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Edged-Weapons
  
  The Main Gauche of Maedhros (2d5) (+12,+15)
    A short thrusting blade with a large guard worn by Maedhros the 
    Tall, eldest son of Feanor, and wielded with his left hand after 
    the loss of his right hand in the pits of Thangorodrim.
    
    +3 to INT, DEX, Speed
    Slay Trolls, Giants
    Free Action; See Invisible
    Sense Orcs; Sense Trolls; Sense Giants
    It cannot be harmed by the elements.
    Score: 25.0k
    
    
  
  The Dagger of Caine (2d4) (+10,+15) [+5]
    +4 to DEX, Stealth, Searching
    Sustain DEX
    Slay Evil, Humans, Orcs, Trolls
    Viper's Fang
    Resist Dark
    Free Action; See Invisible; Throwing
    It cannot be harmed by the elements.
    Score: 26.0k
    
    
  
  The Dagger 'Narthanc' (1d4) (+4,+6)
    A fiery dagger finely balanced for deadly throws.
    
    +1 to Speed
    Flame Tongue
    Resist Fire
    Throwing; Permanent Light
    
    Activation: Fire Bolt
    Info:       dam 9d8
    Fail:       3.4%
    Timeout:    12
    
    It cannot be harmed by the elements.
    Score: 6.19k
    
    
  
  The Dagger 'Nimthanc' (1d4) (+4,+6)
    A frosty dagger finely balanced for deadly throws.
    
    +1 to Speed
    Frost Brand
    Resist Cold
    Throwing
    
    Activation: Frost Bolt
    Info:       dam 6d8
    Fail:       3.4%
    Timeout:    11
    
    It cannot be harmed by the elements.
    Score: 5.75k
    
    
  
  The Dagger 'Dethanc' (1d4) (+4,+6)
    A dagger covered in sparks and finely balanced for deadly throws.
    
    +1 to Speed
    Lightning Brand
    Resist Electricity
    Throwing
    
    Activation: Lightning Bolt
    Info:       dam 4d8
    Fail:       3.4%
    Timeout:    7
    
    It cannot be harmed by the elements.
    Score: 5.61k
    
    
  
  The Dagger of Rilia (2d4) (+4,+3)
    A large stiletto dagger that glistens with odorless poison, to 
    which the wearer seems oddly immune.
    
    +1 to Speed
    Slay Orcs
    Viper's Fang
    Resist Poison, Disenchantment
    Throwing
    
    Activation: Stinking Cloud
    Info:       dam 12
    Fail:       3.4%
    Timeout:    6
    
    It cannot be harmed by the elements.
    Score: 10.9k
    
    
  
  The Dagger of Fiona (3d4) (+6,+9)
    +3 to DEX, Speed
    +1.50 to Attack Speed
    Frost Brand; Viper's Fang
    Resist Cold
    See Invisible; Regeneration; Slow Digestion; Throwing
    
    Activation: Frost Ball
    Info:       dam 48
    Fail:       3.4%
    Timeout:    7
    
    It cannot be harmed by the elements.
    Score: 34.7k
    
    
  
  The Bastard Sword 'Calris' (5d4) (-20,+20)
    This sword has runes of power incised on its ornate hilt, and a 
    single blood channel that gleams coldly blue as you grasp this 
    mighty weapon of peril.
    
    +5 to CON
    -5 to Stealth
    Slay Evil, *Dragons*, Demons, Humans, Trolls
    Resist Disenchantment
    Vulnerability to Fire
    It cannot be harmed by the elements.
    Score: 36.1k
    
    
  
  The Sabre 'Grayswandir' (2d7) (+20,+12)
    +4 to STR, DEX, CON
    Sustain STR, CON
    Slay Evil, Dragons, Demons, Undead
    Frost Brand
    Resist Cold, Nether, Chaos
    Free Action; See Invisible; Regeneration; Hold Life; Slow 
      Digestion; Blessed; Riding
    It cannot be harmed by the elements.
    Score: 48.6k
    
    
  
  The Broad Sword 'Glamdring' (2d5) (+10,+15)
    This fiery, shining blade earned its sobriquet "Foe-Hammer" from 
    dying orcs who dared to come near hidden Gondolin.
    
    +1 to Searching
    Slay Evil, *Orcs*
    Flame Tongue
    Resist Fire, Light
    Slow Digestion; Riding; Permanent Light
    Sense Orcs; Sense Trolls; Sense Giants
    It cannot be harmed by the elements.
    Score: 15.3k
    
    
  
  The Broad Sword 'Nothung' (2d5) (+12,+16)
    +4 to Searching
    Slay *Dragons*, Orcs
    Lightning Brand
    Resist Electricity, Fire, Poison
    Slow Digestion; Riding; Permanent Light
    It cannot be harmed by the elements.
    Score: 18.4k
    
    
  
  The Broad Sword 'Orcrist' (2d5) (+10,+15)
    This coldly gleaming blade is called simply "Biter", by orcs who 
    came to know its power all too well.
    
    +3 to Stealth
    Slay Evil, *Orcs*
    Frost Brand
    Resist Cold
    Slow Digestion; Riding; Permanent Light
    Sense Orcs; Sense Trolls; Sense Giants
    It cannot be harmed by the elements.
    Score: 16.1k
    
    
  
  The Two-Handed Sword 'Gurthang' (3d6) (+13,+17)
    A giant sword once wielded by mighty Turin, and a great dragonbane 
    which bathed in Glaurung's blood: but beware, it will drink the 
    blood of those who wield it eventually.
    
    +2 to STR
    Slay *Dragons*, Trolls
    Free Action; Regeneration; Slow Digestion
    It cannot be harmed by the elements.
    Score: 17.8k
    
    
  
  The Two-Handed Sword 'Zarcuthra' (6d6) (+19,+21)
    Dark and deadly runes stand stark against the naked steel of this 
    awesome weapon, and you feel a stunning power of slaying and 
    rending as you slowly approach.
    
    +4 to STR, CHR, Infravision
    Slay Evil, Good, *Dragons*, Demons, Undead, Animals, Humans, Orcs, 
      Trolls, Giants
    Flame Tongue; Sharpness
    Resist Fire, Confusion, Chaos
    Free Action; See Invisible; Permanent Light
    Aggravates
    It cannot be harmed by the elements.
    Score: 125k
    
    
  
  The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50]
    +10 to Speed
    Flame Tongue
    Immunity to Fire
    Resist Disenchantment
    Permanent Light
    It cannot be harmed by the elements.
    Score: 46.3k
    
    
  
  The Cutlass 'Gondricam' (1d7) (+10,+11)
    Famed sea-defender of Lebennin. A short, slightly curved chopping 
    blade with a perfect edge shining cleanly in the sun, an object of 
    hate to the men of Umbar who met it in combat.
    
    +3 to DEX, Stealth
    Resist Acid, Electricity, Fire, Cold
    See Invisible; Regeneration; Levitation
    It cannot be harmed by the elements.
    Score: 22.7k
    
    
  
  The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
    A giant's weapon, with a long blade tall and straight thrusting out 
    from a massive double-pronged hint. On its blade are written 
    doomspells against both the living and undead.
    
    Slay Evil, Dragons, Undead, Humans, Orcs, Trolls, Giants
    Viper's Fang; Sharpness
    See Invisible
    It cannot be harmed by the elements.
    Score: 54.5k
    
    
  
  The Katana 'Aglarang' (8d4) (+0,+0)
    An utterly perfect, cleanly chiseled sword, with a edge that 
    effortlessly slices rock and bone and spells to render the wearer 
    lithe and nimble. It is combat incarnate.
    
    +5 to DEX, Speed, Digging
    Sustain DEX
    *Sharpness*
    It cannot be harmed by the elements.
    Score: 44.1k
    
    
  
  The Long Sword 'Ringil' (5d5) (+22,+25)
    The weapon of Fingolfin, High King of the Noldor; it shines like a 
    column of ice lit by light unquenchable. Morgoth came unwillingly 
    to meet it of old; his lame foot will remind him of its might 
    should he meet it again.
    
    +5 to CHR, Speed
    Slay Evil, Demons, Undead, Trolls
    Frost Brand
    Resist Cold, Light
    Free Action; See Invisible; Regeneration; Slow Digestion; Riding; 
      Permanent Light
    Sense Orcs; Sense Trolls; Sense Giants
    
    Activation: Frost Ball
    Info:       dam 100
    Fail:       3.4%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 96.8k
    
    
  
  The Long Sword 'Anduril' (2d5) (+10,+15) [+5]
    The famed "Flame of the West", the sword that was broken and is 
    forged again. It glows with the essence of fire, its wearer is 
    mighty in combat, and no creature of Sauron can withstand it. It 
    will never be stained or broken even in defeat.
    
    +4 to STR
    Sustain DEX
    Slay Evil, Orcs, Trolls
    Flame Tongue
    Resist Fire
    Free Action; See Invisible; Riding; Permanent Light
    
    Activation: Fire Ball
    Info:       dam 72
    Fail:       3.4%
    Timeout:    40
    
    It cannot be harmed by the elements.
    Score: 24.1k
    
    
  
  The Long Sword 'Werewindle' (3d5) (+8,+12)
    +3 to STR, CON, Speed
    Sustain STR, INT, WIS, CON
    Slay Evil, Demons
    Lightning Brand; Mark of Chaos
    Resist Electricity, Light, Dark, Disenchantment
    Free Action; See Invisible; Regeneration; Slow Digestion; Riding; 
      Permanent Light
    
    Activation: Getaway
    Fail:       3.4%
    Timeout:    35
    
    It cannot be harmed by the elements.
    Score: 51.6k
    
    
  
  The Broad Sword 'Chainsword' (9d5) (-30,+7)
    -2 to DEX, CHR
    Slay Humans, Orcs, Trolls
    *Sharpness*
    See Invisible; Riding
    Sense Orcs; Sense Trolls; Sense Humans
    Aggravates
    It cannot be harmed by the elements.
    Score: 57.1k
    
    
  
  The Rapier 'Forasgil' (1d6) (+12,+19)
    A slender, tapered blade whose wielder strikes icy blows with 
    deadly accuracy.
    
    +1 to Speed
    Slay Animals
    Frost Brand
    Resist Cold, Light
    Permanent Light
    It cannot be harmed by the elements.
    Score: 14.0k
    
    
  
  The Sabre 'Careth Asdriag' (1d7) (+6,+8)
    An heirloom of the Lords of Rhun far to the east, and a name of 
    dismay to creatures natural and unnatural.
    
    +1.50 to Attack Speed
    Slay Dragons, Animals, Humans, Orcs, Trolls, Giants
    Riding
    It cannot be harmed by the elements.
    Score: 12.1k
    
    
  
  The Small Sword 'Sting' (1d6) (+7,+8)
    "I will give you a name, and I shall call you Sting." The perfect 
    size for Bilbo, and stamped forever by the courage he found in 
    Mirkwood, this sturdy little blade grants the wearer combat prowess 
    and survival abilities they did not know they had.
    
    +2 to STR, DEX, CON
    +1.00 to Attack Speed
    Slay Evil, Undead, Orcs
    Resist Light
    Free Action; See Invisible; Permanent Light
    Sense Orcs; Sense Trolls; Sense Giants
    It cannot be harmed by the elements.
    Score: 20.3k
    
    
  
  The Scimitar 'Soulsword' (3d5) (+9,+11)
    +3 to INT, WIS
    +9% to Life Rating
    Slay Evil, Dragons, Demons, Undead, Animals
    Resist Nether, Nexus, Chaos, Disenchantment
    See Invisible; Hold Life; Blessed
    It cannot be harmed by the elements.
    Score: 44.8k
    
    
  
  The Short Sword of Merlin (1d7) (+3,+7)
    +2.00 to Attack Speed
    Slay Animals
    Resist Disenchantment
    See Invisible; Regeneration; Slow Digestion
    It cannot be harmed by the elements.
    Score: 20.6k
    
    
  
  The Blade of Chaos 'Doomcaller' (6d6) (+18,+28)
    This weapon of wrath, cursed with a violent anger, dives hungrily 
    into the flesh of its enemies. It gathers shadows of death into its 
    owner as they inflict wounds that will never heal.
    
    -3 to CON
    -9% to Life Rating
    Slay Evil, Good, *Dragons*, Animals, Humans, Orcs, Trolls
    Flame Tongue; Frost Brand; Viper's Fang; Mark of Chaos; Vampiric; 
      Sharpness
    Resist Acid, Electricity, Fire, Cold, Confusion, Chaos
    Free Action; See Invisible; Permanent Light
    Telepathy
    Aggravates
    It cannot be harmed by the elements.
    Score: 168k
    
    
  
  The Long Sword 'Vorpal Blade' (5d5) (+32,+32)
    "One, two! One, two! And through, and through, the vorpal blade 
    went snicker-snack!"
    
    +2 to STR, DEX, CHR, Speed
    Slay Evil
    *Sharpness*
    Free Action; See Invisible; Regeneration; Slow Digestion; Riding; 
      Permanent Light
    It cannot be harmed by the elements.
    Score: 147k
    
    
  
  The Long Sword of the Dawn (3d5) (+20,+20)
    Forged in the farthest East by a race of mighty spellcasters, this 
    shiny pale sword gleams with the rays of rising sun as you invoke 
    its power of commanding legions of powerful immortal warriors...
    
    +3 to CHR, Infravision
    Sustain CHR
    Slay Evil, Dragons, Demons, Undead
    Flame Tongue; Sharpness
    Resist Fire, Light, Blindness
    Free Action; Regeneration; Riding; Permanent Light
    
    Activation: Summon Legion of the Dawn
    Fail:       39.7%
    Timeout:    750
    
    It cannot be harmed by the elements.
    Score: 46.5k
    
    
  
  The Executioner's Sword 'Slayer' (5d5) (+15,+15)
    +1.00 to Attack Speed
    Slay Evil, Undead, Humans
    Vampiric
    Resist Blindness
    Regeneration; Hold Life; Slow Digestion
    It cannot be harmed by the elements.
    Score: 79.8k
    
    
  
  The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15)
    +3 to DEX, Stealth
    Slay Evil, Dragons, Demons, Animals
    Resist Acid, Electricity, Fire, Cold, Nether, Disenchantment
    See Invisible; Regeneration; Blessed; Permanent Light
    
    Activation: Getaway
    Fail:       3.4%
    Timeout:    35
    
    It cannot be harmed by the elements.
    Score: 48.1k
    
    
  
  The Main Gauche of Azaghal (2d5) (+12,+14)
    At the Nirnaeth the Dwarves stayed the onslaught of Glaurung, and 
    Azaghal their lord drove this short blade into the drake's belly 
    before he was trampled underfoot. The black blood of the Father of 
    Dragons now serves as a rememberance for all dragons that come near 
    it.
    
    Slay *Dragons*
    Immunity to Fire
    Sense Dragons
    It cannot be harmed by the elements.
    Score: 17.3k
    
    
  
  The Broad Sword 'Goln Nova' (2d5) (+15,+15)
    +2 to STR, DEX
    Slay *Demons*
    Mana Brand
    Riding
    It cannot be harmed by the elements.
    Score: 14.6k
    
    
  
  The Rapier 'Silver Chariot' (2d6) (+17,+12)
    +3 to DEX, Speed
    +1.50 to Attack Speed
    Slay Evil, Demons, Undead, Orcs
    Resist Dark, Disenchantment
    Free Action; See Invisible
    It cannot be harmed by the elements.
    Score: 55.8k
    
    
  
  The Long Sword 'Worpal Blade' (5d5) (+32,+32)
    It is a look-alike for the strongest sword!
    
    +2 to Infravision
    Vulnerability to Acid, Electricity, Fire, Cold, Poison, Confusion, 
      Chaos
    Anti-Magic; Prevents Teleportation; Riding
    *Ancient Foul Curse*; Aggravates; Drains Experience
    It cannot be harmed by the elements.
    Score: 10.1k
    
    
  
  The Katana 'Muramasa' (10d5) (+0,+0) [-20]
    +4 to Speed
    +2.00 to Attack Speed
    Slay Good, Humans
    Vampiric; *Sharpness*
    Resist Dark, Nether, Disenchantment
    Prevents Teleportation
    
    Activation: Gain Strength
    Fail:       3.4%
    
    *Ancient Foul Curse*; Aggravates; Drains Experience
    It cannot be harmed by the elements.
    Score: 83.2k
    
    
  
  The Katana 'Zantetsuken' (8d4) (+17,+21)
    +2 to STR, DEX, Digging
    Sharpness
    It cannot be harmed by the elements.
    Score: 38.4k
    
    
  
  The Blade of Chaos 'Soulcrusher' (6d6) (+20,+15)
    +4 to STR, CON
    Sustain STR
    Slay Demons, Undead, Humans
    Flame Tongue; Mark of Chaos
    Resist Acid, Fire, Cold, Chaos, Disenchantment
    Free Action; See Invisible; Permanent Light
    Telepathy
    Aggravates; Drains Experience
    It cannot be harmed by the elements.
    Score: 58.0k
    
    
  
  The Long Sword of Falis (4d5) (+20,+15)
    +5 to STR
    Sustain STR
    Slay *Evil*, *Demons*, *Undead*, *Orcs*, *Trolls*
    Flame Tongue
    Resist Acid, Electricity, Fire, Cold
    Free Action; See Invisible; Blessed; Riding; Permanent Light
    It cannot be harmed by the elements.
    Score: 86.4k
    
    
  
  The Two-Handed Sword 'Hrunting' (4d6) (+13,+21)
    +4 to STR
    Slay Dragons, *Giants*
    Sharpness
    Free Action; Levitation; Permanent Light
    It cannot be harmed by the elements.
    Score: 37.1k
    
    
  
  The Katana of Anubis (3d4) (+28,+22) [-30]
    +7 to CHR, Digging
    +3.50 to Attack Speed
    Mark of Chaos
    Resist Confusion, Chaos, Disenchantment
    Prevents Teleportation
    Aggravates
    It cannot be harmed by the elements.
    Score: 89.9k
    
    
  
  The Long Sword 'Gurenki' (5d5) (-10,+25)
    +2 to CON
    Slay Evil, *Demons*
    Vampiric; Sharpness
    Riding; Permanent Light
    Sense Demons
    Aggravates
    It cannot be harmed by the elements.
    Score: 72.9k
    
    
  
  The Broad Sword 'Tailbiter' (2d5) (+18,+9)
    +3 to CON, Searching
    +1.50 to Attack Speed
    Slay Evil, *Dragons*
    Riding
    Sense Dragons
    It cannot be harmed by the elements.
    Score: 29.9k
    
    
  
  The Katana of Musashi (3d4) (+28,+17)
    It is the katana of the famed creator of the dual sword technique, 
    Miyamoto Musashi, and wielded with his right hand in combat.
    
    +3 to DEX
    Sustain DEX
    It cannot be harmed by the elements.
    Score: 18.4k
    
    
  
  The Wakizashi of Musashi (2d4) (+28,+17)
    It is the wakizashi of the famed creator of the dual sword 
    technique, Miyamoto Musashi, and wielded with his left hand in 
    combat.
    
    +3 to DEX
    Sustain DEX
    It cannot be harmed by the elements.
    Score: 17.5k
    
    
  
  The Rapier 'Quickthorn' (1d7) (+27,+9)
    +4 to DEX, Speed
    +2.00 to Attack Speed
    Slay Demons
    Resist Chaos, Disenchantment
    Free Action; See Invisible; Riding
    It cannot be harmed by the elements.
    Score: 52.2k
    
    
  
  The Main Gauche 'Littlethorn' (1d5) (+18,+6)
    +3 to INT, CHR
    Slay Evil
    Resist Nexus
    Free Action; See Invisible; Regeneration
    It cannot be harmed by the elements.
    Score: 15.9k
    
    
  
  The Long Sword 'Excalibur' (5d5) (+21,+19) [+5]
    +3 to WIS, CHR, Digging
    Sustain WIS, CHR
    Slay Evil, Demons, Undead
    Sharpness
    Resist Shards, Fear
    See Invisible; Hold Life; Warning; Blessed; Riding
    It cannot be harmed by the elements.
    Score: 80.8k
    
    
  
  The Long Sword 'Excalipur' (5d5) (-50,-50) [-5]
    -3 to WIS, CHR
    Vulnerability to Fear
    Throwing; Riding
    *Ancient Foul Curse*; Aggravates; Drains Experience
    It cannot be harmed by the elements.
    Score: 1
    
    
  
  The Small Sword 'Excalibur Jr.' (2d6) (+3,+5)
    +1.50 to Attack Speed
    Slay Dragons, Undead, Animals
    Resist Fire
    Slow Digestion; Blessed
    It cannot be harmed by the elements.
    Score: 16.1k
    
    
  
  The Broad Sword 'Aranruth' (3d5) (+20,+12)
    The beautiful sword of Thingol, justly named "King's Ire". It 
    glistens icy enough to freeze the hearts of demons, and you feel 
    supple and lightfooted as you clasp its hilt of gold and silver 
    inlay.
    
    +4 to DEX
    Slay Demons, Orcs
    Resist Cold
    Free Action; Levitation; Slow Digestion; Riding
    Sense Demons; Sense Orcs; Sense Trolls; Sense Giants
    
    Activation: Frost Bolt
    Info:       dam 12d8
    Fail:       3.4%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 23.2k
    
    
  
  The Falcon Sword of Destruction (3d6) (-25,+25)
    +4 to STR, DEX, Speed
    +2.00 to Attack Speed
    Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Viper's 
      Fang; Mark of Chaos
    *Ancient Foul Curse*; Aggravates
    It cannot be harmed by the elements.
    Score: 58.9k
    
    
  
  The Blade of Chaos 'Stormbringer' (6d6) (+16,+16)
    +2 to STR, CON
    Slay Good, Humans
    Vampiric
    Resist Confusion, Nether, Chaos
    Free Action; Hold Life
    It cannot be harmed by the elements.
    Score: 44.5k
    
    
  
  The Broken Sword 'Narsil' (2d2) (+6,+10)
    A blade of Elendil that was broken by his fall as the battled 
    Sauron upon the steps of Barad-Dur.
    
    +3 to STR
    +1.50 to Attack Speed
    Slay Orcs, Trolls
    Resist Fire
    It cannot be harmed by the elements.
    Score: 18.4k
    
    
  
  The Falchion of Guan Yu (4d5) (+20,+20) [+5]
    +3 to STR, DEX, CON
    Slay Evil, Humans
    Sharpness
    Riding
    It cannot be harmed by the elements.
    Score: 50.8k
    
    
  
  The Dagger 'Grimtooth' (1d4) (+5,+5)
    +3 to DEX
    +1.50 to Attack Speed
    Viper's Fang
    Throwing
    It cannot be harmed by the elements.
    Score: 9.95k
    
    
  
  The Ninjato of Kamui the Escapee (2d9) (+15,+2)
    +4 to DEX, Stealth, Searching
    Viper's Fang
    Resist Fire
    See Invisible; Warning
    
    Activation: Teleport
    Fail:       3.4%
    Timeout:    25
    
    It cannot be harmed by the elements.
    Score: 18.1k
    
    
  
  The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23)
    +3 to STR
    Slay Evil, Demons
    Lightning Brand
    Resist Electricity, Fire, Nether
    See Invisible; Permanent Light
    
    Activation: Lightning Ball
    Info:       dam 500
    Fail:       75.5%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 73.5k
    
    
  
  The Bastard Sword of Eowyn (4d4) (+12,+16)
    +4 to STR, CHR, Speed, Stealth
    Slay Evil, *Undead*, Animals, Giants
    Resist Cold, Dark, Nether, Fear
    It cannot be harmed by the elements.
    Score: 55.4k
    
    
  
  The No-dachi 'Taro Dachi' (9d4) (+0,+0) [-5]
    Asakura's captain Naotaka Magara defeated a lot of soldiers with 
    this large katana.
    
    +4 to STR
    Slay Humans, Orcs, Trolls, Giants
    Sharpness
    It cannot be harmed by the elements.
    Score: 18.4k
    
    
  
  The Tanto of Jing Ke (2d5) (-2,+13)
    +3 to DEX, Speed
    +1.50 to Attack Speed
    Frost Brand; Viper's Fang; Sharpness
    It cannot be harmed by the elements.
    Score: 34.8k
    
    
  
  The Bastard Sword 'Bloodrip' (6d6) (+10,+10)
    This weapon is infused with the soul of the first Blood Knight. 
    Beware! It longs for blood, even the wielder's! But there is no 
    finer weapon for those who walk the red path.
    
    +2 to CON
    -2 to Stealth
    Slay Good
    Vampiric; Sharpness
    Resist Confusion, Sound
    Free Action; See Invisible
    
    Activation: Whirlwind Attack
    Fail:       39.7%
    Timeout:    66
    
    It cannot be harmed by the elements.
    Score: 40.0k
    
    
  
  The Rapier of the Duelist (1d7) (+7,+17) [+17]
    +4 to INT, DEX, Speed
    Vampiric
    Free Action
    
    Activation: Strafing
    Fail:       3.4%
    Timeout:    3
    
    It cannot be harmed by the elements.
    Score: 41.9k
    
    
  
  The Dagger 'Assassinator' (1d4) (+44,+4)
    It is the ultimate weapon of the assassin who prefers to dispatch 
    enemies while they sleep.
    
    +4 to DEX, Stealth
    Sharpness
    It cannot be harmed by the elements.
    Score: 54.4k
    
    
  
  The Dragon Fang of Ancalagon (3d8) (+16,+16)
    +4 to STR, DEX
    +2.00 to Attack Speed
    Acid Brand
    Immunity to Acid
    It cannot be harmed by the elements.
    Score: 90.5k
    
    
  
  The Diamond Edge 'Eternal Blade' (7d7) (+32,+32)
    +2 to STR, CON, Speed, Digging
    Sharpness
    Resist Time
    Regeneration
    It cannot be harmed by the elements.
    Score: 225k
    
    
  
  The Two-Handed Sword of Ymir (5d10) (+7,+17)
    +3 to STR, CON
    -3 to DEX
    Frost Brand; Sharpness
    Immunity to Cold
    Vulnerability to Fire
    It cannot be harmed by the elements.
    Score: 62.9k
    
    
  
  The Two-Handed Sword of Typhoeus (5d12) (+4,+14)
    Lightning Brand; Sharpness
    Immunity to Electricity
    It cannot be harmed by the elements.
    Score: 90.4k
    
    
  
  The Blade of Chaos 'Bloodthirster' (50d1) (-6,-16) [-26]
    -3 to STR, INT, WIS, DEX, CON, Speed
    -9% to Life Rating
    Slay Evil, Dragons, Humans
    Acid Brand; Lightning Brand
    Resist Confusion, Chaos
    Free Action; See Invisible
    Aggravates
    It cannot be harmed by the elements.
    Score: 130k
    
    
  
  The Long Sword of Loge, Spirit of Fire (5d5) (+0,+0)
    +1 to STR, DEX
    Flame Tongue; Sharpness
    Resist Fire
    Riding
    It cannot be harmed by the elements.
    Score: 8.02k
    
    
  
  
Polearms
  
  The Beaked Axe of Theoden (2d6) (+8,+10)
    The narrow axe head of this weapon, finely balanced by a crow's 
    beak, would pierce even the armour of Smaug, and its wielder 
    becomes aware of the minds of their enemies.
    
    +3 to WIS, CON
    Slay Dragons
    Slow Digestion; Blessed
    Telepathy
    
    Activation: Vampirism
    Info:       dam 120
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 25.3k
    
    
  
  The Glaive of Pain (9d6) (+0,+30)
    The massive chopper that crowns this glaive glows blood-red and 
    black; fell spells of annihilation swirl and dance as you swing 
    death's myrmidon down.
    
    Riding
    It cannot be harmed by the elements.
    Score: 67.1k
    
    
  
  The Halberd 'Osondir' (3d5) (+6,+9)
    Lordly and tall did Osondir stand against the wrath of giants, and 
    clear-eyed in barrows fell, wielding a halberd glowing ruby red.
    
    +3 to CHR
    Slay Undead, Giants
    Flame Tongue
    Resist Fire, Sound
    See Invisible; Levitation; Permanent Light
    It cannot be harmed by the elements.
    Score: 15.2k
    
    
  
  The Pike 'Til-i-arc' (2d5) (+10,+12) [+10]
    Within this long thrusting spear lie the spirits of frost giants 
    and fire demons, who war forever, trapped by magely spells.
    
    +2 to INT
    Sustain INT
    Slay Demons, Trolls, Giants
    Flame Tongue; Frost Brand
    Resist Fire, Cold
    Slow Digestion; Permanent Light
    It cannot be harmed by the elements.
    Score: 18.1k
    
    
  
  The Broad Spear 'Runespear' (3d9) (+15,+25) [+5]
    +4 to INT, WIS
    Slay Orcs, Trolls, Giants
    Lightning Brand; Flame Tongue
    Resist Electricity, Fire, Light
    Free Action; Slow Digestion; Blessed; Riding; Permanent Light
    
    Activation: Lightning Ball
    Info:       dam 100
    Fail:       3.4%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 60.8k
    
    
  
  The Broad Spear of Destiny (3d9) (+15,+15)
    +4 to INT, WIS, Searching, Infravision
    Slay Evil, Dragons, Demons, Undead, Giants
    Flame Tongue
    Resist Fire, Light
    See Invisible; Hold Life; Levitation; Blessed; Riding; Permanent 
      Light
    
    Activation: Stone to Mud
    Fail:       3.4%
    Timeout:    5
    
    It cannot be harmed by the elements.
    Score: 58.3k
    
    
  
  The Spear of Hagen (1d6) (+11,+13)
    +3 to Speed, Stealth, Infravision
    Slay Undead
    Frost Brand
    Resist Cold, Dark
    See Invisible; Throwing; Riding
    It cannot be harmed by the elements.
    Score: 21.7k
    
    
  
  The Lance of Eorlingas (3d8) (+3,+21)
    "Forth Eorlingas!". To the field of Cormallen came Eorl the Young 
    to save beleaguered Gondor, and from his lance fled massive trolls 
    and dire wolves.
    
    +3 to STR, DEX, CHR
    Slay Orcs, Trolls
    Free Action; See Invisible; Riding
    It cannot be harmed by the elements.
    Score: 28.9k
    
    
  
  The Great Axe of Durin (4d4) (+10,+20) [+15]
    The twin massive axe heads of this ancient demon's dread gleam with 
    mithril inlay, which tell sagas of endurance, invoking the powers 
    of Khazad-dum to protect the wearer and slay all evils found 
    underground.
    
    +3 to CON
    Slay *Dragons*, Demons, Orcs, Trolls
    Resist Acid, Fire, Light, Dark, Chaos
    Free Action
    It cannot be harmed by the elements.
    Score: 43.4k
    
    
  
  The Great Axe of Eonwe (4d4) (+15,+18) [+8]
    The axe of Eonwe, leader of the Hosts of the West before the gates 
    of Thangorodrim, strikes with icy wrath at the undead, disperses 
    hosts of evil at a word, and grants Maia-like powers of body and 
    mind.
    
    +2 to STR, INT, WIS, DEX, CON, CHR
    Slay Evil, Undead, Orcs
    Frost Brand
    Immunity to Cold
    Free Action; See Invisible; Blessed
    
    Activation: Mass Genocide
    Info:       Power 200
    Fail:       75.5%
    Timeout:    1000
    
    It cannot be harmed by the elements.
    Score: 61.0k
    
    
  
  The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5]
    The twin blades of this weapon were forged in Belegost, and 
    powerful forces to resist and endure lie ready for he who shall 
    wield it once more.
    
    +3 to STR, CON, Stealth
    Slay Demons, Orcs, Trolls
    Resist Acid, Electricity, Fire, Cold, Blindness
    Free Action; See Invisible; Regeneration; Levitation
    It cannot be harmed by the elements.
    Score: 38.3k
    
    
  
  The Battle Axe 'Lotharang' (2d8) (+4,+3)
    A superbly crafted double-bladed axe that slays the creatures of 
    earth and allows rapid recovery from their blows.
    
    +1 to STR, DEX
    Slay Orcs, Trolls
    
    Activation: Cure Wounds
    Info:       heal 20
    Fail:       3.4%
    Timeout:    4
    
    It cannot be harmed by the elements.
    Score: 3.17k
    
    
  
  The Lochaber Axe of the Dwarves (3d8) (+12,+17)
    A massive axe with twin razor-sharp heads, so large that it usually 
    requires two hands to wield, intricately engraved in gold with 
    spells to ward off the elements and smite evil.
    
    +10 to Searching, Infravision, Digging
    Slay Evil, Giants
    Resist Acid, Electricity, Fire, Cold
    It cannot be harmed by the elements.
    Score: 50.8k
    
    
  
  The Broad Axe 'Barukkheled' (2d6) (+13,+19)
    A royal heirloom of the southern coast, strong in combat against 
    evil creatures of the earth.
    
    +3 to CON
    Slay Evil, Orcs, Trolls, Giants
    See Invisible
    It cannot be harmed by the elements.
    Score: 19.0k
    
    
  
  The Trifurcate Spear of Wrath (3d9) (+16,+18)
    A massive triple-pronged spear, so great it normally requires two 
    hands to wield, evoking the spirit of Osse who with it pierced 
    legions of evil and undead.
    
    +2 to STR, DEX
    Slay Evil, Undead
    Mark of Chaos
    Resist Light, Dark
    See Invisible; Blessed; Riding
    It cannot be harmed by the elements.
    Score: 48.7k
    
    
  
  The Trident of Ulmo (4d8) (+15,+19)
    The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of 
    all the powers of good save Manwe himself, Ulmo laughs in scorn at 
    the dread powers of the undead, and is utterly in command of the 
    element of water.
    
    +4 to DEX
    Slay Dragons, Animals
    Immunity to Acid
    Resist Nether
    Free Action; See Invisible; Regeneration; Hold Life; Slow 
      Digestion; Blessed; Riding
    
    Activation: Teleport Other
    Fail:       3.4%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 53.5k
    
    
  
  The Scythe 'Avavir' (5d3) (+8,+8) [+10]
    With elemental powers whose struggles turn this weapon red and 
    purest white, this shining reaper bears within it a power of going 
    forth and returning.
    
    +3 to DEX, CHR
    Flame Tongue; Frost Brand
    Resist Fire, Cold, Light
    Free Action; See Invisible; Permanent Light
    
    Activation: Recall
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 24.6k
    
    
  
  The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8]
    Wielded by the High Priest of Meneltarma, this great mace gleams 
    coldly as though moonlit, and it can strike as mighty a blow 
    spiritually as physically.
    
    +4 to WIS, Infravision
    Slay Orcs
    Frost Brand
    Resist Cold, Light
    Regeneration; Blessed; Permanent Light
    
    Activation: Vampirism
    Info:       dam 90
    Fail:       3.4%
    Timeout:    70
    
    It cannot be harmed by the elements.
    Score: 21.5k
    
    
  
  The Beaked Axe of Hurin (3d6) (+10,+12) [+2]
    "Hurin [...] wielded the axe two-handed, and it is sung that the 
    axe smoked in the black blood of the troll-guard of Gothmog, until 
    it withered, and each time that he slew Hurin cried 'Aure entuluva! 
    Day shall come again!'. Seventy times he uttered that cry, but they 
    took him at last alive, by the command of Morgoth..."
    
    +4 to CON
    +2.00 to Attack Speed
    Slay Demons, Trolls
    Acid Brand
    
    Activation: Heroic Speed
    Info:       Dur d50 + 50
    Fail:       3.4%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 65.1k
    
    
  
  The Naginata of Benkei (3d6) (+5,+23) [+5]
    +4 to STR, CON
    Slay Evil, Undead, Orcs, Trolls
    Free Action; Regeneration
    It cannot be harmed by the elements.
    Score: 44.6k
    
    
  
  The Fishingpole of Taikobo (1d1) (+0,+0)
    
    Activation: Fishing
    Fail:       3.4%
    
    It cannot be harmed by the elements.
    Score: 185
    
    
  
  The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10]
    +3 to STR, DEX, Searching
    Slay Animals, Humans, Orcs, Trolls, Giants
    Resist Acid, Electricity, Fire, Cold
    Free Action; Riding
    It cannot be harmed by the elements.
    Score: 66.6k
    
    
  
  The Spear 'Gae Bulg' (3d6) (+16,+18)
    +4 to STR, DEX
    Slay Evil, Giants
    Lightning Brand
    Resist Electricity, Light, Dark, Blindness
    See Invisible; Throwing; Riding; Permanent Light
    
    Activation: Star Burst
    Info:       dam 200
    Fail:       22.7%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 54.7k
    
    
  
  The Trident of Arryu-Chien-Kun (2d8) (+12,+16)
    +2 to WIS, DEX
    Slay Dragons, Demons, Animals
    Resist Cold, Nexus
    Free Action; See Invisible; Regeneration; Hold Life; Slow 
      Digestion; Blessed; Riding
    Sense Animals
    
    Activation: Summon Hounds
    Fail:       3.4%
    Timeout:    300
    
    It cannot be harmed by the elements.
    Score: 27.2k
    
    
  
  The Spear 'Aeglos' (3d6) (+15,+25) [+10]
    The mighty spear of Gil-galad, famed as "Snow-point" in the songs 
    of Elves, against which all the foul corruptions of Sauron dashed 
    in vain.
    
    +4 to WIS
    Slay Orcs, Trolls
    Frost Brand
    Resist Cold
    Free Action; Slow Digestion; Throwing; Blessed; Riding
    
    Activation: Frost Ball
    Info:       dam 100
    Fail:       3.4%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 38.9k
    
    
  
  The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8]
    Riding
    
    Activation: Change Zokusei
    Fail:       3.4%
    Timeout:    500
    
    It cannot be harmed by the elements.
    Score: 15.6k
    
    
  
  The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20)
    +4 to WIS, CHR
    Sustain WIS, CHR
    Slay Evil, Demons, Undead
    Resist Acid, Cold, Chaos, Blindness
    See Invisible; Blessed; Permanent Light
    
    Activation: Whirlpool
    Info:       dam 200
    Fail:       75.5%
    Timeout:    250
    
    It cannot be harmed by the elements.
    Score: 53.5k
    
    
  
  The Lajatang of Sha Wujing (3d7) (+12,+10)
    This lajatang looks like a staff because it has only a blade which 
    looks like a half moon. Sha Wujing helped a long journey of Tang 
    Sanzang with it.
    
    +2 to STR, WIS, Infravision
    Slay Evil, *Demons*, Undead
    Resist Acid, Cold, Dark
    See Invisible; Regeneration; Blessed
    It cannot be harmed by the elements.
    Score: 31.2k
    
    
  
  The Hatchet of Elmi the Murderer (3d5) (+5,+19)
    This is a hatchet of Elmi who was a horrible murderer of Raffnor.
    
    +2 to DEX, Stealth
    Slay *Humans*
    Sharpness; Mana Brand
    See Invisible
    It cannot be harmed by the elements.
    Score: 24.6k
    
    
  
  The Sickle of Maggot (2d3) (+7,+9)
    This is farmer Maggot's sickle. He left it behind on his farm.
    
    +1 to STR, DEX
    Sharpness
    Resist Fire, Light
    It cannot be harmed by the elements.
    Score: 8.25k
    
    
  
  The Trident of Poseidon (20d1) (+30,+30)
    +3 to STR, DEX, Speed
    Slay Evil
    Acid Brand; Weapon of Order
    Resist Acid, Fire, Sound
    Riding
    
    Activation: Earthquake
    Fail:       3.4%
    
    It cannot be harmed by the elements.
    Score: 127k
    
    
  
  The Spear of Athena (3d6) (+15,+15) [+15]
    This is the favored weapon of Athena, the great goddess of War and 
    Wisdom.
    
    +4 to INT
    -4 to STR, DEX, CON
    Sustain INT, WIS
    +30% to Spell Power
    Hold Life; Blessed; Riding
    Telepathy
    
    Activation: *Recharging*
    Info:       Power 200
    Fail:       98.5%
    Timeout:    15
    
    It cannot be harmed by the elements.
    Score: 57.3k
    
    
  
  The Sickle of Kronos (10d3) (+15,+15)
    An incredibly sharp sickle rumored to have been wielded by Kronos 
    to castrate his father, Uranus.
    
    +3 to STR, INT, WIS, DEX, CON, CHR, Speed
    Slay Evil, *Humans*, *Giants*
    Sharpness
    Resist Fire, Confusion, Sound, Chaos
    It cannot be harmed by the elements.
    Score: 139k
    
    
  
  The Heavy Lance 'Dragonlance' (6d8) (+2,+17)
    +4 to STR, CHR
    Slay *Dragons*
    Resist Acid, Electricity, Fire, Cold, Poison
    Blessed; Riding
    It cannot be harmed by the elements.
    Score: 69.8k
    
    
  
  The Heavy Lance 'Impaler' (5d8) (+17,+23)
    Slay Humans, Trolls, Giants
    Viper's Fang
    Riding
    
    Activation: Charge
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 50.0k
    
    
  
  The Great Axe 'Dramborleg' (4d4) (+3,+12)
    This is the great axe, used by Tuor, that both cuts and stuns its 
    foes. With this axe, Tuor slew five balrogs in the battle of 
    Gondolin. It was believed lost in the drowning of Numenor.
    
    +1 to STR, CON, Infravision
    Slay *Demons*
    Sharpness; Stuns
    Resist Dark, Disenchantment, Blindness
    Regeneration
    It cannot be harmed by the elements.
    Score: 23.5k
    
    
  
  
Hafted-Weapons
  
  The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
    The mighty Hammer of the Underworld, blackened by doomspells of 
    shattering, whose wielder holds the lives of all Morgoth's servants 
    in his hand.
    
    Slay Evil, *Dragons*, Demons, Undead, Animals, Humans, Orcs, Trolls
    Earthquakes
    Resist Acid, Electricity, Fire, Cold
    See Invisible; Anti-Magic; Riding
    Telepathy
    Aggravates
    It cannot be harmed by the elements.
    Score: 384k
    
    
  
  The Flail 'Totila' (3d6) (+6,+8)
    A flail whose head befuddles those who stare as you whirl it 
    around, and becomes a fiery comet as you bring it down.
    
    +2 to Stealth
    Slay Evil
    Flame Tongue
    Resist Fire, Confusion
    Riding; Permanent Light
    
    Activation: Confuse Monsters
    Info:       Power 90
    Fail:       3.4%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 16.7k
    
    
  
  The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18)
    The long-lost weapon of Kzurin, Dwarven champion of ancient 
    Belegost, with runes of strength in its handle, and flames and 
    sparks that roar and crackle around its massive head.
    
    +4 to STR
    Slay Animals, Orcs, Trolls
    Lightning Brand; Flame Tongue
    Resist Electricity, Fire, Dark
    Permanent Light
    It cannot be harmed by the elements.
    Score: 26.2k
    
    
  
  The Morning Star 'Bloodspike' (2d6) (+8,+22)
    You feel strong and firm of foot as you whip the chain-suspended 
    spiked orb around - and bathe it in the blood of your foes.
    
    +4 to STR
    Slay Animals, Humans, Orcs, Trolls
    Resist Nexus
    See Invisible
    It cannot be harmed by the elements.
    Score: 21.8k
    
    
  
  The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    A famed battle-lord of old with a ruddy head, colored as embers are 
    that can yet rise up in wrath.
    
    Flame Tongue
    Resist Fire
    Permanent Light
    
    Activation: Fire Ball
    Info:       dam 72
    Fail:       3.4%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 7.87k
    
    
  
  The Mace 'Taratol' (3d4) (+12,+12)
    A great ridged mace that calls around you a nimbus of living 
    lightning; you remain utterly untouched even as fat sparks arc 
    around your fingers and eyebrows.
    
    Slay *Dragons*
    Lightning Brand
    Immunity to Electricity
    
    Activation: Speed
    Info:       Dur d20 + 20
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 21.6k
    
    
  
  The Great Hammer of Aule (5d6) (+19,+21) [+5]
    The wondrous hammer of Aule, creator of the wise Dwarven lords of 
    old. It bears magics of demolishing that no serpent or demon can 
    withstand, and invokes the strength of mountains to ward off the 
    tumult of the elements.
    
    +4 to WIS
    Slay Evil, *Dragons*, Demons, Undead
    Lightning Brand
    Resist Acid, Electricity, Fire, Cold, Nexus
    Free Action; See Invisible
    It cannot be harmed by the elements.
    Score: 86.7k
    
    
  
  The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20)
    Named for a fiery star and set with gems of great worth binding 
    mystic virtues of protection and thought.
    
    +3 to INT
    Slay Animals
    Flame Tongue
    Resist Fire
    Permanent Light
    It cannot be harmed by the elements.
    Score: 14.8k
    
    
  
  The Quarterstaff 'Eriril' (1d9) (+3,+5)
    The radiant golden staff of an Istari of legend, this wizard's 
    companion grants keen sight and the knowledge of many hidden 
    things.
    
    +4 to INT, WIS
    +20% to Spell Capacity
    Slay Evil
    Resist Light
    See Invisible; Permanent Light
    
    Activation: Identify
    Fail:       3.4%
    Timeout:    10
    
    It cannot be harmed by the elements.
    Score: 24.2k
    
    
  
  The Wizardstaff of Gandalf (3d2) (+10,+13)
    The staff of the great wizard Gandalf. It is tall and sturdy, with 
    rough-hewn runes that invoke the element of Earth, and which 
    strikes down all creatures who live in the shadow of mountains.
    
    +4 to INT, WIS, CHR, Searching
    +20% to Spell Capacity
    Slay Evil, Orcs, Trolls
    Flame Tongue; Mana Brand
    Resist Fire, Confusion, Nether, Blindness
    See Invisible; Regeneration; Hold Life; Slow Digestion; Permanent 
      Light
    
    Activation: Globe of Invulnerability
    Info:       Dur d8 + 8
    Fail:       98.7%
    Timeout:    777
    
    It cannot be harmed by the elements.
    Score: 67.6k
    
    
  
  The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18)
    A weapon so massive it seems beyond the strength of mortals, yet 
    you feel the might of giants within you as you heft it. As you grip 
    the handle of ebony and steel, coronas of fire blaze and mighty 
    spells to preserve magic activate around you. You wield the Fear of 
    Dragons and the Despair of the Undead!
    
    +6 to STR, Digging
    Slay Evil, Dragons, Undead, Animals, Humans
    Flame Tongue; Viper's Fang; Vampiric
    Immunity to Fire
    Resist Dark, Confusion, Chaos, Disenchantment
    Prevents Teleportation; Riding; Permanent Light
    Aggravates
    It cannot be harmed by the elements.
    Score: 124k
    
    
  
  The War Hammer 'Mjollnir' (5d3) (+3,+15)
    The famous throwing hammer of the Norse god Thor, it crackles with 
    lightning as you swing it at your opponents.
    
    +4 to STR, DEX
    Slay Giants
    Lightning Brand
    Immunity to Electricity
    Throwing; Riding
    It cannot be harmed by the elements.
    Score: 31.9k
    
    
  
  The Flail 'Winblows' (8d6) (+0,+30)
    -4 to INT, WIS, Speed, Stealth
    Mark of Chaos; Earthquakes
    Riding
    Aggravates
    It cannot be harmed by the elements.
    Score: 33.6k
    
    
  
  The Nunchaku of Xiaolong (4d3) (+20,+10) [+10]
    +3 to Speed, Stealth
    Sustain STR, DEX, CON
    Slay Dragons, Animals
    Flame Tongue
    Resist Fire
    Free Action; Regeneration
    It cannot be harmed by the elements.
    Score: 32.0k
    
    
  
  The Tetsubo 'Nyoi-bou' (7d7) (+5,+25) [+10]
    +5 to STR
    Slay Evil
    See Invisible; Riding
    It cannot be harmed by the elements.
    Score: 130k
    
    
  
  The Whip of Dr. Jones (1d6) (+16,+13)
    +1 to INT, WIS
    See Invisible; Levitation
    
    Activation: Telekinesis
    Info:       max wgt 17
    Fail:       3.4%
    Timeout:    30
    
    It cannot be harmed by the elements.
    Score: 9.57k
    
    
  
  The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6]
    +3 to Searching
    
    Activation: Aggravate Monsters
    Fail:       3.4%
    
    It cannot be harmed by the elements.
    Score: 2.85k
    
    
  
  The Jo Staff 'Matoi' (1d7) (-5,+10) [+3]
    +3 to STR, CHR
    Resist Fire
    
    Activation: Heroism
    Info:       Dur d25 + 25
    Fail:       3.4%
    Timeout:    45
    
    It cannot be harmed by the elements.
    Score: 13.7k
    
    
  
  The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20]
    +6 to STR
    -6 to WIS, Speed, Stealth
    Earthquakes
    Riding
    It cannot be harmed by the elements.
    Score: 31.6k
    
    
  
  The Club of Samson (3d4) (+8,+10)
    +3 to STR, CON
    Slay Evil, Undead
    See Invisible
    It cannot be harmed by the elements.
    Score: 16.6k
    
    
  
  The Whip of Bolshoi (2d6) (+6,+9)
    +4 to DEX, CHR
    Slay *Animals*
    Flame Tongue
    Riding
    Sense Animals
    
    Activation: Charm Animal
    Info:       Power 25
    Fail:       3.4%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 15.3k
    
    
  
  The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10]
    +6 to STR
    It cannot be harmed by the elements.
    Score: 32.3k
    
    
  
  The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
    It cannot be harmed by the elements.
    Score: 1
    
    
  
  The War Hammer 'Aegis Fang' (3d3) (+11,+22)
    +2 to STR, DEX, CHR, Digging
    Slay Evil, Dragons, Demons, Orcs, Giants
    Resist Cold
    See Invisible; Regeneration; Blessed; Riding
    
    Activation: Heroism
    Info:       Dur d25 + 25
    Fail:       3.4%
    Timeout:    45
    
    It cannot be harmed by the elements.
    Score: 29.9k
    
    
  
  The Whip 'hermit's purple' (1d6) (+10,+5)
    +2 to INT, WIS
    Mana Brand
    See Invisible
    Telepathy
    
    Activation: Protection from Evil
    Info:       Dur d25 + 100
    Fail:       22.7%
    Timeout:    225
    
    It cannot be harmed by the elements.
    Score: 18.7k
    
    
  
  The Whip of Gothmog (3d6) (+13,+15)
    With this unbearably bright whip of flame, the Balrog Gothmog has 
    become known for never having lost in combat.
    
    +3 to STR, DEX, CON, CHR
    -3 to WIS, Stealth
    Slay Animals, Humans, Orcs, Trolls, Giants
    Flame Tongue
    Immunity to Fire
    Resist Electricity, Dark
    Vulnerability to Cold
    Permanent Light
    
    Activation: Fire Ball
    Info:       dam 300
    Fail:       75.5%
    Timeout:    15
    
    It cannot be harmed by the elements.
    Score: 41.7k
    
    
  
  The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8]
    +4 to STR, WIS, Digging
    +2.00 to Attack Speed
    Lightning Brand
    Resist Acid, Electricity
    Free Action; Regeneration; Blessed
    
    Activation: Summon Octopus
    Fail:       3.4%
    Timeout:    400
    
    It cannot be harmed by the elements.
    Score: 42.6k
    
    
  
  The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10]
    The weapon of one of the great dwarven priests, with powers to 
    preserve body and soul, and the bane of those who seek life beyond 
    death.
    
    +4 to STR, WIS, Speed
    Slay Evil, Undead
    Resist Electricity, Fire, Nether
    Hold Life; Riding; Permanent Light
    
    Activation: Dispel Evil
    Info:       dam 250
    Fail:       75.5%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 63.2k
    
    
  
  The Bo Staff of Asclepius (2d11) (+15,+15) [+5]
    This is the staff of Aesculapius, who is a greek god of the 
    medicine.
    
    +3 to WIS, CHR
    +9% to Life Rating
    Slay Dragons, Animals, Humans, Orcs, Trolls, Giants
    Vampiric
    Resist Poison, Confusion, Chaos
    Free Action; See Invisible; Regeneration; Hold Life; Slow 
      Digestion; Blessed; Permanent Light
    
    Activation: Restoring
    Fail:       39.7%
    Timeout:    750
    
    It cannot be harmed by the elements.
    Score: 54.6k
    
    
  
  The Wizardstaff of Saruman (3d2) (+8,+8)
    +3 to INT
    +15% to Spell Capacity
    Viper's Fang; Vampiric; Mana Brand
    Resist Acid, Electricity, Fire, Cold
    Regeneration
    
    Activation: Resistance
    Info:       Dur d20 + 20
    Fail:       3.4%
    Timeout:    111
    
    It cannot be harmed by the elements.
    Score: 42.6k
    
    
  
  The Wizardstaff of Kaschei (3d2) (-6,-6)
    +4 to INT
    -4 to STR, DEX, CON
    +30% to Spell Power
    Resist Poison, Dark, Nether, Disenchantment
    Aggravates; Drains Experience
    It cannot be harmed by the elements.
    Score: 23.8k
    
    
  
  The Great Hammer of Aegir (4d6) (+13,+20) [+10]
    The mighty black stone club of the sea-god Aegir, crafted from hot 
    magma quarried from a volcano in the blackest depths of his watery 
    domain. Although a jovial soul in nature, Aegir is terrifying to 
    behold when angered. You feel the contained rage within this heavy 
    truncheon, awaiting your command to be released.
    
    +4 to STR, CON, CHR
    Slay Evil, Demons, Undead
    Frost Brand
    Resist Cold
    
    Activation: Summon Kraken
    Fail:       75.5%
    Timeout:    500
    
    It cannot be harmed by the elements.
    Score: 65.3k
    
    
  
  The Ball-and-Chain of the Defender of the Crown (5d4) (+0,+20)
    A rather clumsy but large ball-and-chain forged of iron. It emits a 
    curiously muted bell-like tone when you strike your foes.
    
    +3 to STR, CON
    Slay Evil, Demons, Humans
    Resist Nether, Sound, Shards
    Hold Life; Riding; Permanent Light
    
    Activation: Stone Skin
    Info:       Dur d20 + 20
    Fail:       3.4%
    Timeout:    300
    
    It cannot be harmed by the elements.
    Score: 60.2k
    
    
  
  The Morning Star of Rygar (3d9) (+12,+20) [+5]
    This curious weapon with an oversized head seems to flail out with 
    amazing ease. In fact, it seems to leap out several times on its 
    own without your trying.
    
    +1 to STR, DEX
    +0.50 to Attack Speed
    Slay Evil, Dragons, Animals, Humans
    Free Action; See Invisible
    It cannot be harmed by the elements.
    Score: 71.8k
    
    
  
  The Lead-Filled Mace 'Big Punch' (8d5) (+1,+3) [-6]
    This gigantic, dull-gray mace was rumored to be a gift from an 
    ancient dwarven king to an adventurer for saving his people from a 
    fearsome demon.
    
    It cannot be harmed by the elements.
    Score: 5.74k
    
    
  
  The Bo Staff 'Ruyi Jingu Bang' (2d11) (+20,+15) [+15]
    The magic cudgel of The Monkey King, Sun Wukong, this iron rod has 
    the power to change its size at the will of its master.
    
    +2 to STR, WIS, DEX, CON, Speed
    Sustain STR, DEX
    +1.00 to Attack Speed
    Slay Demons, Undead, Animals
    Resist Sound
    Free Action; Hold Life
    
    Activation: Enlarge Weapon
    Info:       Dur 7
    Fail:       39.7%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 71.7k
    
    
  
  The Great Hammer of Hephaestus (5d6) (+0,+0)
    +1 to STR, INT, WIS, DEX, CON, CHR, Speed
    Slay *Evil*, *Dragons*, *Demons*, *Undead*, Animals, Humans, Orcs, 
      Trolls, Giants
    Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Vampiric
    
    Activation: Enchantment
    Fail:       75.5%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 99.4k
    
    
  
  The Great Hammer 'Great Maul of Vice' (8d8) (+8,+8) [+8]
    This curious object is the favorite of many a female of every 
    species. Those who find themselves in a proximity of one seem to 
    constantly lose cash, and it seems impossible to leave its 
    presence.
    
    +2 to CON, CHR
    Lightning Brand; Viper's Fang; Vampiric
    Resist Nether, Nexus, Fear
    Free Action; Hold Life
    
    Activation: Light Speed
    Info:       Dur 16
    Fail:       39.7%
    Timeout:    888
    
    It cannot be harmed by the elements.
    Score: 95.6k
    
    
  
  The Club of Ulik (5d8) (+0,+25)
    +4 to STR, CON
    Slay *Trolls*
    It cannot be harmed by the elements.
    Score: 68.0k
    
    
  
  The Mighty Hammer of Atlas (9d9) (+9,+19)
    +9 to STR
    Sustain STR
    Earthquakes
    Riding
    It cannot be harmed by the elements.
    Score: 94.0k
    
    
  
  The Great Hammer 'Kaladanda' (7d8) (+5,+15)
    The staff of Death, this mighty, lethal hammer was used by the God 
    Yama and is the ultimate weapon. None can withstand its wrath!
    
    +4 to STR
    Sustains All Stats
    Slay Good, Living
    Frost Brand; Vampiric
    Resist Cold
    Hold Life
    It cannot be harmed by the elements.
    Score: 135k
    
    
  
  
Diggers
  
  The Mattock of Nain (3d8) (+12,+18)
    Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, 
    this great mattock brought victory to the Dwarves over Azog's Orcs 
    - though Nain himself fell at the last, even with victory already 
    assured.
    
    +6 to STR, Searching, Infravision, Digging
    Slay Dragons, Orcs, Trolls, Giants
    Acid Brand
    Resist Acid, Dark, Disenchantment
    
    Activation: Stone to Mud
    Fail:       3.4%
    Timeout:    2
    
    It cannot be harmed by the elements.
    Score: 52.2k
    
    
  
  The Mattock of Khazad-dum (4d8) (+12,+12)
    "The Dwarves delved too greedily and too deep. You know what they 
    awoke in the darkness of Khazad-dum: Shadow and Flame!"
    
    +4 to STR, CON, Infravision, Digging
    -4 to Stealth
    Slay Evil
    Resist Disenchantment, Blindness
    Regeneration
    It cannot be harmed by the elements.
    Score: 50.2k
    
    
  
  The Shovel of the Undertaker (7d2) (+15,+15)
    +5 to Digging
    Slay Humans
    Viper's Fang; Vampiric
    Resist Poison, Dark, Nether
    It cannot be harmed by the elements.
    Score: 31.0k
    
    
  
  
Bows
  
  The Gun 'Crimson'
    +4 to Stealth
    Resist Shards
    
    Activation: Rocket
    Info:       dam 300
    Fail:       97.8%
    Timeout:    15
    
    It cannot be harmed by the elements.
    Score: 26.7k
    
    
  
  The Long Bow 'Belthronding' (x3) (+20,+33)
    The great bow of Beleg Cuthalion, made of black yew and strung with 
    elven hair that faintly shimmers a pale clear gold.
    
    +4 to DEX, Stealth
    +0.60 to Shooting Speed
    Resist Disenchantment
    It cannot be harmed by the elements.
    Score: 42.5k
    
    
  
  The Long Bow of Bard (x4) (+17,+29)
    The great yew bow of grim-faced Bard, who shot the mightiest arrow 
    that songs record.
    
    +3 to DEX
    Free Action
    It cannot be harmed by the elements.
    Score: 41.0k
    
    
  
  The Light Crossbow of Brand (x4.25) (+10,+27)
    +5 to Speed
    Flame Tongue
    Resist Fire
    It cannot be harmed by the elements.
    Score: 46.4k
    
    
  
  The Sling of Buckland (x2.75) (+19,+22)
    A sling granting extraordinary clarity of mind amidst darkness and 
    confusion, and which hurls shot with deadly speed.
    
    +3 to Speed
    Resist Confusion, Blindness
    It cannot be harmed by the elements.
    Score: 38.9k
    
    
  
  The Long Bow of Yoichi (x4) (+40,+23)
    +4 to DEX
    See Invisible
    It cannot be harmed by the elements.
    Score: 54.0k
    
    
  
  The Short Bow of Robin Hood (x3.25) (+15,+17)
    This is of Robin Hood who live in the deep forest.
    
    +2 to DEX, CHR, Stealth
    It cannot be harmed by the elements.
    Score: 27.1k
    
    
  
  The Light Crossbow of Hellfire (x4) (+10,+35)
    This crossbow gives flame energy to bolts which it fires.
    
    +4 to STR, Infravision
    Flame Tongue
    Resist Fire
    Aura of Fire
    It cannot be harmed by the elements.
    Score: 33.3k
    
    
  
  The Light Crossbow of Wilhelm Tell (x4) (+40,+23)
    With this crossbow, Swiss hero Tell shot an apple exactly though it 
    was on his son's head, and then he defeated evil magistrate 
    Gessler.
    
    +4 to DEX
    Slay Humans
    See Invisible
    It cannot be harmed by the elements.
    Score: 37.3k
    
    
  
  The Harp of Maglor
    Maglor, son of Feanor and Nerdanel, was the greatest poet and bard 
    of the Noldor.
    
    +4 to STR, INT, CHR
    Sustain STR, INT, CHR
    Resist Dark, Nether, Blindness
    Free Action; Hold Life
    
    Activation: Restore Mana
    Fail:       75.5%
    Timeout:    777
    
    It cannot be harmed by the elements.
    Score: 39.3k
    
    
  
  The Harp of Daeron
    Daeron is mentioned as the greatest minstrel of all the Children of 
    Iluvatar, and only Maglor son of Feanor is said to come close to 
    his skill.
    
    +4 to WIS, CON, CHR
    Sustain WIS, CON, CHR
    Resist Electricity, Fire, Poison, Light
    See Invisible; Reflection
    
    Activation: Angelic Healing
    Info:       heal 777
    Fail:       75.5%
    Timeout:    300
    
    It cannot be harmed by the elements.
    Score: 52.3k
    
    
  
  The Harp of Apollo
    The is the lyre of Apollo, the sun god.
    
    +5 to STR, INT, CHR, Speed
    Sustain STR, INT, CHR
    Resist Light, Nether, Fear
    Free Action
    
    Activation: Clairvoyance
    Fail:       3.4%
    Timeout:    20
    
    It cannot be harmed by the elements.
    Score: 62.5k
    
    
  
  The Short Bow of Artemis (x3.50) (+12,+28)
    This is the bow of Artemis, the virgin huntress and twin of Apollo.
    
    +3 to STR, DEX, CHR, Stealth
    Sustain STR, DEX, CHR
    +0.45 to Shooting Speed
    Resist Blindness
    See Invisible
    
    Activation: Create Arrows
    Fail:       3.4%
    Timeout:    1000
    
    It cannot be harmed by the elements.
    Score: 80.8k
    
    
  
  The Heavy Crossbow 'Ballista' (x5) (+10,+30)
    +3 to STR
    Resist Confusion
    
    Activation: Piercing Shot
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 38.1k
    
    
  
  The Gun 'Railgun'
    Immunity to Fire
    Resist Light
    
    Activation: Beam of Light
    Info:       dam 300
    Fail:       75.5%
    Timeout:    15
    
    It cannot be harmed by the elements.
    Score: 28.2k
    
    
  
  The Long Bow of Heracles (x3) (+12,+22)
    This bow belonged to the greatest of Greek heroes. Its arrows are 
    coated in the Lernaean Hydra's venom.
    
    +2 to STR, INT, CHR, Speed
    Viper's Fang
    Resist Fear
    It cannot be harmed by the elements.
    Score: 18.5k
    
    
  
  
Ammo
  
  The Black Arrow of Bard (8d4) (+30,+19)
    Deadliest of arrows, imbued with elemental strength, this shaft is 
    feared especially by the wyrmkin.
    
    Slay *Dragons*
    It cannot be harmed by the elements.
    Score: 1.66k
    
  
  The Arrow 'Cupid's Arrow' (1d4) (+0,+0)
    This arrow is traditionally shot only by fat, scantily clad babies.
    
    It cannot be harmed by the elements.
    Score: 1
    
  
  
Body-Armor
  
  The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20]
    Sustains All Stats
    +1.00 to Attack Speed
    Resist Acid, Electricity, Fire, Cold, Shards
    Hold Life; Slow Digestion
    It cannot be harmed by the elements.
    Score: 79.0k
    
    
  
  The Soft Leather Armour 'Hithlomir' [4,+20]
    Familiar with the secret ways hidden in darkness, this leather 
    cuirass is truly more than it appears.
    
    +4 to Stealth
    Resist Acid, Electricity, Fire, Dark
    It cannot be harmed by the elements.
    Score: 28.8k
    
    
  
  The Leather Scale Mail 'Thalkettoth' (-1) [11,+25]
    An amazingly light tunic and skirt sewn with thick, overlapping 
    scales of hardened leather whose wearer moves with agility and 
    assurance.
    
    +3 to DEX
    Resist Acid, Shards
    It cannot be harmed by the elements.
    Score: 29.5k
    
    
  
  The Hard Leather Armour of Himring [6,+15]
    Contained within this studded cuirass of pliable leather is the 
    memory of unvanquished Himring, defiant fortress surrounded by the 
    legions of Morgoth.
    
    Resist Poison, Nether, Chaos
    Aura of Cold
    
    Activation: Protection from Evil
    Info:       Dur d25 + 100
    Fail:       3.4%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 28.2k
    
    
  
  The Robe of Incanus [2,+20]
    The robe of the great wizard Gandalf, also known as Incanus in the 
    lands of the South. It is proof against elements, for neither the 
    heat of the South, nor the ice of the North, nor the acidic pits of 
    Dol Guldur were able to hold back the defiant Maia in the pursuit 
    of his mission
    
    +3 to INT, WIS, Searching
    Sustain INT, WIS
    +15% to Spell Capacity
    Resist Acid, Electricity, Fire, Cold
    Free Action; See Invisible; Levitation
    
    Activation: Mana Bolt
    Info:       dam 200
    Fail:       75.5%
    Timeout:    120
    
    It cannot be harmed by the elements.
    Score: 61.5k
    
    
  
  The Rhino Hide Armour 'Dasai' (-1) [8,+64]
    -10 to CHR
    Sustain CHR
    Aggravates
    It cannot be harmed by the elements.
    Score: 30.6k
    
    
  
  The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0]
    +4 to STR, CON
    Sustain STR, CON
    Free Action
    
    Activation: Dispel Evil
    Info:       dam 40
    Fail:       3.4%
    Timeout:    150
    
    It cannot be harmed by the elements.
    Score: 16.1k
    
    
  
  The Robe of Eternity [0,+42]
    This robe is invisible to the naked eye. It's a wonder you found it 
    at all! Yet, it holds an incredible power, undiluted by time.
    
    +3 to CON
    Sustains All Stats
    Resist Light, Dark, Disenchantment, Time
    Free Action; See Invisible; Hold Life; Levitation
    It cannot be harmed by the elements.
    Score: 76.5k
    
    
  
  The Black Clothes of Hades [4,+38]
    This simple tunic belongs to Hades, Lord of the Underworld.
    
    +5 to CON, Speed, Stealth
    Sustain CON
    Resist Acid, Electricity, Fire, Cold, Poison, Dark, Nether, Nexus
    Free Action; See Invisible; Hold Life; Slow Digestion
    Sense Undead; Sense Demons; Sense Evil
    Aura of Cold
    
    Activation: Restoring
    Fail:       3.4%
    Timeout:    5
    
    It cannot be harmed by the elements.
    Score: 112k
    
    
  
  The Robe of the Kamikaze Warrior (+10,+10) [2,-20]
    This robe is stained with the the blood of many fallen heroes. So 
    much death. So much destruction. What could cause such a thing?
    
    +2 to STR, DEX, Speed
    -2 to WIS
    Sustain STR, DEX
    Resist Fire, Poison, Confusion, Nether, Sound, Fear
    Hold Life; Levitation; Anti-Magic
    It increases the damage dice of your melee weapon.
    
    Activation: Berserk
    Info:       Dur d25 + 25
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 39.9k
    
    
  
  The Leather Jacket of Ubbo-Sathla (+2,+3) [12,+15]
    +1 to STR, CON
    Resist Acid, Electricity, Fire, Cold, Confusion, Chaos
    See Invisible; Regeneration; Hold Life
    It cannot be harmed by the elements.
    Score: 40.9k
    
    
  
  The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20]
    A suit of imperishable adamant, with conquerable strength to endure 
    evil and disruptive magics, that protects the life force of its 
    wearer like nothing else can.
    
    +2 to CON
    Sustain CON
    Resist Acid, Cold, Dark, Nether, Nexus, Chaos
    Hold Life
    
    Activation: Healing
    Info:       heal 1000
    Fail:       22.7%
    Timeout:    888
    
    It cannot be harmed by the elements.
    Score: 83.8k
    
    
  
  The Full Plate Armour of Isildur [25,+25]
    A gleaming steel suit covering the wearer from neck to foot, with 
    runes of warding and stability deeply engraved into its surface.
    
    +2 to CON
    Resist Acid, Fire, Cold, Confusion, Nexus, Sound
    It cannot be harmed by the elements.
    Score: 52.2k
    
    
  
  The Metal Brigandine Armour of the Rohirrim [19,+15]
    Small metal plates cover an inner layer of sturdy canvas, and both 
    bear scenes of hunting and war. You feel the spirit of Eorl the 
    Young, matchless in combat, around you as you put his armour on.
    
    +2 to STR, DEX
    Resist Acid, Electricity, Cold, Confusion, Sound
    It cannot be harmed by the elements.
    Score: 36.5k
    
    
  
  The Mithril Chain Mail of Lohengrin (-1) [28,+20]
    +4 to INT, WIS, Stealth
    Resist Acid, Electricity, Fire, Cold, Poison, Dark, Nether, Fear
    See Invisible; Hold Life
    
    Activation: Angelic Healing
    Info:       heal 777
    Fail:       75.5%
    Timeout:    300
    
    It cannot be harmed by the elements.
    Score: 82.3k
    
    
  
  The Metal Scale Mail of Julian (-2) [15,+40]
    +4 to STR, CHR
    Resist Acid, Electricity, Fire, Cold, Dark, Disenchantment
    Sense Animals
    
    Activation: Genocide
    Info:       Power 200
    Fail:       39.7%
    Timeout:    500
    
    It cannot be harmed by the elements.
    Score: 76.9k
    
    
  
  The Chain Mail of Arvedui (-2) [14,+15]
    A hauberk, leggings, and sleeves of interlocking steel rings, well 
    padded with leather. You feel strong and tall as Arvedui, last king 
    of Arnor, as you put it on.
    
    +2 to STR, CHR
    Resist Electricity, Fire, Cold, Nexus, Shards
    It cannot be harmed by the elements.
    Score: 35.3k
    
    
  
  The Augmented Chain Mail of Caspanion (-2) [16,+20]
    A hauberk, leggings, and sleeves of interlocking steel rings, 
    strategically reinforced at vital locations with a second layer of 
    chain. Magics to enhance body and mind lie within, and no door can 
    bar the wearer's path.
    
    +3 to INT, WIS, CON
    Resist Acid, Poison, Confusion
    
    Activation: Trap and Door Destruction
    Fail:       3.4%
    Timeout:    10
    
    It cannot be harmed by the elements.
    Score: 37.0k
    
    
  
  The Ring Mail of Giles (-2) [12,+18]
    -2 to Stealth
    Resist Fire, Cold, Nexus, Chaos
    It cannot be harmed by the elements.
    Score: 27.2k
    
    
  
  The Rusty Chain Mail of The High Priest of Morlok (-5) [14,-40]
    +2 to INT, WIS, CHR
    -2 to STR, DEX, CON
    +15% to Spell Power
    Resist Acid, Electricity, Fire, Cold, Poison, Light, Dark, 
      Confusion, Nether, Nexus, Chaos
    *Ancient Foul Curse*; Aggravates
    It cannot be harmed by the elements.
    Score: 15.3k
    
    
  
  The Metal Lamellar Armour of The Padre (+5,+5) [23,+17]
    +2 to CHR
    Resist Fire, Chaos
    Reflection; Permanent Light
    It cannot be harmed by the elements.
    Score: 39.8k
    
    
  
  The Haramakido of Yositsune [17,+28]
    This is the haramakido of Yositsune who is the best brave warrior 
    of Genji. You can feel his agility and dexterity, when you put it 
    on.
    
    +2 to DEX, Speed, Stealth
    Resist Acid, Electricity, Fire, Cold, Confusion, Nexus, Chaos
    Free Action; Regeneration; Slow Digestion
    It cannot be harmed by the elements.
    Score: 61.4k
    
    
  
  The O-yoroi of the Bando Musha (+5,+5) [24,+20]
    This is Shigetada Hatakeyama's O-yoroi. He is brave, wise and 
    honest warrior, so he was called the best model of eastern samurai. 
    This O-yoroi is majestic like him.
    
    +2 to STR, CON, CHR
    Resist Acid, Electricity, Cold, Disenchantment, Blindness, Fear
    It cannot be harmed by the elements.
    Score: 50.4k
    
    
  
  The Mithril Chain Mail of Bilbo (+2,+2) [28,+7]
    "Also there is this!" said Bilbo, bringing out a parcel which 
    seemed to be rather heavy for its size. He unwound several folds of 
    old cloth, and held up a small shirt of mail. It was close-woven of 
    many rings, as supple almost as linen, cold as ice, and harder than 
    steel. It shone like moonlit silver, and was studded with white 
    gems.
    
    +2 to DEX, Speed, Stealth
    Resist Acid, Electricity, Fire, Cold, Poison, Dark
    See Invisible
    It cannot be harmed by the elements.
    Score: 50.1k
    
    
  
  The Full Plate Armour of the Cyberdemon Lord (-5,+15) [50,+40]
    +3 to STR, CON, CHR
    Resist Acid, Electricity, Fire, Cold, Poison, Confusion, Shards
    It cannot be harmed by the elements.
    Score: 138k
    
    
  
  The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
    A massive suit of heavy dragon scales deeply saturated with many 
    colors. It throbs with angry energies, and you feel the raw 
    elemental might of untamed Lightning as you put it on.
    
    Immunity to Electricity
    Resist Acid, Fire, Cold, Poison, Light, Dark
    Free Action; See Invisible; Permanent Light
    
    Activation: Star Ball
    Info:       dam 150
    Fail:       3.4%
    Timeout:    1000
    
    Aggravates
    It cannot be harmed by the elements.
    Score: 74.5k
    
    
  
  The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35]
    A suit of adamant, set with scales of every color, surrounded in a 
    nimbus of perfectly untrammelled yet inextricably intermingled and 
    utterly mastered powers elemental and ethereal.
    
    Resist Acid, Electricity, Fire, Cold, Poison, Light, Dark, 
      Confusion, Nether, Nexus, Sound, Shards, Chaos, Disenchantment, 
      Blindness
    Regeneration; Hold Life; Levitation
    
    Activation: Heroism, Resistance and Breathe Elements
    Fail:       75.5%
    Timeout:    400
    
    It cannot be harmed by the elements.
    Score: 190k
    
    
  
  The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+30]
    Resist Acid, Electricity, Fire, Cold, Poison, Dark, Confusion
    Free Action; See Invisible
    
    Activation: Resistance
    Info:       Dur d20 + 20
    Fail:       3.4%
    Timeout:    111
    
    It cannot be harmed by the elements.
    Score: 81.2k
    
    
  
  The Spectral Dragon Scale Mail (-2) [40,+20]
    A white transparent dragon scale mail which was made from the 
    tortured soul of a once powerful wyrm.
    
    +4 to Stealth
    -4 to STR, DEX, CON
    -12% to Life Rating
    Resist Cold, Poison, Confusion, Nether, Nexus, Disenchantment
    See Invisible; Hold Life; Levitation
    Aura of Cold
    
    Activation: Dragon's Frost
    Info:       dam 110
    Fail:       3.4%
    Timeout:    30
    
    It cannot be harmed by the elements.
    Score: 102k
    
    
  
  
Cloaks
  
  The Cloak of Jack of Shadows [1,+19]
    +7 to Stealth, Searching
    Free Action; See Invisible; Hold Life
    Telepathy
    It cannot be harmed by the elements.
    Score: 34.1k
    
    
  
  The Cloak 'Colluin' [1,+15]
    A cape worn by a hero from Valinor, a land utterly beyond the 
    strife of Elements.
    
    Resist Acid, Electricity, Fire, Cold, Poison
    
    Activation: Resistance
    Info:       Dur d20 + 20
    Fail:       3.4%
    Timeout:    111
    
    It cannot be harmed by the elements.
    Score: 36.2k
    
    
  
  The Elven Cloak 'Holcolleth' [4,+15]
    This elven-grey mantle possesses great powers of tranquility and of 
    concealment, and grants the wearer the knowledge and understanding 
    of the Sindar.
    
    +3 to INT, WIS, Stealth, Searching
    Resist Acid
    
    Activation: Sleep Monsters
    Info:       Power 60
    Fail:       3.4%
    Timeout:    55
    
    It cannot be harmed by the elements.
    Score: 20.8k
    
    
  
  The Cloak of Thingol [1,+18]
    A sable-hued cloak, with glowing elven-runes to restore magic 
    showing calm and clear as moonlight on still water.
    
    +3 to DEX, CHR
    Resist Acid, Fire, Cold
    Free Action
    
    Activation: Recharging
    Info:       Power 130
    Fail:       3.4%
    Timeout:    70
    
    It cannot be harmed by the elements.
    Score: 30.4k
    
    
  
  The Cloak of Thorongil [1,+10]
    A cloak of shimmering green and brown that grants sight beyond 
    sight and shakes off holding magics, worn by Aragorn son of 
    Arathorn in his youth as he adventured under the name of Thorongil.
    
    Resist Electricity, Fire, Cold
    Free Action; See Invisible
    It cannot be harmed by the elements.
    Score: 15.5k
    
    
  
  The Cloak 'Colannon' [1,+15]
    A crystal-blue cape of fine silk worn by a silent messenger of the 
    forces of Law. Somehow, its wearer is always able to escape 
    trouble.
    
    +3 to Stealth
    Resist Acid
    
    Activation: Teleport
    Fail:       3.4%
    Timeout:    45
    
    It cannot be harmed by the elements.
    Score: 15.0k
    
    
  
  The Shadow Cloak of Luthien [6,+20]
    The opaque midnight folds, inset with a multitude of tiny diamonds, 
    of this cloak swirl around you and you feel a hint, a fragment of 
    the knowledge and power to restore that lay in Luthien, the most 
    beautiful being that ever knew death.
    
    +2 to INT, WIS, CHR, Speed, Stealth
    Resist Acid, Fire, Cold, Light, Dark
    
    Activation: Restore Life
    Fail:       3.4%
    Timeout:    450
    
    It cannot be harmed by the elements.
    Score: 39.0k
    
    
  
  The Shadow Cloak of Tuor [6,+12]
    From the ruin of Gondolin did Tuor escape, through secret ways and 
    travail, shielded by his cloak from a multitude of hostile eyes.
    
    +4 to Stealth
    Immunity to Acid
    Resist Light, Dark
    Free Action; See Invisible
    It cannot be harmed by the elements.
    Score: 29.8k
    
    
  
  The Fur Cloak of Mook [3,+20]
    Resist Acid, Cold, Chaos
    Levitation
    
    Activation: Resist Cold
    Info:       Dur d20 + 20
    Fail:       3.4%
    Timeout:    60
    
    It cannot be harmed by the elements.
    Score: 25.9k
    
    
  
  The Ethereal Cloak of the Heavenly Maiden [0,+20]
    This is a heavenly cloak of the maiden which was stolen by a man, 
    when she was having a bath at a lake with her friend maidens.
    
    +4 to CHR
    Resist Electricity, Cold
    Free Action; See Invisible; Levitation
    
    Activation: Recall
    Fail:       3.4%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 24.3k
    
    
  
  The Cloak of Merry (+1,+1) [1,+7]
    Merry was the most perceptive and intelligent of hobbits.
    
    +1 to DEX, Speed, Stealth, Searching
    -1 to STR
    Resist Confusion
    It cannot be harmed by the elements.
    Score: 8.53k
    
    
  
  The Ethereal Cloak of Ariel, Queen of Air (+17,+2) [0,+15]
    +5 to DEX, Speed
    Resist Electricity, Cold
    Free Action; See Invisible; Levitation
    It cannot be harmed by the elements.
    Score: 54.0k
    
    
  
  
Shields
  
  The Small Metal Shield of Thorin [5,+21]
    Invoking the strength and endurance of Thorin, King under the 
    Mountain, this little metal shield is proof against the Element of 
    Earth.
    
    +4 to STR, CON
    Immunity to Acid
    Resist Sound, Chaos
    Free Action
    It cannot be harmed by the elements.
    Score: 48.8k
    
    
  
  The Large Leather Shield of Celegorm [6,+20]
    This shield emblazoned with a multitude of creatures not seen for 
    ages once protected Celegorm, lord of Himlad; around it lies a 
    mystic balance that contains the conflicts of the elements.
    
    Resist Acid, Electricity, Fire, Light, Dark
    It cannot be harmed by the elements.
    Score: 27.8k
    
    
  
  The Large Metal Shield of Anarion [8,+18]
    The great metal-bound shield of Anarion, son of Elendil, who Sauron 
    found himself powerless to wither or diminish.
    
    Sustains All Stats
    Resist Acid, Electricity, Fire, Cold
    It cannot be harmed by the elements.
    Score: 33.4k
    
    
  
  The Mirror Shield of Gil-Galad [10,+20]
    The legendary shield of Gil-Galad, who fought his way to the gates 
    of the Dark Tower, and with whom came light even to Gorgoroth.
    
    +4 to CHR
    Sustain WIS, CHR
    Resist Acid, Electricity, Light
    Reflection; Permanent Light
    
    Activation: Star Burst
    Info:       dam 300
    Fail:       39.7%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 47.2k
    
    
  
  The Mirror 'Yata-no-Kagami' [0,+18]
    +3 to INT, WIS, Infravision
    See Invisible; Hold Life; Reflection; Permanent Light
    Telepathy
    
    Activation: Dispel Evil
    Info:       dam 250
    Fail:       75.5%
    Timeout:    300
    
    It cannot be harmed by the elements.
    Score: 41.3k
    
    
  
  The Knight's Shield of Earendil [10,+20]
    A shining shield, once borne by the great mariner Earendil, "scored 
    with runes to keep all wounds and harm from him".
    
    Resist Electricity, Fire, Dark, Nether, Blindness
    Permanent Light
    Sense Good
    
    Activation: Curing
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 29.0k
    
    
  
  The Small Metal Shield of Perseus [5,+15]
    +2 to STR
    Sustain STR
    Resist Acid, Cold
    Reflection
    It cannot be harmed by the elements.
    Score: 21.8k
    
    
  
  The Large Metal Shield 'Gong' [15,+15]
    +4 to STR, WIS
    Hold Life; Reflection
    
    Activation: Bang a Gong
    Info:       dam 60
    Fail:       3.4%
    Timeout:    10
    
    It cannot be harmed by the elements.
    Score: 29.4k
    
    
  
  The Platinum Yendorian Express Card (+15,+15) [+25]
    +3 to STR, INT, WIS, DEX, CON, CHR, Speed, Stealth, Searching
    Free Action; See Invisible; Regeneration; Hold Life; Levitation; 
      Slow Digestion; Warning; Permanent Light
    Telepathy
    
    Activation: Recharging
    Info:       Power 1000
    Fail:       3.4%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 130k
    
    
  
  
Headgear
  
  The Hard Leather Cap of Indra [2,+18]
    +5 to INT, WIS, CHR
    Sustain INT, WIS, CHR
    Immunity to Electricity
    Resist Blindness
    It cannot be harmed by the elements.
    Score: 49.4k
    
    
  
  The Hard Leather Cap of Thranduil [2,+10]
    The hunting cap of King Thranduil, to whose ears come all the 
    secrets of his forest domain.
    
    +2 to INT, WIS
    Resist Blindness
    Telepathy
    It cannot be harmed by the elements.
    Score: 18.2k
    
    
  
  The Metal Cap of Thengel [3,+12]
    A ridged helmet made of steel, and embossed with scenes of valor in 
    fine- engraved silver. It grants the wearer nobility, clearness of 
    thought and understanding.
    
    +3 to WIS, CHR
    +15% to Spell Capacity
    It cannot be harmed by the elements.
    Score: 17.1k
    
    
  
  The Steel Helm of Hammerhand (+3,+4) [6,+20]
    A great helm as steady as the heroes of the Westdike. Mighty were 
    the blows of Helm, the Hammerhand!
    
    +3 to STR, DEX, CON
    -3 to Stealth
    Resist Acid, Nexus
    It cannot be harmed by the elements.
    Score: 32.4k
    
    
  
  The Dragon Helm of Dor-Lomin [8,+20]
    The legendary dragon helm of Turin Turambar, a object of dread to 
    the servants of Morgoth.
    
    +4 to STR, DEX, CON
    Resist Acid, Electricity, Fire, Cold, Light, Blindness
    See Invisible; Permanent Light
    Telepathy
    
    Activation: Terrify Monsters
    Info:       Power 60
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 59.3k
    
    
  
  The Iron Helm 'Holhenneth' [5,+10]
    A famous helm of forged iron granting extraordinary powers of mind 
    and awareness.
    
    +2 to INT, WIS, Searching
    Resist Blindness
    See Invisible
    
    Activation: Detection
    Fail:       3.4%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 10.8k
    
    
  
  The Iron Helm 'Terror Mask' (+18,+18) [5,+10]
    +3 to CHR
    -3 to INT, WIS
    Resist Acid, Cold, Poison, Disenchantment, Fear
    Free Action; See Invisible; Anti-Magic
    
    Activation: Terrify Monsters
    Info:       Power 60
    Fail:       3.4%
    Timeout:    100
    
    Random Teleportation
    It cannot be harmed by the elements.
    Score: 57.7k
    
    
  
  The Iron Helm 'Stone Mask' (+8,+8) [5,-10]
    +3 to STR, CON, Infravision
    Resist Cold, Poison, Dark, Confusion, Nether, Fear
    See Invisible; Regeneration; Hold Life; Levitation
    Aura of Cold
    It makes you turn into a vampire permanently.
    
    Activation: Terrify Monsters
    Info:       Power 60
    Fail:       3.4%
    Timeout:    100
    
    Drains Experience
    It cannot be harmed by the elements.
    Score: 39.4k
    
    
  
  The Kabuto of Yositsune [7,+8]
    This is Yositsune's kabuto. It defended his head against many 
    arrows and blades from his enemies.
    
    +2 to DEX, CON, CHR, Searching, Infravision
    Resist Sound, Blindness, Fear
    Warning
    Sense Humans
    It cannot be harmed by the elements.
    Score: 17.5k
    
    
  
  The Hard Leather Cap of Sam (+1,+1) [2,+7]
    Sam was brave and trustworthy companion of Frodo. With this cap, 
    you feel able to face the dangers ahead with a steady hand and a 
    noble heart.
    
    +1 to DEX, Speed
    -1 to STR
    It cannot be harmed by the elements.
    Score: 5.03k
    
    
  
  The Iron Helm of Ares (+12,+12) [5,-5]
    The helm of Ares, the Olympian whose legendary combat prowess 
    exceeds that of Zeus himself.
    
    +2 to STR, DEX, CON, Speed
    +1.00 to Attack Speed
    Immunity to Fear
    Reflection; Warning
    
    Activation: Berserk
    Info:       Dur d25 + 25
    Fail:       3.4%
    Timeout:    20
    
    Aggravates
    It cannot be harmed by the elements.
    Score: 54.9k
    
    
  
  The Massive Iron Crown of Chaos [0,+0]
    +125 to STR, INT, WIS, DEX, CON, CHR, Infravision
    Resist Acid, Electricity, Fire, Cold, Poison, Light, Dark, 
      Confusion, Nexus
    See Invisible; Prevents Teleportation; Permanent Light
    Telepathy
    It cannot be harmed by the elements.
    Score: 169k
    
    
  
  The Iron Crown of Beruthiel [0,+25]
    The midnight-hued steel circlet of the sorceress-queen Beruthiel, 
    which grants extraordinary powers of sight and awareness at a 
    terrible physical cost.
    
    -20 to STR, DEX, CON
    +153% to Spell Power
    -60% to Life Rating
    Free Action; See Invisible
    Telepathy
    It affects your ability to cast spells.
    It cannot be harmed by the elements.
    Score: 18.0k
    
    
  
  The Golden Crown of Amber [0,+15]
    +3 to STR, WIS, CON, Speed
    Resist Electricity, Fire, Cold, Light, Confusion, Chaos, Blindness
    See Invisible; Regeneration; Permanent Light
    
    Activation: Healing
    Info:       heal 700
    Fail:       39.7%
    Timeout:    250
    
    It cannot be harmed by the elements.
    Score: 65.0k
    
    
  
  The Jewel Encrusted Crown of Numenor [0,+15]
    A crown of massive gold, set with wondrous jewels of thought and 
    warding, worn by the kings of ancient Numenor.
    
    +3 to INT, DEX, CHR
    Resist Light, Sound, Shards
    Permanent Light
    It cannot be harmed by the elements.
    Score: 38.0k
    
    
  
  The Jewel Encrusted Crown of Hera [0,+20]
    +3 to INT, WIS, CHR, Speed
    Sustain INT, WIS, CHR
    +15% to Spell Capacity
    Resist Confusion, Sound
    
    Activation: Restore Mana
    Fail:       75.5%
    Timeout:    55
    
    It cannot be harmed by the elements.
    Score: 69.1k
    
    
  
  The Golden Crown of Dragonkind (+5,+5) [0,+15]
    +2 to STR, INT, WIS, DEX, CON, CHR, Speed
    Resist Acid, Electricity, Fire, Cold, Poison
    Regeneration; Hold Life
    It cannot be harmed by the elements.
    Score: 58.1k
    
    
  
  The Golden Crown of the Emperor Lich [0,+12]
    +3 to INT, CHR, Speed
    +15% to Spell Capacity
    Resist Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether
    Regeneration
    It cannot be harmed by the elements.
    Score: 71.9k
    
    
  
  The Jewel Encrusted Crown of Eyes [0,+25]
    +3 to INT, Searching
    Resist Disenchantment, Blindness
    See Invisible; Warning
    Telepathy
    
    Activation: Clairvoyance
    Fail:       39.7%
    Timeout:    30
    
    It cannot be harmed by the elements.
    Score: 47.7k
    
    
  
  The Golden Crown of Moire, Queen of Rebma [0,+15]
    +2 to STR, CON
    Resist Acid, Confusion, Blindness
    See Invisible; Regeneration
    Telepathy
    It cannot be harmed by the elements.
    Score: 30.8k
    
    
  
  The Golden Crown of the Emperor Quylthulg [0,+0]
    +5 to CHR, Speed
    Resist Confusion, Chaos, Blindness
    Free Action; See Invisible; Regeneration
    Telepathy
    It cannot be harmed by the elements.
    Score: 46.8k
    
    
  
  
Gloves
  
  The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15]
    A hero's handgear that lends great prowess in battle.
    
    +2 to STR, CON
    Free Action
    It cannot be harmed by the elements.
    Score: 24.9k
    
    
  
  The Set of Leather Gloves 'Cammithrim' [1,+10]
    These gloves glow so brightly as to light the way for their owner 
    and cast magical bolts with great frequency.
    
    Sustain CON
    Resist Light
    Free Action; Permanent Light
    
    Activation: Magic Missile
    Info:       dam 2d6
    Fail:       3.4%
    Timeout:    2
    
    It cannot be harmed by the elements.
    Score: 9.08k
    
    
  
  The Set of Gauntlets 'Paurhach' [2,+7]
    A fiery set of gauntlets that can even burn your opponent.
    
    Flame Tongue
    Resist Fire
    It cannot be harmed by the elements.
    Score: 13.5k
    
    
  
  The Set of Gauntlets of Corwin [2,+15]
    +4 to CON
    Sustain CON
    Resist Cold
    Regeneration
    It cannot be harmed by the elements.
    Score: 17.9k
    
    
  
  The Set of Gauntlets 'Pauraegen' [2,+7]
    A set of handgear with sparks surrounding it, able to shock your 
    opponent.
    
    Lightning Brand
    Resist Electricity
    It cannot be harmed by the elements.
    Score: 20.5k
    
    
  
  The Set of Gauntlets 'Paurnen' [2,+7]
    A set of handgear so corrosive that dissolves your opponent.
    
    Acid Brand
    Resist Acid
    It cannot be harmed by the elements.
    Score: 17.5k
    
    
  
  The Set of Gauntlets of Thanos (-11,-12) [2,+0]
    +2 to STR, DEX
    Slay Good
    Immunity to Fire, Cold
    Resist Poison, Confusion, Nether, Nexus, Chaos, Disenchantment
    Hold Life
    *Ancient Foul Curse*; Aggravates; Random Teleportation
    It cannot be harmed by the elements.
    Score: 19.7k
    
    
  
  The Set of Cesti of Fingolfin (+10,+10) [5,+20]
    The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who 
    gave Morgoth seven mighty wounds and pain that will last forever.
    
    +4 to DEX
    Resist Acid
    Free Action
    
    Activation: Magic Arrow
    Info:       dam 150
    Fail:       3.4%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 41.8k
    
    
  
  The Set of Gauntlets 'Paurnimmen' [2,+7]
    A set of handgear so icy as to be able to freeze your opponent.
    
    Frost Brand
    Resist Cold
    It cannot be harmed by the elements.
    Score: 13.5k
    
    
  
  The Set of Leather Gloves of Pippin (+1,+1) [1,+7]
    'Fool of a Took' ... Ah, but Peregrin was brave if not wise.
    
    +1 to DEX, Speed
    -1 to STR
    It cannot be harmed by the elements.
    Score: 5.03k
    
    
  
  The Set of Gauntlets of the Master Tonberry (+10,+100) [2,+0]
    +2 to STR, CON
    -2 to Speed
    Sustain STR, CON
    -2.00 to Attack Speed
    Resist Disenchantment, Time
    Vulnerability to Confusion
    Free Action
    It cannot be harmed by the elements.
    Score: 105k
    
    
  
  The Decrepit Hand of Vecna
    It is a charred and rotting vestige of the once great Emperor Lich.
    
    +2 to CHR
    Free Action
    It cannot be harmed by the elements.
    Score: 1.95k
    
    
  
  The Set of Leather Gloves of Mephistopheles (+16,+6) [1,+16]
    +2 to STR, DEX, Speed
    Free Action
    It affects your ability to hit when you are wielding two weapons.
    It cannot be harmed by the elements.
    Score: 53.3k
    
    
  
  The Set of Leather Gloves of Quaker, Master of Earth (+2,+5) [1,+19]
    +2 to STR, CON
    Earthquakes
    Resist Shards
    Free Action
    It cannot be harmed by the elements.
    Score: 27.5k
    
    
  
  The Set of Cesti of the Destroyer (-15,+125) [5,+0]
    -2 to Speed
    Reflection
    It cannot be harmed by the elements.
    Score: 132k
    
    
  
  
Boots
  
  The Pair of Hard Leather Boots of Feanor [3,+20]
    This wondrous pair of leather boots once sped Feanor, creator of 
    the Simarils and the mightiest of the Eldar, along the Grinding Ice 
    and to Middle Earth at last.
    
    +15 to Speed
    Resist Nexus
    
    Activation: Speed
    Info:       Dur d20 + 20
    Fail:       3.4%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 146k
    
    
  
  The Pair of Soft Leather Boots of Flora [2,+15]
    +5 to DEX, CHR
    Sustain CON, CHR
    Resist Nether, Chaos
    Free Action
    
    Activation: Cure Fear and Poison
    Fail:       3.4%
    Timeout:    5
    
    It cannot be harmed by the elements.
    Score: 35.8k
    
    
  
  The Pair of Metal Shod Boots of Thror [6,+20]
    Sturdy footwear of leather and steel as enduring as the 
    long-suffering Dwarven King-in-exile who wore them. Of dwarven 
    make, the wearer of these boots will be completely at home in the 
    mountains.
    
    +3 to STR, CON, Speed
    It cannot be harmed by the elements.
    Score: 26.3k
    
    
  
  The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16]
    +4 to DEX, Speed
    Sustain DEX
    Resist Nexus
    Free Action; Levitation
    It cannot be harmed by the elements.
    Score: 39.3k
    
    
  
  The Pair of Glass Slippers [0,+0]
    +3 to CHR
    -3 to DEX, Speed, Stealth
    Sustain CHR
    Resist Light, Dark, Nether, Nexus, Chaos
    Vulnerability to Shards
    Permanent Light
    It cannot be harmed by the elements.
    Score: 11.2k
    
    
  
  The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20]
    -1 to INT, WIS, CHR, Speed, Stealth
    Sustain STR, CON
    Resist Fire, Fear
    Regeneration
    Aura of Fire
    It cannot be harmed by the elements.
    Score: 26.8k
    
    
  
  The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17]
    +2 to STR, WIS, DEX, Speed, Stealth
    Resist Electricity, Fire, Cold
    Free Action
    It cannot be harmed by the elements.
    Score: 36.7k
    
    
  
  The Pair of Soft Leather Boots of Hermes [2,+7]
    +7 to DEX, Speed, Stealth
    Resist Chaos
    Free Action; Levitation
    
    Activation: Haste and Dimension Door
    Fail:       75.5%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 80.9k
    
    
  
  The Pair of Soft Leather Boots of the Bard [2,+18]
    +4 to DEX, CHR, Stealth
    Resist Poison
    Free Action
    It cannot be harmed by the elements.
    Score: 28.8k
    
    
  
  The Pair of Metal Shod Boots 'Stomper' [6,+21]
    +3 to STR, CON
    -3 to Stealth
    Resist Confusion, Nexus, Shards
    
    Activation: Earthquake
    Fail:       3.4%
    Timeout:    35
    
    It cannot be harmed by the elements.
    Score: 34.6k
    
    
  
  The Pair of Soft Leather Boots of The Multi-hued Centipede (+2,+3) 
  [2,+10]
    +1 to STR, DEX, CON, Speed, Stealth
    Resist Acid, Electricity, Fire, Cold, Poison
    Free Action
    It cannot be harmed by the elements.
    Score: 35.3k
    
    
  
  
Light-Sources
  
  The Phial of Galadriel
    A small crystal phial, with the light of Earendil's Star contained 
    inside. Its light is imperishable, and near it darkness cannot 
    endure.
    
    It provides light (radius 3) forever.
    +1 to Searching
    
    Activation: Illumination
    Info:       dam 2d15
    Fail:       3.4%
    Timeout:    15
    
    It cannot be harmed by the elements.
    Score: 1.40k
    
    
  
  The Star of Elendil
    The shining Star of the West, a famed heirloom of Elendil's house.
    
    It provides light (radius 3) forever.
    +1 to Speed
    See Invisible; Hold Life
    
    Activation: Magic Mapping and Illumination
    Info:       dam 3d15
    Fail:       3.4%
    Timeout:    25
    
    It cannot be harmed by the elements.
    Score: 5.30k
    
    
  
  The Jewel of Judgement
    It provides light (radius 3) forever.
    +3 to INT, WIS, Speed
    Resist Confusion, Chaos
    See Invisible; Hold Life
    
    Activation: Clairvoyance and Recall
    Fail:       75.5%
    Timeout:    30
    
    It cannot be harmed by the elements.
    Score: 36.1k
    
    
  
  The Incandescent Light of Edison
    Thomas Edison, the "Wizard of Menlo Park," patented 1,093 invention 
    including the incandescent lightbulb.
    
    It provides light (radius 3) forever.
    +3 to Infravision
    Aura of Fire, Electricity
    It cannot be harmed by the elements.
    Score: 5.18k
    
    
  
  The Palantir of Westernesse
    A shining white ball of unbreakable crystal, the ancient palantiri, 
    or 'far-watchers', were used by kings of Numenor and later by the 
    Exiles for rapid communication between distant lands.
    
    It provides light (radius 3) forever.
    +3 to WIS, CHR
    Telepathy
    
    Activation: List Uniques
    Fail:       97.8%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 28.7k
    
    
  
  The Stone of Lore
    A great emerald that fills your mind with images of knowledge and 
    understanding as you stare into its depths.
    
    It provides light (radius 3) forever.
    Auto Identify
    It cannot be harmed by the elements.
    Score: 6.00k
    
    
  
  The Levitation Stone of Laputa
    It provides light (radius 3) forever.
    +2 to INT, CHR, Speed
    Hold Life; Levitation
    
    Activation: Mana Ball
    Info:       dam 300
    Fail:       97.8%
    Timeout:    250
    
    It cannot be harmed by the elements.
    Score: 25.0k
    
    
  
  The Wooden Torch of Demeter
    It provides light (radius 3) forever.
    +2 to WIS, CON
    Resist Time
    Regeneration; Permanent Light
    
    Activation: Flame of Demeter
    Info:       heal 500
    Fail:       75.5%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 25.6k
    
    
  
  The Shriveled Eye of Vecna
    It is a shriveled vestige of the once great Emperor Lich.
    
    It allows you to see in the dark.
    +2 to INT
    +10% to Spell Capacity
    Telepathy
    
    Activation: Eye of Vecna
    Fail:       3.4%
    Timeout:    30
    
    It cannot be harmed by the elements.
    Score: 25.5k
    
    
  
  The Stone of Nature [+5]
    At first glance, it appears to be just an ordinary rock. But as you 
    grasp the stone it emits an earthly glow, and you begin to feel 
    yourself in tune with the world around you.
    
    It provides light (radius 3) forever.
    It greatly enhances Nature magic.
    
    Activation: Stone Skin
    Info:       Dur d20 + 20
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 11.5k
    
    
  
  The Stone of Life
    It provides light (radius 3) forever.
    +9% to Life Rating
    Hold Life
    It greatly enhances Life magic.
    
    Activation: Restoring
    Fail:       75.5%
    Timeout:    500
    
    It cannot be harmed by the elements.
    Score: 19.0k
    
    
  
  The Sorcerer's Stone
    It provides light (radius 3) forever.
    +2 to INT
    It greatly enhances Sorcery magic.
    
    Activation: *Recharging*
    Info:       Power 160
    Fail:       97.8%
    Timeout:    10
    
    It cannot be harmed by the elements.
    Score: 12.3k
    
    
  
  The Stone of Chaos
    It provides light (radius 3) forever.
    Resist Chaos
    It greatly enhances Chaos magic.
    
    Activation: Polymorph
    Fail:       3.4%
    Timeout:    500
    
    It cannot be harmed by the elements.
    Score: 12.5k
    
    
  
  The Stone of Death
    It provides light (radius 3) forever.
    Resist Nether
    It greatly enhances Death magic.
    
    Activation: Animate Dead
    Fail:       3.4%
    Timeout:    666
    
    It cannot be harmed by the elements.
    Score: 11.3k
    
    
  
  The Trump Card
    It provides light (radius 3) forever.
    +2 to CHR
    It greatly enhances Trump magic.
    
    Activation: Teleport
    Fail:       3.4%
    
    It cannot be harmed by the elements.
    Score: 8.70k
    
    
  
  The Brimstone
    It provides light (radius 3) forever.
    It greatly enhances Daemon magic.
    
    Activation: Fire Ball
    Info:       dam 400
    Fail:       75.5%
    Timeout:    666
    
    It cannot be harmed by the elements.
    Score: 18.0k
    
    
  
  The Crusader's Stone
    It provides light (radius 3) forever.
    +2 to WIS
    It greatly enhances Crusade magic.
    
    Activation: Protection from Evil
    Info:       Dur d25 + 100
    Fail:       3.4%
    Timeout:    250
    
    It cannot be harmed by the elements.
    Score: 10.5k
    
    
  
  The Stone of Craft
    It provides light (radius 3) forever.
    +2 to Speed
    It greatly enhances Craft magic.
    
    Activation: Resistance
    Info:       Dur d20 + 20
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 15.5k
    
    
  
  The Stone of War (+6,+6)
    It provides light (radius 3) forever.
    Free Action
    
    Activation: Berserk
    Info:       Dur d25 + 25
    Fail:       3.4%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 6.98k
    
    
  
  The Armageddon Stone
    It provides light (radius 3) forever.
    It greatly enhances Armageddon magic.
    
    Activation: Destruction
    Info:       Power 1000
    Fail:       75.5%
    Timeout:    10
    
    It cannot be harmed by the elements.
    Score: 26.0k
    
    
  
  The Eye of the Hydra
    It provides light (radius 3) forever.
    +3 to Speed
    Sustain STR, CON
    Resist Poison
    Regeneration
    
    Activation: Healing
    Info:       heal 700
    Fail:       3.4%
    Timeout:    300
    
    It cannot be harmed by the elements.
    Score: 27.6k
    
    
  
  The Meditation Stone
    It provides light (radius 3) forever.
    +2 to WIS
    
    Activation: Restore Mana
    Fail:       75.5%
    Timeout:    777
    
    It cannot be harmed by the elements.
    Score: 17.5k
    
    
  
  
Amulets
  
  The Amulet of Carlammas
    A fiery circle of bronze, with mighty spells to ward off evil.
    
    +2 to CON
    Resist Fire, Fear
    
    Activation: Protection from Evil
    Info:       Dur d25 + 100
    Fail:       3.4%
    Timeout:    300
    
    It cannot be harmed by the elements.
    Score: 9.60k
    
    
  
  The Amulet of Ingwe
    The ancient heirloom of Ingwe, high lord of the Vanyar, against 
    whom nothing of evil could stand.
    
    +3 to WIS, CHR, Infravision
    Resist Acid, Electricity, Cold
    Free Action; See Invisible
    
    Activation: Dispel Evil
    Info:       dam 250
    Fail:       75.5%
    Timeout:    300
    
    It cannot be harmed by the elements.
    Score: 27.0k
    
    
  
  The Necklace of the Dwarves
    The Nauglamir; a carencet of gold set with a multitude of shining 
    gems of Valinor, accenting a radiant Silmaril. The sturdy spirits 
    of Dwarvish craftsmen who labored long in mountain smithies lie 
    within it still, and as gossamer it rests upon the bearer.
    
    +3 to STR, CON, Infravision
    -3 to Stealth
    Resist Blindness
    Free Action; See Invisible; Regeneration; Permanent Light
    It cannot be harmed by the elements.
    Score: 10.6k
    
    
  
  The Amulet of Faramir (+12,+0)
    A slim neckpiece of True-silver, with quiet spells of Ithilien to 
    aid and protect the wearer.
    
    +3 to Stealth
    Sustain DEX
    Resist Confusion
    
    Activation: Pesticide
    Info:       dam 4
    Fail:       3.4%
    Timeout:    5
    
    It cannot be harmed by the elements.
    Score: 10.7k
    
    
  
  The Amulet of Boromir (+0,+8)
    A massive golden torque, made of innumerable strands of gold and 
    steel intermingled, with great golden hounds set at either end.
    
    Sustain STR
    Resist Fear
    
    Activation: Terrify Monsters
    Info:       Power 90
    Fail:       3.4%
    Timeout:    60
    
    It cannot be harmed by the elements.
    Score: 7.64k
    
    
  
  The Amulet 'Yasaka-no-Magatama'
    +3 to INT, CHR, Searching
    Resist Electricity, Fire, Cold
    Free Action; See Invisible
    
    Activation: Recall
    Fail:       3.4%
    Timeout:    200
    
    It cannot be harmed by the elements.
    Score: 19.3k
    
    
  
  The Inro of Mito Koumon
    +2 to INT, WIS, CHR, Searching, Infravision
    See Invisible
    
    Activation: Reveal Identity
    Fail:       3.4%
    Timeout:    225
    
    It cannot be harmed by the elements.
    Score: 8.22k
    
    
  
  The Amulet of The Pitch Dark Night [+5]
    +4 to Stealth, Searching
    Resist Dark
    See Invisible; Permanent Darkness
    
    Activation: Darkness Storm
    Info:       dam 250
    Fail:       75.5%
    Timeout:    100
    
    It cannot be harmed by the elements.
    Score: 22.6k
    
    
  
  The Amulet of Sacred Knights [+10]
    +2 to STR, WIS
    Resist Confusion, Chaos
    Free Action; See Invisible; Regeneration; Hold Life; Blessed
    
    Activation: Dispel Curse and Probing
    Fail:       3.4%
    
    It cannot be harmed by the elements.
    Score: 26.2k
    
    
  
  The Harness of the Hell (+15,+15) [-5]
    +2 to CHR
    -2 to INT, WIS, Speed, Stealth
    Resist Dark, Nether
    See Invisible
    Sense Undead
    
    Activation: Darkness Storm
    Info:       dam 250
    Fail:       75.5%
    Timeout:    100
    
    Aggravates
    It cannot be harmed by the elements.
    Score: 27.9k
    
    
  
  The Charmed Pendant [+5]
    +2 to INT, CHR, Devices, Searching, Infravision
    Free Action; See Invisible; Regeneration; Slow Digestion; Warning; 
      Permanent Light
    Aura of Fire, Cold, Electricity
    It affects your ability to cast spells.
    
    Activation: Restore Mana
    Fail:       75.5%
    Timeout:    777
    
    It cannot be harmed by the elements.
    Score: 29.7k
    
    
  
  The Amulet of Gogo
    +4 to INT, WIS, DEX
    See Invisible; Permanent Light
    It cannot be harmed by the elements.
    Score: 17.3k
    
    
  
  The Amulet of Zeus (+5,+5) [+5]
    This is the charm worn by Zeus, King of the Olympians and Bane of 
    the Titans.
    
    +5 to Speed, Devices
    Resist Shards
    Free Action; Regeneration; Permanent Light
    Aura of Electricity
    
    Activation: Lightning Ball
    Info:       dam 555
    Fail:       75.5%
    Timeout:    5
    
    It cannot be harmed by the elements.
    Score: 68.8k
    
    
  
  The Amulet of Aphrodite [+25]
    The legendary Apple of Discord, created by Eris in revenge for not 
    being invited to the wedding of Peleus and Thetis. On this apple is 
    engrave "For the Fairest," and Athena, Hera, and Aphrodite all laid 
    claim to it. When the Trojan Prince gave the apple to Aphrodite, he 
    received Helen of Troy, which sparked the Trojan War.
    
    +5 to CHR
    Sustain CHR
    Resist Poison, Nexus, Chaos, Disenchantment, Blindness
    Free Action; See Invisible; Reflection; Levitation
    Telepathy
    
    Activation: Summon Monsters
    Fail:       39.7%
    Timeout:    25
    
    Aggravates
    It cannot be harmed by the elements.
    Score: 76.4k
    
    
  
  The Goblet 'Holy Grail'
    +3 to WIS, CHR
    Resist Nether
    
    Activation: Healing and Magic Resistance
    Info:       Dur d10 + 10
    Fail:       3.4%
    Timeout:    12
    
    It cannot be harmed by the elements.
    Score: 16.0k
    
    
  
  The Dog Collar of Carcharoth (+3,+17) [+25]
    Resist Fear
    Telepathy
    It cannot be harmed by the elements.
    Score: 55.7k
    
    
  
  The Dog Collar of Fang (+2,+3)
    +1 to STR
    Resist Fear
    It cannot be harmed by the elements.
    Score: 3.25k
    
    
  
  The Dog Collar of Wolf [+7]
    +1 to CON
    Free Action
    It cannot be harmed by the elements.
    Score: 3.24k
    
    
  
  The Dog Collar of Grip
    +1 to DEX, Speed
    It cannot be harmed by the elements.
    Score: 2.85k
    
    
  
  
Rings
  
  The Ring 'Frakir'
    +1 to STR, INT, WIS, DEX, CON, CHR, Speed, Stealth, Searching
    Resist Poison
    See Invisible; Warning
    
    Activation: Vampirism
    Info:       dam 100
    Fail:       3.4%
    Timeout:    150
    
    It cannot be harmed by the elements.
    Score: 16.1k
    
    
  
  The Ring of Tulkas
    The treasure of Tulkas, most fleet and wrathful of the Valar.
    
    +4 to STR, DEX, CON, Speed
    
    Activation: Heroic Speed
    Info:       Dur d75 + 75
    Fail:       3.4%
    Timeout:    225
    
    It cannot be harmed by the elements.
    Score: 37.1k
    
    
  
  The Ring of Power (Narya)
    The Ring of Fire, set with a ruby that glows like flame. Narya is 
    one of the three Rings of Power created by the Elves and hidden by 
    them from Sauron.
    
    +1 to STR, INT, WIS, DEX, CON, CHR, Speed
    Sustain STR, DEX
    +0.15 to Shooting Speed
    Flame Tongue
    Immunity to Fire
    Free Action; See Invisible; Regeneration; Slow Digestion
    It increases the damage dice of your melee weapon.
    
    Activation: Fire Ball
    Info:       dam 300
    Fail:       75.5%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 58.6k
    
    
  
  The Ring of Power (Nenya)
    The Ring of Adamant, with a pure white stone as centerpiece. Nenya 
    is one of the three Rings of Power created by the Elves and hidden 
    by them from Sauron.
    
    +2 to STR, INT, WIS, DEX, CON, CHR, Speed
    Sustain INT, WIS
    +0.30 to Shooting Speed
    Frost Brand
    Immunity to Cold
    Free Action; See Invisible; Regeneration; Hold Life; Levitation
    It increases the damage dice of your melee weapon.
    
    Activation: Frost Ball
    Info:       dam 400
    Fail:       75.5%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 93.6k
    
    
  
  The Ring of Power (Vilya)
    The Ring of Sapphire, with clear blue gems that shine like stars, 
    glittering untouchable despite all that Morgoth ever wrought. Vilya 
    is one of the three Rings of Power created by the Elves and hidden 
    by them from Sauron.
    
    +3 to STR, INT, WIS, DEX, CON, CHR, Speed
    Sustain STR, INT, WIS, DEX
    +0.45 to Shooting Speed
    Lightning Brand
    Immunity to Electricity
    Free Action; See Invisible; Regeneration; Hold Life; Levitation; 
      Slow Digestion
    It increases the damage dice of your melee weapon.
    
    Activation: Lightning Ball
    Info:       dam 500
    Fail:       75.5%
    Timeout:    50
    
    It cannot be harmed by the elements.
    Score: 142k
    
    
  
  The Ring of Power (The One Ring)
    "One Ring to rule them all, One Ring to find them, One Ring to 
    bring them all and in the darkness bind them." Made of massive 
    gold, and set with runes in the foul speech of Mordor, Isildur's 
    Bane possesses powers so great that it inevitably twists and 
    masters any earthly being who wears it.
    
    +5 to STR, INT, WIS, DEX, CON, CHR, Speed
    Sustains All Stats
    Acid Brand; Lightning Brand; Flame Tongue; Frost Brand
    Immunity to Acid, Electricity, Fire, Cold
    See Invisible; Regeneration
    Sense Undead; Sense Demons
    It increases the damage dice of your melee weapon.
    
    Activation: Something Weird
    Fail:       75.5%
    Timeout:    500
    
    *Ancient Foul Curse*; Aggravates; Drains Experience
    It cannot be harmed by the elements.
    Score: 93.2k
    
    
  
  The Ring of Cower (Darnya) (-15,-15)
    Adorned, showy gilding, set with runes in the strange speech of 
    Heheh, with power so great that it inevitably twists and masters 
    any earthly being who wears it.
    
    -5 to STR, INT, WIS, DEX, CON, CHR, Speed
    
    Activation: Something Weird
    Fail:       75.5%
    Timeout:    500
    
    *Ancient Foul Curse*; Aggravates; Drains Experience
    It cannot be harmed by the elements.
    Score: 1
    
    
  
  The Ring of the Ages [+20]
    Forged you know not when, this ring seems to have withstood the 
    test of time.
    
    +4 to CON
    Sustains All Stats
    Resist Time
    Hold Life
    It cannot be harmed by the elements.
    Score: 43.6k
    
    
  
  The Ring of Destruction
    -4 to CON
    Acid Brand; Lightning Brand; Flame Tongue; Frost Brand; Viper's 
      Fang
    Vulnerability to Acid, Electricity, Fire, Cold, Poison
    It increases the damage dice of your melee weapon.
    It cannot be harmed by the elements.
    Score: 89.5k
    
    
  
  The Ring of Devouring Darkness (+10,+12)
    +5 to Stealth
    Resist Poison, Dark, Nether, Blindness
    Vulnerability to Light
    Free Action; See Invisible; Hold Life
    It cannot be harmed by the elements.
    Score: 30.3k