The Races
There are many races in the world, each, for the most part, with both
strengths and weaknesses. Humans are the base race, and serve as the
benchmark of comparison for all the others. In general, the stronger a
race is relative to humans, the higher the Experience Penalty and the
longer it will take to gain levels.
For details on the Primary Statistics, see [a]. For information about
the various Skills, see [b]. The skill descriptions in this document
are for comparison purposes only. For example, your fledgling high-elf
will not be born with Legendary[2] device skill. In general, skills are
influenced by level, race, class, stats and equipment. To compare the
various races, you might want to take a look at [c] the race tables
below.
Humans
Amberite
The Amberites are a reputedly immortal race, who are endowed with
numerous advantages in addition to their longevity. They are very
tough and their constitution cannot be reduced, and their ability to
heal wounds far surpasses that of any other race. Having seen
virtually everything, very little is new to them, and they gain
levels much slower than the other races.
Stats Skills
Strength +1 Disarming Fair
Intelligence +2 Device Good
Wisdom +2 Save Fair
Dexterity +2 Stealth Fair
Constitution +3 Searching Fair
Charisma +0 Perception Superb
Life Rating 100% Melee Superb
Base HP 20 Bows Excellent
Experience 190% Infravision 0'
Barbarian
Barbarians are hardy men of the north. They are fierce in combat, and
their wrath is feared throughout the world. Combat is their life:
they feel no fear, and they learn to enter battle frenzy at will even
sooner than half-trolls. Barbarians are, however, suspicious of
magic, which makes magic devices fairly hard for them to use.
Stats Skills
Strength +3 Disarming Bad
Intelligence -2 Device Very Bad
Wisdom -1 Save Fair
Dexterity +1 Stealth Bad
Constitution +2 Searching Bad
Charisma +2 Perception Excellent
Life Rating 103% Melee Excellent
Base HP 22 Bows Excellent
Experience 135% Infravision 0'
Demigod
The term demigod is commonly used to describe mythological figures
whose one parent was a god and whose other parent was human; as such,
demigods are human-god hybrids and are quite powerful. Demigods
receive special abilities depending on their parentage.
See [d] for more details on demigod parentage.
Stats Skills
Strength +1 Disarming Fair
Intelligence +1 Device Fair
Wisdom +1 Save Fair
Dexterity +1 Stealth Bad
Constitution +1 Searching Bad
Charisma +1 Perception Excellent
Life Rating 100% Melee Excellent
Base HP 20 Bows Good
Experience 180% Infravision 0'
Dunadan
Dunedain are a race of hardy men from the West. This elder race
surpasses human abilities in every field, especially constitution.
However, being men of the world, very little is new to them, and
levels are very hard for them to gain. Their constitution cannot be
reduced.
Stats Skills
Strength +1 Disarming Fair
Intelligence +2 Device Good
Wisdom +2 Save Fair
Dexterity +2 Stealth Fair
Constitution +3 Searching Fair
Charisma +0 Perception Superb
Life Rating 100% Melee Superb
Base HP 20 Bows Excellent
Experience 160% Infravision 0'
Human
The human is the base character. All other races are compared to
them. Humans are average at everything and also tend to go up levels
faster than most other races because of their shorter life spans. No
racial adjustments or intrinsics occur to characters choosing human.
However, humans may choose a special talent at L30 that more than
makes up for their overall mediocrity.
Stats Skills
Strength +0 Disarming Poor
Intelligence +0 Device Poor
Wisdom +0 Save Poor
Dexterity +0 Stealth Poor
Constitution +0 Searching Bad
Charisma +0 Perception Superb
Life Rating 100% Melee Poor
Base HP 20 Bows Poor
Experience 100% Infravision 0'
Elves
Dark-Elf
Another dark, cave-dwelling race, likewise unhampered by darkness
attacks, the Dark Elves have a long tradition and knowledge of magic.
They have an inherent magic missile attack available to them at a low
level. With their keen sight, they also learn to see invisible things
as their relatives High-Elves do, but at a higher level.
Stats Skills
Strength -1 Disarming Good
Intelligence +3 Device Excellent
Wisdom +2 Save Excellent
Dexterity +2 Stealth Good
Constitution -2 Searching Excellent
Charisma +3 Perception Superb
Life Rating 97% Melee Bad
Base HP 18 Bows Excellent
Experience 155% Infravision 50'
High-Elf
High-elves are a race of immortal beings dating from the beginning of
time. They are masters of all skills, and are strong and intelligent,
although their wisdom is sometimes suspect. High-elves begin their
lives able to see the unseen, and resist light effects just like
regular elves. However, there are few things that they have not seen
already, and experience is very hard for them to gain.
Stats Skills
Strength +1 Disarming Fair
Intelligence +3 Device Superb
Wisdom -1 Save Excellent
Dexterity +3 Stealth Very Good
Constitution +1 Searching Fair
Charisma +1 Perception Heroic
Life Rating 99% Melee Excellent
Base HP 19 Bows Heroic
Experience 190% Infravision 40'
Wood-Elf
Wood-Elves are the most common of elves. They prefer the seclusion of
thick forests and are unhampered when moving through dense foliage.
Their skills with tracking and bow are unsurpassed, and as they
advance they gain the power of Nature Awareness.
Stats Skills
Strength -1 Disarming Good
Intelligence +1 Device Good
Wisdom +2 Save Fair
Dexterity +1 Stealth Good
Constitution -1 Searching Excellent
Charisma +1 Perception Superb
Life Rating 97% Melee Bad
Base HP 16 Bows Superb
Experience 125% Infravision 30'
Hobbits/Dwarves
Dwarf
Dwarves are the headstrong miners and fighters of legend. Dwarves
tend to be stronger and tougher but slower and less intelligent than
humans. Because they are so headstrong and are somewhat wise, they
resist spells which are cast on them. They are very good at
searching, perception, fighting, and bows. Dwarves have miserable
stealth. They resist being blinded.
Stats Skills
Strength +2 Disarming Fair
Intelligence -2 Device Very Good
Wisdom +2 Save Good
Dexterity -2 Stealth Bad
Constitution +2 Searching Excellent
Charisma +1 Perception Superb
Life Rating 103% Melee Superb
Base HP 22 Bows Poor
Experience 135% Infravision 50'
Gnome
Gnomes are smaller than dwarves but larger than Halflings. They, like
the hobbits, live in the earth in burrow-like homes. Gnomes make
excellent mages, and have very good saving throws. They are good at
searching, disarming, perception, and stealth. They have lower
strength than humans so they are not very good at fighting with hand
weapons. Gnomes have fair infra-vision, so they can detect
warm-blooded creatures at a distance. Gnomes are intrinsically
protected against paralysis.
Stats Skills
Strength -1 Disarming Excellent
Intelligence +2 Device Very Good
Wisdom -1 Save Very Good
Dexterity +2 Stealth Good
Constitution +1 Searching Very Good
Charisma -1 Perception Superb
Life Rating 95% Melee Very Bad
Base HP 16 Bows Excellent
Experience 115% Infravision 40'
Hobbit
Hobbits, or Halflings, are very good at bows, throwing, and have good
saving throws. They also are very good at searching, disarming,
perception, and stealth; so they make excellent rogues, but prefer to
be called burglars. They are much weaker than humans, and no good at
melee fighting. Halflings have fair infravision, so they can detect
warm creatures at a distance.
Stats Skills
Strength -2 Disarming Superb
Intelligence +1 Device Excellent
Wisdom +1 Save Excellent
Dexterity +3 Stealth Excellent
Constitution +2 Searching Superb
Charisma +1 Perception Heroic
Life Rating 92% Melee Very Bad
Base HP 14 Bows Superb
Experience 120% Infravision 40'
Nibelung
The hated and persecuted race of nocturnal dwarves, these
cave-dwellers are not much bothered by darkness. Their natural
inclination to magical items has made them resistant to effects which
could disenchant magical energy.
Stats Skills
Strength +1 Disarming Fair
Intelligence -1 Device Good
Wisdom +2 Save Good
Dexterity +0 Stealth Fair
Constitution +2 Searching Good
Charisma -2 Perception Superb
Life Rating 103% Melee Excellent
Base HP 22 Bows Poor
Experience 165% Infravision 50'
Fairies
Shadow-Fairy
Shadow Fairies are one of the several fairy races. They have wings,
and can fly over traps that may open up beneath them. Shadow Fairies
must beware of sunlight, as they are vulnerable to bright light. They
are physically weak, but have advantages in using magic and are
amazingly stealthy. Shadow Fairies have a wonderful advantage in that
they never aggravate monsters (If their equipment normally aggravates
monsters, they only suffer a penalty to stealth, but if they
aggravate by their personality itself, the advantage will be lost).
Stats Skills
Strength -2 Disarming Very Good
Intelligence +2 Device Very Good
Wisdom +2 Save Poor
Dexterity +1 Stealth Excellent
Constitution -1 Searching Superb
Charisma -3 Perception Heroic
Life Rating 91% Melee Very Bad
Base HP 13 Bows Bad
Experience 140% Infravision 40'
Sprite
One of the several fairy races, Sprites are very small. They have
tiny wings and can fly over traps that may open up beneath them. They
enjoy sunlight intensely, and need worry little about light based
attacks. Although physically among the weakest races, Sprites are
very talented in magic, and can become highly skilled wizards.
Sprites have the special power of spraying Sleeping Dust, and at
higher levels they learn to fly faster.
Stats Skills
Strength -4 Disarming Excellent
Intelligence +3 Device Very Good
Wisdom +3 Save Good
Dexterity +3 Stealth Very Good
Constitution -2 Searching Superb
Charisma -2 Perception Superb
Life Rating 92% Melee Very Bad
Base HP 14 Bows Poor
Experience 135% Infravision 40'
Angels/Demons
Archon
Archons are a higher class of angels. They are good at all skills,
and are strong, wise, and are a favorite with any people. They are
able to see the unseen, and their wings allow them to safely fly over
traps and other dangerous places. However, belonging to a higher
plane as they do, the experiences of this world do not leave a strong
impression on them and they gain levels slowly.
Stats Skills
Strength +2 Disarming Poor
Intelligence +0 Device Excellent
Wisdom +4 Save Very Good
Dexterity +1 Stealth Fair
Constitution +2 Searching Poor
Charisma +3 Perception Superb
Life Rating 103% Melee Excellent
Base HP 22 Bows Excellent
Experience 200% Infravision 30'
Balrog
Balrogs are a higher class of demons. They are strong, intelligent
and tough. They do not believe in gods, and are not suitable for
priest at all. Balrog are resistant to fire and nether, and have a
firm hold on their life force. They also eventually learn to see
invisible things. They are good at almost all skills except stealth.
They gain very little nutrition from the food of mortals, and need
human corpses as sacrifices to regain their vitality.
Stats Skills
Strength +4 Disarming Bad
Intelligence +2 Device Excellent
Wisdom -10 Save Superb
Dexterity +2 Stealth Bad
Constitution +3 Searching Bad
Charisma +2 Perception Excellent
Life Rating 106% Melee Superb
Base HP 24 Bows Poor
Experience 180% Infravision 50'
Imp
A demon-creature from the nether-world, naturally resistant to fire
attacks, and capable of learning fire bolt and fire ball attacks.
They are little loved by other races, but can perform fairly well in
most professions. As they advance levels, they gain the powers of See
Invisible.
Stats Skills
Strength +0 Disarming Bad
Intelligence -1 Device Fair
Wisdom -1 Save Poor
Dexterity +1 Stealth Fair
Constitution +2 Searching Very Bad
Charisma -1 Perception Superb
Life Rating 99% Melee Good
Base HP 19 Bows Bad
Experience 90% Infravision 30'
Orcs/Trolls/Giants
Cyclops
With but one eye, a Cyclops can see more than many with two eyes.
They are headstrong, and loud noises bother them very little. They
are not quite qualified for the magic using professions, but as a
certain Mr. Ulysses can testify, their accuracy with thrown rocks can
be deadly!
Stats Skills
Strength +4 Disarming Bad
Intelligence -3 Device Bad
Wisdom -2 Save Bad
Dexterity -3 Stealth Bad
Constitution +4 Searching Very Bad
Charisma -1 Perception Good
Life Rating 108% Melee Superb
Base HP 24 Bows Excellent
Experience 155% Infravision 10'
Half-Giant
Half-Giants limited intelligence makes it difficult for them to
become full spellcasters, but with their huge strength they make
excellent warriors. Their thick skin makes them resistant to shards,
and like Half-Ogres and Half-Trolls, they have their strength
sustained.
Stats Skills
Strength +4 Disarming Very Bad
Intelligence -2 Device Very Bad
Wisdom -2 Save Bad
Dexterity -2 Stealth Bad
Constitution +3 Searching Very Bad
Charisma +0 Perception Good
Life Rating 108% Melee Heroic
Base HP 26 Bows Good
Experience 150% Infravision 30'
Half-Ogre
Half-Ogres are like Half-Orcs, only more so. They are big, bad, and
stupid. For warriors, they have all the necessary attributes, and
they can even become wizards: after all, they are related to Ogre
Magi, from whom they have learned the skill of setting trapped runes
once their level is high enough. Like Half-Orcs, they resist
darkness, and like Half-Trolls, they have their strength sustained.
Stats Skills
Strength +3 Disarming Bad
Intelligence -2 Device Bad
Wisdom +0 Save Bad
Dexterity -1 Stealth Bad
Constitution +3 Searching Very Bad
Charisma +1 Perception Good
Life Rating 106% Melee Superb
Base HP 23 Bows Poor
Experience 140% Infravision 30'
Half-Titan
Half-mortal descendants of the mighty titans, these immensely
powerful creatures put almost any other race to shame. They may lack
the fascinating special powers of certain other races, but their
enhanced attributes more than make up for that. They learn to
estimate the strengths of their foes, and their love for law and
order makes them resistant to the effects of Chaos.
Stats Skills
Strength +5 Disarming Bad
Intelligence +1 Device Good
Wisdom +2 Save Fair
Dexterity -2 Stealth Bad
Constitution +3 Searching Bad
Charisma +3 Perception Excellent
Life Rating 110% Melee Heroic
Base HP 28 Bows Poor
Experience 200% Infravision 0'
Half-Troll
Half-Trolls are incredibly strong, and have more hit points than most
other races. They are also very stupid and slow. They are bad at
searching, disarming, perception, and stealth. They are so ugly that
a Half-Orc grimaces in their presence. They also happen to be fun to
run... Half-trolls always have their strength sustained. At higher
levels, Half-Trolls regenerate wounds automatically.
Stats Skills
Strength +4 Disarming Bad
Intelligence -4 Device Very Bad
Wisdom -1 Save Bad
Dexterity -3 Stealth Bad
Constitution +3 Searching Very Bad
Charisma -2 Perception Good
Life Rating 107% Melee Superb
Base HP 25 Bows Very Bad
Experience 150% Infravision 30'
Kobold
Kobolds are a weak goblin race. They love poisoned weapons, and can
learn to throw poisoned darts (of which they carry an unlimited
supply). They are also inherently resistant to poison, although they
are not one of the more powerful races.
Stats Skills
Strength +1 Disarming Bad
Intelligence -1 Device Bad
Wisdom +0 Save Poor
Dexterity +1 Stealth Bad
Constitution +0 Searching Bad
Charisma -2 Perception Excellent
Life Rating 98% Melee Excellent
Base HP 19 Bows Very Bad
Experience 90% Infravision 30'
Snotling
Snotlings are greenskins, and are cousins of Goblins and Orcs,
smaller than the former and dumber than the latter, often used by
them as cannon fodder, food or even cannon missiles. They are on the
lowest rung of greenskin society and are bullied by all. Snotlings
often wield mushrooms or sticks into battle.
Stats Skills
Strength -2 Disarming Bad
Intelligence -2 Device Bad
Wisdom -2 Save Bad
Dexterity -2 Stealth Fair
Constitution -2 Searching Bad
Charisma -5 Perception Excellent
Life Rating 85% Melee Bad
Base HP 10 Bows Bad
Experience 45% Infravision 20'
The Undead
Skeleton
There are two types of skeletons: the ordinary, warrior-like
skeletons, and the spell-using skeletons, which are also called
liches. As undead beings, skeletons need to worry very little about
poison or attacks that can drain life. They do not really use eyes
for perceiving things, and are thus not fooled by invisibility. Their
bones are resistant to sharp shrapnel, and they will quickly become
resistant to cold. Although the magical effects of these will affect
the skeleton even without entering the skeleton's (non-existent)
belly, the potion or food itself will fall through the skeleton's
jaws, giving no nutritional benefit. They can absorb mana from staves
and wands as their energy source.
Stats Skills
Strength +0 Disarming Bad
Intelligence +1 Device Poor
Wisdom -2 Save Fair
Dexterity +0 Stealth Bad
Constitution +1 Searching Very Bad
Charisma +1 Perception Excellent
Life Rating 100% Melee Excellent
Base HP 21 Bows Poor
Experience 115% Infravision 20'
Spectre
Another powerful undead creature: the Spectre is a ghastly
apparition, surrounded by an unearthly green glow. They exist only
partially on our plane of existence: half-corporeal, they can pass
through walls, although the density of the wall will hurt them in the
process of doing this. As undead, they have a firm hold on their life
force, see invisible, and resist poison and cold. They also resist
nether. Spectres make superb spellcasters, but their physical form is
very weak. They gain very little nutrition from the food of mortals,
but can absorb mana from staves and wands as their energy source.
Stats Skills
Strength -5 Disarming Excellent
Intelligence +4 Device Superb
Wisdom +2 Save Excellent
Dexterity +2 Stealth Excellent
Constitution -2 Searching Good
Charisma -3 Perception Heroic
Life Rating 90% Melee Very Bad
Base HP 13 Bows Bad
Experience 250% Infravision 50'
Vampire
One of the mightier undead creatures, the Vampire is an awe-inspiring
sight. Yet this dread creature has a serious weakness: the bright
rays of sun are its bane, and it will need to flee the surface to the
deep recesses of earth until the sun finally sets. Darkness, on the
other hand, only makes the Vampire stronger. As undead, the Vampire
has a firm hold on its life force, and resists nether attacks. The
Vampire also resists cold and poison based attacks. It is, however,
susceptible to its perpetual hunger for fresh blood, which can only
be satiated by sucking the blood from a nearby monster.
Stats Skills
Strength +3 Disarming Fair
Intelligence +3 Device Very Good
Wisdom -1 Save Good
Dexterity -1 Stealth Very Good
Constitution +1 Searching Bad
Charisma +2 Perception Excellent
Life Rating 102% Melee Good
Base HP 22 Bows Poor
Experience 200% Infravision 50'
Zombie
Much like Skeletons, Zombies too are undead horrors: they are
resistant to life-draining attacks, and can learn to restore their
life-force. Like skeletons, they become resistant to cold-based
attacks (actually earlier than skeletons), resist poison and can see
invisible. While still vulnerable to cuts (unlike skeletons), Zombies
are resistant to Nether. Like Golems, they gain very little nutrition
from the food of mortals, but can absorb mana from staves and wands
as their energy source.
Stats Skills
Strength +2 Disarming Bad
Intelligence -6 Device Bad
Wisdom -6 Save Good
Dexterity +1 Stealth Bad
Constitution +4 Searching Very Bad
Charisma -3 Perception Good
Life Rating 108% Melee Superb
Base HP 24 Bows Poor
Experience 180% Infravision 20'
Other Races
Android
An android is a artificial creation with a body of machinery. Over
the millenia, artificial intelligence has improved to the point where
androids are nearly as smart as humans, though perhaps not so wise.
Of course, their mechanical body offers great physical advantages,
far surpassing the powers of man. Androids don't acquire experience
like other races, but rather gain in power as they attach new
equipment to their frame. Rings, amulets, and lights do not influence
growth. Androids are resistant to poison, can move freely, and are
immune to life-draining attacks. Moreover, because of their hard
metallic bodies, they get a bonus to AC. Androids have electronic
circuits throughout their body and must beware of electric shocks.
They gain very little nutrition from the food of mortals, but they
can use flasks of oil as their energy source.
Stats Skills
Strength +3 Disarming Poor
Intelligence -1 Device Bad
Wisdom -5 Save Poor
Dexterity +1 Stealth Bad
Constitution +3 Searching Fair
Charisma +0 Perception Heroic
Life Rating 108% Melee Superb
Base HP 26 Bows Excellent
Experience 200% Infravision 0'
Beastman
This race is a blasphemous abomination produced by Chaos. It is not
an independent race but rather a humanoid creature, most often a
human, twisted by the Chaos, or a nightmarish crossbreed of a human
and a beast. All Beastmen are accustomed to Chaos so much that they
are untroubled by confusion and sound, although raw logrus can still
have effects on them. Beastmen revel in chaos, as it twists them more
and more. Beastmen are subject to mutations: when they have been
created, they receive a random mutation. After that, every time they
advance a level they have a small chance of gaining yet another
mutation.
Stats Skills
Strength +2 Disarming Bad
Intelligence -2 Device Bad
Wisdom -1 Save Poor
Dexterity -1 Stealth Bad
Constitution +2 Searching Very Bad
Charisma +1 Perception Good
Life Rating 102% Melee Excellent
Base HP 22 Bows Good
Experience 150% Infravision 0'
Centaur
Centaurs are creatures with the head, arms and torso of a human
combined with the body and legs of a horse. As such, they are able to
move more quickly as they gain experience and are capable of leaping
great distances. They may attack monsters with their hooves in
addition to any normal melee weapons. Centaurs are strong, agile, and
wise, but not so smart. They are skilled in fighting and archery but
are rather distrustful of magic. Finally, being at home in the
forests of the world, Centaurs are able to move quickly through
foliage.
Stats Skills
Strength +3 Disarming Poor
Intelligence -2 Device Bad
Wisdom +1 Save Fair
Dexterity +2 Stealth Fair
Constitution +1 Searching Fair
Charisma +0 Perception Good
Life Rating 103% Melee Excellent
Base HP 22 Bows Excellent
Experience 190% Infravision 0'
Draconian
Draconians are a humanoid race with dragon-like attributes. There are
several subtypes of draconians with different resistances, breaths
and attributes. For example, Red Draconians are resistant to fire
which they may also breathe at will, while White Draconians breathe
and resist cold instead. All draconians levitate. In addition, when
they mature enough, they may choose a special draconian power.
See [e] for more details on draconians.
Stats Skills
Strength +3 Disarming Bad
Intelligence +0 Device Poor
Wisdom +0 Save Fair
Dexterity +1 Stealth Bad
Constitution +2 Searching Bad
Charisma +2 Perception Superb
Life Rating 106% Melee Superb
Base HP 22 Bows Good
Experience 190% Infravision 20'
Doppelganger
Doppelgangers a truly pathetic creatures. While nobody has actually
ever seen their true form, they are rumored to be small, plain,
pathetic creatures. Their one saving grace is the ability to mimic
other races.
Stats Skills
Strength -3 Disarming Very Bad
Intelligence -3 Device Very Bad
Wisdom -3 Save Very Bad
Dexterity -3 Stealth Excellent
Constitution -3 Searching Very Bad
Charisma -3 Perception Superb
Life Rating 85% Melee Very Bad
Base HP 12 Bows Very Bad
Experience 150% Infravision 0'
Ent
The Ents are a powerful race dating from the beginning of the world,
oldest of all animals or plants who inhabit Arda. Spirits of the
land, they were summoned to guard the forests of Middle-earth. Being
much like trees they are very clumsy but strong, and very susceptible
to fire. They gain very little nutrition from the food of mortals,
but they can absorb water from potions as their nutrition. Finally,
they can summon the trees of the forest to their side.
Stats Skills
Strength +2 Disarming Bad
Intelligence +0 Device Fair
Wisdom +2 Save Good
Dexterity -3 Stealth Bad
Constitution +2 Searching Bad
Charisma +0 Perception Superb
Life Rating 105% Melee Superb
Base HP 25 Bows Bad
Experience 135% Infravision 0'
Golem
A Golem is an artificial creature, built from a lifeless raw material
like clay, and awakened to life. They are nearly mindless, making
them useless for professions which rely on magic, but as warriors
they are very tough. They are resistant to poison, they can see
invisible things, and move freely. At higher levels, they also become
resistant to attacks which threaten to drain away their life force.
Golems gain very little nutrition from ordinary food, but can absorb
mana from staves and wands as their power source. Golems also gain a
natural armor class bonus from their tough body. Golems become slower
with age.
Stats Skills
Strength +4 Disarming Bad
Intelligence -5 Device Bad
Wisdom -5 Save Good
Dexterity -2 Stealth Bad
Constitution +4 Searching Very Bad
Charisma +0 Perception Excellent
Life Rating 105% Melee Superb
Base HP 23 Bows Poor
Experience 185% Infravision 40'
Klackon
Klackons are bizarre semi-intelligent ant-like insectoid creatures.
They make great fighters, but their mental abilities are severely
limited. Obedient and well-ordered, they are resistant to confusion.
They are also very nimble, and become faster as they advance levels.
They are also very acidic, inherently resisting acid, and capable of
spitting acid at higher levels.
Stats Skills
Strength +2 Disarming Excellent
Intelligence -1 Device Good
Wisdom -1 Save Fair
Dexterity +1 Stealth Poor
Constitution +2 Searching Very Bad
Charisma +1 Perception Superb
Life Rating 105% Melee Good
Base HP 23 Bows Good
Experience 170% Infravision 20'
Kutar
A Kutar is an expressionless animal-like living creature. The word
'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness
hurts their searching and perception skills, but renders them
resistant to being confused. Their unearthly calmness and serenity
make them among the most stealthy of any race. Kutars, although
expressionless, are beautiful and so have a high charisma. Members of
this race can learn to expand their body horizontally. This increases
armour class, but renders them vulnerable to magical attacks.
Stats Skills
Strength +0 Disarming Bad
Intelligence -1 Device Good
Wisdom -1 Save Good
Dexterity +1 Stealth Excellent
Constitution +2 Searching Very Bad
Charisma +2 Perception Very Good
Life Rating 102% Melee Poor
Base HP 21 Bows Bad
Experience 175% Infravision 0'
Mindflayer
Mindflayers are a secretive and mysterious ancient race. Their
civilization may well be older than any other on our planet, and
their intelligence and wisdom are naturally sustained, and are so
great that they enable Mindflayers to become more powerful
spellcasters than any other race, even if their physical attributes
are a good deal less admirable. As they advance levels, they gain the
powers of See Invisible and Telepathy.
Stats Skills
Strength -3 Disarming Excellent
Intelligence +4 Device Superb
Wisdom +4 Save Excellent
Dexterity +0 Stealth Fair
Constitution -2 Searching Good
Charisma -1 Perception Superb
Life Rating 97% Melee Very Bad
Base HP 18 Bows Bad
Experience 150% Infravision 40'
Tonberry
Tonberries are lizard-like creatures who possess enormous strength
and have a preference for cleavers and large knives. They are,
however, sluggish in their movements and reactions; young and
inexperienced tonberries are often preyed on by the other races. They
possess human-like intelligence, but rarely become mages due to their
culture and physiology. Tonberries attack very powerfully in melee,
albeit with fewer attacks than normal. They are also easily confused
and move with reduced speed.
Stats Skills
Strength +4 Disarming Bad
Intelligence +0 Device Fair
Wisdom -2 Save Fair
Dexterity -4 Stealth Fair
Constitution +5 Searching Very Bad
Charisma +0 Perception Good
Life Rating 108% Melee Superb
Base HP 26 Bows Very Bad
Experience 175% Infravision 20'
Yeek
Yeeks are among the most pathetic creatures. Fortunately, their
horrible screams can scare away less confident foes, and their skin
becomes more and more resistant to acid, as they gain experience. But
having said that, even a mediocre monster can wipe the proverbial
floor with an unwary Yeek.
Stats Skills
Strength -2 Disarming Fair
Intelligence +1 Device Fair
Wisdom -2 Save Good
Dexterity +1 Stealth Good
Constitution -2 Searching Good
Charisma -4 Perception Heroic
Life Rating 92% Melee Bad
Base HP 14 Bows Bad
Experience 70% Infravision 20'
Table 1 - Race Statistic Bonus Table
STR INT WIS DEX CON CHR Life BHP Exp Shop
Amberite +1 +2 +2 +2 +3 +0 100% +20 190% 100%
Barbarian +3 -2 -1 +1 +2 +2 103% +22 135% 120%
Demigod +1 +1 +1 +1 +1 +1 100% +20 180% 100%
Dunadan +1 +2 +2 +2 +3 +0 100% +20 160% 100%
Human +0 +0 +0 +0 +0 +0 100% +20 100% 100%
Dark-Elf -1 +3 +2 +2 -2 +3 97% +18 155% 120%
High-Elf +1 +3 -1 +3 +1 +1 99% +19 190% 90%
Wood-Elf -1 +1 +2 +1 -1 +1 97% +16 125% 95%
Dwarf +2 -2 +2 -2 +2 +1 103% +22 135% 115%
Gnome -1 +2 -1 +2 +1 -1 95% +16 115% 115%
Hobbit -2 +1 +1 +3 +2 +1 92% +14 120% 100%
Nibelung +1 -1 +2 +0 +2 -2 103% +22 165% 115%
Shadow-Fairy -2 +2 +2 +1 -1 -3 91% +13 140% 110%
Sprite -4 +3 +3 +3 -2 -2 92% +14 135% 90%
Archon +2 +0 +4 +1 +2 +3 103% +22 200% 90%
Balrog +4 +2 -10 +2 +3 +2 106% +24 180% 140%
Imp +0 -1 -1 +1 +2 -1 99% +19 90% 120%
Cyclops +4 -3 -2 -3 +4 -1 108% +24 155% 135%
Half-Giant +4 -2 -2 -2 +3 +0 108% +26 150% 125%
Half-Ogre +3 -2 +0 -1 +3 +1 106% +23 140% 125%
Half-Titan +5 +1 +2 -2 +3 +3 110% +28 200% 90%
Half-Troll +4 -4 -1 -3 +3 -2 107% +25 150% 135%
Kobold +1 -1 +0 +1 +0 -2 98% +19 90% 120%
Snotling -2 -2 -2 -2 -2 -5 85% +10 45% 125%
Skeleton +0 +1 -2 +0 +1 +1 100% +21 115% 125%
Spectre -5 +4 +2 +2 -2 -3 90% +13 250% 135%
Vampire +3 +3 -1 -1 +1 +2 102% +22 200% 130%
Zombie +2 -6 -6 +1 +4 -3 108% +24 180% 140%
Android +3 -1 -5 +1 +3 +0 108% +26 200% 120%
Beastman +2 -2 -1 -1 +2 +1 102% +22 150% 130%
Centaur +3 -2 +1 +2 +1 +0 103% +22 190% 95%
Draconian +3 +0 +0 +1 +2 +2 106% +22 190% 115%
Doppelganger -3 -3 -3 -3 -3 -3 85% +12 150% 150%
Ent +2 +0 +2 -3 +2 +0 105% +25 135% 95%
Golem +4 -5 -5 -2 +4 +0 105% +23 185% 120%
Klackon +2 -1 -1 +1 +2 +1 105% +23 170% 115%
Kutar +0 -1 -1 +1 +2 +2 102% +21 175% 95%
Mindflayer -3 +4 +4 +0 -2 -1 97% +18 150% 115%
Tonberry +4 +0 -2 -4 +5 +0 108% +26 175% 115%
Yeek -2 +1 -2 +1 -2 -4 92% +14 70% 105%
Table 2 - Race Skill Bonus Table I
Disarming Device Save Stealth
Amberite Fair Good Fair Fair
Barbarian Bad Very Bad Fair Bad
Demigod Fair Fair Fair Bad
Dunadan Fair Good Fair Fair
Human Poor Poor Poor Poor
Dark-Elf Good Excellent Excellent Good
High-Elf Fair Superb Excellent Very Good
Wood-Elf Good Good Fair Good
Dwarf Fair Very Good Good Bad
Gnome Excellent Very Good Very Good Good
Hobbit Superb Excellent Excellent Excellent
Nibelung Fair Good Good Fair
Shadow-Fairy Very Good Very Good Poor Excellent
Sprite Excellent Very Good Good Very Good
Archon Poor Excellent Very Good Fair
Balrog Bad Excellent Superb Bad
Imp Bad Fair Poor Fair
Cyclops Bad Bad Bad Bad
Half-Giant Very Bad Very Bad Bad Bad
Half-Ogre Bad Bad Bad Bad
Half-Titan Bad Good Fair Bad
Half-Troll Bad Very Bad Bad Bad
Kobold Bad Bad Poor Bad
Snotling Bad Bad Bad Fair
Skeleton Bad Poor Fair Bad
Spectre Excellent Superb Excellent Excellent
Vampire Fair Very Good Good Very Good
Zombie Bad Bad Good Bad
Android Poor Bad Poor Bad
Beastman Bad Bad Poor Bad
Centaur Poor Bad Fair Fair
Draconian Bad Poor Fair Bad
Doppelganger Very Bad Very Bad Very Bad Excellent
Ent Bad Fair Good Bad
Golem Bad Bad Good Bad
Klackon Excellent Good Fair Poor
Kutar Bad Good Good Excellent
Mindflayer Excellent Superb Excellent Fair
Tonberry Bad Fair Fair Fair
Yeek Fair Fair Good Good
Table 3 - Race Skill Bonus Table II
Searching Perception Melee Bows Infra
Amberite Fair Superb Superb Excellent 0'
Barbarian Bad Excellent Excellent Excellent 0'
Demigod Bad Excellent Excellent Good 0'
Dunadan Fair Superb Superb Excellent 0'
Human Bad Superb Poor Poor 0'
Dark-Elf Excellent Superb Bad Excellent 50'
High-Elf Fair Heroic Excellent Heroic 40'
Wood-Elf Excellent Superb Bad Superb 30'
Dwarf Excellent Superb Superb Poor 50'
Gnome Very Good Superb Very Bad Excellent 40'
Hobbit Superb Heroic Very Bad Superb 40'
Nibelung Good Superb Excellent Poor 50'
Shadow-Fairy Superb Heroic Very Bad Bad 40'
Sprite Superb Superb Very Bad Poor 40'
Archon Poor Superb Excellent Excellent 30'
Balrog Bad Excellent Superb Poor 50'
Imp Very Bad Superb Good Bad 30'
Cyclops Very Bad Good Superb Excellent 10'
Half-Giant Very Bad Good Heroic Good 30'
Half-Ogre Very Bad Good Superb Poor 30'
Half-Titan Bad Excellent Heroic Poor 0'
Half-Troll Very Bad Good Superb Very Bad 30'
Kobold Bad Excellent Excellent Very Bad 30'
Snotling Bad Excellent Bad Bad 20'
Skeleton Very Bad Excellent Excellent Poor 20'
Spectre Good Heroic Very Bad Bad 50'
Vampire Bad Excellent Good Poor 50'
Zombie Very Bad Good Superb Poor 20'
Android Fair Heroic Superb Excellent 0'
Beastman Very Bad Good Excellent Good 0'
Centaur Fair Good Excellent Excellent 0'
Draconian Bad Superb Superb Good 20'
Doppelganger Very Bad Superb Very Bad Very Bad 0'
Ent Bad Superb Superb Bad 0'
Golem Very Bad Excellent Superb Poor 40'
Klackon Very Bad Superb Good Good 20'
Kutar Very Bad Very Good Poor Bad 0'
Mindflayer Good Superb Very Bad Bad 40'
Tonberry Very Bad Good Superb Very Bad 20'
Yeek Good Heroic Bad Bad 20'
Automatically generated for PosChengband 6.0.3.