Creating a Character
PosChengband is a role playing game, in which you, the player, control
a character in a dangerous world of myth and magic. The most important
decision you make on your quest to the kill the Serpent of Chaos is
what kind of character to play: Spell-wielding magician or sword-waving
warrior? Stealthy rogue or musical bard? Holy priest or evil spawn of
chaos? The choices are myriad and the process of generating a new
character is described in this help file, which will also serve to
introduce you to many of the core concepts of the game.
Character creation, or birth, is controlled through a variety of
choices. You must choose your character's race (Human, Elf, Hobbit,
Orc, Undead, Demon, etc), your character's class (Warrior, Mage,
Priest, Rogue, etc) and you character's personality (Mighty, Shrewd,
Patient, etc). Each of these choices are described in the help files
(see [a]).
There are three main screens for the birth process. The first is a
brief welcome screen in which you select the type of game to play (the
Game Mode). The next screen allows you to select or change your race,
class, gender, personality and character's name. The final screen
allows you to enter your starting stats. We will describe each of these
screens in detail, explaining things as we go. Ready?
The Welcome Screen
The first screen is the Welcome Screen. It simply introduces you to the
game and allows you to choose one of several options that will control
the birth process. It looks someting like this:
Welcome to Poschengband, a dungeon exploration role playing game. Your
goal is to defeat the dreaded Serpent of Chaos, but before you can face
it, you must battle many foes. Your first step is to create a character
for this quest. The following screens will guide you through this
process so that you may quickly begin playing. You can get general help
at any time by pressing ?.
First, you must decide what type of game to play. If you are new, it is
recommended you play in Beginner Mode.
Choose the Type of Game to Play
b) Beginner
n) Normal
m) Monster
q) Quick Start
=) Options
?) Help
ESC) Quit
Tip: You can often get specific help by entering the uppercase letter
for a command. For example, type B on this screen to receive help
on Beginner Mode.
If you are new to the game then it is highly recommended you choose the
Beginner option. With this option, you won't be so overwhelmed with
choices as is normally the case, allowing you to breeze through the
birth process and quickly begin playing (and enjoying) this game. Once
you have played a few times and wish to experience more that the game
has to offer, including a vast wilderness with many diverse dungeons to
explore, then you should choose the Normal option.
If you are truly bold, you can experiment with the Monster option which
allows you to play as one of many different types of monster. Monsters
don't have a class, but instead evolve into more powerful forms as they
gain experience. They also tend to have variable body types, making the
equipment sub-game both more fun and more challenging.
For the remainder of this document, and most of the rest of the help
files, we will be assuming you are playing with the Normal option,
which includes the full array of race and class choices as well as a
vast wilderness to explore.
Also on this screen may be an option to Quick Start. This option simply
repeats the birth options from your previous character, who presumably
just met an untimely demise. This is a useful option if you are dying
often in the early game as it greatly speeds up the birth process.
The Race/Class Screen
On this screen, you can change your race, class and possibly your
personality. The screen will look something like the following:
Name : Fatty Bolger
Sex : Male STR INT WIS DEX CON CHR Life BHP Exp
Race : Hobbit -2 +1 +1 +3 +2 +1 92% +14 120%
Class: Rogue +2 +1 -1 +3 +1 +1 110% +12 125%
Magic: Burglary +0 +2 +0 +6 +3 +2 101% +26 150%
n) Change Name ?) Help
s) Change Sex TAB) More Info
r) Change Race RET) Next Screen
c) Change Class ESC) Prev Screen
m) Change Magic
Tip: You can often get specific help by entering the uppercase letter
for a command. For example, type R on this screen to receive help
on your currently selected race.
So, what do we see? First, the fields in blue are those that you may
change on this screen. You will notice that the game picked a starting
race and class for you to play, but you probably want to change that
(The default is for new players so they can just accept the defaults
and experiment with playing a reasonably well chosen character).
Next, to the right is a table displaying information about the stats
and skills of your current race, class and personality. Every character
has six basic attributes, called stats, that are very important to game
play. Indeed, a large portion of the game involves increasing your
character's stats so that they can fight better, or cast more powerful
spells, etc. Your six basic stats are: Strength (STR), Intelligence
(INT), Wisdom (WIS), Dexterity (DEX), Constitution (CON) and Charisma
(CHR). See [b] below for more info. Your character's spell stat, if
any, is displayed in violet. This is a very important stat for magical
classes, since it determines how well the character can cast spells.
Normally you want this as high as possible. For melee characters,
you'll want to also have high strength and dexterity.
On the next screen, you will choose the starting stats for this
character, and the values you choose will be modified by the amount
shown in the table. The bottom row in the table is the total row,
showing you a nice summary of the cummulative effects of your various
birth choices. It is the value in this row that gets added to your
starting stats.
Other fields in the table include:
Life: Short for Life Rating, this value determines how many hit
points your player will get. Hit points are also affected by
your constitution, although the amount isn't really noticeable
until later in the game (Hint: Don't worry too much about your
starting constitution). By the way, hit points are your
player's health. If your hit points go below zero, you die!
BHP: Short for Base Hit Points, this value is added to your starting
hit points to make the early game easier.
Exp: Short for Experience Factor, this percentage determines how
quickly or slowly your character gains new levels (All players
begin at level 1 and may advance up to level 50. Increasing
your level gives more hit points, better skills, access to more
powerful spells, and various other effects and bonuses).
In addition to stats, your player also has skills (see [c] below). For
example, your Melee skill determines your ability to hit monsters in
hand to hand combat. Like stats, these skills are also affected by your
birth options, and are displayed in the information table on this and
the next screen. But, since your screen is only so wide, you'll need to
use the TAB key:
Name : Fatty Bolger
Sex : Male Disarming Device Save Stealth
Race : Hobbit Superb Excellent Excellent Excellent
Class: Rogue Superb Excellent Fair Excellent
Magic: Burglary Superb Superb Very Good Superb
And TAB again:
Name : Fatty Bolger
Sex : Male Searching Perception Melee Bows
Race : Hobbit Superb Heroic Very Bad Superb
Class: Rogue Good Fair Excellent Excellent
Magic: Burglary Excellent Very Good Excellent Superb
Ah, we see that hobbits aren't so good at melee. However, for this
particular skill, your class choice has a much greater influence than
your racial choice, and we can tell from the total line that this
character's melee skill won't be so bad after all.
Below the player fields and the information table is a list of commands
that you may choose. These commands might bring up a menu of choices
for you to select from, as, for example, the Change Race command:
Name : Fatty Bolger
Sex : Male STR INT WIS DEX CON CHR Life BHP Exp
Race : Hobbit -2 +1 +1 +3 +2 +1 92% +14 120%
Class: Rogue +2 +1 -1 +3 +1 +1 110% +12 125%
Magic: Burglary +0 +2 +0 +6 +3 +2 101% +26 150%
Choose Your Race
a) Human
b) Dwarf
c) Hobbit
d) Gnome
e) Dunadan
f) High-Elf
g) Half-Troll
Use SHIFT+choice to display help topic
Aternatively, the command might take effect immediately, as with the
Change Sex command. Or, if you use the Change Name command, you can
edit your character's name directly in place:
Name : Fatty Bolger
Sex : Male STR INT WIS DEX CON CHR Life BHP Exp
Race : Hobbit -2 +1 +1 +3 +2 +1 92% +14 120%
Class: Rogue +2 +1 -1 +3 +1 +1 110% +12 125%
Magic: Burglary +0 +2 +0 +6 +3 +2 101% +26 150%
n) Change Name ?) Help
s) Change Sex TAB) More Info
r) Change Race RET) Next Screen
c) Change Class ESC) Prev Screen
m) Change Magic
Tip: You can often get specific help by entering the uppercase letter
for a command. For example, type R on this screen to receive help
on your currently selected race.
When you are happy with your character choices, press RET to move on to
the next screen. You can always ESC to back up and make changes, so
don't worry too much about getting things perfect the first time
through.
The Stats Screen
On this screen, you enter your starting stats. Unlike previous
versions, you no longer roll for random starting stats; nor is there an
auto-roller. Instead, the game now uses a point based system where each
stat that you enter gets charged a given amount, and you only have so
many points to spend overall (currently, just 30). By default, the game
tries to guess a reasonable allocation, and if you are a new player,
you might just want to use the defaults.
Here is a sample screen:
Name : Fatty Bolger
Sex : Male STR INT WIS DEX CON CHR Life BHP Exp
Race : Hobbit -2 +1 +1 +3 +2 +1 92% +14 120%
Class: Rogue +2 +1 -1 +3 +1 +1 110% +12 125%
Magic: Burglary +0 +2 +0 +6 +3 +2 101% +26 150%
Enter Your Starting Stats
Base Pts Mod Total
s/S) STR 16 10 +0 16 n) Change Name
i/I) INT 16 10 +2 18 ?) Help
w/W) WIS 9 -2 +0 9 TAB) More Info
d/D) DEX 16 10 +6 18/40 RET) Begin Play
c/C) CON 14 3 +3 17 ESC) Prev Screen
r/R) CHR 10 -1 +2 12
30
Note: You may adjust each starting stat using the indicated keys. The
lower case key decrements while the upper case increments the
starting value. Values may range from 8 to 17 and each value that
you enter is charged the indicated number of points. You only
have 30 points to spend so be sure to adjust those stats that
matter most.
Follow the instructions to make changes. If your point total exceeds
30, the option to begin playing will be disabled until you decrease
your overall score. When you are ready, press RET to begin playing!
Where to Go from Here?
You can begin playing at this point. Use the help system (?) to learn
the basic commands. Alternatively, you may wish to read the [d] Newbie
Guide next. It contains a brief tutorial to help get you started.
Character Attributes
Once you begin character generation you will be asked to choose your
character's four primary attributes: sex, race, class and personality.
If you have selected a spellcasting class, you will also be prompted
for your choice of magic realm(s). Your character's sex has a minimal
effect on game play, but some personalities are restricted to male only
or female only. More details of attributes are found in the Races,
Classes and Personalities section (see [e]) and the Magic System
section (see [f]).
In addition to these attributes, there are several statistics which are
used to determine your character's relative skills and abilities as
follows:
Primary Statistics
Each character has six primary statistics or 'stats'. These are
strength, intelligence, wisdom, dexterity, constitution and charisma,
and they modify the abilities of the character in a variety of ways.
For example, strength affects your carrying capacity, the amount of
damage you do to a monster when you hit it and the number of blows
per round you get with a weapon. A more complete discussion of the
primary statistics is contained later in this document (see [g]
below).
Experience
Experience affects almost everything else about your character.
Experience can be gained as your character kills monsters, casts
spells for the first time, learns about an object kind by using it,
disarms traps and unlocks doors. Certain classes may also gain
experience by destroying specific dungeon spell books and there are
potions in the dungeon that will boost your experience if you quaff
them.
When your character's experience crosses certain fixed boundaries,
you will attain a new experience level (up to a maximum of 50). When
this happens, your hitpoints, mana (if any), certain skills such as
melee fighting and bows and throws will all increase. Some races and
classes will also gain new powers and abilities when crossing certain
experience thresholds.
Deep down inside, the real objective of the game is to increase your
experience, and certain other characteristics, and also to collect
useful items, to give you a decent chance against the dreaded Serpent
of Chaos. Certain monsters can "drain" your experience, and thus your
level, which will cause you to lose all of the effects of the higher
level. Luckily, you can restore drained experience through magical
means, or by simply regaining the experience all over again.
Gold (Au)
Each character has some gold, which can be used to buy items and
services from the shops and other buildings on the town level. Gold
can be obtained by selling items to the shops, taking it from the
corpses of dead monsters, mining it and by finding it lying on the
dungeon floor.
Each character starts out with some gold, the amount of which is
random. Each character also starts out with a few useful items, which
may be kept, or sold to a shop-keeper for more gold.
Hit Points (HP)
Each character has hit points, representing how much damage the
character can sustain before he dies. Your hit points are derived
from your race, class, level, and constitution, and can be boosted by
magical means. Hit points may be regained by resting, or by a variety
of magical means.
Spell Points (Mana)
Many characters have spell points, or mana, which represents how many
spells a character can cast. Your spell points (sometimes called
mana) are derived from your class, level, the primary spell stat of
your class, and the race modifier of that stat. Spell points may be
regained by resting, or by a few magical means.
Character Skills
Each character also has several primary skills: disarming, magic
devices, saving throws, stealth, searching, perception, melee and
bows and throws, which are derived from the character's race, class,
experience level, stats and their current equipment. These skills
have fairly obvious effects, but will be described more completely
below. The starting abilities of a character are based upon race and
class. Abilities may be adjusted by high or low stats, and may
increase with the level of the character (see [h] below for details).
Speed
Speed is arguably the most important attribute of any character. In
the beginning, you, and most monsters, will move at Normal speed.
However, occasionally you will see a monster that is moving very
fast, taking multiple actions for each of yours. That monster is Fast
and has quite an advantage. Indeed, were it smart, it could nip you
on your heels (I'm imagining one of Farmer Maggot's dogs to be
concrete), and then back away before you could strike! Wouldn't you
love to be able to do the same?
To increase your player's speed, you will generally need magic,
either in the form of a spell or potion, or in the form of an
enchanted piece of equipment (such as Boots of Speed). Potions of
Speed will serve the early player well, and you should use them
liberally against foes that seem too powerful otherwise (especially
those pesky uniques). They are quite common. As you dive deeper,
increasing your speed becomes more and more important as the monsters
become more and more deadly. A slow player with lots of hitpoints can
still die without getting a single action if they are slow and their
opponent is fast.
Primary Statistics
Each character has six primary stats (strength, intelligence, wisdom,
dexterity, constitution, and charisma) which modify the abilities of
the character in a variety of ways. Every stat has a numerical value,
ranging from a minimum of 3, up to a normal maximum of 18, and even
higher, into the percentile range, represented as 18/01 through 18/220,
the maximal value which is generally displayed as 18/***.
During the birth process, you will choose your starting stat values. It
is very important that you pick good values in the key areas that your
player intends to exploit. For example, if you are creating a mage,
then you will want to make sure that your Intelligence is as high as
possible. For a warrior, focus on Strength and Dexterity instead. You
can't have it all, so you will need to balance good stats with bad
stats.
As you play the game, your stats can be increased through magical
means, or as a reward for accomplishing a difficult task, or as a
reward for gaining enough experience to advance to a key level.
Eventually, your stats will reach their internal maximum value, which
is a value between 18/70 and 18/130 and which is randomly chosen at
your player's birth. At this point, it will be up to your racial and
class modifiers, and your equipment to boost your stats further up to
the 18/*** limit.
Strength (STR)
Strength is critical to fighting effectively in melee combat and with
missile weapons. A high strength will improve your chances of getting
multiple blows with your melee weapon and, in addition, will
dramatically increase the amount of damage done with each hit.
Strength also has a marginal effect on your chance to hit your
opponent. Characters with low strength may receive penalties.
Strength is also useful in tunneling, bashing and in carrying heavy
items without being slowed down.
Intelligence (INT)
Intelligence affects the spellcasting abilities of mage-like
spellcasters (high mages, mages, warrior-mages, chaos-warriors and
rogues). Intelligence will affect the number of spells these classes
may learn each level, the number of spell points they receive and
their spell fail rates. These classes cannot learn spells if their
intelligence is 7 or lower. Also, intelligent characters are better
at using magic devices, picking locks and disarming traps. Finally,
intelligence influences how quickly all characters learn from their
experiences.
Wisdom (WIS)
Wisdom affects the ability of priest-like spellcasters (priests,
paladins and monks) to use prayers. WIS will affect the number of
spells these classes may learn each level, the number of spell points
they receive and their spell fail rates. In addition, WIS is also
used to determine a Mindcrafter's ability to use his or her mental
powers. These classes cannot learn spells if their wisdom is 7 or
lower. Wise character's will have better chances of resisting magical
spells cast upon them by monsters. Wisdom also affects the player's
awareness of their surroundings, granting faster or slower pseudo-id
and level feelings.
Dexterity (DEX)
Dexterity is a combination of agility and quickness. A high dexterity
may allow a character to get multiple blows with lighter weapons,
thus greatly increasing his kill power, and will increase his chances
of hitting with any weapon and dodging blows from enemies. Dexterity
is also useful in picking locks, disarming traps, and protecting
yourself from some of the thieves that inhabit the dungeons.
Constitution (CON)
Constitution is a character's ability to resist damage to his body,
and to recover from damage received. Therefore a character with a
high constitution will receive more hit points and also recover them
faster while resting.
Charisma (CHR)
Charisma represents a character's personality and force of will. A
character with a high charisma will be better able to dominate foes
and pets. Also, charisma is the primary stat used for determining
player and monster fear. A low charisma player is often frightened,
sometimes even to the point of paralysis! A high charisma player can
more easily break the morale of their foes. In this game, fear is a
very important and deadly component of gameplay. As such, charisma is
a very important stat. Finally, some classes (Bards, Sorcerers, etc)
use Charisma as their primary spell stat.
Primary Skills
Characters possess some different abilities which can help them to
survive. The starting abilities of a character are based upon race and
class. Abilities may be adjusted by high or low stats, and may increase
with the level of the character.
Melee
Melee is the ability to hit and do damage with weapons or fists.
Normally a character gets a single blow from any weapon, but if his
dexterity and strength are high enough, he may receive more blows per
round with lighter weapons. Strength and dexterity both modify the
ability to hit an opponent. This skill increases with the level of
the character.
Bows and Throws
Using ranged missile weapons (and throwing objects) is included in
this skill. Different stats apply to different weapons, but this
ability may modify the distance an object is thrown/fired, the amount
of damage done, and the ability to hit a creature. This skill
increases with the level of the character.
Saving Throws
A Saving Throw is the ability of a character to resist the effects of
a spell cast on him by another person/creature. This does not include
spells cast on the player by his own stupidity, such as quaffing a
nasty potion. This ability increases with the level of the character,
but then most high level creatures are better at casting spells, so
it tends to even out. A high wisdom also increases this ability.
Stealth
The ability to move silently about is very useful. Characters with
good stealth can usually surprise their opponents, gaining the first
blow. Also, creatures may fail to notice a stealthy character
entirely, allowing a player to avoid certain fights. This skill is
based entirely upon race and class, and will never improve unless
magically enhanced.
Disarming
Disarming is the ability to remove traps (safely), and includes
picking locks on traps and doors. A successful disarming will gain
the character some experience. A trap must be found before it can be
disarmed. Dexterity and intelligence both modify the ability to
disarm, and this ability increases with the level of the character.
Magical Devices
Using a magical device such as a wand or staff requires experience
and knowledge. Spell users such as magi and priests are therefore
much better at using a magical device than say a warrior. This skill
is modified by intelligence, and increases with the level of the
character.
Perception (Searching Frequency)
Perception is the ability to notice something without actively
seeking it out. This skill is based entirely upon race and class, and
will never improve unless magically enhanced.
Searching (Searching Ability)
To search is to actively look for secret doors, floor traps, and
traps on chests. Rogues are the best at searching, but magi, rangers,
and priests are also good at it. This skill is based entirely upon
race and class, and will never improve unless magically enhanced.
Infra-vision
Infra-vision is the ability to see heat sources. Since most of the
dungeon is cool or cold, infra-vision will not allow the player to
see walls and objects. Infra-vision will allow a character to see any
warm-blooded creatures up to a certain distance. This ability works
equally well with or with out a light source. The majority of
monsters are cold-blooded, and will not be detected unless lit up by
a light source. Most non-human races have innate infra-vision
ability. Humans can gain infra-vision only if it is magically
enhanced.
Proficiency Levels
In PosChengband, characters possess different proficiency levels or
experiences for each weapon type, spells, and a few other skills. The
starting proficiency levels and the maximum proficiency levels of a
character are based upon class. Each proficiency level may increase
when you practice with it, and can be checked by the 'Check various
information' command (~).
For weapon proficiency, you need to hit monsters many times with a
weapon of that type to practice. And your to-hit bonus of the weapon
will increases with the proficiency level of it. The rate of increase
is dependent upon the level of the character and the level of the
opponents.
For spell proficiency, you need to cast the spell many times in a deep
level of the dungeon to practice. However, simply casting the spell
repeatedly for no purpose other than gaining experience will not work.
Rather, the game detects this "spamming" so you really should practice
spells out in the real world, not sequestered in some safe corner of
the dungeon. Finally, the fail-rate and mana consumption rate of the
spell decreases when the proficiency level increases.
The effect of the proficiency level of the Dual Wielding and the
Martial Arts is almost same as the weapon proficiency; These will
effect upon your to-hit bonus of dual wielding combat or bare handed
combat.
For the proficiency level of the Riding, you need to attack in melee or
shoot with missile weapon when riding. And your speed increases up to
the mount's speed when the proficiency level increases. (see [i])
Birth Options
During character generation you may press '=' at any time to access the
birth options. A more detailed description of the various birth options
can be found in the section on the Options Page (see [j]). Feel free to
ignore these options if you are new to the game. In fact, if you chose
the Beginner startup option as suggested, then the birth options won't
even be displayed to you (i.e., you will play with the default
options).
Perhaps one of the most important features of the birth options is the
ability to decide what type of town level you want. The various town
options are discussed on the Town page (see [k]).
Reference
Beginner Mode Designed for new players, this mode greatly restricts
the races and classes available to the player. In
addition, it removes Personality from the birth process,
forcing the player to play with the Ordinary personality
(which has absolutely no gameplay effects). Also, the
player is unable to enter birth options (=) and must
play with the default options (Too much to confuse new
players otherwise). Finally, this option forces the
player to play without a wilderness, using the special
Light Town.
Normal Mode This is the standard way to play: the Full Monty, so to
speak. All races and classes are available to choose
from, even ones that might be under development and not
yet fully tested. The player has access to both the
Birth Options and the Personality subsystem. By using
the Birth Options to turn off the no_wilderness option,
the player may play with a vast surface wilderness,
complete with numerous dungeons to explore.
Monster Mode This mode allows the player to play as a monster rather
than a normal character. There is no class to choose
(The game forces a special Monster class that has
absolutely no gameplay effects). Instead, the racial
(and subracial) choices determine the type of monster to
play. There are many options to choose from. Most monter
forms evolve from weak forms to stronger ones (e.g. from
a Forest Troll to a Fire Troll, and so forth) and many
forms have unique body types (e.g. a Xorn has two full
sets of arms and can wield up to four weapons in melee).
In addition, most monster races have a boss who will
drop a nifty artifact when slain. But the goal of the
game remains the same: kill the Serpent of Chaos.
Quick Start Once an existing character dies you may create a new one
from the same savefile. If so, you will be asked whether
you want to use quick start or not at start up. If you
choose to use quick start, you get a new character with
exactly the same race, class, stats, and personality as
your last character. Since it is common to die early on,
this option can save you the tedium of re-rolling a new
character from scratch.
Character Name During the birth process, you may change the name of
your character. This name will be used for your savefile
(unless you created this character inside an existing,
already named savefile) and any options and preferences
you may set. So choose your name carefully. Changing
your name, as you may imagine, is a complicated legal
process involving much paperwork (and a hefty fee).
Should you decide to change your name in the future,
inquire at the Mayor's office and he will direct you how
to proceed.
Original : (??)
Updated : (??)
Updated : Zangband DevTeam
Updated : Hengband 1.5.2
Updated : PosChengband 1.0.0
Updated : PosChengband 4.0.0
Updated : PosChengband 5.0.3