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=====================================================================
Name : Zombified Serpent of Chaos (J)
Level : 127 Speed: +50
Rarity : 4 Alert: Ever Vigilant (2220')
AC : 200 Type : Evil, Undead, Nonliving
HP : 30000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos,
Teleportation
Immune : Fear, Confusion, Sleep
Spells : 35.00% Intelligent
Breathe : Nether (550), Chaos (600), Mana (250), Toxic Waste (600),
Disintegration (150)
Offense : Invoke Logrus (10d10+254), Rocket (600), Brain Smash (200),
Hand of Doom (1d20+40%)
Defense : Anti-Magic, Dispel Magic
Summon : Monsters, Mighty Undead, Ancient Dragons, Uniques,
Cyberdemons, Kin
Attacks : Type Effects
Crush Shatter (19d15), Stun (5d5,50%)
Crush Shatter (19d15), Stun (5d5,50%)
Bite Hurt (19d15), Reduce All Stats
Touch Drain Charges, Terrify
Info : Destroys Walls, Reflection, Regeneration
Auras : Fear, Shards (6d6), Chaos (6d6), Disenchantment (3d3)
Exp : 977k at CL50
Drops : Up to 20 Exceptional Objects
=====================================================================
Name : a Plain Gold Ring (=)
Level : 110 Speed: +30, Stationary
Rarity : 3 Alert: Fairly Observant (1000')
AC : 200 Type : Evil, Nonliving
HP : 16000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water,
Plasma, Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Breathe : Nether (550), Time (150)
Offense : Mana Storm (10d10+490), Mana Bolt (1d385+50), Hand of Doom
(1d20+40%)
Defense : Anti-Magic, Dispel Magic, Heal Self (550)
Summon : Mighty Undead, Ancient Dragons, Foul Demons
Attacks : Type Effects
Touch Damage (5d5), Blind
Touch Disenchantment (10d10)
Touch Hurt (10d10), Reduce All Stats
Touch Hurt (10d10), Lower Experience (80d6)
Info : Reflection, Invisible, Cold Blooded, Shielded from Telepathy,
Regeneration
Auras : Fire
Status : Unique
Exp : 423k at CL50
Drops : 1 Exceptional Object
It is a ring of immense power. You can hardly believe you've finally
found the One Ring!
=====================================================================
Name : The Serpent of Chaos (J)
Level : 100 Speed: +45
Rarity : 1 Alert: Ever Vigilant (1110')
AC : 175 Type : Evil, Nonliving
HP : 30000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 35.00% Intelligent
Breathe : Nether (550), Chaos (600), Mana (250), Toxic Waste (600),
Disintegration (150)
Offense : Invoke Logrus (10d10+200), Rocket (600), Brain Smash (200),
Hand of Doom (1d20+40%)
Annoy : Teleport To
Defense : Anti-Magic, Dispel Magic
Summon : Monsters, Mighty Undead, Ancient Dragons, Uniques,
Cyberdemons, Dungeon Guardians
Attacks : Type Effects
Crush Shatter (19d10), Stun (5d5,30%)
Crush Shatter (19d10), Stun (5d5,30%)
Bite Hurt (19d10), Reduce All Stats
Touch Drain Charges, Terrify
Info : Destroys Walls, Reflection, Shining, Regeneration, Suitable
for Riding, Dungeon Guardian
Auras : Shards (4d6), Chaos (6d6), Disenchantment (3d3)
Status : Unique
Exp : 577k at CL50
Drops : Up to 20 Exceptional Objects
The Big Boss himself. Before the universe the Serpent was. The Unicorn
of Order fought with Serpent and stole one of its eyes, known as the
Jewel of Judgement. With the Jewel, Dworkin drew the Pattern and thus
gave birth to the infinite worlds of shadow. Now the balance has been
disrupted, the Pattern damaged, and all the shadow is being absorbed by
the Serpent. Unless it is stopped, the world as we know it will come to
an end, all order reverting to Primal Chaos.
=====================================================================
Name : Morgoth, Lord of Darkness (P)
Level : 100 Speed: +30
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 150 Type : Evil, Male
HP : 20000
Resist : Acid, Electricity, Fire, Cold, Poison, Dark
Immune : Confusion, Sleep
Spells : 30.00% Intelligent
Offense : Nether Ball (10d10+250), Mana Storm (10d10+450), Brain Smash
(100), Mana Bolt (1d350+50)
Annoy : Animate Dead
Defense : Anti-Magic, Dispel Magic
Summon : Monsters, Mighty Undead, Ancient Dragons, Uniques
Attacks : Type Effects
Hit Shatter (18d10)
Hit Shatter (18d10)
Hit Hurt (18d10), Reduce All Stats
Touch Drain Charges
Info : Destroys Walls, Reflection, Shrouded in Darkness,
Regeneration
Auras : Fear, Darkness (4d6), Ice (3d6)
Status : Unique
Exp : 288k at CL50
Drops : Up to 20 Exceptional Objects
He is the Master of the Pits of Angband. His figure is like a black
mountain crowned with Lightning. He rages with everlasting anger, his
body scarred by Fingolfin's eight mighty wounds. He can never rest from
his pain, but seeks forever to dominate all that is light and good in
the world. He is the origin of man's fear of darkness and created many
foul creatures with his evil powers. Orcs, Dragons, and Trolls are his
most foul corruptions, causing much pain and suffering in the world to
please him. His disgusting visage, twisted with evil, is crowned with
iron, the two remaining Silmarils forever burning him. Grond, the
mighty Hammer of the Underworld, cries defiance as he strides towards
you to crush you to a pulp!
=====================================================================
Name : The Unicorn of Order (q)
Level : 99 Speed: +50
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 170 Type : Good, Nonliving
HP : 7777
Resist : Acid, Fire, Poison, Light, Nether, Nexus, Sound,
Disenchantment, Time, Water, Plasma, Force, Gravity
Immune : Electricity, Cold, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Light (400), Sound (450), Shards (500), Time (150), Mana
(250), Inertia (250), Plasma (250), Disintegration (150)
Offense : Drain Mana (50)
Annoy : Amnesia, Shriek
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (495),
Teleport, Teleport Away, Blink, Blink Away
Summon : Monsters, Angels, Ancient Dragons, Uniques
Attacks : Type Effects
Kick Drain Mana (10d10)
Kick Hurt (13d13), Drain Charges
Butt Hurt (12d12), Disenchantment
Bite Hurt (14d14), Time
Info : Reflection, Shining, Regeneration, Suitable for Riding
Auras : Fear, Holy Fire (4d4), Stun (1d3), Time (1d3)
Status : Unique
Exp : 190k at CL50
Drops : Up to 12 Exceptional Objects
The Unicorn of Order, who once stole an eye from the great Serpent of
chaos, is watching the events unfold with growing distress. It regards
you as a mortal meddling in the affairs of immortals, and attempts to
eliminate you.
=====================================================================
Name : Oberon, King of Amber (p)
Level : 99 Speed: +35
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 165 Type : Evil, Amberite, Human, Male
HP : 10989
Resist : Electricity, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Offense : Fire Ball (1d700+20), Nether Ball (10d10+250), Invoke Logrus
(10d10+200), Mana Storm (10d10+446), Whirlpool (1d200+50),
Brain Smash (12d12), Mana Bolt (1d346+50), Plasma Bolt
(8d7+160), Ice Bolt (6d8+150), Psycho-Spear (1d200+150),
Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify, Teleport
Level, Teleport To
Defense : Anti-Magic, Dispel Magic, Teleport, Teleport Away
Summon : Monsters, Mighty Undead, Ancient Dragons, Foul Demons,
Amberites, Cyberdemons
Attacks : Type Effects
Hit Hurt (12d12), Disenchantment
Hit Hurt (12d12), Drain Charges
Hit Hurt (12d12), Blind
Touch Drain Mana (10d8)
Info : Reflection, Regeneration
Auras : Fire, Electricity
Status : Unique
Exp : 152k at CL50
Drops : Up to 18 Exceptional Objects
Oberon, the father or grandfather of most Amberites, is as powerful as
ever. He is afraid that you will upset the balance and will not let you
harm the Serpent of Chaos. "Oberon, Lord of Amber, stood before me in
his green and his gold. High, wide and thick, his beard black and shot
with silver, his hair the same. Green rings in gold settings and a
blade of golden color."
=====================================================================
Name : Michael, the Guardian Overlord (A)
Level : 98 Speed: +20
Rarity : 3 Alert: Ignores Intruders (1000')
AC : 175 Type : Good, Male
HP : 13731
Resist : Acid, Electricity, Fire, Cold, Poison, Light
Immune : Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Confusion (400), Disenchantment (500), Mana (250)
Offense : Starburst (10d10+442), Drain Mana (50), Brain Smash (12d12),
Mana Bolt (1d343+50), Water Bolt (10d10+98)
Annoy : Teleport To
Defense : Haste Self, Anti-Magic, Heal Self (490)
Summon : Monsters, Angels
Attacks : Type Effects
Gaze Hurt (7d4), Terrify
Hit Hurt (50d7)
Hit Hurt (50d7)
Info : Destroys Walls, Reflection, Shining, Regeneration
Auras : Fear, Electricity
Status : Unique
Exp : 147k at CL50
Drops : Up to 18 Exceptional Objects
Through many succeeding cycles of time, as ray after ray provided the
pathway for the descent of new spirits, lord Michael has remained as
the guardian overlord of the angelic host, the elemental kingdom and
humanity. He shall not fold his cosmic wings about him to return home
until the final angelic being is freed, the last man is redeemed and
the last elemental returned to its perfect state.
=====================================================================
Name : Sauron, the Sorcerer (p)
Level : 98 Speed: +20
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 160 Type : Evil, Human, Male
HP : 10500
Resist : Electricity, Fire, Cold, Poison, Dark
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Fire Ball (1d700+20), Darkness Storm (10d10+442), Nether Ball
(10d10+250), Mana Storm (10d10+442), Whirlpool (1d200+50),
Brain Smash (12d12), Mana Bolt (1d343+50), Plasma Bolt
(8d7+160), Ice Bolt (6d8+150), Psycho-Spear (1d200+150),
Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Terrify, Teleport
Level
Defense : Anti-Magic, Dispel Magic, Teleport
Summon : Monsters, Mighty Undead, Ancient Dragons, Foul Demons
Attacks : Type Effects
Hit Hurt (12d12), Disenchantment
Hit Hurt (12d12), Disenchantment
Touch Damage (6d6), Drain Charges
Touch Damage (6d6), Drain Charges
Info : Reflection, Regeneration
Status : Unique
Exp : 124k at CL50
Drops : Up to 18 Exceptional Objects
Mighty in spells and enchantments, he created the One Ring. His eyes
glow with power and his gaze seeks to destroy your soul. He has many
servants, and rarely fights without them.
=====================================================================
Name : Tik'srvzllat (G)
Level : 98 Speed: +32
Rarity : 3 Alert: Ever Vigilant (600')
AC : 170 Type : Sanity Blasting, Evil, Undead
HP : 10609
Resist : Dark, Nether, Time
Immune : Cold, Poison, Fear, Stunning, Confusion, Sleep
Spells : 50.00% Intelligent
Breathe : Nether (550), Disintegration (150)
Summon : Demons, Undead, Dragons, Mighty Undead, Ancient Dragons,
Amberites, Uniques, Kin
Attacks : Type Effects
Gaze Time (10d10)
Gaze Blind (10d10)
Gaze Confusion (10d10)
Gaze Terrify (10d10)
Info : Passes through Walls, Invisible, Cold Blooded, Weird Mind
Auras : Fear, Cold
Status : Unique
Exp : 94.2k at CL50
Drops : Up to 14 Exceptional Objects
A disembodied and barely sentient mind, Tik'srvzllat floated through
the void for eons before being awakened by sorcery, pulled into the
nether realm, and shaped into the being you see before you. A
flickering purple outline of a sphere, with eerie yellow-purple mist
circling rapidly around it, Tik'srvzllat threatens your sanity with its
appearance alone.
=====================================================================
Name : Lucifer, the Fallen (A)
Level : 97 Speed: +25
Rarity : 2 Alert: Ignores Intruders (500')
AC : 250 Type : Evil, Male
HP : 15700
Resist : Poison
Immune : Cold, Stunning, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Frost (900), Shards (500)
Offense : Psycho-Spear (1d145+100)
Summon : Angels
Attacks : Type Effects
Hit Hurt (15d15)
Hit Hurt (15d15)
Gaze Hurt (5d5), Reduce Wisdom
Gaze Hurt (5d5), Reduce Charisma
Info : Regeneration
Auras : Retaliation, Cold
Status : Unique
Exp : 121k at CL50
Drops : Up to 14 Exceptional Objects
=====================================================================
Name : Dor (e)
Level : 97 Speed: +15, Stationary
Rarity : 4 Alert: Ever Vigilant (500')
AC : 50 Type : Nonliving
HP : 5500
Resist : Acid, Electricity, Cold, Poison, Nether, Nexus, Shards,
Chaos, Disenchantment
Immune : Stunning, Confusion, Sleep
Spells : 100.00%
Offense : Rocket (582)
Attacks : Type Effects
Gaze Terrify
Gaze Terrify
Gaze Terrify
Gaze Terrify
Info : Cold Blooded, Shielded from Telepathy, Regeneration
Status : Unique
Exp : 93.3k at CL50
Drops : Up to 4 Exceptional Objects
This golem beholder is a perfect sentry and won't let anything come
close. White mouldy flesh covered by metal plating holds a black
lidless eye, slowly turning around and around forever.
=====================================================================
Name : Great Cthulhu (U)
Level : 96 Speed: +20
Rarity : 2 Alert: Very Inattentive (1000')
AC : 140 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 10000
Resist : Acid, Electricity, Poison, Dark, Nether, Nexus, Chaos,
Disenchantment, Plasma
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 30.00% Intelligent
Breathe : Acid (900), Fire (900), Poison (600), Darkness (400),
Confusion (400), Nether (550), Nexus (250), Chaos (600),
Disenchantment (500), Plasma (250), Toxic Waste (600),
Disintegration (150)
Offense : Drain Mana (49), Mind Blast (7d7), Brain Smash (12d12), Hand
of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Create Darkness,
Terrify
Defense : Teleport
Summon : Mighty Undead, Foul Demons, Cyberdemons, Kin
Attacks : Type Effects
Crush Hurt (50d4), Hurt (50d4,25%), Hurt (50d4,10%)
Claw Hurt (15d4), Drain Charges
Claw Hurt (15d4), Disenchantment
Touch Disease (100d1)
Info : Regeneration, Dungeon Guardian
Auras : Fear
Status : Unique
Exp : 148k at CL50
Drops : Up to 14 Exceptional Objects
This creature is death incarnate. "A monster of vaguely anthropoid
outline, but with an octopus-like head whose face was a mass of
feelers, a scaly, rubbery-looking body, prodigious claws on hind fore
feet, and long, narrow wings behind. This thing... was a somewhat
bloated corpulence... It lumbered slobberingly into sight and gropingly
squeezed its gelatinous green immensity through the black doorway... A
mountain shambled or walked."
=====================================================================
Name : The Babbage Analytical Engine (g)
Level : 96 Speed: +30, Stationary
Rarity : 6 Alert: Unseeing (20')
AC : 130 Type : Nonliving
HP : 10000
Resist : Acid, Electricity, Fire, Cold
Immune : Poison, Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 100.00%
Breathe : Lightning (900), Fire (900)
Annoy : Shriek
Summon : Kin
Attacks : None
Info : Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 111k at CL50
Drops : Up to 12 Exceptional Objects or Treasures
Charles Babbage must have gone on to create this heinous monster after
the creation of his useful difference engine. This must be the source
of all the automata that you have been destroying. You are sure that if
you destroy this monstrosity that it will end the terrible mechanical
scourge. That is much easier said than done, however, as you see a
steady stream of automata appearing and moving towards you in an
attempt to protect their master.
=====================================================================
Name : The Etheric Dimensional Phase Automaton (g)
Level : 96 Speed: +40
Rarity : 6 Alert: Ever Vigilant (1000')
AC : 255 Type : Nonliving
HP : 5100
Resist : Acid, Electricity, Fire, Cold, Time
Immune : Poison, Fear, Stunning, Confusion, Sleep
Spells : 50.00%
Breathe : Lightning (900), Time (150), Gravity (200)
Offense : Darkness Storm (10d10+434), Mana Bolt (1d336+50)
Annoy : Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Hit Hurt (20d10)
Hit Hurt (20d10)
Hit Hurt (20d10)
Info : Invisible, Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 102k at CL50
Drops : Up to 5 Exceptional Objects or Treasures
There was once a universe where a brilliant scientist lived. Greater
than any man of science had ever been, his inventions were countless
and grander than any race's inventions had a right to be. However,
hubris is not just a human concept. One day, believing himself to be
infallible, he invented the Etheric Dimensional Phase Automaton. It
promptly killed him and began exterminating life anywhere it could find
it; since it can travel to any place and to any time, that is quite a
bit of life indeed.
=====================================================================
Name : Gothmog, the High Captain of Balrogs (U)
Level : 95 Speed: +25
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 140 Type : Evil, Nonliving, Demon, Male
HP : 8000
Resist : Electricity
Immune : Fire, Confusion, Sleep
Spells : 30.00%
Breathe : Fire (900), Nether (550), Hell Fire (250)
Offense : Nether Ball (10d10+240)
Summon : Mighty Undead, Foul Demons, Cyberdemons, Kin
Attacks : Type Effects
Hit Hurt (10d10), Hell Fire (6d6)
Hit Hurt (10d10), Hell Fire (6d6)
Hit Hurt (10d10), Hell Fire (6d6)
Crush Hurt (10d10), Drain Charges
Info : Destroys Walls
Auras : Fear, Hell Fire (3d6)
Status : Unique
Exp : 146k at CL50
Drops : Up to 18 Exceptional Objects
Gothmog is the Chief Balrog in Morgoth's personal guard. He is renowned
for slaying Ecthelion the Warder of the Gates and he has never been
defeated in combat. With his whip of flame and awesome fiery breath he
saved his master from Ungoliant's rage.
=====================================================================
Name : The Destroyer (g)
Level : 94 Speed: +20
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 200 Type : Nonliving
HP : 20000
Resist : Nether, Nexus, Disenchantment, Water, Plasma, Force, Gravity
Immune : Acid, Electricity, Fire, Cold, Poison, Fear, Stunning,
Confusion, Sleep
Spells : 20.00%
Breathe : Disintegration (150)
Offense : Mana Bolt (1d329+50)
Attacks : Type Effects
Hit Hurt (30d9)
Hit Hurt (30d9)
Hit Hurt (30d9)
Hit Hurt (30d9)
Info : Destroys Walls, Reflection, Cold Blooded, Shielded from
Telepathy, Regeneration
Status : Unique
Exp : 226k at CL50
The Destroyer was built by the Norse deities to be their ultimate
weapon against the space gods who had arrived to judge the world.
Unfortunately, the Destroyer has gone berserk and is destroying
everything it sees. The mystical Destroyer is nearly indestructible,
and it is said that when it uses its power of complete disintegration,
the day of Ragnarok is near.
=====================================================================
Name : Cerberus, Guardian of Hades (C)
Level : 94 Speed: +20
Rarity : 1 Alert: Fairly Observant (500')
AC : 160 Type : Natural, Evil
HP : 10000
Immune : Fire, Confusion, Sleep
Spells : 25.00%
Breathe : Fire (900), Nether (550)
Offense : Darkness Storm (10d10+426)
Summon : Hounds
Attacks : Type Effects
Bite Hurt (8d12), Fire (4d12)
Bite Hurt (8d12), Fire (4d12)
Bite Hurt (8d12), Fire (4d12)
Auras : Fire
Status : Unique
Exp : 127k at CL50
Drops : Up to 8 Good Objects
A three-headed hell hound of fearsome aspect. Flame burns merrily from
its hide as it snarls and roars its defiance.
=====================================================================
Name : Pandemonium (E)
Level : 94 Speed: +30
Rarity : 3 Alert: Overlooks (500')
AC : 50 Type : Nonliving
HP : 7744
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune : Stunning, Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Breathe : Gravity (200)
Offense : Acid Ball (1d282+15), Lightning Ball (1d141+8), Fire Ball
(1d329+10), Frost Ball (1d141+10), Starburst (10d10+426),
Darkness Storm (10d10+426), Nether Ball (10d10+144), Invoke
Logrus (10d10+94), Mind Blast (7d7), Brain Smash (12d12),
Mana Bolt (1d329+50), Psycho-Spear (1d141+100), Cause
Mortal Wounds (15d15)
Annoy : Teleport To
Defense : Haste Self, Heal Self (470), Teleport
Summon : Monsters, Hounds, Angels, Demons, Mighty Undead, Ancient
Dragons, Uniques, Cyberdemons
Attacks : Type Effects
Engulf Hurt (30d2), Confusion
Engulf Nether (30d2)
Engulf Hurt (30d2), Reduce Strength
Engulf Acid (30d2)
Info : Passes through Walls, Regeneration
Status : Unique
Exp : 90.4k at CL50
Drops : Up to 9 Exceptional Objects
=====================================================================
Name : Azathoth, Seething Nuclear Chaos (E)
Level : 93 Speed: +20
Rarity : 3 Alert: Very Inattentive (1000')
AC : 150 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 9801
Resist : Acid, Fire, Poison, Chaos, Disenchantment
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 20.00%
Breathe : Chaos (600), Disenchantment (500), Mana (250), Disintegration
(150)
Offense : Whirlpool (1d186+50)
Summon : Foul Demons
Attacks : Type Effects
Crush Hurt (35d5)
Crawl Hurt (20d5), Acid (15d5)
Crush Hurt (35d5)
Crawl Hurt (20d5), Acid (15d5)
Info : Destroys Walls, Shielded from Telepathy, Regeneration
Auras : Fear, Fire, Cold, Electricity
Status : Unique
Exp : 179k at CL50
Drops : Up to 9 Good Objects
"That last amorphous blight of nethermost confusion which blasphemes
and bubbles at the centre of all infinity -- the boundless daemon
sultan Azathoth, whose name no lips dare speak aloud, and who gnaws
hungrily in inconceivable, unlighted chambers beyond time amidst the
muffled, maddening beating of vile drums and the thin monotonous whine
of accursed flutes."
=====================================================================
Name : Nyarlathotep, the Crawling Chaos (U)
Level : 93 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Sanity Blasting, Evil, Nonliving, Demon,
HP : 8910 Male
Resist : Acid, Fire, Poison, Nexus, Chaos
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Nexus (250)
Offense : Fire Ball (1d650+20), Invoke Logrus (10d10+186), Mana Storm
(10d10+422), Mind Blast (7d7), Brain Smash (12d12),
Psycho-Spear (1d186+150), Cause Mortal Wounds (15d15), Hand
of Doom (1d20+40%)
Annoy : Animate Dead, Teleport Level, Teleport To
Defense : Haste Self, Heal Self (465), Teleport, Teleport Away
Summon : Monsters, Spiders, Hounds, Angels, Mighty Undead, Ancient
Dragons, Foul Demons, Cyberdemons
Attacks : Type Effects
Crush Hurt (30d8), Reduce Constitution
Crush Hurt (30d8), Reduce Strength
Gaze Damage (1d50), Reduce Intelligence
Gaze Damage (1d50), Reduce Charisma
Info : Passes through Walls, Regeneration
Auras : Fear, Cold, Electricity
Status : Unique
Exp : 125k at CL50
Drops : Up to 9 Exceptional Objects
Nyarlathothep is the messenger, the heart and the soul of the outer
gods. He is a shapechanger capable of assuming thousands of nightmarish
forms. One of them looks like this: "A tall, slim figure with the young
face of an antique pharaoh, gay with prismatic robes and crowned with a
pshent that glowed with inherent light... the fascination of a dark god
or fallen archangel, and around whose eyes there lurked the languid
sparkle of capricious humor."
=====================================================================
Name : The Maw of Hell (v)
Level : 93 Speed: +30, Stationary
Rarity : 2 Alert: Ever Vigilant (300')
AC : 175 Type : Nonliving
HP : 10197
Resist : Nether, Plasma
Immune : Fire, Poison, Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 100.00%
Breathe : Fire (900), Darkness (400)
Offense : Nether Ball (10d10+143), Plasma Bolt (8d7+103)
Annoy : Shriek
Summon : Demons, Undead
Attacks : None
Info : Shielded from Telepathy
Auras : Fire
Status : Unique
Exp : 107k at CL50
Drops : Up to 10 Exceptional Objects or Treasures
=====================================================================
Name : Nodens, Lord of the Great Abyss (P)
Level : 92 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Good, Male
HP : 7425
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Water
Immune : Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Mana Storm (10d10+400), Mana Bolt (1d322+50), Psycho-Spear
(1d184+150), Hand of Doom (1d20+40%)
Annoy : Teleport Level, Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (460),
Teleport, Teleport Away
Summon : Monsters, Angels, Uniques
Attacks : Type Effects
Hit Hurt (2d66)
Hit Hurt (2d66)
Info : Passes through Walls, Regeneration
Status : Unique
Exp : 177k at CL50
Drops : Up to 9 Exceptional Objects
The hoary Lord of the Great Abyss seems a wizened man, but appearances
can be deceiving.
=====================================================================
Name : Umbaba-Samahongo (R)
Level : 92 Speed: +20
Rarity : 6 Alert: Vigilant (700')
AC : 160 Type : Evil, Male
HP : 15000
Resist : Electricity, Fire, Cold, Dark
Immune : Acid, Poison, Stunning, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400)
Offense : Radiation Ball (10d6+92), Brain Smash (12d12)
Annoy : Teleport To
Defense : Haste Self
Summon : Monsters, Kin
Attacks : Type Effects
Gaze Paralyze (20d20)
Gaze Disenchantment (10d8)
Gaze Disenchantment (10d8)
Info : Regeneration
Status : Unique
Exp : 88.5k at CL50
Drops : Up to 8 Exceptional Objects
"The lord king, the great father of the terrible eyes. And this god is
waiting for the day when the surface of the Earth will be cleared of
human beings so that he, and his children, the Chitauli, can come out
and enjoy the heat of the Sun."
=====================================================================
Name : Qlzqqlzuup, the Lord of Flesh (Q)
Level : 92 Speed: +20, Stationary
Rarity : 3 Alert: Ever Vigilant (300')
AC : 1 Type : Natural, Evil
HP : 6500
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 100.00%
Summon : Monsters, Ants, Spiders, Hounds, Hydras, Angels, Undead,
Dragons, Mighty Undead, Ancient Dragons, Foul Demons,
Amberites, Uniques, Kin
Attacks : None
Info : Invisible
Status : Unique
Exp : 88.5k at CL50
Drops : Up to 8 Objects
This disgusting creature squeals and snorts as it writhes on the floor.
It pulsates with evil. Its intent is to overwhelm you with monster
after monster, until it can greedily dine on your remains.
=====================================================================
Name : Carcharoth, the Jaws of Thirst (C)
Level : 92 Speed: +20 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (800')
AC : 110 Type : Natural, Evil, Male
HP : 7500
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Fire (900)
Offense : Brain Smash (12d12)
Annoy : Terrify
Defense : Heal Self (460)
Summon : Hounds
Attacks : Type Effects
Claw Hurt (9d12)
Claw Hurt (9d12)
Bite Hurt (9d12), Poison (4d12)
Bite Hurt (9d12), Poison (4d12)
Auras : Fire
Status : Unique
Exp : 70.8k at CL50
Drops : 1 or 2 Good Objects
The first guard of Angband, Carcharoth, also known as 'The Red Maw', is
the largest wolf to ever walk the earth. He is highly intelligent and a
deadly opponent in combat.
=====================================================================
Name : Shub-Niggurath, Black Goat of the Woods (U)
Level : 91 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Sanity Blasting, Evil, Nonliving, Demon,
HP : 6435 Female
Resist : Acid, Cold, Poison, Chaos
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Poison (600), Confusion (400), Chaos (600), Toxic Waste (600)
Offense : Darkness Storm (10d10+414), Invoke Logrus (10d10+91), Brain
Smash (12d12), Mana Bolt (1d318+50), Cause Mortal Wounds
(15d15)
Annoy : Animate Dead
Defense : Heal Self (455)
Summon : Monsters, Mighty Undead, Foul Demons, Uniques
Attacks : Type Effects
Crush Hurt (20d14), Reduce Charisma
Crush Hurt (20d14), Reduce Intelligence
Bite Hurt (10d8), Reduce Strength
Bite Hurt (10d8), Reduce Constitution
Info : Passes through Walls, Regeneration
Auras : Fear, Cold, Electricity
Status : Unique
Exp : 105k at CL50
Drops : Up to 9 Good Objects
This horrendous outer god looks like a writhing cloudy mass filled with
mouths and tentacles.
=====================================================================
Name : Wiruin, the Maelstrom (v)
Level : 91 Speed: +20 Extremely Erratic
Rarity : 4 Alert: Ever Vigilant (1000')
AC : 175 Type : Nonliving
HP : 6650
Resist : Sound, Shards
Immune : Cold, Poison, Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 50.00%
Breathe : Frost (900), Sound (450)
Summon : Kin
Attacks : Type Effects
Engulf Frost (35d5)
Engulf Hurt (35d5), Confusion
Info : Shielded from Telepathy
Auras : Cold
Status : Unique
Exp : 70.0k at CL50
A violent icy whirlpool, brought from the frozen wastes of the
Helcaraxe by Morgoth as guard and entertainment. Smaller vortices arise
on its edges, and you feel as if you will never be free of its
deafening roar.
=====================================================================
Name : Zeus, King of the Olympians (P)
Level : 90 Speed: +27
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 175 Type : Male
HP : 15000
Resist : Acid, Fire, Cold, Poison, Shards, Chaos, Disenchantment
Immune : Electricity, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Lightning (900), Chaos (600), Disenchantment (500)
Offense : Rocket (550), Psycho-Spear (1d180+150)
Annoy : Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Teleport
Summon : Olympians, Special
Attacks : Type Effects
Hit Hurt (14d14), Disenchantment
Hit Hurt (14d14), Disenchantment
Hit Hurt (14d14), Blind
Hit Drain Mana (10d8)
Info : Regeneration, Dungeon Guardian
Auras : Fear
Status : Unique
Exp : 260k at CL50
Drops : Up to 6 Exceptional Objects
Zeus, King of the gods and ruler of Mount Olympus, god of the Sky and
Thunder, and nominal husband of Hera. He commands the Olympians, and
his wrath is fearsome. Flee his presence! Unless you're a really cute
girl, in which case you're screwed.
=====================================================================
Name : Great Wyrm of Power (D)
Level : 90 Speed: +20
Rarity : 7 Alert: Overlooks (200')
AC : 111 Type : Good, Dragon
HP : 12321
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time,
Teleportation, Plasma, Force, Gravity
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison
(600), Light (400), Darkness (400), Confusion (400), Nether
(550), Nexus (250), Sound (450), Shards (500), Chaos (600),
Disenchantment (500), Time (150), Mana (250), Gravity
(200), Inertia (250), Plasma (250), Force (200), Toxic
Waste (600), Disintegration (150)
Summon : Dragons, Ancient Dragons, Kin
Attacks : Type Effects
Crush Hurt (5d12), Plasma (3d12,80%), Gravity (3d12,20%)
Crush Hurt (5d12), Chaos (3d12,90%), Nexus (3d12,10%)
Crush Hurt (5d12), Disenchantment (3d12,50%), Darkness
(3d12,50%)
Crush Hurt (7d18), Sound (3d18,50%), Shards (3d18,50%)
Info : Reflection, Shining, Suitable for Riding
Auras : Fear, Light (3d3), Darkness (3d3), Shards (3d3)
Exp : 138k at CL50
Drops : Up to 18 Exceptional Objects
The mightiest of all dragonkind, a great wyrm of power is seldom
encountered in our world. It can crush stars with its might.
=====================================================================
Name : Talos, Masterwork Spellwarp Automaton (g)
Level : 90 Speed: +5
Rarity : 15 Alert: Fairly Unseeing (300')
AC : 250 Type : Nonliving
HP : 15000
Immune : Everything, Stunning, Confusion, Sleep, Teleportation
Spells : 10.00%
Breathe : Chaos (600), Mana (250), Disintegration (150)
Defense : Dispel Magic
Summon : Special
Attacks : Type Effects
Hit Shatter (15d15)
Hit Shatter (15d15)
Hit Shatter (15d15)
Hit Shatter (15d15)
Info : Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 104k at CL50
A giant figure of a man, shaped from bronze. Your spells fall short and
your blood runs cold as you behold this colossal behemoth striding
slowly, but purposefully, towards you.
=====================================================================
Name : Jack the Ripper (p)
Level : 90 Speed: +40
Rarity : 2 Alert: Observant (1000')
AC : 120 Type : Evil, Human, Male
HP : 8000
Immune : Stunning, Confusion, Sleep
Spells : 16.00% Intelligent
Annoy : Create Darkness, Teleport To, Create Traps
Defense : Haste Self, Heal Self (450), Teleport, Blink
Attacks : Type Effects
Hit Hurt (15d10), Hurt (15d10,20%)
Hit Hurt (15d10), Terrify
Hit Hurt (15d10), Reduce All Stats
Hit Hurt (15d10), Reduce All Stats
Info : Regeneration
Status : Unique
Exp : 86.5k at CL50
Drops : Up to 6 Exceptional Objects
Pure evil needs no introduction.
=====================================================================
Name : Yog-Sothoth, the All-in-One (j)
Level : 90 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Sanity Blasting, Evil, Nonliving
HP : 6534
Resist : Acid, Electricity, Fire, Cold, Poison, Time
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Mana (250), Disintegration (150)
Offense : Starburst (10d10+410), Invoke Logrus (10d10+180), Mana Storm
(10d10+410), Brain Smash (12d12), Mana Bolt (1d315+50),
Psycho-Spear (1d180+150)
Defense : Anti-Magic, Dispel Magic
Summon : Monsters, Hounds, Mighty Undead, Foul Demons, Cyberdemons
Attacks : Type Effects
Touch Hurt (40d5)
Touch Hurt (16d2), Reduce Constitution
Touch Hurt (16d2), Reduce Constitution
Info : Passes through Walls, Cold Blooded
Auras : Fire, Cold, Electricity
Status : Unique
Exp : 86.5k at CL50
Drops : Up to 8 Good Objects
"Great globes of light massing towards the opening... the breaking
apart of the nearest globes, and the protoplasmic flesh that flowed
blackly outward to join together and form that eldritch, hideous horror
from outer space... whose mask was a congeries of iridescent globes...
who froths as primal slime in nuclear chaos forever beyond the
nethermost outposts of space and time!"
=====================================================================
Name : Atropos, the Sister of Fate (p)
Level : 90 Speed: +20
Rarity : 4 Alert: Fairly Observant (500')
AC : 130 Type : Evil, Female
HP : 9600
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Annoy : Blind, Confuse, Paralyze, Terrify, Stop Time
Defense : Haste Self, Heal Self (450), Teleport
Summon : Monsters, Amberites, Uniques
Attacks : Type Effects
Slash Hurt (30d1)
Slash Hurt (30d1)
Slash Time (30d1)
Slash Time (30d1)
Status : Unique
Exp : 83.1k at CL50
Drops : Up to 6 Exceptional Objects
Atropos is the eldest of the sisters of fate and cuts the threads of
life with her shears. She has decided that your time is up.
=====================================================================
Name : Kaschei the Immortal (L)
Level : 90 Speed: +20
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 100 Type : Evil, Undead, Male
HP : 6000
Resist : Electricity, Fire, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Fire Ball (1d630+20), Mana Storm (400), Brain Smash (12d12),
Mana Bolt (1d250+50), Psycho-Spear (1d120+120), Cause
Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy : Animate Dead, Blind, Terrify
Defense : Anti-Magic, Dispel Magic, Polymorph Other, Teleport
Summon : Monsters, Mighty Undead, Foul Demons
Attacks : Type Effects
Hit Hurt (5d10), Disenchantment
Hit Hurt (5d10), Disenchantment
Hit Hurt (5d10), Unlife (5d10)
Hit Drain Mana (10d10), Unlife (5d10)
Info : Cold Blooded
Auras : Fear, Unlife (2d6)
Status : Unique
Exp : 77.9k at CL50
Drops : Up to 18 Exceptional Objects
A stench of corruption and decay surrounds this sorcerer, who has
clearly risen from the grave to continue his foul plots and schemes.
=====================================================================
Name : Beelzebub, Lord of the Flies (I)
Level : 90 Speed: +20
Rarity : 2 Alert: Fairly Observant (400')
AC : 175 Type : Evil, Demon, Male
HP : 9831
Resist : Acid, Electricity, Cold, Poison, Dark
Immune : Stunning, Confusion, Sleep
Vuln : Light
Spells : 25.00%
Breathe : Darkness (400), Confusion (400), Inertia (250)
Summon : Demons
Attacks : Type Effects
Hit Hurt (15d15), Blind
Hit Hurt (15d15), Blind
Hit Hurt (37d8), Disease
Status : Unique
Exp : 71.1k at CL50
Drops : Up to 18 Good Objects
The prince of evil.
=====================================================================
Name : The Storm of Unmagic (v)
Level : 90 Speed: +20 Extremely Erratic
Rarity : 4 Alert: Ever Vigilant (1000')
AC : 125 Type : Nonliving
HP : 6305
Resist : Acid, Electricity, Fire, Cold, Chaos, Disenchantment, Time
Immune : Poison, Fear, Stunning, Confusion, Sleep, Teleportation
Spells : 50.00%
Breathe : Chaos (600), Disenchantment (500), Time (150)
Attacks : Type Effects
Engulf Chaos (7d7)
Engulf Disenchantment (7d7)
Engulf Disenchantment (7d7)
Engulf Time (7d7)
Info : Destroys Walls, Shielded from Telepathy
Auras : Cold
Status : Unique
Exp : 69.2k at CL50
Howling through the disintegrating dungeon, this awesome whirlpool of
Unmagic rips the enchantments from everything it touches.
=====================================================================
Name : Star Blade (A)
Level : 90 Speed: +20
Rarity : 10 Alert: Ignores Intruders (1000')
AC : 155 Type : Good
HP : 9000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Teleportation
Immune : Fear, Stunning, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Disenchantment (500), Mana (250)
Annoy : Teleport To
Summon : Angels
Attacks : Type Effects
Gaze Hurt (7d4), Terrify
Hit Hurt (50d5), Cut (10d5)
Hit Hurt (50d5), Cut (10d5)
Info : Destroys Walls, Reflection, Shining
Auras : Fear
Exp : 69.2k at CL50
Drops : Up to 7 Exceptional Objects
An undeviable presence, designated to watch the stars and the void and
maintain their balance. Its aura is pure beyond expression, its eyes
reflect supreme laws beyond comprehension, daring to look at it will
drive you insane, let alone fighting it!
=====================================================================
Name : Caaws (E)
Level : 90 Speed: +10, Stationary
Rarity : 8 Alert: Ever Vigilant (1000')
AC : 176 Type : Evil, Nonliving, Demon
HP : 3465
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time,
Teleportation, Water, Plasma, Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep
Spells : 20.00%
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (450)
Attacks : Type Effects
Touch Hurt (13d13), Drain Charges
Touch Hurt (13d13), Disenchantment
Touch Hurt (13d13), Reduce All Stats
Touch Drain Mana (13d13)
Info : Cold Blooded, Shielded from Telepathy, Regeneration
Auras : Cold
Exp : 60.6k at CL50
A thing like a massive, jet black oyster with four groping tendrils.
Born of nether, it need not chase its prey, content to seethe in the
darkness until some unfortunate creature wanders too close.
=====================================================================
Name : Fenris Wolf (C)
Level : 90 Speed: +24 A Bit Erratic
Rarity : 2 Alert: Unseeing (800')
AC : 90 Type : Natural, Evil
HP : 7000
Resist : Fire, Cold, Poison, Dark
Spells : 10.00%
Breathe : Frost (900), Poison (600), Darkness (400)
Attacks : Type Effects
Bite Hurt (20d6)
Claw Hurt (15d6)
Claw Hurt (15d6)
Bite Hurt (20d6)
Status : Unique
Exp : 60.6k at CL50
Drops : 1 or 2 Good Objects
The immensely huge wolf who would swallow the sun to satisfy its hunger
and leave the Norse gods for the dessert.
=====================================================================
Name : Hera, Queen of the Gods (P)
Level : 89 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Female
HP : 13000
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Starburst (10d10+406), Mana Storm (10d10+406), Mana Bolt
(1d311+50), Psycho-Spear (1d178+150)
Annoy : Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Teleport, Blink
Summon : Special
Attacks : Type Effects
Hit Disenchantment (12d10)
Hit Disenchantment (12d10)
Hit Hurt (12d5), Blind
Hit Drain Mana (10d8)
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 214k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Raphael, the Messenger (A)
Level : 89 Speed: +20
Rarity : 3 Alert: Fairly Observant (400')
AC : 200 Type : Good, Male
HP : 7500
Resist : Acid, Fire, Cold, Light
Immune : Electricity, Poison, Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Breathe : Lightning (900), Light (400), Disenchantment (500), Mana
(250), Holy Fire (250)
Offense : Starburst (10d10+406), Mana Storm (10d10+406), Brain Smash
(12d12), Mana Bolt (1d311+50), Psycho-Spear (1d178+150),
Hand of Doom (1d20+40%)
Annoy : Blind, Teleport To
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (445)
Summon : Monsters, Angels, Ancient Dragons, Kin
Attacks : Type Effects
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Holy Fire (7d7)
Hit Hurt (10d10), Terrify
Hit Hurt (10d10), Holy Fire (7d7)
Info : Reflection, Shining
Auras : Fear, Light (3d5), Holy Fire (3d5)
Status : Unique
Exp : 137k at CL50
Drops : Up to 14 Good Objects
Commanding a legion of angels, Raphael will destroy you for your sins.
He will crush you like the pitiful insignificant being he sees you to
be. Your very soul will be taken into judgement by his supreme
authority as he cleanses the world of evil.
=====================================================================
Name : Oremorj the Cyberdemon Lord (U)
Level : 89 Speed: +20 A Bit Erratic
Rarity : 4 Alert: Inattentive (900')
AC : 90 Type : Evil, Nonliving, Demon
HP : 9000
Resist : Fire, Poison
Immune : Teleportation
Spells : 20.00%
Offense : Rocket (600)
Summon : Cyberdemons
Attacks : Type Effects
Hit Hurt (2d50)
Hit Hurt (2d50)
Hit Hurt (2d50)
Hit Hurt (8d12), Reduce Charisma
Status : Unique
Exp : 120k at CL50
Drops : Up to 4 Exceptional Objects
The mightiest of Cyberdemons, their lord and ruler.
=====================================================================
Name : Tulzscha, the Green Flame (E)
Level : 89 Speed: +20 A Bit Erratic
Rarity : 4 Alert: Overlooks (900')
AC : 100 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 10000
Resist : Acid, Electricity, Cold, Poison, Nether, Nexus, Plasma
Immune : Fire, Teleportation
Spells : 20.00%
Breathe : Fire (900), Frost (900), Nether (550), Nexus (250)
Attacks : Type Effects
Hit Hurt (2d50)
Hit Hurt (2d50)
Hit Hurt (2d50)
Hit Hurt (2d50)
Info : Shining, Regeneration
Auras : Fire, Cold
Status : Unique
Exp : 120k at CL50
Drops : Up to 12 Good Objects
"A belching column of sick greenish flame... spouting volcanically from
the depths profound and inconceivable, casting no shadows as healthy
flame should, and coating the nitrous stone with a nasty, venomous
verdigris. For all that seething combustion no warmth lay, but only the
clamminess of death and corruption."
=====================================================================
Name : Chitauli (R)
Level : 89 Speed: +20
Rarity : 12 Alert: Vigilant (600')
AC : 120 Type : Evil
HP : 8645
Resist : Electricity, Fire, Cold, Dark
Immune : Acid, Poison, Stunning, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400)
Offense : Mind Blast (7d7), Cause Mortal Wounds (15d15)
Annoy : Teleport To
Summon : Monsters
Attacks : Type Effects
Gaze Paralyze (20d20)
Gaze Disenchantment (2d5)
Info : Regeneration
Exp : 59.9k at CL50
Drops : Up to 14 Good Objects
"And there is another name by which these creatures are known. This
name is Chitauli. Now, the word Chitauli means "the dictators, the ones
who tell us the law". In other words, they who tell us, secretly, what
we are to do."
=====================================================================
Name : Hades, Ruler of the Underworld (P)
Level : 88 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 175 Type : Male
HP : 25000
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether,
Disenchantment
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Breathe : Darkness (400), Nether (550), Disintegration (150)
Offense : Nether Ball (10d10+226), Hand of Doom (1d20+40%)
Summon : Special
Attacks : Type Effects
Hit Hurt (13d13), Disenchantment
Hit Hurt (13d13), Disenchantment
Hit Hurt (13d13), Reduce All Stats
Touch Drain Charges
Info : Passes through Walls, Regeneration
Auras : Fear
Status : Unique
Exp : 203k at CL50
Drops : Up to 6 Exceptional Objects
Hades, Ruler of the Underworld, as demarked by the River Styx. He
rarely lets those who have seen his realm leave it. He is ever
protective of his time with Persephone, daughter of Demeter.
=====================================================================
Name : Thanatos, God of Death (P)
Level : 88 Speed: +35
Rarity : 2 Alert: Fairly Observant (200')
AC : 175 Type : Evil, Male
HP : 11088
Resist : Acid, Electricity, Fire, Cold, Poison, Dark
Immune : Stunning, Confusion, Sleep
Vuln : Light
Spells : 20.00%
Offense : Nether Bolt (5d5+118), Mana Bolt (1d308+50)
Annoy : Teleport To
Defense : Haste Self, Anti-Magic, Heal Self (440)
Attacks : Type Effects
Slash Reduce Constitution (8d18)
Slash Reduce Strength (8d18)
Touch Disease (9d9)
Touch Terrify (7d7)
Status : Unique
Exp : 112k at CL50
Drops : Up to 10 Exceptional Objects
"I win greater honor when the victims are young."
=====================================================================
Name : Shuma-Gorath (e)
Level : 88 Speed: +20, Stationary
Rarity : 3 Alert: Ever Vigilant (500')
AC : 150 Type : Sanity Blasting, Evil, Demon
HP : 8500
Resist : Acid, Electricity, Cold, Poison, Nether, Nexus, Chaos,
Disenchantment, Water
Immune : Stunning, Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Mana Storm (10d10+402), Drain Mana (45), Brain Smash (12d12),
Psycho-Spear (1d176+150), Hand of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Teleport Level
Defense : Anti-Magic, Dispel Magic, Heal Self (440), Teleport, Teleport
Away
Summon : Monsters, Hounds, Hydras, Mighty Undead, Ancient Dragons,
Foul Demons, Uniques, Cyberdemons, Kin
Attacks : Type Effects
Crush Hurt (12d12)
Crush Hurt (2d12), Reduce Charisma
Gaze Damage (2d12), Reduce Intelligence
Gaze Damage (2d12), Reduce Wisdom
Info : Cold Blooded
Status : Unique
Exp : 102k at CL50
Drops : 1 or 2 Exceptional Objects
Shuma-Gorath is one of the immortal lords of chaos. The true form of
this blasphemous horror is a huge, all-seeing eye surrounded by
tentacles.
=====================================================================
Name : Poseidon, Lord of Seas and Storm (P)
Level : 88 Speed: +18
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 175 Type : Male
HP : 14000
Resist : Electricity, Fire, Cold, Poison
Immune : Acid, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Disintegration (150)
Offense : Whirlpool (1d176+50)
Summon : Special
Attacks : Type Effects
Hit Shatter (10d10)
Hit Shatter (10d10)
Hit Shatter (10d10)
Hit Shatter (10d10)
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 93.1k at CL50
Drops : Up to 6 Exceptional Objects
Poseidon, Brother of Zeus, Lord of the Seas and Storm. Entire cities
have been buried by his wrath, and seamen always utter a prayer to him
for safe passage. He lost the patronage of Athens to Athena.
=====================================================================
Name : Kronos, Lord of the Titans (P)
Level : 87 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Evil, Giant, Male
HP : 11000
Resist : Acid, Electricity, Fire, Cold, Poison, Sound, Shards, Time
Spells : 20.00% Intelligent
Breathe : Fire (900), Frost (900), Sound (450), Shards (500)
Offense : Throw Boulder (261)
Annoy : Teleport To
Defense : Heal Self (435)
Summon : Monsters, Kin
Attacks : Type Effects
Hit Hurt (13d13), Confusion
Hit Hurt (13d13), Confusion
Hit Hurt (13d13), Confusion
Hit Hurt (13d13), Confusion
Status : Unique
Exp : 134k at CL50
Drops : Up to 14 Good Objects
The lord of the Titans, he has broken loose from his confinement in the
nether hells to seek revenge on the world.
=====================================================================
Name : Draugluin, Sire of All Werewolves (C)
Level : 87 Speed: +20 A Bit Erratic
Rarity : 2 Alert: Inattentive (800')
AC : 90 Type : Natural, Evil, Male
HP : 7000
Resist : Poison
Spells : 33.00%
Annoy : Terrify
Summon : Monsters, Hounds
Attacks : Type Effects
Claw Hurt (10d10)
Claw Hurt (10d10)
Bite Hurt (8d12), Poison (4d12)
Bite Hurt (8d12), Poison (4d12)
Status : Unique
Exp : 50.2k at CL50
Drops : 1 or 2 Good Objects
Draugluin provides Sauron with a fearsome personal guard. He is an
enormous wolf inhabited with a human spirit. He is chief of all his
kind.
=====================================================================
Name : Hephaestus, the Smith God (P)
Level : 86 Speed: +25
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 200 Type : Male
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison, Sound, Shards, Chaos
Immune : Confusion, Sleep
Spells : 20.00% Intelligent
Offense : Rocket (500)
Annoy : Teleport To
Defense : Heal Self (430), Teleport
Summon : Special
Attacks : Type Effects
Hit Hurt (50d20), Stun (20d2,70%)
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 182k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Athena, the Goddess of Wisdom (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Female
HP : 10000
Resist : Acid, Electricity, Cold, Poison, Light, Sound, Shards
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Mana Storm (10d10+394), Psycho-Spear (1d172+150)
Annoy : Teleport To
Defense : Haste Self, Invulnerability, Heal Self (430), Teleport Away
Summon : Special
Attacks : Type Effects
Hit Hurt (12d12)
Hit Hurt (12d12)
Hit Hurt (12d12)
Touch Drain Charges
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 165k at CL50
Drops : Up to 6 Exceptional Objects
Athena is the great goddess of wisdom and the protector of Athens. She
was born of Zeus and the Titan Metis, and her cunning far surpasses
that of the other deities.
=====================================================================
Name : Bahamut, Celestial Dragon of Good (D)
Level : 86 Speed: +20
Rarity : 4 Alert: Overlooks (200')
AC : 125 Type : Good, Dragon, Male
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Sound,
Shards
Immune : Confusion, Sleep
Spells : 30.00%
Breathe : Light (400), Darkness (400), Confusion (400), Sound (450),
Shards (500)
Annoy : Blind, Confuse, Terrify
Summon : Ancient Dragons
Attacks : Type Effects
Claw Hurt (6d12), Confusion
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (10d14), Cut (10d14,10%)
Info : Shining, Suitable for Riding
Auras : Fear
Status : Unique
Exp : 132k at CL50
Drops : Up to 18 Exceptional Objects
Bahamut the Platinum Dragon has been described both as the King of All
Good Dragons, and more accurately, as a glorious and resplendent deity
in his own right. He is ever watchful for the cause of lawful good and
sits unsleepingly in his palace on Mount Celestia, the Seven Heavens.
Bahamut is the protector of all good dragons and a fierce opponent of
evil.
=====================================================================
Name : Hermes, the Messenger God (P)
Level : 86 Speed: +45
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Thief, Male
HP : 9000
Resist : Acid, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Nexus (250), Time (150)
Offense : Darkness Storm (10d10+394), Psycho-Spear (1d172+150)
Annoy : Slow, Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (430),
Teleport, Teleport Away
Summon : Olympians, Special
Attacks : Type Effects
Hit Hurt (10d9)
Hit Hurt (10d9)
Hit Hurt (10d9), Steal Item
Hit Hurt (10d9), Steal Item
Info : Shrouded in Darkness, Weird Mind, Regeneration
Auras : Fear
Status : Unique
Exp : 124k at CL50
Drops : Up to 6 Exceptional Objects
Hermes, the Messenger, is the extremely cunning diplomat used by the
Olympians to negotiate truces. With his Winged Sandals and his powerful
magic, there is no place barred from him, and there is no way to detain
him.
=====================================================================
Name : Ares, the God of War (P)
Level : 86 Speed: +25
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 250 Type : Male
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 20.00% Intelligent
Annoy : Teleport To
Summon : Special
Attacks : Type Effects
Slash Hurt (40d5), Terrify, Cut (10d10,90%)
Slash Hurt (40d5), Terrify, Cut (10d10,90%)
Slash Hurt (40d5), Reduce Charisma, Cut (10d10,90%)
Info : Reflection, Regeneration
Auras : Fear, Stun (2d3)
Status : Unique
Exp : 116k at CL50
Drops : Up to 6 Exceptional Objects
Ares is the bold son of Zeus and Hera, whose very name is feared and
respected by warriors and citizens alike. His legendary combat prowess
exceeds that of Zeus and Poseidon, but he is less skilled in wiles than
the other Olympians.
=====================================================================
Name : Aphrodite, the Goddess of Love (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Female
HP : 8000
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Defense : Heal Self (430), Teleport, Blink
Summon : Uniques, Olympians
Attacks : Type Effects
Hit Hurt (10d10), Blind
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Confusion
Info : Reflection, Regeneration
Auras : Fear
Status : Unique
Exp : 66.2k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Apollo, the Sun God (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Male
HP : 6000
Resist : Acid, Fire, Cold, Poison, Light, Sound, Disenchantment
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Light (400)
Offense : Starburst (10d10+394)
Defense : Blink
Summon : Special
Attacks : Type Effects
Hit Hurt (10d7), Light (5d5)
Hit Hurt (10d7), Sound (5d5)
Hit Hurt (10d7), Light (5d5)
Hit Hurt (10d7), Sound (5d5)
Info : Regeneration
Auras : Fear, Light (5d5)
Status : Unique
Exp : 66.2k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Star-spawn of Cthulhu (U)
Level : 86 Speed: +20 A Bit Erratic
Rarity : 6 Alert: Inattentive (900')
AC : 90 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 7500
Resist : Acid, Electricity, Cold, Poison, Nether, Teleportation
Immune : Fire, Confusion
Spells : 33.00%
Breathe : Acid (900), Fire (900), Nether (550)
Offense : Radiation Ball (20d6+172), Drain Mana (44), Mind Blast (7d7),
Brain Smash (12d12)
Annoy : Animate Dead, Confuse, Terrify
Defense : Heal Self (430), Teleport
Summon : Monsters, Undead, Foul Demons
Attacks : Type Effects
Claw Hurt (1d30), Reduce Charisma (66%)
Claw Hurt (1d30), Acid (1d30)
Touch Damage (1d10), Drain Charges
Crush Hurt (11d11), Disenchantment
Auras : Fear
Exp : 56.2k at CL50
Drops : Up to 7 Good Objects
The last remnants of sanity threaten to leave your brain as you behold
this titanic bat-winged, octopus-headed unholy abomination. "They all
lay in stone houses in their great city of R'lyeh, preserved by the
spells of mighty Cthulhu for a glorious resurrection when the stars and
the earth might once more be ready..."
=====================================================================
Name : Demeter, the Goddess of Nature (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Female
HP : 9000
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Defense : Heal Self (1000), Teleport, Blink
Summon : Special
Attacks : Type Effects
Hit Hurt (10d10), Blind
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Confusion
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 49.6k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Artemis, the Moon Goddess (P)
Level : 86 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Female
HP : 7000
Resist : Acid, Fire, Cold, Poison, Light, Sound, Disenchantment
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Shoot (12d12)
Defense : Heal Self (430), Blink
Summon : Special
Attacks : ?
Info : Regeneration
Auras : Fear
Status : Unique
Exp : 49.6k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Abhoth, Source of Uncleanness (J)
Level : 85 Speed: +20, Stationary
Rarity : 3 Alert: Ever Vigilant (500')
AC : 150 Type : Sanity Blasting, Evil, Demon
HP : 8400
Resist : Acid, Electricity, Cold, Poison, Nether, Nexus, Chaos,
Disenchantment, Water
Immune : Fear, Stunning, Confusion, Sleep
Spells : 16.00% Intelligent
Breathe : Poison (600), Nexus (250), Chaos (600), Toxic Waste (600)
Offense : Drain Mana (43), Brain Smash (12d12), Cause Mortal Wounds
(15d15)
Annoy : Animate Dead
Defense : Heal Self (425), Teleport, Teleport Away
Summon : Monsters, Mighty Undead, Ancient Dragons, Foul Demons
Attacks : Type Effects
Touch Hurt (7d11), Acid (4d11)
Touch Hurt (11d11), Disease
Touch Hurt (7d11), Acid (4d11)
Touch Hurt (7d11), Poison (4d11)
Info : Cold Blooded
Auras : Poison (4d11)
Status : Unique
Exp : 98.1k at CL50
Drops : 1 or 2 Exceptional Objects
"...in the pool [there was] a grayish, horrid mass that nearly choked
it from rim to rim. Here, it seemed, was the ultimate source of all
miscreation and abomination. For the gray mass quobbed and quivered,
and swelled perpetually; and from it, in manifold fission, were spawned
the anatomies that crept away on every side through the grotto."
=====================================================================
Name : King Ghidora (D)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 185 Type : Evil, Dragon
HP : 8500
Resist : Fire, Cold, Poison, Disenchantment, Plasma
Immune : Confusion, Sleep, Teleportation
Spells : 40.00%
Breathe : Lightning (900), Chaos (600), Disenchantment (500), Plasma
(250)
Defense : Teleport
Attacks : Type Effects
Claw Hurt (5d10)
Claw Hurt (5d10)
Bite Hurt (8d15), Chaos (3d15), Cut (8d15,10%)
Crush Disenchantment (5d12)
Info : Suitable for Riding
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 12 Good Objects
An ancient dragon from outer space with three heads. If he is not
stopped he will destroy the world.
=====================================================================
Name : Typhoeus, the Storm Giant (P)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 170 Type : Evil, Giant, Male
HP : 9300
Resist : Poison, Nether
Immune : Electricity, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Lightning (900), Storm Winds (250)
Offense : Throw Boulder (255)
Annoy : Teleport To
Defense : Haste Self, Heal Self (425), Teleport, Teleport Away
Summon : Mighty Undead, Kin
Attacks : Type Effects
Hit Hurt (6d12), Lightning (6d12)
Hit Hurt (6d12), Lightning (6d12)
Hit Hurt (6d12), Lightning (6d12)
Hit Hurt (6d12), Lightning (6d12)
Info : Shining, Regeneration
Auras : Electricity
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 12 Good Objects
Typhoeus is a monstrous, immortal storm giant, huge beyond
comprehension. According to legend, he was defeated by Zeus and
imprisoned in the Pit of Tartaros. I guess he managed to escape!
=====================================================================
Name : Wahha-Man the Golden (g)
Level : 85 Speed: +20 A Bit Erratic
Rarity : 2 Alert: Ever Vigilant (1000')
AC : 200 Type : Good, Nonliving
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus,
Disenchantment, Time, Water, Plasma, Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (30d9)
Hit Hurt (30d9)
Hit Hurt (30d9)
Hit Hurt (30d9)
Info : Destroys Walls, Reflection, Shining, Cold Blooded,
Regeneration
Status : Unique
Exp : 81.7k at CL50
He was the braver of Atlantis. His body was converted by a Shinto
priest, in order to fight against "Papa". His body is now made by
Orihalcon.
=====================================================================
Name : Combat-Echizen "Because it's time" (p)
Level : 85 Speed: +60
Rarity : 2 Alert: Ever Vigilant (1000')
AC : 350 Type : Good, Human, Male
HP : 2000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water,
Plasma, Force, Gravity
Immune : Confusion, Sleep, Teleportation
Spells : 50.00%
Offense : Rocket (300)
Defense : Invulnerability, Heal Self (300), Shards Jump (85)
Attacks : Type Effects
Kick Hurt (7d10), Stun (3d4,20%)
Hit Hurt (7d8), Drain Charges
Kick Hurt (7d10), Stun (3d4,20%)
Hit Hurt (7d8), Drain Charges
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 8 Exceptional Objects
His favorite food is roasting rice noodle. He is the lone wolf filled
with the adventurous spirit. His righteousness and courage are more
than the average. He sometimes become emotional. He would like to
choose a haphazard life rather than an intentional life. He is poor at
treating women.
=====================================================================
Name : Lungorthin, the Balrog of White Fire (U)
Level : 85 Speed: +20
Rarity : 2 Alert: Inattentive (200')
AC : 125 Type : Evil, Demon, Male
HP : 8000
Immune : Fire, Confusion, Sleep
Spells : 25.00%
Breathe : Fire (900)
Annoy : Blind, Confuse, Terrify
Summon : Mighty Undead, Foul Demons
Attacks : Type Effects
Hit Hurt (8d12), Fire (8d12)
Hit Hurt (8d12), Fire (8d12)
Crush Hurt (8d12), Hurt (8d12,20%)
Touch Drain Charges
Info : Shining
Auras : Fire
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 18 Good Objects
A massive form cloaked in flame. Lungorthin stares balefully at you
with eyes that smoulder red. The dungeon floor where he stands is
scorched by the heat of his body.
=====================================================================
Name : Surtur the Giant Fire Demon (P)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Evil, Demon, Giant, Male
HP : 9460
Resist : Poison, Nether, Plasma
Immune : Fire, Confusion, Sleep, Teleportation
Vuln : Cold
Spells : 20.00%
Breathe : Fire (900), Plasma (250)
Offense : Throw Boulder (255), Hand of Doom (1d20+40%)
Annoy : Blind, Teleport To
Defense : Teleport Away
Summon : Mighty Undead, Foul Demons, Cyberdemons, Kin
Attacks : Type Effects
Hit Hurt (6d11), Fire (6d11)
Hit Hurt (6d11), Plasma (4d11)
Hit Hurt (6d11), Fire (6d11)
Hit Hurt (6d11), Plasma (4d11)
Info : Shining
Auras : Fire
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 12 Good Objects
Surtur is also one of the most ancient of all creatures. He is a
demonic giant of fire, who is destined to set the nine worlds afire
with his accursed sword of doom on the day of Ragnarok.
=====================================================================
Name : Loki the Trickster (P)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Evil, Giant, Male
HP : 9350
Resist : Fire, Poison, Nether, Plasma
Immune : Confusion, Sleep, Teleportation
Vuln : Cold
Spells : 33.00%
Offense : Darkness Storm (10d10+390), Mana Storm (10d10+390), Drain
Mana (43), Psycho-Spear (1d170+150), Hand of Doom
(1d20+40%)
Annoy : Amnesia, Animate Dead, Shriek, Teleport Level, Teleport To
Defense : Haste Self, Invulnerability, Anti-Magic, Dispel Magic, Heal
Self (425), Teleport, Teleport Away
Summon : Mighty Undead, Ancient Dragons, Foul Demons, Amberites,
Uniques, Cyberdemons
Attacks : Type Effects
Hit Hurt (11d11), Blind
Hit Hurt (11d11), Disenchantment
Hit Hurt (11d11), Drain Charges
Touch Drain Mana (6d11)
Info : Regeneration
Auras : Fire
Status : Unique
Exp : 81.7k at CL50
Drops : Up to 8 Exceptional Objects
Loki, the god of mischief, is a nasty person. He will use every dirty
trick in the book, and then some. In the end, his half-giant heritage
is bound to show, as he will defect to the side of the giants and fight
against the other gods of Asgard.
=====================================================================
Name : Ymir the Ice Giant (P)
Level : 85 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Evil, Giant, Male
HP : 8514
Resist : Poison, Nether, Disenchantment, Water
Immune : Cold, Confusion, Sleep, Teleportation
Vuln : Fire
Spells : 33.00%
Breathe : Frost (900)
Offense : Throw Boulder (255), Ice Bolt (6d8+127)
Annoy : Create Darkness, Teleport To
Defense : Heal Self (425)
Summon : Mighty Undead, Kin
Attacks : Type Effects
Hit Hurt (5d10), Ice (5d10)
Hit Hurt (5d10), Ice (5d10)
Hit Hurt (5d10), Ice (5d10)
Hit Hurt (5d10), Ice (5d10)
Info : Cold Blooded
Auras : Cold, Ice (3d4)
Status : Unique
Exp : 65.4k at CL50
Drops : Up to 12 Good Objects
Ymir is one of the oldest beings there are. He looks like a giant
humanoid made of ice.
=====================================================================
Name : Nebiros, the Marquis (B)
Level : 85 Speed: +30
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 150 Type : Evil, Demon, Male
HP : 7000
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Immune : Fear, Confusion, Sleep
Spells : 33.00%
Breathe : Darkness (400), Nether (550)
Offense : Darkness Storm (10d10+390), Nether Bolt (5d5+115)
Annoy : Animate Dead, Terrify
Summon : Demons, Undead, Mighty Undead
Attacks : Type Effects
Claw Hurt (25d2)
Claw Hurt (25d2)
Bite Hurt (6d12)
Gaze Terrify
Status : Unique
Exp : 57.2k at CL50
Drops : Up to 10 Exceptional Objects
Nebiros, the General of Hell keeps watch over all demons. One of the
greatest necromancers in Hell, he appears in the form of a raven.
=====================================================================
Name : Cantoras, the Skeletal Lord (s)
Level : 84 Speed: +30
Rarity : 2 Alert: Inattentive (200')
AC : 120 Type : Evil, Undead, Male
HP : 7500
Resist : Fire, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Spells : 100.00% Intelligent
Offense : Nether Ball (10d10+218), Whirlpool (1d168+50), Brain Smash
(12d12), Mana Bolt (1d294+50), Ice Bolt (6d8+126),
Psycho-Spear (1d168+150), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Terrify, Slow, Teleport To
Summon : Mighty Undead
Attacks : Type Effects
Gaze Lower Experience (80d6)
Gaze Lower Experience (80d6)
Touch Poison (3d5)
Touch Poison (3d5)
Info : Cold Blooded
Auras : Fear
Status : Unique
Exp : 121k at CL50
Drops : Up to 18 Exceptional Objects
A legion of evil undead druj animating the skeleton of a once mighty
sorcerer. His power is devastating and his speed unmatched in the
underworld. Flee his wrath!
=====================================================================
Name : The Tarrasque (R)
Level : 84 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 222 Type : Evil
HP : 8500
Resist : Fire, Cold
Immune : Confusion, Sleep
Spells : 40.00%
Breathe : Fire (900), Frost (900), Disenchantment (500)
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Touch Drain Charges
Touch Drain Charges
Info : Suitable for Riding
Status : Unique
Exp : 80.8k at CL50
Drops : Up to 12 Good Objects
The Tarrasque is a massive reptile of legend, rumoured to be unkillable
and immune to magic. Fear its anger, for its devastation is unmatched!
=====================================================================
Name : Godzilla (R)
Level : 84 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 215 Type : Natural
HP : 10000
Resist : Fire, Cold, Poison, Disenchantment, Plasma
Immune : Confusion, Sleep, Teleportation
Spells : 40.00%
Breathe : Disenchantment (500), Plasma (250), Toxic Waste (600)
Attacks : Type Effects
Claw Hurt (3d10), Poison (2d10)
Claw Hurt (3d10), Poison (2d10)
Bite Hurt (20d10), Cut (5d10)
Crush Disenchantment (5d12)
Info : Suitable for Riding
Status : Unique
Exp : 80.8k at CL50
Drops : Up to 12 Good Objects
Godzilla rose from the contaminated sea. Fear its anger, for its
devastation is unmatched!
=====================================================================
Name : Mephistopheles, Lord of Hell (U)
Level : 84 Speed: +30
Rarity : 2 Alert: Overlooks (200')
AC : 150 Type : Evil, Nonliving, Demon, Male
HP : 6660
Resist : Cold, Poison, Nether, Plasma
Immune : Fire, Confusion, Sleep
Spells : 33.00%
Breathe : Fire (900), Nether (550)
Offense : Brain Smash (12d12), Hand of Doom (1d20+40%)
Annoy : Animate Dead, Paralyze, Terrify, Teleport To
Summon : Undead, Mighty Undead, Foul Demons, Cyberdemons
Attacks : Type Effects
Gaze Damage (1d15), Reduce Charisma
Gaze Damage (1d15), Terrify
Touch Hell Fire (6d6)
Touch Damage (6d6), Drain Charges
Auras : Fire
Status : Unique
Exp : 68.7k at CL50
Drops : Up to 18 Exceptional Objects
A duke of hell, in the flesh.
=====================================================================
Name : Hell hound of Julian (C)
Level : 83 Speed: +10 A Bit Erratic
Rarity : 4 Alert: Unseeing (250')
AC : 80 Type : Natural, Evil
HP : 480
Immune : Fire
Spells : 20.00%
Breathe : Hell Fire (81)
Attacks : Type Effects
Bite Hurt (4d12), Hell Fire (3d9)
Bite Hurt (4d12), Hell Fire (3d9)
Bite Hurt (4d12), Hell Fire (3d9)
Auras : Fire
Exp : 2.39k at CL50
It is a giant dog that glows with heat. Flames pour from its nostrils.
=====================================================================
Name : Ithaqua the Windwalker (Y)
Level : 82 Speed: +30
Rarity : 2 Alert: Fairly Observant (400')
AC : 125 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 5500
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 33.00%
Breathe : Frost (900)
Offense : Lightning Ball (1d246+16), Invoke Logrus (10d10+164),
Whirlpool (1d164+50), Mind Blast (7d7), Lightning Bolt
(8d8+54), Mana Bolt (1d287+50), Psycho-Spear (1d164+150),
Cause Mortal Wounds (15d15)
Annoy : Terrify
Summon : Mighty Undead, Foul Demons, Kin
Attacks : Type Effects
Claw Hurt (8d12), Frost (4d12)
Claw Hurt (8d12), Frost (4d12)
Crush Hurt (12d12)
Crush Hurt (12d12)
Info : Invisible
Auras : Cold, Electricity
Status : Unique
Exp : 78.8k at CL50
Drops : Up to 8 Good Objects
The Wendigo, moving so fast that you can see little except two glowing
eyes burning with hatred. "The stars had been blotted out... the great
cloud which had obscured the the sky looked curiously like the outline
of a great man. And... where the top of the cloud must have been, where
the head of the thing should have been, there were two gleaming stars,
burning bright -- like eyes!"
=====================================================================
Name : Pazuzu, Lord of Air (B)
Level : 82 Speed: +30
Rarity : 2 Alert: Fairly Observant (400')
AC : 125 Type : Evil, Demon, Male
HP : 5500
Resist : Acid, Fire, Cold, Poison
Immune : Electricity, Confusion, Sleep
Spells : 33.00%
Offense : Lightning Ball (1d246+16), Mind Blast (7d7), Lightning Bolt
(8d8+54), Mana Bolt (1d287+50), Psycho-Spear (1d164+150)
Attacks : Type Effects
Hit Hurt (8d12), Lightning (4d12)
Hit Hurt (8d12), Lightning (4d12)
Hit Hurt (8d12), Lightning (4d12)
Hit Hurt (8d12), Lightning (4d12)
Info : Invisible
Status : Unique
Exp : 47.3k at CL50
Drops : Up to 8 Good Objects
A winged humanoid from the Planes of Hell, Pazuzu grins inhumanely at
you as he decides your fate.
=====================================================================
Name : Richard Wong, Master of Time (p)
Level : 81 Speed: +25
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 190 Type : Evil, Human, Male
HP : 6000
Resist : Acid, Electricity, Fire, Cold, Poison, Nexus, Time, Water
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Whirlpool (1d81+50), Brain Smash (12d12), Mana Bolt
(1d283+50), Psycho-Spear (1d121+100)
Annoy : Confuse, Terrify, Teleport To, Stop Time
Defense : Anti-Magic, Dispel Magic, Heal Self (405), Teleport, Teleport
Away, Blink, Blink Away
Summon : Kin
Attacks : Type Effects
Hit Time (5d8)
Hit Time (5d8)
Hit Time (5d8)
Kick Disenchantment (8d10)
Info : Passes through Walls, Reflection, Regeneration
Status : Unique
Exp : 70.1k at CL50
Drops : Up to 14 Good Objects
=====================================================================
Name : Metal Babble (j)
Level : 80 Speed: +80
Rarity : 10 Alert: Ever Vigilant (2000')
AC : 10000 Type : Nonliving
HP : 3d2
Immune : Everything, Stunning, Confusion, Sleep, Teleportation
Spells : 100.00% Intelligent
Offense : Fire Ball (1d560+20), Invoke Logrus (10d10+160), Mana Bolt
(1d280+50), Psycho-Spear (1d160+150)
Defense : Teleport, Blink
Attacks : Type Effects
Hit Disenchantment (1d10)
Hit Disenchantment (1d10)
Touch Drain Charges
Touch Drain Charges
Info : Cold Blooded, Shielded from Telepathy, Dungeon Guardian
Status : Unique
Exp : 615k at CL50
Drops : Up to 12 Exceptional Objects
=====================================================================
Name : Metal Babble (j)
Level : 80 Speed: +80
Rarity : 30 Alert: Ever Vigilant (2000')
AC : 10000 Type : Nonliving
HP : 3d2
Resist : Teleportation
Immune : Everything, Stunning, Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Fire Ball (1d560+20), Invoke Logrus (10d10+160), Mana Bolt
(1d280+50), Psycho-Spear (1d160+150)
Defense : Teleport, Blink
Attacks : Type Effects
Hit Disenchantment (1d10)
Hit Disenchantment (1d10)
Touch Drain Charges
Touch Drain Charges
Info : Cold Blooded, Shielded from Telepathy
Exp : 615k at CL50
Drops : Up to 12 Exceptional Objects
=====================================================================
Name : Azriel, Angel of Death (A)
Level : 80 Speed: +20
Rarity : 3 Alert: Fairly Observant (400')
AC : 190 Type : Good, Male
HP : 6500
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Breathe : Frost (900), Nether (550), Mana (250)
Offense : Starburst (10d10+370), Nether Ball (10d10+210), Mana Bolt
(1d280+50), Psycho-Spear (1d120+100)
Annoy : Blind, Teleport To
Defense : Invulnerability, Heal Self (400)
Summon : Monsters, Angels, Dragons
Attacks : Type Effects
Touch Vampiric (6d12), Terrify
Touch Vampiric (6d12), Blind
Touch Vampiric (6d12), Terrify
Touch Vampiric (6d12), Blind
Info : Reflection
Auras : Nether (5d5)
Status : Unique
Exp : 115k at CL50
Drops : Up to 14 Good Objects
Azriel commands awesome power, his visage holy enough to shrivel your
soul. You shriek with disbelief as his mastery of death draws you to
your grave. It is truly beyond all but the mightiest of warriors to
stand against him and live.
=====================================================================
Name : Mothra (I)
Level : 80 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Natural, Good
HP : 6500
Resist : Fire, Cold, Poison, Disenchantment, Plasma
Immune : Confusion, Sleep, Teleportation
Spells : 40.00%
Breathe : Poison (600), Sound (450)
Annoy : Confuse, Terrify, Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Crush Hurt (20d10)
Gaze Hurt (5d12), Confusion
Info : Suitable for Riding
Status : Unique
Exp : 76.9k at CL50
Drops : Up to 12 Good Objects
The giant moth from Mothra island is here to face the threat to her
home.
=====================================================================
Name : Cyaegha (e)
Level : 80 Speed: +20
Rarity : 3 Alert: Fairly Observant (900')
AC : 120 Type : Sanity Blasting, Evil, Demon
HP : 6400
Resist : Acid, Electricity, Cold, Poison, Dark
Immune : Confusion, Sleep, Teleportation
Spells : 30.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Darkness Storm (10d10+370), Brain Smash (12d12), Hand of Doom
(1d20+40%)
Annoy : Amnesia, Blind, Paralyze, Terrify
Defense : Teleport Away
Summon : Monsters, Hydras, Mighty Undead, Foul Demons
Attacks : Type Effects
Crush Hurt (15d15)
Crush Hurt (15d15)
Crush Hurt (15d15)
Crush Hurt (15d15)
Info : Shrouded in Darkness, Cold Blooded
Status : Unique
Exp : 68.4k at CL50
Drops : Up to 14 Good Objects
"...it was a gigantic eye staring down at them. Around the eye, the sky
split; deep clefts opened through which the darkness began to ooze, a
darkness blacker than the night, which crawled down as a set of slimy
tentacles, taking on more form, more definite shape... something was
standing, outlined against the black sky, something which had tentacles
of darkness and a green-glowing eye."
=====================================================================
Name : The Witch-King of Angmar (W)
Level : 80 Speed: +20
Rarity : 3 Alert: Fairly Observant (900')
AC : 120 Type : Evil, Undead, Male
HP : 6000
Resist : Dark, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 40.00% Intelligent
Offense : Nether Ball (10d10+130), Brain Smash (12d12), Mana Bolt
(1d280+50), Psycho-Spear (1d120+100), Cause Critical Wounds
(10d15)
Annoy : Animate Dead, Blind, Paralyze, Terrify
Defense : Teleport Away
Summon : Monsters, Mighty Undead, Ancient Dragons, Kin
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Hit Hurt (10d10), Unlife (6d10)
Touch Drain Mana (6d10), Unlife (6d10)
Info : Cold Blooded
Auras : Fear
Status : Unique
Exp : 64.6k at CL50
Drops : Up to 14 Good Objects
The Chief of the Ringwraiths. A fell being of devastating power. His
spells are lethal and his combat blows crushingly hard. He moves at
speed, and commands legions of evil to do his bidding. It is said that
he is fated never to die by the hand of mortal man.
=====================================================================
Name : Master Tonberry (h)
Level : 80 Speed: +10 Extremely Erratic
Rarity : 10 Alert: Inattentive (300')
AC : 100 Type :
HP : 7000
Immune : Confusion, Sleep
Spells : 20.00%
Annoy : Teleport Level
Defense : Heal Self (400), Teleport
Summon : Kin
Attacks : Type Effects
Hit Hurt (40d30)
Auras : Retaliation
Status : Unique
Exp : 61.5k at CL50
Drops : Up to 8 Exceptional Objects
This sluggish lizard-like being approaches you with a large knife
brandished. It wears a crown of gold, and erratically stumbles towards
you.
=====================================================================
Name : Tonberry (h)
Level : 80 Speed: +0 Extremely Erratic
Rarity : 4 Alert: Inattentive (300')
AC : 50 Type :
HP : 3000
Attacks : Type Effects
Hit Hurt (40d20)
Auras : Retaliation
Exp : 15.4k at CL50
Drops : 1 or 2 Good Objects
This sluggish lizard-like being approaches you with a large knife
brandished. You have trouble taking this monster seriously, as it
repeatedly seems to trip over its own feet. Yet you don't remember any
tales of heroes who's fought one and lived...
=====================================================================
Name : Spellwarp Automaton (g)
Level : 80 Speed: +0
Rarity : 4 Alert: Fairly Unseeing (300')
AC : 200 Type : Nonliving
HP : 5000
Resist : Teleportation
Immune : Everything, Stunning, Confusion, Sleep
Spells : 10.00%
Breathe : Disintegration (150)
Attacks : Type Effects
Hit Hurt (10d15)
Hit Hurt (10d15)
Hit Hurt (10d15)
Hit Hurt (10d15)
Info : Cold Blooded, Shielded from Telepathy
Exp : 15.4k at CL50
An enormous figure made by powerful magic. Slow, but nearly
indestructible.
=====================================================================
Name : Ninja Tonberry (h)
Level : 80 Speed: +15
Rarity : 7 Alert: Unseeing (300')
AC : 75 Type : Thief
HP : 20d100
Attacks : Type Effects
Hit Hurt (35d20), Steal Item
Auras : Retaliation
Exp : 7.69k at CL50
Drops : 1 or 2 Exceptional Objects
This sluggish lizard-like being approaches you with a large knife
brandished. It is cloaked in brown, and attempting to hide in the
shadows ... not very well though. But perhaps now is not the time to
laugh?
=====================================================================
Name : Hell spider (S)
Level : 80 Speed: +15
Rarity : 6 Alert: Ever Vigilant (150')
AC : 50 Type : Natural, Evil, Demon
HP : 60d20
Resist : Fire
Spells : 20.00%
Defense : Hell Fire Jump (66)
Attacks : Type Effects
Bite Hell Fire (6d6)
Bite Hell Fire (6d6)
Info : Weird Mind
Auras : Hell Fire (2d6)
Exp : 2.31k at CL50
A giant spider from the planes of hell sent to rend your soul in
eternal damnation.
=====================================================================
Name : Amaterasu, Spirit of Sun (p)
Level : 79 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Good, Female
HP : 10000
Resist : Acid, Electricity, Cold, Poison, Plasma
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Fire Ball (1d276+10), Starburst (10d10+366), Drain Mana (40),
Mana Bolt (1d276+50), Plasma Bolt (8d7+89), Cause Mortal
Wounds (15d15)
Annoy : Blind, Confuse, Teleport Level, Teleport To
Defense : Heal Self (395), Teleport, Teleport Away
Summon : Monsters, Angels, Ancient Dragons
Attacks : Type Effects
Hit Fire (12d12)
Hit Fire (12d12)
Hit Disenchantment (10d10)
Touch Reduce All Stats
Info : Shining, Regeneration
Auras : Fire
Status : Unique
Exp : 58.5k at CL50
Drops : Up to 12 Good Objects
She is the spirit of the sun that lords Takamagahara that is the
country of heaven. Her brightness lights up the world. She and her
children plot to conquest of countries of the ground.
=====================================================================
Name : Benedict, the Ideal Warrior (p)
Level : 79 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Male
HP : 6900
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Drain Mana (40), Brain Smash (12d12), Cause Mortal Wounds
(15d15)
Annoy : Amnesia, Confuse, Terrify, Teleport Level, Teleport To,
Create Traps
Defense : Heal Self (395), Teleport, Teleport Away
Summon : Monsters, Demons
Attacks : Type Effects
Hit Hurt (15d15)
Hit Hurt (15d15)
Hit Hurt (15d15)
Hit Hurt (15d15)
Info : Regeneration
Status : Unique
Exp : 58.5k at CL50
Drops : Up to 12 Good Objects
In the field of combat Benedict rules supreme: with but one hand he was
still superior to Corwin. "Benedict, tall and dour; thin of body, thin
of face, wide of mind. He wore orange and yellow and brown and reminded
me of haystacks and pumpkins and scarecrows and the Legend of Sleepy
Hollow. He had a long, strong jaw and hazel eyes and brown hair that
never curled. He stood beside a tan horse and leaned upon a lance about
which was twined a rope of flowers. He seldom laughed."
=====================================================================
Name : Caldarm the Third (p)
Level : 79 Speed: +20
Rarity : 5 Alert: Fairly Unseeing (1000')
AC : 200 Type : Evil, Good, Human, Male
HP : 6000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Time
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Offense : Invoke Logrus (10d10+158), Brain Smash (12d12), Mana Bolt
(1d276+50), Psycho-Spear (1d158+150)
Defense : Haste Self, Heal Self (395), Teleport, Blink, Blink Away
Summon : Special
Attacks : Type Effects
Hit Hurt (10d10), Blind
Hit Hurt (10d10), Confusion
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Disenchantment
Info : Reflection, Regeneration
Status : Unique
Exp : 48.6k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Greater Balrog (U)
Level : 79 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (400')
AC : 210 Type : Evil, Nonliving, Demon
HP : 4400
Immune : Fire, Poison, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Fire (880)
Offense : Nether Ball (10d10+150), Brain Smash (12d12), Plasma Bolt
(8d7+85)
Annoy : Blind, Confuse
Summon : Demons, Undead, Mighty Undead
Attacks : Type Effects
Hit Hurt (4d12), Fire (4d12)
Hit Hurt (4d12), Fire (4d12)
Crush Hurt (7d12)
Touch Drain Charges
Info : Destroys Walls, Shining
Auras : Fire
Exp : 38.0k at CL50
Drops : Up to 4 Good Objects
"A Balrog. A demon of the ancient world. This foe is beyond any of you
... Run!"
=====================================================================
Name : Ultimate Magus (p)
Level : 79 Speed: +20
Rarity : 3 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 1550
Immune : Fear, Confusion, Sleep
Spells : 100.00% Intelligent
Breathe : Disintegration (150)
Offense : Nether Ball (10d10+129), Invoke Logrus (10d10+79), Mana Storm
(10d10+366), Mana Bolt (1d276+50)
Defense : Anti-Magic, Dispel Magic, Heal Self (300), Teleport, Teleport
Away, Blink, Blink Away
Attacks : Type Effects
Hit Hurt (1d1)
Auras : Fear
Exp : 30.4k at CL50
Drops : Up to 8 Exceptional Objects
A wizened old man, stooped by age, he seems barely able to move. Yet,
something is not quite right here. You see a faint shimmer in the air
surrounding this pathetic old man.
=====================================================================
Name : Lourph (S)
Level : 79 Speed: +30
Rarity : 7 Alert: Ever Vigilant (2000')
AC : 110 Type : Natural
HP : 23d7
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether,
Disenchantment, Teleportation
Immune : Fear, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Bite Hurt (5d5), Paralyze
Bite Hurt (5d5), Paralyze
Bite Hurt (5d5), Poison (5d5)
Bite Hurt (5d5), Reduce All Stats (80%)
Info : Cold Blooded, Shielded from Telepathy, Regeneration
Exp : 1.52k at CL50
Small brown spiders that lurk in the darkness deep underground. An
individual would be nearly harmless, but their size allows many to
crawl where only a single Mirkwood spider could stand. Packs of these
arachnids may scour the depths untiringly, and their hunger is never
satisfied.
=====================================================================
Name : Klingsor, Evil Master of Magic (p)
Level : 78 Speed: +20
Rarity : 3 Alert: Fairly Observant (600')
AC : 100 Type : Evil, Human, Male
HP : 7000
Resist : Electricity, Fire, Cold
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Fire Ball (1d546+20), Darkness Storm (10d10+362), Nether Ball
(10d10+206), Invoke Logrus (10d10+156), Mana Storm
(10d10+362), Whirlpool (1d156+50), Drain Mana (40), Plasma
Bolt (8d7+118), Psycho-Spear (1d156+150), Cause Critical
Wounds (10d15), Hand of Doom (1d20+40%)
Annoy : Animate Dead, Paralyze, Teleport To, Create Traps
Defense : Anti-Magic, Dispel Magic
Summon : Mighty Undead
Attacks : Type Effects
Hit Hurt (8d8), Disenchantment
Hit Hurt (8d8), Drain Charges
Touch Blind
Touch Confusion
Info : Invisible
Status : Unique
Exp : 60.0k at CL50
Drops : Up to 10 Exceptional Objects
Klingsor, whose hopeless effort to join the Knights of the Grail was
thwarted, turned to black magic and became a deadly necromancer.
=====================================================================
Name : Hela, Queen of the Dead (p)
Level : 78 Speed: +20
Rarity : 3 Alert: Fairly Observant (600')
AC : 110 Type : Evil, Female
HP : 7400
Resist : Fire, Cold, Poison, Nether
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Darkness Storm (10d10+362), Nether Ball (10d10+206),
Psycho-Spear (1d156+150), Cause Critical Wounds (10d15),
Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Paralyze, Terrify, Teleport To
Defense : Heal Self (390)
Summon : Undead, Mighty Undead, Ancient Dragons
Attacks : Type Effects
Touch Hurt (50d1), Reduce All Stats
Touch Vampiric (30d1)
Touch Hurt (50d1), Disenchantment
Touch Drain Mana (30d1)
Info : Invisible
Status : Unique
Exp : 60.0k at CL50
Drops : 1 or 2 Exceptional Objects
The Norse ruler of Hel is a merciless queen, who ever hunts for more
souls to add to her collection of tortured spirits. She arrives in an
ominous green robe, a certain sign of impending doom, to claim as her
own those who die an ignoble death.
=====================================================================
Name : The Mouth of Sauron (p)
Level : 78 Speed: +20
Rarity : 3 Alert: Fairly Observant (600')
AC : 100 Type : Evil, Human, Male
HP : 7000
Resist : Electricity, Fire, Cold
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Fire Ball (1d546+20), Darkness Storm (10d10+362), Nether Ball
(10d10+206), Mana Storm (10d10+362), Whirlpool (1d156+50),
Plasma Bolt (8d7+118), Psycho-Spear (1d156+150), Cause
Critical Wounds (10d15)
Annoy : Animate Dead, Paralyze, Teleport To, Create Traps
Defense : Anti-Magic, Dispel Magic
Attacks : Type Effects
Hit Hurt (8d8), Disenchantment
Hit Hurt (8d8), Disenchantment
Touch Drain Charges
Touch Drain Charges
Info : Invisible
Status : Unique
Exp : 57.0k at CL50
Drops : Up to 10 Good Objects
The Mouth of Sauron is a mighty spell caster. So old that even he
cannot remember his own name, his power and evil are undeniable. He
believes unshakably that he is unbeatable and laughs as he weaves his
awesome spells.
=====================================================================
Name : Tsukuyomi, Spirit of Moon (p)
Level : 78 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Male
HP : 8500
Resist : Acid, Electricity, Cold, Poison, Nether
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Frost Ball (1d117+10), Darkness Storm (10d10+362), Nether
Ball (10d10+128), Drain Mana (40), Brain Smash (12d12),
Frost Bolt (6d8+26), Ice Bolt (6d8+78), Cause Critical
Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To, Create Traps
Defense : Teleport, Teleport Away, Blink
Summon : Angels, Mighty Undead, Kin
Attacks : Type Effects
Hit Reduce Intelligence (10d12)
Hit Reduce Wisdom (10d12)
Hit Reduce Constitution (12d12)
Touch Disenchantment
Info : Shining, Regeneration
Auras : Cold
Status : Unique
Exp : 53.3k at CL50
Drops : Up to 12 Good Objects
He is one of the 3 children of Izanagi who lords the country of the
night. There is no rumor that he get along well with the his elder
sister Amaterasu.
=====================================================================
Name : Corwin, Lord of Avalon (p)
Level : 78 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Male
HP : 5900
Resist : Acid, Electricity, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Fire Ball (1d546+20), Frost Ball (1d134+20), Nether Ball
(10d10+206), Whirlpool (1d156+50), Drain Mana (40), Brain
Smash (12d12), Acid Bolt (14d8+52), Nether Bolt (5d5+186),
Mana Bolt (1d273+50), Plasma Bolt (8d7+127), Water Bolt
(10d10+156), Psycho-Spear (1d156+150), Cause Critical
Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To, Create Traps
Defense : Heal Self (390), Teleport, Teleport Away
Summon : Monsters, Angels
Attacks : Type Effects
Hit Hurt (10d15)
Hit Hurt (10d15)
Hit Hurt (10d15), Reduce Constitution
Info : Regeneration
Status : Unique
Exp : 53.3k at CL50
Drops : Up to 12 Good Objects
Corwin is one of the most feared and respected Amberites; his skill and
cunning are well known. "Green eyes, black hair, dressed in black and
silver, yes. (Corwin) had on a cloak and it was slightly furled as by a
wind. (He) had on black boots, like Eric's, and (he) too bore a blade,
only (his) was heavier, though not quite as long as (Eric's). (He) had
(his) gloves on and they were silver and scaled. The clasp at (his)
neck was cast in the form of a silver rose."
=====================================================================
Name : Cthugha, the Living Flame (E)
Level : 78 Speed: +23
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 100 Type : Sanity Blasting, Evil, Nonliving
HP : 5000
Resist : Electricity, Plasma
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Fire (900)
Summon : Kin
Attacks : Type Effects
Touch Blind
Touch Fire (12d10)
Touch Fire (12d10)
Touch Plasma (8d8)
Info : Shining
Auras : Fire, Electricity
Status : Unique
Exp : 52.5k at CL50
Drops : Up to 8 Objects
"But even though we had shielded our eyes, it was impossible not to see
the great amorphous shapes streaming skyward from the accursed place,
nor the equally great being hovering like a cloud of living fire above
the trees."
=====================================================================
Name : The Emperor Quylthulg (Q)
Level : 78 Speed: +20, Stationary
Rarity : 3 Alert: Ever Vigilant (300')
AC : 1 Type : Natural, Evil
HP : 5000
Immune : Fear, Confusion, Sleep, Teleportation
Spells : 50.00%
Offense : Brain Smash (12d12)
Summon : Mighty Undead, Ancient Dragons
Attacks : None
Info : Invisible
Status : Unique
Exp : 30.0k at CL50
Drops : Up to 8 Objects
A huge seething mass of flesh with a rudimentary intelligence, the
Emperor Quylthulg changes colours in front of your eyes. Pulsating
first one colour then the next, it knows only it must bring help to
protect itself.
=====================================================================
Name : Spectral Wyrm (D)
Level : 77 Speed: +20
Rarity : 4 Alert: Ignores Intruders (400')
AC : 200 Type : Evil, Undead, Dragon
HP : 6000
Resist : Cold, Poison, Nether, Nexus, Disenchantment, Teleportation
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Nether (550), Nexus (250), Disenchantment (500)
Annoy : Terrify, Shriek
Defense : Blink
Summon : Ancient Dragons
Attacks : Type Effects
Claw Hurt (10d12), Disenchantment (1d12,90%), Nexus
(1d12,10%)
Claw Hurt (10d12), Disenchantment (1d12,90%), Nexus
(1d12,10%)
Claw Hurt (10d12), Disenchantment (1d12,90%), Nexus
(1d12,10%)
Bite Hurt (10d14), Vampiric (3d14)
Info : Passes through Walls, Invisible, Suitable for Riding
Auras : Cold
Exp : 51.8k at CL50
Drops : Up to 14 Good Objects
The tortured soul of a once powerful wyrm.
=====================================================================
Name : Cyberdemon (U)
Level : 77 Speed: +10 A Bit Erratic
Rarity : 4 Alert: Inattentive (900')
AC : 90 Type : Evil, Nonliving, Demon
HP : 7070
Resist : Fire, Poison, Teleportation
Spells : 15.00%
Offense : Rocket (600)
Attacks : Type Effects
Hit Hurt (1d50)
Hit Hurt (1d50)
Hit Hurt (1d50)
Hit Hurt (1d50), Reduce Charisma (66%)
Exp : 44.4k at CL50
Drops : Up to 4 Good Objects
Reverbrant metal steps announce the arrival of this huge creature, half
demon half machine. It has an unsurpassable firepower.
=====================================================================
Name : Pit Fiend (U)
Level : 77 Speed: +20
Rarity : 3 Alert: Unseeing (300')
AC : 140 Type : Evil, Demon
HP : 6000
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Fire (900), Poison (600), Chaos (600)
Offense : Fire Ball (1d269+10), Invoke Logrus (10d10+77), Cause Mortal
Wounds (15d15)
Annoy : Terrify
Summon : Demons, Ancient Dragons, Kin
Attacks : Type Effects
Claw Fire (8d10)
Claw Fire (8d10)
Bite Poison (7d10)
Bite Reduce Constitution (7d10)
Info : Regeneration
Exp : 32.6k at CL50
Drops : Up to 6 Good Objects
Appearing as a giant, clawed and winged humanoid with a scaly red body
and massive fangs dripping a foul green liquid, the Pit Fiend is a
dreadful enemy from the lowest depths of the hells. They are often the
commanders of vast demon armies.
=====================================================================
Name : Unmaker (E)
Level : 77 Speed: +10 Somewhat Erratic
Rarity : 4 Alert: Overlooks (600')
AC : 50 Type : Nonliving
HP : 396
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nexus,
Sound, Shards, Chaos, Disenchantment, Time, Water, Plasma,
Force, Gravity
Immune : Fear
Spells : 20.00%
Breathe : Chaos (67)
Attacks : Type Effects
Touch Hurt (10d10), Reduce All Stats (50%)
Touch Hurt (10d10), Disenchantment
Touch Hurt (10d10), Drain Charges
Touch Drain Mana (10d10)
Info : Destroys Walls, Cold Blooded, Breeds Explosively
Auras : Fire, Cold, Electricity
Exp : 4.44k at CL50
Drops : 1 Good Object or Treasure
Summoned from the Courts of Chaos, it is a mass of sentient Logrus,
spreading uncontrollably and destroying everything in its path.
=====================================================================
Name : Atlas, the Titan (P)
Level : 76 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 160 Type : Evil, Giant, Male
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison
Vuln : Rock Remover
Spells : 15.00% Intelligent
Offense : Throw Boulder (228)
Attacks : Type Effects
Hit Shatter (11d11)
Hit Hurt (11d11), Confusion
Hit Shatter (11d11)
Hit Hurt (11d11), Confusion
Info : Destroys Walls
Auras : Retaliation
Status : Unique
Exp : 65.8k at CL50
Drops : Up to 8 Good Objects
The strongest of all the Titans. Legend has it that he use to hold the
sky on his shoulders; and the mountain range that now does so is named
after him.
=====================================================================
Name : Yig, Father of Serpents (R)
Level : 76 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 123 Type : Sanity Blasting, Natural, Evil, Male
HP : 6660
Resist : Acid, Electricity, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Toxic Waste (600)
Summon : Hydras, Demons, Kin
Attacks : Type Effects
Claw Hurt (5d10), Poison (3d10)
Claw Hurt (5d10), Poison (3d10)
Crush Hurt (8d15)
Bite Hurt (100d1), Cut (3d8,50%)
Info : Regeneration
Status : Unique
Exp : 54.8k at CL50
Drops : Up to 12 Good Objects
"The half-human father of serpents... the snake-god of the central
plains tribes -- presumably the primal source of the more southerly
Quetzalcoatl or Kukulcan -- was odd, half-anthropomorphic devil."
=====================================================================
Name : Susanoo, the Angry (p)
Level : 76 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Male
HP : 9500
Resist : Acid, Electricity, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Annoy : Blind, Terrify, Teleport To
Defense : Heal Self (380), Teleport
Summon : Monsters
Attacks : Type Effects
Hit Hurt (15d15)
Hit Hurt (15d15)
Slash Hurt (10d10)
Hit Shatter (10d10)
Info : Destroys Walls, Regeneration
Status : Unique
Exp : 51.9k at CL50
Drops : Up to 12 Good Objects
This child of Izanagi is very impatient. He does not obey his father's
instruction for lording the sea.
=====================================================================
Name : Eric the Usurper (p)
Level : 76 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Thief, Male
HP : 5800
Resist : Acid, Electricity, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Fire Ball (1d266+10), Drain Mana (39), Brain Smash (12d12),
Acid Bolt (7d8+25), Nether Bolt (5d5+106), Water Bolt
(10d10+76), Psycho-Spear (1d114+100), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To, Create Traps
Defense : Teleport, Teleport Away
Summon : Monsters, Angels, Demons
Attacks : Type Effects
Hit Hurt (10d15)
Hit Hurt (10d15)
Hit Hurt (10d15), Steal Item
Info : Regeneration
Status : Unique
Exp : 51.9k at CL50
Drops : Up to 12 Good Objects
When Oberon disappeared, Eric seized the opportunity and claimed the
throne, eliminating those who would have opposed him. "Handsome by
anyone's standards, his hair was so dark, as to be almost blue. His
beard curled around the mouth that always smiled, and he was dressed
simply in a leather jacket and leggings, a plain cloak, high black
boots, and he wore a red sword belt bearing a long silvery saber and
clasped with a ruby, and his high cloak, collar round his head was
lined with red and the trimmings of his sleeves matched it. His hands,
thumbs hooked behind his belt, were terribly strong and prominent. A
pair of black gloves jutted from his belt near his right tip."
=====================================================================
Name : Kirin (q)
Level : 76 Speed: +20
Rarity : 5 Alert: Fairly Unseeing (500')
AC : 230 Type : Good, Nonliving
HP : 3333
Resist : Acid, Fire, Cold, Poison, Nether, Disenchantment,
Teleportation, Plasma
Immune : Electricity, Confusion, Sleep
Spells : 16.00% Intelligent
Annoy : Blind, Shriek
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (380)
Summon : Angels
Attacks : Type Effects
Kick Hurt (12d12)
Bite Hurt (11d11), Disenchantment
Crush Hurt (13d13), Time
Info : Suitable for Riding
Auras : Electricity
Exp : 43.8k at CL50
Drops : Up to 6 Good Objects
=====================================================================
Name : Fenghuang (B)
Level : 76 Speed: +20
Rarity : 5 Alert: Fairly Unseeing (500')
AC : 190 Type : Good, Nonliving
HP : 4000
Resist : Acid, Electricity, Cold, Poison, Light, Nether, Nexus, Sound,
Disenchantment, Teleportation, Plasma
Immune : Fire, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Fire (800), Light (400), Sound (450)
Offense : Drain Mana (39), Brain Smash (12d12)
Annoy : Terrify
Defense : Heal Self (380)
Summon : Angels
Attacks : Type Effects
Claw Hurt (10d10), Disenchantment
Claw Hurt (10d10), Disenchantment
Claw Hurt (10d10), Confusion
Claw Hurt (10d10), Drain Charges
Info : Shining, Suitable for Riding
Auras : Fire
Exp : 43.8k at CL50
Drops : Up to 6 Good Objects
=====================================================================
Name : Leviathan (D)
Level : 76 Speed: +15
Rarity : 3 Alert: Unseeing (400')
AC : 180 Type : Evil, Dragon
HP : 6000
Resist : Acid, Fire, Cold, Poison, Dark, Water
Immune : Confusion, Sleep
Spells : 5.00%
Breathe : Acid (900), Fire (900), Darkness (400)
Annoy : Confuse, Create Darkness
Defense : Heal Self (380)
Summon : Hydras, Dragons
Attacks : Type Effects
Bite Hurt (3d12), Fire (2d12)
Bite Hurt (3d12), Fire (2d12)
Crush Hurt (6d15)
Crush Hurt (6d15)
Info : Suitable for Riding
Exp : 40.9k at CL50
An enormous, evil sea-dragon.
=====================================================================
Name : Warp demon (U)
Level : 76 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 100 Type : Evil, Nonliving, Demon
HP : 3000
Resist : Electricity, Cold, Poison, Nether, Nexus
Immune : Fire, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Plasma (250)
Offense : Drain Mana (39), Brain Smash (12d12)
Defense : Heal Self (380), Teleport
Summon : Demons
Attacks : Type Effects
Hit Hurt (14d11), Disenchantment
Hit Hurt (14d11), Drain Charges
Hit Hurt (14d11), Reduce Charisma (66%)
Info : Passes through Walls, Invisible
Exp : 21.9k at CL50
Drops : Up to 3 Good Objects or Treasures
A huge demon who guards the cross-dimensional gateways.
=====================================================================
Name : The Demogorgon (U)
Level : 75 Speed: +15
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 140 Type : Evil, Demon, Male
HP : 6500
Resist : Dark
Immune : Fire, Poison, Confusion, Sleep
Spells : 25.00%
Breathe : Poison (600), Darkness (400), Nether (550), Toxic Waste (600)
Offense : Darkness Storm (10d10+350), Nether Bolt (5d5+180), Hand of
Doom (1d20+40%)
Annoy : Blind, Confuse, Terrify
Defense : Anti-Magic, Dispel Magic
Summon : Foul Demons, Kin
Attacks : Type Effects
Hit Hurt (5d10), Reduce Constitution
Hit Hurt (5d10), Reduce Constitution
Crush Hurt (12d12)
Touch Damage (3d5), Drain Charges
Status : Unique
Exp : 53.4k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Y'golonac (H)
Level : 75 Speed: +10
Rarity : 1 Alert: Inattentive (80')
AC : 160 Type : Sanity Blasting, Evil, Nonliving
HP : 12870
Resist : Poison
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Drain Mana (38), Cause Critical Wounds (10d15), Cause Mortal
Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To
Defense : Haste Self, Teleport
Summon : Hounds, Demons
Attacks : Type Effects
Touch Hurt (1d20), Reduce Intelligence
Bite Hurt (40d1)
Touch Hurt (1d20), Reduce Wisdom
Bite Hurt (40d1)
Status : Unique
Exp : 46.9k at CL50
Drops : Up to 8 Good Objects
"He saw why the shadow on the frosted pane yesterday had been headless
and he screamed... but before he could scream out his protest his
breath was cut off, as the hands descended on his face and the wet red
mouths opened in their palms."
=====================================================================
Name : Jormungand the Midgard Serpent (J)
Level : 75 Speed: +20
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 160 Type : Evil
HP : 12000
Resist : Acid, Fire, Cold, Poison, Nexus, Water, Plasma
Immune : Confusion, Sleep
Spells : 15.00%
Offense : Whirlpool (1d150+50)
Attacks : Type Effects
Crush Hurt (20d10), Hurt (20d10,20%)
Crush Hurt (20d10), Hurt (20d10,20%)
Bite Hurt (5d50)
Info : Destroys Walls, Regeneration, Suitable for Riding, Dungeon
Guardian
Status : Unique
Exp : 43.3k at CL50
The Midgard Serpent is so huge that its body surrounds the world of
mortal men. It can grind gods themselves to lifeless pulp.
=====================================================================
Name : Atlach-Nacha, the Spider God (S)
Level : 75 Speed: +10
Rarity : 1 Alert: Inattentive (80')
AC : 160 Type : Sanity Blasting, Natural, Evil, Nonliving
HP : 13000
Resist : Dark
Immune : Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 30.00% Intelligent
Breathe : Poison (600), Darkness (400)
Offense : Darkness Storm (10d10+350)
Annoy : Blind, Confuse, Create Darkness, Paralyze, Terrify
Summon : Spiders, Demons
Attacks : Type Effects
Bite Hurt (3d9), Poison (3d9)
Bite Hurt (3d9), Reduce Strength
Sting Hurt (2d5), Poison (2d5)
Sting Hurt (2d5), Reduce Strength
Status : Unique
Exp : 43.3k at CL50
Drops : Up to 8 Good Objects
"...there was a kind of face on the squat ebon body, low down amid the
several-jointed legs. The face peered up with a weird expression of
doubt and inquiry..."
=====================================================================
Name : Ungoliant, the Unlight (S)
Level : 75 Speed: +10
Rarity : 1 Alert: Inattentive (80')
AC : 160 Type : Natural, Evil, Female
HP : 13000
Resist : Dark
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 30.00% Intelligent
Breathe : Poison (600), Darkness (400)
Offense : Darkness Storm (10d10+350)
Annoy : Blind, Confuse, Create Darkness, Terrify, Slow
Defense : Heal Self (375)
Summon : Spiders
Attacks : Type Effects
Bite Hurt (3d9), Poison (3d9)
Bite Hurt (3d9), Poison (3d9)
Sting Hurt (2d5), Darkness (2d5)
Sting Hurt (2d5), Darkness (2d5)
Info : Shrouded in Darkness
Auras : Darkness (3d3)
Status : Unique
Exp : 43.3k at CL50
Drops : Up to 8 Good Objects
This enormous, hideous spirit of void is in the form of a spider of
immense proportions. She is surrounded by a cloud of Unlight as she
sucks in all living light into her bloated body. She is always
ravenously hungry and would even eat herself to avoid starvation. She
is rumoured to have a foul and deadly breath.
=====================================================================
Name : Aether hound (Z)
Level : 75 Speed: +10
Rarity : 4 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d30
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Plasma,
Force, Gravity
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Acid (186), Lightning (186), Fire (186), Frost (186), Poison
(158), Light (158), Darkness (158), Confusion (158), Nether
(130), Nexus (250), Sound (158), Shards (158), Chaos (158),
Disenchantment (158), Time (150), Gravity (200), Inertia
(158), Plasma (158), Force (200), Toxic Waste (158)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Info : Shining
Auras : Fire, Cold, Electricity
Exp : 7.21k at CL50
A shifting, swirling form. It seems to be all colours and sizes and
shapes, though the dominant form is that of a huge dog. You feel very
uncertain all of a sudden.
=====================================================================
Name : Aboleth (l)
Level : 75 to 80 Speed: +10
Rarity : 3 Alert: Fairly Observant (200')
AC : 150 Type : Evil
HP : 5000
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy : Amnesia, Blind, Paralyze, Terrify
Attacks : Type Effects
Gaze Damage (3d12), Reduce Intelligence (50%)
Gaze Damage (3d12), Reduce Intelligence (50%)
Exp : 288 at CL50
Drops : Up to 3 Objects
A fishlike form with a gruesome head, tentacular mouth, and piercing
eyes. You feel a presence invade your mind.
=====================================================================
Name : Sky Drake (D)
Level : 74 Speed: +20
Rarity : 4 Alert: Ignores Intruders (400')
AC : 200 Type : Good, Dragon
HP : 6000
Resist : Electricity, Light, Teleportation, Gravity
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Lightning (900), Light (400), Gravity (200)
Annoy : Blind, Terrify
Summon : Dragons, Ancient Dragons
Attacks : Type Effects
Claw Hurt (8d12)
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (9d15), Lightning (3d15), Cut (9d15,10%)
Info : Shining, Suitable for Riding
Auras : Fear, Cold, Electricity
Exp : 56.9k at CL50
Drops : Up to 14 Good Objects
The mightiest elemental dragon of air, it can destroy you with ease.
=====================================================================
Name : Izanagi, the Spirit (p)
Level : 74 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 150 Type : Male
HP : 7500
Resist : Acid, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Acid Ball (1d222+15), Starburst (10d10+346), Invoke Logrus
(10d10+74), Whirlpool (1d74+50), Drain Mana (38), Acid Bolt
(7d8+24), Water Bolt (10d10+74), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Terrify, Teleport Level, Teleport To
Defense : Teleport, Teleport Away
Summon : Monsters, Angels, Ancient Dragons
Attacks : Type Effects
Hit Hurt (8d12)
Hit Hurt (8d12)
Hit Disenchantment (10d10)
Touch Disenchantment
Info : Regeneration
Status : Unique
Exp : 51.9k at CL50
Drops : Up to 12 Good Objects
He and his wife Izanami created many islands and gave birth to many
spirits. His power may not have become weak yet.
=====================================================================
Name : Gerard, Strongman of Amber (p)
Level : 74 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 150 Type : Evil, Amberite, Human, Male
HP : 6666
Resist : Acid, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00%
Annoy : Blind, Terrify, Teleport To
Defense : Heal Self (370), Teleport
Summon : Monsters
Attacks : Type Effects
Hit Shatter (15d15)
Hit Shatter (15d15)
Info : Destroys Walls, Regeneration
Status : Unique
Exp : 51.9k at CL50
Drops : Up to 12 Good Objects
Gerard may not be quite as devious as the other Amberites, but he is
certainly stronger than the rest of them put together. "...a big,
powerful man... (He) resembled (Corwin) quite strongly, save that his
jaw was heavier, and (Corwin) knew he was bigger than him, though
slower. His strength was a thing out of legend. He wore a dressing gown
of blue and gray clasped around the middle with a wide, black belt, and
he stood laughing. About his neck, on a heavy cord, there hung a silver
hunting horn. He wore a fringe beard and a light mustache. In his right
hand he held a goblet of wine."
=====================================================================
Name : Tsathoggua, the Sleeper of N'kai (r)
Level : 74 Speed: +20
Rarity : 4 Alert: Very Inattentive (300')
AC : 80 Type : Sanity Blasting, Evil
HP : 6600
Resist : Acid, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 35.00% Intelligent
Breathe : Acid (900), Nether (550)
Offense : Mind Blast (7d7), Cause Mortal Wounds (15d15)
Annoy : Paralyze, Terrify
Summon : Monsters, Demons, Undead
Attacks : Type Effects
Crush Hurt (5d6), Reduce All Stats
Crush Acid (5d6)
Crush Hurt (5d6), Reduce All Stats
Crush Acid (5d6)
Status : Unique
Exp : 42.7k at CL50
Drops : Up to 6 Good Objects
"...the formless bulking of a couchant mass. And the mass stirred a
little... and put forth with infinite slothfulness a huge and
toad-shaped head. And the head opened its eyes very slowly, as if half
awakened from slumber, so that they were visible as two slits of oozing
phosphor in the black browless face."
=====================================================================
Name : Uriel, Angel of Fire (A)
Level : 73 Speed: +20
Rarity : 3 Alert: Fairly Observant (400')
AC : 180 Type : Good, Male
HP : 6000
Resist : Acid, Electricity, Cold, Poison, Light
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Breathe : Fire (900), Mana (250), Plasma (250)
Offense : Fire Ball (1d511+20), Starburst (10d10+342), Mana Bolt
(1d255+50), Plasma Bolt (8d7+83), Psycho-Spear (1d109+100)
Annoy : Blind, Teleport To
Defense : Invulnerability, Heal Self (365)
Summon : Angels
Attacks : Type Effects
Hit Hurt (7d10), Fire (7d10)
Hit Hurt (7d10), Fire (7d10)
Hit Hurt (7d10), Fire (7d10)
Hit Hurt (7d10), Fire (7d10)
Info : Reflection, Shining
Auras : Plasma (4d5)
Status : Unique
Exp : 56.2k at CL50
Drops : Up to 14 Good Objects
A creature of godly appearance, you dare not challenge Uriel's
supremacy. Those who stood against him before are but a memory,
cremated by his mastery of elemental fire.
=====================================================================
Name : Biketal of Fire (U)
Level : 73 Speed: +15
Rarity : 2 Alert: Ever Vigilant (500')
AC : 160 Type : Evil, Demon
HP : 7000
Resist : Electricity, Poison
Immune : Fire, Confusion, Sleep
Spells : 25.00%
Breathe : Fire (900), Poison (600), Plasma (250)
Offense : Fire Ball (1d511+20), Plasma Bolt (8d7+119)
Annoy : Confuse, Paralyze, Terrify
Defense : Anti-Magic, Dispel Magic, Heal Self (365)
Summon : Demons
Attacks : Type Effects
Hit Hurt (6d12), Fire (3d12)
Hit Hurt (6d12), Fire (3d12)
Touch Disease (20d4)
Crush Hurt (50d4)
Info : Shining, Regeneration
Status : Unique
Exp : 44.9k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Omarax the Eye Tyrant (e)
Level : 73 Speed: +20
Rarity : 4 Alert: Fairly Observant (300')
AC : 80 Type : Evil, Male
HP : 6500
Resist : Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Darkness Storm (10d10+342), Drain Mana (37), Mind Blast
(7d7), Acid Bolt (7d8+24), Fire Bolt (9d8+24), Frost Bolt
(6d8+24)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify, Slow
Summon : Kin
Attacks : Type Effects
Gaze Damage (2d6), Lower Experience (40d6)
Gaze Damage (2d6), Drain Charges
Gaze Damage (2d6), Reduce Intelligence
Gaze Drain Mana (7d10)
Status : Unique
Exp : 22.5k at CL50
A disembodied eye, floating in the air. His gaze seems to shred your
soul and his spells crush your will. He is ancient, his history steeped
in forgotten evils, his atrocities numerous and sickening.
=====================================================================
Name : Null the Living Void (.)
Level : 72 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 100 Type : Sanity Blasting, Evil, Nonliving
HP : 5000
Resist : Acid, Cold, Dark, Nether
Immune : Stunning, Confusion, Sleep
Spells : 20.00% Intelligent
Breathe : Nether (550)
Offense : Drain Mana (37), Brain Smash (12d12)
Annoy : Animate Dead, Terrify
Defense : Heal Self (360)
Summon : Undead, Mighty Undead
Attacks : Type Effects
Touch Damage (6d16), Reduce All Stats
Touch Vampiric (6d16)
Touch Damage (6d16), Drain Charges
Touch Drain Mana (6d16)
Info : Passes through Walls, Shrouded in Darkness, Regeneration,
Dungeon Guardian
Status : Unique
Exp : 45.0k at CL50
Drops : Up to 12 Good Objects
A black hole in the fabric of reality. It simply is not there.
=====================================================================
Name : Great Wyrm of Space-Time (D)
Level : 72 Speed: +20
Rarity : 6 Alert: Ignores Intruders (1000')
AC : 170 Type : Dragon
HP : 4600
Resist : Nexus, Time, Gravity
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Nexus (250), Time (150), Gravity (200), Inertia (250)
Annoy : Paralyze, Slow, Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink
Summon : Dragons
Attacks : Type Effects
Claw Hurt (5d12), Time (1d12,50%)
Claw Hurt (5d12), Nexus (1d12,50%)
Claw Hurt (5d12), Gravity (1d12,50%)
Bite Hurt (8d14), Cut (8d14,10%)
Info : Passes through Walls, Suitable for Riding
Exp : 42.9k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Great Wyrm of Balance (D)
Level : 72 Speed: +15
Rarity : 4 Alert: Ignores Intruders (400')
AC : 170 Type : Dragon
HP : 4900
Resist : Sound, Shards, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Sound (450), Shards (500), Chaos (600), Disenchantment (500)
Annoy : Blind, Confuse, Terrify
Summon : Dragons, Ancient Dragons
Attacks : Type Effects
Claw Hurt (5d12)
Claw Hurt (5d12)
Claw Hurt (5d12)
Bite Hurt (10d14), Cut (10d14,10%)
Info : Suitable for Riding
Exp : 42.9k at CL50
Drops : Up to 14 Good Objects
A massive dragon, it is thousands of years old and seeks to maintain
the Cosmic Balance. It sees you as an upstart troublemaker without the
wisdom to control your actions.
=====================================================================
Name : Huan, the Hound of Valinor (C)
Level : 72 Speed: +20 A Bit Erratic
Rarity : 5 Alert: Fairly Observant (800')
AC : 110 Type : Natural, Good, Male
HP : 7500
Resist : Fire, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Claw Hurt (7d10)
Claw Hurt (7d10)
Bite Hurt (5d10), Poison (2d10)
Bite Hurt (5d10), Poison (2d10)
Info : Suitable for Riding
Status : Unique
Exp : 41.5k at CL50
=====================================================================
Name : Vecna, the Emperor Lich (L)
Level : 72 Speed: +20
Rarity : 2 Alert: Overlooks (200')
AC : 85 Type : Evil, Undead, Male
HP : 5000
Resist : Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Nether Ball (10d10+193), Mana Storm (10d10+338), Brain Smash
(12d12), Mana Bolt (1d252+50), Psycho-Spear (1d144+150),
Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Blind, Confuse, Paralyze, Terrify, Teleport To,
Create Traps
Defense : Anti-Magic, Dispel Magic, Blink, Blink Away
Summon : Monsters, Undead, Kin
Attacks : Type Effects
Touch Unlife (2d12)
Touch Drain Charges, Unlife (2d12)
Touch Hurt (2d12), Reduce Dexterity, Unlife (2d12)
Touch Hurt (2d12), Reduce Dexterity, Unlife (2d12)
Info : Cold Blooded, Dungeon Guardian
Status : Unique
Exp : 41.5k at CL50
Drops : Up to 12 Good Objects
He is a highly cunning, extremely magical being, spoken of in legends.
This ancient shadow of death wilts any living thing it passes.
=====================================================================
Name : Izanami, Spirit of Yomi (p)
Level : 71 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 100 Type : Sanity Blasting, Evil, Undead, Female
HP : 7500
Resist : Acid, Cold, Poison, Nether
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Lightning Ball (1d106+8), Poison Ball (12d2), Darkness Storm
(10d10+334), Nether Ball (10d10+121), Mind Blast (7d7),
Acid Bolt (7d8+23), Nether Bolt (5d5+101), Cause Critical
Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify, Teleport
To, Create Traps
Defense : Teleport, Blink
Summon : Spiders, Undead, Mighty Undead
Attacks : Type Effects
Hit Poison (8d15)
Hit Unlife (8d15)
Touch Disease (8d8)
Touch Reduce All Stats
Info : Regeneration
Status : Unique
Exp : 49.8k at CL50
Drops : Up to 12 Good Objects
She was a beautiful spirit before, but she is a terrible spirit of the
hell now. Fear its anger!
=====================================================================
Name : Caine, the Conspirator (p)
Level : 71 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Thief, Male
HP : 5600
Resist : Acid, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Mind Blast (7d7), Acid Bolt (7d8+23), Nether Bolt (5d5+101),
Water Bolt (10d10+71), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Confuse, Create Darkness, Terrify, Teleport To,
Create Traps
Defense : Teleport
Summon : Demons, Undead, Dragons
Attacks : Type Effects
Hit Hurt (9d15)
Hit Hurt (9d15)
Insult Steal Item
Insult Steal Gold
Info : Regeneration
Status : Unique
Exp : 49.8k at CL50
Drops : Up to 12 Good Objects
Caine is perhaps the least reliable Amberite, always ready to ignore
his pacts and promises when it suits him. "...the swarthy, dark-eyed
countenance of Caine, dressed all in satin that was black and green,
wearing a dark three-cornered hat set at a rakish angle, and a green
plume of feathers trailing down in the back. He was standing in the
profile, one arm akimbo, and toes of his boots curled upwards, and he
wore an emerald-studded dagger at his belt... He was dark."
=====================================================================
Name : Banor=Rupart (p)
Level : 71 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (1000')
AC : 170 Type : Evil, Human, Male
HP : 7000
Resist : Electricity, Fire, Cold, Nether, Nexus
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Offense : Darkness Storm (10d10+334), Nether Ball (10d10+192), Invoke
Logrus (10d10+142), Brain Smash (12d12), Mana Bolt
(1d248+50), Psycho-Spear (1d142+150)
Annoy : Blind, Confuse
Defense : Heal Self (355), Teleport, Blink, Something Weird
Summon : Monsters, Demons, Kin
Attacks : Type Effects
Hit Hurt (13d13), Blind
Hit Hurt (13d13), Confusion
Hit Hurt (13d13)
Hit Hurt (13d13)
Info : Reflection, Regeneration
Status : Unique
Exp : 49.2k at CL50
Drops : Up to 16 Good Objects
=====================================================================
Name : Black reaver (L)
Level : 71 Speed: +20
Rarity : 3 Alert: Overlooks (200')
AC : 170 Type : Evil, Undead
HP : 3500
Resist : Dark, Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Spells : 25.00% Intelligent
Offense : Nether Ball (10d10+192), Mana Storm (10d10+334), Drain Mana
(36), Brain Smash (12d12), Cause Critical Wounds (10d15),
Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Paralyze, Teleport To
Summon : Undead
Attacks : Type Effects
Hit Hurt (9d8), Disenchantment
Hit Hurt (9d8), Disenchantment
Hit Hurt (6d6), Reduce Strength (70%), Unlife (6d6)
Hit Hurt (6d6), Reduce Strength (70%), Unlife (6d6)
Info : Destroys Walls, Cold Blooded
Exp : 47.8k at CL50
Drops : Up to 6 Good Objects
A humanoid form, black as night, advancing steadily and unstoppably.
Flee!
=====================================================================
Name : Rupart the General (p)
Level : 71 Speed: +20
Rarity : 255 Alert: Ever Vigilant (1000')
AC : 170 Type : Evil, Human, Male
HP : 3500
Resist : Electricity, Fire, Cold, Nether, Nexus
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d248+50), Psycho-Spear
(1d142+150)
Annoy : Blind, Confuse, Teleport To
Defense : Heal Self (355), Something Weird
Attacks : Type Effects
Hit Hurt (13d13)
Hit Hurt (13d13)
Hit Hurt (13d13)
Hit Hurt (13d13)
Info : Reflection, Regeneration
Status : Unique
Exp : 24.6k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Banor the Prince Regent (p)
Level : 71 Speed: +20
Rarity : 255 Alert: Ever Vigilant (1000')
AC : 140 Type : Evil, Human, Male
HP : 3500
Resist : Electricity, Fire, Cold, Nether, Nexus
Immune : Confusion, Sleep, Teleportation
Spells : 40.00% Intelligent
Offense : Darkness Storm (10d10+334), Nether Ball (10d10+192), Invoke
Logrus (10d10+142), Brain Smash (12d12), Mana Bolt
(1d248+50), Psycho-Spear (1d142+150)
Annoy : Blind, Confuse
Defense : Heal Self (355), Teleport, Blink, Something Weird
Summon : Monsters, Demons, Kin
Attacks : Type Effects
Hit Hurt (10d10), Blind
Hit Hurt (10d10), Confusion
Touch Drain Mana (4d10)
Touch Drain Charges
Info : Reflection, Regeneration
Status : Unique
Exp : 24.6k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Master quylthulg (Q)
Level : 71 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 2000
Resist : Teleportation
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Summon : Monsters, Undead, Dragons, Mighty Undead, Ancient Dragons
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 16.4k at CL50
A pulsating mound of flesh, shining with silver pulses of throbbing
light.
=====================================================================
Name : Greater demonic quylthulg (Q)
Level : 71 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 1500
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Defense : Teleport, Blink, Blink Away
Summon : Foul Demons
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 14.3k at CL50
A massive pile of pulsing flesh that glows with an inner hellish fire.
You suddenly feel very uncertain.
=====================================================================
Name : Greater rotting quylthulg (Q)
Level : 71 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 1500
Resist : Teleportation
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Annoy : Teleport To
Defense : Blink, Blink Away
Summon : Mighty Undead
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 14.3k at CL50
A massive pile of rotting flesh. A disgusting stench fills the air as
it throbs and writhes.
=====================================================================
Name : Greater draconic quylthulg (Q)
Level : 71 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 1500
Resist : Teleportation
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Annoy : Teleport To
Defense : Blink, Blink Away
Summon : Ancient Dragons
Attacks : None
Info : Shining, Invisible, Shielded from Telepathy
Exp : 14.3k at CL50
A massive mound of scaled flesh, throbbing and pulsating with
multi-hued light.
=====================================================================
Name : The Norsa (H)
Level : 70 Speed: +20
Rarity : 4 Alert: Overlooks (200')
AC : 125 Type : Sanity Blasting, Evil
HP : 10000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 35.00%
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison
(600)
Annoy : Blind, Confuse, Terrify
Summon : Monsters, Ancient Dragons
Attacks : Type Effects
Crush Hurt (5d12), Acid (3d12)
Crush Hurt (5d12), Fire (3d12)
Crush Hurt (5d12), Lightning (3d12)
Crush Hurt (7d14), Poison (3d14)
Info : Suitable for Riding
Auras : Fire, Cold, Electricity
Status : Unique
Exp : 63.9k at CL50
Drops : Up to 18 Exceptional Objects
An elephantine horror with five trunks, each capable of breathing
destructive blasts of elements. It is said that it is better to face
the fury of a thousand raging lions than the Norsa!
=====================================================================
Name : Flying Spaghetti Monster (,)
Level : 70 Speed: +15 A Bit Erratic
Rarity : 3 Alert: Unseeing (400')
AC : 111 Type : Good, Nonliving
HP : 10101
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos
Immune : Stunning, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Confusion (400), Nexus (250)
Offense : Invoke Logrus (10d10+70), Whirlpool (1d70+50), Brain Smash
(12d12)
Annoy : Confuse, Paralyze, Slow, Teleport To
Defense : Teleport, Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (10d10)
Info : Passes through Walls
Status : Unique
Exp : 61.5k at CL50
Drops : 1 or 2 Exceptional Objects
"I think we can all look forward to the time when these three theories
are given equal time in our science classrooms across the country, and
eventually the world; One third time for Intelligent Design, one third
time for Flying Spaghetti Monsterism, and one third time for logical
conjecture based on overwhelming observable evidence." (Bobby
Henderson)
=====================================================================
Name : Tiamat, Celestial Dragon of Evil (D)
Level : 70 Speed: +20
Rarity : 4 Alert: Overlooks (200')
AC : 125 Type : Evil, Dragon, Female
HP : 10000
Resist : Acid, Electricity, Cold, Poison
Immune : Fire, Confusion, Sleep
Spells : 35.00%
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison
(600)
Annoy : Blind, Confuse, Terrify
Summon : Ancient Dragons
Attacks : Type Effects
Claw Hurt (8d12)
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (10d14), Cut (10d14,10%)
Info : Shining, Suitable for Riding, Dungeon Guardian
Auras : Fear, Fire, Cold, Electricity
Status : Unique
Exp : 60.6k at CL50
Drops : Up to 18 Exceptional Objects
Usually found guarding the first plane of Hell, Tiamat is a formidable
opponent, her five heads breathing death to all who stand against her.
=====================================================================
Name : Rhan-Tegoth (S)
Level : 70 Speed: +20
Rarity : 4 Alert: Overlooks (200')
AC : 125 Type : Sanity Blasting, Evil
HP : 9000
Resist : Acid, Electricity, Poison, Water
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Acid (900), Confusion (400)
Offense : Mind Blast (7d7)
Annoy : Confuse, Terrify
Summon : Demons, Undead, Kin
Attacks : Type Effects
Claw Hurt (8d12)
Crush Hurt (8d12), Reduce Strength
Claw Hurt (8d12)
Crush Hurt (3d12), Acid (2d12)
Auras : Fire, Electricity
Status : Unique
Exp : 50.5k at CL50
Drops : Up to 18 Good Objects
"An almost globular torso, with six long, sinuous limbs terminating in
crab-like claws. From the upper end a subsidiary globe bulged forward
bubble-like; its triangle of three staring, fishy eyes, its foot-long
and evidently flexible proboscis, and a distended lateral system
analogous to gills, suggested that it was a head."
=====================================================================
Name : Iketa, the Brave (p)
Level : 70 Speed: +20
Rarity : 2 Alert: Ever Vigilant (500')
AC : 170 Type : Evil, Good, Human, Male
HP : 5000
Resist : Acid, Electricity, Fire, Cold, Poison, Nether,
Disenchantment, Water
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Acid Ball (1d210+15), Lightning Ball (1d105+8), Fire Ball
(1d245+10), Frost Ball (1d105+10), Whirlpool (1d70+50),
Mana Bolt (1d245+50), Plasma Bolt (8d7+80), Ice Bolt
(6d8+70), Water Bolt (10d10+70), Psycho-Spear (1d105+100),
Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse
Defense : Teleport
Summon : Monsters
Attacks : Type Effects
Hit Hurt (12d12), Hurt (12d12,20%)
Hit Hurt (12d12), Hurt (12d12,20%)
Hit Hurt (10d8), Disenchantment
Touch Drain Charges
Info : Regeneration
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 10 Good Objects
=====================================================================
Name : Death Scythe (/)
Level : 70 Speed: +40
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 150 Type : Evil, Nonliving
HP : 2500
Resist : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Slash Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
Slash Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
Slash Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
Slash Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
Info : Cold Blooded
Exp : 13.5k at CL50
The deadliest weapon: You've heard of these before! Few are brave
enough to wield one, and many a great adventurer has been betrayed at a
critical moment. Yet, this one seems a bit different ...
=====================================================================
Name : Bouncing mine (.)
Level : 70 Speed: +10, Stationary
Rarity : 6 Alert: Fairly Observant (500')
AC : 10 Type : Nonliving
HP : 600
Resist : Acid, Poison, Chaos
Spells : 20.00%
Breathe : Poison (102), Nexus (198), Chaos (102)
Offense : Rocket (100), Shoot (15d10)
Defense : Blink
Attacks : Type Effects
Explode Shards (15d5)
Exp : 2.69k at CL50
It was left here to be used against intruders.
=====================================================================
Name : Disintegrate spider (S)
Level : 70 Speed: +15
Rarity : 5 Alert: Ever Vigilant (150')
AC : 50 Type : Natural
HP : 30d20
Spells : 20.00%
Defense : Disintegration Jump (70)
Attacks : Type Effects
Bite Disintegration (4d8)
Bite Disintegration (4d8)
Info : Weird Mind
Auras : Disintegration (3d3)
Exp : 1.35k at CL50
A large spider that seems capable of destroying the world around it,
even you!
=====================================================================
Name : Takemikazuchi, the Thunder (p)
Level : 69 Speed: +20
Rarity : 3 Alert: Fairly Observant (1000')
AC : 150 Type : Male
HP : 6000
Resist : Electricity, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 20.00% Intelligent
Breathe : Lightning (900), Mana (250)
Offense : Lightning Ball (1d103+8), Lightning Bolt (4d8+23), Mana Bolt
(1d241+50)
Annoy : Blind, Confuse, Terrify
Defense : Teleport
Attacks : Type Effects
Hit Fire (10d10)
Kick Lightning (10d10)
Slash Fire (50d1)
Slash Lightning (50d1)
Info : Regeneration
Auras : Electricity
Status : Unique
Exp : 47.8k at CL50
Drops : Up to 12 Good Objects
He is the spirit of a thunder or swords. He is very brave and
dauntless.
=====================================================================
Name : Julian, Master of Arden Forest (p)
Level : 69 Speed: +20
Rarity : 1 Alert: Fairly Unseeing (1000')
AC : 100 Type : Evil, Amberite, Human, Male
HP : 5500
Resist : Electricity, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Lightning Bolt (4d8+23), Water Bolt (10d10+69), Shoot (10d15)
Annoy : Create Darkness, Terrify, Shriek, Teleport To, Create Traps
Defense : Teleport
Summon : Ants, Spiders, Hounds, Hydras
Attacks : Type Effects
Hit Hurt (9d15)
Hit Hurt (9d15)
Hit Hurt (1d30), Reduce Constitution
Info : Regeneration
Status : Unique
Exp : 47.8k at CL50
Drops : Up to 12 Good Objects
Julian is at home in wild woodlands. He enjoys hunting a challenging
prey: you. "Julian, dark hair hanging long, blue eyes containing
neither passion nor compassion. He was dressed completely in scaled
white armor, not silver or metallic-colored, but looking as if it had
been enameled."
=====================================================================
Name : Steam-Powered Mechanical Dragon (g)
Level : 69 Speed: +15
Rarity : 7 Alert: Very Inattentive (800')
AC : 120 Type : Nonliving, Dragon
HP : 8400
Resist : Acid, Electricity, Fire, Cold, Light, Dark, Nether, Nexus,
Sound, Shards, Chaos, Disenchantment, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 16.00%
Breathe : Fire (900)
Offense : Whirlpool (1d69+50)
Attacks : Type Effects
Claw Hurt (10d10)
Claw Hurt (10d10)
Bite Hurt (13d13), Cut (3d13)
Info : Destroys Walls, Cold Blooded, Shielded from Telepathy,
Suitable for Riding
Exp : 31.8k at CL50
Drops : Up to 20 Good Objects or Treasures
Before you stands a huge automated guardian of the depths made to look
like a dragon. It idly bites a large chunk of the wall, the better to
power its hellish furnace; you can feel the heat from here. You
consider your options...
=====================================================================
Name : Gelugon (U)
Level : 69 Speed: +20
Rarity : 3 Alert: Unseeing (200')
AC : 120 Type : Evil, Demon
HP : 4500
Resist : Poison
Immune : Cold, Confusion, Sleep
Spells : 16.00%
Breathe : Frost (900), Shards (500)
Offense : Frost Ball (1d103+10), Ice Bolt (6d8+69)
Annoy : Paralyze, Terrify, Slow
Summon : Demons, Kin
Attacks : Type Effects
Claw Frost (6d10)
Claw Frost (6d10)
Bite Frost (9d9)
Hit Paralyze (8d8)
Info : Regeneration
Exp : 18.6k at CL50
Drops : Up to 4 Good Objects
This demon from the ice planes is a truly terrifying sight. It has an
extremely large, insect-like body towering a full twelve feet tall,
with great claws on its hands and pincers on its mouth, and its head
bulges with great multi-faceted eyes. Its tail is covered with
razor-sharp spikes.
=====================================================================
Name : Old sorcerer (p)
Level : 69 Speed: +20
Rarity : 3 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 1300
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Fire Ball (1d241+10), Frost Ball (1d103+10), Stinking Cloud
(12d2), Whirlpool (1d69+50), Acid Bolt (7d8+23), Mana Bolt
(1d241+50), Water Bolt (10d10+69), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Teleport To, Create Traps
Defense : Blink, Blink Away
Summon : Monsters, Undead, Dragons, Mighty Undead, Ancient Dragons
Attacks : Type Effects
Hit Hurt (6d8)
Hit Hurt (6d8)
Hit Hurt (6d8)
Touch Drain Mana (6d8)
Exp : 13.3k at CL50
Drops : Up to 8 Good Objects
A human figure in robes, he moves with magically improved speed, and
his hands are a blur with spell casting. You stagger at the mighty
sound of his spells as they echo hollowly through the dungeon.
=====================================================================
Name : Omoikane, Spirit of Wisdom (p)
Level : 68 Speed: +20
Rarity : 3 Alert: Fairly Observant (1000')
AC : 100 Type : Male
HP : 4800
Resist : Electricity, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Invoke Logrus (10d10+68), Whirlpool (1d68+50), Drain Mana
(35), Brain Smash (12d12), Mana Bolt (1d238+50), Cause
Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Terrify
Defense : Heal Self (340), Teleport, Teleport Away, Blink
Summon : Ants, Spiders, Hounds, Kin
Attacks : Type Effects
Hit Reduce Intelligence (8d15)
Hit Reduce Wisdom (8d15)
Touch Reduce Charisma
Touch Reduce Constitution
Info : Regeneration
Status : Unique
Exp : 45.8k at CL50
Drops : Up to 12 Good Objects
He is the smartest spirit of the Takamagahara. His knowledge is wider
than the land, his intellects are higher than mountains, and his
consideration is deeper than seas.
=====================================================================
Name : Tselakus, the Dreadlord (G)
Level : 68 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 150 Type : Evil, Undead, Male
HP : 6500
Resist : Nether
Immune : Cold, Poison, Fear, Confusion, Sleep
Spells : 33.00%
Offense : Darkness Storm (10d10+322), Nether Ball (10d10+118)
Annoy : Blind, Confuse, Paralyze
Summon : Mighty Undead, Amberites, Kin
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Hit Hurt (4d6), Reduce Strength, Unlife (4d6)
Hit Hurt (4d6), Reduce Strength, Unlife (4d6)
Info : Passes through Walls, Invisible, Cold Blooded
Auras : Fear, Darkness (3d4)
Status : Unique
Exp : 45.8k at CL50
Drops : Up to 14 Good Objects
This huge affront to existence twists and tears at the fabric of space.
Darkness itself recoils from the touch of Tselakus as he leaves a trail
of death and destruction. Mighty claws rend reality as he annihilates
all in his path to your soul!
=====================================================================
Name : Fiona the Sorceress (p)
Level : 68 Speed: +20
Rarity : 1 Alert: Overlooks (1000')
AC : 100 Type : Evil, Amberite, Human, Female
HP : 4851
Resist : Electricity, Poison, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Stinking Cloud (12d2), Psycho-Spear (1d102+100), Cause Mortal
Wounds (15d15)
Annoy : Blind, Confuse, Terrify, Teleport To, Create Traps
Defense : Teleport, Teleport Away, Blink, Blink Away
Summon : Monsters, Demons
Attacks : Type Effects
Hit Hurt (6d15), Poison (2d15)
Hit Hurt (6d15), Poison (2d15)
Touch Reduce Charisma
Touch Reduce Constitution
Info : Regeneration
Status : Unique
Exp : 45.8k at CL50
Drops : Up to 12 Good Objects
She is beautiful and deadly. "...I have always been very fond of Fiona.
She is certainly the loveliest, most civilized of (all Amberites)."
=====================================================================
Name : Great Wyrm of Many Colours (D)
Level : 68 Speed: +15
Rarity : 4 Alert: Ignores Intruders (400')
AC : 170 Type : Evil, Dragon
HP : 5200
Resist : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison
(600)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (6d12)
Claw Hurt (6d12)
Claw Hurt (6d12)
Bite Hurt (10d14), Cut (10d14,10%)
Info : Shining, Suitable for Riding
Auras : Fire, Cold, Electricity
Exp : 40.5k at CL50
Drops : Up to 14 Good Objects
A huge dragon whose scales shimmer in myriad hues.
=====================================================================
Name : Glaaki (l)
Level : 67 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 150 Type : Sanity Blasting, Evil, Demon
HP : 5148
Resist : Acid, Cold, Poison, Nexus, Water
Immune : Stunning, Confusion, Sleep
Spells : 20.00% Intelligent
Breathe : Poison (600)
Offense : Whirlpool (1d67+50), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Terrify
Summon : Hydras, Demons, Dragons
Attacks : Type Effects
Sting Hurt (20d1)
Sting Disease (20d1)
Crush Hurt (3d20)
Info : Regeneration
Status : Unique
Exp : 46.4k at CL50
Drops : Up to 18 Good Objects
"From an oval body protruded countless thin, pointed spines of
multi-colored metal; at the more rounded end of the oval a circular,
thick-lipped mouth formed the center of a spongy face, from which rose
three yellow eyes on thin stalks. Around the underside of the body were
many white pyramids, presumably used for locomotion. The diameter of
the body must have been at least ten feet at its least wide..."
=====================================================================
Name : Hypnos, Lord of Sleep (P)
Level : 67 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 150 Type : Evil, Male
HP : 5049
Resist : Acid, Fire, Cold, Poison, Nexus, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 30.00% Intelligent
Breathe : Nexus (250), Chaos (600), Inertia (250)
Offense : Radiation Ball (10d6+67), Drain Mana (34), Mind Blast (7d7),
Brain Smash (12d12)
Annoy : Blind, Confuse, Paralyze, Slow, Teleport Level, Teleport To
Defense : Heal Self (335), Teleport, Teleport Away
Summon : Nightmares
Attacks : Type Effects
Touch Damage (2d25), Reduce All Stats
Gaze Damage (1d20), Paralyze
Gaze Damage (1d20), Terrify
Gaze Damage (1d20), Blind
Status : Unique
Exp : 46.4k at CL50
Drops : Up to 18 Good Objects
"Young with the youth that is outside time, and with a beauteous
bearded face, curved, smiling lips, Olympian brow; and dense locks
waving and poppy-crowned."
=====================================================================
Name : Okuninushi, the Conqueror (p)
Level : 67 Speed: +20
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 100 Type : Male
HP : 5500
Resist : Electricity, Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Lightning Ball (1d100+8), Fire Ball (1d234+10), Whirlpool
(1d67+50), Fire Bolt (9d8+22)
Annoy : Blind, Confuse, Terrify, Teleport To, Create Traps
Defense : Teleport, Teleport Away
Summon : Monsters
Attacks : Type Effects
Hit Hurt (8d12)
Hit Hurt (8d12)
Hit Terrify (8d12)
Info : Regeneration
Status : Unique
Exp : 45.1k at CL50
Drops : Up to 12 Good Objects
He obtained the country Ashihara defeating the brothers. He and his
wife cheated Susanoo to get his power.
=====================================================================
Name : Bleys, Master of Manipulation (p)
Level : 67 Speed: +20
Rarity : 1 Alert: Overlooks (1000')
AC : 100 Type : Evil, Amberite, Human, Thief, Male
HP : 5000
Resist : Electricity, Fire
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Fire Ball (1d234+10), Frost Ball (1d100+10), Mind Blast (7d7)
Annoy : Blind, Confuse, Terrify, Teleport Level, Teleport To, Create
Traps
Defense : Teleport, Teleport Away, Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (8d15)
Hit Hurt (8d15)
Touch Steal Item
Info : Regeneration
Status : Unique
Exp : 45.1k at CL50
Drops : Up to 12 Good Objects
This cunning Amberite is the master of subtle ploys. "...a fiery
bearded, flame-crowned man, dressed all in red and orange, mainly of
silk stuff, and he held a sword in his right hand and a glass of wine
in his left, and the devil himself danced behind his eyes... His chin
was light, but the beard covered it. His sword was inlaid with an
elaborate filigree of a golden color. He wore two huge rings on his
right hand and one on his left: an emerald, a ruby, and a sapphire,
respectively."
=====================================================================
Name : Invisible Pink Unicorn (q)
Level : 67 Speed: +30
Rarity : 3 Alert: Vigilant (770')
AC : 123 Type : Evil, Good, Nonliving, Female
HP : 5963
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Chaos
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify, Shriek
Defense : Heal Self (335), Blink
Attacks : Type Effects
Kick Hurt (11d11), Confusion
Kick Hurt (12d12), Confusion
Butt Hurt (9d9)
Bite Hurt (10d10), Disenchantment
Info : Invisible, Regeneration, Suitable for Riding
Status : Unique
Exp : 44.5k at CL50
Drops : Up to 4 Exceptional Objects
"Invisible Pink Unicorns are beings of great spiritual power. We know
this because they are capable of being invisible and pink at the same
time. Like all religions, the Faith of the Invisible Pink Unicorns is
based upon both logic and faith. We have faith that they are pink; we
logically know that they are invisible because we can't see them."
(Steve Eley)
=====================================================================
Name : Jisisl of Ice (U)
Level : 67 Speed: +15
Rarity : 2 Alert: Overlooks (800')
AC : 120 Type : Demon
HP : 6000
Resist : Electricity, Poison
Immune : Cold, Confusion, Sleep
Spells : 25.00%
Breathe : Frost (900), Poison (600)
Offense : Frost Ball (1d200+20), Ice Bolt (6d8+100)
Annoy : Confuse, Paralyze, Terrify
Defense : Anti-Magic, Dispel Magic
Summon : Demons
Attacks : Type Effects
Hit Hurt (6d12), Frost (3d12)
Hit Hurt (6d12), Frost (3d12)
Touch Disease (20d4)
Crush Hurt (40d4)
Info : Regeneration
Status : Unique
Exp : 38.7k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Great Wyrm of Law (D)
Level : 67 Speed: +15
Rarity : 2 Alert: Ignores Intruders (400')
AC : 170 Type : Good, Dragon
HP : 4500
Resist : Sound, Shards
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Sound (450), Shards (500)
Annoy : Blind, Confuse, Terrify
Summon : Dragons
Attacks : Type Effects
Claw Hurt (5d12)
Claw Hurt (5d12)
Claw Hurt (5d12)
Bite Hurt (8d14), Sound (1d14), Shards (1d14), Cut
(8d14,10%)
Info : Suitable for Riding
Exp : 32.2k at CL50
Drops : Up to 12 Good Objects
A massive dragon of powerful intellect. It seeks to dominate the
universe and despises all other life. It sees all who do not obey it as
mere insects to be crushed underfoot.
=====================================================================
Name : Great Wyrm of Chaos (D)
Level : 67 Speed: +15
Rarity : 2 Alert: Fairly Unseeing (400')
AC : 170 Type : Evil, Dragon
HP : 4500
Resist : Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Chaos (600), Disenchantment (500)
Annoy : Blind, Confuse, Terrify
Summon : Dragons
Attacks : Type Effects
Claw Hurt (5d12)
Claw Hurt (5d12)
Claw Hurt (5d12)
Bite Hurt (8d14), Chaos (1d14), Disenchantment (1d14), Cut
(8d14,50%)
Info : Suitable for Riding
Exp : 32.2k at CL50
Drops : Up to 12 Good Objects
A massive dragon of changing form. As you watch, it appears first fair
and then foul. Its body is twisted by chaotic forces as it strives to
stay real. Its very existence distorts the universe around it.
=====================================================================
Name : Shambler (E)
Level : 67 Speed: +20
Rarity : 4 Alert: Overlooks (400')
AC : 150 Type : Evil
HP : 5000
Resist : Teleportation
Immune : Confusion, Sleep
Spells : 25.00%
Breathe : Lightning (900)
Attacks : Type Effects
Claw Hurt (3d12)
Claw Hurt (3d12)
Crush Hurt (8d12)
Crush Hurt (8d12)
Exp : 29.0k at CL50
Drops : 1 or 2 Good Objects
This elemental creature is power incarnate; it looks like a huge polar
bear with a huge gaping maw instead of a head.
=====================================================================
Name : Dio Brando (V)
Level : 66 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 166 Type : Evil, Undead, Male
HP : 5000
Resist : Dark, Nether, Time
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 25.00% Intelligent
Annoy : Terrify, Teleport To, Stop Time
Summon : Kin
Attacks : Type Effects
Claw Vampiric (5d10), Unlife (5d10)
Claw Vampiric (5d10), Unlife (5d10)
Spit Damage (5d10), Blind
Hit Hurt (10d10), Reduce Constitution
Info : Reflection, Cold Blooded, Regeneration
Auras : Cold
Status : Unique
Exp : 42.3k at CL50
Drops : 1 or 2 Exceptional Objects
=====================================================================
Name : Ultimate beholder (e)
Level : 66 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 80 Type : Evil, Female
HP : 4000
Resist : Poison, Teleportation
Immune : Confusion, Sleep
Spells : 35.00% Intelligent
Offense : Darkness Storm (10d10+314), Mind Blast (7d7), Mana Bolt
(1d231+50), Gaze ()
Annoy : Create Darkness
Defense : Anti-Magic, Dispel Magic
Summon : Kin
Attacks : Type Effects
Gaze Brain Smash (5d5), Drain Mana (8d8), Confusion, Lower
Experience (40d6)
Gaze Brain Smash (5d5), Terrify, Paralyze
Gaze Brain Smash (5d5), Drain Charges, Amnesia (25%),
Reduce Intelligence
Exp : 22.8k at CL50
A disembodied eye, surrounded by twelve smaller eyes on stalks. This is
a beholder hive-mother, far more powerful than normal beholders.
=====================================================================
Name : The Nightmare Dragon (D)
Level : 66 Speed: +20
Rarity : 3 Alert: Unseeing (250')
AC : 130 Type : Evil, Dragon
HP : 4000
Resist : Acid, Electricity, Fire, Cold, Dark, Nether, Chaos
Immune : Confusion, Sleep
Spells : 12.00%
Breathe : Confusion (400), Nether (550), Chaos (600), Inertia (250)
Offense : Darkness Storm (10d10+314), Brain Smash (12d12)
Annoy : Confuse, Terrify
Summon : Special
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Wail Confusion (4d9), Terrify
Bite Hurt (5d12), Chaos (2d12), Nether (2d12), Cut
(5d12,10%)
Info : Passes through Walls, Reflection, Regeneration, Suitable for
Riding
Auras : Fear
Status : Unique
Exp : 10.2k at CL50
Drops : Up to 12 Exceptional Objects
You try and convince yourself that it doesn't exist
=====================================================================
Name : Layzark, the Emperor (p)
Level : 65 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 140 Type : Evil, Human, Female
HP : 5500
Resist : Electricity, Fire, Cold, Nether, Nexus, Time
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Darkness Storm (10d10+310), Nether Ball (10d10+180), Invoke
Logrus (10d10+130), Brain Smash (12d12), Mana Bolt
(1d227+50), Psycho-Spear (1d130+150)
Annoy : Blind, Confuse
Defense : Haste Self, Heal Self (325), Teleport, Blink, Blink Away
Summon : Monsters, Demons, Kin
Attacks : Type Effects
Hit Hurt (8d8), Blind
Hit Confusion (8d8)
Touch Drain Charges
Touch Drain Charges
Info : Reflection, Regeneration, Dungeon Guardian
Status : Unique
Exp : 40.0k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Locke, the Superman (p)
Level : 65 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (1000')
AC : 170 Type : Good, Human, Male
HP : 6000
Resist : Electricity, Fire, Cold, Nether, Time
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d227+50), Psycho-Spear
(1d130+150)
Annoy : Blind, Confuse, Paralyze, Teleport To
Defense : Haste Self, Heal Self (325), Teleport, Blink
Attacks : Type Effects
Hit Hurt (14d14)
Hit Hurt (14d14)
Hit Hurt (14d14)
Hit Hurt (14d14)
Info : Reflection, Regeneration
Status : Unique
Exp : 40.0k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Bronze golem (g)
Level : 65 Speed: +10
Rarity : 3 Alert: Overlooks (250')
AC : 170 Type : Nonliving
HP : 5500
Resist : Acid, Electricity, Cold, Light, Teleportation
Immune : Fire, Poison, Fear, Stunning, Confusion, Sleep
Spells : 33.00%
Breathe : Fire (900)
Offense : Lightning Ball (1d97+8), Fire Ball (1d227+10), Plasma Bolt
(8d7+75)
Annoy : Teleport To
Summon : Demons
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Hit Hurt (10d10)
Hit Hurt (10d10)
Info : Reflection, Cold Blooded, Shielded from Telepathy
Exp : 32.5k at CL50
A gigantic four-armed animated bronze statue, glowing with great heat.
=====================================================================
Name : Grand Fearlord (p)
Level : 65 to 127 Speed: +25
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 120 Type : Human
HP : 50d100
Immune : Fear
Spells : 30.00% Intelligent
Annoy : Terrify, Teleport To
Summon : Nightmares
Attacks : Type Effects
Hit Hurt (8d10), Terrify
Hit Hurt (8d10), Terrify
Hit Hurt (8d10), Reduce Charisma
Hit Hurt (8d10), Reduce Charisma
Auras : Fear
Exp : 31.3k at CL50
Drops : Up to 14 Good Objects
A human, covered in bone armor and decorated with the shriveled,
preserved eyeballs of foes defeated. The sight of him strikes terror
into your soul.
=====================================================================
Name : Bone golem (g)
Level : 65 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 170 Type : Evil, Undead, Nonliving
HP : 4500
Resist : Electricity, Fire, Cold, Poison, Teleportation
Immune : Fear, Stunning, Confusion, Sleep
Spells : 33.00%
Offense : Nether Ball (10d10+115), Drain Mana (33), Brain Smash
(12d12), Cause Mortal Wounds (15d15)
Annoy : Teleport To
Summon : Mighty Undead
Attacks : Type Effects
Hit Disenchantment (8d8)
Hit Disenchantment (8d8)
Hit Reduce Strength (6d6)
Hit Reduce Strength (6d6)
Info : Cold Blooded, Shielded from Telepathy
Exp : 28.8k at CL50
A skeletal form, black as night, constructed from the bones of its
previous victims.
=====================================================================
Name : Jabberwock (H)
Level : 65 Speed: +20
Rarity : 4 Alert: Ignores Intruders (350')
AC : 125 Type : Natural, Evil
HP : 3200
Resist : Chaos, Teleportation
Spells : 20.00%
Breathe : Chaos (544)
Offense : Cause Mortal Wounds (15d15)
Attacks : Type Effects
Claw Hurt (10d10)
Claw Hurt (10d10)
Bite Hurt (10d10)
Bite Hurt (10d10)
Info : Suitable for Riding
Exp : 23.8k at CL50
Drops : 1 or 2 Objects
"Beware the Jabberwock, my son! The jaws that bite, the claws that
catch!"
=====================================================================
Name : Clone of Locke the Superman (p)
Level : 65 Speed: +20
Rarity : 30 Alert: Fairly Unseeing (1000')
AC : 130 Type : Human, Male
HP : 3000
Resist : Electricity, Fire, Cold, Nether, Teleportation
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d227+50), Psycho-Spear
(1d130+150)
Annoy : Blind, Confuse, Paralyze, Teleport To
Defense : Haste Self, Heal Self (325)
Attacks : Type Effects
Hit Hurt (14d14)
Hit Hurt (14d14)
Hit Hurt (14d14)
Hit Hurt (14d14)
Info : Reflection, Regeneration
Exp : 22.5k at CL50
Drops : Up to 4 Good Objects
=====================================================================
Name : Osyluth (U)
Level : 65 Speed: +20
Rarity : 3 Alert: Unseeing (200')
AC : 145 Type : Evil, Nonliving, Demon
HP : 4000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Lightning Ball (1d97+8), Frost Ball (1d97+10), Ice Bolt
(6d8+65)
Annoy : Terrify
Summon : Demons, Kin
Attacks : Type Effects
Hit Reduce Charisma (8d8)
Hit Reduce Charisma (8d8)
Bite Poison (10d10)
Sting Reduce Strength (9d9)
Info : Invisible
Exp : 16.3k at CL50
Drops : Up to 4 Good Objects
It is a demon made almost entirely out of bones. It is humanoid, but
with a large tail similar to that of a giant scorpion, and emits a foul
smell of decay and rot. They are despised even in the hells.
=====================================================================
Name : Skull druj (s)
Level : 65 Speed: +20, Stationary
Rarity : 4 Alert: Fairly Observant (200')
AC : 120 Type : Evil, Undead
HP : 1400
Resist : Fire, Cold, Nether, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Whirlpool (1d65+50), Mind Blast (7d7), Brain Smash (12d12),
Nether Bolt (5d5+95), Plasma Bolt (8d7+75), Cause Mortal
Wounds (15d15)
Annoy : Slow, Create Traps
Summon : Undead
Attacks : Type Effects
Bite Hurt (4d4), Lower Experience (80d6)
Bite Hurt (4d4), Paralyze
Bite Hurt (4d4), Reduce Intelligence
Bite Hurt (4d4), Reduce Wisdom
Info : Shining, Cold Blooded
Exp : 15.6k at CL50
A glowing skull possessed by sorcerous power. It need not move, but
merely blast you with mighty magic.
=====================================================================
Name : Chaos hound (Z)
Level : 65 Speed: +10
Rarity : 3 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d30
Resist : Chaos
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Chaos (158)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Exp : 3.75k at CL50
A constantly changing canine form, this hound rushes towards you as if
expecting mayhem and chaos ahead. It appears to have an almost kamikaze
relish for combat. You suspect all may not be as it seems.
=====================================================================
Name : Disintegrate vortex (v)
Level : 65 Speed: +30 Extremely Erratic
Rarity : 8 Alert: Ever Vigilant (1000')
AC : 80 Type : Nonliving
HP : 32d20
Immune : Fear, Stunning, Confusion, Sleep
Spells : 16.00%
Breathe : Disintegration (57)
Attacks : None
Info : Destroys Walls, Shielded from Telepathy
Exp : 1.25k at CL50
=====================================================================
Name : Behemoth (H)
Level : 64 Speed: +15
Rarity : 3 Alert: Unseeing (250')
AC : 180 Type : Natural
HP : 5000
Resist : Acid, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 11.00%
Breathe : Fire (900)
Attacks : Type Effects
Bite Hurt (4d8), Fire (4d8)
Bite Hurt (4d8), Fire (4d8)
Crush Hurt (5d15), Hurt (5d15,20%)
Crush Hurt (5d15), Hurt (5d15,20%)
Info : Suitable for Riding
Exp : 29.5k at CL50
A great water-beast, with an almost impenetrable skin.
=====================================================================
Name : Solar (A)
Level : 64 Speed: +20
Rarity : 6 Alert: Ignores Intruders (300')
AC : 160 Type : Good
HP : 3000
Resist : Acid, Electricity, Fire, Cold, Poison, Light
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Starburst (10d10+306), Mana Bolt (1d224+50), Psycho-Spear
(1d128+150), Cause Mortal Wounds (15d15)
Annoy : Blind, Terrify, Teleport To
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (320)
Summon : Angels, Dragons
Attacks : Type Effects
Gaze Disenchantment (10d4)
Gaze Disenchantment (10d4)
Hit Hurt (12d8)
Hit Hurt (12d8), Reduce Charisma (50%)
Info : Shining
Auras : Holy Fire (3d3)
Exp : 27.1k at CL50
Drops : Up to 14 Good Objects
Never a more heavenly being have you seen. The very holiness of its
presence makes you deeply respect it. Few creatures can match the
powers of a Solar; fewer still live to tell the tale after attacking
one.
=====================================================================
Name : Archlich (L)
Level : 64 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 120 Type : Evil, Undead
HP : 3500
Resist : Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Nether Ball (10d10+114), Mana Storm (10d10+306), Drain Mana
(33), Brain Smash (12d12), Cause Critical Wounds (10d15),
Cause Mortal Wounds (15d15)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Paralyze, Terrify,
Teleport To
Defense : Anti-Magic, Dispel Magic, Heal Self (320), Teleport, Blink,
Blink Away
Summon : Demons, Undead, Mighty Undead, Kin
Attacks : Type Effects
Touch Vampiric (1d16), Unlife (1d16)
Touch Drain Charges, Unlife (1d16)
Touch Hurt (8d12), Reduce Dexterity (60%), Unlife (4d12)
Touch Hurt (8d12), Reduce Charisma (60%), Unlife (4d12)
Info : Passes through Walls, Cold Blooded
Exp : 24.6k at CL50
Drops : Up to 10 Good Objects
A lich who has reached its ultimate evolutionary stage: a completely
immaterial state.
=====================================================================
Name : The Yamata-no-Orochi (M)
Level : 63 Speed: +13
Rarity : 2 Alert: Fairly Unseeing (500')
AC : 160 Type : Natural, Evil
HP : 6000
Resist : Electricity, Fire, Cold, Poison, Dark, Chaos, Water
Immune : Confusion, Sleep
Spells : 40.00%
Breathe : Fire (900), Poison (600), Darkness (400), Nexus (250), Chaos
(600), Disenchantment (500), Plasma (250), Toxic Waste
(600)
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (10d10)
Claw Hurt (3d10), Poison (2d10)
Crush Hurt (5d12), Disenchantment
Status : Unique
Exp : 42.4k at CL50
Drops : Up to 10 Good Objects
=====================================================================
Name : Vlad Dracula, Prince of Darkness (V)
Level : 63 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 166 Type : Evil, Undead, Male
HP : 5000
Resist : Dark, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 33.00% Intelligent
Offense : Darkness Storm (10d10+302), Nether Ball (10d10+113), Drain
Mana (32), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Create Darkness, Paralyze, Terrify
Summon : Kin
Attacks : Type Effects
Bite Vampiric (8d8), Unlife (8d8)
Bite Vampiric (8d8), Unlife (8d8)
Hit Confusion (8d8)
Hit Confusion (8d8)
Info : Cold Blooded, Regeneration
Auras : Nether (3d6)
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
The most feared of all vampires, the Prince of Darkness himself.
=====================================================================
Name : Greater kraken (l)
Level : 63 Speed: +10
Rarity : 2 Alert: Inattentive (300')
AC : 175 Type : Evil
HP : 4000
Resist : Electricity, Fire, Poison, Dark, Water
Immune : Confusion, Sleep
Spells : 16.00% Intelligent
Breathe : Acid (800), Poison (600), Darkness (400)
Offense : Whirlpool (1d126+50), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Blind, Confuse, Create Darkness, Terrify, Teleport To
Defense : Teleport Away
Attacks : Type Effects
Crush Hurt (15d15)
Crush Hurt (15d15)
Crush Hurt (15d15)
Crush Hurt (15d15)
Info : Suitable for Riding
Exp : 30.3k at CL50
Drops : Up to 6 Good Objects
An enormously fearsome and powerful inhabitant of the depths. It
resembles a gargantuan octopus and its evil is almost tangible.
=====================================================================
Name : Great unclean one (U)
Level : 63 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 6600
Resist : Acid, Electricity, Cold, Poison
Immune : Confusion, Sleep
Spells : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Toxic Waste (600)
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Terrify
Summon : Demons, Undead
Attacks : Type Effects
Bite Hurt (10d10), Disease
Bite Hurt (7d10), Acid (3d10)
Bite Hurt (10d10), Reduce Charisma (50%)
Bite Hurt (10d10), Confusion (50%)
Exp : 29.1k at CL50
Drops : Up to 4 Good Objects
This disgusting demon resembles a shambling pile of rotting green
flesh, with dozens of mouths drooling and leaving a trail of
foul-smelling goo behind. Nurgle must be proud of himself for having
created this atrocity!
=====================================================================
Name : Nazgul (W)
Level : 63 Speed: +15
Rarity : 7 Alert: Fairly Observant (900')
AC : 141 Type : Evil, Undead, Male
HP : 4356
Resist : Dark, Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Vuln : Light
Spells : 20.00% Intelligent
Breathe : Nether (550)
Offense : Drain Mana (32)
Annoy : Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (10d6), Terrify, Unlife (6d6)
Hit Hurt (10d6), Terrify, Unlife (6d6)
Hit Hurt (10d6), Unlife (6d6)
Hit Hurt (10d6), Unlife (6d6)
Info : Cold Blooded
Auras : Fear
Exp : 26.7k at CL50
Drops : Up to 4 Good Objects
A tall black cloaked Ringwraith, radiating an aura of fear.
=====================================================================
Name : Kenshirou the Fist of the North Star (p)
Level : 62 Speed: +13
Rarity : 2 Alert: Fairly Observant (500')
AC : 170 Type : Good, Human, Male
HP : 6000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Cause Mortal Wounds (15d15)
Annoy : Teleport To
Attacks : Type Effects
Punch Hurt (13d13)
Punch Hurt (13d13)
Punch Hurt (5d8), Terrify, Stun (2d3)
Kick Hurt (13d13), Stun (2d3,25%)
Info : Reflection, Regeneration
Auras : Retaliation
Status : Unique
Exp : 59.6k at CL50
Drops : Up to 6 Exceptional Objects
=====================================================================
Name : Bast, Goddess of Cats (f)
Level : 62 Speed: +20
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 200 Type : Evil, Female
HP : 4800
Resist : Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Annoy : Teleport To
Defense : Heal Self (310)
Summon : Kin
Attacks : Type Effects
Hit Hurt (12d12), Confusion
Touch Hurt (2d12), Reduce Dexterity
Hit Hurt (10d7), Blind
Hit Hurt (10d7), Paralyze, Stun (3d3,70%)
Info : Invisible
Status : Unique
Exp : 36.4k at CL50
Drops : Up to 8 Good Objects
"Beauty -- coolness -- aloofness -- philosophical repose --
self-sufficiency -- untamed mastery -- what else can we find these
things with even half the perfection and completeness that mark their
incarnation in the peerless and softly gliding cat?"
=====================================================================
Name : Raou the Conqueror (p)
Level : 62 Speed: +13
Rarity : 2 Alert: Fairly Observant (500')
AC : 170 Type : Good, Human, Male
HP : 6000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy : Teleport To
Attacks : Type Effects
Punch Hurt (14d14)
Punch Hurt (14d14)
Punch Hurt (30d1), Terrify
Kick Hurt (14d14), Hurt (14d14,20%)
Info : Reflection, Regeneration
Status : Unique
Exp : 35.8k at CL50
Drops : Up to 6 Good Objects
=====================================================================
Name : Shadowlord (G)
Level : 62 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 150 Type : Evil, Undead
HP : 3000
Resist : Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Spells : 33.00%
Offense : Nether Ball (10d10+112), Drain Mana (32), Brain Smash (12d12)
Annoy : Animate Dead, Blind, Confuse, Create Darkness, Paralyze,
Terrify, Shriek, Teleport To
Defense : Teleport
Summon : Undead
Attacks : Type Effects
Hit Hurt (6d12), Unlife (6d12)
Hit Drain Mana (5d10)
Hit Hurt (4d6), Reduce Strength (60%)
Gaze Damage (4d6), Terrify
Info : Passes through Walls, Shrouded in Darkness, Invisible, Cold
Blooded
Exp : 26.8k at CL50
Drops : Up to 18 Objects
An aura of hatred, cowardice and falsehood surrounds you as this
cloaked figure floats towards you.
=====================================================================
Name : Lems the Cyborg (g)
Level : 61 Speed: +20
Rarity : 3 Alert: Ever Vigilant (300')
AC : 160 Type : Nonliving, Male
HP : 5000
Resist : Fire
Immune : Poison, Fear, Stunning, Confusion, Sleep
Attacks : Type Effects
Punch Hurt (10d10)
Punch Hurt (10d10)
Kick Shatter (16d10)
Kick Shatter (16d10)
Info : Cold Blooded, Regeneration
Status : Unique
Exp : 30.5k at CL50
=====================================================================
Name : Keeper of Secrets (H)
Level : 61 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 4200
Resist : Acid, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Confusion (400)
Offense : Drain Mana (31), Brain Smash (12d12)
Annoy : Terrify
Defense : Heal Self (305), Teleport, Teleport Away
Summon : Demons, Undead
Attacks : Type Effects
Hit Hurt (12d12), Confusion
Hit Hurt (12d12), Terrify
Hit Hurt (12d12), Blind
Hit Hurt (12d12), Reduce Charisma (50%)
Exp : 19.9k at CL50
Drops : Up to 4 Good Objects
This demonic keeper of forbidden secrets looks like a hairless minotaur
with extra arms, decorated with tattoos and nose rings. It is the
embodiment of Slaanesh's perverted magic.
=====================================================================
Name : Lord of Change (B)
Level : 61 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 3500
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Invoke Logrus (10d10+122), Drain Mana (31), Mind Blast (7d7),
Brain Smash (12d12)
Annoy : Amnesia, Confuse, Terrify
Defense : Haste Self, Teleport, Teleport Away
Summon : Hounds, Demons, Dragons
Attacks : Type Effects
Claw Hurt (12d12), Confusion, Change (20%)
Claw Hurt (12d12), Confusion, Change (20%)
Bite Hurt (12d12), Blind
Info : Invisible, Suitable for Riding
Exp : 19.9k at CL50
Drops : Up to 4 Good Objects
The most powerful of Tzeentch's servitors. This demon looks like a huge
bird-creature, with the head of a predatory bird and fantastically
multi-coloured wings.
=====================================================================
Name : Kotoshiro, the Oracle (p)
Level : 60 Speed: +10
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 100 Type : Male
HP : 5000
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Acid Ball (1d180+15), Whirlpool (1d60+50), Cause Mortal
Wounds (15d15)
Annoy : Blind, Terrify, Slow, Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink
Attacks : Type Effects
Hit Disenchantment (7d7)
Hit Disenchantment (7d7)
Hit Steal Item (5d5)
Hit Steal Item (5d5)
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
He is the oracle of the country Ashihara, and he is the son of the lord
of Ashihara. He do not like conflicts.
=====================================================================
Name : Brand, Mad Visionary of Amber (p)
Level : 60 Speed: +10
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 100 Type : Evil, Amberite, Human, Male
HP : 5000
Resist : Electricity, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 35.00% Intelligent
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Frost Ball
(1d90+10), Darkness Storm (10d10+290), Invoke Logrus
(10d10+60), Drain Mana (31), Mind Blast (7d7), Brain Smash
(12d12), Psycho-Spear (1d90+100), Cause Mortal Wounds
(15d15)
Annoy : Blind, Confuse, Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (300), Teleport,
Teleport Away, Blink, Blink Away
Attacks : Type Effects
Hit Hurt (8d8), Disenchantment
Hit Hurt (8d8), Disenchantment
Hit Hurt (8d8), Confusion
Hit Hurt (8d8), Drain Charges
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
Brand sees himself as a hero, the god creator and absolute monarch of a
future world. Unfortunately he needs to erase the existing world to
make his new world. "...a figure both like Bleys and (Corwin).
(Corwin's) features, though smaller, his eyes, Bleys' hair, beardless.
He wore a riding suit of green and sat atop a white horse... There was
a quality of both strength and weakness, questing and abandonment about
him."
=====================================================================
Name : Gandalf the Grey (p)
Level : 60 Speed: +10
Rarity : 7 Alert: Ever Vigilant (1010')
AC : 100 Type : Good, Human, Male
HP : 4949
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Fire Ball (1d210+10), Brain Smash (12d12), Fire Bolt
(9d8+20), Mana Bolt (1d210+50), Plasma Bolt (8d7+70),
Psycho-Spear (1d90+100), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Terrify, Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (300), Teleport,
Teleport Away
Summon : Monsters, Angels, Dragons, Kin
Attacks : Type Effects
Hit Hurt (6d8), Disenchantment
Hit Hurt (6d8), Disenchantment
Hit Hurt (5d5), Terrify
Hit Hurt (5d5), Terrify
Info : Reflection
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
The wizard who opposed Saruman, and in the end, was the only one of the
Istari to succeed in his task. Gandalf is very wise and specializes in
fire magic.
=====================================================================
Name : Saruman of Many Colours (p)
Level : 60 Speed: +10
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 100 Type : Evil, Human, Male
HP : 5000
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Frost Ball
(1d90+10), Whirlpool (1d60+50), Mind Blast (7d7), Ice Bolt
(6d8+60), Psycho-Spear (1d90+100), Cause Mortal Wounds
(15d15)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Terrify, Teleport To,
Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (300), Teleport,
Teleport Away
Summon : Demons, Undead, Dragons
Attacks : Type Effects
Hit Hurt (6d8), Disenchantment
Hit Hurt (6d8), Disenchantment
Hit Hurt (5d5)
Hit Hurt (5d5)
Info : Reflection
Status : Unique
Exp : 40.4k at CL50
Drops : Up to 18 Good Objects
Originally known as the White, Saruman fell prey to Sauron's wiles. He
searches forever for the One Ring, to become a mighty Sorcerer-King of
the world.
=====================================================================
Name : The Diamond Dragon (D)
Level : 60 Speed: +15
Rarity : 2 Alert: Ignores Intruders (400')
AC : 200 Type : Dragon
HP : 5000
Resist : Light, Dark, Shards
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Light (400), Darkness (400), Shards (500), Force (200)
Attacks : Type Effects
Claw Hurt (5d12), Shards (1d12)
Claw Hurt (5d12), Shards (1d12)
Crush Hurt (7d17), Hurt (7d17,20%)
Bite Hurt (8d14), Light (1d14), Darkness (1d14), Cut
(8d14,10%)
Info : Suitable for Riding, Dungeon Guardian
Auras : Shards (3d3)
Status : Unique
Exp : 28.8k at CL50
Drops : Up to 12 Exceptional Objects
Greatest of the crystal dragons, it threatens to tear you asunder with
its mighty claws.
=====================================================================
Name : Shooting Star the Red Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Evil, Dragon
HP : 5050
Immune : Fire, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Fire (900)
Offense : Fire Ball (1d420+20), Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (5d12), Fire (3d12)
Claw Hurt (5d12), Fire (3d12)
Claw Hurt (5d12), Fire (3d12)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Shining, Suitable for Riding, Dungeon Guardian
Auras : Fire
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
One of the ancient dragons of Lodoss, it causes destruction with its
breath of fire.
=====================================================================
Name : Mycen the Gold Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Good, Dragon
HP : 5050
Resist : Light, Sound
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Light (400), Sound (450), Mana (250)
Offense : Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (8d12)
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Shining, Suitable for Riding
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
One of the ancient dragons of Lodoss, it jointly rules the Kingdom of
Moss and strives to protect it.
=====================================================================
Name : Narse the Black Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Evil, Dragon
HP : 5050
Resist : Acid, Dark
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Nether Ball (10d10+170), Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (6d12), Vampiric (2d12)
Claw Hurt (6d12), Lower Experience (40d6)
Claw Hurt (6d12), Lower Experience (40d6)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Shrouded in Darkness, Suitable for Riding
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
One of the ancient dragons of Lodoss, it causes destruction with an
dark and nether breath.
=====================================================================
Name : Eibra the Water Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Evil, Dragon
HP : 5050
Resist : Poison, Water
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Acid (900)
Offense : Whirlpool (1d120+50), Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (6d12), Acid (2d12)
Claw Hurt (6d12), Acid (2d12)
Claw Hurt (6d12), Acid (2d12)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Suitable for Riding
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
One of the ancient dragons of Lodoss, it came from the depths of the
ocean to cause destruction.
=====================================================================
Name : Bramd the Ice Dragon (D)
Level : 60 Speed: +15
Rarity : 7 Alert: Very Inattentive (200')
AC : 150 Type : Good, Dragon
HP : 5050
Resist : Water
Immune : Cold, Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Frost (900)
Offense : Frost Ball (1d180+20), Brain Smash (12d12)
Attacks : Type Effects
Claw Hurt (5d12), Frost (3d12)
Claw Hurt (5d12), Frost (3d12)
Claw Hurt (5d12), Frost (3d12)
Bite Hurt (10d12), Cut (10d12,10%)
Info : Suitable for Riding
Auras : Cold
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 18 Good Objects
The oldest and wisest of the ancient dragons of Lodoss, it protects the
land from its evil counterparts.
=====================================================================
Name : Cave Gorm (R)
Level : 60 Speed: +15
Rarity : 5 Alert: Overlooks (250')
AC : 150 Type : Natural, Evil
HP : 4000
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Vuln : Light
Spells : 25.00%
Breathe : Darkness (400)
Attacks : Type Effects
Gaze Paralyze (5d3)
Bite Disease (15d10)
Bite Disease (15d10)
Exp : 20.8k at CL50
Drops : 1 or 2 Good Objects
A large reptile in black scales, burning the earth with the touch of
hell where it steps.
=====================================================================
Name : Lord of Chaos (p)
Level : 60 Speed: +20
Rarity : 3 Alert: Observant (300')
AC : 80 Type : Evil, Human, Male
HP : 2475
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune : Confusion, Sleep
Spells : 30.00% Intelligent
Offense : Invoke Logrus (10d10+60), Mind Blast (7d7), Psycho-Spear
(1d90+100)
Defense : Heal Self (300)
Summon : Monsters, Demons
Attacks : Type Effects
Kick Hurt (20d2), Chaos (2d2,25%), Stun (2d3,60%)
Kick Hurt (20d2), Chaos (2d2,25%), Stun (2d3,60%)
Hit Hurt (10d1), Poison (10d1), Stun (2d3,60%)
Hit Hurt (15d1), Reduce All Stats (50%), Stun (2d3)
Info : Invisible
Exp : 20.2k at CL50
Drops : Up to 8 Objects
He is one of the few true masters of the art, being extremely skillful
in all forms of unarmed combat and controlling the Logrus with
disdainful ease.
=====================================================================
Name : Nagaraja (n)
Level : 60 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 130 Type :
HP : 3000
Resist : Acid, Fire, Poison
Spells : 33.00%
Breathe : Poison (510)
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Mana Bolt
(1d210+50)
Annoy : Blind, Confuse, Paralyze, Terrify, Slow
Summon : Hydras
Attacks : Type Effects
Crush Hurt (10d10)
Bite Hurt (10d10)
Spit Blind (4d4)
Spit Blind (4d4)
Info : Cold Blooded, Suitable for Riding
Exp : 19.6k at CL50
Drops : Up to 4 Good Objects or Treasures
A king of the naga.
=====================================================================
Name : Temporal Champion (p)
Level : 60 Speed: +40
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 100 Type : Human
HP : 100d30
Resist : Time
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Time (150)
Annoy : Slow, Teleport Level
Defense : Haste Self
Attacks : Type Effects
Hit Hurt (7d7), Time (75%)
Hit Hurt (7d7), Time (75%)
Hit Hurt (7d7), Time (75%)
Hit Hurt (7d7), Time (75%)
Exp : 9.23k at CL50
Drops : Up to 8 Good Objects
A human, clothed in a blue robe, moving with speed uncanny. He seems to
be in several places at once.
=====================================================================
Name : Undead spider (S)
Level : 60 Speed: +10
Rarity : 4 Alert: Ever Vigilant (150')
AC : 50 Type : Natural, Evil, Undead
HP : 40d20
Resist : Poison, Nether
Vuln : Light
Spells : 20.00%
Defense : Nether Jump (60)
Attacks : Type Effects
Bite Hurt (2d8), Unlife (2d6)
Bite Hurt (2d8), Unlife (2d6)
Info : Shrouded in Darkness, Weird Mind
Auras : Nether (3d3)
Exp : 1.44k at CL50
Rotting, putrescent, and shrouded in darkness, this bloated abomination
is back from the nether world to hunt the living.
=====================================================================
Name : Ohmu (w)
Level : 60 Speed: +0
Rarity : 20 Alert: Unseeing (200')
AC : 90 Type :
HP : 1000
Resist : Fire, Cold, Poison, Teleportation, Plasma
Attacks : Type Effects
Crush Hurt (8d6), Hurt (8d6,20%)
Info : Destroys Walls
Exp : 1.38k at CL50
Drops : Up to 10 Treasures
=====================================================================
Name : Druaga (h)
Level : 59 Speed: +10
Rarity : 2 Alert: Unseeing (300')
AC : 120 Type : Evil
HP : 4500
Resist : Fire, Nether, Plasma
Immune : Confusion, Sleep
Spells : 25.00%
Breathe : Fire (900), Plasma (250)
Offense : Invoke Logrus (10d10+59), Plasma Bolt (8d7+69)
Summon : Demons
Attacks : Type Effects
Butt Hurt (10d10), Confusion
Hit Hurt (7d10), Poison (3d10)
Hit Hurt (7d10), Poison (3d10)
Touch Disenchantment (6d6)
Status : Unique
Exp : 31.8k at CL50
Drops : Up to 8 Good Objects
=====================================================================
Name : Grand master mystic (p)
Level : 59 Speed: +20
Rarity : 3 Alert: Observant (300')
AC : 80 Type : Good, Human, Male
HP : 2200
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Offense : Mind Blast (7d7)
Defense : Heal Self (295)
Summon : Spiders, Hounds
Attacks : Type Effects
Kick Hurt (10d10), Stun (4d4,80%)
Kick Hurt (10d10), Stun (4d4,80%)
Punch Hurt (7d7), Stun (3d3,80%), Poison (5d5)
Punch Hurt (7d7), Stun (3d3,80%), Paralyze
Info : Invisible
Auras : Retaliation
Exp : 22.7k at CL50
Drops : Up to 8 Objects
He is one of the few true masters of the art, being extremely skillful
in all forms of unarmed combat and controlling the world's natural
creatures with disdainful ease.
=====================================================================
Name : Habu the Champion of Chaos (h)
Level : 59 Speed: +20
Rarity : 2 Alert: Fairly Observant (250')
AC : 175 Type : Evil, Human, Male
HP : 4356
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Chaos
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Chaos (600)
Offense : Fire Ball (1d206+10), Invoke Logrus (10d10+59), Mana Storm
(10d10+286), Psycho-Spear (1d88+100)
Annoy : Confuse
Defense : Teleport
Summon : Demons
Attacks : Type Effects
Hit Vampiric (6d6)
Hit Vampiric (8d8)
Hit Vampiric (10d10)
Status : Unique
Exp : 22.7k at CL50
Drops : Up to 10 Good Objects
He is one of the greatest warriors of chaos to walk the earth. His
bloody blade has slain thousands and tens of thousands, and still
hungers for more.
=====================================================================
Name : Nightwalker (W)
Level : 59 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 175 Type : Evil, Undead
HP : 50d65
Resist : Electricity, Fire, Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 25.00% Intelligent
Offense : Nether Ball (10d10+109), Brain Smash (12d12), Nether Bolt
(5d5+89), Mana Bolt (1d206+50)
Annoy : Blind, Terrify
Summon : Undead
Attacks : Type Effects
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Disenchantment
Hit Hurt (10d10), Disenchantment
Info : Cold Blooded
Exp : 17.0k at CL50
Drops : Up to 8 Good Objects
A huge giant garbed in black, more massive than a titan and stronger
than a dragon. With terrible blows, it breaks your armour from your
back, leaving you defenseless against its evil wrath. It can smell your
fear, and you in turn smell the awful stench of death as this ghastly
figure strides towards you menacingly.
=====================================================================
Name : Countess Bathory (V)
Level : 58 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 100 Type : Evil, Undead, Female
HP : 5000
Immune : Stunning, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 33.00% Intelligent
Defense : Haste Self, Heal Self (290)
Attacks : Type Effects
Bite Nether (14d8)
Bite Nether (14d8)
Bite Vampiric (10d8)
Bite Vampiric (10d8)
Info : Cold Blooded, Regeneration
Auras : Fear
Status : Unique
Exp : 33.5k at CL50
Drops : Up to 16 Good Objects
The Countess Elizabeth Bathory stands before you, a strikingly
beautiful young woman with an aura of tremendous power. You immediately
notice the blood dripping from her face and covering most of her body,
and her eyes glint with an inhuman bloodlust as she launches herself
towards you, fangs bared and razor-sharp nails glinting as they rake
through the air intent on drawing your blood that she may bathe in it.
=====================================================================
Name : The Defiler (K)
Level : 58 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 120 Type : Natural, Evil
HP : 7500
Resist : Acid, Fire, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Breathe : Acid (900), Poison (600)
Summon : Kin
Attacks : Type Effects
Claw Hurt (3d12), Acid (2d12)
Claw Hurt (3d12), Acid (2d12)
Claw Hurt (8d12)
Bite Hurt (10d14)
Info : Destroys Walls
Status : Unique
Exp : 33.5k at CL50
Drops : Up to 12 Good Objects
A hulking creature with massive pincers. The Defiler oozes acidic venom
as it smashes the living rock to reach you.
=====================================================================
Name : Ancalagon the Black (D)
Level : 58 Speed: +15
Rarity : 3 Alert: Overlooks (200')
AC : 125 Type : Evil, Dragon, Male
HP : 7500
Resist : Fire
Immune : Acid, Confusion, Sleep
Spells : 35.00%
Breathe : Acid (900)
Annoy : Blind, Confuse, Terrify
Summon : Dragons, Ancient Dragons
Attacks : Type Effects
Claw Hurt (6d12)
Claw Hurt (6d12)
Claw Hurt (6d12)
Bite Hurt (10d14), Acid (3d14), Cut (10d14,10%)
Info : Suitable for Riding
Status : Unique
Exp : 33.5k at CL50
Drops : Up to 14 Good Objects
'Rushing Jaws' is his name, and death is his game. No dragon of the
brood of Glaurung can match him.
=====================================================================
Name : Daoloth, the Render of the Veils (U)
Level : 58 Speed: +10, Stationary
Rarity : 3 Alert: Overlooks (200')
AC : 125 Type : Sanity Blasting, Evil
HP : 7200
Resist : Acid, Fire, Cold, Poison, Nexus
Immune : Confusion, Sleep
Spells : 33.00%
Breathe : Nexus (250)
Annoy : Teleport Level
Defense : Teleport, Teleport Away, Blink
Summon : Monsters
Attacks : Type Effects
Touch Confusion (5d12)
Touch Confusion (5d12)
Touch Confusion (5d12)
Touch Confusion (5d12)
Info : Passes through Walls, Reflection
Status : Unique
Exp : 30.7k at CL50
Drops : Up to 14 Good Objects
"Not shapeless, but so complex that the eye could recognize no
describable shape. There were hemispheres and shining metal, coupled by
long plastic rods. The rods were of a flat gray color, so that he could
not make out which were nearer; they merged into a flat mass from which
protruded individual cylinders. As he looked at it, he had a curious
feeling that eyes gleamed from between these rods; but wherever he
glanced at the construction, he saw only the spaces between them."
=====================================================================
Name : Great Storm Wyrm (D)
Level : 58 Speed: +13
Rarity : 2 Alert: Inattentive (300')
AC : 175 Type : Evil, Dragon
HP : 3000
Immune : Electricity, Confusion, Sleep
Spells : 12.00%
Breathe : Lightning (600), Storm Winds (250)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (5d12)
Claw Hurt (5d12)
Claw Hurt (5d12)
Bite Hurt (7d14), Lightning (4d7), Cut (7d14,10%)
Info : Shining, Suitable for Riding
Auras : Electricity
Exp : 24.5k at CL50
Drops : Up to 10 Good Objects
A vast dragon of power. Storms and lightning crash around its titanic
form. Deep blue scales reflect the flashes and highlight the creature's
great muscles. It regards you with contempt.
=====================================================================
Name : Hru (P)
Level : 56 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 150 Type : Evil, Giant, Male
HP : 4000
Resist : Shards
Vuln : Rock Remover
Spells : 10.00% Intelligent
Offense : Throw Boulder (168)
Attacks : Type Effects
Hit Shatter (10d11)
Hit Shatter (10d11)
Hit Shatter (10d11)
Hit Shatter (10d11)
Info : Destroys Walls
Exp : 26.9k at CL50
Drops : Up to 8 Treasures
A rock giant, a being made of living stone.
=====================================================================
Name : Ahtu, Avatar of Nyarlathotep (#)
Level : 56 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 5500
Spells : 16.00% Intelligent
Breathe : Fire (900), Nether (550), Plasma (250)
Offense : Darkness Storm (10d10+274), Brain Smash (12d12), Cause Mortal
Wounds (15d15)
Summon : Demons, Undead
Attacks : Type Effects
Crush Hurt (13d13)
Crush Hurt (7d10), Fire (3d10)
Crush Hurt (13d13)
Crush Hurt (7d10), Fire (3d10)
Status : Unique
Exp : 24.2k at CL50
Drops : Up to 8 Good Objects
"Higher already than the giants of the forest ringing it, the
fifty-foot-thick column... sprouted a ring of tendrils, ruddy and
golden and glittering overall with inclusions of quartz."
=====================================================================
Name : Takeminakata, Drastic Measures (p)
Level : 56 Speed: +20
Rarity : 3 Alert: Fairly Observant (1000')
AC : 125 Type : Male
HP : 4500
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 25.00%
Breathe : Frost (900)
Offense : Frost Ball (1d84+10), Frost Bolt (6d8+18), Mana Bolt
(1d196+50), Ice Bolt (6d8+56)
Annoy : Blind, Confuse, Terrify
Defense : Teleport
Summon : Kin
Attacks : Type Effects
Hit Hurt (6d10)
Hit Hurt (6d10)
Hit Frost (8d12)
Kick Hurt (12d12)
Status : Unique
Exp : 23.9k at CL50
Drops : Up to 10 Good Objects
He is the son of the lord of Ashihara and resists Amaterasu's conquest.
He is brave and likes conflicts.
=====================================================================
Name : Dworkin Barimen (p)
Level : 56 Speed: +20
Rarity : 2 Alert: Fairly Observant (250')
AC : 195 Type : Amberite, Human, Male
HP : 4800
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune : Confusion, Sleep, Teleportation
Spells : 25.00%
Offense : Invoke Logrus (10d10+56), Brain Smash (12d12), Cause Mortal
Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Terrify, Teleport To
Defense : Heal Self (280), Teleport, Teleport Away, Blink, Blink Away
Summon : Monsters, Demons
Attacks : Type Effects
Hit Hurt (8d8), Confusion
Hit Hurt (8d8), Terrify
Hit Hurt (8d8), Paralyze
Hit Hurt (8d8), Blind
Status : Unique
Exp : 23.9k at CL50
Drops : Up to 10 Good Objects
Once this now gnomish creature created the universe with the Jewel of
Judgement - or so you have been told. There is little sanity left in
his present form even if he still has the power. "He was a small man.
Tiny, might be an even better word. He was around five feet tall and a
hunchback. His hair and beard were as heavy as (Corwin's). The only
distinguishing features in that great mass of fur were his long, hook
nose and his almost black eyes, now squinted against the light...
Dworkin: 'I am Oberon's prisoner.' Corwin: 'Oh? None of us knew that
Dad had locked you up.' (Corwin) heard (Dworkin) weeping. 'Yes,' he
said after a long time. 'He didn't trust me.' 'Why not?' 'I told him
I'd thought of a way to destroy Amber. I described it to him, and he
locked me in.'"
=====================================================================
Name : Maeglin, Betrayer of Gondolin (h)
Level : 56 Speed: +10
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 50 Type : Male
HP : 3200
Resist : Acid, Electricity, Fire, Cold, Poison
Spells : 25.00% Intelligent
Offense : Acid Ball (1d336+30), Lightning Ball (1d168+16)
Annoy : Teleport To
Defense : Haste Self, Heal Self (280), Teleport
Summon : Monsters
Attacks : Type Effects
Hit Hurt (4d11), Reduce Wisdom
Hit Hurt (4d11), Reduce Intelligence
Hit Shatter (10d10)
Hit Hurt (10d10), Hurt (10d10,20%)
Status : Unique
Exp : 21.5k at CL50
Drops : Up to 12 Good Objects
A dark elf, mighty in Gondolin, and betrayer of that hidden city to
Morgoth's wrath.
=====================================================================
Name : Fundin Bluecloak (h)
Level : 56 Speed: +20
Rarity : 2 Alert: Fairly Observant (250')
AC : 195 Type : Male
HP : 5000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Confuse, Terrify
Defense : Heal Self (280)
Summon : Monsters
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (8d6)
Hit Hurt (8d6)
Hit Hurt (8d6)
Status : Unique
Exp : 21.5k at CL50
Drops : Up to 10 Good Objects
He is one of the greatest dwarven priests to walk the earth. Fundin has
earned a high position in the church, and his skill with both weapon
and spell only justify his position further. His combination of both
dwarven strength and priestly wisdom are a true match for any
adventurer.
=====================================================================
Name : Nyogtha, the Thing that Should not Be (j)
Level : 56 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 120 Type : Sanity Blasting, Evil, Nonliving
HP : 5445
Resist : Electricity, Fire, Cold, Poison, Dark, Nether, Plasma
Immune : Acid, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400), Toxic Waste (600)
Offense : Mind Blast (7d7), Brain Smash (12d12)
Defense : Haste Self, Teleport
Summon : Demons, Undead, Mighty Undead, Kin
Attacks : Type Effects
Crush Acid (10d6)
Crush Acid (10d6)
Crush Acid (10d6)
Crush Hurt (16d16)
Info : Regeneration
Status : Unique
Exp : 21.5k at CL50
Drops : Up to 16 Good Objects
"...a little finger of blackness crept out from beneath its edge a
great wave of iridescent blackness, neither liquid nor solid, a
frightful gelatinous mass."
=====================================================================
Name : Elder storm giant (P)
Level : 56 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (500')
AC : 120 Type : Evil, Giant, Male
HP : 3500
Resist : Cold
Immune : Electricity
Spells : 25.00%
Breathe : Lightning (700), Storm Winds (250)
Offense : Throw Boulder (168)
Annoy : Teleport To
Defense : Heal Self (280), Blink
Attacks : Type Effects
Hit Hurt (3d12), Lightning (2d12)
Hit Hurt (3d12), Lightning (2d12)
Hit Hurt (3d12), Lightning (2d12)
Hit Hurt (3d12), Lightning (2d12)
Info : Shining
Auras : Electricity
Exp : 16.2k at CL50
Drops : Up to 8 Good Objects
It is a thirty foot tall giant wreathed in lighting. Winds howl about
its massive frame.
=====================================================================
Name : Nidhogg the Hel-Drake (D)
Level : 55 Speed: +15
Rarity : 2 Alert: Overlooks (200')
AC : 133 Type : Evil, Dragon
HP : 4329
Resist : Acid, Fire, Cold, Poison, Nether
Immune : Confusion, Sleep
Spells : 15.00% Intelligent
Breathe : Acid (865), Frost (865), Poison (600), Nether (550)
Offense : Cause Critical Wounds (10d15)
Summon : Undead, Dragons
Attacks : Type Effects
Claw Hurt (8d12), Reduce Constitution
Claw Hurt (8d12), Reduce Constitution
Bite Vampiric (5d15)
Bite Vampiric (5d15)
Info : Suitable for Riding
Status : Unique
Exp : 26.4k at CL50
Drops : Up to 14 Good Objects
In the bowels of Hel, the dread Nidhogg, a dragon blacker than the
night, feasts on the essences of the dead.
=====================================================================
Name : Hastur the Unspeakable (H)
Level : 55 Speed: +10
Rarity : 4 Alert: Fairly Observant (200')
AC : 150 Type : Sanity Blasting, Evil, Undead, Nonliving
HP : 5225
Resist : Cold, Poison, Dark, Nether
Immune : Confusion, Sleep, Teleportation
Vuln : Light
Spells : 25.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Whirlpool (1d110+50), Drain Mana (28), Brain Smash (12d12),
Cause Mortal Wounds (15d15)
Annoy : Blind, Paralyze, Terrify, Teleport To
Defense : Haste Self, Heal Self (275), Teleport, Teleport Away
Summon : Demons
Attacks : Type Effects
Crush Hurt (14d8)
Crush Hurt (10d7), Reduce Charisma
Bite Hurt (6d6), Lower Experience (80d6)
Bite Hurt (6d6), Lower Experience (80d6)
Info : Cold Blooded
Auras : Electricity
Status : Unique
Exp : 24.3k at CL50
Drops : Up to 18 Good Objects
Its form is partially that of a reptile, partially that of a gigantic
octopus. It will destroy you.
=====================================================================
Name : Thuringwethil, the Vampire Messenger (V)
Level : 55 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 145 Type : Evil, Undead, Female
HP : 4000
Resist : Dark, Nether
Immune : Cold, Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 33.00% Intelligent
Offense : Nether Ball (10d10+105), Drain Mana (28), Brain Smash
(12d12), Cause Critical Wounds (10d15), Cause Mortal Wounds
(15d15)
Annoy : Blind, Paralyze, Terrify
Summon : Kin
Attacks : Type Effects
Bite Drain Mana (8d8), Unlife (8d8)
Bite Vampiric (8d8), Unlife (8d8)
Hit Confusion (6d6)
Hit Confusion (6d6)
Info : Cold Blooded, Regeneration
Status : Unique
Exp : 24.3k at CL50
Drops : Up to 18 Good Objects
Chief messenger between Sauron and Morgoth, she is surely the most
deadly of her vampire race. At first she is charming to meet, but her
wings and eyes give away her true form.
=====================================================================
Name : Thorondor (B)
Level : 55 Speed: +32
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 65 Type : Natural, Good
HP : 3000
Spells : 50.00%
Defense : Drop Monster
Summon : Eagles
Attacks : Type Effects
Claw Hurt (16d5)
Claw Hurt (16d5)
Bite Hurt (6d10)
Info : Suitable for Riding, Dungeon Guardian
Status : Unique
Exp : 23.5k at CL50
An agent of supernatural being, Thorondor is the lord of eagles.
=====================================================================
Name : Ansalom, the Dark Wizard (p)
Level : 55 Speed: +10
Rarity : 10 Alert: Ever Vigilant (500')
AC : 100 Type : Evil, Human, Male
HP : 3300
Resist : Acid, Electricity, Poison
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Fire Ball (1d192+10), Darkness Storm (10d10+270), Nether Bolt
(5d5+85), Plasma Bolt (8d7+65), Cause Critical Wounds
(10d15)
Annoy : Blind, Confuse, Paralyze, Terrify, Create Traps
Summon : Hounds
Attacks : Type Effects
Hit Disenchantment (6d6)
Hit Disenchantment (6d6)
Hit Hurt (4d5)
Hit Hurt (4d5)
Status : Unique
Exp : 21.2k at CL50
Drops : Up to 10 Good Objects
=====================================================================
Name : The Lernean Hydra (M)
Level : 55 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 140 Type : Natural
HP : 4500
Resist : Fire
Immune : Poison, Confusion, Sleep
Spells : 25.00% Intelligent
Breathe : Fire (900), Poison (600)
Offense : Fire Ball (1d385+20), Plasma Bolt (8d7+95)
Annoy : Terrify
Summon : Hydras
Attacks : Type Effects
Bite Hurt (5d6), Poison (5d6)
Bite Hurt (5d6), Poison (5d6)
Bite Hurt (8d6), Fire (4d6)
Bite Hurt (8d6), Fire (4d6)
Info : Suitable for Riding
Status : Unique
Exp : 21.2k at CL50
Drops : Up to 14 Treasures
A massive legendary hydra. It has twelve powerful heads. Its many eyes
stare at you as clouds of smoke and poisonous vapour rise from its
seething form.
=====================================================================
Name : Bloodthirster (U)
Level : 55 Speed: +34
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 180 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 4200
Resist : Acid, Fire, Cold, Poison, Nether, Nexus, Teleportation
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (50d1)
Hit Hurt (50d1)
Hit Hurt (8d12), Reduce Charisma (50%)
Info : Regeneration
Exp : 20.6k at CL50
Drops : Up to 8 Good Objects
Khorne's mightiest servant, a winged hound-demon walking on two paws
and wielding a mighty axe and a whip in the other two. Intelligent,
bloodthirsty eyes behold you from inside the bloody demon armour.
=====================================================================
Name : Great Hell Wyrm (D)
Level : 55 Speed: +12
Rarity : 2 Alert: Unseeing (400')
AC : 170 Type : Evil, Dragon
HP : 5400
Immune : Fire, Confusion, Sleep
Spells : 12.00%
Breathe : Fire (900)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (5d14), Fire (2d14), Cut (5d14,10%)
Info : Shining, Suitable for Riding
Auras : Fire
Exp : 19.0k at CL50
Drops : Up to 12 Good Objects
A vast dragon of immense power. Fire leaps continuously from its huge
form. The air around it scalds you. Its slightest glance burns you, and
you truly realize how insignificant you are.
=====================================================================
Name : Greater naga (n)
Level : 55 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 130 Type :
HP : 3000
Resist : Acid, Fire, Poison
Spells : 20.00%
Breathe : Poison (510)
Attacks : Type Effects
Crush Hurt (10d10)
Bite Hurt (10d10)
Spit Blind (4d4)
Spit Acid (8d8)
Info : Cold Blooded, Suitable for Riding
Exp : 18.0k at CL50
Drops : Up to 4 Good Objects or Treasures
=====================================================================
Name : Great Venom Wyrm (D)
Level : 55 Speed: +12
Rarity : 2 Alert: Inattentive (300')
AC : 170 Type : Evil, Dragon
HP : 5400
Immune : Poison, Confusion, Sleep
Spells : 12.00%
Breathe : Poison (600)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (7d14), Poison (2d14), Cut (7d14,10%)
Info : Suitable for Riding
Exp : 16.9k at CL50
Drops : Up to 10 Good Objects
A huge dragon of incredible destructive power. Noxious vapours fill the
room near it, leaving you gasping for breath. Flee now while you still
can!
=====================================================================
Name : Walken (p)
Level : 55 Speed: +15
Rarity : 7 Alert: Fairly Observant (1000')
AC : 140 Type : Evil, Good, Human, Male
HP : 4000
Resist : Acid, Fire, Cold
Spells : 15.00%
Breathe : Disintegration (150)
Attacks : Type Effects
Hit Shatter (12d12)
Hit Shatter (12d12)
Hit Shatter (12d12)
Info : Reflection, Regeneration
Status : Unique
Exp : 15.9k at CL50
Drops : 1 or 2 Good Objects
=====================================================================
Name : Eye druj (s)
Level : 55 Speed: +20, Stationary
Rarity : 4 Alert: Fairly Observant (200')
AC : 90 Type : Evil, Undead
HP : 1000
Resist : Fire, Cold, Nether, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Nether Ball (10d10+105), Nether Bolt (5d5+85), Mana Bolt
(1d192+50)
Summon : Undead
Attacks : Type Effects
Gaze Lower Experience (80d6)
Gaze Lower Experience (80d6)
Gaze Drain Mana (5d10)
Gaze Drain Mana (5d10)
Info : Cold Blooded
Exp : 12.7k at CL50
A bloodshot eyeball floating in the air, you'd be forgiven for assuming
it harmless.
=====================================================================
Name : Dionysus, the Munchkin of Chaos (G)
Level : 55 Speed: +44 Extremely Erratic
Rarity : 7 Alert: Unseeing (1000')
AC : 162 Type : Evil, Undead, Male
HP : 1000
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Nether, Nexus,
Sound, Shards, Chaos, Disenchantment
Immune : Confusion
Spells : 30.00% Intelligent
Offense : Shoot (16d6)
Defense : Haste Self, Heal Self (275), Teleport, Teleport Away, Blink
Attacks : Type Effects
Slash Vampiric (6d8)
Slash Vampiric (6d8)
Touch Steal Item
Info : Passes through Walls, Invisible, Regeneration
Status : Unique
Exp : 10.6k at CL50
Drops : 1 Exceptional Object
He is one of the greatest trickster. Even greatest warrior cannot
defeat him, and his storm of holy might arrows from the dark have
defeated numerous victims.
=====================================================================
Name : Steel dragon (D)
Level : 55 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 200 Type : Evil, Dragon
HP : 5000
Resist : Electricity, Fire, Poison, Shards
Immune : Stunning, Confusion, Sleep
Attacks : Type Effects
Claw Hurt (7d12)
Claw Hurt (7d12)
Bite Hurt (7d14), Cut (7d14,10%)
Crush Hurt (7d17), Hurt (7d17,20%)
Info : Suitable for Riding
Exp : 10.6k at CL50
Drops : Up to 14 Objects or Treasures
A huge dragon all made of steel. It looks very solid...
=====================================================================
Name : Draconic quylthulg (Q)
Level : 55 Speed: +10, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 720
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Defense : Teleport, Blink
Summon : Dragons
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 5.82k at CL50
It looks like it was once a dragon corpse, now deeply infected with
magical bacteria that make it pulse in a foul and degrading way.
=====================================================================
Name : Barbazu (U)
Level : 55 Speed: +10
Rarity : 4 Alert: Overlooks (250')
AC : 90 Type : Evil, Demon
HP : 70d20
Immune : Poison
Spells : 10.00%
Annoy : Terrify
Summon : Demons
Attacks : Type Effects
Hit Hurt (4d10)
Hit Hurt (4d10)
Hit Hurt (10d2), Reduce Constitution
Sting Poison (5d5)
Exp : 3.17k at CL50
Drops : 1 Object or Treasure
A foul, humanoid creature with a long tail, clawed hands and feet, and
a disgusting, wiry, snaky beard. They are the elite shock troops of
the hells, capable of a terrifying berserk fury.
=====================================================================
Name : Hand druj (s)
Level : 55 Speed: +20, Stationary
Rarity : 4 Alert: Fairly Observant (200')
AC : 110 Type : Evil, Undead
HP : 600
Resist : Cold, Nether, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 100.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify
Defense : Anti-Magic, Dispel Magic, Teleport Away
Attacks : None
Info : Cold Blooded
Exp : 2.12k at CL50
A skeletal hand floating in the air, motionless except for its flexing
fingers.
=====================================================================
Name : Aether vortex (v)
Level : 55 Speed: +20 Extremely Erratic
Rarity : 4 Alert: Ever Vigilant (1000')
AC : 40 Type : Nonliving
HP : 32d20
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Plasma,
Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep
Spells : 16.00%
Breathe : Acid (67), Lightning (67), Fire (67), Frost (67), Poison
(57), Light (57), Darkness (57), Confusion (57), Nether
(47), Nexus (110), Sound (57), Shards (57), Chaos (57),
Disenchantment (57), Time (110), Gravity (110), Inertia
(57), Plasma (57), Force (110), Toxic Waste (57)
Attacks : Type Effects
Engulf Lightning (5d5)
Engulf Fire (3d3)
Engulf Acid (3d3)
Engulf Frost (3d3)
Info : Shining, Shielded from Telepathy
Auras : Fire, Cold, Electricity
Exp : 1.59k at CL50
An awesome vortex of pure magic, power radiates from its frame.
=====================================================================
Name : Death vortex (v)
Level : 55 Speed: +30 Extremely Erratic
Rarity : 7 Alert: Ever Vigilant (1000')
AC : 80 Type : Nonliving
HP : 32d20
Resist : Nether, Disenchantment, Time
Immune : Fear, Stunning, Sleep
Spells : 16.00%
Breathe : Nether (47), Time (110), Disintegration (57)
Attacks : None
Info : Destroys Walls, Shielded from Telepathy
Exp : 1.06k at CL50
Void, nothingness, spinning destructively. Run!
=====================================================================
Name : Petshop (B)
Level : 54 Speed: +10
Rarity : 3 Alert: Ever Vigilant (1200')
AC : 130 Type : Natural, Evil
HP : 3600
Resist : Acid, Fire, Poison, Nether
Immune : Cold, Confusion, Sleep
Spells : 33.00% Intelligent
Breathe : Frost (720)
Offense : Frost Ball (1d81+10), Frost Bolt (6d8+18), Ice Bolt (6d8+54)
Attacks : Type Effects
Bite Hurt (8d6), Frost (4d6)
Bite Hurt (8d6), Frost (4d6)
Hit Hurt (6d12), Frost (3d12)
Hit Hurt (6d12), Frost (3d12)
Auras : Cold
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 4 Good Objects
This bird is the porter of the mansion in which Dio Brando hides and
lives. For it, a dog may be a favorite food.
=====================================================================
Name : The Phoenix (B)
Level : 54 Speed: +10
Rarity : 3 Alert: Ever Vigilant (600')
AC : 130 Type : Natural, Good
HP : 3600
Resist : Acid, Electricity, Poison, Light, Plasma
Immune : Fire, Confusion, Sleep
Spells : 33.00%
Breathe : Fire (720), Light (400), Plasma (250)
Offense : Fire Ball (1d189+10), Fire Bolt (9d8+18), Plasma Bolt
(8d7+64)
Attacks : Type Effects
Bite Hurt (8d6), Fire (4d6)
Bite Hurt (8d6), Fire (4d6)
Hit Hurt (6d12), Fire (3d12)
Hit Hurt (6d12), Fire (3d12)
Info : Shining, Suitable for Riding
Auras : Fire
Status : Unique
Exp : 26.0k at CL50
Drops : Up to 4 Good Objects
A massive glowing eagle bathed in flames. The searing heat chars your
skin and melts your armour.
=====================================================================
Name : Shudde M'ell (w)
Level : 54 Speed: +15
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 90 Type : Sanity Blasting, Evil
HP : 4000
Resist : Fire, Cold, Poison, Dark, Plasma
Immune : Teleportation
Spells : 20.00% Intelligent
Breathe : Acid (800), Darkness (400), Disenchantment (500)
Offense : Brain Smash (12d12)
Annoy : Amnesia, Confuse, Paralyze, Terrify
Defense : Haste Self, Heal Self (270)
Summon : Demons, Kin
Attacks : Type Effects
Crush Shatter (55d2)
Crush Shatter (55d2)
Touch Hurt (1d2), Reduce Constitution
Touch Hurt (1d2), Reduce Constitution
Info : Destroys Walls
Status : Unique
Exp : 23.9k at CL50
Drops : Up to 12 Treasures
The most powerful and most evil of all Chthonians. "A great gray thing
a mile long chanting and exuding strange acids... charging through the
depths of the earth at a fantastic speed, in a dreadful fury... melting
basaltic rocks like butter under a blowtorch."
=====================================================================
Name : Lesser kraken (l)
Level : 54 Speed: +10
Rarity : 2 Alert: Inattentive (300')
AC : 150 Type : Evil
HP : 3300
Resist : Electricity, Fire, Poison, Dark, Water
Immune : Confusion, Sleep
Spells : 16.00% Intelligent
Breathe : Darkness (400)
Offense : Whirlpool (1d108+50), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Blind, Confuse, Create Darkness, Terrify, Teleport To
Attacks : Type Effects
Crush Hurt (16d12)
Crush Hurt (16d12)
Crush Hurt (16d12)
Crush Hurt (16d12)
Info : Suitable for Riding
Exp : 20.8k at CL50
Drops : Up to 4 Good Objects
An enormously fearsome and powerful inhabitant of the depths. It
resembles a gargantuan octopus and its evil is almost tangible.
=====================================================================
Name : Great Bile Wyrm (D)
Level : 54 Speed: +12
Rarity : 2 Alert: Inattentive (300')
AC : 150 Type : Evil, Dragon
HP : 4000
Immune : Acid, Confusion, Sleep
Spells : 12.00%
Breathe : Acid (800)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (6d14), Acid (3d14), Cut (3d14,10%)
Bite Hurt (6d14), Acid (3d14), Cut (3d14,10%)
Info : Suitable for Riding
Auras : Acid (2d4)
Exp : 17.7k at CL50
Drops : Up to 12 Good Objects
A huge and very powerful dragon. Great steaming pools of acid drip from
its form onto the ground. You shudder when you see the acid eating away
the very stones of the dungeon - what could it do to you?
=====================================================================
Name : Great Ice Wyrm (D)
Level : 54 Speed: +12
Rarity : 2 Alert: Inattentive (300')
AC : 170 Type : Evil, Dragon
HP : 3000
Immune : Cold, Confusion, Sleep
Spells : 12.00%
Breathe : Frost (600)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (5d14), Frost (2d14), Cut (5d14,10%)
Info : Suitable for Riding
Auras : Cold
Exp : 15.6k at CL50
Drops : Up to 10 Good Objects
An immense dragon capable of awesome destruction. You have never felt
such extreme cold, or witnessed such an icy stare. Begone quickly or
feel its wrath!
=====================================================================
Name : Demilich (L)
Level : 54 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 100 Type : Evil, Undead
HP : 3000
Resist : Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Drain Mana (28), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Paralyze, Terrify,
Teleport To
Defense : Heal Self (270), Teleport, Blink, Blink Away
Summon : Undead, Mighty Undead
Attacks : Type Effects
Touch Vampiric (1d12), Unlife (1d12)
Touch Drain Charges, Unlife (1d12)
Touch Hurt (4d12), Reduce Dexterity (50%), Unlife (1d12)
Touch Hurt (4d12), Reduce Dexterity (50%), Unlife (1d12)
Info : Cold Blooded
Exp : 13.0k at CL50
Drops : Up to 6 Good Objects
A lich who is partially immaterial, on its way to a new, ethereal form.
=====================================================================
Name : Nightcrawler (W)
Level : 54 Speed: +10
Rarity : 4 Alert: Fairly Observant (200')
AC : 160 Type : Evil, Undead
HP : 80d60
Resist : Fire, Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 25.00% Intelligent
Breathe : Nether (341)
Offense : Nether Ball (10d10+104), Brain Smash (12d12), Nether Bolt
(5d5+84), Mana Bolt (1d189+50)
Annoy : Blind, Terrify
Summon : Undead
Attacks : Type Effects
Sting Hurt (8d8), Reduce Constitution
Sting Hurt (8d8), Reduce Constitution
Bite Acid (10d10)
Bite Acid (10d10)
Info : Destroys Walls, Cold Blooded
Exp : 8.41k at CL50
Drops : Up to 6 Good Objects
This intensely evil creature bears the form of a gargantuan black worm.
Its gaping maw is a void of blackness, acid drips from its steely hide.
It is like nothing you have ever seen before, and a terrible chill runs
down your spine as you face it.
=====================================================================
Name : Elder vampire (V)
Level : 54 Speed: +10
Rarity : 3 Alert: Fairly Observant (200')
AC : 90 Type : Evil, Undead
HP : 3400
Resist : Dark, Nether, Teleportation
Immune : Cold, Poison, Confusion, Sleep
Vuln : Light
Spells : 33.00%
Offense : Darkness Storm (10d10+266), Nether Ball (10d10+104), Drain
Mana (28), Brain Smash (12d12), Nether Bolt (5d5+84), Cause
Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Create Darkness, Paralyze, Terrify
Summon : Undead
Attacks : Type Effects
Hit Hurt (4d6)
Hit Hurt (4d6)
Bite Vampiric (6d8), Unlife (6d8)
Bite Drain Mana (6d8), Unlife (6d8)
Info : Cold Blooded, Regeneration
Exp : 7.79k at CL50
Drops : Up to 9 Objects or Treasures
A terrible robed undead figure, this creature has existed in its unlife
for many centuries by stealing the life of others. It can summon the
very shades of its victims from beyond the grave to come enslaved to
its aid.
=====================================================================
Name : Hound of Tindalos (Z)
Level : 54 Speed: +10
Rarity : 6 Alert: Ever Vigilant (300')
AC : 100 Type : Natural, Evil
HP : 60d15
Resist : Nether, Time
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Nether (67), Time (150)
Annoy : Teleport To
Defense : Blink, Blink Away
Attacks : Type Effects
Bite Hurt (2d12), Time
Bite Hurt (2d12), Time
Claw Hurt (3d3)
Info : Passes through Walls, Invisible
Exp : 2.08k at CL50
"They are lean and athirst!... All the evil in the universe was
concentrated in their lean, hungry bodies. Or had they bodies? I saw
them only for a moment, I cannot be certain."
=====================================================================
Name : The King in Yellow (L)
Level : 53 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 100 Type : Sanity Blasting, Evil, Undead, Male
HP : 3200
Resist : Acid, Fire, Cold, Nether
Immune : Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 35.00% Intelligent
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Animate Dead, Confuse, Terrify
Defense : Teleport, Teleport Away
Summon : Demons, Undead, Kin
Attacks : Type Effects
Crush Hurt (12d12)
Crush Hurt (12d12), Reduce Charisma
Gaze Damage (5d10), Reduce Wisdom, Unlife (5d10)
Gaze Damage (5d10), Terrify, Unlife (5d10)
Info : Cold Blooded
Status : Unique
Exp : 30.6k at CL50
Drops : Up to 14 Good Objects
The King in Yellow is an Avatar of Hastur: "He has no face, and is
twice as tall as a man. He wears pointed shoes under his tattered,
fantastically colored robes, and a streamer of silk appears to fall
from the pointed tip of his hood. At times he appears to be winged; at
others, haloed."
=====================================================================
Name : Khamul the Easterling (W)
Level : 53 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 100 Type : Evil, Undead, Male
HP : 3500
Resist : Acid, Fire, Cold, Dark, Nether
Immune : Poison, Confusion, Sleep, Teleportation
Vuln : Light
Spells : 35.00% Intelligent
Offense : Fire Ball (1d185+10), Frost Ball (1d79+10), Nether Ball
(10d10+103), Mana Bolt (1d185+50), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Blind, Paralyze, Terrify, Teleport Level
Summon : Undead, Kin
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (5d5)
Touch Unlife (7d5)
Touch Unlife (7d5)
Info : Cold Blooded, Dungeon Guardian
Auras : Fear
Status : Unique
Exp : 22.4k at CL50
Drops : Up to 14 Good Objects
A warrior-king of the East. Khamul is a powerful opponent, his skill in
combat awesome and his form twisted by evil cunning.
=====================================================================
Name : Eihort, the Thing in the Labyrinth (j)
Level : 53 Speed: +10
Rarity : 3 Alert: Fairly Observant (500')
AC : 90 Type : Sanity Blasting, Evil
HP : 3300
Resist : Acid, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Vuln : Light
Spells : 25.00% Intelligent
Offense : Acid Ball (1d159+15)
Annoy : Amnesia
Defense : Blink
Summon : Monsters, Demons, Undead
Attacks : Type Effects
Bite Hurt (8d1), Paralyze
Crush Hurt (10d10)
Crush Hurt (10d10)
Crush Hurt (10d10)
Info : Regeneration
Status : Unique
Exp : 15.3k at CL50
Drops : Up to 14 Good Objects
"Then came pale movement in the well, and something clambered up from
the dark, a bloated blanched oval supported on myriad fleshless legs.
Eyes formed in the gelatinous oval and stared at him."
=====================================================================
Name : Hoarmurath of Dir (W)
Level : 52 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 100 Type : Evil, Undead, Male
HP : 2500
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 33.00% Intelligent
Offense : Frost Ball (1d78+10), Nether Ball (10d10+102), Mind Blast
(7d7), Frost Bolt (6d8+17), Cause Critical Wounds (10d15),
Cause Mortal Wounds (15d15)
Annoy : Blind, Paralyze, Terrify
Summon : Undead, Mighty Undead
Attacks : Type Effects
Hit Hurt (10d10)
Hit Hurt (5d5)
Touch Unlife (5d5)
Wail Terrify, Unlife (5d5)
Info : Cold Blooded
Auras : Fear
Status : Unique
Exp : 20.0k at CL50
Drops : Up to 12 Good Objects
A Ringwraith powerful in fell sorcery, he yearns for the life he has
lost for a life of everlasting torment.
=====================================================================
Name : Santa Claus (h)
Level : 52 Speed: +40
Rarity : 3 Alert: Fairly Observant (900')
AC : 100 Type : Thief, Male
HP : 2500
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Nether Ball (10d10+102), Drain Mana (27), Brain Smash
(12d12), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Blind, Paralyze, Terrify, Create Traps
Defense : Teleport Away
Summon : Special
Attacks : Type Effects
Hit Hurt (5d5), Reduce Charisma
Touch Hurt (10d1), Reduce All Stats
Touch Hurt (10d1), Reduce All Stats
Charge Steal Gold
Info : Reflection, Cold Blooded
Status : Unique
Exp : 20.0k at CL50
Drops : Up to 12 Exceptional Objects
Why would anybody want to kill Santa Claus? To get all the presents, of
course!
=====================================================================
Name : Bull Gates (p)
Level : 52 Speed: +30
Rarity : 3 Alert: Ever Vigilant (400')
AC : 90 Type : Evil, Human, Thief, Male
HP : 2500
Resist : Fire, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 16.00%
Annoy : Create Traps
Summon : Special
Attacks : Type Effects
Charge Hurt (5d5), Steal Gold
Charge Hurt (5d5), Steal Item
Spit Damage (5d5), Blind
Drool Disease (8d5)
Status : Unique
Exp : 18.0k at CL50
Drops : Up to 10 Good Objects
He may not code worth a dime, but he certainly knows how to make money.
=====================================================================
Name : Hell knight (p)
Level : 52 Speed: +10
Rarity : 1 Alert: Fairly Observant (200')
AC : 110 Type : Evil, Human, Male
HP : 1500
Resist : Fire, Cold, Poison, Nether, Nexus, Plasma
Spells : 20.00% Intelligent
Offense : Fire Ball (1d182+10), Nether Ball (10d10+102), Plasma Bolt
(8d7+62), Cause Critical Wounds (10d15)
Annoy : Blind, Terrify
Summon : Monsters
Attacks : Type Effects
Hit Hurt (10d5)
Hit Hurt (10d5)
Hit Hurt (10d5)
Hit Lower Experience (80d6)
Info : Cold Blooded
Exp : 7.00k at CL50
Drops : Up to 6 Objects
It is a humanoid form dressed in armour of ancient style. From beneath
its helmet, eyes glow with hellfire.
=====================================================================
Name : Knight templar (p)
Level : 52 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 130 Type : Good, Human, Male
HP : 1500
Immune : Sleep
Spells : 25.00% Intelligent
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Terrify
Defense : Haste Self, Heal Self (260)
Summon : Angels
Attacks : Type Effects
Hit Hurt (10d5)
Hit Hurt (10d5)
Hit Hurt (10d5)
Hit Hurt (10d5)
Exp : 5.00k at CL50
Drops : Up to 5 Objects
It seems that the more devout the person, the more likely they are to
cross the boundary between piety and sanctimoniousness. And such is the
case with the Order of the Knights Templar: they are among the most
pious and powerful of the religious knightly orders, but noted for
their intolerance. And thus it is Morgoth's will that is unwittingly
done, as the forces of good are set against each other.
=====================================================================
Name : Baphomet the Minotaur Lord (H)
Level : 51 Speed: +20
Rarity : 4 Alert: Unseeing (300')
AC : 120 Type : Evil, Male
HP : 3500
Resist : Fire, Poison, Force
Immune : Confusion, Sleep
Spells : 16.00%
Breathe : Force (200)
Offense : Lightning Ball (1d76+8), Mana Bolt (1d178+50), Plasma Bolt
(8d7+61), Shoot (12d13)
Annoy : Slow
Attacks : Type Effects
Butt Hurt (12d13)
Butt Hurt (12d13)
Hit Hurt (10d10)
Hit Hurt (10d10)
Status : Unique
Exp : 17.7k at CL50
Drops : Up to 10 Good Objects
A fearsome bull-headed demon, Baphomet swings a mighty axe as he curses
all that defy him.
=====================================================================
Name : Ulik the Troll (T)
Level : 51 Speed: +20
Rarity : 4 Alert: Unseeing (300')
AC : 120 Type : Evil, Troll, Male
HP : 3500
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Attacks : Type Effects
Hit Shatter (20d12)
Hit Shatter (20d12)
Bite Hurt (4d14), Poison (2d14)
Info : Destroys Walls, Regeneration
Status : Unique
Exp : 17.7k at CL50
Drops : Up to 11 Good Objects
Ulik is the strongest troll who has ever lived. He could challenge the
immortals and pound them to dust with his great strength.
=====================================================================
Name : Sleipnir, the Odin's Steed (q)
Level : 51 Speed: +20
Rarity : 3 Alert: Overlooks (200')
AC : 140 Type : Natural
HP : 4000
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Kick Hurt (8d10)
Kick Hurt (8d10)
Kick Hurt (8d10)
Bite Hurt (10d10)
Info : Regeneration, Suitable for Riding
Status : Unique
Exp : 16.7k at CL50
=====================================================================
Name : Madame Debby (k)
Level : 51 Speed: +10
Rarity : 3 Alert: Observant (300')
AC : 100 Type : Sanity Blasting, Evil, Human, Female
HP : 2400
Resist : Acid, Fire, Poison, Chaos
Immune : Confusion, Sleep
Spells : 30.00% Intelligent
Breathe : Confusion (400), Nether (336), Chaos (408)
Offense : Cause Critical Wounds (10d15)
Annoy : Paralyze, Terrify
Attacks : Type Effects
Insult
Insult
Info : Shining
Status : Unique
Exp : 15.7k at CL50
Drops : Up to 6 Good Objects
Sukarno's third wife. Her face could sink a thousand ships, but Sukarno
is not too selective.
=====================================================================
Name : Fastitocalon (D)
Level : 51 Speed: +10
Rarity : 3 Alert: Unseeing (250')
AC : 150 Type : Dragon
HP : 4500
Resist : Acid, Fire, Cold, Poison, Teleportation, Water
Immune : Confusion, Sleep
Spells : 8.00%
Breathe : Acid (900), Fire (900)
Attacks : Type Effects
Bite Hurt (5d8), Poison (1d8)
Bite Hurt (5d8), Poison (1d8)
Crush Hurt (2d10)
Crush Hurt (2d10)
Info : Suitable for Riding
Exp : 15.7k at CL50
A huge aquatic dragon, its shell is as large as a small island. Some
have called this creature a dragon-turtle.
=====================================================================
Name : Dark elven shade (h)
Level : 51 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 50 Type : Evil, Undead, Male
HP : 864
Resist : Dark, Nether
Immune : Confusion, Sleep
Vuln : Light
Spells : 50.00% Intelligent
Offense : Darkness Storm (10d10+254), Drain Mana (26), Cause Critical
Wounds (10d15)
Annoy : Animate Dead, Blind, Confuse, Create Darkness, Shriek
Defense : Heal Self (255), Teleport Away, Blink, Blink Away
Summon : Monsters, Demons, Undead, Kin
Attacks : Type Effects
Touch Vampiric (1d16)
Touch Drain Mana (3d10)
Touch Hurt (8d8), Reduce Dexterity (50%)
Touch Hurt (8d8), Reduce Intelligence (50%)
Info : Invisible, Cold Blooded
Exp : 5.88k at CL50
Drops : Up to 9 Objects
A dark elven figure that glows with an inner light.
=====================================================================
Name : Storm troll (T)
Level : 51 Speed: +10
Rarity : 2 Alert: Very Inattentive (200')
AC : 110 Type : Evil, Troll
HP : 3000
Resist : Acid, Electricity, Cold
Spells : 14.00% Intelligent
Offense : Lightning Ball (1d152+16), Frost Ball (1d152+20), Ice Bolt
(6d8+76), Water Bolt (10d10+76)
Attacks : Type Effects
Hit Hurt (2d10), Lightning (2d10)
Bite Hurt (1d22)
Hit Hurt (2d10), Frost (2d10)
Bite Hurt (1d22)
Info : Shining, Regeneration
Exp : 3.43k at CL50
Drops : Up to 6 Objects or Treasures
The dungeon shakes as an enormous troll-form thunders into view,
hurling ice and lightning in every direction. It is thirty feet tall,
has six heads, and is enraged at your impudence.
=====================================================================
Name : Mana hound (Z)
Level : 51 Speed: +15
Rarity : 6 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d10
Immune : Confusion, Sleep
Spells : 8.00%
Breathe : Mana (108)
Attacks : Type Effects
Bite Hurt (25d1)
Bite Hurt (25d1)
Bite Hurt (25d1)
Claw Hurt (3d3)
Info : Shining
Exp : 2.94k at CL50
A powerful aura radiates from this canine creature. It feels like...
magic?
=====================================================================
Name : Demonic quylthulg (Q)
Level : 51 Speed: +10, Stationary
Rarity : 2 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 480
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Defense : Teleport, Blink
Summon : Demons
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 2.94k at CL50
A pile of pulsing flesh that glows with an inner hellish fire. The
world itself seems to cry out against it.
=====================================================================
Name : Plasma hound (Z)
Level : 51 Speed: +10
Rarity : 4 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d10
Resist : Electricity, Fire, Plasma
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Plasma (56)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Info : Shining
Exp : 1.23k at CL50
The very air warps as pure elemental energy stalks towards you in the
shape of a giant hound. Your hair stands on end and your palms itch as
you sense trouble.
=====================================================================
Name : Time hound (Z)
Level : 51 Speed: +15
Rarity : 8 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d10
Resist : Time
Immune : Confusion, Sleep
Spells : 6.00%
Breathe : Time (108)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Exp : 1.23k at CL50
You get a terrible sense of deja vu, or is it a premonition? All at
once you see a little puppy and a toothless old dog. Perhaps you should
give up and go to bed.
=====================================================================
Name : Nether hound (Z)
Level : 51 Speed: +10
Rarity : 4 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 60d10
Resist : Nether
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Nether (46)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Info : Shrouded in Darkness
Exp : 980 at CL50
You feel a soul-tearing chill upon viewing this beast, a ghostly form
of darkness in the shape of a large dog.
=====================================================================
Name : The Grand Inquisitor (p)
Level : 50 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (150')
AC : 80 Type : Human, Male
HP : 2500
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Fire Ball (1d175+10), Fire Bolt (9d8+16)
Annoy : Blind, Terrify, Slow
Defense : Haste Self, Heal Self (250), Teleport, Blink
Summon : Monsters, Kin
Attacks : Type Effects
Slash Fire (2d40)
Slash Fire (2d40)
Gaze Hurt (15d5), Paralyze
Gaze Hurt (20d5), Confusion
Status : Unique
Exp : 16.3k at CL50
Drops : Up to 4 Exceptional Objects
"... and at that moment the cardinal himself, the Grand Inquisitor,
passes by the cathedral. He is an old man, almost ninety, tall and
erect, with a withered face and sunken eyes, in which there is still a
gleam of light. He is not dressed in his gorgeous cardinal's robes, as
he was the day before, when he was burning the enemies of the Roman
Church -- at this moment he is wearing his coarse, old, monk's
cassock."
=====================================================================
Name : Nappa the Saiyan (p)
Level : 50 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 125 Type : Evil, Human, Male
HP : 2500
Resist : Force
Immune : Teleportation
Spells : 12.00%
Offense : Mana Bolt (1d175+50)
Annoy : Teleport To
Attacks : Type Effects
Punch Hurt (10d8)
Hit Shatter (10d10)
Info : Destroys Walls, Regeneration
Auras : Retaliation
Status : Unique
Exp : 13.0k at CL50
Drops : Up to 8 Good Objects
He looks like brawny human being apparently. However, unlike man, it
has the tail of a monkey. This tail proves he is a Saiyan. A Saiyan's
fighting power is far superior to human's and will bring many
destruction.
=====================================================================
Name : Elder fire giant (P)
Level : 50 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (500')
AC : 120 Type : Evil, Giant, Male
HP : 3500
Immune : Fire, Confusion, Sleep
Vuln : Cold
Spells : 25.00%
Breathe : Fire (700), Plasma (250)
Offense : Throw Boulder (150), Plasma Bolt (8d7+60)
Annoy : Teleport To
Defense : Heal Self (250), Blink
Attacks : Type Effects
Hit Hurt (3d11), Fire (2d11)
Hit Hurt (3d11), Fire (2d11)
Hit Hurt (3d11), Fire (2d11)
Hit Hurt (3d11), Fire (2d11)
Info : Shining
Auras : Fire
Exp : 12.5k at CL50
Drops : Up to 8 Good Objects
An ancient giant nearly twenty feet tall. The air around you suddenly
grows hot.
=====================================================================
Name : Ice giant (P)
Level : 50 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (500')
AC : 120 Type : Evil, Giant, Male
HP : 35d100
Immune : Cold, Confusion, Sleep
Vuln : Fire
Spells : 25.00%
Breathe : Frost (353)
Offense : Throw Boulder (150), Ice Bolt (6d8+50)
Annoy : Teleport To
Defense : Heal Self (250), Blink
Attacks : Type Effects
Hit Hurt (3d10), Frost (2d10)
Hit Hurt (3d10), Frost (2d10)
Hit Hurt (3d10), Frost (2d10)
Hit Hurt (3d10), Frost (2d10)
Auras : Cold
Exp : 11.5k at CL50
Drops : Up to 8 Good Objects
An ancient giant nearly twenty feet tall. The air around you suddenly
grows chill.
=====================================================================
Name : Legate of the Damned (L)
Level : 50 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 120 Type : Evil, Undead
HP : 2500
Resist : Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Nether Ball (10d10+100), Drain Mana (26), Mind Blast (7d7),
Cause Critical Wounds (10d15)
Annoy : Animate Dead, Blind, Confuse, Paralyze, Teleport To
Attacks : Type Effects
Hit Hurt (6d8), Disenchantment
Hit Hurt (6d8), Disenchantment
Hit Hurt (6d6), Reduce Strength (50%), Unlife (6d6)
Hit Hurt (6d6), Reduce Strength (50%), Unlife (6d6)
Info : Passes through Walls, Cold Blooded
Exp : 11.5k at CL50
Drops : Up to 4 Good Objects
A herald of death pursues you relentlessly.
=====================================================================
Name : Planetar (A)
Level : 50 Speed: +20
Rarity : 6 Alert: Ignores Intruders (300')
AC : 150 Type : Good
HP : 2200
Resist : Acid, Electricity, Fire, Cold, Poison, Light
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Offense : Mana Bolt (1d175+50), Plasma Bolt (8d7+85), Psycho-Spear
(1d100+150), Cause Mortal Wounds (15d15)
Defense : Haste Self, Invulnerability, Anti-Magic, Dispel Magic, Heal
Self (250), Teleport Away
Summon : Monsters, Angels, Dragons
Attacks : Type Effects
Hit Hurt (8d6)
Hit Hurt (8d6)
Hit Hurt (8d6)
Hit Hurt (8d6), Reduce Charisma (50%)
Info : Shining
Exp : 9.62k at CL50
Drops : Up to 6 Good Objects
It is an angel, fast and strong. You are stunned by its extreme
holiness and try to resist all desires to obey it.
=====================================================================
Name : Nycadaemon (U)
Level : 50 Speed: +10
Rarity : 3 Alert: Inattentive (200')
AC : 80 Type : Evil, Nonliving, Demon
HP : 3069
Resist : Acid, Fire, Cold
Immune : Confusion, Sleep
Spells : 25.00%
Breathe : Nether (429)
Offense : Brain Smash (12d12)
Annoy : Confuse, Paralyze
Defense : Blink
Summon : Demons
Attacks : Type Effects
Touch Terrify
Claw Hurt (6d6)
Claw Hurt (6d6)
Claw Hurt (6d6), Reduce Charisma (50%)
Info : Destroys Walls, Invisible, Regeneration
Auras : Fire
Exp : 9.62k at CL50
Drops : 1 or 2 Good Objects
A loathsome, sturdy, winged, horned demon, with talons that could tear
a stone wall down
=====================================================================
Name : Master mystic (p)
Level : 50 Speed: +20
Rarity : 3 Alert: Observant (300')
AC : 60 Type : Good, Human, Male
HP : 1100
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Defense : Heal Self (250)
Summon : Spiders
Attacks : Type Effects
Kick Hurt (7d10), Stun (3d4,60%)
Kick Hurt (7d10), Stun (3d4,60%)
Punch Hurt (5d7), Stun (2d3,60%), Poison (5d5)
Punch Hurt (5d7), Stun (2d3,60%), Paralyze
Info : Invisible
Auras : Retaliation
Exp : 8.65k at CL50
Drops : Up to 6 Objects
A lord of all that is natural, skilled in the mystic ways. He is a
master of martial arts and is at one with nature, able to summon help
from the wild if need be.
=====================================================================
Name : The Midnight Dragon (D)
Level : 50 Speed: +15
Rarity : 3 Alert: Unseeing (250')
AC : 125 Type : Evil, Dragon
HP : 2500
Resist : Acid, Electricity, Fire, Cold, Dark
Immune : Confusion, Sleep
Spells : 18.00%
Breathe : Acid (500), Darkness (400)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Crush Hurt (4d9), Stun (1d9,10%)
Bite Hurt (5d12), Acid (2d12), Cut (5d12,10%)
Info : Reflection, Suitable for Riding
Auras : Acid (2d3)
Status : Unique
Exp : 7.69k at CL50
Drops : Up to 12 Exceptional Objects
A collosal dragon with scales black as midnight, it regards you
contemptously.
=====================================================================
Name : Maulotaur (H)
Level : 50 Speed: +20
Rarity : 2 Alert: Fairly Observant (130')
AC : 50 Type : Evil
HP : 3250
Resist : Fire, Teleportation
Spells : 20.00%
Offense : Fire Ball (1d175+10), Plasma Bolt (8d7+60)
Attacks : Type Effects
Hit Shatter (8d8)
Hit Shatter (8d8)
Butt Hurt (4d6)
Butt Hurt (4d6)
Exp : 7.69k at CL50
Drops : 1 Good Object
It is a belligerent minotaur with some destructive magical arsenal,
armed with a hammer.
=====================================================================
Name : Goat of Mendes (q)
Level : 50 Speed: +10
Rarity : 3 Alert: Unseeing (300')
AC : 66 Type : Evil, Nonliving, Demon
HP : 1998
Resist : Fire, Cold, Dark
Immune : Confusion, Sleep
Vuln : Light
Spells : 25.00% Intelligent
Offense : Frost Ball (1d150+20), Nether Ball (10d10+150), Drain Mana
(26), Brain Smash (12d12), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Animate Dead, Blind, Confuse, Terrify
Summon : Demons, Undead
Attacks : Type Effects
Gaze Terrify
Butt Hurt (3d6), Reduce Charisma (50%)
Bite Lower Experience (40d6)
Bite Reduce Constitution
Exp : 6.41k at CL50
Drops : Up to 4 Objects
It is a demonic creature from the lowest hell, vaguely resembling a
large black he-goat.
=====================================================================
Name : Nightwing (W)
Level : 50 Speed: +10
Rarity : 4 Alert: Fairly Observant (200')
AC : 120 Type : Evil, Undead
HP : 60d30
Resist : Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 25.00% Intelligent
Offense : Nether Ball (10d10+100), Brain Smash (12d12), Nether Bolt
(5d5+80), Mana Bolt (1d175+50), Cause Mortal Wounds (15d15)
Annoy : Blind, Terrify
Summon : Undead
Attacks : Type Effects
Touch Hurt (3d5), Poison (3d5)
Touch Hurt (3d5), Poison (3d5)
Hit Hurt (6d8), Disenchantment
Hit Drain Mana (5d10), Unlife (6d5)
Info : Cold Blooded
Exp : 5.77k at CL50
Drops : Up to 4 Good Objects
Everywhere colours seem paler and the air chiller. At the centre of the
cold stands a mighty figure. Its wings envelop you in the chill of
death as the nightwing reaches out to draw you into oblivion. Your
muscles sag and your mind loses all will to fight as you stand in awe
of this mighty being.
=====================================================================
Name : Reindeer (q)
Level : 50 Speed: +20
Rarity : 200 Alert: Overlooks (200')
AC : 100 Type : Natural
HP : 1500
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Kick Hurt (8d8)
Kick Hurt (8d8)
Bite Hurt (9d9)
Info : Regeneration, Suitable for Riding
Exp : 1.92k at CL50
A denizen of northern climes. It stares at you menacingly.
=====================================================================
Name : Ice spider (S)
Level : 50 Speed: +10
Rarity : 4 Alert: Ever Vigilant (150')
AC : 50 Type : Natural
HP : 30d20
Resist : Cold
Vuln : Fire
Spells : 20.00%
Defense : Ice Jump (50)
Attacks : Type Effects
Bite Hurt (2d8), Ice (1d8)
Bite Hurt (2d8), Ice (1d8)
Info : Weird Mind
Auras : Ice (3d3)
Exp : 673 at CL50
A giant white spider, seemingly frozen solid yet with an odd sense of
imminent motion.
=====================================================================
Name : Internet Exploder (e)
Level : 50 Speed: +30 A Bit Erratic
Rarity : 4 Alert: Vigilant (250')
AC : 0 Type : Evil, Nonliving
HP : 20d20
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Sound, Shards, Chaos, Disenchantment, Time, Teleportation,
Water, Plasma, Force, Gravity
Immune : Fear, Stunning, Confusion, Sleep
Spells : 33.00%
Annoy : Blind, Confuse, Paralyze, Terrify, Slow
Attacks : Type Effects
Explode Time (10d20)
Info : Reflection, Shielded from Telepathy, Regeneration
Auras : Electricity
Exp : 673 at CL50
=====================================================================
Name : Greater wall monster (#)
Level : 50 to 90 Speed: +10 Somewhat Erratic
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 80 Type : Nonliving
HP : 15d40
Resist : Acid, Electricity, Fire, Cold, Poison, Shards
Immune : Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (3d6)
Hit Hurt (3d6)
Hit Hurt (3d6)
Info : Passes through Walls, Cold Blooded, Shielded from Telepathy,
Breeds Explosively
Exp : 480 at CL50
A sentient, moving section of wall.
=====================================================================
Name : TaepoDong ({)
Level : 50 Speed: +10
Rarity : 10 Alert: Fairly Unseeing (100')
AC : 80 Type : Nonliving
HP : 98
Resist : Electricity, Fire, Cold, Poison, Teleportation
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Shards (100d2)
Info : Reflection, Cold Blooded, Shielded from Telepathy
Exp : 192 at CL50
A shining machine of death and destruction.
=====================================================================
Name : Golden Angel (A)
Level : 50 Speed: +50
Rarity : 100 Alert: Ignores Intruders (300')
AC : 120 Type :
HP : 1500
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Annoy : Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink
Attacks : Type Effects
Touch Steal Gold
Touch Steal Item
Exp : 0 at CL50
Collect 5 marks of Silver Angel or 1 mark of Gold Angel and you will
win The Can of Toys!
=====================================================================
Name : Mimic (@)
Level : 50 to 0 Speed: +0
Rarity : 0 Alert: Unseeing (40')
AC : 1 Type :
HP : 1
Attacks : ?
Exp : 0 at CL50
=====================================================================
Name : Soul (G)
Level : 50 to 0 Speed: +0
Rarity : 0 Alert: Unseeing (40')
AC : 1 Type :
HP : 1
Attacks : ?
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 0 at CL50
A naked spirit of a great sage, who had left his own body forever to
seek and dominate the bodies of others. It looks like a small cloud of
glowing white mist. In this form it is harmless, but upon possessing
the dead body of another creature it will be able to use all its
powers.
=====================================================================
Name : Garm, Guardian of Hel (C)
Level : 49 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 120 Type : Natural, Evil
HP : 3000
Resist : Fire, Dark, Nether
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Frost (600), Darkness (400), Nether (420)
Summon : Hounds, Undead
Attacks : Type Effects
Claw Hurt (7d13)
Claw Hurt (7d13)
Bite Hurt (8d13)
Bite Hurt (8d13)
Status : Unique
Exp : 20.7k at CL50
Drops : Up to 8 Good Objects
Garm is a gigantic hound, whose job is to guard that none escapes the
tortures of Hel, the Norse place of punishment for the wicked and
cowardly dead.
=====================================================================
Name : Charybdis (l)
Level : 49 Speed: +10, Stationary
Rarity : 1 Alert: Overlooks (200')
AC : 100 Type : Evil
HP : 4000
Resist : Acid, Electricity, Fire, Cold, Poison, Water
Immune : Stunning, Confusion, Sleep
Spells : 20.00% Intelligent
Offense : Whirlpool (1d98+50)
Attacks : Type Effects
Engulf Hurt (10d8)
Engulf Hurt (10d8)
Engulf Hurt (10d8)
Info : Suitable for Riding
Status : Unique
Exp : 12.3k at CL50
Drops : Up to 10 Objects
A monstrous dweller of the depths; its hungry maw has been the doom of
innumerable sailors!
=====================================================================
Name : Nine-tailed fox (f)
Level : 49 Speed: +10
Rarity : 7 Alert: Overlooks (300')
AC : 140 Type : Natural
HP : 1800
Resist : Fire, Cold, Teleportation
Immune : Confusion, Sleep
Spells : 35.00%
Offense : Drain Mana (25), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Confuse, Paralyze, Terrify
Defense : Haste Self
Summon : Monsters
Attacks : Type Effects
Kick Hurt (3d10), Drain Charges
Kick Hurt (3d10), Drain Charges
Bite Hurt (5d12)
Bite Hurt (5d12)
Info : Reflection, Regeneration, Suitable for Riding
Exp : 9.42k at CL50
Drops : Up to 8 Objects or Treasures
=====================================================================
Name : Lesser Balrog (U)
Level : 49 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 75 Type : Evil, Nonliving, Demon
HP : 1800
Resist : Fire
Immune : Poison, Confusion, Sleep
Spells : 25.00%
Breathe : Fire (360)
Annoy : Blind, Confuse
Summon : Demons
Attacks : Type Effects
Hit Hurt (2d12), Fire (2d12)
Hit Hurt (2d12), Fire (2d12)
Crush Hurt (3d12)
Touch Drain Charges
Info : Shining
Exp : 9.42k at CL50
Drops : Up to 6 Objects
It is a massive humanoid demon wreathed in flames.
=====================================================================
Name : The Shadow Fiend (U)
Level : 48 Speed: +10
Rarity : 3 Alert: Inattentive (350')
AC : 100 Type : Evil, Nonliving, Demon
HP : 3000
Resist : Electricity, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Offense : Mind Blast (7d7), Brain Smash (12d12), Cause Serious Wounds
(8d8), Cause Critical Wounds (10d15), Cause Mortal Wounds
(15d15), Hand of Doom (1d20+40%)
Annoy : Amnesia, Animate Dead, Blind, Confuse
Defense : Dispel Magic
Attacks : Type Effects
Hit Hurt (8d8)
Hit Hurt (8d8)
Touch Lower Experience (2d5)
Touch Lower Experience (2d5)
Info : Shrouded in Darkness
Status : Unique
Exp : 24.9k at CL50
Drops : Up to 12 Good Objects
=====================================================================
Name : Glaurung, Father of the Dragons (D)
Level : 48 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 120 Type : Evil, Dragon, Male
HP : 5000
Immune : Fire, Confusion, Sleep
Spells : 20.00%
Breathe : Fire (900)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse
Summon : Dragons
Attacks : Type Effects
Claw Hurt (7d12)
Claw Hurt (7d12)
Bite Hurt (8d14), Fire (2d14), Cut (8d14,10%)
Bite Hurt (8d14), Fire (2d14), Cut (8d14,10%)
Info : Shining, Suitable for Riding
Status : Unique
Exp : 23.1k at CL50
Drops : Up to 14 Good Objects
Glaurung is the father of all dragons, and was for a long time the most
powerful. Nevertheless, he still has full command over his brood and
can command them to appear whenever he so wishes. He is the definition
of dragonfire.
=====================================================================
Name : Beld, Ruler of Marmo (p)
Level : 48 Speed: +15
Rarity : 4 Alert: Overlooks (100')
AC : 160 Type : Evil, Human, Male
HP : 2310
Resist : Fire
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (8d15)
Hit Hurt (8d15)
Hit Hurt (8d15), Hurt (8d15,20%)
Hit Hurt (8d15), Hurt (8d15,20%)
Auras : Fire
Status : Unique
Exp : 17.1k at CL50
Drops : Up to 3 Good Objects or Treasures
Beld seeks to conquer Lodoss and will destroy anyone who stands in his
way.
=====================================================================
Name : Drolem (g)
Level : 48 Speed: +10
Rarity : 3 Alert: Unseeing (250')
AC : 130 Type : Nonliving, Dragon
HP : 3000
Resist : Electricity, Fire, Cold, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Spells : 10.00%
Breathe : Poison (510)
Offense : Shoot (5d8)
Annoy : Blind, Confuse, Slow
Attacks : Type Effects
Bite Hurt (5d8), Cut (1d8)
Bite Hurt (5d8), Cut (1d8)
Claw Hurt (2d3), Poison (2d3)
Claw Hurt (2d3), Poison (2d3)
Info : Cold Blooded, Shielded from Telepathy, Suitable for Riding
Exp : 11.1k at CL50
A constructed dragon, the drolem has massive strength. Powerful spells
weaved during its creation make it a fearsome adversary. Its eyes show
little intelligence, but it has been instructed to destroy all it
meets.
=====================================================================
Name : Charon, Boatman of the Styx (W)
Level : 47 Speed: +10
Rarity : 3 Alert: Fairly Observant (300')
AC : 100 Type : Evil, Undead, Male
HP : 2800
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Frost Ball (1d70+10), Nether Ball (10d10+97), Whirlpool
(1d47+50), Nether Bolt (5d5+77), Ice Bolt (6d8+47), Cause
Critical Wounds (10d15)
Annoy : Blind, Create Darkness, Paralyze, Terrify
Summon : Undead
Attacks : Type Effects
Wail Reduce All Stats
Touch Drain Charges
Hit Hurt (8d12), Unlife (4d12)
Hit Hurt (8d12), Unlife (4d12)
Info : Passes through Walls, Cold Blooded
Status : Unique
Exp : 22.6k at CL50
Drops : Up to 14 Treasures
The ferryman across the river Styx to the land of the dead. He wishes
to receive payment for your entry.
=====================================================================
Name : Fafner the Dragon (D)
Level : 47 Speed: +10
Rarity : 4 Alert: Overlooks (200')
AC : 100 Type : Evil, Dragon, Male
HP : 3500
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Fire (700), Poison (595)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (12d6), Fire (3d6), Cut (12d6,10%)
Bite Hurt (12d6), Poison (3d6), Cut (12d6,10%)
Info : Shining, Suitable for Riding
Status : Unique
Exp : 22.6k at CL50
Drops : Up to 16 Good Objects
The mighty dragon of the Norse myth, Fafner was a giant who slew his
brother to win a treasure hoard, and then transformed himself into a
dragon, greedily watching over his hoard.
=====================================================================
Name : Zhar the Twin Obscenity (R)
Level : 47 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Sanity Blasting, Evil
HP : 5000
Spells : 16.00% Intelligent
Offense : Mind Blast (7d7)
Annoy : Blind, Confuse, Terrify, Shriek
Summon : Demons
Attacks : Type Effects
Crush Hurt (19d13)
Crush Hurt (19d13)
Crush Hurt (19d13)
Status : Unique
Exp : 18.1k at CL50
Drops : Up to 8 Good Objects
"The thing that crouched in the weird green dusk was a living mass of
shuddering horror, a ghastly mountain of sensate, quivering flesh,
whose tentacles, far-flung in the dim reaches of the subterranean
cavern, emitted a strange humming sound, while from the depths of the
creature's body came a weird and horrific undulation."
=====================================================================
Name : Fangorn (#)
Level : 47 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Good, Giant, Male
HP : 5000
Vuln : Fire
Spells : 10.00% Intelligent
Offense : Throw Boulder (141)
Attacks : Type Effects
Crush Hurt (12d13)
Crush Hurt (12d13)
Crush Hurt (12d13)
Crush Hurt (12d13)
Status : Unique
Exp : 18.1k at CL50
Drops : Up to 8 Good Objects
The oldest of all ents, a respected and feared ancient creature.
=====================================================================
Name : Shuten-douji, King Ogre of Ooe-Mountain (O)
Level : 47 Speed: +15
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 120 Type : Evil, Giant, Male
HP : 3000
Resist : Electricity, Fire, Poison
Attacks : Type Effects
Hit Hurt (10d11)
Hit Hurt (10d11)
Hit Hurt (10d11)
Hit Hurt (10d11)
Auras : Electricity
Status : Unique
Exp : 13.6k at CL50
Drops : Up to 6 Good Objects
=====================================================================
Name : Itangast the Fire Drake (D)
Level : 47 Speed: +10
Rarity : 4 Alert: Overlooks (200')
AC : 100 Type : Evil, Dragon, Male
HP : 2600
Resist : Fire
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Fire (520)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse
Attacks : Type Effects
Claw Hurt (2d10)
Claw Hurt (2d10)
Bite Hurt (3d14), Fire (1d14), Cut (3d14,10%)
Bite Hurt (4d14), Fire (2d14), Cut (4d14,10%)
Info : Shining, Suitable for Riding
Status : Unique
Exp : 13.6k at CL50
Drops : Up to 14 Good Objects
A mighty ancient dragon, Itangast's form scorches your flesh. Wisps of
smoke curl up from his nostrils as he regards you with disdain.
=====================================================================
Name : Amethyst Serpent (J)
Level : 47 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Unseeing (250')
AC : 110 Type : Natural
HP : 1600
Resist : Cold, Dark, Shards, Disenchantment
Immune : Confusion, Sleep
Spells : 15.00%
Breathe : Darkness (272), Shards (272), Disenchantment (272)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Bite Hurt (5d12), Darkness (3d12), Cut (5d12,10%)
Info : Reflection, Invisible, Suitable for Riding
Exp : 7.23k at CL50
Drops : Up to 12 Objects
A huge crystalline dragon. Its claws could cut you to shreds and its
teeth are razor sharp. Deep purple hues reflect from it it as it moves
in the light.
=====================================================================
Name : Death mold (m)
Level : 47 Speed: +30, Stationary
Rarity : 1 Alert: Ever Vigilant (2000')
AC : 60 Type : Evil
HP : 100d20
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (9d9), Disenchantment
Hit Hurt (9d9), Disenchantment
Hit Hurt (9d9), Disenchantment
Hit Vampiric (5d5)
Auras : Retaliation
Exp : 903 at CL50
It is the epitome of all that is evil, in a mold. Its lifeless form
draws power from sucking the souls of those that approach it, a nimbus
of pure evil surrounds it. Luckily for you, it can't move.
=====================================================================
Name : Dracolich (D)
Level : 46 Speed: +10
Rarity : 2 Alert: Unseeing (250')
AC : 120 Type : Evil, Undead, Dragon
HP : 2800
Resist : Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 10.00%
Breathe : Frost (560), Nether (392)
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (4d14), Vampiric (2d14)
Bite Hurt (4d14), Unlife (3d6), Cut (4d14,20%)
Info : Cold Blooded, Suitable for Riding
Exp : 15.9k at CL50
Drops : Up to 8 Good Objects
The skeletal form of a once-great dragon, enchanted by magic most
perilous. Its animated form strikes with speed and drains life from its
prey to satisfy its hunger.
=====================================================================
Name : Dracolisk (D)
Level : 46 Speed: +10
Rarity : 3 Alert: Unseeing (250')
AC : 120 Type : Natural, Evil, Dragon
HP : 2800
Resist : Acid, Fire, Nether, Teleportation
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Fire (560), Poison (476), Nether (392), Nexus (250)
Annoy : Paralyze, Terrify
Attacks : Type Effects
Bite Hurt (5d12)
Bite Hurt (5d12)
Bite Hurt (8d8)
Gaze Paralyze
Info : Suitable for Riding
Exp : 15.0k at CL50
Drops : Up to 8 Good Objects
A mixture of dragon and basilisk, the dracolisk stares at you with deep
piercing eyes, its evil breath burning the ground where it stands.
=====================================================================
Name : Ghatanothoa (H)
Level : 46 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 100 Type : Sanity Blasting, Evil
HP : 3000
Resist : Acid, Electricity, Fire, Cold, Poison, Force, Gravity
Spells : 15.00% Intelligent
Breathe : Gravity (200), Inertia (250), Force (200)
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause
Mortal Wounds (15d15)
Annoy : Blind, Teleport Level
Defense : Haste Self, Teleport Away, Blink
Summon : Demons, Undead
Attacks : Type Effects
Claw Hurt (5d10), Reduce Intelligence
Claw Hurt (5d10), Reduce Wisdom
Bite Hurt (5d10), Confusion
Info : Passes through Walls, Invisible
Status : Unique
Exp : 14.2k at CL50
Drops : Up to 12 Good Objects
The chief among the creatures known as Lloigor. Ghatanothoa has assumed
a shape which is too horrible to describe: "Nothing I could say could
even adumbrate the loathsome, unholy, non-human, extra-galactic horror
and hatefulness and unutterable evil of that forbidden spawn of black
chaos, and illimitable night."
=====================================================================
Name : Yibb-Tstll the Patient One (P)
Level : 46 Speed: +10, Stationary
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 100 Type : Sanity Blasting, Evil
HP : 3025
Resist : Acid, Electricity, Fire, Cold, Poison, Chaos
Spells : 15.00% Intelligent
Breathe : Nexus (250), Chaos (514), Toxic Waste (514)
Annoy : Animate Dead, Create Darkness, Teleport To
Summon : Demons, Undead
Attacks : Type Effects
Touch Hurt (1d100), Reduce All Stats
Touch Hurt (1d100), Reduce All Stats
Info : Regeneration
Status : Unique
Exp : 14.2k at CL50
Drops : Up to 12 Good Objects
"There, about the pulsating body of the Ancient One, hugely winged
reptilian creatures without faces cluttered and clutched at a multitude
of blackly writhing, pendulous breasts! (Its eyes) moved quickly,
independently -- sliding with vile viscosity over the whole rotten
surface of Yib-Tstll's pulpy, glistening head!"
=====================================================================
Name : Ent (#)
Level : 46 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 120 Type : Good, Giant, Male
HP : 4000
Vuln : Fire
Spells : 10.00% Intelligent
Offense : Throw Boulder (138)
Attacks : Type Effects
Crush Hurt (10d11)
Crush Hurt (10d11)
Crush Hurt (10d11)
Crush Hurt (10d11)
Info : Suitable for Riding
Exp : 13.3k at CL50
Drops : Up to 8 Good Objects
A treeherd; a sentient, moving tree. Its wrath is fearsome!
=====================================================================
Name : Spectral tyrannosaurus (R)
Level : 46 Speed: +10
Rarity : 3 Alert: Unseeing (250')
AC : 120 Type : Natural, Evil, Undead
HP : 3000
Resist : Acid, Cold, Nether, Nexus, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 8.00%
Breathe : Poison (510), Nether (420), Nexus (250)
Annoy : Paralyze, Terrify
Attacks : Type Effects
Bite Hurt (2d13), Lower Experience (40d6)
Bite Hurt (2d13), Lower Experience (40d6)
Bite Hurt (5d8), Reduce Strength (50%)
Gaze Terrify
Info : Suitable for Riding
Exp : 13.3k at CL50
Drops : Up to 8 Good Objects
A deadly undead horror which looks like a skeletal tyrannosaurus
surrounded by a sickly green glow.
=====================================================================
Name : Greater titan (P)
Level : 46 Speed: +10
Rarity : 5 Alert: Fairly Unseeing (300')
AC : 125 Type : Evil, Giant, Male
HP : 3000
Spells : 15.00% Intelligent
Offense : Throw Boulder (138)
Annoy : Teleport To
Defense : Heal Self (230)
Summon : Monsters
Attacks : Type Effects
Hit Hurt (10d10), Confusion (50%)
Hit Hurt (10d10), Confusion (50%)
Hit Hurt (10d10), Confusion (50%)
Hit Hurt (10d10), Confusion (50%)
Exp : 13.3k at CL50
Drops : Up to 8 Good Objects
A forty foot tall humanoid that shakes the ground as it walks. The
power radiating from its frame shakes your courage, its hatred inspired
by your defiance.
=====================================================================
Name : Emerald Serpent (J)
Level : 46 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Unseeing (250')
AC : 110 Type : Natural
HP : 1600
Resist : Cold, Poison, Shards
Immune : Confusion, Sleep
Spells : 15.00%
Breathe : Poison (272), Shards (272)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Bite Hurt (5d12), Poison (3d12), Cut (5d12,10%)
Info : Reflection, Invisible, Suitable for Riding
Exp : 7.08k at CL50
Drops : Up to 12 Objects
A huge crystalline dragon. Its claws could cut you to shreds and its
teeth are razor sharp. Deep green hues reflect from it as it moves in
the light.
=====================================================================
Name : Grand master thief (p)
Level : 46 Speed: +20
Rarity : 2 Alert: Unseeing (500')
AC : 75 Type : Evil, Human, Thief, Male
HP : 15d100
Spells : 50.00%
Annoy : Confuse, Teleport To, Create Traps
Defense : Teleport, Blink
Attacks : Type Effects
Hit Hurt (5d5), Steal Item
Hit Hurt (5d5), Steal Item
Hit Hurt (5d5), Steal Gold
Hit Hurt (5d5), Steal Gold
Exp : 1.33k at CL50
Drops : Up to 4 Objects or Treasures
A class of its own: you are already too late to protect your
possessions and he seems to have studied magic too, and is a master of
setting traps.
=====================================================================
Name : Leprechaun fanatic (h)
Level : 46 to 80 Speed: +13 A Bit Erratic
Rarity : 6 Alert: Fairly Observant (80')
AC : 13 Type : Evil, Male
HP : 6d6
Spells : 16.00% Intelligent
Annoy : Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Explode Damage (20d5)
Info : Breeds Explosively
Exp : 70 at CL50
These leprechauns are not afraid to die for their cause. They are
carrying explosives and making terrorist strikes...
=====================================================================
Name : Smaug the Golden (D)
Level : 45 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 100 Type : Evil, Dragon, Male
HP : 3000
Resist : Fire
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Fire (600)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (6d14), Fire (2d14), Cut (6d14,10%)
Info : Reflection, Shining, Suitable for Riding, Dungeon Guardian
Status : Unique
Exp : 17.3k at CL50
Drops : Up to 14 Good Objects
Smaug is one of the Uruloki that still survive, a fire-drake of immense
cunning and intelligence. His speed through air is matched by few other
dragons and his dragonfire is what legends are made of.
=====================================================================
Name : Zoth-Ommog (R)
Level : 45 Speed: +10 A Bit Erratic
Rarity : 4 Alert: Overlooks (120')
AC : 50 Type : Sanity Blasting, Evil
HP : 2500
Resist : Acid, Electricity, Cold, Poison
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Acid Ball (1d270+15), Stinking Cloud (12d4), Nether Ball
(10d10+140), Mind Blast (7d7), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Paralyze, Terrify
Summon : Monsters, Spiders, Hydras
Attacks : Type Effects
Crush Hurt (25d3)
Crush Hurt (25d3)
Bite Hurt (3d10), Reduce Dexterity
Bite Hurt (3d10), Reduce Constitution
Status : Unique
Exp : 15.6k at CL50
"A body shaped like a road-based, truncated cone. A flat, blunt,
wedge-shaped, vaguely reptilian head surmounts this conical torso, and
the head is almost entirely hidden behind swirling tresses. This hair,
or beard and mane, consists of thickly carved and coiling ropes, like
serpents or worms... Through this repulsive Medusa-mane of ropy
tendrils, two fierce, serpent-like eyes glare in a horrible
intermingling of cold, inhuman mockery and what I can only describe as
gloating menace."
=====================================================================
Name : The Stormbringer (|)
Level : 45 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 99 Type : Evil, Nonliving
HP : 1599
Resist : Fire, Cold, Nether, Chaos
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Wail Terrify
Slash Hurt (66d1), Lower Experience (80d6), Cut (6d6)
Slash Hurt (66d1), Lower Experience (80d6), Cut (6d6)
Slash Vampiric (8d8)
Info : Cold Blooded
Auras : Retaliation
Status : Unique
Exp : 11.5k at CL50
The mightiest of hellblades, a black runesword which thirsts for your
soul.
=====================================================================
Name : Ruby Serpent (J)
Level : 45 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Unseeing (250')
AC : 110 Type : Natural
HP : 1600
Resist : Fire, Cold, Shards
Immune : Confusion, Sleep
Spells : 15.00%
Breathe : Fire (320), Shards (272)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Bite Hurt (5d12), Fire (3d12), Cut (5d12,10%)
Info : Reflection, Suitable for Riding
Exp : 6.92k at CL50
Drops : Up to 12 Objects
A huge crystalline dragon. Its claws could cut you to shreds and its
teeth are razor sharp. Deep red hues reflect from it as it moves in the
light.
=====================================================================
Name : Nalfeshnee (U)
Level : 45 Speed: +0
Rarity : 2 Alert: Inattentive (200')
AC : 60 Type : Evil, Demon
HP : 80d20
Immune : Fire
Spells : 11.00%
Breathe : Fire (168)
Annoy : Blind, Confuse
Summon : Demons
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 4.33k at CL50
Drops : 1 Object or Treasure
It is a large demon with the head of a giant boar. Flames run up and
down its length.
=====================================================================
Name : Death Beast (Z)
Level : 45 Speed: +10
Rarity : 8 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 600
Resist : Time
Immune : Fear, Confusion, Sleep
Spells : 15.00%
Breathe : Nether (84), Time (150), Disintegration (102)
Attacks : Type Effects
Bite Hurt (12d12), Time
Claw Hurt (6d6), Drain Charges
Claw Hurt (6d6), Drain Charges
Info : Destroys Walls
Auras : Fear
Exp : 4.33k at CL50
A giant hound, dark as night. It hunts alone. Flee!
=====================================================================
Name : Stone dragon (D)
Level : 45 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 170 Type : Evil, Dragon
HP : 2500
Resist : Electricity, Fire, Poison
Immune : Stunning, Confusion, Sleep
Vuln : Cold, Rock Remover
Attacks : Type Effects
Claw Hurt (6d10)
Claw Hurt (6d10)
Bite Hurt (6d13), Cut (6d13,10%)
Crush Hurt (7d15), Hurt (7d15,20%)
Info : Suitable for Riding
Exp : 3.46k at CL50
Drops : Up to 8 Objects or Treasures
A huge dragon all made of stone. It looks very solid...
=====================================================================
Name : Durahan (p)
Level : 45 Speed: +10
Rarity : 3 Alert: Ever Vigilant (300')
AC : 85 Type : Evil, Undead
HP : 1200
Resist : Cold, Poison, Nether
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Nether Bolt (5d5+75), Cause Mortal Wounds (15d15)
Annoy : Blind, Paralyze, Terrify
Summon : Undead
Attacks : Type Effects
Hit Hurt (5d8), Lower Experience (80d6)
Hit Hurt (5d8)
Hit Hurt (5d8)
Hit Hurt (5d8), Confusion
Info : Cold Blooded
Exp : 3.38k at CL50
=====================================================================
Name : Marid (P)
Level : 45 Speed: +10
Rarity : 6 Alert: Fairly Observant (300')
AC : 75 Type :
HP : 75d15
Resist : Cold, Water
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Whirlpool (1d45+50), Water Bolt (10d10+45)
Defense : Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (9d6)
Hit Hurt (9d6)
Info : Weird Mind
Exp : 1.73k at CL50
Drops : 1 Object or Treasure
The marid are said to be born of the ocean, with currents as their
muscles and pearls as their teeth.
=====================================================================
Name : Ultra-elite paladin (p)
Level : 45 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 144 Type : Good, Human, Male
HP : 770
Resist : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Holy Lance (77)
Defense : Heal Self (200)
Attacks : Type Effects
Hit Hurt (3d12)
Hit Hurt (3d12)
Info : Reflection
Exp : 1.04k at CL50
Drops : Up to 4 Objects or Treasures
Fighting for a good cause, and they consider you an agent of the devil.
=====================================================================
Name : Nexus spider (S)
Level : 45 Speed: +10
Rarity : 5 Alert: Ever Vigilant (150')
AC : 50 Type : Natural
HP : 30d20
Resist : Nexus
Spells : 20.00%
Annoy : Teleport To
Defense : Nexus Jump (45)
Attacks : Type Effects
Bite Hurt (2d8), Nexus (1d8)
Bite Hurt (2d8), Nexus (1d8)
Info : Weird Mind
Exp : 605 at CL50
A spider which inhabits the crossroads of time and space, pulsating
with barely constrained energy.
=====================================================================
Name : Warrior of the Dawn (p)
Level : 45 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 70 Type : Human, Male
HP : 25d25
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Sleep
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Exp : 432 at CL50
Fierce, barbaric warriors, armed with great spiked clubs, and
surrounded in an aura of scarlet. Whenever one of them is slain,
another appears out of nowhere to take his place.
=====================================================================
Name : Chameleon Lord (R)
Level : 45 Speed: +0
Rarity : 1 Alert: Ever Vigilant (200')
AC : 0 Type : Natural
HP : 25d100
Resist : Acid, Electricity, Fire, Cold, Poison
Attacks : ?
Info : Dungeon Guardian
Status : Unique
Exp : 0 at CL50
Drops : Up to 6 Good Objects or Treasures
=====================================================================
Name : Quachil Uttaus, Treader of the Dust (z)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 80 Type : Sanity Blasting, Evil, Undead, Demon
HP : 3300
Resist : Cold, Nether, Time
Spells : 20.00% Intelligent
Breathe : Time (150)
Annoy : Slow
Defense : Haste Self, Heal Self (220)
Attacks : Type Effects
Claw Hurt (50d1), Cut (3d4)
Touch Time (1d50)
Touch Time (1d50)
Info : Regeneration
Status : Unique
Exp : 16.9k at CL50
Drops : Up to 4 Exceptional Objects
"It was a figure no larger than a young child, but sere and shriveled
as some millennial mummy. Its hairless head, its unfeatured face, borne
on a neck of skeleton thinness, were lined with a thousand reticulated
wrinkles. The body was like that of some monstrous, withered abortion
that had never drawn breath. The pipy arms, ending in bony claws, were
outthrust as if ankylosed in posture of an eternal dreadful groping."
=====================================================================
Name : Utgard-Loke (P)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 125 Type : Evil, Giant, Male
HP : 4000
Immune : Cold
Spells : 20.00% Intelligent
Breathe : Frost (800)
Offense : Throw Boulder (132)
Annoy : Teleport To
Defense : Heal Self (220)
Summon : Kin
Attacks : Type Effects
Hit Hurt (8d12), Frost (4d12)
Hit Hurt (8d12), Frost (4d12)
Hit Hurt (8d12), Frost (4d12)
Hit Hurt (8d12), Frost (4d12)
Info : Dungeon Guardian
Auras : Cold
Status : Unique
Exp : 16.9k at CL50
Drops : Up to 8 Good Objects
A frost giant chieftain, unusually smart for a giant.
=====================================================================
Name : Scatha the Worm (D)
Level : 44 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 130 Type : Evil, Dragon, Male
HP : 2800
Resist : Cold
Immune : Confusion, Sleep
Spells : 20.00%
Breathe : Frost (560)
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (6d14), Frost (2d14), Cut (6d14,10%)
Info : Suitable for Riding
Status : Unique
Exp : 14.4k at CL50
Drops : Up to 14 Good Objects
An ancient and wise Dragon. Scatha has grown clever over the long
years. His scales are covered with frost, and his breath sends a shower
of ice into the air.
=====================================================================
Name : Judge Death (W)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 90 Type : Evil, Undead, Male
HP : 2250
Resist : Electricity, Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Fire
Spells : 33.00% Intelligent
Offense : Fire Ball (1d154+10), Nether Ball (10d10+94), Drain Mana
(23), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Blind, Paralyze, Terrify
Summon : Monsters, Undead, Mighty Undead
Attacks : Type Effects
Claw Hurt (7d5), Poison (3d5)
Claw Hurt (7d5), Poison (3d5)
Claw Hurt (10d1), Unlife (3d5), Cut (2d3,20%)
Gaze Terrify, Unlife (3d5)
Info : Cold Blooded
Status : Unique
Exp : 11.8k at CL50
Drops : Up to 8 Good Objects
The most powerful Dark Judge, whose touch means death.
=====================================================================
Name : Dwar, Dog Lord of Waw (W)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 90 Type : Evil, Undead, Male
HP : 2000
Resist : Fire, Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 33.00% Intelligent
Offense : Fire Ball (1d154+10), Nether Ball (10d10+94), Cause Critical
Wounds (10d15)
Annoy : Blind, Paralyze, Terrify
Summon : Monsters, Hounds, Undead
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Bite Hurt (5d5), Unlife (5d5)
Wail Terrify, Unlife (5d5)
Info : Cold Blooded
Auras : Fear
Status : Unique
Exp : 11.0k at CL50
Drops : Up to 8 Good Objects
Dwar had a special affinity for dogs in life, and can still command
them at will. He howls manically as he reaches out to destroy you.
=====================================================================
Name : Dreadmaster (G)
Level : 44 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (200')
AC : 100 Type : Evil, Undead
HP : 1200
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Spells : 11.00% Intelligent
Offense : Drain Mana (23), Nether Bolt (5d5+74), Cause Mortal Wounds
(15d15)
Annoy : Blind, Confuse, Paralyze, Teleport Level
Summon : Undead
Attacks : Type Effects
Hit Hurt (6d6)
Hit Hurt (6d6)
Hit Hurt (3d4), Reduce Strength (50%), Unlife (3d4)
Hit Hurt (3d4), Reduce Strength (50%), Unlife (3d4)
Info : Passes through Walls, Invisible, Cold Blooded
Auras : Fear
Exp : 6.77k at CL50
Drops : Up to 10 Objects
It is an unlife of power almost unequaled. An affront to existence, its
very touch abuses and disrupts the flow of life, and its unearthly
limbs, of purest black, crush rock and flesh with ease.
=====================================================================
Name : Ariel, Queen of Air (E)
Level : 44 Speed: +20 A Bit Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 50 Type : Evil, Nonliving, Female
HP : 2700
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Lightning Ball (1d132+16), Frost Ball (1d132+20), Lightning
Bolt (8d8+28)
Attacks : Type Effects
Hit Hurt (4d6)
Hit Confusion (1d4)
Hit Hurt (4d6)
Hit Confusion (1d4)
Info : Shining, Cold Blooded, Shielded from Telepathy
Auras : Electricity
Status : Unique
Exp : 6.77k at CL50
A towering air elemental, Ariel, the sorceress, avoids your blows with
her extreme speed.
=====================================================================
Name : Chaugnar Faugn, Horror from the Hills (q)
Level : 44 Speed: +0, Stationary
Rarity : 4 Alert: Inattentive (100')
AC : 125 Type : Sanity Blasting, Evil, Demon
HP : 3000
Resist : Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Vuln : Rock Remover
Spells : 16.00%
Offense : Mind Blast (7d7), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Amnesia, Confuse, Paralyze, Terrify
Summon : Monsters, Demons
Attacks : Type Effects
Crush Hurt (10d10)
Crush Hurt (10d10)
Bite Hurt (8d2), Reduce Constitution
Bite Hurt (8d1), Reduce Charisma
Status : Unique
Exp : 5.29k at CL50
"The ears were webbed and tentacled, the trunk terminated in a huge
flaring disk at least a foot in diameter... Its forelimbs were bent
stiffly at the elbow, and its hands... rested palms upward on its lap."
=====================================================================
Name : 11-headed hydra (M)
Level : 44 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 100 Type : Natural
HP : 100d18
Resist : Fire
Spells : 20.00%
Breathe : Fire (190)
Offense : Fire Ball (1d154+10), Fire Bolt (9d8+14), Plasma Bolt
(8d7+54)
Annoy : Terrify
Attacks : Type Effects
Bite Hurt (2d12), Fire (1d12)
Bite Hurt (2d12), Fire (1d12)
Bite Hurt (2d12), Fire (1d12)
Bite Hurt (2d12), Fire (1d12)
Info : Suitable for Riding
Exp : 5.08k at CL50
Drops : Up to 12 Treasures
A strange reptilian hybrid with eleven smouldering heads.
=====================================================================
Name : Lloigor (v)
Level : 44 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 100 Type : Sanity Blasting, Evil
HP : 1500
Resist : Acid, Electricity, Fire, Cold, Poison, Gravity
Spells : 15.00% Intelligent
Breathe : Gravity (200), Force (200)
Offense : Mind Blast (7d7)
Annoy : Blind
Defense : Teleport Away, Blink
Summon : Kin
Attacks : Type Effects
Engulf Hurt (4d10), Reduce Constitution (50%)
Engulf Hurt (4d10), Reduce Constitution (50%)
Engulf Hurt (4d10), Reduce Constitution (50%)
Info : Passes through Walls, Invisible
Exp : 5.08k at CL50
Drops : Up to 12 Objects or Treasures
"Invisible ones from the stars... They sometimes took forms... but
existed as vortices of power in their natural state."
=====================================================================
Name : Winged Horror (B)
Level : 44 Speed: +10
Rarity : 3 Alert: Observant (300')
AC : 96 Type : Evil, Undead
HP : 2000
Immune : Cold, Poison
Spells : 16.00%
Breathe : Poison (340), Darkness (340), Nether (280)
Attacks : Type Effects
Claw Hurt (3d8)
Claw Hurt (3d8)
Bite Hurt (4d6)
Bite Hurt (4d6)
Info : Suitable for Riding
Exp : 3.38k at CL50
A terrifying sight: a winged creature greater than any bird you have
ever seen, and with no feathers on its horrid black leathery wings.
Descended from a creature of an older world perhaps, bred by Sauron to
be a winged steed for his Ringwraiths.
=====================================================================
Name : High priest (p)
Level : 44 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 800
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Brain Smash (12d12), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Blind, Paralyze
Defense : Heal Self (220)
Summon : Monsters, Undead
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d5)
Exp : 2.54k at CL50
Drops : Up to 9 Objects
A dark priest of the highest order. Powerful and evil, beware his many
spells.
=====================================================================
Name : Shoggoth (j)
Level : 44 Speed: +30
Rarity : 2 Alert: Fairly Unseeing (1000')
AC : 80 Type : Sanity Blasting, Evil, Demon
HP : 1000
Resist : Electricity, Fire, Cold, Poison, Dark, Teleportation, Plasma
Immune : Acid, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Crush Hurt (2d6), Acid (3d6)
Crush Hurt (2d6), Acid (3d6)
Crush Hurt (2d6), Acid (3d6)
Crush Hurt (5d6), Reduce Charisma
Info : Regeneration
Exp : 2.12k at CL50
"The nightmare, plastic column of fetid, black iridescence oozed
tightly onward... A shapeless congerie of protoplasmic bubbles, faintly
self-luminous and with myriads of temporary eyes forming and unforming
as pustules of greenish light all over the tunnel-filling front that
bore down upon us, crushing the frantic penguins and slithering over
glistening floor that it and its kind had swept so evilly free of all
litter. Still came that eldritch mocking cry -- 'Tekeli-li!
Tekeli-li!'"
=====================================================================
Name : Vore (S)
Level : 44 Speed: +15
Rarity : 2 Alert: Unseeing (200')
AC : 30 Type : Evil
HP : 35d10
Resist : Acid, Cold, Poison
Spells : 20.00%
Offense : Mana Bolt (1d154+50)
Attacks : Type Effects
Claw Hurt (4d8)
Claw Hurt (8d4)
Exp : 719 at CL50
Drops : Up to 5 Objects or Treasures
A gaunt, vaguely humanoid torso merged with the form of a giant spider,
ugly as sin. It screams horribly as it charges at you.
=====================================================================
Name : Kamikaze hound (Z)
Level : 44 Speed: +20
Rarity : 6 Alert: Ever Vigilant (300')
AC : 50 Type : Natural
HP : 30d10
Immune : Confusion, Sleep
Attacks : Type Effects
Explode Damage (30d3)
Exp : 423 at CL50
=====================================================================
Name : Death leprechaun (h)
Level : 44 to 90 Speed: +10 A Bit Erratic
Rarity : 6 Alert: Fairly Observant (80')
AC : 13 Type : Evil, Undead, Thief, Male
HP : 6d6
Resist : Nether
Vuln : Light
Spells : 16.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy : Animate Dead, Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Touch Hurt (1d10), Lower Experience (40d6)
Touch Steal Gold
Touch Steal Item
Info : Invisible, Cold Blooded, Breeds Explosively
Exp : 71 at CL50
Nasty undead little creatures. They are chanting the name of the
sinister wizard who created them: 'Bruce! Bruce..!'
=====================================================================
Name : Ancient multi-hued dragon (D)
Level : 43 Speed: +10
Rarity : 1 Alert: Overlooks (200')
AC : 100 Type : Evil, Dragon
HP : 2100
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 12.00% Intelligent
Breathe : Acid (525), Lightning (525), Fire (525), Frost (525), Poison
(525)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (7d12), Cut (7d12,10%)
Info : Shining, Suitable for Riding
Exp : 12.4k at CL50
Drops : Up to 18 Objects
A huge draconic form. Many colours ripple down its massive frame. Few
live to see another.
=====================================================================
Name : Judge Fear (W)
Level : 43 Speed: +10
Rarity : 4 Alert: Fairly Observant (900')
AC : 70 Type : Evil, Undead, Male
HP : 1800
Resist : Fire, Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 33.00%
Offense : Drain Mana (22), Mind Blast (7d7), Brain Smash (12d12), Cause
Critical Wounds (10d15)
Annoy : Amnesia, Animate Dead, Blind, Paralyze, Terrify
Summon : Undead
Attacks : Type Effects
Gaze Terrify
Gaze Lower Experience (40d6)
Gaze Drain Mana (4d8)
Gaze Hurt (2d20)
Info : Invisible, Cold Blooded
Auras : Fear
Status : Unique
Exp : 9.92k at CL50
Drops : Up to 8 Good Objects
A Dark Judge, reputedly so frightening that his gaze can kill.
=====================================================================
Name : Ethereal dragon (D)
Level : 43 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (250')
AC : 100 Type : Dragon
HP : 2100
Resist : Light, Dark
Immune : Confusion, Sleep
Spells : 12.00%
Breathe : Light (357), Darkness (357), Confusion (357)
Annoy : Blind, Confuse
Attacks : Type Effects
Claw Hurt (4d12)
Claw Hurt (4d12)
Bite Hurt (6d12), Light (2d12), Darkness (2d12)
Info : Passes through Walls, Invisible, Suitable for Riding
Exp : 9.10k at CL50
Drops : Up to 18 Objects
A huge dragon emanating from the elemental plains, the ethereal dragon
is a master of light and dark. Its form disappears from sight as it
cloaks itself in unearthly shadows.
=====================================================================
Name : Colour out of space (.)
Level : 43 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (200')
AC : 100 Type : Evil
HP : 1200
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Stunning, Confusion, Sleep
Spells : 5.00% Intelligent
Breathe : Nether (168), Disenchantment (204)
Offense : Drain Mana (22)
Defense : Teleport
Attacks : Type Effects
Touch Hurt (7d6), Reduce All Stats (50%)
Touch Hurt (7d6), Reduce All Stats (50%)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 6.62k at CL50
Drops : Up to 10 Objects
"The shaft of phosphorescence from the well... was no longer shining
out, it was pouring out; and as the shapeless stream of unplaceable
colour left the well it seemed to flow directly into the sky."
=====================================================================
Name : Devu Chiokovo (B)
Level : 43 Speed: -5 Somewhat Erratic
Rarity : 9 Alert: Ignores Intruders (170')
AC : 180 Type : Natural
HP : 3500
Attacks : Type Effects
Claw Hurt (8d12)
Claw Hurt (8d12)
Bite Hurt (10d12)
Crush Shatter (12d12)
Info : Regeneration, Suitable for Riding
Exp : 4.96k at CL50
Drops : Up to 22 Objects or Treasures
=====================================================================
Name : Quaker, Master of Earth (E)
Level : 43 Speed: +0
Rarity : 2 Alert: Inattentive (100')
AC : 97 Type : Evil, Nonliving, Male
HP : 1800
Resist : Electricity, Fire, Cold, Poison, Shards
Immune : Confusion, Sleep
Vuln : Rock Remover
Spells : 16.00%
Offense : Acid Ball (1d258+30), Acid Bolt (14d8+28)
Attacks : Type Effects
Hit Hurt (6d6), Hurt (6d6,20%)
Hit Hurt (6d6), Hurt (6d6,20%)
Hit Hurt (6d6), Hurt (6d6,20%)
Hit Shatter (10d10)
Info : Destroys Walls, Passes through Walls, Cold Blooded, Shielded
from Telepathy
Auras : Shards (3d3)
Status : Unique
Exp : 4.96k at CL50
A towering stone elemental stands before you. The walls and ceiling are
reduced to rubble as Quaker advances.
=====================================================================
Name : Dark young of Shub-Niggurath (#)
Level : 43 Speed: +10
Rarity : 2 Alert: Inattentive (200')
AC : 75 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 1200
Resist : Fire, Dark, Teleportation
Immune : Confusion, Sleep
Vuln : Light
Spells : 11.00%
Offense : Cause Serious Wounds (8d8)
Annoy : Blind
Defense : Heal Self (215)
Summon : Demons
Attacks : Type Effects
Crush Hurt (5d6)
Crush Hurt (5d6)
Bite Hurt (1d6), Reduce Strength (50%)
Bite Hurt (1d6), Reduce Strength (50%)
Exp : 4.13k at CL50
Drops : 1 or 2 Objects
"Something black in the road, something that wasn't a tree. Something
big and black and ropy, just squatting there, waiting, with ropy arms
squirming and reaching... It came crawling up the hillside... and it
was the black thing of my dreams... that black, ropy, slimy jelly
tree-thing out of the woods. It crawled up and it flowed up on its
hoofs and mouths and snaky arms."
=====================================================================
Name : Glabrezu (U)
Level : 43 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 60 Type : Evil, Demon
HP : 60d20
Immune : Fire
Spells : 11.00%
Offense : Fire Bolt (9d8+14)
Summon : Demons
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 2.48k at CL50
Drops : 1 Object or Treasure
It is demon with arms and pincers, its form a true mockery of life.
=====================================================================
Name : Zephyr Lord (W)
Level : 43 Speed: +15
Rarity : 2 Alert: Fairly Observant (200')
AC : 70 Type : Evil, Undead, Male
HP : 880
Resist : Acid, Electricity, Fire, Cold, Nether
Immune : Poison, Confusion, Sleep
Spells : 20.00% Intelligent
Annoy : Shriek
Summon : Hounds
Attacks : Type Effects
Hit Hurt (8d3), Lower Experience (20d6)
Hit Hurt (8d3), Reduce Strength (50%)
Hit Hurt (8d3), Reduce Constitution (50%)
Exp : 2.48k at CL50
Drops : Up to 9 Objects
An undead master of the vicious Zephyr hounds.
=====================================================================
Name : Juggernaut of Khorne (g)
Level : 43 Speed: +10
Rarity : 3 Alert: Fairly Observant (120')
AC : 90 Type : Evil, Nonliving, Demon
HP : 90d19
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Butt Hurt (8d6)
Crush Hurt (10d6)
Crush Hurt (10d6)
Butt Hurt (8d6)
Info : Reflection, Suitable for Riding
Exp : 2.07k at CL50
A great, vicious beast whose flesh is made of steel and whose blood is
fire. It charges at you ignoring everything else.
=====================================================================
Name : The Lurking Horror (H)
Level : 42 Speed: +10
Rarity : 3 Alert: Observant (20')
AC : 50 Type :
HP : 2000
Resist : Poison, Dark
Immune : Confusion
Spells : 20.00%
Breathe : Darkness (340)
Annoy : Blind, Confuse, Create Darkness, Terrify, Teleport To
Attacks : Type Effects
Bite Hurt (3d10), Paralyze
Bite Poison (3d10)
Claw Hurt (3d10), Terrify
Claw Hurt (10d10)
Info : Shrouded in Darkness, Cold Blooded, Shielded from Telepathy
Auras : Fear
Status : Unique
Exp : 28.3k at CL50
Drops : Up to 10 Good Objects
It waits for you in the ink-black of the dungeon. It seems to be made
entirely of claws and of teeth.
=====================================================================
Name : Jack of Shadows (p)
Level : 42 Speed: +20
Rarity : 4 Alert: Observant (700')
AC : 150 Type : Human, Thief, Male
HP : 3000
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Darkness Storm (10d10+218)
Annoy : Blind, Confuse, Create Traps
Defense : Haste Self, Heal Self (210)
Attacks : Type Effects
Hit Hurt (5d10)
Hit Hurt (5d10)
Hit Hurt (2d10), Steal Item
Hit Hurt (2d10), Steal Item
Info : Regeneration
Status : Unique
Exp : 8.08k at CL50
Drops : 1 or 2 Exceptional Objects
Deriving his strength from the shadows, this king of thieves steals
only for the challenge.
=====================================================================
Name : Greater basilisk (R)
Level : 42 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (250')
AC : 100 Type : Natural, Evil
HP : 2000
Resist : Poison, Dark
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Poison (340), Darkness (340), Nether (280)
Attacks : Type Effects
Gaze Paralyze
Bite Hurt (5d12)
Bite Hurt (5d12)
Bite Hurt (5d12)
Info : Suitable for Riding
Exp : 8.08k at CL50
Drops : 1 or 2 Good Objects
A large basilisk, whose shape resembles that of a great wyrm.
=====================================================================
Name : Iron lich (L)
Level : 42 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 100 Type : Evil, Undead
HP : 2800
Resist : Electricity, Fire, Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 35.00% Intelligent
Breathe : Fire (560)
Offense : Lightning Ball (1d63+8), Frost Ball (1d63+10), Whirlpool
(1d42+50), Drain Mana (22), Brain Smash (12d12), Ice Bolt
(6d8+42), Cause Mortal Wounds (15d15)
Summon : Undead
Attacks : Type Effects
Butt Frost (3d6)
Butt Fire (3d6)
Butt Lightning (3d6)
Info : Reflection, Cold Blooded
Exp : 7.27k at CL50
Drops : 1 Good Object
It is a huge, twisted grey skull floating through the air. Its cold
eyes burn with hatred towards all who live.
=====================================================================
Name : Undead beholder (e)
Level : 42 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 100 Type : Evil, Undead
HP : 2700
Resist : Acid, Electricity, Fire, Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 35.00%
Offense : Nether Ball (10d10+92), Mind Blast (7d7), Brain Smash
(12d12), Mana Bolt (1d147+50), Gaze (), Cause Mortal Wounds
(15d15)
Annoy : Animate Dead
Summon : Undead
Attacks : Type Effects
Gaze Mind Blast (2d6), Drain Mana (7d7), Confusion, Unlife
(2d6)
Gaze Mind Blast (2d6), Terrify, Paralyze, Unlife (2d6)
Gaze Mind Blast (2d6), Stun (3d3), Amnesia (25%), Reduce
Intelligence (50%)
Info : Cold Blooded
Exp : 4.85k at CL50
A disembodied eye, floating in the air. Black nether storms rage around
its bloodshot pupil and light seems to bend as it sucks its power from
the very air around it. Your soul chills as it drains your vitality for
its evil enchantments.
=====================================================================
Name : Hunting horror (U)
Level : 42 to 90 Speed: +0
Rarity : 2 Alert: Inattentive (200')
AC : 90 Type : Sanity Blasting, Evil, Demon
HP : 510
Resist : Fire, Poison, Dark
Immune : Confusion, Sleep
Vuln : Light
Spells : 11.00%
Breathe : Darkness (86)
Annoy : Blind, Confuse
Summon : Demons
Attacks : Type Effects
Bite Hurt (1d3), Reduce Dexterity (50%)
Bite Hurt (1d3), Poison (1d3)
Crush Hurt (9d4)
Exp : 1.86k at CL50
Drops : 1 or 2 Objects
"And in the air there were great viperine creatures, which had
curiously distorted heads, and grotesquely great clawed appendages,
supporting themselves with ease by the aid of black rubbery wings of
singularly monstrous dimensions."
=====================================================================
Name : Shadow demon (G)
Level : 42 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 30 Type : Evil, Demon
HP : 10d20
Resist : Cold, Poison, Dark, Nether
Immune : Confusion, Sleep
Vuln : Light
Spells : 12.00%
Offense : Nether Bolt (5d5+112)
Attacks : Type Effects
Touch Lower Experience (80d6)
Touch Drain Mana (2d10)
Claw Hurt (1d10), Reduce Intelligence (50%)
Claw Hurt (1d10), Reduce Wisdom (50%)
Info : Passes through Walls, Shrouded in Darkness, Invisible, Cold
Blooded, Regeneration
Exp : 343 at CL50
Drops : 1 or 2 Objects
A mighty spirit of darkness of vaguely humanoid form. Razor-edged claws
reach out to end your life as it glides towards you, seeking to suck
the energy from your soul to feed its power.
=====================================================================
Name : Ubbo-Sathla, the Unbegotten Source (j)
Level : 41 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 80 Type : Sanity Blasting, Evil
HP : 2000
Resist : Cold, Poison
Immune : Stunning, Confusion, Sleep
Vuln : Fire
Attacks : Type Effects
Crush Hurt (3d5), Acid (2d5)
Hit Hurt (3d5), Poison (2d5)
Crush Hurt (3d5), Acid (2d5)
Hit Hurt (3d5), Poison (2d5)
Info : Cold Blooded, Regeneration
Status : Unique
Exp : 10.6k at CL50
Drops : Up to 8 Good Objects
"There, in the gray beginning of Earth, the formless mass that was
Ubbo-Sathla reposed amid the slime and the vapors. Headless, without
organs or members..."
=====================================================================
Name : Judge Mortis (z)
Level : 41 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 70 Type : Evil, Undead, Male
HP : 1800
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Fire
Spells : 25.00%
Breathe : Poison (306), Nether (252)
Offense : Acid Bolt (7d8+13), Nether Bolt (5d5+71), Cause Critical
Wounds (10d15)
Annoy : Animate Dead, Blind, Terrify
Defense : Teleport, Blink
Summon : Undead
Attacks : Type Effects
Hit Hurt (5d5), Poison (5d5)
Hit Hurt (5d5), Disease
Touch Reduce All Stats, Unlife (5d5)
Touch Unlife (5d5)
Info : Cold Blooded
Status : Unique
Exp : 10.3k at CL50
Drops : Up to 8 Good Objects
Another Dark Judge, he is a rotting humanoid with a cow's skull as his
head.
=====================================================================
Name : Judge Fire (s)
Level : 41 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 70 Type : Evil, Undead, Male
HP : 1800
Resist : Nether, Plasma
Immune : Fire, Poison, Confusion, Sleep
Vuln : Cold
Spells : 25.00%
Breathe : Fire (360)
Offense : Fire Ball (1d286+20), Fire Bolt (18d8+26), Plasma Bolt
(8d7+71), Cause Critical Wounds (10d15)
Annoy : Create Darkness, Terrify
Defense : Teleport, Blink
Summon : Monsters, Demons, Undead
Attacks : Type Effects
Hit Fire (5d5)
Hit Fire (5d5)
Gaze Lower Experience (80d6)
Wail Terrify
Info : Shining
Status : Unique
Exp : 9.46k at CL50
Drops : Up to 8 Good Objects
One of the Dark Judges, he has come to punish your crime of living. He
looks like a skeleton enveloped in flames.
=====================================================================
Name : Master lich (L)
Level : 41 to 80 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 80 Type : Evil, Undead
HP : 1800
Resist : Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Drain Mana (21), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Paralyze, Terrify, Teleport To
Defense : Blink
Summon : Undead
Attacks : Type Effects
Touch Unlife (2d12)
Touch Drain Charges, Unlife (2d12)
Touch Hurt (2d12), Reduce Dexterity (50%)
Touch Hurt (2d12), Reduce Dexterity (50%)
Info : Cold Blooded
Exp : 7.88k at CL50
Drops : Up to 12 Objects
A skeletal form wrapped in robes. Powerful magic crackles along its
bony fingers.
=====================================================================
Name : Archon (A)
Level : 41 Speed: +20
Rarity : 5 Alert: Ignores Intruders (300')
AC : 140 Type : Good
HP : 100d35
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Teleportation
Spells : 33.00% Intelligent
Offense : Mana Bolt (1d143+50), Cause Serious Wounds (8d8), Cause
Mortal Wounds (15d15)
Annoy : Blind, Terrify, Teleport To
Defense : Invulnerability
Summon : Monsters
Attacks : Type Effects
Gaze Damage (4d4), Terrify
Gaze Damage (4d4), Terrify
Hit Hurt (8d6)
Hit Hurt (8d6)
Info : Reflection, Shining
Exp : 6.31k at CL50
Drops : Up to 10 Good Objects
Never a more heavenly being have you seen. The very holiness of its
presence makes you deeply respect it. Few creatures can match the
powers of an Archon; fewer still live to tell the tale after attacking
one.
=====================================================================
Name : Fallen angel (A)
Level : 41 Speed: +20
Rarity : 5 Alert: Ignores Intruders (300')
AC : 140 Type : Evil
HP : 100d35
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether,
Teleportation
Spells : 33.00% Intelligent
Offense : Nether Bolt (5d5+111), Mana Bolt (1d143+50), Cause Serious
Wounds (8d8), Cause Mortal Wounds (15d15)
Annoy : Blind, Terrify, Teleport To
Defense : Invulnerability
Summon : Demons
Attacks : Type Effects
Gaze Vampiric (4d4)
Gaze Vampiric (4d4)
Hit Hurt (8d6)
Hit Hurt (8d6), Reduce Charisma (50%)
Info : Reflection, Shining
Exp : 6.31k at CL50
Drops : Up to 10 Good Objects
An angelic being who was mighty once but dared defy the Omnipotent to
arms.
=====================================================================
Name : Strygalldwir (U)
Level : 41 Speed: +10
Rarity : 3 Alert: Fairly Observant (900')
AC : 60 Type : Evil, Nonliving, Demon
HP : 1200
Resist : Cold, Poison
Spells : 33.00%
Offense : Mind Blast (7d7), Acid Bolt (7d8+13), Nether Bolt (5d5+71),
Cause Critical Wounds (10d15)
Annoy : Amnesia, Blind, Create Darkness, Paralyze, Terrify
Summon : Demons
Attacks : Type Effects
Claw Hurt (5d5)
Claw Hurt (5d5)
Hit Hurt (5d5), Reduce Strength
Touch Damage (5d5), Lower Experience (80d6)
Info : Passes through Walls, Invisible, Cold Blooded
Status : Unique
Exp : 6.31k at CL50
Drops : Up to 8 Good Objects
A demon from the Courts of Chaos. According to Corwin, 'it was well
over six feet in height, with great branches of antlers growing out of
its forehead. Nude, its flesh was a uniform ash-gray in color. It
appeared to be sexless, and it had gray, leathery wings extending far
out behind it'.
=====================================================================
Name : Gorlim, Betrayer of Barahir (p)
Level : 41 Speed: +10
Rarity : 3 Alert: Unseeing (200')
AC : 120 Type : Human, Male
HP : 1600
Resist : Acid, Electricity, Cold, Poison
Immune : Confusion, Sleep
Spells : 30.00% Intelligent
Offense : Mana Bolt (1d143+50), Water Bolt (10d10+41), Cause Critical
Wounds (10d15)
Attacks : Type Effects
Hit Hurt (8d6)
Hit Hurt (8d6)
Hit Hurt (8d6), Disenchantment
Hit Hurt (8d6), Disenchantment
Status : Unique
Exp : 5.52k at CL50
Drops : Up to 4 Good Objects
This once-mighty warrior was so dominated by Morgoth's power that he
became little more than a mindless creature of evil.
=====================================================================
Name : Rinaldo, Son of Brand (p)
Level : 41 Speed: +10
Rarity : 3 Alert: Unseeing (200')
AC : 120 Type : Amberite, Human, Male
HP : 1600
Resist : Acid, Electricity, Cold, Poison
Immune : Confusion, Sleep, Teleportation
Spells : 50.00% Intelligent
Offense : Invoke Logrus (10d10+41), Mana Bolt (1d143+50), Water Bolt
(10d10+41), Cause Critical Wounds (10d15)
Defense : Polymorph Other
Attacks : Type Effects
Hit Hurt (8d6)
Hit Hurt (8d6)
Hit Hurt (6d8), Disenchantment
Hit Hurt (6d8), Disenchantment
Status : Unique
Exp : 5.52k at CL50
Drops : Up to 4 Good Objects
The madman's son is a Logrus Master, almost as great a menace as his
father.
=====================================================================
Name : Dark elven sorceror (h)
Level : 41 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 70 Type : Evil, Male
HP : 800
Resist : Dark
Immune : Confusion, Sleep
Vuln : Light
Spells : 50.00% Intelligent
Offense : Fire Ball (1d143+10), Frost Ball (1d61+10), Darkness Storm
(10d10+214), Acid Bolt (7d8+13), Magic Missile (2d6+13),
Cause Critical Wounds (10d15)
Annoy : Animate Dead, Blind, Confuse, Create Darkness, Teleport To
Defense : Heal Self (205), Blink, Blink Away
Summon : Monsters, Demons, Undead
Attacks : Type Effects
Hit Hurt (2d8)
Hit Hurt (2d8)
Hit Hurt (2d8)
Exp : 3.94k at CL50
Drops : Up to 9 Objects
A dark elven figure, dressed in deepest black. Power seems to crackle
from his slender frame.
=====================================================================
Name : Hezrou (U)
Level : 41 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 60 Type : Evil, Demon
HP : 45d20
Immune : Fire
Spells : 11.00%
Offense : Fire Bolt (9d8+13)
Summon : Demons
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 1.97k at CL50
Drops : 1 Object or Treasure
It is a demon of lizard form with cruel-looking jaws.
=====================================================================
Name : Formless spawn of Tsathoggua (U)
Level : 41 to 90 Speed: +0
Rarity : 2 Alert: Inattentive (200')
AC : 50 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 440
Resist : Poison, Teleportation
Immune : Confusion, Sleep
Vuln : Fire
Spells : 11.00%
Offense : Mind Blast (7d7), Acid Bolt (14d8+26), Fire Bolt (18d8+26)
Annoy : Create Darkness
Summon : Demons
Attacks : Type Effects
Hit Acid (2d4)
Hit Acid (2d4)
Crush Hurt (3d4)
Bite Acid (6d6)
Info : Regeneration
Exp : 1.46k at CL50
Drops : 1 Object
"...living things that oozed along stone channels... But they were not
toads like Tsathoggua himself. Far worse -- they were amorphous lumps
of viscous black slime that took temporary shapes for various
purposes."
=====================================================================
Name : Byakhee (U)
Level : 41 Speed: +0
Rarity : 3 Alert: Inattentive (200')
AC : 40 Type : Sanity Blasting, Evil, Demon
HP : 450
Resist : Fire
Immune : Confusion, Sleep
Spells : 11.00%
Offense : Fire Bolt (18d8+26)
Annoy : Confuse
Summon : Demons
Attacks : Type Effects
Claw Hurt (3d4), Reduce Charisma (25%)
Bite Hurt (3d4), Lower Experience (20d6)
Exp : 1.18k at CL50
Drops : Up to 4 Objects
"There flapped rhythmically a horde of tame, trained, hybrid winged
things... not altogether crows, nor moles, nor buzzards, nor ants, nor
decomposed human beings, but something I cannot and must not recall."
=====================================================================
Name : Giant headless (H)
Level : 41 to 70 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 50 Type : Evil
HP : 30d25
Resist : Poison
Spells : 16.00%
Offense : Radiation Ball (10d6+41)
Annoy : Blind, Terrify
Attacks : Type Effects
Hit Hurt (4d8)
Hit Hurt (4d8)
Hit Hurt (4d8)
Exp : 709 at CL50
Drops : 1 or 2 Objects or Treasures
Giant headless humanoid abominations created by a magical mutation.
=====================================================================
Name : The Marquis de la Tour (p)
Level : 40 Speed: +20
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 50 Type : Male
HP : 1550
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Offense : Shoot (6d6)
Defense : Heal Self (200), Teleport, Blink
Attacks : Type Effects
Hit Hurt (6d15)
Status : Unique
Exp : 13.1k at CL50
Drops : Up to 8 Good Objects
Seemingly out of nowhere, a gentleman steps towards you. He is wearing
a fine suit covered by a dark cloak. He tips his top hat towards you.
"Good evening", he says with a smile. Suddenly he pulls a shotgun from
under his cloak and points it towards you. His form seems to blur for a
second and then resolidifies in the form of a humanoid tiger: a
Rakshasa! "A good evening indeed," he growls, "A pity you will not live
to enjoy it!".
=====================================================================
Name : Jasra, Brand's Mistress (n)
Level : 40 Speed: +10
Rarity : 3 Alert: Observant (300')
AC : 100 Type : Evil, Female
HP : 2400
Resist : Acid, Fire, Poison
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Acid Ball (1d120+15), Fire Bolt (9d8+13), Plasma Bolt
(8d7+50), Cause Critical Wounds (10d15)
Annoy : Paralyze, Terrify
Summon : Hydras
Attacks : Type Effects
Gaze Lower Experience (80d6)
Gaze Paralyze
Hit Hurt (8d6)
Hit Hurt (8d6)
Info : Shining
Status : Unique
Exp : 6.92k at CL50
Drops : Up to 6 Good Objects
Brand's one-time mistress. Her face could sink a thousand ships, but
Brand is not too selective.
=====================================================================
Name : Narwhal (l)
Level : 40 Speed: +20
Rarity : 20 Alert: Overlooks (500')
AC : 100 Type : Natural
HP : 2500
Resist : Cold, Poison, Water
Immune : Confusion, Sleep
Attacks : Type Effects
Butt Hurt (8d5)
Butt Hurt (8d5)
Butt Hurt (7d8), Frost (3d8)
Info : Suitable for Riding
Status : Unique
Exp : 6.15k at CL50
Drops : Up to 4 Good Objects
This is the whale of the tradition which gets across to the Inuit who
lives in the world of winter. It is said that the mystical horn of this
whale cures all illnesses.
=====================================================================
Name : Eol, the Dark Elven Smith (h)
Level : 40 Speed: +10
Rarity : 3 Alert: Observant (300')
AC : 110 Type : Evil, Male
HP : 2200
Resist : Acid, Fire, Cold, Poison, Dark
Spells : 33.00% Intelligent
Annoy : Blind, Create Darkness, Paralyze, Terrify
Attacks : Type Effects
Gaze Paralyze
Hit Hurt (5d12)
Hit Hurt (5d12)
Hit Hurt (5d12)
Status : Unique
Exp : 6.15k at CL50
Drops : Up to 6 Good Objects
A grim-faced dark elf, garbed in layer upon layer of gleaming black
armour. As strong as he is magical, Eol is a worthy opponent.
=====================================================================
Name : Gwaihir the Windlord (B)
Level : 40 Speed: +32
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 65 Type : Natural, Good
HP : 1500
Spells : 50.00%
Defense : Drop Monster
Summon : Eagles
Attacks : Type Effects
Claw Hurt (15d5)
Claw Hurt (15d5)
Bite Hurt (5d10)
Info : Suitable for Riding
Status : Unique
Exp : 6.15k at CL50
An agent of supernatural beings, this creature looks like a huge eagle.
=====================================================================
Name : Malekith the Accursed (h)
Level : 40 Speed: +15
Rarity : 2 Alert: Fairly Observant (200')
AC : 70 Type : Evil, Male
HP : 2500
Resist : Dark
Immune : Confusion, Sleep
Vuln : Light
Spells : 50.00% Intelligent
Offense : Nether Ball (10d10+90), Mind Blast (7d7), Cause Critical
Wounds (10d15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Teleport
To
Defense : Heal Self (200), Teleport
Summon : Monsters, Demons, Kin
Attacks : Type Effects
Hit Hurt (12d9)
Hit Hurt (12d9)
Info : Regeneration
Auras : Cause Critical Wounds (3d3)
Status : Unique
Exp : 5.77k at CL50
Drops : Up to 9 Good Objects
One of the oldest and most powerful dark elves, Malekith is a master
sorcerer devoted to evil. The left side of his face is pale, the other
one is dark. His hair is long and white.
=====================================================================
Name : M. Bison (p)
Level : 40 Speed: +10
Rarity : 4 Alert: Observant (700')
AC : 110 Type : Evil, Human, Male
HP : 2000
Immune : Confusion, Sleep, Teleportation
Spells : 12.00% Intelligent
Offense : Mana Bolt (1d140+50)
Defense : Blink
Attacks : Type Effects
Kick Hurt (18d2), Stun (1d2,25%)
Kick Hurt (18d2), Stun (1d2,25%)
Kick Hurt (18d2), Stun (1d2,25%)
Crush Hurt (5d8), Fire (3d8)
Status : Unique
Exp : 5.38k at CL50
Drops : 1 or 2 Good Objects
=====================================================================
Name : Ashram, the Ebony Knight (p)
Level : 40 Speed: +10
Rarity : 4 Alert: Overlooks (100')
AC : 120 Type : Evil, Human, Male
HP : 1540
Resist : Fire
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (8d8)
Hit Hurt (8d8)
Hit Hurt (8d8), Hurt (8d8,20%)
Hit Hurt (8d8), Hurt (8d8,20%)
Auras : Fire
Status : Unique
Exp : 5.38k at CL50
Drops : Up to 3 Good Objects or Treasures
Ashram took up Beld's sword and position after his death.
=====================================================================
Name : Great crystal drake (D)
Level : 40 Speed: +10
Rarity : 2 Alert: Unseeing (250')
AC : 100 Type : Evil, Dragon
HP : 1500
Resist : Cold, Shards
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Shards (255)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Bite Hurt (5d12), Shards (2d12), Cut (5d12,10%)
Info : Reflection, Invisible, Suitable for Riding
Exp : 5.38k at CL50
Drops : Up to 12 Objects
A huge crystalline dragon. Its claws could cut you to shreds and its
teeth are razor sharp. Strange colours ripple through it as it moves in
the light.
=====================================================================
Name : Gertrude (p)
Level : 40 Speed: +10
Rarity : 1 Alert: Observant (300')
AC : 100 Type : Evil, Human, Female
HP : 2100
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Water
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Acid Ball (1d120+15), Mana Bolt (1d140+50), Cause Critical
Wounds (10d15)
Annoy : Blind, Confuse, Slow, Create Traps
Defense : Haste Self, Polymorph Other
Summon : Special
Attacks : Type Effects
Hit Hurt (2d6), Poison (2d6)
Hit Hurt (2d6), Disenchantment (2d6)
Gaze Hurt (2d6), Drain Charges
Touch Nexus (3d6)
Info : Regeneration, Dungeon Guardian
Status : Unique
Exp : 3.85k at CL50
Drops : Up to 6 Exceptional Objects
This battered old soul has wandered far and long from her coven
Dulritch. The years have not been good to her, her eyes filled with
weary hatred, her mottled cheeks and her gnarled skin testify to her
long suffering and an intense abhorrence for all beauty and youth.
=====================================================================
Name : Rock giant (P)
Level : 40 Speed: +5
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 100 Type : Evil, Giant, Male
HP : 1000
Vuln : Rock Remover
Spells : 10.00% Intelligent
Offense : Throw Boulder (120)
Attacks : Type Effects
Hit Shatter (9d9)
Hit Shatter (9d9)
Hit Shatter (9d9)
Hit Shatter (9d9)
Info : Destroys Walls
Exp : 3.85k at CL50
Drops : Up to 6 Treasures
A minor rock giant, a being made of living stone. It's boring straight
for you!
=====================================================================
Name : Sorcerer (p)
Level : 40 Speed: +20
Rarity : 2 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 520
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Fire Ball (1d140+10), Frost Ball (1d60+10), Whirlpool
(1d40+50), Acid Bolt (7d8+13), Mana Bolt (1d140+50), Cause
Critical Wounds (10d15)
Annoy : Blind, Confuse, Teleport To, Create Traps
Defense : Blink, Blink Away
Summon : Monsters, Undead, Dragons
Attacks : Type Effects
Hit Hurt (2d8)
Hit Hurt (2d8)
Hit Hurt (2d8)
Exp : 3.85k at CL50
Drops : Up to 9 Objects
A human figure in robes, he moves with magically improved speed, and
his hands are ablur with spell casting.
=====================================================================
Name : Ancient silver dragon (D)
Level : 40 Speed: +10
Rarity : 3 Alert: Very Inattentive (200')
AC : 100 Type : Dragon
HP : 1500
Immune : Confusion, Sleep
Spells : 15.00% Intelligent
Breathe : Inertia (250)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (6d14), Cut (6d14,10%)
Info : Suitable for Riding
Exp : 3.08k at CL50
Drops : Up to 14 Objects or Treasures
A huge draconic form wreathed in a nimbus of light.
=====================================================================
Name : Ancient gold dragon (D)
Level : 40 Speed: +10
Rarity : 2 Alert: Very Inattentive (200')
AC : 100 Type : Dragon
HP : 1500
Resist : Sound
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Breathe : Sound (255)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (5d14), Sound (2d14), Cut (5d14,10%)
Info : Suitable for Riding
Exp : 3.08k at CL50
Drops : Up to 14 Objects or Treasures
A huge draconic form wreathed in a nimbus of light.
=====================================================================
Name : Lesser titan (P)
Level : 40 Speed: +10
Rarity : 5 Alert: Fairly Unseeing (300')
AC : 80 Type : Evil, Giant, Male
HP : 1000
Spells : 15.00% Intelligent
Offense : Throw Boulder (120)
Annoy : Terrify, Teleport To
Defense : Heal Self (200)
Summon : Monsters
Attacks : Type Effects
Hit Hurt (8d8), Confusion (33%)
Hit Hurt (8d8), Confusion (33%)
Hit Hurt (8d8), Confusion (33%)
Hit Hurt (8d8), Confusion (33%)
Exp : 3.08k at CL50
Drops : Up to 12 Objects or Treasures
It is a humanoid figure thirty feet tall that gives off an aura of
power and hate.
=====================================================================
Name : Death drake (D)
Level : 40 Speed: +10
Rarity : 2 Alert: Unseeing (250')
AC : 100 Type : Evil, Dragon
HP : 1000
Resist : Cold, Nether, Teleportation
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Nether (140)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (4d10), Lower Experience (80d6)
Bite Hurt (4d10), Lower Experience (80d6)
Info : Passes through Walls, Shrouded in Darkness, Invisible,
Suitable for Riding
Exp : 2.69k at CL50
Drops : Up to 12 Objects
It is a dragon-like form wrapped in darkness. You cannot make out its
true form but you sense its evil.
=====================================================================
Name : 9-headed hydra (M)
Level : 40 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 95 Type : Natural
HP : 100d12
Resist : Fire
Spells : 20.00%
Breathe : Fire (130)
Offense : Fire Bolt (9d8+13)
Annoy : Terrify
Attacks : Type Effects
Bite Hurt (2d6), Fire (1d6)
Bite Hurt (2d6), Fire (1d6)
Bite Hurt (2d6), Fire (1d6)
Bite Hurt (2d6), Fire (1d6)
Info : Suitable for Riding
Exp : 2.31k at CL50
Drops : Up to 12 Treasures
A strange reptilian hybrid with nine smouldering heads.
=====================================================================
Name : Ancient red dragon (D)
Level : 40 Speed: +10
Rarity : 1 Alert: Overlooks (200')
AC : 100 Type : Evil, Dragon
HP : 1000
Resist : Fire
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Breathe : Fire (400)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d10)
Claw Hurt (4d10)
Bite Hurt (5d14), Fire (2d14), Cut (5d14,10%)
Info : Shining, Suitable for Riding
Exp : 2.12k at CL50
Drops : Up to 14 Objects or Treasures
A huge draconic form. Wisps of smoke steam from its nostrils and the
extreme heat surrounding it makes you gasp for breath.
=====================================================================
Name : Minotaur (H)
Level : 40 to 70 Speed: +20
Rarity : 2 Alert: Fairly Observant (130')
AC : 25 Type : Evil
HP : 100d10
Attacks : Type Effects
Hit Hurt (4d6)
Hit Hurt (4d6)
Butt Hurt (2d6)
Butt Hurt (2d6)
Exp : 1.62k at CL50
It is a cross between a human and a bull.
=====================================================================
Name : Enchantress (p)
Level : 40 Speed: +20
Rarity : 4 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Female
HP : 520
Immune : Confusion, Sleep
Spells : 50.00%
Annoy : Blind
Summon : Dragons
Attacks : Type Effects
Hit Hurt (2d6)
Hit Hurt (2d6)
Hit Hurt (2d8)
Exp : 1.62k at CL50
Drops : Up to 4 Good Objects
This elusive female spellcaster has a special affinity for dragons,
whom she rarely fights without.
=====================================================================
Name : Vrock (U)
Level : 40 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 75 Type : Evil, Demon
HP : 35d20
Immune : Fire
Spells : 12.00%
Annoy : Blind, Confuse
Attacks : Type Effects
Hit Hurt (3d4)
Crush Hurt (8d12)
Crush Hurt (8d12)
Exp : 1.54k at CL50
Drops : 1 Object or Treasure
It is a demon with a long neck and raking claws.
=====================================================================
Name : Chronomage (p)
Level : 40 to 80 Speed: +20
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 70 Type : Human
HP : 100d10
Resist : Time
Spells : 20.00% Intelligent
Breathe : Time (150)
Annoy : Slow, Teleport Level
Defense : Haste Self
Attacks : Type Effects
Hit Hurt (3d7), Time (25%)
Hit Hurt (3d7), Time (25%)
Hit Hurt (3d7), Time (25%)
Exp : 1.54k at CL50
Drops : Up to 4 Good Objects
A human, clothed in a blue robe, moving with speed uncanny. He seems
both young and old.
=====================================================================
Name : Master mindcrafter (p)
Level : 40 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 800
Resist : Electricity, Fire, Poison
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Pulverise (8d8), Mind Blast (7d7), Brain Smash (60)
Annoy : Blind, Confuse, Paralyze, Slow
Defense : Heal Self (200), Teleport, Teleport Away, Blink, Blink Away
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (5d5)
Exp : 1.54k at CL50
Drops : Up to 8 Objects
A mindcrafter of the highest order. Powerful and evil, and a dangerous
enemy: a master of mind over matter, of his own mind, and of the minds
of others.
=====================================================================
Name : Kokuo, Raou's Steed (q)
Level : 40 Speed: +20
Rarity : 3 Alert: Overlooks (200')
AC : 100 Type : Natural
HP : 3000
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Kick Hurt (4d4)
Kick Hurt (5d5)
Bite Hurt (6d6)
Info : Regeneration, Suitable for Riding
Status : Unique
Exp : 1.54k at CL50
=====================================================================
Name : Troll king (T)
Level : 40 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 90 Type : Evil, Troll
HP : 1000
Resist : Poison
Immune : Confusion, Sleep
Spells : 12.00% Intelligent
Offense : Throw Boulder (120)
Defense : Blink
Summon : Kin
Attacks : Type Effects
Hit Hurt (3d12)
Hit Hurt (5d12), Stun (1d4,10%)
Bite Hurt (3d12)
Bite Hurt (5d12)
Info : Regeneration
Exp : 1.54k at CL50
Drops : Up to 5 Objects or Treasures
This troll is a king, which means it's still stupid, but has even more
power. It never comes alone, and can call out to other trolls.
=====================================================================
Name : Morgenstern, Julian's Steed (q)
Level : 40 Speed: +20
Rarity : 3 Alert: Overlooks (200')
AC : 100 Type : Natural
HP : 3000
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Kick Hurt (4d4)
Kick Hurt (5d5)
Bite Hurt (6d6)
Info : Regeneration, Suitable for Riding
Status : Unique
Exp : 1.54k at CL50
Morgenstern is tougher and faster than any other horse: "Morgenstern
was six hands higher than any other horse I had ever seen, and his eyes
were the dead color of a Weimaraner dog's and his coat was all gray and
his hooves looked like polished steel. He raced along like the wind..."
=====================================================================
Name : Wyrd sister (p)
Level : 40 Speed: +15
Rarity : 4 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Female
HP : 550
Immune : Confusion, Sleep
Spells : 50.00%
Annoy : Blind, Confuse, Create Darkness, Terrify
Summon : Demons
Attacks : Type Effects
Claw Hurt (2d6)
Claw Hurt (2d6)
Claw Hurt (2d8)
Exp : 1.46k at CL50
Drops : Up to 4 Objects
This old crone is rumoured to be a witch of chaos... but you don't
really believe in witches, do you?
=====================================================================
Name : Archpriest (p)
Level : 40 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 520
Immune : Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy : Animate Dead, Blind, Confuse, Paralyze
Defense : Heal Self (200)
Summon : Monsters, Undead
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d5)
Exp : 1.38k at CL50
Drops : Up to 5 Objects
An evil priest, dressed all in black. Deadly spells hit you at an
alarming rate as his black spiked mace rains down blow after blow on
your pitiful frame.
=====================================================================
Name : Rotting quylthulg (Q)
Level : 40 Speed: +10, Stationary
Rarity : 2 Alert: Ever Vigilant (200')
AC : 1 Type : Natural, Evil
HP : 160
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Defense : Teleport, Blink
Summon : Undead
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 1.15k at CL50
It is a pulsing flesh mound that reeks of death and putrefaction.
=====================================================================
Name : Marilith (U)
Level : 40 Speed: +15
Rarity : 2 Alert: Unseeing (200')
AC : 50 Type : Evil, Nonliving, Demon, Female
HP : 700
Resist : Fire, Poison, Chaos
Attacks : Type Effects
Slash Hurt (6d5), Cut (3d5,50%)
Slash Hurt (6d5), Cut (3d5,50%)
Slash Hurt (6d5), Cut (3d5,50%)
Slash Hurt (6d5), Cut (3d5,50%)
Info : Regeneration
Exp : 769 at CL50
Drops : 1 Object
=====================================================================
Name : Mumak (q)
Level : 40 to 90 Speed: +0
Rarity : 2 Alert: Very Inattentive (200')
AC : 55 Type : Natural
HP : 90d10
Attacks : Type Effects
Butt Hurt (4d6)
Butt Hurt (4d6)
Crush Hurt (4d6), Hurt (4d6,20%)
Info : Suitable for Riding
Exp : 769 at CL50
A massive elephantine form with eyes twisted by madness.
=====================================================================
Name : Death quasit (u)
Level : 40 Speed: +20
Rarity : 3 Alert: Ever Vigilant (200')
AC : 80 Type : Evil, Nonliving, Demon
HP : 440
Resist : Fire, Poison, Teleportation
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy : Amnesia, Blind, Confuse, Terrify
Summon : Demons
Attacks : Type Effects
Bite Hurt (3d6), Reduce Dexterity (50%)
Claw Hurt (3d3)
Claw Hurt (3d3), Reduce Charisma (50%)
Info : Passes through Walls, Invisible
Exp : 769 at CL50
Drops : Up to 13 Objects
It is a demon of small stature, but its armoured frame moves with
lightning speed and its powers make it a tornado of death and
destruction.
=====================================================================
Name : Clubber demon (U)
Level : 40 Speed: +0
Rarity : 2 Alert: Inattentive (200')
AC : 50 Type : Evil, Nonliving, Demon
HP : 400
Resist : Fire
Immune : Confusion, Sleep
Spells : 12.00%
Annoy : Blind, Confuse
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (8d10), Hurt (8d10,20%)
Hit Hurt (8d10), Hurt (8d10,20%)
Exp : 769 at CL50
Drops : 1 Object
It is a demon swinging wildly with two clubs.
=====================================================================
Name : Jubjub bird (B)
Level : 40 to 80 Speed: +0
Rarity : 3 Alert: Fairly Observant (200')
AC : 70 Type : Natural
HP : 80d13
Resist : Electricity
Attacks : Type Effects
Crush Hurt (8d12)
Crush Hurt (8d12)
Hit Hurt (8d12), Lightning (4d12)
Info : Suitable for Riding
Exp : 769 at CL50
A vast legendary bird, its iron talons rake the most impenetrable of
surfaces and its screech echoes through the many winding dungeon
corridors.
=====================================================================
Name : Dao (P)
Level : 40 Speed: +10
Rarity : 6 Alert: Fairly Observant (300')
AC : 70 Type : Evil
HP : 70d10
Resist : Acid, Shards, Disenchantment
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Acid Ball (1d120+15), Acid Bolt (7d8+13), Plasma Bolt
(8d7+50)
Attacks : Type Effects
Hit Hurt (5d4), Acid (3d4)
Hit Hurt (5d4), Acid (3d4)
Exp : 692 at CL50
Drops : 1 Object or Treasure
A Dao is a genie from the elemental plane of Earth.
=====================================================================
Name : Efreeti (P)
Level : 40 Speed: +10
Rarity : 3 Alert: Fairly Observant (300')
AC : 70 Type : Evil
HP : 70d10
Resist : Fire, Plasma
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Fire Ball (1d140+10), Fire Bolt (9d8+13), Plasma Bolt
(8d7+50)
Attacks : Type Effects
Hit Hurt (5d4), Fire (3d4)
Hit Hurt (5d4), Fire (3d4)
Info : Shining
Auras : Fire
Exp : 692 at CL50
Drops : 1 Object or Treasure
Wrapped in fire, this giant red figure turns to face you.
=====================================================================
Name : Djinni (P)
Level : 40 Speed: +20
Rarity : 3 Alert: Fairly Observant (300')
AC : 90 Type : Good
HP : 70d10
Resist : Electricity
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Lightning Ball (1d60+8), Lightning Bolt (4d8+13), Magic
Missile (2d6+13)
Defense : Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (8d4)
Hit Hurt (8d4)
Info : Weird Mind
Exp : 692 at CL50
Drops : 1 Object or Treasure
Supported by a whirlwind, the djinni turns to face you.
=====================================================================
Name : Spirit troll (T)
Level : 40 Speed: +0
Rarity : 3 Alert: Observant (200')
AC : 90 Type : Evil, Troll
HP : 1000
Resist : Electricity, Cold, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (3d6), Stun (1d4,10%)
Hit Hurt (3d5)
Hit Hurt (3d5)
Info : Passes through Walls, Invisible, Regeneration
Exp : 692 at CL50
Drops : 1 Object or Treasure
A weird troll from the elemental planes.
=====================================================================
Name : Xaren (X)
Level : 40 to 70 Speed: +10
Rarity : 1 Alert: Fairly Observant (200')
AC : 80 Type :
HP : 320
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d4)
Info : Passes through Walls, Cold Blooded, Shielded from Telepathy
Exp : 615 at CL50
It is a tougher relative of the Xorn. Its hide glitters with metal
ores.
=====================================================================
Name : War troll (T)
Level : 40 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 100 Type : Evil, Troll
HP : 500
Resist : Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (4d4)
Hit Hurt (5d5), Cut (1d5)
Hit Hurt (6d6), Stun (1d4,10%)
Info : Regeneration
Exp : 615 at CL50
Drops : 1 Object or Treasure
A massive troll, equipped with a scimitar and heavy armour.
=====================================================================
Name : Weird fume (#)
Level : 40 to 70 Speed: +10 Extremely Erratic
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 40 Type : Nonliving
HP : 35d10
Resist : Electricity, Fire, Nexus, Chaos
Immune : Fear, Confusion, Sleep
Spells : 8.00%
Breathe : Nexus (63), Chaos (32), Toxic Waste (32)
Attacks : Type Effects
Engulf Confusion (8d4)
Engulf Confusion (8d4)
Info : Shielded from Telepathy
Auras : Electricity
Exp : 615 at CL50
A swirling spiral of mist, constantly changing its appearance.
=====================================================================
Name : Venom spider (S)
Level : 40 Speed: +10
Rarity : 4 Alert: Ever Vigilant (150')
AC : 50 Type : Natural
HP : 30d20
Resist : Poison
Spells : 20.00%
Defense : Poison Jump (40)
Attacks : Type Effects
Bite Hurt (2d8), Poison (3d8)
Bite Hurt (2d8), Poison (3d8)
Info : Weird Mind
Auras : Poison (5d5)
Exp : 576 at CL50
A giant spider covered in putresence. It seems ready to leap for your
throat.
=====================================================================
Name : Dread (G)
Level : 40 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Fairly Observant (200')
AC : 30 Type : Evil, Undead
HP : 25d20
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Spells : 6.00%
Offense : Drain Mana (21), Nether Bolt (5d5+70)
Annoy : Blind, Confuse, Paralyze
Attacks : Type Effects
Hit Hurt (6d6)
Hit Hurt (6d6)
Hit Hurt (3d4), Reduce Strength (50%)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 461 at CL50
Drops : Up to 3 Objects
It is a form that screams its presence against the eye. Death
incarnate, its hideous black body seems to struggle against reality as
the universe itself struggles to banish it.
=====================================================================
Name : Flame spider (S)
Level : 40 Speed: +10
Rarity : 4 Alert: Ever Vigilant (150')
AC : 50 Type : Natural
HP : 30d20
Resist : Fire
Vuln : Cold
Spells : 20.00%
Defense : Fire Jump (40)
Attacks : Type Effects
Bite Hurt (2d8), Fire (1d8)
Bite Hurt (2d8), Fire (1d8)
Info : Weird Mind
Auras : Fire
Exp : 384 at CL50
A spider wreathed in flames. It seems to pulse and quiver with barely
constrained energy.
=====================================================================
Name : High-elven ranger (h)
Level : 40 Speed: +5
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 70 Type : Good, Male
HP : 50d30
Resist : Acid, Cold, Nether, Water
Spells : 30.00% Intelligent
Offense : Shoot (9d6)
Attacks : Type Effects
Hit Hurt (10d8)
Hit Hurt (10d8)
Exp : 384 at CL50
An elf cloaked in green wielding a longbow.
=====================================================================
Name : Spawn of Ubbo-Sathla (j)
Level : 40 Speed: +5 A Bit Erratic
Rarity : 5 Alert: Overlooks (1000')
AC : 40 Type : Evil
HP : 30d10
Resist : Electricity, Fire, Nexus
Immune : Confusion, Sleep
Attacks : Type Effects
Crush Acid (8d4)
Crush Acid (8d4)
Info : Shielded from Telepathy, Breeds Explosively
Auras : Electricity
Exp : 115 at CL50
Weird, jelly like creatures. No two look the same.
=====================================================================
Name : Disenchanter worm mass (w)
Level : 40 to 70 Speed: -10 Somewhat Erratic
Rarity : 3 Alert: Fairly Observant (70')
AC : 5 Type : Natural
HP : 10d8
Resist : Disenchantment
Immune : Fear
Vuln : Light
Attacks : Type Effects
Crawl Disenchantment (1d4)
Info : Shining, Weird Mind, Breeds Explosively
Exp : 23 at CL50
It is a strange mass of squirming worms. Magical energy crackles around
its disgusting form.
=====================================================================
Name : Monastic lich (L)
Level : 39 to 90 Speed: +10
Rarity : 2 Alert: Unseeing (300')
AC : 80 Type : Evil, Undead
HP : 1200
Resist : Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Drain Mana (20), Brain Smash (12d12), Cause Critical Wounds
(10d15), Cause Mortal Wounds (15d15)
Annoy : Animate Dead, Blind, Confuse, Paralyze, Terrify, Teleport To
Defense : Blink
Attacks : Type Effects
Kick Hurt (4d10), Stun (3d4,30%)
Kick Hurt (4d10), Stun (3d4,30%)
Claw Hurt (3d7), Unlife (3d7)
Claw Hurt (3d7), Reduce Dexterity (50%), Unlife (3d7)
Info : Cold Blooded
Exp : 3.75k at CL50
Drops : Up to 12 Objects
A skeletal form wrapped in priestly robes. Before its un-death, it was
a monk in an evil order...
=====================================================================
Name : Helga (p)
Level : 39 Speed: +10
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 85 Type : Evil, Human, Female
HP : 1800
Resist : Acid, Electricity, Fire, Cold, Poison, Nether, Water
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Nether Ball (10d10+89), Nether Bolt (5d5+69), Cause Critical
Wounds (10d15)
Annoy : Animate Dead, Shriek, Teleport To
Defense : Heal Self (195), Teleport, Blink
Attacks : Type Effects
Hit Hurt (3d6)
Bite Hurt (1d6), Vampiric (3d6)
Wail Hurt (3d6), Lower Experience (30d6), Terrify
Touch Reduce All Stats
Info : Shrouded in Darkness, Regeneration
Auras : Nether (2d3)
Status : Unique
Exp : 3.00k at CL50
Drops : Up to 6 Exceptional Objects
Helga has been called back from the Nether realms to join Gertrude.
Born in a half-living, half-dead state, she harnesses the power of the
undead to destroy you!
=====================================================================
Name : Scylla (M)
Level : 39 Speed: +15
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 90 Type : Natural, Evil
HP : 1500
Resist : Poison
Spells : 20.00%
Breathe : Fire (300), Poison (255)
Annoy : Confuse, Terrify
Attacks : Type Effects
Bite Hurt (7d3), Poison (3d3)
Bite Hurt (7d3), Poison (3d3)
Bite Hurt (7d3), Poison (3d3)
Bite Hurt (7d3), Poison (3d3)
Info : Suitable for Riding
Status : Unique
Exp : 2.63k at CL50
Drops : Up to 12 Treasures
A strange reptilian hybrid with multiple heads dripping venom.
=====================================================================
Name : Moire, Queen of Rebma (E)
Level : 39 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Overlooks (120')
AC : 40 Type : Evil, Human, Female
HP : 2000
Resist : Poison
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Frost Ball (1d116+20), Whirlpool (1d78+50), Ice Bolt
(6d8+59), Water Bolt (10d10+59)
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (5d5)
Status : Unique
Exp : 2.44k at CL50
Drops : Up to 6 Good Objects
The Queen of the Sea where the Pattern is reflected is a cunning
diplomat and a dangerous foe. "A woman sat upon the throne... and her
hair was green, though streaked with silver, and her eyes were round of
moons of jade and her brows rose like the wings of olive gulls. Her
mouth was small, her chin was small; her cheeks were high and wide and
rounded. A circlet of white gold crossed her brow and there was a
crystal necklace about her neck. At its tip there flashed a sapphire
between her sweet bare breasts, whose nipples were also bare green. She
wore scaled trunks of blue and a silver belt, and she held a scepter of
pink coral in her hand and had a ring upon every finger, and each ring
had a stone of a different blue within it. She did not smile..."
=====================================================================
Name : Kavlax the Many-Headed (d)
Level : 39 Speed: +10
Rarity : 3 Alert: Unseeing (200')
AC : 85 Type : Evil, Dragon, Male
HP : 1300
Resist : Acid, Electricity, Fire, Cold, Nexus, Sound, Shards, Gravity
Immune : Confusion, Sleep
Spells : 25.00%
Breathe : Acid (260), Lightning (260), Fire (260), Frost (260),
Confusion (221), Nexus (250), Sound (221), Shards (221),
Gravity (200)
Attacks : Type Effects
Bite Hurt (2d12), Cut (2d6)
Bite Hurt (2d12), Cut (2d6)
Bite Hurt (2d12), Cut (2d6)
Bite Hurt (2d12), Cut (2d6)
Info : Shining, Suitable for Riding
Status : Unique
Exp : 2.25k at CL50
Drops : Up to 8 Good Objects
A large dragon with a selection of heads, all shouting and arguing as
they look for prey, but each with its own deadly breath weapon.
=====================================================================
Name : Night mare (q)
Level : 39 Speed: +10
Rarity : 3 Alert: Ever Vigilant (300')
AC : 85 Type : Evil, Undead
HP : 1500
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Bite Drain Mana (4d6)
Hit Hurt (3d8)
Hit Hurt (3d8), Reduce Charisma (50%)
Hit Hurt (6d6), Confusion
Info : Cold Blooded, Suitable for Riding
Auras : Fear
Exp : 2.18k at CL50
Drops : Up to 4 Treasures
A fearsome skeletal horse with glowing eyes, that watch you with little
more than a hatred of all that lives. Flying hooves don't touch the
ground...
=====================================================================
Name : Ancient black dragon (D)
Level : 39 Speed: +10
Rarity : 1 Alert: Overlooks (200')
AC : 90 Type : Evil, Dragon
HP : 720
Resist : Acid
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Breathe : Acid (360)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Bite Hurt (5d10), Acid (2d10), Cut (5d10,10%)
Info : Suitable for Riding
Exp : 1.88k at CL50
Drops : Up to 14 Objects or Treasures
A huge draconic form. Pools of acid melt the floor around it.
=====================================================================
Name : Ancient white dragon (D)
Level : 39 Speed: +10
Rarity : 1 Alert: Inattentive (200')
AC : 90 Type : Evil, Dragon
HP : 700
Resist : Cold
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Breathe : Frost (350)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d9)
Claw Hurt (4d9)
Bite Hurt (5d12), Frost (2d12), Cut (5d12,10%)
Info : Suitable for Riding
Exp : 1.88k at CL50
Drops : Up to 14 Objects or Treasures
A huge draconic form. Frost covers it from head to tail.
=====================================================================
Name : Ancient green dragon (D)
Level : 39 Speed: +10
Rarity : 1 Alert: Inattentive (200')
AC : 85 Type : Evil, Dragon
HP : 720
Resist : Poison
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Breathe : Poison (360)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d8)
Claw Hurt (4d8)
Bite Hurt (5d10), Poison (2d10), Cut (5d10,10%)
Info : Suitable for Riding
Exp : 1.80k at CL50
Drops : Up to 14 Objects or Treasures
A huge draconic form enveloped in clouds of poisonous vapour.
=====================================================================
Name : Chthonian (w)
Level : 39 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 90 Type : Sanity Blasting, Evil
HP : 1000
Resist : Fire, Cold, Poison, Teleportation, Plasma
Spells : 20.00%
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy : Amnesia, Confuse, Paralyze, Terrify
Defense : Haste Self, Heal Self (195)
Summon : Demons
Attacks : Type Effects
Crush Shatter (11d6)
Touch Hurt (1d2), Reduce Constitution (66%)
Touch Hurt (1d2), Reduce Charisma (66%)
Info : Destroys Walls
Exp : 1.73k at CL50
Drops : Up to 12 Treasures
"Flowing tentacles and a pulpy gray-black elongated sack of a body...
no distinguishing features at all other than the reaching, groping
tentacles. Or was there -- yes! -- a lump in the upper body of the
thing... a container of sorts for the brain, ganglia, or whichever
diseased organ governed this horror's loathsome life!"
=====================================================================
Name : Unicorn (q)
Level : 39 Speed: +10
Rarity : 6 Alert: Ever Vigilant (300')
AC : 100 Type : Natural
HP : 30d50
Resist : Acid, Electricity, Fire, Cold, Poison, Disenchantment,
Teleportation
Immune : Confusion, Sleep
Attacks : Type Effects
Kick Drain Mana (1d20)
Kick Hurt (1d10), Drain Charges
Butt Hurt (4d12)
Bite Hurt (3d8), Reduce All Stats (50%)
Info : Reflection, Regeneration, Suitable for Riding
Exp : 1.50k at CL50
Drops : Up to 6 Objects or Treasures
=====================================================================
Name : 7-headed hydra (M)
Level : 39 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 90 Type : Natural
HP : 100d10
Resist : Poison
Spells : 20.00%
Breathe : Poison (93)
Offense : Stinking Cloud (12d2)
Annoy : Terrify
Attacks : Type Effects
Bite Hurt (2d9), Poison (1d9)
Bite Hurt (2d9), Poison (1d9)
Bite Hurt (2d9), Poison (1d9)
Spit Damage (1d2), Blind
Info : Suitable for Riding
Exp : 1.50k at CL50
Drops : Up to 12 Treasures
A strange reptilian hybrid with seven heads dripping venom.
=====================================================================
Name : Vampire lord (V)
Level : 39 Speed: +10
Rarity : 3 Alert: Fairly Observant (200')
AC : 70 Type : Evil, Undead
HP : 1600
Resist : Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 14.00%
Offense : Drain Mana (20), Brain Smash (12d12), Nether Bolt (5d5+69),
Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Create Darkness, Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Bite Vampiric (4d6), Unlife (4d6)
Touch Drain Mana (4d6), Unlife (4d6)
Info : Cold Blooded, Regeneration
Exp : 1.35k at CL50
Drops : Up to 9 Objects or Treasures
A foul wind chills your bones as this ghastly figure approaches.
=====================================================================
Name : Nether wraith (W)
Level : 39 to 70 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 55 Type : Evil, Undead
HP : 480
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 16.00%
Offense : Mind Blast (7d7), Nether Bolt (5d5+69), Cause Critical Wounds
(10d15)
Annoy : Blind, Create Darkness, Terrify
Attacks : Type Effects
Hit Hurt (1d12)
Hit Hurt (1d12)
Touch Unlife (1d12)
Touch Unlife (1d12)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 1.28k at CL50
Drops : Up to 9 Objects
A form that hurts the eye, death permeates the air around it. As it
nears you, a coldness saps your soul.
=====================================================================
Name : Fire vampire (V)
Level : 39 to 80 Speed: +10 A Bit Erratic
Rarity : 4 Alert: Ever Vigilant (300')
AC : 133 Type : Evil, Nonliving
HP : 624
Resist : Acid, Electricity, Fire, Plasma
Immune : Poison, Fear, Stunning, Confusion, Sleep
Spells : 25.00% Intelligent
Offense : Fire Ball (1d136+10), Drain Mana (20), Plasma Bolt (8d7+49)
Annoy : Confuse
Defense : Haste Self, Teleport, Blink
Attacks : Type Effects
Touch Fire (1d10)
Touch Hurt (1d10), Reduce Wisdom (50%)
Touch Fire (1d10)
Touch Hurt (1d10), Reduce Intelligence (50%)
Info : Passes through Walls, Shining, Shielded from Telepathy
Auras : Fire, Electricity
Exp : 900 at CL50
It is a living entity of fire. Fire springs up wherever this creature
touches.
=====================================================================
Name : Ettin (T)
Level : 39 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 80 Type : Evil, Troll
HP : 1000
Resist : Poison
Immune : Confusion, Sleep
Spells : 8.00%
Offense : Throw Boulder (117)
Attacks : Type Effects
Hit Hurt (3d6), Stun (1d4,10%)
Hit Hurt (3d6)
Bite Hurt (3d4)
Bite Hurt (3d4)
Info : Regeneration
Exp : 600 at CL50
Drops : 1 or 2 Objects
A massive troll of huge strength. Ettins are stupid but violent.
=====================================================================
Name : Eldrak (T)
Level : 39 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 80 Type : Evil, Troll
HP : 750
Resist : Poison
Immune : Confusion, Sleep
Spells : 8.00%
Offense : Throw Boulder (117)
Attacks : Type Effects
Hit Hurt (3d4), Stun (1d4,10%)
Hit Hurt (3d4)
Hit Hurt (3d4)
Info : Regeneration
Exp : 600 at CL50
Drops : 1 Object or Treasure
A massive troll, larger and stronger than many men together.
=====================================================================
Name : Giganto the Gargantuan (l)
Level : 38 Speed: +0
Rarity : 6 Alert: Unseeing (200')
AC : 75 Type : Evil
HP : 2000
Resist : Fire, Cold, Water
Immune : Confusion, Sleep
Spells : 5.00% Intelligent
Breathe : Toxic Waste (340)
Offense : Whirlpool (1d38+50)
Attacks : Type Effects
Crush Hurt (33d2)
Crush Hurt (33d2)
Crush Hurt (33d2), Hurt (33d2,20%)
Info : Weird Mind, Suitable for Riding
Status : Unique
Exp : 5.66k at CL50
Drops : Up to 6 Objects or Treasures
A gargantuan mutant whale, who has grown legs that enable it to walk on
dry land as well.
=====================================================================
Name : Meneldor the Swift (B)
Level : 38 Speed: +30
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 65 Type : Natural, Good
HP : 1300
Spells : 50.00%
Defense : Drop Monster
Summon : Eagles
Attacks : Type Effects
Claw Hurt (7d5)
Claw Hurt (7d5)
Bite Hurt (5d7)
Info : Suitable for Riding
Status : Unique
Exp : 5.12k at CL50
An agent of supernatural beings, this creature looks like a huge eagle.
=====================================================================
Name : Ar-Pharazon the Golden (p)
Level : 38 Speed: +10
Rarity : 6 Alert: Very Inattentive (300')
AC : 90 Type : Human, Male
HP : 1800
Spells : 10.00% Intelligent
Defense : Haste Self, Heal Self (190), Teleport Away
Summon : Monsters
Attacks : Type Effects
Hit Hurt (4d12)
Hit Hurt (4d12)
Hit Hurt (4d12)
Hit Hurt (4d12)
Status : Unique
Exp : 3.65k at CL50
Drops : Up to 6 Good Objects
Last and proudest king of ancient Numenor. Corrupted by power and
avarice, he fell victim to Sauron's wiles, tried to fight the immortals
themselves, and condemned Numenor to oblivion.
=====================================================================
Name : Rolento (p)
Level : 38 Speed: +40 Somewhat Erratic
Rarity : 4 Alert: Observant (700')
AC : 150 Type : Evil, Human, Male
HP : 900
Resist : Fire
Immune : Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Fire Ball (1d133+10)
Defense : Haste Self
Summon : Special
Attacks : Type Effects
Hit Hurt (8d4)
Kick Hurt (8d4)
Status : Unique
Exp : 2.92k at CL50
Drops : 1 or 2 Good Objects
=====================================================================
Name : Beholder (e)
Level : 38 to 80 Speed: +10
Rarity : 4 Alert: Fairly Observant (300')
AC : 80 Type : Evil
HP : 1600
Resist : Poison, Teleportation
Immune : Confusion, Sleep
Spells : 35.00%
Offense : Gaze ()
Attacks : Type Effects
Gaze Damage (2d4), Drain Mana (5d5), Confusion (40%)
Gaze Damage (2d4), Terrify, Sleep (35%)
Gaze Damage (2d4), Stun (3d3), Amnesia (25%)
Exp : 2.92k at CL50
A disembodied eye, surrounded by twelve smaller eyes on stalks.
=====================================================================
Name : Mother Hydra (u)
Level : 38 Speed: +10
Rarity : 3 Alert: Overlooks (120')
AC : 80 Type : Sanity Blasting, Evil, Demon, Female
HP : 1881
Resist : Fire, Cold, Poison, Water
Immune : Confusion, Sleep, Teleportation
Spells : 14.00%
Offense : Acid Ball (1d114+15), Whirlpool (1d38+50), Acid Bolt (7d8+12)
Annoy : Create Darkness
Summon : Hydras, Demons
Attacks : Type Effects
Claw Hurt (5d4), Poison (3d4)
Claw Hurt (5d4), Poison (3d4)
Bite Hurt (8d8)
Status : Unique
Exp : 2.38k at CL50
Drops : Up to 4 Good Objects
The queen of the deep ones. "Vast, Polyphemous-like, and loathsome, it
darted like a stupendous monster of nightmares..."
=====================================================================
Name : Father Dagon (u)
Level : 38 Speed: +10
Rarity : 3 Alert: Overlooks (120')
AC : 80 Type : Sanity Blasting, Evil, Demon, Male
HP : 1881
Resist : Fire, Cold, Poison, Water
Immune : Confusion, Sleep, Teleportation
Spells : 14.00%
Offense : Acid Ball (1d114+15), Whirlpool (1d38+50), Acid Bolt
(7d8+12), Water Bolt (10d10+38)
Summon : Demons, Kin
Attacks : Type Effects
Claw Hurt (5d4), Poison (3d4)
Claw Hurt (5d4), Poison (3d4)
Bite Hurt (8d8)
Status : Unique
Exp : 2.38k at CL50
Drops : Up to 4 Good Objects
The king of the deep ones. "Vast, Polyphemous-like, and loathsome, it
darted like a stupendous monster of nightmares..."
=====================================================================
Name : Aude (p)
Level : 38 Speed: +10
Rarity : 1 Alert: Observant (300')
AC : 80 Type : Evil, Human, Female
HP : 1600
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Lightning Ball (1d57+8), Fire Ball (1d133+10), Frost Ball
(1d57+10), Lightning Bolt (4d8+12), Fire Bolt (9d8+12),
Frost Bolt (6d8+12), Plasma Bolt (8d7+48), Ice Bolt
(6d8+38)
Annoy : Teleport To
Defense : Heal Self (190), Teleport
Attacks : Type Effects
Gaze Hurt (2d6), Confusion (50%)
Hit Hurt (1d12), Fire (1d6), Lightning (1d6), Frost (1d6)
Touch Hurt (1d10), Paralyze (50%)
Info : Regeneration
Auras : Fire, Cold, Electricity
Status : Unique
Exp : 2.19k at CL50
Drops : Up to 4 Exceptional Objects
Her shimmering long hair, the color of corn-silk shimmers as it catches
the sparks from the fire. Aude looks at you with moistened lips and
half closed eyes issuing an invitation you somehow cannot resist.
=====================================================================
Name : Baron of hell (U)
Level : 38 to 90 Speed: +0
Rarity : 3 Alert: Unseeing (100')
AC : 130 Type : Evil, Nonliving, Demon, Male
HP : 1800
Resist : Acid, Fire, Poison, Teleportation, Plasma
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Acid Ball (1d114+15), Plasma Bolt (8d7+48)
Attacks : Type Effects
Claw Hurt (11d2)
Claw Hurt (11d2)
Claw Hurt (22d1)
Exp : 2.19k at CL50
A minor demon lord with a goat's head, tough to kill.
=====================================================================
Name : Loge, Spirit of Fire (E)
Level : 38 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 50 Type : Evil, Nonliving, Male
HP : 1500
Immune : Fire, Poison, Confusion, Sleep
Spells : 25.00%
Offense : Fire Ball (1d266+20), Plasma Bolt (8d7+62)
Attacks : Type Effects
Hit Fire (6d6)
Hit Fire (6d6)
Hit Fire (6d6)
Hit Fire (6d6)
Info : Shining, Shielded from Telepathy
Auras : Fire
Status : Unique
Exp : 2.19k at CL50
A towering fire elemental, Loge burns everything beyond recognition.
=====================================================================
Name : Mature multi-hued dragon (d)
Level : 38 Speed: +7
Rarity : 2 Alert: Overlooks (200')
AC : 65 Type : Evil, Dragon
HP : 640
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 9.00%
Breathe : Acid (256), Lightning (256), Fire (256), Frost (256), Poison
(256)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (1d10)
Claw Hurt (1d10)
Bite Hurt (3d12)
Info : Shining, Suitable for Riding
Exp : 1.46k at CL50
Drops : Up to 14 Objects or Treasures
A large dragon, scales shimmering many colours.
=====================================================================
Name : Seraph (A)
Level : 38 Speed: +10
Rarity : 4 Alert: Ignores Intruders (300')
AC : 68 Type : Good
HP : 500
Resist : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune : Confusion, Sleep
Spells : 9.00% Intelligent
Offense : Mana Bolt (1d133+50), Plasma Bolt (8d7+48)
Annoy : Confuse
Defense : Haste Self, Heal Self (190), Teleport Away
Summon : Monsters
Attacks : Type Effects
Hit Hurt (4d6)
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (4d6)
Info : Reflection, Shining
Exp : 1.32k at CL50
Drops : Up to 6 Objects
It is an angel, fast and strong. You are stunned by its extreme
holiness and try to resist all desires to obey it.
=====================================================================
Name : Sky whale (l)
Level : 38 to 70 Speed: +0
Rarity : 6 Alert: Unseeing (200')
AC : 75 Type : Good
HP : 800
Resist : Nexus, Disenchantment, Teleportation, Water
Immune : Confusion, Sleep
Spells : 11.00% Intelligent
Offense : Brain Smash (12d12)
Annoy : Amnesia, Confuse, Terrify, Shriek, Teleport To
Defense : Teleport Away
Attacks : Type Effects
Crush Hurt (20d2)
Crush Hurt (20d2)
Crush Hurt (20d2)
Info : Suitable for Riding
Exp : 1.28k at CL50
Drops : Up to 6 Objects or Treasures
A vastly intelligent whale from the stars.
=====================================================================
Name : Black wraith (W)
Level : 38 to 70 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 55 Type : Evil, Undead
HP : 500
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 14.00%
Offense : Nether Bolt (5d5+68), Cause Critical Wounds (10d15)
Annoy : Blind, Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (1d12)
Hit Hurt (1d12)
Touch Lower Experience (40d6)
Touch Lower Experience (40d6)
Info : Cold Blooded
Exp : 1.24k at CL50
Drops : Up to 6 Objects
A figure that seems made of void, its strangely human shape is cloaked
in shadow. It reaches out at you.
=====================================================================
Name : Ancient bronze dragon (D)
Level : 38 Speed: +10
Rarity : 2 Alert: Very Inattentive (200')
AC : 100 Type : Dragon
HP : 730
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Breathe : Confusion (219)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d8)
Claw Hurt (4d8)
Bite Hurt (5d10), Confusion (2d10,50%), Cut (5d8,10%)
Info : Suitable for Riding
Exp : 1.24k at CL50
Drops : Up to 14 Objects or Treasures
A huge draconic form enveloped in a cascade of colour.
=====================================================================
Name : Devil's Huntsman (p)
Level : 38 Speed: +5
Rarity : 1 Alert: Very Observant (300')
AC : 80 Type : Evil
HP : 40d25
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Immune : Sleep
Spells : 15.00% Intelligent
Offense : Hell Lance (76)
Annoy : Create Darkness, Shriek, Teleport To
Defense : Haste Self, Heal Self (190), Teleport
Summon : Hounds
Attacks : Type Effects
Hit Hurt (2d8), Cut (2d8)
Hit Hurt (2d6), Fire (2d6)
Hit Hurt (2d6), Terrify
Info : Shrouded in Darkness, Invisible, Regeneration
Auras : Fear
Exp : 1.17k at CL50
Drops : 1 or 2 Good Objects
The Devil's Huntsman serves the witches and their master. He wears a
rotting cape about his body and draws his weapon slowly. He has been
preparing for the Great Hunt and in a low voice he intones your name.
=====================================================================
Name : Emperor wight (W)
Level : 38 to 70 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 40 Type : Evil, Undead
HP : 380
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 16.00%
Offense : Nether Bolt (5d5+68), Cause Critical Wounds (10d15)
Annoy : Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (1d12)
Hit Hurt (1d12)
Touch Unlife (1d12)
Touch Unlife (1d12)
Info : Cold Blooded
Exp : 1.17k at CL50
Drops : Up to 9 Objects
Your life force is torn from your body as this powerful unearthly being
approaches.
=====================================================================
Name : Mandor, Master of the Logrus (p)
Level : 38 Speed: +10
Rarity : 5 Alert: Unseeing (200')
AC : 90 Type : Evil, Human, Male
HP : 968
Immune : Teleportation
Spells : 50.00% Intelligent
Offense : Invoke Logrus (10d10+38), Fire Bolt (9d8+12), Frost Bolt
(6d8+12), Mana Bolt (1d133+50), Plasma Bolt (8d7+48), Ice
Bolt (6d8+38)
Annoy : Paralyze, Create Traps
Defense : Polymorph Other, Heal Self (190)
Summon : Monsters
Attacks : Type Effects
Hit Hurt (4d5), Chaos (1d5)
Hit Hurt (4d5), Chaos (1d5)
Hit Hurt (5d5), Drain Charges
Hit Hurt (5d5), Disenchantment
Status : Unique
Exp : 1.17k at CL50
Drops : Up to 4 Good Objects
Mandor is one of the greatest Logrus Masters, a formidable magician.
=====================================================================
Name : Ancient blue dragon (D)
Level : 38 Speed: +10
Rarity : 1 Alert: Inattentive (200')
AC : 80 Type : Evil, Dragon
HP : 700
Resist : Electricity
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Breathe : Lightning (350)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Claw Hurt (4d8)
Claw Hurt (4d8)
Bite Hurt (5d8), Lightning (2d8), Cut (5d8,10%)
Info : Shining, Suitable for Riding
Exp : 1.10k at CL50
Drops : Up to 10 Objects or Treasures
A huge draconic form. Lightning crackles along its length.
=====================================================================
Name : Death knight (p)
Level : 38 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 100 Type : Evil, Human, Male
HP : 600
Resist : Cold, Nether
Spells : 20.00% Intelligent
Offense : Nether Bolt (5d5+68), Cause Critical Wounds (10d15)
Annoy : Blind, Terrify
Summon : Monsters
Attacks : Type Effects
Hit Hurt (6d6)
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Lower Experience (20d6)
Info : Cold Blooded
Exp : 811 at CL50
Drops : Up to 6 Objects
It is a humanoid form dressed in armour of an ancient form. From
beneath its helmet, eyes glow a baleful red and seem to pierce you like
lances of fire.
=====================================================================
Name : Nightgaunt (U)
Level : 38 to 80 Speed: +0
Rarity : 2 Alert: Inattentive (200')
AC : 50 Type : Sanity Blasting, Evil, Demon
HP : 240
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 14.00%
Offense : Fire Bolt (18d8+24)
Annoy : Blind, Confuse
Attacks : Type Effects
Sting Hurt (1d5), Reduce Strength (50%)
Touch Hurt (3d4), Paralyze
Exp : 730 at CL50
Drops : 1 Object
"Shocking and uncouth black things with smooth, oily, whale-like
surfaces, unpleasant horns that curved inward toward each other, bat
wings whose beating made no sound, ugly prehensile paws, and barbed
tails that lashed needlessly and disquietingly. And worst of all, they
never spoke or laughed, and never smiled because they had no faces at
all to smile with, but only to a suggestive blankness where a face
ought to be."
=====================================================================
Name : Time vortex (v)
Level : 38 Speed: +20 Extremely Erratic
Rarity : 7 Alert: Ever Vigilant (1000')
AC : 40 Type : Nonliving
HP : 32d10
Resist : Time
Immune : Fear, Stunning, Confusion, Sleep
Spells : 8.00%
Breathe : Time (58)
Attacks : Type Effects
Engulf Hurt (5d5)
Info : Shielded from Telepathy
Exp : 657 at CL50
You haven't seen it yet.
=====================================================================
Name : Shimmering vortex (v)
Level : 38 Speed: +30 Extremely Erratic
Rarity : 6 Alert: Ever Vigilant (1000')
AC : 30 Type : Nonliving
HP : 6d12
Resist : Light, Teleportation
Immune : Fear, Stunning, Confusion, Sleep
Spells : 15.00%
Breathe : Light (6)
Annoy : Shriek
Attacks : None
Info : Shining, Shielded from Telepathy
Exp : 73 at CL50
A strange pillar of shining light that hurts your eyes. Its shape
changes constantly as it cuts through the air towards you. It is like a
beacon, waking monsters from their slumber.
=====================================================================
Name : Hand grenade ({)
Level : 38 Speed: +20 Extremely Erratic
Rarity : 255 Alert: Ever Vigilant (2000')
AC : 0 Type : Nonliving
HP : 5
Resist : Teleportation
Immune : Fear, Stunning, Confusion, Sleep
Vuln : Fire
Attacks : None
Info : Cold Blooded, Shielded from Telepathy
Exp : 0 at CL50
It explodes after two turns. Beware!
=====================================================================
Name : Crypt thing (L)
Level : 37 to 80 Speed: +10
Rarity : 3 Alert: Overlooks (200')
AC : 60 Type : Evil, Undead
HP : 800
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 33.00% Intelligent
Offense : Drain Mana (19), Brain Smash (12d12), Cause Critical Wounds
(10d15)
Annoy : Teleport Level, Teleport To
Defense : Teleport Away, Blink
Attacks : Type Effects
Touch Unlife (2d10)
Touch Drain Charges
Touch Hurt (2d10), Unlife (2d10), Reduce Dexterity (50%)
Touch Hurt (2d10), Unlife (2d10), Reduce Dexterity (50%)
Info : Cold Blooded
Exp : 1.42k at CL50
Drops : 1 or 2 Objects or Treasures
It is a skeletal form dressed in robes. It looks evil and devious...
=====================================================================
Name : Mature silver dragon (d)
Level : 37 Speed: +5
Rarity : 3 Alert: Very Inattentive (200')
AC : 80 Type : Dragon
HP : 560
Immune : Confusion, Sleep
Spells : 9.00%
Breathe : Inertia (95)
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d10)
Bite Hurt (3d12)
Info : Suitable for Riding
Exp : 1.28k at CL50
Drops : Up to 10 Objects or Treasures
A large dragon with scales of gleaming silver.
=====================================================================
Name : Mature gold dragon (d)
Level : 37 Speed: +5
Rarity : 2 Alert: Very Inattentive (200')
AC : 80 Type : Dragon
HP : 560
Resist : Sound
Immune : Confusion, Sleep
Spells : 9.00%
Breathe : Sound (95)
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d10)
Bite Hurt (2d12), Cut (2d6)
Info : Suitable for Riding
Exp : 1.28k at CL50
Drops : Up to 10 Objects or Treasures
A large dragon with scales of gleaming gold.
=====================================================================
Name : Bone dragon (D)
Level : 37 to 70 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 55 Type : Evil, Undead, Dragon
HP : 1200
Resist : Cold, Poison, Nether, Nexus, Disenchantment, Plasma
Immune : Stunning, Confusion, Sleep
Spells : 5.00%
Breathe : Nether (168)
Attacks : Type Effects
Claw Hurt (1d20)
Claw Hurt (1d20)
Info : Suitable for Riding
Exp : 1.21k at CL50
Drops : Up to 6 Objects or Treasures
An undead dragon skeleton.
=====================================================================
Name : Mature red dragon (d)
Level : 37 Speed: +5
Rarity : 1 Alert: Unseeing (200')
AC : 80 Type : Evil, Dragon
HP : 480
Resist : Fire
Immune : Confusion, Sleep
Spells : 9.00%
Breathe : Fire (240)
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d10)
Bite Hurt (2d12), Fire (2d6)
Info : Shining, Suitable for Riding
Exp : 1.21k at CL50
Drops : Up to 10 Objects or Treasures
A large dragon, scales tinted deep red.
=====================================================================
Name : Mature black dragon (d)
Level : 37 Speed: +5
Rarity : 1 Alert: Unseeing (200')
AC : 55 Type : Evil, Dragon
HP : 460
Resist : Acid
Immune : Confusion, Sleep
Spells : 9.00%
Breathe : Acid (230)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d10), Acid (2d5)
Info : Suitable for Riding
Exp : 1.14k at CL50
Drops : Up to 6 Objects or Treasures
A large dragon, with scales of deepest black.
=====================================================================
Name : Crystal drake (d)
Level : 37 Speed: +10
Rarity : 2 Alert: Unseeing (250')
AC : 100 Type : Evil, Dragon
HP : 500
Resist : Cold, Shards
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Shards (85)
Annoy : Blind, Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (1d10)
Claw Hurt (1d10)
Bite Hurt (2d12), Shards (2d6)
Info : Reflection, Invisible, Suitable for Riding
Exp : 1.07k at CL50
Drops : Up to 8 Objects
A dragon of strange crystalline form. Light shines through it, dazzling
your eyes with spectrums of colour.
=====================================================================
Name : Fire angel (d)
Level : 37 to 70 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (100')
AC : 100 Type : Evil, Dragon
HP : 500
Resist : Fire, Plasma
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Breathe : Plasma (85)
Attacks : Type Effects
Claw Hurt (3d8)
Claw Hurt (3d8)
Bite Hurt (5d5), Fire (1d5)
Bite Hurt (5d5), Fire (1d5)
Info : Shining, Suitable for Riding
Exp : 1.07k at CL50
Drops : Up to 8 Objects or Treasures
It is a fast, deadly dragonoid creature. It was bred and trained in the
Courts of Chaos for assassination.
=====================================================================
Name : The Queen Ant (a)
Level : 37 Speed: +10
Rarity : 2 Alert: Fairly Observant (300')
AC : 100 Type : Natural, Good, Female
HP : 1500
Immune : Confusion, Sleep
Spells : 30.00%
Summon : Ants
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d8)
Bite Hurt (2d8)
Info : Weird Mind
Status : Unique
Exp : 711 at CL50
Drops : Up to 4 Good Objects
She's upset because you hurt her children.
=====================================================================
Name : Flying polyp (l)
Level : 37 to 70 Speed: +10
Rarity : 5 Alert: Fairly Observant (900')
AC : 70 Type : Sanity Blasting, Evil
HP : 350
Resist : Acid, Cold, Poison, Disenchantment, Force
Immune : Confusion, Sleep
Spells : 8.00%
Breathe : Force (115)
Attacks : Type Effects
Crush Hurt (8d4), Paralyze (35%)
Crush Hurt (8d4), Paralyze (35%)
Crush Hurt (8d4), Paralyze (35%)
Info : Passes through Walls, Invisible
Exp : 711 at CL50
"They were only partly material and had the power of aerial motion,
despite the absence of wings... Suggestions of monstrous plasticity and
of temporary lapses of visibility..."
=====================================================================
Name : Time elemental (E)
Level : 37 Speed: +10 Somewhat Erratic
Rarity : 5 Alert: Fairly Observant (900')
AC : 70 Type : Evil, Nonliving
HP : 35d10
Resist : Electricity, Fire, Poison, Time
Immune : Confusion, Sleep
Spells : 5.00%
Breathe : Time (63)
Annoy : Slow
Attacks : Type Effects
Touch Time (3d4)
Touch Time (3d4)
Info : Passes through Walls, Shielded from Telepathy
Exp : 711 at CL50
You have not seen it yet.
=====================================================================
Name : Chaos butterfly (I)
Level : 37 to 70 Speed: +10
Rarity : 2 Alert: Fairly Observant (400')
AC : 60 Type : Evil
HP : 60d10
Resist : Chaos
Immune : Confusion, Sleep
Spells : 5.00%
Breathe : Confusion (56), Chaos (56)
Attacks : Type Effects
Claw Hurt (3d7)
Claw Hurt (3d7)
Crush Hurt (10d5)
Info : Weird Mind
Exp : 711 at CL50
"It had the appearance of a butterfly, but but a butterfly with wings
so huge they blotted out the sun... it had a man's body, covered with
hairs or feathers hued like a peacocks..."
=====================================================================
Name : Magma elemental (E)
Level : 37 Speed: +0
Rarity : 2 Alert: Inattentive (100')
AC : 70 Type : Evil, Nonliving
HP : 35d10
Resist : Electricity, Fire, Poison
Immune : Fear, Confusion, Sleep
Spells : 14.00%
Offense : Fire Ball (1d129+10), Plasma Bolt (8d7+47)
Attacks : Type Effects
Hit Fire (3d7)
Hit Hurt (4d6)
Hit Fire (3d7)
Info : Passes through Walls, Shielded from Telepathy
Auras : Fire
Exp : 675 at CL50
It is a towering glowing form of molten hate.
=====================================================================
Name : Killer iridescent beetle (K)
Level : 37 to 60 Speed: +0
Rarity : 2 Alert: Unseeing (160')
AC : 60 Type : Natural
HP : 250
Resist : Electricity
Attacks : Type Effects
Claw Lightning (1d12)
Claw Lightning (1d12)
Gaze Paralyze
Info : Weird Mind
Auras : Electricity
Exp : 604 at CL50
It is a giant beetle, whose carapace shimmers with vibrant energies.
=====================================================================
Name : Plasma vortex (v)
Level : 37 Speed: +10 Extremely Erratic
Rarity : 2 Alert: Ever Vigilant (1000')
AC : 40 Type : Nonliving
HP : 32d10
Resist : Electricity, Fire, Plasma
Immune : Fear, Stunning, Confusion, Sleep
Spells : 16.00%
Breathe : Plasma (29)
Attacks : Type Effects
Engulf Fire (8d8)
Info : Shining, Shielded from Telepathy
Auras : Fire, Electricity
Exp : 569 at CL50
A whirlpool of intense flame, charring the stones at your feet.
=====================================================================
Name : Nexus vortex (v)
Level : 37 Speed: +10 Extremely Erratic
Rarity : 3 Alert: Ever Vigilant (1000')
AC : 40 Type : Nonliving
HP : 32d10
Resist : Nexus, Teleportation
Immune : Fear, Stunning, Confusion, Sleep
Spells : 16.00%
Breathe : Nexus (58)
Attacks : Type Effects
Engulf Hurt (5d5)
Info : Shielded from Telepathy
Exp : 569 at CL50
A maelstrom of potent magical energy.
=====================================================================
Name : Will o' the wisp (E)
Level : 37 to 70 Speed: +20 Somewhat Erratic
Rarity : 4 Alert: Ever Vigilant (300')
AC : 150 Type : Nonliving
HP : 200
Resist : Acid, Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Spells : 50.00% Intelligent
Offense : Cause Serious Wounds (8d8)
Annoy : Confuse
Defense : Teleport, Blink
Attacks : Type Effects
Hit Hurt (1d9)
Hit Hurt (1d9)
Hit Hurt (1d9)
Hit Hurt (1d9)
Info : Passes through Walls, Shining, Invisible, Shielded from
Telepathy
Exp : 355 at CL50
A strange ball of glowing light. It disappears and reappears and seems
to draw you to it. You seem somehow compelled to stand still and watch
its strange dancing motion.
=====================================================================
Name : Mummified troll (z)
Level : 37 to 80 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Evil, Undead, Troll
HP : 190
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d6)
Hit Hurt (2d6)
Info : Cold Blooded, Shielded from Telepathy
Exp : 298 at CL50
Drops : 1 Object or Treasure
It is a massive figure clothed in wrappings. You are wary of its
massive fists.
=====================================================================
Name : Shan (I)
Level : 37 to 70 Speed: +10
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 120 Type : Natural, Evil
HP : 20d10
Resist : Cold, Poison
Immune : Confusion, Sleep
Spells : 50.00%
Offense : Drain Mana (19), Mind Blast (7d7)
Annoy : Amnesia, Confuse, Paralyze, Shriek
Attacks : None
Info : Cold Blooded
Exp : 177 at CL50
"Those huge lidless eyes which stared with hate at me, the jointed
tendrils which seemed to twist from the head in cosmic rhythms, the ten
legs, covered with black shining tentacles and folded into the pallid
underbelly, and the semi-circular ridged wings covered with triangular
scales -- all this cannot convey the soul-ripping horror of the shape
which darted at me. I saw the three mouths of the thing move moistly,
and then it was upon me."
=====================================================================
Name : Black pudding (j)
Level : 37 to 70 Speed: +0
Rarity : 5 Alert: Vigilant (120')
AC : 18 Type :
HP : 400
Resist : Electricity, Fire, Cold, Poison
Immune : Acid, Fear, Confusion, Sleep
Attacks : Type Effects
Touch Acid (1d10)
Touch Acid (1d10)
Touch Acid (1d10)
Touch Acid (1d10)
Info : Cold Blooded, Shielded from Telepathy
Exp : 25 at CL50
Drops : Up to 4 Objects or Treasures
A lump of rotting black flesh that slurrrrrrrps across the dungeon
floor.
=====================================================================
Name : Rogrog the Black Troll (T)
Level : 36 Speed: +10
Rarity : 5 Alert: Overlooks (200')
AC : 70 Type : Evil, Troll, Male
HP : 1500
Resist : Acid, Cold, Poison
Attacks : Type Effects
Hit Hurt (6d6), Stun (1d4,10%)
Bite Hurt (2d10)
Bite Hurt (2d3)
Spit Acid (3d8)
Info : Regeneration
Status : Unique
Exp : 3.46k at CL50
Drops : Up to 4 Good Objects
A massive and cruel troll of great power, drool slides caustically down
his muscular frame. Despite his bulk, he strikes with stunning speed.
=====================================================================
Name : Colossus (g)
Level : 36 Speed: -5
Rarity : 4 Alert: Fairly Observant (150')
AC : 150 Type : Nonliving
HP : 1500
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (14d14), Shatter (8d8), Stun (2d8,40%)
Info : Reflection, Cold Blooded, Shielded from Telepathy
Exp : 2.08k at CL50
An enormous construct resembling a titan made from stone. It strides
purposefully towards you, swinging its slow fists with earth-shattering
power.
=====================================================================
Name : Botei-Building, the Emperor (P)
Level : 36 Speed: +10
Rarity : 2 Alert: Unseeing (250')
AC : 130 Type : Human, Male
HP : 1200
Spells : 10.00%
Breathe : Shards (204)
Annoy : Teleport To
Attacks : Type Effects
Punch Hurt (4d12), Stun (2d3,20%)
Punch Hurt (5d12), Stun (2d3,20%)
Punch Hurt (6d6), Blind
Kick Hurt (8d8), Stun (2d3,20%)
Info : Reflection, Regeneration
Status : Unique
Exp : 1.73k at CL50
Drops : Up to 3 Good Objects
=====================================================================
Name : The Greater Hell Magic Mushroom Were-Quylthulg (Q)
Level : 36 Speed: +10
Rarity : 3 Alert: Overlooks (500')
AC : 80 Type : Sanity Blasting, Natural, Evil, Nonliving,
HP : 1881 Demon
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water,
Plasma, Force, Gravity
Immune : Stunning, Confusion, Sleep, Teleportation
Spells : 33.00% Intelligent
Offense : Drain Mana (19)
Annoy : Animate Dead, Create Darkness, Terrify, Slow
Defense : Haste Self, Heal Self (180), Teleport, Teleport Away, Blink,
Blink Away
Summon : Monsters, Demons, Undead, Dragons, Kin
Attacks : Type Effects
Gaze Vampiric (4d8)
Gaze Vampiric (4d8)
Crush Acid (8d8)
Crush Acid (8d8)
Info : Destroys Walls, Cold Blooded
Status : Unique
Exp : 1.73k at CL50
Drops : Up to 4 Exceptional Objects
This unholy abomination will crush you too. Flee while you can!
=====================================================================
Name : Mature bronze dragon (d)
Level : 36 Speed: +5
Rarity : 2 Alert: Very Inattentive (200')
AC : 70 Type : Dragon
HP : 440
Immune : Confusion, Sleep
Spells : 9.00%
Breathe : Confusion (74)
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d10), Confusion (2d5,20%)
Info : Suitable for Riding
Exp : 1.04k at CL50
Drops : Up to 10 Objects or Treasures
A large dragon with scales of rich bronze.
=====================================================================
Name : Raal's Tome of Destruction (?)
Level : 36 Speed: +10, Stationary
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 150 Type : Evil, Nonliving
HP : 500
Resist : Acid, Electricity, Cold, Nether, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Vuln : Fire
Spells : 50.00%
Breathe : Fire (100), Frost (100), Poison (85), Nether (70)
Offense : Stinking Cloud (12d2), Acid Bolt (7d8+12), Mana Bolt
(1d126+50), Water Bolt (10d10+36)
Attacks : None
Info : Cold Blooded, Shielded from Telepathy
Exp : 1.04k at CL50
A sentient arcane tome casting spells with malevolent intent.
=====================================================================
Name : Young multi-hued dragon (d)
Level : 36 Speed: +3
Rarity : 1 Alert: Overlooks (200')
AC : 60 Type : Evil, Dragon
HP : 320
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 7.00%
Breathe : Acid (128), Lightning (128), Fire (128), Frost (128), Poison
(128)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d9)
Claw Hurt (1d9)
Bite Hurt (3d10)
Info : Shining, Suitable for Riding
Exp : 1.04k at CL50
Drops : Up to 10 Objects or Treasures
It has a form that legends are made of. Beautiful scales of shimmering
and magical colours cover it.
=====================================================================
Name : Mature blue dragon (d)
Level : 36 Speed: +5
Rarity : 1 Alert: Overlooks (200')
AC : 75 Type : Evil, Dragon
HP : 400
Resist : Electricity
Immune : Confusion, Sleep
Spells : 9.00%
Breathe : Lightning (200)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d10), Lightning (2d5)
Info : Shining, Suitable for Riding
Exp : 969 at CL50
Drops : Up to 6 Objects or Treasures
A large dragon, scales tinted deep blue.
=====================================================================
Name : Mature green dragon (d)
Level : 36 Speed: +5
Rarity : 1 Alert: Overlooks (200')
AC : 70 Type : Evil, Dragon
HP : 400
Resist : Poison
Immune : Confusion, Sleep
Spells : 9.00%
Breathe : Poison (200)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d10), Poison (2d5)
Info : Suitable for Riding
Exp : 900 at CL50
Drops : Up to 6 Objects or Treasures
A large dragon, scales tinted deep green.
=====================================================================
Name : Lord Borel of Hendrake (p)
Level : 36 Speed: +10
Rarity : 2 Alert: Fairly Observant (250')
AC : 100 Type : Evil, Human, Male
HP : 1800
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Annoy : Teleport To
Summon : Kin
Attacks : Type Effects
Hit Hurt (6d6)
Hit Hurt (6d6)
Hit Hurt (3d8)
Hit Hurt (3d8)
Status : Unique
Exp : 830 at CL50
Drops : Up to 4 Good Objects
A Lord of Chaos famous for his skill at arms.
=====================================================================
Name : Ebony monk (p)
Level : 36 to 90 Speed: +10
Rarity : 3 Alert: Observant (200')
AC : 57 Type : Human, Male
HP : 63d11
Resist : Cold, Poison, Nether
Immune : Confusion, Sleep
Spells : 11.00%
Offense : Nether Bolt (5d5+66)
Attacks : Type Effects
Kick Hurt (3d10), Stun (3d4,30%)
Kick Hurt (3d10), Stun (3d4,30%)
Punch Hurt (3d7), Lower Experience (20d6)
Punch Hurt (3d7), Lower Experience (20d6)
Auras : Retaliation
Exp : 761 at CL50
Drops : Up to 3 Objects or Treasures
A monk in dusky robes trained in the most lethal martial arts.
=====================================================================
Name : Young silver dragon (d)
Level : 36 Speed: +2
Rarity : 3 Alert: Very Inattentive (200')
AC : 63 Type : Dragon
HP : 300
Spells : 7.00%
Breathe : Inertia (51)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (3d8)
Info : Suitable for Riding
Exp : 726 at CL50
Drops : Up to 6 Objects or Treasures
It has a form that legends are made of. Its still-tender scales are a
tarnished silver hue, and light is reflected from its form.
=====================================================================
Name : Young gold dragon (d)
Level : 36 Speed: +2
Rarity : 2 Alert: Very Inattentive (200')
AC : 63 Type : Dragon
HP : 300
Resist : Sound
Spells : 7.00%
Breathe : Sound (51)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d8), Sound (2d4,50%)
Info : Suitable for Riding
Exp : 726 at CL50
Drops : Up to 6 Objects or Treasures
It has a form that legends are made of. Its still-tender scales are a
tarnished gold hue, and light is reflected from its form.
=====================================================================
Name : Sky golem (g)
Level : 36 Speed: +0
Rarity : 4 Alert: Fairly Observant (200')
AC : 116 Type : Nonliving
HP : 800
Resist : Cold, Light, Time
Immune : Fear, Confusion, Sleep
Spells : 10.00%
Breathe : Frost (160), Light (136), Time (150)
Offense : Frost Ball (1d54+10), Frost Bolt (6d8+12), Ice Bolt (6d8+36)
Attacks : Type Effects
Hit Hurt (10d10), Frost (7d7), Stun (2d8,35%)
Info : Shielded from Telepathy
Exp : 623 at CL50
Obsidian eyes stare at you as you bend before the shower of heavenly
powers and spells...
=====================================================================
Name : Seahorse (l)
Level : 36 to 80 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 60 Type : Natural, Good
HP : 111d11
Resist : Electricity, Fire, Cold, Poison, Water
Spells : 20.00%
Offense : Frost Bolt (6d8+12), Mana Bolt (1d126+50), Ice Bolt (6d8+36),
Water Bolt (10d10+36)
Attacks : Type Effects
Bite Hurt (4d5), Paralyze
Bite Hurt (4d5), Reduce Dexterity (50%)
Bite Hurt (4d5), Reduce Constitution (50%)
Exp : 595 at CL50
Your mind is filled with admiration as you view this wondrous, magical
seahorse.
=====================================================================
Name : Elder thing (u)
Level : 36 to 70 Speed: +0
Rarity : 3 Alert: Overlooks (100')
AC : 70 Type : Nonliving, Demon
HP : 35d13
Resist : Acid, Poison, Teleportation
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Stinking Cloud (12d2), Radiation Ball (10d6+36), Cause
Critical Wounds (10d15)
Annoy : Confuse, Terrify
Defense : Teleport Away
Summon : Demons, Undead
Attacks : Type Effects
Crush Hurt (4d6)
Crush Hurt (4d6)
Crush Hurt (4d6)
Touch Reduce Charisma
Exp : 553 at CL50
"...some ridged barrel-shaped objects with thin horizontal arms
radiating spoke-like from a central ring and with vertical knobs or
bulbs projecting from the head and base of the barrel. Each of these
knobs was the hub of a system of five long, flat, triangularly tapering
arms arranged around it like the arms of a starfish."
=====================================================================
Name : Revenant (W)
Level : 36 to 70 Speed: +15
Rarity : 1 Alert: Observant (300')
AC : 70 Type : Evil, Undead
HP : 222
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 25.00%
Offense : Fire Bolt (9d8+12)
Attacks : Type Effects
Hit Hurt (2d10)
Hit Hurt (2d10)
Info : Cold Blooded, Regeneration
Exp : 553 at CL50
Drops : 1 or 2 Objects or Treasures
Back from the grave, to wreak vengeance upon the living. A gaunt, tall,
skeletal figure wearing a ruined plate mail.
=====================================================================
Name : Mezzodaemon (u)
Level : 36 Speed: +0
Rarity : 2 Alert: Inattentive (100')
AC : 68 Type : Evil, Nonliving, Demon
HP : 40d13
Resist : Acid, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Annoy : Create Darkness
Defense : Blink
Summon : Demons
Attacks : Type Effects
Claw Hurt (5d6)
Claw Hurt (5d6)
Info : Passes through Walls, Invisible
Exp : 519 at CL50
An ugly demon with insect-like extremities and large bulbous eyes.
=====================================================================
Name : Bodak (u)
Level : 36 Speed: +0
Rarity : 2 Alert: Inattentive (100')
AC : 68 Type : Evil, Nonliving, Demon
HP : 35d10
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Fire Ball (1d126+10), Fire Bolt (9d8+12)
Summon : Demons
Attacks : Type Effects
Hit Fire (4d6)
Hit Fire (4d6)
Gaze Lower Experience (20d6)
Auras : Fire
Exp : 519 at CL50
It is a humanoid form composed of flames and hatred.
=====================================================================
Name : Demonologist (p)
Level : 36 to 70 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 50 Type : Evil, Human, Male
HP : 280
Spells : 30.00% Intelligent
Annoy : Paralyze
Defense : Teleport
Summon : Demons
Attacks : Type Effects
Hit Hurt (2d6)
Hit Hurt (2d6)
Hit Hurt (2d5)
Exp : 484 at CL50
Drops : 1 or 2 Objects
A figure twisted by evil standing in robes of deepest crimson.
=====================================================================
Name : Young red dragon (d)
Level : 36 Speed: +2
Rarity : 1 Alert: Overlooks (200')
AC : 63 Type : Evil, Dragon
HP : 290
Resist : Fire
Spells : 7.00%
Breathe : Fire (116)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d8), Fire (2d4)
Info : Shining, Suitable for Riding
Exp : 484 at CL50
Drops : Up to 4 Objects or Treasures
It has a form that legends are made of. Its still-tender scales are a
deepest red hue. Heat radiates from its form.
=====================================================================
Name : Grey wraith (W)
Level : 36 to 70 Speed: +0
Rarity : 1 Alert: Fairly Observant (200')
AC : 50 Type : Evil, Undead
HP : 190
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 14.00%
Offense : Cause Critical Wounds (10d15)
Annoy : Create Darkness, Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (1d10)
Hit Hurt (1d10)
Touch Lower Experience (40d6)
Info : Cold Blooded
Exp : 484 at CL50
Drops : 1 or 2 Objects or Treasures
A tangible but ghostly form, made of grey fog. The air around it feels
deathly cold.
=====================================================================
Name : Ipsissimus (p)
Level : 36 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 50 Type : Evil, Human, Male
HP : 364
Spells : 33.00% Intelligent
Offense : Mind Blast (7d7), Nether Bolt (5d5+66), Cause Critical Wounds
(10d15)
Annoy : Amnesia, Animate Dead, Blind, Paralyze, Terrify, Teleport To
Defense : Haste Self, Teleport
Summon : Demons, Undead
Attacks : Type Effects
Hit Hurt (2d6)
Hit Hurt (2d6)
Exp : 461 at CL50
Drops : 1 or 2 Objects
A gaunt figure, clothed in black robes.
=====================================================================
Name : Ice elemental (E)
Level : 36 Speed: +0
Rarity : 2 Alert: Inattentive (100')
AC : 60 Type : Evil, Nonliving
HP : 35d10
Resist : Electricity, Poison
Immune : Cold, Fear, Confusion, Sleep
Vuln : Fire
Spells : 20.00%
Offense : Frost Ball (1d54+10), Ice Bolt (6d8+36)
Attacks : Type Effects
Bite Frost (1d3)
Hit Hurt (4d6)
Bite Frost (1d3)
Info : Cold Blooded, Shielded from Telepathy
Auras : Cold
Exp : 450 at CL50
It is a towering glacier of ice.
=====================================================================
Name : Chaos spawn (e)
Level : 36 to 70 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 50 Type : Evil
HP : 676
Resist : Chaos
Attacks : Type Effects
Gaze Damage (7d6)
Gaze Disenchantment (5d2)
Gaze Vampiric (5d2)
Gaze Damage (5d2), Paralyze
Exp : 415 at CL50
It has two eyestalks and a large central eye. Its gaze can kill.
=====================================================================
Name : Trapper (.)
Level : 36 Speed: +10, Stationary
Rarity : 3 Alert: Fairly Observant (300')
AC : 75 Type :
HP : 600
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (3d8)
Hit Hurt (3d8)
Hit Hurt (15d1), Paralyze (50%)
Hit Hurt (15d1), Paralyze (50%)
Info : Invisible, Cold Blooded, Shielded from Telepathy
Exp : 401 at CL50
This creature traps unsuspecting victims and paralyzes them, to be
slowly digested later.
=====================================================================
Name : Mist giant (#)
Level : 36 Speed: +10
Rarity : 2 Alert: Overlooks (200')
AC : 50 Type : Evil, Giant
HP : 700
Resist : Poison
Attacks : Type Effects
Crush Hurt (4d8)
Crush Hurt (4d8)
Crush Hurt (4d8)
Bite Hurt (3d9), Lower Experience (40d6,25%)
Exp : 311 at CL50
Drops : 1 Object or Treasure
"Two eyes, the colour of a thin, yellow wine, were set high in the
thing's body; though it had no separate head. A mouthing, obscene slit,
filled with fangs lay just beneath the eyes. It had no nose or ears...
Four appendages sprang from its upper parts and its lower body
slithered along the ground, unsupported by any limbs... incredibly
disgusting to behold and its amorphous body gave off a stench of death
and decay..."
=====================================================================
Name : Pattern ghost (G)
Level : 36 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 30 Type : Evil, Undead
HP : 20d25
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Spells : 20.00%
Offense : Mind Blast (7d7)
Annoy : Amnesia
Attacks : Type Effects
Touch Lower Experience (80d6)
Touch Drain Mana (2d10)
Claw Hurt (1d10), Reduce Intelligence (50%)
Claw Hurt (1d10), Reduce Wisdom (50%)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 276 at CL50
Drops : 1 or 2 Objects
An almost life-like creature which is nothing more than a phantom
created by the Pattern.
=====================================================================
Name : Xorn (X)
Level : 36 to 70 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 80 Type :
HP : 160
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Hit Hurt (1d6)
Hit Hurt (1d6)
Info : Passes through Walls, Cold Blooded, Shielded from Telepathy
Exp : 276 at CL50
A huge creature of the element Earth. Able to merge with its element,
it has four huge arms protruding from its enormous torso.
=====================================================================
Name : Exploding ant (a)
Level : 36 to 90 Speed: +5
Rarity : 1 Alert: Unseeing (140')
AC : 49 Type : Natural
HP : 200
Resist : Acid
Attacks : Type Effects
Explode Acid (20d5)
Info : Weird Mind
Exp : 242 at CL50
A giant ant with a greatly enlarged mandibular gland.
=====================================================================
Name : Nightblade (h)
Level : 36 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Male
HP : 19d13
Resist : Dark
Immune : Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Hit Hurt (3d4), Poison (3d4)
Hit Hurt (3d4), Poison (3d4)
Hit Hurt (3d4), Reduce Constitution (50%)
Info : Invisible
Exp : 218 at CL50
Drops : 1 or 2 Objects or Treasures
A dark elven assassin, so stealthy that he is almost impossible to see.
=====================================================================
Name : Time bomb (.)
Level : 36 Speed: +20, Stationary
Rarity : 5 Alert: Ever Vigilant (300')
AC : 40 Type :
HP : 144
Resist : Time
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Time (30d2)
Info : Invisible, Cold Blooded, Shielded from Telepathy
Exp : 34 at CL50
It was left here to be used against intruders.
=====================================================================
Name : Storm giant (P)
Level : 35 Speed: +3
Rarity : 5 Alert: Unseeing (200')
AC : 60 Type : Evil, Giant, Male
HP : 700
Resist : Electricity, Cold
Spells : 15.00%
Offense : Lightning Ball (1d52+8), Throw Boulder (105), Lightning Bolt
(4d8+11)
Annoy : Teleport To
Defense : Blink
Attacks : Type Effects
Hit Hurt (2d15), Lightning (1d15)
Hit Hurt (2d15), Lightning (1d15)
Hit Hurt (2d15), Lightning (1d15)
Info : Shining
Auras : Electricity
Exp : 1.82k at CL50
Drops : Up to 6 Good Objects
It is a twenty-five foot tall giant wreathed in lighting.
=====================================================================
Name : The Questing Beast (q)
Level : 35 Speed: +15
Rarity : 7 Alert: Vigilant (770')
AC : 90 Type : Evil, Good, Nonliving, Female
HP : 1000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 20.00% Intelligent
Breathe : Nexus (250), Chaos (170)
Offense : Mind Blast (7d7)
Annoy : Blind, Confuse, Terrify, Shriek
Defense : Heal Self (175), Blink
Attacks : Type Effects
Kick Hurt (6d6), Confusion
Kick Hurt (6d6), Terrify
Drool Poison (5d5)
Info : Regeneration, Suitable for Riding
Status : Unique
Exp : 1.68k at CL50
Drops : Up to 4 Exceptional Objects
Beast Glatisant, the Barking Beast, is a strange creature indeed. It
has the head of a snake, the body of a leopard, the haunches of a lion,
and the feet of a deer. A great noise rumbles from its belly, a barking
like "thirty couple hounds questing."
=====================================================================
Name : Morgana Le Fay (p)
Level : 35 Speed: +12
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 90 Type : Evil, Good, Human, Female
HP : 700
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Whirlpool (1d70+50), Mana Bolt (1d122+50)
Defense : Haste Self, Heal Self (175), Teleport
Attacks : Type Effects
Hit Hurt (2d6), Confusion (50%)
Hit Hurt (1d12), Disenchantment
Hit Hurt (1d10), Paralyze (50%)
Hit Hurt (1d8), Reduce Constitution
Info : Shrouded in Darkness, Regeneration
Auras : Fear
Status : Unique
Exp : 1.68k at CL50
Drops : Up to 4 Exceptional Objects
The great keeper of Pagan traditions, Morgana Le Fay is seen as a
savior by some, and a witch by many. She refused to let her lands be
invaded by Christianity, and took to arms against her brother and
lover.
=====================================================================
Name : Pip, the Braver from Another World (p)
Level : 35 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 80 Type : Good, Human, Male
HP : 960
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Fire Ball (1d122+10), Fire Bolt (9d8+11)
Annoy : Paralyze
Defense : Heal Self (175)
Attacks : Type Effects
Hit Hurt (4d5)
Hit Hurt (4d5)
Hit Hurt (4d5)
Status : Unique
Exp : 1.21k at CL50
Drops : 1 or 2 Good Objects
=====================================================================
Name : Ankylosaur (R)
Level : 35 to 90 Speed: -2
Rarity : 2 Alert: Overlooks (200')
AC : 110 Type : Natural
HP : 120d10
Attacks : Type Effects
Bite Hurt (4d6)
Crush Hurt (4d6), Hurt (4d6,20%)
Crush Hurt (4d6), Stun (4d6,20%)
Info : Suitable for Riding
Exp : 1.01k at CL50
It is covered in armor plating and has a huge clubbed tail.
=====================================================================
Name : Bazooker (h)
Level : 35 to 80 Speed: +0
Rarity : 2 Alert: Overlooks (400')
AC : 60 Type : Male
HP : 320
Spells : 10.00% Intelligent
Offense : Rocket (150)
Attacks : Type Effects
Hit Hurt (2d4)
Hit Hurt (2d4)
Hit Hurt (2d4)
Hit Hurt (2d4)
Exp : 1.01k at CL50
Drops : 1 or 2 Objects or Treasures
You watch in horror as he aims his massive weapon at you.
=====================================================================
Name : Mature white dragon (d)
Level : 35 Speed: +5
Rarity : 1 Alert: Overlooks (200')
AC : 65 Type : Evil, Dragon
HP : 400
Resist : Cold
Immune : Confusion, Sleep
Spells : 9.00%
Breathe : Frost (200)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d8), Frost (2d4)
Info : Suitable for Riding
Exp : 807 at CL50
Drops : Up to 4 Objects or Treasures
A large dragon, scales gleaming bright white.
=====================================================================
Name : Eog golem (g)
Level : 35 Speed: +0
Rarity : 4 Alert: Fairly Observant (120')
AC : 125 Type : Nonliving
HP : 100d20
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (14d14), Stun (2d6,35%)
Info : Reflection, Cold Blooded, Shielded from Telepathy
Exp : 807 at CL50
Drops : Up to 4 Treasures
It is a massive deep brown statue, striding towards you with an
all-too-familiar purpose. Your magic surprisingly feels much less
powerful now.
=====================================================================
Name : Wooly rhinoceros (q)
Level : 35 to 90 Speed: +0
Rarity : 3 Alert: Very Inattentive (200')
AC : 55 Type : Natural
HP : 80d10
Attacks : Type Effects
Butt Hurt (4d6)
Butt Hurt (4d6)
Crush Hurt (4d6), Hurt (4d6,20%)
Info : Suitable for Riding
Exp : 673 at CL50
A great heap of muscle and fur with a long sharp horn.
=====================================================================
Name : Topaz monk (p)
Level : 35 Speed: +10
Rarity : 2 Alert: Fairly Observant (300')
AC : 46 Type : Human, Male
HP : 59d11
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 11.00%
Defense : Haste Self
Attacks : Type Effects
Kick Hurt (3d10), Stun (3d4,30%)
Kick Hurt (3d10), Stun (3d4,30%)
Punch Hurt (3d7), Stun (2d3,30%)
Punch Hurt (3d7), Stun (2d3,30%)
Auras : Retaliation
Exp : 538 at CL50
Drops : Up to 3 Objects or Treasures
A yellow-garbed monk, trained in martial arts.
=====================================================================
Name : Star vampire (V)
Level : 35 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 40 Type : Sanity Blasting, Evil, Nonliving
HP : 30d25
Resist : Electricity, Fire, Cold
Immune : Poison, Stunning, Confusion, Sleep
Attacks : Type Effects
Claw Hurt (4d4), Reduce Strength (50%)
Bite Vampiric (4d4), Unlife (4d4)
Claw Hurt (4d4), Reduce Strength (50%)
Bite Vampiric (4d4), Unlife (4d4)
Exp : 471 at CL50
"It was red and dripping; an immensity of pulsing, moving jelly; a
scarlet blob with myriad tentacular trunks that waved and waved. There
were suckers on the tips of the appendages, and these were opening and
closing with ghoulish lust... the thing was bloated and obscene; a
headless, faceless, eyeless bulk, with the ravenous maw and titanic
talons of a star-born monster."
=====================================================================
Name : Young black dragon (d)
Level : 35 Speed: +2
Rarity : 1 Alert: Overlooks (200')
AC : 60 Type : Evil, Dragon
HP : 250
Resist : Acid
Spells : 7.00%
Breathe : Acid (100)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d5)
Claw Hurt (1d5)
Bite Hurt (1d6), Acid (1d4)
Info : Suitable for Riding
Exp : 457 at CL50
Drops : Up to 4 Objects or Treasures
It has a form that legends are made of. Its still-tender scales are a
darkest black hue. Acid drips from its body.
=====================================================================
Name : Shard vortex (v)
Level : 35 Speed: +10 Somewhat Erratic
Rarity : 4 Alert: Ever Vigilant (1000')
AC : 28 Type : Nonliving
HP : 24d10
Resist : Shards
Immune : Fear, Stunning, Confusion, Sleep
Spells : 16.00%
Breathe : Shards (22)
Attacks : Type Effects
Engulf Hurt (6d6)
Engulf Hurt (6d6)
Engulf Hurt (6d6)
Info : Shielded from Telepathy
Exp : 424 at CL50
A howling blast of razor-sharp mountain fragments, kept intact by
perilous magics.
=====================================================================
Name : The Minotaur of the Labyrinth (H)
Level : 35 Speed: +15
Rarity : 3 Alert: Fairly Observant (130')
AC : 25 Type : Evil
HP : 500
Attacks : Type Effects
Hit Hurt (4d6)
Hit Hurt (4d6)
Butt Hurt (2d6)
Butt Hurt (2d6)
Info : Dungeon Guardian
Status : Unique
Exp : 403 at CL50
It is a cross between a human and a bull.
=====================================================================
Name : Dread knight (p)
Level : 35 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 50 Type :
HP : 35d20
Resist : Nether
Spells : 12.00%
Offense : Nether Bolt (5d5+65)
Annoy : Blind, Confuse, Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (6d6), Terrify
Hit Hurt (6d6), Terrify
Hit Hurt (6d6), Terrify
Exp : 403 at CL50
Drops : Up to 5 Objects
A towering figure clad in gruesome spiked armour, you feel a chill in
the air as he advances silently through the dungeon.
=====================================================================
Name : Headless ghost (G)
Level : 35 to 80 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Fairly Observant (200')
AC : 30 Type : Evil, Undead
HP : 20d25
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Spells : 6.00%
Offense : Drain Mana (18), Frost Bolt (6d8+11)
Annoy : Amnesia, Blind, Terrify
Attacks : Type Effects
Touch Terrify
Touch Lower Experience (40d6)
Claw Hurt (5d5), Reduce Intelligence (50%)
Claw Hurt (5d5), Reduce Wisdom (50%)
Info : Passes through Walls, Cold Blooded
Exp : 370 at CL50
Drops : Up to 5 Objects
A phantasmal apparition with no head
=====================================================================
Name : Beer Elemental (E)
Level : 35 Speed: +0 A Bit Erratic
Rarity : 20 Alert: Overlooks (120')
AC : 40 Type : Evil, Nonliving
HP : 25d8
Resist : Poison, Water
Immune : Fear, Confusion, Sleep
Spells : 16.00%
Breathe : Confusion (19)
Attacks : Type Effects
Engulf Confusion (1d10)
Engulf Confusion (1d10)
Engulf Poison (1d10)
Info : Cold Blooded, Shielded from Telepathy
Exp : 336 at CL50
A frothing mass of ale set in motion by mysterious forces.
=====================================================================
Name : Impact hound (Z)
Level : 35 Speed: +0
Rarity : 4 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 35d10
Resist : Force
Immune : Confusion, Sleep
Spells : 8.00%
Breathe : Force (63)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Exp : 336 at CL50
A deep brown shape is visible before you, its canine form strikes you
with an almost physical force. The dungeon floor buckles as if struck
by a powerful blow as it stalks towards you.
=====================================================================
Name : Inertia hound (Z)
Level : 35 Speed: +0
Rarity : 4 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 35d10
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Inertia (32)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Exp : 336 at CL50
Bizarrely, this hound seems to be hardly moving at all, yet it
approaches you with deadly menace. It makes you tired just to look at
it.
=====================================================================
Name : Gravity hound (Z)
Level : 35 Speed: +0
Rarity : 4 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 35d10
Resist : Gravity
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Gravity (63)
Attacks : Type Effects
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Claw Hurt (3d3)
Exp : 336 at CL50
Unfettered by the usual constraints of gravity, these unnatural
creatures are walking on the walls and even the ceiling! The earth
suddenly feels rather less solid as you see gravity warp all round the
monsters.
=====================================================================
Name : Dagashi (p)
Level : 35 to 80 Speed: +10
Rarity : 4 Alert: Fairly Observant (200')
AC : 70 Type : Evil, Human, Male
HP : 13d25
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d4), Poison (1d4)
Hit Hurt (3d4), Reduce Strength (50%)
Hit Hurt (3d4), Reduce Strength (50%)
Hit Hurt (2d4), Poison (1d4)
Exp : 336 at CL50
Drops : 1 or 2 Objects or Treasures
A human warrior, moving with lightning speed.
=====================================================================
Name : Olog (T)
Level : 35 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Evil, Troll
HP : 420
Resist : Poison
Spells : 6.00% Intelligent
Offense : Throw Boulder (105)
Attacks : Type Effects
Hit Hurt (1d12), Stun (1d4,10%)
Hit Hurt (1d12)
Bite Hurt (2d3)
Bite Hurt (2d3)
Info : Regeneration
Exp : 302 at CL50
Drops : 1 Object or Treasure
It is a massive intelligent troll with needle sharp fangs.
=====================================================================
Name : Great eagle (B)
Level : 35 to 70 Speed: +25
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 65 Type : Natural, Good
HP : 5d100
Spells : 33.00%
Defense : Drop Monster
Attacks : Type Effects
Claw Hurt (6d3)
Claw Hurt (6d3)
Bite Hurt (3d6)
Info : Suitable for Riding
Exp : 302 at CL50
An agent of supernatural beings, this creature looks like a huge eagle.
=====================================================================
Name : Sea troll (T)
Level : 35 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Evil, Troll, Male
HP : 410
Resist : Cold, Poison, Water
Vuln : Light
Attacks : Type Effects
Hit Hurt (1d10), Stun (1d4,10%)
Hit Hurt (1d10)
Hit Hurt (3d2)
Hit Hurt (3d2)
Info : Regeneration
Exp : 296 at CL50
Drops : 1 Object or Treasure
He is a troll that reeks of brine, close relative to water trolls.
=====================================================================
Name : Smoke elemental (E)
Level : 35 to 90 Speed: +10
Rarity : 3 Alert: Inattentive (100')
AC : 80 Type : Evil, Nonliving
HP : 15d10
Resist : Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 20.00%
Offense : Fire Bolt (9d8+11)
Annoy : Create Darkness
Attacks : Type Effects
Bite Hurt (2d6)
Bite Hurt (2d6)
Info : Shielded from Telepathy
Exp : 252 at CL50
It is a towering blackened form, crackling with heat.
=====================================================================
Name : Giant fire ant (a)
Level : 35 to 90 Speed: +0
Rarity : 1 Alert: Unseeing (140')
AC : 49 Type : Natural
HP : 200
Resist : Fire
Attacks : Type Effects
Bite Hurt (2d12), Fire (1d12)
Bite Hurt (2d12), Fire (1d12)
Info : Weird Mind
Exp : 235 at CL50
A giant ant covered in shaggy fur. Its powerful jaws glow with heat.
=====================================================================
Name : Halfling slinger (h)
Level : 35 to 80 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 40 Type : Evil, Male
HP : 270
Resist : Cold, Poison
Spells : 15.00% Intelligent
Offense : Shoot (6d6)
Attacks : Type Effects
Hit Hurt (2d6)
Hit Hurt (2d6)
Exp : 222 at CL50
Drops : 1 Object or Treasure
A rebel halfling who has rejected the halfling tradition of archery.
=====================================================================
Name : Ooze elemental (E)
Level : 35 to 80 Speed: +0
Rarity : 3 Alert: Inattentive (100')
AC : 80 Type : Evil, Nonliving
HP : 13d10
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 20.00%
Offense : Acid Ball (1d105+15), Acid Bolt (7d8+11)
Attacks : Type Effects
Touch Acid (1d10)
Touch Acid (1d10)
Touch Acid (1d10)
Info : Cold Blooded, Shielded from Telepathy
Exp : 201 at CL50
It is a towering mass of filth, an eyesore of ooze.
=====================================================================
Name : Leng spider (S)
Level : 35 Speed: +10
Rarity : 4 Alert: Unseeing (120')
AC : 50 Type : Sanity Blasting, Natural, Evil
HP : 26d20
Attacks : Type Effects
Bite Hurt (1d6), Poison (1d6)
Sting Poison (1d6)
Info : Weird Mind
Exp : 168 at CL50
Bloated purple spiders with long, bristly legs.
=====================================================================
Name : Sheer Heart Attack, the Bomb Hand ({)
Level : 35 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (100')
AC : 150 Type : Nonliving
HP : 144
Resist : Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep, Teleportation
Attacks : Type Effects
Explode Shards (75d2)
Info : Reflection, Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 134 at CL50
=====================================================================
Name : Malicious leprechaun (h)
Level : 35 to 80 Speed: +10 A Bit Erratic
Rarity : 4 Alert: Fairly Observant (80')
AC : 13 Type : Evil, Thief, Male
HP : 4d5
Vuln : Light
Spells : 16.00%
Offense : Cause Light Wounds (3d8)
Annoy : Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Touch Steal Gold
Touch Steal Item
Info : Invisible, Cold Blooded, Breeds Explosively
Exp : 57 at CL50
This little creature has a fiendish gleam in its eyes.
=====================================================================
Name : Quantum dot (,)
Level : 35 to 70 Speed: +0, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 100 Type : Sanity Blasting
HP : 4d2
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Stunning, Confusion, Sleep
Spells : 50.00%
Offense : Mind Blast (7d7)
Defense : Blink
Attacks : Type Effects
Spores Damage (2d4), Reduce All Stats (50%)
Spores Disenchantment (2d4)
Spores Confusion (2d4)
Spores Damage (2d4), Terrify
Info : Weird Mind, Breeds Explosively
Exp : 33 at CL50
It is there and it is not.
=====================================================================
Name : Acidic cytoplasm (j)
Level : 35 to 70 Speed: +10
Rarity : 5 Alert: Vigilant (120')
AC : 18 Type :
HP : 400
Resist : Electricity, Fire, Cold, Poison
Immune : Acid, Fear, Confusion, Sleep
Attacks : Type Effects
Touch Acid (1d10)
Touch Acid (1d10)
Touch Acid (1d10)
Touch Acid (1d10)
Info : Cold Blooded, Shielded from Telepathy
Exp : 24 at CL50
Drops : Up to 10 Objects or Treasures
A disgusting animated blob of destruction. Flee its gruesome hunger!
=====================================================================
Name : King Koopa (D)
Level : 34 Speed: +0
Rarity : 4 Alert: Unseeing (200')
AC : 120 Type : Evil, Male
HP : 1500
Spells : 20.00%
Breathe : Fire (300)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d5), Poison (1d5)
Claw Hurt (1d5), Poison (1d5)
Bite Hurt (2d4), Fire (1d4)
Crush Hurt (8d8)
Status : Unique
Exp : 1.96k at CL50
Drops : Up to 6 Good Objects
He is a huge fire spitting turtle of disreputable character. He is
plotting to conquer the Mushroom Kingdom.
=====================================================================
Name : Diplodocus (R)
Level : 34 to 90 Speed: -2
Rarity : 2 Alert: Overlooks (200')
AC : 70 Type : Natural
HP : 150d10
Attacks : Type Effects
Butt Hurt (4d6)
Kick Hurt (4d6)
Crush Hurt (4d6), Hurt (4d6,20%)
Info : Suitable for Riding
Exp : 1.63k at CL50
A long necked sauropod. It is very large.
=====================================================================
Name : Ulfang the Black (p)
Level : 34 Speed: +10
Rarity : 5 Alert: Unseeing (200')
AC : 90 Type : Evil, Human, Male
HP : 1000
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (5d5)
Status : Unique
Exp : 784 at CL50
Drops : Up to 4 Good Objects
A short and swarthy Easterling dressed in Black.
=====================================================================
Name : Jurt the Living Trump (p)
Level : 34 Speed: +10
Rarity : 5 Alert: Unseeing (200')
AC : 90 Type : Evil, Human, Male
HP : 1000
Spells : 16.00%
Offense : Invoke Logrus (10d10+34)
Defense : Teleport
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (5d5)
Status : Unique
Exp : 784 at CL50
Drops : Up to 4 Good Objects
A magical treatment has turned Jurt, an adept of Logrus, into a Living
Trump.
=====================================================================
Name : Greater mummy (z)
Level : 34 Speed: +0
Rarity : 3 Alert: Ignores Intruders (300')
AC : 68 Type : Evil, Undead
HP : 702
Resist : Acid, Electricity, Fire, Cold, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Frost Ball (1d51+10), Stinking Cloud (12d2), Nether Ball
(10d10+84), Drain Mana (18), Mind Blast (7d7), Cause
Critical Wounds (10d15)
Annoy : Amnesia, Animate Dead, Blind, Create Darkness, Terrify
Defense : Haste Self, Heal Self (170)
Summon : Undead
Attacks : Type Effects
Claw Hurt (1d6), Reduce Constitution (50%)
Claw Disease (1d6), Unlife (3d6)
Gaze Vampiric (3d4)
Gaze Damage (1d4), Terrify
Info : Cold Blooded
Auras : Cause Serious Wounds (1d3)
Exp : 523 at CL50
Drops : Up to 6 Objects
Once a powerful ruler, now an even more powerful undead menace.
=====================================================================
Name : Lich (L)
Level : 34 to 80 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 60 Type : Evil, Undead
HP : 300
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 25.00% Intelligent
Offense : Drain Mana (18), Brain Smash (12d12), Cause Critical Wounds
(10d15)
Annoy : Blind, Paralyze, Terrify, Slow, Teleport To
Defense : Teleport Away, Blink
Attacks : Type Effects
Touch Unlife (3d6)
Touch Drain Charges, Unlife (3d6)
Touch Hurt (2d8), Reduce Dexterity (50%)
Touch Hurt (2d8), Reduce Dexterity (50%)
Info : Cold Blooded
Exp : 523 at CL50
Drops : 1 or 2 Objects or Treasures
It is a skeletal form dressed in robes. It radiates vastly evil power.
=====================================================================
Name : Oriental vampire (V)
Level : 34 to 70 Speed: +0
Rarity : 3 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Undead
HP : 360
Resist : Cold, Dark, Nether, Teleportation
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 16.00%
Offense : Mind Blast (7d7), Nether Bolt (5d5+64), Cause Critical Wounds
(10d15)
Annoy : Amnesia, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Bite Vampiric (1d8), Unlife (1d8)
Touch Drain Mana (2d9), Unlife (2d9)
Info : Passes through Walls, Invisible, Cold Blooded, Regeneration
Exp : 490 at CL50
Drops : Up to 8 Objects or Treasures
The oriental vampire is a mist-like creature.
=====================================================================
Name : Master vampire (V)
Level : 34 to 80 Speed: +0
Rarity : 3 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Undead
HP : 340
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 16.00%
Offense : Mind Blast (7d7), Nether Bolt (5d5+64), Cause Critical Wounds
(10d15)
Annoy : Amnesia, Confuse, Create Darkness, Paralyze, Terrify,
Teleport To
Attacks : Type Effects
Hit Hurt (1d10)
Bite Vampiric (1d11), Unlife (1d11)
Bite Vampiric (1d11), Unlife (1d11)
Touch Drain Mana (2d8), Unlife (2d8)
Info : Cold Blooded, Regeneration
Exp : 490 at CL50
Drops : Up to 8 Objects or Treasures
It is a humanoid form dressed in robes. Power emanates from its
chilling frame.
=====================================================================
Name : Pegasus (q)
Level : 34 Speed: +5
Rarity : 6 Alert: Overlooks (300')
AC : 100 Type : Natural
HP : 30d20
Immune : Sleep
Attacks : Type Effects
Bite Hurt (3d8)
Bite Hurt (3d8)
Kick Hurt (4d10)
Kick Hurt (4d10)
Info : Suitable for Riding
Exp : 457 at CL50
Drops : Up to 4 Objects or Treasures
=====================================================================
Name : Doom drake (d)
Level : 34 Speed: +5
Rarity : 3 Alert: Unseeing (250')
AC : 100 Type : Evil, Dragon
HP : 440
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Fire (88)
Attacks : Type Effects
Claw Hurt (1d5)
Claw Hurt (1d5)
Bite Hurt (2d6), Fire (1d6)
Info : Shining, Suitable for Riding
Exp : 294 at CL50
Drops : 1 or 2 Objects
Doom drakes are trained firedrakes, always moving in pairs, looking for
a battle.
=====================================================================
Name : Bloodletter of Khorne (U)
Level : 34 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 40 Type : Evil, Nonliving, Demon
HP : 240
Resist : Fire, Cold, Poison, Chaos
Attacks : Type Effects
Hit Hurt (2d8), Lower Experience (20d6,50%), Cut
(3d5,50%)
Hit Hurt (2d8), Lower Experience (20d6,50%), Cut
(3d5,50%)
Hit Hurt (2d8), Reduce Charisma (25%)
Info : Regeneration
Exp : 294 at CL50
Drops : 1 Object
Slender, red-skinned demons twisting in nightmarish shapes. They are
armed with hellblades, which will suck the life from your body.
=====================================================================
Name : Air elemental (E)
Level : 34 to 80 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 50 Type : Evil, Nonliving
HP : 30d5
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 12.00%
Offense : Lightning Bolt (4d8+11)
Attacks : Type Effects
Hit Hurt (1d10)
Hit Confusion (1d4)
Hit Hurt (1d10)
Info : Cold Blooded, Shielded from Telepathy
Exp : 255 at CL50
It is a towering tornado of winds.
=====================================================================
Name : Earth elemental (E)
Level : 34 to 80 Speed: -10
Rarity : 2 Alert: Inattentive (100')
AC : 60 Type : Evil, Nonliving
HP : 30d10
Resist : Electricity, Fire, Cold, Poison, Shards
Immune : Fear, Confusion, Sleep
Vuln : Rock Remover
Spells : 12.00%
Offense : Acid Bolt (7d8+11)
Attacks : Type Effects
Hit Hurt (4d6)
Hit Hurt (4d6)
Hit Hurt (4d6)
Info : Passes through Walls, Cold Blooded, Shielded from Telepathy
Exp : 245 at CL50
It is a towering form composed of rock with fists of awesome power.
=====================================================================
Name : Master thief (p)
Level : 34 to 70 Speed: +20
Rarity : 2 Alert: Unseeing (200')
AC : 30 Type : Evil, Human, Thief, Male
HP : 18d10
Attacks : Type Effects
Hit Hurt (2d8)
Hit Hurt (3d4)
Hit Hurt (4d4), Steal Gold
Hit Hurt (4d5), Steal Item
Exp : 228 at CL50
Drops : Up to 5 Objects or Treasures
Cool and confident, fast and lithe; protect your possessions quickly!
=====================================================================
Name : Night stalker (E)
Level : 34 to 80 Speed: +20 Somewhat Erratic
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 46 Type : Evil, Undead, Nonliving
HP : 20d13
Resist : Electricity, Cold, Poison, Nether
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Gaze Damage (6d6)
Gaze Damage (6d6)
Info : Invisible, Cold Blooded, Shielded from Telepathy
Exp : 202 at CL50
It is impossible to define its form but its violence is legendary.
=====================================================================
Name : Giant grey scorpion (S)
Level : 34 to 80 Speed: +10
Rarity : 4 Alert: Unseeing (120')
AC : 50 Type : Natural
HP : 18d20
Attacks : Type Effects
Bite Hurt (1d6)
Sting Poison (1d4)
Info : Weird Mind
Exp : 179 at CL50
It is a giant grey scorpion. It looks poisonous.
=====================================================================
Name : Velociraptor (R)
Level : 34 to 70 Speed: +20
Rarity : 2 Alert: Observant (200')
AC : 60 Type : Natural
HP : 40d5
Attacks : Type Effects
Claw Hurt (1d6), Cut (2d6)
Claw Hurt (1d6), Cut (2d6)
Bite Hurt (2d6)
Info : Suitable for Riding
Exp : 98 at CL50
Speedy little creatures with sharp claws and teeth.
=====================================================================
Name : Gargoyle (u)
Level : 34 to 70 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (100')
AC : 50 Type : Evil, Nonliving, Demon
HP : 18d12
Resist : Electricity, Fire, Cold, Poison
Vuln : Light, Rock Remover
Spells : 8.00%
Breathe : Lightning (23), Fire (23)
Attacks : Type Effects
Claw Hurt (2d6)
Claw Hurt (2d6)
Bite Hurt (1d6)
Exp : 71 at CL50
Drops : 1 Treasure
A weird demon creature with a stone-like skin.
=====================================================================
Name : Gas spore (e)
Level : 34 to 60 Speed: +0
Rarity : 4 Alert: Observant (300')
AC : 1 Type :
HP : 25d10
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Poison (40d2)
Info : Shielded from Telepathy
Exp : 65 at CL50
From a distance, this creature is often mistaken for the much more
dangerous beholder.
=====================================================================
Name : Fasolt the Giant (P)
Level : 33 Speed: +2
Rarity : 7 Alert: Overlooks (200')
AC : 70 Type : Evil, Giant, Thief, Male
HP : 1221
Resist : Cold, Poison
Spells : 10.00%
Offense : Throw Boulder (99)
Attacks : Type Effects
Hit Hurt (6d6)
Bite Hurt (3d10)
Hit Hurt (2d2), Steal Gold
Status : Unique
Exp : 1.59k at CL50
Drops : Up to 4 Good Objects
Big, brawny, powerful and with a greed for gold.
=====================================================================
Name : Biclops (P)
Level : 33 Speed: +5
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 90 Type : Evil, Giant
HP : 60d12
Resist : Acid, Poison
Spells : 7.00%
Offense : Throw Boulder (99)
Attacks : Type Effects
Hit Hurt (11d8)
Hit Hurt (11d8)
Exp : 1.52k at CL50
Drops : Up to 4 Objects or Treasures
Oh, no! Aaargh! It is the most unnatural, most disgusting creature
imaginable: a two-eyed cyclops! This perversion of nature must be
exterminated!
=====================================================================
Name : Groo the Wanderer (p)
Level : 33 Speed: +10
Rarity : 255 Alert: Overlooks (200')
AC : 70 Type : Troll, Male
HP : 1469
Resist : Cold, Poison
Attacks : Type Effects
Hit Hurt (9d1)
Hit Hurt (6d5)
Hit Hurt (25d1)
Hit Hurt (30d1)
Info : Weird Mind
Status : Unique
Exp : 1.27k at CL50
He who laughs at Groo's brains will find there is nothing to laugh
about... erm, nobody laughs at Groo and lives.
=====================================================================
Name : Ishikawa Goemon (p)
Level : 33 Speed: +10
Rarity : 7 Alert: Overlooks (200')
AC : 70 Type : Human, Male
HP : 1469
Resist : Cold, Poison
Attacks : Type Effects
Slash Hurt (9d1)
Slash Hurt (6d5)
Slash Hurt (25d1)
Slash Hurt (30d1)
Status : Unique
Exp : 1.27k at CL50
Drops : 1 or 2 Good Objects
=====================================================================
Name : Tom the Stone Troll (T)
Level : 33 Speed: +5
Rarity : 7 Alert: Overlooks (200')
AC : 70 Type : Evil, Troll, Male
HP : 1100
Resist : Cold, Poison
Vuln : Light, Rock Remover
Spells : 10.00%
Offense : Throw Boulder (99)
Attacks : Type Effects
Hit Hurt (5d5), Hurt (5d5,20%)
Bite Hurt (2d10)
Bite Hurt (2d3), Poison (2d3)
Info : Regeneration
Status : Unique
Exp : 1.27k at CL50
Drops : 1 or 2 Good Objects
Big, brawny, powerful and with a taste for hobbit. He has friends
called Bert and Bill.
=====================================================================
Name : Bill the Stone Troll (T)
Level : 33 Speed: +5
Rarity : 7 Alert: Overlooks (200')
AC : 70 Type : Evil, Troll, Male
HP : 1100
Resist : Cold, Poison
Vuln : Light, Rock Remover
Spells : 10.00%
Offense : Throw Boulder (99)
Attacks : Type Effects
Hit Hurt (5d5), Hurt (5d5,20%)
Bite Hurt (2d10)
Bite Hurt (2d3), Poison (2d3)
Info : Regeneration
Status : Unique
Exp : 1.27k at CL50
Drops : 1 or 2 Good Objects
Big, brawny, powerful and with a taste for hobbit. He has friends
called Bert and Tom.
=====================================================================
Name : Bert the Stone Troll (T)
Level : 33 Speed: +5
Rarity : 7 Alert: Overlooks (200')
AC : 70 Type : Evil, Troll, Male
HP : 1100
Resist : Cold, Poison
Vuln : Light, Rock Remover
Spells : 10.00%
Offense : Throw Boulder (99)
Attacks : Type Effects
Hit Hurt (5d5), Hurt (5d5,20%)
Bite Hurt (2d10)
Bite Hurt (2d3), Poison (2d3)
Info : Regeneration
Status : Unique
Exp : 1.27k at CL50
Drops : 1 or 2 Good Objects
Big, brawny, powerful and with a taste for hobbit. He has friends
called Bill and Tom.
=====================================================================
Name : Bokrug (R)
Level : 33 Speed: +0
Rarity : 7 Alert: Overlooks (200')
AC : 70 Type : Sanity Blasting, Evil, Nonliving, Demon
HP : 990
Resist : Cold, Poison
Spells : 20.00%
Offense : Mind Blast (7d7), Water Bolt (10d10+33), Cause Critical
Wounds (10d15)
Annoy : Terrify
Summon : Undead, Kin
Attacks : Type Effects
Bite Hurt (5d5)
Crush Hurt (2d10)
Crush Hurt (2d10)
Status : Unique
Exp : 1.02k at CL50
Drops : 1 or 2 Good Objects
A lizard-like Great Old One worshipped by the men of Sarnath.
=====================================================================
Name : Triceratops (R)
Level : 33 to 90 Speed: +1
Rarity : 2 Alert: Fairly Observant (200')
AC : 70 Type : Natural
HP : 100d10
Attacks : Type Effects
Butt Hurt (4d6)
Charge Hurt (4d6), Cut (2d6,50%)
Crush Hurt (4d6), Hurt (4d6,20%)
Info : Suitable for Riding
Exp : 951 at CL50
It has very long very sharp head horns and a bony frill around its
head.
=====================================================================
Name : That @$^%& Black Bat (b)
Level : 33 Speed: +20 Extremely Erratic
Rarity : 4 Alert: Ever Vigilant (500')
AC : 75 Type : Natural, Evil
HP : 300
Immune : Sleep
Spells : 14.00% Intelligent
Summon : Dragons
Attacks : Type Effects
Touch Damage (1d1), Steal Food
Touch Damage (1d1), Steal Gold
Touch Damage (1d1), Steal Item
Touch Damage (1d1), Steal Item
Info : Passes through Walls, Shielded from Telepathy
Status : Unique
Exp : 634 at CL50
Drops : Up to 3 Good Objects or Treasures
This bat has been the death of many adventurers, taking their only
weapon and leaving them to face a dragon.
=====================================================================
Name : Logrus master (p)
Level : 33 to 80 Speed: +10
Rarity : 3 Alert: Observant (300')
AC : 50 Type : Evil, Human, Male
HP : 300
Resist : Acid, Poison
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Invoke Logrus (10d10+33)
Defense : Heal Self (165)
Summon : Spiders, Demons
Attacks : Type Effects
Kick Hurt (3d10), Stun (3d4,30%)
Kick Hurt (3d10), Stun (3d4,30%)
Punch Hurt (3d7), Stun (2d3,30%)
Punch Hurt (3d7), Stun (2d3,30%)
Info : Invisible
Auras : Retaliation
Exp : 634 at CL50
Drops : 1 or 2 Objects
An adept of chaos, feared for his skill of invoking raw Logrus.
=====================================================================
Name : Ivory monk (p)
Level : 33 to 80 Speed: +10
Rarity : 1 Alert: Fairly Observant (250')
AC : 51 Type : Human, Male
HP : 42d13
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 14.00%
Defense : Heal Self (165)
Attacks : Type Effects
Kick Hurt (3d10), Stun (3d4,25%)
Kick Hurt (3d10), Stun (3d4,25%)
Punch Hurt (3d7), Stun (2d3,25%)
Punch Hurt (3d7), Stun (2d3,25%)
Auras : Retaliation
Exp : 571 at CL50
Drops : Up to 3 Objects or Treasures
A monk in white robes. He is skilled in martial arts.
=====================================================================
Name : Ethereal drake (d)
Level : 33 to 70 Speed: +5
Rarity : 3 Alert: Fairly Unseeing (250')
AC : 100 Type : Evil, Dragon
HP : 450
Resist : Light, Dark
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Light (76), Darkness (76)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d6), Light (1d6,50%), Darkness (1d6,50%)
Info : Passes through Walls, Invisible, Suitable for Riding
Exp : 444 at CL50
Drops : Up to 4 Objects
A dragon of elemental power, with control over light and dark, the
ethereal drake's eyes glare with white hatred from the shadows.
=====================================================================
Name : Balance drake (d)
Level : 33 to 80 Speed: +5
Rarity : 3 Alert: Unseeing (250')
AC : 100 Type : Dragon
HP : 600
Resist : Sound, Shards, Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Sound (102), Shards (102), Chaos (102), Disenchantment (102)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (4d6)
Info : Suitable for Riding
Exp : 444 at CL50
Drops : Up to 4 Objects
A mighty dragon, the balance drake seeks to maintain the Cosmic
Balance, and despises your feeble efforts to destroy evil.
=====================================================================
Name : Law drake (d)
Level : 33 to 80 Speed: +5
Rarity : 3 Alert: Unseeing (250')
AC : 100 Type : Good, Dragon
HP : 550
Resist : Sound, Shards
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Sound (93), Shards (93)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d6), Sound (1d6,50%), Shards (1d6,50%)
Info : Suitable for Riding
Exp : 444 at CL50
Drops : Up to 4 Objects
This dragon is clever and cunning. It laughs at your puny efforts to
disturb it.
=====================================================================
Name : Chaos drake (d)
Level : 33 to 80 Speed: +5
Rarity : 3 Alert: Unseeing (250')
AC : 100 Type : Evil, Dragon
HP : 500
Resist : Chaos, Disenchantment
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Chaos (85), Disenchantment (85)
Annoy : Confuse, Terrify, Slow
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d6), Disenchantment (1d6)
Info : Suitable for Riding
Exp : 444 at CL50
Drops : Up to 4 Objects
A dragon twisted by the forces of chaos. It seems first ugly, then
fair, as its form shimmers and changes in front of your eyes.
=====================================================================
Name : Shadow drake (d)
Level : 33 to 70 Speed: +5
Rarity : 3 Alert: Unseeing (250')
AC : 50 Type : Evil, Dragon
HP : 300
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Nether (42)
Annoy : Confuse, Create Darkness, Terrify, Slow
Attacks : Type Effects
Claw Hurt (2d4)
Claw Hurt (2d4)
Bite Hurt (4d6), Lower Experience (10d6,50%)
Info : Shrouded in Darkness, Invisible
Exp : 444 at CL50
Drops : Up to 4 Objects
It is a dragon-like form wrapped in shadow. Glowing red eyes shine out
in the dark.
=====================================================================
Name : Rusulka (h)
Level : 33 Speed: +7
Rarity : 1 Alert: Observant (300')
AC : 60 Type : Evil
HP : 25d15
Resist : Acid, Fire, Cold, Poison, Nether, Water
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Offense : Whirlpool (1d33+50), Frost Bolt (6d8+11), Ice Bolt (6d8+33),
Water Bolt (10d10+33)
Annoy : Teleport To
Defense : Heal Self (165), Teleport, Blink
Attacks : Type Effects
Hit Hurt (2d7)
Hit Hurt (2d7)
Info : Regeneration
Exp : 380 at CL50
Drops : 1 Object
This malevolent water sprite babbles and shifts in the shadows of the
forest, luring you toward a watery doom.
=====================================================================
Name : Multi-hued hound (Z)
Level : 33 Speed: +5
Rarity : 4 Alert: Ever Vigilant (250')
AC : 40 Type : Natural
HP : 30d10
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Acid (33), Lightning (33), Fire (33), Frost (33), Poison (28)
Attacks : Type Effects
Claw Hurt (3d6)
Claw Hurt (3d6)
Bite Hurt (4d4)
Bite Hurt (4d4)
Info : Shining
Exp : 380 at CL50
Shimmering in rainbow hues, this hound is beautiful and deadly.
=====================================================================
Name : Mystic (p)
Level : 33 Speed: +10
Rarity : 3 Alert: Observant (300')
AC : 50 Type : Good, Human, Male
HP : 350
Resist : Acid, Poison
Immune : Confusion, Sleep
Spells : 16.00%
Defense : Heal Self (165)
Summon : Spiders
Attacks : Type Effects
Kick Hurt (3d10), Stun (3d4,20%)
Kick Hurt (3d10), Stun (3d4,20%)
Punch Hurt (3d7), Stun (2d3,20%)
Punch Hurt (3d7), Stun (2d3,20%)
Info : Invisible
Auras : Retaliation
Exp : 317 at CL50
Drops : 1 or 2 Objects
An adept at unarmed combat, the mystic strikes with stunning power. He
can summon help from nature and is able to focus his power to ease any
pain.
=====================================================================
Name : Anti-paladin (p)
Level : 33 to 90 Speed: +10
Rarity : 2 Alert: Unseeing (300')
AC : 50 Type : Evil, Human, Male
HP : 30d20
Resist : Cold, Poison
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Hell Lance (66), Cause Critical Wounds (10d15)
Annoy : Blind, Paralyze, Terrify
Defense : Haste Self
Attacks : Type Effects
Hit Hurt (2d6)
Hit Hurt (1d6)
Hit Hurt (1d6)
Exp : 285 at CL50
Drops : 1 or 2 Objects
An embodiment of all the cardinal vices, he beholds you scornfully.
=====================================================================
Name : Water troll (T)
Level : 33 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Evil, Troll, Male
HP : 360
Resist : Cold, Poison, Water
Vuln : Light
Attacks : Type Effects
Hit Hurt (1d9)
Hit Hurt (1d9)
Hit Hurt (2d2)
Hit Hurt (2d2)
Info : Regeneration
Exp : 266 at CL50
Drops : 1 Object or Treasure
He is a troll that reeks of brine.
=====================================================================
Name : Cherub (A)
Level : 33 Speed: +10
Rarity : 4 Alert: Ignores Intruders (300')
AC : 68 Type : Good
HP : 450
Resist : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Offense : Mind Blast (7d7), Fire Bolt (18d8+22)
Annoy : Blind, Terrify
Defense : Haste Self, Heal Self (165)
Summon : Monsters
Attacks : Type Effects
Hit Hurt (4d3)
Hit Hurt (3d8)
Hit Hurt (4d3), Reduce Charisma (25%)
Hit Hurt (3d8)
Info : Reflection, Shining
Exp : 253 at CL50
Drops : Up to 6 Objects
It is an angel moving very quickly, wielding a holy war hammer and
casting a volley of powerful spells in your direction.
=====================================================================
Name : Fire elemental (E)
Level : 33 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 50 Type : Evil, Nonliving
HP : 30d8
Resist : Poison
Immune : Fire, Fear, Confusion, Sleep
Vuln : Cold
Spells : 16.00%
Offense : Fire Bolt (9d8+11)
Attacks : Type Effects
Hit Fire (4d6)
Hit Fire (4d6)
Info : Shining, Shielded from Telepathy
Auras : Fire
Exp : 222 at CL50
It is a towering inferno of flames.
=====================================================================
Name : Spectre (G)
Level : 33 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Fairly Observant (200')
AC : 30 Type : Evil, Undead
HP : 14d20
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Spells : 6.00%
Offense : Drain Mana (17)
Annoy : Amnesia, Blind, Paralyze
Attacks : Type Effects
Wail Terrify
Touch Unlife (3d6), Lower Experience (40d6)
Claw Hurt (5d5), Reduce Wisdom (50%)
Touch Drain Mana (2d10)
Info : Passes through Walls, Cold Blooded
Exp : 222 at CL50
Drops : Up to 5 Objects
A phantasmal shrieking spirit. Its wail drives the intense cold of pure
evil deep within your body.
=====================================================================
Name : Logrus ghost (G)
Level : 33 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Fairly Observant (200')
AC : 30 Type : Evil, Undead
HP : 14d20
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Spells : 6.00%
Offense : Drain Mana (17)
Annoy : Amnesia, Blind, Paralyze
Attacks : Type Effects
Wail Terrify
Touch Lower Experience (40d6)
Claw Hurt (1d10), Reduce Intelligence (50%)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 222 at CL50
Drops : Up to 5 Objects
An almost life-like creature which is nothing more than a phantom
created by the Logrus.
=====================================================================
Name : Cave troll (T)
Level : 33 to 70 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Evil, Troll, Male
HP : 24d12
Resist : Poison
Vuln : Light
Attacks : Type Effects
Hit Hurt (3d5), Stun (1d4,10%)
Hit Hurt (1d8)
Hit Hurt (1d8)
Hit Hurt (1d8)
Info : Regeneration
Exp : 222 at CL50
Drops : 1 Object or Treasure
He is a vicious monster, feared for his ferocity.
=====================================================================
Name : Water elemental (E)
Level : 33 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 40 Type : Evil, Nonliving
HP : 25d8
Resist : Poison, Water
Immune : Fear, Confusion, Sleep
Spells : 16.00%
Offense : Frost Bolt (6d8+11)
Attacks : Type Effects
Hit Hurt (1d10)
Hit Hurt (1d10)
Hit Hurt (1d10)
Info : Cold Blooded, Shielded from Telepathy
Exp : 206 at CL50
It is a towering tempest of water.
=====================================================================
Name : Giant skeleton troll (s)
Level : 33 to 80 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 50 Type : Evil, Undead, Troll
HP : 450
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d9)
Hit Hurt (1d9)
Bite Hurt (1d5)
Bite Hurt (1d5)
Info : Cold Blooded, Shielded from Telepathy
Exp : 206 at CL50
It is the animated form of a massive troll.
=====================================================================
Name : Half-troll (T)
Level : 33 to 80 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 50 Type : Evil, Troll, Male
HP : 25d14
Resist : Poison
Attacks : Type Effects
Claw Hurt (1d5)
Claw Hurt (1d5)
Claw Hurt (1d5)
Bite Hurt (2d6)
Info : Regeneration
Exp : 190 at CL50
Drops : 1 Object
A huge, ugly, half-human in search of plunder.
=====================================================================
Name : Barrow wight (W)
Level : 33 to 70 Speed: +0
Rarity : 3 Alert: Fairly Observant (200')
AC : 40 Type : Evil, Undead
HP : 15d10
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 12.00%
Offense : Cause Serious Wounds (8d8)
Annoy : Create Darkness, Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Touch Lower Experience (40d6), Unlife (1d8)
Info : Cold Blooded
Exp : 158 at CL50
Drops : 1 Object or Treasure
It is a ghostly nightmare of an entity.
=====================================================================
Name : Arthur Pendragon (p)
Level : 32 Speed: +10
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 90 Type : Good, Human, Male
HP : 1200
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Offense : Acid Ball (1d192+30), Fire Bolt (18d8+20), Shoot (4d8)
Annoy : Shriek, Teleport To
Defense : Haste Self, Heal Self (160), Teleport
Summon : Camelot Knights
Attacks : Type Effects
Hit Hurt (4d8)
Hit Hurt (4d8)
Hit Hurt (4d8), Blind (50%)
Hit Hurt (4d8), Confusion (50%)
Info : Reflection, Regeneration, Dungeon Guardian
Status : Unique
Exp : 1.23k at CL50
Drops : Up to 4 Exceptional Objects
Arthur Pendragon, who wields the Sword in the Stone and rules the
Knights of Camelot. He charges at you with righteous vengeance for
upsetting his realm.
=====================================================================
Name : Mordred (p)
Level : 32 Speed: +12
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 90 Type : Evil, Good, Human, Male
HP : 1100
Resist : Acid, Electricity, Cold
Immune : Confusion, Sleep
Spells : 16.00% Intelligent
Offense : Whirlpool (1d64+50), Mana Bolt (1d112+50)
Defense : Haste Self, Heal Self (160), Teleport
Attacks : Type Effects
Slash Hurt (15d2), Terrify, Cut (3d3,30%)
Hit Hurt (4d8), Confusion (50%)
Hit Hurt (3d10), Paralyze (50%)
Info : Shrouded in Darkness, Regeneration
Auras : Retaliation
Status : Unique
Exp : 1.11k at CL50
Drops : 1 or 2 Exceptional Objects
A mighty spellsword and the son of Morgana Le Fay, Mordred is
prophesized to unite the lands after the fall of Camelot.
=====================================================================
Name : Shelob, Spider of Darkness (S)
Level : 32 Speed: +0
Rarity : 3 Alert: Inattentive (80')
AC : 80 Type : Natural, Evil, Female
HP : 1200
Resist : Dark
Immune : Confusion, Sleep
Vuln : Light
Spells : 30.00% Intelligent
Breathe : Darkness (204)
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy : Blind, Confuse, Terrify, Slow, Create Traps
Defense : Heal Self (160)
Summon : Spiders
Attacks : Type Effects
Bite Hurt (2d10)
Sting Poison (2d5)
Sting Hurt (1d4), Reduce Strength
Sting Poison (2d5)
Status : Unique
Exp : 923 at CL50
Drops : Up to 6 Good Objects
Shelob is an enormous bloated spider, rumoured to have been one of the
brood of Ungoliant the Unlight. Her poison is legendary, as is her ego,
which may be her downfall. She used to guard the pass through Cirith
Ungol, but has not been seen there for many eons.
=====================================================================
Name : Cacodemon (e)
Level : 32 to 90 Speed: -5 Somewhat Erratic
Rarity : 3 Alert: Unseeing (100')
AC : 110 Type : Evil, Nonliving, Demon
HP : 720
Resist : Fire, Poison, Plasma
Immune : Confusion, Sleep
Spells : 20.00%
Offense : Plasma Bolt (8d7+42)
Attacks : Type Effects
Bite Hurt (6d2)
Bite Hurt (6d2)
Bite Hurt (12d1), Plasma (1d12)
Exp : 738 at CL50
A giant one-eyed floating meatball, spitting plasma.
=====================================================================
Name : Thunder bird (B)
Level : 32 Speed: +10
Rarity : 3 Alert: Fairly Observant (200')
AC : 30 Type : Natural
HP : 20d25
Resist : Electricity
Spells : 20.00%
Breathe : Lightning (52)
Offense : Lightning Ball (1d48+8)
Attacks : Type Effects
Crush Hurt (2d5)
Crush Hurt (2d5), Lightning (1d5)
Crush Hurt (2d5), Lightning (1d5)
Bite Hurt (5d8), Lightning (3d8)
Info : Shining, Suitable for Riding
Auras : Electricity
Exp : 553 at CL50
=====================================================================
Name : Giant squid (l)
Level : 32 to 70 Speed: +0
Rarity : 3 Alert: Inattentive (80')
AC : 80 Type : Natural
HP : 800
Resist : Acid, Cold, Water
Spells : 5.00%
Breathe : Acid (160), Lightning (160), Poison (136)
Attacks : Type Effects
Crush Hurt (8d4)
Crush Hurt (8d4)
Crush Hurt (8d4)
Info : Suitable for Riding
Exp : 369 at CL50
Besides being capable of dragging whole ships underwater, this creature
can also harm you with ranged attacks.
=====================================================================
Name : Othrod, Lord of the Orcs (o)
Level : 32 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 105 Type : Evil, Orc, Male
HP : 1800
Resist : Fire, Cold, Poison, Dark
Immune : Confusion, Sleep
Spells : 16.00%
Summon : Kin
Attacks : Type Effects
Hit Hurt (4d8), Stun (1d4,10%)
Hit Hurt (4d8), Stun (1d4,10%)
Hit Hurt (3d8)
Hit Hurt (3d8)
Info : Dungeon Guardian
Status : Unique
Exp : 338 at CL50
Drops : 1 or 2 Good Objects
The cruelty in the eyes of this massive orc belies the intelligence
that has kept him a favourite of the black enemy for many years.
=====================================================================
Name : Ghoulking (z)
Level : 32 to 70 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Undead
HP : 180
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 14.00%
Annoy : Animate Dead, Create Darkness, Paralyze, Terrify
Summon : Undead
Attacks : Type Effects
Claw Hurt (3d4), Reduce Strength (70%)
Claw Disease (3d4), Unlife (3d4)
Claw Disease (3d4), Unlife (3d4)
Bite Hurt (3d5), Paralyze (85%)
Info : Cold Blooded
Exp : 209 at CL50
Drops : Up to 3 Objects or Treasures
Flesh is falling off in chunks from this decaying abomination.
=====================================================================
Name : Ninja (p)
Level : 32 to 70 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Human, Male
HP : 13d12
Immune : Confusion, Sleep
Spells : 30.00%
Offense : Shoot (20d1)
Defense : Fire Jump (32), Poison Jump (32), Confusion Jump (32)
Attacks : Type Effects
Hit Hurt (3d4), Poison (3d4)
Hit Hurt (3d4), Reduce Strength (50%)
Hit Hurt (3d4), Damage (1d50,10%)
Info : Invisible
Exp : 184 at CL50
Drops : 1 or 2 Objects or Treasures
A humanoid clothed in black who moves with blinding speed.
=====================================================================
Name : Nexus quylthulg (Q)
Level : 32 Speed: +0, Stationary
Rarity : 3 Alert: Ever Vigilant (100')
AC : 1 Type :
HP : 10d12
Resist : Nexus, Teleportation
Immune : Fear, Confusion, Sleep
Spells : 100.00%
Defense : Teleport Away, Blink
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 184 at CL50
It is a very unstable, strange pulsing mound of flesh.
=====================================================================
Name : Doombat (b)
Level : 32 to 90 Speed: +10
Rarity : 2 Alert: Unseeing (160')
AC : 75 Type : Natural, Evil
HP : 24d24
Resist : Fire
Attacks : Type Effects
Bite Fire (5d4)
Bite Fire (5d4)
Bite Fire (5d4)
Info : Weird Mind
Auras : Fire
Exp : 153 at CL50
It is a fast moving creature of chaos, a gigantic black bat surrounded
by flickering bright red flames.
=====================================================================
Name : Ogre shaman (O)
Level : 32 to 80 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 55 Type : Evil, Giant
HP : 14d10
Spells : 20.00%
Offense : Fire Bolt (9d8+10), Cause Serious Wounds (8d8)
Annoy : Paralyze, Terrify, Create Traps
Defense : Teleport
Summon : Monsters
Attacks : Type Effects
Hit Hurt (3d6)
Hit Hurt (3d6)
Hit Hurt (3d6)
Exp : 153 at CL50
Drops : 1 Object
It is an ogre wrapped in furs and covered in grotesque body paints.
=====================================================================
Name : Spectator (e)
Level : 32 to 70 Speed: +0
Rarity : 3 Alert: Observant (300')
AC : 1 Type :
HP : 20d10
Immune : Fear, Confusion, Sleep
Spells : 16.00%
Offense : Cause Serious Wounds (8d8)
Annoy : Amnesia, Paralyze, Slow
Attacks : Type Effects
Gaze Damage (1d4), Paralyze
Gaze Confusion (1d4)
Gaze Disenchantment
Gaze Drain Mana (1d10)
Info : Shielded from Telepathy
Exp : 92 at CL50
It has two small eyestalks and a large central eye.
=====================================================================
Name : Memory moss (,)
Level : 32 Speed: +0, Stationary
Rarity : 3 Alert: Observant (300')
AC : 1 Type :
HP : 1d2
Immune : Fear, Confusion, Sleep
Spells : 16.00%
Annoy : Amnesia
Attacks : Type Effects
Hit Confusion (1d4)
Hit Confusion (1d4)
Info : Shielded from Telepathy
Exp : 92 at CL50
A mass of green vegetation. You don't remember seeing anything like it
before.
=====================================================================
Name : Luigi (p)
Level : 31 Speed: +0
Rarity : 4 Alert: Fairly Observant (200')
AC : 80 Type : Good, Human, Male
HP : 800
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Fire Ball (1d108+10)
Defense : Haste Self, Fire Jump (31)
Attacks : Type Effects
Hit Hurt (3d7)
Hit Hurt (3d7)
Hit Hurt (3d7)
Status : Unique
Exp : 1.49k at CL50
Drops : Up to 4 Good Objects
=====================================================================
Name : Mario (p)
Level : 31 Speed: +0
Rarity : 4 Alert: Fairly Observant (200')
AC : 80 Type : Good, Human, Male
HP : 800
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Fire Ball (1d108+10)
Defense : Haste Self, Fire Jump (31)
Attacks : Type Effects
Hit Hurt (3d7)
Hit Hurt (3d7)
Hit Hurt (3d7)
Status : Unique
Exp : 1.49k at CL50
Drops : Up to 4 Good Objects
A happy plumber jumping up and down, his red mustache matches his red
hat.
=====================================================================
Name : Gorgon (H)
Level : 31 to 70 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (120')
AC : 88 Type : Natural, Evil
HP : 30d20
Resist : Acid, Poison
Spells : 10.00%
Breathe : Poison (53)
Attacks : Type Effects
Butt Hurt (3d9)
Butt Hurt (3d9)
Bite Hurt (1d7), Poison (1d3)
Kick Hurt (2d4)
Info : Suitable for Riding
Exp : 163 at CL50
A bull whose skin is made of steel plates. Watch out for its deadly
breath!
=====================================================================
Name : Gug (P)
Level : 31 to 60 Speed: +0
Rarity : 2 Alert: Unseeing (140')
AC : 60 Type : Evil, Giant
HP : 22d15
Resist : Acid, Poison
Attacks : Type Effects
Bite Hurt (10d4)
Claw Hurt (2d7)
Claw Hurt (2d7)
Claw Hurt (2d7)
Exp : 125 at CL50
Drops : 1 or 2 Objects or Treasures
A hideous, beastly, four-armed unclean giant: "...large as a barrel...
The eyes jutted two inches from each side, shaded by bony protuberances
overgrown of the mouth. That mouth had great yellow fangs and ran from
the top to the tally."
=====================================================================
Name : Death watch beetle (K)
Level : 31 to 70 Speed: +0
Rarity : 3 Alert: Unseeing (160')
AC : 60 Type : Natural
HP : 25d12
Attacks : Type Effects
Bite Hurt (5d4)
Wail Hurt (5d6), Terrify
Info : Weird Mind
Exp : 113 at CL50
It is a giant beetle that produces a chilling sound.
=====================================================================
Name : Ghost (G)
Level : 31 to 80 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Fairly Observant (200')
AC : 30 Type : Evil, Undead
HP : 13d8
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Spells : 6.00%
Offense : Drain Mana (16)
Annoy : Blind, Paralyze
Attacks : Type Effects
Wail Terrify
Touch Lower Experience (20d6)
Claw Hurt (1d10), Reduce Wisdom (50%)
Touch Drain Mana (2d8)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 59 at CL50
Drops : Up to 3 Objects or Treasures
You don't believe in them.
=====================================================================
Name : Sir Lancelot (p)
Level : 30 Speed: +15
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 120 Type : Good, Human, Male
HP : 1300
Resist : Acid, Electricity, Fire, Cold
Immune : Fear, Confusion, Sleep
Spells : 10.00% Intelligent
Annoy : Teleport To
Defense : Heal Self (150)
Summon : Camelot Knights
Attacks : Type Effects
Slash Hurt (25d2), Terrify, Cut (5d5,70%)
Slash Hurt (25d2), Terrify, Cut (5d5,70%)
Info : Regeneration
Auras : Retaliation
Status : Unique
Exp : 1.04k at CL50
Drops : Up to 4 Exceptional Objects
The strongest of the Knights, Lancelot is also the most handsome, and
leaves a trail of broken hearts in his wake. Fated never to be with his
true love Guinevere, Lancelot nevertheless protects her whenever he
needs to, even if it means destroying Camelot
=====================================================================
Name : Jaws (l)
Level : 30 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (100')
AC : 80 Type : Natural
HP : 864
Resist : Electricity, Cold, Poison, Water
Immune : Confusion, Sleep
Attacks : Type Effects
Bite Hurt (11d2)
Bite Hurt (22d1)
Bite Hurt (11d2)
Bite Hurt (22d1)
Status : Unique
Exp : 750 at CL50
Drops : 1 or 2 Objects or Treasures
The biggest white shark who has ever lived, it is hunting for you now!
=====================================================================
Name : The Hoard ($)
Level : 30 Speed: +5
Rarity : 5 Alert: Fairly Observant (200')
AC : 80 Type : Evil
HP : 1000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Summon : Kin
Attacks : Type Effects
Crush Hurt (3d7), Poison (3d7)
Crush Hurt (3d7), Poison (3d7)
Crush Hurt (3d7), Steal Item
Crush Hurt (3d7), Steal Gold
Info : Reflection
Status : Unique
Exp : 576 at CL50
Drops : Up to 16 Treasures
A massive pile of coins, wealth beyond your wildest dreams.
=====================================================================
Name : Tsuchinoko (J)
Level : 30 Speed: +0
Rarity : 100 Alert: Fairly Unseeing (200')
AC : 10 Type : Natural
HP : 10d10
Attacks : Type Effects
Claw Hurt (2d5)
Claw Hurt (2d5)
Bite Hurt (3d4)
Crush Hurt (5d8), Hurt (5d8,20%)
Exp : 576 at CL50
=====================================================================
Name : Behinder (.)
Level : 30 to 70 Speed: +15
Rarity : 100 Alert: Inattentive (100')
AC : 45 Type : Sanity Blasting, Natural
HP : 30d20
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Touch Hurt (5d5), Terrify
Bite Hurt (8d4)
Info : Invisible, Cold Blooded, Shielded from Telepathy
Exp : 519 at CL50
"The Behinder flung itself on his shoulders. Then I knew why nobody's
supposed to see one. I wish I hadn't. To this day I can see it, plain
as a fence at noon, and forever I will be able to see it."
=====================================================================
Name : Pteranodon (R)
Level : 30 to 90 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 60 Type : Natural
HP : 80d10
Attacks : Type Effects
Bite Hurt (4d6)
Bite Hurt (4d6)
Info : Suitable for Riding
Exp : 461 at CL50
A great winged reptile in search of prey.
=====================================================================
Name : Jade monk (p)
Level : 30 to 80 Speed: +10
Rarity : 2 Alert: Fairly Observant (300')
AC : 46 Type : Human, Male
HP : 54d12
Resist : Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 16.00%
Offense : Lightning Bolt (4d8+10)
Attacks : Type Effects
Kick Hurt (2d10), Stun (2d4,20%)
Kick Hurt (2d10), Stun (2d4,20%)
Punch Hurt (2d7), Stun (2d3,20%)
Punch Hurt (2d7), Stun (2d3,20%)
Auras : Retaliation
Exp : 461 at CL50
Drops : Up to 3 Objects or Treasures
A green-garbed monk, trained in martial arts.
=====================================================================
Name : The Multi-hued Centipede (c)
Level : 30 Speed: +20 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (300')
AC : 100 Type : Natural
HP : 1000
Immune : Confusion, Sleep
Attacks : Type Effects
Bite Hurt (1d10)
Sting Hurt (1d15)
Crawl Hurt (1d10)
Crawl Hurt (1d10)
Info : Weird Mind
Status : Unique
Exp : 432 at CL50
Drops : Up to 4 Good Objects
Oh my god, it's changing colors! Run!!
=====================================================================
Name : Cloud giant (P)
Level : 30 to 80 Speed: +2
Rarity : 3 Alert: Overlooks (200')
AC : 60 Type : Evil, Giant, Male
HP : 80d10
Resist : Electricity
Spells : 10.00%
Offense : Lightning Ball (1d45+8), Throw Boulder (90), Lightning Bolt
(4d8+10)
Attacks : Type Effects
Hit Hurt (2d13), Lightning (1d13)
Hit Hurt (2d13), Lightning (1d13)
Hit Hurt (2d13), Lightning (1d13)
Exp : 403 at CL50
Drops : Up to 4 Objects
It is a twenty foot tall giant wreathed in clouds.
=====================================================================
Name : Kaku-san, the Mitsukuni's Warder (p)
Level : 30 Speed: +5
Rarity : 255 Alert: Ever Vigilant (200')
AC : 80 Type : Human, Male
HP : 600
Attacks : Type Effects
Hit Hurt (4d8), Hurt (4d8,20%)
Hit Hurt (4d8), Hurt (4d8,20%)
Exp : 288 at CL50
He is always traveling together with Mitsukuni of the Yellow Gate,
Grand Duke of Mito
=====================================================================
Name : Suke-san, the Mitsukuni's Warder (p)
Level : 30 Speed: +5
Rarity : 255 Alert: Ever Vigilant (200')
AC : 80 Type : Human, Male
HP : 600
Attacks : Type Effects
Hit Hurt (4d8), Hurt (4d8,20%)
Hit Hurt (4d8), Hurt (4d8,20%)
Exp : 288 at CL50
He is always traveling together with Mitsukuni of the Yellow Gate,
Grand Duke of Mito
=====================================================================
Name : Mithril golem (g)
Level : 30 to 80 Speed: +0
Rarity : 4 Alert: Fairly Observant (120')
AC : 100 Type : Nonliving
HP : 80d15
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (10d10), Stun (2d5,35%)
Info : Reflection, Cold Blooded, Shielded from Telepathy
Exp : 288 at CL50
Drops : Up to 4 Treasures
It is a massive statue of purest mithril. It looks expensive!
=====================================================================
Name : Skeletal tyrannosaurus (R)
Level : 30 to 70 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 55 Type : Natural, Evil, Undead
HP : 50d10
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (4d6), Reduce Constitution (50%)
Gaze Terrify
Info : Cold Blooded, Shielded from Telepathy, Suitable for Riding
Exp : 230 at CL50
It is the skeleton of a tyrannosaurus, animated by dark dweomers.
=====================================================================
Name : Granite wall (#)
Level : 30 to 70 Speed: -10, Stationary
Rarity : 2 Alert: Fairly Observant (150')
AC : 120 Type : Natural
HP : 15d15
Resist : Electricity, Fire, Cold, Poison, Shards
Immune : Fear, Stunning, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Touch Acid (8d8)
Touch Hurt (3d3), Paralyze
Info : Cold Blooded, Shielded from Telepathy, Breeds Explosively
Exp : 201 at CL50
Drops : 1 Treasure
Just a normal wall, boring gray rock. But wait! It seems to be
growing...
=====================================================================
Name : Grave wight (W)
Level : 30 to 70 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Unseeing (200')
AC : 50 Type : Evil, Undead
HP : 12d10
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 12.00%
Offense : Cause Critical Wounds (10d15)
Annoy : Create Darkness, Terrify
Attacks : Type Effects
Hit Hurt (1d7)
Hit Hurt (1d7)
Touch Lower Experience (20d6)
Info : Cold Blooded
Exp : 187 at CL50
Drops : 1 or 2 Objects
It is a ghostly form with eyes that haunt you.
=====================================================================
Name : Manticore (H)
Level : 30 to 60 Speed: +10
Rarity : 2 Alert: Fairly Observant (120')
AC : 15 Type : Evil
HP : 250
Spells : 10.00%
Offense : Shoot (7d6)
Attacks : Type Effects
Hit Hurt (4d4)
Hit Hurt (4d4)
Hit Hurt (4d4)
Info : Suitable for Riding
Exp : 173 at CL50
It is a winged lion's body with a human head and a tail covered in
vicious spikes.
=====================================================================
Name : Killer slicer beetle (K)
Level : 30 to 70 Speed: +0
Rarity : 2 Alert: Unseeing (140')
AC : 60 Type : Natural
HP : 22d10
Attacks : Type Effects
Bite Hurt (5d8)
Bite Hurt (5d8)
Info : Weird Mind
Exp : 115 at CL50
It is a beetle with deadly sharp cutting mandibles and a rock-hard
carapace.
=====================================================================
Name : Skeleton troll (s)
Level : 30 to 90 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 55 Type : Evil, Undead, Troll
HP : 20d10
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Bite Hurt (3d4)
Info : Cold Blooded, Shielded from Telepathy
Exp : 57 at CL50
It is a troll skeleton animated by dark dweomers.
=====================================================================
Name : Giant army ant (a)
Level : 30 to 90 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Unseeing (100')
AC : 40 Type : Natural
HP : 19d6
Attacks : Type Effects
Bite Hurt (2d12)
Info : Weird Mind
Exp : 51 at CL50
An armoured form moving with purpose. Powerful on its own, flee when
hordes of them march.
=====================================================================
Name : Giant blue ant (a)
Level : 30 to 80 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Overlooks (100')
AC : 50 Type : Natural
HP : 8d8
Resist : Electricity
Attacks : Type Effects
Bite Lightning (5d5)
Info : Weird Mind
Exp : 46 at CL50
It is a giant ant that crackles with energy.
=====================================================================
Name : Octopus of Kshitigarbha (l)
Level : 30 Speed: +0
Rarity : 100 Alert: Fairly Unseeing (100')
AC : 30 Type : Natural
HP : 10d20
Resist : Poison, Dark, Water
Spells : 15.00%
Breathe : Darkness (17)
Attacks : Type Effects
Spit Blind
Touch Confusion
Crush Hurt (6d6)
Crawl Poison (4d4)
Info : Weird Mind
Exp : 17 at CL50
=====================================================================
Name : Silver Angel (A)
Level : 30 Speed: +20
Rarity : 30 Alert: Ignores Intruders (300')
AC : 50 Type :
HP : 300
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Annoy : Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink
Attacks : Type Effects
Touch Steal Gold
Exp : 0 at CL50
Collect 5 marks of Silver Angel or 1 mark of Gold Angel and you will
win The Can of Toys!
=====================================================================
Name : Sir Gawain (p)
Level : 29 Speed: +12
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 90 Type : Good, Human, Male
HP : 800
Resist : Acid, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 20.00% Intelligent
Offense : Mana Bolt (1d101+50), Shoot (14d6)
Defense : Heal Self (145), Teleport, Blink
Summon : Camelot Knights
Attacks : Type Effects
Hit Hurt (14d6), Confusion (50%)
Info : Regeneration
Status : Unique
Exp : 1.00k at CL50
Drops : Up to 4 Exceptional Objects
The second strongest of the Round Table, Gawain is usually the voice of
reason.
=====================================================================
Name : Fearmaster (p)
Level : 29 to 80 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 80 Type : Human
HP : 100d10
Immune : Fear
Spells : 30.00% Intelligent
Annoy : Terrify
Attacks : Type Effects
Hit Hurt (4d8), Terrify
Hit Hurt (4d8), Reduce Charisma
Auras : Fear
Exp : 557 at CL50
Drops : Up to 4 Good Objects
A human, covered in bleached leather and decorated with bones of foes
defeated. The sight of him puts fear into your heart.
=====================================================================
Name : Rich, the Thief (p)
Level : 29 Speed: +20
Rarity : 3 Alert: Overlooks (200')
AC : 80 Type : Evil, Human, Thief, Male
HP : 500
Immune : Confusion, Sleep
Spells : 50.00%
Annoy : Amnesia, Blind, Confuse, Paralyze, Slow, Create Traps
Defense : Teleport, Blink
Attacks : Type Effects
Hit Hurt (2d6), Poison (2d6)
Hit Hurt (2d6), Poison (2d6)
Touch Steal Gold
Touch Steal Item
Status : Unique
Exp : 390 at CL50
Drops : Up to 4 Good Objects
=====================================================================
Name : Dhole (w)
Level : 29 to 70 Speed: +0
Rarity : 4 Alert: Fairly Unseeing (140')
AC : 64 Type : Sanity Blasting, Natural, Evil
HP : 780
Resist : Acid
Spells : 10.00%
Breathe : Acid (156)
Attacks : Type Effects
Spit Acid (1d8)
Engulf Acid (2d8)
Crush Hurt (4d8), Hurt (4d8,20%)
Info : Destroys Walls
Exp : 309 at CL50
A gigantic worm dripping with acid. "...even as he looked, one reared
up several hundred feet and leveled a bleached, viscous end at him."
=====================================================================
Name : Barney the Dinosaur (R)
Level : 29 Speed: +10
Rarity : 255 Alert: Fairly Unseeing (100')
AC : 90 Type : Natural, Evil, Male
HP : 990
Resist : Poison, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Breathe : Chaos (168), Toxic Waste (168)
Offense : Stinking Cloud (12d2), Drain Mana (15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Shriek, Slow
Summon : Hydras
Attacks : Type Effects
Sing Reduce Intelligence
Sing Reduce Wisdom
Charge Steal Gold
Charge Steal Gold
Status : Unique
Exp : 278 at CL50
The lovable purple reptile is making a guest appearance here.
=====================================================================
Name : Jaian, the Boss of the Kids (p)
Level : 29 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (160')
AC : 100 Type : Human, Male
HP : 1000
Resist : Sound
Spells : 10.00%
Breathe : Sound (170)
Attacks : Type Effects
Sing Confusion
Sing Confusion
Hit Hurt (4d5)
Crush Hurt (20d2)
Status : Unique
Exp : 278 at CL50
Drops : Up to 4 Treasures
=====================================================================
Name : Gachapin (R)
Level : 29 Speed: +10
Rarity : 255 Alert: Fairly Unseeing (100')
AC : 90 Type : Natural, Evil, Male
HP : 990
Resist : Poison, Chaos
Immune : Confusion, Sleep, Teleportation
Spells : 20.00% Intelligent
Breathe : Chaos (168), Toxic Waste (168)
Offense : Stinking Cloud (12d2), Drain Mana (15)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Shriek, Slow
Summon : Hydras
Attacks : Type Effects
Sing Reduce Intelligence
Sing Reduce Wisdom
Charge Steal Gold
Charge Reduce Charisma
Status : Unique
Exp : 278 at CL50
Drops : Up to 3 Exceptional Objects
The lovable green reptile is making a guest appearance here.
=====================================================================
Name : Dimensional shambler (h)
Level : 29 to 70 Speed: +10
Rarity : 6 Alert: Ignores Intruders (300')
AC : 68 Type : Good, Nonliving
HP : 400
Resist : Fire, Cold, Poison, Teleportation
Immune : Fear, Confusion, Sleep
Spells : 33.00% Intelligent
Annoy : Blind, Confuse, Terrify
Defense : Haste Self, Heal Self (145), Teleport, Blink
Attacks : Type Effects
Hit Hurt (3d5)
Hit Hurt (3d5)
Hit Hurt (3d5)
Exp : 223 at CL50
Drops : Up to 4 Objects
A shabby humanoid with a wrinkled skin. It seems to shift in and out of
existence as you watch.
=====================================================================
Name : Archangel (A)
Level : 29 Speed: +0
Rarity : 4 Alert: Ignores Intruders (300')
AC : 68 Type : Good
HP : 400
Resist : Fire, Cold, Poison, Teleportation
Immune : Confusion, Sleep
Spells : 33.00% Intelligent
Annoy : Blind, Confuse, Terrify
Defense : Haste Self, Heal Self (145)
Attacks : Type Effects
Hit Hurt (3d5)
Hit Hurt (3d5)
Hit Hurt (3d5)
Hit Hurt (3d5)
Info : Shining
Exp : 223 at CL50
Drops : Up to 4 Objects
A lesser angel protected by an aura of holiness. Its muscular form
looks extremely powerful next to your own frail body.
=====================================================================
Name : Catoblepas (q)
Level : 29 to 70 Speed: +0
Rarity : 2 Alert: Unseeing (150')
AC : 55 Type : Natural, Evil
HP : 30d10
Resist : Poison
Attacks : Type Effects
Gaze Damage (2d4), Terrify
Gaze Damage (2d4), Blind
Butt Hurt (2d6)
Bite Hurt (2d12)
Info : Suitable for Riding
Exp : 223 at CL50
Drops : Up to 4 Treasures
A strange ox-like form with a huge head but a thin, weak neck, it looks
like the creation of some deranged alchemist.
=====================================================================
Name : Giant purple worm (w)
Level : 29 to 70 Speed: +0
Rarity : 4 Alert: Unseeing (140')
AC : 65 Type : Natural
HP : 65d8
Resist : Acid, Poison
Attacks : Type Effects
Hit Hurt (1d8)
Bite Hurt (1d8), Acid (1d8)
Sting Poison (1d8)
Exp : 223 at CL50
It is a massive worm form, many feet in length. Its vast maw drips acid
and poison.
=====================================================================
Name : Young bronze dragon (d)
Level : 29 Speed: +2
Rarity : 3 Alert: Very Inattentive (200')
AC : 63 Type : Dragon
HP : 270
Immune : Confusion, Sleep
Spells : 7.00%
Breathe : Confusion (45)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d6), Confusion (1d4,20%)
Info : Suitable for Riding
Exp : 189 at CL50
Drops : Up to 6 Objects or Treasures
It has a form that legends are made of. Its still-tender scales are a
rich bronze hue, and its shape masks its true form.
=====================================================================
Name : Coatl (J)
Level : 29 Speed: +5
Rarity : 4 Alert: Overlooks (300')
AC : 80 Type : Natural, Good
HP : 30d20
Resist : Acid, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Annoy : Blind, Confuse, Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (3d7)
Hit Hurt (3d7)
Hit Hurt (3d7)
Exp : 184 at CL50
Drops : Up to 4 Objects
=====================================================================
Name : Young blue dragon (d)
Level : 29 Speed: +2
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Evil, Dragon
HP : 270
Resist : Electricity
Spells : 7.00%
Breathe : Lightning (108)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d6), Lightning (1d4)
Info : Shining, Suitable for Riding
Exp : 184 at CL50
Drops : Up to 4 Objects or Treasures
It has a form that legends are made of. Its still-tender scales are a
deep blue in hue. Sparks crackle along its length.
=====================================================================
Name : Young green dragon (d)
Level : 29 Speed: +2
Rarity : 1 Alert: Overlooks (200')
AC : 60 Type : Evil, Dragon
HP : 270
Resist : Poison
Spells : 7.00%
Breathe : Poison (108)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d6), Poison (1d4)
Info : Suitable for Riding
Exp : 178 at CL50
Drops : Up to 4 Objects or Treasures
It has a form that legends are made of. Its still-tender scales are a
deep green in hue. Foul gas seeps through its scales.
=====================================================================
Name : Aklash (T)
Level : 29 to 80 Speed: +0
Rarity : 4 Alert: Fairly Unseeing (140')
AC : 64 Type : Evil, Troll
HP : 30d9
Resist : Acid, Poison
Spells : 10.00%
Breathe : Poison (25)
Attacks : Type Effects
Claw Hurt (1d6)
Claw Hurt (1d6)
Bite Hurt (1d10), Poison (1d10)
Crush Hurt (2d9), Stun (1d4,10%)
Info : Regeneration
Exp : 167 at CL50
Pale, bald, fat, hairless troll creatures. Ugly beyond description. Not
to mention how bad their breath smells...
=====================================================================
Name : Young white dragon (d)
Level : 29 Speed: +2
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Evil, Dragon
HP : 270
Resist : Cold
Spells : 7.00%
Breathe : Frost (108)
Annoy : Terrify
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d6), Frost (1d4)
Info : Suitable for Riding
Exp : 167 at CL50
Drops : Up to 4 Objects or Treasures
It has a form that legends are made of. Its still-tender scales are a
frosty white in hue. Icy blasts of cold air come from it as it
breathes.
=====================================================================
Name : Ring mimic (=)
Level : 29 Speed: +10, Stationary
Rarity : 4 Alert: Very Inattentive (300')
AC : 60 Type :
HP : 10d35
Immune : Fear, Confusion, Sleep
Spells : 25.00%
Offense : Acid Bolt (7d8+9), Lightning Bolt (4d8+9), Fire Bolt (9d8+9),
Frost Bolt (6d8+9), Cause Serious Wounds (8d8)
Annoy : Amnesia, Blind, Confuse, Terrify
Summon : Monsters
Attacks : Type Effects
Hit Poison (3d4)
Hit Poison (3d4)
Hit Poison (3d4)
Hit Poison (3d4)
Info : Cold Blooded, Shielded from Telepathy
Exp : 111 at CL50
A strange creature that disguises itself as discarded objects to lure
unsuspecting adventurers within reach of its venomous claws.
=====================================================================
Name : Chaos tile (.)
Level : 29 Speed: +10, Stationary
Rarity : 6 Alert: Very Inattentive (300')
AC : 60 Type :
HP : 3d5
Immune : Fear, Confusion, Sleep
Spells : 25.00%
Offense : Cause Serious Wounds (8d8)
Annoy : Blind, Confuse, Terrify
Defense : Blink
Summon : Monsters
Attacks : Type Effects
Hit Poison (3d4)
Hit Confusion (3d4)
Info : Cold Blooded, Shielded from Telepathy, Breeds Explosively
Exp : 66 at CL50
It is a floor tile corrupted by chaos.
=====================================================================
Name : Sir Gareth (p)
Level : 28 Speed: +10
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 80 Type : Good, Human, Male
HP : 1000
Resist : Electricity, Fire, Cold
Immune : Confusion, Sleep
Spells : 15.00% Intelligent
Offense : Lightning Bolt (4d8+9), Shoot (6d8)
Annoy : Teleport To
Defense : Haste Self, Heal Self (140), Teleport
Summon : Camelot Knights
Attacks : Type Effects
Hit Hurt (3d8), Blind (50%)
Hit Hurt (3d8), Blind (50%)
Hit Hurt (3d8)
Info : Regeneration
Status : Unique
Exp : 969 at CL50
Drops : 1 or 2 Exceptional Objects
The protege of Lancelot and the younger brother of Gawain, Gareth
served as a Nexus of the Round Table, and after his death, Camelot
itself soon dissolved.
=====================================================================
Name : Sir Galahad (p)
Level : 28 Speed: +14
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 110 Type : Good, Human, Male
HP : 1000
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 15.00% Intelligent
Offense : Shoot (6d8)
Annoy : Teleport To
Defense : Heal Self (140), Teleport
Summon : Camelot Knights
Attacks : Type Effects
Slash Hurt (20d2), Terrify, Cut (3d3,40%)
Hit Hurt (3d6), Confusion (50%)
Hit Hurt (3d6), Blind (50%)
Info : Reflection, Regeneration
Status : Unique
Exp : 969 at CL50
Drops : 1 or 2 Exceptional Objects
Sir Galahad the Pure takes after his father Lancelot in his combat
abilities and after his mother Elaine in his calm. He is the one who
finally completed the Quest for the Holy Grail.
=====================================================================
Name : Cyclops (P)
Level : 28 Speed: +5
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 90 Type : Evil, Giant
HP : 66d12
Resist : Acid, Poison
Spells : 7.00%
Offense : Throw Boulder (84)
Attacks : Type Effects
Hit Hurt (9d8)
Hit Hurt (9d8)
Exp : 673 at CL50
Drops : Up to 4 Objects or Treasures
A gigantic humanoid with but one eye.
=====================================================================
Name : Azog, King of the Uruk-Hai (o)
Level : 28 Speed: +10
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 95 Type : Evil, Orc, Male
HP : 1250
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (5d5), Stun (1d4,10%)
Hit Hurt (5d5)
Hit Hurt (5d5)
Status : Unique
Exp : 598 at CL50
Drops : Up to 4 Good Objects
He is also known as the King of Khazad-dum. His ego is renowned to be
bigger than his head.
=====================================================================
Name : The Ultimate Dungeon Cleaner (g)
Level : 28 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (100')
AC : 80 Type : Nonliving
HP : 840
Resist : Electricity, Fire, Cold, Shards
Immune : Poison, Fear, Confusion, Sleep, Teleportation
Attacks : Type Effects
Crush Hurt (2d10)
Crush Hurt (2d10)
Crush Hurt (2d10)
Crush Hurt (2d10), Hurt (2d10,20%)
Info : Reflection, Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 298 at CL50
It looks like a huge spiked roller. It was designed to keep this
dungeon clean, and you are the biggest spot of dirt in sight.
=====================================================================
Name : Basilisk (R)
Level : 28 to 70 Speed: +10
Rarity : 3 Alert: Unseeing (150')
AC : 90 Type : Natural, Evil
HP : 20d30
Resist : Poison
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Poison (52)
Attacks : Type Effects
Gaze Paralyze
Bite Hurt (2d12)
Bite Hurt (2d12)
Bite Hurt (2d12)
Exp : 188 at CL50
Drops : 1 or 2 Objects
An evil reptile whose eyes stare deeply at you and makes your soul
wilt!
=====================================================================
Name : 5-headed hydra (M)
Level : 28 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 80 Type : Natural
HP : 100d8
Resist : Poison
Spells : 20.00%
Offense : Stinking Cloud (12d2)
Annoy : Terrify
Attacks : Type Effects
Bite Hurt (2d4), Poison (2d4)
Bite Hurt (2d4), Poison (2d4)
Bite Hurt (2d4), Poison (2d4)
Bite Hurt (2d4), Poison (2d4)
Info : Suitable for Riding
Exp : 188 at CL50
Drops : Up to 10 Treasures
A strange reptilian hybrid with five heads dripping venom.
=====================================================================
Name : Clairvoyant (p)
Level : 28 to 80 Speed: +10
Rarity : 3 Alert: Fairly Observant (1000')
AC : 50 Type : Evil, Human, Male
HP : 25d10
Spells : 12.00% Intelligent
Offense : Mind Blast (7d7), Cause Critical Wounds (10d15)
Annoy : Amnesia, Blind, Paralyze
Summon : Monsters
Attacks : Type Effects
Hit Hurt (5d5), Confusion
Hit Hurt (5d5), Terrify
Exp : 134 at CL50
Drops : 1 or 2 Objects or Treasures
He is using his supernatural talents to bring about your destruction.
=====================================================================
Name : Trap master (p)
Level : 28 to 70 Speed: +15
Rarity : 5 Alert: Ever Vigilant (200')
AC : 70 Type : Evil, Human, Male
HP : 30d10
Spells : 50.00%
Annoy : Create Traps
Defense : Blink
Attacks : None
Exp : 129 at CL50
Drops : 1 or 2 Objects or Treasures
=====================================================================
Name : White knight (p)
Level : 28 to 60 Speed: +10
Rarity : 1 Alert: Fairly Observant (200')
AC : 70 Type : Good, Human, Male
HP : 30d10
Spells : 12.00%
Offense : Cause Critical Wounds (10d15)
Annoy : Confuse, Paralyze
Defense : Heal Self (140)
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (5d5)
Exp : 129 at CL50
Drops : 1 or 2 Objects or Treasures
A knight wrapped in plate armor of pure white. He stares at you
menacingly.
=====================================================================
Name : Black knight (p)
Level : 28 Speed: +10
Rarity : 1 Alert: Fairly Observant (200')
AC : 70 Type : Evil, Human, Male
HP : 30d10
Spells : 12.00%
Offense : Cause Critical Wounds (10d15)
Annoy : Blind, Create Darkness, Terrify
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Hit Hurt (5d5)
Exp : 129 at CL50
Drops : 1 or 2 Objects or Treasures
He is a figure encased in deep black plate armour; he looks at you
menacingly.
=====================================================================
Name : Fiend of Slaanesh (S)
Level : 28 to 70 Speed: +10
Rarity : 4 Alert: Unseeing (120')
AC : 50 Type : Evil, Demon
HP : 25d20
Attacks : Type Effects
Sting Poison (8d1)
Sting Hurt (8d1), Reduce Strength (50%)
Wail Hurt (1d4), Terrify
Exp : 121 at CL50
Slaanesh's pet, a large scorpion-like creature with a human face and
reptile skin.
=====================================================================
Name : Bat of Gorgoroth (b)
Level : 28 to 50 Speed: +10 A Bit Erratic
Rarity : 3 Alert: Unseeing (200')
AC : 60 Type : Natural
HP : 30d10
Resist : Poison, Dark
Spells : 12.00%
Breathe : Poison (28), Darkness (28)
Annoy : Terrify
Attacks : Type Effects
Bite Hurt (1d7), Poison (1d10)
Claw Hurt (1d4)
Exp : 107 at CL50
Drops : 1 Object or Treasure
Fed with horrid meats and grown to enormous size, this slavering
creature seeks livelier prey.
=====================================================================
Name : Mind flayer (h)
Level : 28 to 80 Speed: +0
Rarity : 1 Alert: Fairly Observant (200')
AC : 60 Type : Evil
HP : 150
Immune : Confusion, Sleep
Spells : 12.00%
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy : Amnesia, Blind, Paralyze, Terrify
Attacks : Type Effects
Gaze Damage (2d6), Reduce Intelligence (50%)
Gaze Damage (2d6), Reduce Intelligence (50%)
Exp : 107 at CL50
Drops : Up to 3 Objects
A humanoid form with a gruesome head, tentacular mouth, and piercing
eyes. Claws reach out for you and you feel a presence invade your mind.
=====================================================================
Name : Ice troll (T)
Level : 28 to 70 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 56 Type : Evil, Troll, Male
HP : 24d10
Resist : Cold
Vuln : Fire, Light
Attacks : Type Effects
Hit Hurt (1d5), Stun (1d4,10%)
Hit Hurt (1d5)
Hit Hurt (1d5)
Bite Hurt (2d6), Frost (1d6)
Info : Regeneration
Exp : 86 at CL50
Drops : 1 Object or Treasure
He is a white troll with powerfully clawed hands.
=====================================================================
Name : Deep one (u)
Level : 28 to 70 Speed: +10 A Bit Erratic
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 50 Type : Sanity Blasting, Evil, Demon
HP : 35d12
Resist : Fire, Cold, Poison, Teleportation, Water
Attacks : Type Effects
Claw Hurt (1d4), Poison (1d4)
Claw Hurt (1d4), Poison (1d4)
Bite Hurt (4d4), Reduce Charisma (50%)
Exp : 80 at CL50
Drops : 1 or 2 Objects or Treasures
"I thought their predominant color was a greyish-green, though they had
white bellies. They were mostly shiny and slippery, but the ridges of
their backs were scaly. Their forms vaguely suggested the anthropoid,
while their heads were the heads of fish, with prodigious bulging eyes
that never closed. At the sides of their necks were palpitating gills
and their long paws were webbed."
=====================================================================
Name : Mage (p)
Level : 28 to 70 Speed: +0
Rarity : 1 Alert: Fairly Observant (200')
AC : 40 Type : Evil, Human, Male
HP : 15d8
Spells : 33.00% Intelligent
Offense : Lightning Bolt (4d8+9), Fire Bolt (9d8+9), Frost Bolt (6d8+9)
Annoy : Blind, Confuse, Teleport To
Defense : Haste Self, Teleport
Summon : Monsters
Attacks : Type Effects
Hit Hurt (2d5)
Hit Hurt (2d5)
Touch Drain Mana (2d6)
Exp : 80 at CL50
Drops : 1 or 2 Objects
A fat mage with glasses.
=====================================================================
Name : Corpser (,)
Level : 28 to 70 Speed: +2
Rarity : 2 Alert: Very Inattentive (200')
AC : 75 Type : Evil
HP : 30d15
Immune : Confusion, Sleep
Attacks : Type Effects
Crush Hurt (2d8)
Crush Hurt (2d8)
Crush Hurt (2d8)
Crush Hurt (2d8)
Info : Invisible
Exp : 80 at CL50
A creature who lives underground and eats surface dwellers whom it
catches with its poisonous tentacle, which is the only part of the
creature that is ever seen. Perhaps it is better not to see the part
which remains underground...
=====================================================================
Name : Stairway to hell (>)
Level : 28 Speed: +10, Stationary
Rarity : 5 Alert: Fairly Unseeing (900')
AC : 40 Type : Evil, Undead, Nonliving
HP : 120
Resist : Acid, Electricity, Fire, Nether
Immune : Poison, Fear, Confusion, Sleep
Spells : 6.00%
Annoy : Shriek
Summon : Demons
Attacks : Type Effects
Wail Disenchantment
Wail Lower Experience (20d6)
Wail Steal Gold
Wail Steal Item
Info : Cold Blooded, Shielded from Telepathy
Exp : 67 at CL50
Often found in graveyards.
=====================================================================
Name : Lesser wall monster (#)
Level : 28 Speed: +0 Somewhat Erratic
Rarity : 4 Alert: Unseeing (200')
AC : 75 Type : Nonliving
HP : 13d8
Resist : Acid, Electricity, Fire, Cold, Shards
Immune : Poison, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (2d6)
Hit Hurt (2d6)
Hit Hurt (2d6)
Info : Destroys Walls, Cold Blooded, Shielded from Telepathy, Breeds
Explosively
Exp : 32 at CL50
A sentient, moving section of wall.
=====================================================================
Name : Spirit naga (n)
Level : 28 to 70 Speed: +0
Rarity : 2 Alert: Very Inattentive (200')
AC : 75 Type : Evil, Female
HP : 30d15
Immune : Confusion, Sleep
Spells : 25.00%
Offense : Mind Blast (7d7)
Annoy : Blind, Create Darkness
Defense : Heal Self (140)
Attacks : Type Effects
Crush Hurt (2d8)
Bite Hurt (1d10)
Bite Hurt (1d10)
Touch Drain Mana (1d10)
Info : Invisible
Exp : 32 at CL50
Drops : Up to 5 Objects
A wraithly snake-like form with the torso of a beautiful woman, it is
the most powerful of its kind.
=====================================================================
Name : Grendel (O)
Level : 27 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 100 Type : Evil, Giant, Male
HP : 1500
Resist : Poison
Attacks : Type Effects
Hit Hurt (5d6), Hurt (5d6,20%)
Hit Hurt (5d6), Hurt (5d6,20%)
Hit Hurt (5d6), Hurt (5d6,20%)
Info : Dungeon Guardian
Auras : Retaliation
Status : Unique
Exp : 778 at CL50
Drops : Up to 4 Good Objects
An ogre renowned for acts of surpassing cruelty.
=====================================================================
Name : Orcobal the Mighty (o)
Level : 27 Speed: +10
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 90 Type : Evil, Orc, Male
HP : 1200
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (5d5), Stun (1d4,10%)
Hit Hurt (5d5)
Hit Hurt (5d5)
Status : Unique
Exp : 576 at CL50
Drops : Up to 4 Good Objects
He is the champion fighter of the expeditionary orc forces of Angband.
He leers and swaggers as he approaches you.
=====================================================================
Name : Alberich the Nibelung King (h)
Level : 27 Speed: +10
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 80 Type : Evil, Thief, Male
HP : 880
Resist : Acid, Electricity, Fire, Cold, Poison, Dark, Disenchantment
Immune : Confusion, Sleep, Teleportation
Spells : 16.00%
Offense : Acid Ball (1d81+15), Acid Bolt (7d8+9)
Annoy : Terrify
Defense : Heal Self (135), Teleport
Summon : Monsters
Attacks : Type Effects
Hit Hurt (3d12), Disenchantment
Hit Hurt (3d12), Disenchantment
Touch Steal Gold
Touch Steal Gold
Info : Invisible
Status : Unique
Exp : 519 at CL50
Drops : Up to 4 Good Objects
Made invisible with his magic cap, the greedy dwarf plots for world
domination through his riches.
=====================================================================
Name : Colbran (g)
Level : 27 to 70 Speed: +10
Rarity : 2 Alert: Fairly Observant (120')
AC : 80 Type : Nonliving
HP : 80d12
Resist : Poison
Immune : Electricity, Fear, Confusion, Sleep
Spells : 33.00%
Offense : Lightning Bolt (4d8+9)
Attacks : Type Effects
Hit Lightning (3d8)
Hit Lightning (3d8)
Info : Reflection, Shining, Cold Blooded, Shielded from Telepathy
Auras : Electricity
Exp : 467 at CL50
A man-shaped form of living lightning, sparks and shocks crackle all
over this madly capering figure, as it leaps and whirls around and
about you.
=====================================================================
Name : Giant Land Sloth (Y)
Level : 27 to 90 Speed: -6
Rarity : 2 Alert: Fairly Observant (200')
AC : 50 Type : Natural
HP : 110d10
Resist : Poison
Spells : 20.00%
Annoy : Slow
Attacks : Type Effects
Claw Hurt (4d6), Poison (4d6), Cut (2d6,50%)
Claw Hurt (4d6), Poison (4d6), Cut (2d6,50%)
Info : Destroys Walls
Exp : 259 at CL50
A lazy mammal tearing down obstacles with oversized claws rather than
go around
=====================================================================
Name : Flamer of Tzeentch (,)
Level : 27 to 80 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (100')
AC : 70 Type : Evil, Nonliving, Demon
HP : 60d15
Resist : Fire, Poison, Plasma
Immune : Confusion, Sleep
Spells : 33.00%
Offense : Fire Ball (1d94+10), Fire Bolt (9d8+9)
Attacks : Type Effects
Engulf Fire (3d6)
Engulf Fire (3d6)
Auras : Fire
Exp : 259 at CL50
It looks like an inverted mushroom, with two flexible arms.
=====================================================================
Name : Yukionna (p)
Level : 27 to 60 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 20 Type : Nonliving, Female
HP : 30d10
Resist : Cold
Spells : 20.00%
Breathe : Frost (33)
Offense : Frost Ball (1d40+10), Frost Bolt (6d8+9)
Attacks : Type Effects
Touch Frost (3d5)
Touch Frost (3d5)
Touch Frost (3d5)
Auras : Cold
Exp : 155 at CL50
Drops : 1 or 2 Objects or Treasures
=====================================================================
Name : Ogre mage (O)
Level : 27 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 40 Type : Evil, Giant
HP : 30d12
Spells : 25.00%
Offense : Frost Ball (1d40+10)
Annoy : Paralyze, Create Traps
Defense : Heal Self (135)
Summon : Monsters
Attacks : Type Effects
Hit Hurt (3d8)
Hit Hurt (3d8)
Hit Hurt (3d8)
Hit Hurt (3d8)
Exp : 155 at CL50
Drops : 1 or 2 Objects or Treasures
A hideous ogre wrapped in black sorcerous robes.
=====================================================================
Name : Shantak (B)
Level : 27 to 80 Speed: +10
Rarity : 2 Alert: Fairly Observant (120')
AC : 55 Type : Sanity Blasting, Natural, Evil
HP : 25d20
Resist : Acid
Spells : 16.00%
Annoy : Terrify
Defense : Haste Self
Attacks : Type Effects
Bite Hurt (1d6)
Bite Hurt (1d6)
Bite Hurt (1d6)
Info : Suitable for Riding
Exp : 145 at CL50
A scaly bird larger than an elephant, with a horse-like head.
=====================================================================
Name : Nexus hound (Z)
Level : 27 Speed: +0
Rarity : 5 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 25d10
Resist : Nexus
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Nexus (45)
Attacks : Type Effects
Bite Hurt (2d8)
Bite Hurt (2d8)
Claw Hurt (3d3)
Claw Hurt (3d3)
Exp : 129 at CL50
A locus of conflicting points coalesce to form the vague shape of a
huge hound. Or is it just your imagination?
=====================================================================
Name : Vibration hound (Z)
Level : 27 Speed: +0
Rarity : 5 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 25d10
Resist : Sound
Immune : Confusion, Sleep
Spells : 10.00%
Breathe : Sound (23)
Attacks : Type Effects
Bite Hurt (2d6)
Bite Hurt (2d6)
Claw Hurt (3d3)
Claw Hurt (3d3)
Exp : 129 at CL50
A blurry canine form which seems to be moving as fast as the eye can
follow. You can feel the earth resonating beneath your feet.
=====================================================================
Name : Roper (#)
Level : 27 to 80 Speed: +5, Stationary
Rarity : 5 Alert: Ignores Intruders (300')
AC : 60 Type : Evil
HP : 840
Resist : Acid, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 20.00%
Offense : Lightning Ball (1d40+8), Fire Ball (1d94+10), Stinking Cloud
(12d2)
Annoy : Confuse, Paralyze, Shriek, Create Traps
Defense : Haste Self
Attacks : Type Effects
Crush Hurt (3d5), Paralyze (25%)
Crush Hurt (3d5), Paralyze (25%)
Crush Hurt (3d5), Paralyze (25%)
Crush Hurt (3d5), Paralyze (25%)
Exp : 122 at CL50
Drops : Up to 7 Treasures
This creature look like a pillar of rock. However, a closer inspection
reveals a glaring eye and powerful tentacles, which crush its prey and
feed it to the creature's hungry mouth.
=====================================================================
Name : Gorgimera (H)
Level : 27 to 70 Speed: +0
Rarity : 2 Alert: Fairly Observant (120')
AC : 55 Type :
HP : 25d20
Resist : Fire
Spells : 12.00%
Breathe : Fire (52)
Attacks : Type Effects
Bite Fire (1d3)
Bite Fire (1d3)
Bite Hurt (1d10)
Gaze Damage (2d4), Paralyze (85%)
Info : Suitable for Riding
Exp : 103 at CL50
It has 3 heads - gorgon, goat and dragon - all attached to a lion's
body.
=====================================================================
Name : Vampire (V)
Level : 27 to 70 Speed: +0
Rarity : 1 Alert: Fairly Observant (200')
AC : 45 Type : Evil, Undead
HP : 25d12
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 11.00%
Offense : Mind Blast (7d7), Cause Serious Wounds (8d8)
Annoy : Amnesia, Create Darkness, Paralyze, Terrify, Teleport To
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Bite Vampiric (1d8), Unlife (1d8)
Touch Drain Mana (1d10), Unlife (1d8)
Info : Cold Blooded, Regeneration
Exp : 90 at CL50
Drops : Up to 3 Objects or Treasures
It is a humanoid with an aura of power. You notice a sharp set of front
teeth.
=====================================================================
Name : Algroth (T)
Level : 27 to 80 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 60 Type : Evil, Troll
HP : 21d12
Attacks : Type Effects
Claw Hurt (2d3), Poison (1d3)
Claw Hurt (2d3), Poison (1d3)
Bite Hurt (1d6), Poison (1d6)
Info : Regeneration
Exp : 77 at CL50
Drops : 1 Object or Treasure
A powerful troll form. Venom drips from its needlelike claws.
=====================================================================
Name : Hellblade (|)
Level : 27 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 40 Type : Evil, Nonliving
HP : 169
Resist : Cold, Chaos
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Slash Hurt (2d13), Lower Experience (20d6), Cut (3d3,20%)
Slash Hurt (2d13), Lower Experience (20d6), Cut (3d3,20%)
Info : Cold Blooded
Exp : 67 at CL50
A deadly blade of chaos, moving of its own volition.
=====================================================================
Name : Headless (H)
Level : 27 to 70 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 50 Type : Evil
HP : 25d17
Spells : 16.00%
Annoy : Terrify
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Exp : 51 at CL50
Drops : 1 Object or Treasure
Headless humanoid abominations created by a magical mutation.
=====================================================================
Name : Beast of Nurgle (q)
Level : 27 to 70 Speed: +0
Rarity : 2 Alert: Unseeing (140')
AC : 50 Type : Evil, Demon
HP : 15d10
Resist : Acid, Fire, Poison
Attacks : Type Effects
Touch Poison (3d3)
Touch Disease (3d3)
Bite Hurt (2d5), Acid (2d5)
Info : Weird Mind
Exp : 51 at CL50
It walks on four legs, but mostly resembles a slug-shaped jelly. It
even has two disgusting antennae in its head. Yecch!
=====================================================================
Name : Killer red beetle (K)
Level : 27 to 70 Speed: +0
Rarity : 1 Alert: Unseeing (140')
AC : 45 Type : Natural
HP : 13d8
Resist : Fire
Attacks : Type Effects
Bite Hurt (3d4)
Spit Fire (4d5)
Info : Weird Mind
Exp : 49 at CL50
It is a giant beetle wreathed in flames.
=====================================================================
Name : Creeping adamantite coins ($)
Level : 27 Speed: +10
Rarity : 4 Alert: Fairly Observant (50')
AC : 50 Type : Natural
HP : 20d25
Immune : Poison, Confusion, Sleep
Attacks : Type Effects
Bite Hurt (2d4), Poison (1d4)
Touch Poison (3d5)
Hit Hurt (1d12)
Hit Hurt (1d12)
Info : Cold Blooded
Exp : 23 at CL50
Drops : Up to 5 Treasures
It is a pile of coins, slithering forward on thousands of tiny legs.
=====================================================================
Name : Camelot Knight (p)
Level : 26 Speed: +10
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 80 Type : Good, Human, Male
HP : 70d20
Resist : Acid, Fire
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Offense : Fire Bolt (9d8+8), Shoot (6d8)
Annoy : Teleport To
Defense : Heal Self (130), Teleport, Blink
Summon : Knights
Attacks : Type Effects
Hit Hurt (3d8), Blind (30%)
Hit Hurt (3d6)
Hit Hurt (3d6)
Info : Regeneration
Exp : 700 at CL50
Drops : 1 or 2 Good Objects
A Knight of the Round Table of King Arthur's Court.
=====================================================================
Name : Fiendish donkey (q)
Level : 26 Speed: +2
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 50 Type : Natural
HP : 40d12
Resist : Acid, Poison, Nether
Spells : 5.00%
Breathe : Poison (44)
Annoy : Shriek
Attacks : Type Effects
Butt Hurt (2d5)
Bite Hurt (1d6), Poison (1d6)
Kick Hurt (3d4)
Exp : 350 at CL50
A hellish donkey with glowing red eyes, snorting acrid fumes and
honking with the fury of the damned.
=====================================================================
Name : Ulwarth, Son of Ulfang (p)
Level : 26 Speed: +0
Rarity : 4 Alert: Unseeing (200')
AC : 40 Type : Evil, Human, Male
HP : 850
Attacks : Type Effects
Hit Hurt (4d6)
Hit Hurt (4d6)
Hit Hurt (4d6)
Status : Unique
Exp : 250 at CL50
Drops : 1 Good Object
A short and swarthy Easterling.
=====================================================================
Name : Kharis the Powerslave (z)
Level : 26 Speed: +0
Rarity : 4 Alert: Unseeing (200')
AC : 40 Type : Evil, Undead, Male
HP : 935
Resist : Cold, Nether
Immune : Poison, Teleportation
Spells : 20.00%
Offense : Cause Critical Wounds (10d15)
Annoy : Animate Dead, Create Darkness, Terrify, Slow, Create Traps
Summon : Undead, Kin
Attacks : Type Effects
Gaze Terrify
Hit Disease (6d6)
Claw Hurt (2d6), Reduce Constitution
Claw Hurt (2d6), Reduce Charisma
Info : Cold Blooded
Auras : Cause Serious Wounds (1d3)
Status : Unique
Exp : 250 at CL50
Drops : 1 Good Object
He is out to have a revenge on you who have desecrated his tomb.
=====================================================================
Name : Angel (A)
Level : 26 Speed: +0
Rarity : 4 Alert: Ignores Intruders (300')
AC : 60 Type : Good
HP : 300
Resist : Acid, Poison
Immune : Confusion, Sleep
Spells : 33.00%
Annoy : Amnesia, Blind, Confuse, Terrify
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d4)
Info : Shining
Exp : 110 at CL50
Drops : Up to 4 Objects
A lesser angel wearing little more than a loincloth - its steely skin
provides all the protection it needs.
=====================================================================
Name : White crocodile (R)
Level : 26 to 70 Speed: +5
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 40 Type : Natural
HP : 300
Resist : Poison, Water
Attacks : Type Effects
Bite Hurt (3d4)
Bite Hurt (3d4)
Bite Hurt (3d4)
Bite Hurt (3d4)
Exp : 100 at CL50
Drops : 1 or 2 Objects
This crocodile grew huge in the sewer. For him, an adventurer is only
game.
=====================================================================
Name : Living armor ([)
Level : 26 to 70 Speed: -5, Stationary
Rarity : 5 Alert: Ever Vigilant (300')
AC : 120 Type : Evil, Nonliving
HP : 500
Resist : Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Crush Hurt (6d10), Hurt (6d10,20%)
Crush Hurt (6d10), Hurt (6d10,20%)
Crush Hurt (4d8)
Crush Hurt (4d8)
Info : Cold Blooded
Exp : 100 at CL50
It resembles a normal armor until some poor fool ventures too close!
=====================================================================
Name : Vampiric ixitxachitl (l)
Level : 26 to 70 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 50 Type : Natural, Evil
HP : 22d22
Resist : Poison, Nether, Water
Spells : 16.00%
Offense : Cause Critical Wounds (10d15)
Annoy : Amnesia, Blind, Terrify
Defense : Haste Self, Heal Self (130)
Attacks : Type Effects
Sting Poison (2d8)
Sting Hurt (1d8), Vampiric (1d8)
Exp : 60 at CL50
A devil ray of the depths, with vampiric powers.
=====================================================================
Name : White wraith (W)
Level : 26 to 70 Speed: +0
Rarity : 1 Alert: Fairly Observant (200')
AC : 40 Type : Evil, Undead
HP : 15d8
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 12.00%
Offense : Cause Serious Wounds (8d8)
Annoy : Create Darkness, Terrify
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Touch Lower Experience (20d6)
Info : Cold Blooded
Exp : 50 at CL50
Drops : 1 or 2 Objects or Treasures
It is a tangible but ghostly form made of white fog.
=====================================================================
Name : Cave ogre (O)
Level : 26 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 33 Type : Evil, Giant
HP : 30d9
Attacks : Type Effects
Hit Hurt (3d8)
Hit Hurt (3d8)
Exp : 50 at CL50
Drops : 1 Object or Treasure
A giant orc-like figure with an awesomely muscled frame.
=====================================================================
Name : Agent of Benedict (p)
Level : 26 to 60 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (140')
AC : 54 Type : Human, Male
HP : 20d8
Spells : 12.00%
Annoy : Blind, Confuse
Defense : Teleport
Attacks : Type Effects
Hit Hurt (1d9)
Hit Hurt (1d9)
Exp : 50 at CL50
A faithful servitor and a skilled warrior.
=====================================================================
Name : Displacer beast (f)
Level : 26 to 50 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (350')
AC : 100 Type : Natural
HP : 25d10
Attacks : Type Effects
Bite Hurt (2d8)
Hit Hurt (1d10)
Hit Hurt (1d10)
Hit Hurt (1d10)
Info : Invisible
Exp : 50 at CL50
It is a huge black panther, clubbed tentacles sprouting from its
shoulders.
=====================================================================
Name : Ghoul (z)
Level : 26 to 80 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 30 Type : Evil, Undead
HP : 15d9
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 11.00%
Annoy : Paralyze, Terrify
Attacks : Type Effects
Claw Disease (1d4)
Claw Disease (1d4)
Bite Hurt (1d5), Paralyze (85%)
Info : Cold Blooded
Exp : 47 at CL50
Drops : 1 Object or Treasure
Flesh is falling off in chunks from this decaying abomination.
=====================================================================
Name : Gnoph-Keh (q)
Level : 26 to 80 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Fairly Unseeing (120')
AC : 50 Type : Natural, Evil
HP : 20d15
Resist : Cold
Spells : 12.00%
Breathe : Frost (32)
Offense : Frost Ball (1d39+10), Frost Bolt (6d8+8), Ice Bolt (6d8+26)
Attacks : Type Effects
Claw Frost (2d4)
Claw Frost (2d4)
Butt Hurt (2d9)
Info : Suitable for Riding
Auras : Cold
Exp : 47 at CL50
Drops : 1 or 2 Objects or Treasures
A creature with a sharp horn: "the hairy myth-thing of the Greenland
ice, that walked sometimes on two legs, sometimes on four, and
sometimes on six."
=====================================================================
Name : Giant red tick (S)
Level : 26 to 70 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Fairly Unseeing (140')
AC : 54 Type : Natural
HP : 16d8
Resist : Fire
Attacks : Type Effects
Bite Fire (3d6)
Info : Weird Mind
Exp : 45 at CL50
It is smoking and burning with great heat.
=====================================================================
Name : Giant grey ant (a)
Level : 26 to 90 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Unseeing (100')
AC : 40 Type : Natural
HP : 19d8
Attacks : Type Effects
Bite Hurt (2d12)
Info : Weird Mind
Exp : 45 at CL50
It is an ant encased in shaggy grey fur.
=====================================================================
Name : Aquatic naga (n)
Level : 26 to 60 Speed: +0
Rarity : 1 Alert: Fairly Observant (100')
AC : 50 Type : Evil, Female
HP : 30d10
Resist : Water
Immune : Confusion, Sleep
Spells : 14.00% Intelligent
Offense : Ice Bolt (6d8+26), Cause Mortal Wounds (15d15)
Annoy : Create Darkness
Attacks : Type Effects
Crush Hurt (2d8)
Crush Hurt (2d8)
Bite Hurt (2d8), Poison (2d8)
Bite Hurt (1d8)
Exp : 30 at CL50
Drops : Up to 5 Objects
A naga adapted to underwater life. She has a fish-like tail and a pair
of gills.
=====================================================================
Name : Red Helm, the King of Bear (q)
Level : 25 Speed: +10
Rarity : 2 Alert: Fairly Observant (200')
AC : 100 Type : Natural, Evil, Male
HP : 1000
Immune : Sleep
Attacks : Type Effects
Claw Hurt (3d6)
Claw Hurt (3d6)
Bite Hurt (3d10)
Bite Hurt (3d10)
Status : Unique
Exp : 576 at CL50
A king of mad bear. He had built his stronghold at Hutago mountain, and
is reigning over there.
=====================================================================
Name : Shadow fairy (h)
Level : 25 Speed: +7
Rarity : 1 Alert: Fairly Observant (300')
AC : 60 Type : Evil
HP : 20d10
Resist : Dark
Vuln : Light
Spells : 25.00% Intelligent
Offense : Mana Bolt (1d87+50), Cause Light Wounds (3d8)
Annoy : Blind, Confuse, Create Darkness, Slow, Teleport To
Defense : Heal Self (125), Teleport, Blink
Attacks : Type Effects
Hit Hurt (2d7)
Hit Hurt (2d7)
Info : Shrouded in Darkness, Invisible, Regeneration
Exp : 288 at CL50
Drops : 1 Object
This mysterious creature makes its home in this forest and uses its
magic to drive out intruders like you.
=====================================================================
Name : Pukelman (g)
Level : 25 to 60 Speed: +0
Rarity : 3 Alert: Fairly Observant (120')
AC : 80 Type : Nonliving
HP : 80d12
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Vuln : Rock Remover
Spells : 25.00%
Offense : Acid Bolt (7d8+8)
Annoy : Confuse, Slow
Attacks : Type Effects
Hit Hurt (1d12)
Hit Hurt (3d6)
Info : Cold Blooded, Shielded from Telepathy
Exp : 288 at CL50
A stumpy figure carved from stone, with glittering eyes.
=====================================================================
Name : Silent watcher (g)
Level : 25 to 70 Speed: +0, Stationary
Rarity : 5 Alert: Fairly Observant (420')
AC : 80 Type : Evil, Nonliving
HP : 80d20
Resist : Electricity, Fire, Cold, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Vuln : Light, Rock Remover
Spells : 16.00%
Offense : Drain Mana (13), Mind Blast (7d7)
Annoy : Confuse, Paralyze, Shriek
Summon : Monsters
Attacks : Type Effects
Gaze Terrify
Gaze Paralyze (85%)
Gaze Reduce Charisma (50%)
Info : Cold Blooded, Shielded from Telepathy
Exp : 283 at CL50
A figure carved from stone, with three vulture faces. Their eyes glow a
malevolent light...
=====================================================================
Name : Elf lord (h)
Level : 25 to 70 Speed: +11
Rarity : 2 Alert: Fairly Observant (150')
AC : 50 Type : Good, Male
HP : 15d15
Immune : Sleep
Spells : 33.00%
Offense : Fire Ball (1d87+10), Frost Ball (1d37+10), Shoot (7d6)
Defense : Heal Self (125), Teleport, Blink
Attacks : Type Effects
Hit Hurt (1d9)
Hit Hurt (1d9)
Hit Hurt (4d8)
Exp : 266 at CL50
Drops : 1 or 2 Good Objects
A powerful elven leader who knows some magic as well.
=====================================================================
Name : Poor, the Thief (p)
Level : 25 Speed: -5
Rarity : 3 Alert: Overlooks (200')
AC : 50 Type : Evil, Human, Male
HP : 800
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (5d10)
Hit Hurt (5d10)
Crush Hurt (30d2), Hurt (30d2,20%)
Status : Unique
Exp : 240 at CL50
Drops : Up to 3 Good Objects
=====================================================================
Name : Small kraken (l)
Level : 25 Speed: +0
Rarity : 1 Alert: Inattentive (600')
AC : 50 Type : Natural
HP : 20d10
Resist : Poison, Water
Immune : Confusion, Sleep
Spells : 25.00% Intelligent
Offense : Acid Bolt (7d8+8)
Annoy : Create Darkness, Paralyze
Attacks : Type Effects
Engulf Hurt (5d6)
Engulf Hurt (3d6), Poison (2d6)
Info : Weird Mind
Exp : 240 at CL50
A kraken with a tough, scaly hide.
=====================================================================
Name : Dark elven druid (h)
Level : 25 to 60 Speed: +10
Rarity : 3 Alert: Fairly Observant (150')
AC : 75 Type : Evil, Male
HP : 20d20
Resist : Poison, Dark
Immune : Confusion, Sleep
Vuln : Light
Spells : 16.00%
Offense : Magic Missile (2d6+8)
Annoy : Confuse, Create Darkness
Defense : Heal Self (125)
Summon : Monsters, Spiders
Attacks : Type Effects
Hit Hurt (1d7)
Hit Hurt (1d7)
Hit Hurt (3d8)
Exp : 240 at CL50
Drops : 1 or 2 Objects
A powerful dark elf, with mighty nature-controlling enchantments.
=====================================================================
Name : Samurai (p)
Level : 25 to 60 Speed: +0
Rarity : 2 Alert: Fairly Observant (120')
AC : 60 Type : Good, Human, Male
HP : 40d10
Attacks : Type Effects
Slash Hurt (2d6), Lightning (8d6,25%), Cut (1d4,50%)
Slash Hurt (2d6), Fire (4d6,50%), Cut (1d4,50%)
Exp : 168 at CL50
Drops : 1 Object
A warrior clad in ornate but effective armour, holding katana so sharp
it can cut your throat and you won't notice till you nod.
=====================================================================
Name : Glyptodont (q)
Level : 25 to 90 Speed: -3
Rarity : 3 Alert: Fairly Observant (200')
AC : 80 Type : Natural
HP : 80d10
Attacks : Type Effects
Bite Hurt (3d6), Hurt (3d6,50%)
Info : Suitable for Riding
Exp : 144 at CL50
A giant armadillo-like creature shuffling along awkwardly beneath its
massive armoured shell.
=====================================================================
Name : Boadile (S)
Level : 25 to 50 Speed: +10
Rarity : 40 Alert: Unseeing (200')
AC : 25 Type : Natural
HP : 300
Resist : Water
Attacks : Type Effects
Bite Hurt (2d5)
Crush Hurt (2d8)
Crush Hurt (2d8)
Info : Cold Blooded
Exp : 144 at CL50
"...Head something like a croc's, only bigger. Around forty feet long.
Able to roll itself into a big beachball with teeth. Fast on land or in
water - and a hell of a lot of little legs on each side."
=====================================================================
Name : Wereworm (w)
Level : 25 to 60 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (150')
AC : 70 Type : Natural, Evil
HP : 100d11
Resist : Acid
Attacks : Type Effects
Gaze Lower Experience (20d6)
Crawl Acid (2d4)
Bite Hurt (1d10)
Bite Hurt (1d6), Poison (1d6)
Exp : 144 at CL50
A huge wormlike shape dripping acid, twisted by evil sorcery into a
foul monster that breeds on death.
=====================================================================
Name : Black Chiokovo (B)
Level : 25 to 50 Speed: +5
Rarity : 7 Alert: Fairly Unseeing (200')
AC : 45 Type : Natural
HP : 25d20
Attacks : Type Effects
Claw Hurt (2d6)
Claw Hurt (2d6)
Bite Hurt (2d6)
Info : Suitable for Riding
Exp : 120 at CL50
=====================================================================
Name : Disenchanter beast (q)
Level : 25 to 70 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (120')
AC : 60 Type :
HP : 30d30
Resist : Acid, Poison, Disenchantment
Immune : Confusion
Spells : 16.00%
Offense : Drain Mana (13)
Attacks : Type Effects
Touch Disenchantment (1d10)
Touch Disenchantment (1d10)
Touch Disenchantment (1d10)
Touch Disenchantment (1d10)
Info : Weird Mind
Exp : 120 at CL50
It looks like an anteater, and there is a static feeling crackling
around its long trunk.
=====================================================================
Name : Magma intrusion (%)
Level : 25 to 60 Speed: -10, Stationary
Rarity : 2 Alert: Fairly Observant (150')
AC : 120 Type : Natural
HP : 15d25
Resist : Acid, Electricity, Fire, Poison, Shards
Immune : Fear, Stunning, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Touch Fire (5d5)
Touch Hurt (3d3), Paralyze
Info : Shielded from Telepathy, Breeds Explosively
Exp : 48 at CL50
Drops : 1 or 2 Treasures
It's just a block of dark rock. But wait! It seems to be growing...
=====================================================================
Name : Troll priest (T)
Level : 25 to 60 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 50 Type : Evil, Troll, Male
HP : 300
Immune : Confusion, Sleep
Vuln : Light
Spells : 20.00%
Offense : Magic Missile (2d6+8), Cause Light Wounds (3d8)
Annoy : Create Darkness, Terrify
Defense : Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (1d8), Stun (1d4,10%)
Hit Hurt (1d8)
Bite Hurt (3d4)
Info : Regeneration
Exp : 48 at CL50
Drops : 1 Object or Treasure
A troll who is so bright he knows how to read.
=====================================================================
Name : Fire troll (T)
Level : 25 to 70 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Evil, Troll, Male
HP : 23d10
Resist : Fire
Vuln : Cold, Light
Attacks : Type Effects
Hit Hurt (1d6), Fire (1d6)
Hit Hurt (1d6), Fire (1d6)
Bite Hurt (1d4), Fire (1d4)
Info : Shining, Regeneration
Exp : 43 at CL50
Drops : 1 Object or Treasure
Fire trolls are believed to have been created by an evil wizard trying
to make forest trolls immune to fire.
=====================================================================
Name : Killer crimson beetle (K)
Level : 25 to 60 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Unseeing (140')
AC : 50 Type : Natural
HP : 20d8
Attacks : Type Effects
Bite Hurt (4d4), Reduce Strength (50%)
Info : Weird Mind
Exp : 40 at CL50
A giant beetle with poisonous mandibles.
=====================================================================
Name : Stone troll (T)
Level : 25 to 70 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 40 Type : Evil, Troll, Male
HP : 23d10
Vuln : Light
Attacks : Type Effects
Hit Hurt (1d6), Stun (1d4,10%)
Hit Hurt (1d6)
Bite Hurt (3d4)
Info : Regeneration
Exp : 40 at CL50
Drops : 1 Object or Treasure
He is a giant troll with scabrous black skin.
=====================================================================
Name : Xiclotlan (#)
Level : 25 to 60 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (150')
AC : 60 Type :
HP : 625
Resist : Electricity
Immune : Poison
Attacks : Type Effects
Crush Hurt (6d4)
Crush Hurt (6d4)
Bite Hurt (3d2)
Info : Shielded from Telepathy, Suitable for Riding
Exp : 28 at CL50
"...a metallically grey tree... about sixteen feet high with very thick
cylindrical branches... cylinders further divided into six flat
circular extensions... and from the top of what I had taken for a trunk
rose a featureless oval... an orifice gaping at the top."
=====================================================================
Name : Carrion crawler (c)
Level : 25 to 60 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (150')
AC : 40 Type : Natural
HP : 20d12
Resist : Poison
Attacks : Type Effects
Sting Hurt (2d6), Paralyze (50%)
Sting Hurt (2d6), Paralyze (50%)
Info : Weird Mind
Exp : 28 at CL50
A hideous centipede covered in slime and with glowing tentacles around
its head.
=====================================================================
Name : Green puyo (j)
Level : 25 to 60 Speed: +10, Stationary
Rarity : 8 Alert: Overlooks (150')
AC : 20 Type :
HP : 3
Resist : Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Acid (10d2)
Info : Shielded from Telepathy, Breeds Explosively
Exp : 24 at CL50
A mysterious green jelly thing. It looks ready to explode.
=====================================================================
Name : Yellow puyo (j)
Level : 25 to 60 Speed: +10, Stationary
Rarity : 8 Alert: Overlooks (150')
AC : 20 Type :
HP : 3
Resist : Acid, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Lightning (10d2)
Info : Shielded from Telepathy, Breeds Explosively
Exp : 24 at CL50
A mysterious yellow jelly thing. It looks ready to explode.
=====================================================================
Name : Blue puyo (j)
Level : 25 to 60 Speed: +10, Stationary
Rarity : 8 Alert: Overlooks (150')
AC : 20 Type :
HP : 3
Resist : Acid, Electricity, Fire, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Frost (10d2)
Info : Shielded from Telepathy, Breeds Explosively
Exp : 24 at CL50
A mysterious blue jelly thing. It looks ready to explode.
=====================================================================
Name : Red puyo (j)
Level : 25 to 50 Speed: +10, Stationary
Rarity : 8 Alert: Overlooks (150')
AC : 20 Type :
HP : 3
Resist : Acid, Electricity, Cold, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Fire (10d2)
Info : Shielded from Telepathy, Breeds Explosively
Exp : 24 at CL50
A mysterious red jelly thing. It looks ready to explode.
=====================================================================
Name : Black (j)
Level : 25 to 60 Speed: +1 A Bit Erratic
Rarity : 3 Alert: Unseeing (120')
AC : 65 Type : Evil
HP : 14d14
Resist : Acid, Cold, Nether
Immune : Poison
Attacks : Type Effects
Engulf Vampiric (2d6)
Engulf Vampiric (2d6)
Info : Cold Blooded, Shielded from Telepathy
Exp : 24 at CL50
The eldritch blood of Yibb-Tstll is know only as "the Black": it is an
amorphous substance, who will suck your life and deliver it to
Yibb-Tstll.
=====================================================================
Name : Bolg, Son of Azog (o)
Level : 24 Speed: +5
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 75 Type : Evil, Orc, Male
HP : 750
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (3d6), Stun (1d4,10%)
Hit Hurt (3d6)
Hit Hurt (3d6)
Hit Hurt (3d6)
Status : Unique
Exp : 369 at CL50
Drops : Up to 4 Good Objects
A large and powerful orc. He looks just like his daddy. He is tall and
fast, but fortunately blessed with orcish brains.
=====================================================================
Name : Hammer of hell (\)
Level : 24 to 70 Speed: -10
Rarity : 5 Alert: Ever Vigilant (300')
AC : 40 Type : Evil, Nonliving
HP : 50d10
Resist : Acid, Cold, Poison, Dark, Nether
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Crush Hurt (5d8), Hurt (5d8,20%), Stun (2d3)
Info : Cold Blooded
Exp : 184 at CL50
A foul iron hammer forged with body and souls of victims on the
infernal anvil.
=====================================================================
Name : It (.)
Level : 24 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (250')
AC : 80 Type : Evil, Thief
HP : 847
Resist : Electricity, Fire
Immune : Confusion, Sleep, Teleportation
Spells : 25.00% Intelligent
Offense : Drain Mana (13)
Annoy : Amnesia, Blind, Confuse, Create Darkness, Terrify, Shriek,
Teleport To, Create Traps
Defense : Heal Self (120), Teleport Away, Blink
Summon : Monsters, Hydras, Undead
Attacks : Type Effects
Gaze Damage (8d8), Blind
Touch Terrify
Gaze Lower Experience (40d6)
Touch Steal Item
Info : Reflection, Invisible, Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 184 at CL50
Drops : Up to 3 Exceptional Objects
Nobody has ever seen It.
=====================================================================
Name : Sangahyando of Umbar (p)
Level : 24 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (250')
AC : 80 Type : Evil, Human, Male
HP : 800
Resist : Electricity, Fire
Immune : Confusion, Sleep
Spells : 25.00%
Annoy : Amnesia, Slow
Attacks : Type Effects
Hit Hurt (4d6)
Hit Hurt (4d6)
Hit Hurt (4d6)
Hit Hurt (4d6)
Status : Unique
Exp : 184 at CL50
Drops : Up to 3 Good Objects
A Black Numenorean with a blacker heart.
=====================================================================
Name : Lesser hell-beast (U)
Level : 24 Speed: +5
Rarity : 4 Alert: Overlooks (100')
AC : 100 Type : Evil
HP : 1500
Resist : Acid, Electricity, Fire, Cold, Light, Dark, Nether, Nexus,
Sound, Shards, Chaos, Disenchantment, Time, Water, Plasma,
Force, Gravity
Immune : Poison
Spells : 11.00%
Defense : Teleport, Teleport Away, Blink
Attacks : Type Effects
Gaze Damage (1d4), Terrify
Gaze Damage (1d4), Reduce Charisma (50%)
Crush Hurt (33d1), Hurt (33d1,20%)
Info : Destroys Walls
Exp : 184 at CL50
This creature just might crush you.
=====================================================================
Name : Angamaite of Umbar (p)
Level : 24 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (250')
AC : 80 Type : Evil, Human, Male
HP : 800
Resist : Electricity, Fire
Immune : Confusion, Sleep
Spells : 25.00%
Annoy : Amnesia, Slow
Attacks : Type Effects
Hit Hurt (4d6)
Hit Hurt (4d6)
Hit Hurt (4d6)
Hit Hurt (4d6)
Status : Unique
Exp : 184 at CL50
Drops : Up to 3 Good Objects
A Black Numenorean who hates the men of the west.
=====================================================================
Name : Tyrannosaurus (R)
Level : 24 to 70 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 70 Type : Natural
HP : 200d3
Attacks : Type Effects
Claw Hurt (1d6)
Claw Hurt (1d6)
Bite Hurt (3d6)
Bite Hurt (3d6)
Info : Suitable for Riding
Exp : 161 at CL50
A horror from prehistory, reawakened by chaos.
=====================================================================
Name : 4-headed hydra (M)
Level : 24 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 70 Type : Natural
HP : 100d6
Spells : 14.00%
Annoy : Terrify
Attacks : Type Effects
Bite Hurt (2d6)
Bite Hurt (2d6)
Bite Hurt (2d6)
Bite Hurt (2d6)
Info : Suitable for Riding
Exp : 161 at CL50
Drops : Up to 8 Treasures
A strange reptilian hybrid with four heads, guarding its hoard.
=====================================================================
Name : Hagen, Son of Alberich (h)
Level : 24 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 80 Type : Evil, Male
HP : 820
Resist : Fire, Cold, Dark, Disenchantment
Immune : Confusion, Sleep, Teleportation
Spells : 12.00%
Offense : Fire Bolt (9d8+8)
Defense : Haste Self, Heal Self (120)
Attacks : Type Effects
Hit Hurt (3d7)
Hit Hurt (3d7)
Hit Hurt (3d7)
Hit Disenchantment
Status : Unique
Exp : 138 at CL50
Drops : 1 or 2 Good Objects
Alberich's son, born of a mortal woman won with gold.
=====================================================================
Name : Mime, the Nibelung (h)
Level : 24 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 80 Type : Evil, Thief, Male
HP : 820
Resist : Fire, Cold, Dark, Disenchantment
Immune : Confusion, Sleep, Teleportation
Spells : 12.00%
Offense : Fire Bolt (9d8+8)
Defense : Haste Self, Heal Self (120)
Attacks : Type Effects
Hit Hurt (3d6)
Hit Hurt (3d6)
Hit Disenchantment
Touch Steal Gold
Status : Unique
Exp : 138 at CL50
Drops : 1 or 2 Good Objects
This tiny night dwarf is as greedy for gold as his brother, Alberich.
=====================================================================
Name : Great white shark (l)
Level : 24 to 70 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 70 Type : Natural
HP : 100d6
Resist : Water
Attacks : Type Effects
Bite Hurt (3d6)
Bite Hurt (3d6)
Bite Hurt (3d6)
Exp : 115 at CL50
A very large carnivorous fish.
=====================================================================
Name : Tanuki (q)
Level : 24 Speed: +10 A Bit Erratic
Rarity : 10 Alert: Unseeing (180')
AC : 5 Type : Natural
HP : 30d20
Attacks : Type Effects
Hit Hurt (1d5)
Crush Hurt (1d6)
Exp : 92 at CL50
Tanuki (raccoon dog) is thought to bewitch people in Japanese. Tanuki
can disguise as human beings by putting a magic leaf on his/her head.
=====================================================================
Name : Electric rat (r)
Level : 24 to 50 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 10 Type : Natural
HP : 20d10
Resist : Electricity
Spells : 20.00%
Breathe : Lightning (22)
Offense : Lightning Bolt (4d8+8)
Attacks : Type Effects
Claw Lightning (1d5)
Claw Lightning (1d5)
Bite Lightning (1d4)
Info : Shining
Auras : Electricity
Exp : 92 at CL50
Drops : 1 or 2 Treasures
=====================================================================
Name : Vampire bat (b)
Level : 24 to 50 Speed: +10 Somewhat Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 40 Type : Natural, Evil, Undead
HP : 9d10
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Attacks : Type Effects
Bite Nether (1d4), Lower Experience (40d6)
Bite Nether (1d4), Lower Experience (40d6)
Info : Cold Blooded, Regeneration
Exp : 69 at CL50
An undead bat that flies at your neck hungrily.
=====================================================================
Name : Phantom beast (G)
Level : 24 to 70 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 40 Type : Nonliving
HP : 144
Resist : Teleportation
Immune : Fear, Sleep
Attacks : Type Effects
Hit Hurt (44d2)
Hit Hurt (22d2), Reduce Charisma (25%)
Info : Passes through Walls, Cold Blooded, Shielded from Telepathy
Exp : 46 at CL50
A creature that is half real, half illusion.
=====================================================================
Name : Mummified human (z)
Level : 24 to 70 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 34 Type : Evil, Undead
HP : 17d9
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d4)
Hit Hurt (2d4)
Info : Cold Blooded, Shielded from Telepathy
Exp : 32 at CL50
Drops : 1 Object
It is a human form encased in mouldy wrappings.
=====================================================================
Name : Banshee (G)
Level : 24 to 70 Speed: +10 Somewhat Erratic
Rarity : 2 Alert: Fairly Observant (200')
AC : 24 Type : Evil, Undead, Female
HP : 6d8
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Spells : 20.00%
Offense : Drain Mana (13)
Annoy : Shriek
Defense : Teleport
Attacks : Type Effects
Wail Terrify
Touch Lower Experience (20d6)
Touch Drain Mana (2d6)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 27 at CL50
Drops : 1 or 2 Objects or Treasures
It is a ghostly woman's form that wails mournfully.
=====================================================================
Name : Kouko (W)
Level : 24 to 60 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Unseeing (200')
AC : 30 Type : Evil, Undead
HP : 12d8
Resist : Cold, Dark, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 10.00%
Offense : Drain Mana (13)
Annoy : Terrify
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Touch Lower Experience (20d6)
Info : Cold Blooded
Exp : 23 at CL50
Drops : 1 or 2 Objects or Treasures
It is a ghostly apparition with a humanoid form.
=====================================================================
Name : Orcogar, Son of Orcobal (o)
Level : 23 Speed: +5
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 70 Type : Evil, Orc, Male
HP : 700
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (3d6), Stun (1d4,10%)
Hit Hurt (3d6)
Hit Hurt (3d6)
Hit Hurt (3d6)
Status : Unique
Exp : 353 at CL50
Drops : Up to 4 Good Objects
A large and powerful orc. He looks just like his daddy. He is tall
and fast, but fortunately blessed with orcish brains.
=====================================================================
Name : Chaos mushroom (,)
Level : 23 to 70 Speed: +10, Stationary
Rarity : 5 Alert: Very Observant (100')
AC : 4 Type :
HP : 16d6
Resist : Poison, Disenchantment
Immune : Fear, Confusion, Sleep
Spells : 9.00%
Breathe : Poison (9), Toxic Waste (9)
Attacks : Type Effects
Spores Poison (3d4)
Spores Confusion (3d4)
Spores Damage (3d4), Blind
Info : Shielded from Telepathy
Exp : 159 at CL50
It is a massive mushroom that seems to have a huge mouth. The air is
thick with miasma, and you notice to your horror that the fungus is
sprouting everywhere!
=====================================================================
Name : Fleshhound of Khorne (C)
Level : 23 Speed: +10
Rarity : 3 Alert: Overlooks (150')
AC : 30 Type : Natural, Evil, Demon
HP : 20d20
Resist : Fire, Nether, Nexus, Disenchantment, Plasma
Immune : Confusion, Sleep
Attacks : Type Effects
Claw Hurt (4d1)
Claw Hurt (4d1)
Bite Hurt (6d1)
Bite Hurt (6d1)
Exp : 66 at CL50
A revolting canine creature, a huge demon hound with a somewhat
reptilian head.
=====================================================================
Name : Master rogue (p)
Level : 23 to 60 Speed: +10
Rarity : 2 Alert: Unseeing (200')
AC : 30 Type : Evil, Human, Thief, Male
HP : 15d9
Attacks : Type Effects
Hit Hurt (2d8)
Hit Hurt (2d8)
Hit Hurt (4d4), Steal Gold
Exp : 48 at CL50
Drops : Up to 4 Objects or Treasures
A thief of great power and shifty speed.
=====================================================================
Name : Killer white beetle (K)
Level : 23 to 60 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Unseeing (140')
AC : 55 Type : Natural
HP : 20d8
Attacks : Type Effects
Bite Hurt (4d5)
Info : Weird Mind
Exp : 37 at CL50
It is looking for prey.
=====================================================================
Name : Orc warlock (o)
Level : 23 Speed: +8
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 16 Type : Evil, Orc
HP : 18d10
Resist : Dark
Vuln : Light
Spells : 20.00%
Offense : Mind Blast (7d7), Nether Bolt (5d5+53), Cause Serious Wounds
(8d8)
Annoy : Animate Dead, Confuse, Create Darkness, Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (2d6)
Touch Vampiric (2d6)
Exp : 33 at CL50
Drops : 1 Object or Treasure
An orc who has made a pact with evil forces for fell power.
=====================================================================
Name : Dark elven warlock (h)
Level : 23 Speed: +10
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 16 Type : Evil, Male
HP : 7d10
Resist : Poison, Dark
Vuln : Light
Spells : 20.00%
Offense : Mana Bolt (1d80+50), Magic Missile (2d6+7)
Annoy : Confuse, Create Darkness
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Exp : 33 at CL50
Drops : 1 or 2 Objects
A dark elven mage with spells of frightening destructive power.
=====================================================================
Name : Deep puddle (~)
Level : 23 to 60 Speed: +15, Stationary
Rarity : 6 Alert: Ever Vigilant (150')
AC : 40 Type : Nonliving
HP : 17d6
Resist : Acid, Electricity, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Touch Acid (4d3)
Touch Acid (3d3)
Info : Cold Blooded, Shielded from Telepathy
Exp : 30 at CL50
It is a large, rippling watery pool.
=====================================================================
Name : Ice skeleton (s)
Level : 23 to 50 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 34 Type : Evil, Undead
HP : 19d9
Resist : Nether
Immune : Cold, Poison, Confusion, Sleep
Attacks : Type Effects
Claw Frost (2d3)
Claw Frost (2d3)
Info : Cold Blooded
Exp : 30 at CL50
Drops : 1 Object
It is a skeleton covered in frost.
=====================================================================
Name : Red dragon bat (b)
Level : 23 to 70 Speed: +20 Somewhat Erratic
Rarity : 1 Alert: Overlooks (120')
AC : 28 Type : Natural
HP : 3d8
Resist : Fire
Spells : 25.00%
Breathe : Fire (2)
Attacks : Type Effects
Bite Fire (1d3)
Info : Shining
Exp : 26 at CL50
It is a sharp-tailed bat, wreathed in fire.
=====================================================================
Name : Hardened warrior (p)
Level : 23 to 50 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 40 Type : Evil, Human, Male
HP : 15d11
Attacks : Type Effects
Hit Hurt (3d5)
Hit Hurt (3d5), Hurt (3d5,20%)
Exp : 26 at CL50
Drops : 1 or 2 Objects or Treasures
A scarred warrior who moves with confidence.
=====================================================================
Name : Black ooze (j)
Level : 23 to 50 Speed: -20 Somewhat Erratic
Rarity : 1 Alert: Vigilant (100')
AC : 6 Type :
HP : 6d8
Resist : Poison
Immune : Fear
Spells : 9.00%
Offense : Drain Mana (12)
Attacks : Type Effects
Touch Acid (2d6)
Info : Shielded from Telepathy, Breeds Explosively
Exp : 3 at CL50
Drops : 1 Object or Treasure
It is a strangely moving puddle.
=====================================================================
Name : Sir Kay (p)
Level : 22 Speed: +7
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 60 Type : Evil, Human, Male
HP : 600
Resist : Fire
Immune : Confusion, Sleep
Spells : 10.00% Intelligent
Offense : Fire Bolt (9d8+7)
Defense : Teleport, Blink
Summon : Camelot Knights
Attacks : Type Effects
Hit Hurt (3d8)
Hit Hurt (3d8)
Hit Hurt (3d6)
Info : Regeneration
Status : Unique
Exp : 423 at CL50
Drops : 1 or 2 Exceptional Objects
The weakest and most petty of the knights, Kay is often bullying
squires and pages, forcing them to do demeaning tasks. Several of the
Knights in their youths suffered Kay.
=====================================================================
Name : Boldog, the Merciless (o)
Level : 22 Speed: +5
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 80 Type : Evil, Orc, Male
HP : 600
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (3d8), Stun (1d4,10%)
Hit Hurt (3d8)
Hit Hurt (3d5)
Hit Hurt (3d5)
Status : Unique
Exp : 169 at CL50
Drops : 1 or 2 Good Objects
A great captain of the orcs, who leads many raids into the lands of the
elves.
=====================================================================
Name : Hammer brother (h)
Level : 22 to 50 Speed: +10 Somewhat Erratic
Rarity : 2 Alert: Fairly Observant (200')
AC : 30 Type : Natural
HP : 10d25
Spells : 50.00%
Offense : Shoot (4d6)
Attacks : Type Effects
Hit Hurt (2d4)
Hit Hurt (2d4)
Hit Hurt (2d4)
Exp : 126 at CL50
A large turtle creature walking on two legs, proudly throwing hammers
from an unlimited supply.
=====================================================================
Name : Auto-roller (g)
Level : 22 to 70 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (100')
AC : 80 Type : Nonliving
HP : 70d12
Resist : Electricity, Fire, Cold, Teleportation
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Crush Hurt (1d8)
Crush Hurt (1d8)
Crush Hurt (1d8)
Crush Hurt (1d8)
Info : Cold Blooded, Shielded from Telepathy
Exp : 97 at CL50
It looks like a huge spiked roller, moving on its own towards you.
=====================================================================
Name : Iron golem (g)
Level : 22 to 70 Speed: +0
Rarity : 2 Alert: Fairly Observant (120')
AC : 80 Type : Nonliving
HP : 80d12
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Spells : 14.00%
Annoy : Slow
Attacks : Type Effects
Hit Hurt (7d7), Stun (1d5,35%)
Info : Cold Blooded, Shielded from Telepathy
Exp : 67 at CL50
It is a massive metal statue that moves steadily towards you.
=====================================================================
Name : Old Man Willow (#)
Level : 22 Speed: +0, Stationary
Rarity : 5 Alert: Fairly Unseeing (200')
AC : 20 Type : Natural
HP : 529
Resist : Acid, Poison, Water
Vuln : Fire
Spells : 16.00%
Annoy : Teleport To
Attacks : Type Effects
Touch Hurt (3d6), Paralyze (50%)
Touch Hurt (3d6), Paralyze (50%)
Crush Hurt (2d12)
Info : Cold Blooded, Shielded from Telepathy
Status : Unique
Exp : 63 at CL50
Drops : 1 Good Object
"...a huge willow-tree, old and hoary. Enormous it looked, its
sprawling branches going up like racing arms with may long- lingered
hands, its knotted and twisted trunk gaping in wide fissures that
creaked faintly as the boughs moved."
=====================================================================
Name : Wolf Chieftain (C)
Level : 22 to 50 Speed: +10
Rarity : 6 Alert: Observant (200')
AC : 50 Type : Natural, Female
HP : 120
Resist : Acid, Cold
Spells : 20.00% Intelligent
Annoy : Create Darkness
Attacks : Type Effects
Claw Hurt (2d6)
Bite Hurt (2d6)
Wail Terrify
Exp : 50 at CL50
She commands a pack of wargs in the service of her dark master, and her
eyes gleam redly with dreadful knowledge.
=====================================================================
Name : Lava golem (g)
Level : 22 to 70 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 40 Type : Nonliving
HP : 25d15
Resist : Fire
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (7d7), Fire (7d7), Stun (1d6,25%)
Info : Shielded from Telepathy
Exp : 50 at CL50
It burns everything in its path with the heat its magma-like body
produces.
=====================================================================
Name : Cloud golem (g)
Level : 22 to 70 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 30 Type : Nonliving
HP : 20d15
Resist : Electricity, Cold
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (7d7), Lightning (7d7), Stun (1d6,25%)
Info : Shielded from Telepathy
Exp : 50 at CL50
Lightning crackles around this huge animated cloud entity, sending
shivers down your spine.
=====================================================================
Name : Killer whale (l)
Level : 22 to 80 Speed: +5
Rarity : 1 Alert: Unseeing (120')
AC : 55 Type : Natural
HP : 30d10
Resist : Water
Attacks : Type Effects
Bite Hurt (8d3)
Bite Hurt (8d3)
Exp : 35 at CL50
An almost beautiful, deadly beast.
=====================================================================
Name : Killer stag beetle (K)
Level : 22 to 60 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Unseeing (120')
AC : 55 Type : Natural
HP : 20d8
Attacks : Type Effects
Claw Hurt (1d12)
Claw Hurt (1d12)
Info : Weird Mind
Exp : 33 at CL50
It is a giant beetle with vicious claws.
=====================================================================
Name : Serpent man (J)
Level : 22 to 70 Speed: +5
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 40 Type : Evil, Male
HP : 15d10
Resist : Acid, Poison
Spells : 12.00%
Offense : Stinking Cloud (12d2)
Annoy : Paralyze, Terrify
Summon : Monsters
Attacks : Type Effects
Bite Hurt (3d5), Poison (2d5)
Bite Hurt (3d5), Poison (2d5)
Exp : 31 at CL50
Drops : Up to 3 Objects or Treasures
"They walked lithely and sinuously erect on pre-mammalian members,
their pied and hairless bodies bending with great suppleness. There was
a loud hissing of formulae as they went to and fro."
=====================================================================
Name : Giant yellow scorpion (S)
Level : 22 to 60 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (120')
AC : 38 Type : Natural
HP : 12d8
Attacks : Type Effects
Bite Hurt (1d8)
Sting Poison (2d5)
Info : Weird Mind
Exp : 25 at CL50
It is a giant scorpion with a sharp stinger.
=====================================================================
Name : Mindcrafter (p)
Level : 22 to 60 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 30 Type : Evil, Human, Male
HP : 12d11
Spells : 25.00%
Offense : Mind Blast (7d7)
Annoy : Blind, Confuse, Paralyze, Slow
Defense : Blink
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 21 at CL50
Drops : 1 Object or Treasure
A master of the mental arts, able to damage or dominate the minds of
others.
=====================================================================
Name : Orc warlord (o)
Level : 22 to 50 Speed: +3
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 85 Type : Evil, Orc
HP : 25d10
Resist : Dark
Spells : 10.00%
Offense : Shoot (3d8)
Summon : Kin
Attacks : Type Effects
Hit Hurt (3d8), Stun (1d4,10%)
Hit Hurt (3d5)
Hit Hurt (3d5)
Exp : 16 at CL50
Drops : 1 Object or Treasure
An armoured orc of great size who has won respect and power among his
fellow orcs.
=====================================================================
Name : Vampiric mist (#)
Level : 22 to 60 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Fairly Observant (120')
AC : 55 Type : Evil, Nonliving
HP : 10d8
Resist : Acid, Cold, Nether
Immune : Poison
Attacks : Type Effects
Engulf Vampiric (2d6)
Info : Passes through Walls, Cold Blooded, Shielded from Telepathy
Exp : 16 at CL50
A cloud of evil, sentient mist.
=====================================================================
Name : Lugdush, the Uruk (o)
Level : 21 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 95 Type : Evil, Orc, Male
HP : 720
Resist : Fire, Cold, Poison, Dark
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (3d8), Stun (1d4,10%)
Hit Hurt (3d8)
Hit Hurt (3d5)
Hit Hurt (3d5)
Status : Unique
Exp : 222 at CL50
Drops : 1 or 2 Good Objects
A strong and cunning orc warrior, Lugdush sneers as he insults your
mother.
=====================================================================
Name : Fire giant (P)
Level : 21 to 70 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 60 Type : Evil, Giant, Male
HP : 72d10
Resist : Fire
Spells : 10.00%
Offense : Fire Ball (1d73+10), Throw Boulder (63), Fire Bolt (9d8+7)
Annoy : Terrify
Attacks : Type Effects
Hit Hurt (2d12), Fire (1d12)
Hit Hurt (2d12), Fire (1d12)
Hit Hurt (2d12), Fire (1d12)
Info : Shining
Auras : Fire
Exp : 201 at CL50
Drops : Up to 4 Objects
A glowing fourteen foot tall giant. Flames drip from its red skin.
=====================================================================
Name : Arch-vile (u)
Level : 21 Speed: +15 Somewhat Erratic
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 30 Type : Evil, Nonliving, Demon
HP : 121
Resist : Nether
Immune : Fire, Confusion, Sleep
Spells : 33.00%
Offense : Fire Ball (1d73+10)
Annoy : Animate Dead
Attacks : Type Effects
Claw Hurt (3d9)
Claw Hurt (3d9)
Info : Cold Blooded
Exp : 121 at CL50
A pale, corpse-like lesser demon, who moves very fast and spawns evil
everywhere.
=====================================================================
Name : Globefish (l)
Level : 21 to 60 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 30 Type :
HP : 200
Resist : Poison, Water
Spells : 10.00%
Breathe : Poison (34)
Attacks : Type Effects
Bite Hurt (3d5), Poison (2d5)
Bite Hurt (3d5), Poison (2d5)
Info : Shielded from Telepathy
Exp : 80 at CL50
This cute fish is among the most poisonous creatures there are.
=====================================================================
Name : Ogre warrior (O)
Level : 21 to 70 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Overlooks (200')
AC : 34 Type : Evil, Giant
HP : 10d15
Attacks : Type Effects
Hit Hurt (4d8), Hurt (4d8,20%)
Hit Hurt (4d8), Hurt (4d8,20%)
Exp : 40 at CL50
Drops : 1 Object or Treasure
It is a massive ogre in metal armour, a champion of its kind.
=====================================================================
Name : Statue of Chest mimic mimic (`)
Level : 21 Speed: +0, Stationary
Rarity : 6 Alert: Ever Vigilant (300')
AC : 40 Type :
HP : 10d14
Immune : Fear, Confusion, Sleep
Spells : 20.00%
Offense : Stinking Cloud (12d2), Cause Serious Wounds (8d8)
Annoy : Blind, Confuse, Terrify
Summon : Monsters
Attacks : Type Effects
Gaze Confusion (2d3)
Claw Poison (3d4)
Claw Poison (3d4)
Spit Damage (2d3), Blind
Info : Cold Blooded, Shielded from Telepathy
Exp : 28 at CL50
=====================================================================
Name : Chest mimic (&)
Level : 21 Speed: +0, Stationary
Rarity : 6 Alert: Ever Vigilant (300')
AC : 40 Type :
HP : 10d14
Immune : Fear, Confusion, Sleep
Spells : 20.00%
Offense : Stinking Cloud (12d2), Cause Serious Wounds (8d8)
Annoy : Blind, Confuse, Terrify
Summon : Monsters
Attacks : Type Effects
Gaze Confusion (2d3)
Claw Poison (3d4)
Claw Poison (3d4)
Spit Damage (2d3), Blind
Info : Cold Blooded, Shielded from Telepathy
Exp : 28 at CL50
A strange creature that disguises itself as a chest to lure
unsuspecting adventurers within reach of its venomous claws.
=====================================================================
Name : Pole axe of animated attack (/)
Level : 21 to 80 Speed: +10
Rarity : 2 Alert: Ever Vigilant (300')
AC : 40 Type : Nonliving
HP : 10d14
Immune : Fear, Confusion, Sleep
Spells : 16.00%
Annoy : Blind, Confuse, Terrify
Summon : Monsters
Attacks : Type Effects
Crush Hurt (2d5)
Crush Hurt (2d5)
Crush Hurt (2d6)
Crush Hurt (2d6)
Info : Cold Blooded
Exp : 24 at CL50
A powerful weapon from a time long past when heroes walked the earth,
and magical weapons of power unmatched were created. Blood drips from
its wicked blade.
=====================================================================
Name : Energy vortex (v)
Level : 21 Speed: +0 Somewhat Erratic
Rarity : 2 Alert: Ever Vigilant (1000')
AC : 30 Type : Nonliving
HP : 12d12
Immune : Electricity, Fear, Stunning, Confusion, Sleep
Spells : 16.00%
Breathe : Lightning (15)
Attacks : Type Effects
Engulf Lightning (5d5)
Info : Shining, Shielded from Telepathy
Auras : Electricity
Exp : 24 at CL50
A shimmering tornado of air, sparks crackle along its length.
=====================================================================
Name : Water vortex (v)
Level : 21 Speed: +0 Somewhat Erratic
Rarity : 2 Alert: Ever Vigilant (1000')
AC : 30 Type : Nonliving
HP : 9d9
Immune : Acid, Fear, Stunning, Confusion, Sleep
Spells : 16.00%
Breathe : Acid (9)
Attacks : Type Effects
Engulf Acid (3d3)
Info : Shielded from Telepathy
Exp : 24 at CL50
A caustic spinning whirlpool of water.
=====================================================================
Name : Scroll mimic (?)
Level : 21 Speed: +0, Stationary
Rarity : 3 Alert: Ever Vigilant (300')
AC : 40 Type :
HP : 10d14
Immune : Fear, Confusion, Sleep
Spells : 20.00%
Offense : Fire Bolt (9d8+7), Cause Serious Wounds (8d8)
Annoy : Blind, Confuse, Terrify
Summon : Monsters
Attacks : Type Effects
Hit Poison (3d4)
Hit Poison (3d4)
Hit Hurt (2d3)
Hit Hurt (2d3)
Info : Cold Blooded, Shielded from Telepathy
Exp : 24 at CL50
A strange creature that disguises itself as discarded objects to lure
unsuspecting adventurers within reach of its venomous claws.
=====================================================================
Name : Mummified orc (z)
Level : 21 to 70 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 28 Type : Evil, Undead, Orc
HP : 15d8
Resist : Cold, Dark, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d4)
Hit Hurt (2d4)
Info : Cold Blooded, Shielded from Telepathy
Exp : 22 at CL50
Drops : 1 Object or Treasure
It is an orcish figure covered in wrappings.
=====================================================================
Name : Blue dragon bat (b)
Level : 21 to 70 Speed: +20 Somewhat Erratic
Rarity : 1 Alert: Overlooks (120')
AC : 26 Type : Natural
HP : 4d4
Resist : Electricity
Spells : 25.00%
Breathe : Lightning (2)
Attacks : Type Effects
Bite Lightning (1d3)
Info : Shining
Exp : 21 at CL50
It is a glowing blue bat with a sharp tail.
=====================================================================
Name : Cold vortex (v)
Level : 21 Speed: +0 Somewhat Erratic
Rarity : 2 Alert: Ever Vigilant (1000')
AC : 30 Type : Nonliving
HP : 9d9
Immune : Cold, Fear, Stunning, Confusion, Sleep
Vuln : Fire
Spells : 16.00%
Breathe : Frost (9)
Attacks : Type Effects
Engulf Frost (3d3)
Info : Cold Blooded, Shielded from Telepathy
Auras : Cold
Exp : 20 at CL50
A twisting whirlpool of frost.
=====================================================================
Name : Fire vortex (v)
Level : 21 Speed: +0 Somewhat Erratic
Rarity : 2 Alert: Ever Vigilant (1000')
AC : 30 Type : Nonliving
HP : 9d9
Immune : Fire, Fear, Stunning, Confusion, Sleep
Vuln : Cold
Spells : 16.00%
Breathe : Fire (9)
Attacks : Type Effects
Engulf Fire (3d3)
Info : Shining, Shielded from Telepathy
Auras : Fire
Exp : 20 at CL50
A whirling maelstrom of fire.
=====================================================================
Name : Ugluk, the Uruk (o)
Level : 20 Speed: +0
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 90 Type : Evil, Orc, Male
HP : 640
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (3d5), Stun (1d4,10%)
Hit Hurt (3d5)
Hit Hurt (3d5)
Hit Hurt (3d5)
Status : Unique
Exp : 211 at CL50
Drops : 1 or 2 Good Objects
Another of Morgoth's servants, this orc is strong and cunning. He is
ugly and scarred from many power struggles.
=====================================================================
Name : Dark elven lord (h)
Level : 20 to 70 Speed: +10
Rarity : 2 Alert: Unseeing (200')
AC : 40 Type : Evil, Male
HP : 18d15
Resist : Dark
Vuln : Light
Spells : 20.00%
Offense : Fire Bolt (9d8+6), Frost Bolt (6d8+6), Magic Missile (2d6+6)
Annoy : Blind, Confuse, Create Darkness
Defense : Haste Self
Attacks : Type Effects
Hit Hurt (3d8)
Hit Hurt (3d5)
Exp : 192 at CL50
Drops : Up to 4 Objects
A dark elven figure in armour and radiating evil power.
=====================================================================
Name : Frost giant (P)
Level : 20 to 70 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 50 Type : Evil, Giant, Male
HP : 64d10
Resist : Cold
Spells : 10.00%
Offense : Frost Ball (1d30+10), Throw Boulder (60), Frost Bolt (6d8+6)
Attacks : Type Effects
Hit Hurt (2d10), Frost (1d10)
Hit Hurt (2d10), Frost (1d10)
Hit Hurt (2d10), Frost (1d10)
Auras : Cold
Exp : 173 at CL50
Drops : Up to 4 Objects
A twelve foot tall giant covered in furs.
=====================================================================
Name : The Icky Queen (i)
Level : 20 Speed: +10
Rarity : 5 Alert: Fairly Observant (200')
AC : 60 Type : Evil, Female
HP : 600
Resist : Acid, Electricity, Fire, Cold, Poison
Spells : 20.00% Intelligent
Offense : Drain Mana (11)
Annoy : Blind, Confuse, Terrify
Summon : Kin
Attacks : Type Effects
Crawl Poison (3d4)
Crawl Hurt (3d4), Steal Food
Touch Acid (3d5)
Hit Hurt (3d5)
Info : Weird Mind, Dungeon Guardian
Auras : Poison (2d3), Acid (2d3)
Status : Unique
Exp : 153 at CL50
Drops : 1 or 2 Good Objects
And you thought her offspring were icky!
=====================================================================
Name : Wyvern (d)
Level : 20 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 65 Type : Natural, Evil, Dragon
HP : 100d5
Resist : Poison
Attacks : Type Effects
Bite Hurt (2d6)
Bite Hurt (2d6)
Bite Hurt (2d6)
Sting Poison (1d6)
Info : Suitable for Riding
Exp : 138 at CL50
Drops : 1 or 2 Treasures
A fast-moving and deadly dragonian animal. Beware its poisonous sting!
=====================================================================
Name : Demonite (u)
Level : 20 to 50 Speed: +5 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (300')
AC : 50 Type : Evil, Nonliving, Demon
HP : 20d10
Resist : Fire, Cold, Poison
Spells : 10.00%
Breathe : Frost (22)
Attacks : Type Effects
Claw Hurt (3d5)
Claw Hurt (3d5)
Exp : 96 at CL50
A demon small in stature whose face you can't help but love.
=====================================================================
Name : Quylthulg (Q)
Level : 20 Speed: +0, Stationary
Rarity : 2 Alert: Ever Vigilant (100')
AC : 1 Type :
HP : 6d8
Immune : Fear, Confusion, Sleep
Spells : 25.00%
Defense : Blink
Summon : Monsters
Attacks : None
Info : Invisible, Shielded from Telepathy
Exp : 96 at CL50
It is a strange pulsing mound of flesh.
=====================================================================
Name : Dimetrodon (R)
Level : 20 to 90 Speed: -2
Rarity : 3 Alert: Very Inattentive (200')
AC : 40 Type : Natural
HP : 30d10
Attacks : Type Effects
Bite Hurt (3d6)
Bite Hurt (3d6)
Info : Suitable for Riding
Exp : 76 at CL50
This ridiculous looking creature has a large sail-like fin extending
down its back.
=====================================================================
Name : Water hound (Z)
Level : 20 to 90 Speed: +0
Rarity : 3 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 15d8
Resist : Acid
Spells : 5.00%
Breathe : Acid (13)
Attacks : Type Effects
Bite Acid (2d8)
Bite Acid (2d8)
Claw Hurt (3d3)
Claw Hurt (3d3)
Exp : 76 at CL50
Liquid footprints follow this hound as it pads around the dungeon. An
acrid smell of acid rises from the dog's pelt.
=====================================================================
Name : Air hound (Z)
Level : 20 to 90 Speed: +0
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 15d8
Resist : Poison
Spells : 5.00%
Breathe : Poison (11)
Attacks : Type Effects
Bite Hurt (1d8)
Bite Hurt (1d8)
Claw Hurt (3d3)
Claw Hurt (3d3)
Exp : 76 at CL50
Swirling vapours surround this beast as it floats towards you,
seemingly walking on air. Noxious gases sting your throat.
=====================================================================
Name : Earth hound (Z)
Level : 20 to 90 Speed: +0
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 15d8
Resist : Shards
Vuln : Rock Remover
Spells : 5.00%
Breathe : Shards (11)
Attacks : Type Effects
Bite Hurt (1d8)
Bite Hurt (1d8)
Claw Hurt (3d3)
Claw Hurt (3d3)
Exp : 76 at CL50
A beautiful crystalline shape does not disguise the danger this hound
clearly presents. Your flesh tingles as it approaches.
=====================================================================
Name : Sasquatch (Y)
Level : 20 to 70 Speed: +10
Rarity : 3 Alert: Fairly Observant (150')
AC : 40 Type : Natural
HP : 20d19
Resist : Cold
Attacks : Type Effects
Claw Hurt (1d10)
Claw Hurt (1d10)
Bite Hurt (2d8)
Exp : 69 at CL50
A tall shaggy, furry humanoid, it could call the yeti brother.
=====================================================================
Name : Whale (l)
Level : 20 to 70 Speed: +0 A Bit Erratic
Rarity : 4 Alert: Overlooks (150')
AC : 50 Type : Natural
HP : 660
Resist : Water
Attacks : Type Effects
Crush Hurt (1d20)
Crush Hurt (1d20)
Exp : 67 at CL50
Although it looks like a fish and lives in water, it is in fact a
mammal. And it is huge!
=====================================================================
Name : Werewolf (C)
Level : 20 to 60 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Overlooks (150')
AC : 30 Type : Natural, Evil
HP : 20d22
Attacks : Type Effects
Bite Hurt (1d6)
Bite Hurt (1d6)
Bite Hurt (1d10)
Exp : 57 at CL50
It is a huge wolf with eyes that glow with manly intelligence.
=====================================================================
Name : Lizard king (h)
Level : 20 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 40 Type : Evil, Male
HP : 198
Resist : Acid, Poison
Attacks : Type Effects
Hit Hurt (5d5)
Hit Hurt (5d5)
Wail Terrify
Exp : 57 at CL50
Drops : Up to 3 Objects or Treasures
A lizardman leader.
=====================================================================
Name : Electric eel (J)
Level : 20 to 70 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Overlooks (150')
AC : 40 Type : Natural
HP : 15d15
Resist : Electricity, Water
Attacks : Type Effects
Touch Lightning (2d7)
Touch Lightning (7d2)
Touch Lightning (2d7)
Exp : 55 at CL50
This cute little serpentine creature can create a deadly voltage.
Better watch out!
=====================================================================
Name : Sabre-tooth tiger (f)
Level : 20 to 70 Speed: +10
Rarity : 2 Alert: Ever Vigilant (400')
AC : 50 Type : Natural
HP : 20d14
Attacks : Type Effects
Claw Hurt (1d10)
Claw Hurt (1d10)
Bite Hurt (1d10)
Bite Hurt (1d10)
Info : Suitable for Riding
Exp : 46 at CL50
A fierce and dangerous cat, its huge tusks and sharp claws would
lacerate even the strongest armour.
=====================================================================
Name : Nue (H)
Level : 20 to 60 Speed: +0
Rarity : 1 Alert: Fairly Observant (160')
AC : 30 Type : Natural
HP : 13d8
Attacks : Type Effects
Claw Hurt (1d10)
Claw Hurt (1d10)
Bite Hurt (1d10), Poison (1d10)
Exp : 38 at CL50
=====================================================================
Name : Chimera (H)
Level : 20 to 70 Speed: +0
Rarity : 1 Alert: Fairly Observant (120')
AC : 15 Type :
HP : 13d8
Resist : Fire
Spells : 10.00%
Breathe : Fire (11)
Attacks : Type Effects
Bite Hurt (1d10)
Bite Fire (1d3)
Bite Fire (1d3)
Info : Suitable for Riding
Exp : 38 at CL50
It is a strange concoction of lion, dragon and goat. It looks very odd
but very avoidable.
=====================================================================
Name : Phase spider (S)
Level : 20 Speed: +10
Rarity : 2 Alert: Inattentive (150')
AC : 25 Type : Natural
HP : 6d8
Resist : Poison, Teleportation
Spells : 20.00%
Annoy : Teleport To
Defense : Blink
Attacks : Type Effects
Bite Hurt (1d8)
Bite Hurt (1d5), Poison (1d3)
Bite Hurt (1d5), Poison (1d3)
Info : Weird Mind
Exp : 23 at CL50
A spider that never seems quite there. Everywhere you look it is just
half-seen in the corner of one eye.
=====================================================================
Name : Ranger (p)
Level : 20 to 80 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 40 Type : Human, Male
HP : 15d11
Spells : 25.00%
Offense : Lightning Bolt (4d8+6), Shoot (5d6), Magic Missile (2d6+6)
Defense : Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (5d4)
Hit Hurt (5d4)
Exp : 21 at CL50
Drops : 1 or 2 Objects or Treasures
A warrior who is at one with nature. A master of both bow and sword,
with minor spellcasting skills, and animals come to do his bidding.
=====================================================================
Name : Paladin (p)
Level : 20 to 80 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 40 Type : Good, Human, Male
HP : 15d11
Spells : 25.00%
Offense : Cause Light Wounds (3d8), Cause Serious Wounds (8d8)
Annoy : Blind, Terrify, Slow
Defense : Heal Self (100)
Attacks : Type Effects
Hit Hurt (4d5)
Hit Hurt (4d5)
Exp : 21 at CL50
Drops : 1 or 2 Objects or Treasures
A warrior for a holy cause. Unfortunately, his god is not yours, and
there is rivalry even between the various gods of Good, so he is your
enemy.
=====================================================================
Name : Landmine (.)
Level : 20 Speed: +0, Stationary
Rarity : 5 Alert: Fairly Observant (300')
AC : 25 Type :
HP : 36
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Damage (25d2)
Info : Invisible, Cold Blooded, Shielded from Telepathy
Exp : 19 at CL50
It was left here to be used against intruders.
=====================================================================
Name : Weir (C)
Level : 20 to 70 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Unseeing (150')
AC : 30 Type : Natural, Evil
HP : 10d12
Attacks : Type Effects
Bite Hurt (1d6)
Bite Hurt (1d6)
Exp : 11 at CL50
It is a tracker; half human, half beast.
=====================================================================
Name : Livingstone (#)
Level : 20 to 70 Speed: +0, Stationary
Rarity : 4 Alert: Fairly Unseeing (450')
AC : 28 Type :
HP : 6d8
Resist : Acid, Electricity, Fire, Cold, Shards
Immune : Poison, Fear, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (2d5)
Hit Hurt (2d5)
Info : Cold Blooded, Breeds Explosively
Exp : 11 at CL50
A sentient section of wall.
=====================================================================
Name : Noxious fume (#)
Level : 20 to 50 Speed: -20 Extremely Erratic
Rarity : 4 Alert: Unseeing (200')
AC : 37 Type : Nonliving
HP : 3d3
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Stunning, Confusion, Sleep
Attacks : Type Effects
Touch Poison (3d3)
Info : Passes through Walls, Invisible, Cold Blooded, Shielded from
Telepathy, Breeds Explosively
Exp : 5 at CL50
It is a swirling cloud of yellowish gas.
=====================================================================
Name : Spider bomb (S)
Level : 20 to 50 Speed: +10
Rarity : 4 Alert: Ever Vigilant (300')
AC : 50 Type : Nonliving
HP : 5d10
Resist : Electricity, Fire, Cold, Poison, Teleportation
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Explode Damage (20d2)
Info : Cold Blooded, Shielded from Telepathy
Exp : 3 at CL50
It is a small bomb of a form like a spider. It walks toward you!
=====================================================================
Name : Chameleon (R)
Level : 20 Speed: +0
Rarity : 1 Alert: Ever Vigilant (200')
AC : 0 Type : Natural
HP : 10d100
Resist : Acid, Electricity, Fire, Cold, Poison
Attacks : ?
Exp : 0 at CL50
Drops : 1 or 2 Objects or Treasures
=====================================================================
Name : Aquatic golem (g)
Level : 19 to 70 Speed: +0
Rarity : 1 Alert: Fairly Observant (350')
AC : 50 Type : Nonliving
HP : 25d10
Resist : Fire, Cold, Poison, Water
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (8d8), Stun (1d6,25%)
Info : Cold Blooded, Shielded from Telepathy
Exp : 36 at CL50
An ingenious gnomish invention -- a golem designed for underwater
usage.
=====================================================================
Name : Stone golem (g)
Level : 19 to 70 Speed: +0
Rarity : 2 Alert: Fairly Observant (120')
AC : 75 Type : Nonliving
HP : 28d8
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (6d6), Stun (1d5,25%)
Info : Cold Blooded, Shielded from Telepathy
Exp : 36 at CL50
It is a massive animated statue.
=====================================================================
Name : Ixitxachitl priest (l)
Level : 19 to 80 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 40 Type : Natural, Evil
HP : 10d10
Resist : Poison, Water
Spells : 16.00%
Offense : Cause Serious Wounds (8d8)
Annoy : Blind, Terrify, Teleport To
Defense : Heal Self (95)
Summon : Monsters
Attacks : Type Effects
Sting Poison (2d7)
Sting Poison (2d7)
Exp : 29 at CL50
A devil ray of the depths, with priestly magic.
=====================================================================
Name : Huorn (#)
Level : 19 to 70 Speed: +0, Stationary
Rarity : 1 Alert: Fairly Unseeing (400')
AC : 45 Type : Natural, Evil
HP : 50d10
Resist : Cold, Water
Immune : Confusion, Sleep
Vuln : Fire
Spells : 11.00%
Annoy : Teleport To
Defense : Blink
Attacks : Type Effects
Crush Hurt (3d6)
Crush Hurt (3d6)
Crush Hurt (3d6)
Crush Hurt (3d6)
Info : Weird Mind
Exp : 27 at CL50
Drops : 1 Object or Treasure
A very strong near-sentient tree, which has become hostile to humanoid
forms of life.
=====================================================================
Name : Ghast (z)
Level : 19 to 70 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (400')
AC : 40 Type : Sanity Blasting, Evil, Undead
HP : 12d10
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Kick Hurt (3d3)
Kick Hurt (9d1)
Bite Hurt (6d2)
Info : Cold Blooded
Exp : 27 at CL50
Drops : 1 Object or Treasure
A repulsive being which leaps on long hind legs like a kangaroo. Its
face is curiously human despite the absence of a nose, a forehead, and
"other important particulars".
=====================================================================
Name : Red mold (m)
Level : 19 to 40 Speed: +0, Stationary
Rarity : 1 Alert: Overlooks (20')
AC : 16 Type :
HP : 17d8
Resist : Fire, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Touch Fire (4d4)
Info : Shielded from Telepathy
Exp : 23 at CL50
It is a strange red growth on the dungeon floor; it seems to burn with
flame.
=====================================================================
Name : Orc digger (o)
Level : 19 to 50 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 32 Type : Evil, Orc, Male
HP : 20d9
Resist : Dark
Vuln : Light
Attacks : Type Effects
Hit Hurt (1d11)
Hit Hurt (1d11)
Info : Destroys Walls
Exp : 18 at CL50
Drops : 1 Object or Treasure
He is a hardy orc with a pick in hand.
=====================================================================
Name : Pumpkin man (g)
Level : 18 Speed: +2 Somewhat Erratic
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 50 Type : Evil
HP : 30d10
Immune : Confusion, Sleep
Vuln : Fire
Spells : 15.00%
Offense : Cause Light Wounds (3d8)
Annoy : Blind, Confuse, Create Darkness, Paralyze, Terrify
Attacks : Type Effects
Hit Hurt (2d8)
Hit Hurt (2d6)
Hit Hurt (2d6)
Exp : 276 at CL50
A bundle of sticks with a pumpkin for a head is grinning madly as it
dances gracelessly toward you.
=====================================================================
Name : Gorbag, the Orc Captain (o)
Level : 18 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 60 Type : Evil, Orc, Male
HP : 400
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (3d8), Stun (1d4,10%)
Hit Hurt (3d8)
Hit Hurt (3d5)
Hit Hurt (3d5)
Status : Unique
Exp : 138 at CL50
Drops : 1 or 2 Good Objects
A gruesomely ugly but cunning orc, his eyes regard you with hatred. His
powerful arms flex menacingly as he advances.
=====================================================================
Name : Shagrat, the Orc Captain (o)
Level : 18 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 60 Type : Evil, Orc, Male
HP : 400
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (3d8), Stun (1d4,10%)
Hit Hurt (3d8)
Hit Hurt (3d5)
Hit Hurt (3d5)
Status : Unique
Exp : 138 at CL50
Drops : 1 or 2 Good Objects
He is an Uruk of power and great cunning.
=====================================================================
Name : Stone giant (P)
Level : 18 to 70 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 75 Type : Evil, Giant, Male
HP : 50d10
Spells : 5.00%
Offense : Throw Boulder (54)
Attacks : Type Effects
Hit Hurt (3d8)
Hit Hurt (3d8)
Hit Hurt (3d8)
Exp : 121 at CL50
Drops : 1 or 2 Objects
It is eighteen feet tall and looking at you.
=====================================================================
Name : Meng Huo, the King of Southerings (p)
Level : 18 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 50 Type : Evil, Human, Male
HP : 380
Spells : 10.00%
Summon : Kin
Attacks : Type Effects
Hit Hurt (1d15)
Hit Hurt (1d15)
Hit Hurt (1d15)
Hit Hurt (1d15)
Info : Dungeon Guardian
Status : Unique
Exp : 86 at CL50
Drops : Up to 4 Good Objects
He is the king of Nanman. He was arrested by Zhuge Liang 7 times.
=====================================================================
Name : Giant gold dragon fly (F)
Level : 18 Speed: +10 Extremely Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 20 Type : Natural
HP : 3d8
Resist : Fire, Sound
Spells : 11.00%
Breathe : Sound (2)
Attacks : Type Effects
Bite Hurt (1d3)
Info : Weird Mind
Exp : 27 at CL50
Large beating wings support this dazzling insect. A loud buzzing noise
pervades the air.
=====================================================================
Name : Daemonette of Slaanesh (u)
Level : 18 Speed: +10
Rarity : 2 Alert: Unseeing (200')
AC : 50 Type : Evil, Demon, Female
HP : 96
Resist : Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 12.00%
Offense : Fire Bolt (9d8+6), Frost Bolt (6d8+6), Cause Serious Wounds
(8d8)
Annoy : Confuse, Terrify
Summon : Demons
Attacks : Type Effects
Claw Hurt (3d5), Confusion (50%)
Claw Hurt (3d5), Confusion (50%)
Exp : 25 at CL50
Drops : 1 Object or Treasure
It is minor female demon, vaguely human-like, but with crab-like
pincers instead of hands. She wears a rather indecent skimpy leather
bikini, moves quickly and casts deadly spells!
=====================================================================
Name : Chaos beastman (H)
Level : 18 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 50 Type : Evil
HP : 20d8
Resist : Fire, Poison
Immune : Confusion, Sleep
Spells : 12.00%
Offense : Fire Bolt (9d8+6), Magic Missile (2d6+6)
Annoy : Confuse
Defense : Teleport
Attacks : Type Effects
Hit Hurt (3d5), Confusion
Hit Hurt (3d5), Lower Experience (20d6)
Exp : 25 at CL50
Drops : 1 or 2 Objects or Treasures
A truly loathsome thing, twisted by chaos, it is a mixture of several
different kinds of creature.
=====================================================================
Name : Shambling mound (,)
Level : 18 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 16 Type : Evil
HP : 20d6
Immune : Fear, Confusion, Sleep
Spells : 25.00%
Annoy : Shriek
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Info : Shielded from Telepathy
Exp : 25 at CL50
Drops : 1 Treasure
A pile of rotting vegetation that slides towards you with a disgusting
stench, waking all it nears.
=====================================================================
Name : Fire spirit (E)
Level : 18 to 80 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Fairly Unseeing (160')
AC : 30 Type : Evil, Nonliving
HP : 10d9
Resist : Fire, Poison
Immune : Fear, Confusion, Sleep
Vuln : Cold
Attacks : Type Effects
Hit Fire (2d6)
Hit Fire (2d6)
Info : Shining, Shielded from Telepathy
Auras : Fire
Exp : 25 at CL50
A whirlwind of sentient flame.
=====================================================================
Name : Giant bronze dragon fly (F)
Level : 18 Speed: +10 Extremely Erratic
Rarity : 1 Alert: Overlooks (120')
AC : 20 Type : Natural
HP : 3d8
Immune : Confusion, Sleep
Spells : 11.00%
Breathe : Confusion (2)
Attacks : None
Info : Weird Mind
Exp : 24 at CL50
This vast gleaming bronze fly has wings which beat mesmerically fast.
=====================================================================
Name : Door mimic (+)
Level : 18 to 80 Speed: +0, Stationary
Rarity : 6 Alert: Ever Vigilant (250')
AC : 30 Type :
HP : 10d10
Immune : Fear, Confusion, Sleep
Spells : 16.00%
Offense : Frost Bolt (6d8+6), Cause Serious Wounds (8d8)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Hit Poison (3d4)
Hit Confusion (2d3)
Hit Hurt (2d3), Paralyze (75%)
Info : Cold Blooded, Shielded from Telepathy
Exp : 24 at CL50
A strange creature that disguises itself as a door to lure unsuspecting
adventurers within reach of its venomous claws.
=====================================================================
Name : Giant black dragon fly (F)
Level : 18 Speed: +10 Extremely Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 20 Type : Natural
HP : 3d8
Resist : Acid
Spells : 11.00%
Breathe : Acid (2)
Attacks : None
Info : Weird Mind
Exp : 23 at CL50
The size of a large bird, this fly drips caustic acid.
=====================================================================
Name : White shark (l)
Level : 18 Speed: +10
Rarity : 1 Alert: Fairly Observant (200')
AC : 50 Type : Natural
HP : 10d10
Resist : Water
Attacks : Type Effects
Bite Hurt (3d5)
Bite Hurt (3d5)
Exp : 23 at CL50
Fast moving hunter of the depths, when this creature moves, everybody
in water is in danger!
=====================================================================
Name : Uruk (o)
Level : 18 to 60 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 50 Type : Evil, Orc, Male
HP : 80
Resist : Poison, Dark
Spells : 8.00%
Offense : Shoot (3d5)
Attacks : Type Effects
Hit Hurt (3d5), Stun (1d4,10%)
Hit Hurt (3d5)
Exp : 23 at CL50
Drops : 1 Object or Treasure
He is a cunning orc of power, as tall as a man, and stronger. It fears
little.
=====================================================================
Name : Potion mimic (!)
Level : 18 to 80 Speed: +0, Stationary
Rarity : 3 Alert: Ever Vigilant (250')
AC : 30 Type :
HP : 10d10
Immune : Fear, Confusion, Sleep
Spells : 16.00%
Offense : Frost Bolt (6d8+6), Cause Serious Wounds (8d8)
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Hit Poison (3d4)
Hit Hurt (2d5)
Hit Drain Mana (2d5)
Info : Cold Blooded, Shielded from Telepathy
Exp : 20 at CL50
A strange creature that disguises itself as discarded objects to lure
unsuspecting adventurers within reach of its venomous claws.
=====================================================================
Name : Monkey of Nikko (Y)
Level : 18 to 40 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 30 Type : Natural
HP : 20d8
Attacks : Type Effects
Hit Hurt (2d7)
Hit Hurt (2d7)
Exp : 17 at CL50
Drops : 1 Treasure
=====================================================================
Name : Stunwall (#)
Level : 18 to 50 Speed: +0, Stationary
Rarity : 5 Alert: Ever Vigilant (450')
AC : 25 Type :
HP : 4d8
Resist : Acid, Electricity, Fire, Cold, Shards
Immune : Poison, Fear, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Touch Hurt (10d1), Paralyze (50%)
Touch Hurt (10d1), Paralyze (50%)
Info : Cold Blooded, Shielded from Telepathy
Exp : 17 at CL50
A sentient section of wall.
=====================================================================
Name : Blink dog (C)
Level : 18 to 70 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (200')
AC : 20 Type : Natural
HP : 8d8
Resist : Teleportation
Spells : 25.00%
Annoy : Teleport To
Defense : Blink
Attacks : Type Effects
Bite Hurt (1d8)
Exp : 17 at CL50
A strange magical member of the canine race, its form seems to shimmer
and fade in front of your very eyes.
=====================================================================
Name : Quartz vein (%)
Level : 18 to 60 Speed: -10, Stationary
Rarity : 2 Alert: Fairly Observant (150')
AC : 30 Type : Natural
HP : 15d11
Resist : Acid, Fire, Cold, Poison, Shards
Immune : Fear, Stunning, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Touch Lightning (3d3)
Touch Hurt (3d3), Paralyze
Info : Cold Blooded, Shielded from Telepathy, Breeds Explosively
Exp : 13 at CL50
Drops : Up to 3 Treasures
Look! A nice vein of rock to dig in for gold! Wait a minute...
=====================================================================
Name : Energy hound (Z)
Level : 18 to 70 Speed: +0
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 10d6
Resist : Electricity
Spells : 5.00%
Breathe : Lightning (7)
Attacks : Type Effects
Bite Hurt (2d3)
Bite Hurt (2d3)
Bite Lightning (2d3)
Info : Shining
Exp : 10 at CL50
Saint Elmo's Fire forms a ghostly halo around this hound, and sparks
sting your fingers as energy builds up in the air around you.
=====================================================================
Name : Cold hound (Z)
Level : 18 to 70 Speed: +0
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 10d6
Resist : Cold
Vuln : Fire
Spells : 5.00%
Breathe : Frost (7)
Attacks : Type Effects
Bite Hurt (1d8)
Claw Hurt (1d8)
Bite Frost (1d6)
Exp : 10 at CL50
A hound as tall as a man, this creature appears to be composed of
angular planes of ice. Cold radiates from it and freezes your breath in
the air.
=====================================================================
Name : Fire hound (Z)
Level : 18 to 70 Speed: +0
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 10d6
Resist : Fire
Vuln : Cold
Spells : 5.00%
Breathe : Fire (7)
Attacks : Type Effects
Bite Hurt (2d3)
Bite Hurt (2d3)
Bite Fire (2d3)
Info : Shining
Exp : 10 at CL50
Flames lick at its feet and its tongue is a blade of fire. You can feel
a furnace heat radiating from the creature.
=====================================================================
Name : Wutugu, the Chief of Southerings (P)
Level : 17 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 60 Type : Evil, Human, Male
HP : 350
Resist : Acid, Electricity, Poison
Vuln : Fire
Attacks : Type Effects
Hit Hurt (2d20)
Hit Hurt (2d20)
Status : Unique
Exp : 81 at CL50
Drops : 1 or 2 Good Objects
This giant man is the king of southern Nanman. It is said that he is
about 10 feet tall. His army has hard rattan armor.
=====================================================================
Name : Nar, the Dwarf (h)
Level : 17 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (250')
AC : 70 Type : Male
HP : 450
Resist : Fire, Cold, Poison
Immune : Confusion, Sleep
Spells : 16.00% Intelligent
Offense : Mind Blast (7d7), Cause Serious Wounds (8d8)
Annoy : Blind, Confuse
Defense : Heal Self (85)
Attacks : Type Effects
Hit Hurt (3d5)
Hit Hurt (3d5)
Hit Hurt (3d5)
Hit Hurt (3d5)
Status : Unique
Exp : 81 at CL50
Drops : 1 or 2 Good Objects
This dwarf became so obsessed by gold that Morgoth tricked him into
betraying his friends.
=====================================================================
Name : Hill giant (P)
Level : 17 to 60 Speed: +0
Rarity : 3 Alert: Overlooks (200')
AC : 45 Type : Evil, Giant, Male
HP : 32d10
Spells : 5.00%
Offense : Throw Boulder (51)
Attacks : Type Effects
Hit Hurt (3d6)
Hit Hurt (3d6)
Hit Hurt (3d6)
Exp : 81 at CL50
Drops : 1 or 2 Objects
A ten foot tall humanoid with powerful muscles.
=====================================================================
Name : Swamp thing (H)
Level : 17 to 70 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 60 Type :
HP : 10d20
Attacks : Type Effects
Claw Hurt (2d5), Terrify
Claw Hurt (5d2), Terrify
Exp : 26 at CL50
A creature that was once human, but is now as green as moss.
=====================================================================
Name : 2-headed hydra (M)
Level : 17 to 70 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 60 Type : Natural
HP : 100d3
Spells : 9.00%
Annoy : Terrify
Attacks : Type Effects
Bite Hurt (2d6)
Bite Hurt (2d6)
Info : Suitable for Riding
Exp : 26 at CL50
Drops : 1 or 2 Treasures
A strange reptilian hybrid with two heads, guarding its hoard.
=====================================================================
Name : Sphinx (H)
Level : 17 to 50 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 80 Type : Natural
HP : 60d5
Spells : 9.00%
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (2d6)
Claw Hurt (2d6), Reduce Charisma (50%)
Info : Suitable for Riding
Exp : 26 at CL50
Drops : 1 or 2 Treasures
It will eat you if you cannot answer its riddle.
=====================================================================
Name : Forest troll (T)
Level : 17 to 80 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 50 Type : Evil, Troll, Male
HP : 20d10
Vuln : Light
Attacks : Type Effects
Hit Hurt (1d4)
Hit Hurt (1d4)
Bite Hurt (1d6)
Info : Regeneration
Exp : 22 at CL50
Drops : 1 Object or Treasure
He is green skinned and ugly.
=====================================================================
Name : Earth spirit (E)
Level : 17 to 80 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Overlooks (100')
AC : 40 Type : Evil, Nonliving
HP : 13d8
Resist : Electricity, Fire, Cold, Poison, Shards
Immune : Fear, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Info : Passes through Walls, Cold Blooded, Shielded from Telepathy
Exp : 20 at CL50
A whirling form of sentient rock.
=====================================================================
Name : Giant red scorpion (S)
Level : 17 to 80 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (120')
AC : 44 Type : Natural
HP : 11d8
Attacks : Type Effects
Bite Hurt (2d4)
Sting Hurt (1d7), Reduce Strength (50%)
Info : Weird Mind
Exp : 20 at CL50
It is fast and poisonous.
=====================================================================
Name : Nekomata (f)
Level : 17 to 40 Speed: +0
Rarity : 3 Alert: Unseeing (200')
AC : 32 Type : Natural, Evil, Male
HP : 12d16
Spells : 33.00% Intelligent
Offense : Cause Serious Wounds (8d8)
Annoy : Terrify
Summon : Monsters
Attacks : Type Effects
Hit Hurt (2d5)
Hit Hurt (2d5)
Exp : 19 at CL50
Drops : 1 or 2 Objects or Treasures
=====================================================================
Name : Water spirit (E)
Level : 17 to 70 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Unseeing (120')
AC : 28 Type : Evil, Nonliving
HP : 9d8
Resist : Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d4)
Hit Hurt (2d4)
Info : Cold Blooded, Shielded from Telepathy
Exp : 18 at CL50
A whirlpool of sentient liquid.
=====================================================================
Name : Imp (u)
Level : 17 to 80 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 30 Type : Evil, Demon
HP : 6d8
Resist : Fire, Teleportation
Spells : 10.00% Intelligent
Offense : Fire Bolt (9d8+5)
Annoy : Blind, Confuse, Terrify, Teleport Level, Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Hit Hurt (2d4), Poison (1d4)
Hit Hurt (2d4), Poison (1d4)
Info : Invisible, Cold Blooded
Exp : 17 at CL50
Drops : 1 or 2 Objects
The lawful evil master's favourite pet.
=====================================================================
Name : Ball lightning (*)
Level : 17 to 60 Speed: +10
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 30 Type : Nonliving
HP : 6d6
Immune : Electricity, Fear, Confusion, Sleep
Attacks : Type Effects
Explode Lightning (8d8)
Info : Shining, Shielded from Telepathy
Auras : Electricity
Exp : 16 at CL50
A crackling ball of energy.
=====================================================================
Name : Jumping fireball (*)
Level : 17 to 50 Speed: +10
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 30 Type : Nonliving
HP : 6d6
Immune : Fire, Fear, Confusion, Sleep
Vuln : Cold
Attacks : Type Effects
Explode Fire (8d8)
Info : Shining, Shielded from Telepathy
Auras : Fire
Exp : 16 at CL50
The embodiment of heat.
=====================================================================
Name : Freezing sphere (*)
Level : 17 to 50 Speed: +10
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 30 Type : Nonliving
HP : 6d6
Immune : Cold, Fear, Confusion, Sleep
Vuln : Fire
Attacks : Type Effects
Explode Frost (8d8)
Info : Cold Blooded, Shielded from Telepathy
Auras : Cold
Exp : 16 at CL50
The embodiment of cold.
=====================================================================
Name : King Mulu, the Chief of Southerings (p)
Level : 16 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 45 Type : Evil, Human, Male
HP : 350
Spells : 16.00%
Summon : Ants, Spiders
Attacks : Type Effects
Hit Hurt (1d13)
Hit Hurt (1d13)
Hit Hurt (1d15)
Hit Hurt (1d15)
Status : Unique
Exp : 76 at CL50
Drops : 1 or 2 Good Objects
He is one of chiefs of Nanman. He is also good beast master.
=====================================================================
Name : Ulfast, Son of Ulfang (p)
Level : 16 Speed: +0
Rarity : 3 Alert: Unseeing (200')
AC : 40 Type : Evil, Human, Male
HP : 340
Attacks : Type Effects
Hit Hurt (3d5)
Hit Hurt (3d5)
Hit Hurt (3d5)
Hit Hurt (3d5)
Status : Unique
Exp : 61 at CL50
Drops : 1 Good Object
A short and swarthy Easterling.
=====================================================================
Name : Gelatinous cube (j)
Level : 16 to 50 Speed: +0
Rarity : 4 Alert: Vigilant (120')
AC : 18 Type :
HP : 360
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Touch Acid (1d10)
Touch Acid (1d10)
Touch Acid (1d10)
Info : Cold Blooded, Shielded from Telepathy
Exp : 24 at CL50
Drops : Up to 10 Objects or Treasures
It is a strange, vast gelatinous structure that assumes cubic
proportions as it lines all four walls of the corridors it patrols.
Through its transparent jelly structure you can see treasures it has
engulfed, and a few corpses as well.
=====================================================================
Name : Ogrillon (O)
Level : 16 to 60 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 33 Type : Evil, Giant, Orc
HP : 22d9
Resist : Dark
Attacks : Type Effects
Hit Hurt (2d10)
Hit Hurt (2d10)
Exp : 23 at CL50
Drops : 1 Object or Treasure
An unholy hybrid of ogre and orc.
=====================================================================
Name : Umber hulk (X)
Level : 16 to 50 Speed: +0
Rarity : 1 Alert: Fairly Observant (200')
AC : 50 Type : Natural, Evil
HP : 20d10
Resist : Poison
Immune : Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Gaze Confusion
Hit Hurt (1d6)
Hit Hurt (1d6)
Bite Hurt (2d6)
Info : Destroys Walls, Cold Blooded, Shielded from Telepathy
Exp : 23 at CL50
This bizarre creature has glaring eyes and large mandibles capable of
slicing through rock.
=====================================================================
Name : Giant green dragon fly (F)
Level : 16 to 50 Speed: +0 Extremely Erratic
Rarity : 2 Alert: Overlooks (120')
AC : 20 Type : Natural
HP : 3d8
Resist : Poison
Spells : 10.00%
Breathe : Poison (2)
Attacks : Type Effects
Bite Hurt (1d4), Poison (1d6)
Info : Weird Mind
Exp : 21 at CL50
A vast, foul-smelling dragonfly.
=====================================================================
Name : Pink horror (u)
Level : 16 to 50 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 35 Type : Evil, Demon
HP : 15d9
Resist : Fire
Immune : Confusion
Spells : 12.00%
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (1d8), Terrify
Claw Hurt (1d8), Terrify
Bite Confusion (1d6)
Exp : 19 at CL50
An ugly screaming little demon servant of Tzeentch.
=====================================================================
Name : Lizardman (h)
Level : 16 to 50 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 40 Type : Evil, Male
HP : 16d10
Resist : Acid
Attacks : Type Effects
Hit Hurt (4d4)
Hit Hurt (4d4)
Exp : 16 at CL50
Drops : 1 Object or Treasure
Intelligent lizard beings from the depths.
=====================================================================
Name : Orc berserker (o)
Level : 16 to 80 Speed: +3
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 68 Type : Evil, Orc
HP : 22d10
Resist : Dark
Vuln : Light
Attacks : Type Effects
Hit Hurt (4d4), Stun (1d4,10%), Hurt (4d4,20%)
Hit Hurt (4d4), Hurt (4d4,20%)
Hit Hurt (4d4), Hurt (4d4,20%)
Exp : 15 at CL50
Drops : 1 Object or Treasure
An orcish warrior in a battle-frenzy; he'll stop only when he drops.
=====================================================================
Name : Quasit (u)
Level : 16 to 50 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 30 Type : Evil, Nonliving, Demon
HP : 6d8
Resist : Fire
Spells : 10.00% Intelligent
Annoy : Blind, Confuse, Terrify, Teleport Level, Teleport To
Defense : Teleport, Blink
Attacks : Type Effects
Bite Hurt (1d6), Reduce Dexterity (50%)
Claw Hurt (1d3)
Claw Hurt (1d3)
Info : Invisible
Exp : 15 at CL50
Drops : 1 or 2 Objects
The chaotic evil master's favourite pet.
=====================================================================
Name : Berserker (p)
Level : 16 to 80 Speed: +3
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 68 Type : Human, Male
HP : 22d10
Immune : Fear
Attacks : Type Effects
Hit Hurt (4d4), Hurt (4d4,20%)
Hit Hurt (4d4), Hurt (4d4,20%)
Hit Hurt (4d4), Hurt (4d4,20%)
Exp : 15 at CL50
Drops : 1 or 2 Objects or Treasures
A warrior in a battle-frenzy; he'll stop only when he drops.
=====================================================================
Name : Rust monster (q)
Level : 16 to 50 Speed: +0
Rarity : 2 Alert: Fairly Observant (120')
AC : 55 Type :
HP : 240
Resist : Acid, Poison
Immune : Confusion
Attacks : Type Effects
Touch Acid (1d10)
Touch Acid (1d10)
Touch Acid (1d10)
Touch Acid (1d10)
Info : Weird Mind
Exp : 15 at CL50
It is a weird, small animal with two antennae popping forth from its
forehead. It looks hungry.
=====================================================================
Name : Hammerhead (l)
Level : 16 to 50 Speed: +5
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 59 Type : Natural
HP : 16d10
Resist : Water
Attacks : Type Effects
Bite Hurt (4d4)
Butt Hurt (4d4)
Bite Hurt (4d4)
Exp : 12 at CL50
A hungry shark with a strange head.
=====================================================================
Name : Orc captain (o)
Level : 16 to 50 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 59 Type : Evil, Orc, Male
HP : 20d10
Resist : Dark
Spells : 6.00%
Offense : Shoot (3d6)
Attacks : Type Effects
Hit Hurt (3d4), Stun (1d4,10%)
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 12 at CL50
Drops : 1 Object or Treasure
An armoured orc with an air of authority.
=====================================================================
Name : Hummerhorn (I)
Level : 16 to 50 Speed: +10 Extremely Erratic
Rarity : 5 Alert: Fairly Observant (80')
AC : 14 Type : Natural
HP : 2d2
Attacks : Type Effects
Bite Confusion (2d2)
Info : Weird Mind, Breeds Explosively
Exp : 1 at CL50
A giant buzzing wasp, its stinger drips venom.
=====================================================================
Name : The Ghost 'Q' (G)
Level : 15 Speed: +30 Extremely Erratic
Rarity : 3 Alert: Fairly Observant (200')
AC : 30 Type : Undead, Male
HP : 200
Resist : Nether
Immune : Sleep
Attacks : Type Effects
Touch Damage (1d1), Steal Food
Touch Damage (1d1), Steal Food
Touch Damage (1d1), Steal Food
Touch Damage (1d1), Steal Food
Info : Passes through Walls, Invisible, Cold Blooded
Status : Unique
Exp : 43 at CL50
Drops : 1 Good Object
He has only three hair. He is careless, but kind, and always a bit
hungry.
=====================================================================
Name : Griffon (H)
Level : 15 to 50 Speed: +5
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Natural
HP : 300
Resist : Acid, Electricity, Cold
Spells : 10.00%
Offense : Shoot (4d5)
Attacks : Type Effects
Claw Hurt (2d3)
Claw Hurt (2d3)
Bite Hurt (2d3)
Info : Suitable for Riding
Exp : 43 at CL50
It is half lion, half eagle. It flies menacingly towards you.
=====================================================================
Name : Hippogriff (H)
Level : 15 to 40 Speed: +5
Rarity : 1 Alert: Overlooks (200')
AC : 60 Type : Natural
HP : 400
Resist : Electricity, Cold, Poison, Chaos
Attacks : Type Effects
Kick Hurt (4d2)
Kick Hurt (4d2)
Bite Hurt (4d2)
Info : Suitable for Riding
Exp : 43 at CL50
A strange hybrid of eagle, lion and horse. It looks weird.
=====================================================================
Name : Radiant Kavu (q)
Level : 15 to 50 Speed: +5
Rarity : 1 Alert: Overlooks (200')
AC : 60 Type : Natural
HP : 300
Resist : Fire, Cold, Poison, Light, Dark
Spells : 10.00%
Defense : Heal Self (75)
Attacks : Type Effects
Claw Hurt (4d2)
Claw Hurt (4d2)
Bite Hurt (4d2)
Info : Shining, Suitable for Riding
Exp : 28 at CL50
When angered or frightened, it protects itself with a burst of blinding
light.
=====================================================================
Name : Trench Wurm (w)
Level : 15 to 50 Speed: +5
Rarity : 1 Alert: Very Inattentive (200')
AC : 50 Type : Natural, Evil
HP : 300
Resist : Acid, Electricity, Fire, Dark, Nether
Attacks : Type Effects
Bite Hurt (4d2)
Bite Hurt (4d2)
Bite Hurt (4d2)
Info : Destroys Walls, Cold Blooded, Suitable for Riding
Exp : 28 at CL50
Their arrival marks the end of Yawgmoth's subtlety.
=====================================================================
Name : Carrion (B)
Level : 15 to 70 Speed: +5
Rarity : 1 Alert: Overlooks (200')
AC : 50 Type : Natural, Evil, Undead
HP : 300
Resist : Acid, Fire, Nether
Immune : Poison, Confusion, Sleep
Attacks : Type Effects
Claw Hurt (4d3)
Claw Hurt (4d3)
Bite Hurt (4d3)
Info : Cold Blooded, Suitable for Riding
Exp : 28 at CL50
A mummified, undead great avian creature, who now serves as a steed for
mighty undead creatures.
=====================================================================
Name : Dark naga (n)
Level : 15 to 50 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Overlooks (600')
AC : 65 Type : Evil, Female
HP : 22d11
Resist : Cold, Poison, Water
Spells : 25.00%
Offense : Frost Bolt (6d8+5)
Annoy : Confuse, Create Darkness, Paralyze
Defense : Heal Self (75)
Attacks : Type Effects
Sting Hurt (1d10)
Bite Hurt (1d10)
Info : Shielded from Telepathy
Exp : 25 at CL50
Drops : Up to 3 Objects or Treasures
A giant snake-like figure with a woman's torso. Not as strong as other
nagas, but more talented in magic.
=====================================================================
Name : Mi-Go (I)
Level : 15 to 50 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 30 Type : Natural, Evil
HP : 13d8
Resist : Cold, Poison
Immune : Confusion, Sleep
Spells : 16.00%
Annoy : Confuse
Summon : Monsters, Demons
Attacks : Type Effects
Sting Poison (1d4)
Bite Hurt (1d2), Reduce Strength (50%)
Info : Cold Blooded
Exp : 23 at CL50
"They were pinkish things about five feet long; with crustaceous bodies
bearing vast pairs of dorsal fins or membranous wings and several sets
of articulate limbs, and with a sort of convoluted ellipsoid, covered
with multitudes of very short antenna, where a head would ordinarily
be..."
=====================================================================
Name : Guardian naga (n)
Level : 15 to 50 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Very Inattentive (200')
AC : 65 Type : Evil, Female
HP : 24d11
Attacks : Type Effects
Crush Hurt (2d8)
Bite Hurt (1d8)
Bite Hurt (1d8)
Exp : 23 at CL50
Drops : Up to 3 Objects or Treasures
A giant snake-like figure with a woman's torso.
=====================================================================
Name : Undead devilfish (l)
Level : 15 to 50 Speed: -5
Rarity : 4 Alert: Observant (100')
AC : 20 Type : Evil, Undead
HP : 15d5
Resist : Nether, Time, Water
Immune : Confusion
Spells : 10.00%
Breathe : Poison (7), Nether (6), Nexus (14), Disenchantment (7), Time
(14)
Attacks : None
Info : Invisible
Exp : 21 at CL50
A devilfish brought back from the dead.
=====================================================================
Name : Plaguebearer of Nurgle (z)
Level : 15 to 50 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 50 Type : Evil, Undead, Nonliving, Demon
HP : 110
Resist : Cold, Nether
Immune : Poison
Spells : 12.00%
Offense : Cause Serious Wounds (8d8)
Annoy : Terrify, Slow
Summon : Ants
Attacks : Type Effects
Claw Disease (2d5)
Claw Disease (2d5)
Butt Hurt (3d5)
Exp : 21 at CL50
Drops : 1 Object or Treasure
An unfortunate individual, who was killed by the incurable disease
known as Nurgle's Rot, and was transformed into a rotting demon zombie.
It has but one eye, and a single pale horn in its forehead.
=====================================================================
Name : Black ogre (O)
Level : 15 to 60 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Unseeing (200')
AC : 33 Type : Evil, Giant
HP : 20d9
Attacks : Type Effects
Hit Hurt (2d8)
Hit Hurt (2d8)
Exp : 21 at CL50
Drops : 1 Object or Treasure
A massive orc-like figure with black skin and powerful arms.
=====================================================================
Name : Mad bear (q)
Level : 15 to 40 Speed: +0
Rarity : 1 Alert: Fairly Observant (100')
AC : 35 Type : Natural, Evil
HP : 18d10
Attacks : Type Effects
Claw Hurt (2d5)
Claw Hurt (2d5)
Bite Hurt (3d6)
Info : Weird Mind
Exp : 20 at CL50
These bears are followers of Red Helm.
=====================================================================
Name : Giant tarantula (S)
Level : 15 to 60 Speed: +10
Rarity : 3 Alert: Inattentive (80')
AC : 32 Type : Natural
HP : 10d15
Resist : Poison
Attacks : Type Effects
Bite Hurt (1d3), Poison (1d3)
Bite Hurt (1d3), Poison (1d3)
Bite Hurt (1d3), Poison (1d3)
Info : Weird Mind
Exp : 20 at CL50
A giant spider with hairy black and red legs.
=====================================================================
Name : Buzzy beetle (R)
Level : 15 to 60 Speed: -10
Rarity : 4 Alert: Fairly Observant (200')
AC : 90 Type : Nonliving
HP : 15d15
Resist : Acid, Electricity, Fire, Cold, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d5)
Hit Hurt (2d5)
Hit Hurt (2d5)
Hit Hurt (2d5)
Info : Reflection, Shielded from Telepathy
Exp : 17 at CL50
Drops : 1 Treasure
=====================================================================
Name : Giant octopus (l)
Level : 15 to 50 Speed: -5 A Bit Erratic
Rarity : 2 Alert: Overlooks (600')
AC : 60 Type : Natural
HP : 30d11
Resist : Cold, Water
Attacks : Type Effects
Spit Damage (1d3), Blind
Crush Hurt (8d3), Hurt (8d3,20%)
Crush Hurt (8d3), Hurt (8d3,20%)
Crush Hurt (8d3), Hurt (8d3,20%)
Info : Suitable for Riding
Exp : 17 at CL50
It doesn't move very fast, but when it does - watch out!
=====================================================================
Name : Wererat (r)
Level : 15 to 50 Speed: +0
Rarity : 2 Alert: Fairly Observant (100')
AC : 10 Type : Natural, Evil
HP : 20d8
Spells : 11.00%
Offense : Stinking Cloud (12d2), Frost Bolt (6d8+5), Cause Serious
Wounds (8d8)
Defense : Blink
Summon : Kin
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (2d6)
Exp : 15 at CL50
Drops : 1 Treasure
A large rat with glowing red eyes. The wererat is a disgusting
creature, relishing in filth and disease.
=====================================================================
Name : Time Initiate (p)
Level : 15 to 40 Speed: +6
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 10 Type : Human
HP : 7d8
Spells : 20.00%
Annoy : Slow
Defense : Haste Self
Attacks : Type Effects
Hit Hurt (1d4)
Hit Hurt (1d4)
Hit Hurt (1d4)
Exp : 14 at CL50
Drops : 1 Object or Treasure
A human, clothed in a blue robe, moving with speed uncanny.
=====================================================================
Name : Floating orb (*)
Level : 15 to 50 Speed: +10, Stationary
Rarity : 2 Alert: Observant (250')
AC : 25 Type : Nonliving
HP : 10d7
Resist : Acid, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 100.00%
Offense : Magic Missile (2d6+5)
Attacks : None
Exp : 14 at CL50
Drops : 1 Object
A metallic ball floating in the air, that turns to track you with evil
intent.
=====================================================================
Name : Clear hound (Z)
Level : 15 to 50 Speed: +0
Rarity : 3 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 10d6
Attacks : Type Effects
Bite Hurt (1d6)
Bite Hurt (1d6)
Bite Hurt (1d6)
Info : Invisible
Exp : 14 at CL50
A completely translucent hound.
=====================================================================
Name : Flying skull (s)
Level : 15 to 50 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (300')
AC : 30 Type : Evil, Undead
HP : 10d10
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Attacks : Type Effects
Bite Hurt (1d3), Poison (1d3)
Bite Hurt (1d4), Reduce Strength (50%)
Info : Cold Blooded, Weird Mind
Exp : 14 at CL50
Drops : 1 Object or Treasure
A skullpack animated by necromantic spells.
=====================================================================
Name : Shadow hound (Z)
Level : 15 to 60 Speed: +0
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 6d6
Resist : Dark
Vuln : Light
Spells : 8.00%
Breathe : Darkness (3)
Attacks : Type Effects
Bite Hurt (1d6)
Exp : 14 at CL50
A hole in the air in the shape of a huge hound. No light falls upon its
form.
=====================================================================
Name : Light hound (Z)
Level : 15 to 60 Speed: +0
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 6d6
Resist : Light
Spells : 8.00%
Breathe : Light (3)
Attacks : Type Effects
Bite Hurt (1d6)
Info : Shining
Exp : 14 at CL50
A brilliant canine form whose light hurts your eyes, even at this
distance.
=====================================================================
Name : Half-orc (o)
Level : 15 to 50 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 40 Type : Evil, Orc, Male
HP : 16d10
Resist : Dark
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 14 at CL50
Drops : 1 Object or Treasure
He is a hideous deformed cross-breed with man and orc, combining man's
strength and cunning with orcish evil.
=====================================================================
Name : Dweller on the threshold (Y)
Level : 15 to 50 Speed: +0, Stationary
Rarity : 5 Alert: Fairly Unseeing (300')
AC : 30 Type : Evil, Demon
HP : 30d8
Resist : Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Spells : 16.00%
Offense : Drain Mana (8), Acid Bolt (7d8+5)
Annoy : Terrify
Summon : Monsters
Attacks : Type Effects
Gaze Paralyze (75%)
Gaze Terrify
Gaze Confusion
Exp : 14 at CL50
Drops : 1 Object or Treasure
A creature like a giant purple Buddha with lots of teeth. It cleans
them with the bones of sorcerers.
=====================================================================
Name : Clay golem (g)
Level : 15 to 50 Speed: +0
Rarity : 2 Alert: Fairly Observant (120')
AC : 30 Type : Nonliving
HP : 14d8
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Vuln : Rock Remover
Attacks : Type Effects
Hit Hurt (4d4), Stun (1d4,20%)
Info : Cold Blooded, Shielded from Telepathy
Exp : 14 at CL50
It is a massive animated statue made out of hardened clay.
=====================================================================
Name : Illusionist (p)
Level : 15 to 50 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 10 Type : Evil, Human, Male
HP : 12d8
Spells : 33.00% Intelligent
Annoy : Blind, Confuse, Create Darkness, Paralyze, Slow
Defense : Haste Self, Teleport, Blink
Attacks : Type Effects
Hit Hurt (2d2)
Exp : 14 at CL50
Drops : 1 or 2 Objects or Treasures
A deceptive spell caster.
=====================================================================
Name : Gnome mage (h)
Level : 15 to 60 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 20 Type : Evil, Male
HP : 7d8
Spells : 25.00%
Offense : Frost Bolt (6d8+5)
Annoy : Create Darkness
Defense : Blink, Blink Away
Summon : Monsters
Attacks : Type Effects
Hit Hurt (1d5)
Exp : 11 at CL50
Drops : 1 Object or Treasure
A mage of short stature.
=====================================================================
Name : Homonculus (u)
Level : 15 to 50 Speed: +0
Rarity : 3 Alert: Unseeing (200')
AC : 32 Type : Evil, Nonliving, Demon
HP : 8d8
Resist : Fire
Attacks : Type Effects
Hit Hurt (1d2), Paralyze (75%)
Hit Hurt (1d10)
Exp : 11 at CL50
It is a small demonic spirit full of malevolence.
=====================================================================
Name : Giant clear centipede (c)
Level : 15 to 30 Speed: +0
Rarity : 2 Alert: Unseeing (120')
AC : 30 Type : Natural
HP : 5d8
Attacks : Type Effects
Bite Hurt (2d4)
Sting Hurt (2d4)
Info : Invisible, Weird Mind
Exp : 8 at CL50
It is about four feet long and carnivorous.
=====================================================================
Name : Mirkwood spider (S)
Level : 15 to 50 Speed: +10
Rarity : 2 Alert: Inattentive (150')
AC : 25 Type : Natural, Evil
HP : 9d8
Resist : Poison, Dark
Vuln : Light
Attacks : Type Effects
Bite Hurt (1d8)
Bite Hurt (1d3), Poison (1d3)
Bite Hurt (1d3), Poison (1d3)
Info : Weird Mind
Exp : 7 at CL50
A strong and powerful spider from Mirkwood forest. Cunning and evil, it
seeks to taste your juicy insides.
=====================================================================
Name : Magic mushroom patch (,)
Level : 15 to 50 Speed: +20, Stationary
Rarity : 2 Alert: Ever Vigilant (400')
AC : 10 Type :
HP : 1
Resist : Teleportation
Immune : Fear, Confusion, Sleep
Spells : 100.00%
Annoy : Create Darkness, Terrify, Slow
Defense : Anti-Magic, Polymorph Other, Blink
Attacks : None
Info : Shining
Exp : 2 at CL50
Yum! It looks quite tasty. It seems to glow with an unusual light.
=====================================================================
Name : Unstable worm mass (w)
Level : 15 to 50 Speed: -10 Extremely Erratic
Rarity : 4 Alert: Observant (100')
AC : 10 Type : Natural
HP : 3d10
Immune : Fear
Vuln : Light
Attacks : Type Effects
Explode Fire (5d5)
Info : Weird Mind, Breeds Explosively
Exp : 2 at CL50
A seething mass of thick, glowing worms.
=====================================================================
Name : The Variant Maintainer (p)
Level : 14 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Ever Vigilant (1000')
AC : 20 Type : Human, Male
HP : 225
Spells : 33.00%
Defense : Polymorph Other
Summon : Software Bugs
Attacks : Type Effects
Hit Confusion (1d5)
Hit Confusion (1d5)
Info : Weird Mind
Status : Unique
Exp : 80 at CL50
Drops : 1 or 2 Exceptional Objects
A frazzled stumbling pathetic shadow of a man. He seems steeped in
confusion while mumbling something about memory corruption in cmd2.c.
=====================================================================
Name : Ufthak of Cirith Ungol (o)
Level : 14 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 50 Type : Evil, Orc, Male
HP : 320
Resist : Cold, Poison, Dark
Attacks : Type Effects
Hit Hurt (3d4), Stun (1d4,10%)
Hit Hurt (3d4)
Hit Hurt (3d4)
Hit Hurt (3d4)
Status : Unique
Exp : 53 at CL50
Drops : 1 or 2 Good Objects
A strong orc guarding the pass of Cirith Ungol. He is mortally afraid
of spiders.
=====================================================================
Name : Lady Zhurong, the Avatar of Flame Spirit (p)
Level : 14 Speed: +5
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 45 Type : Evil, Human, Female
HP : 264
Resist : Fire
Spells : 11.00%
Annoy : Shriek
Attacks : Type Effects
Hit Hurt (1d12)
Hit Hurt (1d12)
Hit Hurt (1d7), Fire (1d7)
Auras : Fire
Status : Unique
Exp : 40 at CL50
Drops : 1 or 2 Good Objects
She is the wife of king Meng Huo. She is called as the avatar of flame
spirit.
=====================================================================
Name : Lurker (.)
Level : 14 to 50 Speed: +0, Stationary
Rarity : 3 Alert: Fairly Observant (300')
AC : 25 Type :
HP : 200
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Info : Invisible, Cold Blooded, Shielded from Telepathy
Exp : 21 at CL50
A strange creature that merges with the dungeon floor, trapping its
victims by enveloping them within its perfectly disguised form.
=====================================================================
Name : Giant white dragon fly (F)
Level : 14 to 50 Speed: +0 Somewhat Erratic
Rarity : 3 Alert: Overlooks (200')
AC : 20 Type : Natural
HP : 5d8
Resist : Cold
Spells : 10.00%
Breathe : Frost (4)
Attacks : Type Effects
Bite Frost (1d6)
Info : Weird Mind
Exp : 16 at CL50
It is a large fly that drips frost.
=====================================================================
Name : Nixie (h)
Level : 14 to 50 Speed: +0
Rarity : 1 Alert: Overlooks (200')
AC : 45 Type : Male
HP : 16d10
Resist : Water
Attacks : Type Effects
Hit Hurt (6d3)
Hit Hurt (6d3)
Exp : 16 at CL50
A race of fair yet belligerent sea elves.
=====================================================================
Name : Flesh golem (g)
Level : 14 to 50 Speed: +0
Rarity : 1 Alert: Fairly Observant (120')
AC : 30 Type : Nonliving
HP : 12d8
Resist : Electricity, Cold
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (3d3), Stun (1d3,20%)
Info : Shielded from Telepathy
Exp : 13 at CL50
A shambling humanoid monster with long scars.
=====================================================================
Name : Orcish Artillery (o)
Level : 14 to 40 Speed: +0
Rarity : 3 Alert: Overlooks (400')
AC : 20 Type : Evil, Orc
HP : 10d10
Resist : Dark
Vuln : Light
Spells : 30.00% Intelligent
Offense : Shoot (3d6)
Attacks : Type Effects
Hit Hurt (1d5)
Hit Hurt (1d5)
Exp : 10 at CL50
Drops : 1 or 2 Objects or Treasures
In a rare display of ingenuity, the Orcs invented an incredibly
destructive weapon. Most Orcish artillerists are those who dared
criticize its effectiveness.
=====================================================================
Name : Warg (C)
Level : 14 to 50 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Unseeing (200')
AC : 20 Type : Natural, Evil
HP : 8d8
Attacks : Type Effects
Bite Hurt (1d10)
Exp : 10 at CL50
It is a large wolf with eyes full of cunning.
=====================================================================
Name : Irish wolfhound of Flora (C)
Level : 14 to 50 Speed: +10
Rarity : 2 Alert: Ever Vigilant (200')
AC : 20 Type : Natural
HP : 9d9
Attacks : Type Effects
Bite Hurt (1d5)
Bite Hurt (1d5)
Exp : 10 at CL50
Well-trained watchdogs, obedient to death.
=====================================================================
Name : Vlasta (R)
Level : 14 to 50 Speed: +10
Rarity : 3 Alert: Fairly Unseeing (120')
AC : 20 Type :
HP : 12d6
Attacks : Type Effects
Bite Hurt (1d10), Blind
Bite Hurt (1d10), Blind
Exp : 10 at CL50
This strange creature looks like a miniature tyrannosaurus. It has
empty, pale eyes and a sharp beak, which it aims at your eyes as it
jumps at you!
=====================================================================
Name : Hibagon (Y)
Level : 14 to 30 Speed: +0
Rarity : 10 Alert: Overlooks (200')
AC : 30 Type : Natural
HP : 11d15
Attacks : Type Effects
Claw Hurt (1d7)
Claw Hurt (1d7)
Bite Hurt (2d7)
Exp : 8 at CL50
=====================================================================
Name : Cheerful leprechaun (h)
Level : 14 to 50 Speed: +10 Somewhat Erratic
Rarity : 2 Alert: Fairly Observant (80')
AC : 6 Type : Good, Male
HP : 2d5
Spells : 16.00%
Defense : Blink
Attacks : Type Effects
Touch Steal Gold
Touch Steal Food
Info : Breeds Explosively
Exp : 6 at CL50
Drops : 1 Treasure
A merry little gnome.
=====================================================================
Name : Gibbering mouther (j)
Level : 14 to 50 Speed: +0, Stationary
Rarity : 4 Alert: Fairly Unseeing (150')
AC : 20 Type : Evil
HP : 8d6
Resist : Poison, Light
Immune : Fear
Spells : 14.00%
Breathe : Light (4)
Annoy : Confuse, Terrify
Attacks : Type Effects
Crawl Poison (1d4)
Info : Shielded from Telepathy, Breeds Explosively
Exp : 5 at CL50
A chaotic mass of pulsating flesh, mouths and eyes.
=====================================================================
Name : Blue icky thing (i)
Level : 14 to 50 Speed: -10 Somewhat Erratic
Rarity : 4 Alert: Fairly Unseeing (150')
AC : 20 Type : Evil
HP : 10d6
Resist : Poison
Spells : 12.00%
Annoy : Blind, Confuse, Terrify
Attacks : Type Effects
Crawl Poison (1d4)
Crawl Steal Food
Hit Hurt (1d4)
Hit Hurt (1d4)
Info : Breeds Explosively
Exp : 5 at CL50
It is a strange, slimy, icky creature, with rudimentary intelligence,
but evil cunning. It hungers for food, and you look tasty.
=====================================================================
Name : Snaga sapper (o)
Level : 14 to 50 Speed: +1
Rarity : 2 Alert: Unseeing (200')
AC : 32 Type : Evil, Orc, Male
HP : 8d8
Resist : Dark
Vuln : Light
Attacks : Type Effects
Hit Hurt (1d8)
Explode Damage (15d2)
Exp : 4 at CL50
He is one of the many weaker 'slave' orcs, often mistakenly known as a
goblin. He is equipped with an explosive charge.
=====================================================================
Name : Giant cockroach (I)
Level : 14 to 40 Speed: +10 Extremely Erratic
Rarity : 2 Alert: Fairly Observant (80')
AC : 25 Type : Natural
HP : 2d2
Resist : Poison, Disenchantment
Attacks : Type Effects
Bite Hurt (1d2)
Info : Weird Mind, Breeds Explosively
Exp : 1 at CL50
Oh no! They are everywhere!
=====================================================================
Name : Software bug (I)
Level : 14 to 90 Speed: +10 Extremely Erratic
Rarity : 2 Alert: Fairly Observant (80')
AC : 25 Type : Natural
HP : 2d2
Attacks : Type Effects
Bite Hurt (1d2)
Info : Weird Mind, Breeds Explosively
Exp : 1 at CL50
Oh no! They are everywhere!
=====================================================================
Name : Giant flea (I)
Level : 14 to 50 Speed: +10 Somewhat Erratic
Rarity : 1 Alert: Fairly Observant (60')
AC : 7 Type : Natural
HP : 1d2
Attacks : Type Effects
Bite Hurt (1d2)
Info : Weird Mind, Breeds Explosively
Exp : 0 at CL50
It makes you itch just to look at it.
=====================================================================
Name : Boldor, King of the Yeeks (y)
Level : 13 Speed: +10
Rarity : 3 Alert: Fairly Observant (180')
AC : 24 Type : Natural, Evil, Male
HP : 180
Immune : Acid
Spells : 33.00% Intelligent
Annoy : Blind, Slow
Defense : Heal Self (65), Teleport, Blink
Summon : Kin
Attacks : Type Effects
Hit Hurt (1d9)
Hit Hurt (1d9)
Hit Hurt (1d8)
Info : Dungeon Guardian
Status : Unique
Exp : 50 at CL50
Drops : Up to 3 Good Objects
A great yeek, powerful in magic and sorcery, but a yeek all the same.
=====================================================================
Name : Mongbat (b)
Level : 13 to 50 Speed: +3
Rarity : 3 Alert: Fairly Observant (200')
AC : 80 Type : Natural, Evil
HP : 121
Resist : Electricity, Cold, Poison
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d5), Poison (1d5)
Info : Weird Mind
Exp : 16 at CL50
Devil-bats, notoriously difficult to kill.
=====================================================================
Name : Drider (S)
Level : 13 to 50 Speed: +0
Rarity : 2 Alert: Inattentive (80')
AC : 30 Type : Evil
HP : 10d13
Resist : Poison
Spells : 12.00%
Offense : Shoot (3d6), Magic Missile (2d6+4), Cause Light Wounds (3d8)
Annoy : Confuse, Create Darkness
Attacks : Type Effects
Hit Hurt (1d12)
Hit Hurt (1d12)
Bite Hurt (1d6), Poison (1d6)
Exp : 13 at CL50
A dark elven torso merged with the bloated form of a giant spider.
=====================================================================
Name : Druid (p)
Level : 13 to 50 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 10 Type : Human, Male
HP : 12d12
Spells : 33.00% Intelligent
Offense : Lightning Bolt (4d8+4), Fire Bolt (9d8+4)
Annoy : Blind, Paralyze, Slow
Defense : Haste Self, Blink
Attacks : Type Effects
Hit Hurt (2d4)
Hit Hurt (2d4)
Exp : 12 at CL50
Drops : 1 or 2 Objects or Treasures
A mystic at one with nature. Om.
=====================================================================
Name : Ogre (O)
Level : 13 to 50 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 33 Type : Evil, Giant
HP : 13d9
Attacks : Type Effects
Hit Hurt (2d8)
Exp : 12 at CL50
Drops : 1 Object or Treasure
A hideous, smallish giant that is often found near or with orcs.
=====================================================================
Name : Black orc (o)
Level : 13 to 50 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 36 Type : Evil, Orc, Male
HP : 12d10
Resist : Dark
Vuln : Light
Spells : 10.00%
Offense : Shoot (2d7)
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 11 at CL50
Drops : 1 Object or Treasure
He is a large orc with powerful arms and deep black skin.
=====================================================================
Name : Creeping mithril coins ($)
Level : 13 to 50 Speed: +0
Rarity : 4 Alert: Fairly Observant (50')
AC : 50 Type : Natural
HP : 20d8
Immune : Poison, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d5)
Touch Poison (3d5)
Info : Cold Blooded
Exp : 11 at CL50
Drops : Up to 5 Treasures
It is a pile of coins, shambling forward on thousands of tiny legs.
=====================================================================
Name : Ochre jelly (j)
Level : 13 to 50 Speed: +10
Rarity : 3 Alert: Vigilant (120')
AC : 18 Type :
HP : 13d8
Resist : Acid, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Touch Acid (1d10)
Touch Acid (2d6)
Touch Acid (2d6)
Info : Cold Blooded, Shielded from Telepathy
Exp : 10 at CL50
A fast moving highly acidic jelly thing, that is eating away the floor
it rests on.
=====================================================================
Name : Killer brown beetle (K)
Level : 13 to 50 Speed: +0
Rarity : 2 Alert: Unseeing (100')
AC : 40 Type : Natural
HP : 13d8
Attacks : Type Effects
Bite Hurt (3d4)
Info : Weird Mind
Exp : 9 at CL50
It is a vicious insect with a tough carapace.
=====================================================================
Name : Cloaker (()
Level : 13 to 50 Speed: +5, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 40 Type : Evil, Nonliving
HP : 49
Resist : Electricity, Cold
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (5d5), Paralyze (75%)
Hit Hurt (5d5), Terrify
Info : Cold Blooded, Shielded from Telepathy
Exp : 7 at CL50
It resembles a normal cloak until some poor fool ventures too close!
=====================================================================
Name : Golfimbul, the Hill Orc Chief (o)
Level : 12 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 60 Type : Evil, Orc, Male
HP : 240
Resist : Electricity, Fire, Cold, Poison, Dark
Attacks : Type Effects
Hit Hurt (1d12), Stun (1d4,10%)
Hit Hurt (1d12)
Hit Hurt (1d10)
Hit Hurt (1d10)
Status : Unique
Exp : 53 at CL50
Drops : Up to 4 Good Objects
A leader of a band of raiding orcs, he picks on hobbits.
=====================================================================
Name : Mauhur, the Orc Captain (o)
Level : 12 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 60 Type : Evil, Orc, Male
HP : 240
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (1d12), Stun (1d4,10%)
Hit Hurt (1d12)
Hit Hurt (1d10)
Hit Hurt (1d10)
Status : Unique
Exp : 36 at CL50
Drops : 1 or 2 Good Objects
=====================================================================
Name : Meng You, the Brother of Meng Huo (p)
Level : 12 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 25 Type : Evil, Human, Male
HP : 250
Attacks : Type Effects
Hit Hurt (1d15)
Hit Hurt (1d15)
Hit Hurt (1d15)
Hit Hurt (1d15)
Status : Unique
Exp : 23 at CL50
Drops : 1 or 2 Good Objects
He is a junior brother of king of southerings Meng Huo.
=====================================================================
Name : Devilfish (l)
Level : 12 to 50 Speed: -5
Rarity : 4 Alert: Observant (100')
AC : 16 Type :
HP : 11d5
Resist : Light, Dark, Sound, Chaos, Time, Water
Immune : Confusion
Spells : 5.00%
Breathe : Light (5), Darkness (5), Sound (5), Chaos (5), Disenchantment
(5), Time (10)
Attacks : None
Exp : 13 at CL50
A disgusting fish, it has a large gaping mouth and a small lantern
dangling from an outgrowth on its head.
=====================================================================
Name : Grape jelly (j)
Level : 12 to 40 Speed: +0, Stationary
Rarity : 3 Alert: Very Inattentive (20')
AC : 1 Type :
HP : 52d8
Resist : Poison
Immune : Fear, Confusion, Sleep
Vuln : Light
Spells : 9.00%
Offense : Drain Mana (7)
Attacks : Type Effects
Touch Lower Experience (10d6)
Info : Shining, Shielded from Telepathy
Exp : 13 at CL50
It is a pulsing mound of glowing flesh.
=====================================================================
Name : Moon beast (q)
Level : 12 to 50 Speed: +10
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 30 Type : Natural, Evil
HP : 9d10
Resist : Fire
Spells : 16.00%
Offense : Cause Serious Wounds (8d8)
Annoy : Blind, Confuse, Create Darkness
Defense : Heal Self (60)
Attacks : Type Effects
Claw Hurt (1d3)
Claw Hurt (1d3)
Butt Hurt (1d6)
Exp : 13 at CL50
Drops : 1 or 2 Objects
"Great greyish-white slippery things which could expand and contract at
will, and whose principle shape... was that of a sort of toad without
any eyes, but with a curious vibrating mass of short pink tentacles on
the end of its blunt, vague snout."
=====================================================================
Name : Dark elven priest (h)
Level : 12 to 50 Speed: +5
Rarity : 1 Alert: Unseeing (200')
AC : 30 Type : Evil, Male
HP : 7d10
Resist : Dark
Vuln : Light
Spells : 20.00% Intelligent
Offense : Magic Missile (2d6+4), Cause Serious Wounds (8d8)
Annoy : Blind, Confuse, Create Darkness
Defense : Heal Self (60)
Attacks : Type Effects
Hit Hurt (1d9)
Hit Hurt (1d10)
Exp : 11 at CL50
Drops : 1 or 2 Objects
A dark elven figure, dressed all in black, chanting curses and waiting
to deliver your soul to hell.
=====================================================================
Name : Moaning spirit (G)
Level : 12 to 50 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Fairly Observant (140')
AC : 20 Type : Evil, Undead
HP : 5d8
Resist : Cold, Nether
Immune : Confusion, Sleep
Spells : 6.00%
Annoy : Terrify
Defense : Teleport
Attacks : Type Effects
Wail Terrify
Touch Hurt (1d8), Reduce Dexterity (25%)
Touch Drain Mana (1d8)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 10 at CL50
Drops : 1 or 2 Objects or Treasures
A ghostly apparition that shrieks horribly.
=====================================================================
Name : Frumious bandersnatch (c)
Level : 12 to 50 Speed: +10
Rarity : 2 Alert: Unseeing (120')
AC : 30 Type : Natural
HP : 13d8
Attacks : Type Effects
Bite Hurt (2d4)
Bite Hurt (2d4)
Sting Hurt (2d4)
Info : Weird Mind
Exp : 9 at CL50
It is a vast armoured centipede with massive mandibles and a spiked
tail.
=====================================================================
Name : Tiger (f)
Level : 12 to 50 Speed: +10
Rarity : 2 Alert: Ever Vigilant (400')
AC : 40 Type : Natural
HP : 12d10
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Bite Hurt (1d6)
Info : Suitable for Riding
Exp : 9 at CL50
One of the largest of its species, a sleek orange and black shape
creeps towards you, ready to pounce.
=====================================================================
Name : Air spirit (E)
Level : 12 to 50 Speed: +20 Extremely Erratic
Rarity : 2 Alert: Fairly Unseeing (120')
AC : 40 Type : Evil, Nonliving
HP : 8d8
Resist : Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d3)
Info : Invisible, Cold Blooded, Shielded from Telepathy
Exp : 9 at CL50
A whirlwind of sentient air.
=====================================================================
Name : Hellcat (f)
Level : 12 to 50 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Unseeing (200')
AC : 30 Type : Natural, Evil
HP : 9d8
Resist : Fire
Attacks : Type Effects
Claw Hurt (1d5)
Claw Hurt (1d5)
Bite Hurt (1d8)
Info : Weird Mind
Exp : 9 at CL50
It is as large as a tiger, its yellow eyes are pupilless.
=====================================================================
Name : Mine-dog (C)
Level : 12 to 50 Speed: +10 Somewhat Erratic
Rarity : 4 Alert: Fairly Unseeing (300')
AC : 30 Type : Natural
HP : 6d6
Attacks : Type Effects
Explode Damage (5d5)
Exp : 9 at CL50
An explosive charge has been attached to this poor animal, who has been
trained to search for its target and detonate.
=====================================================================
Name : Ixitxachitl (l)
Level : 12 to 50 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 30 Type : Natural, Evil
HP : 12d8
Resist : Poison, Water
Attacks : Type Effects
Sting Poison (2d5)
Sting Poison (2d5)
Exp : 9 at CL50
A devil ray of the depths.
=====================================================================
Name : Knight archer (p)
Level : 12 to 50 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 40 Type : Human, Male
HP : 11d10
Spells : 12.00%
Offense : Shoot (4d6)
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4)
Exp : 9 at CL50
Drops : 1 or 2 Objects or Treasures
A warrior trained in melee as well as missile weapons.
=====================================================================
Name : Gazer (e)
Level : 12 to 50 Speed: +0
Rarity : 1 Alert: Unseeing (150')
AC : 18 Type : Evil
HP : 9d9
Resist : Poison
Spells : 12.00%
Annoy : Confuse, Paralyze
Attacks : Type Effects
Gaze Damage (1d2), Paralyze (75%)
Gaze Confusion (1d2)
Gaze Drain Mana (1d6)
Exp : 9 at CL50
A floating eye surrounded by number of smaller eyestalks. Its gaze
seems mesmerizing.
=====================================================================
Name : Swordsman (p)
Level : 12 to 50 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 34 Type : Human, Male
HP : 12d8
Attacks : Type Effects
Hit Hurt (3d6)
Hit Hurt (3d6)
Exp : 9 at CL50
Drops : 1 or 2 Objects or Treasures
A warrior of considerable skill.
=====================================================================
Name : Black mamba (J)
Level : 12 to 40 Speed: +10 Somewhat Erratic
Rarity : 3 Alert: Vigilant (100')
AC : 32 Type : Natural
HP : 10d8
Resist : Poison
Attacks : Type Effects
Bite Hurt (2d4), Poison (4d4)
Exp : 9 at CL50
It has glistening black skin, a sleek body and highly venomous fangs.
=====================================================================
Name : Skeleton human (s)
Level : 12 to 50 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 30 Type : Evil, Undead
HP : 10d8
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d8)
Info : Cold Blooded, Shielded from Telepathy
Exp : 8 at CL50
It is an animated human skeleton.
=====================================================================
Name : Priest (p)
Level : 12 to 50 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 22 Type : Good, Human, Male
HP : 12d8
Spells : 33.00% Intelligent
Offense : Cause Serious Wounds (8d8)
Annoy : Terrify
Defense : Heal Self (60)
Summon : Monsters
Attacks : Type Effects
Hit Hurt (2d3)
Hit Hurt (2d3)
Exp : 8 at CL50
Drops : 1 or 2 Objects or Treasures
A robed humanoid dedicated to his god.
=====================================================================
Name : Zombified human (z)
Level : 12 to 50 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 24 Type : Evil, Undead
HP : 12d8
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d4)
Hit Hurt (1d4)
Info : Cold Blooded, Shielded from Telepathy
Exp : 7 at CL50
It is a shambling human corpse dropping chunks of flesh behind it.
=====================================================================
Name : Spotted jelly (j)
Level : 12 to 50 Speed: +10, Stationary
Rarity : 3 Alert: Vigilant (120')
AC : 18 Type :
HP : 13d8
Resist : Acid, Poison
Immune : Fear, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Touch Acid (1d10)
Touch Acid (2d6)
Touch Acid (2d6)
Info : Cold Blooded, Shielded from Telepathy
Exp : 7 at CL50
A jelly thing.
=====================================================================
Name : White wolf (C)
Level : 12 to 40 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 30 Type : Natural
HP : 7d7
Resist : Cold
Attacks : Type Effects
Bite Hurt (1d4)
Bite Hurt (1d4)
Exp : 6 at CL50
A large and muscled wolf from the northern wastes. Its breath is cold
and icy and its fur coated in frost.
=====================================================================
Name : Master yeek (y)
Level : 12 to 40 Speed: +0
Rarity : 2 Alert: Fairly Observant (180')
AC : 24 Type : Natural, Evil
HP : 12d9
Immune : Acid
Spells : 25.00%
Offense : Stinking Cloud (12d2)
Annoy : Blind, Slow
Defense : Teleport, Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (1d8)
Exp : 6 at CL50
Drops : 1 Object or Treasure
A small humanoid that radiates some power.
=====================================================================
Name : Slime Mold (,)
Level : 12 to 30 Speed: -5
Rarity : 4 Alert: Fairly Observant (10')
AC : 0 Type : Natural, Good, Nonliving
HP : 2d8
Resist : Teleportation
Spells : 10.00% Intelligent
Offense : Mind Blast (7d7)
Annoy : Shriek
Attacks : Type Effects
Touch Poison (2d5)
Touch Poison (2d5)
Info : Cold Blooded, Weird Mind, Breeds Explosively, Regeneration
Exp : 2 at CL50
It`s a slime colony. If you so much as DARE to touch it.
=====================================================================
Name : Abyss worm mass (w)
Level : 12 to 40 Speed: -10 Extremely Erratic
Rarity : 4 Alert: Very Observant (100')
AC : 15 Type : Natural, Evil
HP : 5d8
Resist : Dark
Immune : Fear
Vuln : Light
Attacks : Type Effects
Crawl Lower Experience (10d6)
Info : Destroys Walls, Invisible, Cold Blooded, Weird Mind, Breeds
Explosively
Exp : 1 at CL50
Even more disgusting dark worms, their essence that of unbeing.
=====================================================================
Name : Nether worm mass (w)
Level : 12 to 40 Speed: -10 Extremely Erratic
Rarity : 4 Alert: Very Observant (100')
AC : 15 Type : Natural
HP : 5d8
Resist : Nether
Immune : Fear
Vuln : Light
Attacks : Type Effects
Touch Lower Experience (10d6)
Info : Weird Mind, Breeds Explosively
Exp : 1 at CL50
It is a disgusting mass of dark worms, eating each other, the floor,
the air, you....
=====================================================================
Name : Lug, the Grotesque (o)
Level : 11 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 20 Type : Evil, Orc, Male
HP : 250
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (2d6), Stun (1d4,10%)
Hit Hurt (2d6)
Hit Hurt (1d12)
Hit Hurt (1d10)
Status : Unique
Exp : 33 at CL50
Drops : 1 or 2 Good Objects
A huge champion of the orcs, clad in thick black armor and carrying a
shield and much-notched axe. He is scarred of face and his eyes are
small and baleful.
=====================================================================
Name : King Duosi, the Chief of Southerings (p)
Level : 11 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 45 Type : Evil, Human, Male
HP : 250
Spells : 20.00%
Offense : Stinking Cloud (12d2)
Defense : Blink
Attacks : Type Effects
Hit Hurt (1d10)
Hit Hurt (1d10)
Hit Hurt (1d10)
Status : Unique
Exp : 31 at CL50
Drops : 1 or 2 Good Objects
He is the best wise man of Nanman. His intelligence afflicted the
enemy.
=====================================================================
Name : Shallow puddle (~)
Level : 11 to 30 Speed: +5, Stationary
Rarity : 6 Alert: Ever Vigilant (100')
AC : 17 Type : Nonliving
HP : 9d6
Resist : Acid, Electricity, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Touch Acid (2d3)
Touch Acid (2d3)
Info : Cold Blooded, Shielded from Telepathy
Exp : 14 at CL50
It is a placid watery pool.
=====================================================================
Name : Baby multi-hued dragon (d)
Level : 11 to 40 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 30 Type : Evil, Dragon
HP : 130
Resist : Acid, Electricity, Fire, Cold, Poison
Spells : 5.00%
Breathe : Acid (26), Lightning (26), Fire (26), Frost (26), Poison (22)
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d8)
Exp : 9 at CL50
Drops : Up to 3 Treasures
This hatchling dragon is still soft, its eyes unaccustomed to light and
its scales shimmering with a hint of colour.
=====================================================================
Name : Vorpal bunny (r)
Level : 11 to 40 Speed: +10
Rarity : 3 Alert: Ever Vigilant (400')
AC : 40 Type : Natural
HP : 10d10
Spells : 12.00%
Defense : Blink
Attacks : Type Effects
Bite Hurt (6d1)
Bite Hurt (7d1)
Exp : 8 at CL50
It looks very cute, except for the razor sharp teeth. It moans
ominously as it jumps at your throat!
=====================================================================
Name : Chaos shapechanger (H)
Level : 11 to 40 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (100')
AC : 14 Type : Evil
HP : 20d9
Spells : 20.00%
Offense : Fire Bolt (9d8+3), Frost Bolt (6d8+3)
Annoy : Confuse
Attacks : Type Effects
Hit Hurt (1d5)
Hit Hurt (1d5)
Hit Hurt (1d3), Confusion
Exp : 8 at CL50
Drops : 1 Object or Treasure
A vaguely humanoid form constantly changing its appearance.
=====================================================================
Name : Zombified orc (z)
Level : 11 to 40 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 24 Type : Evil, Undead, Orc
HP : 11d8
Resist : Cold, Dark, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d4)
Hit Hurt (1d4)
Hit Hurt (1d4)
Info : Cold Blooded, Shielded from Telepathy
Exp : 6 at CL50
It is a shambling orcish corpse leaving behind a trail of flesh.
=====================================================================
Name : Hippocampus (H)
Level : 11 to 40 Speed: +0
Rarity : 1 Alert: Fairly Observant (120')
AC : 14 Type : Natural
HP : 20d9
Resist : Water
Attacks : Type Effects
Bite Hurt (2d5)
Bite Hurt (2d5)
Info : Suitable for Riding
Exp : 6 at CL50
A truly strange hybrid of a horse and a fish.
=====================================================================
Name : Grishnakh, the Hill Orc (o)
Level : 10 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 20 Type : Evil, Orc, Male
HP : 230
Resist : Poison, Dark
Attacks : Type Effects
Hit Hurt (1d12), Stun (1d4,10%)
Hit Hurt (1d10)
Hit Hurt (1d12)
Hit Hurt (1d10)
Status : Unique
Exp : 30 at CL50
Drops : 1 or 2 Good Objects
He is a cunning and devious orc. "Grishnakh [was] a short crook-legged
creature, very broad and with long arms that hung almost to the
ground."
=====================================================================
Name : Pseudo dragon (d)
Level : 10 to 50 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 30 Type : Dragon
HP : 200
Resist : Light, Dark
Spells : 5.00%
Breathe : Light (34), Darkness (34)
Annoy : Confuse, Terrify
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d5), Light (1d3,20%), Darkness (1d3,20%)
Exp : 28 at CL50
Drops : 1 Object or Treasure
A small relative of the dragon that inhabits dark caves.
=====================================================================
Name : Dailai Dongzhu, Captain of Southerings (p)
Level : 10 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 35 Type : Evil, Human, Male
HP : 220
Spells : 10.00%
Offense : Shoot (1d10)
Attacks : Type Effects
Hit Hurt (1d10)
Hit Hurt (1d10)
Hit Hurt (1d10)
Hit Hurt (1d10)
Status : Unique
Exp : 19 at CL50
Drops : 1 or 2 Good Objects
He is one of the captains of Nanman. He comes to help his sister and
her husband Meng Huo.
=====================================================================
Name : Orfax, Son of Boldor (y)
Level : 10 Speed: +10
Rarity : 3 Alert: Fairly Observant (180')
AC : 20 Type : Natural, Evil, Male
HP : 120
Immune : Acid
Spells : 25.00% Intelligent
Annoy : Confuse, Slow, Teleport To
Defense : Heal Self (50), Blink
Summon : Monsters
Attacks : Type Effects
Hit Hurt (1d9)
Hit Hurt (1d8)
Insult
Insult
Status : Unique
Exp : 15 at CL50
Drops : 1 Good Object
He's just like daddy! He knows mighty spells, but fortunately he is a
yeek.
=====================================================================
Name : Dark elven warrior (h)
Level : 10 to 40 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 16 Type : Evil, Male
HP : 10d11
Resist : Dark
Vuln : Light
Spells : 8.00%
Offense : Magic Missile (2d6+3)
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Exp : 9 at CL50
Drops : 1 or 2 Objects or Treasures
A dark elven figure in armour and ready with his sword.
=====================================================================
Name : Dark elven mage (h)
Level : 10 to 40 Speed: +10
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 16 Type : Evil, Male
HP : 7d10
Resist : Poison, Dark
Vuln : Light
Spells : 20.00%
Offense : Stinking Cloud (12d2), Frost Bolt (6d8+3), Magic Missile
(2d6+3)
Annoy : Blind, Confuse, Create Darkness
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Exp : 9 at CL50
Drops : 1 or 2 Objects
A dark elven figure, dressed all in black, hurling spells at you.
=====================================================================
Name : Hobbes the Tiger (f)
Level : 10 Speed: +10
Rarity : 2 Alert: Ever Vigilant (400')
AC : 30 Type : Natural, Male
HP : 100
Immune : Confusion, Sleep
Attacks : Type Effects
Claw Hurt (1d11)
Claw Hurt (1d11)
Bite Hurt (1d4)
Status : Unique
Exp : 8 at CL50
Fast-moving, with a taste for tuna sandwiches.
=====================================================================
Name : The Borshin (g)
Level : 10 Speed: +0
Rarity : 2 Alert: Ever Vigilant (400')
AC : 30 Type :
HP : 200
Resist : Cold, Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d13)
Crush Hurt (2d15)
Touch Terrify
Status : Unique
Exp : 8 at CL50
Pallid and twisted, this creature hates the very sight of you. "It
looked like something that had started out to be a man but had never
quite made it. It had been stepped on, twisted, had holes poked into
the sickly dough of its head-bulge. Bones showed through the
transparent flesh of its torso and its short legs were as thick as
trees, terminating in disk-shaped pads from which dozens of long toes
hung like roots or worms. Its arms were longer than its entire body. It
was a crushed slug, a thing that had been frozen and thawed before it
was fully baked. It was - 'It is the Borshin', said the Lord of Bats."
=====================================================================
Name : Tengu (u)
Level : 10 to 40 Speed: +10
Rarity : 1 Alert: Unseeing (200')
AC : 32 Type : Evil, Demon
HP : 16d9
Resist : Fire, Teleportation
Spells : 33.00%
Annoy : Teleport To
Defense : Teleport, Teleport Away, Blink
Attacks : Type Effects
Hit Hurt (1d8)
Exp : 7 at CL50
It is a fast-moving demon that blinks quickly in and out of existence;
no other demon matches its teleporting mastery.
=====================================================================
Name : Disenchanter mold (m)
Level : 10 to 40 Speed: +0, Stationary
Rarity : 2 Alert: Overlooks (20')
AC : 20 Type :
HP : 16d8
Resist : Poison, Disenchantment
Immune : Fear, Confusion, Sleep
Spells : 9.00%
Offense : Drain Mana (6)
Attacks : Type Effects
Touch Disenchantment (1d6)
Info : Shining, Shielded from Telepathy
Exp : 7 at CL50
It is a strange glowing growth on the dungeon floor.
=====================================================================
Name : Giant piranha (l)
Level : 10 to 90 Speed: +10
Rarity : 2 Alert: Fairly Observant (300')
AC : 30 Type : Natural
HP : 6d9
Resist : Water
Immune : Sleep
Attacks : Type Effects
Bite Hurt (9d1)
Bite Hurt (9d1)
Exp : 7 at CL50
A very large and bloodthirsty fish.
=====================================================================
Name : Shadow Creature of Fiona (h)
Level : 10 to 40 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (120')
AC : 12 Type : Male
HP : 9d8
Resist : Poison
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d7)
Hit Hurt (1d7)
Exp : 6 at CL50
Drops : 1 Object or Treasure
"There was something unusual about their appearance... For one thing,
all had uniformly bloodshot eyes. Very, very bloodshot eyes. With them,
though, the condition seemed normal. For another, all had an extra
joint to each finger and thumb, and sharp, forward-curving spurs on the
backs of their hands. All of them had prominent jaws (and) forty-four
teeth, most of them longer than human teeth, and several looking to be
much sharper. Their flesh was grayish and hard and shiny. There were
undoubtedly other differences also, but those were sufficient to prove
a point of some sort."
=====================================================================
Name : Tax collector (p)
Level : 10 to 40 Speed: +0
Rarity : 3 Alert: Fairly Observant (200')
AC : 32 Type : Evil, Human, Thief, Male
HP : 9d8
Attacks : Type Effects
Touch Steal Gold
Touch Steal Item
Exp : 6 at CL50
Drops : 1 or 2 Objects or Treasures
He is eyeing your purse suspiciously.
=====================================================================
Name : Owlbear (H)
Level : 10 to 40 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 20 Type : Natural, Evil
HP : 15d8
Attacks : Type Effects
Claw Hurt (1d3)
Claw Hurt (1d3)
Crush Hurt (1d10)
Exp : 6 at CL50
A bizarre bear-creature with the claws and the face of an owl.
=====================================================================
Name : Giant spider (S)
Level : 10 to 40 Speed: +0
Rarity : 2 Alert: Inattentive (80')
AC : 16 Type : Natural
HP : 10d10
Resist : Poison
Attacks : Type Effects
Bite Hurt (1d10)
Bite Hurt (1d7), Poison (1d7)
Bite Hurt (1d7), Poison (1d7)
Bite Hurt (1d10)
Info : Weird Mind
Exp : 6 at CL50
It is a vast black spider whose bulbous body is bloated with poison.
=====================================================================
Name : Undead mass (j)
Level : 10 to 40 Speed: +0, Stationary
Rarity : 2 Alert: Observant (700')
AC : 12 Type : Evil, Undead
HP : 8d8
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Touch Disease (1d6)
Touch Hurt (1d6), Reduce Constitution (50%)
Info : Cold Blooded, Shielded from Telepathy, Breeds Explosively
Exp : 6 at CL50
A sickening mound of decaying flesh, bones, hands and so on. It seems
to be growing.
=====================================================================
Name : Creeping gold coins ($)
Level : 10 to 40 Speed: -10
Rarity : 3 Alert: Fairly Observant (50')
AC : 36 Type : Natural
HP : 18d8
Immune : Poison, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d5)
Touch Poison (3d5)
Info : Cold Blooded
Exp : 6 at CL50
Drops : Up to 3 Treasures
It is a pile of coins, crawling forward on thousands of tiny legs.
=====================================================================
Name : Hairy mold (m)
Level : 10 to 40 Speed: +0, Stationary
Rarity : 2 Alert: Overlooks (20')
AC : 15 Type :
HP : 15d8
Resist : Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d3), Poison (1d3)
Info : Shielded from Telepathy
Exp : 6 at CL50
It is a strange hairy growth on the dungeon floor.
=====================================================================
Name : Wolf (C)
Level : 10 to 40 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 30 Type : Natural
HP : 6d6
Attacks : Type Effects
Bite Hurt (1d7)
Exp : 5 at CL50
It howls and snaps at you.
=====================================================================
Name : Sand-dweller (u)
Level : 10 to 40 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 20 Type : Evil, Male
HP : 9d10
Vuln : Light
Attacks : Type Effects
Claw Hurt (1d6)
Claw Hurt (1d6)
Exp : 5 at CL50
Drops : 1 or 2 Objects or Treasures
"Rough-skinned, large-eyed, large-eared, with a horrible, distorted
resemblance to the koala bear facially, though his body had an
appearance of emaciation."
=====================================================================
Name : Giant white tick (S)
Level : 10 to 40 Speed: -10
Rarity : 2 Alert: Fairly Unseeing (120')
AC : 40 Type : Natural
HP : 12d8
Resist : Poison
Attacks : Type Effects
Bite Hurt (1d6), Poison (2d6)
Info : Weird Mind
Exp : 5 at CL50
It is moving slowly towards you.
=====================================================================
Name : Panther (f)
Level : 10 to 40 Speed: +10
Rarity : 2 Alert: Ever Vigilant (400')
AC : 30 Type : Natural
HP : 10d8
Attacks : Type Effects
Claw Hurt (1d8)
Claw Hurt (1d8)
Exp : 4 at CL50
A large black cat, stalking you with intent. It thinks you're its next
meal.
=====================================================================
Name : Grizzly bear (q)
Level : 10 to 40 Speed: +0
Rarity : 1 Alert: Fairly Observant (100')
AC : 35 Type : Natural
HP : 12d12
Attacks : Type Effects
Claw Hurt (1d5)
Claw Hurt (1d5)
Bite Hurt (1d10)
Exp : 4 at CL50
A huge, beastly bear.
=====================================================================
Name : Blue horror (u)
Level : 10 to 40 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 35 Type : Evil, Demon
HP : 14d9
Resist : Fire
Immune : Confusion
Attacks : Type Effects
Claw Hurt (1d8), Terrify
Claw Hurt (1d8), Terrify
Exp : 4 at CL50
An ugly screaming little demon servant of Tzeentch.
=====================================================================
Name : Servant of Glaaki (z)
Level : 10 to 40 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 20 Type : Evil, Undead
HP : 9d11
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 8.00%
Offense : Cause Light Wounds (3d8)
Annoy : Terrify
Attacks : Type Effects
Crush Hurt (1d8)
Claw Disease (1d3)
Info : Cold Blooded
Exp : 4 at CL50
"...the hand of a corpse -- bloodless and skeletal, and with impossibly
long, cracked nails."
=====================================================================
Name : Kamikaze yeek (y)
Level : 10 to 40 Speed: +3
Rarity : 1 Alert: Fairly Observant (180')
AC : 18 Type : Natural
HP : 4d8
Resist : Acid
Immune : Fear
Attacks : Type Effects
Explode Damage (10d2)
Exp : 1 at CL50
The evil wizard Bruce has trained them to be living weapons.
=====================================================================
Name : Giant fruit fly (I)
Level : 10 to 40 Speed: +10 Extremely Erratic
Rarity : 6 Alert: Fairly Observant (80')
AC : 14 Type : Natural
HP : 2d2
Attacks : Type Effects
Bite Hurt (1d2)
Info : Weird Mind, Breeds Explosively
Exp : 0 at CL50
A fast-breeding, annoying pest.
=====================================================================
Name : Quiver slot (,)
Level : 10 to 40 Speed: +10, Stationary
Rarity : 2 Alert: Ever Vigilant (40')
AC : 1 Type :
HP : 1
Immune : Fear, Confusion, Sleep
Spells : 20.00%
Offense : Shoot (2d5)
Attacks : Type Effects
Spores Confusion (1d1)
Info : Cold Blooded, Shielded from Telepathy, Breeds Explosively
Exp : 0 at CL50
It looks weird.
=====================================================================
Name : Clear mushroom patch (,)
Level : 10 to 40 Speed: +5, Stationary
Rarity : 2 Alert: Ever Vigilant (40')
AC : 1 Type :
HP : 1
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Spores Damage (1d1)
Info : Invisible, Cold Blooded, Shielded from Telepathy, Breeds
Explosively
Exp : 0 at CL50
Yum! It looks quite tasty.
=====================================================================
Name : Lousy, the King of Louses (I)
Level : 9 Speed: +20 Extremely Erratic
Rarity : 3 Alert: Fairly Observant (80')
AC : 10 Type : Natural, Human, Male
HP : 121
Spells : 16.00%
Summon : Lice
Attacks : Type Effects
Sting Hurt (1d5)
Sting Hurt (1d5)
Bite Hurt (1d5)
Bite Hurt (1d5), Reduce Charisma
Info : Weird Mind
Status : Unique
Exp : 17 at CL50
Drops : 1 or 2 Good Objects
This huge louse is the ruin of the sad man who had become a louse just
because he loves louses.
=====================================================================
Name : Brodda, the Easterling (p)
Level : 9 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 25 Type : Evil, Human, Male
HP : 210
Attacks : Type Effects
Hit Hurt (1d13)
Hit Hurt (1d13)
Hit Hurt (1d13)
Hit Hurt (1d13)
Status : Unique
Exp : 17 at CL50
Drops : 1 or 2 Good Objects
A nasty piece of work, Brodda picks on defenseless women and children.
"And Morwen was gone. Empty stood her house, broken and cold. It was
more than a year since she departed to Doriath. Brodda the Easterling
(who had wedded Morwen's kinswoman Airin) had plundered her house, and
taken all that was left of her goods."
=====================================================================
Name : Balcmeg, the Relentless (o)
Level : 9 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 32 Type : Evil, Orc, Male
HP : 210
Resist : Dark
Attacks : Type Effects
Hit Hurt (1d10), Stun (1d4,10%)
Hit Hurt (1d10)
Hit Hurt (1d9)
Hit Hurt (1d9)
Status : Unique
Exp : 13 at CL50
Drops : 1 or 2 Good Objects
A small and exceptionally ugly orc, wearing dark leather and carrying a
short broad blade which he tosses from one hand to the other with
unsettling dexterity.
=====================================================================
Name : Skaven shaman (r)
Level : 9 to 50 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 15 Type : Evil, Male
HP : 10d8
Spells : 12.00%
Offense : Magic Missile (2d6+3), Cause Light Wounds (3d8)
Annoy : Confuse, Terrify
Defense : Blink
Attacks : Type Effects
Hit Hurt (1d7)
Hit Hurt (1d7)
Exp : 6 at CL50
Drops : 1 Object or Treasure
The shaman of a skaven tribe gets his powers from a mystic stone
corrupted by chaos, called a Warp Stone.
=====================================================================
Name : Unruly horse (q)
Level : 9 to 30 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Ever Vigilant (200')
AC : 30 Type : Natural
HP : 12d10
Attacks : Type Effects
Bite Hurt (1d8)
Kick Hurt (2d4)
Kick Hurt (2d4)
Info : Suitable for Riding
Exp : 6 at CL50
This creature is gentle and submissive until you try to ride it. Watch
out for its reckless kicking.
=====================================================================
Name : Baby red dragon (d)
Level : 9 to 40 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 30 Type : Evil, Dragon
HP : 110
Resist : Fire
Spells : 5.00%
Breathe : Fire (22)
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d5), Fire (1d3)
Exp : 6 at CL50
Drops : Up to 3 Treasures
This hatchling dragon is still soft, its eyes unaccustomed to light and
its scales a pale red.
=====================================================================
Name : Baby black dragon (d)
Level : 9 to 40 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 30 Type : Evil, Dragon
HP : 100
Resist : Acid
Spells : 5.00%
Breathe : Acid (20)
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d5), Acid (1d3)
Exp : 6 at CL50
Drops : Up to 3 Treasures
This hatchling dragon is still soft, its eyes unaccustomed to light and
its scales a dull black.
=====================================================================
Name : Baby green dragon (d)
Level : 9 to 40 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 30 Type : Evil, Dragon
HP : 100
Resist : Poison
Spells : 5.00%
Breathe : Poison (17)
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d5), Poison (1d3)
Exp : 6 at CL50
Drops : Up to 3 Treasures
This hatchling dragon is still soft, its eyes unaccustomed to light and
its scales a sickly green.
=====================================================================
Name : Baby white dragon (d)
Level : 9 to 40 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 30 Type : Evil, Dragon
HP : 100
Resist : Cold
Spells : 5.00%
Breathe : Frost (20)
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d5), Frost (1d3)
Exp : 6 at CL50
Drops : Up to 3 Treasures
This hatchling dragon is still soft, its eyes unaccustomed to light and
its scales a pale white.
=====================================================================
Name : Baby blue dragon (d)
Level : 9 to 40 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 30 Type : Evil, Dragon
HP : 100
Resist : Electricity
Spells : 5.00%
Breathe : Lightning (20)
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d5), Lightning (1d3)
Exp : 6 at CL50
Drops : Up to 3 Treasures
This hatchling dragon is still soft, its eyes unaccustomed to light and
its scales a pale blue.
=====================================================================
Name : Bloodfang the Wolf (C)
Level : 9 Speed: +10
Rarity : 1 Alert: Fairly Unseeing (300')
AC : 30 Type : Natural
HP : 36
Attacks : Type Effects
Bite Hurt (1d11)
Bite Hurt (1d11)
Status : Unique
Exp : 5 at CL50
It has been terrorizing the nearby villages.
=====================================================================
Name : Orc shaman (o)
Level : 9 to 40 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 15 Type : Evil, Orc, Male
HP : 9d8
Resist : Dark
Vuln : Light
Spells : 12.00%
Offense : Magic Missile (2d6+3), Cause Light Wounds (3d8)
Defense : Blink
Attacks : Type Effects
Hit Hurt (1d7)
Hit Hurt (1d7)
Exp : 5 at CL50
Drops : 1 Object or Treasure
An orc dressed in skins who gestures wildly.
=====================================================================
Name : Yeti (Y)
Level : 9 to 40 Speed: +0
Rarity : 3 Alert: Fairly Observant (200')
AC : 24 Type : Natural
HP : 11d9
Resist : Cold
Attacks : Type Effects
Claw Hurt (1d3)
Claw Hurt (1d3)
Bite Hurt (1d5)
Exp : 5 at CL50
A large white figure covered in shaggy fur.
=====================================================================
Name : King cobra (J)
Level : 9 to 40 Speed: +0 Somewhat Erratic
Rarity : 2 Alert: Vigilant (80')
AC : 30 Type : Natural
HP : 8d10
Resist : Poison
Attacks : Type Effects
Spit Damage (1d5), Blind
Bite Hurt (1d5), Poison (3d4)
Exp : 4 at CL50
It is a large snake with a hooded face.
=====================================================================
Name : War bear (q)
Level : 9 to 40 Speed: +0
Rarity : 1 Alert: Fairly Observant (100')
AC : 35 Type : Natural
HP : 10d10
Attacks : Type Effects
Claw Hurt (1d5)
Claw Hurt (1d5)
Bite Hurt (1d6)
Info : Weird Mind
Exp : 4 at CL50
Bears with tusks, trained to kill.
=====================================================================
Name : Rock mole (r)
Level : 9 to 40 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 30 Type : Natural
HP : 11d11
Attacks : Type Effects
Bite Hurt (1d11)
Bite Hurt (1d11)
Info : Destroys Walls, Weird Mind
Exp : 4 at CL50
Despite its minuscule size, this mole creature has fangs powerful
enough to bore through solid rock.
=====================================================================
Name : Portuguese man-o-war (j)
Level : 9 to 40 Speed: +0
Rarity : 2 Alert: Overlooks (200')
AC : 30 Type : Natural
HP : 10d10
Resist : Poison, Water
Attacks : Type Effects
Touch Hurt (1d7), Paralyze (50%)
Touch Hurt (1d7), Paralyze (50%)
Exp : 4 at CL50
A strange water creature, whose touch can be deadly.
=====================================================================
Name : The Wounded Bear (q)
Level : 9 Speed: +0
Rarity : 1 Alert: Fairly Observant (100')
AC : 35 Type : Natural
HP : 100
Attacks : Type Effects
Claw Hurt (1d7)
Claw Hurt (1d7)
Bite Hurt (1d10)
Status : Unique
Exp : 4 at CL50
A wounded bear, who has occasionally attacked humans.
=====================================================================
Name : Bloodshot icky thing (i)
Level : 9 to 40 Speed: +0 Somewhat Erratic
Rarity : 3 Alert: Fairly Unseeing (140')
AC : 18 Type :
HP : 7d8
Resist : Poison
Spells : 9.00%
Offense : Drain Mana (5)
Attacks : Type Effects
Touch Hurt (1d4)
Crawl Acid (2d5)
Info : Shielded from Telepathy
Exp : 4 at CL50
It is a strange, slimy, icky creature.
=====================================================================
Name : Crow of Durthang (B)
Level : 9 to 40 Speed: +10
Rarity : 2 Alert: Vigilant (250')
AC : 16 Type : Natural
HP : 3d7
Spells : 11.00%
Offense : Cause Light Wounds (3d8)
Attacks : Type Effects
Bite Hurt (1d6)
Claw Hurt (1d4)
Exp : 3 at CL50
A crook-beaked bird with bedraggled black feathers. It mocks you, and
you realise that its scorn can kill.
=====================================================================
Name : Killer bee (I)
Level : 9 to 40 Speed: +10
Rarity : 2 Alert: Fairly Observant (120')
AC : 34 Type : Natural
HP : 2d4
Attacks : Type Effects
Sting Poison (1d5)
Sting Hurt (1d4), Reduce Strength (50%)
Info : Weird Mind
Exp : 3 at CL50
It is poisonous and aggressive.
=====================================================================
Name : Eagle (B)
Level : 9 to 40 Speed: +10
Rarity : 2 Alert: Fairly Observant (300')
AC : 25 Type : Natural
HP : 9d9
Attacks : Type Effects
Claw Hurt (1d4)
Claw Hurt (1d4)
Bite Hurt (1d6)
Exp : 3 at CL50
A magnificent huge predatory bird.
=====================================================================
Name : Giant red ant (a)
Level : 9 to 80 Speed: +0
Rarity : 2 Alert: Overlooks (120')
AC : 34 Type : Natural
HP : 4d8
Attacks : Type Effects
Bite Hurt (1d5)
Sting Hurt (1d4), Reduce Strength (50%)
Info : Weird Mind
Exp : 3 at CL50
It is large and has venomous mandibles.
=====================================================================
Name : Skaven (r)
Level : 9 to 40 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (150')
AC : 25 Type : Evil, Male
HP : 11d9
Attacks : Type Effects
Hit Hurt (1d5)
Hit Hurt (1d5)
Exp : 3 at CL50
Drops : 1 or 2 Objects or Treasures
A mutated rat-creature from the great waste, it is vaguely humanoid in
appearance and walks on its hind legs. This race serves chaos fervently
and is greatly feared by others.
=====================================================================
Name : Black harpy (H)
Level : 9 to 60 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Fairly Observant (160')
AC : 22 Type : Natural, Evil, Female
HP : 3d8
Spells : 12.00%
Breathe : Sound (2)
Attacks : Type Effects
Claw Hurt (1d3)
Claw Hurt (1d3)
Bite Hurt (1d6), Cut (1d2)
Exp : 3 at CL50
A woman's face on the body of a vicious black bird.
=====================================================================
Name : Giant grey rat (r)
Level : 9 to 40 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Fairly Unseeing (80')
AC : 12 Type : Natural
HP : 2d3
Resist : Poison
Attacks : Type Effects
Bite Hurt (1d2), Poison (1d5)
Info : Breeds Explosively
Exp : 0 at CL50
It is a rodent of unusual size.
=====================================================================
Name : Nami, the Mate (p)
Level : 8 Speed: +10
Rarity : 4 Alert: Fairly Unseeing (200')
AC : 30 Type : Human, Female
HP : 156
Spells : 33.00%
Annoy : Create Traps
Defense : Heal Self (40)
Attacks : Type Effects
Hit Hurt (1d9), Steal Gold
Hit Hurt (1d9), Steal Gold
Touch Steal Item
Touch Steal Item
Status : Unique
Exp : 23 at CL50
Drops : 1 or 2 Exceptional Objects
=====================================================================
Name : Robin Hood, the Outlaw (p)
Level : 8 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 30 Type : Evil, Human, Thief, Male
HP : 168
Spells : 20.00%
Offense : Shoot (3d6)
Annoy : Create Traps
Defense : Heal Self (40)
Attacks : Type Effects
Hit Hurt (2d6)
Touch Steal Gold
Touch Steal Item
Status : Unique
Exp : 23 at CL50
Drops : 1 or 2 Exceptional Objects
The legendary archer steals from the rich (you qualify).
=====================================================================
Name : Wormtongue, Agent of Saruman (p)
Level : 8 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 30 Type : Evil, Human, Thief, Male
HP : 250
Immune : Teleportation
Spells : 20.00%
Offense : Stinking Cloud (12d2), Frost Bolt (6d8+2)
Annoy : Slow, Create Traps
Defense : Heal Self (40)
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Touch Steal Gold
Status : Unique
Exp : 23 at CL50
Drops : 1 or 2 Exceptional Objects
He's been spying for Saruman. He is a snivelling wretch with no morals.
"At [Theoden's] feet upon the steps sat a wizened figure of a man, with
a pale wise face and heavy-lidded eyes...he laughed grimly, as he
lifted his heavy lids for a moment and gazed on the strangers with dark
eyes."
=====================================================================
Name : Lagduf, the Snaga (o)
Level : 8 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 32 Type : Evil, Orc, Male
HP : 190
Resist : Dark
Attacks : Type Effects
Hit Hurt (2d6), Stun (1d4,10%)
Hit Hurt (2d6)
Hit Hurt (1d9)
Hit Hurt (1d9)
Status : Unique
Exp : 12 at CL50
Drops : 1 or 2 Good Objects
A captain of a regiment of weaker orcs, Lagduf keeps his troop in order
with displays of excessive violence. "I've told you twice that Gorbag's
swine got to the gate first, and none of ours got out. Lagduf and
Muzgash ran through, but they were shot."
=====================================================================
Name : Giant salamander (R)
Level : 8 to 40 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Vigilant (60')
AC : 40 Type : Natural
HP : 6d7
Resist : Fire
Spells : 11.00%
Breathe : Fire (4)
Attacks : Type Effects
Bite Fire (3d7)
Info : Shining
Exp : 7 at CL50
A large black and yellow lizard. You'd better run away!
=====================================================================
Name : Carnivorous flying monkey (H)
Level : 8 to 40 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 20 Type : Natural
HP : 22d9
Attacks : Type Effects
Claw Hurt (2d5)
Claw Hurt (2d5)
Bite Hurt (7d1)
Exp : 4 at CL50
It looks fantastic, yet frightening.
=====================================================================
Name : Death sword (|)
Level : 8 to 40 Speed: +20, Stationary
Rarity : 5 Alert: Ever Vigilant (200')
AC : 40 Type : Evil, Nonliving
HP : 36
Resist : Electricity, Fire, Cold
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Slash Hurt (5d5)
Slash Hurt (5d5)
Slash Hurt (20d1), Terrify, Cut (2d3,30%)
Slash Hurt (10d1), Poison (10d1), Cut (2d3,30%)
Info : Cold Blooded
Exp : 4 at CL50
A bloodthirsty blade lurking for prey. Beware!
=====================================================================
Name : Green mold (m)
Level : 8 to 40 Speed: +0, Stationary
Rarity : 2 Alert: Overlooks (20')
AC : 14 Type :
HP : 21d8
Resist : Acid, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d5), Terrify
Info : Shielded from Telepathy
Exp : 4 at CL50
It is a strange growth on the dungeon floor.
=====================================================================
Name : Space monster (.)
Level : 8 to 40 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 14 Type : Nonliving
HP : 21d8
Resist : Acid, Dark
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d5), Terrify
Info : Passes through Walls
Exp : 4 at CL50
A black hole in the fabric of reality.
=====================================================================
Name : Bandit (p)
Level : 8 to 40 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 24 Type : Evil, Human, Thief, Male
HP : 8d8
Attacks : Type Effects
Hit Hurt (2d6)
Touch Steal Gold
Exp : 4 at CL50
Drops : 1 or 2 Objects or Treasures
He is after your cash!
=====================================================================
Name : Skeleton orc (s)
Level : 8 to 40 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 36 Type : Evil, Undead, Orc
HP : 10d8
Resist : Cold, Dark, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d6)
Info : Cold Blooded, Shielded from Telepathy
Exp : 4 at CL50
It is an animated orc skeleton.
=====================================================================
Name : Culverin (I)
Level : 8 to 50 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Unseeing (200')
AC : 13 Type : Natural
HP : 8d5
Spells : 100.00%
Offense : Shoot (4d6)
Attacks : None
Exp : 3 at CL50
A many legged scuttling thing, it spits pebbles with deadly force.
=====================================================================
Name : Hill orc (o)
Level : 8 to 40 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 32 Type : Evil, Orc, Male
HP : 13d9
Resist : Dark
Vuln : Light
Attacks : Type Effects
Hit Hurt (1d11)
Exp : 3 at CL50
Drops : 1 Object or Treasure
He is a hardy well-weathered survivor.
=====================================================================
Name : Hunting hawk of Julian (B)
Level : 8 to 40 Speed: +10
Rarity : 2 Alert: Fairly Observant (300')
AC : 25 Type : Natural
HP : 8d8
Attacks : Type Effects
Claw Hurt (1d3)
Claw Hurt (1d4)
Bite Hurt (1d5)
Exp : 3 at CL50
Trained to hunt and kill without fear.
=====================================================================
Name : Jibaku ghost (G)
Level : 8 to 40 Speed: +0, Stationary
Rarity : 2 Alert: Fairly Observant (120')
AC : 10 Type : Evil, Undead
HP : 20d5
Resist : Cold, Poison, Nether
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (2d5)
Touch Reduce Wisdom
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 3 at CL50
A lost soul of an adventurer still lingering in this world.
=====================================================================
Name : Chiokovo (B)
Level : 8 to 30 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (130')
AC : 35 Type : Natural
HP : 8d8
Attacks : Type Effects
Kick Hurt (1d3)
Kick Hurt (1d4)
Bite Hurt (1d5)
Info : Suitable for Riding
Exp : 3 at CL50
=====================================================================
Name : Nurgling (u)
Level : 8 to 40 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 32 Type : Evil, Demon
HP : 9d9
Resist : Fire
Immune : Poison
Attacks : Type Effects
Bite Disease (1d9)
Exp : 2 at CL50
It is a minor demon servitor of Nurgle. It looks like a hairless teddy
bear, with twisted eyes and rotting, ghoulish skin.
=====================================================================
Name : Lemure (u)
Level : 8 to 40 Speed: +0
Rarity : 3 Alert: Unseeing (200')
AC : 32 Type : Evil, Demon
HP : 13d9
Resist : Fire
Attacks : Type Effects
Hit Hurt (1d9)
Exp : 2 at CL50
It is the larval form of a major demon.
=====================================================================
Name : Phantom warrior (G)
Level : 8 to 40 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 10 Type : Nonliving
HP : 5d5
Immune : Fear, Sleep
Attacks : Type Effects
Hit Hurt (1d12)
Hit Hurt (1d12)
Info : Passes through Walls, Cold Blooded, Shielded from Telepathy
Exp : 2 at CL50
Creatures that are half real, half illusion.
=====================================================================
Name : Brown yeek (y)
Level : 8 to 40 Speed: +0
Rarity : 1 Alert: Fairly Observant (180')
AC : 18 Type : Natural
HP : 4d8
Resist : Acid
Attacks : Type Effects
Hit Hurt (1d7)
Exp : 1 at CL50
Drops : 1 Object or Treasure
It is a strange small humanoid.
=====================================================================
Name : Gremlin (u)
Level : 8 to 40 Speed: +0
Rarity : 4 Alert: Fairly Unseeing (300')
AC : 30 Type : Evil, Demon
HP : 5d5
Resist : Poison, Dark
Vuln : Light
Attacks : Type Effects
Claw Hurt (1d2), Steal Food
Claw Hurt (1d2), Steal Food
Bite Hurt (1d4), Steal Food
Info : Breeds Explosively
Exp : 0 at CL50
Don't splash water on them, and don't feed them after midnight!
=====================================================================
Name : Mughash the Kobold Lord (k)
Level : 7 Speed: +0
Rarity : 3 Alert: Fairly Unseeing (200')
AC : 20 Type : Evil, Male
HP : 150
Resist : Poison
Attacks : Type Effects
Hit Hurt (1d10)
Hit Hurt (1d10)
Hit Hurt (1d10)
Hit Hurt (1d10)
Status : Unique
Exp : 13 at CL50
Drops : 1 or 2 Good Objects
Strong and powerful, for a kobold.
=====================================================================
Name : Red naga (n)
Level : 7 to 40 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Very Inattentive (200')
AC : 40 Type : Evil, Female
HP : 11d8
Attacks : Type Effects
Crush Hurt (2d6)
Bite Hurt (1d5), Reduce Strength (50%)
Exp : 5 at CL50
Drops : 1 Object or Treasure
A large red snake with a woman's torso.
=====================================================================
Name : Night lizard (R)
Level : 7 to 40 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 16 Type : Natural
HP : 4d8
Attacks : Type Effects
Bite Hurt (1d8)
Bite Hurt (1d8)
Exp : 4 at CL50
It is a black lizard with overlapping scales and a powerful jaw.
=====================================================================
Name : Red jelly (j)
Level : 7 to 40 Speed: +0, Stationary
Rarity : 1 Alert: Very Inattentive (20')
AC : 1 Type :
HP : 26d8
Immune : Fear, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Touch Hurt (1d6), Reduce Strength (50%)
Info : Shielded from Telepathy
Exp : 3 at CL50
It is a large pulsating mound of red flesh.
=====================================================================
Name : Crypt Creep (s)
Level : 7 to 40 Speed: +0 A Bit Erratic
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 12 Type : Evil, Undead
HP : 6d8
Resist : Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 10.00%
Offense : Cause Light Wounds (3d8)
Summon : Undead
Attacks : Type Effects
Claw Hurt (1d3)
Claw Hurt (1d3)
Bite Hurt (1d3), Poison (1d3)
Info : Cold Blooded
Exp : 3 at CL50
Frightening skeletal figures in black robes.
=====================================================================
Name : Dark elf (h)
Level : 7 to 40 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 16 Type : Evil, Male
HP : 7d10
Resist : Dark
Vuln : Light
Spells : 10.00%
Offense : Magic Missile (2d6+2)
Annoy : Confuse, Create Darkness
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Exp : 3 at CL50
Drops : 1 Object or Treasure
An elven figure with jet black skin and white hair, his eyes are large
and twisted with evil.
=====================================================================
Name : Cave orc (o)
Level : 7 to 40 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 32 Type : Evil, Orc, Male
HP : 11d9
Resist : Dark
Vuln : Light
Spells : 6.00%
Offense : Shoot (1d6)
Attacks : Type Effects
Hit Hurt (1d9)
Exp : 2 at CL50
Drops : 1 Object or Treasure
He is often found in huge numbers in deep caves.
=====================================================================
Name : Lost soul (G)
Level : 7 to 40 Speed: +0 Somewhat Erratic
Rarity : 2 Alert: Fairly Observant (120')
AC : 10 Type : Evil, Undead
HP : 2d8
Resist : Cold, Nether
Immune : Confusion, Sleep
Spells : 6.00%
Offense : Drain Mana (4)
Defense : Teleport
Attacks : Type Effects
Hit Hurt (2d3)
Touch Reduce Wisdom (50%)
Touch Drain Mana (1d6)
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 2 at CL50
Drops : 1 or 2 Objects or Treasures
It is almost insubstantial.
=====================================================================
Name : Green icky thing (i)
Level : 7 to 40 Speed: +0 Somewhat Erratic
Rarity : 2 Alert: Fairly Unseeing (140')
AC : 12 Type :
HP : 5d8
Resist : Acid
Attacks : Type Effects
Touch Acid (2d6)
Info : Shining, Shielded from Telepathy
Exp : 2 at CL50
It is a smallish, slimy, icky, acidic creature.
=====================================================================
Name : Manes (u)
Level : 7 to 40 Speed: +0
Rarity : 2 Alert: Unseeing (200')
AC : 32 Type : Evil, Demon
HP : 8d8
Resist : Fire
Attacks : Type Effects
Hit Hurt (1d10)
Exp : 2 at CL50
It is a minor but aggressive demon.
=====================================================================
Name : Giant pink frog (R)
Level : 7 to 40 Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Overlooks (120')
AC : 16 Type : Natural
HP : 5d8
Attacks : Type Effects
Bite Hurt (2d5), Reduce Strength
Exp : 2 at CL50
It looks poisonous.
=====================================================================
Name : Bloodshot eye (e)
Level : 7 to 40 Speed: +0, Stationary
Rarity : 3 Alert: Fairly Observant (20')
AC : 6 Type :
HP : 5d8
Immune : Fear
Vuln : Light
Spells : 14.00%
Offense : Drain Mana (4)
Attacks : Type Effects
Gaze Damage (2d7), Blind
Exp : 2 at CL50
A disembodied eye, bloodshot and nasty.
=====================================================================
Name : Wood spider (S)
Level : 7 to 40 Speed: +10
Rarity : 3 Alert: Inattentive (80')
AC : 16 Type : Natural
HP : 3d6
Resist : Poison
Attacks : Type Effects
Bite Hurt (1d4)
Sting Poison (1d5)
Info : Weird Mind
Exp : 2 at CL50
It scuttles towards you.
=====================================================================
Name : Rotting corpse (z)
Level : 7 to 40 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 20 Type : Evil, Undead
HP : 8d8
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Claw Hurt (1d3), Poison (1d3)
Claw Hurt (1d3), Poison (1d3)
Info : Cold Blooded, Shielded from Telepathy
Exp : 2 at CL50
Corpses awakened from their sleep by dark sorceries.
=====================================================================
Name : Zombified kobold (z)
Level : 7 to 40 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 14 Type : Evil, Undead
HP : 6d8
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d3)
Hit Hurt (1d3)
Info : Cold Blooded, Shielded from Telepathy
Exp : 1 at CL50
It is an animated kobold corpse. Flesh falls off in large chunks as it
shambles forward.
=====================================================================
Name : Giant slug (w)
Level : 6 to 40 Speed: -10
Rarity : 1 Alert: Fairly Unseeing (100')
AC : 25 Type : Natural
HP : 12d9
Spells : 5.00%
Breathe : Acid (12)
Attacks : Type Effects
Bite Acid (2d5)
Bite Acid (2d7)
Info : Shielded from Telepathy
Exp : 2 at CL50
It is slowly making its way towards you, eating everything in its
path...
=====================================================================
Name : Novice paladin (p)
Level : 6 to 40 Speed: +0
Rarity : 2 Alert: Observant (200')
AC : 16 Type : Good, Human, Male
HP : 6d8
Spells : 11.00%
Offense : Cause Light Wounds (3d8)
Annoy : Terrify
Attacks : Type Effects
Hit Hurt (2d4)
Hit Hurt (2d4)
Exp : 2 at CL50
Drops : 1 Object or Treasure
He thinks you are an agent of the devil.
=====================================================================
Name : Rattlesnake (J)
Level : 6 to 40 Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Vigilant (60')
AC : 24 Type : Natural
HP : 6d7
Resist : Poison
Attacks : Type Effects
Bite Hurt (1d6), Poison (2d6)
Exp : 2 at CL50
It is recognized by the hard-scaled end of its body that is often
rattled to frighten its prey.
=====================================================================
Name : Novice archer (p)
Level : 6 to 40 Speed: +10
Rarity : 2 Alert: Observant (200')
AC : 10 Type : Human, Male
HP : 6d8
Spells : 20.00%
Offense : Shoot (2d5)
Attacks : Type Effects
Hit Hurt (1d5)
Hit Hurt (1d5)
Exp : 2 at CL50
Drops : 1 or 2 Objects
A nasty little fellow with a bow and arrow.
=====================================================================
Name : Brown mold (m)
Level : 6 to 40 Speed: +0, Stationary
Rarity : 1 Alert: Very Inattentive (20')
AC : 12 Type :
HP : 15d8
Resist : Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d5), Confusion
Info : Shielded from Telepathy
Exp : 2 at CL50
A strange brown growth on the dungeon floor.
=====================================================================
Name : Disembodied hand that strangled people (z)
Level : 6 to 40 Speed: +20
Rarity : 2 Alert: Fairly Unseeing (300')
AC : 15 Type : Evil, Undead
HP : 7d8
Resist : Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Crush Hurt (1d10)
Info : Cold Blooded, Shielded from Telepathy
Exp : 2 at CL50
Even today, nobody knows where it lurks...
=====================================================================
Name : Novice mindcrafter (p)
Level : 6 to 50 Speed: +0
Rarity : 1 Alert: Observant (200')
AC : 10 Type : Human, Male
HP : 6d8
Immune : Confusion, Sleep
Spells : 8.00%
Annoy : Blind, Confuse, Terrify, Slow
Attacks : Type Effects
Hit Hurt (1d6)
Exp : 2 at CL50
Drops : 1 Object or Treasure
A novice in the arts of mind over matter.
=====================================================================
Name : Novice ranger (p)
Level : 6 to 40 Speed: +0
Rarity : 1 Alert: Observant (200')
AC : 6 Type : Human, Male
HP : 6d8
Spells : 11.00%
Offense : Shoot (2d7), Magic Missile (2d6+2)
Attacks : Type Effects
Hit Hurt (1d7)
Hit Hurt (1d7)
Exp : 2 at CL50
Drops : 1 Object or Treasure
An agile hunter, ready and relaxed.
=====================================================================
Name : Creeping silver coins ($)
Level : 6 to 40 Speed: -10
Rarity : 2 Alert: Fairly Observant (40')
AC : 30 Type : Natural
HP : 12d8
Immune : Poison, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d7)
Touch Poison (2d7)
Info : Cold Blooded
Exp : 2 at CL50
Drops : Up to 3 Treasures
It is a pile of coins, crawling forward on thousands of tiny legs.
=====================================================================
Name : Snaga (o)
Level : 6 to 40 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 32 Type : Evil, Orc, Male
HP : 8d8
Resist : Dark
Vuln : Light
Spells : 5.00%
Offense : Shoot (1d4)
Attacks : Type Effects
Hit Hurt (1d9)
Exp : 1 at CL50
Drops : 1 Object or Treasure
He is one of the many weaker 'slave' orcs, often mistakenly known as a
goblin.
=====================================================================
Name : Purple mushroom patch (,)
Level : 6 to 40 Speed: +0, Stationary
Rarity : 2 Alert: Ever Vigilant (20')
AC : 1 Type :
HP : 1
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Spores Damage (1d3), Reduce Constitution
Spores Damage (1d3), Reduce Constitution
Spores Damage (1d3), Reduce Constitution
Info : Shielded from Telepathy
Exp : 1 at CL50
Yum! It looks quite tasty.
=====================================================================
Name : Rat-thing (r)
Level : 6 to 40 Speed: +10
Rarity : 1 Alert: Fairly Unseeing (120')
AC : 20 Type : Natural, Evil
HP : 9d10
Spells : 11.00%
Annoy : Terrify
Attacks : Type Effects
Bite Hurt (3d3)
Bite Hurt (3d2)
Exp : 1 at CL50
A ratlike creature with a humanlike face. "The bones of the tiny paws,
it is rumoured, imply prehensile characteristics more typical of a
diminutive monkey than a of a rat; while the small skull with its
savage yellow fangs is of the utmost anomalousness, appearing from
certain angles like a miniature, monstrously degrade parody of a human
skull."
=====================================================================
Name : Giant brown bat (b)
Level : 6 to 40 Speed: +20 Somewhat Erratic
Rarity : 1 Alert: Unseeing (100')
AC : 15 Type : Natural
HP : 3d8
Attacks : Type Effects
Bite Hurt (1d4)
Exp : 1 at CL50
It screeches as it attacks.
=====================================================================
Name : Nibelung (h)
Level : 6 to 40 Speed: +0
Rarity : 1 Alert: Observant (200')
AC : 12 Type : Thief, Male
HP : 8d4
Resist : Dark, Disenchantment
Vuln : Light
Attacks : Type Effects
Hit Hurt (1d8)
Touch Steal Gold
Exp : 0 at CL50
Drops : 1 Object or Treasure
Night dwarfs collecting new riches for their master, Alberich.
=====================================================================
Name : Bullroarer the Hobbit (h)
Level : 5 Speed: +10
Rarity : 3 Alert: Fairly Observant (160')
AC : 8 Type : Thief, Male
HP : 60
Attacks : Type Effects
Hit Hurt (2d6)
Touch Steal Item
Touch Steal Gold
Status : Unique
Exp : 8 at CL50
Drops : Up to 4 Good Objects
He is a sturdy hobbit who is renowned for his unusual strength and
vigour. He can prove a troublesome opponent.
=====================================================================
Name : Barracuda (l)
Level : 5 to 40 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 45 Type : Natural
HP : 6d12
Resist : Water
Attacks : Type Effects
Bite Hurt (13d1)
Bite Hurt (2d7)
Exp : 2 at CL50
A predatory fish with razor-sharp teeth.
=====================================================================
Name : Green naga (n)
Level : 5 to 40 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Very Inattentive (180')
AC : 40 Type : Evil, Female
HP : 9d8
Resist : Acid
Attacks : Type Effects
Crush Hurt (2d6)
Spit Acid (2d8)
Exp : 2 at CL50
Drops : 1 Object or Treasure
A large green serpent with a female's torso. Her green skin glistens
with acid.
=====================================================================
Name : Horse (q)
Level : 5 to 20 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 30 Type : Natural
HP : 11d8
Attacks : Type Effects
Bite Hurt (1d8)
Kick Hurt (2d4)
Info : Suitable for Riding
Exp : 2 at CL50
As for the horse with the animal of four feet which can run fast, it
was utilized for a long time as the vehicle of the human.
=====================================================================
Name : Large kobold (k)
Level : 5 to 40 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 32 Type : Evil
HP : 13d9
Resist : Poison
Attacks : Type Effects
Hit Hurt (2d6)
Exp : 2 at CL50
Drops : 1 Object or Treasure
It a man-sized figure with the all too recognizable face of a kobold.
=====================================================================
Name : Zog (h)
Level : 5 to 40 Speed: +0
Rarity : 2 Alert: Fairly Unseeing (200')
AC : 20 Type : Evil
HP : 13d9
Attacks : Type Effects
Hit Hurt (2d5)
Hit Hurt (2d5)
Drool
Exp : 2 at CL50
Drops : 1 Object or Treasure
Drooling, insectoid aliens with disgusting habits.
=====================================================================
Name : Kutar (h)
Level : 5 to 30 Speed: +0
Rarity : 4 Alert: Fairly Observant (100')
AC : 10 Type :
HP : 3d5
Attacks : Type Effects
Hit Hurt (3d4)
Hit Hurt (3d4), Steal Food
Exp : 1 at CL50
Drops : 1 Object or Treasure
It is a biped living thing like the bear. It pounces on you
expressionlessly.
=====================================================================
Name : Disenchanter eye (e)
Level : 5 to 40 Speed: -10, Stationary
Rarity : 2 Alert: Fairly Observant (20')
AC : 10 Type :
HP : 7d8
Resist : Disenchantment
Immune : Fear
Vuln : Light
Spells : 11.00%
Offense : Drain Mana (3)
Attacks : Type Effects
Gaze Disenchantment
Exp : 1 at CL50
A disembodied eye, crackling with magic.
=====================================================================
Name : Giant leech (w)
Level : 5 to 40 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Overlooks (100')
AC : 20 Type : Natural
HP : 6d8
Resist : Water
Attacks : Type Effects
Bite Hurt (4d1)
Bite Hurt (4d1)
Info : Weird Mind
Exp : 1 at CL50
Yech! The disgusting thing only wants your blood!
=====================================================================
Name : Ewok (h)
Level : 5 to 40 Speed: +0
Rarity : 2 Alert: Fairly Observant (100')
AC : 10 Type :
HP : 3d5
Spells : 7.00%
Offense : Shoot (2d5)
Attacks : Type Effects
Hit Hurt (2d4)
Hit Hurt (2d4)
Exp : 1 at CL50
Drops : 1 Object or Treasure
A cute, furry little animal, full of merchandising potential.
=====================================================================
Name : Green jelly (j)
Level : 5 to 40 Speed: +10, Stationary
Rarity : 1 Alert: Very Inattentive (20')
AC : 1 Type :
HP : 22d8
Resist : Acid
Immune : Fear, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Touch Acid (1d4)
Info : Shielded from Telepathy
Exp : 1 at CL50
It is a large pile of pulsing green flesh.
=====================================================================
Name : Copperhead snake (J)
Level : 5 to 40 Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Vigilant (60')
AC : 20 Type : Natural
HP : 4d6
Resist : Poison
Attacks : Type Effects
Bite Hurt (1d3), Poison (2d6)
Exp : 1 at CL50
It has a copper head and sharp venomous fangs.
=====================================================================
Name : Green glutton ghost (G)
Level : 5 to 40 Speed: +20 Extremely Erratic
Rarity : 1 Alert: Fairly Observant (100')
AC : 20 Type : Evil, Undead
HP : 3d4
Resist : Nether
Immune : Confusion, Sleep
Attacks : Type Effects
Touch Damage (1d1), Steal Food
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 1 at CL50
Drops : 1 or 2 Objects or Treasures
It is a very ugly green ghost with a voracious appetite.
=====================================================================
Name : Goblin (h)
Level : 5 to 40 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 35 Type : Evil, Male
HP : 6d5
Resist : Dark
Vuln : Light
Spells : 4.00%
Offense : Shoot (1d4)
Attacks : Type Effects
Hit Hurt (1d9)
Hit Steal Gold
Exp : 1 at CL50
Drops : 1 Object or Treasure
This cowardly creature has brought its friends to mob you.
=====================================================================
Name : Skeleton kobold (s)
Level : 5 to 40 Speed: +0
Rarity : 1 Alert: Unseeing (200')
AC : 26 Type : Evil, Undead
HP : 5d8
Resist : Cold, Nether
Immune : Poison, Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d10)
Info : Cold Blooded, Shielded from Telepathy
Exp : 1 at CL50
It is a small animated kobold skeleton.
=====================================================================
Name : Grey icky thing (i)
Level : 5 to 40 Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Fairly Unseeing (140')
AC : 12 Type :
HP : 4d8
Attacks : Type Effects
Touch Hurt (1d8)
Info : Shielded from Telepathy
Exp : 0 at CL50
It is a smallish, slimy, icky, nasty creature.
=====================================================================
Name : Blue ooze (j)
Level : 5 to 40 Speed: +0 Extremely Erratic
Rarity : 1 Alert: Inattentive (80')
AC : 16 Type :
HP : 3d4
Resist : Cold
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Crawl Frost (1d8)
Info : Shielded from Telepathy
Exp : 0 at CL50
Drops : 1 Object or Treasure
It's blue and it's oozing.
=====================================================================
Name : Red worm mass (w)
Level : 5 to 40 Speed: -10 Extremely Erratic
Rarity : 1 Alert: Fairly Observant (70')
AC : 12 Type : Natural
HP : 5d8
Resist : Fire
Immune : Fear
Vuln : Light
Attacks : Type Effects
Crawl Fire (1d9)
Info : Shielded from Telepathy, Breeds Explosively
Exp : 0 at CL50
It is a large slimy mass of worms.
=====================================================================
Name : Novice paladin (p)
Level : 4 to 40 Speed: +0
Rarity : 1 Alert: Observant (200')
AC : 16 Type : Good, Human, Male
HP : 6d8
Spells : 11.00%
Offense : Cause Light Wounds (3d8)
Annoy : Terrify
Attacks : Type Effects
Hit Hurt (2d4)
Hit Hurt (2d4)
Exp : 1 at CL50
Drops : 1 Object or Treasure
An adventurer both devoutly religious and skillful in combat. He seems
to consider you an agent of the devil.
=====================================================================
Name : Novice mindcrafter (p)
Level : 4 to 30 Speed: +0
Rarity : 1 Alert: Observant (200')
AC : 10 Type : Human, Male
HP : 6d8
Immune : Confusion, Sleep
Spells : 8.00%
Annoy : Blind, Confuse, Terrify, Slow
Attacks : Type Effects
Hit Hurt (1d9)
Exp : 1 at CL50
Drops : 1 Object or Treasure
A novice in the arts of mind over matter.
=====================================================================
Name : Novice ranger (p)
Level : 4 to 40 Speed: +0
Rarity : 1 Alert: Observant (200')
AC : 6 Type : Human, Male
HP : 6d8
Spells : 11.00%
Offense : Shoot (2d7), Magic Missile (2d6+1)
Attacks : Type Effects
Hit Hurt (1d7)
Hit Hurt (1d7)
Exp : 1 at CL50
Drops : 1 Object or Treasure
An agile hunter, ready and relaxed.
=====================================================================
Name : Broken death sword (|)
Level : 4 to 40 Speed: +10
Rarity : 5 Alert: Ever Vigilant (200')
AC : 20 Type : Evil, Nonliving
HP : 6d3
Resist : Electricity, Fire, Cold, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d2)
Hit Hurt (1d2)
Hit Hurt (1d1), Terrify
Hit Poison (1d1)
Info : Cold Blooded
Exp : 1 at CL50
=====================================================================
Name : Swordfish (l)
Level : 4 to 40 Speed: +10
Rarity : 2 Alert: Fairly Unseeing (140')
AC : 10 Type : Natural
HP : 5d12
Resist : Water
Attacks : Type Effects
Sting Hurt (7d1)
Sting Hurt (7d1)
Exp : 1 at CL50
An animal with a swordlike "beak".
=====================================================================
Name : Large grey snake (J)
Level : 4 to 40 Speed: -10 A Bit Erratic
Rarity : 1 Alert: Overlooks (60')
AC : 41 Type : Natural
HP : 6d8
Attacks : Type Effects
Bite Hurt (1d8)
Crush Hurt (1d10)
Exp : 1 at CL50
It is about ten feet long.
=====================================================================
Name : Blue jelly (j)
Level : 4 to 40 Speed: +0, Stationary
Rarity : 1 Alert: Very Inattentive (20')
AC : 1 Type :
HP : 12d8
Resist : Cold
Immune : Fear, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Touch Frost (2d5)
Info : Cold Blooded, Shielded from Telepathy
Exp : 1 at CL50
It's a large pile of pulsing blue flesh.
=====================================================================
Name : Creeping copper coins ($)
Level : 4 to 40 Speed: -10
Rarity : 2 Alert: Fairly Observant (30')
AC : 24 Type : Natural
HP : 7d8
Immune : Poison, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d7)
Touch Poison (2d5)
Info : Cold Blooded
Exp : 0 at CL50
Drops : 1 or 2 Treasures
It is a pile of coins.
=====================================================================
Name : Cave lizard (R)
Level : 4 to 30 Speed: +0
Rarity : 1 Alert: Inattentive (80')
AC : 16 Type : Natural
HP : 3d6
Attacks : Type Effects
Bite Hurt (1d10)
Exp : 0 at CL50
It is an armoured lizard with a powerful bite.
=====================================================================
Name : Novice priest (p)
Level : 4 to 40 Speed: +0
Rarity : 2 Alert: Observant (200')
AC : 10 Type : Good, Human, Male
HP : 7d4
Spells : 8.00%
Offense : Cause Light Wounds (3d8)
Annoy : Terrify
Defense : Heal Self (20)
Attacks : Type Effects
Hit Hurt (1d9)
Exp : 0 at CL50
Drops : 1 Object or Treasure
He is tripping over his priestly robes.
=====================================================================
Name : Novice warrior (p)
Level : 4 to 40 Speed: +0
Rarity : 2 Alert: Observant (200')
AC : 16 Type : Human, Male
HP : 9d4
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Hit Hurt (1d7)
Exp : 0 at CL50
Drops : 1 Object or Treasure
He looks inexperienced but tough.
=====================================================================
Name : Blue worm mass (w)
Level : 4 to 40 Speed: -10 Extremely Erratic
Rarity : 1 Alert: Fairly Observant (70')
AC : 12 Type : Natural
HP : 5d8
Resist : Cold
Immune : Fear
Vuln : Light
Attacks : Type Effects
Crawl Frost (1d7)
Info : Cold Blooded, Weird Mind, Breeds Explosively
Exp : 0 at CL50
It is a large slimy mass of worms.
=====================================================================
Name : Yellow light (*)
Level : 4 to 30 Speed: +10
Rarity : 1 Alert: Unseeing (80')
AC : 12 Type : Nonliving
HP : 2d6
Resist : Light
Attacks : Type Effects
Explode Light (1d2)
Info : Shining, Shielded from Telepathy
Exp : 0 at CL50
A fast-moving bright light.
=====================================================================
Name : Giant white rat (r)
Level : 4 to 40 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Unseeing (80')
AC : 7 Type : Natural
HP : 2d2
Attacks : Type Effects
Bite Poison (1d6)
Info : Breeds Explosively
Exp : 0 at CL50
It is a very vicious rodent.
=====================================================================
Name : Black naga (n)
Level : 3 to 30 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Very Inattentive (160')
AC : 40 Type : Evil, Female
HP : 6d8
Attacks : Type Effects
Crush Hurt (2d6)
Exp : 1 at CL50
Drops : 1 Object or Treasure
A large black serpent's body with a female torso.
=====================================================================
Name : Smeagol (h)
Level : 3 Speed: +20 Extremely Erratic
Rarity : 2 Alert: Observant (200')
AC : 12 Type : Evil, Male
HP : 400
Attacks : Type Effects
Touch Steal Gold
Info : Invisible
Status : Unique
Exp : 1 at CL50
Drops : 1 Exceptional Object
"Down the face of a precipice, sheer and almost smooth it seemed in the
pale moonlight, a small black shape was moving with its thin limbs
splayed out. Maybe its soft clinging hands and toes were used, but it
looked as if it was just creeping down on sticky pads, like some large
prowling thing of insect-kind. And it was coming down head first, as if
it was smelling its way. Now and again it lifted its head slowly,
turning it right back on its long skinny neck, and the hobbits caught a
glimpse of two small pale gleaming lights, its eyes that blinked at the
moon for a moment and then were quickly lidded again."
=====================================================================
Name : Metallic red centipede (c)
Level : 3 to 30 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Fairly Unseeing (80')
AC : 9 Type : Natural
HP : 4d8
Attacks : Type Effects
Crawl Hurt (1d4)
Info : Weird Mind
Exp : 0 at CL50
It is about four feet long and carnivorous.
=====================================================================
Name : Silver jelly (j)
Level : 3 to 30 Speed: +10, Stationary
Rarity : 2 Alert: Very Inattentive (20')
AC : 1 Type :
HP : 10d8
Resist : Poison
Immune : Fear, Confusion, Sleep
Spells : 6.00%
Offense : Drain Mana (2)
Attacks : Type Effects
Touch Damage (1d6), Absorb Light
Touch Damage (1d6), Absorb Light
Info : Shielded from Telepathy
Exp : 0 at CL50
It is a large pile of silver flesh that sucks all light from its
surroundings.
=====================================================================
Name : Yellow jelly (j)
Level : 3 to 30 Speed: +10, Stationary
Rarity : 1 Alert: Very Inattentive (20')
AC : 1 Type :
HP : 10d8
Resist : Poison
Immune : Fear, Confusion, Sleep
Vuln : Light
Spells : 6.00%
Offense : Drain Mana (2)
Attacks : Type Effects
Touch Poison (1d7)
Info : Shielded from Telepathy
Exp : 0 at CL50
It's a large pile of yellow flesh.
=====================================================================
Name : Yellow mold (m)
Level : 3 to 30 Speed: +0, Stationary
Rarity : 1 Alert: Very Inattentive (20')
AC : 10 Type :
HP : 8d8
Resist : Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d8)
Info : Shielded from Telepathy
Exp : 0 at CL50
It is a strange growth on the dungeon floor.
=====================================================================
Name : Giant white ant (a)
Level : 3 to 30 Speed: +0
Rarity : 1 Alert: Inattentive (80')
AC : 16 Type : Natural
HP : 3d6
Attacks : Type Effects
Bite Hurt (1d7)
Info : Weird Mind
Exp : 0 at CL50
It is about two feet long and has sharp pincers.
=====================================================================
Name : Piranha (l)
Level : 3 to 60 Speed: +10
Rarity : 1 Alert: Observant (200')
AC : 8 Type : Natural
HP : 2d6
Resist : Water
Attacks : Type Effects
Bite Hurt (13d1)
Exp : 0 at CL50
Bloodthirsty fish who can smell your blood from a great distance.
=====================================================================
Name : Raven (B)
Level : 3 to 30 Speed: +10
Rarity : 2 Alert: Ever Vigilant (400')
AC : 12 Type : Natural
HP : 20
Attacks : Type Effects
Bite Hurt (1d7)
Bite Hurt (1d7)
Exp : 0 at CL50
Larger than a crow, pitch black.
=====================================================================
Name : Poltergeist (G)
Level : 3 to 30 Speed: +20 Extremely Erratic
Rarity : 1 Alert: Fairly Observant (80')
AC : 15 Type : Evil, Undead
HP : 2d5
Resist : Cold, Nether
Immune : Poison, Confusion, Sleep
Vuln : Light
Spells : 6.00%
Defense : Blink
Attacks : Type Effects
Touch Terrify
Info : Passes through Walls, Invisible, Cold Blooded
Exp : 0 at CL50
Drops : 1 or 2 Objects or Treasures
It is a ghastly, ghostly form.
=====================================================================
Name : Metallic blue centipede (c)
Level : 3 to 30 Speed: +10 Somewhat Erratic
Rarity : 1 Alert: Fairly Unseeing (60')
AC : 6 Type : Natural
HP : 4d5
Attacks : Type Effects
Crawl Hurt (1d4)
Info : Weird Mind
Exp : 0 at CL50
It is about four feet long and carnivorous.
=====================================================================
Name : Novice mage (p)
Level : 3 to 40 Speed: +0
Rarity : 2 Alert: Fairly Observant (200')
AC : 6 Type : Human, Male
HP : 6d4
Spells : 8.00%
Offense : Magic Missile (2d6+1)
Annoy : Blind, Confuse
Defense : Blink
Attacks : Type Effects
Hit Hurt (1d8)
Exp : 0 at CL50
Drops : 1 Object or Treasure
He is leaving behind a trail of dropped spell components.
=====================================================================
Name : Radiation eye (e)
Level : 3 to 30 Speed: +0, Stationary
Rarity : 1 Alert: Fairly Observant (20')
AC : 6 Type :
HP : 3d6
Immune : Fear
Vuln : Light
Spells : 9.00%
Offense : Drain Mana (2)
Attacks : Type Effects
Gaze Damage (1d10), Reduce Strength
Info : Shining
Exp : 0 at CL50
A disembodied eye, crackling with energy.
=====================================================================
Name : Clear worm mass (w)
Level : 3 to 30 Speed: -10 Extremely Erratic
Rarity : 2 Alert: Fairly Observant (70')
AC : 1 Type : Natural
HP : 4d4
Resist : Poison
Immune : Fear
Vuln : Light
Attacks : Type Effects
Crawl Poison (1d4)
Info : Invisible, Weird Mind, Breeds Explosively
Exp : 0 at CL50
It is a disgusting mass of poisonous worms.
=====================================================================
Name : Yellow worm mass (w)
Level : 3 to 30 Speed: -10 Extremely Erratic
Rarity : 2 Alert: Fairly Observant (70')
AC : 4 Type : Natural
HP : 4d8
Immune : Fear
Vuln : Light
Attacks : Type Effects
Crawl Hurt (1d5), Reduce Dexterity
Info : Weird Mind, Breeds Explosively
Exp : 0 at CL50
It is a large slimy mass of worms.
=====================================================================
Name : Scruffy looking hobbit (h)
Level : 3 to 30 Speed: +0
Rarity : 1 Alert: Fairly Observant (160')
AC : 8 Type : Evil, Thief, Male
HP : 3d5
Attacks : Type Effects
Hit Hurt (1d7)
Touch Steal Gold
Exp : 0 at CL50
Drops : 1 or 2 Objects
A short little guy, in bedraggled clothes. He appears to be looking for
a good tavern as he mutters something about missing second breakfast.
=====================================================================
Name : Green ooze (j)
Level : 3 to 30 Speed: +10 Extremely Erratic
Rarity : 2 Alert: Inattentive (80')
AC : 16 Type :
HP : 3d4
Resist : Acid, Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Crawl Acid (1d7)
Info : Shielded from Telepathy
Exp : 0 at CL50
Drops : 1 Object or Treasure
It's green and it's oozing.
=====================================================================
Name : Kobold (k)
Level : 3 to 30 Speed: +0
Rarity : 1 Alert: Fairly Observant (200')
AC : 16 Type : Evil
HP : 5d5
Resist : Poison
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Exp : 0 at CL50
Drops : 1 Object or Treasure
It is a small, dog-headed humanoid.
=====================================================================
Name : Spotted mushroom patch (,)
Level : 3 to 30 Speed: +0, Stationary
Rarity : 1 Alert: Ever Vigilant (20')
AC : 1 Type :
HP : 1
Resist : Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Spores Poison (2d8)
Info : Shielded from Telepathy
Exp : 0 at CL50
Yum! It looks quite tasty.
=====================================================================
Name : Giant white louse (I)
Level : 3 to 30 Speed: +10 Extremely Erratic
Rarity : 1 Alert: Fairly Observant (60')
AC : 5 Type : Natural
HP : 1
Attacks : Type Effects
Bite Hurt (1d3)
Info : Weird Mind, Breeds Explosively
Exp : 0 at CL50
It is six inches long.
=====================================================================
Name : Freesia (f)
Level : 2 Speed: +10
Rarity : 1 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 25
Immune : Confusion, Sleep
Attacks : Type Effects
Claw Hurt (2d2)
Claw Hurt (2d3)
Status : Unique
Exp : 1 at CL50
A striped housecat who enjoys hunting.
=====================================================================
Name : Fang, Farmer Maggot's dog (C)
Level : 2 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 25
Immune : Confusion, Sleep
Attacks : Type Effects
Bite Hurt (2d4)
Status : Unique
Exp : 1 at CL50
A rather vicious dog belonging to Farmer Maggot. It thinks you are
stealing mushrooms.
=====================================================================
Name : Wolf, Farmer Maggot's dog (C)
Level : 2 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 25
Immune : Confusion, Sleep
Attacks : Type Effects
Bite Hurt (2d4)
Status : Unique
Exp : 1 at CL50
A rather vicious dog belonging to Farmer Maggot. It thinks you are
stealing mushrooms.
=====================================================================
Name : Grip, Farmer Maggot's dog (C)
Level : 2 Speed: +10 A Bit Erratic
Rarity : 2 Alert: Ever Vigilant (300')
AC : 30 Type : Natural
HP : 25
Immune : Confusion, Sleep
Attacks : Type Effects
Bite Hurt (2d4)
Status : Unique
Exp : 1 at CL50
A rather vicious dog belonging to Farmer Maggot. It thinks you are
stealing mushrooms.
=====================================================================
Name : Salamander (R)
Level : 2 to 20 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Inattentive (80')
AC : 20 Type : Natural
HP : 4d6
Resist : Fire
Attacks : Type Effects
Bite Fire (1d7)
Exp : 0 at CL50
A small black and orange lizard.
=====================================================================
Name : White jelly (j)
Level : 2 to 20 Speed: +10, Stationary
Rarity : 1 Alert: Very Inattentive (20')
AC : 1 Type :
HP : 8d8
Resist : Poison
Immune : Fear, Confusion, Sleep
Vuln : Light
Attacks : Type Effects
Touch Drain Mana (1d3)
Info : Shielded from Telepathy
Exp : 0 at CL50
It's a large pile of white flesh.
=====================================================================
Name : Large yellow snake (J)
Level : 2 to 20 Speed: -10 A Bit Erratic
Rarity : 1 Alert: Overlooks (50')
AC : 38 Type : Natural
HP : 4d8
Attacks : Type Effects
Bite Hurt (1d7)
Crush Hurt (2d5)
Exp : 0 at CL50
It is about ten feet long.
=====================================================================
Name : Wild cat (f)
Level : 2 to 20 Speed: +10
Rarity : 2 Alert: Ever Vigilant (400')
AC : 12 Type : Natural
HP : 3d5
Attacks : Type Effects
Claw Hurt (1d6)
Claw Hurt (1d6)
Exp : 0 at CL50
A larger than normal feline, hissing loudly. Its velvet paws conceal a
fistful of needles.
=====================================================================
Name : Crow (B)
Level : 2 to 20 Speed: +10
Rarity : 2 Alert: Ever Vigilant (400')
AC : 12 Type : Natural
HP : 15
Attacks : Type Effects
Bite Hurt (1d6)
Bite Hurt (1d6)
Exp : 0 at CL50
It is a hooded crow, gray except for the black wings and head.
=====================================================================
Name : Giant black ant (a)
Level : 2 to 20 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Inattentive (80')
AC : 20 Type : Natural
HP : 3d6
Attacks : Type Effects
Bite Hurt (1d8)
Info : Weird Mind
Exp : 0 at CL50
It is about three feet long.
=====================================================================
Name : Cave spider (S)
Level : 2 to 30 Speed: +10
Rarity : 1 Alert: Inattentive (80')
AC : 16 Type : Natural
HP : 2d6
Vuln : Light
Attacks : Type Effects
Bite Hurt (1d5)
Info : Weird Mind
Exp : 0 at CL50
It is a black spider that moves in fits and starts.
=====================================================================
Name : Novice mage (p)
Level : 2 to 30 Speed: +0
Rarity : 1 Alert: Observant (200')
AC : 6 Type : Human, Male
HP : 6d4
Spells : 10.00%
Offense : Magic Missile (2d6)
Annoy : Blind, Confuse
Defense : Blink
Attacks : Type Effects
Hit Hurt (1d8)
Exp : 0 at CL50
Drops : 1 Object or Treasure
He is leaving behind a trail of dropped spell components.
=====================================================================
Name : Novice priest (p)
Level : 2 to 30 Speed: +0
Rarity : 1 Alert: Fairly Observant (200')
AC : 10 Type : Good, Human, Male
HP : 7d4
Spells : 10.00%
Offense : Cause Light Wounds (3d8)
Annoy : Terrify
Defense : Heal Self (10)
Attacks : Type Effects
Hit Hurt (1d9)
Exp : 0 at CL50
Drops : 1 Object or Treasure
He is tripping over his priestly robes.
=====================================================================
Name : Giant green frog (R)
Level : 2 to 20 Speed: +0 A Bit Erratic
Rarity : 1 Alert: Unseeing (120')
AC : 8 Type : Natural
HP : 2d8
Attacks : Type Effects
Bite Hurt (1d7)
Exp : 0 at CL50
It is as big as a wolf.
=====================================================================
Name : Novice rogue (p)
Level : 2 to 30 Speed: +0
Rarity : 1 Alert: Observant (200')
AC : 12 Type : Evil, Human, Thief, Male
HP : 8d4
Attacks : Type Effects
Hit Hurt (1d5)
Hit Hurt (1d5)
Touch Steal Gold
Exp : 0 at CL50
Drops : 1 Object or Treasure
A rather shifty individual.
=====================================================================
Name : Novice warrior (p)
Level : 2 to 30 Speed: +0
Rarity : 1 Alert: Observant (200')
AC : 16 Type : Human, Male
HP : 9d4
Attacks : Type Effects
Hit Hurt (1d8)
Hit Hurt (1d8)
Hit Hurt (1d7)
Exp : 0 at CL50
Drops : 1 Object or Treasure
He looks inexperienced but tough.
=====================================================================
Name : Blubbering icky thing (i)
Level : 2 to 20 Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Fairly Observant (140')
AC : 4 Type :
HP : 5d6
Resist : Poison
Attacks : Type Effects
Crawl Poison (1d10)
Crawl Steal Food
Drool
Drool
Info : Shielded from Telepathy
Auras : Poison (1d1)
Exp : 0 at CL50
Drops : 1 Object or Treasure
It is a smallish, slimy, icky, hungry creature.
=====================================================================
Name : White harpy (H)
Level : 2 to 20 Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Fairly Observant (160')
AC : 17 Type : Natural, Evil, Female
HP : 2d5
Spells : 16.00%
Annoy : Shriek
Attacks : Type Effects
Claw Hurt (1d3)
Claw Hurt (1d3)
Bite Hurt (1d4), Cut (1d1)
Exp : 0 at CL50
A flying, screeching bird with a woman's face.
=====================================================================
Name : Blue yeek (y)
Level : 2 to 20 Speed: +0
Rarity : 1 Alert: Fairly Observant (180')
AC : 14 Type : Natural
HP : 2d6
Resist : Acid
Attacks : Type Effects
Hit Hurt (2d4)
Exp : 0 at CL50
Drops : 1 Object or Treasure
A small humanoid figure.
=====================================================================
Name : Goomba (,)
Level : 2 to 20 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 20 Type :
HP : 4d4
Attacks : Type Effects
Bite Hurt (1d8)
Info : Weird Mind
Exp : 0 at CL50
A renegade mushroom from the Mushroom Kingdom that has been corrupted
by chaos. It is quite angry and it marches towards you.
=====================================================================
Name : Green worm mass (w)
Level : 2 to 20 Speed: -10 Extremely Erratic
Rarity : 1 Alert: Fairly Observant (70')
AC : 3 Type : Natural
HP : 6d4
Resist : Acid
Immune : Fear
Vuln : Light
Attacks : Type Effects
Crawl Acid (1d6)
Info : Weird Mind, Breeds Explosively
Exp : 0 at CL50
It is a large slimy mass of worms.
=====================================================================
Name : Metallic green centipede (c)
Level : 2 to 20 Speed: +10 Somewhat Erratic
Rarity : 1 Alert: Fairly Observant (50')
AC : 4 Type : Natural
HP : 4d4
Attacks : Type Effects
Crawl Hurt (1d3)
Info : Weird Mind
Exp : 0 at CL50
It is about four feet long and carnivorous.
=====================================================================
Name : Yellow mushroom patch (,)
Level : 2 to 20 Speed: +0, Stationary
Rarity : 1 Alert: Ever Vigilant (20')
AC : 1 Type :
HP : 1
Resist : Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Spores Damage (2d5), Terrify
Info : Shielded from Telepathy
Exp : 0 at CL50
Yum! It looks quite tasty.
=====================================================================
Name : Shrieker mushroom patch (,)
Level : 2 to 50 Speed: +0, Stationary
Rarity : 1 Alert: Ever Vigilant (40')
AC : 1 Type :
HP : 1
Resist : Poison
Immune : Fear, Confusion, Sleep
Spells : 25.00%
Annoy : Shriek
Attacks : None
Info : Shielded from Telepathy
Exp : 0 at CL50
Yum! These look quite tasty.
=====================================================================
Name : Clear icky thing (i)
Level : 2 to 10 Speed: +0 Extremely Erratic
Rarity : 1 Alert: Fairly Observant (120')
AC : 6 Type :
HP : 3d5
Attacks : Type Effects
Touch Hurt (1d5)
Info : Invisible, Shielded from Telepathy
Exp : 0 at CL50
It is a smallish, slimy, icky, blobby creature.
=====================================================================
Name : Greater Hell-Beast (U)
Level : 1 Speed: +5
Rarity : 6 Alert: Very Inattentive (100')
AC : 100 Type : Evil, Demon
HP : 1500
Resist : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether,
Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water,
Plasma, Force, Gravity
Spells : 11.00%
Defense : Teleport, Blink
Attacks : Type Effects
Gaze Hurt
Gaze Hurt
Crush Hurt
Info : Destroys Walls
Status : Unique
Exp : 4 at CL50
This unholy abomination will crush you. Flee while you can!
=====================================================================
Name : Small kobold (k)
Level : 1 to 30 Speed: +0
Rarity : 1 Alert: Fairly Observant (200')
AC : 16 Type : Evil
HP : 2d7
Resist : Poison
Attacks : Type Effects
Hit Hurt (1d9)
Exp : 0 at CL50
Drops : 1 Object or Treasure
It is a squat and ugly humanoid figure.
=====================================================================
Name : Soldier ant (a)
Level : 1 to 10 Speed: +0
Rarity : 1 Alert: Fairly Observant (100')
AC : 3 Type : Natural
HP : 2d5
Attacks : Type Effects
Bite Hurt (1d5)
Info : Weird Mind
Exp : 0 at CL50
A large ant with powerful mandibles.
=====================================================================
Name : Large brown snake (J)
Level : 1 to 10 Speed: -10 A Bit Erratic
Rarity : 1 Alert: Very Inattentive (40')
AC : 35 Type : Natural
HP : 4d6
Attacks : Type Effects
Bite Hurt (1d7)
Crush Hurt (1d9)
Exp : 0 at CL50
It is about eight feet long.
=====================================================================
Name : Grey mold (m)
Level : 1 to 10 Speed: +0, Stationary
Rarity : 1 Alert: Ever Vigilant (20')
AC : 1 Type :
HP : 1d2
Resist : Poison
Immune : Fear, Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Info : Shielded from Telepathy
Exp : 0 at CL50
A small strange growth.
=====================================================================
Name : Grid bug (I)
Level : 1 to 20 Speed: +0 A Bit Erratic
Rarity : 3 Alert: Fairly Observant (100')
AC : 2 Type : Natural
HP : 2d4
Resist : Electricity
Attacks : Type Effects
Bite Lightning (1d7)
Info : Shining, Weird Mind
Exp : 0 at CL50
A strange electric bug.
=====================================================================
Name : Rock lizard (R)
Level : 1 to 10 Speed: +0
Rarity : 1 Alert: Fairly Unseeing (200')
AC : 4 Type : Natural
HP : 3d4
Attacks : Type Effects
Bite Hurt (1d3)
Exp : 0 at CL50
It is a small lizard with a hardened hide.
=====================================================================
Name : White worm mass (w)
Level : 1 to 10 Speed: -10 Extremely Erratic
Rarity : 1 Alert: Fairly Observant (70')
AC : 1 Type : Natural
HP : 4d4
Resist : Poison
Immune : Fear
Vuln : Light
Attacks : Type Effects
Crawl Poison (1d5)
Info : Weird Mind, Breeds Explosively
Exp : 0 at CL50
It is a large slimy mass of worms.
=====================================================================
Name : Giant white centipede (c)
Level : 1 to 10 Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Unseeing (70')
AC : 10 Type : Natural
HP : 3d5
Attacks : Type Effects
Bite Hurt (1d5)
Sting Hurt (1d5)
Info : Weird Mind
Exp : 0 at CL50
It is about four feet long and carnivorous.
=====================================================================
Name : Newt (R)
Level : 1 to 10 Speed: +0
Rarity : 1 Alert: Unseeing (80')
AC : 12 Type : Natural
HP : 2d6
Attacks : Type Effects
Bite Hurt (1d7)
Bite Hurt (1d7)
Info : Weird Mind
Exp : 0 at CL50
A small, harmless lizard.
=====================================================================
Name : Large white snake (J)
Level : 1 to 10 Speed: -10 Somewhat Erratic
Rarity : 1 Alert: Very Inattentive (40')
AC : 30 Type : Natural
HP : 3d6
Attacks : Type Effects
Bite Hurt (1d3)
Crush Hurt (1d3)
Exp : 0 at CL50
It is about eight feet long.
=====================================================================
Name : Bomb mosquito (I)
Level : 1 to 20 Speed: +10 Somewhat Erratic
Rarity : 3 Alert: Ever Vigilant (300')
AC : 50 Type : Natural
HP : 1
Attacks : Type Effects
Explode Damage (1d2)
Info : Weird Mind
Exp : 0 at CL50
=====================================================================
Name : Insect swarm (I)
Level : 1 to 10 Speed: +10 A Bit Erratic
Rarity : 1 Alert: Fairly Observant (200')
AC : 4 Type : Natural
HP : 2d2
Attacks : Type Effects
Bite Hurt (1d5)
Sting Hurt (1d5)
Info : Weird Mind
Exp : 0 at CL50
A lone insect may be harmless, but there's a whole swarm of them here!
=====================================================================
Name : Fruit bat (b)
Level : 1 to 10 Speed: +10
Rarity : 1 Alert: Fairly Observant (200')
AC : 3 Type : Natural
HP : 1d6
Attacks : Type Effects
Bite Hurt (1d3)
Exp : 0 at CL50
A fast-moving pest.
=====================================================================
Name : Jackal (C)
Level : 1 to 5 Speed: +0
Rarity : 1 Alert: Fairly Observant (100')
AC : 3 Type : Natural
HP : 1d4
Attacks : Type Effects
Bite Hurt (1d3)
Exp : 0 at CL50
It is a yapping snarling dog, dangerous when in a pack.
=====================================================================
Name : Floating eye (e)
Level : 1 to 10 Speed: +0, Stationary
Rarity : 1 Alert: Fairly Observant (20')
AC : 6 Type :
HP : 3d6
Immune : Fear
Vuln : Light
Attacks : Type Effects
Gaze Paralyze
Exp : 0 at CL50
A disembodied eye, floating a few feet above the ground.
=====================================================================
Name : Giant white mouse (r)
Level : 1 to 10 Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Fairly Unseeing (80')
AC : 4 Type : Natural
HP : 1d3
Attacks : Type Effects
Bite Hurt (1d5)
Info : Breeds Explosively
Exp : 0 at CL50
It is about three feet long with large teeth.
=====================================================================
Name : White icky thing (i)
Level : 1 to 10 Speed: +0 Extremely Erratic
Rarity : 1 Alert: Fairly Observant (120')
AC : 7 Type :
HP : 2d5
Attacks : Type Effects
Touch Hurt (1d5)
Info : Shielded from Telepathy
Exp : 0 at CL50
It is a smallish, slimy, icky creature.
=====================================================================
Name : Blinking dot (,)
Level : 1 to 10 Speed: +0, Stationary
Rarity : 1 Alert: Ever Vigilant (20')
AC : 1 Type :
HP : 1d2
Resist : Poison
Immune : Fear, Confusion, Sleep
Spells : 50.00%
Defense : Blink
Attacks : Type Effects
Spores Confusion (1d6)
Info : Shielded from Telepathy
Exp : 0 at CL50
Is it there or is it not?
=====================================================================
Name : Mori Troll (T)
Level : Town Speed: -1
Rarity : 255 Alert: Observant (500')
AC : 15 Type : Giant, Human, Male
HP : 700
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d3)
Status : Unique
Exp : 0 at CL50
Brazen faced this creature is more impudent than normal troll.
=====================================================================
Name : Noborta Kesyta, the Yeek President (y)
Level : Town Speed: -1
Rarity : 255 Alert: Observant (500')
AC : 15 Type : Undead, Male
HP : 200
Resist : Nether
Immune : Confusion, Sleep
Spells : 25.00%
Defense : Teleport Away
Attacks : Type Effects
Hit Hurt (1d3), Steal Gold
Status : Unique
Exp : 0 at CL50
He weighs 127 kg. He is the president of some remote country.
=====================================================================
Name : Scrawny horse (q)
Level : Town Speed: +0 A Bit Erratic
Rarity : 1 Alert: Unseeing (200')
AC : 5 Type : Natural
HP : 4d5
Attacks : Type Effects
Bite Hurt (1d2)
Kick Hurt (1d3)
Info : Suitable for Riding
Exp : 0 at CL50
This pitiful horse has not been well fed. It walks unsteadily.
=====================================================================
Name : Lion Heart (t)
Level : Town Speed: +1
Rarity : 4 Alert: Observant (500')
AC : 15 Type : Natural, Human, Male
HP : 400
Immune : Confusion, Sleep
Attacks : Type Effects
Hit Hurt (1d3)
Status : Unique
Exp : 0 at CL50
Drops : 1 Good Object
=====================================================================
Name : Battle scarred veteran (t)
Level : Town Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Ignores Intruders (100')
AC : 30 Type : Human, Male
HP : 7d8
Attacks : Type Effects
Hit Hurt (2d6)
Exp : 0 at CL50
Drops : 1 Object or Treasure
He doesn't take to strangers kindly.
=====================================================================
Name : Mean looking mercenary (t)
Level : Town Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Ignores Intruders (100')
AC : 20 Type : Evil, Human, Male
HP : 5d8
Attacks : Type Effects
Hit Hurt (1d10)
Exp : 0 at CL50
Drops : 1 Object or Treasure
No job is too low for him.
=====================================================================
Name : Aimless looking merchant (t)
Level : Town Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Ignores Intruders (100')
AC : 1 Type : Human, Male
HP : 3d3
Attacks : Type Effects
Hit Hurt (1d5)
Exp : 0 at CL50
Drops : 1 Treasure
The typical ponce around town, with purse jingling, and looking for
more amulets of adornment to buy.
=====================================================================
Name : Singing, happy drunk (t)
Level : Town Speed: +0 Somewhat Erratic
Rarity : 1 Alert: Ever Vigilant (100')
AC : 1 Type : Human, Male
HP : 2d3
Attacks : Type Effects
Beg
Exp : 0 at CL50
Drops : 1 Treasure
He makes you glad to be sober.
=====================================================================
Name : Agent of black market (t)
Level : Town Speed: +0
Rarity : 1 Alert: Very Inattentive (100')
AC : 8 Type : Evil, Human, Thief, Male
HP : 2d8
Attacks : Type Effects
Hit Hurt (1d6)
Touch Steal Item
Exp : 0 at CL50
Drops : 1 Object or Treasure
He 'finds' new wares for the Black Market. From unwary adventurers...
=====================================================================
Name : Mangy looking leper (t)
Level : Town Speed: +0 A Bit Erratic
Rarity : 1 Alert: Overlooks (100')
AC : 1 Type : Human, Male
HP : 1
Attacks : Type Effects
Beg
Touch Disease
Exp : 0 at CL50
You feel it isn't safe to touch him.
=====================================================================
Name : Pitiful looking beggar (t)
Level : Town Speed: +0 A Bit Erratic
Rarity : 1 Alert: Unseeing (100')
AC : 1 Type : Human, Male
HP : 1d4
Attacks : Type Effects
Beg
Exp : 0 at CL50
You just can't help feeling sorry for him.
=====================================================================
Name : Raving lunatic (t)
Level : Town Speed: +10 A Bit Erratic
Rarity : 1 Alert: Ever Vigilant (60')
AC : 1 Type : Human, Male
HP : 4d4
Attacks : Type Effects
Drool
Exp : 0 at CL50
Drooling and comical, but then, what do you expect?
=====================================================================
Name : Hobo (t)
Level : Town Speed: +0 A Bit Erratic
Rarity : 1 Alert: Ever Vigilant (60')
AC : 1 Type : Human, Male
HP : 1d2
Attacks : Type Effects
Drool
Exp : 0 at CL50
Ugly doesn't begin to describe him.
=====================================================================
Name : Blubbering idiot (t)
Level : Town Speed: +0 A Bit Erratic
Rarity : 1 Alert: Ever Vigilant (60')
AC : 1 Type : Human, Male
HP : 1d2
Attacks : Type Effects
Drool
Exp : 0 at CL50
He tends to blubber a lot.
=====================================================================
Name : Farmer Maggot (h)
Level : Town Speed: +0
Rarity : 3 Alert: Very Observant (400')
AC : 10 Type : Male
HP : 350
Immune : Confusion, Sleep
Attacks : Type Effects
Moan
Moan
Hit Hurt (1d5)
Status : Unique
Exp : 0 at CL50
Drops : 1 Exceptional Object
Before you appears a broad thick-set hobbit with a round red face.
"What's wrong with old Maggot?" asked Pippin. "He's a good friend to
all the Brandybucks. Of course he's a terror to trespassers, and keeps
ferocious dogs -- but after all, folk down here are near the border and
have to be more on their guard."
=====================================================================
Name : Scruffy little dog (C)
Level : Town Speed: +0 A Bit Erratic
Rarity : 3 Alert: Observant (200')
AC : 1 Type : Natural
HP : 1d3
Attacks : Type Effects
Bite Hurt (1d3)
Exp : 0 at CL50
A thin flea-ridden mutt, growling as you get close.
=====================================================================
Name : Woodsman (p)
Level : Town Speed: +0 A Bit Erratic
Rarity : 1 Alert: Ignores Intruders (100')
AC : 1 Type : Human, Male
HP : 3d3
Attacks : Type Effects
Hit Hurt (1d6)
Hit Hurt (1d6)
Exp : 0 at CL50
Drops : 1 Treasure
He has an axe with a sharp and strong edge.
=====================================================================
Name : Wild rabbit (r)
Level : Town Speed: +0 Somewhat Erratic
Rarity : 3 Alert: Fairly Observant (300')
AC : 1 Type : Natural
HP : 1d2
Attacks : Type Effects
Bite Hurt (1d3)
Exp : 0 at CL50
It is not a carnivore, but will defend itself if you stray too close.
=====================================================================
Name : Chaffinch (B)
Level : Town Speed: +0 A Bit Erratic
Rarity : 3 Alert: Fairly Observant (300')
AC : 1 Type : Natural
HP : 1
Attacks : Type Effects
Bite Hurt (1d3)
Exp : 0 at CL50
Utterly harmless, except when angry.
=====================================================================
Name : Sparrow (B)
Level : Town Speed: +0 A Bit Erratic
Rarity : 3 Alert: Fairly Observant (300')
AC : 1 Type : Natural
HP : 1
Attacks : Type Effects
Bite Hurt (1d3)
Exp : 0 at CL50
Utterly harmless, except when angry.
=====================================================================
Name : Scrawny cat (f)
Level : Town Speed: +0 A Bit Erratic
Rarity : 3 Alert: Fairly Observant (300')
AC : 1 Type : Natural
HP : 1d2
Attacks : Type Effects
Claw Hurt (1d3)
Exp : 0 at CL50
A skinny little furball with sharp claws and a menacing look.
=====================================================================
Name : Filthy street urchin (t)
Level : Town Speed: +0 A Bit Erratic
Rarity : 2 Alert: Unseeing (40')
AC : 1 Type : Evil, Human, Thief, Male
HP : 1d4
Attacks : Type Effects
Beg
Touch Steal Gold
Exp : 0 at CL50
He looks squalid and thoroughly revolting.