Home
=====================================================================
Name    : Zombified Serpent of Chaos (J)
Level   : 127       Speed: +50
Rarity  : 4         Alert: Ever Vigilant (2220')
AC      : 200       Type : Evil, Undead, Nonliving
HP      : 30000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos, 
            Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 35.00% Intelligent
Breathe : Nether (550), Chaos (600), Mana (250), Toxic Waste (600), 
            Disintegration (150)
Offense : Invoke Logrus (10d10+254), Rocket (600), Brain Smash (200), 
            Hand of Doom (1d20+40%)
Defense : Anti-Magic, Dispel Magic
Summon  : Monsters, Mighty Undead, Ancient Dragons, Uniques, 
            Cyberdemons, Kin

Attacks : Type    Effects
          Crush   Shatter (19d15), Stun (5d5,50%)
          Crush   Shatter (19d15), Stun (5d5,50%)
          Bite    Hurt (19d15), Reduce All Stats
          Touch   Drain Charges, Terrify

Info    : Destroys Walls, Reflection, Regeneration
Auras   : Fear, Shards (6d6), Chaos (6d6), Disenchantment (3d3)

Exp     : 977k at CL50
Drops   : Up to 20 Exceptional Objects



=====================================================================
Name    : a Plain Gold Ring (=)
Level   : 110       Speed: +30, Stationary
Rarity  : 3         Alert: Fairly Observant (1000')
AC      : 200       Type : Evil, Nonliving
HP      : 16000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water, 
            Plasma, Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Breathe : Nether (550), Time (150)
Offense : Mana Storm (10d10+490), Mana Bolt (1d385+50), Hand of Doom 
            (1d20+40%)
Defense : Anti-Magic, Dispel Magic, Heal Self (550)
Summon  : Mighty Undead, Ancient Dragons, Foul Demons

Attacks : Type    Effects
          Touch   Damage (5d5), Blind
          Touch   Disenchantment (10d10)
          Touch   Hurt (10d10), Reduce All Stats
          Touch   Hurt (10d10), Lower Experience (80d6)

Info    : Reflection, Invisible, Cold Blooded, Shielded from Telepathy, 
            Regeneration
Auras   : Fire

Status  : Unique
Exp     : 423k at CL50
Drops   : 1 Exceptional Object

It is a ring of immense power. You can hardly believe you've finally 
found the One Ring!

=====================================================================
Name    : The Serpent of Chaos (J)
Level   : 100       Speed: +45
Rarity  : 1         Alert: Ever Vigilant (1110')
AC      : 175       Type : Evil, Nonliving
HP      : 30000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 35.00% Intelligent
Breathe : Nether (550), Chaos (600), Mana (250), Toxic Waste (600), 
            Disintegration (150)
Offense : Invoke Logrus (10d10+200), Rocket (600), Brain Smash (200), 
            Hand of Doom (1d20+40%)
Annoy   : Teleport To
Defense : Anti-Magic, Dispel Magic
Summon  : Monsters, Mighty Undead, Ancient Dragons, Uniques, 
            Cyberdemons, Dungeon Guardians

Attacks : Type    Effects
          Crush   Shatter (19d10), Stun (5d5,30%)
          Crush   Shatter (19d10), Stun (5d5,30%)
          Bite    Hurt (19d10), Reduce All Stats
          Touch   Drain Charges, Terrify

Info    : Destroys Walls, Reflection, Shining, Regeneration, Suitable 
            for Riding, Dungeon Guardian
Auras   : Shards (4d6), Chaos (6d6), Disenchantment (3d3)

Status  : Unique
Exp     : 577k at CL50
Drops   : Up to 20 Exceptional Objects

The Big Boss himself. Before the universe the Serpent was. The Unicorn 
of Order fought with Serpent and stole one of its eyes, known as the 
Jewel of Judgement. With the Jewel, Dworkin drew the Pattern and thus 
gave birth to the infinite worlds of shadow. Now the balance has been 
disrupted, the Pattern damaged, and all the shadow is being absorbed by 
the Serpent. Unless it is stopped, the world as we know it will come to 
an end, all order reverting to Primal Chaos.

=====================================================================
Name    : Morgoth, Lord of Darkness (P)
Level   : 100       Speed: +30
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 150       Type : Evil, Male
HP      : 20000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark
Immune  : Confusion, Sleep

Spells  : 30.00% Intelligent
Offense : Nether Ball (10d10+250), Mana Storm (10d10+450), Brain Smash 
            (100), Mana Bolt (1d350+50)
Annoy   : Animate Dead
Defense : Anti-Magic, Dispel Magic
Summon  : Monsters, Mighty Undead, Ancient Dragons, Uniques

Attacks : Type    Effects
          Hit     Shatter (18d10)
          Hit     Shatter (18d10)
          Hit     Hurt (18d10), Reduce All Stats
          Touch   Drain Charges

Info    : Destroys Walls, Reflection, Shrouded in Darkness, 
            Regeneration
Auras   : Fear, Darkness (4d6), Ice (3d6)

Status  : Unique
Exp     : 288k at CL50
Drops   : Up to 20 Exceptional Objects

He is the Master of the Pits of Angband. His figure is like a black 
mountain crowned with Lightning. He rages with everlasting anger, his 
body scarred by Fingolfin's eight mighty wounds. He can never rest from 
his pain, but seeks forever to dominate all that is light and good in 
the world. He is the origin of man's fear of darkness and created many 
foul creatures with his evil powers. Orcs, Dragons, and Trolls are his 
most foul corruptions, causing much pain and suffering in the world to 
please him. His disgusting visage, twisted with evil, is crowned with 
iron, the two remaining Silmarils forever burning him. Grond, the 
mighty Hammer of the Underworld, cries defiance as he strides towards 
you to crush you to a pulp!

=====================================================================
Name    : The Unicorn of Order (q)
Level   : 99        Speed: +50
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 170       Type : Good, Nonliving
HP      : 7777      
                    
Resist  : Acid, Fire, Poison, Light, Nether, Nexus, Sound, 
            Disenchantment, Time, Water, Plasma, Force, Gravity
Immune  : Electricity, Cold, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Light (400), Sound (450), Shards (500), Time (150), Mana 
            (250), Inertia (250), Plasma (250), Disintegration (150)
Offense : Drain Mana (50)
Annoy   : Amnesia, Shriek
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (495), 
            Teleport, Teleport Away, Blink, Blink Away
Summon  : Monsters, Angels, Ancient Dragons, Uniques

Attacks : Type    Effects
          Kick    Drain Mana (10d10)
          Kick    Hurt (13d13), Drain Charges
          Butt    Hurt (12d12), Disenchantment
          Bite    Hurt (14d14), Time

Info    : Reflection, Shining, Regeneration, Suitable for Riding
Auras   : Fear, Holy Fire (4d4), Stun (1d3), Time (1d3)

Status  : Unique
Exp     : 190k at CL50
Drops   : Up to 12 Exceptional Objects

The Unicorn of Order, who once stole an eye from the great Serpent of 
chaos, is watching the events unfold with growing distress. It regards 
you as a mortal meddling in the affairs of immortals, and attempts to 
eliminate you.

=====================================================================
Name    : Oberon, King of Amber (p)
Level   : 99        Speed: +35
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 165       Type : Evil, Amberite, Human, Male
HP      : 10989     
                    
Resist  : Electricity, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Offense : Fire Ball (1d700+20), Nether Ball (10d10+250), Invoke Logrus 
            (10d10+200), Mana Storm (10d10+446), Whirlpool (1d200+50), 
            Brain Smash (12d12), Mana Bolt (1d346+50), Plasma Bolt 
            (8d7+160), Ice Bolt (6d8+150), Psycho-Spear (1d200+150), 
            Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify, Teleport 
            Level, Teleport To
Defense : Anti-Magic, Dispel Magic, Teleport, Teleport Away
Summon  : Monsters, Mighty Undead, Ancient Dragons, Foul Demons, 
            Amberites, Cyberdemons

Attacks : Type    Effects
          Hit     Hurt (12d12), Disenchantment
          Hit     Hurt (12d12), Drain Charges
          Hit     Hurt (12d12), Blind
          Touch   Drain Mana (10d8)

Info    : Reflection, Regeneration
Auras   : Fire, Electricity

Status  : Unique
Exp     : 152k at CL50
Drops   : Up to 18 Exceptional Objects

Oberon, the father or grandfather of most Amberites, is as powerful as 
ever. He is afraid that you will upset the balance and will not let you 
harm the Serpent of Chaos. "Oberon, Lord of Amber, stood before me in 
his green and his gold. High, wide and thick, his beard black and shot 
with silver, his hair the same. Green rings in gold settings and a 
blade of golden color."

=====================================================================
Name    : Michael, the Guardian Overlord (A)
Level   : 98        Speed: +20
Rarity  : 3         Alert: Ignores Intruders (1000')
AC      : 175       Type : Good, Male
HP      : 13731     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light
Immune  : Fear, Stunning, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Confusion (400), Disenchantment (500), Mana (250)
Offense : Starburst (10d10+442), Drain Mana (50), Brain Smash (12d12), 
            Mana Bolt (1d343+50), Water Bolt (10d10+98)
Annoy   : Teleport To
Defense : Haste Self, Anti-Magic, Heal Self (490)
Summon  : Monsters, Angels

Attacks : Type    Effects
          Gaze    Hurt (7d4), Terrify
          Hit     Hurt (50d7)
          Hit     Hurt (50d7)

Info    : Destroys Walls, Reflection, Shining, Regeneration
Auras   : Fear, Electricity

Status  : Unique
Exp     : 147k at CL50
Drops   : Up to 18 Exceptional Objects

Through many succeeding cycles of time, as ray after ray provided the 
pathway for the descent of new spirits, lord Michael has remained as 
the guardian overlord of the angelic host, the elemental kingdom and 
humanity. He shall not fold his cosmic wings about him to return home 
until the final angelic being is freed, the last man is redeemed and 
the last elemental returned to its perfect state.

=====================================================================
Name    : Sauron, the Sorcerer (p)
Level   : 98        Speed: +20
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 160       Type : Evil, Human, Male
HP      : 10500     
                    
Resist  : Electricity, Fire, Cold, Poison, Dark
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d700+20), Darkness Storm (10d10+442), Nether Ball 
            (10d10+250), Mana Storm (10d10+442), Whirlpool (1d200+50), 
            Brain Smash (12d12), Mana Bolt (1d343+50), Plasma Bolt 
            (8d7+160), Ice Bolt (6d8+150), Psycho-Spear (1d200+150), 
            Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Terrify, Teleport 
            Level
Defense : Anti-Magic, Dispel Magic, Teleport
Summon  : Monsters, Mighty Undead, Ancient Dragons, Foul Demons

Attacks : Type    Effects
          Hit     Hurt (12d12), Disenchantment
          Hit     Hurt (12d12), Disenchantment
          Touch   Damage (6d6), Drain Charges
          Touch   Damage (6d6), Drain Charges

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 124k at CL50
Drops   : Up to 18 Exceptional Objects

Mighty in spells and enchantments, he created the One Ring. His eyes 
glow with power and his gaze seeks to destroy your soul. He has many 
servants, and rarely fights without them.

=====================================================================
Name    : Tik'srvzllat (G)
Level   : 98        Speed: +32
Rarity  : 3         Alert: Ever Vigilant (600')
AC      : 170       Type : Sanity Blasting, Evil, Undead
HP      : 10609     
                    
Resist  : Dark, Nether, Time
Immune  : Cold, Poison, Fear, Stunning, Confusion, Sleep

Spells  : 50.00% Intelligent
Breathe : Nether (550), Disintegration (150)
Summon  : Demons, Undead, Dragons, Mighty Undead, Ancient Dragons, 
            Amberites, Uniques, Kin

Attacks : Type    Effects
          Gaze    Time (10d10)
          Gaze    Blind (10d10)
          Gaze    Confusion (10d10)
          Gaze    Terrify (10d10)

Info    : Passes through Walls, Invisible, Cold Blooded, Weird Mind
Auras   : Fear, Cold

Status  : Unique
Exp     : 94.2k at CL50
Drops   : Up to 14 Exceptional Objects

A disembodied and barely sentient mind, Tik'srvzllat floated through 
the void for eons before being awakened by sorcery, pulled into the 
nether realm, and shaped into the being you see before you. A 
flickering purple outline of a sphere, with eerie yellow-purple mist 
circling rapidly around it, Tik'srvzllat threatens your sanity with its 
appearance alone.

=====================================================================
Name    : Lucifer, the Fallen (A)
Level   : 97        Speed: +25
Rarity  : 2         Alert: Ignores Intruders (500')
AC      : 250       Type : Evil, Male
HP      : 15700     
                    
Resist  : Poison
Immune  : Cold, Stunning, Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Frost (900), Shards (500)
Offense : Psycho-Spear (1d145+100)
Summon  : Angels

Attacks : Type    Effects
          Hit     Hurt (15d15)
          Hit     Hurt (15d15)
          Gaze    Hurt (5d5), Reduce Wisdom
          Gaze    Hurt (5d5), Reduce Charisma

Info    : Regeneration
Auras   : Retaliation, Cold

Status  : Unique
Exp     : 121k at CL50
Drops   : Up to 14 Exceptional Objects



=====================================================================
Name    : Dor (e)
Level   : 97        Speed: +15, Stationary
Rarity  : 4         Alert: Ever Vigilant (500')
AC      : 50        Type : Nonliving
HP      : 5500      
                    
Resist  : Acid, Electricity, Cold, Poison, Nether, Nexus, Shards, 
            Chaos, Disenchantment
Immune  : Stunning, Confusion, Sleep

Spells  : 100.00% 
Offense : Rocket (582)

Attacks : Type    Effects
          Gaze    Terrify
          Gaze    Terrify
          Gaze    Terrify
          Gaze    Terrify

Info    : Cold Blooded, Shielded from Telepathy, Regeneration

Status  : Unique
Exp     : 93.3k at CL50
Drops   : Up to 4 Exceptional Objects

This golem beholder is a perfect sentry and won't let anything come 
close. White mouldy flesh covered by metal plating holds a black 
lidless eye, slowly turning around and around forever.

=====================================================================
Name    : Great Cthulhu (U)
Level   : 96        Speed: +20
Rarity  : 2         Alert: Very Inattentive (1000')
AC      : 140       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 10000     
                    
Resist  : Acid, Electricity, Poison, Dark, Nether, Nexus, Chaos, 
            Disenchantment, Plasma
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 30.00% Intelligent
Breathe : Acid (900), Fire (900), Poison (600), Darkness (400), 
            Confusion (400), Nether (550), Nexus (250), Chaos (600), 
            Disenchantment (500), Plasma (250), Toxic Waste (600), 
            Disintegration (150)
Offense : Drain Mana (49), Mind Blast (7d7), Brain Smash (12d12), Hand 
            of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Create Darkness, 
            Terrify
Defense : Teleport
Summon  : Mighty Undead, Foul Demons, Cyberdemons, Kin

Attacks : Type    Effects
          Crush   Hurt (50d4), Hurt (50d4,25%), Hurt (50d4,10%)
          Claw    Hurt (15d4), Drain Charges
          Claw    Hurt (15d4), Disenchantment
          Touch   Disease (100d1)

Info    : Regeneration, Dungeon Guardian
Auras   : Fear

Status  : Unique
Exp     : 148k at CL50
Drops   : Up to 14 Exceptional Objects

This creature is death incarnate. "A monster of vaguely anthropoid 
outline, but with an octopus-like head whose face was a mass of 
feelers, a scaly, rubbery-looking body, prodigious claws on hind fore 
feet, and long, narrow wings behind. This thing... was a somewhat 
bloated corpulence... It lumbered slobberingly into sight and gropingly 
squeezed its gelatinous green immensity through the black doorway... A 
mountain shambled or walked."

=====================================================================
Name    : The Babbage Analytical Engine (g)
Level   : 96        Speed: +30, Stationary
Rarity  : 6         Alert: Unseeing (20')
AC      : 130       Type : Nonliving
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold
Immune  : Poison, Fear, Stunning, Confusion, Sleep, Teleportation

Spells  : 100.00% 
Breathe : Lightning (900), Fire (900)
Annoy   : Shriek
Summon  : Kin

Attacks : None

Info    : Cold Blooded, Shielded from Telepathy

Status  : Unique
Exp     : 111k at CL50
Drops   : Up to 12 Exceptional Objects or Treasures

Charles Babbage must have gone on to create this heinous monster after 
the creation of his useful difference engine. This must be the source 
of all the automata that you have been destroying. You are sure that if 
you destroy this monstrosity that it will end the terrible mechanical 
scourge. That is much easier said than done, however, as you see a 
steady stream of automata appearing and moving towards you in an 
attempt to protect their master.

=====================================================================
Name    : The Etheric Dimensional Phase Automaton (g)
Level   : 96        Speed: +40
Rarity  : 6         Alert: Ever Vigilant (1000')
AC      : 255       Type : Nonliving
HP      : 5100      
                    
Resist  : Acid, Electricity, Fire, Cold, Time
Immune  : Poison, Fear, Stunning, Confusion, Sleep

Spells  : 50.00% 
Breathe : Lightning (900), Time (150), Gravity (200)
Offense : Darkness Storm (10d10+434), Mana Bolt (1d336+50)
Annoy   : Teleport To
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (20d10)
          Hit     Hurt (20d10)
          Hit     Hurt (20d10)

Info    : Invisible, Cold Blooded, Shielded from Telepathy

Status  : Unique
Exp     : 102k at CL50
Drops   : Up to 5 Exceptional Objects or Treasures

There was once a universe where a brilliant scientist lived. Greater 
than any man of science had ever been, his inventions were countless 
and grander than any race's inventions had a right to be. However, 
hubris is not just a human concept. One day, believing himself to be 
infallible, he invented the Etheric Dimensional Phase Automaton. It 
promptly killed him and began exterminating life anywhere it could find 
it; since it can travel to any place and to any time, that is quite a 
bit of life indeed.

=====================================================================
Name    : Gothmog, the High Captain of Balrogs (U)
Level   : 95        Speed: +25
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 140       Type : Evil, Nonliving, Demon, Male
HP      : 8000      
                    
Resist  : Electricity
Immune  : Fire, Confusion, Sleep

Spells  : 30.00% 
Breathe : Fire (900), Nether (550), Hell Fire (250)
Offense : Nether Ball (10d10+240)
Summon  : Mighty Undead, Foul Demons, Cyberdemons, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10), Hell Fire (6d6)
          Hit     Hurt (10d10), Hell Fire (6d6)
          Hit     Hurt (10d10), Hell Fire (6d6)
          Crush   Hurt (10d10), Drain Charges

Info    : Destroys Walls
Auras   : Fear, Hell Fire (3d6)

Status  : Unique
Exp     : 146k at CL50
Drops   : Up to 18 Exceptional Objects

Gothmog is the Chief Balrog in Morgoth's personal guard. He is renowned 
for slaying Ecthelion the Warder of the Gates and he has never been 
defeated in combat. With his whip of flame and awesome fiery breath he 
saved his master from Ungoliant's rage.

=====================================================================
Name    : The Destroyer (g)
Level   : 94        Speed: +20
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 200       Type : Nonliving
HP      : 20000     
                    
Resist  : Nether, Nexus, Disenchantment, Water, Plasma, Force, Gravity
Immune  : Acid, Electricity, Fire, Cold, Poison, Fear, Stunning, 
            Confusion, Sleep

Spells  : 20.00% 
Breathe : Disintegration (150)
Offense : Mana Bolt (1d329+50)

Attacks : Type    Effects
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)

Info    : Destroys Walls, Reflection, Cold Blooded, Shielded from 
            Telepathy, Regeneration

Status  : Unique
Exp     : 226k at CL50

The Destroyer was built by the Norse deities to be their ultimate 
weapon against the space gods who had arrived to judge the world. 
Unfortunately, the Destroyer has gone berserk and is destroying 
everything it sees. The mystical Destroyer is nearly indestructible, 
and it is said that when it uses its power of complete disintegration, 
the day of Ragnarok is near.

=====================================================================
Name    : Cerberus, Guardian of Hades (C)
Level   : 94        Speed: +20
Rarity  : 1         Alert: Fairly Observant (500')
AC      : 160       Type : Natural, Evil
HP      : 10000     
                    
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (900), Nether (550)
Offense : Darkness Storm (10d10+426)
Summon  : Hounds

Attacks : Type    Effects
          Bite    Hurt (8d12), Fire (4d12)
          Bite    Hurt (8d12), Fire (4d12)
          Bite    Hurt (8d12), Fire (4d12)

Auras   : Fire

Status  : Unique
Exp     : 127k at CL50
Drops   : Up to 8 Good Objects

A three-headed hell hound of fearsome aspect. Flame burns merrily from 
its hide as it snarls and roars its defiance.

=====================================================================
Name    : Pandemonium (E)
Level   : 94        Speed: +30
Rarity  : 3         Alert: Overlooks (500')
AC      : 50        Type : Nonliving
HP      : 7744      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune  : Stunning, Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Breathe : Gravity (200)
Offense : Acid Ball (1d282+15), Lightning Ball (1d141+8), Fire Ball 
            (1d329+10), Frost Ball (1d141+10), Starburst (10d10+426), 
            Darkness Storm (10d10+426), Nether Ball (10d10+144), Invoke 
            Logrus (10d10+94), Mind Blast (7d7), Brain Smash (12d12), 
            Mana Bolt (1d329+50), Psycho-Spear (1d141+100), Cause 
            Mortal Wounds (15d15)
Annoy   : Teleport To
Defense : Haste Self, Heal Self (470), Teleport
Summon  : Monsters, Hounds, Angels, Demons, Mighty Undead, Ancient 
            Dragons, Uniques, Cyberdemons

Attacks : Type    Effects
          Engulf  Hurt (30d2), Confusion
          Engulf  Nether (30d2)
          Engulf  Hurt (30d2), Reduce Strength
          Engulf  Acid (30d2)

Info    : Passes through Walls, Regeneration

Status  : Unique
Exp     : 90.4k at CL50
Drops   : Up to 9 Exceptional Objects



=====================================================================
Name    : Azathoth, Seething Nuclear Chaos (E)
Level   : 93        Speed: +20
Rarity  : 3         Alert: Very Inattentive (1000')
AC      : 150       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 9801      
                    
Resist  : Acid, Fire, Poison, Chaos, Disenchantment
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 20.00% 
Breathe : Chaos (600), Disenchantment (500), Mana (250), Disintegration 
            (150)
Offense : Whirlpool (1d186+50)
Summon  : Foul Demons

Attacks : Type    Effects
          Crush   Hurt (35d5)
          Crawl   Hurt (20d5), Acid (15d5)
          Crush   Hurt (35d5)
          Crawl   Hurt (20d5), Acid (15d5)

Info    : Destroys Walls, Shielded from Telepathy, Regeneration
Auras   : Fear, Fire, Cold, Electricity

Status  : Unique
Exp     : 179k at CL50
Drops   : Up to 9 Good Objects

"That last amorphous blight of nethermost confusion which blasphemes 
and bubbles at the centre of all infinity -- the boundless daemon 
sultan Azathoth, whose name no lips dare speak aloud, and who gnaws 
hungrily in inconceivable, unlighted chambers beyond time amidst the 
muffled, maddening beating of vile drums and the thin monotonous whine 
of accursed flutes."

=====================================================================
Name    : Nyarlathotep, the Crawling Chaos (U)
Level   : 93        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving, Demon, 
HP      : 8910               Male
                    
Resist  : Acid, Fire, Poison, Nexus, Chaos
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Nexus (250)
Offense : Fire Ball (1d650+20), Invoke Logrus (10d10+186), Mana Storm 
            (10d10+422), Mind Blast (7d7), Brain Smash (12d12), 
            Psycho-Spear (1d186+150), Cause Mortal Wounds (15d15), Hand 
            of Doom (1d20+40%)
Annoy   : Animate Dead, Teleport Level, Teleport To
Defense : Haste Self, Heal Self (465), Teleport, Teleport Away
Summon  : Monsters, Spiders, Hounds, Angels, Mighty Undead, Ancient 
            Dragons, Foul Demons, Cyberdemons

Attacks : Type    Effects
          Crush   Hurt (30d8), Reduce Constitution
          Crush   Hurt (30d8), Reduce Strength
          Gaze    Damage (1d50), Reduce Intelligence
          Gaze    Damage (1d50), Reduce Charisma

Info    : Passes through Walls, Regeneration
Auras   : Fear, Cold, Electricity

Status  : Unique
Exp     : 125k at CL50
Drops   : Up to 9 Exceptional Objects

Nyarlathothep is the messenger, the heart and the soul of the outer 
gods. He is a shapechanger capable of assuming thousands of nightmarish 
forms. One of them looks like this: "A tall, slim figure with the young 
face of an antique pharaoh, gay with prismatic robes and crowned with a 
pshent that glowed with inherent light... the fascination of a dark god 
or fallen archangel, and around whose eyes there lurked the languid 
sparkle of capricious humor."

=====================================================================
Name    : The Maw of Hell (v)
Level   : 93        Speed: +30, Stationary
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 175       Type : Nonliving
HP      : 10197     
                    
Resist  : Nether, Plasma
Immune  : Fire, Poison, Fear, Stunning, Confusion, Sleep, Teleportation

Spells  : 100.00% 
Breathe : Fire (900), Darkness (400)
Offense : Nether Ball (10d10+143), Plasma Bolt (8d7+103)
Annoy   : Shriek
Summon  : Demons, Undead

Attacks : None

Info    : Shielded from Telepathy
Auras   : Fire

Status  : Unique
Exp     : 107k at CL50
Drops   : Up to 10 Exceptional Objects or Treasures



=====================================================================
Name    : Nodens, Lord of the Great Abyss (P)
Level   : 92        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Good, Male
HP      : 7425      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Water
Immune  : Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Mana Storm (10d10+400), Mana Bolt (1d322+50), Psycho-Spear 
            (1d184+150), Hand of Doom (1d20+40%)
Annoy   : Teleport Level, Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (460), 
            Teleport, Teleport Away
Summon  : Monsters, Angels, Uniques

Attacks : Type    Effects
          Hit     Hurt (2d66)
          Hit     Hurt (2d66)

Info    : Passes through Walls, Regeneration

Status  : Unique
Exp     : 177k at CL50
Drops   : Up to 9 Exceptional Objects

The hoary Lord of the Great Abyss seems a wizened man, but appearances 
can be deceiving.

=====================================================================
Name    : Umbaba-Samahongo (R)
Level   : 92        Speed: +20
Rarity  : 6         Alert: Vigilant (700')
AC      : 160       Type : Evil, Male
HP      : 15000     
                    
Resist  : Electricity, Fire, Cold, Dark
Immune  : Acid, Poison, Stunning, Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400)
Offense : Radiation Ball (10d6+92), Brain Smash (12d12)
Annoy   : Teleport To
Defense : Haste Self
Summon  : Monsters, Kin

Attacks : Type    Effects
          Gaze    Paralyze (20d20)
          Gaze    Disenchantment (10d8)
          Gaze    Disenchantment (10d8)

Info    : Regeneration

Status  : Unique
Exp     : 88.5k at CL50
Drops   : Up to 8 Exceptional Objects

"The lord king, the great father of the terrible eyes. And this god is 
waiting for the day when the surface of the Earth will be cleared of 
human beings so that he, and his children, the Chitauli, can come out 
and enjoy the heat of the Sun."

=====================================================================
Name    : Qlzqqlzuup, the Lord of Flesh (Q)
Level   : 92        Speed: +20, Stationary
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 1         Type : Natural, Evil
HP      : 6500      
                    
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 100.00% 
Summon  : Monsters, Ants, Spiders, Hounds, Hydras, Angels, Undead, 
            Dragons, Mighty Undead, Ancient Dragons, Foul Demons, 
            Amberites, Uniques, Kin

Attacks : None

Info    : Invisible

Status  : Unique
Exp     : 88.5k at CL50
Drops   : Up to 8 Objects

This disgusting creature squeals and snorts as it writhes on the floor. 
It pulsates with evil. Its intent is to overwhelm you with monster 
after monster, until it can greedily dine on your remains.

=====================================================================
Name    : Carcharoth, the Jaws of Thirst (C)
Level   : 92        Speed: +20 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (800')
AC      : 110       Type : Natural, Evil, Male
HP      : 7500      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Fire (900)
Offense : Brain Smash (12d12)
Annoy   : Terrify
Defense : Heal Self (460)
Summon  : Hounds

Attacks : Type    Effects
          Claw    Hurt (9d12)
          Claw    Hurt (9d12)
          Bite    Hurt (9d12), Poison (4d12)
          Bite    Hurt (9d12), Poison (4d12)

Auras   : Fire

Status  : Unique
Exp     : 70.8k at CL50
Drops   : 1 or 2 Good Objects

The first guard of Angband, Carcharoth, also known as 'The Red Maw', is 
the largest wolf to ever walk the earth. He is highly intelligent and a 
deadly opponent in combat.

=====================================================================
Name    : Shub-Niggurath, Black Goat of the Woods (U)
Level   : 91        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving, Demon, 
HP      : 6435               Female
                    
Resist  : Acid, Cold, Poison, Chaos
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Poison (600), Confusion (400), Chaos (600), Toxic Waste (600)
Offense : Darkness Storm (10d10+414), Invoke Logrus (10d10+91), Brain 
            Smash (12d12), Mana Bolt (1d318+50), Cause Mortal Wounds 
            (15d15)
Annoy   : Animate Dead
Defense : Heal Self (455)
Summon  : Monsters, Mighty Undead, Foul Demons, Uniques

Attacks : Type    Effects
          Crush   Hurt (20d14), Reduce Charisma
          Crush   Hurt (20d14), Reduce Intelligence
          Bite    Hurt (10d8), Reduce Strength
          Bite    Hurt (10d8), Reduce Constitution

Info    : Passes through Walls, Regeneration
Auras   : Fear, Cold, Electricity

Status  : Unique
Exp     : 105k at CL50
Drops   : Up to 9 Good Objects

This horrendous outer god looks like a writhing cloudy mass filled with 
mouths and tentacles.

=====================================================================
Name    : Wiruin, the Maelstrom (v)
Level   : 91        Speed: +20 Extremely Erratic
Rarity  : 4         Alert: Ever Vigilant (1000')
AC      : 175       Type : Nonliving
HP      : 6650      
                    
Resist  : Sound, Shards
Immune  : Cold, Poison, Fear, Stunning, Confusion, Sleep, Teleportation

Spells  : 50.00% 
Breathe : Frost (900), Sound (450)
Summon  : Kin

Attacks : Type    Effects
          Engulf  Frost (35d5)
          Engulf  Hurt (35d5), Confusion

Info    : Shielded from Telepathy
Auras   : Cold

Status  : Unique
Exp     : 70.0k at CL50

A violent icy whirlpool, brought from the frozen wastes of the 
Helcaraxe by Morgoth as guard and entertainment. Smaller vortices arise 
on its edges, and you feel as if you will never be free of its 
deafening roar.

=====================================================================
Name    : Zeus, King of the Olympians (P)
Level   : 90        Speed: +27
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 175       Type : Male
HP      : 15000     
                    
Resist  : Acid, Fire, Cold, Poison, Shards, Chaos, Disenchantment
Immune  : Electricity, Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Lightning (900), Chaos (600), Disenchantment (500)
Offense : Rocket (550), Psycho-Spear (1d180+150)
Annoy   : Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Teleport
Summon  : Olympians, Special

Attacks : Type    Effects
          Hit     Hurt (14d14), Disenchantment
          Hit     Hurt (14d14), Disenchantment
          Hit     Hurt (14d14), Blind
          Hit     Drain Mana (10d8)

Info    : Regeneration, Dungeon Guardian
Auras   : Fear

Status  : Unique
Exp     : 260k at CL50
Drops   : Up to 6 Exceptional Objects

Zeus, King of the gods and ruler of Mount Olympus, god of the Sky and 
Thunder, and nominal husband of Hera. He commands the Olympians, and 
his wrath is fearsome. Flee his presence! Unless you're a really cute 
girl, in which case you're screwed.

=====================================================================
Name    : Great Wyrm of Power (D)
Level   : 90        Speed: +20
Rarity  : 7         Alert: Overlooks (200')
AC      : 111       Type : Good, Dragon
HP      : 12321     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, 
            Teleportation, Plasma, Force, Gravity
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison 
            (600), Light (400), Darkness (400), Confusion (400), Nether 
            (550), Nexus (250), Sound (450), Shards (500), Chaos (600), 
            Disenchantment (500), Time (150), Mana (250), Gravity 
            (200), Inertia (250), Plasma (250), Force (200), Toxic 
            Waste (600), Disintegration (150)
Summon  : Dragons, Ancient Dragons, Kin

Attacks : Type    Effects
          Crush   Hurt (5d12), Plasma (3d12,80%), Gravity (3d12,20%)
          Crush   Hurt (5d12), Chaos (3d12,90%), Nexus (3d12,10%)
          Crush   Hurt (5d12), Disenchantment (3d12,50%), Darkness 
                    (3d12,50%)
          Crush   Hurt (7d18), Sound (3d18,50%), Shards (3d18,50%)

Info    : Reflection, Shining, Suitable for Riding
Auras   : Fear, Light (3d3), Darkness (3d3), Shards (3d3)

Exp     : 138k at CL50
Drops   : Up to 18 Exceptional Objects

The mightiest of all dragonkind, a great wyrm of power is seldom 
encountered in our world. It can crush stars with its might.

=====================================================================
Name    : Talos, Masterwork Spellwarp Automaton (g)
Level   : 90        Speed: +5
Rarity  : 15        Alert: Fairly Unseeing (300')
AC      : 250       Type : Nonliving
HP      : 15000     
                    
Immune  : Everything, Stunning, Confusion, Sleep, Teleportation

Spells  : 10.00% 
Breathe : Chaos (600), Mana (250), Disintegration (150)
Defense : Dispel Magic
Summon  : Special

Attacks : Type    Effects
          Hit     Shatter (15d15)
          Hit     Shatter (15d15)
          Hit     Shatter (15d15)
          Hit     Shatter (15d15)

Info    : Cold Blooded, Shielded from Telepathy

Status  : Unique
Exp     : 104k at CL50

A giant figure of a man, shaped from bronze. Your spells fall short and 
your blood runs cold as you behold this colossal behemoth striding 
slowly, but purposefully, towards you.

=====================================================================
Name    : Jack the Ripper (p)
Level   : 90        Speed: +40
Rarity  : 2         Alert: Observant (1000')
AC      : 120       Type : Evil, Human, Male
HP      : 8000      
                    
Immune  : Stunning, Confusion, Sleep

Spells  : 16.00% Intelligent
Annoy   : Create Darkness, Teleport To, Create Traps
Defense : Haste Self, Heal Self (450), Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (15d10), Hurt (15d10,20%)
          Hit     Hurt (15d10), Terrify
          Hit     Hurt (15d10), Reduce All Stats
          Hit     Hurt (15d10), Reduce All Stats

Info    : Regeneration

Status  : Unique
Exp     : 86.5k at CL50
Drops   : Up to 6 Exceptional Objects

Pure evil needs no introduction.

=====================================================================
Name    : Yog-Sothoth, the All-in-One (j)
Level   : 90        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving
HP      : 6534      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Time
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Mana (250), Disintegration (150)
Offense : Starburst (10d10+410), Invoke Logrus (10d10+180), Mana Storm 
            (10d10+410), Brain Smash (12d12), Mana Bolt (1d315+50), 
            Psycho-Spear (1d180+150)
Defense : Anti-Magic, Dispel Magic
Summon  : Monsters, Hounds, Mighty Undead, Foul Demons, Cyberdemons

Attacks : Type    Effects
          Touch   Hurt (40d5)
          Touch   Hurt (16d2), Reduce Constitution
          Touch   Hurt (16d2), Reduce Constitution

Info    : Passes through Walls, Cold Blooded
Auras   : Fire, Cold, Electricity

Status  : Unique
Exp     : 86.5k at CL50
Drops   : Up to 8 Good Objects

"Great globes of light massing towards the opening... the breaking 
apart of the nearest globes, and the protoplasmic flesh that flowed 
blackly outward to join together and form that eldritch, hideous horror 
from outer space... whose mask was a congeries of iridescent globes... 
who froths as primal slime in nuclear chaos forever beyond the 
nethermost outposts of space and time!"

=====================================================================
Name    : Atropos, the Sister of Fate (p)
Level   : 90        Speed: +20
Rarity  : 4         Alert: Fairly Observant (500')
AC      : 130       Type : Evil, Female
HP      : 9600      
                    
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Annoy   : Blind, Confuse, Paralyze, Terrify, Stop Time
Defense : Haste Self, Heal Self (450), Teleport
Summon  : Monsters, Amberites, Uniques

Attacks : Type    Effects
          Slash   Hurt (30d1)
          Slash   Hurt (30d1)
          Slash   Time (30d1)
          Slash   Time (30d1)

Status  : Unique
Exp     : 83.1k at CL50
Drops   : Up to 6 Exceptional Objects

Atropos is the eldest of the sisters of fate and cuts the threads of 
life with her shears. She has decided that your time is up.

=====================================================================
Name    : Kaschei the Immortal (L)
Level   : 90        Speed: +20
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 100       Type : Evil, Undead, Male
HP      : 6000      
                    
Resist  : Electricity, Fire, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d630+20), Mana Storm (400), Brain Smash (12d12), 
            Mana Bolt (1d250+50), Psycho-Spear (1d120+120), Cause 
            Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy   : Animate Dead, Blind, Terrify
Defense : Anti-Magic, Dispel Magic, Polymorph Other, Teleport
Summon  : Monsters, Mighty Undead, Foul Demons

Attacks : Type    Effects
          Hit     Hurt (5d10), Disenchantment
          Hit     Hurt (5d10), Disenchantment
          Hit     Hurt (5d10), Unlife (5d10)
          Hit     Drain Mana (10d10), Unlife (5d10)

Info    : Cold Blooded
Auras   : Fear, Unlife (2d6)

Status  : Unique
Exp     : 77.9k at CL50
Drops   : Up to 18 Exceptional Objects

A stench of corruption and decay surrounds this sorcerer, who has 
clearly risen from the grave to continue his foul plots and schemes.

=====================================================================
Name    : Beelzebub, Lord of the Flies (I)
Level   : 90        Speed: +20
Rarity  : 2         Alert: Fairly Observant (400')
AC      : 175       Type : Evil, Demon, Male
HP      : 9831      
                    
Resist  : Acid, Electricity, Cold, Poison, Dark
Immune  : Stunning, Confusion, Sleep
Vuln    : Light

Spells  : 25.00% 
Breathe : Darkness (400), Confusion (400), Inertia (250)
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (15d15), Blind
          Hit     Hurt (15d15), Blind
          Hit     Hurt (37d8), Disease

Status  : Unique
Exp     : 71.1k at CL50
Drops   : Up to 18 Good Objects

The prince of evil.

=====================================================================
Name    : The Storm of Unmagic (v)
Level   : 90        Speed: +20 Extremely Erratic
Rarity  : 4         Alert: Ever Vigilant (1000')
AC      : 125       Type : Nonliving
HP      : 6305      
                    
Resist  : Acid, Electricity, Fire, Cold, Chaos, Disenchantment, Time
Immune  : Poison, Fear, Stunning, Confusion, Sleep, Teleportation

Spells  : 50.00% 
Breathe : Chaos (600), Disenchantment (500), Time (150)

Attacks : Type    Effects
          Engulf  Chaos (7d7)
          Engulf  Disenchantment (7d7)
          Engulf  Disenchantment (7d7)
          Engulf  Time (7d7)

Info    : Destroys Walls, Shielded from Telepathy
Auras   : Cold

Status  : Unique
Exp     : 69.2k at CL50

Howling through the disintegrating dungeon, this awesome whirlpool of 
Unmagic rips the enchantments from everything it touches.

=====================================================================
Name    : Star Blade (A)
Level   : 90        Speed: +20
Rarity  : 10        Alert: Ignores Intruders (1000')
AC      : 155       Type : Good
HP      : 9000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Teleportation
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Disenchantment (500), Mana (250)
Annoy   : Teleport To
Summon  : Angels

Attacks : Type    Effects
          Gaze    Hurt (7d4), Terrify
          Hit     Hurt (50d5), Cut (10d5)
          Hit     Hurt (50d5), Cut (10d5)

Info    : Destroys Walls, Reflection, Shining
Auras   : Fear

Exp     : 69.2k at CL50
Drops   : Up to 7 Exceptional Objects

An undeviable presence, designated to watch the stars and the void and 
maintain their balance. Its aura is pure beyond expression, its eyes 
reflect supreme laws beyond comprehension, daring to look at it will 
drive you insane, let alone fighting it!

=====================================================================
Name    : Caaws (E)
Level   : 90        Speed: +10, Stationary
Rarity  : 8         Alert: Ever Vigilant (1000')
AC      : 176       Type : Evil, Nonliving, Demon
HP      : 3465      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, 
            Teleportation, Water, Plasma, Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 20.00% 
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (450)

Attacks : Type    Effects
          Touch   Hurt (13d13), Drain Charges
          Touch   Hurt (13d13), Disenchantment
          Touch   Hurt (13d13), Reduce All Stats
          Touch   Drain Mana (13d13)

Info    : Cold Blooded, Shielded from Telepathy, Regeneration
Auras   : Cold

Exp     : 60.6k at CL50

A thing like a massive, jet black oyster with four groping tendrils. 
Born of nether, it need not chase its prey, content to seethe in the 
darkness until some unfortunate creature wanders too close.

=====================================================================
Name    : Fenris Wolf (C)
Level   : 90        Speed: +24 A Bit Erratic
Rarity  : 2         Alert: Unseeing (800')
AC      : 90        Type : Natural, Evil
HP      : 7000      
                    
Resist  : Fire, Cold, Poison, Dark

Spells  : 10.00% 
Breathe : Frost (900), Poison (600), Darkness (400)

Attacks : Type    Effects
          Bite    Hurt (20d6)
          Claw    Hurt (15d6)
          Claw    Hurt (15d6)
          Bite    Hurt (20d6)

Status  : Unique
Exp     : 60.6k at CL50
Drops   : 1 or 2 Good Objects

The immensely huge wolf who would swallow the sun to satisfy its hunger 
and leave the Norse gods for the dessert.

=====================================================================
Name    : Hera, Queen of the Gods (P)
Level   : 89        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Female
HP      : 13000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Starburst (10d10+406), Mana Storm (10d10+406), Mana Bolt 
            (1d311+50), Psycho-Spear (1d178+150)
Annoy   : Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Teleport, Blink
Summon  : Special

Attacks : Type    Effects
          Hit     Disenchantment (12d10)
          Hit     Disenchantment (12d10)
          Hit     Hurt (12d5), Blind
          Hit     Drain Mana (10d8)

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 214k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Raphael, the Messenger (A)
Level   : 89        Speed: +20
Rarity  : 3         Alert: Fairly Observant (400')
AC      : 200       Type : Good, Male
HP      : 7500      
                    
Resist  : Acid, Fire, Cold, Light
Immune  : Electricity, Poison, Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Breathe : Lightning (900), Light (400), Disenchantment (500), Mana 
            (250), Holy Fire (250)
Offense : Starburst (10d10+406), Mana Storm (10d10+406), Brain Smash 
            (12d12), Mana Bolt (1d311+50), Psycho-Spear (1d178+150), 
            Hand of Doom (1d20+40%)
Annoy   : Blind, Teleport To
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (445)
Summon  : Monsters, Angels, Ancient Dragons, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Holy Fire (7d7)
          Hit     Hurt (10d10), Terrify
          Hit     Hurt (10d10), Holy Fire (7d7)

Info    : Reflection, Shining
Auras   : Fear, Light (3d5), Holy Fire (3d5)

Status  : Unique
Exp     : 137k at CL50
Drops   : Up to 14 Good Objects

Commanding a legion of angels, Raphael will destroy you for your sins. 
He will crush you like the pitiful insignificant being he sees you to 
be. Your very soul will be taken into judgement by his supreme 
authority as he cleanses the world of evil.

=====================================================================
Name    : Oremorj the Cyberdemon Lord (U)
Level   : 89        Speed: +20 A Bit Erratic
Rarity  : 4         Alert: Inattentive (900')
AC      : 90        Type : Evil, Nonliving, Demon
HP      : 9000      
                    
Resist  : Fire, Poison
Immune  : Teleportation

Spells  : 20.00% 
Offense : Rocket (600)
Summon  : Cyberdemons

Attacks : Type    Effects
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)
          Hit     Hurt (8d12), Reduce Charisma

Status  : Unique
Exp     : 120k at CL50
Drops   : Up to 4 Exceptional Objects

The mightiest of Cyberdemons, their lord and ruler.

=====================================================================
Name    : Tulzscha, the Green Flame (E)
Level   : 89        Speed: +20 A Bit Erratic
Rarity  : 4         Alert: Overlooks (900')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 10000     
                    
Resist  : Acid, Electricity, Cold, Poison, Nether, Nexus, Plasma
Immune  : Fire, Teleportation

Spells  : 20.00% 
Breathe : Fire (900), Frost (900), Nether (550), Nexus (250)

Attacks : Type    Effects
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)

Info    : Shining, Regeneration
Auras   : Fire, Cold

Status  : Unique
Exp     : 120k at CL50
Drops   : Up to 12 Good Objects

"A belching column of sick greenish flame... spouting volcanically from 
the depths profound and inconceivable, casting no shadows as healthy 
flame should, and coating the nitrous stone with a nasty, venomous 
verdigris. For all that seething combustion no warmth lay, but only the 
clamminess of death and corruption."

=====================================================================
Name    : Chitauli (R)
Level   : 89        Speed: +20
Rarity  : 12        Alert: Vigilant (600')
AC      : 120       Type : Evil
HP      : 8645      
                    
Resist  : Electricity, Fire, Cold, Dark
Immune  : Acid, Poison, Stunning, Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400)
Offense : Mind Blast (7d7), Cause Mortal Wounds (15d15)
Annoy   : Teleport To
Summon  : Monsters

Attacks : Type    Effects
          Gaze    Paralyze (20d20)
          Gaze    Disenchantment (2d5)

Info    : Regeneration

Exp     : 59.9k at CL50
Drops   : Up to 14 Good Objects

"And there is another name by which these creatures are known. This 
name is Chitauli. Now, the word Chitauli means "the dictators, the ones 
who tell us the law". In other words, they who tell us, secretly, what 
we are to do."

=====================================================================
Name    : Hades, Ruler of the Underworld (P)
Level   : 88        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 175       Type : Male
HP      : 25000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether, 
            Disenchantment
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Darkness (400), Nether (550), Disintegration (150)
Offense : Nether Ball (10d10+226), Hand of Doom (1d20+40%)
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (13d13), Disenchantment
          Hit     Hurt (13d13), Disenchantment
          Hit     Hurt (13d13), Reduce All Stats
          Touch   Drain Charges

Info    : Passes through Walls, Regeneration
Auras   : Fear

Status  : Unique
Exp     : 203k at CL50
Drops   : Up to 6 Exceptional Objects

Hades, Ruler of the Underworld, as demarked by the River Styx. He 
rarely lets those who have seen his realm leave it. He is ever 
protective of his time with Persephone, daughter of Demeter.

=====================================================================
Name    : Thanatos, God of Death (P)
Level   : 88        Speed: +35
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 175       Type : Evil, Male
HP      : 11088     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark
Immune  : Stunning, Confusion, Sleep
Vuln    : Light

Spells  : 20.00% 
Offense : Nether Bolt (5d5+118), Mana Bolt (1d308+50)
Annoy   : Teleport To
Defense : Haste Self, Anti-Magic, Heal Self (440)

Attacks : Type    Effects
          Slash   Reduce Constitution (8d18)
          Slash   Reduce Strength (8d18)
          Touch   Disease (9d9)
          Touch   Terrify (7d7)

Status  : Unique
Exp     : 112k at CL50
Drops   : Up to 10 Exceptional Objects

"I win greater honor when the victims are young."

=====================================================================
Name    : Shuma-Gorath (e)
Level   : 88        Speed: +20, Stationary
Rarity  : 3         Alert: Ever Vigilant (500')
AC      : 150       Type : Sanity Blasting, Evil, Demon
HP      : 8500      
                    
Resist  : Acid, Electricity, Cold, Poison, Nether, Nexus, Chaos, 
            Disenchantment, Water
Immune  : Stunning, Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Mana Storm (10d10+402), Drain Mana (45), Brain Smash (12d12), 
            Psycho-Spear (1d176+150), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Teleport Level
Defense : Anti-Magic, Dispel Magic, Heal Self (440), Teleport, Teleport 
            Away
Summon  : Monsters, Hounds, Hydras, Mighty Undead, Ancient Dragons, 
            Foul Demons, Uniques, Cyberdemons, Kin

Attacks : Type    Effects
          Crush   Hurt (12d12)
          Crush   Hurt (2d12), Reduce Charisma
          Gaze    Damage (2d12), Reduce Intelligence
          Gaze    Damage (2d12), Reduce Wisdom

Info    : Cold Blooded

Status  : Unique
Exp     : 102k at CL50
Drops   : 1 or 2 Exceptional Objects

Shuma-Gorath is one of the immortal lords of chaos. The true form of 
this blasphemous horror is a huge, all-seeing eye surrounded by 
tentacles.

=====================================================================
Name    : Poseidon, Lord of Seas and Storm (P)
Level   : 88        Speed: +18
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 175       Type : Male
HP      : 14000     
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Acid, Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Disintegration (150)
Offense : Whirlpool (1d176+50)
Summon  : Special

Attacks : Type    Effects
          Hit     Shatter (10d10)
          Hit     Shatter (10d10)
          Hit     Shatter (10d10)
          Hit     Shatter (10d10)

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 93.1k at CL50
Drops   : Up to 6 Exceptional Objects

Poseidon, Brother of Zeus, Lord of the Seas and Storm. Entire cities 
have been buried by his wrath, and seamen always utter a prayer to him 
for safe passage. He lost the patronage of Athens to Athena.

=====================================================================
Name    : Kronos, Lord of the Titans (P)
Level   : 87        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Evil, Giant, Male
HP      : 11000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Sound, Shards, Time

Spells  : 20.00% Intelligent
Breathe : Fire (900), Frost (900), Sound (450), Shards (500)
Offense : Throw Boulder (261)
Annoy   : Teleport To
Defense : Heal Self (435)
Summon  : Monsters, Kin

Attacks : Type    Effects
          Hit     Hurt (13d13), Confusion
          Hit     Hurt (13d13), Confusion
          Hit     Hurt (13d13), Confusion
          Hit     Hurt (13d13), Confusion

Status  : Unique
Exp     : 134k at CL50
Drops   : Up to 14 Good Objects

The lord of the Titans, he has broken loose from his confinement in the 
nether hells to seek revenge on the world.

=====================================================================
Name    : Draugluin, Sire of All Werewolves (C)
Level   : 87        Speed: +20 A Bit Erratic
Rarity  : 2         Alert: Inattentive (800')
AC      : 90        Type : Natural, Evil, Male
HP      : 7000      
                    
Resist  : Poison

Spells  : 33.00% 
Annoy   : Terrify
Summon  : Monsters, Hounds

Attacks : Type    Effects
          Claw    Hurt (10d10)
          Claw    Hurt (10d10)
          Bite    Hurt (8d12), Poison (4d12)
          Bite    Hurt (8d12), Poison (4d12)

Status  : Unique
Exp     : 50.2k at CL50
Drops   : 1 or 2 Good Objects

Draugluin provides Sauron with a fearsome personal guard. He is an 
enormous wolf inhabited with a human spirit. He is chief of all his 
kind.

=====================================================================
Name    : Hephaestus, the Smith God (P)
Level   : 86        Speed: +25
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 200       Type : Male
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Sound, Shards, Chaos
Immune  : Confusion, Sleep

Spells  : 20.00% Intelligent
Offense : Rocket (500)
Annoy   : Teleport To
Defense : Heal Self (430), Teleport
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (50d20), Stun (20d2,70%)

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 182k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Athena, the Goddess of Wisdom (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Female
HP      : 10000     
                    
Resist  : Acid, Electricity, Cold, Poison, Light, Sound, Shards
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Mana Storm (10d10+394), Psycho-Spear (1d172+150)
Annoy   : Teleport To
Defense : Haste Self, Invulnerability, Heal Self (430), Teleport Away
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (12d12)
          Hit     Hurt (12d12)
          Hit     Hurt (12d12)
          Touch   Drain Charges

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 165k at CL50
Drops   : Up to 6 Exceptional Objects

Athena is the great goddess of wisdom and the protector of Athens. She 
was born of Zeus and the Titan Metis, and her cunning far surpasses 
that of the other deities.

=====================================================================
Name    : Bahamut, Celestial Dragon of Good (D)
Level   : 86        Speed: +20
Rarity  : 4         Alert: Overlooks (200')
AC      : 125       Type : Good, Dragon, Male
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Sound, 
            Shards
Immune  : Confusion, Sleep

Spells  : 30.00% 
Breathe : Light (400), Darkness (400), Confusion (400), Sound (450), 
            Shards (500)
Annoy   : Blind, Confuse, Terrify
Summon  : Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (6d12), Confusion
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d14), Cut (10d14,10%)

Info    : Shining, Suitable for Riding
Auras   : Fear

Status  : Unique
Exp     : 132k at CL50
Drops   : Up to 18 Exceptional Objects

Bahamut the Platinum Dragon has been described both as the King of All 
Good Dragons, and more accurately, as a glorious and resplendent deity 
in his own right. He is ever watchful for the cause of lawful good and 
sits unsleepingly in his palace on Mount Celestia, the Seven Heavens. 
Bahamut is the protector of all good dragons and a fierce opponent of 
evil.

=====================================================================
Name    : Hermes, the Messenger God (P)
Level   : 86        Speed: +45
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Thief, Male
HP      : 9000      
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Nexus (250), Time (150)
Offense : Darkness Storm (10d10+394), Psycho-Spear (1d172+150)
Annoy   : Slow, Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (430), 
            Teleport, Teleport Away
Summon  : Olympians, Special

Attacks : Type    Effects
          Hit     Hurt (10d9)
          Hit     Hurt (10d9)
          Hit     Hurt (10d9), Steal Item
          Hit     Hurt (10d9), Steal Item

Info    : Shrouded in Darkness, Weird Mind, Regeneration
Auras   : Fear

Status  : Unique
Exp     : 124k at CL50
Drops   : Up to 6 Exceptional Objects

Hermes, the Messenger, is the extremely cunning diplomat used by the 
Olympians to negotiate truces. With his Winged Sandals and his powerful 
magic, there is no place barred from him, and there is no way to detain 
him.

=====================================================================
Name    : Ares, the God of War (P)
Level   : 86        Speed: +25
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 250       Type : Male
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 20.00% Intelligent
Annoy   : Teleport To
Summon  : Special

Attacks : Type    Effects
          Slash   Hurt (40d5), Terrify, Cut (10d10,90%)
          Slash   Hurt (40d5), Terrify, Cut (10d10,90%)
          Slash   Hurt (40d5), Reduce Charisma, Cut (10d10,90%)

Info    : Reflection, Regeneration
Auras   : Fear, Stun (2d3)

Status  : Unique
Exp     : 116k at CL50
Drops   : Up to 6 Exceptional Objects

Ares is the bold son of Zeus and Hera, whose very name is feared and 
respected by warriors and citizens alike. His legendary combat prowess 
exceeds that of Zeus and Poseidon, but he is less skilled in wiles than 
the other Olympians.

=====================================================================
Name    : Aphrodite, the Goddess of Love (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Female
HP      : 8000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Defense : Heal Self (430), Teleport, Blink
Summon  : Uniques, Olympians

Attacks : Type    Effects
          Hit     Hurt (10d10), Blind
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion

Info    : Reflection, Regeneration
Auras   : Fear

Status  : Unique
Exp     : 66.2k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Apollo, the Sun God (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Male
HP      : 6000      
                    
Resist  : Acid, Fire, Cold, Poison, Light, Sound, Disenchantment
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Light (400)
Offense : Starburst (10d10+394)
Defense : Blink
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (10d7), Light (5d5)
          Hit     Hurt (10d7), Sound (5d5)
          Hit     Hurt (10d7), Light (5d5)
          Hit     Hurt (10d7), Sound (5d5)

Info    : Regeneration
Auras   : Fear, Light (5d5)

Status  : Unique
Exp     : 66.2k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Star-spawn of Cthulhu (U)
Level   : 86        Speed: +20 A Bit Erratic
Rarity  : 6         Alert: Inattentive (900')
AC      : 90        Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 7500      
                    
Resist  : Acid, Electricity, Cold, Poison, Nether, Teleportation
Immune  : Fire, Confusion

Spells  : 33.00% 
Breathe : Acid (900), Fire (900), Nether (550)
Offense : Radiation Ball (20d6+172), Drain Mana (44), Mind Blast (7d7), 
            Brain Smash (12d12)
Annoy   : Animate Dead, Confuse, Terrify
Defense : Heal Self (430), Teleport
Summon  : Monsters, Undead, Foul Demons

Attacks : Type    Effects
          Claw    Hurt (1d30), Reduce Charisma (66%)
          Claw    Hurt (1d30), Acid (1d30)
          Touch   Damage (1d10), Drain Charges
          Crush   Hurt (11d11), Disenchantment

Auras   : Fear

Exp     : 56.2k at CL50
Drops   : Up to 7 Good Objects

The last remnants of sanity threaten to leave your brain as you behold 
this titanic bat-winged, octopus-headed unholy abomination. "They all 
lay in stone houses in their great city of R'lyeh, preserved by the 
spells of mighty Cthulhu for a glorious resurrection when the stars and 
the earth might once more be ready..."

=====================================================================
Name    : Demeter, the Goddess of Nature (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Female
HP      : 9000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Defense : Heal Self (1000), Teleport, Blink
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (10d10), Blind
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 49.6k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Artemis, the Moon Goddess (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Female
HP      : 7000      
                    
Resist  : Acid, Fire, Cold, Poison, Light, Sound, Disenchantment
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Shoot (12d12)
Defense : Heal Self (430), Blink
Summon  : Special

Attacks : ?

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 49.6k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Abhoth, Source of Uncleanness (J)
Level   : 85        Speed: +20, Stationary
Rarity  : 3         Alert: Ever Vigilant (500')
AC      : 150       Type : Sanity Blasting, Evil, Demon
HP      : 8400      
                    
Resist  : Acid, Electricity, Cold, Poison, Nether, Nexus, Chaos, 
            Disenchantment, Water
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 16.00% Intelligent
Breathe : Poison (600), Nexus (250), Chaos (600), Toxic Waste (600)
Offense : Drain Mana (43), Brain Smash (12d12), Cause Mortal Wounds 
            (15d15)
Annoy   : Animate Dead
Defense : Heal Self (425), Teleport, Teleport Away
Summon  : Monsters, Mighty Undead, Ancient Dragons, Foul Demons

Attacks : Type    Effects
          Touch   Hurt (7d11), Acid (4d11)
          Touch   Hurt (11d11), Disease
          Touch   Hurt (7d11), Acid (4d11)
          Touch   Hurt (7d11), Poison (4d11)

Info    : Cold Blooded
Auras   : Poison (4d11)

Status  : Unique
Exp     : 98.1k at CL50
Drops   : 1 or 2 Exceptional Objects

"...in the pool [there was] a grayish, horrid mass that nearly choked 
it from rim to rim. Here, it seemed, was the ultimate source of all 
miscreation and abomination. For the gray mass quobbed and quivered, 
and swelled perpetually; and from it, in manifold fission, were spawned 
the anatomies that crept away on every side through the grotto."

=====================================================================
Name    : King Ghidora (D)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 185       Type : Evil, Dragon
HP      : 8500      
                    
Resist  : Fire, Cold, Poison, Disenchantment, Plasma
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% 
Breathe : Lightning (900), Chaos (600), Disenchantment (500), Plasma 
            (250)
Defense : Teleport

Attacks : Type    Effects
          Claw    Hurt (5d10)
          Claw    Hurt (5d10)
          Bite    Hurt (8d15), Chaos (3d15), Cut (8d15,10%)
          Crush   Disenchantment (5d12)

Info    : Suitable for Riding

Status  : Unique
Exp     : 81.7k at CL50
Drops   : Up to 12 Good Objects

An ancient dragon from outer space with three heads. If he is not 
stopped he will destroy the world.

=====================================================================
Name    : Typhoeus, the Storm Giant (P)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 170       Type : Evil, Giant, Male
HP      : 9300      
                    
Resist  : Poison, Nether
Immune  : Electricity, Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Lightning (900), Storm Winds (250)
Offense : Throw Boulder (255)
Annoy   : Teleport To
Defense : Haste Self, Heal Self (425), Teleport, Teleport Away
Summon  : Mighty Undead, Kin

Attacks : Type    Effects
          Hit     Hurt (6d12), Lightning (6d12)
          Hit     Hurt (6d12), Lightning (6d12)
          Hit     Hurt (6d12), Lightning (6d12)
          Hit     Hurt (6d12), Lightning (6d12)

Info    : Shining, Regeneration
Auras   : Electricity

Status  : Unique
Exp     : 81.7k at CL50
Drops   : Up to 12 Good Objects

Typhoeus is a monstrous, immortal storm giant, huge beyond 
comprehension. According to legend, he was defeated by Zeus and 
imprisoned in the Pit of Tartaros. I guess he managed to escape!

=====================================================================
Name    : Wahha-Man the Golden (g)
Level   : 85        Speed: +20 A Bit Erratic
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 200       Type : Good, Nonliving
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, 
            Disenchantment, Time, Water, Plasma, Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)

Info    : Destroys Walls, Reflection, Shining, Cold Blooded, 
            Regeneration

Status  : Unique
Exp     : 81.7k at CL50

He was the braver of Atlantis. His body was converted by a Shinto 
priest, in order to fight against "Papa". His body is now made by 
Orihalcon.

=====================================================================
Name    : Combat-Echizen "Because it's time" (p)
Level   : 85        Speed: +60
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 350       Type : Good, Human, Male
HP      : 2000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water, 
            Plasma, Force, Gravity
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% 
Offense : Rocket (300)
Defense : Invulnerability, Heal Self (300), Shards Jump (85)

Attacks : Type    Effects
          Kick    Hurt (7d10), Stun (3d4,20%)
          Hit     Hurt (7d8), Drain Charges
          Kick    Hurt (7d10), Stun (3d4,20%)
          Hit     Hurt (7d8), Drain Charges

Status  : Unique
Exp     : 81.7k at CL50
Drops   : Up to 8 Exceptional Objects

His favorite food is roasting rice noodle. He is the lone wolf filled 
with the adventurous spirit. His righteousness and courage are more 
than the average. He sometimes become emotional. He would like to 
choose a haphazard life rather than an intentional life. He is poor at 
treating women.

=====================================================================
Name    : Lungorthin, the Balrog of White Fire (U)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Inattentive (200')
AC      : 125       Type : Evil, Demon, Male
HP      : 8000      
                    
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (900)
Annoy   : Blind, Confuse, Terrify
Summon  : Mighty Undead, Foul Demons

Attacks : Type    Effects
          Hit     Hurt (8d12), Fire (8d12)
          Hit     Hurt (8d12), Fire (8d12)
          Crush   Hurt (8d12), Hurt (8d12,20%)
          Touch   Drain Charges

Info    : Shining
Auras   : Fire

Status  : Unique
Exp     : 81.7k at CL50
Drops   : Up to 18 Good Objects

A massive form cloaked in flame. Lungorthin stares balefully at you 
with eyes that smoulder red. The dungeon floor where he stands is 
scorched by the heat of his body.

=====================================================================
Name    : Surtur the Giant Fire Demon (P)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 160       Type : Evil, Demon, Giant, Male
HP      : 9460      
                    
Resist  : Poison, Nether, Plasma
Immune  : Fire, Confusion, Sleep, Teleportation
Vuln    : Cold

Spells  : 20.00% 
Breathe : Fire (900), Plasma (250)
Offense : Throw Boulder (255), Hand of Doom (1d20+40%)
Annoy   : Blind, Teleport To
Defense : Teleport Away
Summon  : Mighty Undead, Foul Demons, Cyberdemons, Kin

Attacks : Type    Effects
          Hit     Hurt (6d11), Fire (6d11)
          Hit     Hurt (6d11), Plasma (4d11)
          Hit     Hurt (6d11), Fire (6d11)
          Hit     Hurt (6d11), Plasma (4d11)

Info    : Shining
Auras   : Fire

Status  : Unique
Exp     : 81.7k at CL50
Drops   : Up to 12 Good Objects

Surtur is also one of the most ancient of all creatures. He is a 
demonic giant of fire, who is destined to set the nine worlds afire 
with his accursed sword of doom on the day of Ragnarok.

=====================================================================
Name    : Loki the Trickster (P)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 160       Type : Evil, Giant, Male
HP      : 9350      
                    
Resist  : Fire, Poison, Nether, Plasma
Immune  : Confusion, Sleep, Teleportation
Vuln    : Cold

Spells  : 33.00% 
Offense : Darkness Storm (10d10+390), Mana Storm (10d10+390), Drain 
            Mana (43), Psycho-Spear (1d170+150), Hand of Doom 
            (1d20+40%)
Annoy   : Amnesia, Animate Dead, Shriek, Teleport Level, Teleport To
Defense : Haste Self, Invulnerability, Anti-Magic, Dispel Magic, Heal 
            Self (425), Teleport, Teleport Away
Summon  : Mighty Undead, Ancient Dragons, Foul Demons, Amberites, 
            Uniques, Cyberdemons

Attacks : Type    Effects
          Hit     Hurt (11d11), Blind
          Hit     Hurt (11d11), Disenchantment
          Hit     Hurt (11d11), Drain Charges
          Touch   Drain Mana (6d11)

Info    : Regeneration
Auras   : Fire

Status  : Unique
Exp     : 81.7k at CL50
Drops   : Up to 8 Exceptional Objects

Loki, the god of mischief, is a nasty person. He will use every dirty 
trick in the book, and then some. In the end, his half-giant heritage 
is bound to show, as he will defect to the side of the giants and fight 
against the other gods of Asgard.

=====================================================================
Name    : Ymir the Ice Giant (P)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 160       Type : Evil, Giant, Male
HP      : 8514      
                    
Resist  : Poison, Nether, Disenchantment, Water
Immune  : Cold, Confusion, Sleep, Teleportation
Vuln    : Fire

Spells  : 33.00% 
Breathe : Frost (900)
Offense : Throw Boulder (255), Ice Bolt (6d8+127)
Annoy   : Create Darkness, Teleport To
Defense : Heal Self (425)
Summon  : Mighty Undead, Kin

Attacks : Type    Effects
          Hit     Hurt (5d10), Ice (5d10)
          Hit     Hurt (5d10), Ice (5d10)
          Hit     Hurt (5d10), Ice (5d10)
          Hit     Hurt (5d10), Ice (5d10)

Info    : Cold Blooded
Auras   : Cold, Ice (3d4)

Status  : Unique
Exp     : 65.4k at CL50
Drops   : Up to 12 Good Objects

Ymir is one of the oldest beings there are. He looks like a giant 
humanoid made of ice.

=====================================================================
Name    : Nebiros, the Marquis (B)
Level   : 85        Speed: +30
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 150       Type : Evil, Demon, Male
HP      : 7000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Immune  : Fear, Confusion, Sleep

Spells  : 33.00% 
Breathe : Darkness (400), Nether (550)
Offense : Darkness Storm (10d10+390), Nether Bolt (5d5+115)
Annoy   : Animate Dead, Terrify
Summon  : Demons, Undead, Mighty Undead

Attacks : Type    Effects
          Claw    Hurt (25d2)
          Claw    Hurt (25d2)
          Bite    Hurt (6d12)
          Gaze    Terrify

Status  : Unique
Exp     : 57.2k at CL50
Drops   : Up to 10 Exceptional Objects

Nebiros, the General of Hell keeps watch over all demons. One of the 
greatest necromancers in Hell, he appears in the form of a raven.

=====================================================================
Name    : Cantoras, the Skeletal Lord (s)
Level   : 84        Speed: +30
Rarity  : 2         Alert: Inattentive (200')
AC      : 120       Type : Evil, Undead, Male
HP      : 7500      
                    
Resist  : Fire, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation

Spells  : 100.00% Intelligent
Offense : Nether Ball (10d10+218), Whirlpool (1d168+50), Brain Smash 
            (12d12), Mana Bolt (1d294+50), Ice Bolt (6d8+126), 
            Psycho-Spear (1d168+150), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Terrify, Slow, Teleport To
Summon  : Mighty Undead

Attacks : Type    Effects
          Gaze    Lower Experience (80d6)
          Gaze    Lower Experience (80d6)
          Touch   Poison (3d5)
          Touch   Poison (3d5)

Info    : Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 121k at CL50
Drops   : Up to 18 Exceptional Objects

A legion of evil undead druj animating the skeleton of a once mighty 
sorcerer. His power is devastating and his speed unmatched in the 
underworld. Flee his wrath!

=====================================================================
Name    : The Tarrasque (R)
Level   : 84        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 222       Type : Evil
HP      : 8500      
                    
Resist  : Fire, Cold
Immune  : Confusion, Sleep

Spells  : 40.00% 
Breathe : Fire (900), Frost (900), Disenchantment (500)

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Suitable for Riding

Status  : Unique
Exp     : 80.8k at CL50
Drops   : Up to 12 Good Objects

The Tarrasque is a massive reptile of legend, rumoured to be unkillable 
and immune to magic. Fear its anger, for its devastation is unmatched!

=====================================================================
Name    : Godzilla (R)
Level   : 84        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 215       Type : Natural
HP      : 10000     
                    
Resist  : Fire, Cold, Poison, Disenchantment, Plasma
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% 
Breathe : Disenchantment (500), Plasma (250), Toxic Waste (600)

Attacks : Type    Effects
          Claw    Hurt (3d10), Poison (2d10)
          Claw    Hurt (3d10), Poison (2d10)
          Bite    Hurt (20d10), Cut (5d10)
          Crush   Disenchantment (5d12)

Info    : Suitable for Riding

Status  : Unique
Exp     : 80.8k at CL50
Drops   : Up to 12 Good Objects

Godzilla rose from the contaminated sea. Fear its anger, for its 
devastation is unmatched!

=====================================================================
Name    : Mephistopheles, Lord of Hell (U)
Level   : 84        Speed: +30
Rarity  : 2         Alert: Overlooks (200')
AC      : 150       Type : Evil, Nonliving, Demon, Male
HP      : 6660      
                    
Resist  : Cold, Poison, Nether, Plasma
Immune  : Fire, Confusion, Sleep

Spells  : 33.00% 
Breathe : Fire (900), Nether (550)
Offense : Brain Smash (12d12), Hand of Doom (1d20+40%)
Annoy   : Animate Dead, Paralyze, Terrify, Teleport To
Summon  : Undead, Mighty Undead, Foul Demons, Cyberdemons

Attacks : Type    Effects
          Gaze    Damage (1d15), Reduce Charisma
          Gaze    Damage (1d15), Terrify
          Touch   Hell Fire (6d6)
          Touch   Damage (6d6), Drain Charges

Auras   : Fire

Status  : Unique
Exp     : 68.7k at CL50
Drops   : Up to 18 Exceptional Objects

A duke of hell, in the flesh.

=====================================================================
Name    : Hell hound of Julian (C)
Level   : 83        Speed: +10 A Bit Erratic
Rarity  : 4         Alert: Unseeing (250')
AC      : 80        Type : Natural, Evil
HP      : 480       
                    
Immune  : Fire

Spells  : 20.00% 
Breathe : Hell Fire (81)

Attacks : Type    Effects
          Bite    Hurt (4d12), Hell Fire (3d9)
          Bite    Hurt (4d12), Hell Fire (3d9)
          Bite    Hurt (4d12), Hell Fire (3d9)

Auras   : Fire

Exp     : 2.39k at CL50

It is a giant dog that glows with heat. Flames pour from its nostrils.

=====================================================================
Name    : Ithaqua the Windwalker (Y)
Level   : 82        Speed: +30
Rarity  : 2         Alert: Fairly Observant (400')
AC      : 125       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 5500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% 
Breathe : Frost (900)
Offense : Lightning Ball (1d246+16), Invoke Logrus (10d10+164), 
            Whirlpool (1d164+50), Mind Blast (7d7), Lightning Bolt 
            (8d8+54), Mana Bolt (1d287+50), Psycho-Spear (1d164+150), 
            Cause Mortal Wounds (15d15)
Annoy   : Terrify
Summon  : Mighty Undead, Foul Demons, Kin

Attacks : Type    Effects
          Claw    Hurt (8d12), Frost (4d12)
          Claw    Hurt (8d12), Frost (4d12)
          Crush   Hurt (12d12)
          Crush   Hurt (12d12)

Info    : Invisible
Auras   : Cold, Electricity

Status  : Unique
Exp     : 78.8k at CL50
Drops   : Up to 8 Good Objects

The Wendigo, moving so fast that you can see little except two glowing 
eyes burning with hatred. "The stars had been blotted out... the great 
cloud which had obscured the the sky looked curiously like the outline 
of a great man. And... where the top of the cloud must have been, where 
the head of the thing should have been, there were two gleaming stars, 
burning bright -- like eyes!"

=====================================================================
Name    : Pazuzu, Lord of Air (B)
Level   : 82        Speed: +30
Rarity  : 2         Alert: Fairly Observant (400')
AC      : 125       Type : Evil, Demon, Male
HP      : 5500      
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Electricity, Confusion, Sleep

Spells  : 33.00% 
Offense : Lightning Ball (1d246+16), Mind Blast (7d7), Lightning Bolt 
            (8d8+54), Mana Bolt (1d287+50), Psycho-Spear (1d164+150)

Attacks : Type    Effects
          Hit     Hurt (8d12), Lightning (4d12)
          Hit     Hurt (8d12), Lightning (4d12)
          Hit     Hurt (8d12), Lightning (4d12)
          Hit     Hurt (8d12), Lightning (4d12)

Info    : Invisible

Status  : Unique
Exp     : 47.3k at CL50
Drops   : Up to 8 Good Objects

A winged humanoid from the Planes of Hell, Pazuzu grins inhumanely at 
you as he decides your fate.

=====================================================================
Name    : Richard Wong, Master of Time (p)
Level   : 81        Speed: +25
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 190       Type : Evil, Human, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nexus, Time, Water
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Whirlpool (1d81+50), Brain Smash (12d12), Mana Bolt 
            (1d283+50), Psycho-Spear (1d121+100)
Annoy   : Confuse, Terrify, Teleport To, Stop Time
Defense : Anti-Magic, Dispel Magic, Heal Self (405), Teleport, Teleport 
            Away, Blink, Blink Away
Summon  : Kin

Attacks : Type    Effects
          Hit     Time (5d8)
          Hit     Time (5d8)
          Hit     Time (5d8)
          Kick    Disenchantment (8d10)

Info    : Passes through Walls, Reflection, Regeneration

Status  : Unique
Exp     : 70.1k at CL50
Drops   : Up to 14 Good Objects



=====================================================================
Name    : Metal Babble (j)
Level   : 80        Speed: +80
Rarity  : 10        Alert: Ever Vigilant (2000')
AC      : 10000     Type : Nonliving
HP      : 3d2       
                    
Immune  : Everything, Stunning, Confusion, Sleep, Teleportation

Spells  : 100.00% Intelligent
Offense : Fire Ball (1d560+20), Invoke Logrus (10d10+160), Mana Bolt 
            (1d280+50), Psycho-Spear (1d160+150)
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Disenchantment (1d10)
          Hit     Disenchantment (1d10)
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Cold Blooded, Shielded from Telepathy, Dungeon Guardian

Status  : Unique
Exp     : 615k at CL50
Drops   : Up to 12 Exceptional Objects



=====================================================================
Name    : Metal Babble (j)
Level   : 80        Speed: +80
Rarity  : 30        Alert: Ever Vigilant (2000')
AC      : 10000     Type : Nonliving
HP      : 3d2       
                    
Resist  : Teleportation
Immune  : Everything, Stunning, Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Fire Ball (1d560+20), Invoke Logrus (10d10+160), Mana Bolt 
            (1d280+50), Psycho-Spear (1d160+150)
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Disenchantment (1d10)
          Hit     Disenchantment (1d10)
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 615k at CL50
Drops   : Up to 12 Exceptional Objects



=====================================================================
Name    : Azriel, Angel of Death (A)
Level   : 80        Speed: +20
Rarity  : 3         Alert: Fairly Observant (400')
AC      : 190       Type : Good, Male
HP      : 6500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Breathe : Frost (900), Nether (550), Mana (250)
Offense : Starburst (10d10+370), Nether Ball (10d10+210), Mana Bolt 
            (1d280+50), Psycho-Spear (1d120+100)
Annoy   : Blind, Teleport To
Defense : Invulnerability, Heal Self (400)
Summon  : Monsters, Angels, Dragons

Attacks : Type    Effects
          Touch   Vampiric (6d12), Terrify
          Touch   Vampiric (6d12), Blind
          Touch   Vampiric (6d12), Terrify
          Touch   Vampiric (6d12), Blind

Info    : Reflection
Auras   : Nether (5d5)

Status  : Unique
Exp     : 115k at CL50
Drops   : Up to 14 Good Objects

Azriel commands awesome power, his visage holy enough to shrivel your 
soul. You shriek with disbelief as his mastery of death draws you to 
your grave. It is truly beyond all but the mightiest of warriors to 
stand against him and live.

=====================================================================
Name    : Mothra (I)
Level   : 80        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 160       Type : Natural, Good
HP      : 6500      
                    
Resist  : Fire, Cold, Poison, Disenchantment, Plasma
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% 
Breathe : Poison (600), Sound (450)
Annoy   : Confuse, Terrify, Teleport To
Defense : Teleport, Blink

Attacks : Type    Effects
          Crush   Hurt (20d10)
          Gaze    Hurt (5d12), Confusion

Info    : Suitable for Riding

Status  : Unique
Exp     : 76.9k at CL50
Drops   : Up to 12 Good Objects

The giant moth from Mothra island is here to face the threat to her 
home.

=====================================================================
Name    : Cyaegha (e)
Level   : 80        Speed: +20
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 120       Type : Sanity Blasting, Evil, Demon
HP      : 6400      
                    
Resist  : Acid, Electricity, Cold, Poison, Dark
Immune  : Confusion, Sleep, Teleportation

Spells  : 30.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Darkness Storm (10d10+370), Brain Smash (12d12), Hand of Doom 
            (1d20+40%)
Annoy   : Amnesia, Blind, Paralyze, Terrify
Defense : Teleport Away
Summon  : Monsters, Hydras, Mighty Undead, Foul Demons

Attacks : Type    Effects
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)

Info    : Shrouded in Darkness, Cold Blooded

Status  : Unique
Exp     : 68.4k at CL50
Drops   : Up to 14 Good Objects

"...it was a gigantic eye staring down at them. Around the eye, the sky 
split; deep clefts opened through which the darkness began to ooze, a 
darkness blacker than the night, which crawled down as a set of slimy 
tentacles, taking on more form, more definite shape... something was 
standing, outlined against the black sky, something which had tentacles 
of darkness and a green-glowing eye."

=====================================================================
Name    : The Witch-King of Angmar (W)
Level   : 80        Speed: +20
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 120       Type : Evil, Undead, Male
HP      : 6000      
                    
Resist  : Dark, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 40.00% Intelligent
Offense : Nether Ball (10d10+130), Brain Smash (12d12), Mana Bolt 
            (1d280+50), Psycho-Spear (1d120+100), Cause Critical Wounds 
            (10d15)
Annoy   : Animate Dead, Blind, Paralyze, Terrify
Defense : Teleport Away
Summon  : Monsters, Mighty Undead, Ancient Dragons, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Hit     Hurt (10d10), Unlife (6d10)
          Touch   Drain Mana (6d10), Unlife (6d10)

Info    : Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 64.6k at CL50
Drops   : Up to 14 Good Objects

The Chief of the Ringwraiths. A fell being of devastating power. His 
spells are lethal and his combat blows crushingly hard. He moves at 
speed, and commands legions of evil to do his bidding. It is said that 
he is fated never to die by the hand of mortal man.

=====================================================================
Name    : Master Tonberry (h)
Level   : 80        Speed: +10 Extremely Erratic
Rarity  : 10        Alert: Inattentive (300')
AC      : 100       Type : 
HP      : 7000      
                    
Immune  : Confusion, Sleep

Spells  : 20.00% 
Annoy   : Teleport Level
Defense : Heal Self (400), Teleport
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (40d30)

Auras   : Retaliation

Status  : Unique
Exp     : 61.5k at CL50
Drops   : Up to 8 Exceptional Objects

This sluggish lizard-like being approaches you with a large knife 
brandished. It wears a crown of gold, and erratically stumbles towards 
you.

=====================================================================
Name    : Tonberry (h)
Level   : 80        Speed: +0 Extremely Erratic
Rarity  : 4         Alert: Inattentive (300')
AC      : 50        Type : 
HP      : 3000      
                    
Attacks : Type    Effects
          Hit     Hurt (40d20)

Auras   : Retaliation

Exp     : 15.4k at CL50
Drops   : 1 or 2 Good Objects

This sluggish lizard-like being approaches you with a large knife 
brandished. You have trouble taking this monster seriously, as it 
repeatedly seems to trip over its own feet. Yet you don't remember any 
tales of heroes who's fought one and lived...

=====================================================================
Name    : Spellwarp Automaton (g)
Level   : 80        Speed: +0
Rarity  : 4         Alert: Fairly Unseeing (300')
AC      : 200       Type : Nonliving
HP      : 5000      
                    
Resist  : Teleportation
Immune  : Everything, Stunning, Confusion, Sleep

Spells  : 10.00% 
Breathe : Disintegration (150)

Attacks : Type    Effects
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 15.4k at CL50

An enormous figure made by powerful magic. Slow, but nearly 
indestructible.

=====================================================================
Name    : Ninja Tonberry (h)
Level   : 80        Speed: +15
Rarity  : 7         Alert: Unseeing (300')
AC      : 75        Type : Thief
HP      : 20d100    
                    
Attacks : Type    Effects
          Hit     Hurt (35d20), Steal Item

Auras   : Retaliation

Exp     : 7.69k at CL50
Drops   : 1 or 2 Exceptional Objects

This sluggish lizard-like being approaches you with a large knife 
brandished. It is cloaked in brown, and attempting to hide in the 
shadows ... not very well though. But perhaps now is not the time to 
laugh?

=====================================================================
Name    : Hell spider (S)
Level   : 80        Speed: +15
Rarity  : 6         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural, Evil, Demon
HP      : 60d20     
                    
Resist  : Fire

Spells  : 20.00% 
Defense : Hell Fire Jump (66)

Attacks : Type    Effects
          Bite    Hell Fire (6d6)
          Bite    Hell Fire (6d6)

Info    : Weird Mind
Auras   : Hell Fire (2d6)

Exp     : 2.31k at CL50

A giant spider from the planes of hell sent to rend your soul in 
eternal damnation.

=====================================================================
Name    : Amaterasu, Spirit of Sun (p)
Level   : 79        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Good, Female
HP      : 10000     
                    
Resist  : Acid, Electricity, Cold, Poison, Plasma
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d276+10), Starburst (10d10+366), Drain Mana (40), 
            Mana Bolt (1d276+50), Plasma Bolt (8d7+89), Cause Mortal 
            Wounds (15d15)
Annoy   : Blind, Confuse, Teleport Level, Teleport To
Defense : Heal Self (395), Teleport, Teleport Away
Summon  : Monsters, Angels, Ancient Dragons

Attacks : Type    Effects
          Hit     Fire (12d12)
          Hit     Fire (12d12)
          Hit     Disenchantment (10d10)
          Touch   Reduce All Stats

Info    : Shining, Regeneration
Auras   : Fire

Status  : Unique
Exp     : 58.5k at CL50
Drops   : Up to 12 Good Objects

She is the spirit of the sun that lords Takamagahara that is the 
country of heaven. Her brightness lights up the world. She and her 
children plot to conquest of countries of the ground.

=====================================================================
Name    : Benedict, the Ideal Warrior (p)
Level   : 79        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Male
HP      : 6900      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Drain Mana (40), Brain Smash (12d12), Cause Mortal Wounds 
            (15d15)
Annoy   : Amnesia, Confuse, Terrify, Teleport Level, Teleport To, 
            Create Traps
Defense : Heal Self (395), Teleport, Teleport Away
Summon  : Monsters, Demons

Attacks : Type    Effects
          Hit     Hurt (15d15)
          Hit     Hurt (15d15)
          Hit     Hurt (15d15)
          Hit     Hurt (15d15)

Info    : Regeneration

Status  : Unique
Exp     : 58.5k at CL50
Drops   : Up to 12 Good Objects

In the field of combat Benedict rules supreme: with but one hand he was 
still superior to Corwin. "Benedict, tall and dour; thin of body, thin 
of face, wide of mind. He wore orange and yellow and brown and reminded 
me of haystacks and pumpkins and scarecrows and the Legend of Sleepy 
Hollow. He had a long, strong jaw and hazel eyes and brown hair that 
never curled. He stood beside a tan horse and leaned upon a lance about 
which was twined a rope of flowers. He seldom laughed."

=====================================================================
Name    : Caldarm the Third (p)
Level   : 79        Speed: +20
Rarity  : 5         Alert: Fairly Unseeing (1000')
AC      : 200       Type : Evil, Good, Human, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Time
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Offense : Invoke Logrus (10d10+158), Brain Smash (12d12), Mana Bolt 
            (1d276+50), Psycho-Spear (1d158+150)
Defense : Haste Self, Heal Self (395), Teleport, Blink, Blink Away
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (10d10), Blind
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Disenchantment

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 48.6k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Greater Balrog (U)
Level   : 79        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (400')
AC      : 210       Type : Evil, Nonliving, Demon
HP      : 4400      
                    
Immune  : Fire, Poison, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Fire (880)
Offense : Nether Ball (10d10+150), Brain Smash (12d12), Plasma Bolt 
            (8d7+85)
Annoy   : Blind, Confuse
Summon  : Demons, Undead, Mighty Undead

Attacks : Type    Effects
          Hit     Hurt (4d12), Fire (4d12)
          Hit     Hurt (4d12), Fire (4d12)
          Crush   Hurt (7d12)
          Touch   Drain Charges

Info    : Destroys Walls, Shining
Auras   : Fire

Exp     : 38.0k at CL50
Drops   : Up to 4 Good Objects

"A Balrog. A demon of the ancient world. This foe is beyond any of you 
... Run!"

=====================================================================
Name    : Ultimate Magus (p)
Level   : 79        Speed: +20
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 1550      
                    
Immune  : Fear, Confusion, Sleep

Spells  : 100.00% Intelligent
Breathe : Disintegration (150)
Offense : Nether Ball (10d10+129), Invoke Logrus (10d10+79), Mana Storm 
            (10d10+366), Mana Bolt (1d276+50)
Defense : Anti-Magic, Dispel Magic, Heal Self (300), Teleport, Teleport 
            Away, Blink, Blink Away

Attacks : Type    Effects
          Hit     Hurt (1d1)

Auras   : Fear

Exp     : 30.4k at CL50
Drops   : Up to 8 Exceptional Objects

A wizened old man, stooped by age, he seems barely able to move. Yet, 
something is not quite right here. You see a faint shimmer in the air 
surrounding this pathetic old man.

=====================================================================
Name    : Lourph (S)
Level   : 79        Speed: +30
Rarity  : 7         Alert: Ever Vigilant (2000')
AC      : 110       Type : Natural
HP      : 23d7      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether, 
            Disenchantment, Teleportation
Immune  : Fear, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Bite    Hurt (5d5), Paralyze
          Bite    Hurt (5d5), Paralyze
          Bite    Hurt (5d5), Poison (5d5)
          Bite    Hurt (5d5), Reduce All Stats (80%)

Info    : Cold Blooded, Shielded from Telepathy, Regeneration

Exp     : 1.52k at CL50

Small brown spiders that lurk in the darkness deep underground. An 
individual would be nearly harmless, but their size allows many to 
crawl where only a single Mirkwood spider could stand. Packs of these 
arachnids may scour the depths untiringly, and their hunger is never 
satisfied.

=====================================================================
Name    : Klingsor, Evil Master of Magic (p)
Level   : 78        Speed: +20
Rarity  : 3         Alert: Fairly Observant (600')
AC      : 100       Type : Evil, Human, Male
HP      : 7000      
                    
Resist  : Electricity, Fire, Cold
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d546+20), Darkness Storm (10d10+362), Nether Ball 
            (10d10+206), Invoke Logrus (10d10+156), Mana Storm 
            (10d10+362), Whirlpool (1d156+50), Drain Mana (40), Plasma 
            Bolt (8d7+118), Psycho-Spear (1d156+150), Cause Critical 
            Wounds (10d15), Hand of Doom (1d20+40%)
Annoy   : Animate Dead, Paralyze, Teleport To, Create Traps
Defense : Anti-Magic, Dispel Magic
Summon  : Mighty Undead

Attacks : Type    Effects
          Hit     Hurt (8d8), Disenchantment
          Hit     Hurt (8d8), Drain Charges
          Touch   Blind
          Touch   Confusion

Info    : Invisible

Status  : Unique
Exp     : 60.0k at CL50
Drops   : Up to 10 Exceptional Objects

Klingsor, whose hopeless effort to join the Knights of the Grail was 
thwarted, turned to black magic and became a deadly necromancer.

=====================================================================
Name    : Hela, Queen of the Dead (p)
Level   : 78        Speed: +20
Rarity  : 3         Alert: Fairly Observant (600')
AC      : 110       Type : Evil, Female
HP      : 7400      
                    
Resist  : Fire, Cold, Poison, Nether
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Darkness Storm (10d10+362), Nether Ball (10d10+206), 
            Psycho-Spear (1d156+150), Cause Critical Wounds (10d15), 
            Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Paralyze, Terrify, Teleport To
Defense : Heal Self (390)
Summon  : Undead, Mighty Undead, Ancient Dragons

Attacks : Type    Effects
          Touch   Hurt (50d1), Reduce All Stats
          Touch   Vampiric (30d1)
          Touch   Hurt (50d1), Disenchantment
          Touch   Drain Mana (30d1)

Info    : Invisible

Status  : Unique
Exp     : 60.0k at CL50
Drops   : 1 or 2 Exceptional Objects

The Norse ruler of Hel is a merciless queen, who ever hunts for more 
souls to add to her collection of tortured spirits. She arrives in an 
ominous green robe, a certain sign of impending doom, to claim as her 
own those who die an ignoble death.

=====================================================================
Name    : The Mouth of Sauron (p)
Level   : 78        Speed: +20
Rarity  : 3         Alert: Fairly Observant (600')
AC      : 100       Type : Evil, Human, Male
HP      : 7000      
                    
Resist  : Electricity, Fire, Cold
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d546+20), Darkness Storm (10d10+362), Nether Ball 
            (10d10+206), Mana Storm (10d10+362), Whirlpool (1d156+50), 
            Plasma Bolt (8d7+118), Psycho-Spear (1d156+150), Cause 
            Critical Wounds (10d15)
Annoy   : Animate Dead, Paralyze, Teleport To, Create Traps
Defense : Anti-Magic, Dispel Magic

Attacks : Type    Effects
          Hit     Hurt (8d8), Disenchantment
          Hit     Hurt (8d8), Disenchantment
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Invisible

Status  : Unique
Exp     : 57.0k at CL50
Drops   : Up to 10 Good Objects

The Mouth of Sauron is a mighty spell caster. So old that even he 
cannot remember his own name, his power and evil are undeniable. He 
believes unshakably that he is unbeatable and laughs as he weaves his 
awesome spells.

=====================================================================
Name    : Tsukuyomi, Spirit of Moon (p)
Level   : 78        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Male
HP      : 8500      
                    
Resist  : Acid, Electricity, Cold, Poison, Nether
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Frost Ball (1d117+10), Darkness Storm (10d10+362), Nether 
            Ball (10d10+128), Drain Mana (40), Brain Smash (12d12), 
            Frost Bolt (6d8+26), Ice Bolt (6d8+78), Cause Critical 
            Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To, Create Traps
Defense : Teleport, Teleport Away, Blink
Summon  : Angels, Mighty Undead, Kin

Attacks : Type    Effects
          Hit     Reduce Intelligence (10d12)
          Hit     Reduce Wisdom (10d12)
          Hit     Reduce Constitution (12d12)
          Touch   Disenchantment

Info    : Shining, Regeneration
Auras   : Cold

Status  : Unique
Exp     : 53.3k at CL50
Drops   : Up to 12 Good Objects

He is one of the 3 children of Izanagi who lords the country of the 
night. There is no rumor that he get along well with the his elder 
sister Amaterasu.

=====================================================================
Name    : Corwin, Lord of Avalon (p)
Level   : 78        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Male
HP      : 5900      
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Fire Ball (1d546+20), Frost Ball (1d134+20), Nether Ball 
            (10d10+206), Whirlpool (1d156+50), Drain Mana (40), Brain 
            Smash (12d12), Acid Bolt (14d8+52), Nether Bolt (5d5+186), 
            Mana Bolt (1d273+50), Plasma Bolt (8d7+127), Water Bolt 
            (10d10+156), Psycho-Spear (1d156+150), Cause Critical 
            Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To, Create Traps
Defense : Heal Self (390), Teleport, Teleport Away
Summon  : Monsters, Angels

Attacks : Type    Effects
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)
          Hit     Hurt (10d15), Reduce Constitution

Info    : Regeneration

Status  : Unique
Exp     : 53.3k at CL50
Drops   : Up to 12 Good Objects

Corwin is one of the most feared and respected Amberites; his skill and 
cunning are well known. "Green eyes, black hair, dressed in black and 
silver, yes. (Corwin) had on a cloak and it was slightly furled as by a 
wind. (He) had on black boots, like Eric's, and (he) too bore a blade, 
only (his) was heavier, though not quite as long as (Eric's). (He) had 
(his) gloves on and they were silver and scaled. The clasp at (his) 
neck was cast in the form of a silver rose."

=====================================================================
Name    : Cthugha, the Living Flame (E)
Level   : 78        Speed: +23
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving
HP      : 5000      
                    
Resist  : Electricity, Plasma
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Fire (900)
Summon  : Kin

Attacks : Type    Effects
          Touch   Blind
          Touch   Fire (12d10)
          Touch   Fire (12d10)
          Touch   Plasma (8d8)

Info    : Shining
Auras   : Fire, Electricity

Status  : Unique
Exp     : 52.5k at CL50
Drops   : Up to 8 Objects

"But even though we had shielded our eyes, it was impossible not to see 
the great amorphous shapes streaming skyward from the accursed place, 
nor the equally great being hovering like a cloud of living fire above 
the trees."

=====================================================================
Name    : The Emperor Quylthulg (Q)
Level   : 78        Speed: +20, Stationary
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 1         Type : Natural, Evil
HP      : 5000      
                    
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 50.00% 
Offense : Brain Smash (12d12)
Summon  : Mighty Undead, Ancient Dragons

Attacks : None

Info    : Invisible

Status  : Unique
Exp     : 30.0k at CL50
Drops   : Up to 8 Objects

A huge seething mass of flesh with a rudimentary intelligence, the 
Emperor Quylthulg changes colours in front of your eyes. Pulsating 
first one colour then the next, it knows only it must bring help to 
protect itself.

=====================================================================
Name    : Spectral Wyrm (D)
Level   : 77        Speed: +20
Rarity  : 4         Alert: Ignores Intruders (400')
AC      : 200       Type : Evil, Undead, Dragon
HP      : 6000      
                    
Resist  : Cold, Poison, Nether, Nexus, Disenchantment, Teleportation
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Nether (550), Nexus (250), Disenchantment (500)
Annoy   : Terrify, Shriek
Defense : Blink
Summon  : Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (10d12), Disenchantment (1d12,90%), Nexus 
                    (1d12,10%)
          Claw    Hurt (10d12), Disenchantment (1d12,90%), Nexus 
                    (1d12,10%)
          Claw    Hurt (10d12), Disenchantment (1d12,90%), Nexus 
                    (1d12,10%)
          Bite    Hurt (10d14), Vampiric (3d14)

Info    : Passes through Walls, Invisible, Suitable for Riding
Auras   : Cold

Exp     : 51.8k at CL50
Drops   : Up to 14 Good Objects

The tortured soul of a once powerful wyrm.

=====================================================================
Name    : Cyberdemon (U)
Level   : 77        Speed: +10 A Bit Erratic
Rarity  : 4         Alert: Inattentive (900')
AC      : 90        Type : Evil, Nonliving, Demon
HP      : 7070      
                    
Resist  : Fire, Poison, Teleportation

Spells  : 15.00% 
Offense : Rocket (600)

Attacks : Type    Effects
          Hit     Hurt (1d50)
          Hit     Hurt (1d50)
          Hit     Hurt (1d50)
          Hit     Hurt (1d50), Reduce Charisma (66%)

Exp     : 44.4k at CL50
Drops   : Up to 4 Good Objects

Reverbrant metal steps announce the arrival of this huge creature, half 
demon half machine. It has an unsurpassable firepower.

=====================================================================
Name    : Pit Fiend (U)
Level   : 77        Speed: +20
Rarity  : 3         Alert: Unseeing (300')
AC      : 140       Type : Evil, Demon
HP      : 6000      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (900), Poison (600), Chaos (600)
Offense : Fire Ball (1d269+10), Invoke Logrus (10d10+77), Cause Mortal 
            Wounds (15d15)
Annoy   : Terrify
Summon  : Demons, Ancient Dragons, Kin

Attacks : Type    Effects
          Claw    Fire (8d10)
          Claw    Fire (8d10)
          Bite    Poison (7d10)
          Bite    Reduce Constitution (7d10)

Info    : Regeneration

Exp     : 32.6k at CL50
Drops   : Up to 6 Good Objects

Appearing as a giant, clawed and winged humanoid with a scaly red body 
and massive fangs dripping a foul green liquid, the Pit Fiend is a 
dreadful enemy from the lowest depths of the hells. They are often the 
commanders of vast demon armies.

=====================================================================
Name    : Unmaker (E)
Level   : 77        Speed: +10 Somewhat Erratic
Rarity  : 4         Alert: Overlooks (600')
AC      : 50        Type : Nonliving
HP      : 396       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nexus, 
            Sound, Shards, Chaos, Disenchantment, Time, Water, Plasma, 
            Force, Gravity
Immune  : Fear

Spells  : 20.00% 
Breathe : Chaos (67)

Attacks : Type    Effects
          Touch   Hurt (10d10), Reduce All Stats (50%)
          Touch   Hurt (10d10), Disenchantment
          Touch   Hurt (10d10), Drain Charges
          Touch   Drain Mana (10d10)

Info    : Destroys Walls, Cold Blooded, Breeds Explosively
Auras   : Fire, Cold, Electricity

Exp     : 4.44k at CL50
Drops   : 1 Good Object or Treasure

Summoned from the Courts of Chaos, it is a mass of sentient Logrus, 
spreading uncontrollably and destroying everything in its path.

=====================================================================
Name    : Atlas, the Titan (P)
Level   : 76        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 160       Type : Evil, Giant, Male
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Vuln    : Rock Remover

Spells  : 15.00% Intelligent
Offense : Throw Boulder (228)

Attacks : Type    Effects
          Hit     Shatter (11d11)
          Hit     Hurt (11d11), Confusion
          Hit     Shatter (11d11)
          Hit     Hurt (11d11), Confusion

Info    : Destroys Walls
Auras   : Retaliation

Status  : Unique
Exp     : 65.8k at CL50
Drops   : Up to 8 Good Objects

The strongest of all the Titans. Legend has it that he use to hold the 
sky on his shoulders; and the mountain range that now does so is named 
after him.

=====================================================================
Name    : Yig, Father of Serpents (R)
Level   : 76        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 123       Type : Sanity Blasting, Natural, Evil, Male
HP      : 6660      
                    
Resist  : Acid, Electricity, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Toxic Waste (600)
Summon  : Hydras, Demons, Kin

Attacks : Type    Effects
          Claw    Hurt (5d10), Poison (3d10)
          Claw    Hurt (5d10), Poison (3d10)
          Crush   Hurt (8d15)
          Bite    Hurt (100d1), Cut (3d8,50%)

Info    : Regeneration

Status  : Unique
Exp     : 54.8k at CL50
Drops   : Up to 12 Good Objects

"The half-human father of serpents... the snake-god of the central 
plains tribes -- presumably the primal source of the more southerly 
Quetzalcoatl or Kukulcan -- was odd, half-anthropomorphic devil."

=====================================================================
Name    : Susanoo, the Angry (p)
Level   : 76        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Male
HP      : 9500      
                    
Resist  : Acid, Electricity, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Annoy   : Blind, Terrify, Teleport To
Defense : Heal Self (380), Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (15d15)
          Hit     Hurt (15d15)
          Slash   Hurt (10d10)
          Hit     Shatter (10d10)

Info    : Destroys Walls, Regeneration

Status  : Unique
Exp     : 51.9k at CL50
Drops   : Up to 12 Good Objects

This child of Izanagi is very impatient. He does not obey his father's 
instruction for lording the sea.

=====================================================================
Name    : Eric the Usurper (p)
Level   : 76        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Thief, Male
HP      : 5800      
                    
Resist  : Acid, Electricity, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Fire Ball (1d266+10), Drain Mana (39), Brain Smash (12d12), 
            Acid Bolt (7d8+25), Nether Bolt (5d5+106), Water Bolt 
            (10d10+76), Psycho-Spear (1d114+100), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To, Create Traps
Defense : Teleport, Teleport Away
Summon  : Monsters, Angels, Demons

Attacks : Type    Effects
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)
          Hit     Hurt (10d15), Steal Item

Info    : Regeneration

Status  : Unique
Exp     : 51.9k at CL50
Drops   : Up to 12 Good Objects

When Oberon disappeared, Eric seized the opportunity and claimed the 
throne, eliminating those who would have opposed him. "Handsome by 
anyone's standards, his hair was so dark, as to be almost blue. His 
beard curled around the mouth that always smiled, and he was dressed 
simply in a leather jacket and leggings, a plain cloak, high black 
boots, and he wore a red sword belt bearing a long silvery saber and 
clasped with a ruby, and his high cloak, collar round his head was 
lined with red and the trimmings of his sleeves matched it. His hands, 
thumbs hooked behind his belt, were terribly strong and prominent. A 
pair of black gloves jutted from his belt near his right tip."

=====================================================================
Name    : Kirin (q)
Level   : 76        Speed: +20
Rarity  : 5         Alert: Fairly Unseeing (500')
AC      : 230       Type : Good, Nonliving
HP      : 3333      
                    
Resist  : Acid, Fire, Cold, Poison, Nether, Disenchantment, 
            Teleportation, Plasma
Immune  : Electricity, Confusion, Sleep

Spells  : 16.00% Intelligent
Annoy   : Blind, Shriek
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (380)
Summon  : Angels

Attacks : Type    Effects
          Kick    Hurt (12d12)
          Bite    Hurt (11d11), Disenchantment
          Crush   Hurt (13d13), Time

Info    : Suitable for Riding
Auras   : Electricity

Exp     : 43.8k at CL50
Drops   : Up to 6 Good Objects



=====================================================================
Name    : Fenghuang (B)
Level   : 76        Speed: +20
Rarity  : 5         Alert: Fairly Unseeing (500')
AC      : 190       Type : Good, Nonliving
HP      : 4000      
                    
Resist  : Acid, Electricity, Cold, Poison, Light, Nether, Nexus, Sound, 
            Disenchantment, Teleportation, Plasma
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Fire (800), Light (400), Sound (450)
Offense : Drain Mana (39), Brain Smash (12d12)
Annoy   : Terrify
Defense : Heal Self (380)
Summon  : Angels

Attacks : Type    Effects
          Claw    Hurt (10d10), Disenchantment
          Claw    Hurt (10d10), Disenchantment
          Claw    Hurt (10d10), Confusion
          Claw    Hurt (10d10), Drain Charges

Info    : Shining, Suitable for Riding
Auras   : Fire

Exp     : 43.8k at CL50
Drops   : Up to 6 Good Objects



=====================================================================
Name    : Leviathan (D)
Level   : 76        Speed: +15
Rarity  : 3         Alert: Unseeing (400')
AC      : 180       Type : Evil, Dragon
HP      : 6000      
                    
Resist  : Acid, Fire, Cold, Poison, Dark, Water
Immune  : Confusion, Sleep

Spells  : 5.00% 
Breathe : Acid (900), Fire (900), Darkness (400)
Annoy   : Confuse, Create Darkness
Defense : Heal Self (380)
Summon  : Hydras, Dragons

Attacks : Type    Effects
          Bite    Hurt (3d12), Fire (2d12)
          Bite    Hurt (3d12), Fire (2d12)
          Crush   Hurt (6d15)
          Crush   Hurt (6d15)

Info    : Suitable for Riding

Exp     : 40.9k at CL50

An enormous, evil sea-dragon.

=====================================================================
Name    : Warp demon (U)
Level   : 76        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 100       Type : Evil, Nonliving, Demon
HP      : 3000      
                    
Resist  : Electricity, Cold, Poison, Nether, Nexus
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Plasma (250)
Offense : Drain Mana (39), Brain Smash (12d12)
Defense : Heal Self (380), Teleport
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (14d11), Disenchantment
          Hit     Hurt (14d11), Drain Charges
          Hit     Hurt (14d11), Reduce Charisma (66%)

Info    : Passes through Walls, Invisible

Exp     : 21.9k at CL50
Drops   : Up to 3 Good Objects or Treasures

A huge demon who guards the cross-dimensional gateways.

=====================================================================
Name    : The Demogorgon (U)
Level   : 75        Speed: +15
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 140       Type : Evil, Demon, Male
HP      : 6500      
                    
Resist  : Dark
Immune  : Fire, Poison, Confusion, Sleep

Spells  : 25.00% 
Breathe : Poison (600), Darkness (400), Nether (550), Toxic Waste (600)
Offense : Darkness Storm (10d10+350), Nether Bolt (5d5+180), Hand of 
            Doom (1d20+40%)
Annoy   : Blind, Confuse, Terrify
Defense : Anti-Magic, Dispel Magic
Summon  : Foul Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (5d10), Reduce Constitution
          Hit     Hurt (5d10), Reduce Constitution
          Crush   Hurt (12d12)
          Touch   Damage (3d5), Drain Charges

Status  : Unique
Exp     : 53.4k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Y'golonac (H)
Level   : 75        Speed: +10
Rarity  : 1         Alert: Inattentive (80')
AC      : 160       Type : Sanity Blasting, Evil, Nonliving
HP      : 12870     
                    
Resist  : Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Drain Mana (38), Cause Critical Wounds (10d15), Cause Mortal 
            Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To
Defense : Haste Self, Teleport
Summon  : Hounds, Demons

Attacks : Type    Effects
          Touch   Hurt (1d20), Reduce Intelligence
          Bite    Hurt (40d1)
          Touch   Hurt (1d20), Reduce Wisdom
          Bite    Hurt (40d1)

Status  : Unique
Exp     : 46.9k at CL50
Drops   : Up to 8 Good Objects

"He saw why the shadow on the frosted pane yesterday had been headless 
and he screamed... but before he could scream out his protest his 
breath was cut off, as the hands descended on his face and the wet red 
mouths opened in their palms."

=====================================================================
Name    : Jormungand the Midgard Serpent (J)
Level   : 75        Speed: +20
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 160       Type : Evil
HP      : 12000     
                    
Resist  : Acid, Fire, Cold, Poison, Nexus, Water, Plasma
Immune  : Confusion, Sleep

Spells  : 15.00% 
Offense : Whirlpool (1d150+50)

Attacks : Type    Effects
          Crush   Hurt (20d10), Hurt (20d10,20%)
          Crush   Hurt (20d10), Hurt (20d10,20%)
          Bite    Hurt (5d50)

Info    : Destroys Walls, Regeneration, Suitable for Riding, Dungeon 
            Guardian

Status  : Unique
Exp     : 43.3k at CL50

The Midgard Serpent is so huge that its body surrounds the world of 
mortal men. It can grind gods themselves to lifeless pulp.

=====================================================================
Name    : Atlach-Nacha, the Spider God (S)
Level   : 75        Speed: +10
Rarity  : 1         Alert: Inattentive (80')
AC      : 160       Type : Sanity Blasting, Natural, Evil, Nonliving
HP      : 13000     
                    
Resist  : Dark
Immune  : Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 30.00% Intelligent
Breathe : Poison (600), Darkness (400)
Offense : Darkness Storm (10d10+350)
Annoy   : Blind, Confuse, Create Darkness, Paralyze, Terrify
Summon  : Spiders, Demons

Attacks : Type    Effects
          Bite    Hurt (3d9), Poison (3d9)
          Bite    Hurt (3d9), Reduce Strength
          Sting   Hurt (2d5), Poison (2d5)
          Sting   Hurt (2d5), Reduce Strength

Status  : Unique
Exp     : 43.3k at CL50
Drops   : Up to 8 Good Objects

"...there was a kind of face on the squat ebon body, low down amid the 
several-jointed legs. The face peered up with a weird expression of 
doubt and inquiry..."

=====================================================================
Name    : Ungoliant, the Unlight (S)
Level   : 75        Speed: +10
Rarity  : 1         Alert: Inattentive (80')
AC      : 160       Type : Natural, Evil, Female
HP      : 13000     
                    
Resist  : Dark
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 30.00% Intelligent
Breathe : Poison (600), Darkness (400)
Offense : Darkness Storm (10d10+350)
Annoy   : Blind, Confuse, Create Darkness, Terrify, Slow
Defense : Heal Self (375)
Summon  : Spiders

Attacks : Type    Effects
          Bite    Hurt (3d9), Poison (3d9)
          Bite    Hurt (3d9), Poison (3d9)
          Sting   Hurt (2d5), Darkness (2d5)
          Sting   Hurt (2d5), Darkness (2d5)

Info    : Shrouded in Darkness
Auras   : Darkness (3d3)

Status  : Unique
Exp     : 43.3k at CL50
Drops   : Up to 8 Good Objects

This enormous, hideous spirit of void is in the form of a spider of 
immense proportions. She is surrounded by a cloud of Unlight as she 
sucks in all living light into her bloated body. She is always 
ravenously hungry and would even eat herself to avoid starvation. She 
is rumoured to have a foul and deadly breath.

=====================================================================
Name    : Aether hound (Z)
Level   : 75        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d30     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, Plasma, 
            Force, Gravity
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Acid (186), Lightning (186), Fire (186), Frost (186), Poison 
            (158), Light (158), Darkness (158), Confusion (158), Nether 
            (130), Nexus (250), Sound (158), Shards (158), Chaos (158), 
            Disenchantment (158), Time (150), Gravity (200), Inertia 
            (158), Plasma (158), Force (200), Toxic Waste (158)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Info    : Shining
Auras   : Fire, Cold, Electricity

Exp     : 7.21k at CL50

A shifting, swirling form. It seems to be all colours and sizes and 
shapes, though the dominant form is that of a huge dog. You feel very 
uncertain all of a sudden.

=====================================================================
Name    : Aboleth (l)
Level   : 75 to 80  Speed: +10
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 150       Type : Evil
HP      : 5000      
                    
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy   : Amnesia, Blind, Paralyze, Terrify

Attacks : Type    Effects
          Gaze    Damage (3d12), Reduce Intelligence (50%)
          Gaze    Damage (3d12), Reduce Intelligence (50%)

Exp     : 288 at CL50
Drops   : Up to 3 Objects

A fishlike form with a gruesome head, tentacular mouth, and piercing 
eyes. You feel a presence invade your mind.

=====================================================================
Name    : Sky Drake (D)
Level   : 74        Speed: +20
Rarity  : 4         Alert: Ignores Intruders (400')
AC      : 200       Type : Good, Dragon
HP      : 6000      
                    
Resist  : Electricity, Light, Teleportation, Gravity
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Lightning (900), Light (400), Gravity (200)
Annoy   : Blind, Terrify
Summon  : Dragons, Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (9d15), Lightning (3d15), Cut (9d15,10%)

Info    : Shining, Suitable for Riding
Auras   : Fear, Cold, Electricity

Exp     : 56.9k at CL50
Drops   : Up to 14 Good Objects

The mightiest elemental dragon of air, it can destroy you with ease.

=====================================================================
Name    : Izanagi, the Spirit (p)
Level   : 74        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 150       Type : Male
HP      : 7500      
                    
Resist  : Acid, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Acid Ball (1d222+15), Starburst (10d10+346), Invoke Logrus 
            (10d10+74), Whirlpool (1d74+50), Drain Mana (38), Acid Bolt 
            (7d8+24), Water Bolt (10d10+74), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Terrify, Teleport Level, Teleport To
Defense : Teleport, Teleport Away
Summon  : Monsters, Angels, Ancient Dragons

Attacks : Type    Effects
          Hit     Hurt (8d12)
          Hit     Hurt (8d12)
          Hit     Disenchantment (10d10)
          Touch   Disenchantment

Info    : Regeneration

Status  : Unique
Exp     : 51.9k at CL50
Drops   : Up to 12 Good Objects

He and his wife Izanami created many islands and gave birth to many 
spirits. His power may not have become weak yet.

=====================================================================
Name    : Gerard, Strongman of Amber (p)
Level   : 74        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 150       Type : Evil, Amberite, Human, Male
HP      : 6666      
                    
Resist  : Acid, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% 
Annoy   : Blind, Terrify, Teleport To
Defense : Heal Self (370), Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Shatter (15d15)
          Hit     Shatter (15d15)

Info    : Destroys Walls, Regeneration

Status  : Unique
Exp     : 51.9k at CL50
Drops   : Up to 12 Good Objects

Gerard may not be quite as devious as the other Amberites, but he is 
certainly stronger than the rest of them put together. "...a big, 
powerful man... (He) resembled (Corwin) quite strongly, save that his 
jaw was heavier, and (Corwin) knew he was bigger than him, though 
slower. His strength was a thing out of legend. He wore a dressing gown 
of blue and gray clasped around the middle with a wide, black belt, and 
he stood laughing. About his neck, on a heavy cord, there hung a silver 
hunting horn. He wore a fringe beard and a light mustache. In his right 
hand he held a goblet of wine."

=====================================================================
Name    : Tsathoggua, the Sleeper of N'kai (r)
Level   : 74        Speed: +20
Rarity  : 4         Alert: Very Inattentive (300')
AC      : 80        Type : Sanity Blasting, Evil
HP      : 6600      
                    
Resist  : Acid, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 35.00% Intelligent
Breathe : Acid (900), Nether (550)
Offense : Mind Blast (7d7), Cause Mortal Wounds (15d15)
Annoy   : Paralyze, Terrify
Summon  : Monsters, Demons, Undead

Attacks : Type    Effects
          Crush   Hurt (5d6), Reduce All Stats
          Crush   Acid (5d6)
          Crush   Hurt (5d6), Reduce All Stats
          Crush   Acid (5d6)

Status  : Unique
Exp     : 42.7k at CL50
Drops   : Up to 6 Good Objects

"...the formless bulking of a couchant mass. And the mass stirred a 
little... and put forth with infinite slothfulness a huge and 
toad-shaped head. And the head opened its eyes very slowly, as if half 
awakened from slumber, so that they were visible as two slits of oozing 
phosphor in the black browless face."

=====================================================================
Name    : Uriel, Angel of Fire (A)
Level   : 73        Speed: +20
Rarity  : 3         Alert: Fairly Observant (400')
AC      : 180       Type : Good, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Cold, Poison, Light
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Breathe : Fire (900), Mana (250), Plasma (250)
Offense : Fire Ball (1d511+20), Starburst (10d10+342), Mana Bolt 
            (1d255+50), Plasma Bolt (8d7+83), Psycho-Spear (1d109+100)
Annoy   : Blind, Teleport To
Defense : Invulnerability, Heal Self (365)
Summon  : Angels

Attacks : Type    Effects
          Hit     Hurt (7d10), Fire (7d10)
          Hit     Hurt (7d10), Fire (7d10)
          Hit     Hurt (7d10), Fire (7d10)
          Hit     Hurt (7d10), Fire (7d10)

Info    : Reflection, Shining
Auras   : Plasma (4d5)

Status  : Unique
Exp     : 56.2k at CL50
Drops   : Up to 14 Good Objects

A creature of godly appearance, you dare not challenge Uriel's 
supremacy. Those who stood against him before are but a memory, 
cremated by his mastery of elemental fire.

=====================================================================
Name    : Biketal of Fire (U)
Level   : 73        Speed: +15
Rarity  : 2         Alert: Ever Vigilant (500')
AC      : 160       Type : Evil, Demon
HP      : 7000      
                    
Resist  : Electricity, Poison
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (900), Poison (600), Plasma (250)
Offense : Fire Ball (1d511+20), Plasma Bolt (8d7+119)
Annoy   : Confuse, Paralyze, Terrify
Defense : Anti-Magic, Dispel Magic, Heal Self (365)
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (6d12), Fire (3d12)
          Hit     Hurt (6d12), Fire (3d12)
          Touch   Disease (20d4)
          Crush   Hurt (50d4)

Info    : Shining, Regeneration

Status  : Unique
Exp     : 44.9k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Omarax the Eye Tyrant (e)
Level   : 73        Speed: +20
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 80        Type : Evil, Male
HP      : 6500      
                    
Resist  : Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Darkness Storm (10d10+342), Drain Mana (37), Mind Blast 
            (7d7), Acid Bolt (7d8+24), Fire Bolt (9d8+24), Frost Bolt 
            (6d8+24)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify, Slow
Summon  : Kin

Attacks : Type    Effects
          Gaze    Damage (2d6), Lower Experience (40d6)
          Gaze    Damage (2d6), Drain Charges
          Gaze    Damage (2d6), Reduce Intelligence
          Gaze    Drain Mana (7d10)

Status  : Unique
Exp     : 22.5k at CL50

A disembodied eye, floating in the air. His gaze seems to shred your 
soul and his spells crush your will. He is ancient, his history steeped 
in forgotten evils, his atrocities numerous and sickening.

=====================================================================
Name    : Null the Living Void (.)
Level   : 72        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving
HP      : 5000      
                    
Resist  : Acid, Cold, Dark, Nether
Immune  : Stunning, Confusion, Sleep

Spells  : 20.00% Intelligent
Breathe : Nether (550)
Offense : Drain Mana (37), Brain Smash (12d12)
Annoy   : Animate Dead, Terrify
Defense : Heal Self (360)
Summon  : Undead, Mighty Undead

Attacks : Type    Effects
          Touch   Damage (6d16), Reduce All Stats
          Touch   Vampiric (6d16)
          Touch   Damage (6d16), Drain Charges
          Touch   Drain Mana (6d16)

Info    : Passes through Walls, Shrouded in Darkness, Regeneration, 
            Dungeon Guardian

Status  : Unique
Exp     : 45.0k at CL50
Drops   : Up to 12 Good Objects

A black hole in the fabric of reality. It simply is not there.

=====================================================================
Name    : Great Wyrm of Space-Time (D)
Level   : 72        Speed: +20
Rarity  : 6         Alert: Ignores Intruders (1000')
AC      : 170       Type : Dragon
HP      : 4600      
                    
Resist  : Nexus, Time, Gravity
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Nexus (250), Time (150), Gravity (200), Inertia (250)
Annoy   : Paralyze, Slow, Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink
Summon  : Dragons

Attacks : Type    Effects
          Claw    Hurt (5d12), Time (1d12,50%)
          Claw    Hurt (5d12), Nexus (1d12,50%)
          Claw    Hurt (5d12), Gravity (1d12,50%)
          Bite    Hurt (8d14), Cut (8d14,10%)

Info    : Passes through Walls, Suitable for Riding

Exp     : 42.9k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Great Wyrm of Balance (D)
Level   : 72        Speed: +15
Rarity  : 4         Alert: Ignores Intruders (400')
AC      : 170       Type : Dragon
HP      : 4900      
                    
Resist  : Sound, Shards, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Sound (450), Shards (500), Chaos (600), Disenchantment (500)
Annoy   : Blind, Confuse, Terrify
Summon  : Dragons, Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Bite    Hurt (10d14), Cut (10d14,10%)

Info    : Suitable for Riding

Exp     : 42.9k at CL50
Drops   : Up to 14 Good Objects

A massive dragon, it is thousands of years old and seeks to maintain 
the Cosmic Balance. It sees you as an upstart troublemaker without the 
wisdom to control your actions.

=====================================================================
Name    : Huan, the Hound of Valinor (C)
Level   : 72        Speed: +20 A Bit Erratic
Rarity  : 5         Alert: Fairly Observant (800')
AC      : 110       Type : Natural, Good, Male
HP      : 7500      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (7d10)
          Claw    Hurt (7d10)
          Bite    Hurt (5d10), Poison (2d10)
          Bite    Hurt (5d10), Poison (2d10)

Info    : Suitable for Riding

Status  : Unique
Exp     : 41.5k at CL50



=====================================================================
Name    : Vecna, the Emperor Lich (L)
Level   : 72        Speed: +20
Rarity  : 2         Alert: Overlooks (200')
AC      : 85        Type : Evil, Undead, Male
HP      : 5000      
                    
Resist  : Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Nether Ball (10d10+193), Mana Storm (10d10+338), Brain Smash 
            (12d12), Mana Bolt (1d252+50), Psycho-Spear (1d144+150), 
            Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Blind, Confuse, Paralyze, Terrify, Teleport To, 
            Create Traps
Defense : Anti-Magic, Dispel Magic, Blink, Blink Away
Summon  : Monsters, Undead, Kin

Attacks : Type    Effects
          Touch   Unlife (2d12)
          Touch   Drain Charges, Unlife (2d12)
          Touch   Hurt (2d12), Reduce Dexterity, Unlife (2d12)
          Touch   Hurt (2d12), Reduce Dexterity, Unlife (2d12)

Info    : Cold Blooded, Dungeon Guardian

Status  : Unique
Exp     : 41.5k at CL50
Drops   : Up to 12 Good Objects

He is a highly cunning, extremely magical being, spoken of in legends. 
This ancient shadow of death wilts any living thing it passes.

=====================================================================
Name    : Izanami, Spirit of Yomi (p)
Level   : 71        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Sanity Blasting, Evil, Undead, Female
HP      : 7500      
                    
Resist  : Acid, Cold, Poison, Nether
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Lightning Ball (1d106+8), Poison Ball (12d2), Darkness Storm 
            (10d10+334), Nether Ball (10d10+121), Mind Blast (7d7), 
            Acid Bolt (7d8+23), Nether Bolt (5d5+101), Cause Critical 
            Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify, Teleport 
            To, Create Traps
Defense : Teleport, Blink
Summon  : Spiders, Undead, Mighty Undead

Attacks : Type    Effects
          Hit     Poison (8d15)
          Hit     Unlife (8d15)
          Touch   Disease (8d8)
          Touch   Reduce All Stats

Info    : Regeneration

Status  : Unique
Exp     : 49.8k at CL50
Drops   : Up to 12 Good Objects

She was a beautiful spirit before, but she is a terrible spirit of the 
hell now. Fear its anger!

=====================================================================
Name    : Caine, the Conspirator (p)
Level   : 71        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Thief, Male
HP      : 5600      
                    
Resist  : Acid, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Mind Blast (7d7), Acid Bolt (7d8+23), Nether Bolt (5d5+101), 
            Water Bolt (10d10+71), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Confuse, Create Darkness, Terrify, Teleport To, 
            Create Traps
Defense : Teleport
Summon  : Demons, Undead, Dragons

Attacks : Type    Effects
          Hit     Hurt (9d15)
          Hit     Hurt (9d15)
          Insult  Steal Item
          Insult  Steal Gold

Info    : Regeneration

Status  : Unique
Exp     : 49.8k at CL50
Drops   : Up to 12 Good Objects

Caine is perhaps the least reliable Amberite, always ready to ignore 
his pacts and promises when it suits him. "...the swarthy, dark-eyed 
countenance of Caine, dressed all in satin that was black and green, 
wearing a dark three-cornered hat set at a rakish angle, and a green 
plume of feathers trailing down in the back. He was standing in the 
profile, one arm akimbo, and toes of his boots curled upwards, and he 
wore an emerald-studded dagger at his belt... He was dark."

=====================================================================
Name    : Banor=Rupart (p)
Level   : 71        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (1000')
AC      : 170       Type : Evil, Human, Male
HP      : 7000      
                    
Resist  : Electricity, Fire, Cold, Nether, Nexus
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Offense : Darkness Storm (10d10+334), Nether Ball (10d10+192), Invoke 
            Logrus (10d10+142), Brain Smash (12d12), Mana Bolt 
            (1d248+50), Psycho-Spear (1d142+150)
Annoy   : Blind, Confuse
Defense : Heal Self (355), Teleport, Blink, Something Weird
Summon  : Monsters, Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (13d13), Blind
          Hit     Hurt (13d13), Confusion
          Hit     Hurt (13d13)
          Hit     Hurt (13d13)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 49.2k at CL50
Drops   : Up to 16 Good Objects



=====================================================================
Name    : Black reaver (L)
Level   : 71        Speed: +20
Rarity  : 3         Alert: Overlooks (200')
AC      : 170       Type : Evil, Undead
HP      : 3500      
                    
Resist  : Dark, Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep

Spells  : 25.00% Intelligent
Offense : Nether Ball (10d10+192), Mana Storm (10d10+334), Drain Mana 
            (36), Brain Smash (12d12), Cause Critical Wounds (10d15), 
            Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Paralyze, Teleport To
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (9d8), Disenchantment
          Hit     Hurt (9d8), Disenchantment
          Hit     Hurt (6d6), Reduce Strength (70%), Unlife (6d6)
          Hit     Hurt (6d6), Reduce Strength (70%), Unlife (6d6)

Info    : Destroys Walls, Cold Blooded

Exp     : 47.8k at CL50
Drops   : Up to 6 Good Objects

A humanoid form, black as night, advancing steadily and unstoppably. 
Flee!

=====================================================================
Name    : Rupart the General (p)
Level   : 71        Speed: +20
Rarity  : 255       Alert: Ever Vigilant (1000')
AC      : 170       Type : Evil, Human, Male
HP      : 3500      
                    
Resist  : Electricity, Fire, Cold, Nether, Nexus
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d248+50), Psycho-Spear 
            (1d142+150)
Annoy   : Blind, Confuse, Teleport To
Defense : Heal Self (355), Something Weird

Attacks : Type    Effects
          Hit     Hurt (13d13)
          Hit     Hurt (13d13)
          Hit     Hurt (13d13)
          Hit     Hurt (13d13)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 24.6k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Banor the Prince Regent (p)
Level   : 71        Speed: +20
Rarity  : 255       Alert: Ever Vigilant (1000')
AC      : 140       Type : Evil, Human, Male
HP      : 3500      
                    
Resist  : Electricity, Fire, Cold, Nether, Nexus
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Offense : Darkness Storm (10d10+334), Nether Ball (10d10+192), Invoke 
            Logrus (10d10+142), Brain Smash (12d12), Mana Bolt 
            (1d248+50), Psycho-Spear (1d142+150)
Annoy   : Blind, Confuse
Defense : Heal Self (355), Teleport, Blink, Something Weird
Summon  : Monsters, Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10), Blind
          Hit     Hurt (10d10), Confusion
          Touch   Drain Mana (4d10)
          Touch   Drain Charges

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 24.6k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Master quylthulg (Q)
Level   : 71        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 2000      
                    
Resist  : Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Summon  : Monsters, Undead, Dragons, Mighty Undead, Ancient Dragons

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 16.4k at CL50

A pulsating mound of flesh, shining with silver pulses of throbbing 
light.

=====================================================================
Name    : Greater demonic quylthulg (Q)
Level   : 71        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 1500      
                    
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Defense : Teleport, Blink, Blink Away
Summon  : Foul Demons

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 14.3k at CL50

A massive pile of pulsing flesh that glows with an inner hellish fire. 
You suddenly feel very uncertain.

=====================================================================
Name    : Greater rotting quylthulg (Q)
Level   : 71        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 1500      
                    
Resist  : Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Annoy   : Teleport To
Defense : Blink, Blink Away
Summon  : Mighty Undead

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 14.3k at CL50

A massive pile of rotting flesh. A disgusting stench fills the air as 
it throbs and writhes.

=====================================================================
Name    : Greater draconic quylthulg (Q)
Level   : 71        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 1500      
                    
Resist  : Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Annoy   : Teleport To
Defense : Blink, Blink Away
Summon  : Ancient Dragons

Attacks : None

Info    : Shining, Invisible, Shielded from Telepathy

Exp     : 14.3k at CL50

A massive mound of scaled flesh, throbbing and pulsating with 
multi-hued light.

=====================================================================
Name    : The Norsa (H)
Level   : 70        Speed: +20
Rarity  : 4         Alert: Overlooks (200')
AC      : 125       Type : Sanity Blasting, Evil
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 35.00% 
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison 
            (600)
Annoy   : Blind, Confuse, Terrify
Summon  : Monsters, Ancient Dragons

Attacks : Type    Effects
          Crush   Hurt (5d12), Acid (3d12)
          Crush   Hurt (5d12), Fire (3d12)
          Crush   Hurt (5d12), Lightning (3d12)
          Crush   Hurt (7d14), Poison (3d14)

Info    : Suitable for Riding
Auras   : Fire, Cold, Electricity

Status  : Unique
Exp     : 63.9k at CL50
Drops   : Up to 18 Exceptional Objects

An elephantine horror with five trunks, each capable of breathing 
destructive blasts of elements. It is said that it is better to face 
the fury of a thousand raging lions than the Norsa!

=====================================================================
Name    : Flying Spaghetti Monster (,)
Level   : 70        Speed: +15 A Bit Erratic
Rarity  : 3         Alert: Unseeing (400')
AC      : 111       Type : Good, Nonliving
HP      : 10101     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos
Immune  : Stunning, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Confusion (400), Nexus (250)
Offense : Invoke Logrus (10d10+70), Whirlpool (1d70+50), Brain Smash 
            (12d12)
Annoy   : Confuse, Paralyze, Slow, Teleport To
Defense : Teleport, Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (10d10)

Info    : Passes through Walls

Status  : Unique
Exp     : 61.5k at CL50
Drops   : 1 or 2 Exceptional Objects

"I think we can all look forward to the time when these three theories 
are given equal time in our science classrooms across the country, and 
eventually the world; One third time for Intelligent Design, one third 
time for Flying Spaghetti Monsterism, and one third time for logical 
conjecture based on overwhelming observable evidence." (Bobby 
Henderson)

=====================================================================
Name    : Tiamat, Celestial Dragon of Evil (D)
Level   : 70        Speed: +20
Rarity  : 4         Alert: Overlooks (200')
AC      : 125       Type : Evil, Dragon, Female
HP      : 10000     
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Fire, Confusion, Sleep

Spells  : 35.00% 
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison 
            (600)
Annoy   : Blind, Confuse, Terrify
Summon  : Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d14), Cut (10d14,10%)

Info    : Shining, Suitable for Riding, Dungeon Guardian
Auras   : Fear, Fire, Cold, Electricity

Status  : Unique
Exp     : 60.6k at CL50
Drops   : Up to 18 Exceptional Objects

Usually found guarding the first plane of Hell, Tiamat is a formidable 
opponent, her five heads breathing death to all who stand against her.

=====================================================================
Name    : Rhan-Tegoth (S)
Level   : 70        Speed: +20
Rarity  : 4         Alert: Overlooks (200')
AC      : 125       Type : Sanity Blasting, Evil
HP      : 9000      
                    
Resist  : Acid, Electricity, Poison, Water
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Acid (900), Confusion (400)
Offense : Mind Blast (7d7)
Annoy   : Confuse, Terrify
Summon  : Demons, Undead, Kin

Attacks : Type    Effects
          Claw    Hurt (8d12)
          Crush   Hurt (8d12), Reduce Strength
          Claw    Hurt (8d12)
          Crush   Hurt (3d12), Acid (2d12)

Auras   : Fire, Electricity

Status  : Unique
Exp     : 50.5k at CL50
Drops   : Up to 18 Good Objects

"An almost globular torso, with six long, sinuous limbs terminating in 
crab-like claws. From the upper end a subsidiary globe bulged forward 
bubble-like; its triangle of three staring, fishy eyes, its foot-long 
and evidently flexible proboscis, and a distended lateral system 
analogous to gills, suggested that it was a head."

=====================================================================
Name    : Iketa, the Brave (p)
Level   : 70        Speed: +20
Rarity  : 2         Alert: Ever Vigilant (500')
AC      : 170       Type : Evil, Good, Human, Male
HP      : 5000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, 
            Disenchantment, Water
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Acid Ball (1d210+15), Lightning Ball (1d105+8), Fire Ball 
            (1d245+10), Frost Ball (1d105+10), Whirlpool (1d70+50), 
            Mana Bolt (1d245+50), Plasma Bolt (8d7+80), Ice Bolt 
            (6d8+70), Water Bolt (10d10+70), Psycho-Spear (1d105+100), 
            Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse
Defense : Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (12d12), Hurt (12d12,20%)
          Hit     Hurt (12d12), Hurt (12d12,20%)
          Hit     Hurt (10d8), Disenchantment
          Touch   Drain Charges

Info    : Regeneration

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 10 Good Objects



=====================================================================
Name    : Death Scythe (/)
Level   : 70        Speed: +40
Rarity  : 5         Alert: Fairly Unseeing (200')
AC      : 150       Type : Evil, Nonliving
HP      : 2500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Slash   Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
          Slash   Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
          Slash   Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
          Slash   Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)

Info    : Cold Blooded

Exp     : 13.5k at CL50

The deadliest weapon: You've heard of these before! Few are brave 
enough to wield one, and many a great adventurer has been betrayed at a 
critical moment. Yet, this one seems a bit different ...

=====================================================================
Name    : Bouncing mine (.)
Level   : 70        Speed: +10, Stationary
Rarity  : 6         Alert: Fairly Observant (500')
AC      : 10        Type : Nonliving
HP      : 600       
                    
Resist  : Acid, Poison, Chaos

Spells  : 20.00% 
Breathe : Poison (102), Nexus (198), Chaos (102)
Offense : Rocket (100), Shoot (15d10)
Defense : Blink

Attacks : Type    Effects
          Explode Shards (15d5)

Exp     : 2.69k at CL50

It was left here to be used against intruders.

=====================================================================
Name    : Disintegrate spider (S)
Level   : 70        Speed: +15
Rarity  : 5         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural
HP      : 30d20     
                    
Spells  : 20.00% 
Defense : Disintegration Jump (70)

Attacks : Type    Effects
          Bite    Disintegration (4d8)
          Bite    Disintegration (4d8)

Info    : Weird Mind
Auras   : Disintegration (3d3)

Exp     : 1.35k at CL50

A large spider that seems capable of destroying the world around it, 
even you!

=====================================================================
Name    : Takemikazuchi, the Thunder (p)
Level   : 69        Speed: +20
Rarity  : 3         Alert: Fairly Observant (1000')
AC      : 150       Type : Male
HP      : 6000      
                    
Resist  : Electricity, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 20.00% Intelligent
Breathe : Lightning (900), Mana (250)
Offense : Lightning Ball (1d103+8), Lightning Bolt (4d8+23), Mana Bolt 
            (1d241+50)
Annoy   : Blind, Confuse, Terrify
Defense : Teleport

Attacks : Type    Effects
          Hit     Fire (10d10)
          Kick    Lightning (10d10)
          Slash   Fire (50d1)
          Slash   Lightning (50d1)

Info    : Regeneration
Auras   : Electricity

Status  : Unique
Exp     : 47.8k at CL50
Drops   : Up to 12 Good Objects

He is the spirit of a thunder or swords. He is very brave and 
dauntless.

=====================================================================
Name    : Julian, Master of Arden Forest (p)
Level   : 69        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Male
HP      : 5500      
                    
Resist  : Electricity, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Lightning Bolt (4d8+23), Water Bolt (10d10+69), Shoot (10d15)
Annoy   : Create Darkness, Terrify, Shriek, Teleport To, Create Traps
Defense : Teleport
Summon  : Ants, Spiders, Hounds, Hydras

Attacks : Type    Effects
          Hit     Hurt (9d15)
          Hit     Hurt (9d15)
          Hit     Hurt (1d30), Reduce Constitution

Info    : Regeneration

Status  : Unique
Exp     : 47.8k at CL50
Drops   : Up to 12 Good Objects

Julian is at home in wild woodlands. He enjoys hunting a challenging 
prey: you. "Julian, dark hair hanging long, blue eyes containing 
neither passion nor compassion. He was dressed completely in scaled 
white armor, not silver or metallic-colored, but looking as if it had 
been enameled."

=====================================================================
Name    : Steam-Powered Mechanical Dragon (g)
Level   : 69        Speed: +15
Rarity  : 7         Alert: Very Inattentive (800')
AC      : 120       Type : Nonliving, Dragon
HP      : 8400      
                    
Resist  : Acid, Electricity, Fire, Cold, Light, Dark, Nether, Nexus, 
            Sound, Shards, Chaos, Disenchantment, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 16.00% 
Breathe : Fire (900)
Offense : Whirlpool (1d69+50)

Attacks : Type    Effects
          Claw    Hurt (10d10)
          Claw    Hurt (10d10)
          Bite    Hurt (13d13), Cut (3d13)

Info    : Destroys Walls, Cold Blooded, Shielded from Telepathy, 
            Suitable for Riding

Exp     : 31.8k at CL50
Drops   : Up to 20 Good Objects or Treasures

Before you stands a huge automated guardian of the depths made to look 
like a dragon. It idly bites a large chunk of the wall, the better to 
power its hellish furnace; you can feel the heat from here. You 
consider your options...

=====================================================================
Name    : Gelugon (U)
Level   : 69        Speed: +20
Rarity  : 3         Alert: Unseeing (200')
AC      : 120       Type : Evil, Demon
HP      : 4500      
                    
Resist  : Poison
Immune  : Cold, Confusion, Sleep

Spells  : 16.00% 
Breathe : Frost (900), Shards (500)
Offense : Frost Ball (1d103+10), Ice Bolt (6d8+69)
Annoy   : Paralyze, Terrify, Slow
Summon  : Demons, Kin

Attacks : Type    Effects
          Claw    Frost (6d10)
          Claw    Frost (6d10)
          Bite    Frost (9d9)
          Hit     Paralyze (8d8)

Info    : Regeneration

Exp     : 18.6k at CL50
Drops   : Up to 4 Good Objects

This demon from the ice planes is a truly terrifying sight. It has an 
extremely large, insect-like body towering a full twelve feet tall, 
with great claws on its hands and pincers on its mouth, and its head 
bulges with great multi-faceted eyes. Its tail is covered with 
razor-sharp spikes.

=====================================================================
Name    : Old sorcerer (p)
Level   : 69        Speed: +20
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 1300      
                    
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d241+10), Frost Ball (1d103+10), Stinking Cloud 
            (12d2), Whirlpool (1d69+50), Acid Bolt (7d8+23), Mana Bolt 
            (1d241+50), Water Bolt (10d10+69), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Teleport To, Create Traps
Defense : Blink, Blink Away
Summon  : Monsters, Undead, Dragons, Mighty Undead, Ancient Dragons

Attacks : Type    Effects
          Hit     Hurt (6d8)
          Hit     Hurt (6d8)
          Hit     Hurt (6d8)
          Touch   Drain Mana (6d8)

Exp     : 13.3k at CL50
Drops   : Up to 8 Good Objects

A human figure in robes, he moves with magically improved speed, and 
his hands are a blur with spell casting. You stagger at the mighty 
sound of his spells as they echo hollowly through the dungeon.

=====================================================================
Name    : Omoikane, Spirit of Wisdom (p)
Level   : 68        Speed: +20
Rarity  : 3         Alert: Fairly Observant (1000')
AC      : 100       Type : Male
HP      : 4800      
                    
Resist  : Electricity, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Invoke Logrus (10d10+68), Whirlpool (1d68+50), Drain Mana 
            (35), Brain Smash (12d12), Mana Bolt (1d238+50), Cause 
            Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Terrify
Defense : Heal Self (340), Teleport, Teleport Away, Blink
Summon  : Ants, Spiders, Hounds, Kin

Attacks : Type    Effects
          Hit     Reduce Intelligence (8d15)
          Hit     Reduce Wisdom (8d15)
          Touch   Reduce Charisma
          Touch   Reduce Constitution

Info    : Regeneration

Status  : Unique
Exp     : 45.8k at CL50
Drops   : Up to 12 Good Objects

He is the smartest spirit of the Takamagahara. His knowledge is wider 
than the land, his intellects are higher than mountains, and his 
consideration is deeper than seas.

=====================================================================
Name    : Tselakus, the Dreadlord (G)
Level   : 68        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 150       Type : Evil, Undead, Male
HP      : 6500      
                    
Resist  : Nether
Immune  : Cold, Poison, Fear, Confusion, Sleep

Spells  : 33.00% 
Offense : Darkness Storm (10d10+322), Nether Ball (10d10+118)
Annoy   : Blind, Confuse, Paralyze
Summon  : Mighty Undead, Amberites, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Hit     Hurt (4d6), Reduce Strength, Unlife (4d6)
          Hit     Hurt (4d6), Reduce Strength, Unlife (4d6)

Info    : Passes through Walls, Invisible, Cold Blooded
Auras   : Fear, Darkness (3d4)

Status  : Unique
Exp     : 45.8k at CL50
Drops   : Up to 14 Good Objects

This huge affront to existence twists and tears at the fabric of space. 
Darkness itself recoils from the touch of Tselakus as he leaves a trail 
of death and destruction. Mighty claws rend reality as he annihilates 
all in his path to your soul!

=====================================================================
Name    : Fiona the Sorceress (p)
Level   : 68        Speed: +20
Rarity  : 1         Alert: Overlooks (1000')
AC      : 100       Type : Evil, Amberite, Human, Female
HP      : 4851      
                    
Resist  : Electricity, Poison, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Stinking Cloud (12d2), Psycho-Spear (1d102+100), Cause Mortal 
            Wounds (15d15)
Annoy   : Blind, Confuse, Terrify, Teleport To, Create Traps
Defense : Teleport, Teleport Away, Blink, Blink Away
Summon  : Monsters, Demons

Attacks : Type    Effects
          Hit     Hurt (6d15), Poison (2d15)
          Hit     Hurt (6d15), Poison (2d15)
          Touch   Reduce Charisma
          Touch   Reduce Constitution

Info    : Regeneration

Status  : Unique
Exp     : 45.8k at CL50
Drops   : Up to 12 Good Objects

She is beautiful and deadly. "...I have always been very fond of Fiona. 
She is certainly the loveliest, most civilized of (all Amberites)."

=====================================================================
Name    : Great Wyrm of Many Colours (D)
Level   : 68        Speed: +15
Rarity  : 4         Alert: Ignores Intruders (400')
AC      : 170       Type : Evil, Dragon
HP      : 5200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison 
            (600)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (6d12)
          Claw    Hurt (6d12)
          Claw    Hurt (6d12)
          Bite    Hurt (10d14), Cut (10d14,10%)

Info    : Shining, Suitable for Riding
Auras   : Fire, Cold, Electricity

Exp     : 40.5k at CL50
Drops   : Up to 14 Good Objects

A huge dragon whose scales shimmer in myriad hues.

=====================================================================
Name    : Glaaki (l)
Level   : 67        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 150       Type : Sanity Blasting, Evil, Demon
HP      : 5148      
                    
Resist  : Acid, Cold, Poison, Nexus, Water
Immune  : Stunning, Confusion, Sleep

Spells  : 20.00% Intelligent
Breathe : Poison (600)
Offense : Whirlpool (1d67+50), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Terrify
Summon  : Hydras, Demons, Dragons

Attacks : Type    Effects
          Sting   Hurt (20d1)
          Sting   Disease (20d1)
          Crush   Hurt (3d20)

Info    : Regeneration

Status  : Unique
Exp     : 46.4k at CL50
Drops   : Up to 18 Good Objects

"From an oval body protruded countless thin, pointed spines of 
multi-colored metal; at the more rounded end of the oval a circular, 
thick-lipped mouth formed the center of a spongy face, from which rose 
three yellow eyes on thin stalks. Around the underside of the body were 
many white pyramids, presumably used for locomotion. The diameter of 
the body must have been at least ten feet at its least wide..."

=====================================================================
Name    : Hypnos, Lord of Sleep (P)
Level   : 67        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 150       Type : Evil, Male
HP      : 5049      
                    
Resist  : Acid, Fire, Cold, Poison, Nexus, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 30.00% Intelligent
Breathe : Nexus (250), Chaos (600), Inertia (250)
Offense : Radiation Ball (10d6+67), Drain Mana (34), Mind Blast (7d7), 
            Brain Smash (12d12)
Annoy   : Blind, Confuse, Paralyze, Slow, Teleport Level, Teleport To
Defense : Heal Self (335), Teleport, Teleport Away
Summon  : Nightmares

Attacks : Type    Effects
          Touch   Damage (2d25), Reduce All Stats
          Gaze    Damage (1d20), Paralyze
          Gaze    Damage (1d20), Terrify
          Gaze    Damage (1d20), Blind

Status  : Unique
Exp     : 46.4k at CL50
Drops   : Up to 18 Good Objects

"Young with the youth that is outside time, and with a beauteous 
bearded face, curved, smiling lips, Olympian brow; and dense locks 
waving and poppy-crowned."

=====================================================================
Name    : Okuninushi, the Conqueror (p)
Level   : 67        Speed: +20
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 100       Type : Male
HP      : 5500      
                    
Resist  : Electricity, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Lightning Ball (1d100+8), Fire Ball (1d234+10), Whirlpool 
            (1d67+50), Fire Bolt (9d8+22)
Annoy   : Blind, Confuse, Terrify, Teleport To, Create Traps
Defense : Teleport, Teleport Away
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (8d12)
          Hit     Hurt (8d12)
          Hit     Terrify (8d12)

Info    : Regeneration

Status  : Unique
Exp     : 45.1k at CL50
Drops   : Up to 12 Good Objects

He obtained the country Ashihara defeating the brothers. He and his 
wife cheated Susanoo to get his power.

=====================================================================
Name    : Bleys, Master of Manipulation (p)
Level   : 67        Speed: +20
Rarity  : 1         Alert: Overlooks (1000')
AC      : 100       Type : Evil, Amberite, Human, Thief, Male
HP      : 5000      
                    
Resist  : Electricity, Fire
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d234+10), Frost Ball (1d100+10), Mind Blast (7d7)
Annoy   : Blind, Confuse, Terrify, Teleport Level, Teleport To, Create 
            Traps
Defense : Teleport, Teleport Away, Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (8d15)
          Hit     Hurt (8d15)
          Touch   Steal Item

Info    : Regeneration

Status  : Unique
Exp     : 45.1k at CL50
Drops   : Up to 12 Good Objects

This cunning Amberite is the master of subtle ploys. "...a fiery 
bearded, flame-crowned man, dressed all in red and orange, mainly of 
silk stuff, and he held a sword in his right hand and a glass of wine 
in his left, and the devil himself danced behind his eyes... His chin 
was light, but the beard covered it. His sword was inlaid with an 
elaborate filigree of a golden color. He wore two huge rings on his 
right hand and one on his left: an emerald, a ruby, and a sapphire, 
respectively."

=====================================================================
Name    : Invisible Pink Unicorn (q)
Level   : 67        Speed: +30
Rarity  : 3         Alert: Vigilant (770')
AC      : 123       Type : Evil, Good, Nonliving, Female
HP      : 5963      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Chaos
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify, Shriek
Defense : Heal Self (335), Blink

Attacks : Type    Effects
          Kick    Hurt (11d11), Confusion
          Kick    Hurt (12d12), Confusion
          Butt    Hurt (9d9)
          Bite    Hurt (10d10), Disenchantment

Info    : Invisible, Regeneration, Suitable for Riding

Status  : Unique
Exp     : 44.5k at CL50
Drops   : Up to 4 Exceptional Objects

"Invisible Pink Unicorns are beings of great spiritual power. We know 
this because they are capable of being invisible and pink at the same 
time. Like all religions, the Faith of the Invisible Pink Unicorns is 
based upon both logic and faith. We have faith that they are pink; we 
logically know that they are invisible because we can't see them." 
(Steve Eley)

=====================================================================
Name    : Jisisl of Ice (U)
Level   : 67        Speed: +15
Rarity  : 2         Alert: Overlooks (800')
AC      : 120       Type : Demon
HP      : 6000      
                    
Resist  : Electricity, Poison
Immune  : Cold, Confusion, Sleep

Spells  : 25.00% 
Breathe : Frost (900), Poison (600)
Offense : Frost Ball (1d200+20), Ice Bolt (6d8+100)
Annoy   : Confuse, Paralyze, Terrify
Defense : Anti-Magic, Dispel Magic
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (6d12), Frost (3d12)
          Hit     Hurt (6d12), Frost (3d12)
          Touch   Disease (20d4)
          Crush   Hurt (40d4)

Info    : Regeneration

Status  : Unique
Exp     : 38.7k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Great Wyrm of Law (D)
Level   : 67        Speed: +15
Rarity  : 2         Alert: Ignores Intruders (400')
AC      : 170       Type : Good, Dragon
HP      : 4500      
                    
Resist  : Sound, Shards
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Sound (450), Shards (500)
Annoy   : Blind, Confuse, Terrify
Summon  : Dragons

Attacks : Type    Effects
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Bite    Hurt (8d14), Sound (1d14), Shards (1d14), Cut 
                    (8d14,10%)

Info    : Suitable for Riding

Exp     : 32.2k at CL50
Drops   : Up to 12 Good Objects

A massive dragon of powerful intellect. It seeks to dominate the 
universe and despises all other life. It sees all who do not obey it as 
mere insects to be crushed underfoot.

=====================================================================
Name    : Great Wyrm of Chaos (D)
Level   : 67        Speed: +15
Rarity  : 2         Alert: Fairly Unseeing (400')
AC      : 170       Type : Evil, Dragon
HP      : 4500      
                    
Resist  : Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Chaos (600), Disenchantment (500)
Annoy   : Blind, Confuse, Terrify
Summon  : Dragons

Attacks : Type    Effects
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Bite    Hurt (8d14), Chaos (1d14), Disenchantment (1d14), Cut 
                    (8d14,50%)

Info    : Suitable for Riding

Exp     : 32.2k at CL50
Drops   : Up to 12 Good Objects

A massive dragon of changing form. As you watch, it appears first fair 
and then foul. Its body is twisted by chaotic forces as it strives to 
stay real. Its very existence distorts the universe around it.

=====================================================================
Name    : Shambler (E)
Level   : 67        Speed: +20
Rarity  : 4         Alert: Overlooks (400')
AC      : 150       Type : Evil
HP      : 5000      
                    
Resist  : Teleportation
Immune  : Confusion, Sleep

Spells  : 25.00% 
Breathe : Lightning (900)

Attacks : Type    Effects
          Claw    Hurt (3d12)
          Claw    Hurt (3d12)
          Crush   Hurt (8d12)
          Crush   Hurt (8d12)

Exp     : 29.0k at CL50
Drops   : 1 or 2 Good Objects

This elemental creature is power incarnate; it looks like a huge polar 
bear with a huge gaping maw instead of a head.

=====================================================================
Name    : Dio Brando (V)
Level   : 66        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 166       Type : Evil, Undead, Male
HP      : 5000      
                    
Resist  : Dark, Nether, Time
Immune  : Cold, Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 25.00% Intelligent
Annoy   : Terrify, Teleport To, Stop Time
Summon  : Kin

Attacks : Type    Effects
          Claw    Vampiric (5d10), Unlife (5d10)
          Claw    Vampiric (5d10), Unlife (5d10)
          Spit    Damage (5d10), Blind
          Hit     Hurt (10d10), Reduce Constitution

Info    : Reflection, Cold Blooded, Regeneration
Auras   : Cold

Status  : Unique
Exp     : 42.3k at CL50
Drops   : 1 or 2 Exceptional Objects



=====================================================================
Name    : Ultimate beholder (e)
Level   : 66        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 80        Type : Evil, Female
HP      : 4000      
                    
Resist  : Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 35.00% Intelligent
Offense : Darkness Storm (10d10+314), Mind Blast (7d7), Mana Bolt 
            (1d231+50), Gaze ()
Annoy   : Create Darkness
Defense : Anti-Magic, Dispel Magic
Summon  : Kin

Attacks : Type    Effects
          Gaze    Brain Smash (5d5), Drain Mana (8d8), Confusion, Lower 
                    Experience (40d6)
          Gaze    Brain Smash (5d5), Terrify, Paralyze
          Gaze    Brain Smash (5d5), Drain Charges, Amnesia (25%), 
                    Reduce Intelligence

Exp     : 22.8k at CL50

A disembodied eye, surrounded by twelve smaller eyes on stalks. This is 
a beholder hive-mother, far more powerful than normal beholders.

=====================================================================
Name    : The Nightmare Dragon (D)
Level   : 66        Speed: +20
Rarity  : 3         Alert: Unseeing (250')
AC      : 130       Type : Evil, Dragon
HP      : 4000      
                    
Resist  : Acid, Electricity, Fire, Cold, Dark, Nether, Chaos
Immune  : Confusion, Sleep

Spells  : 12.00% 
Breathe : Confusion (400), Nether (550), Chaos (600), Inertia (250)
Offense : Darkness Storm (10d10+314), Brain Smash (12d12)
Annoy   : Confuse, Terrify
Summon  : Special

Attacks : Type    Effects
          Claw    Hurt (4d9)
          Claw    Hurt (4d9)
          Wail    Confusion (4d9), Terrify
          Bite    Hurt (5d12), Chaos (2d12), Nether (2d12), Cut 
                    (5d12,10%)

Info    : Passes through Walls, Reflection, Regeneration, Suitable for 
            Riding
Auras   : Fear

Status  : Unique
Exp     : 10.2k at CL50
Drops   : Up to 12 Exceptional Objects

You try and convince yourself that it doesn't exist

=====================================================================
Name    : Layzark, the Emperor (p)
Level   : 65        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 140       Type : Evil, Human, Female
HP      : 5500      
                    
Resist  : Electricity, Fire, Cold, Nether, Nexus, Time
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Darkness Storm (10d10+310), Nether Ball (10d10+180), Invoke 
            Logrus (10d10+130), Brain Smash (12d12), Mana Bolt 
            (1d227+50), Psycho-Spear (1d130+150)
Annoy   : Blind, Confuse
Defense : Haste Self, Heal Self (325), Teleport, Blink, Blink Away
Summon  : Monsters, Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (8d8), Blind
          Hit     Confusion (8d8)
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Reflection, Regeneration, Dungeon Guardian

Status  : Unique
Exp     : 40.0k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Locke, the Superman (p)
Level   : 65        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 170       Type : Good, Human, Male
HP      : 6000      
                    
Resist  : Electricity, Fire, Cold, Nether, Time
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d227+50), Psycho-Spear 
            (1d130+150)
Annoy   : Blind, Confuse, Paralyze, Teleport To
Defense : Haste Self, Heal Self (325), Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 40.0k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Bronze golem (g)
Level   : 65        Speed: +10
Rarity  : 3         Alert: Overlooks (250')
AC      : 170       Type : Nonliving
HP      : 5500      
                    
Resist  : Acid, Electricity, Cold, Light, Teleportation
Immune  : Fire, Poison, Fear, Stunning, Confusion, Sleep

Spells  : 33.00% 
Breathe : Fire (900)
Offense : Lightning Ball (1d97+8), Fire Ball (1d227+10), Plasma Bolt 
            (8d7+75)
Annoy   : Teleport To
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)

Info    : Reflection, Cold Blooded, Shielded from Telepathy

Exp     : 32.5k at CL50

A gigantic four-armed animated bronze statue, glowing with great heat.

=====================================================================
Name    : Grand Fearlord (p)
Level   : 65 to 127 Speed: +25
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 120       Type : Human
HP      : 50d100    
                    
Immune  : Fear

Spells  : 30.00% Intelligent
Annoy   : Terrify, Teleport To
Summon  : Nightmares

Attacks : Type    Effects
          Hit     Hurt (8d10), Terrify
          Hit     Hurt (8d10), Terrify
          Hit     Hurt (8d10), Reduce Charisma
          Hit     Hurt (8d10), Reduce Charisma

Auras   : Fear

Exp     : 31.3k at CL50
Drops   : Up to 14 Good Objects

A human, covered in bone armor and decorated with the shriveled, 
preserved eyeballs of foes defeated. The sight of him strikes terror 
into your soul.

=====================================================================
Name    : Bone golem (g)
Level   : 65        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 170       Type : Evil, Undead, Nonliving
HP      : 4500      
                    
Resist  : Electricity, Fire, Cold, Poison, Teleportation
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 33.00% 
Offense : Nether Ball (10d10+115), Drain Mana (33), Brain Smash 
            (12d12), Cause Mortal Wounds (15d15)
Annoy   : Teleport To
Summon  : Mighty Undead

Attacks : Type    Effects
          Hit     Disenchantment (8d8)
          Hit     Disenchantment (8d8)
          Hit     Reduce Strength (6d6)
          Hit     Reduce Strength (6d6)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 28.8k at CL50

A skeletal form, black as night, constructed from the bones of its 
previous victims.

=====================================================================
Name    : Jabberwock (H)
Level   : 65        Speed: +20
Rarity  : 4         Alert: Ignores Intruders (350')
AC      : 125       Type : Natural, Evil
HP      : 3200      
                    
Resist  : Chaos, Teleportation

Spells  : 20.00% 
Breathe : Chaos (544)
Offense : Cause Mortal Wounds (15d15)

Attacks : Type    Effects
          Claw    Hurt (10d10)
          Claw    Hurt (10d10)
          Bite    Hurt (10d10)
          Bite    Hurt (10d10)

Info    : Suitable for Riding

Exp     : 23.8k at CL50
Drops   : 1 or 2 Objects

"Beware the Jabberwock, my son! The jaws that bite, the claws that 
catch!"

=====================================================================
Name    : Clone of Locke the Superman (p)
Level   : 65        Speed: +20
Rarity  : 30        Alert: Fairly Unseeing (1000')
AC      : 130       Type : Human, Male
HP      : 3000      
                    
Resist  : Electricity, Fire, Cold, Nether, Teleportation
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d227+50), Psycho-Spear 
            (1d130+150)
Annoy   : Blind, Confuse, Paralyze, Teleport To
Defense : Haste Self, Heal Self (325)

Attacks : Type    Effects
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)

Info    : Reflection, Regeneration

Exp     : 22.5k at CL50
Drops   : Up to 4 Good Objects



=====================================================================
Name    : Osyluth (U)
Level   : 65        Speed: +20
Rarity  : 3         Alert: Unseeing (200')
AC      : 145       Type : Evil, Nonliving, Demon
HP      : 4000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Lightning Ball (1d97+8), Frost Ball (1d97+10), Ice Bolt 
            (6d8+65)
Annoy   : Terrify
Summon  : Demons, Kin

Attacks : Type    Effects
          Hit     Reduce Charisma (8d8)
          Hit     Reduce Charisma (8d8)
          Bite    Poison (10d10)
          Sting   Reduce Strength (9d9)

Info    : Invisible

Exp     : 16.3k at CL50
Drops   : Up to 4 Good Objects

It is a demon made almost entirely out of bones. It is humanoid, but 
with a large tail similar to that of a giant scorpion, and emits a foul 
smell of decay and rot. They are despised even in the hells.

=====================================================================
Name    : Skull druj (s)
Level   : 65        Speed: +20, Stationary
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 120       Type : Evil, Undead
HP      : 1400      
                    
Resist  : Fire, Cold, Nether, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Whirlpool (1d65+50), Mind Blast (7d7), Brain Smash (12d12), 
            Nether Bolt (5d5+95), Plasma Bolt (8d7+75), Cause Mortal 
            Wounds (15d15)
Annoy   : Slow, Create Traps
Summon  : Undead

Attacks : Type    Effects
          Bite    Hurt (4d4), Lower Experience (80d6)
          Bite    Hurt (4d4), Paralyze
          Bite    Hurt (4d4), Reduce Intelligence
          Bite    Hurt (4d4), Reduce Wisdom

Info    : Shining, Cold Blooded

Exp     : 15.6k at CL50

A glowing skull possessed by sorcerous power. It need not move, but 
merely blast you with mighty magic.

=====================================================================
Name    : Chaos hound (Z)
Level   : 65        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d30     
                    
Resist  : Chaos
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Chaos (158)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Exp     : 3.75k at CL50

A constantly changing canine form, this hound rushes towards you as if 
expecting mayhem and chaos ahead. It appears to have an almost kamikaze 
relish for combat. You suspect all may not be as it seems.

=====================================================================
Name    : Disintegrate vortex (v)
Level   : 65        Speed: +30 Extremely Erratic
Rarity  : 8         Alert: Ever Vigilant (1000')
AC      : 80        Type : Nonliving
HP      : 32d20     
                    
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 16.00% 
Breathe : Disintegration (57)

Attacks : None

Info    : Destroys Walls, Shielded from Telepathy

Exp     : 1.25k at CL50



=====================================================================
Name    : Behemoth (H)
Level   : 64        Speed: +15
Rarity  : 3         Alert: Unseeing (250')
AC      : 180       Type : Natural
HP      : 5000      
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 11.00% 
Breathe : Fire (900)

Attacks : Type    Effects
          Bite    Hurt (4d8), Fire (4d8)
          Bite    Hurt (4d8), Fire (4d8)
          Crush   Hurt (5d15), Hurt (5d15,20%)
          Crush   Hurt (5d15), Hurt (5d15,20%)

Info    : Suitable for Riding

Exp     : 29.5k at CL50

A great water-beast, with an almost impenetrable skin.

=====================================================================
Name    : Solar (A)
Level   : 64        Speed: +20
Rarity  : 6         Alert: Ignores Intruders (300')
AC      : 160       Type : Good
HP      : 3000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Starburst (10d10+306), Mana Bolt (1d224+50), Psycho-Spear 
            (1d128+150), Cause Mortal Wounds (15d15)
Annoy   : Blind, Terrify, Teleport To
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (320)
Summon  : Angels, Dragons

Attacks : Type    Effects
          Gaze    Disenchantment (10d4)
          Gaze    Disenchantment (10d4)
          Hit     Hurt (12d8)
          Hit     Hurt (12d8), Reduce Charisma (50%)

Info    : Shining
Auras   : Holy Fire (3d3)

Exp     : 27.1k at CL50
Drops   : Up to 14 Good Objects

Never a more heavenly being have you seen. The very holiness of its 
presence makes you deeply respect it. Few creatures can match the 
powers of a Solar; fewer still live to tell the tale after attacking 
one.

=====================================================================
Name    : Archlich (L)
Level   : 64        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 120       Type : Evil, Undead
HP      : 3500      
                    
Resist  : Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Nether Ball (10d10+114), Mana Storm (10d10+306), Drain Mana 
            (33), Brain Smash (12d12), Cause Critical Wounds (10d15), 
            Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Paralyze, Terrify, 
            Teleport To
Defense : Anti-Magic, Dispel Magic, Heal Self (320), Teleport, Blink, 
            Blink Away
Summon  : Demons, Undead, Mighty Undead, Kin

Attacks : Type    Effects
          Touch   Vampiric (1d16), Unlife (1d16)
          Touch   Drain Charges, Unlife (1d16)
          Touch   Hurt (8d12), Reduce Dexterity (60%), Unlife (4d12)
          Touch   Hurt (8d12), Reduce Charisma (60%), Unlife (4d12)

Info    : Passes through Walls, Cold Blooded

Exp     : 24.6k at CL50
Drops   : Up to 10 Good Objects

A lich who has reached its ultimate evolutionary stage: a completely 
immaterial state.

=====================================================================
Name    : The Yamata-no-Orochi (M)
Level   : 63        Speed: +13
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 160       Type : Natural, Evil
HP      : 6000      
                    
Resist  : Electricity, Fire, Cold, Poison, Dark, Chaos, Water
Immune  : Confusion, Sleep

Spells  : 40.00% 
Breathe : Fire (900), Poison (600), Darkness (400), Nexus (250), Chaos 
            (600), Disenchantment (500), Plasma (250), Toxic Waste 
            (600)

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Claw    Hurt (3d10), Poison (2d10)
          Crush   Hurt (5d12), Disenchantment

Status  : Unique
Exp     : 42.4k at CL50
Drops   : Up to 10 Good Objects



=====================================================================
Name    : Vlad Dracula, Prince of Darkness (V)
Level   : 63        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 166       Type : Evil, Undead, Male
HP      : 5000      
                    
Resist  : Dark, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 33.00% Intelligent
Offense : Darkness Storm (10d10+302), Nether Ball (10d10+113), Drain 
            Mana (32), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Create Darkness, Paralyze, Terrify
Summon  : Kin

Attacks : Type    Effects
          Bite    Vampiric (8d8), Unlife (8d8)
          Bite    Vampiric (8d8), Unlife (8d8)
          Hit     Confusion (8d8)
          Hit     Confusion (8d8)

Info    : Cold Blooded, Regeneration
Auras   : Nether (3d6)

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

The most feared of all vampires, the Prince of Darkness himself.

=====================================================================
Name    : Greater kraken (l)
Level   : 63        Speed: +10
Rarity  : 2         Alert: Inattentive (300')
AC      : 175       Type : Evil
HP      : 4000      
                    
Resist  : Electricity, Fire, Poison, Dark, Water
Immune  : Confusion, Sleep

Spells  : 16.00% Intelligent
Breathe : Acid (800), Poison (600), Darkness (400)
Offense : Whirlpool (1d126+50), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Create Darkness, Terrify, Teleport To
Defense : Teleport Away

Attacks : Type    Effects
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)

Info    : Suitable for Riding

Exp     : 30.3k at CL50
Drops   : Up to 6 Good Objects

An enormously fearsome and powerful inhabitant of the depths. It 
resembles a gargantuan octopus and its evil is almost tangible.

=====================================================================
Name    : Great unclean one (U)
Level   : 63        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 6600      
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Toxic Waste (600)
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Terrify
Summon  : Demons, Undead

Attacks : Type    Effects
          Bite    Hurt (10d10), Disease
          Bite    Hurt (7d10), Acid (3d10)
          Bite    Hurt (10d10), Reduce Charisma (50%)
          Bite    Hurt (10d10), Confusion (50%)

Exp     : 29.1k at CL50
Drops   : Up to 4 Good Objects

This disgusting demon resembles a shambling pile of rotting green 
flesh, with dozens of mouths drooling and leaving a trail of 
foul-smelling goo behind. Nurgle must be proud of himself for having 
created this atrocity!

=====================================================================
Name    : Nazgul (W)
Level   : 63        Speed: +15
Rarity  : 7         Alert: Fairly Observant (900')
AC      : 141       Type : Evil, Undead, Male
HP      : 4356      
                    
Resist  : Dark, Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep
Vuln    : Light

Spells  : 20.00% Intelligent
Breathe : Nether (550)
Offense : Drain Mana (32)
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Hit     Hurt (10d6), Terrify, Unlife (6d6)
          Hit     Hurt (10d6), Terrify, Unlife (6d6)
          Hit     Hurt (10d6), Unlife (6d6)
          Hit     Hurt (10d6), Unlife (6d6)

Info    : Cold Blooded
Auras   : Fear

Exp     : 26.7k at CL50
Drops   : Up to 4 Good Objects

A tall black cloaked Ringwraith, radiating an aura of fear.

=====================================================================
Name    : Kenshirou the Fist of the North Star (p)
Level   : 62        Speed: +13
Rarity  : 2         Alert: Fairly Observant (500')
AC      : 170       Type : Good, Human, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Cause Mortal Wounds (15d15)
Annoy   : Teleport To

Attacks : Type    Effects
          Punch   Hurt (13d13)
          Punch   Hurt (13d13)
          Punch   Hurt (5d8), Terrify, Stun (2d3)
          Kick    Hurt (13d13), Stun (2d3,25%)

Info    : Reflection, Regeneration
Auras   : Retaliation

Status  : Unique
Exp     : 59.6k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Bast, Goddess of Cats (f)
Level   : 62        Speed: +20
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 200       Type : Evil, Female
HP      : 4800      
                    
Resist  : Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Annoy   : Teleport To
Defense : Heal Self (310)
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (12d12), Confusion
          Touch   Hurt (2d12), Reduce Dexterity
          Hit     Hurt (10d7), Blind
          Hit     Hurt (10d7), Paralyze, Stun (3d3,70%)

Info    : Invisible

Status  : Unique
Exp     : 36.4k at CL50
Drops   : Up to 8 Good Objects

"Beauty -- coolness -- aloofness -- philosophical repose -- 
self-sufficiency -- untamed mastery -- what else can we find these 
things with even half the perfection and completeness that mark their 
incarnation in the peerless and softly gliding cat?"

=====================================================================
Name    : Raou the Conqueror (p)
Level   : 62        Speed: +13
Rarity  : 2         Alert: Fairly Observant (500')
AC      : 170       Type : Good, Human, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy   : Teleport To

Attacks : Type    Effects
          Punch   Hurt (14d14)
          Punch   Hurt (14d14)
          Punch   Hurt (30d1), Terrify
          Kick    Hurt (14d14), Hurt (14d14,20%)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 35.8k at CL50
Drops   : Up to 6 Good Objects



=====================================================================
Name    : Shadowlord (G)
Level   : 62        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 150       Type : Evil, Undead
HP      : 3000      
                    
Resist  : Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep

Spells  : 33.00% 
Offense : Nether Ball (10d10+112), Drain Mana (32), Brain Smash (12d12)
Annoy   : Animate Dead, Blind, Confuse, Create Darkness, Paralyze, 
            Terrify, Shriek, Teleport To
Defense : Teleport
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (6d12), Unlife (6d12)
          Hit     Drain Mana (5d10)
          Hit     Hurt (4d6), Reduce Strength (60%)
          Gaze    Damage (4d6), Terrify

Info    : Passes through Walls, Shrouded in Darkness, Invisible, Cold 
            Blooded

Exp     : 26.8k at CL50
Drops   : Up to 18 Objects

An aura of hatred, cowardice and falsehood surrounds you as this 
cloaked figure floats towards you.

=====================================================================
Name    : Lems the Cyborg (g)
Level   : 61        Speed: +20
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 160       Type : Nonliving, Male
HP      : 5000      
                    
Resist  : Fire
Immune  : Poison, Fear, Stunning, Confusion, Sleep

Attacks : Type    Effects
          Punch   Hurt (10d10)
          Punch   Hurt (10d10)
          Kick    Shatter (16d10)
          Kick    Shatter (16d10)

Info    : Cold Blooded, Regeneration

Status  : Unique
Exp     : 30.5k at CL50



=====================================================================
Name    : Keeper of Secrets (H)
Level   : 61        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 4200      
                    
Resist  : Acid, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Confusion (400)
Offense : Drain Mana (31), Brain Smash (12d12)
Annoy   : Terrify
Defense : Heal Self (305), Teleport, Teleport Away
Summon  : Demons, Undead

Attacks : Type    Effects
          Hit     Hurt (12d12), Confusion
          Hit     Hurt (12d12), Terrify
          Hit     Hurt (12d12), Blind
          Hit     Hurt (12d12), Reduce Charisma (50%)

Exp     : 19.9k at CL50
Drops   : Up to 4 Good Objects

This demonic keeper of forbidden secrets looks like a hairless minotaur 
with extra arms, decorated with tattoos and nose rings. It is the 
embodiment of Slaanesh's perverted magic.

=====================================================================
Name    : Lord of Change (B)
Level   : 61        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 3500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Invoke Logrus (10d10+122), Drain Mana (31), Mind Blast (7d7), 
            Brain Smash (12d12)
Annoy   : Amnesia, Confuse, Terrify
Defense : Haste Self, Teleport, Teleport Away
Summon  : Hounds, Demons, Dragons

Attacks : Type    Effects
          Claw    Hurt (12d12), Confusion, Change (20%)
          Claw    Hurt (12d12), Confusion, Change (20%)
          Bite    Hurt (12d12), Blind

Info    : Invisible, Suitable for Riding

Exp     : 19.9k at CL50
Drops   : Up to 4 Good Objects

The most powerful of Tzeentch's servitors. This demon looks like a huge 
bird-creature, with the head of a predatory bird and fantastically 
multi-coloured wings.

=====================================================================
Name    : Kotoshiro, the Oracle (p)
Level   : 60        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 100       Type : Male
HP      : 5000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Acid Ball (1d180+15), Whirlpool (1d60+50), Cause Mortal 
            Wounds (15d15)
Annoy   : Blind, Terrify, Slow, Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink

Attacks : Type    Effects
          Hit     Disenchantment (7d7)
          Hit     Disenchantment (7d7)
          Hit     Steal Item (5d5)
          Hit     Steal Item (5d5)

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

He is the oracle of the country Ashihara, and he is the son of the lord 
of Ashihara. He do not like conflicts.

=====================================================================
Name    : Brand, Mad Visionary of Amber (p)
Level   : 60        Speed: +10
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 100       Type : Evil, Amberite, Human, Male
HP      : 5000      
                    
Resist  : Electricity, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 35.00% Intelligent
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Frost Ball 
            (1d90+10), Darkness Storm (10d10+290), Invoke Logrus 
            (10d10+60), Drain Mana (31), Mind Blast (7d7), Brain Smash 
            (12d12), Psycho-Spear (1d90+100), Cause Mortal Wounds 
            (15d15)
Annoy   : Blind, Confuse, Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (300), Teleport, 
            Teleport Away, Blink, Blink Away

Attacks : Type    Effects
          Hit     Hurt (8d8), Disenchantment
          Hit     Hurt (8d8), Disenchantment
          Hit     Hurt (8d8), Confusion
          Hit     Hurt (8d8), Drain Charges

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

Brand sees himself as a hero, the god creator and absolute monarch of a 
future world. Unfortunately he needs to erase the existing world to 
make his new world. "...a figure both like Bleys and (Corwin). 
(Corwin's) features, though smaller, his eyes, Bleys' hair, beardless. 
He wore a riding suit of green and sat atop a white horse... There was 
a quality of both strength and weakness, questing and abandonment about 
him."

=====================================================================
Name    : Gandalf the Grey (p)
Level   : 60        Speed: +10
Rarity  : 7         Alert: Ever Vigilant (1010')
AC      : 100       Type : Good, Human, Male
HP      : 4949      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d210+10), Brain Smash (12d12), Fire Bolt 
            (9d8+20), Mana Bolt (1d210+50), Plasma Bolt (8d7+70), 
            Psycho-Spear (1d90+100), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Terrify, Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (300), Teleport, 
            Teleport Away
Summon  : Monsters, Angels, Dragons, Kin

Attacks : Type    Effects
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (5d5), Terrify
          Hit     Hurt (5d5), Terrify

Info    : Reflection

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

The wizard who opposed Saruman, and in the end, was the only one of the 
Istari to succeed in his task. Gandalf is very wise and specializes in 
fire magic.

=====================================================================
Name    : Saruman of Many Colours (p)
Level   : 60        Speed: +10
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 100       Type : Evil, Human, Male
HP      : 5000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Frost Ball 
            (1d90+10), Whirlpool (1d60+50), Mind Blast (7d7), Ice Bolt 
            (6d8+60), Psycho-Spear (1d90+100), Cause Mortal Wounds 
            (15d15)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Terrify, Teleport To, 
            Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (300), Teleport, 
            Teleport Away
Summon  : Demons, Undead, Dragons

Attacks : Type    Effects
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Info    : Reflection

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

Originally known as the White, Saruman fell prey to Sauron's wiles. He 
searches forever for the One Ring, to become a mighty Sorcerer-King of 
the world.

=====================================================================
Name    : The Diamond Dragon (D)
Level   : 60        Speed: +15
Rarity  : 2         Alert: Ignores Intruders (400')
AC      : 200       Type : Dragon
HP      : 5000      
                    
Resist  : Light, Dark, Shards
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Light (400), Darkness (400), Shards (500), Force (200)

Attacks : Type    Effects
          Claw    Hurt (5d12), Shards (1d12)
          Claw    Hurt (5d12), Shards (1d12)
          Crush   Hurt (7d17), Hurt (7d17,20%)
          Bite    Hurt (8d14), Light (1d14), Darkness (1d14), Cut 
                    (8d14,10%)

Info    : Suitable for Riding, Dungeon Guardian
Auras   : Shards (3d3)

Status  : Unique
Exp     : 28.8k at CL50
Drops   : Up to 12 Exceptional Objects

Greatest of the crystal dragons, it threatens to tear you asunder with 
its mighty claws.

=====================================================================
Name    : Shooting Star the Red Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Evil, Dragon
HP      : 5050      
                    
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Fire (900)
Offense : Fire Ball (1d420+20), Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (5d12), Fire (3d12)
          Claw    Hurt (5d12), Fire (3d12)
          Claw    Hurt (5d12), Fire (3d12)
          Bite    Hurt (10d12), Cut (10d12,10%)

Info    : Shining, Suitable for Riding, Dungeon Guardian
Auras   : Fire

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

One of the ancient dragons of Lodoss, it causes destruction with its 
breath of fire.

=====================================================================
Name    : Mycen the Gold Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Good, Dragon
HP      : 5050      
                    
Resist  : Light, Sound
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Light (400), Sound (450), Mana (250)
Offense : Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d12), Cut (10d12,10%)

Info    : Shining, Suitable for Riding

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

One of the ancient dragons of Lodoss, it jointly rules the Kingdom of 
Moss and strives to protect it.

=====================================================================
Name    : Narse the Black Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Evil, Dragon
HP      : 5050      
                    
Resist  : Acid, Dark
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Nether Ball (10d10+170), Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (6d12), Vampiric (2d12)
          Claw    Hurt (6d12), Lower Experience (40d6)
          Claw    Hurt (6d12), Lower Experience (40d6)
          Bite    Hurt (10d12), Cut (10d12,10%)

Info    : Shrouded in Darkness, Suitable for Riding

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

One of the ancient dragons of Lodoss, it causes destruction with an 
dark and nether breath.

=====================================================================
Name    : Eibra the Water Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Evil, Dragon
HP      : 5050      
                    
Resist  : Poison, Water
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Acid (900)
Offense : Whirlpool (1d120+50), Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (6d12), Acid (2d12)
          Claw    Hurt (6d12), Acid (2d12)
          Claw    Hurt (6d12), Acid (2d12)
          Bite    Hurt (10d12), Cut (10d12,10%)

Info    : Suitable for Riding

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

One of the ancient dragons of Lodoss, it came from the depths of the 
ocean to cause destruction.

=====================================================================
Name    : Bramd the Ice Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Good, Dragon
HP      : 5050      
                    
Resist  : Water
Immune  : Cold, Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Frost (900)
Offense : Frost Ball (1d180+20), Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (5d12), Frost (3d12)
          Claw    Hurt (5d12), Frost (3d12)
          Claw    Hurt (5d12), Frost (3d12)
          Bite    Hurt (10d12), Cut (10d12,10%)

Info    : Suitable for Riding
Auras   : Cold

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

The oldest and wisest of the ancient dragons of Lodoss, it protects the 
land from its evil counterparts.

=====================================================================
Name    : Cave Gorm (R)
Level   : 60        Speed: +15
Rarity  : 5         Alert: Overlooks (250')
AC      : 150       Type : Natural, Evil
HP      : 4000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Vuln    : Light

Spells  : 25.00% 
Breathe : Darkness (400)

Attacks : Type    Effects
          Gaze    Paralyze (5d3)
          Bite    Disease (15d10)
          Bite    Disease (15d10)

Exp     : 20.8k at CL50
Drops   : 1 or 2 Good Objects

A large reptile in black scales, burning the earth with the touch of 
hell where it steps.

=====================================================================
Name    : Lord of Chaos (p)
Level   : 60        Speed: +20
Rarity  : 3         Alert: Observant (300')
AC      : 80        Type : Evil, Human, Male
HP      : 2475      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep

Spells  : 30.00% Intelligent
Offense : Invoke Logrus (10d10+60), Mind Blast (7d7), Psycho-Spear 
            (1d90+100)
Defense : Heal Self (300)
Summon  : Monsters, Demons

Attacks : Type    Effects
          Kick    Hurt (20d2), Chaos (2d2,25%), Stun (2d3,60%)
          Kick    Hurt (20d2), Chaos (2d2,25%), Stun (2d3,60%)
          Hit     Hurt (10d1), Poison (10d1), Stun (2d3,60%)
          Hit     Hurt (15d1), Reduce All Stats (50%), Stun (2d3)

Info    : Invisible

Exp     : 20.2k at CL50
Drops   : Up to 8 Objects

He is one of the few true masters of the art, being extremely skillful 
in all forms of unarmed combat and controlling the Logrus with 
disdainful ease.

=====================================================================
Name    : Nagaraja (n)
Level   : 60        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 130       Type : 
HP      : 3000      
                    
Resist  : Acid, Fire, Poison

Spells  : 33.00% 
Breathe : Poison (510)
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Mana Bolt 
            (1d210+50)
Annoy   : Blind, Confuse, Paralyze, Terrify, Slow
Summon  : Hydras

Attacks : Type    Effects
          Crush   Hurt (10d10)
          Bite    Hurt (10d10)
          Spit    Blind (4d4)
          Spit    Blind (4d4)

Info    : Cold Blooded, Suitable for Riding

Exp     : 19.6k at CL50
Drops   : Up to 4 Good Objects or Treasures

A king of the naga.

=====================================================================
Name    : Temporal Champion (p)
Level   : 60        Speed: +40
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 100       Type : Human
HP      : 100d30    
                    
Resist  : Time
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Time (150)
Annoy   : Slow, Teleport Level
Defense : Haste Self

Attacks : Type    Effects
          Hit     Hurt (7d7), Time (75%)
          Hit     Hurt (7d7), Time (75%)
          Hit     Hurt (7d7), Time (75%)
          Hit     Hurt (7d7), Time (75%)

Exp     : 9.23k at CL50
Drops   : Up to 8 Good Objects

A human, clothed in a blue robe, moving with speed uncanny. He seems to 
be in several places at once.

=====================================================================
Name    : Undead spider (S)
Level   : 60        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural, Evil, Undead
HP      : 40d20     
                    
Resist  : Poison, Nether
Vuln    : Light

Spells  : 20.00% 
Defense : Nether Jump (60)

Attacks : Type    Effects
          Bite    Hurt (2d8), Unlife (2d6)
          Bite    Hurt (2d8), Unlife (2d6)

Info    : Shrouded in Darkness, Weird Mind
Auras   : Nether (3d3)

Exp     : 1.44k at CL50

Rotting, putrescent, and shrouded in darkness, this bloated abomination 
is back from the nether world to hunt the living.

=====================================================================
Name    : Ohmu (w)
Level   : 60        Speed: +0
Rarity  : 20        Alert: Unseeing (200')
AC      : 90        Type : 
HP      : 1000      
                    
Resist  : Fire, Cold, Poison, Teleportation, Plasma

Attacks : Type    Effects
          Crush   Hurt (8d6), Hurt (8d6,20%)

Info    : Destroys Walls

Exp     : 1.38k at CL50
Drops   : Up to 10 Treasures



=====================================================================
Name    : Druaga (h)
Level   : 59        Speed: +10
Rarity  : 2         Alert: Unseeing (300')
AC      : 120       Type : Evil
HP      : 4500      
                    
Resist  : Fire, Nether, Plasma
Immune  : Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (900), Plasma (250)
Offense : Invoke Logrus (10d10+59), Plasma Bolt (8d7+69)
Summon  : Demons

Attacks : Type    Effects
          Butt    Hurt (10d10), Confusion
          Hit     Hurt (7d10), Poison (3d10)
          Hit     Hurt (7d10), Poison (3d10)
          Touch   Disenchantment (6d6)

Status  : Unique
Exp     : 31.8k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Grand master mystic (p)
Level   : 59        Speed: +20
Rarity  : 3         Alert: Observant (300')
AC      : 80        Type : Good, Human, Male
HP      : 2200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Offense : Mind Blast (7d7)
Defense : Heal Self (295)
Summon  : Spiders, Hounds

Attacks : Type    Effects
          Kick    Hurt (10d10), Stun (4d4,80%)
          Kick    Hurt (10d10), Stun (4d4,80%)
          Punch   Hurt (7d7), Stun (3d3,80%), Poison (5d5)
          Punch   Hurt (7d7), Stun (3d3,80%), Paralyze

Info    : Invisible
Auras   : Retaliation

Exp     : 22.7k at CL50
Drops   : Up to 8 Objects

He is one of the few true masters of the art, being extremely skillful 
in all forms of unarmed combat and controlling the world's natural 
creatures with disdainful ease.

=====================================================================
Name    : Habu the Champion of Chaos (h)
Level   : 59        Speed: +20
Rarity  : 2         Alert: Fairly Observant (250')
AC      : 175       Type : Evil, Human, Male
HP      : 4356      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Chaos
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Chaos (600)
Offense : Fire Ball (1d206+10), Invoke Logrus (10d10+59), Mana Storm 
            (10d10+286), Psycho-Spear (1d88+100)
Annoy   : Confuse
Defense : Teleport
Summon  : Demons

Attacks : Type    Effects
          Hit     Vampiric (6d6)
          Hit     Vampiric (8d8)
          Hit     Vampiric (10d10)

Status  : Unique
Exp     : 22.7k at CL50
Drops   : Up to 10 Good Objects

He is one of the greatest warriors of chaos to walk the earth. His 
bloody blade has slain thousands and tens of thousands, and still 
hungers for more.

=====================================================================
Name    : Nightwalker (W)
Level   : 59        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 175       Type : Evil, Undead
HP      : 50d65     
                    
Resist  : Electricity, Fire, Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 25.00% Intelligent
Offense : Nether Ball (10d10+109), Brain Smash (12d12), Nether Bolt 
            (5d5+89), Mana Bolt (1d206+50)
Annoy   : Blind, Terrify
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Disenchantment

Info    : Cold Blooded

Exp     : 17.0k at CL50
Drops   : Up to 8 Good Objects

A huge giant garbed in black, more massive than a titan and stronger 
than a dragon. With terrible blows, it breaks your armour from your 
back, leaving you defenseless against its evil wrath. It can smell your 
fear, and you in turn smell the awful stench of death as this ghastly 
figure strides towards you menacingly.

=====================================================================
Name    : Countess Bathory (V)
Level   : 58        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 100       Type : Evil, Undead, Female
HP      : 5000      
                    
Immune  : Stunning, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 33.00% Intelligent
Defense : Haste Self, Heal Self (290)

Attacks : Type    Effects
          Bite    Nether (14d8)
          Bite    Nether (14d8)
          Bite    Vampiric (10d8)
          Bite    Vampiric (10d8)

Info    : Cold Blooded, Regeneration
Auras   : Fear

Status  : Unique
Exp     : 33.5k at CL50
Drops   : Up to 16 Good Objects

The Countess Elizabeth Bathory stands before you, a strikingly 
beautiful young woman with an aura of tremendous power. You immediately 
notice the blood dripping from her face and covering most of her body, 
and her eyes glint with an inhuman bloodlust as she launches herself 
towards you, fangs bared and razor-sharp nails glinting as they rake 
through the air intent on drawing your blood that she may bathe in it.

=====================================================================
Name    : The Defiler (K)
Level   : 58        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 120       Type : Natural, Evil
HP      : 7500      
                    
Resist  : Acid, Fire, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Breathe : Acid (900), Poison (600)
Summon  : Kin

Attacks : Type    Effects
          Claw    Hurt (3d12), Acid (2d12)
          Claw    Hurt (3d12), Acid (2d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d14)

Info    : Destroys Walls

Status  : Unique
Exp     : 33.5k at CL50
Drops   : Up to 12 Good Objects

A hulking creature with massive pincers. The Defiler oozes acidic venom 
as it smashes the living rock to reach you.

=====================================================================
Name    : Ancalagon the Black (D)
Level   : 58        Speed: +15
Rarity  : 3         Alert: Overlooks (200')
AC      : 125       Type : Evil, Dragon, Male
HP      : 7500      
                    
Resist  : Fire
Immune  : Acid, Confusion, Sleep

Spells  : 35.00% 
Breathe : Acid (900)
Annoy   : Blind, Confuse, Terrify
Summon  : Dragons, Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (6d12)
          Claw    Hurt (6d12)
          Claw    Hurt (6d12)
          Bite    Hurt (10d14), Acid (3d14), Cut (10d14,10%)

Info    : Suitable for Riding

Status  : Unique
Exp     : 33.5k at CL50
Drops   : Up to 14 Good Objects

'Rushing Jaws' is his name, and death is his game. No dragon of the 
brood of Glaurung can match him.

=====================================================================
Name    : Daoloth, the Render of the Veils (U)
Level   : 58        Speed: +10, Stationary
Rarity  : 3         Alert: Overlooks (200')
AC      : 125       Type : Sanity Blasting, Evil
HP      : 7200      
                    
Resist  : Acid, Fire, Cold, Poison, Nexus
Immune  : Confusion, Sleep

Spells  : 33.00% 
Breathe : Nexus (250)
Annoy   : Teleport Level
Defense : Teleport, Teleport Away, Blink
Summon  : Monsters

Attacks : Type    Effects
          Touch   Confusion (5d12)
          Touch   Confusion (5d12)
          Touch   Confusion (5d12)
          Touch   Confusion (5d12)

Info    : Passes through Walls, Reflection

Status  : Unique
Exp     : 30.7k at CL50
Drops   : Up to 14 Good Objects

"Not shapeless, but so complex that the eye could recognize no 
describable shape. There were hemispheres and shining metal, coupled by 
long plastic rods. The rods were of a flat gray color, so that he could 
not make out which were nearer; they merged into a flat mass from which 
protruded individual cylinders. As he looked at it, he had a curious 
feeling that eyes gleamed from between these rods; but wherever he 
glanced at the construction, he saw only the spaces between them."

=====================================================================
Name    : Great Storm Wyrm (D)
Level   : 58        Speed: +13
Rarity  : 2         Alert: Inattentive (300')
AC      : 175       Type : Evil, Dragon
HP      : 3000      
                    
Immune  : Electricity, Confusion, Sleep

Spells  : 12.00% 
Breathe : Lightning (600), Storm Winds (250)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Bite    Hurt (7d14), Lightning (4d7), Cut (7d14,10%)

Info    : Shining, Suitable for Riding
Auras   : Electricity

Exp     : 24.5k at CL50
Drops   : Up to 10 Good Objects

A vast dragon of power. Storms and lightning crash around its titanic 
form. Deep blue scales reflect the flashes and highlight the creature's 
great muscles. It regards you with contempt.

=====================================================================
Name    : Hru (P)
Level   : 56        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Evil, Giant, Male
HP      : 4000      
                    
Resist  : Shards
Vuln    : Rock Remover

Spells  : 10.00% Intelligent
Offense : Throw Boulder (168)

Attacks : Type    Effects
          Hit     Shatter (10d11)
          Hit     Shatter (10d11)
          Hit     Shatter (10d11)
          Hit     Shatter (10d11)

Info    : Destroys Walls

Exp     : 26.9k at CL50
Drops   : Up to 8 Treasures

A rock giant, a being made of living stone.

=====================================================================
Name    : Ahtu, Avatar of Nyarlathotep (#)
Level   : 56        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 5500      
                    
Spells  : 16.00% Intelligent
Breathe : Fire (900), Nether (550), Plasma (250)
Offense : Darkness Storm (10d10+274), Brain Smash (12d12), Cause Mortal 
            Wounds (15d15)
Summon  : Demons, Undead

Attacks : Type    Effects
          Crush   Hurt (13d13)
          Crush   Hurt (7d10), Fire (3d10)
          Crush   Hurt (13d13)
          Crush   Hurt (7d10), Fire (3d10)

Status  : Unique
Exp     : 24.2k at CL50
Drops   : Up to 8 Good Objects

"Higher already than the giants of the forest ringing it, the 
fifty-foot-thick column... sprouted a ring of tendrils, ruddy and 
golden and glittering overall with inclusions of quartz."

=====================================================================
Name    : Takeminakata, Drastic Measures (p)
Level   : 56        Speed: +20
Rarity  : 3         Alert: Fairly Observant (1000')
AC      : 125       Type : Male
HP      : 4500      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% 
Breathe : Frost (900)
Offense : Frost Ball (1d84+10), Frost Bolt (6d8+18), Mana Bolt 
            (1d196+50), Ice Bolt (6d8+56)
Annoy   : Blind, Confuse, Terrify
Defense : Teleport
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (6d10)
          Hit     Hurt (6d10)
          Hit     Frost (8d12)
          Kick    Hurt (12d12)

Status  : Unique
Exp     : 23.9k at CL50
Drops   : Up to 10 Good Objects

He is the son of the lord of Ashihara and resists Amaterasu's conquest. 
He is brave and likes conflicts.

=====================================================================
Name    : Dworkin Barimen (p)
Level   : 56        Speed: +20
Rarity  : 2         Alert: Fairly Observant (250')
AC      : 195       Type : Amberite, Human, Male
HP      : 4800      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% 
Offense : Invoke Logrus (10d10+56), Brain Smash (12d12), Cause Mortal 
            Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Terrify, Teleport To
Defense : Heal Self (280), Teleport, Teleport Away, Blink, Blink Away
Summon  : Monsters, Demons

Attacks : Type    Effects
          Hit     Hurt (8d8), Confusion
          Hit     Hurt (8d8), Terrify
          Hit     Hurt (8d8), Paralyze
          Hit     Hurt (8d8), Blind

Status  : Unique
Exp     : 23.9k at CL50
Drops   : Up to 10 Good Objects

Once this now gnomish creature created the universe with the Jewel of 
Judgement - or so you have been told. There is little sanity left in 
his present form even if he still has the power. "He was a small man. 
Tiny, might be an even better word. He was around five feet tall and a 
hunchback. His hair and beard were as heavy as (Corwin's). The only 
distinguishing features in that great mass of fur were his long, hook 
nose and his almost black eyes, now squinted against the light... 
Dworkin: 'I am Oberon's prisoner.' Corwin: 'Oh? None of us knew that 
Dad had locked you up.' (Corwin) heard (Dworkin) weeping. 'Yes,' he 
said after a long time. 'He didn't trust me.' 'Why not?' 'I told him 
I'd thought of a way to destroy Amber. I described it to him, and he 
locked me in.'"

=====================================================================
Name    : Maeglin, Betrayer of Gondolin (h)
Level   : 56        Speed: +10
Rarity  : 5         Alert: Fairly Unseeing (200')
AC      : 50        Type : Male
HP      : 3200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison

Spells  : 25.00% Intelligent
Offense : Acid Ball (1d336+30), Lightning Ball (1d168+16)
Annoy   : Teleport To
Defense : Haste Self, Heal Self (280), Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (4d11), Reduce Wisdom
          Hit     Hurt (4d11), Reduce Intelligence
          Hit     Shatter (10d10)
          Hit     Hurt (10d10), Hurt (10d10,20%)

Status  : Unique
Exp     : 21.5k at CL50
Drops   : Up to 12 Good Objects

A dark elf, mighty in Gondolin, and betrayer of that hidden city to 
Morgoth's wrath.

=====================================================================
Name    : Fundin Bluecloak (h)
Level   : 56        Speed: +20
Rarity  : 2         Alert: Fairly Observant (250')
AC      : 195       Type : Male
HP      : 5000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Terrify
Defense : Heal Self (280)
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)

Status  : Unique
Exp     : 21.5k at CL50
Drops   : Up to 10 Good Objects

He is one of the greatest dwarven priests to walk the earth. Fundin has 
earned a high position in the church, and his skill with both weapon 
and spell only justify his position further. His combination of both 
dwarven strength and priestly wisdom are a true match for any 
adventurer.

=====================================================================
Name    : Nyogtha, the Thing that Should not Be (j)
Level   : 56        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 120       Type : Sanity Blasting, Evil, Nonliving
HP      : 5445      
                    
Resist  : Electricity, Fire, Cold, Poison, Dark, Nether, Plasma
Immune  : Acid, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400), Toxic Waste (600)
Offense : Mind Blast (7d7), Brain Smash (12d12)
Defense : Haste Self, Teleport
Summon  : Demons, Undead, Mighty Undead, Kin

Attacks : Type    Effects
          Crush   Acid (10d6)
          Crush   Acid (10d6)
          Crush   Acid (10d6)
          Crush   Hurt (16d16)

Info    : Regeneration

Status  : Unique
Exp     : 21.5k at CL50
Drops   : Up to 16 Good Objects

"...a little finger of blackness crept out from beneath its edge a 
great wave of iridescent blackness, neither liquid nor solid, a 
frightful gelatinous mass."

=====================================================================
Name    : Elder storm giant (P)
Level   : 56        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (500')
AC      : 120       Type : Evil, Giant, Male
HP      : 3500      
                    
Resist  : Cold
Immune  : Electricity

Spells  : 25.00% 
Breathe : Lightning (700), Storm Winds (250)
Offense : Throw Boulder (168)
Annoy   : Teleport To
Defense : Heal Self (280), Blink

Attacks : Type    Effects
          Hit     Hurt (3d12), Lightning (2d12)
          Hit     Hurt (3d12), Lightning (2d12)
          Hit     Hurt (3d12), Lightning (2d12)
          Hit     Hurt (3d12), Lightning (2d12)

Info    : Shining
Auras   : Electricity

Exp     : 16.2k at CL50
Drops   : Up to 8 Good Objects

It is a thirty foot tall giant wreathed in lighting. Winds howl about 
its massive frame.

=====================================================================
Name    : Nidhogg the Hel-Drake (D)
Level   : 55        Speed: +15
Rarity  : 2         Alert: Overlooks (200')
AC      : 133       Type : Evil, Dragon
HP      : 4329      
                    
Resist  : Acid, Fire, Cold, Poison, Nether
Immune  : Confusion, Sleep

Spells  : 15.00% Intelligent
Breathe : Acid (865), Frost (865), Poison (600), Nether (550)
Offense : Cause Critical Wounds (10d15)
Summon  : Undead, Dragons

Attacks : Type    Effects
          Claw    Hurt (8d12), Reduce Constitution
          Claw    Hurt (8d12), Reduce Constitution
          Bite    Vampiric (5d15)
          Bite    Vampiric (5d15)

Info    : Suitable for Riding

Status  : Unique
Exp     : 26.4k at CL50
Drops   : Up to 14 Good Objects

In the bowels of Hel, the dread Nidhogg, a dragon blacker than the 
night, feasts on the essences of the dead.

=====================================================================
Name    : Hastur the Unspeakable (H)
Level   : 55        Speed: +10
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 150       Type : Sanity Blasting, Evil, Undead, Nonliving
HP      : 5225      
                    
Resist  : Cold, Poison, Dark, Nether
Immune  : Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 25.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Whirlpool (1d110+50), Drain Mana (28), Brain Smash (12d12), 
            Cause Mortal Wounds (15d15)
Annoy   : Blind, Paralyze, Terrify, Teleport To
Defense : Haste Self, Heal Self (275), Teleport, Teleport Away
Summon  : Demons

Attacks : Type    Effects
          Crush   Hurt (14d8)
          Crush   Hurt (10d7), Reduce Charisma
          Bite    Hurt (6d6), Lower Experience (80d6)
          Bite    Hurt (6d6), Lower Experience (80d6)

Info    : Cold Blooded
Auras   : Electricity

Status  : Unique
Exp     : 24.3k at CL50
Drops   : Up to 18 Good Objects

Its form is partially that of a reptile, partially that of a gigantic 
octopus. It will destroy you.

=====================================================================
Name    : Thuringwethil, the Vampire Messenger (V)
Level   : 55        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 145       Type : Evil, Undead, Female
HP      : 4000      
                    
Resist  : Dark, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 33.00% Intelligent
Offense : Nether Ball (10d10+105), Drain Mana (28), Brain Smash 
            (12d12), Cause Critical Wounds (10d15), Cause Mortal Wounds 
            (15d15)
Annoy   : Blind, Paralyze, Terrify
Summon  : Kin

Attacks : Type    Effects
          Bite    Drain Mana (8d8), Unlife (8d8)
          Bite    Vampiric (8d8), Unlife (8d8)
          Hit     Confusion (6d6)
          Hit     Confusion (6d6)

Info    : Cold Blooded, Regeneration

Status  : Unique
Exp     : 24.3k at CL50
Drops   : Up to 18 Good Objects

Chief messenger between Sauron and Morgoth, she is surely the most 
deadly of her vampire race. At first she is charming to meet, but her 
wings and eyes give away her true form.

=====================================================================
Name    : Thorondor (B)
Level   : 55        Speed: +32
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 65        Type : Natural, Good
HP      : 3000      
                    
Spells  : 50.00% 
Defense : Drop Monster
Summon  : Eagles

Attacks : Type    Effects
          Claw    Hurt (16d5)
          Claw    Hurt (16d5)
          Bite    Hurt (6d10)

Info    : Suitable for Riding, Dungeon Guardian

Status  : Unique
Exp     : 23.5k at CL50

An agent of supernatural being, Thorondor is the lord of eagles.

=====================================================================
Name    : Ansalom, the Dark Wizard (p)
Level   : 55        Speed: +10
Rarity  : 10        Alert: Ever Vigilant (500')
AC      : 100       Type : Evil, Human, Male
HP      : 3300      
                    
Resist  : Acid, Electricity, Poison
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d192+10), Darkness Storm (10d10+270), Nether Bolt 
            (5d5+85), Plasma Bolt (8d7+65), Cause Critical Wounds 
            (10d15)
Annoy   : Blind, Confuse, Paralyze, Terrify, Create Traps
Summon  : Hounds

Attacks : Type    Effects
          Hit     Disenchantment (6d6)
          Hit     Disenchantment (6d6)
          Hit     Hurt (4d5)
          Hit     Hurt (4d5)

Status  : Unique
Exp     : 21.2k at CL50
Drops   : Up to 10 Good Objects



=====================================================================
Name    : The Lernean Hydra (M)
Level   : 55        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 140       Type : Natural
HP      : 4500      
                    
Resist  : Fire
Immune  : Poison, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Fire (900), Poison (600)
Offense : Fire Ball (1d385+20), Plasma Bolt (8d7+95)
Annoy   : Terrify
Summon  : Hydras

Attacks : Type    Effects
          Bite    Hurt (5d6), Poison (5d6)
          Bite    Hurt (5d6), Poison (5d6)
          Bite    Hurt (8d6), Fire (4d6)
          Bite    Hurt (8d6), Fire (4d6)

Info    : Suitable for Riding

Status  : Unique
Exp     : 21.2k at CL50
Drops   : Up to 14 Treasures

A massive legendary hydra. It has twelve powerful heads. Its many eyes 
stare at you as clouds of smoke and poisonous vapour rise from its 
seething form.

=====================================================================
Name    : Bloodthirster (U)
Level   : 55        Speed: +34
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 180       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 4200      
                    
Resist  : Acid, Fire, Cold, Poison, Nether, Nexus, Teleportation
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (50d1)
          Hit     Hurt (50d1)
          Hit     Hurt (8d12), Reduce Charisma (50%)

Info    : Regeneration

Exp     : 20.6k at CL50
Drops   : Up to 8 Good Objects

Khorne's mightiest servant, a winged hound-demon walking on two paws 
and wielding a mighty axe and a whip in the other two. Intelligent, 
bloodthirsty eyes behold you from inside the bloody demon armour.

=====================================================================
Name    : Great Hell Wyrm (D)
Level   : 55        Speed: +12
Rarity  : 2         Alert: Unseeing (400')
AC      : 170       Type : Evil, Dragon
HP      : 5400      
                    
Immune  : Fire, Confusion, Sleep

Spells  : 12.00% 
Breathe : Fire (900)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (5d14), Fire (2d14), Cut (5d14,10%)

Info    : Shining, Suitable for Riding
Auras   : Fire

Exp     : 19.0k at CL50
Drops   : Up to 12 Good Objects

A vast dragon of immense power. Fire leaps continuously from its huge 
form. The air around it scalds you. Its slightest glance burns you, and 
you truly realize how insignificant you are.

=====================================================================
Name    : Greater naga (n)
Level   : 55        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 130       Type : 
HP      : 3000      
                    
Resist  : Acid, Fire, Poison

Spells  : 20.00% 
Breathe : Poison (510)

Attacks : Type    Effects
          Crush   Hurt (10d10)
          Bite    Hurt (10d10)
          Spit    Blind (4d4)
          Spit    Acid (8d8)

Info    : Cold Blooded, Suitable for Riding

Exp     : 18.0k at CL50
Drops   : Up to 4 Good Objects or Treasures



=====================================================================
Name    : Great Venom Wyrm (D)
Level   : 55        Speed: +12
Rarity  : 2         Alert: Inattentive (300')
AC      : 170       Type : Evil, Dragon
HP      : 5400      
                    
Immune  : Poison, Confusion, Sleep

Spells  : 12.00% 
Breathe : Poison (600)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (7d14), Poison (2d14), Cut (7d14,10%)

Info    : Suitable for Riding

Exp     : 16.9k at CL50
Drops   : Up to 10 Good Objects

A huge dragon of incredible destructive power. Noxious vapours fill the 
room near it, leaving you gasping for breath. Flee now while you still 
can!

=====================================================================
Name    : Walken (p)
Level   : 55        Speed: +15
Rarity  : 7         Alert: Fairly Observant (1000')
AC      : 140       Type : Evil, Good, Human, Male
HP      : 4000      
                    
Resist  : Acid, Fire, Cold

Spells  : 15.00% 
Breathe : Disintegration (150)

Attacks : Type    Effects
          Hit     Shatter (12d12)
          Hit     Shatter (12d12)
          Hit     Shatter (12d12)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 15.9k at CL50
Drops   : 1 or 2 Good Objects



=====================================================================
Name    : Eye druj (s)
Level   : 55        Speed: +20, Stationary
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 90        Type : Evil, Undead
HP      : 1000      
                    
Resist  : Fire, Cold, Nether, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Nether Ball (10d10+105), Nether Bolt (5d5+85), Mana Bolt 
            (1d192+50)
Summon  : Undead

Attacks : Type    Effects
          Gaze    Lower Experience (80d6)
          Gaze    Lower Experience (80d6)
          Gaze    Drain Mana (5d10)
          Gaze    Drain Mana (5d10)

Info    : Cold Blooded

Exp     : 12.7k at CL50

A bloodshot eyeball floating in the air, you'd be forgiven for assuming 
it harmless.

=====================================================================
Name    : Dionysus, the Munchkin of Chaos (G)
Level   : 55        Speed: +44 Extremely Erratic
Rarity  : 7         Alert: Unseeing (1000')
AC      : 162       Type : Evil, Undead, Male
HP      : 1000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Nether, Nexus, 
            Sound, Shards, Chaos, Disenchantment
Immune  : Confusion

Spells  : 30.00% Intelligent
Offense : Shoot (16d6)
Defense : Haste Self, Heal Self (275), Teleport, Teleport Away, Blink

Attacks : Type    Effects
          Slash   Vampiric (6d8)
          Slash   Vampiric (6d8)
          Touch   Steal Item

Info    : Passes through Walls, Invisible, Regeneration

Status  : Unique
Exp     : 10.6k at CL50
Drops   : 1 Exceptional Object

He is one of the greatest trickster. Even greatest warrior cannot 
defeat him, and his storm of holy might arrows from the dark have 
defeated numerous victims.

=====================================================================
Name    : Steel dragon (D)
Level   : 55        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 200       Type : Evil, Dragon
HP      : 5000      
                    
Resist  : Electricity, Fire, Poison, Shards
Immune  : Stunning, Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (7d12)
          Claw    Hurt (7d12)
          Bite    Hurt (7d14), Cut (7d14,10%)
          Crush   Hurt (7d17), Hurt (7d17,20%)

Info    : Suitable for Riding

Exp     : 10.6k at CL50
Drops   : Up to 14 Objects or Treasures

A huge dragon all made of steel. It looks very solid...

=====================================================================
Name    : Draconic quylthulg (Q)
Level   : 55        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 720       
                    
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Defense : Teleport, Blink
Summon  : Dragons

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 5.82k at CL50

It looks like it was once a dragon corpse, now deeply infected with 
magical bacteria that make it pulse in a foul and degrading way.

=====================================================================
Name    : Barbazu (U)
Level   : 55        Speed: +10
Rarity  : 4         Alert: Overlooks (250')
AC      : 90        Type : Evil, Demon
HP      : 70d20     
                    
Immune  : Poison

Spells  : 10.00% 
Annoy   : Terrify
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (4d10)
          Hit     Hurt (4d10)
          Hit     Hurt (10d2), Reduce Constitution
          Sting   Poison (5d5)

Exp     : 3.17k at CL50
Drops   : 1 Object or Treasure

A foul, humanoid creature with a long tail, clawed hands and feet, and 
a disgusting, wiry, snaky beard.  They are the elite shock troops of 
the hells, capable of a terrifying berserk fury.

=====================================================================
Name    : Hand druj (s)
Level   : 55        Speed: +20, Stationary
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 110       Type : Evil, Undead
HP      : 600       
                    
Resist  : Cold, Nether, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify
Defense : Anti-Magic, Dispel Magic, Teleport Away

Attacks : None

Info    : Cold Blooded

Exp     : 2.12k at CL50

A skeletal hand floating in the air, motionless except for its flexing 
fingers.

=====================================================================
Name    : Aether vortex (v)
Level   : 55        Speed: +20 Extremely Erratic
Rarity  : 4         Alert: Ever Vigilant (1000')
AC      : 40        Type : Nonliving
HP      : 32d20     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, Plasma, 
            Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 16.00% 
Breathe : Acid (67), Lightning (67), Fire (67), Frost (67), Poison 
            (57), Light (57), Darkness (57), Confusion (57), Nether 
            (47), Nexus (110), Sound (57), Shards (57), Chaos (57), 
            Disenchantment (57), Time (110), Gravity (110), Inertia 
            (57), Plasma (57), Force (110), Toxic Waste (57)

Attacks : Type    Effects
          Engulf  Lightning (5d5)
          Engulf  Fire (3d3)
          Engulf  Acid (3d3)
          Engulf  Frost (3d3)

Info    : Shining, Shielded from Telepathy
Auras   : Fire, Cold, Electricity

Exp     : 1.59k at CL50

An awesome vortex of pure magic, power radiates from its frame.

=====================================================================
Name    : Death vortex (v)
Level   : 55        Speed: +30 Extremely Erratic
Rarity  : 7         Alert: Ever Vigilant (1000')
AC      : 80        Type : Nonliving
HP      : 32d20     
                    
Resist  : Nether, Disenchantment, Time
Immune  : Fear, Stunning, Sleep

Spells  : 16.00% 
Breathe : Nether (47), Time (110), Disintegration (57)

Attacks : None

Info    : Destroys Walls, Shielded from Telepathy

Exp     : 1.06k at CL50

Void, nothingness, spinning destructively. Run!

=====================================================================
Name    : Petshop (B)
Level   : 54        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (1200')
AC      : 130       Type : Natural, Evil
HP      : 3600      
                    
Resist  : Acid, Fire, Poison, Nether
Immune  : Cold, Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Frost (720)
Offense : Frost Ball (1d81+10), Frost Bolt (6d8+18), Ice Bolt (6d8+54)

Attacks : Type    Effects
          Bite    Hurt (8d6), Frost (4d6)
          Bite    Hurt (8d6), Frost (4d6)
          Hit     Hurt (6d12), Frost (3d12)
          Hit     Hurt (6d12), Frost (3d12)

Auras   : Cold

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 4 Good Objects

This bird is the porter of the mansion in which Dio Brando hides and 
lives. For it, a dog may be a favorite food.

=====================================================================
Name    : The Phoenix (B)
Level   : 54        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (600')
AC      : 130       Type : Natural, Good
HP      : 3600      
                    
Resist  : Acid, Electricity, Poison, Light, Plasma
Immune  : Fire, Confusion, Sleep

Spells  : 33.00% 
Breathe : Fire (720), Light (400), Plasma (250)
Offense : Fire Ball (1d189+10), Fire Bolt (9d8+18), Plasma Bolt 
            (8d7+64)

Attacks : Type    Effects
          Bite    Hurt (8d6), Fire (4d6)
          Bite    Hurt (8d6), Fire (4d6)
          Hit     Hurt (6d12), Fire (3d12)
          Hit     Hurt (6d12), Fire (3d12)

Info    : Shining, Suitable for Riding
Auras   : Fire

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 4 Good Objects

A massive glowing eagle bathed in flames. The searing heat chars your 
skin and melts your armour.

=====================================================================
Name    : Shudde M'ell (w)
Level   : 54        Speed: +15
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 90        Type : Sanity Blasting, Evil
HP      : 4000      
                    
Resist  : Fire, Cold, Poison, Dark, Plasma
Immune  : Teleportation

Spells  : 20.00% Intelligent
Breathe : Acid (800), Darkness (400), Disenchantment (500)
Offense : Brain Smash (12d12)
Annoy   : Amnesia, Confuse, Paralyze, Terrify
Defense : Haste Self, Heal Self (270)
Summon  : Demons, Kin

Attacks : Type    Effects
          Crush   Shatter (55d2)
          Crush   Shatter (55d2)
          Touch   Hurt (1d2), Reduce Constitution
          Touch   Hurt (1d2), Reduce Constitution

Info    : Destroys Walls

Status  : Unique
Exp     : 23.9k at CL50
Drops   : Up to 12 Treasures

The most powerful and most evil of all Chthonians. "A great gray thing 
a mile long chanting and exuding strange acids... charging through the 
depths of the earth at a fantastic speed, in a dreadful fury... melting 
basaltic rocks like butter under a blowtorch."

=====================================================================
Name    : Lesser kraken (l)
Level   : 54        Speed: +10
Rarity  : 2         Alert: Inattentive (300')
AC      : 150       Type : Evil
HP      : 3300      
                    
Resist  : Electricity, Fire, Poison, Dark, Water
Immune  : Confusion, Sleep

Spells  : 16.00% Intelligent
Breathe : Darkness (400)
Offense : Whirlpool (1d108+50), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Create Darkness, Terrify, Teleport To

Attacks : Type    Effects
          Crush   Hurt (16d12)
          Crush   Hurt (16d12)
          Crush   Hurt (16d12)
          Crush   Hurt (16d12)

Info    : Suitable for Riding

Exp     : 20.8k at CL50
Drops   : Up to 4 Good Objects

An enormously fearsome and powerful inhabitant of the depths. It 
resembles a gargantuan octopus and its evil is almost tangible.

=====================================================================
Name    : Great Bile Wyrm (D)
Level   : 54        Speed: +12
Rarity  : 2         Alert: Inattentive (300')
AC      : 150       Type : Evil, Dragon
HP      : 4000      
                    
Immune  : Acid, Confusion, Sleep

Spells  : 12.00% 
Breathe : Acid (800)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (6d14), Acid (3d14), Cut (3d14,10%)
          Bite    Hurt (6d14), Acid (3d14), Cut (3d14,10%)

Info    : Suitable for Riding
Auras   : Acid (2d4)

Exp     : 17.7k at CL50
Drops   : Up to 12 Good Objects

A huge and very powerful dragon. Great steaming pools of acid drip from 
its form onto the ground. You shudder when you see the acid eating away 
the very stones of the dungeon - what could it do to you?

=====================================================================
Name    : Great Ice Wyrm (D)
Level   : 54        Speed: +12
Rarity  : 2         Alert: Inattentive (300')
AC      : 170       Type : Evil, Dragon
HP      : 3000      
                    
Immune  : Cold, Confusion, Sleep

Spells  : 12.00% 
Breathe : Frost (600)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (5d14), Frost (2d14), Cut (5d14,10%)

Info    : Suitable for Riding
Auras   : Cold

Exp     : 15.6k at CL50
Drops   : Up to 10 Good Objects

An immense dragon capable of awesome destruction. You have never felt 
such extreme cold, or witnessed such an icy stare. Begone quickly or 
feel its wrath!

=====================================================================
Name    : Demilich (L)
Level   : 54        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 100       Type : Evil, Undead
HP      : 3000      
                    
Resist  : Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Drain Mana (28), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Paralyze, Terrify, 
            Teleport To
Defense : Heal Self (270), Teleport, Blink, Blink Away
Summon  : Undead, Mighty Undead

Attacks : Type    Effects
          Touch   Vampiric (1d12), Unlife (1d12)
          Touch   Drain Charges, Unlife (1d12)
          Touch   Hurt (4d12), Reduce Dexterity (50%), Unlife (1d12)
          Touch   Hurt (4d12), Reduce Dexterity (50%), Unlife (1d12)

Info    : Cold Blooded

Exp     : 13.0k at CL50
Drops   : Up to 6 Good Objects

A lich who is partially immaterial, on its way to a new, ethereal form.

=====================================================================
Name    : Nightcrawler (W)
Level   : 54        Speed: +10
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 160       Type : Evil, Undead
HP      : 80d60     
                    
Resist  : Fire, Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 25.00% Intelligent
Breathe : Nether (341)
Offense : Nether Ball (10d10+104), Brain Smash (12d12), Nether Bolt 
            (5d5+84), Mana Bolt (1d189+50)
Annoy   : Blind, Terrify
Summon  : Undead

Attacks : Type    Effects
          Sting   Hurt (8d8), Reduce Constitution
          Sting   Hurt (8d8), Reduce Constitution
          Bite    Acid (10d10)
          Bite    Acid (10d10)

Info    : Destroys Walls, Cold Blooded

Exp     : 8.41k at CL50
Drops   : Up to 6 Good Objects

This intensely evil creature bears the form of a gargantuan black worm. 
Its gaping maw is a void of blackness, acid drips from its steely hide. 
It is like nothing you have ever seen before, and a terrible chill runs 
down your spine as you face it.

=====================================================================
Name    : Elder vampire (V)
Level   : 54        Speed: +10
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 90        Type : Evil, Undead
HP      : 3400      
                    
Resist  : Dark, Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep
Vuln    : Light

Spells  : 33.00% 
Offense : Darkness Storm (10d10+266), Nether Ball (10d10+104), Drain 
            Mana (28), Brain Smash (12d12), Nether Bolt (5d5+84), Cause 
            Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Create Darkness, Paralyze, Terrify
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Bite    Vampiric (6d8), Unlife (6d8)
          Bite    Drain Mana (6d8), Unlife (6d8)

Info    : Cold Blooded, Regeneration

Exp     : 7.79k at CL50
Drops   : Up to 9 Objects or Treasures

A terrible robed undead figure, this creature has existed in its unlife 
for many centuries by stealing the life of others. It can summon the 
very shades of its victims from beyond the grave to come enslaved to 
its aid.

=====================================================================
Name    : Hound of Tindalos (Z)
Level   : 54        Speed: +10
Rarity  : 6         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural, Evil
HP      : 60d15     
                    
Resist  : Nether, Time
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Nether (67), Time (150)
Annoy   : Teleport To
Defense : Blink, Blink Away

Attacks : Type    Effects
          Bite    Hurt (2d12), Time
          Bite    Hurt (2d12), Time
          Claw    Hurt (3d3)

Info    : Passes through Walls, Invisible

Exp     : 2.08k at CL50

"They are lean and athirst!... All the evil in the universe was 
concentrated in their lean, hungry bodies. Or had they bodies? I saw 
them only for a moment, I cannot be certain."

=====================================================================
Name    : The King in Yellow (L)
Level   : 53        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 100       Type : Sanity Blasting, Evil, Undead, Male
HP      : 3200      
                    
Resist  : Acid, Fire, Cold, Nether
Immune  : Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 35.00% Intelligent
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Animate Dead, Confuse, Terrify
Defense : Teleport, Teleport Away
Summon  : Demons, Undead, Kin

Attacks : Type    Effects
          Crush   Hurt (12d12)
          Crush   Hurt (12d12), Reduce Charisma
          Gaze    Damage (5d10), Reduce Wisdom, Unlife (5d10)
          Gaze    Damage (5d10), Terrify, Unlife (5d10)

Info    : Cold Blooded

Status  : Unique
Exp     : 30.6k at CL50
Drops   : Up to 14 Good Objects

The King in Yellow is an Avatar of Hastur: "He has no face, and is 
twice as tall as a man. He wears pointed shoes under his tattered, 
fantastically colored robes, and a streamer of silk appears to fall 
from the pointed tip of his hood. At times he appears to be winged; at 
others, haloed."

=====================================================================
Name    : Khamul the Easterling (W)
Level   : 53        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 100       Type : Evil, Undead, Male
HP      : 3500      
                    
Resist  : Acid, Fire, Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 35.00% Intelligent
Offense : Fire Ball (1d185+10), Frost Ball (1d79+10), Nether Ball 
            (10d10+103), Mana Bolt (1d185+50), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Blind, Paralyze, Terrify, Teleport Level
Summon  : Undead, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (5d5)
          Touch   Unlife (7d5)
          Touch   Unlife (7d5)

Info    : Cold Blooded, Dungeon Guardian
Auras   : Fear

Status  : Unique
Exp     : 22.4k at CL50
Drops   : Up to 14 Good Objects

A warrior-king of the East. Khamul is a powerful opponent, his skill in 
combat awesome and his form twisted by evil cunning.

=====================================================================
Name    : Eihort, the Thing in the Labyrinth (j)
Level   : 53        Speed: +10
Rarity  : 3         Alert: Fairly Observant (500')
AC      : 90        Type : Sanity Blasting, Evil
HP      : 3300      
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 25.00% Intelligent
Offense : Acid Ball (1d159+15)
Annoy   : Amnesia
Defense : Blink
Summon  : Monsters, Demons, Undead

Attacks : Type    Effects
          Bite    Hurt (8d1), Paralyze
          Crush   Hurt (10d10)
          Crush   Hurt (10d10)
          Crush   Hurt (10d10)

Info    : Regeneration

Status  : Unique
Exp     : 15.3k at CL50
Drops   : Up to 14 Good Objects

"Then came pale movement in the well, and something clambered up from 
the dark, a bloated blanched oval supported on myriad fleshless legs. 
Eyes formed in the gelatinous oval and stared at him."

=====================================================================
Name    : Hoarmurath of Dir (W)
Level   : 52        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 100       Type : Evil, Undead, Male
HP      : 2500      
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 33.00% Intelligent
Offense : Frost Ball (1d78+10), Nether Ball (10d10+102), Mind Blast 
            (7d7), Frost Bolt (6d8+17), Cause Critical Wounds (10d15), 
            Cause Mortal Wounds (15d15)
Annoy   : Blind, Paralyze, Terrify
Summon  : Undead, Mighty Undead

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (5d5)
          Touch   Unlife (5d5)
          Wail    Terrify, Unlife (5d5)

Info    : Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 20.0k at CL50
Drops   : Up to 12 Good Objects

A Ringwraith powerful in fell sorcery, he yearns for the life he has 
lost for a life of everlasting torment.

=====================================================================
Name    : Santa Claus (h)
Level   : 52        Speed: +40
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 100       Type : Thief, Male
HP      : 2500      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Nether Ball (10d10+102), Drain Mana (27), Brain Smash 
            (12d12), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Paralyze, Terrify, Create Traps
Defense : Teleport Away
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (5d5), Reduce Charisma
          Touch   Hurt (10d1), Reduce All Stats
          Touch   Hurt (10d1), Reduce All Stats
          Charge  Steal Gold

Info    : Reflection, Cold Blooded

Status  : Unique
Exp     : 20.0k at CL50
Drops   : Up to 12 Exceptional Objects

Why would anybody want to kill Santa Claus? To get all the presents, of 
course!

=====================================================================
Name    : Bull Gates (p)
Level   : 52        Speed: +30
Rarity  : 3         Alert: Ever Vigilant (400')
AC      : 90        Type : Evil, Human, Thief, Male
HP      : 2500      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 16.00% 
Annoy   : Create Traps
Summon  : Special

Attacks : Type    Effects
          Charge  Hurt (5d5), Steal Gold
          Charge  Hurt (5d5), Steal Item
          Spit    Damage (5d5), Blind
          Drool   Disease (8d5)

Status  : Unique
Exp     : 18.0k at CL50
Drops   : Up to 10 Good Objects

He may not code worth a dime, but he certainly knows how to make money.

=====================================================================
Name    : Hell knight (p)
Level   : 52        Speed: +10
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 110       Type : Evil, Human, Male
HP      : 1500      
                    
Resist  : Fire, Cold, Poison, Nether, Nexus, Plasma

Spells  : 20.00% Intelligent
Offense : Fire Ball (1d182+10), Nether Ball (10d10+102), Plasma Bolt 
            (8d7+62), Cause Critical Wounds (10d15)
Annoy   : Blind, Terrify
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)
          Hit     Lower Experience (80d6)

Info    : Cold Blooded

Exp     : 7.00k at CL50
Drops   : Up to 6 Objects

It is a humanoid form dressed in armour of ancient style. From beneath 
its helmet, eyes glow with hellfire.

=====================================================================
Name    : Knight templar (p)
Level   : 52        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 130       Type : Good, Human, Male
HP      : 1500      
                    
Immune  : Sleep

Spells  : 25.00% Intelligent
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Terrify
Defense : Haste Self, Heal Self (260)
Summon  : Angels

Attacks : Type    Effects
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)

Exp     : 5.00k at CL50
Drops   : Up to 5 Objects

It seems that the more devout the person, the more likely they are to 
cross the boundary between piety and sanctimoniousness. And such is the 
case with the Order of the Knights Templar: they are among the most 
pious and powerful of the religious knightly orders, but noted for 
their intolerance. And thus it is Morgoth's will that is unwittingly 
done, as the forces of good are set against each other.

=====================================================================
Name    : Baphomet the Minotaur Lord (H)
Level   : 51        Speed: +20
Rarity  : 4         Alert: Unseeing (300')
AC      : 120       Type : Evil, Male
HP      : 3500      
                    
Resist  : Fire, Poison, Force
Immune  : Confusion, Sleep

Spells  : 16.00% 
Breathe : Force (200)
Offense : Lightning Ball (1d76+8), Mana Bolt (1d178+50), Plasma Bolt 
            (8d7+61), Shoot (12d13)
Annoy   : Slow

Attacks : Type    Effects
          Butt    Hurt (12d13)
          Butt    Hurt (12d13)
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)

Status  : Unique
Exp     : 17.7k at CL50
Drops   : Up to 10 Good Objects

A fearsome bull-headed demon, Baphomet swings a mighty axe as he curses 
all that defy him.

=====================================================================
Name    : Ulik the Troll (T)
Level   : 51        Speed: +20
Rarity  : 4         Alert: Unseeing (300')
AC      : 120       Type : Evil, Troll, Male
HP      : 3500      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Attacks : Type    Effects
          Hit     Shatter (20d12)
          Hit     Shatter (20d12)
          Bite    Hurt (4d14), Poison (2d14)

Info    : Destroys Walls, Regeneration

Status  : Unique
Exp     : 17.7k at CL50
Drops   : Up to 11 Good Objects

Ulik is the strongest troll who has ever lived. He could challenge the 
immortals and pound them to dust with his great strength.

=====================================================================
Name    : Sleipnir, the Odin's Steed (q)
Level   : 51        Speed: +20
Rarity  : 3         Alert: Overlooks (200')
AC      : 140       Type : Natural
HP      : 4000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Kick    Hurt (8d10)
          Kick    Hurt (8d10)
          Kick    Hurt (8d10)
          Bite    Hurt (10d10)

Info    : Regeneration, Suitable for Riding

Status  : Unique
Exp     : 16.7k at CL50



=====================================================================
Name    : Madame Debby (k)
Level   : 51        Speed: +10
Rarity  : 3         Alert: Observant (300')
AC      : 100       Type : Sanity Blasting, Evil, Human, Female
HP      : 2400      
                    
Resist  : Acid, Fire, Poison, Chaos
Immune  : Confusion, Sleep

Spells  : 30.00% Intelligent
Breathe : Confusion (400), Nether (336), Chaos (408)
Offense : Cause Critical Wounds (10d15)
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Insult 
          Insult 

Info    : Shining

Status  : Unique
Exp     : 15.7k at CL50
Drops   : Up to 6 Good Objects

Sukarno's third wife. Her face could sink a thousand ships, but Sukarno 
is not too selective.

=====================================================================
Name    : Fastitocalon (D)
Level   : 51        Speed: +10
Rarity  : 3         Alert: Unseeing (250')
AC      : 150       Type : Dragon
HP      : 4500      
                    
Resist  : Acid, Fire, Cold, Poison, Teleportation, Water
Immune  : Confusion, Sleep

Spells  : 8.00% 
Breathe : Acid (900), Fire (900)

Attacks : Type    Effects
          Bite    Hurt (5d8), Poison (1d8)
          Bite    Hurt (5d8), Poison (1d8)
          Crush   Hurt (2d10)
          Crush   Hurt (2d10)

Info    : Suitable for Riding

Exp     : 15.7k at CL50

A huge aquatic dragon, its shell is as large as a small island. Some 
have called this creature a dragon-turtle.

=====================================================================
Name    : Dark elven shade (h)
Level   : 51        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 50        Type : Evil, Undead, Male
HP      : 864       
                    
Resist  : Dark, Nether
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 50.00% Intelligent
Offense : Darkness Storm (10d10+254), Drain Mana (26), Cause Critical 
            Wounds (10d15)
Annoy   : Animate Dead, Blind, Confuse, Create Darkness, Shriek
Defense : Heal Self (255), Teleport Away, Blink, Blink Away
Summon  : Monsters, Demons, Undead, Kin

Attacks : Type    Effects
          Touch   Vampiric (1d16)
          Touch   Drain Mana (3d10)
          Touch   Hurt (8d8), Reduce Dexterity (50%)
          Touch   Hurt (8d8), Reduce Intelligence (50%)

Info    : Invisible, Cold Blooded

Exp     : 5.88k at CL50
Drops   : Up to 9 Objects

A dark elven figure that glows with an inner light.

=====================================================================
Name    : Storm troll (T)
Level   : 51        Speed: +10
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 110       Type : Evil, Troll
HP      : 3000      
                    
Resist  : Acid, Electricity, Cold

Spells  : 14.00% Intelligent
Offense : Lightning Ball (1d152+16), Frost Ball (1d152+20), Ice Bolt 
            (6d8+76), Water Bolt (10d10+76)

Attacks : Type    Effects
          Hit     Hurt (2d10), Lightning (2d10)
          Bite    Hurt (1d22)
          Hit     Hurt (2d10), Frost (2d10)
          Bite    Hurt (1d22)

Info    : Shining, Regeneration

Exp     : 3.43k at CL50
Drops   : Up to 6 Objects or Treasures

The dungeon shakes as an enormous troll-form thunders into view, 
hurling ice and lightning in every direction. It is thirty feet tall, 
has six heads, and is enraged at your impudence.

=====================================================================
Name    : Mana hound (Z)
Level   : 51        Speed: +15
Rarity  : 6         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d10     
                    
Immune  : Confusion, Sleep

Spells  : 8.00% 
Breathe : Mana (108)

Attacks : Type    Effects
          Bite    Hurt (25d1)
          Bite    Hurt (25d1)
          Bite    Hurt (25d1)
          Claw    Hurt (3d3)

Info    : Shining

Exp     : 2.94k at CL50

A powerful aura radiates from this canine creature. It feels like... 
magic?

=====================================================================
Name    : Demonic quylthulg (Q)
Level   : 51        Speed: +10, Stationary
Rarity  : 2         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 480       
                    
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Defense : Teleport, Blink
Summon  : Demons

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 2.94k at CL50

A pile of pulsing flesh that glows with an inner hellish fire. The 
world itself seems to cry out against it.

=====================================================================
Name    : Plasma hound (Z)
Level   : 51        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d10     
                    
Resist  : Electricity, Fire, Plasma
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Plasma (56)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Info    : Shining

Exp     : 1.23k at CL50

The very air warps as pure elemental energy stalks towards you in the 
shape of a giant hound. Your hair stands on end and your palms itch as 
you sense trouble.

=====================================================================
Name    : Time hound (Z)
Level   : 51        Speed: +15
Rarity  : 8         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d10     
                    
Resist  : Time
Immune  : Confusion, Sleep

Spells  : 6.00% 
Breathe : Time (108)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Exp     : 1.23k at CL50

You get a terrible sense of deja vu, or is it a premonition? All at 
once you see a little puppy and a toothless old dog. Perhaps you should 
give up and go to bed.

=====================================================================
Name    : Nether hound (Z)
Level   : 51        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d10     
                    
Resist  : Nether
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Nether (46)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Info    : Shrouded in Darkness

Exp     : 980 at CL50

You feel a soul-tearing chill upon viewing this beast, a ghostly form 
of darkness in the shape of a large dog.

=====================================================================
Name    : The Grand Inquisitor (p)
Level   : 50        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (150')
AC      : 80        Type : Human, Male
HP      : 2500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d175+10), Fire Bolt (9d8+16)
Annoy   : Blind, Terrify, Slow
Defense : Haste Self, Heal Self (250), Teleport, Blink
Summon  : Monsters, Kin

Attacks : Type    Effects
          Slash   Fire (2d40)
          Slash   Fire (2d40)
          Gaze    Hurt (15d5), Paralyze
          Gaze    Hurt (20d5), Confusion

Status  : Unique
Exp     : 16.3k at CL50
Drops   : Up to 4 Exceptional Objects

"... and at that moment the cardinal himself, the Grand Inquisitor, 
passes by the cathedral. He is an old man, almost ninety, tall and 
erect, with a withered face and sunken eyes, in which there is still a 
gleam of light. He is not dressed in his gorgeous cardinal's robes, as 
he was the day before, when he was burning the enemies of the Roman 
Church -- at this moment he is wearing his coarse, old, monk's 
cassock."

=====================================================================
Name    : Nappa the Saiyan (p)
Level   : 50        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 125       Type : Evil, Human, Male
HP      : 2500      
                    
Resist  : Force
Immune  : Teleportation

Spells  : 12.00% 
Offense : Mana Bolt (1d175+50)
Annoy   : Teleport To

Attacks : Type    Effects
          Punch   Hurt (10d8)
          Hit     Shatter (10d10)

Info    : Destroys Walls, Regeneration
Auras   : Retaliation

Status  : Unique
Exp     : 13.0k at CL50
Drops   : Up to 8 Good Objects

He looks like brawny human being apparently. However, unlike man, it 
has the tail of a monkey. This tail proves he is a Saiyan. A Saiyan's 
fighting power is far superior to human's and will bring many 
destruction.

=====================================================================
Name    : Elder fire giant (P)
Level   : 50        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (500')
AC      : 120       Type : Evil, Giant, Male
HP      : 3500      
                    
Immune  : Fire, Confusion, Sleep
Vuln    : Cold

Spells  : 25.00% 
Breathe : Fire (700), Plasma (250)
Offense : Throw Boulder (150), Plasma Bolt (8d7+60)
Annoy   : Teleport To
Defense : Heal Self (250), Blink

Attacks : Type    Effects
          Hit     Hurt (3d11), Fire (2d11)
          Hit     Hurt (3d11), Fire (2d11)
          Hit     Hurt (3d11), Fire (2d11)
          Hit     Hurt (3d11), Fire (2d11)

Info    : Shining
Auras   : Fire

Exp     : 12.5k at CL50
Drops   : Up to 8 Good Objects

An ancient giant nearly twenty feet tall. The air around you suddenly 
grows hot.

=====================================================================
Name    : Ice giant (P)
Level   : 50        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (500')
AC      : 120       Type : Evil, Giant, Male
HP      : 35d100    
                    
Immune  : Cold, Confusion, Sleep
Vuln    : Fire

Spells  : 25.00% 
Breathe : Frost (353)
Offense : Throw Boulder (150), Ice Bolt (6d8+50)
Annoy   : Teleport To
Defense : Heal Self (250), Blink

Attacks : Type    Effects
          Hit     Hurt (3d10), Frost (2d10)
          Hit     Hurt (3d10), Frost (2d10)
          Hit     Hurt (3d10), Frost (2d10)
          Hit     Hurt (3d10), Frost (2d10)

Auras   : Cold

Exp     : 11.5k at CL50
Drops   : Up to 8 Good Objects

An ancient giant nearly twenty feet tall. The air around you suddenly 
grows chill.

=====================================================================
Name    : Legate of the Damned (L)
Level   : 50        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 120       Type : Evil, Undead
HP      : 2500      
                    
Resist  : Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Nether Ball (10d10+100), Drain Mana (26), Mind Blast (7d7), 
            Cause Critical Wounds (10d15)
Annoy   : Animate Dead, Blind, Confuse, Paralyze, Teleport To

Attacks : Type    Effects
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (6d6), Reduce Strength (50%), Unlife (6d6)
          Hit     Hurt (6d6), Reduce Strength (50%), Unlife (6d6)

Info    : Passes through Walls, Cold Blooded

Exp     : 11.5k at CL50
Drops   : Up to 4 Good Objects

A herald of death pursues you relentlessly.

=====================================================================
Name    : Planetar (A)
Level   : 50        Speed: +20
Rarity  : 6         Alert: Ignores Intruders (300')
AC      : 150       Type : Good
HP      : 2200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Offense : Mana Bolt (1d175+50), Plasma Bolt (8d7+85), Psycho-Spear 
            (1d100+150), Cause Mortal Wounds (15d15)
Defense : Haste Self, Invulnerability, Anti-Magic, Dispel Magic, Heal 
            Self (250), Teleport Away
Summon  : Monsters, Angels, Dragons

Attacks : Type    Effects
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6), Reduce Charisma (50%)

Info    : Shining

Exp     : 9.62k at CL50
Drops   : Up to 6 Good Objects

It is an angel, fast and strong. You are stunned by its extreme 
holiness and try to resist all desires to obey it.

=====================================================================
Name    : Nycadaemon (U)
Level   : 50        Speed: +10
Rarity  : 3         Alert: Inattentive (200')
AC      : 80        Type : Evil, Nonliving, Demon
HP      : 3069      
                    
Resist  : Acid, Fire, Cold
Immune  : Confusion, Sleep

Spells  : 25.00% 
Breathe : Nether (429)
Offense : Brain Smash (12d12)
Annoy   : Confuse, Paralyze
Defense : Blink
Summon  : Demons

Attacks : Type    Effects
          Touch   Terrify
          Claw    Hurt (6d6)
          Claw    Hurt (6d6)
          Claw    Hurt (6d6), Reduce Charisma (50%)

Info    : Destroys Walls, Invisible, Regeneration
Auras   : Fire

Exp     : 9.62k at CL50
Drops   : 1 or 2 Good Objects

A loathsome, sturdy, winged, horned demon, with talons that could tear 
a stone wall down

=====================================================================
Name    : Master mystic (p)
Level   : 50        Speed: +20
Rarity  : 3         Alert: Observant (300')
AC      : 60        Type : Good, Human, Male
HP      : 1100      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Defense : Heal Self (250)
Summon  : Spiders

Attacks : Type    Effects
          Kick    Hurt (7d10), Stun (3d4,60%)
          Kick    Hurt (7d10), Stun (3d4,60%)
          Punch   Hurt (5d7), Stun (2d3,60%), Poison (5d5)
          Punch   Hurt (5d7), Stun (2d3,60%), Paralyze

Info    : Invisible
Auras   : Retaliation

Exp     : 8.65k at CL50
Drops   : Up to 6 Objects

A lord of all that is natural, skilled in the mystic ways. He is a 
master of martial arts and is at one with nature, able to summon help 
from the wild if need be.

=====================================================================
Name    : The Midnight Dragon (D)
Level   : 50        Speed: +15
Rarity  : 3         Alert: Unseeing (250')
AC      : 125       Type : Evil, Dragon
HP      : 2500      
                    
Resist  : Acid, Electricity, Fire, Cold, Dark
Immune  : Confusion, Sleep

Spells  : 18.00% 
Breathe : Acid (500), Darkness (400)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d9)
          Claw    Hurt (4d9)
          Crush   Hurt (4d9), Stun (1d9,10%)
          Bite    Hurt (5d12), Acid (2d12), Cut (5d12,10%)

Info    : Reflection, Suitable for Riding
Auras   : Acid (2d3)

Status  : Unique
Exp     : 7.69k at CL50
Drops   : Up to 12 Exceptional Objects

A collosal dragon with scales black as midnight, it regards you 
contemptously.

=====================================================================
Name    : Maulotaur (H)
Level   : 50        Speed: +20
Rarity  : 2         Alert: Fairly Observant (130')
AC      : 50        Type : Evil
HP      : 3250      
                    
Resist  : Fire, Teleportation

Spells  : 20.00% 
Offense : Fire Ball (1d175+10), Plasma Bolt (8d7+60)

Attacks : Type    Effects
          Hit     Shatter (8d8)
          Hit     Shatter (8d8)
          Butt    Hurt (4d6)
          Butt    Hurt (4d6)

Exp     : 7.69k at CL50
Drops   : 1 Good Object

It is a belligerent minotaur with some destructive magical arsenal, 
armed with a hammer.

=====================================================================
Name    : Goat of Mendes (q)
Level   : 50        Speed: +10
Rarity  : 3         Alert: Unseeing (300')
AC      : 66        Type : Evil, Nonliving, Demon
HP      : 1998      
                    
Resist  : Fire, Cold, Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 25.00% Intelligent
Offense : Frost Ball (1d150+20), Nether Ball (10d10+150), Drain Mana 
            (26), Brain Smash (12d12), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Terrify
Summon  : Demons, Undead

Attacks : Type    Effects
          Gaze    Terrify
          Butt    Hurt (3d6), Reduce Charisma (50%)
          Bite    Lower Experience (40d6)
          Bite    Reduce Constitution

Exp     : 6.41k at CL50
Drops   : Up to 4 Objects

It is a demonic creature from the lowest hell, vaguely resembling a 
large black he-goat.

=====================================================================
Name    : Nightwing (W)
Level   : 50        Speed: +10
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 120       Type : Evil, Undead
HP      : 60d30     
                    
Resist  : Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 25.00% Intelligent
Offense : Nether Ball (10d10+100), Brain Smash (12d12), Nether Bolt 
            (5d5+80), Mana Bolt (1d175+50), Cause Mortal Wounds (15d15)
Annoy   : Blind, Terrify
Summon  : Undead

Attacks : Type    Effects
          Touch   Hurt (3d5), Poison (3d5)
          Touch   Hurt (3d5), Poison (3d5)
          Hit     Hurt (6d8), Disenchantment
          Hit     Drain Mana (5d10), Unlife (6d5)

Info    : Cold Blooded

Exp     : 5.77k at CL50
Drops   : Up to 4 Good Objects

Everywhere colours seem paler and the air chiller. At the centre of the 
cold stands a mighty figure. Its wings envelop you in the chill of 
death as the nightwing reaches out to draw you into oblivion. Your 
muscles sag and your mind loses all will to fight as you stand in awe 
of this mighty being.

=====================================================================
Name    : Reindeer (q)
Level   : 50        Speed: +20
Rarity  : 200       Alert: Overlooks (200')
AC      : 100       Type : Natural
HP      : 1500      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Kick    Hurt (8d8)
          Kick    Hurt (8d8)
          Bite    Hurt (9d9)

Info    : Regeneration, Suitable for Riding

Exp     : 1.92k at CL50

A denizen of northern climes. It stares at you menacingly.

=====================================================================
Name    : Ice spider (S)
Level   : 50        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural
HP      : 30d20     
                    
Resist  : Cold
Vuln    : Fire

Spells  : 20.00% 
Defense : Ice Jump (50)

Attacks : Type    Effects
          Bite    Hurt (2d8), Ice (1d8)
          Bite    Hurt (2d8), Ice (1d8)

Info    : Weird Mind
Auras   : Ice (3d3)

Exp     : 673 at CL50

A giant white spider, seemingly frozen solid yet with an odd sense of 
imminent motion.

=====================================================================
Name    : Internet Exploder (e)
Level   : 50        Speed: +30 A Bit Erratic
Rarity  : 4         Alert: Vigilant (250')
AC      : 0         Type : Evil, Nonliving
HP      : 20d20     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Sound, Shards, Chaos, Disenchantment, Time, Teleportation, 
            Water, Plasma, Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 33.00% 
Annoy   : Blind, Confuse, Paralyze, Terrify, Slow

Attacks : Type    Effects
          Explode Time (10d20)

Info    : Reflection, Shielded from Telepathy, Regeneration
Auras   : Electricity

Exp     : 673 at CL50



=====================================================================
Name    : Greater wall monster (#)
Level   : 50 to 90  Speed: +10 Somewhat Erratic
Rarity  : 4         Alert: Fairly Unseeing (200')
AC      : 80        Type : Nonliving
HP      : 15d40     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Shards
Immune  : Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)

Info    : Passes through Walls, Cold Blooded, Shielded from Telepathy, 
            Breeds Explosively

Exp     : 480 at CL50

A sentient, moving section of wall.

=====================================================================
Name    : TaepoDong ({)
Level   : 50        Speed: +10
Rarity  : 10        Alert: Fairly Unseeing (100')
AC      : 80        Type : Nonliving
HP      : 98        
                    
Resist  : Electricity, Fire, Cold, Poison, Teleportation
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Shards (100d2)

Info    : Reflection, Cold Blooded, Shielded from Telepathy

Exp     : 192 at CL50

A shining machine of death and destruction.

=====================================================================
Name    : Golden Angel (A)
Level   : 50        Speed: +50
Rarity  : 100       Alert: Ignores Intruders (300')
AC      : 120       Type : 
HP      : 1500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Annoy   : Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink

Attacks : Type    Effects
          Touch   Steal Gold
          Touch   Steal Item

Exp     : 0 at CL50

Collect 5 marks of Silver Angel or 1 mark of Gold Angel and you will 
win The Can of Toys!

=====================================================================
Name    : Mimic (@)
Level   : 50 to 0   Speed: +0
Rarity  : 0         Alert: Unseeing (40')
AC      : 1         Type : 
HP      : 1         
                    
Attacks : ?

Exp     : 0 at CL50



=====================================================================
Name    : Soul (G)
Level   : 50 to 0   Speed: +0
Rarity  : 0         Alert: Unseeing (40')
AC      : 1         Type : 
HP      : 1         
                    
Attacks : ?

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 0 at CL50

A naked spirit of a great sage, who had left his own body forever to 
seek and dominate the bodies of others. It looks like a small cloud of 
glowing white mist. In this form it is harmless, but upon possessing 
the dead body of another creature it will be able to use all its 
powers.

=====================================================================
Name    : Garm, Guardian of Hel (C)
Level   : 49        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 120       Type : Natural, Evil
HP      : 3000      
                    
Resist  : Fire, Dark, Nether
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Frost (600), Darkness (400), Nether (420)
Summon  : Hounds, Undead

Attacks : Type    Effects
          Claw    Hurt (7d13)
          Claw    Hurt (7d13)
          Bite    Hurt (8d13)
          Bite    Hurt (8d13)

Status  : Unique
Exp     : 20.7k at CL50
Drops   : Up to 8 Good Objects

Garm is a gigantic hound, whose job is to guard that none escapes the 
tortures of Hel, the Norse place of punishment for the wicked and 
cowardly dead.

=====================================================================
Name    : Charybdis (l)
Level   : 49        Speed: +10, Stationary
Rarity  : 1         Alert: Overlooks (200')
AC      : 100       Type : Evil
HP      : 4000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Water
Immune  : Stunning, Confusion, Sleep

Spells  : 20.00% Intelligent
Offense : Whirlpool (1d98+50)

Attacks : Type    Effects
          Engulf  Hurt (10d8)
          Engulf  Hurt (10d8)
          Engulf  Hurt (10d8)

Info    : Suitable for Riding

Status  : Unique
Exp     : 12.3k at CL50
Drops   : Up to 10 Objects

A monstrous dweller of the depths; its hungry maw has been the doom of 
innumerable sailors!

=====================================================================
Name    : Nine-tailed fox (f)
Level   : 49        Speed: +10
Rarity  : 7         Alert: Overlooks (300')
AC      : 140       Type : Natural
HP      : 1800      
                    
Resist  : Fire, Cold, Teleportation
Immune  : Confusion, Sleep

Spells  : 35.00% 
Offense : Drain Mana (25), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Confuse, Paralyze, Terrify
Defense : Haste Self
Summon  : Monsters

Attacks : Type    Effects
          Kick    Hurt (3d10), Drain Charges
          Kick    Hurt (3d10), Drain Charges
          Bite    Hurt (5d12)
          Bite    Hurt (5d12)

Info    : Reflection, Regeneration, Suitable for Riding

Exp     : 9.42k at CL50
Drops   : Up to 8 Objects or Treasures



=====================================================================
Name    : Lesser Balrog (U)
Level   : 49        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 75        Type : Evil, Nonliving, Demon
HP      : 1800      
                    
Resist  : Fire
Immune  : Poison, Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (360)
Annoy   : Blind, Confuse
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (2d12), Fire (2d12)
          Hit     Hurt (2d12), Fire (2d12)
          Crush   Hurt (3d12)
          Touch   Drain Charges

Info    : Shining

Exp     : 9.42k at CL50
Drops   : Up to 6 Objects

It is a massive humanoid demon wreathed in flames.

=====================================================================
Name    : The Shadow Fiend (U)
Level   : 48        Speed: +10
Rarity  : 3         Alert: Inattentive (350')
AC      : 100       Type : Evil, Nonliving, Demon
HP      : 3000      
                    
Resist  : Electricity, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Offense : Mind Blast (7d7), Brain Smash (12d12), Cause Serious Wounds 
            (8d8), Cause Critical Wounds (10d15), Cause Mortal Wounds 
            (15d15), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Confuse
Defense : Dispel Magic

Attacks : Type    Effects
          Hit     Hurt (8d8)
          Hit     Hurt (8d8)
          Touch   Lower Experience (2d5)
          Touch   Lower Experience (2d5)

Info    : Shrouded in Darkness

Status  : Unique
Exp     : 24.9k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Glaurung, Father of the Dragons (D)
Level   : 48        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 120       Type : Evil, Dragon, Male
HP      : 5000      
                    
Immune  : Fire, Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (900)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse
Summon  : Dragons

Attacks : Type    Effects
          Claw    Hurt (7d12)
          Claw    Hurt (7d12)
          Bite    Hurt (8d14), Fire (2d14), Cut (8d14,10%)
          Bite    Hurt (8d14), Fire (2d14), Cut (8d14,10%)

Info    : Shining, Suitable for Riding

Status  : Unique
Exp     : 23.1k at CL50
Drops   : Up to 14 Good Objects

Glaurung is the father of all dragons, and was for a long time the most 
powerful. Nevertheless, he still has full command over his brood and 
can command them to appear whenever he so wishes. He is the definition 
of dragonfire.

=====================================================================
Name    : Beld, Ruler of Marmo (p)
Level   : 48        Speed: +15
Rarity  : 4         Alert: Overlooks (100')
AC      : 160       Type : Evil, Human, Male
HP      : 2310      
                    
Resist  : Fire
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (8d15)
          Hit     Hurt (8d15)
          Hit     Hurt (8d15), Hurt (8d15,20%)
          Hit     Hurt (8d15), Hurt (8d15,20%)

Auras   : Fire

Status  : Unique
Exp     : 17.1k at CL50
Drops   : Up to 3 Good Objects or Treasures

Beld seeks to conquer Lodoss and will destroy anyone who stands in his 
way.

=====================================================================
Name    : Drolem (g)
Level   : 48        Speed: +10
Rarity  : 3         Alert: Unseeing (250')
AC      : 130       Type : Nonliving, Dragon
HP      : 3000      
                    
Resist  : Electricity, Fire, Cold, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 10.00% 
Breathe : Poison (510)
Offense : Shoot (5d8)
Annoy   : Blind, Confuse, Slow

Attacks : Type    Effects
          Bite    Hurt (5d8), Cut (1d8)
          Bite    Hurt (5d8), Cut (1d8)
          Claw    Hurt (2d3), Poison (2d3)
          Claw    Hurt (2d3), Poison (2d3)

Info    : Cold Blooded, Shielded from Telepathy, Suitable for Riding

Exp     : 11.1k at CL50

A constructed dragon, the drolem has massive strength. Powerful spells 
weaved during its creation make it a fearsome adversary. Its eyes show 
little intelligence, but it has been instructed to destroy all it 
meets.

=====================================================================
Name    : Charon, Boatman of the Styx (W)
Level   : 47        Speed: +10
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 100       Type : Evil, Undead, Male
HP      : 2800      
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Frost Ball (1d70+10), Nether Ball (10d10+97), Whirlpool 
            (1d47+50), Nether Bolt (5d5+77), Ice Bolt (6d8+47), Cause 
            Critical Wounds (10d15)
Annoy   : Blind, Create Darkness, Paralyze, Terrify
Summon  : Undead

Attacks : Type    Effects
          Wail    Reduce All Stats
          Touch   Drain Charges
          Hit     Hurt (8d12), Unlife (4d12)
          Hit     Hurt (8d12), Unlife (4d12)

Info    : Passes through Walls, Cold Blooded

Status  : Unique
Exp     : 22.6k at CL50
Drops   : Up to 14 Treasures

The ferryman across the river Styx to the land of the dead. He wishes 
to receive payment for your entry.

=====================================================================
Name    : Fafner the Dragon (D)
Level   : 47        Speed: +10
Rarity  : 4         Alert: Overlooks (200')
AC      : 100       Type : Evil, Dragon, Male
HP      : 3500      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (700), Poison (595)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Bite    Hurt (12d6), Fire (3d6), Cut (12d6,10%)
          Bite    Hurt (12d6), Poison (3d6), Cut (12d6,10%)

Info    : Shining, Suitable for Riding

Status  : Unique
Exp     : 22.6k at CL50
Drops   : Up to 16 Good Objects

The mighty dragon of the Norse myth, Fafner was a giant who slew his 
brother to win a treasure hoard, and then transformed himself into a 
dragon, greedily watching over his hoard.

=====================================================================
Name    : Zhar the Twin Obscenity (R)
Level   : 47        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Sanity Blasting, Evil
HP      : 5000      
                    
Spells  : 16.00% Intelligent
Offense : Mind Blast (7d7)
Annoy   : Blind, Confuse, Terrify, Shriek
Summon  : Demons

Attacks : Type    Effects
          Crush   Hurt (19d13)
          Crush   Hurt (19d13)
          Crush   Hurt (19d13)

Status  : Unique
Exp     : 18.1k at CL50
Drops   : Up to 8 Good Objects

"The thing that crouched in the weird green dusk was a living mass of 
shuddering horror, a ghastly mountain of sensate, quivering flesh, 
whose tentacles, far-flung in the dim reaches of the subterranean 
cavern, emitted a strange humming sound, while from the depths of the 
creature's body came a weird and horrific undulation."

=====================================================================
Name    : Fangorn (#)
Level   : 47        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Good, Giant, Male
HP      : 5000      
                    
Vuln    : Fire

Spells  : 10.00% Intelligent
Offense : Throw Boulder (141)

Attacks : Type    Effects
          Crush   Hurt (12d13)
          Crush   Hurt (12d13)
          Crush   Hurt (12d13)
          Crush   Hurt (12d13)

Status  : Unique
Exp     : 18.1k at CL50
Drops   : Up to 8 Good Objects

The oldest of all ents, a respected and feared ancient creature.

=====================================================================
Name    : Shuten-douji, King Ogre of Ooe-Mountain (O)
Level   : 47        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 120       Type : Evil, Giant, Male
HP      : 3000      
                    
Resist  : Electricity, Fire, Poison

Attacks : Type    Effects
          Hit     Hurt (10d11)
          Hit     Hurt (10d11)
          Hit     Hurt (10d11)
          Hit     Hurt (10d11)

Auras   : Electricity

Status  : Unique
Exp     : 13.6k at CL50
Drops   : Up to 6 Good Objects



=====================================================================
Name    : Itangast the Fire Drake (D)
Level   : 47        Speed: +10
Rarity  : 4         Alert: Overlooks (200')
AC      : 100       Type : Evil, Dragon, Male
HP      : 2600      
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (520)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse

Attacks : Type    Effects
          Claw    Hurt (2d10)
          Claw    Hurt (2d10)
          Bite    Hurt (3d14), Fire (1d14), Cut (3d14,10%)
          Bite    Hurt (4d14), Fire (2d14), Cut (4d14,10%)

Info    : Shining, Suitable for Riding

Status  : Unique
Exp     : 13.6k at CL50
Drops   : Up to 14 Good Objects

A mighty ancient dragon, Itangast's form scorches your flesh. Wisps of 
smoke curl up from his nostrils as he regards you with disdain.

=====================================================================
Name    : Amethyst Serpent (J)
Level   : 47        Speed: +10 A Bit Erratic
Rarity  : 3         Alert: Unseeing (250')
AC      : 110       Type : Natural
HP      : 1600      
                    
Resist  : Cold, Dark, Shards, Disenchantment
Immune  : Confusion, Sleep

Spells  : 15.00% 
Breathe : Darkness (272), Shards (272), Disenchantment (272)
Annoy   : Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (4d9)
          Claw    Hurt (4d9)
          Bite    Hurt (5d12), Darkness (3d12), Cut (5d12,10%)

Info    : Reflection, Invisible, Suitable for Riding

Exp     : 7.23k at CL50
Drops   : Up to 12 Objects

A huge crystalline dragon. Its claws could cut you to shreds and its 
teeth are razor sharp. Deep purple hues reflect from it it as it moves 
in the light.

=====================================================================
Name    : Death mold (m)
Level   : 47        Speed: +30, Stationary
Rarity  : 1         Alert: Ever Vigilant (2000')
AC      : 60        Type : Evil
HP      : 100d20    
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (9d9), Disenchantment
          Hit     Hurt (9d9), Disenchantment
          Hit     Hurt (9d9), Disenchantment
          Hit     Vampiric (5d5)

Auras   : Retaliation

Exp     : 903 at CL50

It is the epitome of all that is evil, in a mold. Its lifeless form 
draws power from sucking the souls of those that approach it, a nimbus 
of pure evil surrounds it. Luckily for you, it can't move.

=====================================================================
Name    : Dracolich (D)
Level   : 46        Speed: +10
Rarity  : 2         Alert: Unseeing (250')
AC      : 120       Type : Evil, Undead, Dragon
HP      : 2800      
                    
Resist  : Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 10.00% 
Breathe : Frost (560), Nether (392)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (4d14), Vampiric (2d14)
          Bite    Hurt (4d14), Unlife (3d6), Cut (4d14,20%)

Info    : Cold Blooded, Suitable for Riding

Exp     : 15.9k at CL50
Drops   : Up to 8 Good Objects

The skeletal form of a once-great dragon, enchanted by magic most 
perilous. Its animated form strikes with speed and drains life from its 
prey to satisfy its hunger.

=====================================================================
Name    : Dracolisk (D)
Level   : 46        Speed: +10
Rarity  : 3         Alert: Unseeing (250')
AC      : 120       Type : Natural, Evil, Dragon
HP      : 2800      
                    
Resist  : Acid, Fire, Nether, Teleportation
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Fire (560), Poison (476), Nether (392), Nexus (250)
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Bite    Hurt (5d12)
          Bite    Hurt (5d12)
          Bite    Hurt (8d8)
          Gaze    Paralyze

Info    : Suitable for Riding

Exp     : 15.0k at CL50
Drops   : Up to 8 Good Objects

A mixture of dragon and basilisk, the dracolisk stares at you with deep 
piercing eyes, its evil breath burning the ground where it stands.

=====================================================================
Name    : Ghatanothoa (H)
Level   : 46        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 100       Type : Sanity Blasting, Evil
HP      : 3000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Force, Gravity

Spells  : 15.00% Intelligent
Breathe : Gravity (200), Inertia (250), Force (200)
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Blind, Teleport Level
Defense : Haste Self, Teleport Away, Blink
Summon  : Demons, Undead

Attacks : Type    Effects
          Claw    Hurt (5d10), Reduce Intelligence
          Claw    Hurt (5d10), Reduce Wisdom
          Bite    Hurt (5d10), Confusion

Info    : Passes through Walls, Invisible

Status  : Unique
Exp     : 14.2k at CL50
Drops   : Up to 12 Good Objects

The chief among the creatures known as Lloigor. Ghatanothoa has assumed 
a shape which is too horrible to describe: "Nothing I could say could 
even adumbrate the loathsome, unholy, non-human, extra-galactic horror 
and hatefulness and unutterable evil of that forbidden spawn of black 
chaos, and illimitable night."

=====================================================================
Name    : Yibb-Tstll the Patient One (P)
Level   : 46        Speed: +10, Stationary
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 100       Type : Sanity Blasting, Evil
HP      : 3025      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos

Spells  : 15.00% Intelligent
Breathe : Nexus (250), Chaos (514), Toxic Waste (514)
Annoy   : Animate Dead, Create Darkness, Teleport To
Summon  : Demons, Undead

Attacks : Type    Effects
          Touch   Hurt (1d100), Reduce All Stats
          Touch   Hurt (1d100), Reduce All Stats

Info    : Regeneration

Status  : Unique
Exp     : 14.2k at CL50
Drops   : Up to 12 Good Objects

"There, about the pulsating body of the Ancient One, hugely winged 
reptilian creatures without faces cluttered and clutched at a multitude 
of blackly writhing, pendulous breasts! (Its eyes) moved quickly, 
independently -- sliding with vile viscosity over the whole rotten 
surface of Yib-Tstll's pulpy, glistening head!"

=====================================================================
Name    : Ent (#)
Level   : 46        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Good, Giant, Male
HP      : 4000      
                    
Vuln    : Fire

Spells  : 10.00% Intelligent
Offense : Throw Boulder (138)

Attacks : Type    Effects
          Crush   Hurt (10d11)
          Crush   Hurt (10d11)
          Crush   Hurt (10d11)
          Crush   Hurt (10d11)

Info    : Suitable for Riding

Exp     : 13.3k at CL50
Drops   : Up to 8 Good Objects

A treeherd; a sentient, moving tree. Its wrath is fearsome!

=====================================================================
Name    : Spectral tyrannosaurus (R)
Level   : 46        Speed: +10
Rarity  : 3         Alert: Unseeing (250')
AC      : 120       Type : Natural, Evil, Undead
HP      : 3000      
                    
Resist  : Acid, Cold, Nether, Nexus, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 8.00% 
Breathe : Poison (510), Nether (420), Nexus (250)
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Bite    Hurt (2d13), Lower Experience (40d6)
          Bite    Hurt (2d13), Lower Experience (40d6)
          Bite    Hurt (5d8), Reduce Strength (50%)
          Gaze    Terrify

Info    : Suitable for Riding

Exp     : 13.3k at CL50
Drops   : Up to 8 Good Objects

A deadly undead horror which looks like a skeletal tyrannosaurus 
surrounded by a sickly green glow.

=====================================================================
Name    : Greater titan (P)
Level   : 46        Speed: +10
Rarity  : 5         Alert: Fairly Unseeing (300')
AC      : 125       Type : Evil, Giant, Male
HP      : 3000      
                    
Spells  : 15.00% Intelligent
Offense : Throw Boulder (138)
Annoy   : Teleport To
Defense : Heal Self (230)
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (10d10), Confusion (50%)
          Hit     Hurt (10d10), Confusion (50%)
          Hit     Hurt (10d10), Confusion (50%)
          Hit     Hurt (10d10), Confusion (50%)

Exp     : 13.3k at CL50
Drops   : Up to 8 Good Objects

A forty foot tall humanoid that shakes the ground as it walks. The 
power radiating from its frame shakes your courage, its hatred inspired 
by your defiance.

=====================================================================
Name    : Emerald Serpent (J)
Level   : 46        Speed: +10 A Bit Erratic
Rarity  : 3         Alert: Unseeing (250')
AC      : 110       Type : Natural
HP      : 1600      
                    
Resist  : Cold, Poison, Shards
Immune  : Confusion, Sleep

Spells  : 15.00% 
Breathe : Poison (272), Shards (272)
Annoy   : Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (4d9)
          Claw    Hurt (4d9)
          Bite    Hurt (5d12), Poison (3d12), Cut (5d12,10%)

Info    : Reflection, Invisible, Suitable for Riding

Exp     : 7.08k at CL50
Drops   : Up to 12 Objects

A huge crystalline dragon. Its claws could cut you to shreds and its 
teeth are razor sharp. Deep green hues reflect from it as it moves in 
the light.

=====================================================================
Name    : Grand master thief (p)
Level   : 46        Speed: +20
Rarity  : 2         Alert: Unseeing (500')
AC      : 75        Type : Evil, Human, Thief, Male
HP      : 15d100    
                    
Spells  : 50.00% 
Annoy   : Confuse, Teleport To, Create Traps
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (5d5), Steal Item
          Hit     Hurt (5d5), Steal Item
          Hit     Hurt (5d5), Steal Gold
          Hit     Hurt (5d5), Steal Gold

Exp     : 1.33k at CL50
Drops   : Up to 4 Objects or Treasures

A class of its own: you are already too late to protect your 
possessions and he seems to have studied magic too, and is a master of 
setting traps.

=====================================================================
Name    : Leprechaun fanatic (h)
Level   : 46 to 80  Speed: +13 A Bit Erratic
Rarity  : 6         Alert: Fairly Observant (80')
AC      : 13        Type : Evil, Male
HP      : 6d6       
                    
Spells  : 16.00% Intelligent
Annoy   : Teleport To
Defense : Teleport, Blink

Attacks : Type    Effects
          Explode Damage (20d5)

Info    : Breeds Explosively

Exp     : 70 at CL50

These leprechauns are not afraid to die for their cause. They are 
carrying explosives and making terrorist strikes...

=====================================================================
Name    : Smaug the Golden (D)
Level   : 45        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 100       Type : Evil, Dragon, Male
HP      : 3000      
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (600)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse

Attacks : Type    Effects
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Bite    Hurt (6d14), Fire (2d14), Cut (6d14,10%)

Info    : Reflection, Shining, Suitable for Riding, Dungeon Guardian

Status  : Unique
Exp     : 17.3k at CL50
Drops   : Up to 14 Good Objects

Smaug is one of the Uruloki that still survive, a fire-drake of immense 
cunning and intelligence. His speed through air is matched by few other 
dragons and his dragonfire is what legends are made of.

=====================================================================
Name    : Zoth-Ommog (R)
Level   : 45        Speed: +10 A Bit Erratic
Rarity  : 4         Alert: Overlooks (120')
AC      : 50        Type : Sanity Blasting, Evil
HP      : 2500      
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Acid Ball (1d270+15), Stinking Cloud (12d4), Nether Ball 
            (10d10+140), Mind Blast (7d7), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Paralyze, Terrify
Summon  : Monsters, Spiders, Hydras

Attacks : Type    Effects
          Crush   Hurt (25d3)
          Crush   Hurt (25d3)
          Bite    Hurt (3d10), Reduce Dexterity
          Bite    Hurt (3d10), Reduce Constitution

Status  : Unique
Exp     : 15.6k at CL50

"A body shaped like a road-based, truncated cone. A flat, blunt, 
wedge-shaped, vaguely reptilian head surmounts this conical torso, and 
the head is almost entirely hidden behind swirling tresses. This hair, 
or beard and mane, consists of thickly carved and coiling ropes, like 
serpents or worms... Through this repulsive Medusa-mane of ropy 
tendrils, two fierce, serpent-like eyes glare in a horrible 
intermingling of cold, inhuman mockery and what I can only describe as 
gloating menace."

=====================================================================
Name    : The Stormbringer (|)
Level   : 45        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 99        Type : Evil, Nonliving
HP      : 1599      
                    
Resist  : Fire, Cold, Nether, Chaos
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Wail    Terrify
          Slash   Hurt (66d1), Lower Experience (80d6), Cut (6d6)
          Slash   Hurt (66d1), Lower Experience (80d6), Cut (6d6)
          Slash   Vampiric (8d8)

Info    : Cold Blooded
Auras   : Retaliation

Status  : Unique
Exp     : 11.5k at CL50

The mightiest of hellblades, a black runesword which thirsts for your 
soul.

=====================================================================
Name    : Ruby Serpent (J)
Level   : 45        Speed: +10 A Bit Erratic
Rarity  : 3         Alert: Unseeing (250')
AC      : 110       Type : Natural
HP      : 1600      
                    
Resist  : Fire, Cold, Shards
Immune  : Confusion, Sleep

Spells  : 15.00% 
Breathe : Fire (320), Shards (272)
Annoy   : Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (4d9)
          Claw    Hurt (4d9)
          Bite    Hurt (5d12), Fire (3d12), Cut (5d12,10%)

Info    : Reflection, Suitable for Riding

Exp     : 6.92k at CL50
Drops   : Up to 12 Objects

A huge crystalline dragon. Its claws could cut you to shreds and its 
teeth are razor sharp. Deep red hues reflect from it as it moves in the 
light.

=====================================================================
Name    : Nalfeshnee (U)
Level   : 45        Speed: +0
Rarity  : 2         Alert: Inattentive (200')
AC      : 60        Type : Evil, Demon
HP      : 80d20     
                    
Immune  : Fire

Spells  : 11.00% 
Breathe : Fire (168)
Annoy   : Blind, Confuse
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Exp     : 4.33k at CL50
Drops   : 1 Object or Treasure

It is a large demon with the head of a giant boar.  Flames run up and 
down its length.

=====================================================================
Name    : Death Beast (Z)
Level   : 45        Speed: +10
Rarity  : 8         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 600       
                    
Resist  : Time
Immune  : Fear, Confusion, Sleep

Spells  : 15.00% 
Breathe : Nether (84), Time (150), Disintegration (102)

Attacks : Type    Effects
          Bite    Hurt (12d12), Time
          Claw    Hurt (6d6), Drain Charges
          Claw    Hurt (6d6), Drain Charges

Info    : Destroys Walls
Auras   : Fear

Exp     : 4.33k at CL50

A giant hound, dark as night. It hunts alone. Flee!

=====================================================================
Name    : Stone dragon (D)
Level   : 45        Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 170       Type : Evil, Dragon
HP      : 2500      
                    
Resist  : Electricity, Fire, Poison
Immune  : Stunning, Confusion, Sleep
Vuln    : Cold, Rock Remover

Attacks : Type    Effects
          Claw    Hurt (6d10)
          Claw    Hurt (6d10)
          Bite    Hurt (6d13), Cut (6d13,10%)
          Crush   Hurt (7d15), Hurt (7d15,20%)

Info    : Suitable for Riding

Exp     : 3.46k at CL50
Drops   : Up to 8 Objects or Treasures

A huge dragon all made of stone. It looks very solid...

=====================================================================
Name    : Durahan (p)
Level   : 45        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 85        Type : Evil, Undead
HP      : 1200      
                    
Resist  : Cold, Poison, Nether
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Nether Bolt (5d5+75), Cause Mortal Wounds (15d15)
Annoy   : Blind, Paralyze, Terrify
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (5d8), Lower Experience (80d6)
          Hit     Hurt (5d8)
          Hit     Hurt (5d8)
          Hit     Hurt (5d8), Confusion

Info    : Cold Blooded

Exp     : 3.38k at CL50



=====================================================================
Name    : Marid (P)
Level   : 45        Speed: +10
Rarity  : 6         Alert: Fairly Observant (300')
AC      : 75        Type : 
HP      : 75d15     
                    
Resist  : Cold, Water
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Whirlpool (1d45+50), Water Bolt (10d10+45)
Defense : Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (9d6)
          Hit     Hurt (9d6)

Info    : Weird Mind

Exp     : 1.73k at CL50
Drops   : 1 Object or Treasure

The marid are said to be born of the ocean, with currents as their 
muscles and pearls as their teeth.

=====================================================================
Name    : Ultra-elite paladin (p)
Level   : 45        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 144       Type : Good, Human, Male
HP      : 770       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Holy Lance (77)
Defense : Heal Self (200)

Attacks : Type    Effects
          Hit     Hurt (3d12)
          Hit     Hurt (3d12)

Info    : Reflection

Exp     : 1.04k at CL50
Drops   : Up to 4 Objects or Treasures

Fighting for a good cause, and they consider you an agent of the devil.

=====================================================================
Name    : Nexus spider (S)
Level   : 45        Speed: +10
Rarity  : 5         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural
HP      : 30d20     
                    
Resist  : Nexus

Spells  : 20.00% 
Annoy   : Teleport To
Defense : Nexus Jump (45)

Attacks : Type    Effects
          Bite    Hurt (2d8), Nexus (1d8)
          Bite    Hurt (2d8), Nexus (1d8)

Info    : Weird Mind

Exp     : 605 at CL50

A spider which inhabits the crossroads of time and space, pulsating 
with barely constrained energy.

=====================================================================
Name    : Warrior of the Dawn (p)
Level   : 45        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 70        Type : Human, Male
HP      : 25d25     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Sleep

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Exp     : 432 at CL50

Fierce, barbaric warriors, armed with great spiked clubs, and 
surrounded in an aura of scarlet. Whenever one of them is slain, 
another appears out of nowhere to take his place.

=====================================================================
Name    : Chameleon Lord (R)
Level   : 45        Speed: +0
Rarity  : 1         Alert: Ever Vigilant (200')
AC      : 0         Type : Natural
HP      : 25d100    
                    
Resist  : Acid, Electricity, Fire, Cold, Poison

Attacks : ?

Info    : Dungeon Guardian

Status  : Unique
Exp     : 0 at CL50
Drops   : Up to 6 Good Objects or Treasures



=====================================================================
Name    : Quachil Uttaus, Treader of the Dust (z)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 80        Type : Sanity Blasting, Evil, Undead, Demon
HP      : 3300      
                    
Resist  : Cold, Nether, Time

Spells  : 20.00% Intelligent
Breathe : Time (150)
Annoy   : Slow
Defense : Haste Self, Heal Self (220)

Attacks : Type    Effects
          Claw    Hurt (50d1), Cut (3d4)
          Touch   Time (1d50)
          Touch   Time (1d50)

Info    : Regeneration

Status  : Unique
Exp     : 16.9k at CL50
Drops   : Up to 4 Exceptional Objects

"It was a figure no larger than a young child, but sere and shriveled 
as some millennial mummy. Its hairless head, its unfeatured face, borne 
on a neck of skeleton thinness, were lined with a thousand reticulated 
wrinkles. The body was like that of some monstrous, withered abortion 
that had never drawn breath. The pipy arms, ending in bony claws, were 
outthrust as if ankylosed in posture of an eternal dreadful groping."

=====================================================================
Name    : Utgard-Loke (P)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 125       Type : Evil, Giant, Male
HP      : 4000      
                    
Immune  : Cold

Spells  : 20.00% Intelligent
Breathe : Frost (800)
Offense : Throw Boulder (132)
Annoy   : Teleport To
Defense : Heal Self (220)
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (8d12), Frost (4d12)
          Hit     Hurt (8d12), Frost (4d12)
          Hit     Hurt (8d12), Frost (4d12)
          Hit     Hurt (8d12), Frost (4d12)

Info    : Dungeon Guardian
Auras   : Cold

Status  : Unique
Exp     : 16.9k at CL50
Drops   : Up to 8 Good Objects

A frost giant chieftain, unusually smart for a giant.

=====================================================================
Name    : Scatha the Worm (D)
Level   : 44        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 130       Type : Evil, Dragon, Male
HP      : 2800      
                    
Resist  : Cold
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Frost (560)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse

Attacks : Type    Effects
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Bite    Hurt (6d14), Frost (2d14), Cut (6d14,10%)

Info    : Suitable for Riding

Status  : Unique
Exp     : 14.4k at CL50
Drops   : Up to 14 Good Objects

An ancient and wise Dragon. Scatha has grown clever over the long 
years. His scales are covered with frost, and his breath sends a shower 
of ice into the air.

=====================================================================
Name    : Judge Death (W)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 90        Type : Evil, Undead, Male
HP      : 2250      
                    
Resist  : Electricity, Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Fire

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d154+10), Nether Ball (10d10+94), Drain Mana 
            (23), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Blind, Paralyze, Terrify
Summon  : Monsters, Undead, Mighty Undead

Attacks : Type    Effects
          Claw    Hurt (7d5), Poison (3d5)
          Claw    Hurt (7d5), Poison (3d5)
          Claw    Hurt (10d1), Unlife (3d5), Cut (2d3,20%)
          Gaze    Terrify, Unlife (3d5)

Info    : Cold Blooded

Status  : Unique
Exp     : 11.8k at CL50
Drops   : Up to 8 Good Objects

The most powerful Dark Judge, whose touch means death.

=====================================================================
Name    : Dwar, Dog Lord of Waw (W)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 90        Type : Evil, Undead, Male
HP      : 2000      
                    
Resist  : Fire, Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d154+10), Nether Ball (10d10+94), Cause Critical 
            Wounds (10d15)
Annoy   : Blind, Paralyze, Terrify
Summon  : Monsters, Hounds, Undead

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Bite    Hurt (5d5), Unlife (5d5)
          Wail    Terrify, Unlife (5d5)

Info    : Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 11.0k at CL50
Drops   : Up to 8 Good Objects

Dwar had a special affinity for dogs in life, and can still command 
them at will. He howls manically as he reaches out to destroy you.

=====================================================================
Name    : Dreadmaster (G)
Level   : 44        Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 100       Type : Evil, Undead
HP      : 1200      
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 11.00% Intelligent
Offense : Drain Mana (23), Nether Bolt (5d5+74), Cause Mortal Wounds 
            (15d15)
Annoy   : Blind, Confuse, Paralyze, Teleport Level
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (6d6)
          Hit     Hurt (6d6)
          Hit     Hurt (3d4), Reduce Strength (50%), Unlife (3d4)
          Hit     Hurt (3d4), Reduce Strength (50%), Unlife (3d4)

Info    : Passes through Walls, Invisible, Cold Blooded
Auras   : Fear

Exp     : 6.77k at CL50
Drops   : Up to 10 Objects

It is an unlife of power almost unequaled. An affront to existence, its 
very touch abuses and disrupts the flow of life, and its unearthly 
limbs, of purest black, crush rock and flesh with ease.

=====================================================================
Name    : Ariel, Queen of Air (E)
Level   : 44        Speed: +20 A Bit Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 50        Type : Evil, Nonliving, Female
HP      : 2700      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Lightning Ball (1d132+16), Frost Ball (1d132+20), Lightning 
            Bolt (8d8+28)

Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Confusion (1d4)
          Hit     Hurt (4d6)
          Hit     Confusion (1d4)

Info    : Shining, Cold Blooded, Shielded from Telepathy
Auras   : Electricity

Status  : Unique
Exp     : 6.77k at CL50

A towering air elemental, Ariel, the sorceress, avoids your blows with 
her extreme speed.

=====================================================================
Name    : Chaugnar Faugn, Horror from the Hills (q)
Level   : 44        Speed: +0, Stationary
Rarity  : 4         Alert: Inattentive (100')
AC      : 125       Type : Sanity Blasting, Evil, Demon
HP      : 3000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep
Vuln    : Rock Remover

Spells  : 16.00% 
Offense : Mind Blast (7d7), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Confuse, Paralyze, Terrify
Summon  : Monsters, Demons

Attacks : Type    Effects
          Crush   Hurt (10d10)
          Crush   Hurt (10d10)
          Bite    Hurt (8d2), Reduce Constitution
          Bite    Hurt (8d1), Reduce Charisma

Status  : Unique
Exp     : 5.29k at CL50

"The ears were webbed and tentacled, the trunk terminated in a huge 
flaring disk at least a foot in diameter... Its forelimbs were bent 
stiffly at the elbow, and its hands... rested palms upward on its lap."

=====================================================================
Name    : 11-headed hydra (M)
Level   : 44        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 100       Type : Natural
HP      : 100d18    
                    
Resist  : Fire

Spells  : 20.00% 
Breathe : Fire (190)
Offense : Fire Ball (1d154+10), Fire Bolt (9d8+14), Plasma Bolt 
            (8d7+54)
Annoy   : Terrify

Attacks : Type    Effects
          Bite    Hurt (2d12), Fire (1d12)
          Bite    Hurt (2d12), Fire (1d12)
          Bite    Hurt (2d12), Fire (1d12)
          Bite    Hurt (2d12), Fire (1d12)

Info    : Suitable for Riding

Exp     : 5.08k at CL50
Drops   : Up to 12 Treasures

A strange reptilian hybrid with eleven smouldering heads.

=====================================================================
Name    : Lloigor (v)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 100       Type : Sanity Blasting, Evil
HP      : 1500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Gravity

Spells  : 15.00% Intelligent
Breathe : Gravity (200), Force (200)
Offense : Mind Blast (7d7)
Annoy   : Blind
Defense : Teleport Away, Blink
Summon  : Kin

Attacks : Type    Effects
          Engulf  Hurt (4d10), Reduce Constitution (50%)
          Engulf  Hurt (4d10), Reduce Constitution (50%)
          Engulf  Hurt (4d10), Reduce Constitution (50%)

Info    : Passes through Walls, Invisible

Exp     : 5.08k at CL50
Drops   : Up to 12 Objects or Treasures

"Invisible ones from the stars... They sometimes took forms... but 
existed as vortices of power in their natural state."

=====================================================================
Name    : Winged Horror (B)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Observant (300')
AC      : 96        Type : Evil, Undead
HP      : 2000      
                    
Immune  : Cold, Poison

Spells  : 16.00% 
Breathe : Poison (340), Darkness (340), Nether (280)

Attacks : Type    Effects
          Claw    Hurt (3d8)
          Claw    Hurt (3d8)
          Bite    Hurt (4d6)
          Bite    Hurt (4d6)

Info    : Suitable for Riding

Exp     : 3.38k at CL50

A terrifying sight: a winged creature greater than any bird you have 
ever seen, and with no feathers on its horrid black leathery wings.  
Descended from a creature of an older world perhaps, bred by Sauron to 
be a winged steed for his Ringwraiths.

=====================================================================
Name    : High priest (p)
Level   : 44        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 800       
                    
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Brain Smash (12d12), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Blind, Paralyze
Defense : Heal Self (220)
Summon  : Monsters, Undead

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d5)

Exp     : 2.54k at CL50
Drops   : Up to 9 Objects

A dark priest of the highest order. Powerful and evil, beware his many 
spells.

=====================================================================
Name    : Shoggoth (j)
Level   : 44        Speed: +30
Rarity  : 2         Alert: Fairly Unseeing (1000')
AC      : 80        Type : Sanity Blasting, Evil, Demon
HP      : 1000      
                    
Resist  : Electricity, Fire, Cold, Poison, Dark, Teleportation, Plasma
Immune  : Acid, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Crush   Hurt (2d6), Acid (3d6)
          Crush   Hurt (2d6), Acid (3d6)
          Crush   Hurt (2d6), Acid (3d6)
          Crush   Hurt (5d6), Reduce Charisma

Info    : Regeneration

Exp     : 2.12k at CL50

"The nightmare, plastic column of fetid, black iridescence oozed 
tightly onward... A shapeless congerie of protoplasmic bubbles, faintly 
self-luminous and with myriads of temporary eyes forming and unforming 
as pustules of greenish light all over the tunnel-filling front that 
bore down upon us, crushing the frantic penguins and slithering over 
glistening floor that it and its kind had swept so evilly free of all 
litter. Still came that eldritch mocking cry -- 'Tekeli-li! 
Tekeli-li!'"

=====================================================================
Name    : Vore (S)
Level   : 44        Speed: +15
Rarity  : 2         Alert: Unseeing (200')
AC      : 30        Type : Evil
HP      : 35d10     
                    
Resist  : Acid, Cold, Poison

Spells  : 20.00% 
Offense : Mana Bolt (1d154+50)

Attacks : Type    Effects
          Claw    Hurt (4d8)
          Claw    Hurt (8d4)

Exp     : 719 at CL50
Drops   : Up to 5 Objects or Treasures

A gaunt, vaguely humanoid torso merged with the form of a giant spider, 
ugly as sin. It screams horribly as it charges at you.

=====================================================================
Name    : Kamikaze hound (Z)
Level   : 44        Speed: +20
Rarity  : 6         Alert: Ever Vigilant (300')
AC      : 50        Type : Natural
HP      : 30d10     
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Explode Damage (30d3)

Exp     : 423 at CL50



=====================================================================
Name    : Death leprechaun (h)
Level   : 44 to 90  Speed: +10 A Bit Erratic
Rarity  : 6         Alert: Fairly Observant (80')
AC      : 13        Type : Evil, Undead, Thief, Male
HP      : 6d6       
                    
Resist  : Nether
Vuln    : Light

Spells  : 16.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy   : Animate Dead, Teleport To
Defense : Teleport, Blink

Attacks : Type    Effects
          Touch   Hurt (1d10), Lower Experience (40d6)
          Touch   Steal Gold
          Touch   Steal Item

Info    : Invisible, Cold Blooded, Breeds Explosively

Exp     : 71 at CL50

Nasty undead little creatures. They are chanting the name of the 
sinister wizard who created them: 'Bruce! Bruce..!'

=====================================================================
Name    : Ancient multi-hued dragon (D)
Level   : 43        Speed: +10
Rarity  : 1         Alert: Overlooks (200')
AC      : 100       Type : Evil, Dragon
HP      : 2100      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 12.00% Intelligent
Breathe : Acid (525), Lightning (525), Fire (525), Frost (525), Poison 
            (525)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (7d12), Cut (7d12,10%)

Info    : Shining, Suitable for Riding

Exp     : 12.4k at CL50
Drops   : Up to 18 Objects

A huge draconic form. Many colours ripple down its massive frame. Few 
live to see another.

=====================================================================
Name    : Judge Fear (W)
Level   : 43        Speed: +10
Rarity  : 4         Alert: Fairly Observant (900')
AC      : 70        Type : Evil, Undead, Male
HP      : 1800      
                    
Resist  : Fire, Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 33.00% 
Offense : Drain Mana (22), Mind Blast (7d7), Brain Smash (12d12), Cause 
            Critical Wounds (10d15)
Annoy   : Amnesia, Animate Dead, Blind, Paralyze, Terrify
Summon  : Undead

Attacks : Type    Effects
          Gaze    Terrify
          Gaze    Lower Experience (40d6)
          Gaze    Drain Mana (4d8)
          Gaze    Hurt (2d20)

Info    : Invisible, Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 9.92k at CL50
Drops   : Up to 8 Good Objects

A Dark Judge, reputedly so frightening that his gaze can kill.

=====================================================================
Name    : Ethereal dragon (D)
Level   : 43        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (250')
AC      : 100       Type : Dragon
HP      : 2100      
                    
Resist  : Light, Dark
Immune  : Confusion, Sleep

Spells  : 12.00% 
Breathe : Light (357), Darkness (357), Confusion (357)
Annoy   : Blind, Confuse

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (6d12), Light (2d12), Darkness (2d12)

Info    : Passes through Walls, Invisible, Suitable for Riding

Exp     : 9.10k at CL50
Drops   : Up to 18 Objects

A huge dragon emanating from the elemental plains, the ethereal dragon 
is a master of light and dark. Its form disappears from sight as it 
cloaks itself in unearthly shadows.

=====================================================================
Name    : Colour out of space (.)
Level   : 43        Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 100       Type : Evil
HP      : 1200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Stunning, Confusion, Sleep

Spells  : 5.00% Intelligent
Breathe : Nether (168), Disenchantment (204)
Offense : Drain Mana (22)
Defense : Teleport

Attacks : Type    Effects
          Touch   Hurt (7d6), Reduce All Stats (50%)
          Touch   Hurt (7d6), Reduce All Stats (50%)

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 6.62k at CL50
Drops   : Up to 10 Objects

"The shaft of phosphorescence from the well... was no longer shining 
out, it was pouring out; and as the shapeless stream of unplaceable 
colour left the well it seemed to flow directly into the sky."

=====================================================================
Name    : Devu Chiokovo (B)
Level   : 43        Speed: -5 Somewhat Erratic
Rarity  : 9         Alert: Ignores Intruders (170')
AC      : 180       Type : Natural
HP      : 3500      
                    
Attacks : Type    Effects
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d12)
          Crush   Shatter (12d12)

Info    : Regeneration, Suitable for Riding

Exp     : 4.96k at CL50
Drops   : Up to 22 Objects or Treasures



=====================================================================
Name    : Quaker, Master of Earth (E)
Level   : 43        Speed: +0
Rarity  : 2         Alert: Inattentive (100')
AC      : 97        Type : Evil, Nonliving, Male
HP      : 1800      
                    
Resist  : Electricity, Fire, Cold, Poison, Shards
Immune  : Confusion, Sleep
Vuln    : Rock Remover

Spells  : 16.00% 
Offense : Acid Ball (1d258+30), Acid Bolt (14d8+28)

Attacks : Type    Effects
          Hit     Hurt (6d6), Hurt (6d6,20%)
          Hit     Hurt (6d6), Hurt (6d6,20%)
          Hit     Hurt (6d6), Hurt (6d6,20%)
          Hit     Shatter (10d10)

Info    : Destroys Walls, Passes through Walls, Cold Blooded, Shielded 
            from Telepathy
Auras   : Shards (3d3)

Status  : Unique
Exp     : 4.96k at CL50

A towering stone elemental stands before you. The walls and ceiling are 
reduced to rubble as Quaker advances.

=====================================================================
Name    : Dark young of Shub-Niggurath (#)
Level   : 43        Speed: +10
Rarity  : 2         Alert: Inattentive (200')
AC      : 75        Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 1200      
                    
Resist  : Fire, Dark, Teleportation
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 11.00% 
Offense : Cause Serious Wounds (8d8)
Annoy   : Blind
Defense : Heal Self (215)
Summon  : Demons

Attacks : Type    Effects
          Crush   Hurt (5d6)
          Crush   Hurt (5d6)
          Bite    Hurt (1d6), Reduce Strength (50%)
          Bite    Hurt (1d6), Reduce Strength (50%)

Exp     : 4.13k at CL50
Drops   : 1 or 2 Objects

"Something black in the road, something that wasn't a tree. Something 
big and black and ropy, just squatting there, waiting, with ropy arms 
squirming and reaching... It came crawling up the hillside... and it 
was the black thing of my dreams... that black, ropy, slimy jelly 
tree-thing out of the woods. It crawled up and it flowed up on its 
hoofs and mouths and snaky arms."

=====================================================================
Name    : Glabrezu (U)
Level   : 43        Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 60        Type : Evil, Demon
HP      : 60d20     
                    
Immune  : Fire

Spells  : 11.00% 
Offense : Fire Bolt (9d8+14)
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Exp     : 2.48k at CL50
Drops   : 1 Object or Treasure

It is demon with arms and pincers, its form a true mockery of life.

=====================================================================
Name    : Zephyr Lord (W)
Level   : 43        Speed: +15
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 70        Type : Evil, Undead, Male
HP      : 880       
                    
Resist  : Acid, Electricity, Fire, Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 20.00% Intelligent
Annoy   : Shriek
Summon  : Hounds

Attacks : Type    Effects
          Hit     Hurt (8d3), Lower Experience (20d6)
          Hit     Hurt (8d3), Reduce Strength (50%)
          Hit     Hurt (8d3), Reduce Constitution (50%)

Exp     : 2.48k at CL50
Drops   : Up to 9 Objects

An undead master of the vicious Zephyr hounds.

=====================================================================
Name    : Juggernaut of Khorne (g)
Level   : 43        Speed: +10
Rarity  : 3         Alert: Fairly Observant (120')
AC      : 90        Type : Evil, Nonliving, Demon
HP      : 90d19     
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Butt    Hurt (8d6)
          Crush   Hurt (10d6)
          Crush   Hurt (10d6)
          Butt    Hurt (8d6)

Info    : Reflection, Suitable for Riding

Exp     : 2.07k at CL50

A great, vicious beast whose flesh is made of steel and whose blood is 
fire. It charges at you ignoring everything else.

=====================================================================
Name    : The Lurking Horror (H)
Level   : 42        Speed: +10
Rarity  : 3         Alert: Observant (20')
AC      : 50        Type : 
HP      : 2000      
                    
Resist  : Poison, Dark
Immune  : Confusion

Spells  : 20.00% 
Breathe : Darkness (340)
Annoy   : Blind, Confuse, Create Darkness, Terrify, Teleport To

Attacks : Type    Effects
          Bite    Hurt (3d10), Paralyze
          Bite    Poison (3d10)
          Claw    Hurt (3d10), Terrify
          Claw    Hurt (10d10)

Info    : Shrouded in Darkness, Cold Blooded, Shielded from Telepathy
Auras   : Fear

Status  : Unique
Exp     : 28.3k at CL50
Drops   : Up to 10 Good Objects

It waits for you in the ink-black of the dungeon. It seems to be made 
entirely of claws and of teeth.

=====================================================================
Name    : Jack of Shadows (p)
Level   : 42        Speed: +20
Rarity  : 4         Alert: Observant (700')
AC      : 150       Type : Human, Thief, Male
HP      : 3000      
                    
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Darkness Storm (10d10+218)
Annoy   : Blind, Confuse, Create Traps
Defense : Haste Self, Heal Self (210)

Attacks : Type    Effects
          Hit     Hurt (5d10)
          Hit     Hurt (5d10)
          Hit     Hurt (2d10), Steal Item
          Hit     Hurt (2d10), Steal Item

Info    : Regeneration

Status  : Unique
Exp     : 8.08k at CL50
Drops   : 1 or 2 Exceptional Objects

Deriving his strength from the shadows, this king of thieves steals 
only for the challenge.

=====================================================================
Name    : Greater basilisk (R)
Level   : 42        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (250')
AC      : 100       Type : Natural, Evil
HP      : 2000      
                    
Resist  : Poison, Dark
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Poison (340), Darkness (340), Nether (280)

Attacks : Type    Effects
          Gaze    Paralyze
          Bite    Hurt (5d12)
          Bite    Hurt (5d12)
          Bite    Hurt (5d12)

Info    : Suitable for Riding

Exp     : 8.08k at CL50
Drops   : 1 or 2 Good Objects

A large basilisk, whose shape resembles that of a great wyrm.

=====================================================================
Name    : Iron lich (L)
Level   : 42        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 100       Type : Evil, Undead
HP      : 2800      
                    
Resist  : Electricity, Fire, Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 35.00% Intelligent
Breathe : Fire (560)
Offense : Lightning Ball (1d63+8), Frost Ball (1d63+10), Whirlpool 
            (1d42+50), Drain Mana (22), Brain Smash (12d12), Ice Bolt 
            (6d8+42), Cause Mortal Wounds (15d15)
Summon  : Undead

Attacks : Type    Effects
          Butt    Frost (3d6)
          Butt    Fire (3d6)
          Butt    Lightning (3d6)

Info    : Reflection, Cold Blooded

Exp     : 7.27k at CL50
Drops   : 1 Good Object

It is a huge, twisted grey skull floating through the air. Its cold 
eyes burn with hatred towards all who live.

=====================================================================
Name    : Undead beholder (e)
Level   : 42        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 100       Type : Evil, Undead
HP      : 2700      
                    
Resist  : Acid, Electricity, Fire, Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 35.00% 
Offense : Nether Ball (10d10+92), Mind Blast (7d7), Brain Smash 
            (12d12), Mana Bolt (1d147+50), Gaze (), Cause Mortal Wounds 
            (15d15)
Annoy   : Animate Dead
Summon  : Undead

Attacks : Type    Effects
          Gaze    Mind Blast (2d6), Drain Mana (7d7), Confusion, Unlife 
                    (2d6)
          Gaze    Mind Blast (2d6), Terrify, Paralyze, Unlife (2d6)
          Gaze    Mind Blast (2d6), Stun (3d3), Amnesia (25%), Reduce 
                    Intelligence (50%)

Info    : Cold Blooded

Exp     : 4.85k at CL50

A disembodied eye, floating in the air. Black nether storms rage around 
its bloodshot pupil and light seems to bend as it sucks its power from 
the very air around it. Your soul chills as it drains your vitality for 
its evil enchantments.

=====================================================================
Name    : Hunting horror (U)
Level   : 42 to 90  Speed: +0
Rarity  : 2         Alert: Inattentive (200')
AC      : 90        Type : Sanity Blasting, Evil, Demon
HP      : 510       
                    
Resist  : Fire, Poison, Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 11.00% 
Breathe : Darkness (86)
Annoy   : Blind, Confuse
Summon  : Demons

Attacks : Type    Effects
          Bite    Hurt (1d3), Reduce Dexterity (50%)
          Bite    Hurt (1d3), Poison (1d3)
          Crush   Hurt (9d4)

Exp     : 1.86k at CL50
Drops   : 1 or 2 Objects

"And in the air there were great viperine creatures, which had 
curiously distorted heads, and grotesquely great clawed appendages, 
supporting themselves with ease by the aid of black rubbery wings of 
singularly monstrous dimensions."

=====================================================================
Name    : Shadow demon (G)
Level   : 42        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 30        Type : Evil, Demon
HP      : 10d20     
                    
Resist  : Cold, Poison, Dark, Nether
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 12.00% 
Offense : Nether Bolt (5d5+112)

Attacks : Type    Effects
          Touch   Lower Experience (80d6)
          Touch   Drain Mana (2d10)
          Claw    Hurt (1d10), Reduce Intelligence (50%)
          Claw    Hurt (1d10), Reduce Wisdom (50%)

Info    : Passes through Walls, Shrouded in Darkness, Invisible, Cold 
            Blooded, Regeneration

Exp     : 343 at CL50
Drops   : 1 or 2 Objects

A mighty spirit of darkness of vaguely humanoid form. Razor-edged claws 
reach out to end your life as it glides towards you, seeking to suck 
the energy from your soul to feed its power.

=====================================================================
Name    : Ubbo-Sathla, the Unbegotten Source (j)
Level   : 41        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 80        Type : Sanity Blasting, Evil
HP      : 2000      
                    
Resist  : Cold, Poison
Immune  : Stunning, Confusion, Sleep
Vuln    : Fire

Attacks : Type    Effects
          Crush   Hurt (3d5), Acid (2d5)
          Hit     Hurt (3d5), Poison (2d5)
          Crush   Hurt (3d5), Acid (2d5)
          Hit     Hurt (3d5), Poison (2d5)

Info    : Cold Blooded, Regeneration

Status  : Unique
Exp     : 10.6k at CL50
Drops   : Up to 8 Good Objects

"There, in the gray beginning of Earth, the formless mass that was 
Ubbo-Sathla reposed amid the slime and the vapors. Headless, without 
organs or members..."

=====================================================================
Name    : Judge Mortis (z)
Level   : 41        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 70        Type : Evil, Undead, Male
HP      : 1800      
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Fire

Spells  : 25.00% 
Breathe : Poison (306), Nether (252)
Offense : Acid Bolt (7d8+13), Nether Bolt (5d5+71), Cause Critical 
            Wounds (10d15)
Annoy   : Animate Dead, Blind, Terrify
Defense : Teleport, Blink
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (5d5), Poison (5d5)
          Hit     Hurt (5d5), Disease
          Touch   Reduce All Stats, Unlife (5d5)
          Touch   Unlife (5d5)

Info    : Cold Blooded

Status  : Unique
Exp     : 10.3k at CL50
Drops   : Up to 8 Good Objects

Another Dark Judge, he is a rotting humanoid with a cow's skull as his 
head.

=====================================================================
Name    : Judge Fire (s)
Level   : 41        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 70        Type : Evil, Undead, Male
HP      : 1800      
                    
Resist  : Nether, Plasma
Immune  : Fire, Poison, Confusion, Sleep
Vuln    : Cold

Spells  : 25.00% 
Breathe : Fire (360)
Offense : Fire Ball (1d286+20), Fire Bolt (18d8+26), Plasma Bolt 
            (8d7+71), Cause Critical Wounds (10d15)
Annoy   : Create Darkness, Terrify
Defense : Teleport, Blink
Summon  : Monsters, Demons, Undead

Attacks : Type    Effects
          Hit     Fire (5d5)
          Hit     Fire (5d5)
          Gaze    Lower Experience (80d6)
          Wail    Terrify

Info    : Shining

Status  : Unique
Exp     : 9.46k at CL50
Drops   : Up to 8 Good Objects

One of the Dark Judges, he has come to punish your crime of living. He 
looks like a skeleton enveloped in flames.

=====================================================================
Name    : Master lich (L)
Level   : 41 to 80  Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 80        Type : Evil, Undead
HP      : 1800      
                    
Resist  : Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Drain Mana (21), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Paralyze, Terrify, Teleport To
Defense : Blink
Summon  : Undead

Attacks : Type    Effects
          Touch   Unlife (2d12)
          Touch   Drain Charges, Unlife (2d12)
          Touch   Hurt (2d12), Reduce Dexterity (50%)
          Touch   Hurt (2d12), Reduce Dexterity (50%)

Info    : Cold Blooded

Exp     : 7.88k at CL50
Drops   : Up to 12 Objects

A skeletal form wrapped in robes. Powerful magic crackles along its 
bony fingers.

=====================================================================
Name    : Archon (A)
Level   : 41        Speed: +20
Rarity  : 5         Alert: Ignores Intruders (300')
AC      : 140       Type : Good
HP      : 100d35    
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Teleportation

Spells  : 33.00% Intelligent
Offense : Mana Bolt (1d143+50), Cause Serious Wounds (8d8), Cause 
            Mortal Wounds (15d15)
Annoy   : Blind, Terrify, Teleport To
Defense : Invulnerability
Summon  : Monsters

Attacks : Type    Effects
          Gaze    Damage (4d4), Terrify
          Gaze    Damage (4d4), Terrify
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)

Info    : Reflection, Shining

Exp     : 6.31k at CL50
Drops   : Up to 10 Good Objects

Never a more heavenly being have you seen. The very holiness of its 
presence makes you deeply respect it. Few creatures can match the 
powers of an Archon; fewer still live to tell the tale after attacking 
one.

=====================================================================
Name    : Fallen angel (A)
Level   : 41        Speed: +20
Rarity  : 5         Alert: Ignores Intruders (300')
</