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Edged-Weapons
The Main Gauche of Maedhros (2d5) (+12,+15)
A short thrusting blade with a large guard worn by Maedhros the
Tall, eldest son of Feanor, and wielded with his left hand after
the loss of his right hand in the pits of Thangorodrim.
+3 to INT, DEX, Speed
Slay Trolls, Giants
Free Action; See Invisible
Sense Orcs; Sense Trolls; Sense Giants
It cannot be harmed by the elements.
Score: 25.0k
The Dagger of Caine (2d4) (+10,+15) [+5]
+4 to DEX, Stealth, Searching
Sustain DEX
Slay Evil, Humans, Orcs, Trolls
Viper's Fang
Resist Dark
Free Action; See Invisible; Throwing
It cannot be harmed by the elements.
Score: 26.0k
The Dagger 'Narthanc' (1d4) (+4,+6)
A fiery dagger finely balanced for deadly throws.
+1 to Speed
Flame Tongue
Resist Fire
Throwing; Permanent Light
Activation: Fire Bolt
Info: dam 9d8
Fail: 3.4%
Timeout: 12
It cannot be harmed by the elements.
Score: 6.19k
The Dagger 'Nimthanc' (1d4) (+4,+6)
A frosty dagger finely balanced for deadly throws.
+1 to Speed
Frost Brand
Resist Cold
Throwing
Activation: Frost Bolt
Info: dam 6d8
Fail: 3.4%
Timeout: 11
It cannot be harmed by the elements.
Score: 5.75k
The Dagger 'Dethanc' (1d4) (+4,+6)
A dagger covered in sparks and finely balanced for deadly throws.
+1 to Speed
Lightning Brand
Resist Electricity
Throwing
Activation: Lightning Bolt
Info: dam 4d8
Fail: 3.4%
Timeout: 7
It cannot be harmed by the elements.
Score: 5.61k
The Dagger of Rilia (2d4) (+4,+3)
A large stiletto dagger that glistens with odorless poison, to
which the wearer seems oddly immune.
+1 to Speed
Slay Orcs
Viper's Fang
Resist Poison, Disenchantment
Throwing
Activation: Stinking Cloud
Info: dam 12
Fail: 3.4%
Timeout: 6
It cannot be harmed by the elements.
Score: 10.9k
The Dagger of Fiona (3d4) (+6,+9)
+3 to DEX, Speed
+1.50 to Attack Speed
Frost Brand; Viper's Fang
Resist Cold
See Invisible; Regeneration; Slow Digestion; Throwing
Activation: Frost Ball
Info: dam 48
Fail: 3.4%
Timeout: 7
It cannot be harmed by the elements.
Score: 34.7k
The Bastard Sword 'Calris' (5d4) (-20,+20)
This sword has runes of power incised on its ornate hilt, and a
single blood channel that gleams coldly blue as you grasp this
mighty weapon of peril.
+5 to CON
-5 to Stealth
Slay Evil, *Dragons*, Demons, Humans, Trolls
Resist Disenchantment
Vulnerability to Fire
It cannot be harmed by the elements.
Score: 36.1k
The Sabre 'Grayswandir' (2d7) (+20,+12)
+4 to STR, DEX, CON
Sustain STR, CON
Slay Evil, Dragons, Demons, Undead
Frost Brand
Resist Cold, Nether, Chaos
Free Action; See Invisible; Regeneration; Hold Life; Slow
Digestion; Blessed; Riding
It cannot be harmed by the elements.
Score: 48.6k
The Broad Sword 'Glamdring' (2d5) (+10,+15)
This fiery, shining blade earned its sobriquet "Foe-Hammer" from
dying orcs who dared to come near hidden Gondolin.
+1 to Searching
Slay Evil, *Orcs*
Flame Tongue
Resist Fire, Light
Slow Digestion; Riding; Permanent Light
Sense Orcs; Sense Trolls; Sense Giants
It cannot be harmed by the elements.
Score: 15.3k
The Broad Sword 'Nothung' (2d5) (+12,+16)
+4 to Searching
Slay *Dragons*, Orcs
Lightning Brand
Resist Electricity, Fire, Poison
Slow Digestion; Riding; Permanent Light
It cannot be harmed by the elements.
Score: 18.4k
The Broad Sword 'Orcrist' (2d5) (+10,+15)
This coldly gleaming blade is called simply "Biter", by orcs who
came to know its power all too well.
+3 to Stealth
Slay Evil, *Orcs*
Frost Brand
Resist Cold
Slow Digestion; Riding; Permanent Light
Sense Orcs; Sense Trolls; Sense Giants
It cannot be harmed by the elements.
Score: 16.1k
The Two-Handed Sword 'Gurthang' (3d6) (+13,+17)
A giant sword once wielded by mighty Turin, and a great dragonbane
which bathed in Glaurung's blood: but beware, it will drink the
blood of those who wield it eventually.
+2 to STR
Slay *Dragons*, Trolls
Free Action; Regeneration; Slow Digestion
It cannot be harmed by the elements.
Score: 17.8k
The Two-Handed Sword 'Zarcuthra' (6d6) (+19,+21)
Dark and deadly runes stand stark against the naked steel of this
awesome weapon, and you feel a stunning power of slaying and
rending as you slowly approach.
+4 to STR, CHR, Infravision
Slay Evil, Good, *Dragons*, Demons, Undead, Animals, Humans, Orcs,
Trolls, Giants
Flame Tongue; Sharpness
Resist Fire, Confusion, Chaos
Free Action; See Invisible; Permanent Light
Aggravates
It cannot be harmed by the elements.
Score: 125k
The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50]
+10 to Speed
Flame Tongue
Immunity to Fire
Resist Disenchantment
Permanent Light
It cannot be harmed by the elements.
Score: 46.3k
The Cutlass 'Gondricam' (1d7) (+10,+11)
Famed sea-defender of Lebennin. A short, slightly curved chopping
blade with a perfect edge shining cleanly in the sun, an object of
hate to the men of Umbar who met it in combat.
+3 to DEX, Stealth
Resist Acid, Electricity, Fire, Cold
See Invisible; Regeneration; Levitation
It cannot be harmed by the elements.
Score: 22.7k
The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
A giant's weapon, with a long blade tall and straight thrusting out
from a massive double-pronged hint. On its blade are written
doomspells against both the living and undead.
Slay Evil, Dragons, Undead, Humans, Orcs, Trolls, Giants
Viper's Fang; Sharpness
See Invisible
It cannot be harmed by the elements.
Score: 54.5k
The Katana 'Aglarang' (8d4) (+0,+0)
An utterly perfect, cleanly chiseled sword, with a edge that
effortlessly slices rock and bone and spells to render the wearer
lithe and nimble. It is combat incarnate.
+5 to DEX, Speed, Digging
Sustain DEX
*Sharpness*
It cannot be harmed by the elements.
Score: 44.1k
The Long Sword 'Ringil' (5d5) (+22,+25)
The weapon of Fingolfin, High King of the Noldor; it shines like a
column of ice lit by light unquenchable. Morgoth came unwillingly
to meet it of old; his lame foot will remind him of its might
should he meet it again.
+5 to CHR, Speed
Slay Evil, Demons, Undead, Trolls
Frost Brand
Resist Cold, Light
Free Action; See Invisible; Regeneration; Slow Digestion; Riding;
Permanent Light
Sense Orcs; Sense Trolls; Sense Giants
Activation: Frost Ball
Info: dam 100
Fail: 3.4%
Timeout: 200
It cannot be harmed by the elements.
Score: 96.8k
The Long Sword 'Anduril' (2d5) (+10,+15) [+5]
The famed "Flame of the West", the sword that was broken and is
forged again. It glows with the essence of fire, its wearer is
mighty in combat, and no creature of Sauron can withstand it. It
will never be stained or broken even in defeat.
+4 to STR
Sustain DEX
Slay Evil, Orcs, Trolls
Flame Tongue
Resist Fire
Free Action; See Invisible; Riding; Permanent Light
Activation: Fire Ball
Info: dam 72
Fail: 3.4%
Timeout: 40
It cannot be harmed by the elements.
Score: 24.1k
The Long Sword 'Werewindle' (3d5) (+8,+12)
+3 to STR, CON, Speed
Sustain STR, INT, WIS, CON
Slay Evil, Demons
Lightning Brand; Mark of Chaos
Resist Electricity, Light, Dark, Disenchantment
Free Action; See Invisible; Regeneration; Slow Digestion; Riding;
Permanent Light
Activation: Getaway
Fail: 3.4%
Timeout: 35
It cannot be harmed by the elements.
Score: 51.6k
The Broad Sword 'Chainsword' (9d5) (-30,+7)
-2 to DEX, CHR
Slay Humans, Orcs, Trolls
*Sharpness*
See Invisible; Riding
Sense Orcs; Sense Trolls; Sense Humans
Aggravates
It cannot be harmed by the elements.
Score: 57.1k
The Rapier 'Forasgil' (1d6) (+12,+19)
A slender, tapered blade whose wielder strikes icy blows with
deadly accuracy.
+1 to Speed
Slay Animals
Frost Brand
Resist Cold, Light
Permanent Light
It cannot be harmed by the elements.
Score: 14.0k
The Sabre 'Careth Asdriag' (1d7) (+6,+8)
An heirloom of the Lords of Rhun far to the east, and a name of
dismay to creatures natural and unnatural.
+1.50 to Attack Speed
Slay Dragons, Animals, Humans, Orcs, Trolls, Giants
Riding
It cannot be harmed by the elements.
Score: 12.1k
The Small Sword 'Sting' (1d6) (+7,+8)
"I will give you a name, and I shall call you Sting." The perfect
size for Bilbo, and stamped forever by the courage he found in
Mirkwood, this sturdy little blade grants the wearer combat prowess
and survival abilities they did not know they had.
+2 to STR, DEX, CON
+1.00 to Attack Speed
Slay Evil, Undead, Orcs
Resist Light
Free Action; See Invisible; Permanent Light
Sense Orcs; Sense Trolls; Sense Giants
It cannot be harmed by the elements.
Score: 20.3k
The Scimitar 'Soulsword' (3d5) (+9,+11)
+3 to INT, WIS
+9% to Life Rating
Slay Evil, Dragons, Demons, Undead, Animals
Resist Nether, Nexus, Chaos, Disenchantment
See Invisible; Hold Life; Blessed
It cannot be harmed by the elements.
Score: 44.8k
The Short Sword of Merlin (1d7) (+3,+7)
+2.00 to Attack Speed
Slay Animals
Resist Disenchantment
See Invisible; Regeneration; Slow Digestion
It cannot be harmed by the elements.
Score: 20.6k
The Blade of Chaos 'Doomcaller' (6d6) (+18,+28)
This weapon of wrath, cursed with a violent anger, dives hungrily
into the flesh of its enemies. It gathers shadows of death into its
owner as they inflict wounds that will never heal.
-3 to CON
-9% to Life Rating
Slay Evil, Good, *Dragons*, Animals, Humans, Orcs, Trolls
Flame Tongue; Frost Brand; Viper's Fang; Mark of Chaos; Vampiric;
Sharpness
Resist Acid, Electricity, Fire, Cold, Confusion, Chaos
Free Action; See Invisible; Permanent Light
Telepathy
Aggravates
It cannot be harmed by the elements.
Score: 168k
The Long Sword 'Vorpal Blade' (5d5) (+32,+32)
"One, two! One, two! And through, and through, the vorpal blade
went snicker-snack!"
+2 to STR, DEX, CHR, Speed
Slay Evil
*Sharpness*
Free Action; See Invisible; Regeneration; Slow Digestion; Riding;
Permanent Light
It cannot be harmed by the elements.
Score: 147k
The Long Sword of the Dawn (3d5) (+20,+20)
Forged in the farthest East by a race of mighty spellcasters, this
shiny pale sword gleams with the rays of rising sun as you invoke
its power of commanding legions of powerful immortal warriors...
+3 to CHR, Infravision
Sustain CHR
Slay Evil, Dragons, Demons, Undead
Flame Tongue; Sharpness
Resist Fire, Light, Blindness
Free Action; Regeneration; Riding; Permanent Light
Activation: Summon Legion of the Dawn
Fail: 39.7%
Timeout: 750
It cannot be harmed by the elements.
Score: 46.5k
The Executioner's Sword 'Slayer' (5d5) (+15,+15)
+1.00 to Attack Speed
Slay Evil, Undead, Humans
Vampiric
Resist Blindness
Regeneration; Hold Life; Slow Digestion
It cannot be harmed by the elements.
Score: 79.8k
The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15)
+3 to DEX, Stealth
Slay Evil, Dragons, Demons, Animals
Resist Acid, Electricity, Fire, Cold, Nether, Disenchantment
See Invisible; Regeneration; Blessed; Permanent Light
Activation: Getaway
Fail: 3.4%
Timeout: 35
It cannot be harmed by the elements.
Score: 48.1k
The Main Gauche of Azaghal (2d5) (+12,+14)
At the Nirnaeth the Dwarves stayed the onslaught of Glaurung, and
Azaghal their lord drove this short blade into the drake's belly
before he was trampled underfoot. The black blood of the Father of
Dragons now serves as a rememberance for all dragons that come near
it.
Slay *Dragons*
Immunity to Fire
Sense Dragons
It cannot be harmed by the elements.
Score: 17.3k
The Broad Sword 'Goln Nova' (2d5) (+15,+15)
+2 to STR, DEX
Slay *Demons*
Mana Brand
Riding
It cannot be harmed by the elements.
Score: 14.6k
The Rapier 'Silver Chariot' (2d6) (+17,+12)
+3 to DEX, Speed
+1.50 to Attack Speed
Slay Evil, Demons, Undead, Orcs
Resist Dark, Disenchantment
Free Action; See Invisible
It cannot be harmed by the elements.
Score: 55.8k
The Long Sword 'Worpal Blade' (5d5) (+32,+32)
It is a look-alike for the strongest sword!
+2 to Infravision
Vulnerability to Acid, Electricity, Fire, Cold, Poison, Confusion,
Chaos
Anti-Magic; Prevents Teleportation; Riding
*Ancient Foul Curse*; Aggravates; Drains Experience
It cannot be harmed by the elements.
Score: 10.1k
The Katana 'Muramasa' (10d5) (+0,+0) [-20]
+4 to Speed
+2.00 to Attack Speed
Slay Good, Humans
Vampiric; *Sharpness*
Resist Dark, Nether, Disenchantment
Prevents Teleportation
Activation: Gain Strength
Fail: 3.4%
*Ancient Foul Curse*; Aggravates; Drains Experience
It cannot be harmed by the elements.
Score: 83.2k
The Katana 'Zantetsuken' (8d4) (+17,+21)
+2 to STR, DEX, Digging
Sharpness
It cannot be harmed by the elements.
Score: 38.4k
The Blade of Chaos 'Soulcrusher' (6d6) (+20,+15)
+4 to STR, CON
Sustain STR
Slay Demons, Undead, Humans
Flame Tongue; Mark of Chaos
Resist Acid, Fire, Cold, Chaos, Disenchantment
Free Action; See Invisible; Permanent Light
Telepathy
Aggravates; Drains Experience
It cannot be harmed by the elements.
Score: 58.0k
The Long Sword of Falis (4d5) (+20,+15)
+5 to STR
Sustain STR
Slay *Evil*, *Demons*, *Undead*, *Orcs*, *Trolls*
Flame Tongue
Resist Acid, Electricity, Fire, Cold
Free Action; See Invisible; Blessed; Riding; Permanent Light
It cannot be harmed by the elements.
Score: 86.4k
The Two-Handed Sword 'Hrunting' (4d6) (+13,+21)
+4 to STR
Slay Dragons, *Giants*
Sharpness
Free Action; Levitation; Permanent Light
It cannot be harmed by the elements.
Score: 37.1k
The Katana of Anubis (3d4) (+28,+22) [-30]
+7 to CHR, Digging
+3.50 to Attack Speed
Mark of Chaos
Resist Confusion, Chaos, Disenchantment
Prevents Teleportation
Aggravates
It cannot be harmed by the elements.
Score: 89.9k
The Long Sword 'Gurenki' (5d5) (-10,+25)
+2 to CON
Slay Evil, *Demons*
Vampiric; Sharpness
Riding; Permanent Light
Sense Demons
Aggravates
It cannot be harmed by the elements.
Score: 72.9k
The Broad Sword 'Tailbiter' (2d5) (+18,+9)
+3 to CON, Searching
+1.50 to Attack Speed
Slay Evil, *Dragons*
Riding
Sense Dragons
It cannot be harmed by the elements.
Score: 29.9k
The Katana of Musashi (3d4) (+28,+17)
It is the katana of the famed creator of the dual sword technique,
Miyamoto Musashi, and wielded with his right hand in combat.
+3 to DEX
Sustain DEX
It cannot be harmed by the elements.
Score: 18.4k
The Wakizashi of Musashi (2d4) (+28,+17)
It is the wakizashi of the famed creator of the dual sword
technique, Miyamoto Musashi, and wielded with his left hand in
combat.
+3 to DEX
Sustain DEX
It cannot be harmed by the elements.
Score: 17.5k
The Rapier 'Quickthorn' (1d7) (+27,+9)
+4 to DEX, Speed
+2.00 to Attack Speed
Slay Demons
Resist Chaos, Disenchantment
Free Action; See Invisible; Riding
It cannot be harmed by the elements.
Score: 52.2k
The Main Gauche 'Littlethorn' (1d5) (+18,+6)
+3 to INT, CHR
Slay Evil
Resist Nexus
Free Action; See Invisible; Regeneration
It cannot be harmed by the elements.
Score: 15.9k
The Long Sword 'Excalibur' (5d5) (+21,+19) [+5]
+3 to WIS, CHR, Digging
Sustain WIS, CHR
Slay Evil, Demons, Undead
Sharpness
Resist Shards, Fear
See Invisible; Hold Life; Warning; Blessed; Riding
It cannot be harmed by the elements.
Score: 80.8k
The Long Sword 'Excalipur' (5d5) (-50,-50) [-5]
-3 to WIS, CHR
Vulnerability to Fear
Throwing; Riding
*Ancient Foul Curse*; Aggravates; Drains Experience
It cannot be harmed by the elements.
Score: 1
The Small Sword 'Excalibur Jr.' (2d6) (+3,+5)
+1.50 to Attack Speed
Slay Dragons, Undead, Animals
Resist Fire
Slow Digestion; Blessed
It cannot be harmed by the elements.
Score: 16.1k
The Broad Sword 'Aranruth' (3d5) (+20,+12)
The beautiful sword of Thingol, justly named "King's Ire". It
glistens icy enough to freeze the hearts of demons, and you feel
supple and lightfooted as you clasp its hilt of gold and silver
inlay.
+4 to DEX
Slay Demons, Orcs
Resist Cold
Free Action; Levitation; Slow Digestion; Riding
Sense Demons; Sense Orcs; Sense Trolls; Sense Giants
Activation: Frost Bolt
Info: dam 12d8
Fail: 3.4%
Timeout: 50
It cannot be harmed by the elements.
Score: 23.2k
The Falcon Sword of Destruction (3d6) (-25,+25)
+4 to STR, DEX, Speed
+2.00 to Attack Speed
Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Viper's
Fang; Mark of Chaos
*Ancient Foul Curse*; Aggravates
It cannot be harmed by the elements.
Score: 58.9k
The Blade of Chaos 'Stormbringer' (6d6) (+16,+16)
+2 to STR, CON
Slay Good, Humans
Vampiric
Resist Confusion, Nether, Chaos
Free Action; Hold Life
It cannot be harmed by the elements.
Score: 44.5k
The Broken Sword 'Narsil' (2d2) (+6,+10)
A blade of Elendil that was broken by his fall as the battled
Sauron upon the steps of Barad-Dur.
+3 to STR
+1.50 to Attack Speed
Slay Orcs, Trolls
Resist Fire
It cannot be harmed by the elements.
Score: 18.4k
The Falchion of Guan Yu (4d5) (+20,+20) [+5]
+3 to STR, DEX, CON
Slay Evil, Humans
Sharpness
Riding
It cannot be harmed by the elements.
Score: 50.8k
The Dagger 'Grimtooth' (1d4) (+5,+5)
+3 to DEX
+1.50 to Attack Speed
Viper's Fang
Throwing
It cannot be harmed by the elements.
Score: 9.95k
The Ninjato of Kamui the Escapee (2d9) (+15,+2)
+4 to DEX, Stealth, Searching
Viper's Fang
Resist Fire
See Invisible; Warning
Activation: Teleport
Fail: 3.4%
Timeout: 25
It cannot be harmed by the elements.
Score: 18.1k
The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23)
+3 to STR
Slay Evil, Demons
Lightning Brand
Resist Electricity, Fire, Nether
See Invisible; Permanent Light
Activation: Lightning Ball
Info: dam 500
Fail: 75.5%
Timeout: 50
It cannot be harmed by the elements.
Score: 73.5k
The Bastard Sword of Eowyn (4d4) (+12,+16)
+4 to STR, CHR, Speed, Stealth
Slay Evil, *Undead*, Animals, Giants
Resist Cold, Dark, Nether, Fear
It cannot be harmed by the elements.
Score: 55.4k
The No-dachi 'Taro Dachi' (9d4) (+0,+0) [-5]
Asakura's captain Naotaka Magara defeated a lot of soldiers with
this large katana.
+4 to STR
Slay Humans, Orcs, Trolls, Giants
Sharpness
It cannot be harmed by the elements.
Score: 18.4k
The Tanto of Jing Ke (2d5) (-2,+13)
+3 to DEX, Speed
+1.50 to Attack Speed
Frost Brand; Viper's Fang; Sharpness
It cannot be harmed by the elements.
Score: 34.8k
The Bastard Sword 'Bloodrip' (6d6) (+10,+10)
This weapon is infused with the soul of the first Blood Knight.
Beware! It longs for blood, even the wielder's! But there is no
finer weapon for those who walk the red path.
+2 to CON
-2 to Stealth
Slay Good
Vampiric; Sharpness
Resist Confusion, Sound
Free Action; See Invisible
Activation: Whirlwind Attack
Fail: 39.7%
Timeout: 66
It cannot be harmed by the elements.
Score: 40.0k
The Rapier of the Duelist (1d7) (+7,+17) [+17]
+4 to INT, DEX, Speed
Vampiric
Free Action
Activation: Strafing
Fail: 3.4%
Timeout: 3
It cannot be harmed by the elements.
Score: 41.9k
The Dagger 'Assassinator' (1d4) (+44,+4)
It is the ultimate weapon of the assassin who prefers to dispatch
enemies while they sleep.
+4 to DEX, Stealth
Sharpness
It cannot be harmed by the elements.
Score: 54.4k
The Dragon Fang of Ancalagon (3d8) (+16,+16)
+4 to STR, DEX
+2.00 to Attack Speed
Acid Brand
Immunity to Acid
It cannot be harmed by the elements.
Score: 90.5k
The Diamond Edge 'Eternal Blade' (7d7) (+32,+32)
+2 to STR, CON, Speed, Digging
Sharpness
Resist Time
Regeneration
It cannot be harmed by the elements.
Score: 225k
The Two-Handed Sword of Ymir (5d10) (+7,+17)
+3 to STR, CON
-3 to DEX
Frost Brand; Sharpness
Immunity to Cold
Vulnerability to Fire
It cannot be harmed by the elements.
Score: 62.9k
The Two-Handed Sword of Typhoeus (5d12) (+4,+14)
Lightning Brand; Sharpness
Immunity to Electricity
It cannot be harmed by the elements.
Score: 90.4k
The Blade of Chaos 'Bloodthirster' (50d1) (-6,-16) [-26]
-3 to STR, INT, WIS, DEX, CON, Speed
-9% to Life Rating
Slay Evil, Dragons, Humans
Acid Brand; Lightning Brand
Resist Confusion, Chaos
Free Action; See Invisible
Aggravates
It cannot be harmed by the elements.
Score: 130k
The Long Sword of Loge, Spirit of Fire (5d5) (+0,+0)
+1 to STR, DEX
Flame Tongue; Sharpness
Resist Fire
Riding
It cannot be harmed by the elements.
Score: 8.02k
Polearms
The Beaked Axe of Theoden (2d6) (+8,+10)
The narrow axe head of this weapon, finely balanced by a crow's
beak, would pierce even the armour of Smaug, and its wielder
becomes aware of the minds of their enemies.
+3 to WIS, CON
Slay Dragons
Slow Digestion; Blessed
Telepathy
Activation: Vampirism
Info: dam 120
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 25.3k
The Glaive of Pain (9d6) (+0,+30)
The massive chopper that crowns this glaive glows blood-red and
black; fell spells of annihilation swirl and dance as you swing
death's myrmidon down.
Riding
It cannot be harmed by the elements.
Score: 67.1k
The Halberd 'Osondir' (3d5) (+6,+9)
Lordly and tall did Osondir stand against the wrath of giants, and
clear-eyed in barrows fell, wielding a halberd glowing ruby red.
+3 to CHR
Slay Undead, Giants
Flame Tongue
Resist Fire, Sound
See Invisible; Levitation; Permanent Light
It cannot be harmed by the elements.
Score: 15.2k
The Pike 'Til-i-arc' (2d5) (+10,+12) [+10]
Within this long thrusting spear lie the spirits of frost giants
and fire demons, who war forever, trapped by magely spells.
+2 to INT
Sustain INT
Slay Demons, Trolls, Giants
Flame Tongue; Frost Brand
Resist Fire, Cold
Slow Digestion; Permanent Light
It cannot be harmed by the elements.
Score: 18.1k
The Broad Spear 'Runespear' (3d9) (+15,+25) [+5]
+4 to INT, WIS
Slay Orcs, Trolls, Giants
Lightning Brand; Flame Tongue
Resist Electricity, Fire, Light
Free Action; Slow Digestion; Blessed; Riding; Permanent Light
Activation: Lightning Ball
Info: dam 100
Fail: 3.4%
Timeout: 50
It cannot be harmed by the elements.
Score: 60.8k
The Broad Spear of Destiny (3d9) (+15,+15)
+4 to INT, WIS, Searching, Infravision
Slay Evil, Dragons, Demons, Undead, Giants
Flame Tongue
Resist Fire, Light
See Invisible; Hold Life; Levitation; Blessed; Riding; Permanent
Light
Activation: Stone to Mud
Fail: 3.4%
Timeout: 5
It cannot be harmed by the elements.
Score: 58.3k
The Spear of Hagen (1d6) (+11,+13)
+3 to Speed, Stealth, Infravision
Slay Undead
Frost Brand
Resist Cold, Dark
See Invisible; Throwing; Riding
It cannot be harmed by the elements.
Score: 21.7k
The Lance of Eorlingas (3d8) (+3,+21)
"Forth Eorlingas!". To the field of Cormallen came Eorl the Young
to save beleaguered Gondor, and from his lance fled massive trolls
and dire wolves.
+3 to STR, DEX, CHR
Slay Orcs, Trolls
Free Action; See Invisible; Riding
It cannot be harmed by the elements.
Score: 28.9k
The Great Axe of Durin (4d4) (+10,+20) [+15]
The twin massive axe heads of this ancient demon's dread gleam with
mithril inlay, which tell sagas of endurance, invoking the powers
of Khazad-dum to protect the wearer and slay all evils found
underground.
+3 to CON
Slay *Dragons*, Demons, Orcs, Trolls
Resist Acid, Fire, Light, Dark, Chaos
Free Action
It cannot be harmed by the elements.
Score: 43.4k
The Great Axe of Eonwe (4d4) (+15,+18) [+8]
The axe of Eonwe, leader of the Hosts of the West before the gates
of Thangorodrim, strikes with icy wrath at the undead, disperses
hosts of evil at a word, and grants Maia-like powers of body and
mind.
+2 to STR, INT, WIS, DEX, CON, CHR
Slay Evil, Undead, Orcs
Frost Brand
Immunity to Cold
Free Action; See Invisible; Blessed
Activation: Mass Genocide
Info: Power 200
Fail: 75.5%
Timeout: 1000
It cannot be harmed by the elements.
Score: 61.0k
The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5]
The twin blades of this weapon were forged in Belegost, and
powerful forces to resist and endure lie ready for he who shall
wield it once more.
+3 to STR, CON, Stealth
Slay Demons, Orcs, Trolls
Resist Acid, Electricity, Fire, Cold, Blindness
Free Action; See Invisible; Regeneration; Levitation
It cannot be harmed by the elements.
Score: 38.3k
The Battle Axe 'Lotharang' (2d8) (+4,+3)
A superbly crafted double-bladed axe that slays the creatures of
earth and allows rapid recovery from their blows.
+1 to STR, DEX
Slay Orcs, Trolls
Activation: Cure Wounds
Info: heal 20
Fail: 3.4%
Timeout: 4
It cannot be harmed by the elements.
Score: 3.17k
The Lochaber Axe of the Dwarves (3d8) (+12,+17)
A massive axe with twin razor-sharp heads, so large that it usually
requires two hands to wield, intricately engraved in gold with
spells to ward off the elements and smite evil.
+10 to Searching, Infravision, Digging
Slay Evil, Giants
Resist Acid, Electricity, Fire, Cold
It cannot be harmed by the elements.
Score: 50.8k
The Broad Axe 'Barukkheled' (2d6) (+13,+19)
A royal heirloom of the southern coast, strong in combat against
evil creatures of the earth.
+3 to CON
Slay Evil, Orcs, Trolls, Giants
See Invisible
It cannot be harmed by the elements.
Score: 19.0k
The Trifurcate Spear of Wrath (3d9) (+16,+18)
A massive triple-pronged spear, so great it normally requires two
hands to wield, evoking the spirit of Osse who with it pierced
legions of evil and undead.
+2 to STR, DEX
Slay Evil, Undead
Mark of Chaos
Resist Light, Dark
See Invisible; Blessed; Riding
It cannot be harmed by the elements.
Score: 48.7k
The Trident of Ulmo (4d8) (+15,+19)
The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of
all the powers of good save Manwe himself, Ulmo laughs in scorn at
the dread powers of the undead, and is utterly in command of the
element of water.
+4 to DEX
Slay Dragons, Animals
Immunity to Acid
Resist Nether
Free Action; See Invisible; Regeneration; Hold Life; Slow
Digestion; Blessed; Riding
Activation: Teleport Other
Fail: 3.4%
Timeout: 50
It cannot be harmed by the elements.
Score: 53.5k
The Scythe 'Avavir' (5d3) (+8,+8) [+10]
With elemental powers whose struggles turn this weapon red and
purest white, this shining reaper bears within it a power of going
forth and returning.
+3 to DEX, CHR
Flame Tongue; Frost Brand
Resist Fire, Cold, Light
Free Action; See Invisible; Permanent Light
Activation: Recall
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 24.6k
The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8]
Wielded by the High Priest of Meneltarma, this great mace gleams
coldly as though moonlit, and it can strike as mighty a blow
spiritually as physically.
+4 to WIS, Infravision
Slay Orcs
Frost Brand
Resist Cold, Light
Regeneration; Blessed; Permanent Light
Activation: Vampirism
Info: dam 90
Fail: 3.4%
Timeout: 70
It cannot be harmed by the elements.
Score: 21.5k
The Beaked Axe of Hurin (3d6) (+10,+12) [+2]
"Hurin [...] wielded the axe two-handed, and it is sung that the
axe smoked in the black blood of the troll-guard of Gothmog, until
it withered, and each time that he slew Hurin cried 'Aure entuluva!
Day shall come again!'. Seventy times he uttered that cry, but they
took him at last alive, by the command of Morgoth..."
+4 to CON
+2.00 to Attack Speed
Slay Demons, Trolls
Acid Brand
Activation: Heroic Speed
Info: Dur d50 + 50
Fail: 3.4%
Timeout: 200
It cannot be harmed by the elements.
Score: 65.1k
The Naginata of Benkei (3d6) (+5,+23) [+5]
+4 to STR, CON
Slay Evil, Undead, Orcs, Trolls
Free Action; Regeneration
It cannot be harmed by the elements.
Score: 44.6k
The Fishingpole of Taikobo (1d1) (+0,+0)
Activation: Fishing
Fail: 3.4%
It cannot be harmed by the elements.
Score: 185
The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10]
+3 to STR, DEX, Searching
Slay Animals, Humans, Orcs, Trolls, Giants
Resist Acid, Electricity, Fire, Cold
Free Action; Riding
It cannot be harmed by the elements.
Score: 66.6k
The Spear 'Gae Bulg' (3d6) (+16,+18)
+4 to STR, DEX
Slay Evil, Giants
Lightning Brand
Resist Electricity, Light, Dark, Blindness
See Invisible; Throwing; Riding; Permanent Light
Activation: Star Burst
Info: dam 200
Fail: 22.7%
Timeout: 200
It cannot be harmed by the elements.
Score: 54.7k
The Trident of Arryu-Chien-Kun (2d8) (+12,+16)
+2 to WIS, DEX
Slay Dragons, Demons, Animals
Resist Cold, Nexus
Free Action; See Invisible; Regeneration; Hold Life; Slow
Digestion; Blessed; Riding
Sense Animals
Activation: Summon Hounds
Fail: 3.4%
Timeout: 300
It cannot be harmed by the elements.
Score: 27.2k
The Spear 'Aeglos' (3d6) (+15,+25) [+10]
The mighty spear of Gil-galad, famed as "Snow-point" in the songs
of Elves, against which all the foul corruptions of Sauron dashed
in vain.
+4 to WIS
Slay Orcs, Trolls
Frost Brand
Resist Cold
Free Action; Slow Digestion; Throwing; Blessed; Riding
Activation: Frost Ball
Info: dam 100
Fail: 3.4%
Timeout: 200
It cannot be harmed by the elements.
Score: 38.9k
The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8]
Riding
Activation: Change Zokusei
Fail: 3.4%
Timeout: 500
It cannot be harmed by the elements.
Score: 15.6k
The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20)
+4 to WIS, CHR
Sustain WIS, CHR
Slay Evil, Demons, Undead
Resist Acid, Cold, Chaos, Blindness
See Invisible; Blessed; Permanent Light
Activation: Whirlpool
Info: dam 200
Fail: 75.5%
Timeout: 250
It cannot be harmed by the elements.
Score: 53.5k
The Lajatang of Sha Wujing (3d7) (+12,+10)
This lajatang looks like a staff because it has only a blade which
looks like a half moon. Sha Wujing helped a long journey of Tang
Sanzang with it.
+2 to STR, WIS, Infravision
Slay Evil, *Demons*, Undead
Resist Acid, Cold, Dark
See Invisible; Regeneration; Blessed
It cannot be harmed by the elements.
Score: 31.2k
The Hatchet of Elmi the Murderer (3d5) (+5,+19)
This is a hatchet of Elmi who was a horrible murderer of Raffnor.
+2 to DEX, Stealth
Slay *Humans*
Sharpness; Mana Brand
See Invisible
It cannot be harmed by the elements.
Score: 24.6k
The Sickle of Maggot (2d3) (+7,+9)
This is farmer Maggot's sickle. He left it behind on his farm.
+1 to STR, DEX
Sharpness
Resist Fire, Light
It cannot be harmed by the elements.
Score: 8.25k
The Trident of Poseidon (20d1) (+30,+30)
+3 to STR, DEX, Speed
Slay Evil
Acid Brand; Weapon of Order
Resist Acid, Fire, Sound
Riding
Activation: Earthquake
Fail: 3.4%
It cannot be harmed by the elements.
Score: 127k
The Spear of Athena (3d6) (+15,+15) [+15]
This is the favored weapon of Athena, the great goddess of War and
Wisdom.
+4 to INT
-4 to STR, DEX, CON
Sustain INT, WIS
+30% to Spell Power
Hold Life; Blessed; Riding
Telepathy
Activation: *Recharging*
Info: Power 200
Fail: 98.5%
Timeout: 15
It cannot be harmed by the elements.
Score: 57.3k
The Sickle of Kronos (10d3) (+15,+15)
An incredibly sharp sickle rumored to have been wielded by Kronos
to castrate his father, Uranus.
+3 to STR, INT, WIS, DEX, CON, CHR, Speed
Slay Evil, *Humans*, *Giants*
Sharpness
Resist Fire, Confusion, Sound, Chaos
It cannot be harmed by the elements.
Score: 139k
The Heavy Lance 'Dragonlance' (6d8) (+2,+17)
+4 to STR, CHR
Slay *Dragons*
Resist Acid, Electricity, Fire, Cold, Poison
Blessed; Riding
It cannot be harmed by the elements.
Score: 69.8k
The Heavy Lance 'Impaler' (5d8) (+17,+23)
Slay Humans, Trolls, Giants
Viper's Fang
Riding
Activation: Charge
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 50.0k
The Great Axe 'Dramborleg' (4d4) (+3,+12)
This is the great axe, used by Tuor, that both cuts and stuns its
foes. With this axe, Tuor slew five balrogs in the battle of
Gondolin. It was believed lost in the drowning of Numenor.
+1 to STR, CON, Infravision
Slay *Demons*
Sharpness; Stuns
Resist Dark, Disenchantment, Blindness
Regeneration
It cannot be harmed by the elements.
Score: 23.5k
Hafted-Weapons
The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
The mighty Hammer of the Underworld, blackened by doomspells of
shattering, whose wielder holds the lives of all Morgoth's servants
in his hand.
Slay Evil, *Dragons*, Demons, Undead, Animals, Humans, Orcs, Trolls
Earthquakes
Resist Acid, Electricity, Fire, Cold
See Invisible; Anti-Magic; Riding
Telepathy
Aggravates
It cannot be harmed by the elements.
Score: 384k
The Flail 'Totila' (3d6) (+6,+8)
A flail whose head befuddles those who stare as you whirl it
around, and becomes a fiery comet as you bring it down.
+2 to Stealth
Slay Evil
Flame Tongue
Resist Fire, Confusion
Riding; Permanent Light
Activation: Confuse Monsters
Info: Power 90
Fail: 3.4%
Timeout: 50
It cannot be harmed by the elements.
Score: 16.7k
The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18)
The long-lost weapon of Kzurin, Dwarven champion of ancient
Belegost, with runes of strength in its handle, and flames and
sparks that roar and crackle around its massive head.
+4 to STR
Slay Animals, Orcs, Trolls
Lightning Brand; Flame Tongue
Resist Electricity, Fire, Dark
Permanent Light
It cannot be harmed by the elements.
Score: 26.2k
The Morning Star 'Bloodspike' (2d6) (+8,+22)
You feel strong and firm of foot as you whip the chain-suspended
spiked orb around - and bathe it in the blood of your foes.
+4 to STR
Slay Animals, Humans, Orcs, Trolls
Resist Nexus
See Invisible
It cannot be harmed by the elements.
Score: 21.8k
The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
A famed battle-lord of old with a ruddy head, colored as embers are
that can yet rise up in wrath.
Flame Tongue
Resist Fire
Permanent Light
Activation: Fire Ball
Info: dam 72
Fail: 3.4%
Timeout: 50
It cannot be harmed by the elements.
Score: 7.87k
The Mace 'Taratol' (3d4) (+12,+12)
A great ridged mace that calls around you a nimbus of living
lightning; you remain utterly untouched even as fat sparks arc
around your fingers and eyebrows.
Slay *Dragons*
Lightning Brand
Immunity to Electricity
Activation: Speed
Info: Dur d20 + 20
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 21.6k
The Great Hammer of Aule (5d6) (+19,+21) [+5]
The wondrous hammer of Aule, creator of the wise Dwarven lords of
old. It bears magics of demolishing that no serpent or demon can
withstand, and invokes the strength of mountains to ward off the
tumult of the elements.
+4 to WIS
Slay Evil, *Dragons*, Demons, Undead
Lightning Brand
Resist Acid, Electricity, Fire, Cold, Nexus
Free Action; See Invisible
It cannot be harmed by the elements.
Score: 86.7k
The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20)
Named for a fiery star and set with gems of great worth binding
mystic virtues of protection and thought.
+3 to INT
Slay Animals
Flame Tongue
Resist Fire
Permanent Light
It cannot be harmed by the elements.
Score: 14.8k
The Quarterstaff 'Eriril' (1d9) (+3,+5)
The radiant golden staff of an Istari of legend, this wizard's
companion grants keen sight and the knowledge of many hidden
things.
+4 to INT, WIS
+20% to Spell Capacity
Slay Evil
Resist Light
See Invisible; Permanent Light
Activation: Identify
Fail: 3.4%
Timeout: 10
It cannot be harmed by the elements.
Score: 24.2k
The Wizardstaff of Gandalf (3d2) (+10,+13)
The staff of the great wizard Gandalf. It is tall and sturdy, with
rough-hewn runes that invoke the element of Earth, and which
strikes down all creatures who live in the shadow of mountains.
+4 to INT, WIS, CHR, Searching
+20% to Spell Capacity
Slay Evil, Orcs, Trolls
Flame Tongue; Mana Brand
Resist Fire, Confusion, Nether, Blindness
See Invisible; Regeneration; Hold Life; Slow Digestion; Permanent
Light
Activation: Globe of Invulnerability
Info: Dur d8 + 8
Fail: 98.7%
Timeout: 777
It cannot be harmed by the elements.
Score: 67.6k
The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18)
A weapon so massive it seems beyond the strength of mortals, yet
you feel the might of giants within you as you heft it. As you grip
the handle of ebony and steel, coronas of fire blaze and mighty
spells to preserve magic activate around you. You wield the Fear of
Dragons and the Despair of the Undead!
+6 to STR, Digging
Slay Evil, Dragons, Undead, Animals, Humans
Flame Tongue; Viper's Fang; Vampiric
Immunity to Fire
Resist Dark, Confusion, Chaos, Disenchantment
Prevents Teleportation; Riding; Permanent Light
Aggravates
It cannot be harmed by the elements.
Score: 124k
The War Hammer 'Mjollnir' (5d3) (+3,+15)
The famous throwing hammer of the Norse god Thor, it crackles with
lightning as you swing it at your opponents.
+4 to STR, DEX
Slay Giants
Lightning Brand
Immunity to Electricity
Throwing; Riding
It cannot be harmed by the elements.
Score: 31.9k
The Flail 'Winblows' (8d6) (+0,+30)
-4 to INT, WIS, Speed, Stealth
Mark of Chaos; Earthquakes
Riding
Aggravates
It cannot be harmed by the elements.
Score: 33.6k
The Nunchaku of Xiaolong (4d3) (+20,+10) [+10]
+3 to Speed, Stealth
Sustain STR, DEX, CON
Slay Dragons, Animals
Flame Tongue
Resist Fire
Free Action; Regeneration
It cannot be harmed by the elements.
Score: 32.0k
The Tetsubo 'Nyoi-bou' (7d7) (+5,+25) [+10]
+5 to STR
Slay Evil
See Invisible; Riding
It cannot be harmed by the elements.
Score: 130k
The Whip of Dr. Jones (1d6) (+16,+13)
+1 to INT, WIS
See Invisible; Levitation
Activation: Telekinesis
Info: max wgt 17
Fail: 3.4%
Timeout: 30
It cannot be harmed by the elements.
Score: 9.57k
The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6]
+3 to Searching
Activation: Aggravate Monsters
Fail: 3.4%
It cannot be harmed by the elements.
Score: 2.85k
The Jo Staff 'Matoi' (1d7) (-5,+10) [+3]
+3 to STR, CHR
Resist Fire
Activation: Heroism
Info: Dur d25 + 25
Fail: 3.4%
Timeout: 45
It cannot be harmed by the elements.
Score: 13.7k
The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20]
+6 to STR
-6 to WIS, Speed, Stealth
Earthquakes
Riding
It cannot be harmed by the elements.
Score: 31.6k
The Club of Samson (3d4) (+8,+10)
+3 to STR, CON
Slay Evil, Undead
See Invisible
It cannot be harmed by the elements.
Score: 16.6k
The Whip of Bolshoi (2d6) (+6,+9)
+4 to DEX, CHR
Slay *Animals*
Flame Tongue
Riding
Sense Animals
Activation: Charm Animal
Info: Power 25
Fail: 3.4%
Timeout: 200
It cannot be harmed by the elements.
Score: 15.3k
The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10]
+6 to STR
It cannot be harmed by the elements.
Score: 32.3k
The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
It cannot be harmed by the elements.
Score: 1
The War Hammer 'Aegis Fang' (3d3) (+11,+22)
+2 to STR, DEX, CHR, Digging
Slay Evil, Dragons, Demons, Orcs, Giants
Resist Cold
See Invisible; Regeneration; Blessed; Riding
Activation: Heroism
Info: Dur d25 + 25
Fail: 3.4%
Timeout: 45
It cannot be harmed by the elements.
Score: 29.9k
The Whip 'hermit's purple' (1d6) (+10,+5)
+2 to INT, WIS
Mana Brand
See Invisible
Telepathy
Activation: Protection from Evil
Info: Dur d25 + 100
Fail: 22.7%
Timeout: 225
It cannot be harmed by the elements.
Score: 18.7k
The Whip of Gothmog (3d6) (+13,+15)
With this unbearably bright whip of flame, the Balrog Gothmog has
become known for never having lost in combat.
+3 to STR, DEX, CON, CHR
-3 to WIS, Stealth
Slay Animals, Humans, Orcs, Trolls, Giants
Flame Tongue
Immunity to Fire
Resist Electricity, Dark
Vulnerability to Cold
Permanent Light
Activation: Fire Ball
Info: dam 300
Fail: 75.5%
Timeout: 15
It cannot be harmed by the elements.
Score: 41.7k
The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8]
+4 to STR, WIS, Digging
+2.00 to Attack Speed
Lightning Brand
Resist Acid, Electricity
Free Action; Regeneration; Blessed
Activation: Summon Octopus
Fail: 3.4%
Timeout: 400
It cannot be harmed by the elements.
Score: 42.6k
The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10]
The weapon of one of the great dwarven priests, with powers to
preserve body and soul, and the bane of those who seek life beyond
death.
+4 to STR, WIS, Speed
Slay Evil, Undead
Resist Electricity, Fire, Nether
Hold Life; Riding; Permanent Light
Activation: Dispel Evil
Info: dam 250
Fail: 75.5%
Timeout: 100
It cannot be harmed by the elements.
Score: 63.2k
The Bo Staff of Asclepius (2d11) (+15,+15) [+5]
This is the staff of Aesculapius, who is a greek god of the
medicine.
+3 to WIS, CHR
+9% to Life Rating
Slay Dragons, Animals, Humans, Orcs, Trolls, Giants
Vampiric
Resist Poison, Confusion, Chaos
Free Action; See Invisible; Regeneration; Hold Life; Slow
Digestion; Blessed; Permanent Light
Activation: Restoring
Fail: 39.7%
Timeout: 750
It cannot be harmed by the elements.
Score: 54.6k
The Wizardstaff of Saruman (3d2) (+8,+8)
+3 to INT
+15% to Spell Capacity
Viper's Fang; Vampiric; Mana Brand
Resist Acid, Electricity, Fire, Cold
Regeneration
Activation: Resistance
Info: Dur d20 + 20
Fail: 3.4%
Timeout: 111
It cannot be harmed by the elements.
Score: 42.6k
The Wizardstaff of Kaschei (3d2) (-6,-6)
+4 to INT
-4 to STR, DEX, CON
+30% to Spell Power
Resist Poison, Dark, Nether, Disenchantment
Aggravates; Drains Experience
It cannot be harmed by the elements.
Score: 23.8k
The Great Hammer of Aegir (4d6) (+13,+20) [+10]
The mighty black stone club of the sea-god Aegir, crafted from hot
magma quarried from a volcano in the blackest depths of his watery
domain. Although a jovial soul in nature, Aegir is terrifying to
behold when angered. You feel the contained rage within this heavy
truncheon, awaiting your command to be released.
+4 to STR, CON, CHR
Slay Evil, Demons, Undead
Frost Brand
Resist Cold
Activation: Summon Kraken
Fail: 75.5%
Timeout: 500
It cannot be harmed by the elements.
Score: 65.3k
The Ball-and-Chain of the Defender of the Crown (5d4) (+0,+20)
A rather clumsy but large ball-and-chain forged of iron. It emits a
curiously muted bell-like tone when you strike your foes.
+3 to STR, CON
Slay Evil, Demons, Humans
Resist Nether, Sound, Shards
Hold Life; Riding; Permanent Light
Activation: Stone Skin
Info: Dur d20 + 20
Fail: 3.4%
Timeout: 300
It cannot be harmed by the elements.
Score: 60.2k
The Morning Star of Rygar (3d9) (+12,+20) [+5]
This curious weapon with an oversized head seems to flail out with
amazing ease. In fact, it seems to leap out several times on its
own without your trying.
+1 to STR, DEX
+0.50 to Attack Speed
Slay Evil, Dragons, Animals, Humans
Free Action; See Invisible
It cannot be harmed by the elements.
Score: 71.8k
The Lead-Filled Mace 'Big Punch' (8d5) (+1,+3) [-6]
This gigantic, dull-gray mace was rumored to be a gift from an
ancient dwarven king to an adventurer for saving his people from a
fearsome demon.
It cannot be harmed by the elements.
Score: 5.74k
The Bo Staff 'Ruyi Jingu Bang' (2d11) (+20,+15) [+15]
The magic cudgel of The Monkey King, Sun Wukong, this iron rod has
the power to change its size at the will of its master.
+2 to STR, WIS, DEX, CON, Speed
Sustain STR, DEX
+1.00 to Attack Speed
Slay Demons, Undead, Animals
Resist Sound
Free Action; Hold Life
Activation: Enlarge Weapon
Info: Dur 7
Fail: 39.7%
Timeout: 100
It cannot be harmed by the elements.
Score: 71.7k
The Great Hammer of Hephaestus (5d6) (+0,+0)
+1 to STR, INT, WIS, DEX, CON, CHR, Speed
Slay *Evil*, *Dragons*, *Demons*, *Undead*, Animals, Humans, Orcs,
Trolls, Giants
Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Vampiric
Activation: Enchantment
Fail: 75.5%
Timeout: 200
It cannot be harmed by the elements.
Score: 99.4k
The Great Hammer 'Great Maul of Vice' (8d8) (+8,+8) [+8]
This curious object is the favorite of many a female of every
species. Those who find themselves in a proximity of one seem to
constantly lose cash, and it seems impossible to leave its
presence.
+2 to CON, CHR
Lightning Brand; Viper's Fang; Vampiric
Resist Nether, Nexus, Fear
Free Action; Hold Life
Activation: Light Speed
Info: Dur 16
Fail: 39.7%
Timeout: 888
It cannot be harmed by the elements.
Score: 95.6k
The Club of Ulik (5d8) (+0,+25)
+4 to STR, CON
Slay *Trolls*
It cannot be harmed by the elements.
Score: 68.0k
The Mighty Hammer of Atlas (9d9) (+9,+19)
+9 to STR
Sustain STR
Earthquakes
Riding
It cannot be harmed by the elements.
Score: 94.0k
The Great Hammer 'Kaladanda' (7d8) (+5,+15)
The staff of Death, this mighty, lethal hammer was used by the God
Yama and is the ultimate weapon. None can withstand its wrath!
+4 to STR
Sustains All Stats
Slay Good, Living
Frost Brand; Vampiric
Resist Cold
Hold Life
It cannot be harmed by the elements.
Score: 135k
Diggers
The Mattock of Nain (3d8) (+12,+18)
Wielded by Nain of the Iron Hills at the Battle of Azanulbizar,
this great mattock brought victory to the Dwarves over Azog's Orcs
- though Nain himself fell at the last, even with victory already
assured.
+6 to STR, Searching, Infravision, Digging
Slay Dragons, Orcs, Trolls, Giants
Acid Brand
Resist Acid, Dark, Disenchantment
Activation: Stone to Mud
Fail: 3.4%
Timeout: 2
It cannot be harmed by the elements.
Score: 52.2k
The Mattock of Khazad-dum (4d8) (+12,+12)
"The Dwarves delved too greedily and too deep. You know what they
awoke in the darkness of Khazad-dum: Shadow and Flame!"
+4 to STR, CON, Infravision, Digging
-4 to Stealth
Slay Evil
Resist Disenchantment, Blindness
Regeneration
It cannot be harmed by the elements.
Score: 50.2k
The Shovel of the Undertaker (7d2) (+15,+15)
+5 to Digging
Slay Humans
Viper's Fang; Vampiric
Resist Poison, Dark, Nether
It cannot be harmed by the elements.
Score: 31.0k
Bows
The Gun 'Crimson'
+4 to Stealth
Resist Shards
Activation: Rocket
Info: dam 300
Fail: 97.8%
Timeout: 15
It cannot be harmed by the elements.
Score: 26.7k
The Long Bow 'Belthronding' (x3) (+20,+33)
The great bow of Beleg Cuthalion, made of black yew and strung with
elven hair that faintly shimmers a pale clear gold.
+4 to DEX, Stealth
+0.60 to Shooting Speed
Resist Disenchantment
It cannot be harmed by the elements.
Score: 42.5k
The Long Bow of Bard (x4) (+17,+29)
The great yew bow of grim-faced Bard, who shot the mightiest arrow
that songs record.
+3 to DEX
Free Action
It cannot be harmed by the elements.
Score: 41.0k
The Light Crossbow of Brand (x4.25) (+10,+27)
+5 to Speed
Flame Tongue
Resist Fire
It cannot be harmed by the elements.
Score: 46.4k
The Sling of Buckland (x2.75) (+19,+22)
A sling granting extraordinary clarity of mind amidst darkness and
confusion, and which hurls shot with deadly speed.
+3 to Speed
Resist Confusion, Blindness
It cannot be harmed by the elements.
Score: 38.9k
The Long Bow of Yoichi (x4) (+40,+23)
+4 to DEX
See Invisible
It cannot be harmed by the elements.
Score: 54.0k
The Short Bow of Robin Hood (x3.25) (+15,+17)
This is of Robin Hood who live in the deep forest.
+2 to DEX, CHR, Stealth
It cannot be harmed by the elements.
Score: 27.1k
The Light Crossbow of Hellfire (x4) (+10,+35)
This crossbow gives flame energy to bolts which it fires.
+4 to STR, Infravision
Flame Tongue
Resist Fire
Aura of Fire
It cannot be harmed by the elements.
Score: 33.3k
The Light Crossbow of Wilhelm Tell (x4) (+40,+23)
With this crossbow, Swiss hero Tell shot an apple exactly though it
was on his son's head, and then he defeated evil magistrate
Gessler.
+4 to DEX
Slay Humans
See Invisible
It cannot be harmed by the elements.
Score: 37.3k
The Harp of Maglor
Maglor, son of Feanor and Nerdanel, was the greatest poet and bard
of the Noldor.
+4 to STR, INT, CHR
Sustain STR, INT, CHR
Resist Dark, Nether, Blindness
Free Action; Hold Life
Activation: Restore Mana
Fail: 75.5%
Timeout: 777
It cannot be harmed by the elements.
Score: 39.3k
The Harp of Daeron
Daeron is mentioned as the greatest minstrel of all the Children of
Iluvatar, and only Maglor son of Feanor is said to come close to
his skill.
+4 to WIS, CON, CHR
Sustain WIS, CON, CHR
Resist Electricity, Fire, Poison, Light
See Invisible; Reflection
Activation: Angelic Healing
Info: heal 777
Fail: 75.5%
Timeout: 300
It cannot be harmed by the elements.
Score: 52.3k
The Harp of Apollo
The is the lyre of Apollo, the sun god.
+5 to STR, INT, CHR, Speed
Sustain STR, INT, CHR
Resist Light, Nether, Fear
Free Action
Activation: Clairvoyance
Fail: 3.4%
Timeout: 20
It cannot be harmed by the elements.
Score: 62.5k
The Short Bow of Artemis (x3.50) (+12,+28)
This is the bow of Artemis, the virgin huntress and twin of Apollo.
+3 to STR, DEX, CHR, Stealth
Sustain STR, DEX, CHR
+0.45 to Shooting Speed
Resist Blindness
See Invisible
Activation: Create Arrows
Fail: 3.4%
Timeout: 1000
It cannot be harmed by the elements.
Score: 80.8k
The Heavy Crossbow 'Ballista' (x5) (+10,+30)
+3 to STR
Resist Confusion
Activation: Piercing Shot
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 38.1k
The Gun 'Railgun'
Immunity to Fire
Resist Light
Activation: Beam of Light
Info: dam 300
Fail: 75.5%
Timeout: 15
It cannot be harmed by the elements.
Score: 28.2k
The Long Bow of Heracles (x3) (+12,+22)
This bow belonged to the greatest of Greek heroes. Its arrows are
coated in the Lernaean Hydra's venom.
+2 to STR, INT, CHR, Speed
Viper's Fang
Resist Fear
It cannot be harmed by the elements.
Score: 18.5k
Ammo
The Black Arrow of Bard (8d4) (+30,+19)
Deadliest of arrows, imbued with elemental strength, this shaft is
feared especially by the wyrmkin.
Slay *Dragons*
It cannot be harmed by the elements.
Score: 1.66k
The Arrow 'Cupid's Arrow' (1d4) (+0,+0)
This arrow is traditionally shot only by fat, scantily clad babies.
It cannot be harmed by the elements.
Score: 1
Body-Armor
The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20]
Sustains All Stats
+1.00 to Attack Speed
Resist Acid, Electricity, Fire, Cold, Shards
Hold Life; Slow Digestion
It cannot be harmed by the elements.
Score: 79.0k
The Soft Leather Armour 'Hithlomir' [4,+20]
Familiar with the secret ways hidden in darkness, this leather
cuirass is truly more than it appears.
+4 to Stealth
Resist Acid, Electricity, Fire, Dark
It cannot be harmed by the elements.
Score: 28.8k
The Leather Scale Mail 'Thalkettoth' (-1) [11,+25]
An amazingly light tunic and skirt sewn with thick, overlapping
scales of hardened leather whose wearer moves with agility and
assurance.
+3 to DEX
Resist Acid, Shards
It cannot be harmed by the elements.
Score: 29.5k
The Hard Leather Armour of Himring [6,+15]
Contained within this studded cuirass of pliable leather is the
memory of unvanquished Himring, defiant fortress surrounded by the
legions of Morgoth.
Resist Poison, Nether, Chaos
Aura of Cold
Activation: Protection from Evil
Info: Dur d25 + 100
Fail: 3.4%
Timeout: 200
It cannot be harmed by the elements.
Score: 28.2k
The Robe of Incanus [2,+20]
The robe of the great wizard Gandalf, also known as Incanus in the
lands of the South. It is proof against elements, for neither the
heat of the South, nor the ice of the North, nor the acidic pits of
Dol Guldur were able to hold back the defiant Maia in the pursuit
of his mission
+3 to INT, WIS, Searching
Sustain INT, WIS
+15% to Spell Capacity
Resist Acid, Electricity, Fire, Cold
Free Action; See Invisible; Levitation
Activation: Mana Bolt
Info: dam 200
Fail: 75.5%
Timeout: 120
It cannot be harmed by the elements.
Score: 61.5k
The Rhino Hide Armour 'Dasai' (-1) [8,+64]
-10 to CHR
Sustain CHR
Aggravates
It cannot be harmed by the elements.
Score: 30.6k
The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0]
+4 to STR, CON
Sustain STR, CON
Free Action
Activation: Dispel Evil
Info: dam 40
Fail: 3.4%
Timeout: 150
It cannot be harmed by the elements.
Score: 16.1k
The Robe of Eternity [0,+42]
This robe is invisible to the naked eye. It's a wonder you found it
at all! Yet, it holds an incredible power, undiluted by time.
+3 to CON
Sustains All Stats
Resist Light, Dark, Disenchantment, Time
Free Action; See Invisible; Hold Life; Levitation
It cannot be harmed by the elements.
Score: 76.5k
The Black Clothes of Hades [4,+38]
This simple tunic belongs to Hades, Lord of the Underworld.
+5 to CON, Speed, Stealth
Sustain CON
Resist Acid, Electricity, Fire, Cold, Poison, Dark, Nether, Nexus
Free Action; See Invisible; Hold Life; Slow Digestion
Sense Undead; Sense Demons; Sense Evil
Aura of Cold
Activation: Restoring
Fail: 3.4%
Timeout: 5
It cannot be harmed by the elements.
Score: 112k
The Robe of the Kamikaze Warrior (+10,+10) [2,-20]
This robe is stained with the the blood of many fallen heroes. So
much death. So much destruction. What could cause such a thing?
+2 to STR, DEX, Speed
-2 to WIS
Sustain STR, DEX
Resist Fire, Poison, Confusion, Nether, Sound, Fear
Hold Life; Levitation; Anti-Magic
It increases the damage dice of your melee weapon.
Activation: Berserk
Info: Dur d25 + 25
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 39.9k
The Leather Jacket of Ubbo-Sathla (+2,+3) [12,+15]
+1 to STR, CON
Resist Acid, Electricity, Fire, Cold, Confusion, Chaos
See Invisible; Regeneration; Hold Life
It cannot be harmed by the elements.
Score: 40.9k
The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20]
A suit of imperishable adamant, with conquerable strength to endure
evil and disruptive magics, that protects the life force of its
wearer like nothing else can.
+2 to CON
Sustain CON
Resist Acid, Cold, Dark, Nether, Nexus, Chaos
Hold Life
Activation: Healing
Info: heal 1000
Fail: 22.7%
Timeout: 888
It cannot be harmed by the elements.
Score: 83.8k
The Full Plate Armour of Isildur [25,+25]
A gleaming steel suit covering the wearer from neck to foot, with
runes of warding and stability deeply engraved into its surface.
+2 to CON
Resist Acid, Fire, Cold, Confusion, Nexus, Sound
It cannot be harmed by the elements.
Score: 52.2k
The Metal Brigandine Armour of the Rohirrim [19,+15]
Small metal plates cover an inner layer of sturdy canvas, and both
bear scenes of hunting and war. You feel the spirit of Eorl the
Young, matchless in combat, around you as you put his armour on.
+2 to STR, DEX
Resist Acid, Electricity, Cold, Confusion, Sound
It cannot be harmed by the elements.
Score: 36.5k
The Mithril Chain Mail of Lohengrin (-1) [28,+20]
+4 to INT, WIS, Stealth
Resist Acid, Electricity, Fire, Cold, Poison, Dark, Nether, Fear
See Invisible; Hold Life
Activation: Angelic Healing
Info: heal 777
Fail: 75.5%
Timeout: 300
It cannot be harmed by the elements.
Score: 82.3k
The Metal Scale Mail of Julian (-2) [15,+40]
+4 to STR, CHR
Resist Acid, Electricity, Fire, Cold, Dark, Disenchantment
Sense Animals
Activation: Genocide
Info: Power 200
Fail: 39.7%
Timeout: 500
It cannot be harmed by the elements.
Score: 76.9k
The Chain Mail of Arvedui (-2) [14,+15]
A hauberk, leggings, and sleeves of interlocking steel rings, well
padded with leather. You feel strong and tall as Arvedui, last king
of Arnor, as you put it on.
+2 to STR, CHR
Resist Electricity, Fire, Cold, Nexus, Shards
It cannot be harmed by the elements.
Score: 35.3k
The Augmented Chain Mail of Caspanion (-2) [16,+20]
A hauberk, leggings, and sleeves of interlocking steel rings,
strategically reinforced at vital locations with a second layer of
chain. Magics to enhance body and mind lie within, and no door can
bar the wearer's path.
+3 to INT, WIS, CON
Resist Acid, Poison, Confusion
Activation: Trap and Door Destruction
Fail: 3.4%
Timeout: 10
It cannot be harmed by the elements.
Score: 37.0k
The Ring Mail of Giles (-2) [12,+18]
-2 to Stealth
Resist Fire, Cold, Nexus, Chaos
It cannot be harmed by the elements.
Score: 27.2k
The Rusty Chain Mail of The High Priest of Morlok (-5) [14,-40]
+2 to INT, WIS, CHR
-2 to STR, DEX, CON
+15% to Spell Power
Resist Acid, Electricity, Fire, Cold, Poison, Light, Dark,
Confusion, Nether, Nexus, Chaos
*Ancient Foul Curse*; Aggravates
It cannot be harmed by the elements.
Score: 15.3k
The Metal Lamellar Armour of The Padre (+5,+5) [23,+17]
+2 to CHR
Resist Fire, Chaos
Reflection; Permanent Light
It cannot be harmed by the elements.
Score: 39.8k
The Haramakido of Yositsune [17,+28]
This is the haramakido of Yositsune who is the best brave warrior
of Genji. You can feel his agility and dexterity, when you put it
on.
+2 to DEX, Speed, Stealth
Resist Acid, Electricity, Fire, Cold, Confusion, Nexus, Chaos
Free Action; Regeneration; Slow Digestion
It cannot be harmed by the elements.
Score: 61.4k
The O-yoroi of the Bando Musha (+5,+5) [24,+20]
This is Shigetada Hatakeyama's O-yoroi. He is brave, wise and
honest warrior, so he was called the best model of eastern samurai.
This O-yoroi is majestic like him.
+2 to STR, CON, CHR
Resist Acid, Electricity, Cold, Disenchantment, Blindness, Fear
It cannot be harmed by the elements.
Score: 50.4k
The Mithril Chain Mail of Bilbo (+2,+2) [28,+7]
"Also there is this!" said Bilbo, bringing out a parcel which
seemed to be rather heavy for its size. He unwound several folds of
old cloth, and held up a small shirt of mail. It was close-woven of
many rings, as supple almost as linen, cold as ice, and harder than
steel. It shone like moonlit silver, and was studded with white
gems.
+2 to DEX, Speed, Stealth
Resist Acid, Electricity, Fire, Cold, Poison, Dark
See Invisible
It cannot be harmed by the elements.
Score: 50.1k
The Full Plate Armour of the Cyberdemon Lord (-5,+15) [50,+40]
+3 to STR, CON, CHR
Resist Acid, Electricity, Fire, Cold, Poison, Confusion, Shards
It cannot be harmed by the elements.
Score: 138k
The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
A massive suit of heavy dragon scales deeply saturated with many
colors. It throbs with angry energies, and you feel the raw
elemental might of untamed Lightning as you put it on.
Immunity to Electricity
Resist Acid, Fire, Cold, Poison, Light, Dark
Free Action; See Invisible; Permanent Light
Activation: Star Ball
Info: dam 150
Fail: 3.4%
Timeout: 1000
Aggravates
It cannot be harmed by the elements.
Score: 74.5k
The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35]
A suit of adamant, set with scales of every color, surrounded in a
nimbus of perfectly untrammelled yet inextricably intermingled and
utterly mastered powers elemental and ethereal.
Resist Acid, Electricity, Fire, Cold, Poison, Light, Dark,
Confusion, Nether, Nexus, Sound, Shards, Chaos, Disenchantment,
Blindness
Regeneration; Hold Life; Levitation
Activation: Heroism, Resistance and Breathe Elements
Fail: 75.5%
Timeout: 400
It cannot be harmed by the elements.
Score: 190k
The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+30]
Resist Acid, Electricity, Fire, Cold, Poison, Dark, Confusion
Free Action; See Invisible
Activation: Resistance
Info: Dur d20 + 20
Fail: 3.4%
Timeout: 111
It cannot be harmed by the elements.
Score: 81.2k
The Spectral Dragon Scale Mail (-2) [40,+20]
A white transparent dragon scale mail which was made from the
tortured soul of a once powerful wyrm.
+4 to Stealth
-4 to STR, DEX, CON
-12% to Life Rating
Resist Cold, Poison, Confusion, Nether, Nexus, Disenchantment
See Invisible; Hold Life; Levitation
Aura of Cold
Activation: Dragon's Frost
Info: dam 110
Fail: 3.4%
Timeout: 30
It cannot be harmed by the elements.
Score: 102k
Cloaks
The Cloak of Jack of Shadows [1,+19]
+7 to Stealth, Searching
Free Action; See Invisible; Hold Life
Telepathy
It cannot be harmed by the elements.
Score: 34.1k
The Cloak 'Colluin' [1,+15]
A cape worn by a hero from Valinor, a land utterly beyond the
strife of Elements.
Resist Acid, Electricity, Fire, Cold, Poison
Activation: Resistance
Info: Dur d20 + 20
Fail: 3.4%
Timeout: 111
It cannot be harmed by the elements.
Score: 36.2k
The Elven Cloak 'Holcolleth' [4,+15]
This elven-grey mantle possesses great powers of tranquility and of
concealment, and grants the wearer the knowledge and understanding
of the Sindar.
+3 to INT, WIS, Stealth, Searching
Resist Acid
Activation: Sleep Monsters
Info: Power 60
Fail: 3.4%
Timeout: 55
It cannot be harmed by the elements.
Score: 20.8k
The Cloak of Thingol [1,+18]
A sable-hued cloak, with glowing elven-runes to restore magic
showing calm and clear as moonlight on still water.
+3 to DEX, CHR
Resist Acid, Fire, Cold
Free Action
Activation: Recharging
Info: Power 130
Fail: 3.4%
Timeout: 70
It cannot be harmed by the elements.
Score: 30.4k
The Cloak of Thorongil [1,+10]
A cloak of shimmering green and brown that grants sight beyond
sight and shakes off holding magics, worn by Aragorn son of
Arathorn in his youth as he adventured under the name of Thorongil.
Resist Electricity, Fire, Cold
Free Action; See Invisible
It cannot be harmed by the elements.
Score: 15.5k
The Cloak 'Colannon' [1,+15]
A crystal-blue cape of fine silk worn by a silent messenger of the
forces of Law. Somehow, its wearer is always able to escape
trouble.
+3 to Stealth
Resist Acid
Activation: Teleport
Fail: 3.4%
Timeout: 45
It cannot be harmed by the elements.
Score: 15.0k
The Shadow Cloak of Luthien [6,+20]
The opaque midnight folds, inset with a multitude of tiny diamonds,
of this cloak swirl around you and you feel a hint, a fragment of
the knowledge and power to restore that lay in Luthien, the most
beautiful being that ever knew death.
+2 to INT, WIS, CHR, Speed, Stealth
Resist Acid, Fire, Cold, Light, Dark
Activation: Restore Life
Fail: 3.4%
Timeout: 450
It cannot be harmed by the elements.
Score: 39.0k
The Shadow Cloak of Tuor [6,+12]
From the ruin of Gondolin did Tuor escape, through secret ways and
travail, shielded by his cloak from a multitude of hostile eyes.
+4 to Stealth
Immunity to Acid
Resist Light, Dark
Free Action; See Invisible
It cannot be harmed by the elements.
Score: 29.8k
The Fur Cloak of Mook [3,+20]
Resist Acid, Cold, Chaos
Levitation
Activation: Resist Cold
Info: Dur d20 + 20
Fail: 3.4%
Timeout: 60
It cannot be harmed by the elements.
Score: 25.9k
The Ethereal Cloak of the Heavenly Maiden [0,+20]
This is a heavenly cloak of the maiden which was stolen by a man,
when she was having a bath at a lake with her friend maidens.
+4 to CHR
Resist Electricity, Cold
Free Action; See Invisible; Levitation
Activation: Recall
Fail: 3.4%
Timeout: 200
It cannot be harmed by the elements.
Score: 24.3k
The Cloak of Merry (+1,+1) [1,+7]
Merry was the most perceptive and intelligent of hobbits.
+1 to DEX, Speed, Stealth, Searching
-1 to STR
Resist Confusion
It cannot be harmed by the elements.
Score: 8.53k
The Ethereal Cloak of Ariel, Queen of Air (+17,+2) [0,+15]
+5 to DEX, Speed
Resist Electricity, Cold
Free Action; See Invisible; Levitation
It cannot be harmed by the elements.
Score: 54.0k
Shields
The Small Metal Shield of Thorin [5,+21]
Invoking the strength and endurance of Thorin, King under the
Mountain, this little metal shield is proof against the Element of
Earth.
+4 to STR, CON
Immunity to Acid
Resist Sound, Chaos
Free Action
It cannot be harmed by the elements.
Score: 48.8k
The Large Leather Shield of Celegorm [6,+20]
This shield emblazoned with a multitude of creatures not seen for
ages once protected Celegorm, lord of Himlad; around it lies a
mystic balance that contains the conflicts of the elements.
Resist Acid, Electricity, Fire, Light, Dark
It cannot be harmed by the elements.
Score: 27.8k
The Large Metal Shield of Anarion [8,+18]
The great metal-bound shield of Anarion, son of Elendil, who Sauron
found himself powerless to wither or diminish.
Sustains All Stats
Resist Acid, Electricity, Fire, Cold
It cannot be harmed by the elements.
Score: 33.4k
The Mirror Shield of Gil-Galad [10,+20]
The legendary shield of Gil-Galad, who fought his way to the gates
of the Dark Tower, and with whom came light even to Gorgoroth.
+4 to CHR
Sustain WIS, CHR
Resist Acid, Electricity, Light
Reflection; Permanent Light
Activation: Star Burst
Info: dam 300
Fail: 39.7%
Timeout: 100
It cannot be harmed by the elements.
Score: 47.2k
The Mirror 'Yata-no-Kagami' [0,+18]
+3 to INT, WIS, Infravision
See Invisible; Hold Life; Reflection; Permanent Light
Telepathy
Activation: Dispel Evil
Info: dam 250
Fail: 75.5%
Timeout: 300
It cannot be harmed by the elements.
Score: 41.3k
The Knight's Shield of Earendil [10,+20]
A shining shield, once borne by the great mariner Earendil, "scored
with runes to keep all wounds and harm from him".
Resist Electricity, Fire, Dark, Nether, Blindness
Permanent Light
Sense Good
Activation: Curing
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 29.0k
The Small Metal Shield of Perseus [5,+15]
+2 to STR
Sustain STR
Resist Acid, Cold
Reflection
It cannot be harmed by the elements.
Score: 21.8k
The Large Metal Shield 'Gong' [15,+15]
+4 to STR, WIS
Hold Life; Reflection
Activation: Bang a Gong
Info: dam 60
Fail: 3.4%
Timeout: 10
It cannot be harmed by the elements.
Score: 29.4k
The Platinum Yendorian Express Card (+15,+15) [+25]
+3 to STR, INT, WIS, DEX, CON, CHR, Speed, Stealth, Searching
Free Action; See Invisible; Regeneration; Hold Life; Levitation;
Slow Digestion; Warning; Permanent Light
Telepathy
Activation: Recharging
Info: Power 1000
Fail: 3.4%
Timeout: 200
It cannot be harmed by the elements.
Score: 130k
Headgear
The Hard Leather Cap of Indra [2,+18]
+5 to INT, WIS, CHR
Sustain INT, WIS, CHR
Immunity to Electricity
Resist Blindness
It cannot be harmed by the elements.
Score: 49.4k
The Hard Leather Cap of Thranduil [2,+10]
The hunting cap of King Thranduil, to whose ears come all the
secrets of his forest domain.
+2 to INT, WIS
Resist Blindness
Telepathy
It cannot be harmed by the elements.
Score: 18.2k
The Metal Cap of Thengel [3,+12]
A ridged helmet made of steel, and embossed with scenes of valor in
fine- engraved silver. It grants the wearer nobility, clearness of
thought and understanding.
+3 to WIS, CHR
+15% to Spell Capacity
It cannot be harmed by the elements.
Score: 17.1k
The Steel Helm of Hammerhand (+3,+4) [6,+20]
A great helm as steady as the heroes of the Westdike. Mighty were
the blows of Helm, the Hammerhand!
+3 to STR, DEX, CON
-3 to Stealth
Resist Acid, Nexus
It cannot be harmed by the elements.
Score: 32.4k
The Dragon Helm of Dor-Lomin [8,+20]
The legendary dragon helm of Turin Turambar, a object of dread to
the servants of Morgoth.
+4 to STR, DEX, CON
Resist Acid, Electricity, Fire, Cold, Light, Blindness
See Invisible; Permanent Light
Telepathy
Activation: Terrify Monsters
Info: Power 60
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 59.3k
The Iron Helm 'Holhenneth' [5,+10]
A famous helm of forged iron granting extraordinary powers of mind
and awareness.
+2 to INT, WIS, Searching
Resist Blindness
See Invisible
Activation: Detection
Fail: 3.4%
Timeout: 50
It cannot be harmed by the elements.
Score: 10.8k
The Iron Helm 'Terror Mask' (+18,+18) [5,+10]
+3 to CHR
-3 to INT, WIS
Resist Acid, Cold, Poison, Disenchantment, Fear
Free Action; See Invisible; Anti-Magic
Activation: Terrify Monsters
Info: Power 60
Fail: 3.4%
Timeout: 100
Random Teleportation
It cannot be harmed by the elements.
Score: 57.7k
The Iron Helm 'Stone Mask' (+8,+8) [5,-10]
+3 to STR, CON, Infravision
Resist Cold, Poison, Dark, Confusion, Nether, Fear
See Invisible; Regeneration; Hold Life; Levitation
Aura of Cold
It makes you turn into a vampire permanently.
Activation: Terrify Monsters
Info: Power 60
Fail: 3.4%
Timeout: 100
Drains Experience
It cannot be harmed by the elements.
Score: 39.4k
The Kabuto of Yositsune [7,+8]
This is Yositsune's kabuto. It defended his head against many
arrows and blades from his enemies.
+2 to DEX, CON, CHR, Searching, Infravision
Resist Sound, Blindness, Fear
Warning
Sense Humans
It cannot be harmed by the elements.
Score: 17.5k
The Hard Leather Cap of Sam (+1,+1) [2,+7]
Sam was brave and trustworthy companion of Frodo. With this cap,
you feel able to face the dangers ahead with a steady hand and a
noble heart.
+1 to DEX, Speed
-1 to STR
It cannot be harmed by the elements.
Score: 5.03k
The Iron Helm of Ares (+12,+12) [5,-5]
The helm of Ares, the Olympian whose legendary combat prowess
exceeds that of Zeus himself.
+2 to STR, DEX, CON, Speed
+1.00 to Attack Speed
Immunity to Fear
Reflection; Warning
Activation: Berserk
Info: Dur d25 + 25
Fail: 3.4%
Timeout: 20
Aggravates
It cannot be harmed by the elements.
Score: 54.9k
The Massive Iron Crown of Chaos [0,+0]
+125 to STR, INT, WIS, DEX, CON, CHR, Infravision
Resist Acid, Electricity, Fire, Cold, Poison, Light, Dark,
Confusion, Nexus
See Invisible; Prevents Teleportation; Permanent Light
Telepathy
It cannot be harmed by the elements.
Score: 169k
The Iron Crown of Beruthiel [0,+25]
The midnight-hued steel circlet of the sorceress-queen Beruthiel,
which grants extraordinary powers of sight and awareness at a
terrible physical cost.
-20 to STR, DEX, CON
+153% to Spell Power
-60% to Life Rating
Free Action; See Invisible
Telepathy
It affects your ability to cast spells.
It cannot be harmed by the elements.
Score: 18.0k
The Golden Crown of Amber [0,+15]
+3 to STR, WIS, CON, Speed
Resist Electricity, Fire, Cold, Light, Confusion, Chaos, Blindness
See Invisible; Regeneration; Permanent Light
Activation: Healing
Info: heal 700
Fail: 39.7%
Timeout: 250
It cannot be harmed by the elements.
Score: 65.0k
The Jewel Encrusted Crown of Numenor [0,+15]
A crown of massive gold, set with wondrous jewels of thought and
warding, worn by the kings of ancient Numenor.
+3 to INT, DEX, CHR
Resist Light, Sound, Shards
Permanent Light
It cannot be harmed by the elements.
Score: 38.0k
The Jewel Encrusted Crown of Hera [0,+20]
+3 to INT, WIS, CHR, Speed
Sustain INT, WIS, CHR
+15% to Spell Capacity
Resist Confusion, Sound
Activation: Restore Mana
Fail: 75.5%
Timeout: 55
It cannot be harmed by the elements.
Score: 69.1k
The Golden Crown of Dragonkind (+5,+5) [0,+15]
+2 to STR, INT, WIS, DEX, CON, CHR, Speed
Resist Acid, Electricity, Fire, Cold, Poison
Regeneration; Hold Life
It cannot be harmed by the elements.
Score: 58.1k
The Golden Crown of the Emperor Lich [0,+12]
+3 to INT, CHR, Speed
+15% to Spell Capacity
Resist Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether
Regeneration
It cannot be harmed by the elements.
Score: 71.9k
The Jewel Encrusted Crown of Eyes [0,+25]
+3 to INT, Searching
Resist Disenchantment, Blindness
See Invisible; Warning
Telepathy
Activation: Clairvoyance
Fail: 39.7%
Timeout: 30
It cannot be harmed by the elements.
Score: 47.7k
The Golden Crown of Moire, Queen of Rebma [0,+15]
+2 to STR, CON
Resist Acid, Confusion, Blindness
See Invisible; Regeneration
Telepathy
It cannot be harmed by the elements.
Score: 30.8k
The Golden Crown of the Emperor Quylthulg [0,+0]
+5 to CHR, Speed
Resist Confusion, Chaos, Blindness
Free Action; See Invisible; Regeneration
Telepathy
It cannot be harmed by the elements.
Score: 46.8k
Gloves
The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15]
A hero's handgear that lends great prowess in battle.
+2 to STR, CON
Free Action
It cannot be harmed by the elements.
Score: 24.9k
The Set of Leather Gloves 'Cammithrim' [1,+10]
These gloves glow so brightly as to light the way for their owner
and cast magical bolts with great frequency.
Sustain CON
Resist Light
Free Action; Permanent Light
Activation: Magic Missile
Info: dam 2d6
Fail: 3.4%
Timeout: 2
It cannot be harmed by the elements.
Score: 9.08k
The Set of Gauntlets 'Paurhach' [2,+7]
A fiery set of gauntlets that can even burn your opponent.
Flame Tongue
Resist Fire
It cannot be harmed by the elements.
Score: 13.5k
The Set of Gauntlets of Corwin [2,+15]
+4 to CON
Sustain CON
Resist Cold
Regeneration
It cannot be harmed by the elements.
Score: 17.9k
The Set of Gauntlets 'Pauraegen' [2,+7]
A set of handgear with sparks surrounding it, able to shock your
opponent.
Lightning Brand
Resist Electricity
It cannot be harmed by the elements.
Score: 20.5k
The Set of Gauntlets 'Paurnen' [2,+7]
A set of handgear so corrosive that dissolves your opponent.
Acid Brand
Resist Acid
It cannot be harmed by the elements.
Score: 17.5k
The Set of Gauntlets of Thanos (-11,-12) [2,+0]
+2 to STR, DEX
Slay Good
Immunity to Fire, Cold
Resist Poison, Confusion, Nether, Nexus, Chaos, Disenchantment
Hold Life
*Ancient Foul Curse*; Aggravates; Random Teleportation
It cannot be harmed by the elements.
Score: 19.7k
The Set of Cesti of Fingolfin (+10,+10) [5,+20]
The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who
gave Morgoth seven mighty wounds and pain that will last forever.
+4 to DEX
Resist Acid
Free Action
Activation: Magic Arrow
Info: dam 150
Fail: 3.4%
Timeout: 50
It cannot be harmed by the elements.
Score: 41.8k
The Set of Gauntlets 'Paurnimmen' [2,+7]
A set of handgear so icy as to be able to freeze your opponent.
Frost Brand
Resist Cold
It cannot be harmed by the elements.
Score: 13.5k
The Set of Leather Gloves of Pippin (+1,+1) [1,+7]
'Fool of a Took' ... Ah, but Peregrin was brave if not wise.
+1 to DEX, Speed
-1 to STR
It cannot be harmed by the elements.
Score: 5.03k
The Set of Gauntlets of the Master Tonberry (+10,+100) [2,+0]
+2 to STR, CON
-2 to Speed
Sustain STR, CON
-2.00 to Attack Speed
Resist Disenchantment, Time
Vulnerability to Confusion
Free Action
It cannot be harmed by the elements.
Score: 105k
The Decrepit Hand of Vecna
It is a charred and rotting vestige of the once great Emperor Lich.
+2 to CHR
Free Action
It cannot be harmed by the elements.
Score: 1.95k
The Set of Leather Gloves of Mephistopheles (+16,+6) [1,+16]
+2 to STR, DEX, Speed
Free Action
It affects your ability to hit when you are wielding two weapons.
It cannot be harmed by the elements.
Score: 53.3k
The Set of Leather Gloves of Quaker, Master of Earth (+2,+5) [1,+19]
+2 to STR, CON
Earthquakes
Resist Shards
Free Action
It cannot be harmed by the elements.
Score: 27.5k
The Set of Cesti of the Destroyer (-15,+125) [5,+0]
-2 to Speed
Reflection
It cannot be harmed by the elements.
Score: 132k
Boots
The Pair of Hard Leather Boots of Feanor [3,+20]
This wondrous pair of leather boots once sped Feanor, creator of
the Simarils and the mightiest of the Eldar, along the Grinding Ice
and to Middle Earth at last.
+15 to Speed
Resist Nexus
Activation: Speed
Info: Dur d20 + 20
Fail: 3.4%
Timeout: 200
It cannot be harmed by the elements.
Score: 146k
The Pair of Soft Leather Boots of Flora [2,+15]
+5 to DEX, CHR
Sustain CON, CHR
Resist Nether, Chaos
Free Action
Activation: Cure Fear and Poison
Fail: 3.4%
Timeout: 5
It cannot be harmed by the elements.
Score: 35.8k
The Pair of Metal Shod Boots of Thror [6,+20]
Sturdy footwear of leather and steel as enduring as the
long-suffering Dwarven King-in-exile who wore them. Of dwarven
make, the wearer of these boots will be completely at home in the
mountains.
+3 to STR, CON, Speed
It cannot be harmed by the elements.
Score: 26.3k
The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16]
+4 to DEX, Speed
Sustain DEX
Resist Nexus
Free Action; Levitation
It cannot be harmed by the elements.
Score: 39.3k
The Pair of Glass Slippers [0,+0]
+3 to CHR
-3 to DEX, Speed, Stealth
Sustain CHR
Resist Light, Dark, Nether, Nexus, Chaos
Vulnerability to Shards
Permanent Light
It cannot be harmed by the elements.
Score: 11.2k
The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20]
-1 to INT, WIS, CHR, Speed, Stealth
Sustain STR, CON
Resist Fire, Fear
Regeneration
Aura of Fire
It cannot be harmed by the elements.
Score: 26.8k
The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17]
+2 to STR, WIS, DEX, Speed, Stealth
Resist Electricity, Fire, Cold
Free Action
It cannot be harmed by the elements.
Score: 36.7k
The Pair of Soft Leather Boots of Hermes [2,+7]
+7 to DEX, Speed, Stealth
Resist Chaos
Free Action; Levitation
Activation: Haste and Dimension Door
Fail: 75.5%
Timeout: 100
It cannot be harmed by the elements.
Score: 80.9k
The Pair of Soft Leather Boots of the Bard [2,+18]
+4 to DEX, CHR, Stealth
Resist Poison
Free Action
It cannot be harmed by the elements.
Score: 28.8k
The Pair of Metal Shod Boots 'Stomper' [6,+21]
+3 to STR, CON
-3 to Stealth
Resist Confusion, Nexus, Shards
Activation: Earthquake
Fail: 3.4%
Timeout: 35
It cannot be harmed by the elements.
Score: 34.6k
The Pair of Soft Leather Boots of The Multi-hued Centipede (+2,+3)
[2,+10]
+1 to STR, DEX, CON, Speed, Stealth
Resist Acid, Electricity, Fire, Cold, Poison
Free Action
It cannot be harmed by the elements.
Score: 35.3k
Light-Sources
The Phial of Galadriel
A small crystal phial, with the light of Earendil's Star contained
inside. Its light is imperishable, and near it darkness cannot
endure.
It provides light (radius 3) forever.
+1 to Searching
Activation: Illumination
Info: dam 2d15
Fail: 3.4%
Timeout: 15
It cannot be harmed by the elements.
Score: 1.40k
The Star of Elendil
The shining Star of the West, a famed heirloom of Elendil's house.
It provides light (radius 3) forever.
+1 to Speed
See Invisible; Hold Life
Activation: Magic Mapping and Illumination
Info: dam 3d15
Fail: 3.4%
Timeout: 25
It cannot be harmed by the elements.
Score: 5.30k
The Jewel of Judgement
It provides light (radius 3) forever.
+3 to INT, WIS, Speed
Resist Confusion, Chaos
See Invisible; Hold Life
Activation: Clairvoyance and Recall
Fail: 75.5%
Timeout: 30
It cannot be harmed by the elements.
Score: 36.1k
The Incandescent Light of Edison
Thomas Edison, the "Wizard of Menlo Park," patented 1,093 invention
including the incandescent lightbulb.
It provides light (radius 3) forever.
+3 to Infravision
Aura of Fire, Electricity
It cannot be harmed by the elements.
Score: 5.18k
The Palantir of Westernesse
A shining white ball of unbreakable crystal, the ancient palantiri,
or 'far-watchers', were used by kings of Numenor and later by the
Exiles for rapid communication between distant lands.
It provides light (radius 3) forever.
+3 to WIS, CHR
Telepathy
Activation: List Uniques
Fail: 97.8%
Timeout: 200
It cannot be harmed by the elements.
Score: 28.7k
The Stone of Lore
A great emerald that fills your mind with images of knowledge and
understanding as you stare into its depths.
It provides light (radius 3) forever.
Auto Identify
It cannot be harmed by the elements.
Score: 6.00k
The Levitation Stone of Laputa
It provides light (radius 3) forever.
+2 to INT, CHR, Speed
Hold Life; Levitation
Activation: Mana Ball
Info: dam 300
Fail: 97.8%
Timeout: 250
It cannot be harmed by the elements.
Score: 25.0k
The Wooden Torch of Demeter
It provides light (radius 3) forever.
+2 to WIS, CON
Resist Time
Regeneration; Permanent Light
Activation: Flame of Demeter
Info: heal 500
Fail: 75.5%
Timeout: 100
It cannot be harmed by the elements.
Score: 25.6k
The Shriveled Eye of Vecna
It is a shriveled vestige of the once great Emperor Lich.
It allows you to see in the dark.
+2 to INT
+10% to Spell Capacity
Telepathy
Activation: Eye of Vecna
Fail: 3.4%
Timeout: 30
It cannot be harmed by the elements.
Score: 25.5k
The Stone of Nature [+5]
At first glance, it appears to be just an ordinary rock. But as you
grasp the stone it emits an earthly glow, and you begin to feel
yourself in tune with the world around you.
It provides light (radius 3) forever.
It greatly enhances Nature magic.
Activation: Stone Skin
Info: Dur d20 + 20
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 11.5k
The Stone of Life
It provides light (radius 3) forever.
+9% to Life Rating
Hold Life
It greatly enhances Life magic.
Activation: Restoring
Fail: 75.5%
Timeout: 500
It cannot be harmed by the elements.
Score: 19.0k
The Sorcerer's Stone
It provides light (radius 3) forever.
+2 to INT
It greatly enhances Sorcery magic.
Activation: *Recharging*
Info: Power 160
Fail: 97.8%
Timeout: 10
It cannot be harmed by the elements.
Score: 12.3k
The Stone of Chaos
It provides light (radius 3) forever.
Resist Chaos
It greatly enhances Chaos magic.
Activation: Polymorph
Fail: 3.4%
Timeout: 500
It cannot be harmed by the elements.
Score: 12.5k
The Stone of Death
It provides light (radius 3) forever.
Resist Nether
It greatly enhances Death magic.
Activation: Animate Dead
Fail: 3.4%
Timeout: 666
It cannot be harmed by the elements.
Score: 11.3k
The Trump Card
It provides light (radius 3) forever.
+2 to CHR
It greatly enhances Trump magic.
Activation: Teleport
Fail: 3.4%
It cannot be harmed by the elements.
Score: 8.70k
The Brimstone
It provides light (radius 3) forever.
It greatly enhances Daemon magic.
Activation: Fire Ball
Info: dam 400
Fail: 75.5%
Timeout: 666
It cannot be harmed by the elements.
Score: 18.0k
The Crusader's Stone
It provides light (radius 3) forever.
+2 to WIS
It greatly enhances Crusade magic.
Activation: Protection from Evil
Info: Dur d25 + 100
Fail: 3.4%
Timeout: 250
It cannot be harmed by the elements.
Score: 10.5k
The Stone of Craft
It provides light (radius 3) forever.
+2 to Speed
It greatly enhances Craft magic.
Activation: Resistance
Info: Dur d20 + 20
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 15.5k
The Stone of War (+6,+6)
It provides light (radius 3) forever.
Free Action
Activation: Berserk
Info: Dur d25 + 25
Fail: 3.4%
Timeout: 100
It cannot be harmed by the elements.
Score: 6.98k
The Armageddon Stone
It provides light (radius 3) forever.
It greatly enhances Armageddon magic.
Activation: Destruction
Info: Power 1000
Fail: 75.5%
Timeout: 10
It cannot be harmed by the elements.
Score: 26.0k
The Eye of the Hydra
It provides light (radius 3) forever.
+3 to Speed
Sustain STR, CON
Resist Poison
Regeneration
Activation: Healing
Info: heal 700
Fail: 3.4%
Timeout: 300
It cannot be harmed by the elements.
Score: 27.6k
The Meditation Stone
It provides light (radius 3) forever.
+2 to WIS
Activation: Restore Mana
Fail: 75.5%
Timeout: 777
It cannot be harmed by the elements.
Score: 17.5k
Amulets
The Amulet of Carlammas
A fiery circle of bronze, with mighty spells to ward off evil.
+2 to CON
Resist Fire, Fear
Activation: Protection from Evil
Info: Dur d25 + 100
Fail: 3.4%
Timeout: 300
It cannot be harmed by the elements.
Score: 9.60k
The Amulet of Ingwe
The ancient heirloom of Ingwe, high lord of the Vanyar, against
whom nothing of evil could stand.
+3 to WIS, CHR, Infravision
Resist Acid, Electricity, Cold
Free Action; See Invisible
Activation: Dispel Evil
Info: dam 250
Fail: 75.5%
Timeout: 300
It cannot be harmed by the elements.
Score: 27.0k
The Necklace of the Dwarves
The Nauglamir; a carencet of gold set with a multitude of shining
gems of Valinor, accenting a radiant Silmaril. The sturdy spirits
of Dwarvish craftsmen who labored long in mountain smithies lie
within it still, and as gossamer it rests upon the bearer.
+3 to STR, CON, Infravision
-3 to Stealth
Resist Blindness
Free Action; See Invisible; Regeneration; Permanent Light
It cannot be harmed by the elements.
Score: 10.6k
The Amulet of Faramir (+12,+0)
A slim neckpiece of True-silver, with quiet spells of Ithilien to
aid and protect the wearer.
+3 to Stealth
Sustain DEX
Resist Confusion
Activation: Pesticide
Info: dam 4
Fail: 3.4%
Timeout: 5
It cannot be harmed by the elements.
Score: 10.7k
The Amulet of Boromir (+0,+8)
A massive golden torque, made of innumerable strands of gold and
steel intermingled, with great golden hounds set at either end.
Sustain STR
Resist Fear
Activation: Terrify Monsters
Info: Power 90
Fail: 3.4%
Timeout: 60
It cannot be harmed by the elements.
Score: 7.64k
The Amulet 'Yasaka-no-Magatama'
+3 to INT, CHR, Searching
Resist Electricity, Fire, Cold
Free Action; See Invisible
Activation: Recall
Fail: 3.4%
Timeout: 200
It cannot be harmed by the elements.
Score: 19.3k
The Inro of Mito Koumon
+2 to INT, WIS, CHR, Searching, Infravision
See Invisible
Activation: Reveal Identity
Fail: 3.4%
Timeout: 225
It cannot be harmed by the elements.
Score: 8.22k
The Amulet of The Pitch Dark Night [+5]
+4 to Stealth, Searching
Resist Dark
See Invisible; Permanent Darkness
Activation: Darkness Storm
Info: dam 250
Fail: 75.5%
Timeout: 100
It cannot be harmed by the elements.
Score: 22.6k
The Amulet of Sacred Knights [+10]
+2 to STR, WIS
Resist Confusion, Chaos
Free Action; See Invisible; Regeneration; Hold Life; Blessed
Activation: Dispel Curse and Probing
Fail: 3.4%
It cannot be harmed by the elements.
Score: 26.2k
The Harness of the Hell (+15,+15) [-5]
+2 to CHR
-2 to INT, WIS, Speed, Stealth
Resist Dark, Nether
See Invisible
Sense Undead
Activation: Darkness Storm
Info: dam 250
Fail: 75.5%
Timeout: 100
Aggravates
It cannot be harmed by the elements.
Score: 27.9k
The Charmed Pendant [+5]
+2 to INT, CHR, Devices, Searching, Infravision
Free Action; See Invisible; Regeneration; Slow Digestion; Warning;
Permanent Light
Aura of Fire, Cold, Electricity
It affects your ability to cast spells.
Activation: Restore Mana
Fail: 75.5%
Timeout: 777
It cannot be harmed by the elements.
Score: 29.7k
The Amulet of Gogo
+4 to INT, WIS, DEX
See Invisible; Permanent Light
It cannot be harmed by the elements.
Score: 17.3k
The Amulet of Zeus (+5,+5) [+5]
This is the charm worn by Zeus, King of the Olympians and Bane of
the Titans.
+5 to Speed, Devices
Resist Shards
Free Action; Regeneration; Permanent Light
Aura of Electricity
Activation: Lightning Ball
Info: dam 555
Fail: 75.5%
Timeout: 5
It cannot be harmed by the elements.
Score: 68.8k
The Amulet of Aphrodite [+25]
The legendary Apple of Discord, created by Eris in revenge for not
being invited to the wedding of Peleus and Thetis. On this apple is
engrave "For the Fairest," and Athena, Hera, and Aphrodite all laid
claim to it. When the Trojan Prince gave the apple to Aphrodite, he
received Helen of Troy, which sparked the Trojan War.
+5 to CHR
Sustain CHR
Resist Poison, Nexus, Chaos, Disenchantment, Blindness
Free Action; See Invisible; Reflection; Levitation
Telepathy
Activation: Summon Monsters
Fail: 39.7%
Timeout: 25
Aggravates
It cannot be harmed by the elements.
Score: 76.4k
The Goblet 'Holy Grail'
+3 to WIS, CHR
Resist Nether
Activation: Healing and Magic Resistance
Info: Dur d10 + 10
Fail: 3.4%
Timeout: 12
It cannot be harmed by the elements.
Score: 16.0k
The Dog Collar of Carcharoth (+3,+17) [+25]
Resist Fear
Telepathy
It cannot be harmed by the elements.
Score: 55.7k
The Dog Collar of Fang (+2,+3)
+1 to STR
Resist Fear
It cannot be harmed by the elements.
Score: 3.25k
The Dog Collar of Wolf [+7]
+1 to CON
Free Action
It cannot be harmed by the elements.
Score: 3.24k
The Dog Collar of Grip
+1 to DEX, Speed
It cannot be harmed by the elements.
Score: 2.85k
Rings
The Ring 'Frakir'
+1 to STR, INT, WIS, DEX, CON, CHR, Speed, Stealth, Searching
Resist Poison
See Invisible; Warning
Activation: Vampirism
Info: dam 100
Fail: 3.4%
Timeout: 150
It cannot be harmed by the elements.
Score: 16.1k
The Ring of Tulkas
The treasure of Tulkas, most fleet and wrathful of the Valar.
+4 to STR, DEX, CON, Speed
Activation: Heroic Speed
Info: Dur d75 + 75
Fail: 3.4%
Timeout: 225
It cannot be harmed by the elements.
Score: 37.1k
The Ring of Power (Narya)
The Ring of Fire, set with a ruby that glows like flame. Narya is
one of the three Rings of Power created by the Elves and hidden by
them from Sauron.
+1 to STR, INT, WIS, DEX, CON, CHR, Speed
Sustain STR, DEX
+0.15 to Shooting Speed
Flame Tongue
Immunity to Fire
Free Action; See Invisible; Regeneration; Slow Digestion
It increases the damage dice of your melee weapon.
Activation: Fire Ball
Info: dam 300
Fail: 75.5%
Timeout: 50
It cannot be harmed by the elements.
Score: 58.6k
The Ring of Power (Nenya)
The Ring of Adamant, with a pure white stone as centerpiece. Nenya
is one of the three Rings of Power created by the Elves and hidden
by them from Sauron.
+2 to STR, INT, WIS, DEX, CON, CHR, Speed
Sustain INT, WIS
+0.30 to Shooting Speed
Frost Brand
Immunity to Cold
Free Action; See Invisible; Regeneration; Hold Life; Levitation
It increases the damage dice of your melee weapon.
Activation: Frost Ball
Info: dam 400
Fail: 75.5%
Timeout: 50
It cannot be harmed by the elements.
Score: 93.6k
The Ring of Power (Vilya)
The Ring of Sapphire, with clear blue gems that shine like stars,
glittering untouchable despite all that Morgoth ever wrought. Vilya
is one of the three Rings of Power created by the Elves and hidden
by them from Sauron.
+3 to STR, INT, WIS, DEX, CON, CHR, Speed
Sustain STR, INT, WIS, DEX
+0.45 to Shooting Speed
Lightning Brand
Immunity to Electricity
Free Action; See Invisible; Regeneration; Hold Life; Levitation;
Slow Digestion
It increases the damage dice of your melee weapon.
Activation: Lightning Ball
Info: dam 500
Fail: 75.5%
Timeout: 50
It cannot be harmed by the elements.
Score: 142k
The Ring of Power (The One Ring)
"One Ring to rule them all, One Ring to find them, One Ring to
bring them all and in the darkness bind them." Made of massive
gold, and set with runes in the foul speech of Mordor, Isildur's
Bane possesses powers so great that it inevitably twists and
masters any earthly being who wears it.
+5 to STR, INT, WIS, DEX, CON, CHR, Speed
Sustains All Stats
Acid Brand; Lightning Brand; Flame Tongue; Frost Brand
Immunity to Acid, Electricity, Fire, Cold
See Invisible; Regeneration
Sense Undead; Sense Demons
It increases the damage dice of your melee weapon.
Activation: Something Weird
Fail: 75.5%
Timeout: 500
*Ancient Foul Curse*; Aggravates; Drains Experience
It cannot be harmed by the elements.
Score: 93.2k
The Ring of Cower (Darnya) (-15,-15)
Adorned, showy gilding, set with runes in the strange speech of
Heheh, with power so great that it inevitably twists and masters
any earthly being who wears it.
-5 to STR, INT, WIS, DEX, CON, CHR, Speed
Activation: Something Weird
Fail: 75.5%
Timeout: 500
*Ancient Foul Curse*; Aggravates; Drains Experience
It cannot be harmed by the elements.
Score: 1
The Ring of the Ages [+20]
Forged you know not when, this ring seems to have withstood the
test of time.
+4 to CON
Sustains All Stats
Resist Time
Hold Life
It cannot be harmed by the elements.
Score: 43.6k
The Ring of Destruction
-4 to CON
Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Viper's
Fang
Vulnerability to Acid, Electricity, Fire, Cold, Poison
It increases the damage dice of your melee weapon.
It cannot be harmed by the elements.
Score: 89.5k
The Ring of Devouring Darkness (+10,+12)
+5 to Stealth
Resist Poison, Dark, Nether, Blindness
Vulnerability to Light
Free Action; See Invisible; Hold Life
It cannot be harmed by the elements.
Score: 30.3k