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=====================================================================
Name : Zombified Serpent of Chaos (J)
Level : 127 Speed: +50
Rarity : 4 Alert: Ever Vigilant (2220')
AC : 200 Type : Evil, Undead, Nonliving
HP : 30000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos,
Teleportation
Immune : Fear, Confusion, Sleep
Spells : 35.00% Intelligent
Breathe : Nether (550), Chaos (600), Mana (250), Toxic Waste (600),
Disintegration (150)
Offense : Invoke Logrus (10d10+254), Rocket (600), Brain Smash (200),
Hand of Doom (1d20+40%)
Defense : Anti-Magic, Dispel Magic
Summon : Monsters, Mighty Undead, Ancient Dragons, Uniques,
Cyberdemons, Kin
Attacks : Type Effects
Crush Shatter (19d15), Stun (5d5,50%)
Crush Shatter (19d15), Stun (5d5,50%)
Bite Hurt (19d15), Reduce All Stats
Touch Drain Charges, Terrify
Info : Destroys Walls, Reflection, Regeneration
Auras : Fear, Shards (6d6), Chaos (6d6), Disenchantment (3d3)
Exp : 977k at CL50
Drops : Up to 20 Exceptional Objects
=====================================================================
Name : a Plain Gold Ring (=)
Level : 110 Speed: +30, Stationary
Rarity : 3 Alert: Fairly Observant (1000')
AC : 200 Type : Evil, Nonliving
HP : 16000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water,
Plasma, Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Breathe : Nether (550), Time (150)
Offense : Mana Storm (10d10+490), Mana Bolt (1d385+50), Hand of Doom
(1d20+40%)
Defense : Anti-Magic, Dispel Magic, Heal Self (550)
Summon : Mighty Undead, Ancient Dragons, Foul Demons
Attacks : Type Effects
Touch Damage (5d5), Blind
Touch Disenchantment (10d10)
Touch Hurt (10d10), Reduce All Stats
Touch Hurt (10d10), Lower Experience (80d6)
Info : Reflection, Invisible, Cold Blooded, Shielded from Telepathy,
Regeneration
Auras : Fire
Status : Unique
Exp : 423k at CL50
Drops : 1 Exceptional Object
It is a ring of immense power. You can hardly believe you've finally
found the One Ring!
=====================================================================
Name : The Serpent of Chaos (J)
Level : 100 Speed: +45
Rarity : 1 Alert: Ever Vigilant (1110')
AC : 175 Type : Evil, Nonliving
HP : 30000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 35.00% Intelligent
Breathe : Nether (550), Chaos (600), Mana (250), Toxic Waste (600),
Disintegration (150)
Offense : Invoke Logrus (10d10+200), Rocket (600), Brain Smash (200),
Hand of Doom (1d20+40%)
Annoy : Teleport To
Defense : Anti-Magic, Dispel Magic
Summon : Monsters, Mighty Undead, Ancient Dragons, Uniques,
Cyberdemons, Dungeon Guardians
Attacks : Type Effects
Crush Shatter (19d10), Stun (5d5,30%)
Crush Shatter (19d10), Stun (5d5,30%)
Bite Hurt (19d10), Reduce All Stats
Touch Drain Charges, Terrify
Info : Destroys Walls, Reflection, Shining, Regeneration, Suitable
for Riding, Dungeon Guardian
Auras : Shards (4d6), Chaos (6d6), Disenchantment (3d3)
Status : Unique
Exp : 577k at CL50
Drops : Up to 20 Exceptional Objects
The Big Boss himself. Before the universe the Serpent was. The Unicorn
of Order fought with Serpent and stole one of its eyes, known as the
Jewel of Judgement. With the Jewel, Dworkin drew the Pattern and thus
gave birth to the infinite worlds of shadow. Now the balance has been
disrupted, the Pattern damaged, and all the shadow is being absorbed by
the Serpent. Unless it is stopped, the world as we know it will come to
an end, all order reverting to Primal Chaos.
=====================================================================
Name : Morgoth, Lord of Darkness (P)
Level : 100 Speed: +30
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 150 Type : Evil, Male
HP : 20000
Resist : Acid, Electricity, Fire, Cold, Poison, Dark
Immune : Confusion, Sleep
Spells : 30.00% Intelligent
Offense : Nether Ball (10d10+250), Mana Storm (10d10+450), Brain Smash
(100), Mana Bolt (1d350+50)
Annoy : Animate Dead
Defense : Anti-Magic, Dispel Magic
Summon : Monsters, Mighty Undead, Ancient Dragons, Uniques
Attacks : Type Effects
Hit Shatter (18d10)
Hit Shatter (18d10)
Hit Hurt (18d10), Reduce All Stats
Touch Drain Charges
Info : Destroys Walls, Reflection, Shrouded in Darkness,
Regeneration
Auras : Fear, Darkness (4d6), Ice (3d6)
Status : Unique
Exp : 288k at CL50
Drops : Up to 20 Exceptional Objects
He is the Master of the Pits of Angband. His figure is like a black
mountain crowned with Lightning. He rages with everlasting anger, his
body scarred by Fingolfin's eight mighty wounds. He can never rest from
his pain, but seeks forever to dominate all that is light and good in
the world. He is the origin of man's fear of darkness and created many
foul creatures with his evil powers. Orcs, Dragons, and Trolls are his
most foul corruptions, causing much pain and suffering in the world to
please him. His disgusting visage, twisted with evil, is crowned with
iron, the two remaining Silmarils forever burning him. Grond, the
mighty Hammer of the Underworld, cries defiance as he strides towards
you to crush you to a pulp!
=====================================================================
Name : The Unicorn of Order (q)
Level : 99 Speed: +50
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 170 Type : Good, Nonliving
HP : 7777
Resist : Acid, Fire, Poison, Light, Nether, Nexus, Sound,
Disenchantment, Time, Water, Plasma, Force, Gravity
Immune : Electricity, Cold, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Light (400), Sound (450), Shards (500), Time (150), Mana
(250), Inertia (250), Plasma (250), Disintegration (150)
Offense : Drain Mana (50)
Annoy : Amnesia, Shriek
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (495),
Teleport, Teleport Away, Blink, Blink Away
Summon : Monsters, Angels, Ancient Dragons, Uniques
Attacks : Type Effects
Kick Drain Mana (10d10)
Kick Hurt (13d13), Drain Charges
Butt Hurt (12d12), Disenchantment
Bite Hurt (14d14), Time
Info : Reflection, Shining, Regeneration, Suitable for Riding
Auras : Fear, Holy Fire (4d4), Stun (1d3), Time (1d3)
Status : Unique
Exp : 190k at CL50
Drops : Up to 12 Exceptional Objects
The Unicorn of Order, who once stole an eye from the great Serpent of
chaos, is watching the events unfold with growing distress. It regards
you as a mortal meddling in the affairs of immortals, and attempts to
eliminate you.
=====================================================================
Name : Oberon, King of Amber (p)
Level : 99 Speed: +35
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 165 Type : Evil, Amberite, Human, Male
HP : 10989
Resist : Electricity, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Offense : Fire Ball (1d700+20), Nether Ball (10d10+250), Invoke Logrus
(10d10+200), Mana Storm (10d10+446), Whirlpool (1d200+50),
Brain Smash (12d12), Mana Bolt (1d346+50), Plasma Bolt
(8d7+160), Ice Bolt (6d8+150), Psycho-Spear (1d200+150),
Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify, Teleport
Level, Teleport To
Defense : Anti-Magic, Dispel Magic, Teleport, Teleport Away
Summon : Monsters, Mighty Undead, Ancient Dragons, Foul Demons,
Amberites, Cyberdemons
Attacks : Type Effects
Hit Hurt (12d12), Disenchantment
Hit Hurt (12d12), Drain Charges
Hit Hurt (12d12), Blind
Touch Drain Mana (10d8)
Info : Reflection, Regeneration
Auras : Fire, Electricity
Status : Unique
Exp : 152k at CL50
Drops : Up to 18 Exceptional Objects
Oberon, the father or grandfather of most Amberites, is as powerful as
ever. He is afraid that you will upset the balance and will not let you
harm the Serpent of Chaos. "Oberon, Lord of Amber, stood before me in
his green and his gold. High, wide and thick, his beard black and shot
with silver, his hair the same. Green rings in gold settings and a
blade of golden color."
=====================================================================
Name : Michael, the Guardian Overlord (A)
Level : 98 Speed: +20
Rarity : 3 Alert: Ignores Intruders (1000')
AC : 175 Type : Good, Male
HP : 13731
Resist : Acid, Electricity, Fire, Cold, Poison, Light
Immune : Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Confusion (400), Disenchantment (500), Mana (250)
Offense : Starburst (10d10+442), Drain Mana (50), Brain Smash (12d12),
Mana Bolt (1d343+50), Water Bolt (10d10+98)
Annoy : Teleport To
Defense : Haste Self, Anti-Magic, Heal Self (490)
Summon : Monsters, Angels
Attacks : Type Effects
Gaze Hurt (7d4), Terrify
Hit Hurt (50d7)
Hit Hurt (50d7)
Info : Destroys Walls, Reflection, Shining, Regeneration
Auras : Fear, Electricity
Status : Unique
Exp : 147k at CL50
Drops : Up to 18 Exceptional Objects
Through many succeeding cycles of time, as ray after ray provided the
pathway for the descent of new spirits, lord Michael has remained as
the guardian overlord of the angelic host, the elemental kingdom and
humanity. He shall not fold his cosmic wings about him to return home
until the final angelic being is freed, the last man is redeemed and
the last elemental returned to its perfect state.
=====================================================================
Name : Sauron, the Sorcerer (p)
Level : 98 Speed: +20
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 160 Type : Evil, Human, Male
HP : 10500
Resist : Electricity, Fire, Cold, Poison, Dark
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Fire Ball (1d700+20), Darkness Storm (10d10+442), Nether Ball
(10d10+250), Mana Storm (10d10+442), Whirlpool (1d200+50),
Brain Smash (12d12), Mana Bolt (1d343+50), Plasma Bolt
(8d7+160), Ice Bolt (6d8+150), Psycho-Spear (1d200+150),
Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Terrify, Teleport
Level
Defense : Anti-Magic, Dispel Magic, Teleport
Summon : Monsters, Mighty Undead, Ancient Dragons, Foul Demons
Attacks : Type Effects
Hit Hurt (12d12), Disenchantment
Hit Hurt (12d12), Disenchantment
Touch Damage (6d6), Drain Charges
Touch Damage (6d6), Drain Charges
Info : Reflection, Regeneration
Status : Unique
Exp : 124k at CL50
Drops : Up to 18 Exceptional Objects
Mighty in spells and enchantments, he created the One Ring. His eyes
glow with power and his gaze seeks to destroy your soul. He has many
servants, and rarely fights without them.
=====================================================================
Name : Tik'srvzllat (G)
Level : 98 Speed: +32
Rarity : 3 Alert: Ever Vigilant (600')
AC : 170 Type : Sanity Blasting, Evil, Undead
HP : 10609
Resist : Dark, Nether, Time
Immune : Cold, Poison, Fear, Stunning, Confusion, Sleep
Spells : 50.00% Intelligent
Breathe : Nether (550), Disintegration (150)
Summon : Demons, Undead, Dragons, Mighty Undead, Ancient Dragons,
Amberites, Uniques, Kin
Attacks : Type Effects
Gaze Time (10d10)
Gaze Blind (10d10)
Gaze Confusion (10d10)
Gaze Terrify (10d10)
Info : Passes through Walls, Invisible, Cold Blooded, Weird Mind
Auras : Fear, Cold
Status : Unique
Exp : 94.2k at CL50
Drops : Up to 14 Exceptional Objects
A disembodied and barely sentient mind, Tik'srvzllat floated through
the void for eons before being awakened by sorcery, pulled into the
nether realm, and shaped into the being you see before you. A
flickering purple outline of a sphere, with eerie yellow-purple mist
circling rapidly around it, Tik'srvzllat threatens your sanity with its
appearance alone.
=====================================================================
Name : Lucifer, the Fallen (A)
Level : 97 Speed: +25
Rarity : 2 Alert: Ignores Intruders (500')
AC : 250 Type : Evil, Male
HP : 15700
Resist : Poison
Immune : Cold, Stunning, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Frost (900), Shards (500)
Offense : Psycho-Spear (1d145+100)
Summon : Angels
Attacks : Type Effects
Hit Hurt (15d15)
Hit Hurt (15d15)
Gaze Hurt (5d5), Reduce Wisdom
Gaze Hurt (5d5), Reduce Charisma
Info : Regeneration
Auras : Retaliation, Cold
Status : Unique
Exp : 121k at CL50
Drops : Up to 14 Exceptional Objects
=====================================================================
Name : Dor (e)
Level : 97 Speed: +15, Stationary
Rarity : 4 Alert: Ever Vigilant (500')
AC : 50 Type : Nonliving
HP : 5500
Resist : Acid, Electricity, Cold, Poison, Nether, Nexus, Shards,
Chaos, Disenchantment
Immune : Stunning, Confusion, Sleep
Spells : 100.00%
Offense : Rocket (582)
Attacks : Type Effects
Gaze Terrify
Gaze Terrify
Gaze Terrify
Gaze Terrify
Info : Cold Blooded, Shielded from Telepathy, Regeneration
Status : Unique
Exp : 93.3k at CL50
Drops : Up to 4 Exceptional Objects
This golem beholder is a perfect sentry and won't let anything come
close. White mouldy flesh covered by metal plating holds a black
lidless eye, slowly turning around and around forever.
=====================================================================
Name : Great Cthulhu (U)
Level : 96 Speed: +20
Rarity : 2 Alert: Very Inattentive (1000')
AC : 140 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 10000
Resist : Acid, Electricity, Poison, Dark, Nether, Nexus, Chaos,
Disenchantment, Plasma
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 30.00% Intelligent
Breathe : Acid (900), Fire (900), Poison (600), Darkness (400),
Confusion (400), Nether (550), Nexus (250), Chaos (600),
Disenchantment (500), Plasma (250), Toxic Waste (600),
Disintegration (150)
Offense : Drain Mana (49), Mind Blast (7d7), Brain Smash (12d12), Hand
of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Create Darkness,
Terrify
Defense : Teleport
Summon : Mighty Undead, Foul Demons, Cyberdemons, Kin
Attacks : Type Effects
Crush Hurt (50d4), Hurt (50d4,25%), Hurt (50d4,10%)
Claw Hurt (15d4), Drain Charges
Claw Hurt (15d4), Disenchantment
Touch Disease (100d1)
Info : Regeneration, Dungeon Guardian
Auras : Fear
Status : Unique
Exp : 148k at CL50
Drops : Up to 14 Exceptional Objects
This creature is death incarnate. "A monster of vaguely anthropoid
outline, but with an octopus-like head whose face was a mass of
feelers, a scaly, rubbery-looking body, prodigious claws on hind fore
feet, and long, narrow wings behind. This thing... was a somewhat
bloated corpulence... It lumbered slobberingly into sight and gropingly
squeezed its gelatinous green immensity through the black doorway... A
mountain shambled or walked."
=====================================================================
Name : The Babbage Analytical Engine (g)
Level : 96 Speed: +30, Stationary
Rarity : 6 Alert: Unseeing (20')
AC : 130 Type : Nonliving
HP : 10000
Resist : Acid, Electricity, Fire, Cold
Immune : Poison, Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 100.00%
Breathe : Lightning (900), Fire (900)
Annoy : Shriek
Summon : Kin
Attacks : None
Info : Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 111k at CL50
Drops : Up to 12 Exceptional Objects or Treasures
Charles Babbage must have gone on to create this heinous monster after
the creation of his useful difference engine. This must be the source
of all the automata that you have been destroying. You are sure that if
you destroy this monstrosity that it will end the terrible mechanical
scourge. That is much easier said than done, however, as you see a
steady stream of automata appearing and moving towards you in an
attempt to protect their master.
=====================================================================
Name : The Etheric Dimensional Phase Automaton (g)
Level : 96 Speed: +40
Rarity : 6 Alert: Ever Vigilant (1000')
AC : 255 Type : Nonliving
HP : 5100
Resist : Acid, Electricity, Fire, Cold, Time
Immune : Poison, Fear, Stunning, Confusion, Sleep
Spells : 50.00%
Breathe : Lightning (900), Time (150), Gravity (200)
Offense : Darkness Storm (10d10+434), Mana Bolt (1d336+50)
Annoy : Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Hit Hurt (20d10)
Hit Hurt (20d10)
Hit Hurt (20d10)
Info : Invisible, Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 102k at CL50
Drops : Up to 5 Exceptional Objects or Treasures
There was once a universe where a brilliant scientist lived. Greater
than any man of science had ever been, his inventions were countless
and grander than any race's inventions had a right to be. However,
hubris is not just a human concept. One day, believing himself to be
infallible, he invented the Etheric Dimensional Phase Automaton. It
promptly killed him and began exterminating life anywhere it could find
it; since it can travel to any place and to any time, that is quite a
bit of life indeed.
=====================================================================
Name : Gothmog, the High Captain of Balrogs (U)
Level : 95 Speed: +25
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 140 Type : Evil, Nonliving, Demon, Male
HP : 8000
Resist : Electricity
Immune : Fire, Confusion, Sleep
Spells : 30.00%
Breathe : Fire (900), Nether (550), Hell Fire (250)
Offense : Nether Ball (10d10+240)
Summon : Mighty Undead, Foul Demons, Cyberdemons, Kin
Attacks : Type Effects
Hit Hurt (10d10), Hell Fire (6d6)
Hit Hurt (10d10), Hell Fire (6d6)
Hit Hurt (10d10), Hell Fire (6d6)
Crush Hurt (10d10), Drain Charges
Info : Destroys Walls
Auras : Fear, Hell Fire (3d6)
Status : Unique
Exp : 146k at CL50
Drops : Up to 18 Exceptional Objects
Gothmog is the Chief Balrog in Morgoth's personal guard. He is renowned
for slaying Ecthelion the Warder of the Gates and he has never been
defeated in combat. With his whip of flame and awesome fiery breath he
saved his master from Ungoliant's rage.
=====================================================================
Name : The Destroyer (g)
Level : 94 Speed: +20
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 200 Type : Nonliving
HP : 20000
Resist : Nether, Nexus, Disenchantment, Water, Plasma, Force, Gravity
Immune : Acid, Electricity, Fire, Cold, Poison, Fear, Stunning,
Confusion, Sleep
Spells : 20.00%
Breathe : Disintegration (150)
Offense : Mana Bolt (1d329+50)
Attacks : Type Effects
Hit Hurt (30d9)
Hit Hurt (30d9)
Hit Hurt (30d9)
Hit Hurt (30d9)
Info : Destroys Walls, Reflection, Cold Blooded, Shielded from
Telepathy, Regeneration
Status : Unique
Exp : 226k at CL50
The Destroyer was built by the Norse deities to be their ultimate
weapon against the space gods who had arrived to judge the world.
Unfortunately, the Destroyer has gone berserk and is destroying
everything it sees. The mystical Destroyer is nearly indestructible,
and it is said that when it uses its power of complete disintegration,
the day of Ragnarok is near.
=====================================================================
Name : Cerberus, Guardian of Hades (C)
Level : 94 Speed: +20
Rarity : 1 Alert: Fairly Observant (500')
AC : 160 Type : Natural, Evil
HP : 10000
Immune : Fire, Confusion, Sleep
Spells : 25.00%
Breathe : Fire (900), Nether (550)
Offense : Darkness Storm (10d10+426)
Summon : Hounds
Attacks : Type Effects
Bite Hurt (8d12), Fire (4d12)
Bite Hurt (8d12), Fire (4d12)
Bite Hurt (8d12), Fire (4d12)
Auras : Fire
Status : Unique
Exp : 127k at CL50
Drops : Up to 8 Good Objects
A three-headed hell hound of fearsome aspect. Flame burns merrily from
its hide as it snarls and roars its defiance.
=====================================================================
Name : Pandemonium (E)
Level : 94 Speed: +30
Rarity : 3 Alert: Overlooks (500')
AC : 50 Type : Nonliving
HP : 7744
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune : Stunning, Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Breathe : Gravity (200)
Offense : Acid Ball (1d282+15), Lightning Ball (1d141+8), Fire Ball
(1d329+10), Frost Ball (1d141+10), Starburst (10d10+426),
Darkness Storm (10d10+426), Nether Ball (10d10+144), Invoke
Logrus (10d10+94), Mind Blast (7d7), Brain Smash (12d12),
Mana Bolt (1d329+50), Psycho-Spear (1d141+100), Cause
Mortal Wounds (15d15)
Annoy : Teleport To
Defense : Haste Self, Heal Self (470), Teleport
Summon : Monsters, Hounds, Angels, Demons, Mighty Undead, Ancient
Dragons, Uniques, Cyberdemons
Attacks : Type Effects
Engulf Hurt (30d2), Confusion
Engulf Nether (30d2)
Engulf Hurt (30d2), Reduce Strength
Engulf Acid (30d2)
Info : Passes through Walls, Regeneration
Status : Unique
Exp : 90.4k at CL50
Drops : Up to 9 Exceptional Objects
=====================================================================
Name : Azathoth, Seething Nuclear Chaos (E)
Level : 93 Speed: +20
Rarity : 3 Alert: Very Inattentive (1000')
AC : 150 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 9801
Resist : Acid, Fire, Poison, Chaos, Disenchantment
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 20.00%
Breathe : Chaos (600), Disenchantment (500), Mana (250), Disintegration
(150)
Offense : Whirlpool (1d186+50)
Summon : Foul Demons
Attacks : Type Effects
Crush Hurt (35d5)
Crawl Hurt (20d5), Acid (15d5)
Crush Hurt (35d5)
Crawl Hurt (20d5), Acid (15d5)
Info : Destroys Walls, Shielded from Telepathy, Regeneration
Auras : Fear, Fire, Cold, Electricity
Status : Unique
Exp : 179k at CL50
Drops : Up to 9 Good Objects
"That last amorphous blight of nethermost confusion which blasphemes
and bubbles at the centre of all infinity -- the boundless daemon
sultan Azathoth, whose name no lips dare speak aloud, and who gnaws
hungrily in inconceivable, unlighted chambers beyond time amidst the
muffled, maddening beating of vile drums and the thin monotonous whine
of accursed flutes."
=====================================================================
Name : Nyarlathotep, the Crawling Chaos (U)
Level : 93 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Sanity Blasting, Evil, Nonliving, Demon,
HP : 8910 Male
Resist : Acid, Fire, Poison, Nexus, Chaos
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Nexus (250)
Offense : Fire Ball (1d650+20), Invoke Logrus (10d10+186), Mana Storm
(10d10+422), Mind Blast (7d7), Brain Smash (12d12),
Psycho-Spear (1d186+150), Cause Mortal Wounds (15d15), Hand
of Doom (1d20+40%)
Annoy : Animate Dead, Teleport Level, Teleport To
Defense : Haste Self, Heal Self (465), Teleport, Teleport Away
Summon : Monsters, Spiders, Hounds, Angels, Mighty Undead, Ancient
Dragons, Foul Demons, Cyberdemons
Attacks : Type Effects
Crush Hurt (30d8), Reduce Constitution
Crush Hurt (30d8), Reduce Strength
Gaze Damage (1d50), Reduce Intelligence
Gaze Damage (1d50), Reduce Charisma
Info : Passes through Walls, Regeneration
Auras : Fear, Cold, Electricity
Status : Unique
Exp : 125k at CL50
Drops : Up to 9 Exceptional Objects
Nyarlathothep is the messenger, the heart and the soul of the outer
gods. He is a shapechanger capable of assuming thousands of nightmarish
forms. One of them looks like this: "A tall, slim figure with the young
face of an antique pharaoh, gay with prismatic robes and crowned with a
pshent that glowed with inherent light... the fascination of a dark god
or fallen archangel, and around whose eyes there lurked the languid
sparkle of capricious humor."
=====================================================================
Name : The Maw of Hell (v)
Level : 93 Speed: +30, Stationary
Rarity : 2 Alert: Ever Vigilant (300')
AC : 175 Type : Nonliving
HP : 10197
Resist : Nether, Plasma
Immune : Fire, Poison, Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 100.00%
Breathe : Fire (900), Darkness (400)
Offense : Nether Ball (10d10+143), Plasma Bolt (8d7+103)
Annoy : Shriek
Summon : Demons, Undead
Attacks : None
Info : Shielded from Telepathy
Auras : Fire
Status : Unique
Exp : 107k at CL50
Drops : Up to 10 Exceptional Objects or Treasures
=====================================================================
Name : Nodens, Lord of the Great Abyss (P)
Level : 92 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Good, Male
HP : 7425
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Water
Immune : Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Mana Storm (10d10+400), Mana Bolt (1d322+50), Psycho-Spear
(1d184+150), Hand of Doom (1d20+40%)
Annoy : Teleport Level, Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (460),
Teleport, Teleport Away
Summon : Monsters, Angels, Uniques
Attacks : Type Effects
Hit Hurt (2d66)
Hit Hurt (2d66)
Info : Passes through Walls, Regeneration
Status : Unique
Exp : 177k at CL50
Drops : Up to 9 Exceptional Objects
The hoary Lord of the Great Abyss seems a wizened man, but appearances
can be deceiving.
=====================================================================
Name : Umbaba-Samahongo (R)
Level : 92 Speed: +20
Rarity : 6 Alert: Vigilant (700')
AC : 160 Type : Evil, Male
HP : 15000
Resist : Electricity, Fire, Cold, Dark
Immune : Acid, Poison, Stunning, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400)
Offense : Radiation Ball (10d6+92), Brain Smash (12d12)
Annoy : Teleport To
Defense : Haste Self
Summon : Monsters, Kin
Attacks : Type Effects
Gaze Paralyze (20d20)
Gaze Disenchantment (10d8)
Gaze Disenchantment (10d8)
Info : Regeneration
Status : Unique
Exp : 88.5k at CL50
Drops : Up to 8 Exceptional Objects
"The lord king, the great father of the terrible eyes. And this god is
waiting for the day when the surface of the Earth will be cleared of
human beings so that he, and his children, the Chitauli, can come out
and enjoy the heat of the Sun."
=====================================================================
Name : Qlzqqlzuup, the Lord of Flesh (Q)
Level : 92 Speed: +20, Stationary
Rarity : 3 Alert: Ever Vigilant (300')
AC : 1 Type : Natural, Evil
HP : 6500
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 100.00%
Summon : Monsters, Ants, Spiders, Hounds, Hydras, Angels, Undead,
Dragons, Mighty Undead, Ancient Dragons, Foul Demons,
Amberites, Uniques, Kin
Attacks : None
Info : Invisible
Status : Unique
Exp : 88.5k at CL50
Drops : Up to 8 Objects
This disgusting creature squeals and snorts as it writhes on the floor.
It pulsates with evil. Its intent is to overwhelm you with monster
after monster, until it can greedily dine on your remains.
=====================================================================
Name : Carcharoth, the Jaws of Thirst (C)
Level : 92 Speed: +20 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (800')
AC : 110 Type : Natural, Evil, Male
HP : 7500
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Fire (900)
Offense : Brain Smash (12d12)
Annoy : Terrify
Defense : Heal Self (460)
Summon : Hounds
Attacks : Type Effects
Claw Hurt (9d12)
Claw Hurt (9d12)
Bite Hurt (9d12), Poison (4d12)
Bite Hurt (9d12), Poison (4d12)
Auras : Fire
Status : Unique
Exp : 70.8k at CL50
Drops : 1 or 2 Good Objects
The first guard of Angband, Carcharoth, also known as 'The Red Maw', is
the largest wolf to ever walk the earth. He is highly intelligent and a
deadly opponent in combat.
=====================================================================
Name : Shub-Niggurath, Black Goat of the Woods (U)
Level : 91 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Sanity Blasting, Evil, Nonliving, Demon,
HP : 6435 Female
Resist : Acid, Cold, Poison, Chaos
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Poison (600), Confusion (400), Chaos (600), Toxic Waste (600)
Offense : Darkness Storm (10d10+414), Invoke Logrus (10d10+91), Brain
Smash (12d12), Mana Bolt (1d318+50), Cause Mortal Wounds
(15d15)
Annoy : Animate Dead
Defense : Heal Self (455)
Summon : Monsters, Mighty Undead, Foul Demons, Uniques
Attacks : Type Effects
Crush Hurt (20d14), Reduce Charisma
Crush Hurt (20d14), Reduce Intelligence
Bite Hurt (10d8), Reduce Strength
Bite Hurt (10d8), Reduce Constitution
Info : Passes through Walls, Regeneration
Auras : Fear, Cold, Electricity
Status : Unique
Exp : 105k at CL50
Drops : Up to 9 Good Objects
This horrendous outer god looks like a writhing cloudy mass filled with
mouths and tentacles.
=====================================================================
Name : Wiruin, the Maelstrom (v)
Level : 91 Speed: +20 Extremely Erratic
Rarity : 4 Alert: Ever Vigilant (1000')
AC : 175 Type : Nonliving
HP : 6650
Resist : Sound, Shards
Immune : Cold, Poison, Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 50.00%
Breathe : Frost (900), Sound (450)
Summon : Kin
Attacks : Type Effects
Engulf Frost (35d5)
Engulf Hurt (35d5), Confusion
Info : Shielded from Telepathy
Auras : Cold
Status : Unique
Exp : 70.0k at CL50
A violent icy whirlpool, brought from the frozen wastes of the
Helcaraxe by Morgoth as guard and entertainment. Smaller vortices arise
on its edges, and you feel as if you will never be free of its
deafening roar.
=====================================================================
Name : Zeus, King of the Olympians (P)
Level : 90 Speed: +27
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 175 Type : Male
HP : 15000
Resist : Acid, Fire, Cold, Poison, Shards, Chaos, Disenchantment
Immune : Electricity, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Lightning (900), Chaos (600), Disenchantment (500)
Offense : Rocket (550), Psycho-Spear (1d180+150)
Annoy : Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Teleport
Summon : Olympians, Special
Attacks : Type Effects
Hit Hurt (14d14), Disenchantment
Hit Hurt (14d14), Disenchantment
Hit Hurt (14d14), Blind
Hit Drain Mana (10d8)
Info : Regeneration, Dungeon Guardian
Auras : Fear
Status : Unique
Exp : 260k at CL50
Drops : Up to 6 Exceptional Objects
Zeus, King of the gods and ruler of Mount Olympus, god of the Sky and
Thunder, and nominal husband of Hera. He commands the Olympians, and
his wrath is fearsome. Flee his presence! Unless you're a really cute
girl, in which case you're screwed.
=====================================================================
Name : Great Wyrm of Power (D)
Level : 90 Speed: +20
Rarity : 7 Alert: Overlooks (200')
AC : 111 Type : Good, Dragon
HP : 12321
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time,
Teleportation, Plasma, Force, Gravity
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison
(600), Light (400), Darkness (400), Confusion (400), Nether
(550), Nexus (250), Sound (450), Shards (500), Chaos (600),
Disenchantment (500), Time (150), Mana (250), Gravity
(200), Inertia (250), Plasma (250), Force (200), Toxic
Waste (600), Disintegration (150)
Summon : Dragons, Ancient Dragons, Kin
Attacks : Type Effects
Crush Hurt (5d12), Plasma (3d12,80%), Gravity (3d12,20%)
Crush Hurt (5d12), Chaos (3d12,90%), Nexus (3d12,10%)
Crush Hurt (5d12), Disenchantment (3d12,50%), Darkness
(3d12,50%)
Crush Hurt (7d18), Sound (3d18,50%), Shards (3d18,50%)
Info : Reflection, Shining, Suitable for Riding
Auras : Fear, Light (3d3), Darkness (3d3), Shards (3d3)
Exp : 138k at CL50
Drops : Up to 18 Exceptional Objects
The mightiest of all dragonkind, a great wyrm of power is seldom
encountered in our world. It can crush stars with its might.
=====================================================================
Name : Talos, Masterwork Spellwarp Automaton (g)
Level : 90 Speed: +5
Rarity : 15 Alert: Fairly Unseeing (300')
AC : 250 Type : Nonliving
HP : 15000
Immune : Everything, Stunning, Confusion, Sleep, Teleportation
Spells : 10.00%
Breathe : Chaos (600), Mana (250), Disintegration (150)
Defense : Dispel Magic
Summon : Special
Attacks : Type Effects
Hit Shatter (15d15)
Hit Shatter (15d15)
Hit Shatter (15d15)
Hit Shatter (15d15)
Info : Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 104k at CL50
A giant figure of a man, shaped from bronze. Your spells fall short and
your blood runs cold as you behold this colossal behemoth striding
slowly, but purposefully, towards you.
=====================================================================
Name : Jack the Ripper (p)
Level : 90 Speed: +40
Rarity : 2 Alert: Observant (1000')
AC : 120 Type : Evil, Human, Male
HP : 8000
Immune : Stunning, Confusion, Sleep
Spells : 16.00% Intelligent
Annoy : Create Darkness, Teleport To, Create Traps
Defense : Haste Self, Heal Self (450), Teleport, Blink
Attacks : Type Effects
Hit Hurt (15d10), Hurt (15d10,20%)
Hit Hurt (15d10), Terrify
Hit Hurt (15d10), Reduce All Stats
Hit Hurt (15d10), Reduce All Stats
Info : Regeneration
Status : Unique
Exp : 86.5k at CL50
Drops : Up to 6 Exceptional Objects
Pure evil needs no introduction.
=====================================================================
Name : Yog-Sothoth, the All-in-One (j)
Level : 90 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Sanity Blasting, Evil, Nonliving
HP : 6534
Resist : Acid, Electricity, Fire, Cold, Poison, Time
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Mana (250), Disintegration (150)
Offense : Starburst (10d10+410), Invoke Logrus (10d10+180), Mana Storm
(10d10+410), Brain Smash (12d12), Mana Bolt (1d315+50),
Psycho-Spear (1d180+150)
Defense : Anti-Magic, Dispel Magic
Summon : Monsters, Hounds, Mighty Undead, Foul Demons, Cyberdemons
Attacks : Type Effects
Touch Hurt (40d5)
Touch Hurt (16d2), Reduce Constitution
Touch Hurt (16d2), Reduce Constitution
Info : Passes through Walls, Cold Blooded
Auras : Fire, Cold, Electricity
Status : Unique
Exp : 86.5k at CL50
Drops : Up to 8 Good Objects
"Great globes of light massing towards the opening... the breaking
apart of the nearest globes, and the protoplasmic flesh that flowed
blackly outward to join together and form that eldritch, hideous horror
from outer space... whose mask was a congeries of iridescent globes...
who froths as primal slime in nuclear chaos forever beyond the
nethermost outposts of space and time!"
=====================================================================
Name : Atropos, the Sister of Fate (p)
Level : 90 Speed: +20
Rarity : 4 Alert: Fairly Observant (500')
AC : 130 Type : Evil, Female
HP : 9600
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Annoy : Blind, Confuse, Paralyze, Terrify, Stop Time
Defense : Haste Self, Heal Self (450), Teleport
Summon : Monsters, Amberites, Uniques
Attacks : Type Effects
Slash Hurt (30d1)
Slash Hurt (30d1)
Slash Time (30d1)
Slash Time (30d1)
Status : Unique
Exp : 83.1k at CL50
Drops : Up to 6 Exceptional Objects
Atropos is the eldest of the sisters of fate and cuts the threads of
life with her shears. She has decided that your time is up.
=====================================================================
Name : Kaschei the Immortal (L)
Level : 90 Speed: +20
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 100 Type : Evil, Undead, Male
HP : 6000
Resist : Electricity, Fire, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Fire Ball (1d630+20), Mana Storm (400), Brain Smash (12d12),
Mana Bolt (1d250+50), Psycho-Spear (1d120+120), Cause
Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy : Animate Dead, Blind, Terrify
Defense : Anti-Magic, Dispel Magic, Polymorph Other, Teleport
Summon : Monsters, Mighty Undead, Foul Demons
Attacks : Type Effects
Hit Hurt (5d10), Disenchantment
Hit Hurt (5d10), Disenchantment
Hit Hurt (5d10), Unlife (5d10)
Hit Drain Mana (10d10), Unlife (5d10)
Info : Cold Blooded
Auras : Fear, Unlife (2d6)
Status : Unique
Exp : 77.9k at CL50
Drops : Up to 18 Exceptional Objects
A stench of corruption and decay surrounds this sorcerer, who has
clearly risen from the grave to continue his foul plots and schemes.
=====================================================================
Name : Beelzebub, Lord of the Flies (I)
Level : 90 Speed: +20
Rarity : 2 Alert: Fairly Observant (400')
AC : 175 Type : Evil, Demon, Male
HP : 9831
Resist : Acid, Electricity, Cold, Poison, Dark
Immune : Stunning, Confusion, Sleep
Vuln : Light
Spells : 25.00%
Breathe : Darkness (400), Confusion (400), Inertia (250)
Summon : Demons
Attacks : Type Effects
Hit Hurt (15d15), Blind
Hit Hurt (15d15), Blind
Hit Hurt (37d8), Disease
Status : Unique
Exp : 71.1k at CL50
Drops : Up to 18 Good Objects
The prince of evil.
=====================================================================
Name : The Storm of Unmagic (v)
Level : 90 Speed: +20 Extremely Erratic
Rarity : 4 Alert: Ever Vigilant (1000')
AC : 125 Type : Nonliving
HP : 6305
Resist : Acid, Electricity, Fire, Cold, Chaos, Disenchantment, Time
Immune : Poison, Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 50.00%
Breathe : Chaos (600), Disenchantment (500), Time (150)
Attacks : Type Effects
Engulf Chaos (7d7)
Engulf Disenchantment (7d7)
Engulf Disenchantment (7d7)
Engulf Time (7d7)
Info : Destroys Walls, Shielded from Telepathy
Auras : Cold
Status : Unique
Exp : 69.2k at CL50
Howling through the disintegrating dungeon, this awesome whirlpool of
Unmagic rips the enchantments from everything it touches.
=====================================================================
Name : Star Blade (A)
Level : 90 Speed: +20
Rarity : 10 Alert: Ignores Intruders (1000')
AC : 155 Type : Good
HP : 9000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Teleportation
Immune : Fear, Stunning, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Disenchantment (500), Mana (250)
Annoy : Teleport To
Summon : Angels
Attacks : Type Effects
Gaze Hurt (7d4), Terrify
Hit Hurt (50d5), Cut (10d5)
Hit Hurt (50d5), Cut (10d5)
Info : Destroys Walls, Reflection, Shining
Auras : Fear
Exp : 69.2k at CL50
Drops : Up to 7 Exceptional Objects
An undeviable presence, designated to watch the stars and the void and
maintain their balance. Its aura is pure beyond expression, its eyes
reflect supreme laws beyond comprehension, daring to look at it will
drive you insane, let alone fighting it!
=====================================================================
Name : Caaws (E)
Level : 90 Speed: +10, Stationary
Rarity : 8 Alert: Ever Vigilant (1000')
AC : 176 Type : Evil, Nonliving, Demon
HP : 3465
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time,
Teleportation, Water, Plasma, Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep
Spells : 20.00%
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (450)
Attacks : Type Effects
Touch Hurt (13d13), Drain Charges
Touch Hurt (13d13), Disenchantment
Touch Hurt (13d13), Reduce All Stats
Touch Drain Mana (13d13)
Info : Cold Blooded, Shielded from Telepathy, Regeneration
Auras : Cold
Exp : 60.6k at CL50
A thing like a massive, jet black oyster with four groping tendrils.
Born of nether, it need not chase its prey, content to seethe in the
darkness until some unfortunate creature wanders too close.
=====================================================================
Name : Fenris Wolf (C)
Level : 90 Speed: +24 A Bit Erratic
Rarity : 2 Alert: Unseeing (800')
AC : 90 Type : Natural, Evil
HP : 7000
Resist : Fire, Cold, Poison, Dark
Spells : 10.00%
Breathe : Frost (900), Poison (600), Darkness (400)
Attacks : Type Effects
Bite Hurt (20d6)
Claw Hurt (15d6)
Claw Hurt (15d6)
Bite Hurt (20d6)
Status : Unique
Exp : 60.6k at CL50
Drops : 1 or 2 Good Objects
The immensely huge wolf who would swallow the sun to satisfy its hunger
and leave the Norse gods for the dessert.
=====================================================================
Name : Hera, Queen of the Gods (P)
Level : 89 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Female
HP : 13000
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Starburst (10d10+406), Mana Storm (10d10+406), Mana Bolt
(1d311+50), Psycho-Spear (1d178+150)
Annoy : Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Teleport, Blink
Summon : Special
Attacks : Type Effects
Hit Disenchantment (12d10)
Hit Disenchantment (12d10)
Hit Hurt (12d5), Blind
Hit Drain Mana (10d8)
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 214k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Raphael, the Messenger (A)
Level : 89 Speed: +20
Rarity : 3 Alert: Fairly Observant (400')
AC : 200 Type : Good, Male
HP : 7500
Resist : Acid, Fire, Cold, Light
Immune : Electricity, Poison, Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Breathe : Lightning (900), Light (400), Disenchantment (500), Mana
(250), Holy Fire (250)
Offense : Starburst (10d10+406), Mana Storm (10d10+406), Brain Smash
(12d12), Mana Bolt (1d311+50), Psycho-Spear (1d178+150),
Hand of Doom (1d20+40%)
Annoy : Blind, Teleport To
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (445)
Summon : Monsters, Angels, Ancient Dragons, Kin
Attacks : Type Effects
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Holy Fire (7d7)
Hit Hurt (10d10), Terrify
Hit Hurt (10d10), Holy Fire (7d7)
Info : Reflection, Shining
Auras : Fear, Light (3d5), Holy Fire (3d5)
Status : Unique
Exp : 137k at CL50
Drops : Up to 14 Good Objects
Commanding a legion of angels, Raphael will destroy you for your sins.
He will crush you like the pitiful insignificant being he sees you to
be. Your very soul will be taken into judgement by his supreme
authority as he cleanses the world of evil.
=====================================================================
Name : Oremorj the Cyberdemon Lord (U)
Level : 89 Speed: +20 A Bit Erratic
Rarity : 4 Alert: Inattentive (900')
AC : 90 Type : Evil, Nonliving, Demon
HP : 9000
Resist : Fire, Poison
Immune : Teleportation
Spells : 20.00%
Offense : Rocket (600)
Summon : Cyberdemons
Attacks : Type Effects
Hit Hurt (2d50)
Hit Hurt (2d50)
Hit Hurt (2d50)
Hit Hurt (8d12), Reduce Charisma
Status : Unique
Exp : 120k at CL50
Drops : Up to 4 Exceptional Objects
The mightiest of Cyberdemons, their lord and ruler.
=====================================================================
Name : Tulzscha, the Green Flame (E)
Level : 89 Speed: +20 A Bit Erratic
Rarity : 4 Alert: Overlooks (900')
AC : 100 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 10000
Resist : Acid, Electricity, Cold, Poison, Nether, Nexus, Plasma
Immune : Fire, Teleportation
Spells : 20.00%
Breathe : Fire (900), Frost (900), Nether (550), Nexus (250)
Attacks : Type Effects
Hit Hurt (2d50)
Hit Hurt (2d50)
Hit Hurt (2d50)
Hit Hurt (2d50)
Info : Shining, Regeneration
Auras : Fire, Cold
Status : Unique
Exp : 120k at CL50
Drops : Up to 12 Good Objects
"A belching column of sick greenish flame... spouting volcanically from
the depths profound and inconceivable, casting no shadows as healthy
flame should, and coating the nitrous stone with a nasty, venomous
verdigris. For all that seething combustion no warmth lay, but only the
clamminess of death and corruption."
=====================================================================
Name : Chitauli (R)
Level : 89 Speed: +20
Rarity : 12 Alert: Vigilant (600')
AC : 120 Type : Evil
HP : 8645
Resist : Electricity, Fire, Cold, Dark
Immune : Acid, Poison, Stunning, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400)
Offense : Mind Blast (7d7), Cause Mortal Wounds (15d15)
Annoy : Teleport To
Summon : Monsters
Attacks : Type Effects
Gaze Paralyze (20d20)
Gaze Disenchantment (2d5)
Info : Regeneration
Exp : 59.9k at CL50
Drops : Up to 14 Good Objects
"And there is another name by which these creatures are known. This
name is Chitauli. Now, the word Chitauli means "the dictators, the ones
who tell us the law". In other words, they who tell us, secretly, what
we are to do."
=====================================================================
Name : Hades, Ruler of the Underworld (P)
Level : 88 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 175 Type : Male
HP : 25000
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether,
Disenchantment
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Darkness (400), Nether (550), Disintegration (150)
Offense : Nether Ball (10d10+226), Hand of Doom (1d20+40%)
Summon : Special
Attacks : Type Effects
Hit Hurt (13d13), Disenchantment
Hit Hurt (13d13), Disenchantment
Hit Hurt (13d13), Reduce All Stats
Touch Drain Charges
Info : Passes through Walls, Regeneration
Auras : Fear
Status : Unique
Exp : 203k at CL50
Drops : Up to 6 Exceptional Objects
Hades, Ruler of the Underworld, as demarked by the River Styx. He
rarely lets those who have seen his realm leave it. He is ever
protective of his time with Persephone, daughter of Demeter.
=====================================================================
Name : Thanatos, God of Death (P)
Level : 88 Speed: +35
Rarity : 2 Alert: Fairly Observant (200')
AC : 175 Type : Evil, Male
HP : 11088
Resist : Acid, Electricity, Fire, Cold, Poison, Dark
Immune : Stunning, Confusion, Sleep
Vuln : Light
Spells : 20.00%
Offense : Nether Bolt (5d5+118), Mana Bolt (1d308+50)
Annoy : Teleport To
Defense : Haste Self, Anti-Magic, Heal Self (440)
Attacks : Type Effects
Slash Reduce Constitution (8d18)
Slash Reduce Strength (8d18)
Touch Disease (9d9)
Touch Terrify (7d7)
Status : Unique
Exp : 112k at CL50
Drops : Up to 10 Exceptional Objects
"I win greater honor when the victims are young."
=====================================================================
Name : Shuma-Gorath (e)
Level : 88 Speed: +20, Stationary
Rarity : 3 Alert: Ever Vigilant (500')
AC : 150 Type : Sanity Blasting, Evil, Demon
HP : 8500
Resist : Acid, Electricity, Cold, Poison, Nether, Nexus, Chaos,
Disenchantment, Water
Immune : Stunning, Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Mana Storm (10d10+402), Drain Mana (45), Brain Smash (12d12),
Psycho-Spear (1d176+150), Hand of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Teleport Level
Defense : Anti-Magic, Dispel Magic, Heal Self (440), Teleport, Teleport
Away
Summon : Monsters, Hounds, Hydras, Mighty Undead, Ancient Dragons,
Foul Demons, Uniques, Cyberdemons, Kin
Attacks : Type Effects
Crush Hurt (12d12)
Crush Hurt (2d12), Reduce Charisma
Gaze Damage (2d12), Reduce Intelligence
Gaze Damage (2d12), Reduce Wisdom
Info : Cold Blooded
Status : Unique
Exp : 102k at CL50
Drops : 1 or 2 Exceptional Objects
Shuma-Gorath is one of the immortal lords of chaos. The true form of
this blasphemous horror is a huge, all-seeing eye surrounded by
tentacles.
=====================================================================
Name : Poseidon, Lord of Seas and Storm (P)
Level : 88 Speed: +18
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 175 Type : Male
HP : 14000
Resist : Electricity, Fire, Cold, Poison
Immune : Acid, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Disintegration (150)
Offense : Whirlpool (1d176+50)
Summon : Special
Attacks : Type Effects
Hit Shatter (10d10)
Hit Shatter (10d10)
Hit Shatter (10d10)
Hit Shatter (10d10)
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 93.1k at CL50
Drops : Up to 6 Exceptional Objects
Poseidon, Brother of Zeus, Lord of the Seas and Storm. Entire cities
have been buried by his wrath, and seamen always utter a prayer to him
for safe passage. He lost the patronage of Athens to Athena.
=====================================================================
Name : Kronos, Lord of the Titans (P)
Level : 87 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Evil, Giant, Male
HP : 11000
Resist : Acid, Electricity, Fire, Cold, Poison, Sound, Shards, Time
Spells : 20.00% Intelligent
Breathe : Fire (900), Frost (900), Sound (450), Shards (500)
Offense : Throw Boulder (261)
Annoy : Teleport To
Defense : Heal Self (435)
Summon : Monsters, Kin
Attacks : Type Effects
Hit Hurt (13d13), Confusion
Hit Hurt (13d13), Confusion
Hit Hurt (13d13), Confusion
Hit Hurt (13d13), Confusion
Status : Unique
Exp : 134k at CL50
Drops : Up to 14 Good Objects
The lord of the Titans, he has broken loose from his confinement in the
nether hells to seek revenge on the world.
=====================================================================
Name : Draugluin, Sire of All Werewolves (C)
Level : 87 Speed: +20 A Bit Erratic
Rarity : 2 Alert: Inattentive (800')
AC : 90 Type : Natural, Evil, Male
HP : 7000
Resist : Poison
Spells : 33.00%
Annoy : Terrify
Summon : Monsters, Hounds
Attacks : Type Effects
Claw Hurt (10d10)
Claw Hurt (10d10)
Bite Hurt (8d12), Poison (4d12)
Bite Hurt (8d12), Poison (4d12)
Status : Unique
Exp : 50.2k at CL50
Drops : 1 or 2 Good Objects
Draugluin provides Sauron with a fearsome personal guard. He is an
enormous wolf inhabited with a human spirit. He is chief of all his
kind.
=====================================================================
Name : Hephaestus, the Smith God (P)
Level : 86 Speed: +25
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 200 Type : Male
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison, Sound, Shards, Chaos
Immune : Confusion, Sleep
Spells : 20.00% Intelligent
Offense : Rocket (500)
Annoy : Teleport To
Defense : Heal Self (430), Teleport
Summon : Special
Attacks : Type Effects
Hit Hurt (50d20), Stun (20d2,70%)
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 182k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Athena, the Goddess of Wisdom (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Female
HP : 10000
Resist : Acid, Electricity, Cold, Poison, Light, Sound, Shards
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Mana Storm (10d10+394), Psycho-Spear (1d172+150)
Annoy : Teleport To
Defense : Haste Self, Invulnerability, Heal Self (430), Teleport Away
Summon : Special
Attacks : Type Effects
Hit Hurt (12d12)
Hit Hurt (12d12)
Hit Hurt (12d12)
Touch Drain Charges
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 165k at CL50
Drops : Up to 6 Exceptional Objects
Athena is the great goddess of wisdom and the protector of Athens. She
was born of Zeus and the Titan Metis, and her cunning far surpasses
that of the other deities.
=====================================================================
Name : Bahamut, Celestial Dragon of Good (D)
Level : 86 Speed: +20
Rarity : 4 Alert: Overlooks (200')
AC : 125 Type : Good, Dragon, Male
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Sound,
Shards
Immune : Confusion, Sleep
Spells : 30.00%
Breathe : Light (400), Darkness (400), Confusion (400), Sound (450),
Shards (500)
Annoy : Blind, Confuse, Terrify
Summon : Ancient Dragons
Attacks : Type Effects
Claw Hurt (6d12), Confusion
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (10d14), Cut (10d14,10%)
Info : Shining, Suitable for Riding
Auras : Fear
Status : Unique
Exp : 132k at CL50
Drops : Up to 18 Exceptional Objects
Bahamut the Platinum Dragon has been described both as the King of All
Good Dragons, and more accurately, as a glorious and resplendent deity
in his own right. He is ever watchful for the cause of lawful good and
sits unsleepingly in his palace on Mount Celestia, the Seven Heavens.
Bahamut is the protector of all good dragons and a fierce opponent of
evil.
=====================================================================
Name : Hermes, the Messenger God (P)
Level : 86 Speed: +45
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Thief, Male
HP : 9000
Resist : Acid, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Nexus (250), Time (150)
Offense : Darkness Storm (10d10+394), Psycho-Spear (1d172+150)
Annoy : Slow, Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (430),
Teleport, Teleport Away
Summon : Olympians, Special
Attacks : Type Effects
Hit Hurt (10d9)
Hit Hurt (10d9)
Hit Hurt (10d9), Steal Item
Hit Hurt (10d9), Steal Item
Info : Shrouded in Darkness, Weird Mind, Regeneration
Auras : Fear
Status : Unique
Exp : 124k at CL50
Drops : Up to 6 Exceptional Objects
Hermes, the Messenger, is the extremely cunning diplomat used by the
Olympians to negotiate truces. With his Winged Sandals and his powerful
magic, there is no place barred from him, and there is no way to detain
him.
=====================================================================
Name : Ares, the God of War (P)
Level : 86 Speed: +25
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 250 Type : Male
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 20.00% Intelligent
Annoy : Teleport To
Summon : Special
Attacks : Type Effects
Slash Hurt (40d5), Terrify, Cut (10d10,90%)
Slash Hurt (40d5), Terrify, Cut (10d10,90%)
Slash Hurt (40d5), Reduce Charisma, Cut (10d10,90%)
Info : Reflection, Regeneration
Auras : Fear, Stun (2d3)
Status : Unique
Exp : 116k at CL50
Drops : Up to 6 Exceptional Objects
Ares is the bold son of Zeus and Hera, whose very name is feared and
respected by warriors and citizens alike. His legendary combat prowess
exceeds that of Zeus and Poseidon, but he is less skilled in wiles than
the other Olympians.
=====================================================================
Name : Aphrodite, the Goddess of Love (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Female
HP : 8000
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Defense : Heal Self (430), Teleport, Blink
Summon : Uniques, Olympians
Attacks : Type Effects
Hit Hurt (10d10), Blind
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Confusion
Info : Reflection, Regeneration
Auras : Fear
Status : Unique
Exp : 66.2k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Apollo, the Sun God (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Male
HP : 6000
Resist : Acid, Fire, Cold, Poison, Light, Sound, Disenchantment
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Light (400)
Offense : Starburst (10d10+394)
Defense : Blink
Summon : Special
Attacks : Type Effects
Hit Hurt (10d7), Light (5d5)
Hit Hurt (10d7), Sound (5d5)
Hit Hurt (10d7), Light (5d5)
Hit Hurt (10d7), Sound (5d5)
Info : Regeneration
Auras : Fear, Light (5d5)
Status : Unique
Exp : 66.2k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Star-spawn of Cthulhu (U)
Level : 86 Speed: +20 A Bit Erratic
Rarity : 6 Alert: Inattentive (900')
AC : 90 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 7500
Resist : Acid, Electricity, Cold, Poison, Nether, Teleportation
Immune : Fire, Confusion
Spells : 33.00%
Breathe : Acid (900), Fire (900), Nether (550)
Offense : Radiation Ball (20d6+172), Drain Mana (44), Mind Blast (7d7),
Brain Smash (12d12)
Annoy : Animate Dead, Confuse, Terrify
Defense : Heal Self (430), Teleport
Summon : Monsters, Undead, Foul Demons
Attacks : Type Effects
Claw Hurt (1d30), Reduce Charisma (66%)
Claw Hurt (1d30), Acid (1d30)
Touch Damage (1d10), Drain Charges
Crush Hurt (11d11), Disenchantment
Auras : Fear
Exp : 56.2k at CL50
Drops : Up to 7 Good Objects
The last remnants of sanity threaten to leave your brain as you behold
this titanic bat-winged, octopus-headed unholy abomination. "They all
lay in stone houses in their great city of R'lyeh, preserved by the
spells of mighty Cthulhu for a glorious resurrection when the stars and
the earth might once more be ready..."
=====================================================================
Name : Demeter, the Goddess of Nature (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Female
HP : 9000
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Defense : Heal Self (1000), Teleport, Blink
Summon : Special
Attacks : Type Effects
Hit Hurt (10d10), Blind
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Confusion
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 49.6k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Artemis, the Moon Goddess (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Female
HP : 7000
Resist : Acid, Fire, Cold, Poison, Light, Sound, Disenchantment
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Shoot (12d12)
Defense : Heal Self (430), Blink
Summon : Special
Attacks : ?
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 49.6k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Abhoth, Source of Uncleanness (J)
Level : 85 Speed: +20, Stationary
Rarity : 3 Alert: Ever Vigilant (500')
AC : 150 Type : Sanity Blasting, Evil, Demon
HP : 8400
Resist : Acid, Electricity, Cold, Poison, Nether, Nexus, Chaos,
Disenchantment, Water
Immune : Fear, Stunning, Confusion, Sleep
Spells : 16.00% Intelligent
Breathe : Poison (600), Nexus (250), Chaos (600), Toxic Waste (600)
Offense : Drain Mana (43), Brain Smash (12d12), Cause Mortal Wounds
(15d15)
Annoy : Animate Dead
Defense : Heal Self (425), Teleport, Teleport Away
Summon : Monsters, Mighty Undead, Ancient Dragons, Foul Demons
Attacks : Type Effects
Touch Hurt (7d11), Acid (4d11)
Touch Hurt (11d11), Disease
Touch Hurt (7d11), Acid (4d11)
Touch Hurt (7d11), Poison (4d11)
Info : Cold Blooded
Auras : Poison (4d11)
Status : Unique
Exp : 98.1k at CL50
Drops : 1 or 2 Exceptional Objects
"...in the pool [there was] a grayish, horrid mass that nearly choked
it from rim to rim. Here, it seemed, was the ultimate source of all
miscreation and abomination. For the gray mass quobbed and quivered,
and swelled perpetually; and from it, in manifold fission, were spawned
the anatomies that crept away on every side through the grotto."
=====================================================================
Name : King Ghidora (D)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 185 Type : Evil, Dragon
HP : 8500
Resist : Fire, Cold, Poison, Disenchantment, Plasma
Immune : Confusion, Sleep, Teleportation
Spells : 40.00%
Breathe : Lightning (900), Chaos (600), Disenchantment (500), Plasma
(250)
Defense : Teleport
Attacks : Type Effects
Claw Hurt (5d10)
Claw Hurt (5d10)
Bite Hurt (8d15), Chaos (3d15), Cut (8d15,10%)
Crush Disenchantment (5d12)
Info : Suitable for Riding
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 12 Good Objects
An ancient dragon from outer space with three heads. If he is not
stopped he will destroy the world.
=====================================================================
Name : Typhoeus, the Storm Giant (P)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 170 Type : Evil, Giant, Male
HP : 9300
Resist : Poison, Nether
Immune : Electricity, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Lightning (900), Storm Winds (250)
Offense : Throw Boulder (255)
Annoy : Teleport To
Defense : Haste Self, Heal Self (425), Teleport, Teleport Away
Summon : Mighty Undead, Kin
Attacks : Type Effects
Hit Hurt (6d12), Lightning (6d12)
Hit Hurt (6d12), Lightning (6d12)
Hit Hurt (6d12), Lightning (6d12)
Hit Hurt (6d12), Lightning (6d12)
Info : Shining, Regeneration
Auras : Electricity
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 12 Good Objects
Typhoeus is a monstrous, immortal storm giant, huge beyond
comprehension. According to legend, he was defeated by Zeus and
imprisoned in the Pit of Tartaros. I guess he managed to escape!
=====================================================================
Name : Wahha-Man the Golden (g)
Level : 85 Speed: +20 A Bit Erratic
Rarity : 2 Alert: Ever Vigilant (1000')
AC : 200 Type : Good, Nonliving
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus,
Disenchantment, Time, Water, Plasma, Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (30d9)
Hit Hurt (30d9)
Hit Hurt (30d9)
Hit Hurt (30d9)
Info : Destroys Walls, Reflection, Shining, Cold Blooded,
Regeneration
Status : Unique
Exp : 81.7k at CL50
He was the braver of Atlantis. His body was converted by a Shinto
priest, in order to fight against "Papa". His body is now made by
Orihalcon.
=====================================================================
Name : Combat-Echizen "Because it's time" (p)
Level : 85 Speed: +60
Rarity : 2 Alert: Ever Vigilant (1000')
AC : 350 Type : Good, Human, Male
HP : 2000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water,
Plasma, Force, Gravity
Immune : Confusion, Sleep, Teleportation
Spells : 50.00%
Offense : Rocket (300)
Defense : Invulnerability, Heal Self (300), Shards Jump (85)
Attacks : Type Effects
Kick Hurt (7d10), Stun (3d4,20%)
Hit Hurt (7d8), Drain Charges
Kick Hurt (7d10), Stun (3d4,20%)
Hit Hurt (7d8), Drain Charges
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 8 Exceptional Objects
His favorite food is roasting rice noodle. He is the lone wolf filled
with the adventurous spirit. His righteousness and courage are more
than the average. He sometimes become emotional. He would like to
choose a haphazard life rather than an intentional life. He is poor at
treating women.
=====================================================================
Name : Lungorthin, the Balrog of White Fire (U)
Level : 85 Speed: +20
Rarity : 2 Alert: Inattentive (200')
AC : 125 Type : Evil, Demon, Male
HP : 8000
Immune : Fire, Confusion, Sleep
Spells : 25.00%
Breathe : Fire (900)
Annoy : Blind, Confuse, Terrify
Summon : Mighty Undead, Foul Demons
Attacks : Type Effects
Hit Hurt (8d12), Fire (8d12)
Hit Hurt (8d12), Fire (8d12)
Crush Hurt (8d12), Hurt (8d12,20%)
Touch Drain Charges
Info : Shining
Auras : Fire
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 18 Good Objects
A massive form cloaked in flame. Lungorthin stares balefully at you
with eyes that smoulder red. The dungeon floor where he stands is
scorched by the heat of his body.
=====================================================================
Name : Surtur the Giant Fire Demon (P)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Evil, Demon, Giant, Male
HP : 9460
Resist : Poison, Nether, Plasma
Immune : Fire, Confusion, Sleep, Teleportation
Vuln : Cold
Spells : 20.00%
Breathe : Fire (900), Plasma (250)
Offense : Throw Boulder (255), Hand of Doom (1d20+40%)
Annoy : Blind, Teleport To
Defense : Teleport Away
Summon : Mighty Undead, Foul Demons, Cyberdemons, Kin
Attacks : Type Effects
Hit Hurt (6d11), Fire (6d11)
Hit Hurt (6d11), Plasma (4d11)
Hit Hurt (6d11), Fire (6d11)
Hit Hurt (6d11), Plasma (4d11)
Info : Shining
Auras : Fire
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 12 Good Objects
Surtur is also one of the most ancient of all creatures. He is a
demonic giant of fire, who is destined to set the nine worlds afire
with his accursed sword of doom on the day of Ragnarok.
=====================================================================
Name : Loki the Trickster (P)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Evil, Giant, Male
HP : 9350
Resist : Fire, Poison, Nether, Plasma
Immune : Confusion, Sleep, Teleportation
Vuln : Cold
Spells : 33.00%
Offense : Darkness Storm (10d10+390), Mana Storm (10d10+390), Drain
Mana (43), Psycho-Spear (1d170+150), Hand of Doom
(1d20+40%)
Annoy : Amnesia, Animate Dead, Shriek, Teleport Level, Teleport To
Defense : Haste Self, Invulnerability, Anti-Magic, Dispel Magic, Heal
Self (425), Teleport, Teleport Away
Summon : Mighty Undead, Ancient Dragons, Foul Demons, Amberites,
Uniques, Cyberdemons
Attacks : Type Effects
Hit Hurt (11d11), Blind
Hit Hurt (11d11), Disenchantment
Hit Hurt (11d11), Drain Charges
Touch Drain Mana (6d11)
Info : Regeneration
Auras : Fire
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 8 Exceptional Objects
Loki, the god of mischief, is a nasty person. He will use every dirty
trick in the book, and then some. In the end, his half-giant heritage
is bound to show, as he will defect to the side of the giants and fight
against the other gods of Asgard.
=====================================================================
Name : Ymir the Ice Giant (P)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Evil, Giant, Male
HP : 8514
Resist : Poison, Nether, Disenchantment, Water
Immune : Cold, Confusion, Sleep, Teleportation
Vuln : Fire
Spells : 33.00%
Breathe : Frost (900)
Offense : Throw Boulder (255), Ice Bolt (6d8+127)
Annoy : Create Darkness, Teleport To
Defense : Heal Self (425)
Summon : Mighty Undead, Kin
Attacks : Type Effects
Hit Hurt (5d10), Ice (5d10)
Hit Hurt (5d10), Ice (5d10)
Hit Hurt (5d10), Ice (5d10)
Hit Hurt (5d10), Ice (5d10)
Info : Cold Blooded
Auras : Cold, Ice (3d4)
Status : Unique
Exp : 65.4k at CL50
Drops : Up to 12 Good Objects
Ymir is one of the oldest beings there are. He looks like a giant
humanoid made of ice.
=====================================================================
Name : Nebiros, the Marquis (B)
Level : 85 Speed: +30
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 150 Type : Evil, Demon, Male
HP : 7000
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Immune : Fear, Confusion, Sleep
Spells : 33.00%
Breathe : Darkness (400), Nether (550)
Offense : Darkness Storm (10d10+390), Nether Bolt (5d5+115)
Annoy : Animate Dead, Terrify
Summon : Demons, Undead, Mighty Undead
Attacks : Type Effects
Claw Hurt (25d2)
Claw Hurt (25d2)
Bite Hurt (6d12)
Gaze Terrify
Status : Unique
Exp : 57.2k at CL50
Drops : Up to 10 Exceptional Objects
Nebiros, the General of Hell keeps watch over all demons. One of the
greatest necromancers in Hell, he appears in the form of a raven.
=====================================================================
Name : Cantoras, the Skeletal Lord (s)
Level : 84 Speed: +30
Rarity : 2 Alert: Inattentive (200')
AC : 120 Type : Evil, Undead, Male
HP : 7500
Resist : Fire, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Spells : 100.00% Intelligent
Offense : Nether Ball (10d10+218), Whirlpool (1d168+50), Brain Smash
(12d12), Mana Bolt (1d294+50), Ice Bolt (6d8+126),
Psycho-Spear (1d168+150), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Terrify, Slow, Teleport To
Summon : Mighty Undead
Attacks : Type Effects
Gaze Lower Experience (80d6)
Gaze Lower Experience (80d6)
Touch Poison (3d5)
Touch Poison (3d5)
Info : Cold Blooded
Auras : Fear
Status : Unique
Exp : 121k at CL50
Drops : Up to 18 Exceptional Objects
A legion of evil undead druj animating the skeleton of a once mighty
sorcerer. His power is devastating and his speed unmatched in the
underworld. Flee his wrath!
=====================================================================
Name : The Tarrasque (R)
Level : 84 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 222 Type : Evil
HP : 8500
Resist : Fire, Cold
Immune : Confusion, Sleep
Spells : 40.00%
Breathe : Fire (900), Frost (900), Disenchantment (500)
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Touch Drain Charges
Touch Drain Charges
Info : Suitable for Riding
Status : Unique
Exp : 80.8k at CL50
Drops : Up to 12 Good Objects
The Tarrasque is a massive reptile of legend, rumoured to be unkillable
and immune to magic. Fear its anger, for its devastation is unmatched!
=====================================================================
Name : Godzilla (R)
Level : 84 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 215 Type : Natural
HP : 10000
Resist : Fire, Cold, Poison, Disenchantment, Plasma
Immune : Confusion, Sleep, Teleportation
Spells : 40.00%
Breathe : Disenchantment (500), Plasma (250), Toxic Waste (600)
Attacks : Type Effects
Claw Hurt (3d10), Poison (2d10)
Claw Hurt (3d10), Poison (2d10)
Bite Hurt (20d10), Cut (5d10)
Crush Disenchantment (5d12)
Info : Suitable for Riding
Status : Unique
Exp : 80.8k at CL50
Drops : Up to 12 Good Objects
Godzilla rose from the contaminated sea. Fear its anger, for its
devastation is unmatched!
=====================================================================
Name : Mephistopheles, Lord of Hell (U)
Level : 84 Speed: +30
Rarity : 2 Alert: Overlooks (200')
AC : 150 Type : Evil, Nonliving, Demon, Male
HP : 6660
Resist : Cold, Poison, Nether, Plasma
Immune : Fire, Confusion, Sleep
Spells : 33.00%
Breathe : Fire (900), Nether (550)
Offense : Brain Smash (12d12), Hand of Doom (1d20+40%)
Annoy : Animate Dead, Paralyze, Terrify, Teleport To
Summon : Undead, Mighty Undead, Foul Demons, Cyberdemons
Attacks : Type Effects
Gaze Damage (1d15), Reduce Charisma
Gaze Damage (1d15), Terrify
Touch Hell Fire (6d6)
Touch Damage (6d6), Drain Charges
Auras : Fire
Status : Unique
Exp : 68.7k at CL50
Drops : Up to 18 Exceptional Objects
A duke of hell, in the flesh.
=====================================================================
Name : Hell hound of Julian (C)
Level : 83 Speed: +10 A Bit Erratic
Rarity : 4 Alert: Unseeing (250')
AC : 80 Type : Natural, Evil
HP : 480
Immune : Fire
Spells : 20.00%
Breathe : Hell Fire (81)
Attacks : Type Effects
Bite Hurt (4d12), Hell Fire (3d9)
Bite Hurt (4d12), Hell Fire (3d9)
Bite Hurt (4d12), Hell Fire (3d9)
Auras : Fire
Exp : 2.39k at CL50
It is a giant dog that glows with heat. Flames pour from its nostrils.
=====================================================================
Name : Ithaqua the Windwalker (Y)
Level : 82 Speed: +30
Rarity : 2 Alert: Fairly Observant (400')
AC : 125 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 5500
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 33.00%
Breathe : Frost (900)
Offense : Lightning Ball (1d246+16), Invoke Logrus (10d10+164),
Whirlpool (1d164+50), Mind Blast (7d7), Lightning Bolt
(8d8+54), Mana Bolt (1d287+50), Psycho-Spear (1d164+150),
Cause Mortal Wounds (15d15)
Annoy : Terrify
Summon : Mighty Undead, Foul Demons, Kin
Attacks : Type Effects
Claw Hurt (8d12), Frost (4d12)
Claw Hurt (8d12), Frost (4d12)
Crush Hurt (12d12)
Crush Hurt (12d12)
Info : Invisible
Auras : Cold, Electricity
Status : Unique
Exp : 78.8k at CL50
Drops : Up to 8 Good Objects
The Wendigo, moving so fast that you can see little except two glowing
eyes burning with hatred. "The stars had been blotted out... the great
cloud which had obscured the the sky looked curiously like the outline
of a great man. And... where the top of the cloud must have been, where
the head of the thing should have been, there were two gleaming stars,
burning bright -- like eyes!"
=====================================================================
Name : Pazuzu, Lord of Air (B)
Level : 82 Speed: +30
Rarity : 2 Alert: Fairly Observant (400')
AC : 125 Type : Evil, Demon, Male
HP : 5500
Resist : Acid, Fire, Cold, Poison
Immune : Electricity, Confusion, Sleep
Spells : 33.00%
Offense : Lightning Ball (1d246+16), Mind Blast (7d7), Lightning Bolt
(8d8+54), Mana Bolt (1d287+50), Psycho-Spear (1d164+150)
Attacks : Type Effects
Hit Hurt (8d12), Lightning (4d12)
Hit Hurt (8d12), Lightning (4d12)
Hit Hurt (8d12), Lightning (4d12)
Hit Hurt (8d12), Lightning (4d12)
Info : Invisible
Status : Unique
Exp : 47.3k at CL50
Drops : Up to 8 Good Objects
A winged humanoid from the Planes of Hell, Pazuzu grins inhumanely at
you as he decides your fate.
=====================================================================
Name : Richard Wong, Master of Time (p)
Level : 81 Speed: +25
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 190 Type : Evil, Human, Male
HP : 6000
Resist : Acid, Electricity, Fire, Cold, Poison, Nexus, Time, Water
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Whirlpool (1d81+50), Brain Smash (12d12), Mana Bolt
(1d283+50), Psycho-Spear (1d121+100)
Annoy : Confuse, Terrify, Teleport To, Stop Time
Defense : Anti-Magic, Dispel Magic, Heal Self (405), Teleport, Teleport
Away, Blink, Blink Away
Summon : Kin
Attacks : Type Effects
Hit Time (5d8)
Hit Time (5d8)
Hit Time (5d8)
Kick Disenchantment (8d10)
Info : Passes through Walls, Reflection, Regeneration
Status : Unique
Exp : 70.1k at CL50
Drops : Up to 14 Good Objects
=====================================================================
Name : Metal Babble (j)
Level : 80 Speed: +80
Rarity : 10 Alert: Ever Vigilant (2000')
AC : 10000 Type : Nonliving
HP : 3d2
Immune : Everything, Stunning, Confusion, Sleep, Teleportation
Spells : 100.00% Intelligent
Offense : Fire Ball (1d560+20), Invoke Logrus (10d10+160), Mana Bolt
(1d280+50), Psycho-Spear (1d160+150)
Defense : Teleport, Blink
Attacks : Type Effects
Hit Disenchantment (1d10)
Hit Disenchantment (1d10)
Touch Drain Charges
Touch Drain Charges
Info : Cold Blooded, Shielded from Telepathy, Dungeon Guardian
Status : Unique
Exp : 615k at CL50
Drops : Up to 12 Exceptional Objects
=====================================================================
Name : Metal Babble (j)
Level : 80 Speed: +80
Rarity : 30 Alert: Ever Vigilant (2000')
AC : 10000 Type : Nonliving
HP : 3d2
Resist : Teleportation
Immune : Everything, Stunning, Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Fire Ball (1d560+20), Invoke Logrus (10d10+160), Mana Bolt
(1d280+50), Psycho-Spear (1d160+150)
Defense : Teleport, Blink
Attacks : Type Effects
Hit Disenchantment (1d10)
Hit Disenchantment (1d10)
Touch Drain Charges
Touch Drain Charges
Info : Cold Blooded, Shielded from Telepathy
Exp : 615k at CL50
Drops : Up to 12 Exceptional Objects
=====================================================================
Name : Azriel, Angel of Death (A)
Level : 80 Speed: +20
Rarity : 3 Alert: Fairly Observant (400')
AC : 190 Type : Good, Male
HP : 6500
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Breathe : Frost (900), Nether (550), Mana (250)
Offense : Starburst (10d10+370), Nether Ball (10d10+210), Mana Bolt
(1d280+50), Psycho-Spear (1d120+100)
Annoy : Blind, Teleport To
Defense : Invulnerability, Heal Self (400)
Summon : Monsters, Angels, Dragons
Attacks : Type Effects
Touch Vampiric (6d12), Terrify
Touch Vampiric (6d12), Blind
Touch Vampiric (6d12), Terrify
Touch Vampiric (6d12), Blind
Info : Reflection
Auras : Nether (5d5)
Status : Unique
Exp : 115k at CL50
Drops : Up to 14 Good Objects
Azriel commands awesome power, his visage holy enough to shrivel your
soul. You shriek with disbelief as his mastery of death draws you to
your grave. It is truly beyond all but the mightiest of warriors to
stand against him and live.
=====================================================================
Name : Mothra (I)
Level : 80 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Natural, Good
HP : 6500
Resist : Fire, Cold, Poison, Disenchantment, Plasma
Immune : Confusion, Sleep, Teleportation
Spells : 40.00%
Breathe : Poison (600), Sound (450)
Annoy : Confuse, Terrify, Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Crush Hurt (20d10)
Gaze Hurt (5d12), Confusion
Info : Suitable for Riding
Status : Unique
Exp : 76.9k at CL50
Drops : Up to 12 Good Objects
The giant moth from Mothra island is here to face the threat to her
home.
=====================================================================
Name : Cyaegha (e)
Level : 80 Speed: +20
Rarity : 3 Alert: Fairly Observant (900')
AC : 120 Type : Sanity Blasting, Evil, Demon
HP : 6400
Resist : Acid, Electricity, Cold, Poison, Dark
Immune : Confusion, Sleep, Teleportation
Spells : 30.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Darkness Storm (10d10+370), Brain Smash (12d12), Hand of Doom
(1d20+40%)
Annoy : Amnesia, Blind, Paralyze, Terrify
Defense : Teleport Away
Summon : Monsters, Hydras, Mighty Undead, Foul Demons
Attacks : Type Effects
Crush Hurt (15d15)
Crush Hurt (15d15)
Crush Hurt (15d15)
Crush Hurt (15d15)
Info : Shrouded in Darkness, Cold Blooded
Status : Unique
Exp : 68.4k at CL50
Drops : Up to 14 Good Objects
"...it was a gigantic eye staring down at them. Around the eye, the sky
split; deep clefts opened through which the darkness began to ooze, a
darkness blacker than the night, which crawled down as a set of slimy
tentacles, taking on more form, more definite shape... something was
standing, outlined against the black sky, something which had tentacles
of darkness and a green-glowing eye."
=====================================================================
Name : The Witch-King of Angmar (W)
Level : 80 Speed: +20
Rarity : 3 Alert: Fairly Observant (900')
AC : 120 Type : Evil, Undead, Male
HP : 6000
Resist : Dark, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 40.00% Intelligent
Offense : Nether Ball (10d10+130), Brain Smash (12d12), Mana Bolt
(1d280+50), Psycho-Spear (1d120+100), Cause Critical Wounds
(10d15)
Annoy : Animate Dead, Blind, Paralyze, Terrify
Defense : Teleport Away
Summon : Monsters, Mighty Undead, Ancient Dragons, Kin
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Hit Hurt (10d10), Unlife (6d10)
Touch Drain Mana (6d10), Unlife (6d10)
Info : Cold Blooded
Auras : Fear
Status : Unique
Exp : 64.6k at CL50
Drops : Up to 14 Good Objects
The Chief of the Ringwraiths. A fell being of devastating power. His
spells are lethal and his combat blows crushingly hard. He moves at
speed, and commands legions of evil to do his bidding. It is said that
he is fated never to die by the hand of mortal man.
=====================================================================
Name : Master Tonberry (h)
Level : 80 Speed: +10 Extremely Erratic
Rarity : 10 Alert: Inattentive (300')
AC : 100 Type :
HP : 7000
Immune : Confusion, Sleep
Spells : 20.00%
Annoy : Teleport Level
Defense : Heal Self (400), Teleport
Summon : Kin
Attacks : Type Effects
Hit Hurt (40d30)
Auras : Retaliation
Status : Unique
Exp : 61.5k at CL50
Drops : Up to 8 Exceptional Objects
This sluggish lizard-like being approaches you with a large knife
brandished. It wears a crown of gold, and erratically stumbles towards
you.
=====================================================================
Name : Tonberry (h)
Level : 80 Speed: +0 Extremely Erratic
Rarity : 4 Alert: Inattentive (300')
AC : 50 Type :
HP : 3000
Attacks : Type Effects
Hit Hurt (40d20)
Auras : Retaliation
Exp : 15.4k at CL50
Drops : 1 or 2 Good Objects
This sluggish lizard-like being approaches you with a large knife
brandished. You have trouble taking this monster seriously, as it
repeatedly seems to trip over its own feet. Yet you don't remember any
tales of heroes who's fought one and lived...
=====================================================================
Name : Spellwarp Automaton (g)
Level : 80 Speed: +0
Rarity : 4 Alert: Fairly Unseeing (300')
AC : 200 Type : Nonliving
HP : 5000
Resist : Teleportation
Immune : Everything, Stunning, Confusion, Sleep
Spells : 10.00%
Breathe : Disintegration (150)
Attacks : Type Effects
Hit Hurt (10d15)
Hit Hurt (10d15)
Hit Hurt (10d15)
Hit Hurt (10d15)
Info : Cold Blooded, Shielded from Telepathy
Exp : 15.4k at CL50
An enormous figure made by powerful magic. Slow, but nearly
indestructible.
=====================================================================
Name : Ninja Tonberry (h)
Level : 80 Speed: +15
Rarity : 7 Alert: Unseeing (300')
AC : 75 Type : Thief
HP : 20d100
Attacks : Type Effects
Hit Hurt (35d20), Steal Item
Auras : Retaliation
Exp : 7.69k at CL50
Drops : 1 or 2 Exceptional Objects
This sluggish lizard-like being approaches you with a large knife
brandished. It is cloaked in brown, and attempting to hide in the
shadows ... not very well though. But perhaps now is not the time to
laugh?
=====================================================================
Name : Hell spider (S)
Level : 80 Speed: +15
Rarity : 6 Alert: Ever Vigilant (150')
AC : 50 Type : Natural, Evil, Demon
HP : 60d20
Resist : Fire
Spells : 20.00%
Defense : Hell Fire Jump (66)
Attacks : Type Effects
Bite Hell Fire (6d6)
Bite Hell Fire (6d6)
Info : Weird Mind
Auras : Hell Fire (2d6)
Exp : 2.31k at CL50
A giant spider from the planes of hell sent to rend your soul in
eternal damnation.
=====================================================================
Name : Amaterasu, Spirit of Sun (p)
Level : 79 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Good, Female
HP : 10000
Resist : Acid, Electricity, Cold, Poison, Plasma
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Fire Ball (1d276+10), Starburst (10d10+366), Drain Mana (40),
Mana Bolt (1d276+50), Plasma Bolt (8d7+89), Cause Mortal
Wounds (15d15)
Annoy : Blind, Confuse, Teleport Level, Teleport To
Defense : Heal Self (395), Teleport, Teleport Away
Summon : Monsters, Angels, Ancient Dragons
Attacks : Type Effects
Hit Fire (12d12)
Hit Fire (12d12)
Hit Disenchantment (10d10)
Touch Reduce All Stats
Info : Shining, Regeneration
Auras : Fire
Status : Unique
Exp : 58.5k at CL50
Drops : Up to 12 Good Objects
She is the spirit of the sun that lords Takamagahara that is the
country of heaven. Her brightness lights up the world. She and her
children plot to conquest of countries of the ground.
=====================================================================
Name : Benedict, the Ideal Warrior (p)
Level : 79 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Male
HP : 6900
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Drain Mana (40), Brain Smash (12d12), Cause Mortal Wounds
(15d15)
Annoy : Amnesia, Confuse, Terrify, Teleport Level, Teleport To,
Create Traps
Defense : Heal Self (395), Teleport, Teleport Away
Summon : Monsters, Demons
Attacks : Type Effects
Hit Hurt (15d15)
Hit Hurt (15d15)
Hit Hurt (15d15)
Hit Hurt (15d15)
Info : Regeneration
Status : Unique
Exp : 58.5k at CL50
Drops : Up to 12 Good Objects
In the field of combat Benedict rules supreme: with but one hand he was
still superior to Corwin. "Benedict, tall and dour; thin of body, thin
of face, wide of mind. He wore orange and yellow and brown and reminded
me of haystacks and pumpkins and scarecrows and the Legend of Sleepy
Hollow. He had a long, strong jaw and hazel eyes and brown hair that
never curled. He stood beside a tan horse and leaned upon a lance about
which was twined a rope of flowers. He seldom laughed."
=====================================================================
Name : Caldarm the Third (p)
Level : 79 Speed: +20
Rarity : 5 Alert: Fairly Unseeing (1000')
AC : 200 Type : Evil, Good, Human, Male
HP : 6000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Time
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Offense : Invoke Logrus (10d10+158), Brain Smash (12d12), Mana Bolt
(1d276+50), Psycho-Spear (1d158+150)
Defense : Haste Self, Heal Self (395), Teleport, Blink, Blink Away
Summon : Special
Attacks : Type Effects
Hit Hurt (10d10), Blind
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Disenchantment
Info : Reflection, Regeneration
Status : Unique
Exp : 48.6k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Greater Balrog (U)
Level : 79 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (400')
AC : 210 Type : Evil, Nonliving, Demon
HP : 4400
Immune : Fire, Poison, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Fire (880)
Offense : Nether Ball (10d10+150), Brain Smash (12d12), Plasma Bolt
(8d7+85)
Annoy : Blind, Confuse
Summon : Demons, Undead, Mighty Undead
Attacks : Type Effects
Hit Hurt (4d12), Fire (4d12)
Hit Hurt (4d12), Fire (4d12)
Crush Hurt (7d12)
Touch Drain Charges
Info : Destroys Walls, Shining
Auras : Fire
Exp : 38.0k at CL50
Drops : Up to 4 Good Objects
"A Balrog. A demon of the ancient world. This foe is beyond any of you
... Run!"
=====================================================================
Name : Ultimate Magus (p)
Level : 79 Speed: +20
Rarity : 3 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 1550
Immune : Fear, Confusion, Sleep
Spells : 100.00% Intelligent
Breathe : Disintegration (150)
Offense : Nether Ball (10d10+129), Invoke Logrus (10d10+79), Mana Storm
(10d10+366), Mana Bolt (1d276+50)
Defense : Anti-Magic, Dispel Magic, Heal Self (300), Teleport, Teleport
Away, Blink, Blink Away
Attacks : Type Effects
Hit Hurt (1d1)
Auras : Fear
Exp : 30.4k at CL50
Drops : Up to 8 Exceptional Objects
A wizened old man, stooped by age, he seems barely able to move. Yet,
something is not quite right here. You see a faint shimmer in the air
surrounding this pathetic old man.
=====================================================================
Name : Lourph (S)
Level : 79 Speed: +30
Rarity : 7 Alert: Ever Vigilant (2000')
AC : 110 Type : Natural
HP : 23d7
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether,
Disenchantment, Teleportation
Immune : Fear, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Bite Hurt (5d5), Paralyze
Bite Hurt (5d5), Paralyze
Bite Hurt (5d5), Poison (5d5)
Bite Hurt (5d5), Reduce All Stats (80%)
Info : Cold Blooded, Shielded from Telepathy, Regeneration
Exp : 1.52k at CL50
Small brown spiders that lurk in the darkness deep underground. An
individual would be nearly harmless, but their size allows many to
crawl where only a single Mirkwood spider could stand. Packs of these
arachnids may scour the depths untiringly, and their hunger is never
satisfied.
=====================================================================
Name : Klingsor, Evil Master of Magic (p)
Level : 78 Speed: +20
Rarity : 3 Alert: Fairly Observant (600')
AC : 100 Type : Evil, Human, Male
HP : 7000
Resist : Electricity, Fire, Cold
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Fire Ball (1d546+20), Darkness Storm (10d10+362), Nether Ball
(10d10+206), Invoke Logrus (10d10+156), Mana Storm
(10d10+362), Whirlpool (1d156+50), Drain Mana (40), Plasma
Bolt (8d7+118), Psycho-Spear (1d156+150), Cause Critical
Wounds (10d15), Hand of Doom (1d20+40%)
Annoy : Animate Dead, Paralyze, Teleport To, Create Traps
Defense : Anti-Magic, Dispel Magic
Summon : Mighty Undead
Attacks : Type Effects
Hit Hurt (8d8), Disenchantment
Hit Hurt (8d8), Drain Charges
Touch Blind
Touch Confusion
Info : Invisible
Status : Unique
Exp : 60.0k at CL50
Drops : Up to 10 Exceptional Objects
Klingsor, whose hopeless effort to join the Knights of the Grail was
thwarted, turned to black magic and became a deadly necromancer.
=====================================================================
Name : Hela, Queen of the Dead (p)
Level : 78 Speed: +20
Rarity : 3 Alert: Fairly Observant (600')
AC : 110 Type : Evil, Female
HP : 7400
Resist : Fire, Cold, Poison, Nether
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Darkness Storm (10d10+362), Nether Ball (10d10+206),
Psycho-Spear (1d156+150), Cause Critical Wounds (10d15),
Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Paralyze, Terrify, Teleport To
Defense : Heal Self (390)
Summon : Undead, Mighty Undead, Ancient Dragons
Attacks : Type Effects
Touch Hurt (50d1), Reduce All Stats
Touch Vampiric (30d1)
Touch Hurt (50d1), Disenchantment
Touch Drain Mana (30d1)
Info : Invisible
Status : Unique
Exp : 60.0k at CL50
Drops : 1 or 2 Exceptional Objects
The Norse ruler of Hel is a merciless queen, who ever hunts for more
souls to add to her collection of tortured spirits. She arrives in an
ominous green robe, a certain sign of impending doom, to claim as her
own those who die an ignoble death.
=====================================================================
Name : The Mouth of Sauron (p)
Level : 78 Speed: +20
Rarity : 3 Alert: Fairly Observant (600')
AC : 100 Type : Evil, Human, Male
HP : 7000
Resist : Electricity, Fire, Cold
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Fire Ball (1d546+20), Darkness Storm (10d10+362), Nether Ball
(10d10+206), Mana Storm (10d10+362), Whirlpool (1d156+50),
Plasma Bolt (8d7+118), Psycho-Spear (1d156+150), Cause
Critical Wounds (10d15)
Annoy : Animate Dead, Paralyze, Teleport To, Create Traps
Defense : Anti-Magic, Dispel Magic
Attacks : Type Effects
Hit Hurt (8d8), Disenchantment
Hit Hurt (8d8), Disenchantment
Touch Drain Charges
Touch Drain Charges
Info : Invisible
Status : Unique
Exp : 57.0k at CL50
Drops : Up to 10 Good Objects
The Mouth of Sauron is a mighty spell caster. So old that even he
cannot remember his own name, his power and evil are undeniable. He
believes unshakably that he is unbeatable and laughs as he weaves his
awesome spells.
=====================================================================
Name : Tsukuyomi, Spirit of Moon (p)
Level : 78 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Male
HP : 8500
Resist : Acid, Electricity, Cold, Poison, Nether
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Frost Ball (1d117+10), Darkness Storm (10d10+362), Nether
Ball (10d10+128), Drain Mana (40), Brain Smash (12d12),
Frost Bolt (6d8+26), Ice Bolt (6d8+78), Cause Critical
Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To, Create Traps
Defense : Teleport, Teleport Away, Blink
Summon : Angels, Mighty Undead, Kin
Attacks : Type Effects
Hit Reduce Intelligence (10d12)
Hit Reduce Wisdom (10d12)
Hit Reduce Constitution (12d12)
Touch Disenchantment
Info : Shining, Regeneration
Auras : Cold
Status : Unique
Exp : 53.3k at CL50
Drops : Up to 12 Good Objects
He is one of the 3 children of Izanagi who lords the country of the
night. There is no rumor that he get along well with the his elder
sister Amaterasu.
=====================================================================
Name : Corwin, Lord of Avalon (p)
Level : 78 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Male
HP : 5900
Resist : Acid, Electricity, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Fire Ball (1d546+20), Frost Ball (1d134+20), Nether Ball
(10d10+206), Whirlpool (1d156+50), Drain Mana (40), Brain
Smash (12d12), Acid Bolt (14d8+52), Nether Bolt (5d5+186),
Mana Bolt (1d273+50), Plasma Bolt (8d7+127), Water Bolt
(10d10+156), Psycho-Spear (1d156+150), Cause Critical
Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To, Create Traps
Defense : Heal Self (390), Teleport, Teleport Away
Summon : Monsters, Angels
Attacks : Type Effects
Hit Hurt (10d15)
Hit Hurt (10d15)
Hit Hurt (10d15), Reduce Constitution
Info : Regeneration
Status : Unique
Exp : 53.3k at CL50
Drops : Up to 12 Good Objects
Corwin is one of the most feared and respected Amberites; his skill and
cunning are well known. "Green eyes, black hair, dressed in black and
silver, yes. (Corwin) had on a cloak and it was slightly furled as by a
wind. (He) had on black boots, like Eric's, and (he) too bore a blade,
only (his) was heavier, though not quite as long as (Eric's). (He) had
(his) gloves on and they were silver and scaled. The clasp at (his)
neck was cast in the form of a silver rose."
=====================================================================
Name : Cthugha, the Living Flame (E)
Level : 78 Speed: +23
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 100 Type : Sanity Blasting, Evil, Nonliving
HP : 5000
Resist : Electricity, Plasma
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Fire (900)
Summon : Kin
Attacks : Type Effects
Touch Blind
Touch Fire (12d10)
Touch Fire (12d10)
Touch Plasma (8d8)
Info : Shining
Auras : Fire, Electricity
Status : Unique
Exp : 52.5k at CL50
Drops : Up to 8 Objects
"But even though we had shielded our eyes, it was impossible not to see
the great amorphous shapes streaming skyward from the accursed place,
nor the equally great being hovering like a cloud of living fire above
the trees."
=====================================================================
Name : The Emperor Quylthulg (Q)
Level : 78 Speed: +20, Stationary
Rarity : 3 Alert: Ever Vigilant (300')
AC : 1 Type : Natural, Evil
HP : 5000
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 50.00%
Offense : Brain Smash (12d12)
Summon : Mighty Undead, Ancient Dragons
Attacks : None
Info : Invisible
Status : Unique
Exp : 30.0k at CL50
Drops : Up to 8 Objects
A huge seething mass of flesh with a rudimentary intelligence, the
Emperor Quylthulg changes colours in front of your eyes. Pulsating
first one colour then the next, it knows only it must bring help to
protect itself.
=====================================================================
Name : Spectral Wyrm (D)
Level : 77 Speed: +20
Rarity : 4 Alert: Ignores Intruders (400')
AC : 200 Type : Evil, Undead, Dragon
HP : 6000
Resist : Cold, Poison, Nether, Nexus, Disenchantment, Teleportation
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Nether (550), Nexus (250), Disenchantment (500)
Annoy : Terrify, Shriek
Defense : Blink
Summon : Ancient Dragons
Attacks : Type Effects
Claw Hurt (10d12), Disenchantment (1d12,90%), Nexus
(1d12,10%)
Claw Hurt (10d12), Disenchantment (1d12,90%), Nexus
(1d12,10%)
Claw Hurt (10d12), Disenchantment (1d12,90%), Nexus
(1d12,10%)
Bite Hurt (10d14), Vampiric (3d14)
Info : Passes through Walls, Invisible, Suitable for Riding
Auras : Cold
Exp : 51.8k at CL50
Drops : Up to 14 Good Objects
The tortured soul of a once powerful wyrm.
=====================================================================
Name : Cyberdemon (U)
Level : 77 Speed: +10 A Bit Erratic
Rarity : 4 Alert: Inattentive (900')
AC : 90 Type : Evil, Nonliving, Demon
HP : 7070
Resist : Fire, Poison, Teleportation
Spells : 15.00%
Offense : Rocket (600)
Attacks : Type Effects
Hit Hurt (1d50)
Hit Hurt (1d50)
Hit Hurt (1d50)
Hit Hurt (1d50), Reduce Charisma (66%)
Exp : 44.4k at CL50
Drops : Up to 4 Good Objects
Reverbrant metal steps announce the arrival of this huge creature, half
demon half machine. It has an unsurpassable firepower.
=====================================================================
Name : Pit Fiend (U)
Level : 77 Speed: +20
Rarity : 3 Alert: Unseeing (300')
AC : 140 Type : Evil, Demon
HP : 6000
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Fire (900), Poison (600), Chaos (600)
Offense : Fire Ball (1d269+10), Invoke Logrus (10d10+77), Cause Mortal
Wounds (15d15)
Annoy : Terrify
Summon : Demons, Ancient Dragons, Kin
Attacks : Type Effects
Claw Fire (8d10)
Claw Fire (8d10)
Bite Poison (7d10)
Bite Reduce Constitution (7d10)
Info : Regeneration
Exp : 32.6k at CL50
Drops : Up to 6 Good Objects
Appearing as a giant, clawed and winged humanoid with a scaly red body
and massive fangs dripping a foul green liquid, the Pit Fiend is a
dreadful enemy from the lowest depths of the hells. They are often the
commanders of vast demon armies.
=====================================================================
Name : Unmaker (E)
Level : 77 Speed: +10 Somewhat Erratic
Rarity : 4 Alert: Overlooks (600')
AC : 50 Type : Nonliving
HP : 396
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nexus,
Sound, Shards, Chaos, Disenchantment, Time, Water, Plasma,
Force, Gravity
Immune : Fear
Spells : 20.00%
Breathe : Chaos (67)
Attacks : Type Effects
Touch Hurt (10d10), Reduce All Stats (50%)
Touch Hurt (10d10), Disenchantment
Touch Hurt (10d10), Drain Charges
Touch Drain Mana (10d10)
Info : Destroys Walls, Cold Blooded, Breeds Explosively
Auras : Fire, Cold, Electricity
Exp : 4.44k at CL50
Drops : 1 Good Object or Treasure
Summoned from the Courts of Chaos, it is a mass of sentient Logrus,
spreading uncontrollably and destroying everything in its path.
=====================================================================
Name : Atlas, the Titan (P)
Level : 76 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 160 Type : Evil, Giant, Male
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison
Vuln : Rock Remover
Spells : 15.00% Intelligent
Offense : Throw Boulder (228)
Attacks : Type Effects
Hit Shatter (11d11)
Hit Hurt (11d11), Confusion
Hit Shatter (11d11)
Hit Hurt (11d11), Confusion
Info : Destroys Walls
Auras : Retaliation
Status : Unique
Exp : 65.8k at CL50
Drops : Up to 8 Good Objects
The strongest of all the Titans. Legend has it that he use to hold the
sky on his shoulders; and the mountain range that now does so is named
after him.
=====================================================================
Name : Yig, Father of Serpents (R)
Level : 76 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 123 Type : Sanity Blasting, Natural, Evil, Male
HP : 6660
Resist : Acid, Electricity, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Toxic Waste (600)
Summon : Hydras, Demons, Kin
Attacks : Type Effects
Claw Hurt (5d10), Poison (3d10)
Claw Hurt (5d10), Poison (3d10)
Crush Hurt (8d15)
Bite Hurt (100d1), Cut (3d8,50%)
Info : Regeneration
Status : Unique
Exp : 54.8k at CL50
Drops : Up to 12 Good Objects
"The half-human father of serpents... the snake-god of the central
plains tribes -- presumably the primal source of the more southerly
Quetzalcoatl or Kukulcan -- was odd, half-anthropomorphic devil."
=====================================================================
Name : Susanoo, the Angry (p)
Level : 76 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Male
HP : 9500
Resist : Acid, Electricity, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Annoy : Blind, Terrify, Teleport To
Defense : Heal Self (380), Teleport
Summon : Monsters
Attacks : Type Effects
Hit Hurt (15d15)
Hit Hurt (15d15)
Slash Hurt (10d10)
Hit Shatter (10d10)
Info : Destroys Walls, Regeneration
Status : Unique
Exp : 51.9k at CL50
Drops : Up to 12 Good Objects
This child of Izanagi is very impatient. He does not obey his father's
instruction for lording the sea.
=====================================================================
Name : Eric the Usurper (p)
Level : 76 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Thief, Male
HP : 5800
Resist : Acid, Electricity, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Fire Ball (1d266+10), Drain Mana (39), Brain Smash (12d12),
Acid Bolt (7d8+25), Nether Bolt (5d5+106), Water Bolt
(10d10+76), Psycho-Spear (1d114+100), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To, Create Traps
Defense : Teleport, Teleport Away
Summon : Monsters, Angels, Demons
Attacks : Type Effects
Hit Hurt (10d15)
Hit Hurt (10d15)
Hit Hurt (10d15), Steal Item
Info : Regeneration
Status : Unique
Exp : 51.9k at CL50
Drops : Up to 12 Good Objects
When Oberon disappeared, Eric seized the opportunity and claimed the
throne, eliminating those who would have opposed him. "Handsome by
anyone's standards, his hair was so dark, as to be almost blue. His
beard curled around the mouth that always smiled, and he was dressed
simply in a leather jacket and leggings, a plain cloak, high black
boots, and he wore a red sword belt bearing a long silvery saber and
clasped with a ruby, and his high cloak, collar round his head was
lined with red and the trimmings of his sleeves matched it. His hands,
thumbs hooked behind his belt, were terribly strong and prominent. A
pair of black gloves jutted from his belt near his right tip."
=====================================================================
Name : Kirin (q)
Level : 76 Speed: +20
Rarity : 5 Alert: Fairly Unseeing (500')
AC : 230 Type : Good, Nonliving
HP : 3333
Resist : Acid, Fire, Cold, Poison, Nether, Disenchantment,
Teleportation, Plasma
Immune : Electricity, Confusion, Sleep
Spells : 16.00% Intelligent
Annoy : Blind, Shriek
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (380)
Summon : Angels
Attacks : Type Effects
Kick Hurt (12d12)
Bite Hurt (11d11), Disenchantment
Crush Hurt (13d13), Time
Info : Suitable for Riding
Auras : Electricity
Exp : 43.8k at CL50
Drops : Up to 6 Good Objects
=====================================================================
Name : Fenghuang (B)
Level : 76 Speed: +20
Rarity : 5 Alert: Fairly Unseeing (500')
AC : 190 Type : Good, Nonliving
HP : 4000
Resist : Acid, Electricity, Cold, Poison, Light, Nether, Nexus, Sound,
Disenchantment, Teleportation, Plasma
Immune : Fire, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Fire (800), Light (400), Sound (450)
Offense : Drain Mana (39), Brain Smash (12d12)
Annoy : Terrify
Defense : Heal Self (380)
Summon : Angels
Attacks : Type Effects
Claw Hurt (10d10), Disenchantment
Claw Hurt (10d10), Disenchantment
Claw Hurt (10d10), Confusion
Claw Hurt (10d10), Drain Charges
Info : Shining, Suitable for Riding
Auras : Fire
Exp : 43.8k at CL50
Drops : Up to 6 Good Objects
=====================================================================
Name : Leviathan (D)
Level : 76 Speed: +15
Rarity : 3 Alert: Unseeing (400')
AC : 180 Type : Evil, Dragon
HP : 6000
Resist : Acid, Fire, Cold, Poison, Dark, Water
Immune : Confusion, Sleep
Spells : 5.00%
Breathe : Acid (900), Fire (900), Darkness (400)
Annoy : Confuse, Create Darkness
Defense : Heal Self (380)
Summon : Hydras, Dragons
Attacks : Type Effects
Bite Hurt (3d12), Fire (2d12)
Bite Hurt (3d12), Fire (2d12)
Crush Hurt (6d15)
Crush Hurt (6d15)
Info : Suitable for Riding
Exp : 40.9k at CL50
An enormous, evil sea-dragon.
=====================================================================
Name : Warp demon (U)
Level : 76 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 100 Type : Evil, Nonliving, Demon
HP : 3000
Resist : Electricity, Cold, Poison, Nether, Nexus
Immune : Fire, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Plasma (250)
Offense : Drain Mana (39), Brain Smash (12d12)
Defense : Heal Self (380), Teleport
Summon : Demons
Attacks : Type Effects
Hit Hurt (14d11), Disenchantment
Hit Hurt (14d11), Drain Charges
Hit Hurt (14d11), Reduce Charisma (66%)
Info : Passes through Walls, Invisible
Exp : 21.9k at CL50
Drops : Up to 3 Good Objects or Treasures
A huge demon who guards the cross-dimensional gateways.
=====================================================================
Name : The Demogorgon (U)
Level : 75 Speed: +15
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 140 Type : Evil, Demon, Male
HP : 6500
Resist : Dark
Immune : Fire, Poison, Confusion, Sleep
Spells : 25.00%
Breathe : Poison (600), Darkness (400), Nether (550), Toxic Waste (600)
Offense : Darkness Storm (10d10+350), Nether Bolt (5d5+180), Hand of
Doom (1d20+40%)
Annoy : Blind, Confuse, Terrify
Defense : Anti-Magic, Dispel Magic
Summon : Foul Demons, Kin
Attacks : Type Effects
Hit Hurt (5d10), Reduce Constitution
Hit Hurt (5d10), Reduce Constitution
Crush Hurt (12d12)
Touch Damage (3d5), Drain Charges
Status : Unique
Exp : 53.4k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Y'golonac (H)
Level : 75 Speed: +10
Rarity : 1 Alert: Inattentive (80')
AC : 160 Type : Sanity Blasting, Evil, Nonliving
HP : 12870
Resist : Poison
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Drain Mana (38), Cause Critical Wounds (10d15), Cause Mortal
Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To
Defense : Haste Self, Teleport
Summon : Hounds, Demons
Attacks : Type Effects
Touch Hurt (1d20), Reduce Intelligence
Bite Hurt (40d1)
Touch Hurt (1d20), Reduce Wisdom
Bite Hurt (40d1)
Status : Unique
Exp : 46.9k at CL50
Drops : Up to 8 Good Objects
"He saw why the shadow on the frosted pane yesterday had been headless
and he screamed... but before he could scream out his protest his
breath was cut off, as the hands descended on his face and the wet red
mouths opened in their palms."
=====================================================================
Name : Jormungand the Midgard Serpent (J)
Level : 75 Speed: +20
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 160 Type : Evil
HP : 12000
Resist : Acid, Fire, Cold, Poison, Nexus, Water, Plasma
Immune : Confusion, Sleep
Spells : 15.00%
Offense : Whirlpool (1d150+50)
Attacks : Type Effects
Crush Hurt (20d10), Hurt (20d10,20%)
Crush Hurt (20d10), Hurt (20d10,20%)
Bite Hurt (5d50)
Info : Destroys Walls, Regeneration, Suitable for Riding, Dungeon
Guardian
Status : Unique
Exp : 43.3k at CL50
The Midgard Serpent is so huge that its body surrounds the world of
mortal men. It can grind gods themselves to lifeless pulp.
=====================================================================
Name : Atlach-Nacha, the Spider God (S)
Level : 75 Speed: +10
Rarity : 1 Alert: Inattentive (80')
AC : 160 Type : Sanity Blasting, Natural, Evil, Nonliving
HP : 13000
Resist : Dark
Immune : Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 30.00% Intelligent
Breathe : Poison (600), Darkness (400)
Offense : Darkness Storm (10d10+350)
Annoy : Blind, Confuse, Create Darkness, Paralyze, Terrify
Summon : Spiders, Demons
Attacks : Type Effects
Bite Hurt (3d9), Poison (3d9)
Bite Hurt (3d9), Reduce Strength
Sting Hurt (2d5), Poison (2d5)
Sting Hurt (2d5), Reduce Strength
Status : Unique
Exp : 43.3k at CL50
Drops : Up to 8 Good Objects
"...there was a kind of face on the squat ebon body, low down amid the
several-jointed legs. The face peered up with a weird expression of
doubt and inquiry..."
=====================================================================
Name : Ungoliant, the Unlight (S)
Level : 75 Speed: +10
Rarity : 1 Alert: Inattentive (80')
AC : 160 Type : Natural, Evil, Female
HP : 13000
Resist : Dark
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 30.00% Intelligent
Breathe : Poison (600), Darkness (400)
Offense : Darkness Storm (10d10+350)
Annoy : Blind, Confuse, Create Darkness, Terrify, Slow
Defense : Heal Self (375)
Summon : Spiders
Attacks : Type Effects
Bite Hurt (3d9), Poison (3d9)
Bite Hurt (3d9), Poison (3d9)
Sting Hurt (2d5), Darkness (2d5)
Sting Hurt (2d5), Darkness (2d5)
Info : Shrouded in Darkness
Auras : Darkness (3d3)
Status : Unique
Exp : 43.3k at CL50
Drops : Up to 8 Good Objects
This enormous, hideous spirit of void is in the form of a spider of
immense proportions. She is surrounded by a cloud of Unlight as she
sucks in all living light into her bloated body. She is always
ravenously hungry and would even eat herself to avoid starvation. She
is rumoured to have a foul and deadly breath.
=====================================================================
Name : Aether hound (Z)
Level : 75 Speed: +10
Rarity : 4 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d30
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Plasma,
Force, Gravity
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Acid (186), Lightning (186), Fire (186), Frost (186), Poison
(158), Light (158), Darkness (158), Confusion (158), Nether
(130), Nexus (250), Sound (158), Shards (158), Chaos (158),
Disenchantment (158), Time (150), Gravity (200), Inertia
(158), Plasma (158), Force (200), Toxic Waste (158)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Info : Shining
Auras : Fire, Cold, Electricity
Exp : 7.21k at CL50
A shifting, swirling form. It seems to be all colours and sizes and
shapes, though the dominant form is that of a huge dog. You feel very
uncertain all of a sudden.
=====================================================================
Name : Aboleth (l)
Level : 75 to 80 Speed: +10
Rarity : 3 Alert: Fairly Observant (200')
AC : 150 Type : Evil
HP : 5000
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy : Amnesia, Blind, Paralyze, Terrify
Attacks : Type Effects
Gaze Damage (3d12), Reduce Intelligence (50%)
Gaze Damage (3d12), Reduce Intelligence (50%)
Exp : 288 at CL50
Drops : Up to 3 Objects
A fishlike form with a gruesome head, tentacular mouth, and piercing
eyes. You feel a presence invade your mind.
=====================================================================
Name : Sky Drake (D)
Level : 74 Speed: +20
Rarity : 4 Alert: Ignores Intruders (400')
AC : 200 Type : Good, Dragon
HP : 6000
Resist : Electricity, Light, Teleportation, Gravity
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Lightning (900), Light (400), Gravity (200)
Annoy : Blind, Terrify
Summon : Dragons, Ancient Dragons
Attacks : Type Effects
Claw Hurt (8d12)
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (9d15), Lightning (3d15), Cut (9d15,10%)
Info : Shining, Suitable for Riding
Auras : Fear, Cold, Electricity
Exp : 56.9k at CL50
Drops : Up to 14 Good Objects
The mightiest elemental dragon of air, it can destroy you with ease.
=====================================================================
Name : Izanagi, the Spirit (p)
Level : 74 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 150 Type : Male
HP : 7500
Resist : Acid, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Acid Ball (1d222+15), Starburst (10d10+346), Invoke Logrus
(10d10+74), Whirlpool (1d74+50), Drain Mana (38), Acid Bolt
(7d8+24), Water Bolt (10d10+74), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Terrify, Teleport Level, Teleport To
Defense : Teleport, Teleport Away
Summon : Monsters, Angels, Ancient Dragons
Attacks : Type Effects
Hit Hurt (8d12)
Hit Hurt (8d12)
Hit Disenchantment (10d10)
Touch Disenchantment
Info : Regeneration
Status : Unique
Exp : 51.9k at CL50
Drops : Up to 12 Good Objects
He and his wife Izanami created many islands and gave birth to many
spirits. His power may not have become weak yet.
=====================================================================
Name : Gerard, Strongman of Amber (p)
Level : 74 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 150 Type : Evil, Amberite, Human, Male
HP : 6666
Resist : Acid, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00%
Annoy : Blind, Terrify, Teleport To
Defense : Heal Self (370), Teleport
Summon : Monsters
Attacks : Type Effects
Hit Shatter (15d15)
Hit Shatter (15d15)
Info : Destroys Walls, Regeneration
Status : Unique
Exp : 51.9k at CL50
Drops : Up to 12 Good Objects
Gerard may not be quite as devious as the other Amberites, but he is
certainly stronger than the rest of them put together. "...a big,
powerful man... (He) resembled (Corwin) quite strongly, save that his
jaw was heavier, and (Corwin) knew he was bigger than him, though
slower. His strength was a thing out of legend. He wore a dressing gown
of blue and gray clasped around the middle with a wide, black belt, and
he stood laughing. About his neck, on a heavy cord, there hung a silver
hunting horn. He wore a fringe beard and a light mustache. In his right
hand he held a goblet of wine."
=====================================================================
Name : Tsathoggua, the Sleeper of N'kai (r)
Level : 74 Speed: +20
Rarity : 4 Alert: Very Inattentive (300')
AC : 80 Type : Sanity Blasting, Evil
HP : 6600
Resist : Acid, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 35.00% Intelligent
Breathe : Acid (900), Nether (550)
Offense : Mind Blast (7d7), Cause Mortal Wounds (15d15)
Annoy : Paralyze, Terrify
Summon : Monsters, Demons, Undead
Attacks : Type Effects
Crush Hurt (5d6), Reduce All Stats
Crush Acid (5d6)
Crush Hurt (5d6), Reduce All Stats
Crush Acid (5d6)
Status : Unique
Exp : 42.7k at CL50
Drops : Up to 6 Good Objects
"...the formless bulking of a couchant mass. And the mass stirred a
little... and put forth with infinite slothfulness a huge and
toad-shaped head. And the head opened its eyes very slowly, as if half
awakened from slumber, so that they were visible as two slits of oozing
phosphor in the black browless face."
=====================================================================
Name : Uriel, Angel of Fire (A)
Level : 73 Speed: +20
Rarity : 3 Alert: Fairly Observant (400')
AC : 180 Type : Good, Male
HP : 6000
Resist : Acid, Electricity, Cold, Poison, Light
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Breathe : Fire (900), Mana (250), Plasma (250)
Offense : Fire Ball (1d511+20), Starburst (10d10+342), Mana Bolt
(1d255+50), Plasma Bolt (8d7+83), Psycho-Spear (1d109+100)
Annoy : Blind, Teleport To
Defense : Invulnerability, Heal Self (365)
Summon : Angels
Attacks : Type Effects
Hit Hurt (7d10), Fire (7d10)
Hit Hurt (7d10), Fire (7d10)
Hit Hurt (7d10), Fire (7d10)
Hit Hurt (7d10), Fire (7d10)
Info : Reflection, Shining
Auras : Plasma (4d5)
Status : Unique
Exp : 56.2k at CL50
Drops : Up to 14 Good Objects
A creature of godly appearance, you dare not challenge Uriel's
supremacy. Those who stood against him before are but a memory,
cremated by his mastery of elemental fire.
=====================================================================
Name : Biketal of Fire (U)
Level : 73 Speed: +15
Rarity : 2 Alert: Ever Vigilant (500')
AC : 160 Type : Evil, Demon
HP : 7000
Resist : Electricity, Poison
Immune : Fire, Confusion, Sleep
Spells : 25.00%
Breathe : Fire (900), Poison (600), Plasma (250)
Offense : Fire Ball (1d511+20), Plasma Bolt (8d7+119)
Annoy : Confuse, Paralyze, Terrify
Defense : Anti-Magic, Dispel Magic, Heal Self (365)
Summon : Demons
Attacks : Type Effects
Hit Hurt (6d12), Fire (3d12)
Hit Hurt (6d12), Fire (3d12)
Touch Disease (20d4)
Crush Hurt (50d4)
Info : Shining, Regeneration
Status : Unique
Exp : 44.9k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Omarax the Eye Tyrant (e)
Level : 73 Speed: +20
Rarity : 4 Alert: Fairly Observant (300')
AC : 80 Type : Evil, Male
HP : 6500
Resist : Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Darkness Storm (10d10+342), Drain Mana (37), Mind Blast
(7d7), Acid Bolt (7d8+24), Fire Bolt (9d8+24), Frost Bolt
(6d8+24)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify, Slow
Summon : Kin
Attacks : Type Effects
Gaze Damage (2d6), Lower Experience (40d6)
Gaze Damage (2d6), Drain Charges
Gaze Damage (2d6), Reduce Intelligence
Gaze Drain Mana (7d10)
Status : Unique
Exp : 22.5k at CL50
A disembodied eye, floating in the air. His gaze seems to shred your
soul and his spells crush your will. He is ancient, his history steeped
in forgotten evils, his atrocities numerous and sickening.
=====================================================================
Name : Null the Living Void (.)
Level : 72 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 100 Type : Sanity Blasting, Evil, Nonliving
HP : 5000
Resist : Acid, Cold, Dark, Nether
Immune : Stunning, Confusion, Sleep
Spells : 20.00% Intelligent
Breathe : Nether (550)
Offense : Drain Mana (37), Brain Smash (12d12)
Annoy : Animate Dead, Terrify
Defense : Heal Self (360)
Summon : Undead, Mighty Undead
Attacks : Type Effects
Touch Damage (6d16), Reduce All Stats
Touch Vampiric (6d16)
Touch Damage (6d16), Drain Charges
Touch Drain Mana (6d16)
Info : Passes through Walls, Shrouded in Darkness, Regeneration,
Dungeon Guardian
Status : Unique
Exp : 45.0k at CL50
Drops : Up to 12 Good Objects
A black hole in the fabric of reality. It simply is not there.
=====================================================================
Name : Great Wyrm of Space-Time (D)
Level : 72 Speed: +20
Rarity : 6 Alert: Ignores Intruders (1000')
AC : 170 Type : Dragon
HP : 4600
Resist : Nexus, Time, Gravity
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Nexus (250), Time (150), Gravity (200), Inertia (250)
Annoy : Paralyze, Slow, Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink
Summon : Dragons
Attacks : Type Effects
Claw Hurt (5d12), Time (1d12,50%)
Claw Hurt (5d12), Nexus (1d12,50%)
Claw Hurt (5d12), Gravity (1d12,50%)
Bite Hurt (8d14), Cut (8d14,10%)
Info : Passes through Walls, Suitable for Riding
Exp : 42.9k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Great Wyrm of Balance (D)
Level : 72 Speed: +15
Rarity : 4 Alert: Ignores Intruders (400')
AC : 170 Type : Dragon
HP : 4900
Resist : Sound, Shards, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Sound (450), Shards (500), Chaos (600), Disenchantment (500)
Annoy : Blind, Confuse, Terrify
Summon : Dragons, Ancient Dragons
Attacks : Type Effects
Claw Hurt (5d12)
Claw Hurt (5d12)
Claw Hurt (5d12)
Bite Hurt (10d14), Cut (10d14,10%)
Info : Suitable for Riding
Exp : 42.9k at CL50
Drops : Up to 14 Good Objects
A massive dragon, it is thousands of years old and seeks to maintain
the Cosmic Balance. It sees you as an upstart troublemaker without the
wisdom to control your actions.
=====================================================================
Name : Huan, the Hound of Valinor (C)
Level : 72 Speed: +20 A Bit Erratic
Rarity : 5 Alert: Fairly Observant (800')
AC : 110 Type : Natural, Good, Male
HP : 7500
Resist : Fire, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Claw Hurt (7d10)
Claw Hurt (7d10)
Bite Hurt (5d10), Poison (2d10)
Bite Hurt (5d10), Poison (2d10)
Info : Suitable for Riding
Status : Unique
Exp : 41.5k at CL50
=====================================================================
Name : Vecna, the Emperor Lich (L)
Level : 72 Speed: +20
Rarity : 2 Alert: Overlooks (200')
AC : 85 Type : Evil, Undead, Male
HP : 5000
Resist : Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Nether Ball (10d10+193), Mana Storm (10d10+338), Brain Smash
(12d12), Mana Bolt (1d252+50), Psycho-Spear (1d144+150),
Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Blind, Confuse, Paralyze, Terrify, Teleport To,
Create Traps
Defense : Anti-Magic, Dispel Magic, Blink, Blink Away
Summon : Monsters, Undead, Kin
Attacks : Type Effects
Touch Unlife (2d12)
Touch Drain Charges, Unlife (2d12)
Touch Hurt (2d12), Reduce Dexterity, Unlife (2d12)
Touch Hurt (2d12), Reduce Dexterity, Unlife (2d12)
Info : Cold Blooded, Dungeon Guardian
Status : Unique
Exp : 41.5k at CL50
Drops : Up to 12 Good Objects
He is a highly cunning, extremely magical being, spoken of in legends.
This ancient shadow of death wilts any living thing it passes.
=====================================================================
Name : Izanami, Spirit of Yomi (p)
Level : 71 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Sanity Blasting, Evil, Undead, Female
HP : 7500
Resist : Acid, Cold, Poison, Nether
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Lightning Ball (1d106+8), Poison Ball (12d2), Darkness Storm
(10d10+334), Nether Ball (10d10+121), Mind Blast (7d7),
Acid Bolt (7d8+23), Nether Bolt (5d5+101), Cause Critical
Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify, Teleport
To, Create Traps
Defense : Teleport, Blink
Summon : Spiders, Undead, Mighty Undead
Attacks : Type Effects
Hit Poison (8d15)
Hit Unlife (8d15)
Touch Disease (8d8)
Touch Reduce All Stats
Info : Regeneration
Status : Unique
Exp : 49.8k at CL50
Drops : Up to 12 Good Objects
She was a beautiful spirit before, but she is a terrible spirit of the
hell now. Fear its anger!
=====================================================================
Name : Caine, the Conspirator (p)
Level : 71 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Thief, Male
HP : 5600
Resist : Acid, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Mind Blast (7d7), Acid Bolt (7d8+23), Nether Bolt (5d5+101),
Water Bolt (10d10+71), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Confuse, Create Darkness, Terrify, Teleport To,
Create Traps
Defense : Teleport
Summon : Demons, Undead, Dragons
Attacks : Type Effects
Hit Hurt (9d15)
Hit Hurt (9d15)
Insult Steal Item
Insult Steal Gold
Info : Regeneration
Status : Unique
Exp : 49.8k at CL50
Drops : Up to 12 Good Objects
Caine is perhaps the least reliable Amberite, always ready to ignore
his pacts and promises when it suits him. "...the swarthy, dark-eyed
countenance of Caine, dressed all in satin that was black and green,
wearing a dark three-cornered hat set at a rakish angle, and a green
plume of feathers trailing down in the back. He was standing in the
profile, one arm akimbo, and toes of his boots curled upwards, and he
wore an emerald-studded dagger at his belt... He was dark."
=====================================================================
Name : Banor=Rupart (p)
Level : 71 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (1000')
AC : 170 Type : Evil, Human, Male
HP : 7000
Resist : Electricity, Fire, Cold, Nether, Nexus
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Offense : Darkness Storm (10d10+334), Nether Ball (10d10+192), Invoke
Logrus (10d10+142), Brain Smash (12d12), Mana Bolt
(1d248+50), Psycho-Spear (1d142+150)
Annoy : Blind, Confuse
Defense : Heal Self (355), Teleport, Blink, Something Weird
Summon : Monsters, Demons, Kin
Attacks : Type Effects
Hit Hurt (13d13), Blind
Hit Hurt (13d13), Confusion
Hit Hurt (13d13)
Hit Hurt (13d13)
Info : Reflection, Regeneration
Status : Unique
Exp : 49.2k at CL50
Drops : Up to 16 Good Objects
=====================================================================
Name : Black reaver (L)
Level : 71 Speed: +20
Rarity : 3 Alert: Overlooks (200')
AC : 170 Type : Evil, Undead
HP : 3500
Resist : Dark, Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Spells : 25.00% Intelligent
Offense : Nether Ball (10d10+192), Mana Storm (10d10+334), Drain Mana
(36), Brain Smash (12d12), Cause Critical Wounds (10d15),
Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Paralyze, Teleport To
Summon : Undead
Attacks : Type Effects
Hit Hurt (9d8), Disenchantment
Hit Hurt (9d8), Disenchantment
Hit Hurt (6d6), Reduce Strength (70%), Unlife (6d6)
Hit Hurt (6d6), Reduce Strength (70%), Unlife (6d6)
Info : Destroys Walls, Cold Blooded
Exp : 47.8k at CL50
Drops : Up to 6 Good Objects
A humanoid form, black as night, advancing steadily and unstoppably.
Flee!
=====================================================================
Name : Rupart the General (p)
Level : 71 Speed: +20
Rarity : 255 Alert: Ever Vigilant (1000')
AC : 170 Type : Evil, Human, Male
HP : 3500
Resist : Electricity, Fire, Cold, Nether, Nexus
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d248+50), Psycho-Spear
(1d142+150)
Annoy : Blind, Confuse, Teleport To
Defense : Heal Self (355), Something Weird
Attacks : Type Effects
Hit Hurt (13d13)
Hit Hurt (13d13)
Hit Hurt (13d13)
Hit Hurt (13d13)
Info : Reflection, Regeneration
Status : Unique
Exp : 24.6k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Banor the Prince Regent (p)
Level : 71 Speed: +20
Rarity : 255 Alert: Ever Vigilant (1000')
AC : 140 Type : Evil, Human, Male
HP : 3500
Resist : Electricity, Fire, Cold, Nether, Nexus
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Offense : Darkness Storm (10d10+334), Nether Ball (10d10+192), Invoke
Logrus (10d10+142), Brain Smash (12d12), Mana Bolt
(1d248+50), Psycho-Spear (1d142+150)
Annoy : Blind, Confuse
Defense : Heal Self (355), Teleport, Blink, Something Weird
Summon : Monsters, Demons, Kin
Attacks : Type Effects
Hit Hurt (10d10), Blind
Hit Hurt (10d10), Confusion
Touch Drain Mana (4d10)
Touch Drain Charges
Info : Reflection, Regeneration
Status : Unique
Exp : 24.6k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Master quylthulg (Q)
Level : 71 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 2000
Resist : Teleportation
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Summon : Monsters, Undead, Dragons, Mighty Undead, Ancient Dragons
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 16.4k at CL50
A pulsating mound of flesh, shining with silver pulses of throbbing
light.
=====================================================================
Name : Greater demonic quylthulg (Q)
Level : 71 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 1500
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Defense : Teleport, Blink, Blink Away
Summon : Foul Demons
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 14.3k at CL50
A massive pile of pulsing flesh that glows with an inner hellish fire.
You suddenly feel very uncertain.
=====================================================================
Name : Greater rotting quylthulg (Q)
Level : 71 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 1500
Resist : Teleportation
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Annoy : Teleport To
Defense : Blink, Blink Away
Summon : Mighty Undead
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 14.3k at CL50
A massive pile of rotting flesh. A disgusting stench fills the air as
it throbs and writhes.
=====================================================================
Name : Greater draconic quylthulg (Q)
Level : 71 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 1500
Resist : Teleportation
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Annoy : Teleport To
Defense : Blink, Blink Away
Summon : Ancient Dragons
Attacks : None
Info : Shining, Invisible, Shielded from Telepathy
Exp : 14.3k at CL50
A massive mound of scaled flesh, throbbing and pulsating with
multi-hued light.
=====================================================================
Name : The Norsa (H)
Level : 70 Speed: +20
Rarity : 4 Alert: Overlooks (200')
AC : 125 Type : Sanity Blasting, Evil
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 35.00%
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison
(600)
Annoy : Blind, Confuse, Terrify
Summon : Monsters, Ancient Dragons
Attacks : Type Effects
Crush Hurt (5d12), Acid (3d12)
Crush Hurt (5d12), Fire (3d12)
Crush Hurt (5d12), Lightning (3d12)
Crush Hurt (7d14), Poison (3d14)
Info : Suitable for Riding
Auras : Fire, Cold, Electricity
Status : Unique
Exp : 63.9k at CL50
Drops : Up to 18 Exceptional Objects
An elephantine horror with five trunks, each capable of breathing
destructive blasts of elements. It is said that it is better to face
the fury of a thousand raging lions than the Norsa!
=====================================================================
Name : Flying Spaghetti Monster (,)
Level : 70 Speed: +15 A Bit Erratic
Rarity : 3 Alert: Unseeing (400')
AC : 111 Type : Good, Nonliving
HP : 10101
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos
Immune : Stunning, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Confusion (400), Nexus (250)
Offense : Invoke Logrus (10d10+70), Whirlpool (1d70+50), Brain Smash
(12d12)
Annoy : Confuse, Paralyze, Slow, Teleport To
Defense : Teleport, Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (10d10)
Info : Passes through Walls
Status : Unique
Exp : 61.5k at CL50
Drops : 1 or 2 Exceptional Objects
"I think we can all look forward to the time when these three theories
are given equal time in our science classrooms across the country, and
eventually the world; One third time for Intelligent Design, one third
time for Flying Spaghetti Monsterism, and one third time for logical
conjecture based on overwhelming observable evidence." (Bobby
Henderson)
=====================================================================
Name : Tiamat, Celestial Dragon of Evil (D)
Level : 70 Speed: +20
Rarity : 4 Alert: Overlooks (200')
AC : 125 Type : Evil, Dragon, Female
HP : 10000
Resist : Acid, Electricity, Cold, Poison
Immune : Fire, Confusion, Sleep
Spells : 35.00%
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison
(600)
Annoy : Blind, Confuse, Terrify
Summon : Ancient Dragons
Attacks : Type Effects
Claw Hurt (8d12)
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (10d14), Cut (10d14,10%)
Info : Shining, Suitable for Riding, Dungeon Guardian
Auras : Fear, Fire, Cold, Electricity
Status : Unique
Exp : 60.6k at CL50
Drops : Up to 18 Exceptional Objects
Usually found guarding the first plane of Hell, Tiamat is a formidable
opponent, her five heads breathing death to all who stand against her.
=====================================================================
Name : Rhan-Tegoth (S)
Level : 70 Speed: +20
Rarity : 4 Alert: Overlooks (200')
AC : 125 Type : Sanity Blasting, Evil
HP : 9000
Resist : Acid, Electricity, Poison, Water
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Acid (900), Confusion (400)
Offense : Mind Blast (7d7)
Annoy : Confuse, Terrify
Summon : Demons, Undead, Kin
Attacks : Type Effects
Claw Hurt (8d12)
Crush Hurt (8d12), Reduce Strength
Claw Hurt (8d12)
Crush Hurt (3d12), Acid (2d12)
Auras : Fire, Electricity
Status : Unique
Exp : 50.5k at CL50
Drops : Up to 18 Good Objects
"An almost globular torso, with six long, sinuous limbs terminating in
crab-like claws. From the upper end a subsidiary globe bulged forward
bubble-like; its triangle of three staring, fishy eyes, its foot-long
and evidently flexible proboscis, and a distended lateral system
analogous to gills, suggested that it was a head."
=====================================================================
Name : Iketa, the Brave (p)
Level : 70 Speed: +20
Rarity : 2 Alert: Ever Vigilant (500')
AC : 170 Type : Evil, Good, Human, Male
HP : 5000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether,
Disenchantment, Water
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Acid Ball (1d210+15), Lightning Ball (1d105+8), Fire Ball
(1d245+10), Frost Ball (1d105+10), Whirlpool (1d70+50),
Mana Bolt (1d245+50), Plasma Bolt (8d7+80), Ice Bolt
(6d8+70), Water Bolt (10d10+70), Psycho-Spear (1d105+100),
Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse
Defense : Teleport
Summon : Monsters
Attacks : Type Effects
Hit Hurt (12d12), Hurt (12d12,20%)
Hit Hurt (12d12), Hurt (12d12,20%)
Hit Hurt (10d8), Disenchantment
Touch Drain Charges
Info : Regeneration
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 10 Good Objects
=====================================================================
Name : Death Scythe (/)
Level : 70 Speed: +40
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 150 Type : Evil, Nonliving
HP : 2500
Resist : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Slash Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
Slash Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
Slash Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
Slash Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
Info : Cold Blooded
Exp : 13.5k at CL50
The deadliest weapon: You've heard of these before! Few are brave
enough to wield one, and many a great adventurer has been betrayed at a
critical moment. Yet, this one seems a bit different ...
=====================================================================
Name : Bouncing mine (.)
Level : 70 Speed: +10, Stationary
Rarity : 6 Alert: Fairly Observant (500')
AC : 10 Type : Nonliving
HP : 600
Resist : Acid, Poison, Chaos
Spells : 20.00%
Breathe : Poison (102), Nexus (198), Chaos (102)
Offense : Rocket (100), Shoot (15d10)
Defense : Blink
Attacks : Type Effects
Explode Shards (15d5)
Exp : 2.69k at CL50
It was left here to be used against intruders.
=====================================================================
Name : Disintegrate spider (S)
Level : 70 Speed: +15
Rarity : 5 Alert: Ever Vigilant (150')
AC : 50 Type : Natural
HP : 30d20
Spells : 20.00%
Defense : Disintegration Jump (70)
Attacks : Type Effects
Bite Disintegration (4d8)
Bite Disintegration (4d8)
Info : Weird Mind
Auras : Disintegration (3d3)
Exp : 1.35k at CL50
A large spider that seems capable of destroying the world around it,
even you!
=====================================================================
Name : Takemikazuchi, the Thunder (p)
Level : 69 Speed: +20
Rarity : 3 Alert: Fairly Observant (1000')
AC : 150 Type : Male
HP : 6000
Resist : Electricity, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 20.00% Intelligent
Breathe : Lightning (900), Mana (250)
Offense : Lightning Ball (1d103+8), Lightning Bolt (4d8+23), Mana Bolt
(1d241+50)
Annoy : Blind, Confuse, Terrify
Defense : Teleport
Attacks : Type Effects
Hit Fire (10d10)
Kick Lightning (10d10)
Slash Fire (50d1)
Slash Lightning (50d1)
Info : Regeneration
Auras : Electricity
Status : Unique
Exp : 47.8k at CL50
Drops : Up to 12 Good Objects
He is the spirit of a thunder or swords. He is very brave and
dauntless.
=====================================================================
Name : Julian, Master of Arden Forest (p)
Level : 69 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Male
HP : 5500
Resist : Electricity, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Lightning Bolt (4d8+23), Water Bolt (10d10+69), Shoot (10d15)
Annoy : Create Darkness, Terrify, Shriek, Teleport To, Create Traps
Defense : Teleport
Summon : Ants, Spiders, Hounds, Hydras
Attacks : Type Effects
Hit Hurt (9d15)
Hit Hurt (9d15)
Hit Hurt (1d30), Reduce Constitution
Info : Regeneration
Status : Unique
Exp : 47.8k at CL50
Drops : Up to 12 Good Objects
Julian is at home in wild woodlands. He enjoys hunting a challenging
prey: you. "Julian, dark hair hanging long, blue eyes containing
neither passion nor compassion. He was dressed completely in scaled
white armor, not silver or metallic-colored, but looking as if it had
been enameled."
=====================================================================
Name : Steam-Powered Mechanical Dragon (g)
Level : 69 Speed: +15
Rarity : 7 Alert: Very Inattentive (800')
AC : 120 Type : Nonliving, Dragon
HP : 8400
Resist : Acid, Electricity, Fire, Cold, Light, Dark, Nether, Nexus,
Sound, Shards, Chaos, Disenchantment, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 16.00%
Breathe : Fire (900)
Offense : Whirlpool (1d69+50)
Attacks : Type Effects
Claw Hurt (10d10)
Claw Hurt (10d10)
Bite Hurt (13d13), Cut (3d13)
Info : Destroys Walls, Cold Blooded, Shielded from Telepathy,
Suitable for Riding
Exp : 31.8k at CL50
Drops : Up to 20 Good Objects or Treasures
Before you stands a huge automated guardian of the depths made to look
like a dragon. It idly bites a large chunk of the wall, the better to
power its hellish furnace; you can feel the heat from here. You
consider your options...
=====================================================================
Name : Gelugon (U)
Level : 69 Speed: +20
Rarity : 3 Alert: Unseeing (200')
AC : 120 Type : Evil, Demon
HP : 4500
Resist : Poison
Immune : Cold, Confusion, Sleep
Spells : 16.00%
Breathe : Frost (900), Shards (500)
Offense : Frost Ball (1d103+10), Ice Bolt (6d8+69)
Annoy : Paralyze, Terrify, Slow
Summon : Demons, Kin
Attacks : Type Effects
Claw Frost (6d10)
Claw Frost (6d10)
Bite Frost (9d9)
Hit Paralyze (8d8)
Info : Regeneration
Exp : 18.6k at CL50
Drops : Up to 4 Good Objects
This demon from the ice planes is a truly terrifying sight. It has an
extremely large, insect-like body towering a full twelve feet tall,
with great claws on its hands and pincers on its mouth, and its head
bulges with great multi-faceted eyes. Its tail is covered with
razor-sharp spikes.
=====================================================================
Name : Old sorcerer (p)
Level : 69 Speed: +20
Rarity : 3 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 1300
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Fire Ball (1d241+10), Frost Ball (1d103+10), Stinking Cloud
(12d2), Whirlpool (1d69+50), Acid Bolt (7d8+23), Mana Bolt
(1d241+50), Water Bolt (10d10+69), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Teleport To, Create Traps
Defense : Blink, Blink Away
Summon : Monsters, Undead, Dragons, Mighty Undead, Ancient Dragons
Attacks : Type Effects
Hit Hurt (6d8)
Hit Hurt (6d8)
Hit Hurt (6d8)
Touch Drain Mana (6d8)
Exp : 13.3k at CL50
Drops : Up to 8 Good Objects
A human figure in robes, he moves with magically improved speed, and
his hands are a blur with spell casting. You stagger at the mighty
sound of his spells as they echo hollowly through the dungeon.
=====================================================================
Name : Omoikane, Spirit of Wisdom (p)
Level : 68 Speed: +20
Rarity : 3 Alert: Fairly Observant (1000')
AC : 100 Type : Male
HP : 4800
Resist : Electricity, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Invoke Logrus (10d10+68), Whirlpool (1d68+50), Drain Mana
(35), Brain Smash (12d12), Mana Bolt (1d238+50), Cause
Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Terrify
Defense : Heal Self (340), Teleport, Teleport Away, Blink
Summon : Ants, Spiders, Hounds, Kin
Attacks : Type Effects
Hit Reduce Intelligence (8d15)
Hit Reduce Wisdom (8d15)
Touch Reduce Charisma
Touch Reduce Constitution
Info : Regeneration
Status : Unique
Exp : 45.8k at CL50
Drops : Up to 12 Good Objects
He is the smartest spirit of the Takamagahara. His knowledge is wider
than the land, his intellects are higher than mountains, and his
consideration is deeper than seas.
=====================================================================
Name : Tselakus, the Dreadlord (G)
Level : 68 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 150 Type : Evil, Undead, Male
HP : 6500
Resist : Nether
Immune : Cold, Poison, Fear, Confusion, Sleep
Spells : 33.00%
Offense : Darkness Storm (10d10+322), Nether Ball (10d10+118)
Annoy : Blind, Confuse, Paralyze
Summon : Mighty Undead, Amberites, Kin
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Hit Hurt (4d6), Reduce Strength, Unlife (4d6)
Hit Hurt (4d6), Reduce Strength, Unlife (4d6)
Info : Passes through Walls, Invisible, Cold Blooded
Auras : Fear, Darkness (3d4)
Status : Unique
Exp : 45.8k at CL50
Drops : Up to 14 Good Objects
This huge affront to existence twists and tears at the fabric of space.
Darkness itself recoils from the touch of Tselakus as he leaves a trail
of death and destruction. Mighty claws rend reality as he annihilates
all in his path to your soul!
=====================================================================
Name : Fiona the Sorceress (p)
Level : 68 Speed: +20
Rarity : 1 Alert: Overlooks (1000')
AC : 100 Type : Evil, Amberite, Human, Female
HP : 4851
Resist : Electricity, Poison, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Stinking Cloud (12d2), Psycho-Spear (1d102+100), Cause Mortal
Wounds (15d15)
Annoy : Blind, Confuse, Terrify, Teleport To, Create Traps
Defense : Teleport, Teleport Away, Blink, Blink Away
Summon : Monsters, Demons
Attacks : Type Effects
Hit Hurt (6d15), Poison (2d15)
Hit Hurt (6d15), Poison (2d15)
Touch Reduce Charisma
Touch Reduce Constitution
Info : Regeneration
Status : Unique
Exp : 45.8k at CL50
Drops : Up to 12 Good Objects
She is beautiful and deadly. "...I have always been very fond of Fiona.
She is certainly the loveliest, most civilized of (all Amberites)."
=====================================================================
Name : Great Wyrm of Many Colours (D)
Level : 68 Speed: +15
Rarity : 4 Alert: Ignores Intruders (400')
AC : 170 Type : Evil, Dragon
HP : 5200
Resist : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison
(600)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (6d12)
Claw Hurt (6d12)
Claw Hurt (6d12)
Bite Hurt (10d14), Cut (10d14,10%)
Info : Shining, Suitable for Riding
Auras : Fire, Cold, Electricity
Exp : 40.5k at CL50
Drops : Up to 14 Good Objects
A huge dragon whose scales shimmer in myriad hues.
=====================================================================
Name : Glaaki (l)
Level : 67 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 150 Type : Sanity Blasting, Evil, Demon
HP : 5148
Resist : Acid, Cold, Poison, Nexus, Water
Immune : Stunning, Confusion, Sleep
Spells : 20.00% Intelligent
Breathe : Poison (600)
Offense : Whirlpool (1d67+50), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Terrify
Summon : Hydras, Demons, Dragons
Attacks : Type Effects
Sting Hurt (20d1)
Sting Disease (20d1)
Crush Hurt (3d20)
Info : Regeneration
Status : Unique
Exp : 46.4k at CL50
Drops : Up to 18 Good Objects
"From an oval body protruded countless thin, pointed spines of
multi-colored metal; at the more rounded end of the oval a circular,
thick-lipped mouth formed the center of a spongy face, from which rose
three yellow eyes on thin stalks. Around the underside of the body were
many white pyramids, presumably used for locomotion. The diameter of
the body must have been at least ten feet at its least wide..."
=====================================================================
Name : Hypnos, Lord of Sleep (P)
Level : 67 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 150 Type : Evil, Male
HP : 5049
Resist : Acid, Fire, Cold, Poison, Nexus, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 30.00% Intelligent
Breathe : Nexus (250), Chaos (600), Inertia (250)
Offense : Radiation Ball (10d6+67), Drain Mana (34), Mind Blast (7d7),
Brain Smash (12d12)
Annoy : Blind, Confuse, Paralyze, Slow, Teleport Level, Teleport To
Defense : Heal Self (335), Teleport, Teleport Away
Summon : Nightmares
Attacks : Type Effects
Touch Damage (2d25), Reduce All Stats
Gaze Damage (1d20), Paralyze
Gaze Damage (1d20), Terrify
Gaze Damage (1d20), Blind
Status : Unique
Exp : 46.4k at CL50
Drops : Up to 18 Good Objects
"Young with the youth that is outside time, and with a beauteous
bearded face, curved, smiling lips, Olympian brow; and dense locks
waving and poppy-crowned."
=====================================================================
Name : Okuninushi, the Conqueror (p)
Level : 67 Speed: +20
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 100 Type : Male
HP : 5500
Resist : Electricity, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Lightning Ball (1d100+8), Fire Ball (1d234+10), Whirlpool
(1d67+50), Fire Bolt (9d8+22)
Annoy : Blind, Confuse, Terrify, Teleport To, Create Traps
Defense : Teleport, Teleport Away
Summon : Monsters
Attacks : Type Effects
Hit Hurt (8d12)
Hit Hurt (8d12)
Hit Terrify (8d12)
Info : Regeneration
Status : Unique
Exp : 45.1k at CL50
Drops : Up to 12 Good Objects
He obtained the country Ashihara defeating the brothers. He and his
wife cheated Susanoo to get his power.
=====================================================================
Name : Bleys, Master of Manipulation (p)
Level : 67 Speed: +20
Rarity : 1 Alert: Overlooks (1000')
AC : 100 Type : Evil, Amberite, Human, Thief, Male
HP : 5000
Resist : Electricity, Fire
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Fire Ball (1d234+10), Frost Ball (1d100+10), Mind Blast (7d7)
Annoy : Blind, Confuse, Terrify, Teleport Level, Teleport To, Create
Traps
Defense : Teleport, Teleport Away, Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (8d15)
Hit Hurt (8d15)
Touch Steal Item
Info : Regeneration
Status : Unique
Exp : 45.1k at CL50
Drops : Up to 12 Good Objects
This cunning Amberite is the master of subtle ploys. "...a fiery
bearded, flame-crowned man, dressed all in red and orange, mainly of
silk stuff, and he held a sword in his right hand and a glass of wine
in his left, and the devil himself danced behind his eyes... His chin
was light, but the beard covered it. His sword was inlaid with an
elaborate filigree of a golden color. He wore two huge rings on his
right hand and one on his left: an emerald, a ruby, and a sapphire,
respectively."
=====================================================================
Name : Invisible Pink Unicorn (q)
Level : 67 Speed: +30
Rarity : 3 Alert: Vigilant (770')
AC : 123 Type : Evil, Good, Nonliving, Female
HP : 5963
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Chaos
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify, Shriek
Defense : Heal Self (335), Blink
Attacks : Type Effects
Kick Hurt (11d11), Confusion
Kick Hurt (12d12), Confusion
Butt Hurt (9d9)
Bite Hurt (10d10), Disenchantment
Info : Invisible, Regeneration, Suitable for Riding
Status : Unique
Exp : 44.5k at CL50
Drops : Up to 4 Exceptional Objects
"Invisible Pink Unicorns are beings of great spiritual power. We know
this because they are capable of being invisible and pink at the same
time. Like all religions, the Faith of the Invisible Pink Unicorns is
based upon both logic and faith. We have faith that they are pink; we
logically know that they are invisible because we can't see them."
(Steve Eley)
=====================================================================
Name : Jisisl of Ice (U)
Level : 67 Speed: +15
Rarity : 2 Alert: Overlooks (800')
AC : 120 Type : Demon
HP : 6000
Resist : Electricity, Poison
Immune : Cold, Confusion, Sleep
Spells : 25.00%
Breathe : Frost (900), Poison (600)
Offense : Frost Ball (1d200+20), Ice Bolt (6d8+100)
Annoy : Confuse, Paralyze, Terrify
Defense : Anti-Magic, Dispel Magic
Summon : Demons
Attacks : Type Effects
Hit Hurt (6d12), Frost (3d12)
Hit Hurt (6d12), Frost (3d12)
Touch Disease (20d4)
Crush Hurt (40d4)
Info : Regeneration
Status : Unique
Exp : 38.7k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Great Wyrm of Law (D)
Level : 67 Speed: +15
Rarity : 2 Alert: Ignores Intruders (400')
AC : 170 Type : Good, Dragon
HP : 4500
Resist : Sound, Shards
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Sound (450), Shards (500)
Annoy : Blind, Confuse, Terrify
Summon : Dragons
Attacks : Type Effects
Claw Hurt (5d12)
Claw Hurt (5d12)
Claw Hurt (5d12)
Bite Hurt (8d14), Sound (1d14), Shards (1d14), Cut
(8d14,10%)
Info : Suitable for Riding
Exp : 32.2k at CL50
Drops : Up to 12 Good Objects
A massive dragon of powerful intellect. It seeks to dominate the
universe and despises all other life. It sees all who do not obey it as
mere insects to be crushed underfoot.
=====================================================================
Name : Great Wyrm of Chaos (D)
Level : 67 Speed: +15
Rarity : 2 Alert: Fairly Unseeing (400')
AC : 170 Type : Evil, Dragon
HP : 4500
Resist : Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Chaos (600), Disenchantment (500)
Annoy : Blind, Confuse, Terrify
Summon : Dragons
Attacks : Type Effects
Claw Hurt (5d12)
Claw Hurt (5d12)
Claw Hurt (5d12)
Bite Hurt (8d14), Chaos (1d14), Disenchantment (1d14), Cut
(8d14,50%)
Info : Suitable for Riding
Exp : 32.2k at CL50
Drops : Up to 12 Good Objects
A massive dragon of changing form. As you watch, it appears first fair
and then foul. Its body is twisted by chaotic forces as it strives to
stay real. Its very existence distorts the universe around it.
=====================================================================
Name : Shambler (E)
Level : 67 Speed: +20
Rarity : 4 Alert: Overlooks (400')
AC : 150 Type : Evil
HP : 5000
Resist : Teleportation
Immune : Confusion, Sleep
Spells : 25.00%
Breathe : Lightning (900)
Attacks : Type Effects
Claw Hurt (3d12)
Claw Hurt (3d12)
Crush Hurt (8d12)
Crush Hurt (8d12)
Exp : 29.0k at CL50
Drops : 1 or 2 Good Objects
This elemental creature is power incarnate; it looks like a huge polar
bear with a huge gaping maw instead of a head.
=====================================================================
Name : Dio Brando (V)
Level : 66 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 166 Type : Evil, Undead, Male
HP : 5000
Resist : Dark, Nether, Time
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 25.00% Intelligent
Annoy : Terrify, Teleport To, Stop Time
Summon : Kin
Attacks : Type Effects
Claw Vampiric (5d10), Unlife (5d10)
Claw Vampiric (5d10), Unlife (5d10)
Spit Damage (5d10), Blind
Hit Hurt (10d10), Reduce Constitution
Info : Reflection, Cold Blooded, Regeneration
Auras : Cold
Status : Unique
Exp : 42.3k at CL50
Drops : 1 or 2 Exceptional Objects
=====================================================================
Name : Ultimate beholder (e)
Level : 66 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 80 Type : Evil, Female
HP : 4000
Resist : Poison, Teleportation
Immune : Confusion, Sleep
Spells : 35.00% Intelligent
Offense : Darkness Storm (10d10+314), Mind Blast (7d7), Mana Bolt
(1d231+50), Gaze ()
Annoy : Create Darkness
Defense : Anti-Magic, Dispel Magic
Summon : Kin
Attacks : Type Effects
Gaze Brain Smash (5d5), Drain Mana (8d8), Confusion, Lower
Experience (40d6)
Gaze Brain Smash (5d5), Terrify, Paralyze
Gaze Brain Smash (5d5), Drain Charges, Amnesia (25%),
Reduce Intelligence
Exp : 22.8k at CL50
A disembodied eye, surrounded by twelve smaller eyes on stalks. This is
a beholder hive-mother, far more powerful than normal beholders.
=====================================================================
Name : The Nightmare Dragon (D)
Level : 66 Speed: +20
Rarity : 3 Alert: Unseeing (250')
AC : 130 Type : Evil, Dragon
HP : 4000
Resist : Acid, Electricity, Fire, Cold, Dark, Nether, Chaos
Immune : Confusion, Sleep
Spells : 12.00%
Breathe : Confusion (400), Nether (550), Chaos (600), Inertia (250)
Offense : Darkness Storm (10d10+314), Brain Smash (12d12)
Annoy : Confuse, Terrify
Summon : Special
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Wail Confusion (4d9), Terrify
Bite Hurt (5d12), Chaos (2d12), Nether (2d12), Cut
(5d12,10%)
Info : Passes through Walls, Reflection, Regeneration, Suitable for
Riding
Auras : Fear
Status : Unique
Exp : 10.2k at CL50
Drops : Up to 12 Exceptional Objects
You try and convince yourself that it doesn't exist
=====================================================================
Name : Layzark, the Emperor (p)
Level : 65 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 140 Type : Evil, Human, Female
HP : 5500
Resist : Electricity, Fire, Cold, Nether, Nexus, Time
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Darkness Storm (10d10+310), Nether Ball (10d10+180), Invoke
Logrus (10d10+130), Brain Smash (12d12), Mana Bolt
(1d227+50), Psycho-Spear (1d130+150)
Annoy : Blind, Confuse
Defense : Haste Self, Heal Self (325), Teleport, Blink, Blink Away
Summon : Monsters, Demons, Kin
Attacks : Type Effects
Hit Hurt (8d8), Blind
Hit Confusion (8d8)
Touch Drain Charges
Touch Drain Charges
Info : Reflection, Regeneration, Dungeon Guardian
Status : Unique
Exp : 40.0k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Locke, the Superman (p)
Level : 65 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 170 Type : Good, Human, Male
HP : 6000
Resist : Electricity, Fire, Cold, Nether, Time
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d227+50), Psycho-Spear
(1d130+150)
Annoy : Blind, Confuse, Paralyze, Teleport To
Defense : Haste Self, Heal Self (325), Teleport, Blink
Attacks : Type Effects
Hit Hurt (14d14)
Hit Hurt (14d14)
Hit Hurt (14d14)
Hit Hurt (14d14)
Info : Reflection, Regeneration
Status : Unique
Exp : 40.0k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Bronze golem (g)
Level : 65 Speed: +10
Rarity : 3 Alert: Overlooks (250')
AC : 170 Type : Nonliving
HP : 5500
Resist : Acid, Electricity, Cold, Light, Teleportation
Immune : Fire, Poison, Fear, Stunning, Confusion, Sleep
Spells : 33.00%
Breathe : Fire (900)
Offense : Lightning Ball (1d97+8), Fire Ball (1d227+10), Plasma Bolt
(8d7+75)
Annoy : Teleport To
Summon : Demons
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Hit Hurt (10d10)
Hit Hurt (10d10)
Info : Reflection, Cold Blooded, Shielded from Telepathy
Exp : 32.5k at CL50
A gigantic four-armed animated bronze statue, glowing with great heat.
=====================================================================
Name : Grand Fearlord (p)
Level : 65 to 127 Speed: +25
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 120 Type : Human
HP : 50d100
Immune : Fear
Spells : 30.00% Intelligent
Annoy : Terrify, Teleport To
Summon : Nightmares
Attacks : Type Effects
Hit Hurt (8d10), Terrify
Hit Hurt (8d10), Terrify
Hit Hurt (8d10), Reduce Charisma
Hit Hurt (8d10), Reduce Charisma
Auras : Fear
Exp : 31.3k at CL50
Drops : Up to 14 Good Objects
A human, covered in bone armor and decorated with the shriveled,
preserved eyeballs of foes defeated. The sight of him strikes terror
into your soul.
=====================================================================
Name : Bone golem (g)
Level : 65 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 170 Type : Evil, Undead, Nonliving
HP : 4500
Resist : Electricity, Fire, Cold, Poison, Teleportation
Immune : Fear, Stunning, Confusion, Sleep
Spells : 33.00%
Offense : Nether Ball (10d10+115), Drain Mana (33), Brain Smash
(12d12), Cause Mortal Wounds (15d15)
Annoy : Teleport To
Summon : Mighty Undead
Attacks : Type Effects
Hit Disenchantment (8d8)
Hit Disenchantment (8d8)
Hit Reduce Strength (6d6)
Hit Reduce Strength (6d6)
Info : Cold Blooded, Shielded from Telepathy
Exp : 28.8k at CL50
A skeletal form, black as night, constructed from the bones of its
previous victims.
=====================================================================
Name : Jabberwock (H)
Level : 65 Speed: +20
Rarity : 4 Alert: Ignores Intruders (350')
AC : 125 Type : Natural, Evil
HP : 3200
Resist : Chaos, Teleportation
Spells : 20.00%
Breathe : Chaos (544)
Offense : Cause Mortal Wounds (15d15)
Attacks : Type Effects
Claw Hurt (10d10)
Claw Hurt (10d10)
Bite Hurt (10d10)
Bite Hurt (10d10)
Info : Suitable for Riding
Exp : 23.8k at CL50
Drops : 1 or 2 Objects
"Beware the Jabberwock, my son! The jaws that bite, the claws that
catch!"
=====================================================================
Name : Clone of Locke the Superman (p)
Level : 65 Speed: +20
Rarity : 30 Alert: Fairly Unseeing (1000')
AC : 130 Type : Human, Male
HP : 3000
Resist : Electricity, Fire, Cold, Nether, Teleportation
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d227+50), Psycho-Spear
(1d130+150)
Annoy : Blind, Confuse, Paralyze, Teleport To
Defense : Haste Self, Heal Self (325)
Attacks : Type Effects
Hit Hurt (14d14)
Hit Hurt (14d14)
Hit Hurt (14d14)
Hit Hurt (14d14)
Info : Reflection, Regeneration
Exp : 22.5k at CL50
Drops : Up to 4 Good Objects
=====================================================================
Name : Osyluth (U)
Level : 65 Speed: +20
Rarity : 3 Alert: Unseeing (200')
AC : 145 Type : Evil, Nonliving, Demon
HP : 4000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Lightning Ball (1d97+8), Frost Ball (1d97+10), Ice Bolt
(6d8+65)
Annoy : Terrify
Summon : Demons, Kin
Attacks : Type Effects
Hit Reduce Charisma (8d8)
Hit Reduce Charisma (8d8)
Bite Poison (10d10)
Sting Reduce Strength (9d9)
Info : Invisible
Exp : 16.3k at CL50
Drops : Up to 4 Good Objects
It is a demon made almost entirely out of bones. It is humanoid, but
with a large tail similar to that of a giant scorpion, and emits a foul
smell of decay and rot. They are despised even in the hells.
=====================================================================
Name : Skull druj (s)
Level : 65 Speed: +20, Stationary
Rarity : 4 Alert: Fairly Observant (200')
AC : 120 Type : Evil, Undead
HP : 1400
Resist : Fire, Cold, Nether, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Whirlpool (1d65+50), Mind Blast (7d7), Brain Smash (12d12),
Nether Bolt (5d5+95), Plasma Bolt (8d7+75), Cause Mortal
Wounds (15d15)
Annoy : Slow, Create Traps
Summon : Undead
Attacks : Type Effects
Bite Hurt (4d4), Lower Experience (80d6)
Bite Hurt (4d4), Paralyze
Bite Hurt (4d4), Reduce Intelligence
Bite Hurt (4d4), Reduce Wisdom
Info : Shining, Cold Blooded
Exp : 15.6k at CL50
A glowing skull possessed by sorcerous power. It need not move, but
merely blast you with mighty magic.
=====================================================================
Name : Chaos hound (Z)
Level : 65 Speed: +10
Rarity : 3 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d30
Resist : Chaos
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Chaos (158)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Exp : 3.75k at CL50
A constantly changing canine form, this hound rushes towards you as if
expecting mayhem and chaos ahead. It appears to have an almost kamikaze
relish for combat. You suspect all may not be as it seems.
=====================================================================
Name : Disintegrate vortex (v)
Level : 65 Speed: +30 Extremely Erratic
Rarity : 8 Alert: Ever Vigilant (1000')
AC : 80 Type : Nonliving
HP : 32d20
Immune : Fear, Stunning, Confusion, Sleep
Spells : 16.00%
Breathe : Disintegration (57)
Attacks : None
Info : Destroys Walls, Shielded from Telepathy
Exp : 1.25k at CL50
=====================================================================
Name : Behemoth (H)
Level : 64 Speed: +15
Rarity : 3 Alert: Unseeing (250')
AC : 180 Type : Natural
HP : 5000
Resist : Acid, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 11.00%
Breathe : Fire (900)
Attacks : Type Effects
Bite Hurt (4d8), Fire (4d8)
Bite Hurt (4d8), Fire (4d8)
Crush Hurt (5d15), Hurt (5d15,20%)
Crush Hurt (5d15), Hurt (5d15,20%)
Info : Suitable for Riding
Exp : 29.5k at CL50
A great water-beast, with an almost impenetrable skin.
=====================================================================
Name : Solar (A)
Level : 64 Speed: +20
Rarity : 6 Alert: Ignores Intruders (300')
AC : 160 Type : Good
HP : 3000
Resist : Acid, Electricity, Fire, Cold, Poison, Light
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Starburst (10d10+306), Mana Bolt (1d224+50), Psycho-Spear
(1d128+150), Cause Mortal Wounds (15d15)
Annoy : Blind, Terrify, Teleport To
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (320)
Summon : Angels, Dragons
Attacks : Type Effects
Gaze Disenchantment (10d4)
Gaze Disenchantment (10d4)
Hit Hurt (12d8)
Hit Hurt (12d8), Reduce Charisma (50%)
Info : Shining
Auras : Holy Fire (3d3)
Exp : 27.1k at CL50
Drops : Up to 14 Good Objects
Never a more heavenly being have you seen. The very holiness of its
presence makes you deeply respect it. Few creatures can match the
powers of a Solar; fewer still live to tell the tale after attacking
one.
=====================================================================
Name : Archlich (L)
Level : 64 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 120 Type : Evil, Undead
HP : 3500
Resist : Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Nether Ball (10d10+114), Mana Storm (10d10+306), Drain Mana
(33), Brain Smash (12d12), Cause Critical Wounds (10d15),
Cause Mortal Wounds (15d15)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Paralyze, Terrify,
Teleport To
Defense : Anti-Magic, Dispel Magic, Heal Self (320), Teleport, Blink,
Blink Away
Summon : Demons, Undead, Mighty Undead, Kin
Attacks : Type Effects
Touch Vampiric (1d16), Unlife (1d16)
Touch Drain Charges, Unlife (1d16)
Touch Hurt (8d12), Reduce Dexterity (60%), Unlife (4d12)
Touch Hurt (8d12), Reduce Charisma (60%), Unlife (4d12)
Info : Passes through Walls, Cold Blooded
Exp : 24.6k at CL50
Drops : Up to 10 Good Objects
A lich who has reached its ultimate evolutionary stage: a completely
immaterial state.
=====================================================================
Name : The Yamata-no-Orochi (M)
Level : 63 Speed: +13
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Natural, Evil
HP : 6000
Resist : Electricity, Fire, Cold, Poison, Dark, Chaos, Water
Immune : Confusion, Sleep
Spells : 40.00%
Breathe : Fire (900), Poison (600), Darkness (400), Nexus (250), Chaos
(600), Disenchantment (500), Plasma (250), Toxic Waste
(600)
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Claw Hurt (3d10), Poison (2d10)
Crush Hurt (5d12), Disenchantment
Status : Unique
Exp : 42.4k at CL50
Drops : Up to 10 Good Objects
=====================================================================
Name : Vlad Dracula, Prince of Darkness (V)
Level : 63 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 166 Type : Evil, Undead, Male
HP : 5000
Resist : Dark, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 33.00% Intelligent
Offense : Darkness Storm (10d10+302), Nether Ball (10d10+113), Drain
Mana (32), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Create Darkness, Paralyze, Terrify
Summon : Kin
Attacks : Type Effects
Bite Vampiric (8d8), Unlife (8d8)
Bite Vampiric (8d8), Unlife (8d8)
Hit Confusion (8d8)
Hit Confusion (8d8)
Info : Cold Blooded, Regeneration
Auras : Nether (3d6)
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
The most feared of all vampires, the Prince of Darkness himself.
=====================================================================
Name : Greater kraken (l)
Level : 63 Speed: +10
Rarity : 2 Alert: Inattentive (300')
AC : 175 Type : Evil
HP : 4000
Resist : Electricity, Fire, Poison, Dark, Water
Immune : Confusion, Sleep
Spells : 16.00% Intelligent
Breathe : Acid (800), Poison (600), Darkness (400)
Offense : Whirlpool (1d126+50), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Blind, Confuse, Create Darkness, Terrify, Teleport To
Defense : Teleport Away
Attacks : Type Effects
Crush Hurt (15d15)
Crush Hurt (15d15)
Crush Hurt (15d15)
Crush Hurt (15d15)
Info : Suitable for Riding
Exp : 30.3k at CL50
Drops : Up to 6 Good Objects
An enormously fearsome and powerful inhabitant of the depths. It
resembles a gargantuan octopus and its evil is almost tangible.
=====================================================================
Name : Great unclean one (U)
Level : 63 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 6600
Resist : Acid, Electricity, Cold, Poison
Immune : Confusion, Sleep
Spells : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Toxic Waste (600)
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Terrify
Summon : Demons, Undead
Attacks : Type Effects
Bite Hurt (10d10), Disease
Bite Hurt (7d10), Acid (3d10)
Bite Hurt (10d10), Reduce Charisma (50%)
Bite Hurt (10d10), Confusion (50%)
Exp : 29.1k at CL50
Drops : Up to 4 Good Objects
This disgusting demon resembles a shambling pile of rotting green
flesh, with dozens of mouths drooling and leaving a trail of
foul-smelling goo behind. Nurgle must be proud of himself for having
created this atrocity!
=====================================================================
Name : Nazgul (W)
Level : 63 Speed: +15
Rarity : 7 Alert: Fairly Observant (900')
AC : 141 Type : Evil, Undead, Male
HP : 4356
Resist : Dark, Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Vuln : Light
Spells : 20.00% Intelligent
Breathe : Nether (550)
Offense : Drain Mana (32)
Annoy : Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (10d6), Terrify, Unlife (6d6)
Hit Hurt (10d6), Terrify, Unlife (6d6)
Hit Hurt (10d6), Unlife (6d6)
Hit Hurt (10d6), Unlife (6d6)
Info : Cold Blooded
Auras : Fear
Exp : 26.7k at CL50
Drops : Up to 4 Good Objects
A tall black cloaked Ringwraith, radiating an aura of fear.
=====================================================================
Name : Kenshirou the Fist of the North Star (p)
Level : 62 Speed: +13
Rarity : 2 Alert: Fairly Observant (500')
AC : 170 Type : Good, Human, Male
HP : 6000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Cause Mortal Wounds (15d15)
Annoy : Teleport To
Attacks : Type Effects
Punch Hurt (13d13)
Punch Hurt (13d13)
Punch Hurt (5d8), Terrify, Stun (2d3)
Kick Hurt (13d13), Stun (2d3,25%)
Info : Reflection, Regeneration
Auras : Retaliation
Status : Unique
Exp : 59.6k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Bast, Goddess of Cats (f)
Level : 62 Speed: +20
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 200 Type : Evil, Female
HP : 4800
Resist : Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Annoy : Teleport To
Defense : Heal Self (310)
Summon : Kin
Attacks : Type Effects
Hit Hurt (12d12), Confusion
Touch Hurt (2d12), Reduce Dexterity
Hit Hurt (10d7), Blind
Hit Hurt (10d7), Paralyze, Stun (3d3,70%)
Info : Invisible
Status : Unique
Exp : 36.4k at CL50
Drops : Up to 8 Good Objects
"Beauty -- coolness -- aloofness -- philosophical repose --
self-sufficiency -- untamed mastery -- what else can we find these
things with even half the perfection and completeness that mark their
incarnation in the peerless and softly gliding cat?"
=====================================================================
Name : Raou the Conqueror (p)
Level : 62 Speed: +13
Rarity : 2 Alert: Fairly Observant (500')
AC : 170 Type : Good, Human, Male
HP : 6000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy : Teleport To
Attacks : Type Effects
Punch Hurt (14d14)
Punch Hurt (14d14)
Punch Hurt (30d1), Terrify
Kick Hurt (14d14), Hurt (14d14,20%)
Info : Reflection, Regeneration
Status : Unique
Exp : 35.8k at CL50
Drops : Up to 6 Good Objects
=====================================================================
Name : Shadowlord (G)
Level : 62 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 150 Type : Evil, Undead
HP : 3000
Resist : Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Spells : 33.00%
Offense : Nether Ball (10d10+112), Drain Mana (32), Brain Smash (12d12)
Annoy : Animate Dead, Blind, Confuse, Create Darkness, Paralyze,
Terrify, Shriek, Teleport To
Defense : Teleport
Summon : Undead
Attacks : Type Effects
Hit Hurt (6d12), Unlife (6d12)
Hit Drain Mana (5d10)
Hit Hurt (4d6), Reduce Strength (60%)
Gaze Damage (4d6), Terrify
Info : Passes through Walls, Shrouded in Darkness, Invisible, Cold
Blooded
Exp : 26.8k at CL50
Drops : Up to 18 Objects
An aura of hatred, cowardice and falsehood surrounds you as this
cloaked figure floats towards you.
=====================================================================
Name : Lems the Cyborg (g)
Level : 61 Speed: +20
Rarity : 3 Alert: Ever Vigilant (300')
AC : 160 Type : Nonliving, Male
HP : 5000
Resist : Fire
Immune : Poison, Fear, Stunning, Confusion, Sleep
Attacks : Type Effects
Punch Hurt (10d10)
Punch Hurt (10d10)
Kick Shatter (16d10)
Kick Shatter (16d10)
Info : Cold Blooded, Regeneration
Status : Unique
Exp : 30.5k at CL50
=====================================================================
Name : Keeper of Secrets (H)
Level : 61 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 4200
Resist : Acid, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Confusion (400)
Offense : Drain Mana (31), Brain Smash (12d12)
Annoy : Terrify
Defense : Heal Self (305), Teleport, Teleport Away
Summon : Demons, Undead
Attacks : Type Effects
Hit Hurt (12d12), Confusion
Hit Hurt (12d12), Terrify
Hit Hurt (12d12), Blind
Hit Hurt (12d12), Reduce Charisma (50%)
Exp : 19.9k at CL50
Drops : Up to 4 Good Objects
This demonic keeper of forbidden secrets looks like a hairless minotaur
with extra arms, decorated with tattoos and nose rings. It is the
embodiment of Slaanesh's perverted magic.
=====================================================================
Name : Lord of Change (B)
Level : 61 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 3500
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Invoke Logrus (10d10+122), Drain Mana (31), Mind Blast (7d7),
Brain Smash (12d12)
Annoy : Amnesia, Confuse, Terrify
Defense : Haste Self, Teleport, Teleport Away
Summon : Hounds, Demons, Dragons
Attacks : Type Effects
Claw Hurt (12d12), Confusion, Change (20%)
Claw Hurt (12d12), Confusion, Change (20%)
Bite Hurt (12d12), Blind
Info : Invisible, Suitable for Riding
Exp : 19.9k at CL50
Drops : Up to 4 Good Objects
The most powerful of Tzeentch's servitors. This demon looks like a huge
bird-creature, with the head of a predatory bird and fantastically
multi-coloured wings.
=====================================================================
Name : Kotoshiro, the Oracle (p)
Level : 60 Speed: +10
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 100 Type : Male
HP : 5000
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Acid Ball (1d180+15), Whirlpool (1d60+50), Cause Mortal
Wounds (15d15)
Annoy : Blind, Terrify, Slow, Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink
Attacks : Type Effects
Hit Disenchantment (7d7)
Hit Disenchantment (7d7)
Hit Steal Item (5d5)
Hit Steal Item (5d5)
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
He is the oracle of the country Ashihara, and he is the son of the lord
of Ashihara. He do not like conflicts.
=====================================================================
Name : Brand, Mad Visionary of Amber (p)
Level : 60 Speed: +10
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 100 Type : Evil, Amberite, Human, Male
HP : 5000
Resist : Electricity, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 35.00% Intelligent
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Frost Ball
(1d90+10), Darkness Storm (10d10+290), Invoke Logrus
(10d10+60), Drain Mana (31), Mind Blast (7d7), Brain Smash
(12d12), Psycho-Spear (1d90+100), Cause Mortal Wounds
(15d15)
Annoy : Blind, Confuse, Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (300), Teleport,
Teleport Away, Blink, Blink Away
Attacks : Type Effects
Hit Hurt (8d8), Disenchantment
Hit Hurt (8d8), Disenchantment
Hit Hurt (8d8), Confusion
Hit Hurt (8d8), Drain Charges
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
Brand sees himself as a hero, the god creator and absolute monarch of a
future world. Unfortunately he needs to erase the existing world to
make his new world. "...a figure both like Bleys and (Corwin).
(Corwin's) features, though smaller, his eyes, Bleys' hair, beardless.
He wore a riding suit of green and sat atop a white horse... There was
a quality of both strength and weakness, questing and abandonment about
him."
=====================================================================
Name : Gandalf the Grey (p)
Level : 60 Speed: +10
Rarity : 7 Alert: Ever Vigilant (1010')
AC : 100 Type : Good, Human, Male
HP : 4949
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Fire Ball (1d210+10), Brain Smash (12d12), Fire Bolt
(9d8+20), Mana Bolt (1d210+50), Plasma Bolt (8d7+70),
Psycho-Spear (1d90+100), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Terrify, Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (300), Teleport,
Teleport Away
Summon : Monsters, Angels, Dragons, Kin
Attacks : Type Effects
Hit Hurt (6d8), Disenchantment
Hit Hurt (6d8), Disenchantment
Hit Hurt (5d5), Terrify
Hit Hurt (5d5), Terrify
Info : Reflection
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
The wizard who opposed Saruman, and in the end, was the only one of the
Istari to succeed in his task. Gandalf is very wise and specializes in
fire magic.
=====================================================================
Name : Saruman of Many Colours (p)
Level : 60 Speed: +10
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 100 Type : Evil, Human, Male
HP : 5000
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Frost Ball
(1d90+10), Whirlpool (1d60+50), Mind Blast (7d7), Ice Bolt
(6d8+60), Psycho-Spear (1d90+100), Cause Mortal Wounds
(15d15)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Terrify, Teleport To,
Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (300), Teleport,
Teleport Away
Summon : Demons, Undead, Dragons
Attacks : Type Effects
Hit Hurt (6d8), Disenchantment
Hit Hurt (6d8), Disenchantment
Hit Hurt (5d5)
Hit Hurt (5d5)
Info : Reflection
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
Originally known as the White, Saruman fell prey to Sauron's wiles. He
searches forever for the One Ring, to become a mighty Sorcerer-King of
the world.
=====================================================================
Name : The Diamond Dragon (D)
Level : 60 Speed: +15
Rarity : 2 Alert: Ignores Intruders (400')
AC : 200 Type : Dragon
HP : 5000
Resist : Light, Dark, Shards
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Light (400), Darkness (400), Shards (500), Force (200)
Attacks : Type Effects
Claw Hurt (5d12), Shards (1d12)
Claw Hurt (5d12), Shards (1d12)
Crush Hurt (7d17), Hurt (7d17,20%)
Bite Hurt (8d14), Light (1d14), Darkness (1d14), Cut
(8d14,10%)
Info : Suitable for Riding, Dungeon Guardian
Auras : Shards (3d3)
Status : Unique
Exp : 28.8k at CL50
Drops : Up to 12 Exceptional Objects
Greatest of the crystal dragons, it threatens to tear you asunder with
its mighty claws.
=====================================================================
Name : Shooting Star the Red Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Evil, Dragon
HP : 5050
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Fire (900)
Offense : Fire Ball (1d420+20), Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (5d12), Fire (3d12)
Claw Hurt (5d12), Fire (3d12)
Claw Hurt (5d12), Fire (3d12)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Shining, Suitable for Riding, Dungeon Guardian
Auras : Fire
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
One of the ancient dragons of Lodoss, it causes destruction with its
breath of fire.
=====================================================================
Name : Mycen the Gold Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Good, Dragon
HP : 5050
Resist : Light, Sound
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Light (400), Sound (450), Mana (250)
Offense : Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (8d12)
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Shining, Suitable for Riding
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
One of the ancient dragons of Lodoss, it jointly rules the Kingdom of
Moss and strives to protect it.
=====================================================================
Name : Narse the Black Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Evil, Dragon
HP : 5050
Resist : Acid, Dark
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Nether Ball (10d10+170), Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (6d12), Vampiric (2d12)
Claw Hurt (6d12), Lower Experience (40d6)
Claw Hurt (6d12), Lower Experience (40d6)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Shrouded in Darkness, Suitable for Riding
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
One of the ancient dragons of Lodoss, it causes destruction with an
dark and nether breath.
=====================================================================
Name : Eibra the Water Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Evil, Dragon
HP : 5050
Resist : Poison, Water
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Acid (900)
Offense : Whirlpool (1d120+50), Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (6d12), Acid (2d12)
Claw Hurt (6d12), Acid (2d12)
Claw Hurt (6d12), Acid (2d12)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Suitable for Riding
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
One of the ancient dragons of Lodoss, it came from the depths of the
ocean to cause destruction.
=====================================================================
Name : Bramd the Ice Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Good, Dragon
HP : 5050
Resist : Water
Immune : Cold, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Frost (900)
Offense : Frost Ball (1d180+20), Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (5d12), Frost (3d12)
Claw Hurt (5d12), Frost (3d12)
Claw Hurt (5d12), Frost (3d12)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Suitable for Riding
Auras : Cold
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
The oldest and wisest of the ancient dragons of Lodoss, it protects the
land from its evil counterparts.
=====================================================================
Name : Cave Gorm (R)
Level : 60 Speed: +15
Rarity : 5 Alert: Overlooks (250')
AC : 150 Type : Natural, Evil
HP : 4000
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Vuln : Light
Spells : 25.00%
Breathe : Darkness (400)
Attacks : Type Effects
Gaze Paralyze (5d3)
Bite Disease (15d10)
Bite Disease (15d10)
Exp : 20.8k at CL50
Drops : 1 or 2 Good Objects
A large reptile in black scales, burning the earth with the touch of
hell where it steps.
=====================================================================
Name : Lord of Chaos (p)
Level : 60 Speed: +20
Rarity : 3 Alert: Observant (300')
AC : 80 Type : Evil, Human, Male
HP : 2475
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep
Spells : 30.00% Intelligent
Offense : Invoke Logrus (10d10+60), Mind Blast (7d7), Psycho-Spear
(1d90+100)
Defense : Heal Self (300)
Summon : Monsters, Demons
Attacks : Type Effects
Kick Hurt (20d2), Chaos (2d2,25%), Stun (2d3,60%)
Kick Hurt (20d2), Chaos (2d2,25%), Stun (2d3,60%)
Hit Hurt (10d1), Poison (10d1), Stun (2d3,60%)
Hit Hurt (15d1), Reduce All Stats (50%), Stun (2d3)
Info : Invisible
Exp : 20.2k at CL50
Drops : Up to 8 Objects
He is one of the few true masters of the art, being extremely skillful
in all forms of unarmed combat and controlling the Logrus with
disdainful ease.
=====================================================================
Name : Nagaraja (n)
Level : 60 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 130 Type :
HP : 3000
Resist : Acid, Fire, Poison
Spells : 33.00%
Breathe : Poison (510)
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Mana Bolt
(1d210+50)
Annoy : Blind, Confuse, Paralyze, Terrify, Slow
Summon : Hydras
Attacks : Type Effects
Crush Hurt (10d10)
Bite Hurt (10d10)
Spit Blind (4d4)
Spit Blind (4d4)
Info : Cold Blooded, Suitable for Riding
Exp : 19.6k at CL50
Drops : Up to 4 Good Objects or Treasures
A king of the naga.
=====================================================================
Name : Temporal Champion (p)
Level : 60 Speed: +40
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 100 Type : Human
HP : 100d30
Resist : Time
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Time (150)
Annoy : Slow, Teleport Level
Defense : Haste Self
Attacks : Type Effects
Hit Hurt (7d7), Time (75%)
Hit Hurt (7d7), Time (75%)
Hit Hurt (7d7), Time (75%)
Hit Hurt (7d7), Time (75%)
Exp : 9.23k at CL50
Drops : Up to 8 Good Objects
A human, clothed in a blue robe, moving with speed uncanny. He seems to
be in several places at once.
=====================================================================
Name : Undead spider (S)
Level : 60 Speed: +10
Rarity : 4 Alert: Ever Vigilant (150')
AC : 50 Type : Natural, Evil, Undead
HP : 40d20
Resist : Poison, Nether
Vuln : Light
Spells : 20.00%
Defense : Nether Jump (60)
Attacks : Type Effects
Bite Hurt (2d8), Unlife (2d6)
Bite Hurt (2d8), Unlife (2d6)
Info : Shrouded in Darkness, Weird Mind
Auras : Nether (3d3)
Exp : 1.44k at CL50
Rotting, putrescent, and shrouded in darkness, this bloated abomination
is back from the nether world to hunt the living.
=====================================================================
Name : Ohmu (w)
Level : 60 Speed: +0
Rarity : 20 Alert: Unseeing (200')
AC : 90 Type :
HP : 1000
Resist : Fire, Cold, Poison, Teleportation, Plasma
Attacks : Type Effects
Crush Hurt (8d6), Hurt (8d6,20%)
Info : Destroys Walls
Exp : 1.38k at CL50
Drops : Up to 10 Treasures
=====================================================================
Name : Druaga (h)
Level : 59 Speed: +10
Rarity : 2 Alert: Unseeing (300')
AC : 120 Type : Evil
HP : 4500
Resist : Fire, Nether, Plasma
Immune : Confusion, Sleep
Spells : 25.00%
Breathe : Fire (900), Plasma (250)
Offense : Invoke Logrus (10d10+59), Plasma Bolt (8d7+69)
Summon : Demons
Attacks : Type Effects
Butt Hurt (10d10), Confusion
Hit Hurt (7d10), Poison (3d10)
Hit Hurt (7d10), Poison (3d10)
Touch Disenchantment (6d6)
Status : Unique
Exp : 31.8k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Grand master mystic (p)
Level : 59 Speed: +20
Rarity : 3 Alert: Observant (300')
AC : 80 Type : Good, Human, Male
HP : 2200
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Offense : Mind Blast (7d7)
Defense : Heal Self (295)
Summon : Spiders, Hounds
Attacks : Type Effects
Kick Hurt (10d10), Stun (4d4,80%)
Kick Hurt (10d10), Stun (4d4,80%)
Punch Hurt (7d7), Stun (3d3,80%), Poison (5d5)
Punch Hurt (7d7), Stun (3d3,80%), Paralyze
Info : Invisible
Auras : Retaliation
Exp : 22.7k at CL50
Drops : Up to 8 Objects
He is one of the few true masters of the art, being extremely skillful
in all forms of unarmed combat and controlling the world's natural
creatures with disdainful ease.
=====================================================================
Name : Habu the Champion of Chaos (h)
Level : 59 Speed: +20
Rarity : 2 Alert: Fairly Observant (250')
AC : 175 Type : Evil, Human, Male
HP : 4356
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Chaos
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Chaos (600)
Offense : Fire Ball (1d206+10), Invoke Logrus (10d10+59), Mana Storm
(10d10+286), Psycho-Spear (1d88+100)
Annoy : Confuse
Defense : Teleport
Summon : Demons
Attacks : Type Effects
Hit Vampiric (6d6)
Hit Vampiric (8d8)
Hit Vampiric (10d10)
Status : Unique
Exp : 22.7k at CL50
Drops : Up to 10 Good Objects
He is one of the greatest warriors of chaos to walk the earth. His
bloody blade has slain thousands and tens of thousands, and still
hungers for more.
=====================================================================
Name : Nightwalker (W)
Level : 59 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 175 Type : Evil, Undead
HP : 50d65
Resist : Electricity, Fire, Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 25.00% Intelligent
Offense : Nether Ball (10d10+109), Brain Smash (12d12), Nether Bolt
(5d5+89), Mana Bolt (1d206+50)
Annoy : Blind, Terrify
Summon : Undead
Attacks : Type Effects
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Disenchantment
Info : Cold Blooded
Exp : 17.0k at CL50
Drops : Up to 8 Good Objects
A huge giant garbed in black, more massive than a titan and stronger
than a dragon. With terrible blows, it breaks your armour from your
back, leaving you defenseless against its evil wrath. It can smell your
fear, and you in turn smell the awful stench of death as this ghastly
figure strides towards you menacingly.
=====================================================================
Name : Countess Bathory (V)
Level : 58 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 100 Type : Evil, Undead, Female
HP : 5000
Immune : Stunning, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 33.00% Intelligent
Defense : Haste Self, Heal Self (290)
Attacks : Type Effects
Bite Nether (14d8)
Bite Nether (14d8)
Bite Vampiric (10d8)
Bite Vampiric (10d8)
Info : Cold Blooded, Regeneration
Auras : Fear
Status : Unique
Exp : 33.5k at CL50
Drops : Up to 16 Good Objects
The Countess Elizabeth Bathory stands before you, a strikingly
beautiful young woman with an aura of tremendous power. You immediately
notice the blood dripping from her face and covering most of her body,
and her eyes glint with an inhuman bloodlust as she launches herself
towards you, fangs bared and razor-sharp nails glinting as they rake
through the air intent on drawing your blood that she may bathe in it.
=====================================================================
Name : The Defiler (K)
Level : 58 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 120 Type : Natural, Evil
HP : 7500
Resist : Acid, Fire, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Breathe : Acid (900), Poison (600)
Summon : Kin
Attacks : Type Effects
Claw Hurt (3d12), Acid (2d12)
Claw Hurt (3d12), Acid (2d12)
Claw Hurt (8d12)
Bite Hurt (10d14)
Info : Destroys Walls
Status : Unique
Exp : 33.5k at CL50
Drops : Up to 12 Good Objects
A hulking creature with massive pincers. The Defiler oozes acidic venom
as it smashes the living rock to reach you.
=====================================================================
Name : Ancalagon the Black (D)
Level : 58 Speed: +15
Rarity : 3 Alert: Overlooks (200')
AC : 125 Type : Evil, Dragon, Male
HP : 7500
Resist : Fire
Immune : Acid, Confusion, Sleep
Spells : 35.00%
Breathe : Acid (900)
Annoy : Blind, Confuse, Terrify
Summon : Dragons, Ancient Dragons
Attacks : Type Effects
Claw Hurt (6d12)
Claw Hurt (6d12)
Claw Hurt (6d12)
Bite Hurt (10d14), Acid (3d14), Cut (10d14,10%)
Info : Suitable for Riding
Status : Unique
Exp : 33.5k at CL50
Drops : Up to 14 Good Objects
'Rushing Jaws' is his name, and death is his game. No dragon of the
brood of Glaurung can match him.
=====================================================================
Name : Daoloth, the Render of the Veils (U)
Level : 58 Speed: +10, Stationary
Rarity : 3 Alert: Overlooks (200')
AC : 125 Type : Sanity Blasting, Evil
HP : 7200
Resist : Acid, Fire, Cold, Poison, Nexus
Immune : Confusion, Sleep
Spells : 33.00%
Breathe : Nexus (250)
Annoy : Teleport Level
Defense : Teleport, Teleport Away, Blink
Summon : Monsters
Attacks : Type Effects
Touch Confusion (5d12)
Touch Confusion (5d12)
Touch Confusion (5d12)
Touch Confusion (5d12)
Info : Passes through Walls, Reflection
Status : Unique
Exp : 30.7k at CL50
Drops : Up to 14 Good Objects
"Not shapeless, but so complex that the eye could recognize no
describable shape. There were hemispheres and shining metal, coupled by
long plastic rods. The rods were of a flat gray color, so that he could
not make out which were nearer; they merged into a flat mass from which
protruded individual cylinders. As he looked at it, he had a curious
feeling that eyes gleamed from between these rods; but wherever he
glanced at the construction, he saw only the spaces between them."
=====================================================================
Name : Great Storm Wyrm (D)
Level : 58 Speed: +13
Rarity : 2 Alert: Inattentive (300')
AC : 175 Type : Evil, Dragon
HP : 3000
Immune : Electricity, Confusion, Sleep
Spells : 12.00%
Breathe : Lightning (600), Storm Winds (250)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (5d12)
Claw Hurt (5d12)
Claw Hurt (5d12)
Bite Hurt (7d14), Lightning (4d7), Cut (7d14,10%)
Info : Shining, Suitable for Riding
Auras : Electricity
Exp : 24.5k at CL50
Drops : Up to 10 Good Objects
A vast dragon of power. Storms and lightning crash around its titanic
form. Deep blue scales reflect the flashes and highlight the creature's
great muscles. It regards you with contempt.
=====================================================================
Name : Hru (P)
Level : 56 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Evil, Giant, Male
HP : 4000
Resist : Shards
Vuln : Rock Remover
Spells : 10.00% Intelligent
Offense : Throw Boulder (168)
Attacks : Type Effects
Hit Shatter (10d11)
Hit Shatter (10d11)
Hit Shatter (10d11)
Hit Shatter (10d11)
Info : Destroys Walls
Exp : 26.9k at CL50
Drops : Up to 8 Treasures
A rock giant, a being made of living stone.
=====================================================================
Name : Ahtu, Avatar of Nyarlathotep (#)
Level : 56 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 5500
Spells : 16.00% Intelligent
Breathe : Fire (900), Nether (550), Plasma (250)
Offense : Darkness Storm (10d10+274), Brain Smash (12d12), Cause Mortal
Wounds (15d15)
Summon : Demons, Undead
Attacks : Type Effects
Crush Hurt (13d13)
Crush Hurt (7d10), Fire (3d10)
Crush Hurt (13d13)
Crush Hurt (7d10), Fire (3d10)
Status : Unique
Exp : 24.2k at CL50
Drops : Up to 8 Good Objects
"Higher already than the giants of the forest ringing it, the
fifty-foot-thick column... sprouted a ring of tendrils, ruddy and
golden and glittering overall with inclusions of quartz."
=====================================================================
Name : Takeminakata, Drastic Measures (p)
Level : 56 Speed: +20
Rarity : 3 Alert: Fairly Observant (1000')
AC : 125 Type : Male
HP : 4500
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00%
Breathe : Frost (900)
Offense : Frost Ball (1d84+10), Frost Bolt (6d8+18), Mana Bolt
(1d196+50), Ice Bolt (6d8+56)
Annoy : Blind, Confuse, Terrify
Defense : Teleport
Summon : Kin
Attacks : Type Effects
Hit Hurt (6d10)
Hit Hurt (6d10)
Hit Frost (8d12)
Kick Hurt (12d12)
Status : Unique
Exp : 23.9k at CL50
Drops : Up to 10 Good Objects
He is the son of the lord of Ashihara and resists Amaterasu's conquest.
He is brave and likes conflicts.
=====================================================================
Name : Dworkin Barimen (p)
Level : 56 Speed: +20
Rarity : 2 Alert: Fairly Observant (250')
AC : 195 Type : Amberite, Human, Male
HP : 4800
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune : Confusion, Sleep, Teleportation
Spells : 25.00%
Offense : Invoke Logrus (10d10+56), Brain Smash (12d12), Cause Mortal
Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Terrify, Teleport To
Defense : Heal Self (280), Teleport, Teleport Away, Blink, Blink Away
Summon : Monsters, Demons
Attacks : Type Effects
Hit Hurt (8d8), Confusion
Hit Hurt (8d8), Terrify
Hit Hurt (8d8), Paralyze
Hit Hurt (8d8), Blind
Status : Unique
Exp : 23.9k at CL50
Drops : Up to 10 Good Objects
Once this now gnomish creature created the universe with the Jewel of
Judgement - or so you have been told. There is little sanity left in
his present form even if he still has the power. "He was a small man.
Tiny, might be an even better word. He was around five feet tall and a
hunchback. His hair and beard were as heavy as (Corwin's). The only
distinguishing features in that great mass of fur were his long, hook
nose and his almost black eyes, now squinted against the light...
Dworkin: 'I am Oberon's prisoner.' Corwin: 'Oh? None of us knew that
Dad had locked you up.' (Corwin) heard (Dworkin) weeping. 'Yes,' he
said after a long time. 'He didn't trust me.' 'Why not?' 'I told him
I'd thought of a way to destroy Amber. I described it to him, and he
locked me in.'"
=====================================================================
Name : Maeglin, Betrayer of Gondolin (h)
Level : 56 Speed: +10
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 50 Type : Male
HP : 3200
Resist : Acid, Electricity, Fire, Cold, Poison
Spells : 25.00% Intelligent
Offense : Acid Ball (1d336+30), Lightning Ball (1d168+16)
Annoy : Teleport To
Defense : Haste Self, Heal Self (280), Teleport
Summon : Monsters
Attacks : Type Effects
Hit Hurt (4d11), Reduce Wisdom
Hit Hurt (4d11), Reduce Intelligence
Hit Shatter (10d10)
Hit Hurt (10d10), Hurt (10d10,20%)
Status : Unique
Exp : 21.5k at CL50
Drops : Up to 12 Good Objects
A dark elf, mighty in Gondolin, and betrayer of that hidden city to
Morgoth's wrath.
=====================================================================
Name : Fundin Bluecloak (h)
Level : 56 Speed: +20
Rarity : 2 Alert: Fairly Observant (250')
AC : 195 Type : Male
HP : 5000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Terrify
Defense : Heal Self (280)
Summon : Monsters
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (8d6)
Hit Hurt (8d6)
Hit Hurt (8d6)
Status : Unique
Exp : 21.5k at CL50
Drops : Up to 10 Good Objects
He is one of the greatest dwarven priests to walk the earth. Fundin has
earned a high position in the church, and his skill with both weapon
and spell only justify his position further. His combination of both
dwarven strength and priestly wisdom are a true match for any
adventurer.
=====================================================================
Name : Nyogtha, the Thing that Should not Be (j)
Level : 56 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 120 Type : Sanity Blasting, Evil, Nonliving
HP : 5445
Resist : Electricity, Fire, Cold, Poison, Dark, Nether, Plasma
Immune : Acid, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400), Toxic Waste (600)
Offense : Mind Blast (7d7), Brain Smash (12d12)
Defense : Haste Self, Teleport
Summon : Demons, Undead, Mighty Undead, Kin
Attacks : Type Effects
Crush Acid (10d6)
Crush Acid (10d6)
Crush Acid (10d6)
Crush Hurt (16d16)
Info : Regeneration
Status : Unique
Exp : 21.5k at CL50
Drops : Up to 16 Good Objects
"...a little finger of blackness crept out from beneath its edge a
great wave of iridescent blackness, neither liquid nor solid, a
frightful gelatinous mass."
=====================================================================
Name : Elder storm giant (P)
Level : 56 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (500')
AC : 120 Type : Evil, Giant, Male
HP : 3500
Resist : Cold
Immune : Electricity
Spells : 25.00%
Breathe : Lightning (700), Storm Winds (250)
Offense : Throw Boulder (168)
Annoy : Teleport To
Defense : Heal Self (280), Blink
Attacks : Type Effects
Hit Hurt (3d12), Lightning (2d12)
Hit Hurt (3d12), Lightning (2d12)
Hit Hurt (3d12), Lightning (2d12)
Hit Hurt (3d12), Lightning (2d12)
Info : Shining
Auras : Electricity
Exp : 16.2k at CL50
Drops : Up to 8 Good Objects
It is a thirty foot tall giant wreathed in lighting. Winds howl about
its massive frame.
=====================================================================
Name : Nidhogg the Hel-Drake (D)
Level : 55 Speed: +15
Rarity : 2 Alert: Overlooks (200')
AC : 133 Type : Evil, Dragon
HP : 4329
Resist : Acid, Fire, Cold, Poison, Nether
Immune : Confusion, Sleep
Spells : 15.00% Intelligent
Breathe : Acid (865), Frost (865), Poison (600), Nether (550)
Offense : Cause Critical Wounds (10d15)
Summon : Undead, Dragons
Attacks : Type Effects
Claw Hurt (8d12), Reduce Constitution
Claw Hurt (8d12), Reduce Constitution
Bite Vampiric (5d15)
Bite Vampiric (5d15)
Info : Suitable for Riding
Status : Unique
Exp : 26.4k at CL50
Drops : Up to 14 Good Objects
In the bowels of Hel, the dread Nidhogg, a dragon blacker than the
night, feasts on the essences of the dead.
=====================================================================
Name : Hastur the Unspeakable (H)
Level : 55 Speed: +10
Rarity : 4 Alert: Fairly Observant (200')
AC : 150 Type : Sanity Blasting, Evil, Undead, Nonliving
HP : 5225
Resist : Cold, Poison, Dark, Nether
Immune : Confusion, Sleep, Teleportation
Vuln : Light
Spells : 25.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Whirlpool (1d110+50), Drain Mana (28), Brain Smash (12d12),
Cause Mortal Wounds (15d15)
Annoy : Blind, Paralyze, Terrify, Teleport To
Defense : Haste Self, Heal Self (275), Teleport, Teleport Away
Summon : Demons
Attacks : Type Effects
Crush Hurt (14d8)
Crush Hurt (10d7), Reduce Charisma
Bite Hurt (6d6), Lower Experience (80d6)
Bite Hurt (6d6), Lower Experience (80d6)
Info : Cold Blooded
Auras : Electricity
Status : Unique
Exp : 24.3k at CL50
Drops : Up to 18 Good Objects
Its form is partially that of a reptile, partially that of a gigantic
octopus. It will destroy you.
=====================================================================
Name : Thuringwethil, the Vampire Messenger (V)
Level : 55 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 145 Type : Evil, Undead, Female
HP : 4000
Resist : Dark, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 33.00% Intelligent
Offense : Nether Ball (10d10+105), Drain Mana (28), Brain Smash
(12d12), Cause Critical Wounds (10d15), Cause Mortal Wounds
(15d15)
Annoy : Blind, Paralyze, Terrify
Summon : Kin
Attacks : Type Effects
Bite Drain Mana (8d8), Unlife (8d8)
Bite Vampiric (8d8), Unlife (8d8)
Hit Confusion (6d6)
Hit Confusion (6d6)
Info : Cold Blooded, Regeneration
Status : Unique
Exp : 24.3k at CL50
Drops : Up to 18 Good Objects
Chief messenger between Sauron and Morgoth, she is surely the most
deadly of her vampire race. At first she is charming to meet, but her
wings and eyes give away her true form.
=====================================================================
Name : Thorondor (B)
Level : 55 Speed: +32
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 65 Type : Natural, Good
HP : 3000
Spells : 50.00%
Defense : Drop Monster
Summon : Eagles
Attacks : Type Effects
Claw Hurt (16d5)
Claw Hurt (16d5)
Bite Hurt (6d10)
Info : Suitable for Riding, Dungeon Guardian
Status : Unique
Exp : 23.5k at CL50
An agent of supernatural being, Thorondor is the lord of eagles.
=====================================================================
Name : Ansalom, the Dark Wizard (p)
Level : 55 Speed: +10
Rarity : 10 Alert: Ever Vigilant (500')
AC : 100 Type : Evil, Human, Male
HP : 3300
Resist : Acid, Electricity, Poison
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Fire Ball (1d192+10), Darkness Storm (10d10+270), Nether Bolt
(5d5+85), Plasma Bolt (8d7+65), Cause Critical Wounds
(10d15)
Annoy : Blind, Confuse, Paralyze, Terrify, Create Traps
Summon : Hounds
Attacks : Type Effects
Hit Disenchantment (6d6)
Hit Disenchantment (6d6)
Hit Hurt (4d5)
Hit Hurt (4d5)
Status : Unique
Exp : 21.2k at CL50
Drops : Up to 10 Good Objects
=====================================================================
Name : The Lernean Hydra (M)
Level : 55 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 140 Type : Natural
HP : 4500
Resist : Fire
Immune : Poison, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Fire (900), Poison (600)
Offense : Fire Ball (1d385+20), Plasma Bolt (8d7+95)
Annoy : Terrify
Summon : Hydras
Attacks : Type Effects
Bite Hurt (5d6), Poison (5d6)
Bite Hurt (5d6), Poison (5d6)
Bite Hurt (8d6), Fire (4d6)
Bite Hurt (8d6), Fire (4d6)
Info : Suitable for Riding
Status : Unique
Exp : 21.2k at CL50
Drops : Up to 14 Treasures
A massive legendary hydra. It has twelve powerful heads. Its many eyes
stare at you as clouds of smoke and poisonous vapour rise from its
seething form.
=====================================================================
Name : Bloodthirster (U)
Level : 55 Speed: +34
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 180 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 4200
Resist : Acid, Fire, Cold, Poison, Nether, Nexus, Teleportation
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (50d1)
Hit Hurt (50d1)
Hit Hurt (8d12), Reduce Charisma (50%)
Info : Regeneration
Exp : 20.6k at CL50
Drops : Up to 8 Good Objects
Khorne's mightiest servant, a winged hound-demon walking on two paws
and wielding a mighty axe and a whip in the other two. Intelligent,
bloodthirsty eyes behold you from inside the bloody demon armour.
=====================================================================
Name : Great Hell Wyrm (D)
Level : 55 Speed: +12
Rarity : 2 Alert: Unseeing (400')
AC : 170 Type : Evil, Dragon
HP : 5400
Immune : Fire, Confusion, Sleep
Spells : 12.00%
Breathe : Fire (900)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (5d14), Fire (2d14), Cut (5d14,10%)
Info : Shining, Suitable for Riding
Auras : Fire
Exp : 19.0k at CL50
Drops : Up to 12 Good Objects
A vast dragon of immense power. Fire leaps continuously from its huge
form. The air around it scalds you. Its slightest glance burns you, and
you truly realize how insignificant you are.
=====================================================================
Name : Greater naga (n)
Level : 55 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 130 Type :
HP : 3000
Resist : Acid, Fire, Poison
Spells : 20.00%
Breathe : Poison (510)
Attacks : Type Effects
Crush Hurt (10d10)
Bite Hurt (10d10)
Spit Blind (4d4)
Spit Acid (8d8)
Info : Cold Blooded, Suitable for Riding
Exp : 18.0k at CL50
Drops : Up to 4 Good Objects or Treasures
=====================================================================
Name : Great Venom Wyrm (D)
Level : 55 Speed: +12
Rarity : 2 Alert: Inattentive (300')
AC : 170 Type : Evil, Dragon
HP : 5400
Immune : Poison, Confusion, Sleep
Spells : 12.00%
Breathe : Poison (600)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (7d14), Poison (2d14), Cut (7d14,10%)
Info : Suitable for Riding
Exp : 16.9k at CL50
Drops : Up to 10 Good Objects
A huge dragon of incredible destructive power. Noxious vapours fill the
room near it, leaving you gasping for breath. Flee now while you still
can!
=====================================================================
Name : Walken (p)
Level : 55 Speed: +15
Rarity : 7 Alert: Fairly Observant (1000')
AC : 140 Type : Evil, Good, Human, Male
HP : 4000
Resist : Acid, Fire, Cold
Spells : 15.00%
Breathe : Disintegration (150)
Attacks : Type Effects
Hit Shatter (12d12)
Hit Shatter (12d12)
Hit Shatter (12d12)
Info : Reflection, Regeneration
Status : Unique
Exp : 15.9k at CL50
Drops : 1 or 2 Good Objects
=====================================================================
Name : Eye druj (s)
Level : 55 Speed: +20, Stationary
Rarity : 4 Alert: Fairly Observant (200')
AC : 90 Type : Evil, Undead
HP : 1000
Resist : Fire, Cold, Nether, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Nether Ball (10d10+105), Nether Bolt (5d5+85), Mana Bolt
(1d192+50)
Summon : Undead
Attacks : Type Effects
Gaze Lower Experience (80d6)
Gaze Lower Experience (80d6)
Gaze Drain Mana (5d10)
Gaze Drain Mana (5d10)
Info : Cold Blooded
Exp : 12.7k at CL50
A bloodshot eyeball floating in the air, you'd be forgiven for assuming
it harmless.
=====================================================================
Name : Dionysus, the Munchkin of Chaos (G)
Level : 55 Speed: +44 Extremely Erratic
Rarity : 7 Alert: Unseeing (1000')
AC : 162 Type : Evil, Undead, Male
HP : 1000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Nether, Nexus,
Sound, Shards, Chaos, Disenchantment
Immune : Confusion
Spells : 30.00% Intelligent
Offense : Shoot (16d6)
Defense : Haste Self, Heal Self (275), Teleport, Teleport Away, Blink
Attacks : Type Effects
Slash Vampiric (6d8)
Slash Vampiric (6d8)
Touch Steal Item
Info : Passes through Walls, Invisible, Regeneration
Status : Unique
Exp : 10.6k at CL50
Drops : 1 Exceptional Object
He is one of the greatest trickster. Even greatest warrior cannot
defeat him, and his storm of holy might arrows from the dark have
defeated numerous victims.
=====================================================================
Name : Steel dragon (D)
Level : 55 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 200 Type : Evil, Dragon
HP : 5000
Resist : Electricity, Fire, Poison, Shards
Immune : Stunning, Confusion, Sleep
Attacks : Type Effects
Claw Hurt (7d12)
Claw Hurt (7d12)
Bite Hurt (7d14), Cut (7d14,10%)
Crush Hurt (7d17), Hurt (7d17,20%)
Info : Suitable for Riding
Exp : 10.6k at CL50
Drops : Up to 14 Objects or Treasures
A huge dragon all made of steel. It looks very solid...
=====================================================================
Name : Draconic quylthulg (Q)
Level : 55 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 720
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Defense : Teleport, Blink
Summon : Dragons
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 5.82k at CL50
It looks like it was once a dragon corpse, now deeply infected with
magical bacteria that make it pulse in a foul and degrading way.
=====================================================================
Name : Barbazu (U)
Level : 55 Speed: +10
Rarity : 4 Alert: Overlooks (250')
AC : 90 Type : Evil, Demon
HP : 70d20
Immune : Poison
Spells : 10.00%
Annoy : Terrify
Summon : Demons
Attacks : Type Effects
Hit Hurt (4d10)
Hit Hurt (4d10)
Hit Hurt (10d2), Reduce Constitution
Sting Poison (5d5)
Exp : 3.17k at CL50
Drops : 1 Object or Treasure
A foul, humanoid creature with a long tail, clawed hands and feet, and
a disgusting, wiry, snaky beard. They are the elite shock troops of
the hells, capable of a terrifying berserk fury.
=====================================================================
Name : Hand druj (s)
Level : 55 Speed: +20, Stationary
Rarity : 4 Alert: Fairly Observant (200')
AC : 110 Type : Evil, Undead
HP : 600
Resist : Cold, Nether, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify
Defense : Anti-Magic, Dispel Magic, Teleport Away
Attacks : None
Info : Cold Blooded
Exp : 2.12k at CL50
A skeletal hand floating in the air, motionless except for its flexing
fingers.
=====================================================================
Name : Aether vortex (v)
Level : 55 Speed: +20 Extremely Erratic
Rarity : 4 Alert: Ever Vigilant (1000')
AC : 40 Type : Nonliving
HP : 32d20
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Plasma,
Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep
Spells : 16.00%
Breathe : Acid (67), Lightning (67), Fire (67), Frost (67), Poison
(57), Light (57), Darkness (57), Confusion (57), Nether
(47), Nexus (110), Sound (57), Shards (57), Chaos (57),
Disenchantment (57), Time (110), Gravity (110), Inertia
(57), Plasma (57), Force (110), Toxic Waste (57)
Attacks : Type Effects
Engulf Lightning (5d5)
Engulf Fire (3d3)
Engulf Acid (3d3)
Engulf Frost (3d3)
Info : Shining, Shielded from Telepathy
Auras : Fire, Cold, Electricity
Exp : 1.59k at CL50
An awesome vortex of pure magic, power radiates from its frame.
=====================================================================
Name : Death vortex (v)
Level : 55 Speed: +30 Extremely Erratic
Rarity : 7 Alert: Ever Vigilant (1000')
AC : 80 Type : Nonliving
HP : 32d20
Resist : Nether, Disenchantment, Time
Immune : Fear, Stunning, Sleep
Spells : 16.00%
Breathe : Nether (47), Time (110), Disintegration (57)
Attacks : None
Info : Destroys Walls, Shielded from Telepathy
Exp : 1.06k at CL50
Void, nothingness, spinning destructively. Run!
=====================================================================
Name : Petshop (B)
Level : 54 Speed: +10
Rarity : 3 Alert: Ever Vigilant (1200')
AC : 130 Type : Natural, Evil
HP : 3600
Resist : Acid, Fire, Poison, Nether
Immune : Cold, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Frost (720)
Offense : Frost Ball (1d81+10), Frost Bolt (6d8+18), Ice Bolt (6d8+54)
Attacks : Type Effects
Bite Hurt (8d6), Frost (4d6)
Bite Hurt (8d6), Frost (4d6)
Hit Hurt (6d12), Frost (3d12)
Hit Hurt (6d12), Frost (3d12)
Auras : Cold
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 4 Good Objects
This bird is the porter of the mansion in which Dio Brando hides and
lives. For it, a dog may be a favorite food.
=====================================================================
Name : The Phoenix (B)
Level : 54 Speed: +10
Rarity : 3 Alert: Ever Vigilant (600')
AC : 130 Type : Natural, Good
HP : 3600
Resist : Acid, Electricity, Poison, Light, Plasma
Immune : Fire, Confusion, Sleep
Spells : 33.00%
Breathe : Fire (720), Light (400), Plasma (250)
Offense : Fire Ball (1d189+10), Fire Bolt (9d8+18), Plasma Bolt
(8d7+64)
Attacks : Type Effects
Bite Hurt (8d6), Fire (4d6)
Bite Hurt (8d6), Fire (4d6)
Hit Hurt (6d12), Fire (3d12)
Hit Hurt (6d12), Fire (3d12)
Info : Shining, Suitable for Riding
Auras : Fire
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 4 Good Objects
A massive glowing eagle bathed in flames. The searing heat chars your
skin and melts your armour.
=====================================================================
Name : Shudde M'ell (w)
Level : 54 Speed: +15
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 90 Type : Sanity Blasting, Evil
HP : 4000
Resist : Fire, Cold, Poison, Dark, Plasma
Immune : Teleportation
Spells : 20.00% Intelligent
Breathe : Acid (800), Darkness (400), Disenchantment (500)
Offense : Brain Smash (12d12)
Annoy : Amnesia, Confuse, Paralyze, Terrify
Defense : Haste Self, Heal Self (270)
Summon : Demons, Kin
Attacks : Type Effects
Crush Shatter (55d2)
Crush Shatter (55d2)
Touch Hurt (1d2), Reduce Constitution
Touch Hurt (1d2), Reduce Constitution
Info : Destroys Walls
Status : Unique
Exp : 23.9k at CL50
Drops : Up to 12 Treasures
The most powerful and most evil of all Chthonians. "A great gray thing
a mile long chanting and exuding strange acids... charging through the
depths of the earth at a fantastic speed, in a dreadful fury... melting
basaltic rocks like butter under a blowtorch."
=====================================================================
Name : Lesser kraken (l)
Level : 54 Speed: +10
Rarity : 2 Alert: Inattentive (300')
AC : 150 Type : Evil
HP : 3300
Resist : Electricity, Fire, Poison, Dark, Water
Immune : Confusion, Sleep
Spells : 16.00% Intelligent
Breathe : Darkness (400)
Offense : Whirlpool (1d108+50), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Blind, Confuse, Create Darkness, Terrify, Teleport To
Attacks : Type Effects
Crush Hurt (16d12)
Crush Hurt (16d12)
Crush Hurt (16d12)
Crush Hurt (16d12)
Info : Suitable for Riding
Exp : 20.8k at CL50
Drops : Up to 4 Good Objects
An enormously fearsome and powerful inhabitant of the depths. It
resembles a gargantuan octopus and its evil is almost tangible.
=====================================================================
Name : Great Bile Wyrm (D)
Level : 54 Speed: +12
Rarity : 2 Alert: Inattentive (300')
AC : 150 Type : Evil, Dragon
HP : 4000
Immune : Acid, Confusion, Sleep
Spells : 12.00%
Breathe : Acid (800)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (6d14), Acid (3d14), Cut (3d14,10%)
Bite Hurt (6d14), Acid (3d14), Cut (3d14,10%)
Info : Suitable for Riding
Auras : Acid (2d4)
Exp : 17.7k at CL50
Drops : Up to 12 Good Objects
A huge and very powerful dragon. Great steaming pools of acid drip from
its form onto the ground. You shudder when you see the acid eating away
the very stones of the dungeon - what could it do to you?
=====================================================================
Name : Great Ice Wyrm (D)
Level : 54 Speed: +12
Rarity : 2 Alert: Inattentive (300')
AC : 170 Type : Evil, Dragon
HP : 3000
Immune : Cold, Confusion, Sleep
Spells : 12.00%
Breathe : Frost (600)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (5d14), Frost (2d14), Cut (5d14,10%)
Info : Suitable for Riding
Auras : Cold
Exp : 15.6k at CL50
Drops : Up to 10 Good Objects
An immense dragon capable of awesome destruction. You have never felt
such extreme cold, or witnessed such an icy stare. Begone quickly or
feel its wrath!
=====================================================================
Name : Demilich (L)
Level : 54 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 100 Type : Evil, Undead
HP : 3000
Resist : Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Drain Mana (28), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Paralyze, Terrify,
Teleport To
Defense : Heal Self (270), Teleport, Blink, Blink Away
Summon : Undead, Mighty Undead
Attacks : Type Effects
Touch Vampiric (1d12), Unlife (1d12)
Touch Drain Charges, Unlife (1d12)
Touch Hurt (4d12), Reduce Dexterity (50%), Unlife (1d12)
Touch Hurt (4d12), Reduce Dexterity (50%), Unlife (1d12)
Info : Cold Blooded
Exp : 13.0k at CL50
Drops : Up to 6 Good Objects
A lich who is partially immaterial, on its way to a new, ethereal form.
=====================================================================
Name : Nightcrawler (W)
Level : 54 Speed: +10
Rarity : 4 Alert: Fairly Observant (200')
AC : 160 Type : Evil, Undead
HP : 80d60
Resist : Fire, Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 25.00% Intelligent
Breathe : Nether (341)
Offense : Nether Ball (10d10+104), Brain Smash (12d12), Nether Bolt
(5d5+84), Mana Bolt (1d189+50)
Annoy : Blind, Terrify
Summon : Undead
Attacks : Type Effects
Sting Hurt (8d8), Reduce Constitution
Sting Hurt (8d8), Reduce Constitution
Bite Acid (10d10)
Bite Acid (10d10)
Info : Destroys Walls, Cold Blooded
Exp : 8.41k at CL50
Drops : Up to 6 Good Objects
This intensely evil creature bears the form of a gargantuan black worm.
Its gaping maw is a void of blackness, acid drips from its steely hide.
It is like nothing you have ever seen before, and a terrible chill runs
down your spine as you face it.
=====================================================================
Name : Elder vampire (V)
Level : 54 Speed: +10
Rarity : 3 Alert: Fairly Observant (200')
AC : 90 Type : Evil, Undead
HP : 3400
Resist : Dark, Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Vuln : Light
Spells : 33.00%
Offense : Darkness Storm (10d10+266), Nether Ball (10d10+104), Drain
Mana (28), Brain Smash (12d12), Nether Bolt (5d5+84), Cause
Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Create Darkness, Paralyze, Terrify
Summon : Undead
Attacks : Type Effects
Hit Hurt (4d6)
Hit Hurt (4d6)
Bite Vampiric (6d8), Unlife (6d8)
Bite Drain Mana (6d8), Unlife (6d8)
Info : Cold Blooded, Regeneration
Exp : 7.79k at CL50
Drops : Up to 9 Objects or Treasures
A terrible robed undead figure, this creature has existed in its unlife
for many centuries by stealing the life of others. It can summon the
very shades of its victims from beyond the grave to come enslaved to
its aid.
=====================================================================
Name : Hound of Tindalos (Z)
Level : 54 Speed: +10
Rarity : 6 Alert: Ever Vigilant (300')
AC : 100 Type : Natural, Evil
HP : 60d15
Resist : Nether, Time
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Nether (67), Time (150)
Annoy : Teleport To
Defense : Blink, Blink Away
Attacks : Type Effects
Bite Hurt (2d12), Time
Bite Hurt (2d12), Time
Claw Hurt (3d3)
Info : Passes through Walls, Invisible
Exp : 2.08k at CL50
"They are lean and athirst!... All the evil in the universe was
concentrated in their lean, hungry bodies. Or had they bodies? I saw
them only for a moment, I cannot be certain."
=====================================================================
Name : The King in Yellow (L)
Level : 53 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 100 Type : Sanity Blasting, Evil, Undead, Male
HP : 3200
Resist : Acid, Fire, Cold, Nether
Immune : Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 35.00% Intelligent
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Animate Dead, Confuse, Terrify
Defense : Teleport, Teleport Away
Summon : Demons, Undead, Kin
Attacks : Type Effects
Crush Hurt (12d12)
Crush Hurt (12d12), Reduce Charisma
Gaze Damage (5d10), Reduce Wisdom, Unlife (5d10)
Gaze Damage (5d10), Terrify, Unlife (5d10)
Info : Cold Blooded
Status : Unique
Exp : 30.6k at CL50
Drops : Up to 14 Good Objects
The King in Yellow is an Avatar of Hastur: "He has no face, and is
twice as tall as a man. He wears pointed shoes under his tattered,
fantastically colored robes, and a streamer of silk appears to fall
from the pointed tip of his hood. At times he appears to be winged; at
others, haloed."
=====================================================================
Name : Khamul the Easterling (W)
Level : 53 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 100 Type : Evil, Undead, Male
HP : 3500
Resist : Acid, Fire, Cold, Dark, Nether
Immune : Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 35.00% Intelligent
Offense : Fire Ball (1d185+10), Frost Ball (1d79+10), Nether Ball
(10d10+103), Mana Bolt (1d185+50), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Blind, Paralyze, Terrify, Teleport Level
Summon : Undead, Kin
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (5d5)
Touch Unlife (7d5)
Touch Unlife (7d5)
Info : Cold Blooded, Dungeon Guardian
Auras : Fear
Status : Unique
Exp : 22.4k at CL50
Drops : Up to 14 Good Objects
A warrior-king of the East. Khamul is a powerful opponent, his skill in
combat awesome and his form twisted by evil cunning.
=====================================================================
Name : Eihort, the Thing in the Labyrinth (j)
Level : 53 Speed: +10
Rarity : 3 Alert: Fairly Observant (500')
AC : 90 Type : Sanity Blasting, Evil
HP : 3300
Resist : Acid, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Vuln : Light
Spells : 25.00% Intelligent
Offense : Acid Ball (1d159+15)
Annoy : Amnesia
Defense : Blink
Summon : Monsters, Demons, Undead
Attacks : Type Effects
Bite Hurt (8d1), Paralyze
Crush Hurt (10d10)
Crush Hurt (10d10)
Crush Hurt (10d10)
Info : Regeneration
Status : Unique
Exp : 15.3k at CL50
Drops : Up to 14 Good Objects
"Then came pale movement in the well, and something clambered up from
the dark, a bloated blanched oval supported on myriad fleshless legs.
Eyes formed in the gelatinous oval and stared at him."
=====================================================================
Name : Hoarmurath of Dir (W)
Level : 52 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 100 Type : Evil, Undead, Male
HP : 2500
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 33.00% Intelligent
Offense : Frost Ball (1d78+10), Nether Ball (10d10+102), Mind Blast
(7d7), Frost Bolt (6d8+17), Cause Critical Wounds (10d15),
Cause Mortal Wounds (15d15)
Annoy : Blind, Paralyze, Terrify
Summon : Undead, Mighty Undead
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (5d5)
Touch Unlife (5d5)
Wail Terrify, Unlife (5d5)
Info : Cold Blooded
Auras : Fear
Status : Unique
Exp : 20.0k at CL50
Drops : Up to 12 Good Objects
A Ringwraith powerful in fell sorcery, he yearns for the life he has
lost for a life of everlasting torment.
=====================================================================
Name : Santa Claus (h)
Level : 52 Speed: +40
Rarity : 3 Alert: Fairly Observant (900')
AC : 100 Type : Thief, Male
HP : 2500
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Nether Ball (10d10+102), Drain Mana (27), Brain Smash
(12d12), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Paralyze, Terrify, Create Traps
Defense : Teleport Away
Summon : Special
Attacks : Type Effects
Hit Hurt (5d5), Reduce Charisma
Touch Hurt (10d1), Reduce All Stats
Touch Hurt (10d1), Reduce All Stats
Charge Steal Gold
Info : Reflection, Cold Blooded
Status : Unique
Exp : 20.0k at CL50
Drops : Up to 12 Exceptional Objects
Why would anybody want to kill Santa Claus? To get all the presents, of
course!
=====================================================================
Name : Bull Gates (p)
Level : 52 Speed: +30
Rarity : 3 Alert: Ever Vigilant (400')
AC : 90 Type : Evil, Human, Thief, Male
HP : 2500
Resist : Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 16.00%
Annoy : Create Traps
Summon : Special
Attacks : Type Effects
Charge Hurt (5d5), Steal Gold
Charge Hurt (5d5), Steal Item
Spit Damage (5d5), Blind
Drool Disease (8d5)
Status : Unique
Exp : 18.0k at CL50
Drops : Up to 10 Good Objects
He may not code worth a dime, but he certainly knows how to make money.
=====================================================================
Name : Hell knight (p)
Level : 52 Speed: +10
Rarity : 1 Alert: Fairly Observant (200')
AC : 110 Type : Evil, Human, Male
HP : 1500
Resist : Fire, Cold, Poison, Nether, Nexus, Plasma
Spells : 20.00% Intelligent
Offense : Fire Ball (1d182+10), Nether Ball (10d10+102), Plasma Bolt
(8d7+62), Cause Critical Wounds (10d15)
Annoy : Blind, Terrify
Summon : Monsters
Attacks : Type Effects
Hit Hurt (10d5)
Hit Hurt (10d5)
Hit Hurt (10d5)
Hit Lower Experience (80d6)
Info : Cold Blooded
Exp : 7.00k at CL50
Drops : Up to 6 Objects
It is a humanoid form dressed in armour of ancient style. From beneath
its helmet, eyes glow with hellfire.
=====================================================================
Name : Knight templar (p)
Level : 52 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 130 Type : Good, Human, Male
HP : 1500
Immune : Sleep
Spells : 25.00% Intelligent
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Terrify
Defense : Haste Self, Heal Self (260)
Summon : Angels
Attacks : Type Effects
Hit Hurt (10d5)
Hit Hurt (10d5)
Hit Hurt (10d5)
Hit Hurt (10d5)
Exp : 5.00k at CL50
Drops : Up to 5 Objects
It seems that the more devout the person, the more likely they are to
cross the boundary between piety and sanctimoniousness. And such is the
case with the Order of the Knights Templar: they are among the most
pious and powerful of the religious knightly orders, but noted for
their intolerance. And thus it is Morgoth's will that is unwittingly
done, as the forces of good are set against each other.
=====================================================================
Name : Baphomet the Minotaur Lord (H)
Level : 51 Speed: +20
Rarity : 4 Alert: Unseeing (300')
AC : 120 Type : Evil, Male
HP : 3500
Resist : Fire, Poison, Force
Immune : Confusion, Sleep
Spells : 16.00%
Breathe : Force (200)
Offense : Lightning Ball (1d76+8), Mana Bolt (1d178+50), Plasma Bolt
(8d7+61), Shoot (12d13)
Annoy : Slow
Attacks : Type Effects
Butt Hurt (12d13)
Butt Hurt (12d13)
Hit Hurt (10d10)
Hit Hurt (10d10)
Status : Unique
Exp : 17.7k at CL50
Drops : Up to 10 Good Objects
A fearsome bull-headed demon, Baphomet swings a mighty axe as he curses
all that defy him.
=====================================================================
Name : Ulik the Troll (T)
Level : 51 Speed: +20
Rarity : 4 Alert: Unseeing (300')
AC : 120 Type : Evil, Troll, Male
HP : 3500
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Attacks : Type Effects
Hit Shatter (20d12)
Hit Shatter (20d12)
Bite Hurt (4d14), Poison (2d14)
Info : Destroys Walls, Regeneration
Status : Unique
Exp : 17.7k at CL50
Drops : Up to 11 Good Objects
Ulik is the strongest troll who has ever lived. He could challenge the
immortals and pound them to dust with his great strength.
=====================================================================
Name : Sleipnir, the Odin's Steed (q)
Level : 51 Speed: +20
Rarity : 3 Alert: Overlooks (200')
AC : 140 Type : Natural
HP : 4000
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Kick Hurt (8d10)
Kick Hurt (8d10)
Kick Hurt (8d10)
Bite Hurt (10d10)
Info : Regeneration, Suitable for Riding
Status : Unique
Exp : 16.7k at CL50
=====================================================================
Name : Madame Debby (k)
Level : 51 Speed: +10
Rarity : 3 Alert: Observant (300')
AC : 100 Type : Sanity Blasting, Evil, Human, Female
HP : 2400
Resist : Acid, Fire, Poison, Chaos
Immune : Confusion, Sleep
Spells : 30.00% Intelligent
Breathe : Confusion (400), Nether (336), Chaos (408)
Offense : Cause Critical Wounds (10d15)
Annoy : Paralyze, Terrify
Attacks : Type Effects
Insult
Insult
Info : Shining
Status : Unique
Exp : 15.7k at CL50
Drops : Up to 6 Good Objects
Sukarno's third wife. Her face could sink a thousand ships, but Sukarno
is not too selective.
=====================================================================
Name : Fastitocalon (D)
Level : 51 Speed: +10
Rarity : 3 Alert: Unseeing (250')
AC : 150 Type : Dragon
HP : 4500
Resist : Acid, Fire, Cold, Poison, Teleportation, Water
Immune : Confusion, Sleep
Spells : 8.00%
Breathe : Acid (900), Fire (900)
Attacks : Type Effects
Bite Hurt (5d8), Poison (1d8)
Bite Hurt (5d8), Poison (1d8)
Crush Hurt (2d10)
Crush Hurt (2d10)
Info : Suitable for Riding
Exp : 15.7k at CL50
A huge aquatic dragon, its shell is as large as a small island. Some
have called this creature a dragon-turtle.
=====================================================================
Name : Dark elven shade (h)
Level : 51 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 50 Type : Evil, Undead, Male
HP : 864
Resist : Dark, Nether
Immune : Confusion, Sleep
Vuln : Light
Spells : 50.00% Intelligent
Offense : Darkness Storm (10d10+254), Drain Mana (26), Cause Critical
Wounds (10d15)
Annoy : Animate Dead, Blind, Confuse, Create Darkness, Shriek
Defense : Heal Self (255), Teleport Away, Blink, Blink Away
Summon : Monsters, Demons, Undead, Kin
Attacks : Type Effects
Touch Vampiric (1d16)
Touch Drain Mana (3d10)
Touch Hurt (8d8), Reduce Dexterity (50%)
Touch Hurt (8d8), Reduce Intelligence (50%)
Info : Invisible, Cold Blooded
Exp : 5.88k at CL50
Drops : Up to 9 Objects
A dark elven figure that glows with an inner light.
=====================================================================
Name : Storm troll (T)
Level : 51 Speed: +10
Rarity : 2 Alert: Very Inattentive (200')
AC : 110 Type : Evil, Troll
HP : 3000
Resist : Acid, Electricity, Cold
Spells : 14.00% Intelligent
Offense : Lightning Ball (1d152+16), Frost Ball (1d152+20), Ice Bolt
(6d8+76), Water Bolt (10d10+76)
Attacks : Type Effects
Hit Hurt (2d10), Lightning (2d10)
Bite Hurt (1d22)
Hit Hurt (2d10), Frost (2d10)
Bite Hurt (1d22)
Info : Shining, Regeneration
Exp : 3.43k at CL50
Drops : Up to 6 Objects or Treasures
The dungeon shakes as an enormous troll-form thunders into view,
hurling ice and lightning in every direction. It is thirty feet tall,
has six heads, and is enraged at your impudence.
=====================================================================
Name : Mana hound (Z)
Level : 51 Speed: +15
Rarity : 6 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d10
Immune : Confusion, Sleep
Spells : 8.00%
Breathe : Mana (108)
Attacks : Type Effects
Bite Hurt (25d1)
Bite Hurt (25d1)
Bite Hurt (25d1)
Claw Hurt (3d3)
Info : Shining
Exp : 2.94k at CL50
A powerful aura radiates from this canine creature. It feels like...
magic?
=====================================================================
Name : Demonic quylthulg (Q)
Level : 51 Speed: +10, Stationary
Rarity : 2 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 480
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Defense : Teleport, Blink
Summon : Demons
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 2.94k at CL50
A pile of pulsing flesh that glows with an inner hellish fire. The
world itself seems to cry out against it.
=====================================================================
Name : Plasma hound (Z)
Level : 51 Speed: +10
Rarity : 4 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d10
Resist : Electricity, Fire, Plasma
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Plasma (56)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Info : Shining
Exp : 1.23k at CL50
The very air warps as pure elemental energy stalks towards you in the
shape of a giant hound. Your hair stands on end and your palms itch as
you sense trouble.
=====================================================================
Name : Time hound (Z)
Level : 51 Speed: +15
Rarity : 8 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d10
Resist : Time
Immune : Confusion, Sleep
Spells : 6.00%
Breathe : Time (108)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Exp : 1.23k at CL50
You get a terrible sense of deja vu, or is it a premonition? All at
once you see a little puppy and a toothless old dog. Perhaps you should
give up and go to bed.
=====================================================================
Name : Nether hound (Z)
Level : 51 Speed: +10
Rarity : 4 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d10
Resist : Nether
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Nether (46)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Info : Shrouded in Darkness
Exp : 980 at CL50
You feel a soul-tearing chill upon viewing this beast, a ghostly form
of darkness in the shape of a large dog.
=====================================================================
Name : The Grand Inquisitor (p)
Level : 50 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (150')
AC : 80 Type : Human, Male
HP : 2500
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Fire Ball (1d175+10), Fire Bolt (9d8+16)
Annoy : Blind, Terrify, Slow
Defense : Haste Self, Heal Self (250), Teleport, Blink
Summon : Monsters, Kin
Attacks : Type Effects
Slash Fire (2d40)
Slash Fire (2d40)
Gaze Hurt (15d5), Paralyze
Gaze Hurt (20d5), Confusion
Status : Unique
Exp : 16.3k at CL50
Drops : Up to 4 Exceptional Objects
"... and at that moment the cardinal himself, the Grand Inquisitor,
passes by the cathedral. He is an old man, almost ninety, tall and
erect, with a withered face and sunken eyes, in which there is still a
gleam of light. He is not dressed in his gorgeous cardinal's robes, as
he was the day before, when he was burning the enemies of the Roman
Church -- at this moment he is wearing his coarse, old, monk's
cassock."
=====================================================================
Name : Nappa the Saiyan (p)
Level : 50 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 125 Type : Evil, Human, Male
HP : 2500
Resist : Force
Immune : Teleportation
Spells : 12.00%
Offense : Mana Bolt (1d175+50)
Annoy : Teleport To
Attacks : Type Effects
Punch Hurt (10d8)
Hit Shatter (10d10)
Info : Destroys Walls, Regeneration
Auras : Retaliation
Status : Unique
Exp : 13.0k at CL50
Drops : Up to 8 Good Objects
He looks like brawny human being apparently. However, unlike man, it
has the tail of a monkey. This tail proves he is a Saiyan. A Saiyan's
fighting power is far superior to human's and will bring many
destruction.
=====================================================================
Name : Elder fire giant (P)
Level : 50 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (500')
AC : 120 Type : Evil, Giant, Male
HP : 3500
Immune : Fire, Confusion, Sleep
Vuln : Cold
Spells : 25.00%
Breathe : Fire (700), Plasma (250)
Offense : Throw Boulder (150), Plasma Bolt (8d7+60)
Annoy : Teleport To
Defense : Heal Self (250), Blink
Attacks : Type Effects
Hit Hurt (3d11), Fire (2d11)
Hit Hurt (3d11), Fire (2d11)
Hit Hurt (3d11), Fire (2d11)
Hit Hurt (3d11), Fire (2d11)
Info : Shining
Auras : Fire
Exp : 12.5k at CL50
Drops : Up to 8 Good Objects
An ancient giant nearly twenty feet tall. The air around you suddenly
grows hot.
=====================================================================
Name : Ice giant (P)
Level : 50 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (500')
AC : 120 Type : Evil, Giant, Male
HP : 35d100
Immune : Cold, Confusion, Sleep
Vuln : Fire
Spells : 25.00%
Breathe : Frost (353)
Offense : Throw Boulder (150), Ice Bolt (6d8+50)
Annoy : Teleport To
Defense : Heal Self (250), Blink
Attacks : Type Effects
Hit Hurt (3d10), Frost (2d10)
Hit Hurt (3d10), Frost (2d10)
Hit Hurt (3d10), Frost (2d10)
Hit Hurt (3d10), Frost (2d10)
Auras : Cold
Exp : 11.5k at CL50
Drops : Up to 8 Good Objects
An ancient giant nearly twenty feet tall. The air around you suddenly
grows chill.
=====================================================================
Name : Legate of the Damned (L)
Level : 50 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 120 Type : Evil, Undead
HP : 2500
Resist : Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Nether Ball (10d10+100), Drain Mana (26), Mind Blast (7d7),
Cause Critical Wounds (10d15)
Annoy : Animate Dead, Blind, Confuse, Paralyze, Teleport To
Attacks : Type Effects
Hit Hurt (6d8), Disenchantment
Hit Hurt (6d8), Disenchantment
Hit Hurt (6d6), Reduce Strength (50%), Unlife (6d6)
Hit Hurt (6d6), Reduce Strength (50%), Unlife (6d6)
Info : Passes through Walls, Cold Blooded
Exp : 11.5k at CL50
Drops : Up to 4 Good Objects
A herald of death pursues you relentlessly.
=====================================================================
Name : Planetar (A)
Level : 50 Speed: +20
Rarity : 6 Alert: Ignores Intruders (300')
AC : 150 Type : Good
HP : 2200
Resist : Acid, Electricity, Fire, Cold, Poison, Light
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Offense : Mana Bolt (1d175+50), Plasma Bolt (8d7+85), Psycho-Spear
(1d100+150), Cause Mortal Wounds (15d15)
Defense : Haste Self, Invulnerability, Anti-Magic, Dispel Magic, Heal
Self (250), Teleport Away
Summon : Monsters, Angels, Dragons
Attacks : Type Effects
Hit Hurt (8d6)
Hit Hurt (8d6)
Hit Hurt (8d6)
Hit Hurt (8d6), Reduce Charisma (50%)
Info : Shining
Exp : 9.62k at CL50
Drops : Up to 6 Good Objects
It is an angel, fast and strong. You are stunned by its extreme
holiness and try to resist all desires to obey it.
=====================================================================
Name : Nycadaemon (U)
Level : 50 Speed: +10
Rarity : 3 Alert: Inattentive (200')
AC : 80 Type : Evil, Nonliving, Demon
HP : 3069
Resist : Acid, Fire, Cold
Immune : Confusion, Sleep
Spells : 25.00%
Breathe : Nether (429)
Offense : Brain Smash (12d12)
Annoy : Confuse, Paralyze
Defense : Blink
Summon : Demons
Attacks : Type Effects
Touch Terrify
Claw Hurt (6d6)
Claw Hurt (6d6)
Claw Hurt (6d6), Reduce Charisma (50%)
Info : Destroys Walls, Invisible, Regeneration
Auras : Fire
Exp : 9.62k at CL50
Drops : 1 or 2 Good Objects
A loathsome, sturdy, winged, horned demon, with talons that could tear
a stone wall down
=====================================================================
Name : Master mystic (p)
Level : 50 Speed: +20
Rarity : 3 Alert: Observant (300')
AC : 60 Type : Good, Human, Male
HP : 1100
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Defense : Heal Self (250)
Summon : Spiders
Attacks : Type Effects
Kick Hurt (7d10), Stun (3d4,60%)
Kick Hurt (7d10), Stun (3d4,60%)
Punch Hurt (5d7), Stun (2d3,60%), Poison (5d5)
Punch Hurt (5d7), Stun (2d3,60%), Paralyze
Info : Invisible
Auras : Retaliation
Exp : 8.65k at CL50
Drops : Up to 6 Objects
A lord of all that is natural, skilled in the mystic ways. He is a
master of martial arts and is at one with nature, able to summon help
from the wild if need be.
=====================================================================
Name : The Midnight Dragon (D)
Level : 50 Speed: +15
Rarity : 3 Alert: Unseeing (250')
AC : 125 Type : Evil, Dragon
HP : 2500
Resist : Acid, Electricity, Fire, Cold, Dark
Immune : Confusion, Sleep
Spells : 18.00%
Breathe : Acid (500), Darkness (400)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Crush Hurt (4d9), Stun (1d9,10%)
Bite Hurt (5d12), Acid (2d12), Cut (5d12,10%)
Info : Reflection, Suitable for Riding
Auras : Acid (2d3)
Status : Unique
Exp : 7.69k at CL50
Drops : Up to 12 Exceptional Objects
A collosal dragon with scales black as midnight, it regards you
contemptously.
=====================================================================
Name : Maulotaur (H)
Level : 50 Speed: +20
Rarity : 2 Alert: Fairly Observant (130')
AC : 50 Type : Evil
HP : 3250
Resist : Fire, Teleportation
Spells : 20.00%
Offense : Fire Ball (1d175+10), Plasma Bolt (8d7+60)
Attacks : Type Effects
Hit Shatter (8d8)
Hit Shatter (8d8)
Butt Hurt (4d6)
Butt Hurt (4d6)
Exp : 7.69k at CL50
Drops : 1 Good Object
It is a belligerent minotaur with some destructive magical arsenal,
armed with a hammer.
=====================================================================
Name : Goat of Mendes (q)
Level : 50 Speed: +10
Rarity : 3 Alert: Unseeing (300')
AC : 66 Type : Evil, Nonliving, Demon
HP : 1998
Resist : Fire, Cold, Dark
Immune : Confusion, Sleep
Vuln : Light
Spells : 25.00% Intelligent
Offense : Frost Ball (1d150+20), Nether Ball (10d10+150), Drain Mana
(26), Brain Smash (12d12), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Terrify
Summon : Demons, Undead
Attacks : Type Effects
Gaze Terrify
Butt Hurt (3d6), Reduce Charisma (50%)
Bite Lower Experience (40d6)
Bite Reduce Constitution
Exp : 6.41k at CL50
Drops : Up to 4 Objects
It is a demonic creature from the lowest hell, vaguely resembling a
large black he-goat.
=====================================================================
Name : Nightwing (W)
Level : 50 Speed: +10
Rarity : 4 Alert: Fairly Observant (200')
AC : 120 Type : Evil, Undead
HP : 60d30
Resist : Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 25.00% Intelligent
Offense : Nether Ball (10d10+100), Brain Smash (12d12), Nether Bolt
(5d5+80), Mana Bolt (1d175+50), Cause Mortal Wounds (15d15)
Annoy : Blind, Terrify
Summon : Undead
Attacks : Type Effects
Touch Hurt (3d5), Poison (3d5)
Touch Hurt (3d5), Poison (3d5)
Hit Hurt (6d8), Disenchantment
Hit Drain Mana (5d10), Unlife (6d5)
Info : Cold Blooded
Exp : 5.77k at CL50
Drops : Up to 4 Good Objects
Everywhere colours seem paler and the air chiller. At the centre of the
cold stands a mighty figure. Its wings envelop you in the chill of
death as the nightwing reaches out to draw you into oblivion. Your
muscles sag and your mind loses all will to fight as you stand in awe
of this mighty being.
=====================================================================
Name : Reindeer (q)
Level : 50 Speed: +20
Rarity : 200 Alert: Overlooks (200')
AC : 100 Type : Natural
HP : 1500
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Kick Hurt (8d8)
Kick Hurt (8d8)
Bite Hurt (9d9)
Info : Regeneration, Suitable for Riding
Exp : 1.92k at CL50
A denizen of northern climes. It stares at you menacingly.
=====================================================================
Name : Ice spider (S)
Level : 50 Speed: +10
Rarity : 4 Alert: Ever Vigilant (150')
AC : 50 Type : Natural
HP : 30d20
Resist : Cold
Vuln : Fire
Spells : 20.00%
Defense : Ice Jump (50)
Attacks : Type Effects
Bite Hurt (2d8), Ice (1d8)
Bite Hurt (2d8), Ice (1d8)
Info : Weird Mind
Auras : Ice (3d3)
Exp : 673 at CL50
A giant white spider, seemingly frozen solid yet with an odd sense of
imminent motion.
=====================================================================
Name : Internet Exploder (e)
Level : 50 Speed: +30 A Bit Erratic
Rarity : 4 Alert: Vigilant (250')
AC : 0 Type : Evil, Nonliving
HP : 20d20
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Sound, Shards, Chaos, Disenchantment, Time, Teleportation,
Water, Plasma, Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep
Spells : 33.00%
Annoy : Blind, Confuse, Paralyze, Terrify, Slow
Attacks : Type Effects
Explode Time (10d20)
Info : Reflection, Shielded from Telepathy, Regeneration
Auras : Electricity
Exp : 673 at CL50
=====================================================================
Name : Greater wall monster (#)
Level : 50 to 90 Speed: +10 Somewhat Erratic
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 80 Type : Nonliving
HP : 15d40
Resist : Acid, Electricity, Fire, Cold, Poison, Shards
Immune : Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (3d6)
Hit Hurt (3d6)
Hit Hurt (3d6)
Info : Passes through Walls, Cold Blooded, Shielded from Telepathy,
Breeds Explosively
Exp : 480 at CL50
A sentient, moving section of wall.
=====================================================================
Name : TaepoDong ({)
Level : 50 Speed: +10
Rarity : 10 Alert: Fairly Unseeing (100')
AC : 80 Type : Nonliving
HP : 98
Resist : Electricity, Fire, Cold, Poison, Teleportation
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Shards (100d2)
Info : Reflection, Cold Blooded, Shielded from Telepathy
Exp : 192 at CL50
A shining machine of death and destruction.
=====================================================================
Name : Golden Angel (A)
Level : 50 Speed: +50
Rarity : 100 Alert: Ignores Intruders (300')
AC : 120 Type :
HP : 1500
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Annoy : Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink
Attacks : Type Effects
Touch Steal Gold
Touch Steal Item
Exp : 0 at CL50
Collect 5 marks of Silver Angel or 1 mark of Gold Angel and you will
win The Can of Toys!
=====================================================================
Name : Mimic (@)
Level : 50 to 0 Speed: +0
Rarity : 0 Alert: Unseeing (40')
AC : 1 Type :
HP : 1
Attacks : ?
Exp : 0 at CL50
=====================================================================
Name : Soul (G)
Level : 50 to 0 Speed: +0
Rarity : 0 Alert: Unseeing (40')
AC : 1 Type :
HP : 1
Attacks : ?
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 0 at CL50
A naked spirit of a great sage, who had left his own body forever to
seek and dominate the bodies of others. It looks like a small cloud of
glowing white mist. In this form it is harmless, but upon possessing
the dead body of another creature it will be able to use all its
powers.
=====================================================================
Name : Garm, Guardian of Hel (C)
Level : 49 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 120 Type : Natural, Evil
HP : 3000
Resist : Fire, Dark, Nether
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Frost (600), Darkness (400), Nether (420)
Summon : Hounds, Undead
Attacks : Type Effects
Claw Hurt (7d13)
Claw Hurt (7d13)
Bite Hurt (8d13)
Bite Hurt (8d13)
Status : Unique
Exp : 20.7k at CL50
Drops : Up to 8 Good Objects
Garm is a gigantic hound, whose job is to guard that none escapes the
tortures of Hel, the Norse place of punishment for the wicked and
cowardly dead.
=====================================================================
Name : Charybdis (l)
Level : 49 Speed: +10, Stationary
Rarity : 1 Alert: Overlooks (200')
AC : 100 Type : Evil
HP : 4000
Resist : Acid, Electricity, Fire, Cold, Poison, Water
Immune : Stunning, Confusion, Sleep
Spells : 20.00% Intelligent
Offense : Whirlpool (1d98+50)
Attacks : Type Effects
Engulf Hurt (10d8)
Engulf Hurt (10d8)
Engulf Hurt (10d8)
Info : Suitable for Riding
Status : Unique
Exp : 12.3k at CL50
Drops : Up to 10 Objects
A monstrous dweller of the depths; its hungry maw has been the doom of
innumerable sailors!
=====================================================================
Name : Nine-tailed fox (f)
Level : 49 Speed: +10
Rarity : 7 Alert: Overlooks (300')
AC : 140 Type : Natural
HP : 1800
Resist : Fire, Cold, Teleportation
Immune : Confusion, Sleep
Spells : 35.00%
Offense : Drain Mana (25), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Confuse, Paralyze, Terrify
Defense : Haste Self
Summon : Monsters
Attacks : Type Effects
Kick Hurt (3d10), Drain Charges
Kick Hurt (3d10), Drain Charges
Bite Hurt (5d12)
Bite Hurt (5d12)
Info : Reflection, Regeneration, Suitable for Riding
Exp : 9.42k at CL50
Drops : Up to 8 Objects or Treasures
=====================================================================
Name : Lesser Balrog (U)
Level : 49 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 75 Type : Evil, Nonliving, Demon
HP : 1800
Resist : Fire
Immune : Poison, Confusion, Sleep
Spells : 25.00%
Breathe : Fire (360)
Annoy : Blind, Confuse
Summon : Demons
Attacks : Type Effects
Hit Hurt (2d12), Fire (2d12)
Hit Hurt (2d12), Fire (2d12)
Crush Hurt (3d12)
Touch Drain Charges
Info : Shining
Exp : 9.42k at CL50
Drops : Up to 6 Objects
It is a massive humanoid demon wreathed in flames.
=====================================================================
Name : The Shadow Fiend (U)
Level : 48 Speed: +10
Rarity : 3 Alert: Inattentive (350')
AC : 100 Type : Evil, Nonliving, Demon
HP : 3000
Resist : Electricity, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Offense : Mind Blast (7d7), Brain Smash (12d12), Cause Serious Wounds
(8d8), Cause Critical Wounds (10d15), Cause Mortal Wounds
(15d15), Hand of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Confuse
Defense : Dispel Magic
Attacks : Type Effects
Hit Hurt (8d8)
Hit Hurt (8d8)
Touch Lower Experience (2d5)
Touch Lower Experience (2d5)
Info : Shrouded in Darkness
Status : Unique
Exp : 24.9k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Glaurung, Father of the Dragons (D)
Level : 48 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 120 Type : Evil, Dragon, Male
HP : 5000
Immune : Fire, Confusion, Sleep
Spells : 20.00%
Breathe : Fire (900)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse
Summon : Dragons
Attacks : Type Effects
Claw Hurt (7d12)
Claw Hurt (7d12)
Bite Hurt (8d14), Fire (2d14), Cut (8d14,10%)
Bite Hurt (8d14), Fire (2d14), Cut (8d14,10%)
Info : Shining, Suitable for Riding
Status : Unique
Exp : 23.1k at CL50
Drops : Up to 14 Good Objects
Glaurung is the father of all dragons, and was for a long time the most
powerful. Nevertheless, he still has full command over his brood and
can command them to appear whenever he so wishes. He is the definition
of dragonfire.
=====================================================================
Name : Beld, Ruler of Marmo (p)
Level : 48 Speed: +15
Rarity : 4 Alert: Overlooks (100')
AC : 160 Type : Evil, Human, Male
HP : 2310
Resist : Fire
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (8d15)
Hit Hurt (8d15)
Hit Hurt (8d15), Hurt (8d15,20%)
Hit Hurt (8d15), Hurt (8d15,20%)
Auras : Fire
Status : Unique
Exp : 17.1k at CL50
Drops : Up to 3 Good Objects or Treasures
Beld seeks to conquer Lodoss and will destroy anyone who stands in his
way.
=====================================================================
Name : Drolem (g)
Level : 48 Speed: +10
Rarity : 3 Alert: Unseeing (250')
AC : 130 Type : Nonliving, Dragon
HP : 3000
Resist : Electricity, Fire, Cold, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 10.00%
Breathe : Poison (510)
Offense : Shoot (5d8)
Annoy : Blind, Confuse, Slow
Attacks : Type Effects
Bite Hurt (5d8), Cut (1d8)
Bite Hurt (5d8), Cut (1d8)
Claw Hurt (2d3), Poison (2d3)
Claw Hurt (2d3), Poison (2d3)
Info : Cold Blooded, Shielded from Telepathy, Suitable for Riding
Exp : 11.1k at CL50
A constructed dragon, the drolem has massive strength. Powerful spells
weaved during its creation make it a fearsome adversary. Its eyes show
little intelligence, but it has been instructed to destroy all it
meets.
=====================================================================
Name : Charon, Boatman of the Styx (W)
Level : 47 Speed: +10
Rarity : 3 Alert: Fairly Observant (300')
AC : 100 Type : Evil, Undead, Male
HP : 2800
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Frost Ball (1d70+10), Nether Ball (10d10+97), Whirlpool
(1d47+50), Nether Bolt (5d5+77), Ice Bolt (6d8+47), Cause
Critical Wounds (10d15)
Annoy : Blind, Create Darkness, Paralyze, Terrify
Summon : Undead
Attacks : Type Effects
Wail Reduce All Stats
Touch Drain Charges
Hit Hurt (8d12), Unlife (4d12)
Hit Hurt (8d12), Unlife (4d12)
Info : Passes through Walls, Cold Blooded
Status : Unique
Exp : 22.6k at CL50
Drops : Up to 14 Treasures
The ferryman across the river Styx to the land of the dead. He wishes
to receive payment for your entry.
=====================================================================
Name : Fafner the Dragon (D)
Level : 47 Speed: +10
Rarity : 4 Alert: Overlooks (200')
AC : 100 Type : Evil, Dragon, Male
HP : 3500
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Fire (700), Poison (595)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (12d6), Fire (3d6), Cut (12d6,10%)
Bite Hurt (12d6), Poison (3d6), Cut (12d6,10%)
Info : Shining, Suitable for Riding
Status : Unique
Exp : 22.6k at CL50
Drops : Up to 16 Good Objects
The mighty dragon of the Norse myth, Fafner was a giant who slew his
brother to win a treasure hoard, and then transformed himself into a
dragon, greedily watching over his hoard.
=====================================================================
Name : Zhar the Twin Obscenity (R)
Level : 47 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Sanity Blasting, Evil
HP : 5000
Spells : 16.00% Intelligent
Offense : Mind Blast (7d7)
Annoy : Blind, Confuse, Terrify, Shriek
Summon : Demons
Attacks : Type Effects
Crush Hurt (19d13)
Crush Hurt (19d13)
Crush Hurt (19d13)
Status : Unique
Exp : 18.1k at CL50
Drops : Up to 8 Good Objects
"The thing that crouched in the weird green dusk was a living mass of
shuddering horror, a ghastly mountain of sensate, quivering flesh,
whose tentacles, far-flung in the dim reaches of the subterranean
cavern, emitted a strange humming sound, while from the depths of the
creature's body came a weird and horrific undulation."
=====================================================================
Name : Fangorn (#)
Level : 47 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Good, Giant, Male
HP : 5000
Vuln : Fire
Spells : 10.00% Intelligent
Offense : Throw Boulder (141)
Attacks : Type Effects
Crush Hurt (12d13)
Crush Hurt (12d13)
Crush Hurt (12d13)
Crush Hurt (12d13)
Status : Unique
Exp : 18.1k at CL50
Drops : Up to 8 Good Objects
The oldest of all ents, a respected and feared ancient creature.
=====================================================================
Name : Shuten-douji, King Ogre of Ooe-Mountain (O)
Level : 47 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 120 Type : Evil, Giant, Male
HP : 3000
Resist : Electricity, Fire, Poison
Attacks : Type Effects
Hit Hurt (10d11)
Hit Hurt (10d11)
Hit Hurt (10d11)
Hit Hurt (10d11)
Auras : Electricity
Status : Unique
Exp : 13.6k at CL50
Drops : Up to 6 Good Objects
=====================================================================
Name : Itangast the Fire Drake (D)
Level : 47 Speed: +10
Rarity : 4 Alert: Overlooks (200')
AC : 100 Type : Evil, Dragon, Male
HP : 2600
Resist : Fire
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Fire (520)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse
Attacks : Type Effects
Claw Hurt (2d10)
Claw Hurt (2d10)
Bite Hurt (3d14), Fire (1d14), Cut (3d14,10%)
Bite Hurt (4d14), Fire (2d14), Cut (4d14,10%)
Info : Shining, Suitable for Riding
Status : Unique
Exp : 13.6k at CL50
Drops : Up to 14 Good Objects
A mighty ancient dragon, Itangast's form scorches your flesh. Wisps of
smoke curl up from his nostrils as he regards you with disdain.
=====================================================================
Name : Amethyst Serpent (J)
Level : 47 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Unseeing (250')
AC : 110 Type : Natural
HP : 1600
Resist : Cold, Dark, Shards, Disenchantment
Immune : Confusion, Sleep
Spells : 15.00%
Breathe : Darkness (272), Shards (272), Disenchantment (272)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Bite Hurt (5d12), Darkness (3d12), Cut (5d12,10%)
Info : Reflection, Invisible, Suitable for Riding
Exp : 7.23k at CL50
Drops : Up to 12 Objects
A huge crystalline dragon. Its claws could cut you to shreds and its
teeth are razor sharp. Deep purple hues reflect from it it as it moves
in the light.
=====================================================================
Name : Death mold (m)
Level : 47 Speed: +30, Stationary
Rarity : 1 Alert: Ever Vigilant (2000')
AC : 60 Type : Evil
HP : 100d20
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (9d9), Disenchantment
Hit Hurt (9d9), Disenchantment
Hit Hurt (9d9), Disenchantment
Hit Vampiric (5d5)
Auras : Retaliation
Exp : 903 at CL50
It is the epitome of all that is evil, in a mold. Its lifeless form
draws power from sucking the souls of those that approach it, a nimbus
of pure evil surrounds it. Luckily for you, it can't move.
=====================================================================
Name : Dracolich (D)
Level : 46 Speed: +10
Rarity : 2 Alert: Unseeing (250')
AC : 120 Type : Evil, Undead, Dragon
HP : 2800
Resist : Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 10.00%
Breathe : Frost (560), Nether (392)
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (4d14), Vampiric (2d14)
Bite Hurt (4d14), Unlife (3d6), Cut (4d14,20%)
Info : Cold Blooded, Suitable for Riding
Exp : 15.9k at CL50
Drops : Up to 8 Good Objects
The skeletal form of a once-great dragon, enchanted by magic most
perilous. Its animated form strikes with speed and drains life from its
prey to satisfy its hunger.
=====================================================================
Name : Dracolisk (D)
Level : 46 Speed: +10
Rarity : 3 Alert: Unseeing (250')
AC : 120 Type : Natural, Evil, Dragon
HP : 2800
Resist : Acid, Fire, Nether, Teleportation
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Fire (560), Poison (476), Nether (392), Nexus (250)
Annoy : Paralyze, Terrify
Attacks : Type Effects
Bite Hurt (5d12)
Bite Hurt (5d12)
Bite Hurt (8d8)
Gaze Paralyze
Info : Suitable for Riding
Exp : 15.0k at CL50
Drops : Up to 8 Good Objects
A mixture of dragon and basilisk, the dracolisk stares at you with deep
piercing eyes, its evil breath burning the ground where it stands.
=====================================================================
Name : Ghatanothoa (H)
Level : 46 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 100 Type : Sanity Blasting, Evil
HP : 3000
Resist : Acid, Electricity, Fire, Cold, Poison, Force, Gravity
Spells : 15.00% Intelligent
Breathe : Gravity (200), Inertia (250), Force (200)
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Blind, Teleport Level
Defense : Haste Self, Teleport Away, Blink
Summon : Demons, Undead
Attacks : Type Effects
Claw Hurt (5d10), Reduce Intelligence
Claw Hurt (5d10), Reduce Wisdom
Bite Hurt (5d10), Confusion
Info : Passes through Walls, Invisible
Status : Unique
Exp : 14.2k at CL50
Drops : Up to 12 Good Objects
The chief among the creatures known as Lloigor. Ghatanothoa has assumed
a shape which is too horrible to describe: "Nothing I could say could
even adumbrate the loathsome, unholy, non-human, extra-galactic horror
and hatefulness and unutterable evil of that forbidden spawn of black
chaos, and illimitable night."
=====================================================================
Name : Yibb-Tstll the Patient One (P)
Level : 46 Speed: +10, Stationary
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 100 Type : Sanity Blasting, Evil
HP : 3025
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos
Spells : 15.00% Intelligent
Breathe : Nexus (250), Chaos (514), Toxic Waste (514)
Annoy : Animate Dead, Create Darkness, Teleport To
Summon : Demons, Undead
Attacks : Type Effects
Touch Hurt (1d100), Reduce All Stats
Touch Hurt (1d100), Reduce All Stats
Info : Regeneration
Status : Unique
Exp : 14.2k at CL50
Drops : Up to 12 Good Objects
"There, about the pulsating body of the Ancient One, hugely winged
reptilian creatures without faces cluttered and clutched at a multitude
of blackly writhing, pendulous breasts! (Its eyes) moved quickly,
independently -- sliding with vile viscosity over the whole rotten
surface of Yib-Tstll's pulpy, glistening head!"
=====================================================================
Name : Ent (#)
Level : 46 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Good, Giant, Male
HP : 4000
Vuln : Fire
Spells : 10.00% Intelligent
Offense : Throw Boulder (138)
Attacks : Type Effects
Crush Hurt (10d11)
Crush Hurt (10d11)
Crush Hurt (10d11)
Crush Hurt (10d11)
Info : Suitable for Riding
Exp : 13.3k at CL50
Drops : Up to 8 Good Objects
A treeherd; a sentient, moving tree. Its wrath is fearsome!
=====================================================================
Name : Spectral tyrannosaurus (R)
Level : 46 Speed: +10
Rarity : 3 Alert: Unseeing (250')
AC : 120 Type : Natural, Evil, Undead
HP : 3000
Resist : Acid, Cold, Nether, Nexus, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 8.00%
Breathe : Poison (510), Nether (420), Nexus (250)
Annoy : Paralyze, Terrify
Attacks : Type Effects
Bite Hurt (2d13), Lower Experience (40d6)
Bite Hurt (2d13), Lower Experience (40d6)
Bite Hurt (5d8), Reduce Strength (50%)
Gaze Terrify
Info : Suitable for Riding
Exp : 13.3k at CL50
Drops : Up to 8 Good Objects
A deadly undead horror which looks like a skeletal tyrannosaurus
surrounded by a sickly green glow.
=====================================================================
Name : Greater titan (P)
Level : 46 Speed: +10
Rarity : 5 Alert: Fairly Unseeing (300')
AC : 125 Type : Evil, Giant, Male
HP : 3000
Spells : 15.00% Intelligent
Offense : Throw Boulder (138)
Annoy : Teleport To
Defense : Heal Self (230)
Summon : Monsters
Attacks : Type Effects
Hit Hurt (10d10), Confusion (50%)
Hit Hurt (10d10), Confusion (50%)
Hit Hurt (10d10), Confusion (50%)
Hit Hurt (10d10), Confusion (50%)
Exp : 13.3k at CL50
Drops : Up to 8 Good Objects
A forty foot tall humanoid that shakes the ground as it walks. The
power radiating from its frame shakes your courage, its hatred inspired
by your defiance.
=====================================================================
Name : Emerald Serpent (J)
Level : 46 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Unseeing (250')
AC : 110 Type : Natural
HP : 1600
Resist : Cold, Poison, Shards
Immune : Confusion, Sleep
Spells : 15.00%
Breathe : Poison (272), Shards (272)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Bite Hurt (5d12), Poison (3d12), Cut (5d12,10%)
Info : Reflection, Invisible, Suitable for Riding
Exp : 7.08k at CL50
Drops : Up to 12 Objects
A huge crystalline dragon. Its claws could cut you to shreds and its
teeth are razor sharp. Deep green hues reflect from it as it moves in
the light.
=====================================================================
Name : Grand master thief (p)
Level : 46 Speed: +20
Rarity : 2 Alert: Unseeing (500')
AC : 75 Type : Evil, Human, Thief, Male
HP : 15d100
Spells : 50.00%
Annoy : Confuse, Teleport To, Create Traps
Defense : Teleport, Blink
Attacks : Type Effects
Hit Hurt (5d5), Steal Item
Hit Hurt (5d5), Steal Item
Hit Hurt (5d5), Steal Gold
Hit Hurt (5d5), Steal Gold
Exp : 1.33k at CL50
Drops : Up to 4 Objects or Treasures
A class of its own: you are already too late to protect your
possessions and he seems to have studied magic too, and is a master of
setting traps.
=====================================================================
Name : Leprechaun fanatic (h)
Level : 46 to 80 Speed: +13 A Bit Erratic
Rarity : 6 Alert: Fairly Observant (80')
AC : 13 Type : Evil, Male
HP : 6d6
Spells : 16.00% Intelligent
Annoy : Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Explode Damage (20d5)
Info : Breeds Explosively
Exp : 70 at CL50
These leprechauns are not afraid to die for their cause. They are
carrying explosives and making terrorist strikes...
=====================================================================
Name : Smaug the Golden (D)
Level : 45 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 100 Type : Evil, Dragon, Male
HP : 3000
Resist : Fire
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Fire (600)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (6d14), Fire (2d14), Cut (6d14,10%)
Info : Reflection, Shining, Suitable for Riding, Dungeon Guardian
Status : Unique
Exp : 17.3k at CL50
Drops : Up to 14 Good Objects
Smaug is one of the Uruloki that still survive, a fire-drake of immense
cunning and intelligence. His speed through air is matched by few other
dragons and his dragonfire is what legends are made of.
=====================================================================
Name : Zoth-Ommog (R)
Level : 45 Speed: +10 A Bit Erratic
Rarity : 4 Alert: Overlooks (120')
AC : 50 Type : Sanity Blasting, Evil
HP : 2500
Resist : Acid, Electricity, Cold, Poison
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Acid Ball (1d270+15), Stinking Cloud (12d4), Nether Ball
(10d10+140), Mind Blast (7d7), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Paralyze, Terrify
Summon : Monsters, Spiders, Hydras
Attacks : Type Effects
Crush Hurt (25d3)
Crush Hurt (25d3)
Bite Hurt (3d10), Reduce Dexterity
Bite Hurt (3d10), Reduce Constitution
Status : Unique
Exp : 15.6k at CL50
"A body shaped like a road-based, truncated cone. A flat, blunt,
wedge-shaped, vaguely reptilian head surmounts this conical torso, and
the head is almost entirely hidden behind swirling tresses. This hair,
or beard and mane, consists of thickly carved and coiling ropes, like
serpents or worms... Through this repulsive Medusa-mane of ropy
tendrils, two fierce, serpent-like eyes glare in a horrible
intermingling of cold, inhuman mockery and what I can only describe as
gloating menace."
=====================================================================
Name : The Stormbringer (|)
Level : 45 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 99 Type : Evil, Nonliving
HP : 1599
Resist : Fire, Cold, Nether, Chaos
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Wail Terrify
Slash Hurt (66d1), Lower Experience (80d6), Cut (6d6)
Slash Hurt (66d1), Lower Experience (80d6), Cut (6d6)
Slash Vampiric (8d8)
Info : Cold Blooded
Auras : Retaliation
Status : Unique
Exp : 11.5k at CL50
The mightiest of hellblades, a black runesword which thirsts for your
soul.
=====================================================================
Name : Ruby Serpent (J)
Level : 45 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Unseeing (250')
AC : 110 Type : Natural
HP : 1600
Resist : Fire, Cold, Shards
Immune : Confusion, Sleep
Spells : 15.00%
Breathe : Fire (320), Shards (272)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Bite Hurt (5d12), Fire (3d12), Cut (5d12,10%)
Info : Reflection, Suitable for Riding
Exp : 6.92k at CL50
Drops : Up to 12 Objects
A huge crystalline dragon. Its claws could cut you to shreds and its
teeth are razor sharp. Deep red hues reflect from it as it moves in the
light.
=====================================================================
Name : Nalfeshnee (U)
Level : 45 Speed: +0
Rarity : 2 Alert: Inattentive (200')
AC : 60 Type : Evil, Demon
HP : 80d20
Immune : Fire
Spells : 11.00%
Breathe : Fire (168)
Annoy : Blind, Confuse
Summon : Demons
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 4.33k at CL50
Drops : 1 Object or Treasure
It is a large demon with the head of a giant boar. Flames run up and
down its length.
=====================================================================
Name : Death Beast (Z)
Level : 45 Speed: +10
Rarity : 8 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 600
Resist : Time
Immune : Fear, Confusion, Sleep
Spells : 15.00%
Breathe : Nether (84), Time (150), Disintegration (102)
Attacks : Type Effects
Bite Hurt (12d12), Time
Claw Hurt (6d6), Drain Charges
Claw Hurt (6d6), Drain Charges
Info : Destroys Walls
Auras : Fear
Exp : 4.33k at CL50
A giant hound, dark as night. It hunts alone. Flee!
=====================================================================
Name : Stone dragon (D)
Level : 45 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 170 Type : Evil, Dragon
HP : 2500
Resist : Electricity, Fire, Poison
Immune : Stunning, Confusion, Sleep
Vuln : Cold, Rock Remover
Attacks : Type Effects
Claw Hurt (6d10)
Claw Hurt (6d10)
Bite Hurt (6d13), Cut (6d13,10%)
Crush Hurt (7d15), Hurt (7d15,20%)
Info : Suitable for Riding
Exp : 3.46k at CL50
Drops : Up to 8 Objects or Treasures
A huge dragon all made of stone. It looks very solid...
=====================================================================
Name : Durahan (p)
Level : 45 Speed: +10
Rarity : 3 Alert: Ever Vigilant (300')
AC : 85 Type : Evil, Undead
HP : 1200
Resist : Cold, Poison, Nether
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Nether Bolt (5d5+75), Cause Mortal Wounds (15d15)
Annoy : Blind, Paralyze, Terrify
Summon : Undead
Attacks : Type Effects
Hit Hurt (5d8), Lower Experience (80d6)
Hit Hurt (5d8)
Hit Hurt (5d8)
Hit Hurt (5d8), Confusion
Info : Cold Blooded
Exp : 3.38k at CL50
=====================================================================
Name : Marid (P)
Level : 45 Speed: +10
Rarity : 6 Alert: Fairly Observant (300')
AC : 75 Type :
HP : 75d15
Resist : Cold, Water
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Whirlpool (1d45+50), Water Bolt (10d10+45)
Defense : Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (9d6)
Hit Hurt (9d6)
Info : Weird Mind
Exp : 1.73k at CL50
Drops : 1 Object or Treasure
The marid are said to be born of the ocean, with currents as their
muscles and pearls as their teeth.
=====================================================================
Name : Ultra-elite paladin (p)
Level : 45 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 144 Type : Good, Human, Male
HP : 770
Resist : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Holy Lance (77)
Defense : Heal Self (200)
Attacks : Type Effects
Hit Hurt (3d12)
Hit Hurt (3d12)
Info : Reflection
Exp : 1.04k at CL50
Drops : Up to 4 Objects or Treasures
Fighting for a good cause, and they consider you an agent of the devil.
=====================================================================
Name : Nexus spider (S)
Level : 45 Speed: +10
Rarity : 5 Alert: Ever Vigilant (150')
AC : 50 Type : Natural
HP : 30d20
Resist : Nexus
Spells : 20.00%
Annoy : Teleport To
Defense : Nexus Jump (45)
Attacks : Type Effects
Bite Hurt (2d8), Nexus (1d8)
Bite Hurt (2d8), Nexus (1d8)
Info : Weird Mind
Exp : 605 at CL50
A spider which inhabits the crossroads of time and space, pulsating
with barely constrained energy.
=====================================================================
Name : Warrior of the Dawn (p)
Level : 45 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 70 Type : Human, Male
HP : 25d25
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Sleep
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Exp : 432 at CL50
Fierce, barbaric warriors, armed with great spiked clubs, and
surrounded in an aura of scarlet. Whenever one of them is slain,
another appears out of nowhere to take his place.
=====================================================================
Name : Chameleon Lord (R)
Level : 45 Speed: +0
Rarity : 1 Alert: Ever Vigilant (200')
AC : 0 Type : Natural
HP : 25d100
Resist : Acid, Electricity, Fire, Cold, Poison
Attacks : ?
Info : Dungeon Guardian
Status : Unique
Exp : 0 at CL50
Drops : Up to 6 Good Objects or Treasures
=====================================================================
Name : Quachil Uttaus, Treader of the Dust (z)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 80 Type : Sanity Blasting, Evil, Undead, Demon
HP : 3300
Resist : Cold, Nether, Time
Spells : 20.00% Intelligent
Breathe : Time (150)
Annoy : Slow
Defense : Haste Self, Heal Self (220)
Attacks : Type Effects
Claw Hurt (50d1), Cut (3d4)
Touch Time (1d50)
Touch Time (1d50)
Info : Regeneration
Status : Unique
Exp : 16.9k at CL50
Drops : Up to 4 Exceptional Objects
"It was a figure no larger than a young child, but sere and shriveled
as some millennial mummy. Its hairless head, its unfeatured face, borne
on a neck of skeleton thinness, were lined with a thousand reticulated
wrinkles. The body was like that of some monstrous, withered abortion
that had never drawn breath. The pipy arms, ending in bony claws, were
outthrust as if ankylosed in posture of an eternal dreadful groping."
=====================================================================
Name : Utgard-Loke (P)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 125 Type : Evil, Giant, Male
HP : 4000
Immune : Cold
Spells : 20.00% Intelligent
Breathe : Frost (800)
Offense : Throw Boulder (132)
Annoy : Teleport To
Defense : Heal Self (220)
Summon : Kin
Attacks : Type Effects
Hit Hurt (8d12), Frost (4d12)
Hit Hurt (8d12), Frost (4d12)
Hit Hurt (8d12), Frost (4d12)
Hit Hurt (8d12), Frost (4d12)
Info : Dungeon Guardian
Auras : Cold
Status : Unique
Exp : 16.9k at CL50
Drops : Up to 8 Good Objects
A frost giant chieftain, unusually smart for a giant.
=====================================================================
Name : Scatha the Worm (D)
Level : 44 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 130 Type : Evil, Dragon, Male
HP : 2800
Resist : Cold
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Frost (560)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (6d14), Frost (2d14), Cut (6d14,10%)
Info : Suitable for Riding
Status : Unique
Exp : 14.4k at CL50
Drops : Up to 14 Good Objects
An ancient and wise Dragon. Scatha has grown clever over the long
years. His scales are covered with frost, and his breath sends a shower
of ice into the air.
=====================================================================
Name : Judge Death (W)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 90 Type : Evil, Undead, Male
HP : 2250
Resist : Electricity, Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Fire
Spells : 33.00% Intelligent
Offense : Fire Ball (1d154+10), Nether Ball (10d10+94), Drain Mana
(23), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Blind, Paralyze, Terrify
Summon : Monsters, Undead, Mighty Undead
Attacks : Type Effects
Claw Hurt (7d5), Poison (3d5)
Claw Hurt (7d5), Poison (3d5)
Claw Hurt (10d1), Unlife (3d5), Cut (2d3,20%)
Gaze Terrify, Unlife (3d5)
Info : Cold Blooded
Status : Unique
Exp : 11.8k at CL50
Drops : Up to 8 Good Objects
The most powerful Dark Judge, whose touch means death.
=====================================================================
Name : Dwar, Dog Lord of Waw (W)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 90 Type : Evil, Undead, Male
HP : 2000
Resist : Fire, Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 33.00% Intelligent
Offense : Fire Ball (1d154+10), Nether Ball (10d10+94), Cause Critical
Wounds (10d15)
Annoy : Blind, Paralyze, Terrify
Summon : Monsters, Hounds, Undead
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Bite Hurt (5d5), Unlife (5d5)
Wail Terrify, Unlife (5d5)
Info : Cold Blooded
Auras : Fear
Status : Unique
Exp : 11.0k at CL50
Drops : Up to 8 Good Objects
Dwar had a special affinity for dogs in life, and can still command
them at will. He howls manically as he reaches out to destroy you.
=====================================================================
Name : Dreadmaster (G)
Level : 44 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (200')
AC : 100 Type : Evil, Undead
HP : 1200
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Spells : 11.00% Intelligent
Offense : Drain Mana (23), Nether Bolt (5d5+74), Cause Mortal Wounds
(15d15)
Annoy : Blind, Confuse, Paralyze, Teleport Level
Summon : Undead
Attacks : Type Effects
Hit Hurt (6d6)
Hit Hurt (6d6)
Hit Hurt (3d4), Reduce Strength (50%), Unlife (3d4)
Hit Hurt (3d4), Reduce Strength (50%), Unlife (3d4)
Info : Passes through Walls, Invisible, Cold Blooded
Auras : Fear
Exp : 6.77k at CL50
Drops : Up to 10 Objects
It is an unlife of power almost unequaled. An affront to existence, its
very touch abuses and disrupts the flow of life, and its unearthly
limbs, of purest black, crush rock and flesh with ease.
=====================================================================
Name : Ariel, Queen of Air (E)
Level : 44 Speed: +20 A Bit Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 50 Type : Evil, Nonliving, Female
HP : 2700
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Lightning Ball (1d132+16), Frost Ball (1d132+20), Lightning
Bolt (8d8+28)
Attacks : Type Effects
Hit Hurt (4d6)
Hit Confusion (1d4)
Hit Hurt (4d6)
Hit Confusion (1d4)
Info : Shining, Cold Blooded, Shielded from Telepathy
Auras : Electricity
Status : Unique
Exp : 6.77k at CL50
A towering air elemental, Ariel, the sorceress, avoids your blows with
her extreme speed.
=====================================================================
Name : Chaugnar Faugn, Horror from the Hills (q)
Level : 44 Speed: +0, Stationary
Rarity : 4 Alert: Inattentive (100')
AC : 125 Type : Sanity Blasting, Evil, Demon
HP : 3000
Resist : Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Vuln : Rock Remover
Spells : 16.00%
Offense : Mind Blast (7d7), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Confuse, Paralyze, Terrify
Summon : Monsters, Demons
Attacks : Type Effects
Crush Hurt (10d10)
Crush Hurt (10d10)
Bite Hurt (8d2), Reduce Constitution
Bite Hurt (8d1), Reduce Charisma
Status : Unique
Exp : 5.29k at CL50
"The ears were webbed and tentacled, the trunk terminated in a huge
flaring disk at least a foot in diameter... Its forelimbs were bent
stiffly at the elbow, and its hands... rested palms upward on its lap."
=====================================================================
Name : 11-headed hydra (M)
Level : 44 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 100 Type : Natural
HP : 100d18
Resist : Fire
Spells : 20.00%
Breathe : Fire (190)
Offense : Fire Ball (1d154+10), Fire Bolt (9d8+14), Plasma Bolt
(8d7+54)
Annoy : Terrify
Attacks : Type Effects
Bite Hurt (2d12), Fire (1d12)
Bite Hurt (2d12), Fire (1d12)
Bite Hurt (2d12), Fire (1d12)
Bite Hurt (2d12), Fire (1d12)
Info : Suitable for Riding
Exp : 5.08k at CL50
Drops : Up to 12 Treasures
A strange reptilian hybrid with eleven smouldering heads.
=====================================================================
Name : Lloigor (v)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 100 Type : Sanity Blasting, Evil
HP : 1500
Resist : Acid, Electricity, Fire, Cold, Poison, Gravity
Spells : 15.00% Intelligent
Breathe : Gravity (200), Force (200)
Offense : Mind Blast (7d7)
Annoy : Blind
Defense : Teleport Away, Blink
Summon : Kin
Attacks : Type Effects
Engulf Hurt (4d10), Reduce Constitution (50%)
Engulf Hurt (4d10), Reduce Constitution (50%)
Engulf Hurt (4d10), Reduce Constitution (50%)
Info : Passes through Walls, Invisible
Exp : 5.08k at CL50
Drops : Up to 12 Objects or Treasures
"Invisible ones from the stars... They sometimes took forms... but
existed as vortices of power in their natural state."
=====================================================================
Name : Winged Horror (B)
Level : 44 Speed: +10
Rarity : 3 Alert: Observant (300')
AC : 96 Type : Evil, Undead
HP : 2000
Immune : Cold, Poison
Spells : 16.00%
Breathe : Poison (340), Darkness (340), Nether (280)
Attacks : Type Effects
Claw Hurt (3d8)
Claw Hurt (3d8)
Bite Hurt (4d6)
Bite Hurt (4d6)
Info : Suitable for Riding
Exp : 3.38k at CL50
A terrifying sight: a winged creature greater than any bird you have
ever seen, and with no feathers on its horrid black leathery wings.
Descended from a creature of an older world perhaps, bred by Sauron to
be a winged steed for his Ringwraiths.
=====================================================================
Name : High priest (p)
Level : 44 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 800
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Brain Smash (12d12), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Blind, Paralyze
Defense : Heal Self (220)
Summon : Monsters, Undead
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d5)
Exp : 2.54k at CL50
Drops : Up to 9 Objects
A dark priest of the highest order. Powerful and evil, beware his many
spells.
=====================================================================
Name : Shoggoth (j)
Level : 44 Speed: +30
Rarity : 2 Alert: Fairly Unseeing (1000')
AC : 80 Type : Sanity Blasting, Evil, Demon
HP : 1000
Resist : Electricity, Fire, Cold, Poison, Dark, Teleportation, Plasma
Immune : Acid, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Crush Hurt (2d6), Acid (3d6)
Crush Hurt (2d6), Acid (3d6)
Crush Hurt (2d6), Acid (3d6)
Crush Hurt (5d6), Reduce Charisma
Info : Regeneration
Exp : 2.12k at CL50
"The nightmare, plastic column of fetid, black iridescence oozed
tightly onward... A shapeless congerie of protoplasmic bubbles, faintly
self-luminous and with myriads of temporary eyes forming and unforming
as pustules of greenish light all over the tunnel-filling front that
bore down upon us, crushing the frantic penguins and slithering over
glistening floor that it and its kind had swept so evilly free of all
litter. Still came that eldritch mocking cry -- 'Tekeli-li!
Tekeli-li!'"
=====================================================================
Name : Vore (S)
Level : 44 Speed: +15
Rarity : 2 Alert: Unseeing (200')
AC : 30 Type : Evil
HP : 35d10
Resist : Acid, Cold, Poison
Spells : 20.00%
Offense : Mana Bolt (1d154+50)
Attacks : Type Effects
Claw Hurt (4d8)
Claw Hurt (8d4)
Exp : 719 at CL50
Drops : Up to 5 Objects or Treasures
A gaunt, vaguely humanoid torso merged with the form of a giant spider,
ugly as sin. It screams horribly as it charges at you.
=====================================================================
Name : Kamikaze hound (Z)
Level : 44 Speed: +20
Rarity : 6 Alert: Ever Vigilant (300')
AC : 50 Type : Natural
HP : 30d10
Immune : Confusion, Sleep
Attacks : Type Effects
Explode Damage (30d3)
Exp : 423 at CL50
=====================================================================
Name : Death leprechaun (h)
Level : 44 to 90 Speed: +10 A Bit Erratic
Rarity : 6 Alert: Fairly Observant (80')
AC : 13 Type : Evil, Undead, Thief, Male
HP : 6d6
Resist : Nether
Vuln : Light
Spells : 16.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy : Animate Dead, Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Touch Hurt (1d10), Lower Experience (40d6)
Touch Steal Gold
Touch Steal Item
Info : Invisible, Cold Blooded, Breeds Explosively
Exp : 71 at CL50
Nasty undead little creatures. They are chanting the name of the
sinister wizard who created them: 'Bruce! Bruce..!'
=====================================================================
Name : Ancient multi-hued dragon (D)
Level : 43 Speed: +10
Rarity : 1 Alert: Overlooks (200')
AC : 100 Type : Evil, Dragon
HP : 2100
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 12.00% Intelligent
Breathe : Acid (525), Lightning (525), Fire (525), Frost (525), Poison
(525)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (7d12), Cut (7d12,10%)
Info : Shining, Suitable for Riding
Exp : 12.4k at CL50
Drops : Up to 18 Objects
A huge draconic form. Many colours ripple down its massive frame. Few
live to see another.
=====================================================================
Name : Judge Fear (W)
Level : 43 Speed: +10
Rarity : 4 Alert: Fairly Observant (900')
AC : 70 Type : Evil, Undead, Male
HP : 1800
Resist : Fire, Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 33.00%
Offense : Drain Mana (22), Mind Blast (7d7), Brain Smash (12d12), Cause
Critical Wounds (10d15)
Annoy : Amnesia, Animate Dead, Blind, Paralyze, Terrify
Summon : Undead
Attacks : Type Effects
Gaze Terrify
Gaze Lower Experience (40d6)
Gaze Drain Mana (4d8)
Gaze Hurt (2d20)
Info : Invisible, Cold Blooded
Auras : Fear
Status : Unique
Exp : 9.92k at CL50
Drops : Up to 8 Good Objects
A Dark Judge, reputedly so frightening that his gaze can kill.
=====================================================================
Name : Ethereal dragon (D)
Level : 43 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (250')
AC : 100 Type : Dragon
HP : 2100
Resist : Light, Dark
Immune : Confusion, Sleep
Spells : 12.00%
Breathe : Light (357), Darkness (357), Confusion (357)
Annoy : Blind, Confuse
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (6d12), Light (2d12), Darkness (2d12)
Info : Passes through Walls, Invisible, Suitable for Riding
Exp : 9.10k at CL50
Drops : Up to 18 Objects
A huge dragon emanating from the elemental plains, the ethereal dragon
is a master of light and dark. Its form disappears from sight as it
cloaks itself in unearthly shadows.
=====================================================================
Name : Colour out of space (.)
Level : 43 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (200')
AC : 100 Type : Evil
HP : 1200
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Stunning, Confusion, Sleep
Spells : 5.00% Intelligent
Breathe : Nether (168), Disenchantment (204)
Offense : Drain Mana (22)
Defense : Teleport
Attacks : Type Effects
Touch Hurt (7d6), Reduce All Stats (50%)
Touch Hurt (7d6), Reduce All Stats (50%)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 6.62k at CL50
Drops : Up to 10 Objects
"The shaft of phosphorescence from the well... was no longer shining
out, it was pouring out; and as the shapeless stream of unplaceable
colour left the well it seemed to flow directly into the sky."
=====================================================================
Name : Devu Chiokovo (B)
Level : 43 Speed: -5 Somewhat Erratic
Rarity : 9 Alert: Ignores Intruders (170')
AC : 180 Type : Natural
HP : 3500
Attacks : Type Effects
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (10d12)
Crush Shatter (12d12)
Info : Regeneration, Suitable for Riding
Exp : 4.96k at CL50
Drops : Up to 22 Objects or Treasures
=====================================================================
Name : Quaker, Master of Earth (E)
Level : 43 Speed: +0
Rarity : 2 Alert: Inattentive (100')
AC : 97 Type : Evil, Nonliving, Male
HP : 1800
Resist : Electricity, Fire, Cold, Poison, Shards
Immune : Confusion, Sleep
Vuln : Rock Remover
Spells : 16.00%
Offense : Acid Ball (1d258+30), Acid Bolt (14d8+28)
Attacks : Type Effects
Hit Hurt (6d6), Hurt (6d6,20%)
Hit Hurt (6d6), Hurt (6d6,20%)
Hit Hurt (6d6), Hurt (6d6,20%)
Hit Shatter (10d10)
Info : Destroys Walls, Passes through Walls, Cold Blooded, Shielded
from Telepathy
Auras : Shards (3d3)
Status : Unique
Exp : 4.96k at CL50
A towering stone elemental stands before you. The walls and ceiling are
reduced to rubble as Quaker advances.
=====================================================================
Name : Dark young of Shub-Niggurath (#)
Level : 43 Speed: +10
Rarity : 2 Alert: Inattentive (200')
AC : 75 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 1200
Resist : Fire, Dark, Teleportation
Immune : Confusion, Sleep
Vuln : Light
Spells : 11.00%
Offense : Cause Serious Wounds (8d8)
Annoy : Blind
Defense : Heal Self (215)
Summon : Demons
Attacks : Type Effects
Crush Hurt (5d6)
Crush Hurt (5d6)
Bite Hurt (1d6), Reduce Strength (50%)
Bite Hurt (1d6), Reduce Strength (50%)
Exp : 4.13k at CL50
Drops : 1 or 2 Objects
"Something black in the road, something that wasn't a tree. Something
big and black and ropy, just squatting there, waiting, with ropy arms
squirming and reaching... It came crawling up the hillside... and it
was the black thing of my dreams... that black, ropy, slimy jelly
tree-thing out of the woods. It crawled up and it flowed up on its
hoofs and mouths and snaky arms."
=====================================================================
Name : Glabrezu (U)
Level : 43 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 60 Type : Evil, Demon
HP : 60d20
Immune : Fire
Spells : 11.00%
Offense : Fire Bolt (9d8+14)
Summon : Demons
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 2.48k at CL50
Drops : 1 Object or Treasure
It is demon with arms and pincers, its form a true mockery of life.
=====================================================================
Name : Zephyr Lord (W)
Level : 43 Speed: +15
Rarity : 2 Alert: Fairly Observant (200')
AC : 70 Type : Evil, Undead, Male
HP : 880
Resist : Acid, Electricity, Fire, Cold, Nether
Immune : Poison, Confusion, Sleep
Spells : 20.00% Intelligent
Annoy : Shriek
Summon : Hounds
Attacks : Type Effects
Hit Hurt (8d3), Lower Experience (20d6)
Hit Hurt (8d3), Reduce Strength (50%)
Hit Hurt (8d3), Reduce Constitution (50%)
Exp : 2.48k at CL50
Drops : Up to 9 Objects
An undead master of the vicious Zephyr hounds.
=====================================================================
Name : Juggernaut of Khorne (g)
Level : 43 Speed: +10
Rarity : 3 Alert: Fairly Observant (120')
AC : 90 Type : Evil, Nonliving, Demon
HP : 90d19
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Butt Hurt (8d6)
Crush Hurt (10d6)
Crush Hurt (10d6)
Butt Hurt (8d6)
Info : Reflection, Suitable for Riding
Exp : 2.07k at CL50
A great, vicious beast whose flesh is made of steel and whose blood is
fire. It charges at you ignoring everything else.
=====================================================================
Name : The Lurking Horror (H)
Level : 42 Speed: +10
Rarity : 3 Alert: Observant (20')
AC : 50 Type :
HP : 2000
Resist : Poison, Dark
Immune : Confusion
Spells : 20.00%
Breathe : Darkness (340)
Annoy : Blind, Confuse, Create Darkness, Terrify, Teleport To
Attacks : Type Effects
Bite Hurt (3d10), Paralyze
Bite Poison (3d10)
Claw Hurt (3d10), Terrify
Claw Hurt (10d10)
Info : Shrouded in Darkness, Cold Blooded, Shielded from Telepathy
Auras : Fear
Status : Unique
Exp : 28.3k at CL50
Drops : Up to 10 Good Objects
It waits for you in the ink-black of the dungeon. It seems to be made
entirely of claws and of teeth.
=====================================================================
Name : Jack of Shadows (p)
Level : 42 Speed: +20
Rarity : 4 Alert: Observant (700')
AC : 150 Type : Human, Thief, Male
HP : 3000
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Darkness Storm (10d10+218)
Annoy : Blind, Confuse, Create Traps
Defense : Haste Self, Heal Self (210)
Attacks : Type Effects
Hit Hurt (5d10)
Hit Hurt (5d10)
Hit Hurt (2d10), Steal Item
Hit Hurt (2d10), Steal Item
Info : Regeneration
Status : Unique
Exp : 8.08k at CL50
Drops : 1 or 2 Exceptional Objects
Deriving his strength from the shadows, this king of thieves steals
only for the challenge.
=====================================================================
Name : Greater basilisk (R)
Level : 42 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (250')
AC : 100 Type : Natural, Evil
HP : 2000
Resist : Poison, Dark
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Poison (340), Darkness (340), Nether (280)
Attacks : Type Effects
Gaze Paralyze
Bite Hurt (5d12)
Bite Hurt (5d12)
Bite Hurt (5d12)
Info : Suitable for Riding
Exp : 8.08k at CL50
Drops : 1 or 2 Good Objects
A large basilisk, whose shape resembles that of a great wyrm.
=====================================================================
Name : Iron lich (L)
Level : 42 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 100 Type : Evil, Undead
HP : 2800
Resist : Electricity, Fire, Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 35.00% Intelligent
Breathe : Fire (560)
Offense : Lightning Ball (1d63+8), Frost Ball (1d63+10), Whirlpool
(1d42+50), Drain Mana (22), Brain Smash (12d12), Ice Bolt
(6d8+42), Cause Mortal Wounds (15d15)
Summon : Undead
Attacks : Type Effects
Butt Frost (3d6)
Butt Fire (3d6)
Butt Lightning (3d6)
Info : Reflection, Cold Blooded
Exp : 7.27k at CL50
Drops : 1 Good Object
It is a huge, twisted grey skull floating through the air. Its cold
eyes burn with hatred towards all who live.
=====================================================================
Name : Undead beholder (e)
Level : 42 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 100 Type : Evil, Undead
HP : 2700
Resist : Acid, Electricity, Fire, Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 35.00%
Offense : Nether Ball (10d10+92), Mind Blast (7d7), Brain Smash
(12d12), Mana Bolt (1d147+50), Gaze (), Cause Mortal Wounds
(15d15)
Annoy : Animate Dead
Summon : Undead
Attacks : Type Effects
Gaze Mind Blast (2d6), Drain Mana (7d7), Confusion, Unlife
(2d6)
Gaze Mind Blast (2d6), Terrify, Paralyze, Unlife (2d6)
Gaze Mind Blast (2d6), Stun (3d3), Amnesia (25%), Reduce
Intelligence (50%)
Info : Cold Blooded
Exp : 4.85k at CL50
A disembodied eye, floating in the air. Black nether storms rage around
its bloodshot pupil and light seems to bend as it sucks its power from
the very air around it. Your soul chills as it drains your vitality for
its evil enchantments.
=====================================================================
Name : Hunting horror (U)
Level : 42 to 90 Speed: +0
Rarity : 2 Alert: Inattentive (200')
AC : 90 Type : Sanity Blasting, Evil, Demon
HP : 510
Resist : Fire, Poison, Dark
Immune : Confusion, Sleep
Vuln : Light
Spells : 11.00%
Breathe : Darkness (86)
Annoy : Blind, Confuse
Summon : Demons
Attacks : Type Effects
Bite Hurt (1d3), Reduce Dexterity (50%)
Bite Hurt (1d3), Poison (1d3)
Crush Hurt (9d4)
Exp : 1.86k at CL50
Drops : 1 or 2 Objects
"And in the air there were great viperine creatures, which had
curiously distorted heads, and grotesquely great clawed appendages,
supporting themselves with ease by the aid of black rubbery wings of
singularly monstrous dimensions."
=====================================================================
Name : Shadow demon (G)
Level : 42 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 30 Type : Evil, Demon
HP : 10d20
Resist : Cold, Poison, Dark, Nether
Immune : Confusion, Sleep
Vuln : Light
Spells : 12.00%
Offense : Nether Bolt (5d5+112)
Attacks : Type Effects
Touch Lower Experience (80d6)
Touch Drain Mana (2d10)
Claw Hurt (1d10), Reduce Intelligence (50%)
Claw Hurt (1d10), Reduce Wisdom (50%)
Info : Passes through Walls, Shrouded in Darkness, Invisible, Cold
Blooded, Regeneration
Exp : 343 at CL50
Drops : 1 or 2 Objects
A mighty spirit of darkness of vaguely humanoid form. Razor-edged claws
reach out to end your life as it glides towards you, seeking to suck
the energy from your soul to feed its power.
=====================================================================
Name : Ubbo-Sathla, the Unbegotten Source (j)
Level : 41 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 80 Type : Sanity Blasting, Evil
HP : 2000
Resist : Cold, Poison
Immune : Stunning, Confusion, Sleep
Vuln : Fire
Attacks : Type Effects
Crush Hurt (3d5), Acid (2d5)
Hit Hurt (3d5), Poison (2d5)
Crush Hurt (3d5), Acid (2d5)
Hit Hurt (3d5), Poison (2d5)
Info : Cold Blooded, Regeneration
Status : Unique
Exp : 10.6k at CL50
Drops : Up to 8 Good Objects
"There, in the gray beginning of Earth, the formless mass that was
Ubbo-Sathla reposed amid the slime and the vapors. Headless, without
organs or members..."
=====================================================================
Name : Judge Mortis (z)
Level : 41 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 70 Type : Evil, Undead, Male
HP : 1800
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Fire
Spells : 25.00%
Breathe : Poison (306), Nether (252)
Offense : Acid Bolt (7d8+13), Nether Bolt (5d5+71), Cause Critical
Wounds (10d15)
Annoy : Animate Dead, Blind, Terrify
Defense : Teleport, Blink
Summon : Undead
Attacks : Type Effects
Hit Hurt (5d5), Poison (5d5)
Hit Hurt (5d5), Disease
Touch Reduce All Stats, Unlife (5d5)
Touch Unlife (5d5)
Info : Cold Blooded
Status : Unique
Exp : 10.3k at CL50
Drops : Up to 8 Good Objects
Another Dark Judge, he is a rotting humanoid with a cow's skull as his
head.
=====================================================================
Name : Judge Fire (s)
Level : 41 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 70 Type : Evil, Undead, Male
HP : 1800
Resist : Nether, Plasma
Immune : Fire, Poison, Confusion, Sleep
Vuln : Cold
Spells : 25.00%
Breathe : Fire (360)
Offense : Fire Ball (1d286+20), Fire Bolt (18d8+26), Plasma Bolt
(8d7+71), Cause Critical Wounds (10d15)
Annoy : Create Darkness, Terrify
Defense : Teleport, Blink
Summon : Monsters, Demons, Undead
Attacks : Type Effects
Hit Fire (5d5)
Hit Fire (5d5)
Gaze Lower Experience (80d6)
Wail Terrify
Info : Shining
Status : Unique
Exp : 9.46k at CL50
Drops : Up to 8 Good Objects
One of the Dark Judges, he has come to punish your crime of living. He
looks like a skeleton enveloped in flames.
=====================================================================
Name : Master lich (L)
Level : 41 to 80 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 80 Type : Evil, Undead
HP : 1800
Resist : Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Drain Mana (21), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Paralyze, Terrify, Teleport To
Defense : Blink
Summon : Undead
Attacks : Type Effects
Touch Unlife (2d12)
Touch Drain Charges, Unlife (2d12)
Touch Hurt (2d12), Reduce Dexterity (50%)
Touch Hurt (2d12), Reduce Dexterity (50%)
Info : Cold Blooded
Exp : 7.88k at CL50
Drops : Up to 12 Objects
A skeletal form wrapped in robes. Powerful magic crackles along its
bony fingers.
=====================================================================
Name : Archon (A)
Level : 41 Speed: +20
Rarity : 5 Alert: Ignores Intruders (300')
AC : 140 Type : Good
HP : 100d35
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Teleportation
Spells : 33.00% Intelligent
Offense : Mana Bolt (1d143+50), Cause Serious Wounds (8d8), Cause
Mortal Wounds (15d15)
Annoy : Blind, Terrify, Teleport To
Defense : Invulnerability
Summon : Monsters
Attacks : Type Effects
Gaze Damage (4d4), Terrify
Gaze Damage (4d4), Terrify
Hit Hurt (8d6)
Hit Hurt (8d6)
Info : Reflection, Shining
Exp : 6.31k at CL50
Drops : Up to 10 Good Objects
Never a more heavenly being have you seen. The very holiness of its
presence makes you deeply respect it. Few creatures can match the
powers of an Archon; fewer still live to tell the tale after attacking
one.
=====================================================================
Name : Fallen angel (A)
Level : 41 Speed: +20
Rarity : 5 Alert: Ignores Intruders (300')