The Races There are many races in the world, each, for the most part, with both strengths and weaknesses. Humans are the base race, and serve as the benchmark of comparison for all the others. In general, the stronger a race is relative to humans, the higher the Experience Penalty and the longer it will take to gain levels. For details on the Primary Statistics, see [a]. For information about the various Skills, see [b]. The skill descriptions in this document are for comparison purposes only. For example, your fledgling high-elf will not be born with Legendary[2] device skill. In general, skills are influenced by level, race, class, stats and equipment. To compare the various races, you might want to take a look at [c] the race tables below. Humans Amberite The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races. Stats Skills Strength +1 Disarming Fair Intelligence +2 Device Good Wisdom +2 Save Fair Dexterity +2 Stealth Fair Constitution +3 Searching Fair Charisma +0 Perception Superb Life Rating 100% Melee Superb Base HP 20 Bows Excellent Experience 190% Infravision 0' Barbarian Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. Stats Skills Strength +3 Disarming Bad Intelligence -2 Device Very Bad Wisdom -1 Save Fair Dexterity +1 Stealth Bad Constitution +2 Searching Bad Charisma +2 Perception Excellent Life Rating 103% Melee Excellent Base HP 22 Bows Excellent Experience 135% Infravision 0' Demigod The term demigod is commonly used to describe mythological figures whose one parent was a god and whose other parent was human; as such, demigods are human-god hybrids and are quite powerful. Demigods receive special abilities depending on their parentage. See [d] for more details on demigod parentage. Stats Skills Strength +1 Disarming Fair Intelligence +1 Device Fair Wisdom +1 Save Fair Dexterity +1 Stealth Bad Constitution +1 Searching Bad Charisma +1 Perception Excellent Life Rating 100% Melee Excellent Base HP 20 Bows Good Experience 180% Infravision 0' Dunadan Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. Stats Skills Strength +1 Disarming Fair Intelligence +2 Device Good Wisdom +2 Save Fair Dexterity +2 Stealth Fair Constitution +3 Searching Fair Charisma +0 Perception Superb Life Rating 100% Melee Superb Base HP 20 Bows Excellent Experience 160% Infravision 0' Human The human is the base character. All other races are compared to them. Humans are average at everything and also tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human. However, humans may choose a special talent at L30 that more than makes up for their overall mediocrity. Stats Skills Strength +0 Disarming Poor Intelligence +0 Device Poor Wisdom +0 Save Poor Dexterity +0 Stealth Poor Constitution +0 Searching Bad Charisma +0 Perception Superb Life Rating 100% Melee Poor Base HP 20 Bows Poor Experience 100% Infravision 0' Elves Dark-Elf Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level. Stats Skills Strength -1 Disarming Good Intelligence +3 Device Excellent Wisdom +2 Save Excellent Dexterity +2 Stealth Good Constitution -2 Searching Excellent Charisma +3 Perception Superb Life Rating 97% Melee Bad Base HP 18 Bows Excellent Experience 155% Infravision 50' High-Elf High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain. Stats Skills Strength +1 Disarming Fair Intelligence +3 Device Superb Wisdom -1 Save Excellent Dexterity +3 Stealth Very Good Constitution +1 Searching Fair Charisma +1 Perception Heroic Life Rating 99% Melee Excellent Base HP 19 Bows Heroic Experience 190% Infravision 40' Wood-Elf Wood-Elves are the most common of elves. They prefer the seclusion of thick forests and are unhampered when moving through dense foliage. Their skills with tracking and bow are unsurpassed, and as they advance they gain the power of Nature Awareness. Stats Skills Strength -1 Disarming Good Intelligence +1 Device Good Wisdom +2 Save Fair Dexterity +1 Stealth Good Constitution -1 Searching Excellent Charisma +1 Perception Superb Life Rating 97% Melee Bad Base HP 16 Bows Superb Experience 125% Infravision 30' Hobbits/Dwarves Dwarf Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have miserable stealth. They resist being blinded. Stats Skills Strength +2 Disarming Fair Intelligence -2 Device Very Good Wisdom +2 Save Good Dexterity -2 Stealth Bad Constitution +2 Searching Excellent Charisma +1 Perception Superb Life Rating 103% Melee Superb Base HP 22 Bows Poor Experience 135% Infravision 50' Gnome Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis. Stats Skills Strength -1 Disarming Excellent Intelligence +2 Device Very Good Wisdom -1 Save Very Good Dexterity +2 Stealth Good Constitution +1 Searching Very Good Charisma -1 Perception Superb Life Rating 95% Melee Very Bad Base HP 16 Bows Excellent Experience 115% Infravision 40' Hobbit Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. Stats Skills Strength -2 Disarming Superb Intelligence +1 Device Excellent Wisdom +1 Save Excellent Dexterity +3 Stealth Excellent Constitution +2 Searching Superb Charisma +1 Perception Heroic Life Rating 92% Melee Very Bad Base HP 14 Bows Superb Experience 120% Infravision 40' Nibelung The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them resistant to effects which could disenchant magical energy. Stats Skills Strength +1 Disarming Fair Intelligence -1 Device Good Wisdom +2 Save Good Dexterity +0 Stealth Fair Constitution +2 Searching Good Charisma -2 Perception Superb Life Rating 103% Melee Excellent Base HP 22 Bows Poor Experience 165% Infravision 50' Fairies Shadow-Fairy Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost). Stats Skills Strength -2 Disarming Very Good Intelligence +2 Device Very Good Wisdom +2 Save Poor Dexterity +1 Stealth Excellent Constitution -1 Searching Superb Charisma -3 Perception Heroic Life Rating 91% Melee Very Bad Base HP 13 Bows Bad Experience 140% Infravision 40' Sprite One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster. Stats Skills Strength -4 Disarming Excellent Intelligence +3 Device Very Good Wisdom +3 Save Good Dexterity +3 Stealth Very Good Constitution -2 Searching Superb Charisma -2 Perception Superb Life Rating 92% Melee Very Bad Base HP 14 Bows Poor Experience 135% Infravision 40' Angels/Demons Archon Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly. Stats Skills Strength +2 Disarming Poor Intelligence +0 Device Excellent Wisdom +4 Save Very Good Dexterity +1 Stealth Fair Constitution +2 Searching Poor Charisma +3 Perception Superb Life Rating 103% Melee Excellent Base HP 22 Bows Excellent Experience 200% Infravision 30' Balrog Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth. They gain very little nutrition from the food of mortals, and need human corpses as sacrifices to regain their vitality. Stats Skills Strength +4 Disarming Bad Intelligence +2 Device Excellent Wisdom -10 Save Superb Dexterity +2 Stealth Bad Constitution +3 Searching Bad Charisma +2 Perception Excellent Life Rating 106% Melee Superb Base HP 24 Bows Poor Experience 180% Infravision 50' Imp A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible. Stats Skills Strength +0 Disarming Bad Intelligence -1 Device Fair Wisdom -1 Save Poor Dexterity +1 Stealth Fair Constitution +2 Searching Very Bad Charisma -1 Perception Superb Life Rating 99% Melee Good Base HP 19 Bows Bad Experience 90% Infravision 30' Orcs/Trolls/Giants Cyclops With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly! Stats Skills Strength +4 Disarming Bad Intelligence -3 Device Bad Wisdom -2 Save Bad Dexterity -3 Stealth Bad Constitution +4 Searching Very Bad Charisma -1 Perception Good Life Rating 108% Melee Superb Base HP 24 Bows Excellent Experience 155% Infravision 10' Half-Giant Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained. Stats Skills Strength +4 Disarming Very Bad Intelligence -2 Device Very Bad Wisdom -2 Save Bad Dexterity -2 Stealth Bad Constitution +3 Searching Very Bad Charisma +0 Perception Good Life Rating 108% Melee Heroic Base HP 26 Bows Good Experience 150% Infravision 30' Half-Ogre Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained. Stats Skills Strength +3 Disarming Bad Intelligence -2 Device Bad Wisdom +0 Save Bad Dexterity -1 Stealth Bad Constitution +3 Searching Very Bad Charisma +1 Perception Good Life Rating 106% Melee Superb Base HP 23 Bows Poor Experience 140% Infravision 30' Half-Titan Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos. Stats Skills Strength +5 Disarming Bad Intelligence +1 Device Good Wisdom +2 Save Fair Dexterity -2 Stealth Bad Constitution +3 Searching Bad Charisma +3 Perception Excellent Life Rating 110% Melee Heroic Base HP 28 Bows Poor Experience 200% Infravision 0' Half-Troll Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically. Stats Skills Strength +4 Disarming Bad Intelligence -4 Device Very Bad Wisdom -1 Save Bad Dexterity -3 Stealth Bad Constitution +3 Searching Very Bad Charisma -2 Perception Good Life Rating 107% Melee Superb Base HP 25 Bows Very Bad Experience 150% Infravision 30' Kobold Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races. Stats Skills Strength +1 Disarming Bad Intelligence -1 Device Bad Wisdom +0 Save Poor Dexterity +1 Stealth Bad Constitution +0 Searching Bad Charisma -2 Perception Excellent Life Rating 98% Melee Excellent Base HP 19 Bows Very Bad Experience 90% Infravision 30' Snotling Snotlings are greenskins, and are cousins of Goblins and Orcs, smaller than the former and dumber than the latter, often used by them as cannon fodder, food or even cannon missiles. They are on the lowest rung of greenskin society and are bullied by all. Snotlings often wield mushrooms or sticks into battle. Stats Skills Strength -2 Disarming Bad Intelligence -2 Device Bad Wisdom -2 Save Bad Dexterity -2 Stealth Fair Constitution -2 Searching Bad Charisma -5 Perception Excellent Life Rating 85% Melee Bad Base HP 10 Bows Bad Experience 45% Infravision 20' The Undead Skeleton There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit. They can absorb mana from staves and wands as their energy source. Stats Skills Strength +0 Disarming Bad Intelligence +1 Device Poor Wisdom -2 Save Fair Dexterity +0 Stealth Bad Constitution +1 Searching Very Bad Charisma +1 Perception Excellent Life Rating 100% Melee Excellent Base HP 21 Bows Poor Experience 115% Infravision 20' Spectre Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. Spectres make superb spellcasters, but their physical form is very weak. They gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source. Stats Skills Strength -5 Disarming Excellent Intelligence +4 Device Superb Wisdom +2 Save Excellent Dexterity +2 Stealth Excellent Constitution -2 Searching Good Charisma -3 Perception Heroic Life Rating 90% Melee Very Bad Base HP 13 Bows Bad Experience 250% Infravision 50' Vampire One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster. Stats Skills Strength +3 Disarming Fair Intelligence +3 Device Very Good Wisdom -1 Save Good Dexterity -1 Stealth Very Good Constitution +1 Searching Bad Charisma +2 Perception Excellent Life Rating 102% Melee Good Base HP 22 Bows Poor Experience 200% Infravision 50' Zombie Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source. Stats Skills Strength +2 Disarming Bad Intelligence -6 Device Bad Wisdom -6 Save Good Dexterity +1 Stealth Bad Constitution +4 Searching Very Bad Charisma -3 Perception Good Life Rating 108% Melee Superb Base HP 24 Bows Poor Experience 180% Infravision 20' Other Races Android An android is a artificial creation with a body of machinery. Over the millenia, artificial intelligence has improved to the point where androids are nearly as smart as humans, though perhaps not so wise. Of course, their mechanical body offers great physical advantages, far surpassing the powers of man. Androids don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks. They gain very little nutrition from the food of mortals, but they can use flasks of oil as their energy source. Stats Skills Strength +3 Disarming Poor Intelligence -1 Device Bad Wisdom -5 Save Poor Dexterity +1 Stealth Bad Constitution +3 Searching Fair Charisma +0 Perception Heroic Life Rating 108% Melee Superb Base HP 26 Bows Excellent Experience 200% Infravision 0' Beastman This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation. Stats Skills Strength +2 Disarming Bad Intelligence -2 Device Bad Wisdom -1 Save Poor Dexterity -1 Stealth Bad Constitution +2 Searching Very Bad Charisma +1 Perception Good Life Rating 102% Melee Excellent Base HP 22 Bows Good Experience 150% Infravision 0' Centaur Centaurs are creatures with the head, arms and torso of a human combined with the body and legs of a horse. As such, they are able to move more quickly as they gain experience and are capable of leaping great distances. They may attack monsters with their hooves in addition to any normal melee weapons. Centaurs are strong, agile, and wise, but not so smart. They are skilled in fighting and archery but are rather distrustful of magic. Finally, being at home in the forests of the world, Centaurs are able to move quickly through foliage. Stats Skills Strength +3 Disarming Poor Intelligence -2 Device Bad Wisdom +1 Save Fair Dexterity +2 Stealth Fair Constitution +1 Searching Fair Charisma +0 Perception Good Life Rating 103% Melee Excellent Base HP 22 Bows Excellent Experience 190% Infravision 0' Draconian Draconians are a humanoid race with dragon-like attributes. There are several subtypes of draconians with different resistances, breaths and attributes. For example, Red Draconians are resistant to fire which they may also breathe at will, while White Draconians breathe and resist cold instead. All draconians levitate. In addition, when they mature enough, they may choose a special draconian power. See [e] for more details on draconians. Stats Skills Strength +3 Disarming Bad Intelligence +0 Device Poor Wisdom +0 Save Fair Dexterity +1 Stealth Bad Constitution +2 Searching Bad Charisma +2 Perception Superb Life Rating 106% Melee Superb Base HP 22 Bows Good Experience 190% Infravision 20' Doppelganger Doppelgangers a truly pathetic creatures. While nobody has actually ever seen their true form, they are rumored to be small, plain, pathetic creatures. Their one saving grace is the ability to mimic other races. Stats Skills Strength -3 Disarming Very Bad Intelligence -3 Device Very Bad Wisdom -3 Save Very Bad Dexterity -3 Stealth Excellent Constitution -3 Searching Very Bad Charisma -3 Perception Superb Life Rating 85% Melee Very Bad Base HP 12 Bows Very Bad Experience 150% Infravision 0' Ent The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire. They gain very little nutrition from the food of mortals, but they can absorb water from potions as their nutrition. Finally, they can summon the trees of the forest to their side. Stats Skills Strength +2 Disarming Bad Intelligence +0 Device Fair Wisdom +2 Save Good Dexterity -3 Stealth Bad Constitution +2 Searching Bad Charisma +0 Perception Superb Life Rating 105% Melee Superb Base HP 25 Bows Bad Experience 135% Infravision 0' Golem A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food, but can absorb mana from staves and wands as their power source. Golems also gain a natural armor class bonus from their tough body. Golems become slower with age. Stats Skills Strength +4 Disarming Bad Intelligence -5 Device Bad Wisdom -5 Save Good Dexterity -2 Stealth Bad Constitution +4 Searching Very Bad Charisma +0 Perception Excellent Life Rating 105% Melee Superb Base HP 23 Bows Poor Experience 185% Infravision 40' Klackon Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they are resistant to confusion. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. Stats Skills Strength +2 Disarming Excellent Intelligence -1 Device Good Wisdom -1 Save Fair Dexterity +1 Stealth Poor Constitution +2 Searching Very Bad Charisma +1 Perception Superb Life Rating 105% Melee Good Base HP 23 Bows Good Experience 170% Infravision 20' Kutar A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them resistant to being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks. Stats Skills Strength +0 Disarming Bad Intelligence -1 Device Good Wisdom -1 Save Good Dexterity +1 Stealth Excellent Constitution +2 Searching Very Bad Charisma +2 Perception Very Good Life Rating 102% Melee Poor Base HP 21 Bows Bad Experience 175% Infravision 0' Mindflayer Mindflayers are a secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mindflayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy. Stats Skills Strength -3 Disarming Excellent Intelligence +4 Device Superb Wisdom +4 Save Excellent Dexterity +0 Stealth Fair Constitution -2 Searching Good Charisma -1 Perception Superb Life Rating 97% Melee Very Bad Base HP 18 Bows Bad Experience 150% Infravision 40' Tonberry Tonberries are lizard-like creatures who possess enormous strength and have a preference for cleavers and large knives. They are, however, sluggish in their movements and reactions; young and inexperienced tonberries are often preyed on by the other races. They possess human-like intelligence, but rarely become mages due to their culture and physiology. Tonberries attack very powerfully in melee, albeit with fewer attacks than normal. They are also easily confused and move with reduced speed. Stats Skills Strength +4 Disarming Bad Intelligence +0 Device Fair Wisdom -2 Save Fair Dexterity -4 Stealth Fair Constitution +5 Searching Very Bad Charisma +0 Perception Good Life Rating 108% Melee Superb Base HP 26 Bows Very Bad Experience 175% Infravision 20' Yeek Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek. Stats Skills Strength -2 Disarming Fair Intelligence +1 Device Fair Wisdom -2 Save Good Dexterity +1 Stealth Good Constitution -2 Searching Good Charisma -4 Perception Heroic Life Rating 92% Melee Bad Base HP 14 Bows Bad Experience 70% Infravision 20' Table 1 - Race Statistic Bonus Table STR INT WIS DEX CON CHR Life BHP Exp Shop Amberite +1 +2 +2 +2 +3 +0 100% +20 190% 100% Barbarian +3 -2 -1 +1 +2 +2 103% +22 135% 120% Demigod +1 +1 +1 +1 +1 +1 100% +20 180% 100% Dunadan +1 +2 +2 +2 +3 +0 100% +20 160% 100% Human +0 +0 +0 +0 +0 +0 100% +20 100% 100% Dark-Elf -1 +3 +2 +2 -2 +3 97% +18 155% 120% High-Elf +1 +3 -1 +3 +1 +1 99% +19 190% 90% Wood-Elf -1 +1 +2 +1 -1 +1 97% +16 125% 95% Dwarf +2 -2 +2 -2 +2 +1 103% +22 135% 115% Gnome -1 +2 -1 +2 +1 -1 95% +16 115% 115% Hobbit -2 +1 +1 +3 +2 +1 92% +14 120% 100% Nibelung +1 -1 +2 +0 +2 -2 103% +22 165% 115% Shadow-Fairy -2 +2 +2 +1 -1 -3 91% +13 140% 110% Sprite -4 +3 +3 +3 -2 -2 92% +14 135% 90% Archon +2 +0 +4 +1 +2 +3 103% +22 200% 90% Balrog +4 +2 -10 +2 +3 +2 106% +24 180% 140% Imp +0 -1 -1 +1 +2 -1 99% +19 90% 120% Cyclops +4 -3 -2 -3 +4 -1 108% +24 155% 135% Half-Giant +4 -2 -2 -2 +3 +0 108% +26 150% 125% Half-Ogre +3 -2 +0 -1 +3 +1 106% +23 140% 125% Half-Titan +5 +1 +2 -2 +3 +3 110% +28 200% 90% Half-Troll +4 -4 -1 -3 +3 -2 107% +25 150% 135% Kobold +1 -1 +0 +1 +0 -2 98% +19 90% 120% Snotling -2 -2 -2 -2 -2 -5 85% +10 45% 125% Skeleton +0 +1 -2 +0 +1 +1 100% +21 115% 125% Spectre -5 +4 +2 +2 -2 -3 90% +13 250% 135% Vampire +3 +3 -1 -1 +1 +2 102% +22 200% 130% Zombie +2 -6 -6 +1 +4 -3 108% +24 180% 140% Android +3 -1 -5 +1 +3 +0 108% +26 200% 120% Beastman +2 -2 -1 -1 +2 +1 102% +22 150% 130% Centaur +3 -2 +1 +2 +1 +0 103% +22 190% 95% Draconian +3 +0 +0 +1 +2 +2 106% +22 190% 115% Doppelganger -3 -3 -3 -3 -3 -3 85% +12 150% 150% Ent +2 +0 +2 -3 +2 +0 105% +25 135% 95% Golem +4 -5 -5 -2 +4 +0 105% +23 185% 120% Klackon +2 -1 -1 +1 +2 +1 105% +23 170% 115% Kutar +0 -1 -1 +1 +2 +2 102% +21 175% 95% Mindflayer -3 +4 +4 +0 -2 -1 97% +18 150% 115% Tonberry +4 +0 -2 -4 +5 +0 108% +26 175% 115% Yeek -2 +1 -2 +1 -2 -4 92% +14 70% 105% Table 2 - Race Skill Bonus Table I Disarming Device Save Stealth Amberite Fair Good Fair Fair Barbarian Bad Very Bad Fair Bad Demigod Fair Fair Fair Bad Dunadan Fair Good Fair Fair Human Poor Poor Poor Poor Dark-Elf Good Excellent Excellent Good High-Elf Fair Superb Excellent Very Good Wood-Elf Good Good Fair Good Dwarf Fair Very Good Good Bad Gnome Excellent Very Good Very Good Good Hobbit Superb Excellent Excellent Excellent Nibelung Fair Good Good Fair Shadow-Fairy Very Good Very Good Poor Excellent Sprite Excellent Very Good Good Very Good Archon Poor Excellent Very Good Fair Balrog Bad Excellent Superb Bad Imp Bad Fair Poor Fair Cyclops Bad Bad Bad Bad Half-Giant Very Bad Very Bad Bad Bad Half-Ogre Bad Bad Bad Bad Half-Titan Bad Good Fair Bad Half-Troll Bad Very Bad Bad Bad Kobold Bad Bad Poor Bad Snotling Bad Bad Bad Fair Skeleton Bad Poor Fair Bad Spectre Excellent Superb Excellent Excellent Vampire Fair Very Good Good Very Good Zombie Bad Bad Good Bad Android Poor Bad Poor Bad Beastman Bad Bad Poor Bad Centaur Poor Bad Fair Fair Draconian Bad Poor Fair Bad Doppelganger Very Bad Very Bad Very Bad Excellent Ent Bad Fair Good Bad Golem Bad Bad Good Bad Klackon Excellent Good Fair Poor Kutar Bad Good Good Excellent Mindflayer Excellent Superb Excellent Fair Tonberry Bad Fair Fair Fair Yeek Fair Fair Good Good Table 3 - Race Skill Bonus Table II Searching Perception Melee Bows Infra Amberite Fair Superb Superb Excellent 0' Barbarian Bad Excellent Excellent Excellent 0' Demigod Bad Excellent Excellent Good 0' Dunadan Fair Superb Superb Excellent 0' Human Bad Superb Poor Poor 0' Dark-Elf Excellent Superb Bad Excellent 50' High-Elf Fair Heroic Excellent Heroic 40' Wood-Elf Excellent Superb Bad Superb 30' Dwarf Excellent Superb Superb Poor 50' Gnome Very Good Superb Very Bad Excellent 40' Hobbit Superb Heroic Very Bad Superb 40' Nibelung Good Superb Excellent Poor 50' Shadow-Fairy Superb Heroic Very Bad Bad 40' Sprite Superb Superb Very Bad Poor 40' Archon Poor Superb Excellent Excellent 30' Balrog Bad Excellent Superb Poor 50' Imp Very Bad Superb Good Bad 30' Cyclops Very Bad Good Superb Excellent 10' Half-Giant Very Bad Good Heroic Good 30' Half-Ogre Very Bad Good Superb Poor 30' Half-Titan Bad Excellent Heroic Poor 0' Half-Troll Very Bad Good Superb Very Bad 30' Kobold Bad Excellent Excellent Very Bad 30' Snotling Bad Excellent Bad Bad 20' Skeleton Very Bad Excellent Excellent Poor 20' Spectre Good Heroic Very Bad Bad 50' Vampire Bad Excellent Good Poor 50' Zombie Very Bad Good Superb Poor 20' Android Fair Heroic Superb Excellent 0' Beastman Very Bad Good Excellent Good 0' Centaur Fair Good Excellent Excellent 0' Draconian Bad Superb Superb Good 20' Doppelganger Very Bad Superb Very Bad Very Bad 0' Ent Bad Superb Superb Bad 0' Golem Very Bad Excellent Superb Poor 40' Klackon Very Bad Superb Good Good 20' Kutar Very Bad Very Good Poor Bad 0' Mindflayer Good Superb Very Bad Bad 40' Tonberry Very Bad Good Superb Very Bad 20' Yeek Good Heroic Bad Bad 20' Automatically generated for PosChengband 6.0.3.