Home
=====================================================================
Name    : Zombified Serpent of Chaos (J)
Level   : 127       Speed: +50
Rarity  : 4         Alert: Ever Vigilant (2220')
AC      : 200       Type : Evil, Undead, Nonliving
HP      : 30000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos, 
            Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 35.00% Intelligent
Breathe : Nether (550), Chaos (600), Mana (250), Toxic Waste (600), 
            Disintegration (150)
Offense : Invoke Logrus (10d10+254), Rocket (600), Brain Smash (200), 
            Hand of Doom (1d20+40%)
Defense : Anti-Magic, Dispel Magic
Summon  : Monsters, Mighty Undead, Ancient Dragons, Uniques, 
            Cyberdemons, Kin

Attacks : Type    Effects
          Crush   Shatter (19d15), Stun (5d5,50%)
          Crush   Shatter (19d15), Stun (5d5,50%)
          Bite    Hurt (19d15), Reduce All Stats
          Touch   Drain Charges, Terrify

Info    : Destroys Walls, Reflection, Regeneration
Auras   : Fear, Shards (6d6), Chaos (6d6), Disenchantment (3d3)

Exp     : 163k at CL50
Drops   : Up to 20 Exceptional Objects



=====================================================================
Name    : a Plain Gold Ring (=)
Level   : 110       Speed: +30, Stationary
Rarity  : 3         Alert: Fairly Observant (1000')
AC      : 200       Type : Evil, Nonliving
HP      : 16000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water, 
            Plasma, Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Breathe : Nether (550), Time (150)
Offense : Mana Storm (10d10+490), Mana Bolt (1d385+50), Hand of Doom 
            (1d20+40%)
Defense : Anti-Magic, Dispel Magic, Heal Self (660)
Summon  : Mighty Undead, Ancient Dragons, Foul Demons

Attacks : Type    Effects
          Touch   Damage (5d5), Blind
          Touch   Disenchantment (10d10)
          Touch   Hurt (10d10), Reduce All Stats
          Touch   Hurt (10d10), Lower Experience (80d6)

Info    : Reflection, Invisible, Cold Blooded, Shielded from Telepathy, 
            Regeneration
Auras   : Fire

Status  : Unique
Exp     : 10.6M at CL50
Drops   : 1 Exceptional Object

It is a ring of immense power. You can hardly believe you've finally 
found the One Ring!

=====================================================================
Name    : The Serpent of Chaos (J)
Level   : 100       Speed: +45
Rarity  : 1         Alert: Ever Vigilant (1110')
AC      : 175       Type : Evil, Nonliving
HP      : 30000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 35.00% Intelligent
Breathe : Nether (550), Chaos (600), Mana (250), Toxic Waste (600), 
            Disintegration (150)
Offense : Invoke Logrus (10d10+200), Rocket (600), Brain Smash (120), 
            Hand of Doom (1d20+40%)
Annoy   : Teleport To
Defense : Anti-Magic, Dispel Magic
Summon  : Monsters, Mighty Undead, Ancient Dragons, Uniques, 
            Cyberdemons, Dungeon Guardians

Attacks : Type    Effects
          Crush   Shatter (19d10), Stun (5d5,30%)
          Crush   Shatter (19d10), Stun (5d5,30%)
          Bite    Hurt (19d10), Reduce All Stats
          Touch   Drain Charges, Terrify

Info    : Destroys Walls, Reflection, Shining, Regeneration, Suitable 
            for Riding
Auras   : Shards (4d6), Chaos (6d6), Disenchantment (3d3)

Status  : Unique
Exp     : 128k at CL50
Drops   : Up to 20 Exceptional Objects

The Big Boss himself. Before the universe the Serpent was. The Unicorn 
of Order fought with Serpent and stole one of its eyes, known as the 
Jewel of Judgement. With the Jewel, Dworkin drew the Pattern and thus 
gave birth to the infinite worlds of shadow. Now the balance has been 
disrupted, the Pattern damaged, and all the shadow is being absorbed by 
the Serpent. Unless it is stopped, the word as we know it will come to 
an end, all order reverting to Primal Chaos.

=====================================================================
Name    : Morgoth, Lord of Darkness (P)
Level   : 100       Speed: +30
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 150       Type : Evil, Male
HP      : 20000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark
Immune  : Confusion, Sleep

Spells  : 30.00% Intelligent
Offense : Nether Ball (10d10+250), Mana Storm (10d10+450), Brain Smash 
            (100), Mana Bolt (1d350+50)
Annoy   : Animate Dead
Defense : Anti-Magic, Dispel Magic
Summon  : Monsters, Mighty Undead, Ancient Dragons, Uniques

Attacks : Type    Effects
          Hit     Shatter (18d10)
          Hit     Shatter (18d10)
          Hit     Hurt (18d10), Reduce All Stats
          Touch   Drain Charges

Info    : Destroys Walls, Reflection, Shrouded in Darkness, 
            Regeneration
Auras   : Fear, Darkness (4d6), Ice (3d6)

Status  : Unique
Exp     : 115k at CL50
Drops   : Up to 20 Exceptional Objects

He is the Master of the Pits of Angband. His figure is like a black 
mountain crowned with Lightning. He rages with everlasting anger, his 
body scarred by Fingolfin's eight mighty wounds. He can never rest from 
his pain, but seeks forever to dominate all that is light and good in 
the world. He is the origin of man's fear of darkness and created many 
foul creatures with his evil powers. Orcs, Dragons, and Trolls are his 
most foul corruptions, causing much pain and suffering in the world to 
please him. His disgusting visage, twisted with evil, is crowned with 
iron, the two remaining Silmarils forever burning him. Grond, the 
mighty Hammer of the Underworld, cries defiance as he strides towards 
you to crush you to a pulp!

=====================================================================
Name    : Oberon, King of Amber (p)
Level   : 99        Speed: +35
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 165       Type : Evil, Amberite, Human, Male
HP      : 10989     
                    
Resist  : Electricity, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Offense : Fire Ball (1d700+20), Nether Ball (10d10+250), Invoke Logrus 
            (10d10+200), Mana Storm (10d10+446), Whirlpool (1d200+50), 
            Brain Smash (12d12), Mana Bolt (1d346+50), Plasma Bolt 
            (8d7+160), Ice Bolt (6d8+150), Psycho-Spear (1d200+150), 
            Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify, Teleport 
            Level, Teleport To
Defense : Anti-Magic, Dispel Magic, Teleport, Teleport Away
Summon  : Monsters, Mighty Undead, Ancient Dragons, Foul Demons, 
            Amberites, Cyberdemons

Attacks : Type    Effects
          Hit     Hurt (12d12), Disenchantment
          Hit     Hurt (12d12), Drain Charges
          Hit     Hurt (12d12), Blind
          Touch   Drain Mana (10d8)

Info    : Reflection, Regeneration
Auras   : Fire, Electricity

Status  : Unique
Exp     : 124k at CL50
Drops   : Up to 18 Exceptional Objects

Oberon, the father or grandfather of most Amberites, is as powerful as 
ever. He is afraid that you will upset the balance and will not let you 
harm the Serpent of Chaos. "Oberon, Lord of Amber, stood before me in 
his green and his gold. High, wide and thick, his beard black and shot 
with silver, his hair the same. Green rings in gold settings and a 
blade of golden color."

=====================================================================
Name    : The Unicorn of Order (q)
Level   : 99        Speed: +50
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 170       Type : Good, Nonliving
HP      : 7777      
                    
Resist  : Acid, Fire, Poison, Light, Nether, Nexus, Sound, 
            Disenchantment, Time, Water, Plasma, Force, Gravity
Immune  : Electricity, Cold, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Light (400), Sound (450), Shards (500), Time (150), Mana 
            (250), Inertia (250), Plasma (250), Disintegration (150)
Offense : Drain Mana (50)
Annoy   : Amnesia, Shriek
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (594), 
            Teleport, Teleport Away, Blink, Blink Away
Summon  : Monsters, Angels, Ancient Dragons, Uniques

Attacks : Type    Effects
          Kick    Drain Mana (10d10)
          Kick    Hurt (13d13), Drain Charges
          Butt    Hurt (12d12), Disenchantment
          Bite    Hurt (14d14), Time

Info    : Reflection, Shining, Regeneration, Suitable for Riding
Auras   : Fear, Holy Fire (4d4), Stun (1d3), Time (1d3)

Status  : Unique
Exp     : 95.2k at CL50
Drops   : Up to 12 Exceptional Objects

The Unicorn of Order, who once stole an eye from the great Serpent of 
chaos, is watching the events unfold with growing distress. It regards 
you as a mortal meddling in the affairs of immortals, and attempts to 
eliminate you.

=====================================================================
Name    : Sauron, the Sorcerer (p)
Level   : 98        Speed: +20
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 160       Type : Evil, Human, Male
HP      : 10500     
                    
Resist  : Electricity, Fire, Cold, Poison, Dark
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d700+20), Darkness Storm (10d10+442), Nether Ball 
            (10d10+250), Mana Storm (10d10+442), Whirlpool (1d200+50), 
            Brain Smash (12d12), Mana Bolt (1d343+50), Plasma Bolt 
            (8d7+160), Ice Bolt (6d8+150), Psycho-Spear (1d200+150), 
            Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Terrify, Teleport 
            Level
Defense : Anti-Magic, Dispel Magic, Teleport
Summon  : Monsters, Mighty Undead, Ancient Dragons, Foul Demons

Attacks : Type    Effects
          Hit     Hurt (12d12), Disenchantment
          Hit     Hurt (12d12), Disenchantment
          Touch   Damage (6d6), Drain Charges
          Touch   Damage (6d6), Drain Charges

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 94.2k at CL50
Drops   : Up to 18 Exceptional Objects

Mighty in spells and enchantments, he created the One Ring. His eyes 
glow with power and his gaze seeks to destroy your soul. He has many 
servants, and rarely fights without them.

=====================================================================
Name    : Sekhmet the Mistress of Fury (f)
Level   : 97        Speed: +20
Rarity  : 5         Alert: Ever Vigilant (1000')
AC      : 170       Type : Female
HP      : 9000      
                    
Immune  : Fire, Confusion, Sleep

Spells  : 30.00% 
Breathe : Fire (900), Sound (450)
Annoy   : Teleport To
Summon  : Ancient Dragons, Kin

Attacks : Type    Effects
          Bite    Hurt (12d12), Hurt (12d12,25%)
          Bite    Hurt (12d12), Hurt (12d12,25%)
          Crush   Hurt (12d12), Terrify, Stun (3d3)
          Claw    Hurt (12d12), Reduce Dexterity, Reduce Charisma, Cut 
                    (10d10)

Auras   : Shards (3d3), Stun (3d3)

Status  : Unique
Exp     : 93.3k at CL50
Drops   : Up to 14 Exceptional Objects

A terrible god of violence and wrath, Sekhmet destroys all in her path.

=====================================================================
Name    : Great Cthulhu (U)
Level   : 96        Speed: +20
Rarity  : 2         Alert: Very Inattentive (1000')
AC      : 140       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 10000     
                    
Resist  : Acid, Electricity, Poison, Dark, Nether, Nexus, Chaos, 
            Disenchantment, Plasma
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 30.00% Intelligent
Breathe : Acid (900), Fire (900), Poison (600), Darkness (400), 
            Confusion (400), Nether (550), Nexus (250), Chaos (600), 
            Disenchantment (500), Plasma (250), Toxic Waste (600), 
            Disintegration (150)
Offense : Drain Mana (49), Mind Blast (7d7), Brain Smash (12d12), Hand 
            of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Create Darkness, 
            Terrify
Defense : Teleport
Summon  : Mighty Undead, Foul Demons, Cyberdemons, Kin

Attacks : Type    Effects
          Crush   Hurt (50d4), Hurt (50d4,25%), Hurt (50d4,10%)
          Claw    Hurt (15d4), Drain Charges
          Claw    Hurt (15d4), Disenchantment
          Touch   Disease (100d1)

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 115k at CL50
Drops   : Up to 14 Exceptional Objects

This creature is death incarnate. "A monster of vaguely anthropoid 
outline, but with an octopus-like head whose face was a mass of 
feelers, a scaly, rubbery-looking body, prodigious claws on hind fore 
feet, and long, narrow wings behind. This thing... was a somewhat 
bloated corpulence... It lumbered slobberingly into sight and gropingly 
squeezed its gelatinous green immensity through the black doorway... A 
mountain shambled or walked."

=====================================================================
Name    : Gothmog, the High Captain of Balrogs (U)
Level   : 95        Speed: +25
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 140       Type : Evil, Nonliving, Demon, Male
HP      : 8000      
                    
Resist  : Electricity
Immune  : Fire, Confusion, Sleep

Spells  : 30.00% 
Breathe : Fire (900), Nether (550), Hell Fire (250)
Offense : Nether Ball (10d10+240)
Summon  : Mighty Undead, Foul Demons, Cyberdemons, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10), Hell Fire (6d6)
          Hit     Hurt (10d10), Hell Fire (6d6)
          Hit     Hurt (10d10), Hell Fire (6d6)
          Crush   Hurt (10d10), Drain Charges

Info    : Destroys Walls
Auras   : Fear, Hell Fire (3d6)

Status  : Unique
Exp     : 96.8k at CL50
Drops   : Up to 18 Exceptional Objects

Gothmog is the Chief Balrog in Morgoth's personal guard. He is renowned 
for slaying Ecthelion the Warder of the Gates and he has never been 
defeated in combat. With his whip of flame and awesome fiery breath he 
saved his master from Ungoliant's rage.

=====================================================================
Name    : Pandemonium (E)
Level   : 94        Speed: +30
Rarity  : 3         Alert: Overlooks (500')
AC      : 50        Type : Nonliving
HP      : 7744      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune  : Stunning, Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Breathe : Gravity (200)
Offense : Acid Ball (1d564+30), Lightning Ball (1d282+16), Fire Ball 
            (1d658+20), Frost Ball (1d282+20), Starburst (10d10+426), 
            Darkness Storm (10d10+426), Nether Ball (10d10+238), Invoke 
            Logrus (10d10+188), Mind Blast (7d7), Brain Smash (12d12), 
            Mana Bolt (1d329+50), Psycho-Spear (1d188+150), Cause 
            Mortal Wounds (15d15)
Annoy   : Teleport To
Defense : Haste Self, Heal Self (564), Teleport
Summon  : Monsters, Hounds, Angels, Mighty Undead, Ancient Dragons, 
            Foul Demons, Uniques, Cyberdemons

Attacks : Type    Effects
          Engulf  Confusion (30d2)
          Engulf  Vampiric (30d2)
          Engulf  Hurt (30d2), Reduce Strength
          Engulf  Acid (30d2)

Info    : Passes through Walls, Regeneration

Status  : Unique
Exp     : 90.4k at CL50
Drops   : Up to 9 Exceptional Objects



=====================================================================
Name    : The Destroyer (g)
Level   : 94        Speed: +20
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 200       Type : Nonliving
HP      : 20000     
                    
Resist  : Nether, Nexus, Disenchantment, Water, Plasma, Force, Gravity
Immune  : Acid, Electricity, Fire, Cold, Poison, Fear, Stunning, 
            Confusion, Sleep

Spells  : 20.00% 
Breathe : Disintegration (150)
Offense : Mana Bolt (1d329+50)

Attacks : Type    Effects
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)

Info    : Destroys Walls, Reflection, Cold Blooded, Shielded from 
            Telepathy, Regeneration

Status  : Unique
Exp     : 81.3k at CL50

The Destroyer was built by the Norse deities to be their ultimate 
weapon against the space gods who had arrived to judge the world. 
Unfortunately, the Destroyer has gone berserk and is destroying 
everything it sees. The mystical Destroyer is nearly indestructible, 
and it is said that when it uses its power of complete disintegration, 
the day of Ragnarok is near.

=====================================================================
Name    : Cerberus, Guardian of Hades (C)
Level   : 94        Speed: +20
Rarity  : 1         Alert: Fairly Observant (500')
AC      : 160       Type : Natural, Evil
HP      : 10000     
                    
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (900), Nether (550)
Offense : Darkness Storm (10d10+426)
Summon  : Hounds

Attacks : Type    Effects
          Bite    Hurt (8d12), Fire (4d12)
          Bite    Hurt (8d12), Fire (4d12)
          Bite    Hurt (8d12), Fire (4d12)

Auras   : Fire

Status  : Unique
Exp     : 72.3k at CL50
Drops   : Up to 8 Good Objects

A three-headed hell hound of fearsome aspect. Flame burns merrily from 
its hide as it snarls and roars its defiance.

=====================================================================
Name    : Azathoth, Seething Nuclear Chaos (E)
Level   : 93        Speed: +20
Rarity  : 3         Alert: Very Inattentive (1000')
AC      : 150       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 9801      
                    
Resist  : Acid, Fire, Poison, Chaos, Disenchantment
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 20.00% 
Breathe : Chaos (600), Disenchantment (500), Mana (250), Disintegration 
            (150)
Offense : Whirlpool (1d186+50)
Summon  : Foul Demons

Attacks : Type    Effects
          Crush   Hurt (35d5)
          Crawl   Hurt (20d5), Acid (15d5)
          Crush   Hurt (35d5)
          Crawl   Hurt (20d5), Acid (15d5)

Info    : Destroys Walls, Shielded from Telepathy, Regeneration
Auras   : Fear, Fire, Cold, Electricity

Status  : Unique
Exp     : 89.4k at CL50
Drops   : Up to 9 Good Objects

"That last amorphous blight of nethermost confusion which blasphemes 
and bubbles at the centre of all infinity -- the boundless daemon 
sultan Azathoth, whose name no lips dare speak aloud, and who gnaws 
hungrily in inconceivable, unlighted chambers beyond time amidst the 
muffled, maddening beating of vile drums and the thin monotonous whine 
of accursed flutes."

=====================================================================
Name    : Nyarlathotep, the Crawling Chaos (U)
Level   : 93        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving, Demon, 
HP      : 8910               Male
                    
Resist  : Acid, Fire, Poison, Nexus, Chaos
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Nexus (250)
Offense : Fire Ball (1d650+20), Invoke Logrus (10d10+186), Mana Storm 
            (10d10+422), Mind Blast (7d7), Brain Smash (12d12), 
            Psycho-Spear (1d186+150), Cause Mortal Wounds (15d15), Hand 
            of Doom (1d20+40%)
Annoy   : Animate Dead, Teleport Level, Teleport To
Defense : Haste Self, Heal Self (558), Teleport, Teleport Away
Summon  : Monsters, Spiders, Hounds, Angels, Mighty Undead, Ancient 
            Dragons, Foul Demons, Cyberdemons

Attacks : Type    Effects
          Crush   Hurt (30d8), Reduce Constitution
          Crush   Hurt (30d8), Reduce Strength
          Gaze    Damage (1d50), Reduce Intelligence
          Gaze    Damage (1d50), Reduce Charisma

Info    : Passes through Walls, Regeneration
Auras   : Fear, Cold, Electricity

Status  : Unique
Exp     : 87.6k at CL50
Drops   : Up to 9 Exceptional Objects

Nyarlathothep is the messenger, the heart and the soul of the outer 
gods. He is a shapechanger capable of assuming thousands of nightmarish 
forms. One of them looks like this: "A tall, slim figure with the young 
face of an antique pharaoh, gay with prismatic robes and crowned with a 
pshent that glowed with inherent light... the fascination of a dark god 
or fallen archangel, and around whose eyes there lurked the languid 
sparkle of capricious humor."

=====================================================================
Name    : Horus, the Ancient (B)
Level   : 92        Speed: +40
Rarity  : 4         Alert: Ignores Intruders (300')
AC      : 140       Type : Good, Male
HP      : 8500      
                    
Resist  : Fire, Poison, Light, Dark, Nether, Chaos
Immune  : Confusion, Sleep

Spells  : 35.00% 
Breathe : Fire (900), Frost (900), Light (400)
Defense : Drop Monster
Summon  : Monsters

Attacks : Type    Effects
          Bite    Hurt (10d10)
          Claw    Hurt (12d12)
          Claw    Hurt (12d12)

Info    : Suitable for Riding
Auras   : Fire, Cold

Status  : Unique
Exp     : 88.5k at CL50
Drops   : Up to 10 Exceptional Objects



=====================================================================
Name    : Umbaba-Samahongo (R)
Level   : 92        Speed: +20
Rarity  : 6         Alert: Vigilant (700')
AC      : 160       Type : Evil, Male
HP      : 12000     
                    
Resist  : Electricity, Fire, Cold, Dark
Immune  : Acid, Poison, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400)
Offense : Radiation Ball (20d6+184), Brain Smash (12d12)
Annoy   : Teleport To
Defense : Haste Self
Summon  : Monsters, Kin

Attacks : Type    Effects
          Gaze    Damage (13d13), Paralyze
          Gaze    Disenchantment (10d8)
          Gaze    Disenchantment (10d8)

Info    : Regeneration

Status  : Unique
Exp     : 88.5k at CL50
Drops   : Up to 8 Exceptional Objects

"The lord king, the great father of the terrible eyes. And this god is 
waiting for the day when the surface of the Earth will be cleared of 
human beings so that he, and his children, the Chitauli, can come out 
and enjoy the heat of the Sun."

=====================================================================
Name    : Nodens, Lord of the Great Abyss (P)
Level   : 92        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Good, Male
HP      : 7425      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Water
Immune  : Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Mana Storm (10d10+400), Mana Bolt (1d322+50), Psycho-Spear 
            (1d184+150), Hand of Doom (1d20+40%)
Annoy   : Teleport Level, Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (552), 
            Teleport, Teleport Away
Summon  : Monsters, Angels, Uniques

Attacks : Type    Effects
          Hit     Hurt (2d66)
          Hit     Hurt (2d66)

Info    : Passes through Walls, Regeneration

Status  : Unique
Exp     : 84.9k at CL50
Drops   : Up to 9 Exceptional Objects

The hoary Lord of the Great Abyss seems a wizened man, but appearances 
can be deceiving.

=====================================================================
Name    : Carcharoth, the Jaws of Thirst (C)
Level   : 92        Speed: +20 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (800')
AC      : 110       Type : Natural, Evil, Male
HP      : 7500      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Fire (900)
Offense : Brain Smash (12d12)
Annoy   : Terrify
Defense : Heal Self (552)
Summon  : Hounds

Attacks : Type    Effects
          Claw    Hurt (9d12)
          Claw    Hurt (9d12)
          Bite    Hurt (9d12), Poison (4d12)
          Bite    Hurt (9d12), Poison (4d12)

Auras   : Fire

Status  : Unique
Exp     : 53.1k at CL50
Drops   : 1 or 2 Good Objects

The first guard of Angband, Carcharoth, also known as 'The Red Maw', is 
the largest wolf to ever walk the earth. He is highly intelligent and a 
deadly opponent in combat.

=====================================================================
Name    : Qlzqqlzuup, the Lord of Flesh (Q)
Level   : 92        Speed: +20, Stationary
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 1         Type : Natural, Evil
HP      : 6500      
                    
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 100.00% 
Summon  : Monsters, Ants, Spiders, Hounds, Hydras, Angels, Undead, 
            Dragons, Mighty Undead, Ancient Dragons, Foul Demons, 
            Amberites, Uniques, Kin

Attacks : None

Info    : Invisible

Status  : Unique
Exp     : 44.2k at CL50
Drops   : Up to 8 Objects

This disgusting creature squeals and snorts as it writhes on the floor. 
It pulsates with evil. Its intent is to overwhelm you with monster 
after monster, until it can greedily dine on your remains.

=====================================================================
Name    : Shub-Niggurath, Black Goat of the Woods (U)
Level   : 91        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving, Demon, 
HP      : 6435               Female
                    
Resist  : Acid, Cold, Poison, Chaos
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Poison (600), Confusion (400), Chaos (600), Toxic Waste (600)
Offense : Darkness Storm (10d10+414), Invoke Logrus (10d10+91), Brain 
            Smash (12d12), Mana Bolt (1d318+50), Cause Mortal Wounds 
            (15d15)
Annoy   : Animate Dead
Defense : Heal Self (546)
Summon  : Monsters, Mighty Undead, Foul Demons, Uniques

Attacks : Type    Effects
          Crush   Hurt (20d14), Reduce Charisma
          Crush   Hurt (20d14), Reduce Intelligence
          Bite    Hurt (10d8), Reduce Strength
          Bite    Hurt (10d8), Reduce Constitution

Info    : Passes through Walls, Regeneration
Auras   : Fear, Cold, Electricity

Status  : Unique
Exp     : 83.1k at CL50
Drops   : Up to 9 Good Objects

This horrendous outer god looks like a writhing cloudy mass filled with 
mouths and tentacles.

=====================================================================
Name    : Caaws (E)
Level   : 90        Speed: +10, Stationary
Rarity  : 8         Alert: Ever Vigilant (1000')
AC      : 176       Type : Evil, Nonliving, Demon
HP      : 3465      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, 
            Teleportation, Water, Plasma, Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 20.00% 
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (540)

Attacks : Type    Effects
          Touch   Hurt (13d13), Drain Charges
          Touch   Hurt (13d13), Disenchantment
          Touch   Hurt (13d13), Reduce All Stats
          Touch   Drain Mana (13d13)

Info    : Cold Blooded, Shielded from Telepathy, Regeneration
Auras   : Cold

Exp     : 121k at CL50

A thing like a massive, jet black oyster with four groping tendrils. 
Born of nether, it need not chase its prey, content to seethe in the 
darkness until some unfortunate creature wanders too close.

=====================================================================
Name    : Great Wyrm of Power (D)
Level   : 90        Speed: +20
Rarity  : 7         Alert: Overlooks (200')
AC      : 111       Type : Good, Dragon
HP      : 12321     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, 
            Teleportation, Plasma, Force, Gravity
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison 
            (600), Light (400), Darkness (400), Confusion (400), Nether 
            (550), Nexus (250), Sound (450), Shards (500), Chaos (600), 
            Disenchantment (500), Time (150), Mana (250), Gravity 
            (200), Inertia (250), Plasma (250), Force (200), Toxic 
            Waste (600), Disintegration (150)
Summon  : Dragons, Ancient Dragons, Kin

Attacks : Type    Effects
          Crush   Hurt (5d12), Plasma (3d12,80%), Gravity (3d12,20%)
          Crush   Hurt (5d12), Chaos (3d12,90%), Nexus (3d12,10%)
          Crush   Hurt (5d12), Disenchantment (3d12,50%), Darkness 
                    (3d12,50%)
          Crush   Hurt (7d18), Sound (3d18,50%), Shards (3d18,50%)

Info    : Reflection, Shining, Suitable for Riding
Auras   : Fear, Light (3d3), Darkness (3d3), Shards (3d3)

Exp     : 121k at CL50
Drops   : Up to 18 Exceptional Objects

The mightiest of all dragonkind, a great wyrm of power is seldom 
encountered in our world. It can crush stars with its might.

=====================================================================
Name    : Zeus, King of the Olympians (P)
Level   : 90        Speed: +27
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 175       Type : Male
HP      : 15000     
                    
Resist  : Acid, Fire, Cold, Poison, Shards, Chaos, Disenchantment
Immune  : Electricity, Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Lightning (900), Chaos (600), Disenchantment (500)
Offense : Rocket (550), Psycho-Spear (1d180+150)
Annoy   : Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Teleport
Summon  : Olympians, Special

Attacks : Type    Effects
          Hit     Hurt (14d14), Disenchantment
          Hit     Hurt (14d14), Disenchantment
          Hit     Hurt (14d14), Blind
          Hit     Drain Mana (10d8)

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 104k at CL50
Drops   : Up to 6 Exceptional Objects

Zeus, King of the gods and ruler of Mount Olympus, god of the Sky and 
Thunder, and nominal husband of Hera. He commands the Olympians, and 
his wrath is fearsome. Flee his presence! Unless you're a really cute 
girl, in which case you're screwed.

=====================================================================
Name    : Atropos, the Sister of Fate (p)
Level   : 90        Speed: +20
Rarity  : 4         Alert: Fairly Observant (500')
AC      : 130       Type : Evil, Female
HP      : 8000      
                    
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Annoy   : Blind, Confuse, Paralyze, Terrify, Stop Time
Defense : Haste Self, Heal Self (540), Teleport
Summon  : Monsters, Amberites, Uniques

Attacks : Type    Effects
          Slash   Hurt (30d1), Cut (5d5,50%)
          Slash   Hurt (30d1), Stun (3d3,50%)
          Slash   Time (30d1), Cut (5d5,50%)
          Slash   Time (30d1), Stun (3d3,50%)

Status  : Unique
Exp     : 83.1k at CL50
Drops   : Up to 6 Exceptional Objects

Atropos is the eldest of the sisters of fate and cuts the threads of 
life with her shears. She has decided that your time is up.

=====================================================================
Name    : Yog-Sothoth, the All-in-One (j)
Level   : 90        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving
HP      : 6534      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Time
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Mana (250), Disintegration (150)
Offense : Starburst (10d10+410), Invoke Logrus (10d10+180), Mana Storm 
            (10d10+410), Brain Smash (12d12), Mana Bolt (1d315+50), 
            Psycho-Spear (1d180+150)
Defense : Anti-Magic, Dispel Magic
Summon  : Monsters, Hounds, Mighty Undead, Foul Demons, Cyberdemons

Attacks : Type    Effects
          Touch   Hurt (40d5)
          Touch   Hurt (16d2), Reduce Constitution
          Touch   Hurt (16d2), Reduce Constitution

Info    : Passes through Walls, Cold Blooded
Auras   : Fire, Cold, Electricity

Status  : Unique
Exp     : 77.9k at CL50
Drops   : Up to 8 Good Objects

"Great globes of light massing towards the opening... the breaking 
apart of the nearest globes, and the protoplasmic flesh that flowed 
blackly outward to join together and form that eldritch, hideous horror 
from outer space... whose mask was a congeries of iridescent globes... 
who froths as primal slime in nuclear chaos forever beyond the 
nethermost outposts of space and time!"

=====================================================================
Name    : Kaschei the Immortal (L)
Level   : 90        Speed: +20
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 100       Type : Evil, Undead, Male
HP      : 6000      
                    
Resist  : Electricity, Fire, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d630+20), Mana Storm (400), Brain Smash (12d12), 
            Mana Bolt (1d250+50), Psycho-Spear (1d120+120), Cause 
            Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy   : Animate Dead, Blind, Terrify
Defense : Anti-Magic, Dispel Magic, Polymorph Other, Teleport
Summon  : Monsters, Mighty Undead, Foul Demons

Attacks : Type    Effects
          Hit     Hurt (5d10), Disenchantment
          Hit     Hurt (5d10), Disenchantment
          Hit     Hurt (5d10), Unlife (5d10)
          Hit     Drain Mana (10d10), Unlife (5d10)

Info    : Cold Blooded
Auras   : Fear, Unlife (2d6)

Status  : Unique
Exp     : 77.9k at CL50
Drops   : Up to 18 Exceptional Objects

A stench of corruption and decay surrounds this sorcerer, who has 
clearly risen from the grave to continue his foul plots and schemes.

=====================================================================
Name    : Beelzebub, Lord of the Flies (I)
Level   : 90        Speed: +20
Rarity  : 2         Alert: Fairly Observant (400')
AC      : 175       Type : Evil, Demon, Male
HP      : 8700      
                    
Resist  : Acid, Electricity, Cold, Poison, Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 20.00% 
Breathe : Darkness (400), Confusion (400), Inertia (250)
Summon  : Foul Demons

Attacks : Type    Effects
          Hit     Hurt (14d14), Blind
          Hit     Hurt (14d14), Blind
          Hit     Hurt (20d10), Disease

Status  : Unique
Exp     : 71.1k at CL50
Drops   : Up to 18 Good Objects

The prince of evil.

=====================================================================
Name    : Star Blade (A)
Level   : 90        Speed: +20
Rarity  : 6         Alert: Ignores Intruders (1000')
AC      : 155       Type : Good
HP      : 6000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Disenchantment (500), Mana (250)
Annoy   : Teleport To
Summon  : Angels

Attacks : Type    Effects
          Gaze    Damage (7d4), Terrify
          Hit     Hurt (50d5)
          Hit     Hurt (50d5)

Info    : Destroys Walls, Reflection, Shining
Auras   : Fear

Exp     : 69.2k at CL50
Drops   : Up to 7 Exceptional Objects

An undeviable presence, designated to watch the stars and the void and 
maintain their balance. Its aura is pure beyond expression, its eyes 
reflect supreme laws beyond comprehension, daring to look at it will 
drive you insane, let alone fighting it!

=====================================================================
Name    : Talos, Masterwork Spellwarp Automaton (g)
Level   : 90        Speed: +5
Rarity  : 15        Alert: Fairly Unseeing (300')
AC      : 250       Type : Nonliving
HP      : 15000     
                    
Immune  : Everything, Stunning, Confusion, Sleep, Teleportation

Spells  : 10.00% 
Breathe : Chaos (600), Mana (250), Disintegration (150)
Defense : Dispel Magic
Summon  : Special

Attacks : Type    Effects
          Hit     Shatter (15d15)
          Hit     Shatter (15d15)
          Hit     Shatter (15d15)
          Hit     Shatter (15d15)

Info    : Cold Blooded, Shielded from Telepathy

Status  : Unique
Exp     : 69.2k at CL50

A giant figure of a man, shaped from bronze. Your spells fall short, 
and your blood runs cold as you behold this colossal behemoth striding 
slowly, but purposefully, towards you.

=====================================================================
Name    : Fenris Wolf (C)
Level   : 90        Speed: +24 A Bit Erratic
Rarity  : 2         Alert: Unseeing (800')
AC      : 90        Type : Natural, Evil
HP      : 7000      
                    
Resist  : Fire, Cold, Poison, Dark

Spells  : 10.00% 
Breathe : Frost (900), Poison (600), Darkness (400)

Attacks : Type    Effects
          Bite    Hurt (20d6)
          Claw    Hurt (15d6)
          Claw    Hurt (15d6)
          Bite    Hurt (20d6)

Status  : Unique
Exp     : 60.6k at CL50
Drops   : 1 or 2 Good Objects

The immensely huge wolf who would swallow the sun to satisfy its hunger 
and leave the Norse gods for the dessert.

=====================================================================
Name    : Hera, Queen of the Gods (P)
Level   : 89        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Female
HP      : 13000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Starburst (10d10+406), Mana Storm (10d10+406), Mana Bolt 
            (1d311+50), Psycho-Spear (1d178+150)
Annoy   : Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Teleport, Blink
Summon  : Special

Attacks : Type    Effects
          Hit     Disenchantment (12d10)
          Hit     Disenchantment (12d10)
          Hit     Hurt (12d5), Blind
          Hit     Drain Mana (10d8)

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 103k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Oremorj the Cyberdemon Lord (U)
Level   : 89        Speed: +20 A Bit Erratic
Rarity  : 4         Alert: Inattentive (900')
AC      : 90        Type : Evil, Nonliving, Demon
HP      : 9000      
                    
Resist  : Fire, Poison
Immune  : Teleportation

Spells  : 20.00% 
Offense : Rocket (600)
Summon  : Cyberdemons

Attacks : Type    Effects
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)
          Hit     Hurt (8d12), Reduce Charisma

Status  : Unique
Exp     : 85.6k at CL50
Drops   : Up to 4 Exceptional Objects

The mightiest of Cyberdemons, their lord and ruler.

=====================================================================
Name    : Raphael, the Messenger (A)
Level   : 89        Speed: +20
Rarity  : 3         Alert: Fairly Observant (400')
AC      : 200       Type : Good, Male
HP      : 7500      
                    
Resist  : Acid, Fire, Cold, Light
Immune  : Electricity, Poison, Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Breathe : Lightning (900), Light (400), Disenchantment (500), Mana 
            (250), Holy Fire (250)
Offense : Starburst (10d10+406), Mana Storm (10d10+406), Brain Smash 
            (12d12), Mana Bolt (1d311+50), Psycho-Spear (1d178+150), 
            Hand of Doom (1d20+40%)
Annoy   : Blind, Teleport To
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (534)
Summon  : Monsters, Angels, Ancient Dragons, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Holy Fire (7d7)
          Hit     Hurt (10d10), Terrify
          Hit     Hurt (10d10), Holy Fire (7d7)

Info    : Reflection, Shining
Auras   : Fear, Light (3d5), Holy Fire (3d5)

Status  : Unique
Exp     : 82.2k at CL50
Drops   : Up to 14 Good Objects

Commanding a legion of angels, Raphael will destroy you for your sins. 
He will crush you like the pitiful insignificant being he sees you to 
be. Your very soul will be taken into judgement by his supreme 
authority as he cleanses the world of evil.

=====================================================================
Name    : Apophis, the Primordial Chaos (J)
Level   : 89        Speed: +20
Rarity  : 2         Alert: Very Inattentive (700')
AC      : 175       Type : Evil
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether, Chaos
Immune  : Stunning, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 25.00% 
Breathe : Darkness (400), Sound (450), Chaos (600), Storm Winds (300)
Summon  : Demons

Attacks : Type    Effects
          Gaze    Damage (8d8), Paralyze
          Bite    Hurt (10d10), Poison (5d10)
          Crush   Shatter (15d10)
          Crush   Shatter (15d10)

Info    : Suitable for Riding

Status  : Unique
Exp     : 77.0k at CL50
Drops   : Up to 16 Good Objects

Existing from the beginning of time and before creation, Apophis the 
serpent god embodies chaos and darkness.

=====================================================================
Name    : Tulzscha, the Green Flame (E)
Level   : 89        Speed: +20 A Bit Erratic
Rarity  : 4         Alert: Overlooks (900')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 10000     
                    
Resist  : Acid, Electricity, Cold, Poison, Nether, Nexus, Plasma
Immune  : Fire, Teleportation

Spells  : 20.00% 
Breathe : Fire (900), Frost (900), Nether (550), Nexus (250)

Attacks : Type    Effects
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)
          Hit     Hurt (2d50)

Info    : Shining, Regeneration
Auras   : Fire, Cold

Status  : Unique
Exp     : 77.0k at CL50
Drops   : Up to 12 Good Objects

"A belching column of sick greenish flame... spouting volcanically from 
the depths profound and inconceivable, casting no shadows as healthy 
flame should, and coating the nitrous stone with a nasty, venomous 
verdigris. For all that seething combustion no warmth lay, but only the 
clamminess of death and corruption."

=====================================================================
Name    : Chitauli (R)
Level   : 89        Speed: +20
Rarity  : 12        Alert: Vigilant (600')
AC      : 120       Type : Evil
HP      : 6955      
                    
Resist  : Electricity, Fire, Cold, Dark
Immune  : Acid, Poison, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400)
Offense : Mind Blast (7d7), Cause Mortal Wounds (15d15)
Annoy   : Teleport To
Summon  : Monsters

Attacks : Type    Effects
          Gaze    Damage (12d12), Paralyze
          Gaze    Disenchantment (10d8)

Info    : Regeneration

Exp     : 30.8k at CL50
Drops   : Up to 14 Good Objects

"And there is another name by which these creatures are known. This 
name is Chitauli. Now, the word Chitauli means 'the dictators, the ones 
who tell us the law'. In other words, they who tell us, secretly, what 
we are to do."

=====================================================================
Name    : Thanatos, God of Death (P)
Level   : 88        Speed: +35
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 175       Type : Evil, Male
HP      : 8904      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 20.00% 
Offense : Nether Bolt (5d5+118), Mana Bolt (1d308+50)
Annoy   : Teleport To
Defense : Haste Self, Anti-Magic, Heal Self (528)

Attacks : Type    Effects
          Slash   Hurt (12d18), Reduce Constitution, Cut (5d5,25%)
          Slash   Hurt (12d18), Reduce Strength, Cut (5d5,25%)
          Touch   Disease (9d9)
          Touch   Damage (7d7), Terrify

Status  : Unique
Exp     : 112k at CL50
Drops   : Up to 10 Exceptional Objects

"I win greater honor when the victims are young."

=====================================================================
Name    : Hades, Ruler of the Underworld (P)
Level   : 88        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 175       Type : Male
HP      : 25000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether, 
            Disenchantment
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Breathe : Darkness (400), Nether (550), Disintegration (150)
Offense : Nether Ball (10d10+226), Hand of Doom (1d20+40%)
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (13d13), Disenchantment
          Hit     Hurt (13d13), Disenchantment
          Hit     Hurt (13d13), Reduce All Stats
          Touch   Drain Charges

Info    : Passes through Walls, Regeneration
Auras   : Fear

Status  : Unique
Exp     : 93.1k at CL50
Drops   : Up to 6 Exceptional Objects

Hades, Ruler of the Underworld, as demarked by the River Styx. He 
rarely lets those who have seen his realm leave it. He is ever 
protective of his time with Persephone, daughter of Demeter.

=====================================================================
Name    : Poseidon, Lord of Seas and Storm (P)
Level   : 88        Speed: +18
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 175       Type : Male
HP      : 14000     
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Acid, Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Disintegration (150)
Offense : Whirlpool (1d176+50)
Summon  : Special

Attacks : Type    Effects
          Hit     Shatter (10d10)
          Hit     Shatter (10d10)
          Hit     Shatter (10d10)
          Hit     Shatter (10d10)

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 93.1k at CL50
Drops   : Up to 6 Exceptional Objects

Poseidon, Brother of Zeus, Lord of the Seas and Storm. Entire cities 
have been buried by his wrath, and seamen always utter a prayer to him 
for safe passage. He lost the patronage of Athens to Athena.

=====================================================================
Name    : Anubis, Keeper of the Balance (H)
Level   : 88        Speed: +20
Rarity  : 2         Alert: Ever Vigilant (200')
AC      : 155       Type : Male
HP      : 8000      
                    
Resist  : Fire, Cold, Poison, Light, Dark
Immune  : Confusion, Sleep

Spells  : 33.00% 
Breathe : Light (400), Darkness (400)
Offense : Starburst (10d10+402), Darkness Storm (10d10+402), Hand of 
            Doom (1d20+40%)
Defense : Anti-Magic, Dispel Magic, Heal Self (528), Teleport, Teleport 
            Away

Attacks : Type    Effects
          Hit     Disenchantment (12d4)
          Hit     Disenchantment (12d4)
          Hit     Disenchantment (12d4)
          Hit     Disenchantment (12d4)

Status  : Unique
Exp     : 84.6k at CL50
Drops   : Up to 10 Exceptional Objects

The jackal headed god that weighs the hearts of the dead against the 
feather of Ma'at, the goddess of truth. Those that are lighter are 
guided to Osiris, those that are not are devoured by Ammit.

=====================================================================
Name    : Shuma-Gorath (e)
Level   : 88        Speed: +20, Stationary
Rarity  : 3         Alert: Ever Vigilant (500')
AC      : 150       Type : Sanity Blasting, Evil, Demon
HP      : 8500      
                    
Resist  : Acid, Electricity, Cold, Poison, Nether, Nexus, Chaos, 
            Disenchantment, Water
Immune  : Stunning, Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Mana Storm (10d10+402), Drain Mana (45), Brain Smash (12d12), 
            Psycho-Spear (1d176+150), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Teleport Level
Defense : Anti-Magic, Dispel Magic, Heal Self (528), Teleport, Teleport 
            Away
Summon  : Monsters, Hounds, Hydras, Mighty Undead, Ancient Dragons, 
            Foul Demons, Uniques, Cyberdemons, Kin

Attacks : Type    Effects
          Crush   Hurt (12d12)
          Crush   Hurt (2d12), Reduce Charisma
          Gaze    Damage (2d12), Reduce Intelligence
          Gaze    Damage (2d12), Reduce Wisdom

Info    : Cold Blooded

Status  : Unique
Exp     : 79.5k at CL50
Drops   : 1 or 2 Exceptional Objects

Shuma-Gorath is one of the immortal lords of chaos. The true form of 
this blasphemous horror is a huge, all-seeing eye surrounded by 
tentacles.

=====================================================================
Name    : Kronos, Lord of the Titans (P)
Level   : 87        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Evil, Giant, Male
HP      : 11000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Sound, Shards, Time

Spells  : 20.00% Intelligent
Breathe : Fire (900), Frost (900), Sound (450), Shards (500)
Offense : Throw Boulder (261)
Annoy   : Teleport To
Defense : Heal Self (522)
Summon  : Monsters, Kin

Attacks : Type    Effects
          Hit     Hurt (13d13), Confusion
          Hit     Hurt (13d13), Confusion
          Hit     Hurt (13d13), Confusion
          Hit     Hurt (13d13), Confusion

Status  : Unique
Exp     : 83.7k at CL50
Drops   : Up to 14 Good Objects

The lord of the Titans, he has broken loose from his confinement in the 
nether hells to seek revenge on the world.

=====================================================================
Name    : Draugluin, Sire of All Werewolves (C)
Level   : 87        Speed: +20 A Bit Erratic
Rarity  : 2         Alert: Inattentive (800')
AC      : 90        Type : Natural, Evil, Male
HP      : 7000      
                    
Resist  : Poison

Spells  : 33.00% 
Annoy   : Terrify
Summon  : Monsters, Hounds

Attacks : Type    Effects
          Claw    Hurt (10d10)
          Claw    Hurt (10d10)
          Bite    Hurt (8d12), Poison (4d12)
          Bite    Hurt (8d12), Poison (4d12)

Status  : Unique
Exp     : 50.2k at CL50
Drops   : 1 or 2 Good Objects

Draugluin provides Sauron with a fearsome personal guard. He is an 
enormous wolf inhabited with a human spirit. He is chief of all his 
kind.

=====================================================================
Name    : Demeter, the Goddess of Nature (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Female
HP      : 9000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Defense : Heal Self (1000), Teleport, Blink
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (10d10), Blind
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 99.2k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Hephaestus, the Smith God (P)
Level   : 86        Speed: +25
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 200       Type : Male
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Sound, Shards, Chaos
Immune  : Confusion, Sleep

Spells  : 20.00% Intelligent
Offense : Rocket (500)
Annoy   : Teleport To
Defense : Heal Self (516), Teleport
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (50d20), Stun (20d2,70%)

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 91.0k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Hermes, the Messenger God (P)
Level   : 86        Speed: +45
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Thief, Male
HP      : 9000      
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Nexus (250), Time (150)
Offense : Darkness Storm (10d10+394), Psycho-Spear (1d172+150)
Annoy   : Slow, Teleport To
Defense : Haste Self, Anti-Magic, Dispel Magic, Heal Self (516), 
            Teleport, Teleport Away
Summon  : Olympians, Special

Attacks : Type    Effects
          Hit     Hurt (10d9)
          Hit     Hurt (10d9)
          Hit     Hurt (10d9), Steal Item
          Hit     Hurt (10d9), Steal Item

Info    : Shrouded in Darkness, Weird Mind, Regeneration
Auras   : Fear

Status  : Unique
Exp     : 91.0k at CL50
Drops   : Up to 6 Exceptional Objects

Hermes, the Messenger, is the extremely cunning diplomat used by the 
Olympians to negotiate truces. With his Winged Sandals and his powerful 
magic, there is no place barred from him, and there is no way to detain 
him.

=====================================================================
Name    : Ares, the God of War (P)
Level   : 86        Speed: +25
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 250       Type : Male
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 20.00% Intelligent
Annoy   : Teleport To
Summon  : Special

Attacks : Type    Effects
          Slash   Hurt (40d5), Terrify, Cut (10d10,90%)
          Slash   Hurt (40d5), Terrify, Cut (10d10,90%)
          Slash   Hurt (40d5), Reduce Charisma, Cut (10d10,90%)

Info    : Reflection, Regeneration
Auras   : Fear, Stun (2d3)

Status  : Unique
Exp     : 91.0k at CL50
Drops   : Up to 6 Exceptional Objects

Ares is the bold son of Zeus and Hera, whose very name is feared and 
respected by warriors and citizens alike. His legendary combat prowess 
exceeds that of Zeus and Poseidon, but he is less skilled in wiles than 
the other Olympians.

=====================================================================
Name    : Athena, the Goddess of Wisdom (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Female
HP      : 10000     
                    
Resist  : Acid, Electricity, Cold, Poison, Light, Sound, Shards
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Mana Storm (10d10+394), Psycho-Spear (1d172+150)
Annoy   : Teleport To
Defense : Haste Self, Invulnerability, Heal Self (516), Teleport Away
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (12d12)
          Hit     Hurt (12d12)
          Hit     Hurt (12d12)
          Touch   Drain Charges

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 86.0k at CL50
Drops   : Up to 6 Exceptional Objects

Athena is the great goddess of wisdom and the protector of Athens. She 
was born of Zeus and the Titan Metis, and her cunning far surpasses 
that of the other deities.

=====================================================================
Name    : Aphrodite, the Goddess of Love (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Female
HP      : 8000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Defense : Heal Self (516), Teleport, Blink
Summon  : Uniques, Olympians

Attacks : Type    Effects
          Hit     Hurt (10d10), Blind
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion

Info    : Reflection, Regeneration
Auras   : Fear

Status  : Unique
Exp     : 82.7k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Artemis, the Moon Goddess (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Female
HP      : 7000      
                    
Resist  : Acid, Fire, Cold, Poison, Light, Sound, Disenchantment
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Shoot (12d12)
Defense : Heal Self (516), Blink
Summon  : Special

Attacks : ?

Info    : Regeneration
Auras   : Fear

Status  : Unique
Exp     : 82.7k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Apollo, the Sun God (P)
Level   : 86        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Male
HP      : 6000      
                    
Resist  : Acid, Fire, Cold, Poison, Light, Sound, Disenchantment
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Light (400)
Offense : Starburst (10d10+394)
Defense : Blink
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (10d7), Light (5d5)
          Hit     Hurt (10d7), Sound (5d5)
          Hit     Hurt (10d7), Light (5d5)
          Hit     Hurt (10d7), Sound (5d5)

Info    : Regeneration
Auras   : Fear, Light (5d5)

Status  : Unique
Exp     : 82.7k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Bahamut, Celestial Dragon of Good (D)
Level   : 86        Speed: +20
Rarity  : 4         Alert: Overlooks (200')
AC      : 125       Type : Good, Dragon, Male
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Sound, 
            Shards
Immune  : Confusion, Sleep

Spells  : 30.00% 
Breathe : Light (400), Darkness (400), Confusion (400), Sound (450), 
            Shards (500)
Annoy   : Blind, Confuse, Terrify
Summon  : Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (6d12)
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d14)

Info    : Shining, Suitable for Riding
Auras   : Fear

Status  : Unique
Exp     : 74.4k at CL50
Drops   : Up to 18 Exceptional Objects

Bahamut the Platinum Dragon has been described both as the King of All 
Good Dragons, and more accurately, as a glorious and resplendent deity 
in his own right. He is ever watchful for the cause of lawful good and 
sits unsleepingly in his palace on Mount Celestia, the Seven Heavens. 
Bahamut is the protector of all good dragons and a fierce opponent of 
evil.

=====================================================================
Name    : Star-spawn of Cthulhu (U)
Level   : 86        Speed: +20 A Bit Erratic
Rarity  : 6         Alert: Inattentive (900')
AC      : 90        Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 7500      
                    
Resist  : Acid, Electricity, Cold, Poison, Nether, Teleportation
Immune  : Fire, Confusion

Spells  : 33.00% 
Breathe : Acid (900), Fire (900), Nether (550)
Offense : Radiation Ball (20d6+172), Drain Mana (44), Mind Blast (7d7), 
            Brain Smash (12d12)
Annoy   : Animate Dead, Confuse, Terrify
Defense : Heal Self (516), Teleport
Summon  : Monsters, Undead, Foul Demons

Attacks : Type    Effects
          Claw    Hurt (1d30), Reduce Charisma
          Claw    Hurt (1d30), Acid (1d30)
          Touch   Damage (1d10), Drain Charges
          Crush   Hurt (11d11), Disenchantment

Auras   : Fear

Exp     : 56.2k at CL50
Drops   : Up to 7 Good Objects

The last remnants of sanity threaten to leave your brain as you behold 
this titanic bat-winged, octopus-headed unholy abomination. "They all 
lay in stone houses in their great city of R'lyeh, preserved by the 
spells of mighty Cthulhu for a glorious resurrection when the stars and 
the earth might once more be ready..."

=====================================================================
Name    : Typhoeus, the Storm Giant (P)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 170       Type : Evil, Giant, Male
HP      : 9300      
                    
Resist  : Poison, Nether
Immune  : Electricity, Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Lightning (900), Storm Winds (300)
Offense : Throw Boulder (255)
Annoy   : Teleport To
Defense : Haste Self, Heal Self (510), Teleport, Teleport Away
Summon  : Mighty Undead, Kin

Attacks : Type    Effects
          Hit     Hurt (6d12), Lightning (6d12)
          Hit     Hurt (6d12), Lightning (6d12)
          Hit     Hurt (6d12), Lightning (6d12)
          Hit     Hurt (6d12), Lightning (6d12)

Info    : Shining, Regeneration
Auras   : Electricity

Status  : Unique
Exp     : 81.7k at CL50
Drops   : Up to 12 Good Objects

Typhoeus is a monstrous, immortal storm giant, huge beyond 
comprehension. According to legend, he was defeated by Zeus and 
imprisoned in the Pit of Tartaros. I guess he managed to escape!

=====================================================================
Name    : Surtur the Giant Fire Demon (P)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 160       Type : Evil, Demon, Giant, Male
HP      : 9460      
                    
Resist  : Poison, Nether, Plasma
Immune  : Fire, Confusion, Sleep, Teleportation
Vuln    : Cold

Spells  : 20.00% 
Breathe : Fire (900), Plasma (250)
Offense : Throw Boulder (255), Hand of Doom (1d20+40%)
Annoy   : Blind, Teleport To
Defense : Teleport Away
Summon  : Mighty Undead, Foul Demons, Cyberdemons, Kin

Attacks : Type    Effects
          Hit     Hurt (6d11), Fire (6d11)
          Hit     Hurt (6d11), Plasma (4d11)
          Hit     Hurt (6d11), Fire (6d11)
          Hit     Hurt (6d11), Plasma (4d11)

Info    : Shining
Auras   : Fire

Status  : Unique
Exp     : 81.7k at CL50
Drops   : Up to 12 Good Objects

Surtur is also one of the most ancient of all creatures. He is a 
demonic giant of fire, who is destined to set the nine worlds afire 
with his accursed sword of doom on the day of Ragnarok.

=====================================================================
Name    : Loki the Trickster (P)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 160       Type : Evil, Giant, Male
HP      : 9350      
                    
Resist  : Fire, Poison, Nether, Plasma
Immune  : Confusion, Sleep, Teleportation
Vuln    : Cold

Spells  : 33.00% 
Offense : Darkness Storm (10d10+390), Mana Storm (10d10+390), Drain 
            Mana (43), Psycho-Spear (1d170+150), Hand of Doom 
            (1d20+40%)
Annoy   : Amnesia, Animate Dead, Shriek, Teleport Level, Teleport To
Defense : Haste Self, Invulnerability, Anti-Magic, Dispel Magic, Heal 
            Self (510), Teleport, Teleport Away
Summon  : Mighty Undead, Ancient Dragons, Foul Demons, Amberites, 
            Uniques, Cyberdemons

Attacks : Type    Effects
          Hit     Hurt (11d11), Blind
          Hit     Hurt (11d11), Disenchantment
          Hit     Hurt (11d11), Drain Charges
          Touch   Drain Mana (6d11)

Info    : Regeneration
Auras   : Fire

Status  : Unique
Exp     : 81.7k at CL50
Drops   : Up to 8 Exceptional Objects

Loki, the god of mischief, is a nasty person. He will use every dirty 
trick in the book, and then some. In the end, his half-giant heritage 
is bound to show, as he will defect to the side of the giants and fight 
against the other gods of Asgard.

=====================================================================
Name    : Ymir the Ice Giant (P)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 160       Type : Evil, Giant, Male
HP      : 8514      
                    
Resist  : Poison, Nether, Disenchantment, Water
Immune  : Cold, Confusion, Sleep, Teleportation
Vuln    : Fire

Spells  : 33.00% 
Breathe : Frost (900)
Offense : Throw Boulder (255), Ice Bolt (6d8+127)
Annoy   : Create Darkness, Teleport To
Defense : Heal Self (510)
Summon  : Mighty Undead, Kin

Attacks : Type    Effects
          Hit     Hurt (5d10), Ice (5d10)
          Hit     Hurt (5d10), Ice (5d10)
          Hit     Hurt (5d10), Ice (5d10)
          Hit     Hurt (5d10), Ice (5d10)

Info    : Cold Blooded
Auras   : Cold, Ice (3d4)

Status  : Unique
Exp     : 65.4k at CL50
Drops   : Up to 12 Good Objects

Ymir is one of the oldest beings there are. He looks like a giant 
humanoid made of ice.

=====================================================================
Name    : Abhoth, Source of Uncleanness (J)
Level   : 85        Speed: +20, Stationary
Rarity  : 3         Alert: Ever Vigilant (500')
AC      : 150       Type : Sanity Blasting, Evil, Demon
HP      : 8400      
                    
Resist  : Acid, Electricity, Cold, Poison, Nether, Nexus, Chaos, 
            Disenchantment, Water
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 16.00% Intelligent
Breathe : Poison (600), Nexus (250), Chaos (600), Toxic Waste (600)
Offense : Drain Mana (43), Brain Smash (12d12), Cause Mortal Wounds 
            (15d15)
Annoy   : Animate Dead
Defense : Heal Self (510), Teleport, Teleport Away
Summon  : Monsters, Mighty Undead, Ancient Dragons, Foul Demons

Attacks : Type    Effects
          Touch   Hurt (7d11), Acid (4d11)
          Touch   Hurt (11d11), Disease
          Touch   Hurt (7d11), Acid (4d11)
          Touch   Hurt (7d11), Poison (4d11)

Info    : Cold Blooded
Auras   : Poison (4d11)

Status  : Unique
Exp     : 65.4k at CL50
Drops   : 1 or 2 Exceptional Objects

"...in the pool [there was] a grayish, horrid mass that nearly choked 
it from rim to rim. Here, it seemed, was the ultimate source of all 
miscreation and abomination. For the gray mass quobbed and quivered, 
and swelled perpetually; and from it, in manifold fission, were spawned 
the anatomies that crept away on every side through the grotto."

=====================================================================
Name    : Lungorthin, the Balrog of White Fire (U)
Level   : 85        Speed: +20
Rarity  : 2         Alert: Inattentive (200')
AC      : 125       Type : Evil, Demon, Male
HP      : 8000      
                    
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (900)
Annoy   : Blind, Confuse, Terrify
Summon  : Mighty Undead, Foul Demons

Attacks : Type    Effects
          Hit     Hurt (8d12), Fire (8d12)
          Hit     Hurt (8d12), Fire (8d12)
          Crush   Hurt (8d12), Hurt (8d12,20%)
          Touch   Drain Charges

Info    : Shining
Auras   : Fire

Status  : Unique
Exp     : 60.5k at CL50
Drops   : Up to 18 Good Objects

A massive form cloaked in flame. Lungorthin stares balefully at you 
with eyes that smoulder red. The dungeon floor where he stands is 
scorched by the heat of his body.

=====================================================================
Name    : Nebiros, the Marquis (B)
Level   : 85        Speed: +30
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 150       Type : Evil, Demon, Male
HP      : 7000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Immune  : Fear, Confusion, Sleep

Spells  : 33.00% 
Breathe : Darkness (400), Nether (550)
Offense : Darkness Storm (10d10+390), Nether Bolt (5d5+115)
Annoy   : Animate Dead, Terrify
Summon  : Undead, Mighty Undead, Foul Demons

Attacks : Type    Effects
          Claw    Hurt (25d2)
          Claw    Hurt (25d2)
          Bite    Hurt (6d12)
          Gaze    Terrify

Status  : Unique
Exp     : 57.2k at CL50
Drops   : Up to 10 Exceptional Objects

Nebiros, the General of Hell keeps watch over all demons. One of the 
greatest necromancers in Hell, he appears in the form of a raven.

=====================================================================
Name    : Wahha-Man the Golden (g)
Level   : 85        Speed: +20 A Bit Erratic
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 200       Type : Good, Nonliving
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, 
            Disenchantment, Time, Water, Plasma, Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)
          Hit     Hurt (30d9)

Info    : Destroys Walls, Reflection, Shining, Cold Blooded, 
            Regeneration

Status  : Unique
Exp     : 57.2k at CL50

He was the braver of Atlantis. His body was converted by a Shinto 
priest, in order to fight against "Papa". His body is now made by 
Orihalcon.

=====================================================================
Name    : Combat-Echizen "Because it's time" (p)
Level   : 85        Speed: +60
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 350       Type : Good, Human, Male
HP      : 2000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water, 
            Plasma, Force, Gravity
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% 
Offense : Rocket (300)
Defense : Invulnerability, Heal Self (300), Shards Jump (85)

Attacks : Type    Effects
          Kick    Hurt (7d10), Stun (3d4,20%)
          Hit     Hurt (7d8), Drain Charges
          Kick    Hurt (7d10), Stun (3d4,20%)
          Hit     Hurt (7d8), Drain Charges

Status  : Unique
Exp     : 57.2k at CL50
Drops   : Up to 8 Exceptional Objects

His favorite food is roasting rice noodle. He is the lone wolf filled 
with the adventurous spirit. His righteousness and courage are more 
than the average. He sometimes become emotional. He would like to 
choose a haphazard life rather than an intentional life. He is poor at 
treating women.

=====================================================================
Name    : Cantoras, the Skeletal Lord (s)
Level   : 84        Speed: +30
Rarity  : 2         Alert: Inattentive (200')
AC      : 120       Type : Evil, Undead, Male
HP      : 7500      
                    
Resist  : Fire, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation

Spells  : 100.00% Intelligent
Offense : Nether Ball (10d10+218), Whirlpool (1d168+50), Brain Smash 
            (12d12), Mana Bolt (1d294+50), Ice Bolt (6d8+126), 
            Psycho-Spear (1d168+150), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Terrify, Slow, Teleport To
Summon  : Mighty Undead

Attacks : Type    Effects
          Gaze    Lower Experience (80d6)
          Gaze    Lower Experience (80d6)
          Touch   Poison (3d5)
          Touch   Poison (3d5)

Info    : Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 72.7k at CL50
Drops   : Up to 18 Exceptional Objects

A legion of evil undead druj animating the skeleton of a once mighty 
sorcerer. His power is devastating and his speed unmatched in the 
underworld. Flee his wrath!

=====================================================================
Name    : Mephistopheles, Lord of Hell (U)
Level   : 84        Speed: +30
Rarity  : 2         Alert: Overlooks (200')
AC      : 150       Type : Evil, Nonliving, Demon, Male
HP      : 6660      
                    
Resist  : Cold, Poison, Nether, Plasma
Immune  : Fire, Confusion, Sleep

Spells  : 33.00% 
Breathe : Fire (900), Nether (550)
Offense : Brain Smash (12d12), Hand of Doom (1d20+40%)
Annoy   : Animate Dead, Paralyze, Terrify, Teleport To
Summon  : Undead, Mighty Undead, Foul Demons, Cyberdemons

Attacks : Type    Effects
          Gaze    Damage (1d15), Reduce Charisma
          Gaze    Damage (1d15), Terrify
          Touch   Hell Fire (6d6)
          Touch   Damage (6d6), Drain Charges

Auras   : Fire

Status  : Unique
Exp     : 68.7k at CL50
Drops   : Up to 18 Exceptional Objects

A duke of hell, in the flesh.

=====================================================================
Name    : The Tarrasque (R)
Level   : 84        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 185       Type : Evil
HP      : 8500      
                    
Resist  : Fire, Cold
Immune  : Confusion, Sleep

Spells  : 40.00% 
Breathe : Fire (900), Frost (900), Disenchantment (500)

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Suitable for Riding

Status  : Unique
Exp     : 56.5k at CL50
Drops   : Up to 12 Good Objects

The Tarrasque is a massive reptile of legend, rumoured to be unkillable 
and immune to magic. Fear its anger, for its devastation is unmatched!

=====================================================================
Name    : Godzilla (R)
Level   : 84        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 185       Type : Evil
HP      : 8500      
                    
Resist  : Fire, Cold, Poison, Disenchantment, Plasma
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% 
Breathe : Acid (900), Poison (600), Disenchantment (500), Plasma (250), 
            Toxic Waste (600)

Attacks : Type    Effects
          Claw    Hurt (3d10), Poison (2d10)
          Claw    Hurt (3d10), Poison (2d10)
          Bite    Hurt (20d10)
          Crush   Disenchantment (5d12)

Info    : Suitable for Riding

Status  : Unique
Exp     : 56.5k at CL50
Drops   : Up to 12 Good Objects

Godzilla rose from the contaminated sea. Fear its anger, for its 
devastation is unmatched!

=====================================================================
Name    : Hell hound of Julian (C)
Level   : 83        Speed: +10 A Bit Erratic
Rarity  : 4         Alert: Unseeing (250')
AC      : 80        Type : Natural, Evil
HP      : 480       
                    
Immune  : Fire

Spells  : 20.00% 
Breathe : Hell Fire (81)

Attacks : Type    Effects
          Bite    Hurt (4d12), Hell Fire (3d9)
          Bite    Hurt (4d12), Hell Fire (3d9)
          Bite    Hurt (4d12), Hell Fire (3d9)

Auras   : Fire

Exp     : 2.39k at CL50

It is a giant dog that glows with heat. Flames pour from its nostrils.

=====================================================================
Name    : Ithaqua the Windwalker (Y)
Level   : 82        Speed: +30
Rarity  : 2         Alert: Fairly Observant (400')
AC      : 125       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 5500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% 
Breathe : Frost (900)
Offense : Lightning Ball (1d246+16), Invoke Logrus (10d10+164), 
            Whirlpool (1d164+50), Mind Blast (7d7), Lightning Bolt 
            (8d8+54), Mana Bolt (1d287+50), Psycho-Spear (1d164+150), 
            Cause Mortal Wounds (15d15)
Annoy   : Terrify
Summon  : Mighty Undead, Foul Demons, Kin

Attacks : Type    Effects
          Claw    Hurt (8d12), Frost (4d12)
          Claw    Hurt (8d12), Frost (4d12)
          Crush   Hurt (12d12)
          Crush   Hurt (12d12)

Info    : Invisible
Auras   : Cold, Electricity

Status  : Unique
Exp     : 51.3k at CL50
Drops   : Up to 8 Good Objects

The Wendigo, moving so fast that you can see little except two glowing 
eyes burning with hatred. "The stars had been blotted out... the great 
cloud which had obscured the the sky looked curiously like the outline 
of a great man. And... where the top of the cloud must have been, where 
the head of the thing should have been, there were two gleaming stars, 
burning bright -- like eyes!"

=====================================================================
Name    : Pazuzu, Lord of Air (B)
Level   : 82        Speed: +30
Rarity  : 2         Alert: Fairly Observant (400')
AC      : 125       Type : Evil, Demon, Male
HP      : 5500      
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Electricity, Confusion, Sleep

Spells  : 33.00% 
Offense : Lightning Ball (1d246+16), Mind Blast (7d7), Lightning Bolt 
            (8d8+54), Mana Bolt (1d287+50), Psycho-Spear (1d164+150)

Attacks : Type    Effects
          Hit     Hurt (8d12), Lightning (4d12)
          Hit     Hurt (8d12), Lightning (4d12)
          Hit     Hurt (8d12), Lightning (4d12)
          Hit     Hurt (8d12), Lightning (4d12)

Info    : Invisible

Status  : Unique
Exp     : 47.3k at CL50
Drops   : Up to 8 Good Objects

A winged humanoid from the Planes of Hell, Pazuzu grins inhumanely at 
you as he decides your fate.

=====================================================================
Name    : Richard Wong, Master of Time (p)
Level   : 81        Speed: +25
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 190       Type : Evil, Human, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nexus, Time, Water
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Whirlpool (1d81+50), Brain Smash (12d12), Mana Bolt 
            (1d283+50), Psycho-Spear (1d121+100)
Annoy   : Confuse, Terrify, Teleport To, Stop Time
Defense : Anti-Magic, Dispel Magic, Heal Self (486), Teleport, Teleport 
            Away, Blink, Blink Away
Summon  : Kin

Attacks : Type    Effects
          Hit     Time (5d8)
          Hit     Time (5d8)
          Hit     Time (5d8)
          Kick    Disenchantment (8d10)

Info    : Passes through Walls, Reflection, Regeneration

Status  : Unique
Exp     : 70.1k at CL50
Drops   : Up to 14 Good Objects



=====================================================================
Name    : Metal Babble (j)
Level   : 80        Speed: +80
Rarity  : 10        Alert: Ever Vigilant (2000')
AC      : 10000     Type : Nonliving
HP      : 3d2       
                    
Immune  : Everything, Stunning, Confusion, Sleep, Teleportation

Spells  : 100.00% Intelligent
Offense : Fire Ball (1d560+20), Invoke Logrus (10d10+160), Mana Bolt 
            (1d280+50), Psycho-Spear (1d160+150)
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Disenchantment (1d10)
          Hit     Disenchantment (1d10)
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Cold Blooded, Shielded from Telepathy

Status  : Unique
Exp     : 615k at CL50
Drops   : Up to 12 Exceptional Objects



=====================================================================
Name    : Metal Babble (j)
Level   : 80        Speed: +80
Rarity  : 10        Alert: Ever Vigilant (2000')
AC      : 10000     Type : Nonliving
HP      : 3d2       
                    
Resist  : Teleportation
Immune  : Everything, Stunning, Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Fire Ball (1d560+20), Invoke Logrus (10d10+160), Mana Bolt 
            (1d280+50), Psycho-Spear (1d160+150)
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Disenchantment (1d10)
          Hit     Disenchantment (1d10)
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 615k at CL50
Drops   : Up to 12 Exceptional Objects



=====================================================================
Name    : Shesha, the Infinite (n)
Level   : 80        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (500')
AC      : 160       Type : Male
HP      : 6534      
                    
Resist  : Poison, Time
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Time (150), Disintegration (150)
Summon  : Kin

Attacks : Type    Effects
          Bite    Hurt (14d10)
          Bite    Hurt (14d10)
          Bite    Hurt (14d10), Blind
          Bite    Hurt (14d10), Confusion

Info    : Cold Blooded, Suitable for Riding

Status  : Unique
Exp     : 84.6k at CL50
Drops   : Up to 14 Exceptional Objects or Treasures

A serpent with 1000 heads, upon which Vishnu rests.

=====================================================================
Name    : Cyaegha (e)
Level   : 80        Speed: +20
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 120       Type : Sanity Blasting, Evil, Demon
HP      : 6400      
                    
Resist  : Acid, Electricity, Cold, Poison, Dark
Immune  : Confusion, Sleep, Teleportation

Spells  : 30.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Darkness Storm (10d10+370), Brain Smash (12d12), Hand of Doom 
            (1d20+40%)
Annoy   : Amnesia, Blind, Paralyze, Terrify
Defense : Teleport Away
Summon  : Monsters, Hydras, Mighty Undead, Foul Demons

Attacks : Type    Effects
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)

Info    : Shrouded in Darkness, Cold Blooded

Status  : Unique
Exp     : 68.4k at CL50
Drops   : Up to 14 Good Objects

"...it was a gigantic eye staring down at them. Around the eye, the sky 
split; deep clefts opened through which the darkness began to ooze, a 
darkness blacker than the night, which crawled down as a set of slimy 
tentacles, taking on more form, more definite shape... something was 
standing, outlined against the black sky, something which had tentacles 
of darkness and a green-glowing eye."

=====================================================================
Name    : The Witch-King of Angmar (W)
Level   : 80        Speed: +20
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 120       Type : Evil, Undead, Male
HP      : 6000      
                    
Resist  : Dark, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 40.00% Intelligent
Offense : Nether Ball (10d10+130), Brain Smash (12d12), Mana Bolt 
            (1d280+50), Psycho-Spear (1d120+100), Cause Critical Wounds 
            (10d15)
Annoy   : Animate Dead, Blind, Paralyze, Terrify
Defense : Teleport Away
Summon  : Monsters, Mighty Undead, Ancient Dragons, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Hit     Hurt (10d10), Unlife (6d10)
          Touch   Drain Mana (6d10), Unlife (6d10)

Info    : Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 64.6k at CL50
Drops   : Up to 14 Good Objects

The Chief of the Ringwraiths. A fell being of devastating power. His 
spells are lethal and his combat blows crushingly hard. He moves at 
speed, and commands legions of evil to do his bidding. It is said that 
he is fated never to die by the hand of mortal man.

=====================================================================
Name    : Master Tonberry (h)
Level   : 80        Speed: +10 Extremely Erratic
Rarity  : 10        Alert: Inattentive (300')
AC      : 100       Type : 
HP      : 7000      
                    
Immune  : Confusion, Sleep

Spells  : 20.00% 
Annoy   : Teleport Level
Defense : Heal Self (480), Teleport
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (40d30)

Auras   : Retaliation

Status  : Unique
Exp     : 61.5k at CL50
Drops   : Up to 8 Exceptional Objects

This sluggish lizard-like being approaches you with a large knife 
brandished. It wears a crown of gold, and erratically stumbles towards 
you.

=====================================================================
Name    : Azriel, Angel of Death (A)
Level   : 80        Speed: +20
Rarity  : 3         Alert: Fairly Observant (400')
AC      : 190       Type : Good, Male
HP      : 6500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Breathe : Frost (900), Nether (550), Mana (250)
Offense : Starburst (10d10+370), Nether Ball (10d10+210), Mana Bolt 
            (1d280+50), Psycho-Spear (1d120+100)
Annoy   : Blind, Teleport To
Defense : Invulnerability, Heal Self (480)
Summon  : Monsters, Angels, Dragons

Attacks : Type    Effects
          Touch   Vampiric (6d12), Terrify
          Touch   Vampiric (6d12), Blind
          Touch   Vampiric (6d12), Terrify
          Touch   Vampiric (6d12), Blind

Info    : Reflection
Auras   : Nether (5d5)

Status  : Unique
Exp     : 61.5k at CL50
Drops   : Up to 14 Good Objects

Azriel commands awesome power, his visage holy enough to shrivel your 
soul. You shriek with disbelief as his mastery of death draws you to 
your grave. It is truly beyond all but the mightiest of warriors to 
stand against him and live.

=====================================================================
Name    : Spellwarp Automaton (g)
Level   : 80        Speed: +0
Rarity  : 4         Alert: Fairly Unseeing (300')
AC      : 200       Type : Nonliving
HP      : 5000      
                    
Resist  : Teleportation
Immune  : Everything, Stunning, Confusion, Sleep

Spells  : 10.00% 
Breathe : Disintegration (150)

Attacks : Type    Effects
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 30.8k at CL50

An enormous figure made by powerful magic. Slow, but nearly 
indestructible.

=====================================================================
Name    : Hell spider (S)
Level   : 80        Speed: +15
Rarity  : 6         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural, Evil, Demon
HP      : 60d20     
                    
Resist  : Fire

Spells  : 20.00% 
Defense : Hell Fire Jump (66)

Attacks : Type    Effects
          Bite    Hell Fire (6d6)
          Bite    Hell Fire (6d6)

Info    : Weird Mind
Auras   : Hell Fire (2d6)

Exp     : 9.23k at CL50

A giant spider from the planes of hell sent to rend your soul in 
eternal damnation.

=====================================================================
Name    : Ninja Tonberry (h)
Level   : 80        Speed: +15
Rarity  : 7         Alert: Unseeing (300')
AC      : 75        Type : Thief
HP      : 20d100    
                    
Attacks : Type    Effects
          Hit     Hurt (35d20), Steal Item

Auras   : Retaliation

Exp     : 7.69k at CL50
Drops   : 1 or 2 Exceptional Objects

This sluggish lizard-like being approaches you with a large knife 
brandished. It is cloaked in brown, and attempting to hide in the 
shadows ... not very well though. But perhaps now is not the time to 
laugh?

=====================================================================
Name    : Tonberry (h)
Level   : 80        Speed: +0 Extremely Erratic
Rarity  : 4         Alert: Inattentive (300')
AC      : 50        Type : 
HP      : 3000      
                    
Attacks : Type    Effects
          Hit     Hurt (40d20)

Auras   : Retaliation

Exp     : 7.69k at CL50
Drops   : 1 or 2 Good Objects

This sluggish lizard-like being approaches you with a large knife 
brandished. You have trouble taking this monster seriously, as it 
repeatedly seems to trip over its own feet. Yet you don't remember any 
tales of heroes who's fought one and lived...

=====================================================================
Name    : Ultimate Magus (p)
Level   : 79        Speed: +20
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 1550      
                    
Immune  : Fear, Confusion, Sleep

Spells  : 100.00% Intelligent
Breathe : Disintegration (150)
Offense : Nether Ball (10d10+129), Invoke Logrus (10d10+79), Mana Storm 
            (10d10+366), Mana Bolt (1d276+50)
Defense : Anti-Magic, Dispel Magic, Heal Self (474), Teleport, Teleport 
            Away, Blink, Blink Away

Attacks : Type    Effects
          Hit     Hurt (1d1)

Auras   : Fear

Exp     : 60.8k at CL50
Drops   : Up to 8 Exceptional Objects

A wizened old man, stooped by age, he seems barely able to move. Yet, 
something is not quite right here. You see a faint shimmer in the air 
surrounding this pathetic old man.

=====================================================================
Name    : Amaterasu, Spirit of Sun (p)
Level   : 79        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Good, Female
HP      : 7000      
                    
Resist  : Acid, Electricity, Cold, Poison, Plasma
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d276+10), Starburst (10d10+366), Drain Mana (40), 
            Mana Bolt (1d276+50), Plasma Bolt (8d7+89), Cause Mortal 
            Wounds (15d15)
Annoy   : Blind, Confuse, Teleport Level, Teleport To
Defense : Heal Self (474), Teleport, Teleport Away
Summon  : Monsters, Angels, Ancient Dragons

Attacks : Type    Effects
          Hit     Hurt (8d12), Fire (4d12)
          Hit     Hurt (8d12), Fire (4d12)
          Hit     Hurt (10d10), Disenchantment
          Touch   Reduce All Stats

Info    : Shining, Regeneration
Auras   : Fire

Status  : Unique
Exp     : 58.5k at CL50
Drops   : Up to 12 Good Objects

She is the spirit of the sun that lords Takamagahara that is the 
country of heaven. Her brightness lights up the world. She and her 
children plot to conquest of countries of the ground.

=====================================================================
Name    : Benedict, the Ideal Warrior (p)
Level   : 79        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Male
HP      : 6900      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Drain Mana (40), Brain Smash (12d12), Cause Mortal Wounds 
            (15d15)
Annoy   : Amnesia, Confuse, Terrify, Teleport Level, Teleport To, 
            Create Traps
Defense : Heal Self (474), Teleport, Teleport Away
Summon  : Monsters, Demons

Attacks : Type    Effects
          Hit     Hurt (15d15)
          Hit     Hurt (15d15)
          Hit     Hurt (15d15)
          Hit     Hurt (15d15)

Info    : Regeneration

Status  : Unique
Exp     : 58.5k at CL50
Drops   : Up to 12 Good Objects

In the field of combat Benedict rules supreme: with but one hand he was 
still superior to Corwin. "Benedict, tall and dour; thin of body, thin 
of face, wide of mind. He wore orange and yellow and brown and reminded 
me of haystacks and pumpkins and scarecrows and the Legend of Sleepy 
Hollow. He had a long, strong jaw and hazel eyes and brown hair that 
never curled. He stood beside a tan horse and leaned upon a lance about 
which was twined a rope of flowers. He seldom laughed."

=====================================================================
Name    : Caldarm the Third (p)
Level   : 79        Speed: +20
Rarity  : 5         Alert: Fairly Unseeing (1000')
AC      : 200       Type : Evil, Good, Human, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Time
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Offense : Invoke Logrus (10d10+158), Brain Smash (12d12), Mana Bolt 
            (1d276+50), Psycho-Spear (1d158+150)
Defense : Haste Self, Heal Self (474), Teleport, Blink, Blink Away
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (10d10), Blind
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Disenchantment

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 48.6k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Lourph (S)
Level   : 79        Speed: +30
Rarity  : 7         Alert: Ever Vigilant (2000')
AC      : 110       Type : Natural
HP      : 23d7      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether, 
            Disenchantment, Teleportation
Immune  : Fear, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Bite    Hurt (5d5), Paralyze
          Bite    Hurt (5d5), Paralyze
          Bite    Hurt (5d5), Poison (5d5)
          Bite    Hurt (5d5), Reduce All Stats

Info    : Cold Blooded, Shielded from Telepathy, Regeneration

Exp     : 5.06k at CL50

Small brown spiders that lurk in the darkness deep underground. An 
individual would be nearly harmless, but their size allows many to 
crawl where only a single Mirkwood spider could stand. Packs of these 
arachnids may scour the depths untiringly, and their hunger is never 
satisfied.

=====================================================================
Name    : Klingsor, Evil Master of Magic (p)
Level   : 78        Speed: +20
Rarity  : 3         Alert: Fairly Observant (600')
AC      : 100       Type : Evil, Human, Male
HP      : 7000      
                    
Resist  : Electricity, Fire, Cold
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d546+20), Darkness Storm (10d10+362), Nether Ball 
            (10d10+206), Invoke Logrus (10d10+156), Mana Storm 
            (10d10+362), Whirlpool (1d156+50), Drain Mana (40), Plasma 
            Bolt (8d7+118), Psycho-Spear (1d156+150), Cause Critical 
            Wounds (10d15), Hand of Doom (1d20+40%)
Annoy   : Animate Dead, Paralyze, Teleport To, Create Traps
Defense : Anti-Magic, Dispel Magic
Summon  : Mighty Undead

Attacks : Type    Effects
          Hit     Hurt (8d8), Disenchantment
          Hit     Hurt (8d8), Drain Charges
          Touch   Blind
          Touch   Confusion

Info    : Invisible

Status  : Unique
Exp     : 60.0k at CL50
Drops   : Up to 10 Exceptional Objects

Klingsor, whose hopeless effort to join the Knights of the Grail was 
thwarted, turned to black magic and became a deadly necromancer.

=====================================================================
Name    : Hela, Queen of the Dead (p)
Level   : 78        Speed: +20
Rarity  : 3         Alert: Fairly Observant (600')
AC      : 110       Type : Evil, Female
HP      : 7400      
                    
Resist  : Fire, Cold, Poison, Nether
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Darkness Storm (10d10+362), Nether Ball (10d10+206), 
            Psycho-Spear (1d156+150), Cause Critical Wounds (10d15), 
            Cause Mortal Wounds (15d15), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Paralyze, Terrify, Teleport To
Defense : Heal Self (468)
Summon  : Undead, Mighty Undead, Ancient Dragons

Attacks : Type    Effects
          Touch   Hurt (50d1), Reduce All Stats
          Touch   Vampiric (30d1)
          Touch   Hurt (50d1), Disenchantment
          Touch   Drain Mana (30d1)

Info    : Invisible

Status  : Unique
Exp     : 60.0k at CL50
Drops   : 1 or 2 Exceptional Objects

The Norse ruler of Hel is a merciless queen, who ever hunts for more 
souls to add to her collection of tortured spirits. She arrives in an 
ominous green robe, a certain sign of impending doom, to claim as her 
own those who die an ignoble death.

=====================================================================
Name    : The Mouth of Sauron (p)
Level   : 78        Speed: +20
Rarity  : 3         Alert: Fairly Observant (600')
AC      : 100       Type : Evil, Human, Male
HP      : 7000      
                    
Resist  : Electricity, Fire, Cold
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d546+20), Darkness Storm (10d10+362), Nether Ball 
            (10d10+206), Mana Storm (10d10+362), Whirlpool (1d156+50), 
            Plasma Bolt (8d7+118), Psycho-Spear (1d156+150), Cause 
            Critical Wounds (10d15)
Annoy   : Animate Dead, Paralyze, Teleport To, Create Traps
Defense : Anti-Magic, Dispel Magic

Attacks : Type    Effects
          Hit     Hurt (8d8), Disenchantment
          Hit     Hurt (8d8), Disenchantment
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Invisible

Status  : Unique
Exp     : 57.0k at CL50
Drops   : Up to 10 Good Objects

The Mouth of Sauron is a mighty spell caster. So old that even he 
cannot remember his own name, his power and evil are undeniable. He 
believes unshakably that he is unbeatable and laughs as he weaves his 
awesome spells.

=====================================================================
Name    : Tsukuyomi, Spirit of Moon (p)
Level   : 78        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Cold, Poison, Nether
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Frost Ball (1d117+10), Darkness Storm (10d10+362), Nether 
            Ball (10d10+128), Drain Mana (40), Brain Smash (12d12), 
            Frost Bolt (6d8+26), Ice Bolt (6d8+78), Cause Critical 
            Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To, Create Traps
Defense : Teleport, Teleport Away, Blink
Summon  : Angels, Mighty Undead, Kin

Attacks : Type    Effects
          Hit     Hurt (10d12), Reduce Intelligence
          Hit     Hurt (10d12), Reduce Wisdom
          Hit     Hurt (12d12), Reduce Constitution
          Touch   Drain Charges

Info    : Shining, Regeneration
Auras   : Cold

Status  : Unique
Exp     : 53.3k at CL50
Drops   : Up to 12 Good Objects

He is one of the 3 children of Izanagi who lords the country of the 
night. There is no rumor that he get along well with the his elder 
sister Amaterasu.

=====================================================================
Name    : Corwin, Lord of Avalon (p)
Level   : 78        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Male
HP      : 5900      
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Fire Ball (1d546+20), Frost Ball (1d134+20), Nether Ball 
            (10d10+206), Whirlpool (1d156+50), Drain Mana (40), Brain 
            Smash (12d12), Acid Bolt (14d8+52), Nether Bolt (5d5+186), 
            Mana Bolt (1d273+50), Plasma Bolt (8d7+127), Water Bolt 
            (10d10+156), Psycho-Spear (1d156+150), Cause Critical 
            Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To, Create Traps
Defense : Heal Self (468), Teleport, Teleport Away
Summon  : Monsters, Angels

Attacks : Type    Effects
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)
          Hit     Hurt (10d15), Reduce Constitution

Info    : Regeneration

Status  : Unique
Exp     : 53.3k at CL50
Drops   : Up to 12 Good Objects

Corwin is one of the most feared and respected Amberites; his skill and 
cunning are well known. "Green eyes, black hair, dressed in black and 
silver, yes. (Corwin) had on a cloak and it was slightly furled as by a 
wind. (He) had on black boots, like Eric's, and (he) too bore a blade, 
only (his) was heavier, though not quite as long as (Eric's). (He) had 
(his) gloves on and they were silver and scaled. The clasp at (his) 
neck was cast in the form of a silver rose."

=====================================================================
Name    : The Emperor Quylthulg (Q)
Level   : 78        Speed: +20, Stationary
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 1         Type : Natural, Evil
HP      : 5000      
                    
Immune  : Fear, Confusion, Sleep, Teleportation

Spells  : 50.00% 
Offense : Brain Smash (12d12)
Summon  : Mighty Undead, Ancient Dragons

Attacks : None

Info    : Invisible

Status  : Unique
Exp     : 30.0k at CL50
Drops   : Up to 8 Objects

A huge seething mass of flesh with a rudimentary intelligence, the 
Emperor Quylthulg changes colours in front of your eyes. Pulsating 
first one colour then the next, it knows only it must bring help to 
protect itself.

=====================================================================
Name    : Cthugha, the Living Flame (E)
Level   : 78        Speed: +23
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving
HP      : 5000      
                    
Resist  : Electricity, Plasma
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Fire (900)
Summon  : Kin

Attacks : Type    Effects
          Touch   Blind
          Touch   Fire (12d10)
          Touch   Fire (12d10)
          Touch   Plasma (8d8)

Info    : Shining
Auras   : Fire, Electricity

Status  : Unique
Exp     : 26.3k at CL50
Drops   : Up to 8 Objects

"But even though we had shielded our eyes, it was impossible not to see 
the great amorphous shapes streaming skyward from the accursed place, 
nor the equally great being hovering like a cloud of living fire above 
the trees."

=====================================================================
Name    : Spectral Wyrm (D)
Level   : 77        Speed: +20
Rarity  : 4         Alert: Ignores Intruders (400')
AC      : 200       Type : Evil, Undead, Dragon
HP      : 6000      
                    
Resist  : Cold, Poison, Nether, Nexus, Disenchantment, Teleportation
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Nether (550), Nexus (250), Disenchantment (500)
Annoy   : Terrify, Shriek
Defense : Blink
Summon  : Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (10d12)
          Claw    Hurt (10d12)
          Claw    Hurt (10d12)
          Bite    Hurt (6d14), Disenchantment (4d14,90%), Nexus 
                    (4d14,10%)

Info    : Passes through Walls, Invisible, Suitable for Riding
Auras   : Cold

Exp     : 51.8k at CL50
Drops   : Up to 14 Good Objects

The tortured soul of a once powerful wyrm.

=====================================================================
Name    : Cyberdemon (U)
Level   : 77        Speed: +10 A Bit Erratic
Rarity  : 4         Alert: Inattentive (900')
AC      : 90        Type : Evil, Nonliving, Demon
HP      : 7070      
                    
Resist  : Fire, Poison, Teleportation

Spells  : 15.00% 
Offense : Rocket (600)

Attacks : Type    Effects
          Hit     Hurt (1d50)
          Hit     Hurt (1d50)
          Hit     Hurt (1d50)
          Hit     Hurt (1d50), Reduce Charisma

Exp     : 44.4k at CL50
Drops   : Up to 4 Good Objects

Reverbrant metal steps announce the arrival of this huge creature, half 
demon half machine. It has an unsurpassable firepower.

=====================================================================
Name    : Pit Fiend (U)
Level   : 77        Speed: +20
Rarity  : 3         Alert: Unseeing (300')
AC      : 140       Type : Evil, Demon
HP      : 6000      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (900), Poison (600), Chaos (600)
Offense : Fire Ball (1d538+20), Invoke Logrus (10d10+154), Cause Mortal 
            Wounds (15d15)
Annoy   : Terrify
Summon  : Ancient Dragons, Foul Demons, Kin

Attacks : Type    Effects
          Claw    Hurt (5d10), Fire (3d10)
          Claw    Hurt (5d10), Fire (3d10)
          Bite    Hurt (4d10), Poison (3d10)
          Bite    Hurt (7d10), Reduce Constitution

Info    : Regeneration

Exp     : 32.6k at CL50
Drops   : Up to 6 Good Objects

Appearing as a giant, clawed and winged humanoid with a scaly red body 
and massive fangs dripping a foul green liquid, the Pit Fiend is a 
dreadful enemy from the lowest depths of the hells. They are often the 
commanders of vast demon armies.

=====================================================================
Name    : Unmaker (E)
Level   : 77        Speed: +10 Somewhat Erratic
Rarity  : 4         Alert: Overlooks (600')
AC      : 50        Type : Nonliving
HP      : 396       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nexus, 
            Sound, Shards, Chaos, Disenchantment, Time, Water, Plasma, 
            Force, Gravity
Immune  : Fear

Spells  : 20.00% 
Breathe : Chaos (67)

Attacks : Type    Effects
          Touch   Hurt (10d10), Reduce All Stats
          Touch   Hurt (10d10), Disenchantment
          Touch   Hurt (10d10), Drain Charges
          Touch   Drain Mana (10d10)

Info    : Destroys Walls, Cold Blooded, Breeds Explosively
Auras   : Fire, Cold, Electricity

Exp     : 4.44k at CL50
Drops   : 1 Good Object or Treasure

Summoned from the Courts of Chaos, it is a mass of sentient Logrus, 
spreading uncontrollably and destroying everything in its path.

=====================================================================
Name    : Atlas, the Titan (P)
Level   : 76        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 160       Type : Evil, Giant, Male
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Vuln    : Rock Remover

Spells  : 15.00% Intelligent
Offense : Throw Boulder (228)

Attacks : Type    Effects
          Hit     Shatter (11d11)
          Hit     Hurt (11d11), Confusion
          Hit     Shatter (11d11)
          Hit     Hurt (11d11), Confusion

Info    : Destroys Walls
Auras   : Retaliation

Status  : Unique
Exp     : 65.8k at CL50
Drops   : Up to 8 Good Objects

The strongest of all the Titans. Legend has it that he use to hold the 
sky on his shoulders; and the mountain range that now does so is named 
after him.

=====================================================================
Name    : Yig, Father of Serpents (R)
Level   : 76        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 123       Type : Sanity Blasting, Natural, Evil, Male
HP      : 6660      
                    
Resist  : Acid, Electricity, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Toxic Waste (600)
Summon  : Hydras, Demons, Kin

Attacks : Type    Effects
          Claw    Hurt (5d10), Poison (3d10)
          Claw    Hurt (5d10), Poison (3d10)
          Crush   Hurt (8d15)
          Bite    Hurt (100d1), Cut (3d8,50%)

Info    : Regeneration

Status  : Unique
Exp     : 54.8k at CL50
Drops   : Up to 12 Good Objects

"The half-human father of serpents... the snake-god of the central 
plains tribes -- presumably the primal source of the more southerly 
Quetzalcoatl or Kukulcan -- was odd, half-anthropomorphic devil."

=====================================================================
Name    : Susanoo, the Angry (p)
Level   : 76        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Male
HP      : 6500      
                    
Resist  : Acid, Electricity, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Annoy   : Blind, Terrify, Teleport To
Defense : Heal Self (456), Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (15d15)
          Hit     Hurt (15d15)
          Slash   Hurt (10d10)
          Hit     Shatter (10d10)

Info    : Destroys Walls, Regeneration

Status  : Unique
Exp     : 51.9k at CL50
Drops   : Up to 12 Good Objects

This child of Izanagi is very impatient. He does not obey his father's 
instruction for lording the sea.

=====================================================================
Name    : Eric the Usurper (p)
Level   : 76        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Thief, Male
HP      : 5800      
                    
Resist  : Acid, Electricity, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Fire Ball (1d266+10), Drain Mana (39), Brain Smash (12d12), 
            Acid Bolt (7d8+25), Nether Bolt (5d5+106), Water Bolt 
            (10d10+76), Psycho-Spear (1d114+100), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To, Create Traps
Defense : Teleport, Teleport Away
Summon  : Monsters, Angels, Demons

Attacks : Type    Effects
          Hit     Hurt (10d15)
          Hit     Hurt (10d15)
          Hit     Hurt (10d15), Steal Item

Info    : Regeneration

Status  : Unique
Exp     : 51.9k at CL50
Drops   : Up to 12 Good Objects

When Oberon disappeared, Eric seized the opportunity and claimed the 
throne, eliminating those who would have opposed him. "Handsome by 
anyone's standards, his hair was so dark, as to be almost blue. His 
beard curled around the mouth that always smiled, and he was dressed 
simply in a leather jacket and leggings, a plain cloak, high black 
boots, and he wore a red sword belt bearing a long silvery saber and 
clasped with a ruby, and his high cloak, collar round his head was 
lined with red and the trimmings of his sleeves matched it. His hands, 
thumbs hooked behind his belt, were terribly strong and prominent. A 
pair of black gloves jutted from his belt near his right tip."

=====================================================================
Name    : Kirin (q)
Level   : 76        Speed: +20
Rarity  : 5         Alert: Fairly Unseeing (500')
AC      : 230       Type : Good, Nonliving
HP      : 3333      
                    
Resist  : Acid, Fire, Cold, Poison, Nether, Disenchantment, 
            Teleportation, Plasma
Immune  : Electricity, Confusion, Sleep

Spells  : 16.00% Intelligent
Annoy   : Blind, Shriek
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (456)
Summon  : Angels

Attacks : Type    Effects
          Kick    Hurt (12d12)
          Bite    Hurt (11d11), Disenchantment
          Crush   Hurt (13d13), Time

Info    : Suitable for Riding
Auras   : Electricity

Exp     : 43.8k at CL50
Drops   : Up to 6 Good Objects



=====================================================================
Name    : Fenghuang (B)
Level   : 76        Speed: +20
Rarity  : 5         Alert: Fairly Unseeing (500')
AC      : 190       Type : Good, Nonliving
HP      : 4000      
                    
Resist  : Acid, Electricity, Cold, Poison, Light, Nether, Nexus, Sound, 
            Disenchantment, Teleportation, Plasma
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Fire (800), Light (400), Sound (450)
Offense : Drain Mana (39), Brain Smash (12d12)
Annoy   : Terrify
Defense : Heal Self (456)
Summon  : Angels

Attacks : Type    Effects
          Claw    Hurt (10d10), Disenchantment
          Claw    Hurt (10d10), Disenchantment
          Claw    Hurt (10d10), Confusion
          Claw    Hurt (10d10), Drain Charges

Info    : Shining, Suitable for Riding
Auras   : Fire

Exp     : 43.8k at CL50
Drops   : Up to 6 Good Objects



=====================================================================
Name    : Leviathan (D)
Level   : 76        Speed: +15
Rarity  : 3         Alert: Unseeing (400')
AC      : 180       Type : Evil, Dragon
HP      : 6000      
                    
Resist  : Acid, Fire, Cold, Poison, Dark, Water
Immune  : Confusion, Sleep

Spells  : 5.00% 
Breathe : Acid (900), Fire (900), Darkness (400)
Annoy   : Confuse, Create Darkness
Defense : Heal Self (456)
Summon  : Hydras, Dragons

Attacks : Type    Effects
          Bite    Hurt (3d12), Fire (2d12)
          Bite    Hurt (3d12), Fire (2d12)
          Crush   Hurt (6d15)
          Crush   Hurt (6d15)

Info    : Suitable for Riding

Exp     : 40.9k at CL50

An enormous, evil sea-dragon.

=====================================================================
Name    : Warp demon (U)
Level   : 76        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 100       Type : Evil, Nonliving, Demon
HP      : 3000      
                    
Resist  : Electricity, Cold, Poison, Nether, Nexus
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Plasma (250)
Offense : Drain Mana (39), Brain Smash (12d12)
Defense : Heal Self (456), Teleport
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (14d11), Disenchantment
          Hit     Hurt (14d11), Drain Charges
          Hit     Hurt (14d11), Reduce Charisma

Info    : Passes through Walls, Invisible

Exp     : 21.9k at CL50
Drops   : Up to 3 Good Objects or Treasures

A huge demon who guards the cross-dimensional gateways.

=====================================================================
Name    : The Demogorgon (U)
Level   : 75        Speed: +15
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 140       Type : Evil, Demon, Male
HP      : 6500      
                    
Resist  : Dark
Immune  : Fire, Poison, Confusion, Sleep

Spells  : 25.00% 
Breathe : Poison (600), Darkness (400), Nether (550), Toxic Waste (600)
Offense : Darkness Storm (10d10+350), Nether Bolt (5d5+180), Hand of 
            Doom (1d20+40%)
Annoy   : Blind, Confuse, Terrify
Defense : Anti-Magic, Dispel Magic
Summon  : Foul Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (5d10), Reduce Constitution
          Hit     Hurt (5d10), Reduce Constitution
          Crush   Hurt (12d12)
          Touch   Damage (3d5), Drain Charges

Status  : Unique
Exp     : 53.4k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Y'golonac (H)
Level   : 75        Speed: +10
Rarity  : 1         Alert: Inattentive (80')
AC      : 160       Type : Sanity Blasting, Evil, Nonliving
HP      : 12870     
                    
Resist  : Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Drain Mana (38), Cause Critical Wounds (10d15), Cause Mortal 
            Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To
Defense : Haste Self, Teleport
Summon  : Hounds, Demons

Attacks : Type    Effects
          Touch   Hurt (1d20), Reduce Intelligence
          Bite    Hurt (40d1)
          Touch   Hurt (1d20), Reduce Wisdom
          Bite    Hurt (40d1)

Status  : Unique
Exp     : 46.9k at CL50
Drops   : Up to 8 Good Objects

"He saw why the shadow on the frosted pane yesterday had been headless 
and he screamed... but before he could scream out his protest his 
breath was cut off, as the hands descended on his face and the wet red 
mouths opened in their palms."

=====================================================================
Name    : Jormungand the Midgard Serpent (J)
Level   : 75        Speed: +20
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 160       Type : Evil
HP      : 12000     
                    
Resist  : Acid, Fire, Cold, Poison, Nexus, Water, Plasma
Immune  : Confusion, Sleep

Spells  : 15.00% 
Offense : Whirlpool (1d150+50)

Attacks : Type    Effects
          Crush   Hurt (20d10), Hurt (20d10,20%)
          Crush   Hurt (20d10), Hurt (20d10,20%)
          Bite    Hurt (5d50)

Info    : Destroys Walls, Regeneration, Suitable for Riding

Status  : Unique
Exp     : 43.3k at CL50

The Midgard Serpent is so huge that its body surrounds the world of 
mortal men. It can grind gods themselves to lifeless pulp.

=====================================================================
Name    : Atlach-Nacha, the Spider God (S)
Level   : 75        Speed: +10
Rarity  : 1         Alert: Inattentive (80')
AC      : 160       Type : Sanity Blasting, Natural, Evil, Nonliving
HP      : 13000     
                    
Resist  : Dark
Immune  : Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 30.00% Intelligent
Breathe : Poison (600), Darkness (400)
Offense : Darkness Storm (10d10+350)
Annoy   : Blind, Confuse, Create Darkness, Paralyze, Terrify
Summon  : Spiders, Demons

Attacks : Type    Effects
          Bite    Hurt (3d9), Poison (3d9)
          Bite    Hurt (3d9), Reduce Strength
          Sting   Hurt (2d5), Poison (2d5)
          Sting   Hurt (2d5), Reduce Strength

Status  : Unique
Exp     : 43.3k at CL50
Drops   : Up to 8 Good Objects

"...there was a kind of face on the squat ebon body, low down amid the 
several-jointed legs. The face peered up with a weird expression of 
doubt and inquiry..."

=====================================================================
Name    : Ungoliant, the Unlight (S)
Level   : 75        Speed: +10
Rarity  : 1         Alert: Inattentive (80')
AC      : 160       Type : Natural, Evil, Female
HP      : 13000     
                    
Resist  : Dark
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 30.00% Intelligent
Breathe : Poison (600), Darkness (400)
Offense : Darkness Storm (10d10+350)
Annoy   : Blind, Confuse, Create Darkness, Terrify, Slow
Defense : Heal Self (450)
Summon  : Spiders

Attacks : Type    Effects
          Bite    Hurt (3d9), Poison (3d9)
          Bite    Hurt (3d9), Poison (3d9)
          Sting   Hurt (2d5), Darkness (2d5)
          Sting   Hurt (2d5), Darkness (2d5)

Info    : Shrouded in Darkness
Auras   : Darkness (3d3)

Status  : Unique
Exp     : 43.3k at CL50
Drops   : Up to 8 Good Objects

This enormous, hideous spirit of void is in the form of a spider of 
immense proportions. She is surrounded by a cloud of Unlight as she 
sucks in all living light into her bloated body. She is always 
ravenously hungry and would even eat herself to avoid starvation. She 
is rumoured to have a foul and deadly breath.

=====================================================================
Name    : Aether hound (Z)
Level   : 75        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d30     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, Plasma, 
            Force, Gravity
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Acid (186), Lightning (186), Fire (186), Frost (186), Poison 
            (158), Light (158), Darkness (158), Confusion (158), Nether 
            (130), Nexus (250), Sound (158), Shards (158), Chaos (158), 
            Disenchantment (158), Time (150), Gravity (200), Inertia 
            (158), Plasma (158), Force (200), Toxic Waste (158)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Info    : Shining
Auras   : Fire, Cold, Electricity

Exp     : 11.5k at CL50

A shifting, swirling form. It seems to be all colours and sizes and 
shapes, though the dominant form is that of a huge dog. You feel very 
uncertain all of a sudden.

=====================================================================
Name    : Izanagi, the Spirit (p)
Level   : 74        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 150       Type : Male
HP      : 5500      
                    
Resist  : Acid, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Acid Ball (1d222+15), Starburst (10d10+346), Invoke Logrus 
            (10d10+74), Whirlpool (1d74+50), Drain Mana (38), Acid Bolt 
            (7d8+24), Water Bolt (10d10+74), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Terrify, Teleport Level, Teleport To
Defense : Teleport, Teleport Away
Summon  : Monsters, Angels, Ancient Dragons

Attacks : Type    Effects
          Hit     Hurt (8d12)
          Hit     Hurt (8d12)
          Hit     Disenchantment (10d10)
          Touch   Drain Charges

Info    : Regeneration

Status  : Unique
Exp     : 51.9k at CL50
Drops   : Up to 12 Good Objects

He and his wife Izanami created many islands and gave birth to many 
spirits. His power may not have become weak yet.

=====================================================================
Name    : Gerard, Strongman of Amber (p)
Level   : 74        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 150       Type : Evil, Amberite, Human, Male
HP      : 6666      
                    
Resist  : Acid, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% 
Annoy   : Blind, Terrify, Teleport To
Defense : Heal Self (444), Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Shatter (15d15)
          Hit     Shatter (15d15)

Info    : Destroys Walls, Regeneration

Status  : Unique
Exp     : 51.9k at CL50
Drops   : Up to 12 Good Objects

Gerard may not be quite as devious as the other Amberites, but he is 
certainly stronger than the rest of them put together. "...a big, 
powerful man... (He) resembled (Corwin) quite strongly, save that his 
jaw was heavier, and (Corwin) knew he was bigger than him, though 
slower. His strength was a thing out of legend. He wore a dressing gown 
of blue and gray clasped around the middle with a wide, black belt, and 
he stood laughing. About his neck, on a heavy cord, there hung a silver 
hunting horn. He wore a fringe beard and a light mustache. In his right 
hand he held a goblet of wine."

=====================================================================
Name    : Sky Drake (D)
Level   : 74        Speed: +20
Rarity  : 4         Alert: Ignores Intruders (400')
AC      : 200       Type : Good, Dragon
HP      : 6000      
                    
Resist  : Electricity, Light, Teleportation, Gravity
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Lightning (900), Light (400), Gravity (200)
Annoy   : Blind, Terrify
Summon  : Dragons, Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (6d15), Lightning (3d15)

Info    : Shining, Suitable for Riding
Auras   : Fear, Cold, Electricity

Exp     : 44.1k at CL50
Drops   : Up to 14 Good Objects

The mightiest elemental dragon of air, it can destroy you with ease.

=====================================================================
Name    : Tsathoggua, the Sleeper of N'kai (r)
Level   : 74        Speed: +20
Rarity  : 4         Alert: Very Inattentive (300')
AC      : 80        Type : Sanity Blasting, Evil
HP      : 6600      
                    
Resist  : Acid, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 35.00% Intelligent
Breathe : Acid (900), Nether (550)
Offense : Mind Blast (7d7), Cause Mortal Wounds (15d15)
Annoy   : Paralyze, Terrify
Summon  : Monsters, Demons, Undead

Attacks : Type    Effects
          Crush   Hurt (5d6), Reduce All Stats
          Crush   Acid (5d6)
          Crush   Hurt (5d6), Reduce All Stats
          Crush   Acid (5d6)

Status  : Unique
Exp     : 23.5k at CL50
Drops   : Up to 6 Good Objects

"...the formless bulking of a couchant mass. And the mass stirred a 
little... and put forth with infinite slothfulness a huge and 
toad-shaped head. And the head opened its eyes very slowly, as if half 
awakened from slumber, so that they were visible as two slits of oozing 
phosphor in the black browless face."

=====================================================================
Name    : Biketal of Fire (U)
Level   : 73        Speed: +15
Rarity  : 2         Alert: Ever Vigilant (500')
AC      : 160       Type : Evil, Demon
HP      : 7000      
                    
Resist  : Electricity, Poison
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (900), Poison (600), Plasma (250)
Offense : Fire Ball (1d511+20), Plasma Bolt (8d7+119)
Annoy   : Confuse, Paralyze, Terrify
Defense : Anti-Magic, Dispel Magic, Heal Self (438)
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (6d12), Fire (3d12)
          Hit     Hurt (6d12), Fire (3d12)
          Touch   Disease (20d4)
          Crush   Hurt (50d4)

Info    : Shining, Regeneration

Status  : Unique
Exp     : 44.9k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Uriel, Angel of Fire (A)
Level   : 73        Speed: +20
Rarity  : 3         Alert: Fairly Observant (400')
AC      : 180       Type : Good, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Cold, Poison, Light
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Breathe : Fire (900), Mana (250), Plasma (250)
Offense : Fire Ball (1d511+20), Starburst (10d10+342), Mana Bolt 
            (1d255+50), Plasma Bolt (8d7+83), Psycho-Spear (1d109+100)
Annoy   : Blind, Teleport To
Defense : Invulnerability, Heal Self (438)
Summon  : Angels

Attacks : Type    Effects
          Hit     Hurt (7d10), Fire (7d10)
          Hit     Hurt (7d10), Fire (7d10)
          Hit     Hurt (7d10), Fire (7d10)
          Hit     Hurt (7d10), Fire (7d10)

Info    : Reflection, Shining
Auras   : Plasma (4d5)

Status  : Unique
Exp     : 42.1k at CL50
Drops   : Up to 14 Good Objects

A creature of godly appearance, you dare not challenge Uriel's 
supremacy. Those who stood against him before are but a memory, 
cremated by his mastery of elemental fire.

=====================================================================
Name    : Omarax the Eye Tyrant (e)
Level   : 73        Speed: +20
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 80        Type : Evil, Male
HP      : 6500      
                    
Resist  : Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Darkness Storm (10d10+342), Drain Mana (37), Mind Blast 
            (7d7), Acid Bolt (7d8+24), Fire Bolt (9d8+24), Frost Bolt 
            (6d8+24)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify, Slow
Summon  : Kin

Attacks : Type    Effects
          Gaze    Damage (2d6), Lower Experience (40d6)
          Gaze    Damage (2d6), Drain Charges
          Gaze    Damage (2d6), Reduce Intelligence
          Gaze    Drain Mana (7d10)

Status  : Unique
Exp     : 22.5k at CL50

A disembodied eye, floating in the air. His gaze seems to shred your 
soul and his spells crush your will. He is ancient, his history steeped 
in forgotten evils, his atrocities numerous and sickening.

=====================================================================
Name    : Null the Living Void (.)
Level   : 72        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 100       Type : Sanity Blasting, Evil, Nonliving
HP      : 5000      
                    
Resist  : Acid, Cold, Dark, Nether
Immune  : Stunning, Confusion, Sleep

Spells  : 20.00% Intelligent
Breathe : Nether (550)
Offense : Drain Mana (37), Brain Smash (12d12)
Annoy   : Animate Dead, Terrify
Defense : Heal Self (432)
Summon  : Undead, Mighty Undead

Attacks : Type    Effects
          Touch   Damage (6d16), Reduce All Stats
          Touch   Vampiric (6d16)
          Touch   Damage (6d16), Drain Charges
          Touch   Drain Mana (6d16)

Info    : Passes through Walls, Shrouded in Darkness, Regeneration

Status  : Unique
Exp     : 45.0k at CL50
Drops   : Up to 12 Good Objects

A black hole in the fabric of reality. It simply is not there.

=====================================================================
Name    : Great Wyrm of Space-Time (D)
Level   : 72        Speed: +20
Rarity  : 6         Alert: Ignores Intruders (1000')
AC      : 170       Type : Dragon
HP      : 4600      
                    
Resist  : Nexus, Time, Gravity
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Nexus (250), Time (150), Gravity (200), Inertia (250)
Annoy   : Paralyze, Slow, Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink
Summon  : Dragons

Attacks : Type    Effects
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Bite    Hurt (5d14), Time (3d14,33%), Nexus (3d14,33%), 
                    Gravity (3d14,33%)

Info    : Passes through Walls, Suitable for Riding

Exp     : 42.9k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Great Wyrm of Balance (D)
Level   : 72        Speed: +15
Rarity  : 4         Alert: Ignores Intruders (400')
AC      : 170       Type : Dragon
HP      : 4900      
                    
Resist  : Sound, Shards, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Sound (450), Shards (500), Chaos (600), Disenchantment (500)
Annoy   : Blind, Confuse, Terrify
Summon  : Dragons, Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Bite    Hurt (5d14), Sound (3d14,33%), Shards (3d14,33%), 
                    Chaos (3d14,33%)

Info    : Suitable for Riding

Exp     : 42.9k at CL50
Drops   : Up to 14 Good Objects

A massive dragon, it is thousands of years old and seeks to maintain 
the Cosmic Balance. It sees you as an upstart troublemaker without the 
wisdom to control your actions.

=====================================================================
Name    : Huan, the Hound of Valinor (C)
Level   : 72        Speed: +20 A Bit Erratic
Rarity  : 5         Alert: Fairly Observant (800')
AC      : 110       Type : Natural, Good, Male
HP      : 7500      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (7d10)
          Claw    Hurt (7d10)
          Bite    Hurt (5d10), Poison (2d10)
          Bite    Hurt (5d10), Poison (2d10)

Info    : Suitable for Riding

Status  : Unique
Exp     : 41.5k at CL50



=====================================================================
Name    : Vecna, the Emperor Lich (L)
Level   : 72        Speed: +20
Rarity  : 2         Alert: Overlooks (200')
AC      : 85        Type : Evil, Undead, Male
HP      : 5000      
                    
Resist  : Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Nether Ball (10d10+193), Mana Storm (10d10+338), Brain Smash 
            (12d12), Mana Bolt (1d252+50), Psycho-Spear (1d144+150), 
            Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Blind, Confuse, Paralyze, Terrify, Teleport To, 
            Create Traps
Defense : Anti-Magic, Dispel Magic, Blink, Blink Away
Summon  : Monsters, Undead, Kin

Attacks : Type    Effects
          Touch   Unlife (2d12)
          Touch   Drain Charges, Unlife (2d12)
          Touch   Hurt (2d12), Reduce Dexterity, Unlife (2d12)
          Touch   Hurt (2d12), Reduce Dexterity, Unlife (2d12)

Info    : Cold Blooded

Status  : Unique
Exp     : 41.5k at CL50
Drops   : Up to 12 Good Objects

He is a highly cunning, extremely magical being, spoken of in legends. 
This ancient shadow of death wilts any living thing it passes.

=====================================================================
Name    : Horned Reaper (U)
Level   : 72        Speed: +20
Rarity  : 3         Alert: Unseeing (400')
AC      : 140       Type : Evil, Demon
HP      : 5000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% 
Annoy   : Terrify, Slow
Defense : Haste Self
Summon  : Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (12d12)
          Hit     Hurt (12d12)
          Hit     Hurt (12d12)
          Hit     Hurt (12d12)

Info    : Regeneration

Exp     : 24.9k at CL50
Drops   : Up to 6 Good Objects

A giant humanoid demon wielding a massive, heavy and sharp scythe. 
Feared by foes and friends alike when it flies into one of its berserk 
rages, the Horned Reaper will cut down anything in its path between it 
and you - even the minions it has just summoned.

=====================================================================
Name    : Izanami, Spirit of Yomi (p)
Level   : 71        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Sanity Blasting, Evil, Undead, Female
HP      : 5000      
                    
Resist  : Acid, Cold, Poison, Nether
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Lightning Ball (1d106+8), Stinking Cloud (12d2), Darkness 
            Storm (10d10+334), Nether Ball (10d10+121), Mind Blast 
            (7d7), Acid Bolt (7d8+23), Nether Bolt (5d5+101), Cause 
            Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify, Teleport 
            To, Create Traps
Defense : Teleport, Blink
Summon  : Spiders, Undead, Mighty Undead

Attacks : Type    Effects
          Hit     Hurt (5d15), Poison (3d15)
          Hit     Vampiric (5d15)
          Touch   Disease (8d8)
          Touch   Reduce All Stats

Info    : Regeneration

Status  : Unique
Exp     : 49.8k at CL50
Drops   : Up to 12 Good Objects

She was a beautiful spirit before, but she is a terrible spirit of the 
hell now. Fear its anger!

=====================================================================
Name    : Caine, the Conspirator (p)
Level   : 71        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Thief, Male
HP      : 5600      
                    
Resist  : Acid, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Mind Blast (7d7), Acid Bolt (7d8+23), Nether Bolt (5d5+101), 
            Water Bolt (10d10+71), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Confuse, Create Darkness, Terrify, Teleport To, 
            Create Traps
Defense : Teleport
Summon  : Demons, Undead, Dragons

Attacks : Type    Effects
          Hit     Hurt (9d15)
          Hit     Hurt (9d15)
          Insult  Steal Item
          Insult  Steal Gold

Info    : Regeneration

Status  : Unique
Exp     : 49.8k at CL50
Drops   : Up to 12 Good Objects

Caine is perhaps the least reliable Amberite, always ready to ignore 
his pacts and promises when it suits him. "...the swarthy, dark-eyed 
countenance of Caine, dressed all in satin that was black and green, 
wearing a dark three-cornered hat set at a rakish angle, and a green 
plume of feathers trailing down in the back. He was standing in the 
profile, one arm akimbo, and toes of his boots curled upwards, and he 
wore an emerald-studded dagger at his belt... He was dark."

=====================================================================
Name    : Banor=Rupart (p)
Level   : 71        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (1000')
AC      : 170       Type : Evil, Human, Male
HP      : 7000      
                    
Resist  : Electricity, Fire, Cold, Nether, Nexus
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Offense : Darkness Storm (10d10+334), Nether Ball (10d10+192), Invoke 
            Logrus (10d10+142), Brain Smash (12d12), Mana Bolt 
            (1d248+50), Psycho-Spear (1d142+150)
Annoy   : Blind, Confuse
Defense : Heal Self (426), Teleport, Blink, Something Weird
Summon  : Monsters, Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (13d13), Blind
          Hit     Hurt (13d13), Confusion
          Hit     Hurt (13d13)
          Hit     Hurt (13d13)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 49.2k at CL50
Drops   : Up to 16 Good Objects



=====================================================================
Name    : Black reaver (L)
Level   : 71        Speed: +20
Rarity  : 3         Alert: Overlooks (200')
AC      : 170       Type : Evil, Undead
HP      : 3500      
                    
Resist  : Dark, Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep

Spells  : 25.00% Intelligent
Offense : Nether Ball (10d10+192), Mana Storm (10d10+334), Drain Mana 
            (36), Brain Smash (12d12), Cause Critical Wounds (10d15), 
            Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Paralyze, Teleport To
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (9d8), Disenchantment
          Hit     Hurt (9d8), Disenchantment
          Hit     Hurt (6d6), Reduce Strength, Unlife (6d6)
          Hit     Hurt (6d6), Reduce Strength, Unlife (6d6)

Info    : Destroys Walls, Cold Blooded

Exp     : 47.8k at CL50
Drops   : Up to 6 Good Objects

A humanoid form, black as night, advancing steadily and unstoppably. 
Flee!

=====================================================================
Name    : Rupart the General (p)
Level   : 71        Speed: +20
Rarity  : 255       Alert: Ever Vigilant (1000')
AC      : 170       Type : Evil, Human, Male
HP      : 3500      
                    
Resist  : Electricity, Fire, Cold, Nether, Nexus
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d248+50), Psycho-Spear 
            (1d142+150)
Annoy   : Blind, Confuse, Teleport To
Defense : Heal Self (426), Something Weird

Attacks : Type    Effects
          Hit     Hurt (13d13)
          Hit     Hurt (13d13)
          Hit     Hurt (13d13)
          Hit     Hurt (13d13)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 24.6k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Banor the Prince Regent (p)
Level   : 71        Speed: +20
Rarity  : 255       Alert: Ever Vigilant (1000')
AC      : 140       Type : Evil, Human, Male
HP      : 3500      
                    
Resist  : Electricity, Fire, Cold, Nether, Nexus
Immune  : Confusion, Sleep, Teleportation

Spells  : 40.00% Intelligent
Offense : Darkness Storm (10d10+334), Nether Ball (10d10+192), Invoke 
            Logrus (10d10+142), Brain Smash (12d12), Mana Bolt 
            (1d248+50), Psycho-Spear (1d142+150)
Annoy   : Blind, Confuse
Defense : Heal Self (426), Teleport, Blink, Something Weird
Summon  : Monsters, Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10), Blind
          Hit     Hurt (10d10), Confusion
          Touch   Drain Mana (4d10)
          Touch   Drain Charges

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 24.6k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Master quylthulg (Q)
Level   : 71        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 2000      
                    
Resist  : Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Summon  : Monsters, Undead, Dragons, Mighty Undead, Ancient Dragons

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 16.4k at CL50

A pulsating mound of flesh, shining with silver pulses of throbbing 
light.

=====================================================================
Name    : Greater demonic quylthulg (Q)
Level   : 71        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 1500      
                    
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Defense : Teleport, Blink, Blink Away
Summon  : Foul Demons

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 14.3k at CL50

A massive pile of pulsing flesh that glows with an inner hellish fire. 
You suddenly feel very uncertain.

=====================================================================
Name    : Greater rotting quylthulg (Q)
Level   : 71        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 1500      
                    
Resist  : Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Annoy   : Teleport To
Defense : Blink, Blink Away
Summon  : Mighty Undead

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 14.3k at CL50

A massive pile of rotting flesh. A disgusting stench fills the air as 
it throbs and writhes.

=====================================================================
Name    : Greater draconic quylthulg (Q)
Level   : 71        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 1500      
                    
Resist  : Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Annoy   : Teleport To
Defense : Blink, Blink Away
Summon  : Ancient Dragons

Attacks : None

Info    : Shining, Invisible, Shielded from Telepathy

Exp     : 14.3k at CL50

A massive mound of scaled flesh, throbbing and pulsating with 
multi-hued light.

=====================================================================
Name    : The Norsa (H)
Level   : 70        Speed: +20
Rarity  : 4         Alert: Overlooks (200')
AC      : 125       Type : Sanity Blasting, Evil
HP      : 10000     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 35.00% 
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison 
            (600)
Annoy   : Blind, Confuse, Terrify
Summon  : Monsters, Ancient Dragons

Attacks : Type    Effects
          Crush   Hurt (5d12), Acid (3d12)
          Crush   Hurt (5d12), Fire (3d12)
          Crush   Hurt (5d12), Lightning (3d12)
          Crush   Hurt (7d14), Poison (3d14)

Info    : Suitable for Riding
Auras   : Fire, Cold, Electricity

Status  : Unique
Exp     : 63.9k at CL50
Drops   : Up to 18 Exceptional Objects

An elephantine horror with five trunks, each capable of breathing 
destructive blasts of elements. It is said that it is better to face 
the fury of a thousand raging lions than the Norsa!

=====================================================================
Name    : Flying Spaghetti Monster (,)
Level   : 70        Speed: +15 A Bit Erratic
Rarity  : 3         Alert: Unseeing (400')
AC      : 111       Type : Good, Nonliving
HP      : 10101     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Chaos
Immune  : Stunning, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Confusion (400), Nexus (250)
Offense : Invoke Logrus (10d10+70), Whirlpool (1d70+50), Brain Smash 
            (12d12)
Annoy   : Confuse, Paralyze, Slow, Teleport To
Defense : Teleport, Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (10d10)

Info    : Passes through Walls

Status  : Unique
Exp     : 61.5k at CL50
Drops   : 1 or 2 Exceptional Objects

"I think we can all look forward to the time when these three theories 
are given equal time in our science classrooms across the country, and 
eventually the world; One third time for Intelligent Design, one third 
time for Flying Spaghetti Monsterism, and one third time for logical 
conjecture based on overwhelming observable evidence." (Bobby 
Henderson)

=====================================================================
Name    : Tiamat, Celestial Dragon of Evil (D)
Level   : 70        Speed: +20
Rarity  : 4         Alert: Overlooks (200')
AC      : 125       Type : Evil, Dragon, Female
HP      : 10000     
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Fire, Confusion, Sleep

Spells  : 35.00% 
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison 
            (600)
Annoy   : Blind, Confuse, Terrify
Summon  : Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (6d12)
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d14)

Info    : Shining, Suitable for Riding
Auras   : Fear, Fire, Cold, Electricity

Status  : Unique
Exp     : 60.6k at CL50
Drops   : Up to 18 Exceptional Objects

Usually found guarding the first plane of Hell, Tiamat is a formidable 
opponent, her five heads breathing death to all who stand against her.

=====================================================================
Name    : Vasuki, the Serpent King (n)
Level   : 70        Speed: +20
Rarity  : 3         Alert: Fairly Observant (500')
AC      : 150       Type : Male
HP      : 6241      
                    
Immune  : Poison, Confusion, Sleep

Spells  : 30.00% 
Breathe : Poison (600)
Summon  : Kin

Attacks : Type    Effects
          Crush   Hurt (25d2)
          Bite    Hurt (25d2)
          Spit    Poison (50d1)

Info    : Cold Blooded, Suitable for Riding

Status  : Unique
Exp     : 56.5k at CL50
Drops   : Up to 10 Exceptional Objects or Treasures

A grand nagaraja. The gods and demons used him to churn the ocean and 
create amrita, causing poison to envelop the world.

=====================================================================
Name    : Rhan-Tegoth (S)
Level   : 70        Speed: +20
Rarity  : 4         Alert: Overlooks (200')
AC      : 125       Type : Sanity Blasting, Evil
HP      : 9000      
                    
Resist  : Acid, Electricity, Poison, Water
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Acid (900), Confusion (400)
Offense : Mind Blast (7d7)
Annoy   : Confuse, Terrify
Summon  : Demons, Undead, Kin

Attacks : Type    Effects
          Claw    Hurt (8d12)
          Crush   Hurt (8d12), Reduce Strength
          Claw    Hurt (8d12)
          Crush   Hurt (3d12), Acid (2d12)

Auras   : Fire, Electricity

Status  : Unique
Exp     : 50.5k at CL50
Drops   : Up to 18 Good Objects

"An almost globular torso, with six long, sinuous limbs terminating in 
crab-like claws. From the upper end a subsidiary globe bulged forward 
bubble-like; its triangle of three staring, fishy eyes, its foot-long 
and evidently flexible proboscis, and a distended lateral system 
analogous to gills, suggested that it was a head."

=====================================================================
Name    : Iketa, the Brave (p)
Level   : 70        Speed: +20
Rarity  : 2         Alert: Ever Vigilant (500')
AC      : 170       Type : Evil, Good, Human, Male
HP      : 5000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, 
            Disenchantment, Water
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Acid Ball (1d210+15), Lightning Ball (1d105+8), Fire Ball 
            (1d245+10), Frost Ball (1d105+10), Whirlpool (1d70+50), 
            Mana Bolt (1d245+50), Plasma Bolt (8d7+80), Ice Bolt 
            (6d8+70), Water Bolt (10d10+70), Psycho-Spear (1d105+100), 
            Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse
Defense : Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (12d12), Hurt (12d12,20%)
          Hit     Hurt (12d12), Hurt (12d12,20%)
          Hit     Hurt (10d8), Disenchantment
          Touch   Drain Charges

Info    : Regeneration

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 10 Good Objects



=====================================================================
Name    : Death Scythe (/)
Level   : 70        Speed: +40
Rarity  : 5         Alert: Fairly Unseeing (200')
AC      : 150       Type : Evil, Nonliving
HP      : 2500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Slash   Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
          Slash   Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
          Slash   Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)
          Slash   Hurt (10d10), Lower Experience (20d6), Cut (5d5,50%)

Info    : Cold Blooded

Exp     : 13.5k at CL50

The deadliest weapon: You've heard of these before! Few are brave 
enough to wield one, and many a great adventurer has been betrayed at a 
critical moment. Yet, this one seems a bit different ...

=====================================================================
Name    : Disintegrate spider (S)
Level   : 70        Speed: +15
Rarity  : 5         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural
HP      : 30d20     
                    
Spells  : 20.00% 
Defense : Disintegration Jump (70)

Attacks : Type    Effects
          Bite    Disintegration (4d8)
          Bite    Disintegration (4d8)

Info    : Weird Mind
Auras   : Disintegration (3d3)

Exp     : 4.04k at CL50

A large spider that seems capable of destroying the world around it, 
even you!

=====================================================================
Name    : Bouncing mine (.)
Level   : 70        Speed: +10, Stationary
Rarity  : 6         Alert: Fairly Observant (500')
AC      : 10        Type : Nonliving
HP      : 600       
                    
Resist  : Acid, Poison, Chaos

Spells  : 20.00% 
Breathe : Poison (102), Nexus (198), Chaos (102)
Offense : Rocket (100), Shoot (15d10)
Defense : Blink

Attacks : Type    Effects
          Explode Damage (15d5)

Exp     : 2.69k at CL50

It was left here to be used against intruders.

=====================================================================
Name    : Takemikazuchi, the Thunder (p)
Level   : 69        Speed: +20
Rarity  : 3         Alert: Fairly Observant (1000')
AC      : 150       Type : Male
HP      : 6000      
                    
Resist  : Electricity, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 20.00% Intelligent
Breathe : Lightning (900), Mana (250)
Offense : Lightning Ball (1d206+16), Lightning Bolt (8d8+46), Mana Bolt 
            (1d241+50)
Annoy   : Blind, Confuse, Terrify
Defense : Teleport

Attacks : Type    Effects
          Hit     Hurt (7d10), Fire (3d10)
          Hit     Hurt (7d10), Lightning (3d10)
          Slash   Fire (50d1), Cut (5d5)
          Slash   Lightning (50d1), Cut (5d5)

Info    : Regeneration
Auras   : Electricity

Status  : Unique
Exp     : 47.8k at CL50
Drops   : Up to 12 Good Objects

He is the spirit of a thunder or swords. He is very brave and 
dauntless.

=====================================================================
Name    : Julian, Master of Arden Forest (p)
Level   : 69        Speed: +20
Rarity  : 1         Alert: Fairly Unseeing (1000')
AC      : 100       Type : Evil, Amberite, Human, Male
HP      : 5500      
                    
Resist  : Electricity, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Lightning Bolt (4d8+23), Water Bolt (10d10+69), Shoot (10d15)
Annoy   : Create Darkness, Terrify, Shriek, Teleport To, Create Traps
Defense : Teleport
Summon  : Ants, Spiders, Hounds, Hydras

Attacks : Type    Effects
          Hit     Hurt (9d15)
          Hit     Hurt (9d15)
          Hit     Hurt (1d30), Reduce Constitution

Info    : Regeneration

Status  : Unique
Exp     : 47.8k at CL50
Drops   : Up to 12 Good Objects

Julian is at home in wild woodlands. He enjoys hunting a challenging 
prey: you. "Julian, dark hair hanging long, blue eyes containing 
neither passion nor compassion. He was dressed completely in scaled 
white armor, not silver or metallic-colored, but looking as if it had 
been enameled."

=====================================================================
Name    : Gelugon (U)
Level   : 69        Speed: +20
Rarity  : 3         Alert: Unseeing (200')
AC      : 120       Type : Evil, Demon
HP      : 4500      
                    
Resist  : Poison
Immune  : Cold, Confusion, Sleep

Spells  : 16.00% 
Breathe : Frost (900), Shards (500)
Offense : Frost Ball (1d206+20), Ice Bolt (6d8+104)
Annoy   : Paralyze, Terrify, Slow
Summon  : Demons, Kin

Attacks : Type    Effects
          Claw    Hurt (4d10), Frost (2d10)
          Claw    Hurt (4d10), Frost (2d10)
          Bite    Hurt (6d9), Frost (3d9)
          Hit     Hurt (8d8), Paralyze

Info    : Regeneration

Exp     : 18.6k at CL50
Drops   : Up to 4 Good Objects

This demon from the ice planes is a truly terrifying sight. It has an 
extremely large, insect-like body towering a full twelve feet tall, 
with great claws on its hands and pincers on its mouth, and its head 
bulges with great multi-faceted eyes. Its tail is covered with 
razor-sharp spikes.

=====================================================================
Name    : Old sorcerer (p)
Level   : 69        Speed: +20
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 1300      
                    
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d241+10), Frost Ball (1d103+10), Stinking Cloud 
            (12d2), Whirlpool (1d69+50), Acid Bolt (7d8+23), Mana Bolt 
            (1d241+50), Water Bolt (10d10+69), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Teleport To, Create Traps
Defense : Blink, Blink Away
Summon  : Monsters, Undead, Dragons, Mighty Undead, Ancient Dragons

Attacks : Type    Effects
          Hit     Hurt (6d8)
          Hit     Hurt (6d8)
          Hit     Hurt (6d8)
          Touch   Drain Mana (6d8)

Exp     : 13.3k at CL50
Drops   : Up to 8 Good Objects

A human figure in robes, he moves with magically improved speed, and 
his hands are a blur with spell casting. You stagger at the mighty 
sound of his spells as they echo hollowly through the dungeon.

=====================================================================
Name    : Omoikane, Spirit of Wisdom (p)
Level   : 68        Speed: +20
Rarity  : 3         Alert: Fairly Observant (1000')
AC      : 100       Type : Male
HP      : 4800      
                    
Resist  : Electricity, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Invoke Logrus (10d10+136), Whirlpool (1d136+50), Drain Mana 
            (35), Brain Smash (12d12), Mana Bolt (1d238+50), Cause 
            Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Terrify
Defense : Heal Self (408), Teleport, Teleport Away, Blink
Summon  : Ants, Spiders, Hounds, Kin

Attacks : Type    Effects
          Hit     Hurt (8d15), Reduce Intelligence
          Hit     Hurt (8d15), Reduce Wisdom
          Touch   Reduce Charisma
          Touch   Reduce Constitution

Info    : Regeneration

Status  : Unique
Exp     : 45.8k at CL50
Drops   : Up to 12 Good Objects

He is the smartest spirit of the Takamagahara. His knowledge is wider 
than the land, his intellects are higher than mountains, and his 
consideration is deeper than seas.

=====================================================================
Name    : Tselakus, the Dreadlord (G)
Level   : 68        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 150       Type : Evil, Undead, Male
HP      : 6500      
                    
Resist  : Nether
Immune  : Cold, Poison, Fear, Confusion, Sleep

Spells  : 33.00% 
Offense : Darkness Storm (10d10+322), Nether Ball (10d10+118)
Annoy   : Blind, Confuse, Paralyze
Summon  : Mighty Undead, Amberites, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Hit     Hurt (4d6), Reduce Strength, Unlife (4d6)
          Hit     Hurt (4d6), Reduce Strength, Unlife (4d6)

Info    : Passes through Walls, Invisible, Cold Blooded
Auras   : Fear, Darkness (3d4)

Status  : Unique
Exp     : 45.8k at CL50
Drops   : Up to 14 Good Objects

This huge affront to existence twists and tears at the fabric of space. 
Darkness itself recoils from the touch of Tselakus as he leaves a trail 
of death and destruction. Mighty claws rend reality as he annihilates 
all in his path to your soul!

=====================================================================
Name    : Fiona the Sorceress (p)
Level   : 68        Speed: +20
Rarity  : 1         Alert: Overlooks (1000')
AC      : 100       Type : Evil, Amberite, Human, Female
HP      : 4851      
                    
Resist  : Electricity, Poison, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Stinking Cloud (12d2), Psycho-Spear (1d102+100), Cause Mortal 
            Wounds (15d15)
Annoy   : Blind, Confuse, Terrify, Teleport To, Create Traps
Defense : Teleport, Teleport Away, Blink, Blink Away
Summon  : Monsters, Demons

Attacks : Type    Effects
          Hit     Hurt (6d15), Poison (2d15)
          Hit     Hurt (6d15), Poison (2d15)
          Touch   Reduce Charisma
          Touch   Reduce Constitution

Info    : Regeneration

Status  : Unique
Exp     : 45.8k at CL50
Drops   : Up to 12 Good Objects

She is beautiful and deadly. "...I have always been very fond of Fiona. 
She is certainly the loveliest, most civilized of (all Amberites)."

=====================================================================
Name    : Great Wyrm of Many Colours (D)
Level   : 68        Speed: +15
Rarity  : 4         Alert: Ignores Intruders (400')
AC      : 170       Type : Evil, Dragon
HP      : 5200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Acid (900), Lightning (900), Fire (900), Frost (900), Poison 
            (600)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (6d12)
          Claw    Hurt (6d12)
          Claw    Hurt (6d12)
          Bite    Hurt (9d14)

Info    : Shining, Suitable for Riding
Auras   : Fire, Cold, Electricity

Exp     : 40.5k at CL50
Drops   : Up to 14 Good Objects

A huge dragon whose scales shimmer in myriad hues.

=====================================================================
Name    : Glaaki (l)
Level   : 67        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 150       Type : Sanity Blasting, Evil, Demon
HP      : 5148      
                    
Resist  : Acid, Cold, Poison, Nexus, Water
Immune  : Stunning, Confusion, Sleep

Spells  : 20.00% Intelligent
Breathe : Poison (600)
Offense : Whirlpool (1d67+50), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Terrify
Summon  : Hydras, Demons, Dragons

Attacks : Type    Effects
          Sting   Hurt (20d1)
          Sting   Disease (20d1)
          Crush   Hurt (3d20)

Info    : Regeneration

Status  : Unique
Exp     : 46.4k at CL50
Drops   : Up to 18 Good Objects

"From an oval body protruded countless thin, pointed spines of 
multi-colored metal; at the more rounded end of the oval a circular, 
thick-lipped mouth formed the center of a spongy face, from which rose 
three yellow eyes on thin stalks. Around the underside of the body were 
many white pyramids, presumably used for locomotion. The diameter of 
the body must have been at least ten feet at its least wide..."

=====================================================================
Name    : Hypnos, Lord of Sleep (P)
Level   : 67        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 150       Type : Evil, Male
HP      : 5049      
                    
Resist  : Acid, Fire, Cold, Poison, Nexus, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 30.00% Intelligent
Breathe : Nexus (250), Chaos (600), Inertia (250)
Offense : Radiation Ball (10d6+67), Drain Mana (34), Mind Blast (7d7), 
            Brain Smash (12d12)
Annoy   : Blind, Confuse, Paralyze, Slow, Teleport Level, Teleport To
Defense : Heal Self (402), Teleport, Teleport Away
Summon  : Nightmares

Attacks : Type    Effects
          Touch   Damage (2d25), Reduce All Stats
          Gaze    Damage (1d20), Paralyze
          Gaze    Damage (1d20), Terrify
          Gaze    Damage (1d20), Blind

Status  : Unique
Exp     : 46.4k at CL50
Drops   : Up to 18 Good Objects

"Young with the youth that is outside time, and with a beauteous 
bearded face, curved, smiling lips, Olympian brow; and dense locks 
waving and poppy-crowned."

=====================================================================
Name    : Okuninushi, the Conqueror (p)
Level   : 67        Speed: +20
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 100       Type : Male
HP      : 5500      
                    
Resist  : Electricity, Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Lightning Ball (1d100+8), Fire Ball (1d234+10), Whirlpool 
            (1d67+50), Fire Bolt (9d8+22)
Annoy   : Blind, Confuse, Terrify, Teleport To, Create Traps
Defense : Teleport, Teleport Away
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (8d12)
          Hit     Hurt (8d12)
          Hit     Hurt (8d12), Terrify

Info    : Regeneration

Status  : Unique
Exp     : 45.1k at CL50
Drops   : Up to 12 Good Objects

He obtained the country Ashihara defeating the brothers. He and his 
wife cheated Susanoo to get his power.

=====================================================================
Name    : Bleys, Master of Manipulation (p)
Level   : 67        Speed: +20
Rarity  : 1         Alert: Overlooks (1000')
AC      : 100       Type : Evil, Amberite, Human, Thief, Male
HP      : 5000      
                    
Resist  : Electricity, Fire
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d234+10), Frost Ball (1d100+10), Mind Blast (7d7)
Annoy   : Blind, Confuse, Terrify, Teleport Level, Teleport To, Create 
            Traps
Defense : Teleport, Teleport Away, Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (8d15)
          Hit     Hurt (8d15)
          Touch   Steal Item

Info    : Regeneration

Status  : Unique
Exp     : 45.1k at CL50
Drops   : Up to 12 Good Objects

This cunning Amberite is the master of subtle ploys. "...a fiery 
bearded, flame-crowned man, dressed all in red and orange, mainly of 
silk stuff, and he held a sword in his right hand and a glass of wine 
in his left, and the devil himself danced behind his eyes... His chin 
was light, but the beard covered it. His sword was inlaid with an 
elaborate filigree of a golden color. He wore two huge rings on his 
right hand and one on his left: an emerald, a ruby, and a sapphire, 
respectively."

=====================================================================
Name    : Invisible Pink Unicorn (q)
Level   : 67        Speed: +30
Rarity  : 3         Alert: Vigilant (770')
AC      : 123       Type : Evil, Good, Nonliving, Female
HP      : 5963      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Chaos
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify, Shriek
Defense : Heal Self (402), Blink

Attacks : Type    Effects
          Kick    Hurt (11d11), Confusion
          Kick    Hurt (12d12), Confusion
          Butt    Hurt (9d9)
          Bite    Hurt (10d10), Disenchantment

Info    : Invisible, Regeneration, Suitable for Riding

Status  : Unique
Exp     : 44.5k at CL50
Drops   : Up to 4 Exceptional Objects

"Invisible Pink Unicorns are beings of great spiritual power. We know 
this because they are capable of being invisible and pink at the same 
time. Like all religions, the Faith of the Invisible Pink Unicorns is 
based upon both logic and faith. We have faith that they are pink; we 
logically know that they are invisible because we can't see them." 
(Steve Eley)

=====================================================================
Name    : Jisisl of Ice (U)
Level   : 67        Speed: +15
Rarity  : 2         Alert: Overlooks (800')
AC      : 120       Type : Demon
HP      : 6000      
                    
Resist  : Electricity, Poison
Immune  : Cold, Confusion, Sleep

Spells  : 25.00% 
Breathe : Frost (900), Poison (600)
Offense : Frost Ball (1d200+20), Ice Bolt (6d8+100)
Annoy   : Confuse, Paralyze, Terrify
Defense : Anti-Magic, Dispel Magic
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (6d12), Frost (3d12)
          Hit     Hurt (6d12), Frost (3d12)
          Touch   Disease (20d4)
          Crush   Hurt (40d4)

Info    : Regeneration

Status  : Unique
Exp     : 38.7k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Great Wyrm of Law (D)
Level   : 67        Speed: +15
Rarity  : 2         Alert: Ignores Intruders (400')
AC      : 170       Type : Good, Dragon
HP      : 4500      
                    
Resist  : Sound, Shards
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Sound (450), Shards (500)
Annoy   : Blind, Confuse, Terrify
Summon  : Dragons

Attacks : Type    Effects
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Claw    Hurt (6d12)
          Bite    Hurt (5d14), Sound (3d14,50%), Shards (3d14,50%)

Info    : Suitable for Riding

Exp     : 32.2k at CL50
Drops   : Up to 12 Good Objects

A massive dragon of powerful intellect. It seeks to dominate the 
universe and despises all other life. It sees all who do not obey it as 
mere insects to be crushed underfoot.

=====================================================================
Name    : Great Wyrm of Chaos (D)
Level   : 67        Speed: +15
Rarity  : 2         Alert: Fairly Unseeing (400')
AC      : 170       Type : Evil, Dragon
HP      : 4500      
                    
Resist  : Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Chaos (600), Disenchantment (500)
Annoy   : Blind, Confuse, Terrify
Summon  : Dragons

Attacks : Type    Effects
          Claw    Hurt (5d12)
          Claw    Hurt (5d12)
          Claw    Hurt (6d12)
          Bite    Hurt (5d14), Chaos (3d14,50%), Disenchantment 
                    (3d14,50%)

Info    : Suitable for Riding

Exp     : 32.2k at CL50
Drops   : Up to 12 Good Objects

A massive dragon of changing form. As you watch, it appears first fair 
and then foul. Its body is twisted by chaotic forces as it strives to 
stay real. Its very existence distorts the universe around it.

=====================================================================
Name    : Shambler (E)
Level   : 67        Speed: +20
Rarity  : 4         Alert: Overlooks (400')
AC      : 150       Type : Evil
HP      : 5000      
                    
Resist  : Teleportation
Immune  : Confusion, Sleep

Spells  : 25.00% 
Breathe : Lightning (900)

Attacks : Type    Effects
          Claw    Hurt (3d12)
          Claw    Hurt (3d12)
          Crush   Hurt (8d12)
          Crush   Hurt (8d12)

Exp     : 29.0k at CL50
Drops   : 1 or 2 Good Objects

This elemental creature is power incarnate; it looks like a huge polar 
bear with a huge gaping maw instead of a head.

=====================================================================
Name    : Dio Brando (V)
Level   : 66        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 166       Type : Evil, Undead, Male
HP      : 5000      
                    
Resist  : Dark, Nether, Time
Immune  : Cold, Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 25.00% Intelligent
Annoy   : Terrify, Teleport To, Stop Time
Summon  : Kin

Attacks : Type    Effects
          Claw    Vampiric (5d10), Unlife (5d10)
          Claw    Vampiric (5d10), Unlife (5d10)
          Spit    Damage (5d10), Blind
          Hit     Hurt (10d10), Reduce Constitution

Info    : Reflection, Cold Blooded, Regeneration
Auras   : Cold

Status  : Unique
Exp     : 42.3k at CL50
Drops   : 1 or 2 Exceptional Objects



=====================================================================
Name    : Ammit, the Devourer (H)
Level   : 66        Speed: +25
Rarity  : 2         Alert: Inattentive (300')
AC      : 135       Type : Evil, Demon, Female
HP      : 5000      
                    
Resist  : Fire, Poison, Dark
Immune  : Confusion, Sleep

Spells  : 15.00% 
Breathe : Fire (900), Darkness (400), Nether (550), Plasma (250)

Attacks : Type    Effects
          Bite    Hurt (8d12), Fire (4d12)
          Bite    Hurt (10d10), Terrify
          Bite    Hurt (8d12), Fire (4d12)
          Bite    Hurt (10d10), Terrify

Info    : Suitable for Riding
Auras   : Fear, Fire

Status  : Unique
Exp     : 38.1k at CL50
Drops   : Up to 14 Good Objects

Ammit annihilates the souls deemed unworthy to enter Sekhet-Aaru. She 
watches Anubis weigh the hearts of the dead in the Hall of Two Truths.

=====================================================================
Name    : Ultimate beholder (e)
Level   : 66        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 80        Type : Evil, Female
HP      : 4000      
                    
Resist  : Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 35.00% Intelligent
Offense : Darkness Storm (10d10+314), Mind Blast (7d7), Mana Bolt 
            (1d231+50), Gaze ()
Annoy   : Create Darkness
Defense : Anti-Magic, Dispel Magic
Summon  : Kin

Attacks : Type    Effects
          Gaze    Brain Smash (5d5), Drain Mana (8d8), Confusion, Lower 
                    Experience (40d6)
          Gaze    Brain Smash (5d5), Terrify, Paralyze
          Gaze    Brain Smash (5d5), Drain Charges, Amnesia (25%), 
                    Reduce Intelligence

Exp     : 22.8k at CL50

A disembodied eye, surrounded by twelve smaller eyes on stalks. This is 
a beholder hive-mother, far more powerful than normal beholders.

=====================================================================
Name    : Layzark, the Emperor (p)
Level   : 65        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 140       Type : Evil, Human, Female
HP      : 5500      
                    
Resist  : Electricity, Fire, Cold, Nether, Nexus, Time
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Darkness Storm (10d10+310), Nether Ball (10d10+180), Invoke 
            Logrus (10d10+130), Brain Smash (12d12), Mana Bolt 
            (1d227+50), Psycho-Spear (1d130+150)
Annoy   : Blind, Confuse
Defense : Haste Self, Heal Self (390), Teleport, Blink, Blink Away
Summon  : Monsters, Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (8d8), Blind
          Hit     Confusion (8d8)
          Touch   Drain Charges
          Touch   Drain Charges

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 40.0k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Locke, the Superman (p)
Level   : 65        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (1000')
AC      : 170       Type : Good, Human, Male
HP      : 6000      
                    
Resist  : Electricity, Fire, Cold, Nether, Time
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d227+50), Psycho-Spear 
            (1d130+150)
Annoy   : Blind, Confuse, Paralyze, Teleport To
Defense : Haste Self, Heal Self (390), Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 40.0k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Bronze golem (g)
Level   : 65        Speed: +10
Rarity  : 3         Alert: Overlooks (250')
AC      : 170       Type : Nonliving
HP      : 5500      
                    
Resist  : Acid, Electricity, Cold, Light, Teleportation
Immune  : Fire, Poison, Fear, Stunning, Confusion, Sleep

Spells  : 10.00% 
Breathe : Fire (900)
Offense : Lightning Ball (1d97+8), Fire Ball (1d227+10), Plasma Bolt 
            (8d7+75)
Annoy   : Teleport To
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)

Info    : Reflection, Cold Blooded, Shielded from Telepathy

Exp     : 32.5k at CL50

A gigantic four-armed animated bronze statue, glowing with great heat.

=====================================================================
Name    : Grand Fearlord (p)
Level   : 65 to 127 Speed: +25
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 120       Type : Human
HP      : 50d100    
                    
Immune  : Fear

Spells  : 30.00% Intelligent
Annoy   : Terrify, Teleport To
Summon  : Nightmares

Attacks : Type    Effects
          Hit     Hurt (8d10), Terrify
          Hit     Hurt (8d10), Terrify
          Hit     Hurt (8d10), Reduce Charisma
          Hit     Hurt (8d10), Reduce Charisma

Auras   : Fear

Exp     : 31.3k at CL50
Drops   : Up to 14 Good Objects

A human, covered in bone armor and decorated with the shriveled, 
preserved eyeballs of foes defeated. The sight of him strikes terror 
into your soul.

=====================================================================
Name    : Bone golem (g)
Level   : 65        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 170       Type : Evil, Undead, Nonliving
HP      : 4500      
                    
Resist  : Electricity, Fire, Cold, Poison, Teleportation
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 10.00% 
Offense : Nether Ball (10d10+115), Drain Mana (33), Brain Smash 
            (12d12), Cause Mortal Wounds (15d15)
Annoy   : Teleport To
Summon  : Mighty Undead

Attacks : Type    Effects
          Hit     Disenchantment (8d8)
          Hit     Disenchantment (8d8)
          Hit     Hurt (6d6), Reduce Strength
          Hit     Hurt (6d6), Reduce Strength

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 28.8k at CL50

A skeletal form, black as night, constructed from the bones of its 
previous victims.

=====================================================================
Name    : Jabberwock (H)
Level   : 65        Speed: +20
Rarity  : 4         Alert: Ignores Intruders (350')
AC      : 125       Type : Natural, Evil
HP      : 3200      
                    
Resist  : Chaos, Teleportation

Spells  : 20.00% 
Breathe : Chaos (544)
Offense : Cause Mortal Wounds (15d15)

Attacks : Type    Effects
          Claw    Hurt (10d10)
          Claw    Hurt (10d10)
          Bite    Hurt (10d10)
          Bite    Hurt (10d10)

Info    : Suitable for Riding

Exp     : 23.8k at CL50
Drops   : 1 or 2 Objects

"Beware the Jabberwock, my son! The jaws that bite, the claws that 
catch!"

=====================================================================
Name    : Clone of Locke the Superman (p)
Level   : 65        Speed: +20
Rarity  : 30        Alert: Fairly Unseeing (1000')
AC      : 130       Type : Human, Male
HP      : 3000      
                    
Resist  : Electricity, Fire, Cold, Nether, Teleportation
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Brain Smash (12d12), Mana Bolt (1d227+50), Psycho-Spear 
            (1d130+150)
Annoy   : Blind, Confuse, Paralyze, Teleport To
Defense : Haste Self, Heal Self (390)

Attacks : Type    Effects
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)
          Hit     Hurt (14d14)

Info    : Reflection, Regeneration

Exp     : 22.5k at CL50
Drops   : Up to 4 Good Objects



=====================================================================
Name    : Osyluth (U)
Level   : 65        Speed: +20
Rarity  : 3         Alert: Unseeing (200')
AC      : 145       Type : Evil, Nonliving, Demon
HP      : 4000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Lightning Ball (1d194+16), Frost Ball (1d194+20), Ice Bolt 
            (6d8+97)
Annoy   : Terrify
Summon  : Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (8d8), Reduce Charisma
          Hit     Hurt (8d8), Reduce Charisma
          Bite    Hurt (7d10), Poison (3d10)
          Sting   Hurt (9d9), Reduce Strength

Info    : Invisible

Exp     : 16.3k at CL50
Drops   : Up to 4 Good Objects

It is a demon made almost entirely out of bones. It is humanoid, but 
with a large tail similar to that of a giant scorpion, and emits a foul 
smell of decay and rot. They are despised even in the hells.

=====================================================================
Name    : Skull druj (s)
Level   : 65        Speed: +20, Stationary
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 120       Type : Evil, Undead
HP      : 1400      
                    
Resist  : Fire, Cold, Nether, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Whirlpool (1d65+50), Mind Blast (7d7), Brain Smash (12d12), 
            Nether Bolt (5d5+95), Plasma Bolt (8d7+75), Cause Mortal 
            Wounds (15d15)
Annoy   : Slow, Create Traps
Summon  : Undead

Attacks : Type    Effects
          Bite    Hurt (4d4), Lower Experience (80d6)
          Bite    Hurt (4d4), Paralyze
          Bite    Hurt (4d4), Reduce Intelligence
          Bite    Hurt (4d4), Reduce Wisdom

Info    : Shining, Cold Blooded

Exp     : 15.6k at CL50

A glowing skull possessed by sorcerous power. It need not move, but 
merely blast you with mighty magic.

=====================================================================
Name    : Chaos hound (Z)
Level   : 65        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d30     
                    
Resist  : Chaos
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Chaos (158)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Exp     : 7.50k at CL50

A constantly changing canine form, this hound rushes towards you as if 
expecting mayhem and chaos ahead. It appears to have an almost kamikaze 
relish for combat. You suspect all may not be as it seems.

=====================================================================
Name    : Disintegrate vortex (v)
Level   : 65        Speed: +30 Extremely Erratic
Rarity  : 8         Alert: Ever Vigilant (1000')
AC      : 80        Type : Nonliving
HP      : 32d20     
                    
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 16.00% 
Breathe : Disintegration (57)

Attacks : None

Info    : Destroys Walls, Shielded from Telepathy

Exp     : 6.25k at CL50



=====================================================================
Name    : Behemoth (H)
Level   : 64        Speed: +15
Rarity  : 3         Alert: Unseeing (250')
AC      : 180       Type : Natural
HP      : 5000      
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 11.00% 
Breathe : Fire (900)

Attacks : Type    Effects
          Bite    Hurt (4d8), Fire (4d8)
          Bite    Hurt (4d8), Fire (4d8)
          Crush   Hurt (5d15), Hurt (5d15,20%)
          Crush   Hurt (5d15), Hurt (5d15,20%)

Info    : Suitable for Riding

Exp     : 29.5k at CL50

A great water-beast, with an almost impenetrable skin.

=====================================================================
Name    : Solar (A)
Level   : 64        Speed: +20
Rarity  : 6         Alert: Ignores Intruders (300')
AC      : 160       Type : Good
HP      : 3000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Starburst (10d10+306), Mana Bolt (1d224+50), Psycho-Spear 
            (1d128+150), Cause Mortal Wounds (15d15)
Annoy   : Blind, Terrify, Teleport To
Defense : Invulnerability, Anti-Magic, Dispel Magic, Heal Self (384)
Summon  : Angels, Dragons

Attacks : Type    Effects
          Gaze    Disenchantment (10d4)
          Gaze    Disenchantment (10d4)
          Hit     Hurt (12d8)
          Hit     Hurt (12d8), Reduce Charisma

Info    : Shining
Auras   : Holy Fire (3d3)

Exp     : 27.1k at CL50
Drops   : Up to 14 Good Objects

Never a more heavenly being have you seen. The very holiness of its 
presence makes you deeply respect it. Few creatures can match the 
powers of a Solar; fewer still live to tell the tale after attacking 
one.

=====================================================================
Name    : Archlich (L)
Level   : 64        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 120       Type : Evil, Undead
HP      : 3500      
                    
Resist  : Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Nether Ball (10d10+114), Mana Storm (10d10+306), Drain Mana 
            (33), Brain Smash (12d12), Cause Critical Wounds (10d15), 
            Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Paralyze, Terrify, 
            Teleport To
Defense : Anti-Magic, Dispel Magic, Heal Self (384), Teleport, Blink, 
            Blink Away
Summon  : Demons, Undead, Mighty Undead, Kin

Attacks : Type    Effects
          Touch   Vampiric (1d16), Unlife (1d16)
          Touch   Drain Charges, Unlife (1d16)
          Touch   Hurt (8d12), Reduce Dexterity, Unlife (4d12)
          Touch   Hurt (8d12), Reduce Charisma, Unlife (4d12)

Info    : Passes through Walls, Cold Blooded

Exp     : 24.6k at CL50
Drops   : Up to 10 Good Objects

A lich who has reached its ultimate evolutionary stage: a completely 
immaterial state.

=====================================================================
Name    : The Yamata-no-Orochi (M)
Level   : 63        Speed: +13
Rarity  : 2         Alert: Fairly Unseeing (500')
AC      : 160       Type : Natural, Evil
HP      : 6000      
                    
Resist  : Electricity, Fire, Cold, Poison, Dark, Chaos, Water
Immune  : Confusion, Sleep

Spells  : 40.00% 
Breathe : Fire (900), Poison (600), Darkness (400), Nexus (250), Chaos 
            (600), Disenchantment (500), Plasma (250), Toxic Waste 
            (600)

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)
          Claw    Hurt (3d10), Poison (2d10)
          Crush   Hurt (5d12), Disenchantment

Status  : Unique
Exp     : 42.4k at CL50
Drops   : Up to 10 Good Objects



=====================================================================
Name    : Vlad Dracula, Prince of Darkness (V)
Level   : 63        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 166       Type : Evil, Undead, Male
HP      : 5000      
                    
Resist  : Dark, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 33.00% Intelligent
Offense : Darkness Storm (10d10+302), Nether Ball (10d10+113), Drain 
            Mana (32), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Create Darkness, Paralyze, Terrify
Summon  : Kin

Attacks : Type    Effects
          Bite    Vampiric (8d8), Unlife (8d8)
          Bite    Vampiric (8d8), Unlife (8d8)
          Hit     Confusion (8d8)
          Hit     Confusion (8d8)

Info    : Cold Blooded, Regeneration
Auras   : Nether (3d6)

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

The most feared of all vampires, the Prince of Darkness himself.

=====================================================================
Name    : Greater kraken (l)
Level   : 63        Speed: +10
Rarity  : 2         Alert: Inattentive (300')
AC      : 175       Type : Evil
HP      : 4000      
                    
Resist  : Electricity, Fire, Poison, Dark, Water
Immune  : Confusion, Sleep

Spells  : 16.00% Intelligent
Breathe : Acid (800), Poison (600), Darkness (400)
Offense : Whirlpool (1d126+50), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Create Darkness, Terrify, Teleport To
Defense : Teleport Away

Attacks : Type    Effects
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)
          Crush   Hurt (15d15)

Info    : Suitable for Riding

Exp     : 30.3k at CL50
Drops   : Up to 6 Good Objects

An enormously fearsome and powerful inhabitant of the depths. It 
resembles a gargantuan octopus and its evil is almost tangible.

=====================================================================
Name    : Great unclean one (U)
Level   : 63        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 6600      
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Toxic Waste (600)
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Terrify
Summon  : Demons, Undead

Attacks : Type    Effects
          Bite    Hurt (10d10), Disease
          Bite    Hurt (7d10), Acid (3d10)
          Bite    Hurt (10d10), Reduce Charisma
          Bite    Hurt (10d10), Confusion

Exp     : 29.1k at CL50
Drops   : Up to 4 Good Objects

This disgusting demon resembles a shambling pile of rotting green 
flesh, with dozens of mouths drooling and leaving a trail of 
foul-smelling goo behind. Nurgle must be proud of himself for having 
created this atrocity!

=====================================================================
Name    : Nazgul (W)
Level   : 63        Speed: +15
Rarity  : 7         Alert: Fairly Observant (900')
AC      : 141       Type : Evil, Undead, Male
HP      : 4356      
                    
Resist  : Dark, Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep
Vuln    : Light

Spells  : 20.00% Intelligent
Breathe : Nether (550)
Offense : Drain Mana (32)
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Hit     Hurt (10d6), Terrify, Unlife (6d6)
          Hit     Hurt (10d6), Terrify, Unlife (6d6)
          Hit     Hurt (10d6), Unlife (6d6)
          Hit     Hurt (10d6), Unlife (6d6)

Info    : Cold Blooded
Auras   : Fear

Exp     : 26.7k at CL50
Drops   : Up to 4 Good Objects

A tall black cloaked Ringwraith, radiating an aura of fear.

=====================================================================
Name    : Kenshirou the Fist of the North Star (p)
Level   : 62        Speed: +13
Rarity  : 2         Alert: Fairly Observant (500')
AC      : 170       Type : Good, Human, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Cause Mortal Wounds (15d15)
Annoy   : Teleport To

Attacks : Type    Effects
          Punch   Hurt (13d13)
          Punch   Hurt (13d13)
          Punch   Hurt (5d8), Terrify, Stun (2d3)
          Kick    Hurt (13d13), Stun (2d3,25%)

Info    : Reflection, Regeneration
Auras   : Retaliation

Status  : Unique
Exp     : 59.6k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Bast, Goddess of Cats (f)
Level   : 62        Speed: +20
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 200       Type : Evil, Female
HP      : 4800      
                    
Resist  : Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Annoy   : Teleport To
Defense : Heal Self (372)
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (12d12), Confusion
          Touch   Hurt (2d12), Reduce Dexterity
          Hit     Hurt (10d7), Blind
          Hit     Hurt (10d7), Paralyze, Stun (3d3,70%)

Info    : Invisible

Status  : Unique
Exp     : 36.4k at CL50
Drops   : Up to 8 Good Objects

"Beauty -- coolness -- aloofness -- philosophical repose -- 
self-sufficiency -- untamed mastery -- what else can we find these 
things with even half the perfection and completeness that mark their 
incarnation in the peerless and softly gliding cat?"

=====================================================================
Name    : Raou the Conqueror (p)
Level   : 62        Speed: +13
Rarity  : 2         Alert: Fairly Observant (500')
AC      : 170       Type : Good, Human, Male
HP      : 6000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy   : Teleport To

Attacks : Type    Effects
          Punch   Hurt (14d14)
          Punch   Hurt (14d14)
          Punch   Hurt (30d1), Terrify
          Kick    Hurt (14d14), Hurt (14d14,20%)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 35.8k at CL50
Drops   : Up to 6 Good Objects



=====================================================================
Name    : Shadowlord (G)
Level   : 62        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 150       Type : Evil, Undead
HP      : 3000      
                    
Resist  : Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep

Spells  : 33.00% 
Offense : Nether Ball (10d10+112), Drain Mana (32), Brain Smash (12d12)
Annoy   : Animate Dead, Blind, Confuse, Create Darkness, Paralyze, 
            Terrify, Shriek, Teleport To
Defense : Teleport
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (6d12), Unlife (6d12)
          Hit     Drain Mana (5d10)
          Hit     Hurt (4d6), Reduce Strength
          Gaze    Damage (4d6), Terrify

Info    : Passes through Walls, Shrouded in Darkness, Invisible, Cold 
            Blooded

Exp     : 26.8k at CL50
Drops   : Up to 18 Objects

An aura of hatred, cowardice and falsehood surrounds you as this 
cloaked figure floats towards you.

=====================================================================
Name    : Lems the Cyborg (g)
Level   : 61        Speed: +20
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 160       Type : Nonliving, Male
HP      : 5000      
                    
Resist  : Fire
Immune  : Poison, Fear, Stunning, Confusion, Sleep

Attacks : Type    Effects
          Punch   Hurt (10d10)
          Punch   Hurt (10d10)
          Kick    Shatter (16d10)
          Kick    Shatter (16d10)

Info    : Cold Blooded, Regeneration

Status  : Unique
Exp     : 30.5k at CL50



=====================================================================
Name    : Keeper of Secrets (H)
Level   : 61        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 4200      
                    
Resist  : Acid, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Confusion (400)
Offense : Drain Mana (31), Brain Smash (12d12)
Annoy   : Terrify
Defense : Heal Self (366), Teleport, Teleport Away
Summon  : Demons, Undead

Attacks : Type    Effects
          Hit     Hurt (12d12), Confusion
          Hit     Hurt (12d12), Terrify
          Hit     Hurt (12d12), Blind
          Hit     Hurt (12d12), Reduce Charisma

Exp     : 19.9k at CL50
Drops   : Up to 4 Good Objects

This demonic keeper of forbidden secrets looks like a hairless minotaur 
with extra arms, decorated with tattoos and nose rings. It is the 
embodiment of Slaanesh's perverted magic.

=====================================================================
Name    : Lord of Change (B)
Level   : 61        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 3500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Invoke Logrus (10d10+122), Drain Mana (31), Mind Blast (7d7), 
            Brain Smash (12d12)
Annoy   : Amnesia, Confuse, Terrify
Defense : Haste Self, Teleport, Teleport Away
Summon  : Hounds, Demons, Dragons

Attacks : Type    Effects
          Claw    Hurt (12d12), Confusion, Change (20%)
          Claw    Hurt (12d12), Confusion, Change (20%)
          Bite    Hurt (12d12), Blind

Info    : Invisible, Suitable for Riding

Exp     : 19.9k at CL50
Drops   : Up to 4 Good Objects

The most powerful of Tzeentch's servitors. This demon looks like a huge 
bird-creature, with the head of a predatory bird and fantastically 
multi-coloured wings.

=====================================================================
Name    : Kotoshiro, the Oracle (p)
Level   : 60        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 100       Type : Male
HP      : 5000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Acid Ball (1d180+15), Whirlpool (1d60+50), Cause Mortal 
            Wounds (15d15)
Annoy   : Blind, Terrify, Slow, Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink

Attacks : Type    Effects
          Hit     Disenchantment (7d7)
          Hit     Disenchantment (7d7)
          Hit     Hurt (5d5), Steal Item
          Hit     Hurt (5d5), Steal Item

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

He is the oracle of the country Ashihara, and he is the son of the lord 
of Ashihara. He do not like conflicts.

=====================================================================
Name    : Brand, Mad Visionary of Amber (p)
Level   : 60        Speed: +10
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 100       Type : Evil, Amberite, Human, Male
HP      : 5000      
                    
Resist  : Electricity, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 35.00% Intelligent
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Frost Ball 
            (1d90+10), Darkness Storm (10d10+290), Invoke Logrus 
            (10d10+60), Drain Mana (31), Mind Blast (7d7), Brain Smash 
            (12d12), Psycho-Spear (1d90+100), Cause Mortal Wounds 
            (15d15)
Annoy   : Blind, Confuse, Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (360), Teleport, 
            Teleport Away, Blink, Blink Away

Attacks : Type    Effects
          Hit     Hurt (8d8), Disenchantment
          Hit     Hurt (8d8), Disenchantment
          Hit     Hurt (8d8), Confusion
          Hit     Hurt (8d8), Drain Charges

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

Brand sees himself as a hero, the god creator and absolute monarch of a 
future world. Unfortunately he needs to erase the existing world to 
make his new world. "...a figure both like Bleys and (Corwin). 
(Corwin's) features, though smaller, his eyes, Bleys' hair, beardless. 
He wore a riding suit of green and sat atop a white horse... There was 
a quality of both strength and weakness, questing and abandonment about 
him."

=====================================================================
Name    : Gandalf the Grey (p)
Level   : 60        Speed: +10
Rarity  : 7         Alert: Ever Vigilant (1010')
AC      : 100       Type : Good, Human, Male
HP      : 4949      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d210+10), Brain Smash (12d12), Fire Bolt 
            (9d8+20), Mana Bolt (1d210+50), Plasma Bolt (8d7+70), 
            Psycho-Spear (1d90+100), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Terrify, Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (360), Teleport, 
            Teleport Away
Summon  : Monsters, Angels, Dragons, Kin

Attacks : Type    Effects
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (5d5), Terrify
          Hit     Hurt (5d5), Terrify

Info    : Reflection

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

The wizard who opposed Saruman, and in the end, was the only one of the 
Istari to succeed in his task. Gandalf is very wise and specializes in 
fire magic.

=====================================================================
Name    : Saruman of Many Colours (p)
Level   : 60        Speed: +10
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 100       Type : Evil, Human, Male
HP      : 5000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Acid Ball (1d180+15), Fire Ball (1d210+10), Frost Ball 
            (1d90+10), Whirlpool (1d60+50), Mind Blast (7d7), Ice Bolt 
            (6d8+60), Psycho-Spear (1d90+100), Cause Mortal Wounds 
            (15d15)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Terrify, Teleport To, 
            Create Traps
Defense : Haste Self, Polymorph Other, Heal Self (360), Teleport, 
            Teleport Away
Summon  : Demons, Undead, Dragons

Attacks : Type    Effects
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Info    : Reflection

Status  : Unique
Exp     : 40.4k at CL50
Drops   : Up to 18 Good Objects

Originally known as the White, Saruman fell prey to Sauron's wiles. He 
searches forever for the One Ring, to become a mighty Sorcerer-King of 
the world.

=====================================================================
Name    : Thoth, the Voice of Ra (Y)
Level   : 60        Speed: +15
Rarity  : 2         Alert: Overlooks (200')
AC      : 95        Type : Male
HP      : 4500      
                    
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Lightning Ball (1d180+16), Frost Ball (1d180+20), Mana Bolt 
            (1d210+50), Ice Bolt (6d8+90), Cause Mortal Wounds (15d15)
Defense : Teleport, Teleport Away, Blink
Summon  : Uniques

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Status  : Unique
Exp     : 34.6k at CL50
Drops   : Up to 4 Exceptional Objects

The wisest of Egyptian gods and creator of writing and language, he 
fights with cunning and patience.

=====================================================================
Name    : Shooting Star the Red Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Evil, Dragon
HP      : 5050      
                    
Immune  : Fire, Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Fire (900)
Offense : Fire Ball (1d420+20), Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (5d12), Fire (3d12)
          Claw    Hurt (5d12), Fire (3d12)
          Claw    Hurt (5d12), Fire (3d12)
          Bite    Hurt (6d12), Fire (4d12)

Info    : Shining, Suitable for Riding
Auras   : Fire

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

One of the ancient dragons of Lodoss, it causes destruction with its 
breath of fire.

=====================================================================
Name    : Mycen the Gold Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Good, Dragon
HP      : 5050      
                    
Resist  : Light, Sound
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Light (400), Sound (450), Mana (250)
Offense : Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d12)

Info    : Shining, Suitable for Riding

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

One of the ancient dragons of Lodoss, it jointly rules the Kingdom of 
Moss and strives to protect it.

=====================================================================
Name    : Narse the Black Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Evil, Dragon
HP      : 5050      
                    
Resist  : Acid, Dark
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Nether Ball (10d10+170), Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d12), Lower Experience (80d6)

Info    : Shrouded in Darkness, Suitable for Riding

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

One of the ancient dragons of Lodoss, it causes destruction with an 
dark and nether breath.

=====================================================================
Name    : Eibra the Water Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Evil, Dragon
HP      : 5050      
                    
Resist  : Poison, Water
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Acid (900)
Offense : Whirlpool (1d120+50), Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (6d12), Acid (4d12)

Info    : Suitable for Riding

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

One of the ancient dragons of Lodoss, it came from the depths of the 
ocean to cause destruction.

=====================================================================
Name    : Bramd the Ice Dragon (D)
Level   : 60        Speed: +15
Rarity  : 7         Alert: Very Inattentive (200')
AC      : 150       Type : Good, Dragon
HP      : 5050      
                    
Resist  : Water
Immune  : Cold, Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Frost (900)
Offense : Frost Ball (1d180+20), Brain Smash (12d12)

Attacks : Type    Effects
          Claw    Hurt (5d12), Frost (3d12)
          Claw    Hurt (5d12), Frost (3d12)
          Claw    Hurt (5d12), Frost (3d12)
          Bite    Hurt (6d12), Frost (4d12)

Info    : Suitable for Riding
Auras   : Cold

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 18 Good Objects

The oldest and wisest of the ancient dragons of Lodoss, it protects the 
land from its evil counterparts.

=====================================================================
Name    : Cave Gorm (R)
Level   : 60        Speed: +15
Rarity  : 5         Alert: Overlooks (250')
AC      : 150       Type : Natural, Evil
HP      : 4000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether
Vuln    : Light

Spells  : 15.00% 
Breathe : Darkness (400)

Attacks : Type    Effects
          Gaze    Damage (5d3), Paralyze
          Bite    Hurt (15d10), Disease
          Bite    Hurt (15d10), Disease

Exp     : 20.8k at CL50
Drops   : 1 or 2 Good Objects

A large reptile in black scales, burning the earth with the touch of 
hell where it steps.

=====================================================================
Name    : Lord of Chaos (p)
Level   : 60        Speed: +20
Rarity  : 3         Alert: Observant (300')
AC      : 80        Type : Evil, Human, Male
HP      : 2475      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos
Immune  : Confusion, Sleep

Spells  : 30.00% Intelligent
Offense : Invoke Logrus (10d10+60), Mind Blast (7d7), Psycho-Spear 
            (1d90+100)
Defense : Heal Self (360)
Summon  : Monsters, Demons

Attacks : Type    Effects
          Kick    Hurt (20d2), Chaos (2d2,25%), Stun (2d3,60%)
          Kick    Hurt (20d2), Chaos (2d2,25%), Stun (2d3,60%)
          Hit     Hurt (10d1), Poison (10d1), Stun (2d3,60%)
          Hit     Hurt (15d1), Reduce All Stats, Stun (2d3)

Info    : Invisible

Exp     : 20.2k at CL50
Drops   : Up to 8 Objects

He is one of the few true masters of the art, being extremely skillful 
in all forms of unarmed combat and controlling the Logrus with 
disdainful ease.

=====================================================================
Name    : Nagaraja (n)
Level   : 60        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 130       Type : 
HP      : 3000      
                    
Resist  : Acid, Fire, Poison

Spells  : 25.00% 
Breathe : Poison (510)
Offense : Acid Ball (1d360+30), Fire Ball (1d420+20), Mana Bolt 
            (1d210+50)
Annoy   : Blind, Confuse, Paralyze, Terrify, Slow
Summon  : Hydras

Attacks : Type    Effects
          Crush   Hurt (10d10)
          Bite    Hurt (10d10)
          Spit    Damage (4d4), Blind
          Spit    Damage (4d4), Blind

Info    : Cold Blooded, Suitable for Riding

Exp     : 19.6k at CL50
Drops   : Up to 4 Good Objects or Treasures

A king of the naga.

=====================================================================
Name    : Temporal Champion (p)
Level   : 60        Speed: +40
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 100       Type : Human
HP      : 100d30    
                    
Resist  : Time
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Time (150)
Annoy   : Slow, Teleport Level
Defense : Haste Self

Attacks : Type    Effects
          Hit     Hurt (7d7), Time (75%)
          Hit     Hurt (7d7), Time (75%)
          Hit     Hurt (7d7), Time (75%)
          Hit     Hurt (7d7), Time (75%)

Exp     : 9.23k at CL50
Drops   : Up to 8 Good Objects

A human, clothed in a blue robe, moving with speed uncanny. He seems to 
be in several places at once.

=====================================================================
Name    : Undead spider (S)
Level   : 60        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural, Evil, Undead
HP      : 40d20     
                    
Resist  : Poison, Nether
Vuln    : Light

Spells  : 20.00% 
Defense : Nether Jump (60)

Attacks : Type    Effects
          Bite    Hurt (2d8), Unlife (2d6)
          Bite    Hurt (2d8), Unlife (2d6)

Info    : Shrouded in Darkness, Weird Mind
Auras   : Nether (3d3)

Exp     : 2.88k at CL50

Rotting, putrescent, and shrouded in darkness, this bloated abomination 
is back from the nether world to hunt the living.

=====================================================================
Name    : Ohmu (w)
Level   : 60        Speed: +0
Rarity  : 20        Alert: Unseeing (200')
AC      : 90        Type : 
HP      : 1000      
                    
Resist  : Fire, Cold, Poison, Teleportation, Plasma

Attacks : Type    Effects
          Crush   Hurt (8d6), Hurt (8d6,20%)

Info    : Destroys Walls

Exp     : 2.65k at CL50
Drops   : Up to 10 Treasures



=====================================================================
Name    : Druaga (h)
Level   : 59        Speed: +10
Rarity  : 2         Alert: Unseeing (300')
AC      : 120       Type : Evil
HP      : 4500      
                    
Resist  : Fire, Nether, Plasma
Immune  : Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (900), Plasma (250)
Offense : Invoke Logrus (10d10+59), Plasma Bolt (8d7+69)
Summon  : Demons

Attacks : Type    Effects
          Butt    Hurt (10d10), Confusion
          Hit     Hurt (7d10), Poison (3d10)
          Hit     Hurt (7d10), Poison (3d10)
          Touch   Disenchantment (6d6)

Status  : Unique
Exp     : 31.8k at CL50
Drops   : Up to 8 Good Objects



=====================================================================
Name    : Grand master mystic (p)
Level   : 59        Speed: +20
Rarity  : 3         Alert: Observant (300')
AC      : 80        Type : Good, Human, Male
HP      : 2200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Offense : Mind Blast (7d7)
Defense : Heal Self (354)
Summon  : Spiders, Hounds

Attacks : Type    Effects
          Kick    Hurt (10d10), Stun (4d4,80%)
          Kick    Hurt (10d10), Stun (4d4,80%)
          Punch   Hurt (7d7), Stun (3d3,80%), Poison (5d5)
          Punch   Hurt (7d7), Stun (3d3,80%), Paralyze

Info    : Invisible
Auras   : Retaliation

Exp     : 22.7k at CL50
Drops   : Up to 8 Objects

He is one of the few true masters of the art, being extremely skillful 
in all forms of unarmed combat and controlling the world's natural 
creatures with disdainful ease.

=====================================================================
Name    : Habu the Champion of Chaos (h)
Level   : 59        Speed: +20
Rarity  : 2         Alert: Fairly Observant (250')
AC      : 175       Type : Evil, Human, Male
HP      : 4356      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Nether, Nexus, Chaos
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Chaos (600)
Offense : Fire Ball (1d206+10), Invoke Logrus (10d10+59), Mana Storm 
            (10d10+286), Psycho-Spear (1d88+100)
Annoy   : Confuse
Defense : Teleport
Summon  : Demons

Attacks : Type    Effects
          Hit     Vampiric (6d6)
          Hit     Vampiric (8d8)
          Hit     Vampiric (10d10)

Status  : Unique
Exp     : 22.7k at CL50
Drops   : Up to 10 Good Objects

He is one of the greatest warriors of chaos to walk the earth. His 
bloody blade has slain thousands and tens of thousands, and still 
hungers for more.

=====================================================================
Name    : Nightwalker (W)
Level   : 59        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 175       Type : Evil, Undead
HP      : 50d65     
                    
Resist  : Electricity, Fire, Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 25.00% Intelligent
Offense : Nether Ball (10d10+109), Brain Smash (12d12), Nether Bolt 
            (5d5+89), Mana Bolt (1d206+50)
Annoy   : Blind, Terrify
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Disenchantment
          Hit     Hurt (10d10), Disenchantment

Info    : Cold Blooded

Exp     : 17.0k at CL50
Drops   : Up to 8 Good Objects

A huge giant garbed in black, more massive than a titan and stronger 
than a dragon. With terrible blows, it breaks your armour from your 
back, leaving you defenseless against its evil wrath. It can smell your 
fear, and you in turn smell the awful stench of death as this ghastly 
figure strides towards you menacingly.

=====================================================================
Name    : The Defiler (K)
Level   : 58        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 120       Type : Natural, Evil
HP      : 7500      
                    
Resist  : Acid, Fire, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Breathe : Acid (900), Poison (600)
Summon  : Kin

Attacks : Type    Effects
          Claw    Hurt (3d12), Acid (2d12)
          Claw    Hurt (3d12), Acid (2d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d14)

Info    : Destroys Walls

Status  : Unique
Exp     : 33.5k at CL50
Drops   : Up to 12 Good Objects

A hulking creature with massive pincers. The Defiler oozes acidic venom 
as it smashes the living rock to reach you.

=====================================================================
Name    : Ancalagon the Black (D)
Level   : 58        Speed: +15
Rarity  : 3         Alert: Overlooks (200')
AC      : 125       Type : Evil, Dragon, Male
HP      : 7500      
                    
Resist  : Fire
Immune  : Acid, Confusion, Sleep

Spells  : 35.00% 
Breathe : Acid (900)
Annoy   : Blind, Confuse, Terrify
Summon  : Dragons, Ancient Dragons

Attacks : Type    Effects
          Claw    Hurt (5d12)
          Claw    Hurt (6d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d14)

Info    : Suitable for Riding

Status  : Unique
Exp     : 33.5k at CL50
Drops   : Up to 14 Good Objects

'Rushing Jaws' is his name, and death is his game. No dragon of the 
brood of Glaurung can match him.

=====================================================================
Name    : Daoloth, the Render of the Veils (U)
Level   : 58        Speed: +10, Stationary
Rarity  : 3         Alert: Overlooks (200')
AC      : 125       Type : Sanity Blasting, Evil
HP      : 7200      
                    
Resist  : Acid, Fire, Cold, Poison, Nexus
Immune  : Confusion, Sleep

Spells  : 33.00% 
Breathe : Nexus (250)
Annoy   : Teleport Level
Defense : Teleport, Teleport Away, Blink
Summon  : Monsters

Attacks : Type    Effects
          Touch   Confusion (5d12)
          Touch   Confusion (5d12)
          Touch   Confusion (5d12)
          Touch   Confusion (5d12)

Info    : Passes through Walls, Reflection

Status  : Unique
Exp     : 30.7k at CL50
Drops   : Up to 14 Good Objects

"Not shapeless, but so complex that the eye could recognize no 
describable shape. There were hemispheres and shining metal, coupled by 
long plastic rods. The rods were of a flat gray color, so that he could 
not make out which were nearer; they merged into a flat mass from which 
protruded individual cylinders. As he looked at it, he had a curious 
feeling that eyes gleamed from between these rods; but wherever he 
glanced at the construction, he saw only the spaces between them."

=====================================================================
Name    : Great Storm Wyrm (D)
Level   : 58        Speed: +13
Rarity  : 2         Alert: Inattentive (300')
AC      : 175       Type : Evil, Dragon
HP      : 3000      
                    
Immune  : Electricity, Confusion, Sleep

Spells  : 12.00% 
Breathe : Lightning (600), Storm Winds (300)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (6d12)
          Claw    Hurt (6d12)
          Claw    Hurt (6d12)
          Bite    Hurt (4d14), Lightning (3d14)

Info    : Shining, Suitable for Riding
Auras   : Electricity

Exp     : 24.5k at CL50
Drops   : Up to 10 Good Objects

A vast dragon of power. Storms and lightning crash around its titanic 
form. Deep blue scales reflect the flashes and highlight the creature's 
great muscles. It regards you with contempt.

=====================================================================
Name    : Hru (P)
Level   : 56        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 150       Type : Evil, Giant, Male
HP      : 4000      
                    
Resist  : Shards
Vuln    : Rock Remover

Spells  : 10.00% Intelligent
Offense : Throw Boulder (168)

Attacks : Type    Effects
          Hit     Shatter (10d11)
          Hit     Shatter (10d11)
          Hit     Shatter (10d11)
          Hit     Shatter (10d11)

Info    : Destroys Walls

Exp     : 26.9k at CL50
Drops   : Up to 8 Treasures

A rock giant, a being made of living stone.

=====================================================================
Name    : Ahtu, Avatar of Nyarlathotep (#)
Level   : 56        Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 5500      
                    
Spells  : 16.00% Intelligent
Breathe : Fire (900), Nether (550), Plasma (250)
Offense : Darkness Storm (10d10+274), Brain Smash (12d12), Cause Mortal 
            Wounds (15d15)
Summon  : Demons, Undead

Attacks : Type    Effects
          Crush   Hurt (13d13)
          Crush   Hurt (7d10), Fire (3d10)
          Crush   Hurt (13d13)
          Crush   Hurt (7d10), Fire (3d10)

Status  : Unique
Exp     : 24.2k at CL50
Drops   : Up to 8 Good Objects

"Higher already than the giants of the forest ringing it, the 
fifty-foot-thick column... sprouted a ring of tendrils, ruddy and 
golden and glittering overall with inclusions of quartz."

=====================================================================
Name    : Takeminakata, Drastic Measures (p)
Level   : 56        Speed: +20
Rarity  : 3         Alert: Fairly Observant (1000')
AC      : 125       Type : Male
HP      : 4500      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% 
Breathe : Frost (900)
Offense : Frost Ball (1d84+10), Frost Bolt (6d8+18), Mana Bolt 
            (1d196+50), Ice Bolt (6d8+56)
Annoy   : Blind, Confuse, Terrify
Defense : Teleport
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (6d10)
          Hit     Hurt (6d10)
          Hit     Hurt (5d12), Frost (3d12)
          Kick    Hurt (12d12)

Status  : Unique
Exp     : 23.9k at CL50
Drops   : Up to 10 Good Objects

He is the son of the lord of Ashihara and resists Amaterasu's conquest. 
He is brave and likes conflicts.

=====================================================================
Name    : Dworkin Barimen (p)
Level   : 56        Speed: +20
Rarity  : 2         Alert: Fairly Observant (250')
AC      : 195       Type : Amberite, Human, Male
HP      : 4800      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos, Disenchantment
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% 
Offense : Invoke Logrus (10d10+56), Brain Smash (12d12), Cause Mortal 
            Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Terrify, Teleport To
Defense : Heal Self (336), Teleport, Teleport Away, Blink, Blink Away
Summon  : Monsters, Demons

Attacks : Type    Effects
          Hit     Hurt (8d8), Confusion
          Hit     Hurt (8d8), Terrify
          Hit     Hurt (8d8), Paralyze
          Hit     Hurt (8d8), Blind

Status  : Unique
Exp     : 23.9k at CL50
Drops   : Up to 10 Good Objects

Once this now gnomish creature created the universe with the Jewel of 
Judgement - or so you have been told. There is little sanity left in 
his present form even if he still has the power. "He was a small man. 
Tiny, might be an even better word. He was around five feet tall and a 
hunchback. His hair and beard were as heavy as (Corwin's). The only 
distinguishing features in that great mass of fur were his long, hook 
nose and his almost black eyes, now squinted against the light... 
Dworkin: 'I am Oberon's prisoner.' Corwin: 'Oh? None of us knew that 
Dad had locked you up.' (Corwin) heard (Dworkin) weeping. 'Yes,' he 
said after a long time. 'He didn't trust me.' 'Why not?' 'I told him 
I'd thought of a way to destroy Amber. I described it to him, and he 
locked me in.'"

=====================================================================
Name    : Maeglin, Betrayer of Gondolin (h)
Level   : 56        Speed: +10
Rarity  : 5         Alert: Fairly Unseeing (200')
AC      : 50        Type : Male
HP      : 3200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison

Spells  : 25.00% Intelligent
Offense : Acid Ball (1d336+30), Lightning Ball (1d168+16)
Annoy   : Teleport To
Defense : Haste Self, Heal Self (336), Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (4d11), Reduce Wisdom
          Hit     Hurt (4d11), Reduce Intelligence
          Hit     Shatter (10d10)
          Hit     Hurt (10d10), Hurt (10d10,20%)

Status  : Unique
Exp     : 21.5k at CL50
Drops   : Up to 12 Good Objects

A dark elf, mighty in Gondolin, and betrayer of that hidden city to 
Morgoth's wrath.

=====================================================================
Name    : Fundin Bluecloak (h)
Level   : 56        Speed: +20
Rarity  : 2         Alert: Fairly Observant (250')
AC      : 195       Type : Male
HP      : 5000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Confuse, Terrify
Defense : Heal Self (336)
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)

Status  : Unique
Exp     : 21.5k at CL50
Drops   : Up to 10 Good Objects

He is one of the greatest dwarven priests to walk the earth. Fundin has 
earned a high position in the church, and his skill with both weapon 
and spell only justify his position further. His combination of both 
dwarven strength and priestly wisdom are a true match for any 
adventurer.

=====================================================================
Name    : Nyogtha, the Thing that Should not Be (j)
Level   : 56        Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 120       Type : Sanity Blasting, Evil, Nonliving
HP      : 5445      
                    
Resist  : Electricity, Fire, Cold, Poison, Dark, Nether, Plasma
Immune  : Acid, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 20.00% Intelligent
Breathe : Acid (900), Poison (600), Darkness (400), Toxic Waste (600)
Offense : Mind Blast (7d7), Brain Smash (12d12)
Defense : Haste Self, Teleport
Summon  : Demons, Undead, Mighty Undead, Kin

Attacks : Type    Effects
          Crush   Acid (10d6)
          Crush   Acid (10d6)
          Crush   Acid (10d6)
          Crush   Hurt (16d16)

Info    : Regeneration

Status  : Unique
Exp     : 21.5k at CL50
Drops   : Up to 16 Good Objects

"...a little finger of blackness crept out from beneath its edge a 
great wave of iridescent blackness, neither liquid nor solid, a 
frightful gelatinous mass."

=====================================================================
Name    : Elder storm giant (P)
Level   : 56        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (500')
AC      : 120       Type : Evil, Giant, Male
HP      : 3500      
                    
Resist  : Cold
Immune  : Electricity

Spells  : 25.00% 
Breathe : Lightning (700), Storm Winds (300)
Offense : Throw Boulder (168)
Annoy   : Teleport To
Defense : Heal Self (336), Blink

Attacks : Type    Effects
          Hit     Hurt (3d12), Lightning (2d12)
          Hit     Hurt (3d12), Lightning (2d12)
          Hit     Hurt (3d12), Lightning (2d12)
          Hit     Hurt (3d12), Lightning (2d12)

Info    : Shining
Auras   : Electricity

Exp     : 16.2k at CL50
Drops   : Up to 8 Good Objects

It is a thirty foot tall giant wreathed in lighting. Winds howl about 
its massive frame.

=====================================================================
Name    : The Wizard of Yendor (@)
Level   : 55        Speed: +10
Rarity  : 2         Alert: Inattentive (220')
AC      : 70        Type : Human, Male
HP      : 3588      
                    
Resist  : Acid, Fire, Poison
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Drain Mana (28), Brain Smash (12d12), Nether Bolt (5d5+140), 
            Mana Bolt (1d192+50), Plasma Bolt (8d7+92), Ice Bolt 
            (6d8+82), Water Bolt (10d10+82)
Annoy   : Shriek
Defense : Haste Self, Anti-Magic, Polymorph Other, Heal Self (330)
Summon  : Monsters

Attacks : Type    Effects
          Claw    Hurt (2d12), Steal Item

Info    : Reflection, Invisible, Regeneration

Status  : Unique
Exp     : 42.3k at CL50
Drops   : Up to 6 Exceptional Objects



=====================================================================
Name    : Nidhogg the Hel-Drake (D)
Level   : 55        Speed: +15
Rarity  : 2         Alert: Overlooks (200')
AC      : 133       Type : Evil, Dragon
HP      : 4329      
                    
Resist  : Acid, Fire, Cold, Poison, Nether
Immune  : Confusion, Sleep

Spells  : 15.00% Intelligent
Breathe : Acid (865), Frost (865), Poison (600), Nether (550)
Offense : Cause Critical Wounds (10d15)
Summon  : Undead, Dragons

Attacks : Type    Effects
          Claw    Hurt (8d12), Reduce Constitution
          Claw    Hurt (8d12), Reduce Constitution
          Bite    Vampiric (5d15)
          Bite    Vampiric (5d15)

Info    : Suitable for Riding

Status  : Unique
Exp     : 26.4k at CL50
Drops   : Up to 14 Good Objects

In the bowels of Hel, the dread Nidhogg, a dragon blacker than the 
night, feasts on the essences of the dead.

=====================================================================
Name    : Hastur the Unspeakable (H)
Level   : 55        Speed: +10
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 150       Type : Sanity Blasting, Evil, Undead, Nonliving
HP      : 5225      
                    
Resist  : Cold, Poison, Dark, Nether
Immune  : Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 25.00% Intelligent
Breathe : Darkness (400), Nether (550)
Offense : Whirlpool (1d110+50), Drain Mana (28), Brain Smash (12d12), 
            Cause Mortal Wounds (15d15)
Annoy   : Blind, Paralyze, Terrify, Teleport To
Defense : Haste Self, Heal Self (330), Teleport, Teleport Away
Summon  : Demons

Attacks : Type    Effects
          Crush   Hurt (14d8)
          Crush   Hurt (10d7), Reduce Charisma
          Bite    Hurt (6d6), Lower Experience (80d6)
          Bite    Hurt (6d6), Lower Experience (80d6)

Info    : Cold Blooded
Auras   : Electricity

Status  : Unique
Exp     : 24.3k at CL50
Drops   : Up to 18 Good Objects

Its form is partially that of a reptile, partially that of a gigantic 
octopus. It will destroy you.

=====================================================================
Name    : Thuringwethil, the Vampire Messenger (V)
Level   : 55        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 145       Type : Evil, Undead, Female
HP      : 4000      
                    
Resist  : Dark, Nether
Immune  : Cold, Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 33.00% Intelligent
Offense : Nether Ball (10d10+105), Drain Mana (28), Brain Smash 
            (12d12), Cause Critical Wounds (10d15), Cause Mortal Wounds 
            (15d15)
Annoy   : Blind, Paralyze, Terrify
Summon  : Kin

Attacks : Type    Effects
          Bite    Drain Mana (8d8), Unlife (8d8)
          Bite    Vampiric (8d8), Unlife (8d8)
          Hit     Confusion (6d6)
          Hit     Confusion (6d6)

Info    : Cold Blooded, Regeneration

Status  : Unique
Exp     : 24.3k at CL50
Drops   : Up to 18 Good Objects

Chief messenger between Sauron and Morgoth, she is surely the most 
deadly of her vampire race. At first she is charming to meet, but her 
wings and eyes give away her true form.

=====================================================================
Name    : Thorondor (B)
Level   : 55        Speed: +32
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 65        Type : Natural, Good
HP      : 3000      
                    
Spells  : 50.00% 
Defense : Drop Monster
Summon  : Eagles

Attacks : Type    Effects
          Claw    Hurt (16d5)
          Claw    Hurt (16d5)
          Bite    Hurt (6d10)

Info    : Suitable for Riding

Status  : Unique
Exp     : 23.5k at CL50

An agent of supernatural being, Thorondor is the lord of eagles.

=====================================================================
Name    : Ansalom, the Dark Wizard (p)
Level   : 55        Speed: +10
Rarity  : 10        Alert: Ever Vigilant (500')
AC      : 100       Type : Evil, Human, Male
HP      : 3300      
                    
Resist  : Acid, Electricity, Poison
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d192+10), Darkness Storm (10d10+270), Nether Bolt 
            (5d5+85), Plasma Bolt (8d7+65), Cause Critical Wounds 
            (10d15)
Annoy   : Blind, Confuse, Paralyze, Terrify, Create Traps
Summon  : Hounds

Attacks : Type    Effects
          Hit     Disenchantment (6d6)
          Hit     Disenchantment (6d6)
          Hit     Hurt (4d5)
          Hit     Hurt (4d5)

Status  : Unique
Exp     : 21.2k at CL50
Drops   : Up to 10 Good Objects



=====================================================================
Name    : The Lernean Hydra (M)
Level   : 55        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 140       Type : Natural
HP      : 4500      
                    
Resist  : Fire
Immune  : Poison, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Fire (900), Poison (600)
Offense : Fire Ball (1d385+20), Plasma Bolt (8d7+95)
Annoy   : Terrify
Summon  : Hydras

Attacks : Type    Effects
          Bite    Hurt (5d6), Poison (5d6)
          Bite    Hurt (5d6), Poison (5d6)
          Bite    Hurt (8d6), Fire (4d6)
          Bite    Hurt (8d6), Fire (4d6)

Info    : Suitable for Riding

Status  : Unique
Exp     : 21.2k at CL50
Drops   : Up to 14 Treasures

A massive legendary hydra. It has twelve powerful heads. Its many eyes 
stare at you as clouds of smoke and poisonous vapour rise from its 
seething form.

=====================================================================
Name    : Bloodthirster (U)
Level   : 55        Speed: +34
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 180       Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 4200      
                    
Resist  : Acid, Fire, Cold, Poison, Nether, Nexus, Teleportation
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (50d1)
          Hit     Hurt (50d1)
          Hit     Hurt (8d12), Reduce Charisma

Info    : Regeneration

Exp     : 20.6k at CL50
Drops   : Up to 8 Good Objects

Khorne's mightiest servant, a winged hound-demon walking on two paws 
and wielding a mighty axe and a whip in the other two. Intelligent, 
bloodthirsty eyes behold you from inside the bloody demon armour.

=====================================================================
Name    : Great Hell Wyrm (D)
Level   : 55        Speed: +12
Rarity  : 2         Alert: Unseeing (400')
AC      : 170       Type : Evil, Dragon
HP      : 5400      
                    
Immune  : Fire, Confusion, Sleep

Spells  : 12.00% 
Breathe : Fire (900)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (5d14)

Info    : Shining, Suitable for Riding
Auras   : Fire

Exp     : 19.0k at CL50
Drops   : Up to 12 Good Objects

A vast dragon of immense power. Fire leaps continuously from its huge 
form. The air around it scalds you. Its slightest glance burns you, and 
you truly realize how insignificant you are.

=====================================================================
Name    : Greater naga (n)
Level   : 55        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 130       Type : 
HP      : 3000      
                    
Resist  : Acid, Fire, Poison

Spells  : 10.00% 
Breathe : Poison (510)

Attacks : Type    Effects
          Crush   Hurt (10d10), Hurt (10d10,20%)
          Bite    Hurt (10d10)
          Spit    Damage (4d4), Blind
          Spit    Acid (8d8)

Info    : Cold Blooded, Suitable for Riding

Exp     : 18.0k at CL50
Drops   : Up to 4 Good Objects or Treasures



=====================================================================
Name    : Great Venom Wyrm (D)
Level   : 55        Speed: +12
Rarity  : 2         Alert: Inattentive (300')
AC      : 170       Type : Evil, Dragon
HP      : 5400      
                    
Immune  : Poison, Confusion, Sleep

Spells  : 12.00% 
Breathe : Poison (600)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (5d14), Poison (2d14)

Info    : Suitable for Riding

Exp     : 16.9k at CL50
Drops   : Up to 10 Good Objects

A huge dragon of incredible destructive power. Noxious vapours fill the 
room near it, leaving you gasping for breath. Flee now while you still 
can!

=====================================================================
Name    : Walken (p)
Level   : 55        Speed: +15
Rarity  : 7         Alert: Fairly Observant (1000')
AC      : 140       Type : Evil, Good, Human, Male
HP      : 4000      
                    
Resist  : Acid, Fire, Cold

Spells  : 15.00% 
Breathe : Disintegration (150)

Attacks : Type    Effects
          Hit     Shatter (12d12)
          Hit     Shatter (12d12)
          Hit     Shatter (12d12)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 15.9k at CL50
Drops   : 1 or 2 Good Objects



=====================================================================
Name    : Eye druj (s)
Level   : 55        Speed: +20, Stationary
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 90        Type : Evil, Undead
HP      : 1000      
                    
Resist  : Fire, Cold, Nether, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Nether Ball (10d10+105), Nether Bolt (5d5+85), Mana Bolt 
            (1d192+50)
Summon  : Undead

Attacks : Type    Effects
          Gaze    Lower Experience (80d6)
          Gaze    Lower Experience (80d6)
          Gaze    Drain Mana (5d10)
          Gaze    Drain Mana (5d10)

Info    : Cold Blooded

Exp     : 12.7k at CL50

A bloodshot eyeball floating in the air, you'd be forgiven for assuming 
it harmless.

=====================================================================
Name    : Dionysus, the Munchkin of Chaos (G)
Level   : 55        Speed: +44 Extremely Erratic
Rarity  : 7         Alert: Unseeing (1000')
AC      : 162       Type : Evil, Undead, Male
HP      : 1000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Nether, Nexus, 
            Sound, Shards, Chaos, Disenchantment
Immune  : Confusion

Spells  : 30.00% Intelligent
Offense : Shoot (16d6)
Defense : Haste Self, Heal Self (330), Teleport, Teleport Away, Blink

Attacks : Type    Effects
          Slash   Vampiric (6d8)
          Slash   Vampiric (6d8)
          Touch   Steal Item

Info    : Passes through Walls, Invisible, Regeneration

Status  : Unique
Exp     : 10.6k at CL50
Drops   : 1 Exceptional Object

He is one of the greatest trickster. Even greatest warrior cannot 
defeat him, and his storm of holy might arrows from the dark have 
defeated numerous victims.

=====================================================================
Name    : Steel dragon (D)
Level   : 55        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 200       Type : Evil, Dragon
HP      : 5000      
                    
Resist  : Electricity, Fire, Poison, Shards
Immune  : Stunning, Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (7d12)
          Claw    Hurt (7d12)
          Bite    Hurt (7d14)
          Crush   Hurt (7d17), Hurt (7d17,20%)

Info    : Suitable for Riding

Exp     : 10.6k at CL50
Drops   : Up to 14 Objects or Treasures

A huge dragon all made of steel. It looks very solid...

=====================================================================
Name    : Hand druj (s)
Level   : 55        Speed: +20, Stationary
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 110       Type : Evil, Undead
HP      : 600       
                    
Resist  : Cold, Nether, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 100.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify
Defense : Anti-Magic, Dispel Magic, Teleport Away

Attacks : None

Info    : Cold Blooded

Exp     : 6.35k at CL50

A skeletal hand floating in the air, motionless except for its flexing 
fingers.

=====================================================================
Name    : Draconic quylthulg (Q)
Level   : 55        Speed: +10, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 720       
                    
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Defense : Teleport, Blink
Summon  : Dragons

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 5.82k at CL50

It looks like it was once a dragon corpse, now deeply infected with 
magical bacteria that make it pulse in a foul and degrading way.

=====================================================================
Name    : Aether vortex (v)
Level   : 55        Speed: +20 Extremely Erratic
Rarity  : 4         Alert: Ever Vigilant (1000')
AC      : 40        Type : Nonliving
HP      : 32d20     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, Plasma, 
            Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 16.00% 
Breathe : Acid (67), Lightning (67), Fire (67), Frost (67), Poison 
            (57), Light (57), Darkness (57), Confusion (57), Nether 
            (47), Nexus (110), Sound (57), Shards (57), Chaos (57), 
            Disenchantment (57), Time (110), Gravity (110), Inertia 
            (57), Plasma (57), Force (110), Toxic Waste (57)

Attacks : Type    Effects
          Engulf  Lightning (5d5)
          Engulf  Fire (3d3)
          Engulf  Acid (3d3)
          Engulf  Frost (3d3)

Info    : Shining, Shielded from Telepathy
Auras   : Fire, Cold, Electricity

Exp     : 4.76k at CL50

An awesome vortex of pure magic, power radiates from its frame.

=====================================================================
Name    : Death vortex (v)
Level   : 55        Speed: +30 Extremely Erratic
Rarity  : 7         Alert: Ever Vigilant (1000')
AC      : 80        Type : Nonliving
HP      : 32d20     
                    
Resist  : Nether, Disenchantment, Time
Immune  : Fear, Stunning, Sleep

Spells  : 16.00% 
Breathe : Nether (47), Time (110), Disintegration (57)

Attacks : None

Info    : Destroys Walls, Shielded from Telepathy

Exp     : 4.23k at CL50

Void, nothingness, spinning destructively. Run!

=====================================================================
Name    : Petshop (B)
Level   : 54        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (1200')
AC      : 130       Type : Natural, Evil
HP      : 3600      
                    
Resist  : Acid, Fire, Poison, Nether
Immune  : Cold, Confusion, Sleep

Spells  : 33.00% Intelligent
Breathe : Frost (720)
Offense : Frost Ball (1d81+10), Frost Bolt (6d8+18), Ice Bolt (6d8+54)

Attacks : Type    Effects
          Bite    Hurt (8d6), Frost (4d6)
          Bite    Hurt (8d6), Frost (4d6)
          Hit     Hurt (6d12), Frost (3d12)
          Hit     Hurt (6d12), Frost (3d12)

Auras   : Cold

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 4 Good Objects

This bird is the porter of the mansion in which Dio Brando hides and 
lives. For it, a dog may be a favorite food.

=====================================================================
Name    : The Phoenix (B)
Level   : 54        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (600')
AC      : 130       Type : Natural, Good
HP      : 3600      
                    
Resist  : Acid, Electricity, Poison, Light, Plasma
Immune  : Fire, Confusion, Sleep

Spells  : 33.00% 
Breathe : Fire (720), Light (400), Plasma (250)
Offense : Fire Ball (1d189+10), Fire Bolt (9d8+18), Plasma Bolt 
            (8d7+64)

Attacks : Type    Effects
          Bite    Hurt (8d6), Fire (4d6)
          Bite    Hurt (8d6), Fire (4d6)
          Hit     Hurt (6d12), Fire (3d12)
          Hit     Hurt (6d12), Fire (3d12)

Info    : Shining, Suitable for Riding
Auras   : Fire

Status  : Unique
Exp     : 26.0k at CL50
Drops   : Up to 4 Good Objects

A massive glowing eagle bathed in flames. The searing heat chars your 
skin and melts your armour.

=====================================================================
Name    : Shudde M'ell (w)
Level   : 54        Speed: +15
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 90        Type : Sanity Blasting, Evil
HP      : 4000      
                    
Resist  : Fire, Cold, Poison, Dark, Plasma
Immune  : Teleportation

Spells  : 20.00% Intelligent
Breathe : Acid (800), Darkness (400), Disenchantment (500)
Offense : Brain Smash (12d12)
Annoy   : Amnesia, Confuse, Paralyze, Terrify
Defense : Haste Self, Heal Self (324)
Summon  : Demons, Kin

Attacks : Type    Effects
          Crush   Shatter (55d2)
          Crush   Shatter (55d2)
          Touch   Hurt (1d2), Reduce Constitution
          Touch   Hurt (1d2), Reduce Constitution

Info    : Destroys Walls

Status  : Unique
Exp     : 23.9k at CL50
Drops   : Up to 12 Treasures

The most powerful and most evil of all Chthonians. "A great gray thing 
a mile long chanting and exuding strange acids... charging through the 
depths of the earth at a fantastic speed, in a dreadful fury... melting 
basaltic rocks like butter under a blowtorch."

=====================================================================
Name    : Lesser kraken (l)
Level   : 54        Speed: +10
Rarity  : 2         Alert: Inattentive (300')
AC      : 150       Type : Evil
HP      : 3300      
                    
Resist  : Electricity, Fire, Poison, Dark, Water
Immune  : Confusion, Sleep

Spells  : 16.00% Intelligent
Breathe : Darkness (400)
Offense : Whirlpool (1d108+50), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Create Darkness, Terrify, Teleport To

Attacks : Type    Effects
          Crush   Hurt (16d12)
          Crush   Hurt (16d12)
          Crush   Hurt (16d12)
          Crush   Hurt (16d12)

Info    : Suitable for Riding

Exp     : 20.8k at CL50
Drops   : Up to 4 Good Objects

An enormously fearsome and powerful inhabitant of the depths. It 
resembles a gargantuan octopus and its evil is almost tangible.

=====================================================================
Name    : Great Bile Wyrm (D)
Level   : 54        Speed: +12
Rarity  : 2         Alert: Inattentive (300')
AC      : 150       Type : Evil, Dragon
HP      : 4000      
                    
Immune  : Acid, Confusion, Sleep

Spells  : 12.00% 
Breathe : Acid (800)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (4d14), Acid (2d14)
          Bite    Hurt (4d14), Acid (2d14)

Info    : Suitable for Riding
Auras   : Acid (2d4)

Exp     : 17.7k at CL50
Drops   : Up to 12 Good Objects

A huge and very powerful dragon. Great steaming pools of acid drip from 
its form onto the ground. You shudder when you see the acid eating away 
the very stones of the dungeon - what could it do to you?

=====================================================================
Name    : Great Ice Wyrm (D)
Level   : 54        Speed: +12
Rarity  : 2         Alert: Inattentive (300')
AC      : 170       Type : Evil, Dragon
HP      : 3000      
                    
Immune  : Cold, Confusion, Sleep

Spells  : 12.00% 
Breathe : Frost (600)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (3d14), Frost (2d14)

Info    : Suitable for Riding
Auras   : Cold

Exp     : 15.6k at CL50
Drops   : Up to 10 Good Objects

An immense dragon capable of awesome destruction. You have never felt 
such extreme cold, or witnessed such an icy stare. Begone quickly or 
feel its wrath!

=====================================================================
Name    : Demilich (L)
Level   : 54        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 100       Type : Evil, Undead
HP      : 3000      
                    
Resist  : Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Drain Mana (28), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Paralyze, Terrify, 
            Teleport To
Defense : Heal Self (324), Teleport, Blink, Blink Away
Summon  : Undead, Mighty Undead

Attacks : Type    Effects
          Touch   Vampiric (1d12), Unlife (1d12)
          Touch   Drain Charges, Unlife (1d12)
          Touch   Hurt (4d12), Reduce Dexterity, Unlife (1d12)
          Touch   Hurt (4d12), Reduce Dexterity, Unlife (1d12)

Info    : Cold Blooded

Exp     : 13.0k at CL50
Drops   : Up to 6 Good Objects

A lich who is partially immaterial, on its way to a new, ethereal form.

=====================================================================
Name    : Nightcrawler (W)
Level   : 54        Speed: +10
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 160       Type : Evil, Undead
HP      : 80d60     
                    
Resist  : Fire, Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 25.00% Intelligent
Breathe : Nether (341)
Offense : Nether Ball (10d10+104), Brain Smash (12d12), Nether Bolt 
            (5d5+84), Mana Bolt (1d189+50)
Annoy   : Blind, Terrify
Summon  : Undead

Attacks : Type    Effects
          Sting   Hurt (8d8), Reduce Constitution
          Sting   Hurt (8d8), Reduce Constitution
          Bite    Acid (10d10)
          Bite    Acid (10d10)

Info    : Destroys Walls, Cold Blooded

Exp     : 8.41k at CL50
Drops   : Up to 6 Good Objects

This intensely evil creature bears the form of a gargantuan black worm. 
Its gaping maw is a void of blackness, acid drips from its steely hide. 
It is like nothing you have ever seen before, and a terrible chill runs 
down your spine as you face it.

=====================================================================
Name    : Hound of Tindalos (Z)
Level   : 54        Speed: +10
Rarity  : 6         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural, Evil
HP      : 60d15     
                    
Resist  : Nether, Time
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Nether (67), Time (150)
Annoy   : Teleport To
Defense : Blink, Blink Away

Attacks : Type    Effects
          Bite    Hurt (2d12), Time
          Bite    Hurt (2d12), Time
          Claw    Hurt (3d3)

Info    : Passes through Walls, Invisible

Exp     : 8.31k at CL50

"They are lean and athirst!... All the evil in the universe was 
concentrated in their lean, hungry bodies. Or had they bodies? I saw 
them only for a moment, I cannot be certain."

=====================================================================
Name    : Elder vampire (V)
Level   : 54        Speed: +10
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 90        Type : Evil, Undead
HP      : 3400      
                    
Resist  : Dark, Nether, Teleportation
Immune  : Cold, Poison, Confusion, Sleep
Vuln    : Light

Spells  : 33.00% 
Offense : Darkness Storm (10d10+266), Nether Ball (10d10+104), Drain 
            Mana (28), Brain Smash (12d12), Nether Bolt (5d5+84), Cause 
            Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Create Darkness, Paralyze, Terrify
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Bite    Vampiric (6d8), Unlife (6d8)
          Bite    Drain Mana (6d8), Unlife (6d8)

Info    : Cold Blooded, Regeneration

Exp     : 7.79k at CL50
Drops   : Up to 9 Objects or Treasures

A terrible robed undead figure, this creature has existed in its unlife 
for many centuries by stealing the life of others. It can summon the 
very shades of its victims from beyond the grave to come enslaved to 
its aid.

=====================================================================
Name    : The King in Yellow (L)
Level   : 53        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 100       Type : Sanity Blasting, Evil, Undead, Male
HP      : 3200      
                    
Resist  : Acid, Fire, Cold, Nether
Immune  : Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 35.00% Intelligent
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Animate Dead, Confuse, Terrify
Defense : Teleport, Teleport Away
Summon  : Demons, Undead, Kin

Attacks : Type    Effects
          Crush   Hurt (12d12)
          Crush   Hurt (12d12), Reduce Charisma
          Gaze    Damage (5d10), Reduce Wisdom, Unlife (5d10)
          Gaze    Damage (5d10), Terrify, Unlife (5d10)

Info    : Cold Blooded

Status  : Unique
Exp     : 30.6k at CL50
Drops   : Up to 14 Good Objects

The King in Yellow is an Avatar of Hastur: "He has no face, and is 
twice as tall as a man. He wears pointed shoes under his tattered, 
fantastically colored robes, and a streamer of silk appears to fall 
from the pointed tip of his hood. At times he appears to be winged; at 
others, haloed."

=====================================================================
Name    : Eihort, the Thing in the Labyrinth (j)
Level   : 53        Speed: +10
Rarity  : 3         Alert: Fairly Observant (500')
AC      : 90        Type : Sanity Blasting, Evil
HP      : 3300      
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 25.00% Intelligent
Offense : Acid Ball (1d159+15)
Annoy   : Amnesia
Defense : Blink
Summon  : Monsters, Demons, Undead

Attacks : Type    Effects
          Bite    Hurt (8d1), Paralyze
          Crush   Hurt (10d10)
          Crush   Hurt (10d10)
          Crush   Hurt (10d10)

Info    : Regeneration

Status  : Unique
Exp     : 25.5k at CL50
Drops   : Up to 14 Good Objects

"Then came pale movement in the well, and something clambered up from 
the dark, a bloated blanched oval supported on myriad fleshless legs. 
Eyes formed in the gelatinous oval and stared at him."

=====================================================================
Name    : Khamul the Easterling (W)
Level   : 53        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 100       Type : Evil, Undead, Male
HP      : 3500      
                    
Resist  : Acid, Fire, Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep, Teleportation
Vuln    : Light

Spells  : 35.00% Intelligent
Offense : Fire Ball (1d185+10), Frost Ball (1d79+10), Nether Ball 
            (10d10+103), Mana Bolt (1d185+50), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Blind, Paralyze, Terrify, Teleport Level
Summon  : Undead, Kin

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (5d5)
          Touch   Unlife (7d5)
          Touch   Unlife (7d5)

Info    : Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 22.4k at CL50
Drops   : Up to 14 Good Objects

A warrior-king of the East. Khamul is a powerful opponent, his skill in 
combat awesome and his form twisted by evil cunning.

=====================================================================
Name    : Santa Claus (h)
Level   : 52        Speed: +40
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 100       Type : Thief, Male
HP      : 2500      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Nether Ball (10d10+102), Drain Mana (27), Brain Smash 
            (12d12), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Blind, Paralyze, Terrify, Create Traps
Defense : Teleport Away
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (5d5), Reduce Charisma
          Touch   Hurt (10d1), Reduce All Stats
          Touch   Hurt (10d1), Reduce All Stats
          Charge  Steal Gold

Info    : Reflection, Cold Blooded

Status  : Unique
Exp     : 40.0k at CL50
Drops   : Up to 12 Exceptional Objects

Why would anybody want to kill Santa Claus? To get all the presents, of 
course!

=====================================================================
Name    : Hoarmurath of Dir (W)
Level   : 52        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 100       Type : Evil, Undead, Male
HP      : 2500      
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 33.00% Intelligent
Offense : Frost Ball (1d78+10), Nether Ball (10d10+102), Mind Blast 
            (7d7), Frost Bolt (6d8+17), Cause Critical Wounds (10d15), 
            Cause Mortal Wounds (15d15)
Annoy   : Blind, Paralyze, Terrify
Summon  : Undead, Mighty Undead

Attacks : Type    Effects
          Hit     Hurt (10d10)
          Hit     Hurt (5d5)
          Touch   Unlife (5d5)
          Wail    Terrify, Unlife (5d5)

Info    : Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 20.0k at CL50
Drops   : Up to 12 Good Objects

A Ringwraith powerful in fell sorcery, he yearns for the life he has 
lost for a life of everlasting torment.

=====================================================================
Name    : Bull Gates (p)
Level   : 52        Speed: +30
Rarity  : 3         Alert: Ever Vigilant (400')
AC      : 90        Type : Evil, Human, Thief, Male
HP      : 2500      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 16.00% 
Annoy   : Create Traps
Summon  : Special

Attacks : Type    Effects
          Charge  Hurt (5d5), Steal Gold
          Charge  Hurt (5d5), Steal Item
          Spit    Damage (5d5), Blind
          Drool   Disease (8d5)

Status  : Unique
Exp     : 18.0k at CL50
Drops   : Up to 10 Good Objects

He may not code worth a dime, but he certainly knows how to make money.

=====================================================================
Name    : Hell knight (p)
Level   : 52        Speed: +10
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 110       Type : Evil, Human, Male
HP      : 1500      
                    
Resist  : Fire, Cold, Poison, Nether, Nexus, Plasma

Spells  : 20.00% Intelligent
Offense : Fire Ball (1d182+10), Nether Ball (10d10+102), Plasma Bolt 
            (8d7+62), Cause Critical Wounds (10d15)
Annoy   : Blind, Terrify
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)
          Hit     Lower Experience (80d6)

Info    : Cold Blooded

Exp     : 7.00k at CL50
Drops   : Up to 6 Objects

It is a humanoid form dressed in armour of ancient style. From beneath 
its helmet, eyes glow with hellfire.

=====================================================================
Name    : Knight templar (p)
Level   : 52        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 130       Type : Good, Human, Male
HP      : 1500      
                    
Immune  : Sleep

Spells  : 25.00% Intelligent
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Terrify
Defense : Haste Self, Heal Self (312)
Summon  : Angels

Attacks : Type    Effects
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)
          Hit     Hurt (10d5)

Exp     : 5.00k at CL50
Drops   : Up to 5 Objects

It seems that the more devout the person, the more likely they are to 
cross the boundary between piety and sanctimoniousness. And such is the 
case with the Order of the Knights Templar: they are among the most 
pious and powerful of the religious knightly orders, but noted for 
their intolerance. And thus it is Morgoth's will that is unwittingly 
done, as the forces of good are set against each other.

=====================================================================
Name    : Baphomet the Minotaur Lord (H)
Level   : 51        Speed: +20
Rarity  : 4         Alert: Unseeing (300')
AC      : 120       Type : Evil, Male
HP      : 3500      
                    
Resist  : Fire, Poison, Force
Immune  : Confusion, Sleep

Spells  : 16.00% 
Breathe : Force (200)
Offense : Lightning Ball (1d76+8), Mana Bolt (1d178+50), Plasma Bolt 
            (8d7+61), Shoot (12d13)
Annoy   : Slow

Attacks : Type    Effects
          Butt    Hurt (12d13)
          Butt    Hurt (12d13)
          Hit     Hurt (10d10)
          Hit     Hurt (10d10)

Status  : Unique
Exp     : 17.7k at CL50
Drops   : Up to 10 Good Objects

A fearsome bull-headed demon, Baphomet swings a mighty axe as he curses 
all that defy him.

=====================================================================
Name    : Ulik the Troll (T)
Level   : 51        Speed: +20
Rarity  : 4         Alert: Unseeing (300')
AC      : 120       Type : Evil, Troll, Male
HP      : 3500      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Attacks : Type    Effects
          Hit     Shatter (20d12)
          Hit     Shatter (20d12)
          Bite    Hurt (4d14), Poison (2d14)

Info    : Destroys Walls, Regeneration

Status  : Unique
Exp     : 17.7k at CL50
Drops   : Up to 11 Good Objects

Ulik is the strongest troll who has ever lived. He could challenge the 
immortals and pound them to dust with his great strength.

=====================================================================
Name    : Sleipnir, the Odin's Steed (q)
Level   : 51        Speed: +20
Rarity  : 3         Alert: Overlooks (200')
AC      : 140       Type : Natural
HP      : 4000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Kick    Hurt (8d10)
          Kick    Hurt (8d10)
          Kick    Hurt (8d10)
          Bite    Hurt (10d10)

Info    : Regeneration, Suitable for Riding

Status  : Unique
Exp     : 16.7k at CL50



=====================================================================
Name    : Madame Debby (k)
Level   : 51        Speed: +10
Rarity  : 3         Alert: Observant (300')
AC      : 100       Type : Sanity Blasting, Evil, Human, Female
HP      : 2400      
                    
Resist  : Acid, Fire, Poison, Chaos
Immune  : Confusion, Sleep

Spells  : 30.00% Intelligent
Breathe : Confusion (400), Nether (336), Chaos (408)
Offense : Cause Critical Wounds (10d15)
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Insult 
          Insult 

Info    : Shining

Status  : Unique
Exp     : 15.7k at CL50
Drops   : Up to 6 Good Objects

Sukarno's third wife. Her face could sink a thousand ships, but Sukarno 
is not too selective.

=====================================================================
Name    : Fastitocalon (D)
Level   : 51        Speed: +10
Rarity  : 3         Alert: Unseeing (250')
AC      : 150       Type : Dragon
HP      : 4500      
                    
Resist  : Acid, Fire, Cold, Poison, Teleportation, Water
Immune  : Confusion, Sleep

Spells  : 8.00% 
Breathe : Acid (900), Fire (900)

Attacks : Type    Effects
          Bite    Hurt (5d8)
          Bite    Hurt (5d8)
          Crush   Hurt (2d10), Poison (1d10)
          Crush   Hurt (2d10), Poison (1d10)

Info    : Suitable for Riding

Exp     : 15.7k at CL50

A huge aquatic dragon, its shell is as large as a small island. Some 
have called this creature a dragon-turtle.

=====================================================================
Name    : Dark elven shade (h)
Level   : 51        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 50        Type : Evil, Undead, Male
HP      : 864       
                    
Resist  : Dark, Nether
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 50.00% Intelligent
Offense : Darkness Storm (10d10+254), Drain Mana (26), Cause Critical 
            Wounds (10d15)
Annoy   : Animate Dead, Blind, Confuse, Create Darkness, Shriek
Defense : Heal Self (306), Teleport Away, Blink, Blink Away
Summon  : Monsters, Demons, Undead, Kin

Attacks : Type    Effects
          Touch   Vampiric (1d16)
          Touch   Drain Mana (3d10)
          Touch   Hurt (8d8), Reduce Dexterity
          Touch   Hurt (8d8), Reduce Intelligence

Info    : Invisible, Cold Blooded

Exp     : 5.88k at CL50
Drops   : Up to 9 Objects

A dark elven figure that glows with an inner light.

=====================================================================
Name    : Plasma hound (Z)
Level   : 51        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d10     
                    
Resist  : Electricity, Fire, Plasma
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Plasma (56)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Info    : Shining

Exp     : 4.90k at CL50

The very air warps as pure elemental energy stalks towards you in the 
shape of a giant hound. Your hair stands on end and your palms itch as 
you sense trouble.

=====================================================================
Name    : Time hound (Z)
Level   : 51        Speed: +15
Rarity  : 8         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d10     
                    
Resist  : Time
Immune  : Confusion, Sleep

Spells  : 6.00% 
Breathe : Time (108)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Exp     : 4.90k at CL50

You get a terrible sense of deja vu, or is it a premonition? All at 
once you see a little puppy and a toothless old dog. Perhaps you should 
give up and go to bed.

=====================================================================
Name    : Nether hound (Z)
Level   : 51        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d10     
                    
Resist  : Nether
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Nether (46)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Info    : Shrouded in Darkness

Exp     : 4.90k at CL50

You feel a soul-tearing chill upon viewing this beast, a ghostly form 
of darkness in the shape of a large dog.

=====================================================================
Name    : Mana hound (Z)
Level   : 51        Speed: +15
Rarity  : 6         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 60d10     
                    
Immune  : Confusion, Sleep

Spells  : 8.00% 
Breathe : Mana (108)

Attacks : Type    Effects
          Bite    Hurt (25d1)
          Bite    Hurt (25d1)
          Bite    Hurt (25d1)
          Claw    Hurt (3d3)

Info    : Shining

Exp     : 3.92k at CL50

A powerful aura radiates from this canine creature. It feels like... 
magic?

=====================================================================
Name    : Storm troll (T)
Level   : 51        Speed: +10
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 110       Type : Evil, Troll
HP      : 3000      
                    
Resist  : Acid, Electricity, Cold

Spells  : 14.00% Intelligent
Offense : Lightning Ball (1d152+16), Frost Ball (1d152+20), Ice Bolt 
            (6d8+76), Water Bolt (10d10+76)

Attacks : Type    Effects
          Hit     Hurt (2d10), Lightning (2d10)
          Bite    Hurt (1d22)
          Hit     Hurt (2d10), Frost (2d10)
          Bite    Hurt (1d22)

Info    : Shining, Regeneration

Exp     : 3.43k at CL50
Drops   : Up to 6 Objects or Treasures

The dungeon shakes as an enormous troll-form thunders into view, 
hurling ice and lightning in every direction. It is thirty feet tall, 
has six heads, and is enraged at your impudence.

=====================================================================
Name    : Demonic quylthulg (Q)
Level   : 51        Speed: +10, Stationary
Rarity  : 2         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 480       
                    
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Defense : Teleport, Blink
Summon  : Demons

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 2.94k at CL50

A pile of pulsing flesh that glows with an inner hellish fire. The 
world itself seems to cry out against it.

=====================================================================
Name    : Nappa the Saiyan (p)
Level   : 50        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 125       Type : Evil, Human, Male
HP      : 2500      
                    
Resist  : Force
Immune  : Teleportation

Spells  : 12.00% 
Offense : Mana Bolt (1d175+50)
Annoy   : Teleport To

Attacks : Type    Effects
          Punch   Hurt (10d8)
          Hit     Shatter (10d10)

Info    : Destroys Walls, Regeneration
Auras   : Retaliation

Status  : Unique
Exp     : 13.0k at CL50
Drops   : Up to 8 Good Objects

He looks like brawny human being apparently. However, unlike man, it 
has the tail of a monkey. This tail proves he is a Saiyan. A Saiyan's 
fighting power is far superior to human's and will bring many 
destruction.

=====================================================================
Name    : Elder fire giant (P)
Level   : 50        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (500')
AC      : 120       Type : Evil, Giant, Male
HP      : 3500      
                    
Immune  : Fire, Confusion, Sleep
Vuln    : Cold

Spells  : 25.00% 
Breathe : Fire (700), Plasma (250)
Offense : Throw Boulder (150), Plasma Bolt (8d7+60)
Annoy   : Teleport To
Defense : Heal Self (300), Blink

Attacks : Type    Effects
          Hit     Hurt (3d11), Fire (2d11)
          Hit     Hurt (3d11), Fire (2d11)
          Hit     Hurt (3d11), Fire (2d11)
          Hit     Hurt (3d11), Fire (2d11)

Info    : Shining
Auras   : Fire

Exp     : 12.5k at CL50
Drops   : Up to 8 Good Objects

An ancient giant nearly twenty feet tall. The air around you suddenly 
grows hot.

=====================================================================
Name    : Greater Balrog (U)
Level   : 50        Speed: +10
Rarity  : 3         Alert: Inattentive (200')
AC      : 80        Type : Evil, Nonliving, Demon
HP      : 3000      
                    
Immune  : Fire, Confusion, Sleep

Spells  : 25.00% Intelligent
Breathe : Fire (600)
Offense : Nether Ball (10d10+150), Brain Smash (12d12), Plasma Bolt 
            (8d7+85)
Annoy   : Blind, Confuse
Summon  : Demons, Undead, Mighty Undead

Attacks : Type    Effects
          Hit     Hurt (2d6), Fire (2d6)
          Hit     Hurt (5d6)
          Hit     Hurt (3d2), Fire (3d2)
          Hit     Hurt (6d5), Reduce Charisma

Info    : Destroys Walls, Shining
Auras   : Fire

Exp     : 12.5k at CL50
Drops   : Up to 4 Good Objects

"A Balrog. A demon of the ancient world. This foe is beyond any of you 
... Run!"

=====================================================================
Name    : Ice giant (P)
Level   : 50        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (500')
AC      : 120       Type : Evil, Giant, Male
HP      : 35d100    
                    
Immune  : Cold, Confusion, Sleep
Vuln    : Fire

Spells  : 25.00% 
Breathe : Frost (353)
Offense : Throw Boulder (150), Ice Bolt (6d8+50)
Annoy   : Teleport To
Defense : Heal Self (300), Blink

Attacks : Type    Effects
          Hit     Hurt (3d10), Frost (2d10)
          Hit     Hurt (3d10), Frost (2d10)
          Hit     Hurt (3d10), Frost (2d10)
          Hit     Hurt (3d10), Frost (2d10)

Auras   : Cold

Exp     : 11.5k at CL50
Drops   : Up to 8 Good Objects

An ancient giant nearly twenty feet tall. The air around you suddenly 
grows chill.

=====================================================================
Name    : Planetar (A)
Level   : 50        Speed: +20
Rarity  : 6         Alert: Ignores Intruders (300')
AC      : 150       Type : Good
HP      : 2200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Offense : Mana Bolt (1d175+50), Plasma Bolt (8d7+85), Psycho-Spear 
            (1d100+150), Cause Mortal Wounds (15d15)
Defense : Haste Self, Invulnerability, Anti-Magic, Dispel Magic, Heal 
            Self (300), Teleport Away
Summon  : Monsters, Angels, Dragons

Attacks : Type    Effects
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6), Reduce Charisma

Info    : Shining

Exp     : 9.62k at CL50
Drops   : Up to 6 Good Objects

It is an angel, fast and strong. You are stunned by its extreme 
holiness and try to resist all desires to obey it.

=====================================================================
Name    : Nycadaemon (U)
Level   : 50        Speed: +10
Rarity  : 3         Alert: Inattentive (200')
AC      : 80        Type : Evil, Nonliving, Demon
HP      : 3069      
                    
Resist  : Acid, Fire, Cold
Immune  : Confusion, Sleep

Spells  : 25.00% 
Breathe : Nether (429)
Offense : Brain Smash (12d12)
Annoy   : Confuse, Paralyze
Defense : Blink
Summon  : Demons

Attacks : Type    Effects
          Touch   Terrify
          Claw    Hurt (6d6)
          Claw    Hurt (6d6)
          Claw    Hurt (6d6), Reduce Charisma

Info    : Destroys Walls, Invisible, Regeneration
Auras   : Fire

Exp     : 9.62k at CL50
Drops   : 1 or 2 Good Objects

A loathsome, sturdy, winged, horned demon, with talons that could tear 
a stone wall down

=====================================================================
Name    : Master mystic (p)
Level   : 50        Speed: +20
Rarity  : 3         Alert: Observant (300')
AC      : 60        Type : Good, Human, Male
HP      : 1100      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Defense : Heal Self (300)
Summon  : Spiders

Attacks : Type    Effects
          Kick    Hurt (7d10), Stun (3d4,60%)
          Kick    Hurt (7d10), Stun (3d4,60%)
          Punch   Hurt (5d7), Stun (2d3,60%), Poison (5d5)
          Punch   Hurt (5d7), Stun (2d3,60%), Paralyze

Info    : Invisible
Auras   : Retaliation

Exp     : 8.65k at CL50
Drops   : Up to 6 Objects

A lord of all that is natural, skilled in the mystic ways. He is a 
master of martial arts and is at one with nature, able to summon help 
from the wild if need be.

=====================================================================
Name    : Goat of Mendes (q)
Level   : 50        Speed: +10
Rarity  : 3         Alert: Unseeing (300')
AC      : 66        Type : Evil, Nonliving, Demon
HP      : 1998      
                    
Resist  : Fire, Cold, Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 25.00% Intelligent
Offense : Frost Ball (1d150+20), Nether Ball (10d10+150), Drain Mana 
            (26), Brain Smash (12d12), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Animate Dead, Blind, Confuse, Terrify
Summon  : Demons, Undead

Attacks : Type    Effects
          Gaze    Terrify
          Butt    Hurt (3d6), Reduce Charisma
          Bite    Lower Experience (40d6)
          Bite    Reduce Constitution

Exp     : 6.41k at CL50
Drops   : Up to 4 Objects

It is a demonic creature from the lowest hell, vaguely resembling a 
large black he-goat.

=====================================================================
Name    : Nightwing (W)
Level   : 50        Speed: +10
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 120       Type : Evil, Undead
HP      : 60d30     
                    
Resist  : Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 25.00% Intelligent
Offense : Nether Ball (10d10+100), Brain Smash (12d12), Nether Bolt 
            (5d5+80), Mana Bolt (1d175+50), Cause Mortal Wounds (15d15)
Annoy   : Blind, Terrify
Summon  : Undead

Attacks : Type    Effects
          Touch   Hurt (3d5), Poison (3d5)
          Touch   Hurt (3d5), Poison (3d5)
          Hit     Hurt (6d8), Disenchantment
          Hit     Drain Mana (5d10), Unlife (6d5)

Info    : Cold Blooded

Exp     : 5.77k at CL50
Drops   : Up to 4 Good Objects

Everywhere colours seem paler and the air chiller. At the centre of the 
cold stands a mighty figure. Its wings envelop you in the chill of 
death as the nightwing reaches out to draw you into oblivion. Your 
muscles sag and your mind loses all will to fight as you stand in awe 
of this mighty being.

=====================================================================
Name    : Maulotaur (H)
Level   : 50        Speed: +20
Rarity  : 2         Alert: Fairly Observant (130')
AC      : 50        Type : Evil
HP      : 3250      
                    
Resist  : Fire, Teleportation

Spells  : 20.00% 
Offense : Fire Ball (1d175+10), Plasma Bolt (8d7+60)

Attacks : Type    Effects
          Hit     Shatter (8d8)
          Hit     Shatter (8d8)
          Butt    Hurt (4d6)
          Butt    Hurt (4d6)

Exp     : 4.33k at CL50
Drops   : 1 Good Object

It is a belligerent minotaur with some destructive magical arsenal, 
armed with a hammer.

=====================================================================
Name    : Reindeer (q)
Level   : 50        Speed: +20
Rarity  : 200       Alert: Overlooks (200')
AC      : 100       Type : Natural
HP      : 1500      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Kick    Hurt (8d8)
          Kick    Hurt (8d8)
          Bite    Hurt (9d9)

Info    : Regeneration, Suitable for Riding

Exp     : 1.92k at CL50

A denizen of northern climes. It stares at you menacingly.

=====================================================================
Name    : Ice spider (S)
Level   : 50        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural
HP      : 30d20     
                    
Resist  : Cold

Spells  : 20.00% 
Defense : Ice Jump (50)

Attacks : Type    Effects
          Bite    Hurt (2d8), Ice (1d8)
          Bite    Hurt (2d8), Ice (1d8)

Info    : Weird Mind
Auras   : Ice (3d3)

Exp     : 1.44k at CL50

A giant white spider, seemingly frozen solid yet with an odd sense of 
imminent motion.

=====================================================================
Name    : Internet Exploder (e)
Level   : 50        Speed: +30 A Bit Erratic
Rarity  : 4         Alert: Vigilant (250')
AC      : 0         Type : Evil, Nonliving
HP      : 20d20     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Sound, Shards, Chaos, Disenchantment, Time, Teleportation, 
            Water, Plasma, Force, Gravity
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 33.00% 
Annoy   : Blind, Confuse, Paralyze, Terrify, Slow

Attacks : Type    Effects
          Explode Time (10d20)

Info    : Reflection, Shielded from Telepathy, Regeneration
Auras   : Electricity

Exp     : 1.44k at CL50



=====================================================================
Name    : Greater wall monster (#)
Level   : 50 to 90  Speed: +10 Somewhat Erratic
Rarity  : 4         Alert: Fairly Unseeing (200')
AC      : 80        Type : Nonliving
HP      : 15d40     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Shards
Immune  : Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)

Info    : Passes through Walls, Cold Blooded, Shielded from Telepathy, 
            Breeds Explosively

Exp     : 480 at CL50

A sentient, moving section of wall.

=====================================================================
Name    : TaepoDong ({)
Level   : 50        Speed: +10
Rarity  : 10        Alert: Fairly Unseeing (100')
AC      : 80        Type : Nonliving
HP      : 98        
                    
Resist  : Electricity, Fire, Cold, Poison, Teleportation
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Damage (100d2)

Info    : Reflection, Cold Blooded, Shielded from Telepathy

Exp     : 192 at CL50

A shining machine of death and destruction.

=====================================================================
Name    : Golden Angel (A)
Level   : 50        Speed: +50
Rarity  : 100       Alert: Ignores Intruders (300')
AC      : 120       Type : 
HP      : 1500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Annoy   : Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink

Attacks : Type    Effects
          Touch   Steal Gold
          Touch   Steal Item

Exp     : 0 at CL50

Collect 5 marks of Silver Angel or 1 mark of Gold Angel! And you will 
win The Can of Toys!

=====================================================================
Name    : Mimic (@)
Level   : 50 to 0   Speed: +0
Rarity  : 0         Alert: Unseeing (40')
AC      : 1         Type : 
HP      : 1         
                    
Attacks : ?

Exp     : 0 at CL50



=====================================================================
Name    : Soul (G)
Level   : 50 to 0   Speed: +0
Rarity  : 0         Alert: Unseeing (40')
AC      : 1         Type : 
HP      : 1         
                    
Attacks : ?

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 0 at CL50

A naked spirit of a great sage, who had left his own body forever to 
seek and dominate the bodies of others. It looks like a small cloud of 
glowing white mist. In this form it is harmless, but upon possessing 
the dead body of another creature it will be able to use all its 
powers.

=====================================================================
Name    : Garm, Guardian of Hel (C)
Level   : 49        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 120       Type : Natural, Evil
HP      : 3000      
                    
Resist  : Fire, Dark, Nether
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Frost (600), Darkness (400), Nether (420)
Summon  : Hounds, Undead

Attacks : Type    Effects
          Claw    Hurt (7d13)
          Claw    Hurt (7d13)
          Bite    Hurt (8d13)
          Bite    Hurt (8d13)

Status  : Unique
Exp     : 20.7k at CL50
Drops   : Up to 8 Good Objects

Garm is a gigantic hound, whose job is to guard that none escapes the 
tortures of Hel, the Norse place of punishment for the wicked and 
cowardly dead.

=====================================================================
Name    : Charybdis (l)
Level   : 49        Speed: +10, Stationary
Rarity  : 1         Alert: Overlooks (200')
AC      : 100       Type : Evil
HP      : 4000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Water
Immune  : Stunning, Confusion, Sleep

Spells  : 20.00% Intelligent
Offense : Whirlpool (1d98+50)

Attacks : Type    Effects
          Engulf  Hurt (10d8)
          Engulf  Hurt (10d8)
          Engulf  Hurt (10d8)

Info    : Suitable for Riding

Status  : Unique
Exp     : 12.3k at CL50
Drops   : Up to 10 Objects

A monstrous dweller of the depths; its hungry maw has been the doom of 
innumerable sailors!

=====================================================================
Name    : Nine-tailed fox (f)
Level   : 49        Speed: +10
Rarity  : 7         Alert: Overlooks (300')
AC      : 140       Type : Natural
HP      : 1800      
                    
Resist  : Fire, Cold, Teleportation
Immune  : Confusion, Sleep

Spells  : 35.00% 
Offense : Drain Mana (25), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Confuse, Paralyze, Terrify
Defense : Haste Self
Summon  : Monsters

Attacks : Type    Effects
          Kick    Hurt (3d10), Drain Charges
          Kick    Hurt (3d10), Drain Charges
          Bite    Hurt (5d12)
          Bite    Hurt (5d12)

Info    : Reflection, Regeneration, Suitable for Riding

Exp     : 9.42k at CL50
Drops   : Up to 8 Objects or Treasures



=====================================================================
Name    : The Shadow Fiend (U)
Level   : 48        Speed: +10
Rarity  : 3         Alert: Inattentive (350')
AC      : 100       Type : Evil, Nonliving, Demon
HP      : 3000      
                    
Resist  : Electricity, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Offense : Mind Blast (7d7), Brain Smash (12d12), Cause Serious Wounds 
            (8d8), Cause Critical Wounds (10d15), Cause Mortal Wounds 
            (15d15), Hand of Doom (1d20+40%)
Annoy   : Amnesia, Animate Dead, Blind, Confuse
Defense : Dispel Magic

Attacks : Type    Effects
          Hit     Hurt (8d8)
          Hit     Hurt (8d8)
          Touch   Hurt (4d6), Lower Experience (80d6)
          Touch   Hurt (4d6), Lower Experience (80d6)

Info    : Shrouded in Darkness

Status  : Unique
Exp     : 24.9k at CL50
Drops   : Up to 12 Good Objects



=====================================================================
Name    : Glaurung, Father of the Dragons (D)
Level   : 48        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 120       Type : Evil, Dragon, Male
HP      : 5000      
                    
Immune  : Fire, Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (900)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse
Summon  : Dragons

Attacks : Type    Effects
          Claw    Hurt (7d12)
          Claw    Hurt (7d12)
          Bite    Hurt (8d14)
          Bite    Hurt (8d14)

Info    : Shining, Suitable for Riding

Status  : Unique
Exp     : 23.1k at CL50
Drops   : Up to 14 Good Objects

Glaurung is the father of all dragons, and was for a long time the most 
powerful. Nevertheless, he still has full command over his brood and 
can command them to appear whenever he so wishes. He is the definition 
of dragonfire.

=====================================================================
Name    : Beld, Ruler of Marmo (p)
Level   : 48        Speed: +15
Rarity  : 4         Alert: Overlooks (100')
AC      : 160       Type : Evil, Human, Male
HP      : 2310      
                    
Resist  : Fire
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (8d15)
          Hit     Hurt (8d15)
          Hit     Hurt (8d15), Hurt (8d15,20%)
          Hit     Hurt (8d15), Hurt (8d15,20%)

Auras   : Fire

Status  : Unique
Exp     : 17.1k at CL50
Drops   : Up to 3 Good Objects or Treasures

Beld seeks to conquer Lodoss and will destroy anyone who stands in his 
way.

=====================================================================
Name    : Drolem (g)
Level   : 48        Speed: +10
Rarity  : 3         Alert: Unseeing (250')
AC      : 130       Type : Nonliving, Dragon
HP      : 3000      
                    
Resist  : Electricity, Fire, Cold, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 10.00% 
Breathe : Poison (510)
Offense : Shoot (5d8)
Annoy   : Blind, Confuse, Slow

Attacks : Type    Effects
          Bite    Hurt (5d8)
          Bite    Hurt (5d8)
          Claw    Hurt (2d3), Poison (2d3)
          Claw    Hurt (2d3), Poison (2d3)

Info    : Cold Blooded, Shielded from Telepathy, Suitable for Riding

Exp     : 11.1k at CL50

A constructed dragon, the drolem has massive strength. Powerful spells 
weaved during its creation make it a fearsome adversary. Its eyes show 
little intelligence, but it has been instructed to destroy all it 
meets.

=====================================================================
Name    : Charon, Boatman of the Styx (W)
Level   : 47        Speed: +10
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 100       Type : Evil, Undead, Male
HP      : 2800      
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Frost Ball (1d70+10), Nether Ball (10d10+97), Whirlpool 
            (1d47+50), Nether Bolt (5d5+77), Ice Bolt (6d8+47), Cause 
            Critical Wounds (10d15)
Annoy   : Blind, Create Darkness, Paralyze, Terrify
Summon  : Undead

Attacks : Type    Effects
          Wail    Reduce All Stats
          Touch   Drain Charges
          Hit     Hurt (8d12), Unlife (4d12)
          Hit     Hurt (8d12), Unlife (4d12)

Info    : Passes through Walls, Cold Blooded

Status  : Unique
Exp     : 22.6k at CL50
Drops   : Up to 14 Treasures

The ferryman across the river Styx to the land of the dead. He wishes 
to receive payment for your entry.

=====================================================================
Name    : Fafner the Dragon (D)
Level   : 47        Speed: +10
Rarity  : 4         Alert: Overlooks (200')
AC      : 100       Type : Evil, Dragon, Male
HP      : 3500      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (700), Poison (595)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Bite    Hurt (9d6), Fire (5d6)
          Bite    Hurt (9d6), Poison (5d6)

Info    : Shining, Suitable for Riding

Status  : Unique
Exp     : 22.6k at CL50
Drops   : Up to 16 Good Objects

The mighty dragon of the Norse myth, Fafner was a giant who slew his 
brother to win a treasure hoard, and then transformed himself into a 
dragon, greedily watching over his hoard.

=====================================================================
Name    : Itangast the Fire Drake (D)
Level   : 47        Speed: +10
Rarity  : 4         Alert: Overlooks (200')
AC      : 100       Type : Evil, Dragon, Male
HP      : 2600      
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (520)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse

Attacks : Type    Effects
          Claw    Hurt (1d10)
          Claw    Hurt (1d10)
          Bite    Hurt (3d14)
          Bite    Hurt (4d14)

Info    : Shining, Suitable for Riding

Status  : Unique
Exp     : 18.1k at CL50
Drops   : Up to 14 Good Objects

A mighty ancient dragon, Itangast's form scorches your flesh. Wisps of 
smoke curl up from his nostrils as he regards you with disdain.

=====================================================================
Name    : Shuten-douji, King Ogre of Ooe-Mountain (O)
Level   : 47        Speed: +15
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 120       Type : Evil, Giant, Male
HP      : 3000      
                    
Resist  : Electricity, Fire, Poison

Attacks : Type    Effects
          Hit     Hurt (10d11)
          Hit     Hurt (10d11)
          Hit     Hurt (10d11)
          Hit     Hurt (10d11)

Auras   : Electricity

Status  : Unique
Exp     : 13.6k at CL50
Drops   : Up to 6 Good Objects



=====================================================================
Name    : Zhar the Twin Obscenity (R)
Level   : 47        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Sanity Blasting, Evil
HP      : 5000      
                    
Spells  : 16.00% Intelligent
Offense : Mind Blast (7d7)
Annoy   : Blind, Confuse, Terrify, Shriek
Summon  : Demons

Attacks : Type    Effects
          Crush   Hurt (19d13)
          Crush   Hurt (19d13)
          Crush   Hurt (19d13)

Status  : Unique
Exp     : 13.6k at CL50
Drops   : Up to 8 Good Objects

"The thing that crouched in the weird green dusk was a living mass of 
shuddering horror, a ghastly mountain of sensate, quivering flesh, 
whose tentacles, far-flung in the dim reaches of the subterranean 
cavern, emitted a strange humming sound, while from the depths of the 
creature's body came a weird and horrific undulation."

=====================================================================
Name    : Fangorn (#)
Level   : 47        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Good, Giant, Male
HP      : 5000      
                    
Vuln    : Fire

Spells  : 10.00% Intelligent
Offense : Throw Boulder (141)

Attacks : Type    Effects
          Crush   Hurt (12d13)
          Crush   Hurt (12d13)
          Crush   Hurt (12d13)
          Crush   Hurt (12d13)

Status  : Unique
Exp     : 12.2k at CL50
Drops   : Up to 8 Good Objects

The oldest of all ents, a respected and feared ancient creature.

=====================================================================
Name    : Death mold (m)
Level   : 47        Speed: +30, Stationary
Rarity  : 1         Alert: Ever Vigilant (2000')
AC      : 60        Type : Evil
HP      : 100d20    
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (9d9), Disenchantment
          Hit     Hurt (9d9), Disenchantment
          Hit     Hurt (9d9), Disenchantment
          Hit     Vampiric (5d5)

Auras   : Retaliation

Exp     : 903 at CL50

It is the epitome of all that is evil, in a mold. Its lifeless form 
draws power from sucking the souls of those that approach it, a nimbus 
of pure evil surrounds it. Luckily for you, it can't move.

=====================================================================
Name    : Dracolich (D)
Level   : 46        Speed: +10
Rarity  : 2         Alert: Unseeing (250')
AC      : 120       Type : Evil, Undead, Dragon
HP      : 2800      
                    
Resist  : Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 10.00% 
Breathe : Frost (560), Nether (392)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (4d14), Unlife (3d6)
          Bite    Vampiric (3d6), Unlife (3d6)

Info    : Cold Blooded, Suitable for Riding

Exp     : 15.9k at CL50
Drops   : Up to 8 Good Objects

The skeletal form of a once-great dragon, enchanted by magic most 
perilous. Its animated form strikes with speed and drains life from its 
prey to satisfy its hunger.

=====================================================================
Name    : Dracolisk (D)
Level   : 46        Speed: +10
Rarity  : 3         Alert: Unseeing (250')
AC      : 120       Type : Natural, Evil, Dragon
HP      : 2800      
                    
Resist  : Acid, Fire, Nether, Teleportation
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Fire (560), Nether (392)
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Bite    Hurt (5d12)
          Bite    Hurt (5d12)
          Bite    Hurt (8d8)
          Gaze    Paralyze

Info    : Suitable for Riding

Exp     : 15.0k at CL50
Drops   : Up to 8 Good Objects

A mixture of dragon and basilisk, the dracolisk stares at you with deep 
piercing eyes, its evil breath burning the ground where it stands.

=====================================================================
Name    : Ghatanothoa (H)
Level   : 46        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 100       Type : Sanity Blasting, Evil
HP      : 3000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Force, Gravity

Spells  : 15.00% Intelligent
Breathe : Gravity (200), Inertia (250), Force (200)
Offense : Brain Smash (12d12), Cause Critical Wounds (10d15), Cause 
            Mortal Wounds (15d15)
Annoy   : Blind, Teleport Level
Defense : Haste Self, Teleport Away, Blink
Summon  : Demons, Undead

Attacks : Type    Effects
          Claw    Hurt (5d10), Reduce Intelligence
          Claw    Hurt (5d10), Reduce Wisdom
          Bite    Hurt (5d10), Confusion

Info    : Passes through Walls, Invisible

Status  : Unique
Exp     : 14.2k at CL50
Drops   : Up to 12 Good Objects

The chief among the creatures known as Lloigor. Ghatanothoa has assumed 
a shape which is too horrible to describe: "Nothing I could say could 
even adumbrate the loathsome, unholy, non-human, extra-galactic horror 
and hatefulness and unutterable evil of that forbidden spawn of black 
chaos, and illimitable night."

=====================================================================
Name    : Yibb-Tstll the Patient One (P)
Level   : 46        Speed: +10, Stationary
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 100       Type : Sanity Blasting, Evil
HP      : 3025      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Chaos

Spells  : 15.00% Intelligent
Breathe : Nexus (250), Chaos (514), Toxic Waste (514)
Annoy   : Animate Dead, Create Darkness, Teleport To
Summon  : Demons, Undead

Attacks : Type    Effects
          Touch   Hurt (1d100), Reduce All Stats
          Touch   Hurt (1d100), Reduce All Stats

Info    : Regeneration

Status  : Unique
Exp     : 14.2k at CL50
Drops   : Up to 12 Good Objects

"There, about the pulsating body of the Ancient One, hugely winged 
reptilian creatures without faces cluttered and clutched at a multitude 
of blackly writhing, pendulous breasts! (Its eyes) moved quickly, 
independently -- sliding with vile viscosity over the whole rotten 
surface of Yib-Tstll's pulpy, glistening head!"

=====================================================================
Name    : Spectral tyrannosaurus (R)
Level   : 46        Speed: +10
Rarity  : 3         Alert: Unseeing (250')
AC      : 120       Type : Natural, Evil, Undead
HP      : 3000      
                    
Resist  : Acid, Cold, Nether, Nexus, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 8.00% 
Breathe : Poison (510), Nether (420), Nexus (250)
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Bite    Hurt (2d13), Lower Experience (40d6)
          Bite    Hurt (2d13), Lower Experience (40d6)
          Bite    Hurt (5d8), Reduce Strength
          Gaze    Terrify

Info    : Suitable for Riding

Exp     : 13.3k at CL50
Drops   : Up to 8 Good Objects

A deadly undead horror which looks like a skeletal tyrannosaurus 
surrounded by a sickly green glow.

=====================================================================
Name    : Greater titan (P)
Level   : 46        Speed: +10
Rarity  : 5         Alert: Fairly Unseeing (300')
AC      : 125       Type : Evil, Giant, Male
HP      : 3000      
                    
Spells  : 15.00% Intelligent
Offense : Throw Boulder (138)
Annoy   : Teleport To
Defense : Heal Self (276)
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion
          Hit     Hurt (10d10), Confusion

Exp     : 13.3k at CL50
Drops   : Up to 8 Good Objects

A forty foot tall humanoid that shakes the ground as it walks. The 
power radiating from its frame shakes your courage, its hatred inspired 
by your defiance.

=====================================================================
Name    : Ent (#)
Level   : 46        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 120       Type : Good, Giant, Male
HP      : 4000      
                    
Vuln    : Fire

Spells  : 10.00% Intelligent
Offense : Throw Boulder (138)

Attacks : Type    Effects
          Crush   Hurt (10d11)
          Crush   Hurt (10d11)
          Crush   Hurt (10d11)
          Crush   Hurt (10d11)

Info    : Suitable for Riding

Exp     : 11.1k at CL50
Drops   : Up to 8 Good Objects

A treeherd; a sentient, moving tree. Its wrath is fearsome!

=====================================================================
Name    : Grand master thief (p)
Level   : 46        Speed: +20
Rarity  : 2         Alert: Unseeing (500')
AC      : 75        Type : Evil, Human, Thief, Male
HP      : 15d100    
                    
Spells  : 50.00% 
Annoy   : Confuse, Teleport To, Create Traps
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (5d5), Steal Item
          Hit     Hurt (5d5), Steal Item
          Hit     Hurt (5d5), Steal Gold
          Hit     Hurt (5d5), Steal Gold

Exp     : 1.33k at CL50
Drops   : Up to 4 Objects or Treasures

A class of its own: you are already too late to protect your 
possessions and he seems to have studied magic too, and is a master of 
setting traps.

=====================================================================
Name    : Leprechaun fanatic (h)
Level   : 46 to 80  Speed: +13 A Bit Erratic
Rarity  : 6         Alert: Fairly Observant (80')
AC      : 13        Type : Evil, Male
HP      : 6d6       
                    
Spells  : 16.00% Intelligent
Annoy   : Teleport To
Defense : Teleport, Blink

Attacks : Type    Effects
          Explode Damage (20d5)

Info    : Breeds Explosively

Exp     : 70 at CL50

These leprechauns are not afraid to die for their cause. They are 
carrying explosives and making terrorist strikes...

=====================================================================
Name    : Smaug the Golden (D)
Level   : 45        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 100       Type : Evil, Dragon, Male
HP      : 3000      
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Fire (600)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse

Attacks : Type    Effects
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Bite    Hurt (6d14)

Info    : Reflection, Shining, Suitable for Riding

Status  : Unique
Exp     : 17.3k at CL50
Drops   : Up to 14 Good Objects

Smaug is one of the Uruloki that still survive, a fire-drake of immense 
cunning and intelligence. His speed through air is matched by few other 
dragons and his dragonfire is what legends are made of.

=====================================================================
Name    : Zoth-Ommog (R)
Level   : 45        Speed: +10 A Bit Erratic
Rarity  : 4         Alert: Overlooks (120')
AC      : 50        Type : Sanity Blasting, Evil
HP      : 2500      
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Acid Ball (1d270+15), Stinking Cloud (12d4), Nether Ball 
            (10d10+140), Mind Blast (7d7), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Paralyze, Terrify
Summon  : Monsters, Spiders, Hydras

Attacks : Type    Effects
          Crush   Hurt (25d3)
          Crush   Hurt (25d3)
          Bite    Hurt (3d10), Reduce Dexterity
          Bite    Hurt (3d10), Reduce Constitution

Status  : Unique
Exp     : 15.6k at CL50

"A body shaped like a road-based, truncated cone. A flat, blunt, 
wedge-shaped, vaguely reptilian head surmounts this conical torso, and 
the head is almost entirely hidden behind swirling tresses. This hair, 
or beard and mane, consists of thickly carved and coiling ropes, like 
serpents or worms... Through this repulsive Medusa-mane of ropy 
tendrils, two fierce, serpent-like eyes glare in a horrible 
intermingling of cold, inhuman mockery and what I can only describe as 
gloating menace."

=====================================================================
Name    : The Stormbringer (|)
Level   : 45        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 99        Type : Evil, Nonliving
HP      : 1599      
                    
Resist  : Fire, Cold, Nether, Chaos
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Wail    Terrify
          Slash   Hurt (66d1), Lower Experience (80d6), Cut (6d6)
          Slash   Hurt (66d1), Lower Experience (80d6), Cut (6d6)
          Slash   Vampiric (8d8)

Info    : Cold Blooded
Auras   : Retaliation

Status  : Unique
Exp     : 11.5k at CL50

The mightiest of hellblades, a black runesword which thirsts for your 
soul.

=====================================================================
Name    : Lesser black reaver (L)
Level   : 45        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 120       Type : Evil, Undead
HP      : 2500      
                    
Resist  : Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Nether Ball (10d10+95), Drain Mana (23), Mind Blast (7d7), 
            Cause Critical Wounds (10d15)
Annoy   : Animate Dead, Blind, Confuse, Paralyze, Teleport To

Attacks : Type    Effects
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (6d6), Reduce Strength, Unlife (6d6)
          Hit     Hurt (6d6), Reduce Strength, Unlife (6d6)

Info    : Destroys Walls, Cold Blooded

Exp     : 10.4k at CL50
Drops   : Up to 4 Good Objects

A humanoid form, black as night, advancing steadily and unstoppably.

=====================================================================
Name    : Death Beast (Z)
Level   : 45        Speed: +10
Rarity  : 8         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 600       
                    
Resist  : Time
Immune  : Fear, Confusion, Sleep

Spells  : 15.00% 
Breathe : Nether (84), Time (150), Disintegration (102)

Attacks : Type    Effects
          Bite    Hurt (12d12), Time
          Claw    Hurt (6d6), Drain Charges
          Claw    Hurt (6d6), Drain Charges

Info    : Destroys Walls
Auras   : Fear

Exp     : 4.33k at CL50

A giant hound, dark as night. It hunts alone. Flee!

=====================================================================
Name    : Stone dragon (D)
Level   : 45        Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 170       Type : Evil, Dragon
HP      : 2500      
                    
Resist  : Electricity, Fire, Poison
Immune  : Stunning, Confusion, Sleep
Vuln    : Cold, Rock Remover

Attacks : Type    Effects
          Claw    Hurt (6d10)
          Claw    Hurt (6d10)
          Bite    Hurt (6d13)
          Crush   Hurt (7d15), Hurt (7d15,20%)

Info    : Suitable for Riding

Exp     : 3.46k at CL50
Drops   : Up to 8 Objects or Treasures

A huge dragon all made of stone. It looks very solid...

=====================================================================
Name    : Durahan (p)
Level   : 45        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 85        Type : Evil, Undead
HP      : 1200      
                    
Resist  : Cold, Poison, Nether
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Nether Bolt (5d5+75), Cause Mortal Wounds (15d15)
Annoy   : Blind, Paralyze, Terrify
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (5d8), Lower Experience (80d6)
          Hit     Hurt (5d8)
          Hit     Hurt (5d8)
          Hit     Hurt (5d8), Confusion

Info    : Cold Blooded

Exp     : 3.38k at CL50



=====================================================================
Name    : Marid (P)
Level   : 45        Speed: +10
Rarity  : 6         Alert: Fairly Observant (300')
AC      : 75        Type : 
HP      : 75d15     
                    
Resist  : Cold, Water
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Whirlpool (1d45+50), Water Bolt (10d10+45)
Defense : Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (9d6)
          Hit     Hurt (9d6)

Info    : Weird Mind

Exp     : 1.73k at CL50
Drops   : 1 Object or Treasure

The marid are said to be born of the ocean, with currents as their 
muscles and pearls as their teeth.

=====================================================================
Name    : Nexus spider (S)
Level   : 45        Speed: +10
Rarity  : 5         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural
HP      : 30d20     
                    
Resist  : Nexus

Spells  : 20.00% 
Annoy   : Teleport To
Defense : Nexus Jump (45)

Attacks : Type    Effects
          Bite    Hurt (2d8), Nexus (1d8)
          Bite    Hurt (2d8), Nexus (1d8)

Info    : Weird Mind

Exp     : 1.08k at CL50

A spider which inhabits the crossroads of time and space, pulsating 
with barely constrained energy.

=====================================================================
Name    : Ultra-elite paladin (p)
Level   : 45        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 144       Type : Good, Human, Male
HP      : 770       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Holy Lance (77)
Defense : Heal Self (200)

Attacks : Type    Effects
          Hit     Hurt (3d12)
          Hit     Hurt (3d12)

Info    : Reflection

Exp     : 1.04k at CL50
Drops   : Up to 4 Objects or Treasures

Fighting for a good cause, and they consider you an agent of the devil.

=====================================================================
Name    : Warrior of the Dawn (p)
Level   : 45        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 70        Type : Human, Male
HP      : 25d25     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Sleep

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Exp     : 432 at CL50

Fierce, barbaric warriors, armed with great spiked clubs, and 
surrounded in an aura of scarlet. Whenever one of them is slain, 
another appears out of nowhere to take his place.

=====================================================================
Name    : Chameleon Lord (R)
Level   : 45        Speed: +0
Rarity  : 1         Alert: Ever Vigilant (200')
AC      : 0         Type : Natural
HP      : 25d100    
                    
Resist  : Acid, Electricity, Fire, Cold, Poison

Attacks : ?

Status  : Unique
Exp     : 0 at CL50
Drops   : Up to 6 Good Objects or Treasures



=====================================================================
Name    : Quachil Uttaus, Treader of the Dust (z)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 80        Type : Sanity Blasting, Evil, Undead, Demon
HP      : 3300      
                    
Resist  : Cold, Nether, Time

Spells  : 20.00% Intelligent
Breathe : Time (150)
Annoy   : Slow
Defense : Haste Self, Heal Self (264)

Attacks : Type    Effects
          Claw    Hurt (50d1), Cut (3d4)
          Touch   Time (1d50)
          Touch   Time (1d50)

Info    : Regeneration

Status  : Unique
Exp     : 16.9k at CL50
Drops   : Up to 4 Exceptional Objects

"It was a figure no larger than a young child, but sere and shriveled 
as some millennial mummy. Its hairless head, its unfeatured face, borne 
on a neck of skeleton thinness, were lined with a thousand reticulated 
wrinkles. The body was like that of some monstrous, withered abortion 
that had never drawn breath. The pipy arms, ending in bony claws, were 
outthrust as if ankylosed in posture of an eternal dreadful groping."

=====================================================================
Name    : Scatha the Worm (D)
Level   : 44        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 130       Type : Evil, Dragon, Male
HP      : 2800      
                    
Resist  : Cold
Immune  : Confusion, Sleep

Spells  : 20.00% 
Breathe : Frost (560)
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse

Attacks : Type    Effects
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Bite    Hurt (6d14)

Info    : Suitable for Riding

Status  : Unique
Exp     : 14.4k at CL50
Drops   : Up to 14 Good Objects

An ancient and wise Dragon. Scatha has grown clever over the long 
years. His scales are covered with frost, and his breath sends a shower 
of ice into the air.

=====================================================================
Name    : Utgard-Loke (P)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 125       Type : Evil, Giant, Male
HP      : 4000      
                    
Immune  : Cold

Spells  : 20.00% Intelligent
Breathe : Frost (800)
Offense : Throw Boulder (132)
Annoy   : Teleport To
Defense : Heal Self (264)
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (8d12), Frost (4d12)
          Hit     Hurt (8d12), Frost (4d12)
          Hit     Hurt (8d12), Frost (4d12)
          Hit     Hurt (8d12), Frost (4d12)

Auras   : Cold

Status  : Unique
Exp     : 12.7k at CL50
Drops   : Up to 8 Good Objects

A frost giant chieftain, unusually smart for a giant.

=====================================================================
Name    : Judge Death (W)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 90        Type : Evil, Undead, Male
HP      : 2250      
                    
Resist  : Electricity, Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Fire

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d154+10), Nether Ball (10d10+94), Drain Mana 
            (23), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Blind, Paralyze, Terrify
Summon  : Monsters, Undead, Mighty Undead

Attacks : Type    Effects
          Claw    Hurt (7d5), Poison (3d5)
          Claw    Hurt (7d5), Poison (3d5)
          Claw    Hurt (10d1), Unlife (3d5), Cut (2d3,20%)
          Gaze    Terrify, Unlife (3d5)

Info    : Cold Blooded

Status  : Unique
Exp     : 11.8k at CL50
Drops   : Up to 8 Good Objects

The most powerful Dark Judge, whose touch means death.

=====================================================================
Name    : Dwar, Dog Lord of Waw (W)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 90        Type : Evil, Undead, Male
HP      : 2000      
                    
Resist  : Fire, Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d154+10), Nether Ball (10d10+94), Cause Critical 
            Wounds (10d15)
Annoy   : Blind, Paralyze, Terrify
Summon  : Monsters, Hounds, Undead

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Bite    Hurt (5d5), Unlife (5d5)
          Wail    Terrify, Unlife (5d5)

Info    : Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 11.0k at CL50
Drops   : Up to 8 Good Objects

Dwar had a special affinity for dogs in life, and can still command 
them at will. He howls manically as he reaches out to destroy you.

=====================================================================
Name    : Lesser Balrog (U)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Inattentive (200')
AC      : 50        Type : Evil, Demon
HP      : 1800      
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 25.00% 
Breathe : Fire (360)
Annoy   : Blind, Confuse
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (2d6), Fire (2d6)
          Hit     Hurt (4d6)
          Hit     Hurt (2d6), Fire (2d6)
          Hit     Hurt (5d5), Reduce Charisma

Info    : Shining

Exp     : 6.77k at CL50
Drops   : Up to 6 Objects

It is a massive humanoid demon wreathed in flames.

=====================================================================
Name    : Dreadmaster (G)
Level   : 44        Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 100       Type : Evil, Undead
HP      : 1200      
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 11.00% Intelligent
Offense : Drain Mana (23), Nether Bolt (5d5+74), Cause Mortal Wounds 
            (15d15)
Annoy   : Blind, Confuse, Paralyze, Teleport Level
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (6d6)
          Hit     Hurt (6d6)
          Hit     Hurt (3d4), Reduce Strength, Unlife (3d4)
          Hit     Hurt (3d4), Reduce Strength, Unlife (3d4)

Info    : Passes through Walls, Invisible, Cold Blooded
Auras   : Fear

Exp     : 6.77k at CL50
Drops   : Up to 10 Objects

It is an unlife of power almost unequaled. An affront to existence, its 
very touch abuses and disrupts the flow of life, and its unearthly 
limbs, of purest black, crush rock and flesh with ease.

=====================================================================
Name    : Ariel, Queen of Air (E)
Level   : 44        Speed: +20 A Bit Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 50        Type : Evil, Nonliving, Female
HP      : 2700      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Lightning Ball (1d132+16), Frost Ball (1d132+20), Lightning 
            Bolt (8d8+28)

Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Confusion (1d4)
          Hit     Hurt (4d6)
          Hit     Confusion (1d4)

Info    : Shining, Cold Blooded, Shielded from Telepathy
Auras   : Electricity

Status  : Unique
Exp     : 6.77k at CL50

A towering air elemental, Ariel, the sorceress, avoids your blows with 
her extreme speed.

=====================================================================
Name    : Chaugnar Faugn, Horror from the Hills (q)
Level   : 44        Speed: +0, Stationary
Rarity  : 4         Alert: Inattentive (100')
AC      : 125       Type : Sanity Blasting, Evil, Demon
HP      : 3000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep
Vuln    : Rock Remover

Spells  : 16.00% 
Offense : Mind Blast (7d7), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Amnesia, Confuse, Paralyze, Terrify
Summon  : Monsters, Demons

Attacks : Type    Effects
          Crush   Hurt (10d10)
          Crush   Hurt (10d10)
          Bite    Hurt (8d2), Reduce Constitution
          Bite    Hurt (8d1), Reduce Charisma

Status  : Unique
Exp     : 5.29k at CL50

"The ears were webbed and tentacled, the trunk terminated in a huge 
flaring disk at least a foot in diameter... Its forelimbs were bent 
stiffly at the elbow, and its hands... rested palms upward on its lap."

=====================================================================
Name    : 11-headed hydra (M)
Level   : 44        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 100       Type : Natural
HP      : 100d18    
                    
Resist  : Fire

Spells  : 20.00% 
Breathe : Fire (190)
Offense : Fire Ball (1d154+10), Fire Bolt (9d8+14), Plasma Bolt 
            (8d7+54)
Annoy   : Terrify

Attacks : Type    Effects
          Bite    Hurt (2d12), Fire (1d12)
          Bite    Hurt (2d12), Fire (1d12)
          Bite    Hurt (2d12), Fire (1d12)
          Bite    Hurt (2d12), Fire (1d12)

Info    : Suitable for Riding

Exp     : 5.08k at CL50
Drops   : Up to 12 Treasures

A strange reptilian hybrid with eleven smouldering heads.

=====================================================================
Name    : Lloigor (v)
Level   : 44        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 100       Type : Sanity Blasting, Evil
HP      : 1500      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Gravity

Spells  : 15.00% Intelligent
Breathe : Gravity (200), Force (200)
Offense : Mind Blast (7d7)
Annoy   : Blind
Defense : Teleport Away, Blink
Summon  : Kin

Attacks : Type    Effects
          Engulf  Hurt (4d10), Reduce Constitution
          Engulf  Hurt (4d10), Reduce Constitution
          Engulf  Hurt (4d10), Reduce Constitution

Info    : Passes through Walls, Invisible

Exp     : 5.08k at CL50
Drops   : Up to 12 Objects or Treasures

"Invisible ones from the stars... They sometimes took forms... but 
existed as vortices of power in their natural state."

=====================================================================
Name    : High priest (p)
Level   : 44        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 800       
                    
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Brain Smash (12d12), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Blind, Paralyze
Defense : Heal Self (264)
Summon  : Monsters, Undead

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d5)

Exp     : 4.23k at CL50
Drops   : Up to 9 Objects

A dark priest of the highest order. Powerful and evil, beware his many 
spells.

=====================================================================
Name    : Shoggoth (j)
Level   : 44        Speed: +30
Rarity  : 2         Alert: Fairly Unseeing (1000')
AC      : 80        Type : Sanity Blasting, Evil, Demon
HP      : 1000      
                    
Resist  : Electricity, Fire, Cold, Poison, Dark, Teleportation, Plasma
Immune  : Acid, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Crush   Hurt (2d6), Acid (3d6)
          Crush   Hurt (2d6), Acid (3d6)
          Crush   Hurt (2d6), Acid (3d6)
          Crush   Hurt (5d6), Reduce Charisma

Info    : Regeneration

Exp     : 2.12k at CL50

"The nightmare, plastic column of fetid, black iridescence oozed 
tightly onward... A shapeless congerie of protoplasmic bubbles, faintly 
self-luminous and with myriads of temporary eyes forming and unforming 
as pustules of greenish light all over the tunnel-filling front that 
bore down upon us, crushing the frantic penguins and slithering over 
glistening floor that it and its kind had swept so evilly free of all 
litter. Still came that eldritch mocking cry -- 'Tekeli-li! 
Tekeli-li!'"

=====================================================================
Name    : Vore (S)
Level   : 44        Speed: +15
Rarity  : 2         Alert: Unseeing (200')
AC      : 30        Type : Evil
HP      : 35d10     
                    
Resist  : Acid, Cold, Poison

Spells  : 20.00% 
Offense : Mana Bolt (1d154+50)

Attacks : Type    Effects
          Claw    Hurt (4d8)
          Claw    Hurt (8d4)

Exp     : 719 at CL50
Drops   : Up to 5 Objects or Treasures

A gaunt, vaguely humanoid torso merged with the form of a giant spider, 
ugly as sin. It screams horribly as it charges at you.

=====================================================================
Name    : Kamikaze hound (Z)
Level   : 44        Speed: +20
Rarity  : 6         Alert: Ever Vigilant (300')
AC      : 50        Type : Natural
HP      : 30d10     
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Explode Damage (30d3)

Exp     : 423 at CL50



=====================================================================
Name    : Death leprechaun (h)
Level   : 44 to 90  Speed: +10 A Bit Erratic
Rarity  : 6         Alert: Fairly Observant (80')
AC      : 13        Type : Evil, Undead, Thief, Male
HP      : 6d6       
                    
Resist  : Nether
Vuln    : Light

Spells  : 16.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy   : Animate Dead, Teleport To
Defense : Teleport, Blink

Attacks : Type    Effects
          Touch   Hurt (1d10), Lower Experience (40d6)
          Touch   Steal Gold
          Touch   Steal Item

Info    : Invisible, Cold Blooded, Breeds Explosively

Exp     : 71 at CL50

Nasty undead little creatures. They are chanting the name of the 
sinister wizard who created them: 'Bruce! Bruce..!'

=====================================================================
Name    : Ancient multi-hued dragon (D)
Level   : 43        Speed: +10
Rarity  : 1         Alert: Overlooks (200')
AC      : 100       Type : Evil, Dragon
HP      : 2100      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 12.00% Intelligent
Breathe : Acid (525), Lightning (525), Fire (525), Frost (525), Poison 
            (525)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (6d12)

Info    : Shining, Suitable for Riding

Exp     : 12.4k at CL50
Drops   : Up to 18 Objects

A huge draconic form. Many colours ripple down its massive frame. Few 
live to see another.

=====================================================================
Name    : Judge Fear (W)
Level   : 43        Speed: +10
Rarity  : 4         Alert: Fairly Observant (900')
AC      : 70        Type : Evil, Undead, Male
HP      : 1800      
                    
Resist  : Fire, Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 33.00% 
Offense : Drain Mana (22), Mind Blast (7d7), Brain Smash (12d12), Cause 
            Critical Wounds (10d15)
Annoy   : Amnesia, Animate Dead, Blind, Paralyze, Terrify
Summon  : Undead

Attacks : Type    Effects
          Gaze    Terrify
          Gaze    Lower Experience (40d6)
          Gaze    Drain Mana (4d8)
          Gaze    Hurt (2d20)

Info    : Invisible, Cold Blooded
Auras   : Fear

Status  : Unique
Exp     : 9.92k at CL50
Drops   : Up to 8 Good Objects

A Dark Judge, reputedly so frightening that his gaze can kill.

=====================================================================
Name    : Ethereal dragon (D)
Level   : 43        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (250')
AC      : 100       Type : Dragon
HP      : 2100      
                    
Resist  : Light, Dark
Immune  : Confusion, Sleep

Spells  : 12.00% 
Breathe : Light (357), Darkness (357), Confusion (357)
Annoy   : Blind, Confuse

Attacks : Type    Effects
          Claw    Hurt (4d12)
          Claw    Hurt (4d12)
          Bite    Hurt (6d12)

Info    : Passes through Walls, Invisible, Suitable for Riding

Exp     : 9.10k at CL50
Drops   : Up to 18 Objects

A huge dragon emanating from the elemental plains, the ethereal dragon 
is a master of light and dark. Its form disappears from sight as it 
cloaks itself in unearthly shadows.

=====================================================================
Name    : Colour out of space (.)
Level   : 43        Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 100       Type : Evil
HP      : 1200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Stunning, Confusion, Sleep

Spells  : 5.00% Intelligent
Breathe : Nether (168), Disenchantment (204)
Offense : Drain Mana (22)
Defense : Teleport

Attacks : Type    Effects
          Touch   Hurt (7d6), Reduce All Stats
          Touch   Hurt (7d6), Reduce All Stats

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 6.62k at CL50
Drops   : Up to 10 Objects

"The shaft of phosphorescence from the well... was no longer shining 
out, it was pouring out; and as the shapeless stream of unplaceable 
colour left the well it seemed to flow directly into the sky."

=====================================================================
Name    : Quaker, Master of Earth (E)
Level   : 43        Speed: +0
Rarity  : 2         Alert: Inattentive (100')
AC      : 97        Type : Evil, Nonliving, Male
HP      : 1800      
                    
Resist  : Electricity, Fire, Cold, Poison, Shards
Immune  : Confusion, Sleep
Vuln    : Rock Remover

Spells  : 16.00% 
Offense : Acid Ball (1d258+30), Acid Bolt (14d8+28)

Attacks : Type    Effects
          Hit     Hurt (6d6), Hurt (6d6,20%)
          Hit     Hurt (6d6), Hurt (6d6,20%)
          Hit     Hurt (6d6), Hurt (6d6,20%)
          Hit     Shatter (10d10)

Info    : Destroys Walls, Passes through Walls, Cold Blooded, Shielded 
            from Telepathy
Auras   : Shards (3d3)

Status  : Unique
Exp     : 4.96k at CL50

A towering stone elemental stands before you. The walls and ceiling are 
reduced to rubble as Quaker advances.

=====================================================================
Name    : Dark young of Shub-Niggurath (#)
Level   : 43        Speed: +10
Rarity  : 2         Alert: Inattentive (200')
AC      : 75        Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 1200      
                    
Resist  : Fire, Dark, Teleportation
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 11.00% 
Offense : Cause Serious Wounds (8d8)
Annoy   : Blind
Defense : Heal Self (258)
Summon  : Demons

Attacks : Type    Effects
          Crush   Hurt (5d6)
          Crush   Hurt (5d6)
          Bite    Hurt (1d6), Reduce Strength
          Bite    Hurt (1d6), Reduce Strength

Exp     : 4.13k at CL50
Drops   : 1 or 2 Objects

"Something black in the road, something that wasn't a tree. Something 
big and black and ropy, just squatting there, waiting, with ropy arms 
squirming and reaching... It came crawling up the hillside... and it 
was the black thing of my dreams... that black, ropy, slimy jelly 
tree-thing out of the woods. It crawled up and it flowed up on its 
hoofs and mouths and snaky arms."

=====================================================================
Name    : Zephyr Lord (W)
Level   : 43        Speed: +15
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 70        Type : Evil, Undead, Male
HP      : 880       
                    
Resist  : Acid, Electricity, Fire, Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 20.00% Intelligent
Annoy   : Shriek
Summon  : Hounds

Attacks : Type    Effects
          Hit     Hurt (8d3), Lower Experience (20d6)
          Hit     Hurt (8d3), Reduce Strength
          Hit     Hurt (8d3), Reduce Constitution

Exp     : 2.48k at CL50
Drops   : Up to 9 Objects

An undead master of the vicious Zephyr hounds.

=====================================================================
Name    : Devu Chiokovo (B)
Level   : 43        Speed: -5 Somewhat Erratic
Rarity  : 9         Alert: Ignores Intruders (170')
AC      : 180       Type : Natural
HP      : 3500      
                    
Attacks : Type    Effects
          Claw    Hurt (8d12)
          Claw    Hurt (8d12)
          Bite    Hurt (10d12)
          Crush   Shatter (12d12)

Info    : Regeneration, Suitable for Riding

Exp     : 2.07k at CL50
Drops   : Up to 22 Objects or Treasures



=====================================================================
Name    : Juggernaut of Khorne (g)
Level   : 43        Speed: +10
Rarity  : 3         Alert: Fairly Observant (120')
AC      : 90        Type : Evil, Nonliving, Demon
HP      : 90d19     
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Butt    Hurt (8d6)
          Crush   Hurt (10d6)
          Crush   Hurt (10d6)
          Butt    Hurt (8d6)

Info    : Reflection, Suitable for Riding

Exp     : 2.07k at CL50

A great, vicious beast whose flesh is made of steel and whose blood is 
fire. It charges at you ignoring everything else.

=====================================================================
Name    : Mumak (q)
Level   : 43 to 90  Speed: +0
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 55        Type : Natural
HP      : 90d10     
                    
Attacks : Type    Effects
          Butt    Hurt (4d6)
          Butt    Hurt (4d6)
          Crush   Hurt (4d6), Hurt (4d6,20%)

Info    : Suitable for Riding

Exp     : 1.74k at CL50

A massive elephantine form with eyes twisted by madness.

=====================================================================
Name    : The Lurking Horror (H)
Level   : 42        Speed: +10
Rarity  : 3         Alert: Observant (20')
AC      : 50        Type : 
HP      : 2000      
                    
Resist  : Poison, Dark
Immune  : Confusion

Spells  : 20.00% 
Breathe : Darkness (340)
Annoy   : Blind, Confuse, Create Darkness, Terrify, Teleport To

Attacks : Type    Effects
          Bite    Hurt (3d10), Paralyze
          Bite    Hurt (3d10), Poison (3d10)
          Claw    Hurt (3d10), Terrify
          Claw    Hurt (10d10)

Info    : Shrouded in Darkness, Cold Blooded, Shielded from Telepathy
Auras   : Fear

Status  : Unique
Exp     : 28.3k at CL50
Drops   : Up to 10 Good Objects

It waits for you in the ink-black of the dungeon. It seems to be made 
entirely of claws and of teeth.

=====================================================================
Name    : Jack of Shadows (p)
Level   : 42        Speed: +20
Rarity  : 4         Alert: Observant (700')
AC      : 150       Type : Human, Thief, Male
HP      : 3000      
                    
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Darkness Storm (10d10+218)
Annoy   : Blind, Confuse, Create Traps
Defense : Haste Self, Heal Self (252)

Attacks : Type    Effects
          Hit     Hurt (5d10)
          Hit     Hurt (5d10)
          Hit     Hurt (2d10), Steal Item
          Hit     Hurt (2d10), Steal Item

Info    : Regeneration

Status  : Unique
Exp     : 8.08k at CL50
Drops   : 1 or 2 Exceptional Objects

Deriving his strength from the shadows, this king of thieves steals 
only for the challenge.

=====================================================================
Name    : Greater basilisk (R)
Level   : 42        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (250')
AC      : 100       Type : Natural, Evil
HP      : 2000      
                    
Resist  : Poison, Dark
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Poison (340), Darkness (340), Nether (280)

Attacks : Type    Effects
          Gaze    Paralyze
          Bite    Hurt (5d12)
          Bite    Hurt (5d12)
          Bite    Hurt (5d12)

Info    : Suitable for Riding

Exp     : 8.08k at CL50
Drops   : 1 or 2 Good Objects

A large basilisk, whose shape resembles that of a great wyrm.

=====================================================================
Name    : Iron lich (L)
Level   : 42        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 100       Type : Evil, Undead
HP      : 2800      
                    
Resist  : Electricity, Fire, Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 35.00% Intelligent
Breathe : Fire (560)
Offense : Lightning Ball (1d63+8), Frost Ball (1d63+10), Whirlpool 
            (1d42+50), Drain Mana (22), Brain Smash (12d12), Ice Bolt 
            (6d8+42), Cause Mortal Wounds (15d15)
Summon  : Undead

Attacks : Type    Effects
          Butt    Frost (3d6)
          Butt    Fire (3d6)
          Butt    Lightning (3d6)

Info    : Reflection, Cold Blooded

Exp     : 7.27k at CL50
Drops   : 1 Good Object

It is a huge, twisted grey skull floating through the air. Its cold 
eyes burn with hatred towards all who live.

=====================================================================
Name    : Undead beholder (e)
Level   : 42        Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 100       Type : Evil, Undead
HP      : 2700      
                    
Resist  : Acid, Electricity, Fire, Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 35.00% 
Offense : Nether Ball (10d10+92), Mind Blast (7d7), Brain Smash 
            (12d12), Mana Bolt (1d147+50), Gaze (), Cause Mortal Wounds 
            (15d15)
Annoy   : Animate Dead
Summon  : Undead

Attacks : Type    Effects
          Gaze    Mind Blast (2d6), Drain Mana (7d7), Confusion, Unlife 
                    (2d6)
          Gaze    Mind Blast (2d6), Terrify, Paralyze, Unlife (2d6)
          Gaze    Mind Blast (2d6), Stun (3d3), Amnesia (25%), Reduce 
                    Intelligence

Info    : Cold Blooded

Exp     : 4.85k at CL50

A disembodied eye, floating in the air. Black nether storms rage around 
its bloodshot pupil and light seems to bend as it sucks its power from 
the very air around it. Your soul chills as it drains your vitality for 
its evil enchantments.

=====================================================================
Name    : Hunting horror (U)
Level   : 42 to 90  Speed: +0
Rarity  : 2         Alert: Inattentive (200')
AC      : 90        Type : Sanity Blasting, Evil, Demon
HP      : 510       
                    
Resist  : Fire, Poison, Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 11.00% 
Breathe : Darkness (86)
Annoy   : Blind, Confuse
Summon  : Demons

Attacks : Type    Effects
          Bite    Hurt (1d3), Reduce Dexterity
          Bite    Hurt (1d3), Poison (1d3)
          Crush   Hurt (9d4)

Exp     : 1.86k at CL50
Drops   : 1 or 2 Objects

"And in the air there were great viperine creatures, which had 
curiously distorted heads, and grotesquely great clawed appendages, 
supporting themselves with ease by the aid of black rubbery wings of 
singularly monstrous dimensions."

=====================================================================
Name    : Dread (G)
Level   : 42        Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 30        Type : Evil, Undead
HP      : 25d20     
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 6.00% 
Offense : Drain Mana (22), Nether Bolt (5d5+72)
Annoy   : Blind, Confuse, Paralyze

Attacks : Type    Effects
          Hit     Hurt (6d6)
          Hit     Hurt (6d6)
          Hit     Hurt (3d4), Reduce Strength

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 484 at CL50
Drops   : 1 Object

It is a form that screams its presence against the eye. Death 
incarnate, its hideous black body seems to struggle against reality as 
the universe itself struggles to banish it.

=====================================================================
Name    : Shadow demon (G)
Level   : 42        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 30        Type : Evil, Demon
HP      : 10d20     
                    
Resist  : Cold, Poison, Dark, Nether
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 12.00% 
Offense : Nether Bolt (5d5+112)

Attacks : Type    Effects
          Touch   Lower Experience (80d6)
          Touch   Drain Mana (2d10)
          Claw    Hurt (1d10), Reduce Intelligence
          Claw    Hurt (1d10), Reduce Wisdom

Info    : Passes through Walls, Shrouded in Darkness, Invisible, Cold 
            Blooded, Regeneration

Exp     : 343 at CL50
Drops   : 1 or 2 Objects

A mighty spirit of darkness of vaguely humanoid form. Razor-edged claws 
reach out to end your life as it glides towards you, seeking to suck 
the energy from your soul to feed its power.

=====================================================================
Name    : Ubbo-Sathla, the Unbegotten Source (j)
Level   : 41        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 80        Type : Sanity Blasting, Evil
HP      : 2000      
                    
Resist  : Cold, Poison
Immune  : Stunning, Confusion, Sleep
Vuln    : Fire

Attacks : Type    Effects
          Crush   Hurt (3d5), Acid (2d5)
          Hit     Hurt (3d5), Poison (2d5)
          Crush   Hurt (3d5), Acid (2d5)
          Hit     Hurt (3d5), Poison (2d5)

Info    : Cold Blooded, Regeneration

Status  : Unique
Exp     : 10.6k at CL50
Drops   : Up to 8 Good Objects

"There, in the gray beginning of Earth, the formless mass that was 
Ubbo-Sathla reposed amid the slime and the vapors. Headless, without 
organs or members..."

=====================================================================
Name    : Judge Mortis (z)
Level   : 41        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 70        Type : Evil, Undead, Male
HP      : 1800      
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Fire

Spells  : 25.00% 
Breathe : Poison (306), Nether (252)
Offense : Acid Bolt (7d8+13), Nether Bolt (5d5+71), Cause Critical 
            Wounds (10d15)
Annoy   : Animate Dead, Blind, Terrify
Defense : Teleport, Blink
Summon  : Undead

Attacks : Type    Effects
          Hit     Hurt (5d5), Poison (5d5)
          Hit     Hurt (5d5), Disease
          Touch   Reduce All Stats, Unlife (5d5)
          Touch   Unlife (5d5)

Info    : Cold Blooded

Status  : Unique
Exp     : 10.3k at CL50
Drops   : Up to 8 Good Objects

Another Dark Judge, he is a rotting humanoid with a cow's skull as his 
head.

=====================================================================
Name    : Judge Fire (s)
Level   : 41        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 70        Type : Evil, Undead, Male
HP      : 1800      
                    
Resist  : Nether, Plasma
Immune  : Fire, Poison, Confusion, Sleep
Vuln    : Cold

Spells  : 25.00% 
Breathe : Fire (360)
Offense : Fire Ball (1d286+20), Fire Bolt (18d8+26), Plasma Bolt 
            (8d7+71), Cause Critical Wounds (10d15)
Annoy   : Create Darkness, Terrify
Defense : Teleport, Blink
Summon  : Monsters, Demons, Undead

Attacks : Type    Effects
          Hit     Fire (5d5)
          Hit     Fire (5d5)
          Gaze    Lower Experience (80d6)
          Wail    Terrify

Info    : Shining

Status  : Unique
Exp     : 9.46k at CL50
Drops   : Up to 8 Good Objects

One of the Dark Judges, he has come to punish your crime of living. He 
looks like a skeleton enveloped in flames.

=====================================================================
Name    : Master lich (L)
Level   : 41 to 80  Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 80        Type : Evil, Undead
HP      : 1800      
                    
Resist  : Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Drain Mana (21), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Paralyze, Terrify, Teleport To
Defense : Blink
Summon  : Undead

Attacks : Type    Effects
          Touch   Unlife (2d12)
          Touch   Drain Charges, Unlife (2d12)
          Touch   Hurt (2d12), Reduce Dexterity
          Touch   Hurt (2d12), Reduce Dexterity

Info    : Cold Blooded

Exp     : 7.88k at CL50
Drops   : Up to 12 Objects

A skeletal form wrapped in robes. Powerful magic crackles along its 
bony fingers.

=====================================================================
Name    : Archon (A)
Level   : 41        Speed: +20
Rarity  : 5         Alert: Ignores Intruders (300')
AC      : 140       Type : Good
HP      : 100d35    
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Teleportation

Spells  : 33.00% Intelligent
Offense : Mana Bolt (1d143+50), Cause Serious Wounds (8d8), Cause 
            Mortal Wounds (15d15)
Annoy   : Blind, Terrify, Teleport To
Defense : Invulnerability
Summon  : Monsters

Attacks : Type    Effects
          Gaze    Damage (4d4), Terrify
          Gaze    Damage (4d4), Terrify
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)

Info    : Reflection, Shining

Exp     : 6.31k at CL50
Drops   : Up to 10 Good Objects

Never a more heavenly being have you seen. The very holiness of its 
presence makes you deeply respect it. Few creatures can match the 
powers of an Archon; fewer still live to tell the tale after attacking 
one.

=====================================================================
Name    : Fallen angel (A)
Level   : 41        Speed: +20
Rarity  : 5         Alert: Ignores Intruders (300')
AC      : 140       Type : Evil
HP      : 100d35    
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Nether, 
            Teleportation

Spells  : 33.00% Intelligent
Offense : Nether Bolt (5d5+111), Mana Bolt (1d143+50), Cause Serious 
            Wounds (8d8), Cause Mortal Wounds (15d15)
Annoy   : Blind, Terrify, Teleport To
Defense : Invulnerability
Summon  : Demons

Attacks : Type    Effects
          Gaze    Vampiric (4d4)
          Gaze    Vampiric (4d4)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6), Reduce Charisma

Info    : Reflection, Shining

Exp     : 6.31k at CL50
Drops   : Up to 10 Good Objects

An angelic being who was mighty once but dared defy the Omnipotent to 
arms.

=====================================================================
Name    : Strygalldwir (U)
Level   : 41        Speed: +10
Rarity  : 3         Alert: Fairly Observant (900')
AC      : 60        Type : Evil, Nonliving, Demon
HP      : 1200      
                    
Resist  : Cold, Poison

Spells  : 33.00% 
Offense : Mind Blast (7d7), Acid Bolt (7d8+13), Nether Bolt (5d5+71), 
            Cause Critical Wounds (10d15)
Annoy   : Amnesia, Blind, Create Darkness, Paralyze, Terrify
Summon  : Demons

Attacks : Type    Effects
          Claw    Hurt (5d5)
          Claw    Hurt (5d5)
          Hit     Hurt (5d5), Reduce Strength
          Touch   Damage (5d5), Lower Experience (80d6)

Info    : Passes through Walls, Invisible, Cold Blooded

Status  : Unique
Exp     : 6.31k at CL50
Drops   : Up to 8 Good Objects

A demon from the Courts of Chaos. According to Corwin, 'it was well 
over six feet in height, with great branches of antlers growing out of 
its forehead. Nude, its flesh was a uniform ash-gray in color. It 
appeared to be sexless, and it had gray, leathery wings extending far 
out behind it'.

=====================================================================
Name    : Gorlim, Betrayer of Barahir (p)
Level   : 41        Speed: +10
Rarity  : 3         Alert: Unseeing (200')
AC      : 120       Type : Human, Male
HP      : 1600      
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 30.00% Intelligent
Offense : Mana Bolt (1d143+50), Water Bolt (10d10+41), Cause Critical 
            Wounds (10d15)

Attacks : Type    Effects
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)
          Hit     Hurt (8d6), Disenchantment
          Hit     Hurt (8d6), Disenchantment

Status  : Unique
Exp     : 5.52k at CL50
Drops   : Up to 4 Good Objects

This once-mighty warrior was so dominated by Morgoth's power that he 
became little more than a mindless creature of evil.

=====================================================================
Name    : Rinaldo, Son of Brand (p)
Level   : 41        Speed: +10
Rarity  : 3         Alert: Unseeing (200')
AC      : 120       Type : Amberite, Human, Male
HP      : 1600      
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Confusion, Sleep, Teleportation

Spells  : 50.00% Intelligent
Offense : Invoke Logrus (10d10+41), Mana Bolt (1d143+50), Water Bolt 
            (10d10+41), Cause Critical Wounds (10d15)
Defense : Polymorph Other

Attacks : Type    Effects
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)
          Hit     Hurt (6d8), Disenchantment
          Hit     Hurt (6d8), Disenchantment

Status  : Unique
Exp     : 5.52k at CL50
Drops   : Up to 4 Good Objects

The madman's son is a Logrus Master, almost as great a menace as his 
father.

=====================================================================
Name    : Dark elven sorceror (h)
Level   : 41        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 70        Type : Evil, Male
HP      : 800       
                    
Resist  : Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d143+10), Frost Ball (1d61+10), Darkness Storm 
            (10d10+214), Acid Bolt (7d8+13), Magic Missile (2d6+13), 
            Cause Critical Wounds (10d15)
Annoy   : Animate Dead, Blind, Confuse, Create Darkness, Teleport To
Defense : Heal Self (246), Blink, Blink Away
Summon  : Monsters, Demons, Undead

Attacks : Type    Effects
          Hit     Hurt (2d8)
          Hit     Hurt (2d8)
          Hit     Hurt (2d8)

Exp     : 3.94k at CL50
Drops   : Up to 9 Objects

A dark elven figure, dressed in deepest black. Power seems to crackle 
from his slender frame.

=====================================================================
Name    : Formless spawn of Tsathoggua (U)
Level   : 41 to 90  Speed: +0
Rarity  : 2         Alert: Inattentive (200')
AC      : 50        Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 440       
                    
Resist  : Poison, Teleportation
Immune  : Confusion, Sleep
Vuln    : Fire

Spells  : 11.00% 
Offense : Mind Blast (7d7), Acid Bolt (14d8+26), Fire Bolt (18d8+26)
Annoy   : Create Darkness
Summon  : Demons

Attacks : Type    Effects
          Hit     Acid (2d4)
          Hit     Acid (2d4)
          Crush   Hurt (3d4)
          Bite    Acid (6d6)

Info    : Regeneration

Exp     : 1.46k at CL50
Drops   : 1 Object

"...living things that oozed along stone channels... But they were not 
toads like Tsathoggua himself. Far worse -- they were amorphous lumps 
of viscous black slime that took temporary shapes for various 
purposes."

=====================================================================
Name    : Byakhee (U)
Level   : 41        Speed: +0
Rarity  : 3         Alert: Inattentive (200')
AC      : 40        Type : Sanity Blasting, Evil, Demon
HP      : 450       
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 11.00% 
Offense : Fire Bolt (18d8+26)
Annoy   : Confuse
Summon  : Demons

Attacks : Type    Effects
          Claw    Hurt (3d4), Reduce Charisma
          Bite    Hurt (3d4), Lower Experience (20d6)

Exp     : 1.18k at CL50
Drops   : Up to 4 Objects

"There flapped rhythmically a horde of tame, trained, hybrid winged 
things... not altogether crows, nor moles, nor buzzards, nor ants, nor 
decomposed human beings, but something I cannot and must not recall."

=====================================================================
Name    : Giant headless (H)
Level   : 41 to 70  Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 50        Type : Evil
HP      : 30d25     
                    
Resist  : Poison

Spells  : 16.00% 
Offense : Radiation Ball (10d6+41)
Annoy   : Blind, Terrify

Attacks : Type    Effects
          Hit     Hurt (4d8)
          Hit     Hurt (4d8)
          Hit     Hurt (4d8)

Exp     : 709 at CL50
Drops   : 1 or 2 Objects or Treasures

Giant headless humanoid abominations created by a magical mutation.

=====================================================================
Name    : Jasra, Brand's Mistress (n)
Level   : 40        Speed: +10
Rarity  : 3         Alert: Observant (300')
AC      : 100       Type : Evil, Female
HP      : 2400      
                    
Resist  : Acid, Fire, Poison
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Acid Ball (1d120+15), Fire Bolt (9d8+13), Plasma Bolt 
            (8d7+50), Cause Critical Wounds (10d15)
Annoy   : Paralyze, Terrify
Summon  : Hydras

Attacks : Type    Effects
          Gaze    Lower Experience (80d6)
          Gaze    Paralyze
          Hit     Hurt (8d6)
          Hit     Hurt (8d6)

Info    : Shining

Status  : Unique
Exp     : 6.92k at CL50
Drops   : Up to 6 Good Objects

Brand's one-time mistress. Her face could sink a thousand ships, but 
Brand is not too selective.

=====================================================================
Name    : Eol, the Dark Elven Smith (h)
Level   : 40        Speed: +10
Rarity  : 3         Alert: Observant (300')
AC      : 110       Type : Evil, Male
HP      : 2200      
                    
Resist  : Acid, Fire, Cold, Poison, Dark

Spells  : 33.00% Intelligent
Annoy   : Blind, Create Darkness, Paralyze, Terrify

Attacks : Type    Effects
          Gaze    Paralyze
          Hit     Hurt (5d12)
          Hit     Hurt (5d12)
          Hit     Hurt (5d12)

Status  : Unique
Exp     : 6.15k at CL50
Drops   : Up to 6 Good Objects

A grim-faced dark elf, garbed in layer upon layer of gleaming black 
armour. As strong as he is magical, Eol is a worthy opponent.

=====================================================================
Name    : Gwaihir the Windlord (B)
Level   : 40        Speed: +32
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 65        Type : Natural, Good
HP      : 1500      
                    
Spells  : 50.00% 
Defense : Drop Monster
Summon  : Eagles

Attacks : Type    Effects
          Claw    Hurt (15d5)
          Claw    Hurt (15d5)
          Bite    Hurt (5d10)

Info    : Suitable for Riding

Status  : Unique
Exp     : 6.15k at CL50

An agent of supernatural beings, this creature looks like a huge eagle.

=====================================================================
Name    : Malekith the Accursed (h)
Level   : 40        Speed: +15
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 70        Type : Evil, Male
HP      : 2500      
                    
Resist  : Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 50.00% Intelligent
Offense : Nether Ball (10d10+90), Mind Blast (7d7), Cause Critical 
            Wounds (10d15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Paralyze, Teleport 
            To
Defense : Heal Self (240), Teleport
Summon  : Monsters, Demons, Kin

Attacks : Type    Effects
          Hit     Hurt (12d9)
          Hit     Hurt (12d9)

Info    : Regeneration
Auras   : Cause Critical Wounds (3d3)

Status  : Unique
Exp     : 5.77k at CL50
Drops   : Up to 9 Good Objects

One of the oldest and most powerful dark elves, Malekith is a master 
sorcerer devoted to evil. The left side of his face is pale, the other 
one is dark. His hair is long and white.

=====================================================================
Name    : M. Bison (p)
Level   : 40        Speed: +10
Rarity  : 4         Alert: Observant (700')
AC      : 110       Type : Evil, Human, Male
HP      : 2000      
                    
Immune  : Confusion, Sleep, Teleportation

Spells  : 12.00% Intelligent
Offense : Mana Bolt (1d140+50)
Defense : Blink

Attacks : Type    Effects
          Kick    Hurt (18d2), Stun (1d2,25%)
          Kick    Hurt (18d2), Stun (1d2,25%)
          Kick    Hurt (18d2), Stun (1d2,25%)
          Crush   Hurt (5d8), Fire (3d8)

Status  : Unique
Exp     : 5.38k at CL50
Drops   : 1 or 2 Good Objects



=====================================================================
Name    : Great crystal drake (D)
Level   : 40        Speed: +10
Rarity  : 2         Alert: Unseeing (250')
AC      : 100       Type : Evil, Dragon
HP      : 1500      
                    
Resist  : Cold, Shards
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Shards (255)
Annoy   : Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (4d9), Cut (3d3,50%)
          Claw    Hurt (4d9), Cut (3d3,50%)
          Bite    Hurt (5d12), Cut (5d5,50%)

Info    : Reflection, Invisible, Suitable for Riding

Exp     : 5.38k at CL50
Drops   : Up to 12 Objects

A huge crystalline dragon. Its claws could cut you to shreds and its 
teeth are razor sharp. Strange colours ripple through it as it moves in 
the light.

=====================================================================
Name    : Narwhal (l)
Level   : 40        Speed: +20
Rarity  : 20        Alert: Overlooks (500')
AC      : 100       Type : Natural
HP      : 2500      
                    
Resist  : Cold, Poison, Water
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Butt    Hurt (8d5)
          Butt    Hurt (8d5)
          Butt    Hurt (7d8), Frost (3d8)

Info    : Suitable for Riding

Status  : Unique
Exp     : 4.62k at CL50
Drops   : Up to 4 Good Objects

This is the whale of the tradition which gets across to the Inuit who 
lives in the world of winter. It is said that the mystical horn of this 
whale cures all illnesses.

=====================================================================
Name    : Rock giant (P)
Level   : 40        Speed: +5
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 100       Type : Evil, Giant, Male
HP      : 1000      
                    
Vuln    : Rock Remover

Spells  : 10.00% Intelligent
Offense : Throw Boulder (120)

Attacks : Type    Effects
          Hit     Shatter (9d9)
          Hit     Shatter (9d9)
          Hit     Shatter (9d9)
          Hit     Shatter (9d9)

Info    : Destroys Walls

Exp     : 3.85k at CL50
Drops   : Up to 6 Treasures

A minor rock giant, a being made of living stone. It's boring straight 
for you!

=====================================================================
Name    : Ashram, the Ebony Knight (p)
Level   : 40        Speed: +10
Rarity  : 4         Alert: Overlooks (100')
AC      : 120       Type : Evil, Human, Male
HP      : 1540      
                    
Resist  : Fire
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (8d8)
          Hit     Hurt (8d8)
          Hit     Hurt (8d8), Hurt (8d8,20%)
          Hit     Hurt (8d8), Hurt (8d8,20%)

Auras   : Fire

Status  : Unique
Exp     : 3.85k at CL50
Drops   : Up to 3 Good Objects or Treasures

Ashram took up Beld's sword and position after his death.

=====================================================================
Name    : Sorcerer (p)
Level   : 40        Speed: +20
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 520       
                    
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Fire Ball (1d140+10), Frost Ball (1d60+10), Whirlpool 
            (1d40+50), Acid Bolt (7d8+13), Mana Bolt (1d140+50), Cause 
            Critical Wounds (10d15)
Annoy   : Blind, Confuse, Teleport To, Create Traps
Defense : Blink, Blink Away
Summon  : Monsters, Undead, Dragons

Attacks : Type    Effects
          Hit     Hurt (2d8)
          Hit     Hurt (2d8)
          Hit     Hurt (2d8)

Exp     : 3.85k at CL50
Drops   : Up to 9 Objects

A human figure in robes, he moves with magically improved speed, and 
his hands are ablur with spell casting.

=====================================================================
Name    : Ancient gold dragon (D)
Level   : 40        Speed: +10
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 100       Type : Dragon
HP      : 1500      
                    
Resist  : Sound
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Breathe : Sound (255)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Bite    Hurt (5d14), Stun (2d4,25%)

Info    : Suitable for Riding

Exp     : 3.08k at CL50
Drops   : Up to 14 Objects or Treasures

A huge draconic form wreathed in a nimbus of light.

=====================================================================
Name    : Lesser titan (P)
Level   : 40        Speed: +10
Rarity  : 5         Alert: Fairly Unseeing (300')
AC      : 80        Type : Evil, Giant, Male
HP      : 1000      
                    
Spells  : 15.00% Intelligent
Offense : Throw Boulder (120)
Annoy   : Terrify, Teleport To
Defense : Heal Self (240)
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (8d8), Confusion
          Hit     Hurt (8d8), Confusion
          Hit     Hurt (8d8), Confusion
          Hit     Hurt (8d8), Confusion

Exp     : 3.08k at CL50
Drops   : Up to 12 Objects or Treasures

It is a humanoid figure thirty feet tall that gives off an aura of 
power and hate.

=====================================================================
Name    : Death drake (D)
Level   : 40        Speed: +10
Rarity  : 2         Alert: Unseeing (250')
AC      : 100       Type : Evil, Dragon
HP      : 1000      
                    
Resist  : Cold, Nether, Teleportation
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Nether (140)
Annoy   : Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Bite    Hurt (4d10), Lower Experience (80d6)
          Bite    Hurt (4d10), Lower Experience (80d6)

Info    : Passes through Walls, Shrouded in Darkness, Invisible, 
            Suitable for Riding

Exp     : 2.69k at CL50
Drops   : Up to 12 Objects

It is a dragon-like form wrapped in darkness. You cannot make out its 
true form but you sense its evil.

=====================================================================
Name    : 9-headed hydra (M)
Level   : 40        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 95        Type : Natural
HP      : 100d12    
                    
Resist  : Fire

Spells  : 20.00% 
Breathe : Fire (130)
Offense : Fire Bolt (9d8+13)
Annoy   : Terrify

Attacks : Type    Effects
          Bite    Hurt (2d6), Fire (1d6)
          Bite    Hurt (2d6), Fire (1d6)
          Bite    Hurt (2d6), Fire (1d6)
          Bite    Hurt (2d6), Fire (1d6)

Info    : Suitable for Riding

Exp     : 2.31k at CL50
Drops   : Up to 12 Treasures

A strange reptilian hybrid with nine smouldering heads.

=====================================================================
Name    : Ancient red dragon (D)
Level   : 40        Speed: +10
Rarity  : 1         Alert: Overlooks (200')
AC      : 100       Type : Evil, Dragon
HP      : 1000      
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Breathe : Fire (400)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d10)
          Claw    Hurt (4d10)
          Bite    Hurt (3d14), Fire (2d14)

Info    : Shining, Suitable for Riding

Exp     : 2.12k at CL50
Drops   : Up to 14 Objects or Treasures

A huge draconic form. Wisps of smoke steam from its nostrils and the 
extreme heat surrounding it makes you gasp for breath.

=====================================================================
Name    : Minotaur (H)
Level   : 40 to 70  Speed: +20
Rarity  : 2         Alert: Fairly Observant (130')
AC      : 25        Type : Evil
HP      : 100d10    
                    
Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Butt    Hurt (2d6)
          Butt    Hurt (2d6)

Exp     : 1.62k at CL50

It is a cross between a human and a bull.

=====================================================================
Name    : Enchantress (p)
Level   : 40        Speed: +20
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Female
HP      : 520       
                    
Immune  : Confusion, Sleep

Spells  : 50.00% 
Annoy   : Blind
Summon  : Dragons

Attacks : Type    Effects
          Hit     Hurt (2d6)
          Hit     Hurt (2d6)
          Hit     Hurt (2d8)

Exp     : 1.62k at CL50
Drops   : Up to 4 Good Objects

This elusive female spellcaster has a special affinity for dragons, 
whom she rarely fights without.

=====================================================================
Name    : Chronomage (p)
Level   : 40 to 80  Speed: +20
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 70        Type : Human
HP      : 100d10    
                    
Resist  : Time

Spells  : 20.00% Intelligent
Breathe : Time (150)
Annoy   : Slow, Teleport Level
Defense : Haste Self

Attacks : Type    Effects
          Hit     Hurt (3d7), Time (25%)
          Hit     Hurt (3d7), Time (25%)
          Hit     Hurt (3d7), Time (25%)

Exp     : 1.54k at CL50
Drops   : Up to 4 Good Objects

A human, clothed in a blue robe, moving with speed uncanny. He seems 
both young and old.

=====================================================================
Name    : Master mindcrafter (p)
Level   : 40        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 800       
                    
Resist  : Electricity, Fire, Poison
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Pulverise (8d8), Mind Blast (7d7), Brain Smash (60)
Annoy   : Blind, Confuse, Paralyze, Slow
Defense : Heal Self (240), Teleport, Teleport Away, Blink, Blink Away

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Exp     : 1.54k at CL50
Drops   : Up to 8 Objects

A mindcrafter of the highest order. Powerful and evil, and a dangerous 
enemy: a master of mind over matter, of his own mind, and of the minds 
of others.

=====================================================================
Name    : Kokuo, Raou's Steed (q)
Level   : 40        Speed: +20
Rarity  : 3         Alert: Overlooks (200')
AC      : 100       Type : Natural
HP      : 3000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Kick    Hurt (4d4)
          Kick    Hurt (5d5)
          Bite    Hurt (6d6)

Info    : Regeneration, Suitable for Riding

Status  : Unique
Exp     : 1.54k at CL50



=====================================================================
Name    : Troll king (T)
Level   : 40        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 90        Type : Evil, Troll
HP      : 1000      
                    
Resist  : Poison
Immune  : Confusion, Sleep

Spells  : 12.00% Intelligent
Defense : Blink

Attacks : Type    Effects
          Hit     Hurt (3d12)
          Hit     Hurt (5d12)
          Bite    Hurt (3d12)
          Bite    Hurt (5d12)

Info    : Regeneration

Exp     : 1.54k at CL50
Drops   : Up to 5 Objects or Treasures

This troll is a king, which means it's still stupid, but has even more 
power. It never comes alone, and can call out to other trolls.

=====================================================================
Name    : Morgenstern, Julian's Steed (q)
Level   : 40        Speed: +20
Rarity  : 3         Alert: Overlooks (200')
AC      : 100       Type : Natural
HP      : 3000      
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Kick    Hurt (4d4)
          Kick    Hurt (5d5)
          Bite    Hurt (6d6)

Info    : Regeneration, Suitable for Riding

Status  : Unique
Exp     : 1.54k at CL50

Morgenstern is tougher and faster than any other horse: "Morgenstern 
was six hands higher than any other horse I had ever seen, and his eyes 
were the dead color of a Weimaraner dog's and his coat was all gray and 
his hooves looked like polished steel. He raced along like the wind..."

=====================================================================
Name    : Wyrd sister (p)
Level   : 40        Speed: +15
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Female
HP      : 550       
                    
Immune  : Confusion, Sleep

Spells  : 50.00% 
Annoy   : Blind, Confuse, Create Darkness, Terrify
Summon  : Demons

Attacks : Type    Effects
          Claw    Hurt (2d6)
          Claw    Hurt (2d6)
          Claw    Hurt (2d8)

Exp     : 1.46k at CL50
Drops   : Up to 4 Objects

This old crone is rumoured to be a witch of chaos... but you don't 
really believe in witches, do you?

=====================================================================
Name    : Archpriest (p)
Level   : 40        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 520       
                    
Immune  : Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy   : Animate Dead, Blind, Confuse, Paralyze
Defense : Heal Self (240)
Summon  : Monsters, Undead

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d5)

Exp     : 1.38k at CL50
Drops   : Up to 5 Objects

An evil priest, dressed all in black. Deadly spells hit you at an 
alarming rate as his black spiked mace rains down blow after blow on 
your pitiful frame.

=====================================================================
Name    : Rotting quylthulg (Q)
Level   : 40        Speed: +10, Stationary
Rarity  : 2         Alert: Ever Vigilant (200')
AC      : 1         Type : Natural, Evil
HP      : 160       
                    
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Defense : Teleport, Blink
Summon  : Undead

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 1.15k at CL50

It is a pulsing flesh mound that reeks of death and putrefaction.

=====================================================================
Name    : Xaren (X)
Level   : 40 to 70  Speed: +10
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 80        Type : 
HP      : 320       
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Info    : Passes through Walls, Cold Blooded, Shielded from Telepathy

Exp     : 923 at CL50

It is a tougher relative of the Xorn. Its hide glitters with metal 
ores.

=====================================================================
Name    : Venom spider (S)
Level   : 40        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural
HP      : 30d20     
                    
Resist  : Poison

Spells  : 20.00% 
Defense : Poison Jump (40)

Attacks : Type    Effects
          Bite    Hurt (2d8), Poison (3d8)
          Bite    Hurt (2d8), Poison (3d8)

Info    : Weird Mind
Auras   : Poison (5d5)

Exp     : 769 at CL50

A giant spider covered in putresence. It seems ready to leap for your 
throat.

=====================================================================
Name    : Flame spider (S)
Level   : 40        Speed: +10
Rarity  : 4         Alert: Ever Vigilant (150')
AC      : 50        Type : Natural
HP      : 30d20     
                    
Resist  : Fire

Spells  : 20.00% 
Defense : Fire Jump (40)

Attacks : Type    Effects
          Bite    Hurt (2d8), Fire (1d8)
          Bite    Hurt (2d8), Fire (1d8)

Info    : Weird Mind
Auras   : Fire

Exp     : 769 at CL50

A spider wreathed in flames. It seems to pulse and quiver with barely 
constrained energy.

=====================================================================
Name    : Marilith (U)
Level   : 40        Speed: +15
Rarity  : 2         Alert: Unseeing (200')
AC      : 50        Type : Evil, Nonliving, Demon, Female
HP      : 700       
                    
Resist  : Fire, Poison, Chaos

Attacks : Type    Effects
          Slash   Hurt (6d5), Cut (3d5,50%)
          Slash   Hurt (6d5), Cut (3d5,50%)
          Slash   Hurt (6d5), Cut (3d5,50%)
          Slash   Hurt (6d5), Cut (3d5,50%)

Info    : Regeneration

Exp     : 769 at CL50
Drops   : 1 Object



=====================================================================
Name    : Death quasit (u)
Level   : 40        Speed: +20
Rarity  : 3         Alert: Ever Vigilant (200')
AC      : 80        Type : Evil, Nonliving, Demon
HP      : 440       
                    
Resist  : Fire, Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Offense : Cause Critical Wounds (10d15)
Annoy   : Amnesia, Blind, Confuse, Terrify
Summon  : Demons

Attacks : Type    Effects
          Bite    Hurt (3d6), Reduce Dexterity
          Claw    Hurt (3d3)
          Claw    Hurt (3d3), Reduce Charisma

Info    : Passes through Walls, Invisible

Exp     : 769 at CL50
Drops   : Up to 13 Objects

It is a demon of small stature, but its armoured frame moves with 
lightning speed and its powers make it a tornado of death and 
destruction.

=====================================================================
Name    : Clubber demon (U)
Level   : 40        Speed: +0
Rarity  : 2         Alert: Inattentive (200')
AC      : 50        Type : Evil, Nonliving, Demon
HP      : 400       
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 12.00% 
Annoy   : Blind, Confuse

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (8d10), Hurt (8d10,20%)
          Hit     Hurt (8d10), Hurt (8d10,20%)

Exp     : 769 at CL50
Drops   : 1 Object

It is a demon swinging wildly with two clubs.

=====================================================================
Name    : Jubjub bird (B)
Level   : 40 to 80  Speed: +0
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 70        Type : Natural
HP      : 80d13     
                    
Resist  : Electricity

Attacks : Type    Effects
          Crush   Hurt (8d12)
          Crush   Hurt (8d12)
          Hit     Hurt (8d12), Lightning (4d12)

Info    : Suitable for Riding

Exp     : 769 at CL50

A vast legendary bird, its iron talons rake the most impenetrable of 
surfaces and its screech echoes through the many winding dungeon 
corridors.

=====================================================================
Name    : Dao (P)
Level   : 40        Speed: +10
Rarity  : 6         Alert: Fairly Observant (300')
AC      : 70        Type : Evil
HP      : 70d10     
                    
Resist  : Acid, Shards, Disenchantment
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Acid Ball (1d120+15), Acid Bolt (7d8+13), Plasma Bolt 
            (8d7+50)

Attacks : Type    Effects
          Hit     Hurt (5d4), Acid (3d4)
          Hit     Hurt (5d4), Acid (3d4)

Exp     : 692 at CL50
Drops   : 1 Object or Treasure

A Dao is a genie from the elemental plane of Earth.

=====================================================================
Name    : Efreeti (P)
Level   : 40        Speed: +10
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 70        Type : Evil
HP      : 70d10     
                    
Resist  : Fire, Plasma
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Fire Ball (1d140+10), Fire Bolt (9d8+13), Plasma Bolt 
            (8d7+50)

Attacks : Type    Effects
          Hit     Hurt (5d4), Fire (3d4)
          Hit     Hurt (5d4), Fire (3d4)

Info    : Shining
Auras   : Fire

Exp     : 692 at CL50
Drops   : 1 Object or Treasure

Wrapped in fire, this giant red figure turns to face you.

=====================================================================
Name    : Djinni (P)
Level   : 40        Speed: +20
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 90        Type : Good
HP      : 70d10     
                    
Resist  : Electricity
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Lightning Ball (1d60+8), Lightning Bolt (4d8+13), Magic 
            Missile (2d6+13)
Defense : Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (8d4)
          Hit     Hurt (8d4)

Info    : Weird Mind

Exp     : 692 at CL50
Drops   : 1 Object or Treasure

Supported by a whirlwind, the djinni turns to face you.

=====================================================================
Name    : Spirit troll (T)
Level   : 40        Speed: +0
Rarity  : 3         Alert: Observant (200')
AC      : 90        Type : Evil, Troll
HP      : 1000      
                    
Resist  : Electricity, Cold, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (3d6)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Info    : Passes through Walls, Invisible, Regeneration

Exp     : 692 at CL50
Drops   : 1 Object or Treasure

A weird troll from the elemental planes.

=====================================================================
Name    : War troll (T)
Level   : 40        Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 100       Type : Evil, Troll
HP      : 500       
                    
Resist  : Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (4d4)
          Hit     Hurt (5d5)
          Hit     Hurt (6d6)

Info    : Regeneration

Exp     : 615 at CL50
Drops   : 1 Object or Treasure

A massive troll, equipped with a scimitar and heavy armour.

=====================================================================
Name    : Weird fume (#)
Level   : 40 to 70  Speed: +10 Extremely Erratic
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 40        Type : Nonliving
HP      : 35d10     
                    
Resist  : Electricity, Fire, Nexus, Chaos
Immune  : Fear, Confusion, Sleep

Spells  : 8.00% 
Breathe : Nexus (63), Chaos (32), Toxic Waste (32)

Attacks : Type    Effects
          Engulf  Confusion (8d4)
          Engulf  Confusion (8d4)

Info    : Shielded from Telepathy
Auras   : Electricity

Exp     : 615 at CL50

A swirling spiral of mist, constantly changing its appearance.

=====================================================================
Name    : High-elven ranger (h)
Level   : 40        Speed: +5
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 70        Type : Good, Male
HP      : 50d30     
                    
Resist  : Acid, Cold, Nether, Water

Spells  : 30.00% Intelligent
Offense : Shoot (9d6)

Attacks : Type    Effects
          Hit     Hurt (10d8)
          Hit     Hurt (10d8)

Exp     : 384 at CL50

An elf cloaked in green wielding a longbow.

=====================================================================
Name    : Spawn of Ubbo-Sathla (j)
Level   : 40        Speed: +5 A Bit Erratic
Rarity  : 5         Alert: Overlooks (1000')
AC      : 40        Type : Evil
HP      : 30d10     
                    
Resist  : Electricity, Fire, Nexus
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Crush   Acid (8d4)
          Crush   Acid (8d4)

Info    : Shielded from Telepathy, Breeds Explosively
Auras   : Electricity

Exp     : 115 at CL50

Weird, jelly like creatures. No two look the same.

=====================================================================
Name    : Disenchanter worm mass (w)
Level   : 40 to 70  Speed: -10 Somewhat Erratic
Rarity  : 3         Alert: Fairly Observant (70')
AC      : 5         Type : Natural
HP      : 10d8      
                    
Resist  : Disenchantment
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Crawl   Disenchantment (1d4)

Info    : Shining, Weird Mind, Breeds Explosively

Exp     : 23 at CL50

It is a strange mass of squirming worms. Magical energy crackles around 
its disgusting form.

=====================================================================
Name    : Monastic lich (L)
Level   : 39 to 90  Speed: +10
Rarity  : 2         Alert: Unseeing (300')
AC      : 80        Type : Evil, Undead
HP      : 1200      
                    
Resist  : Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Drain Mana (20), Brain Smash (12d12), Cause Critical Wounds 
            (10d15), Cause Mortal Wounds (15d15)
Annoy   : Animate Dead, Blind, Confuse, Paralyze, Terrify, Teleport To
Defense : Blink

Attacks : Type    Effects
          Kick    Hurt (4d10), Stun (3d4,30%)
          Kick    Hurt (4d10), Stun (3d4,30%)
          Claw    Hurt (3d7), Unlife (3d7)
          Claw    Hurt (3d7), Reduce Dexterity, Unlife (3d7)

Info    : Cold Blooded

Exp     : 3.75k at CL50
Drops   : Up to 12 Objects

A skeletal form wrapped in priestly robes. Before its un-death, it was 
a monk in an evil order...

=====================================================================
Name    : Scylla (M)
Level   : 39        Speed: +15
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 90        Type : Natural, Evil
HP      : 1500      
                    
Resist  : Poison

Spells  : 20.00% 
Breathe : Fire (300), Poison (255)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Bite    Hurt (7d3), Poison (3d3)
          Bite    Hurt (7d3), Poison (3d3)
          Bite    Hurt (7d3), Poison (3d3)
          Bite    Hurt (7d3), Poison (3d3)

Info    : Suitable for Riding

Status  : Unique
Exp     : 2.63k at CL50
Drops   : Up to 12 Treasures

A strange reptilian hybrid with multiple heads dripping venom.

=====================================================================
Name    : Moire, Queen of Rebma (E)
Level   : 39        Speed: +10 A Bit Erratic
Rarity  : 3         Alert: Overlooks (120')
AC      : 40        Type : Evil, Human, Female
HP      : 2000      
                    
Resist  : Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Frost Ball (1d116+20), Whirlpool (1d78+50), Ice Bolt 
            (6d8+59), Water Bolt (10d10+59)

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Status  : Unique
Exp     : 2.44k at CL50
Drops   : Up to 6 Good Objects

The Queen of the Sea where the Pattern is reflected is a cunning 
diplomat and a dangerous foe. "A woman sat upon the throne... and her 
hair was green, though streaked with silver, and her eyes were round of 
moons of jade and her brows rose like the wings of olive gulls. Her 
mouth was small, her chin was small; her cheeks were high and wide and 
rounded. A circlet of white gold crossed her brow and there was a 
crystal necklace about her neck. At its tip there flashed a sapphire 
between her sweet bare breasts, whose nipples were also bare green. She 
wore scaled trunks of blue and a silver belt, and she held a scepter of 
pink coral in her hand and had a ring upon every finger, and each ring 
had a stone of a different blue within it. She did not smile..."

=====================================================================
Name    : Kavlax the Many-Headed (d)
Level   : 39        Speed: +10
Rarity  : 3         Alert: Unseeing (200')
AC      : 85        Type : Evil, Dragon, Male
HP      : 1300      
                    
Resist  : Acid, Electricity, Fire, Cold, Nexus, Sound, Shards, Gravity
Immune  : Confusion, Sleep

Spells  : 15.00% 
Breathe : Acid (260), Lightning (260), Fire (260), Frost (260), 
            Confusion (221), Nexus (250), Sound (221), Shards (221), 
            Gravity (200)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)

Info    : Shining, Suitable for Riding

Status  : Unique
Exp     : 2.25k at CL50
Drops   : Up to 8 Good Objects

A large dragon with a selection of heads, all shouting and arguing as 
they look for prey, but each with its own deadly breath weapon.

=====================================================================
Name    : Night mare (q)
Level   : 39        Speed: +10
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 85        Type : Evil, Undead
HP      : 1500      
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Bite    Drain Mana (4d6)
          Hit     Hurt (3d8)
          Hit     Hurt (3d8), Reduce Charisma
          Hit     Hurt (6d6), Confusion

Info    : Cold Blooded, Suitable for Riding
Auras   : Fear

Exp     : 2.18k at CL50
Drops   : Up to 4 Treasures

A fearsome skeletal horse with glowing eyes, that watch you with little 
more than a hatred of all that lives. Flying hooves don't touch the 
ground...

=====================================================================
Name    : Ancient black dragon (D)
Level   : 39        Speed: +10
Rarity  : 1         Alert: Overlooks (200')
AC      : 90        Type : Evil, Dragon
HP      : 720       
                    
Resist  : Acid
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Breathe : Acid (360)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d9)
          Claw    Hurt (4d9)
          Bite    Hurt (3d10), Acid (2d10)

Info    : Suitable for Riding

Exp     : 1.88k at CL50
Drops   : Up to 14 Objects or Treasures

A huge draconic form. Pools of acid melt the floor around it.

=====================================================================
Name    : Ancient white dragon (D)
Level   : 39        Speed: +10
Rarity  : 1         Alert: Inattentive (200')
AC      : 90        Type : Evil, Dragon
HP      : 700       
                    
Resist  : Cold
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Breathe : Frost (350)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d9)
          Claw    Hurt (4d9)
          Bite    Hurt (3d12), Frost (2d12)

Info    : Suitable for Riding

Exp     : 1.88k at CL50
Drops   : Up to 14 Objects or Treasures

A huge draconic form. Frost covers it from head to tail.

=====================================================================
Name    : Ancient green dragon (D)
Level   : 39        Speed: +10
Rarity  : 1         Alert: Inattentive (200')
AC      : 85        Type : Evil, Dragon
HP      : 720       
                    
Resist  : Poison
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Breathe : Poison (360)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d8)
          Claw    Hurt (4d8)
          Bite    Hurt (3d10), Poison (2d10)

Info    : Suitable for Riding

Exp     : 1.80k at CL50
Drops   : Up to 14 Objects or Treasures

A huge draconic form enveloped in clouds of poisonous vapour.

=====================================================================
Name    : Chthonian (w)
Level   : 39        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 90        Type : Sanity Blasting, Evil
HP      : 1000      
                    
Resist  : Fire, Cold, Poison, Teleportation, Plasma

Spells  : 20.00% 
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy   : Amnesia, Confuse, Paralyze, Terrify
Defense : Haste Self, Heal Self (234)
Summon  : Demons

Attacks : Type    Effects
          Crush   Shatter (11d6)
          Touch   Hurt (1d2), Reduce Constitution
          Touch   Hurt (1d2), Reduce Charisma

Info    : Destroys Walls

Exp     : 1.73k at CL50
Drops   : Up to 12 Treasures

"Flowing tentacles and a pulpy gray-black elongated sack of a body... 
no distinguishing features at all other than the reaching, groping 
tentacles. Or was there -- yes! -- a lump in the upper body of the 
thing... a container of sorts for the brain, ganglia, or whichever 
diseased organ governed this horror's loathsome life!"

=====================================================================
Name    : Unicorn (q)
Level   : 39        Speed: +10
Rarity  : 6         Alert: Ever Vigilant (300')
AC      : 100       Type : Natural
HP      : 30d50     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Disenchantment, 
            Teleportation
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Kick    Drain Mana (1d20)
          Kick    Hurt (1d10), Drain Charges
          Butt    Hurt (4d12)
          Bite    Hurt (3d8), Reduce All Stats

Info    : Reflection, Regeneration, Suitable for Riding

Exp     : 1.50k at CL50
Drops   : Up to 6 Objects or Treasures



=====================================================================
Name    : 7-headed hydra (M)
Level   : 39        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 90        Type : Natural
HP      : 100d10    
                    
Resist  : Poison

Spells  : 20.00% 
Breathe : Poison (93)
Offense : Stinking Cloud (12d2)
Annoy   : Terrify

Attacks : Type    Effects
          Bite    Hurt (2d9), Poison (1d9)
          Bite    Hurt (2d9), Poison (1d9)
          Bite    Hurt (2d9), Poison (1d9)
          Spit    Damage (1d2), Blind

Info    : Suitable for Riding

Exp     : 1.50k at CL50
Drops   : Up to 12 Treasures

A strange reptilian hybrid with seven heads dripping venom.

=====================================================================
Name    : Vampire lord (V)
Level   : 39        Speed: +10
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 70        Type : Evil, Undead
HP      : 1600      
                    
Resist  : Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 14.00% 
Offense : Drain Mana (20), Brain Smash (12d12), Nether Bolt (5d5+69), 
            Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Create Darkness, Paralyze, Terrify

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Bite    Vampiric (4d6), Unlife (4d6)
          Touch   Drain Mana (4d6), Unlife (4d6)

Info    : Cold Blooded, Regeneration

Exp     : 1.35k at CL50
Drops   : Up to 9 Objects or Treasures

A foul wind chills your bones as this ghastly figure approaches.

=====================================================================
Name    : Nether wraith (W)
Level   : 39 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 55        Type : Evil, Undead
HP      : 480       
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 16.00% 
Offense : Mind Blast (7d7), Nether Bolt (5d5+69), Cause Critical Wounds 
            (10d15)
Annoy   : Blind, Create Darkness, Terrify

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)
          Touch   Unlife (1d12)
          Touch   Unlife (1d12)

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 1.28k at CL50
Drops   : Up to 9 Objects

A form that hurts the eye, death permeates the air around it. As it 
nears you, a coldness saps your soul.

=====================================================================
Name    : Fire vampire (V)
Level   : 39 to 80  Speed: +10 A Bit Erratic
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 133       Type : Evil, Nonliving
HP      : 624       
                    
Resist  : Acid, Electricity, Fire, Plasma
Immune  : Poison, Fear, Stunning, Confusion, Sleep

Spells  : 25.00% Intelligent
Offense : Fire Ball (1d136+10), Drain Mana (20), Plasma Bolt (8d7+49)
Annoy   : Confuse
Defense : Haste Self, Teleport, Blink

Attacks : Type    Effects
          Touch   Fire (1d10)
          Touch   Hurt (1d10), Reduce Wisdom
          Touch   Fire (1d10)
          Touch   Hurt (1d10), Reduce Intelligence

Info    : Passes through Walls, Shining, Shielded from Telepathy
Auras   : Fire, Electricity

Exp     : 900 at CL50

It is a living entity of fire. Fire springs up wherever this creature 
touches.

=====================================================================
Name    : Ettin (T)
Level   : 39        Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 80        Type : Evil, Troll
HP      : 1000      
                    
Resist  : Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)
          Bite    Hurt (3d4)
          Bite    Hurt (3d4)

Info    : Regeneration

Exp     : 600 at CL50
Drops   : 1 or 2 Objects

A massive troll of huge strength. Ettins are stupid but violent.

=====================================================================
Name    : Eldrak (T)
Level   : 39        Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 80        Type : Evil, Troll
HP      : 750       
                    
Resist  : Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Info    : Regeneration

Exp     : 600 at CL50
Drops   : 1 Object or Treasure

A massive troll, larger and stronger than many men together.

=====================================================================
Name    : Giganto the Gargantuan (l)
Level   : 38        Speed: +0
Rarity  : 6         Alert: Unseeing (200')
AC      : 75        Type : Evil
HP      : 2000      
                    
Resist  : Fire, Cold, Water
Immune  : Confusion, Sleep

Spells  : 5.00% Intelligent
Breathe : Toxic Waste (340)
Offense : Whirlpool (1d38+50)

Attacks : Type    Effects
          Crush   Hurt (33d2)
          Crush   Hurt (33d2)
          Crush   Hurt (33d2), Hurt (33d2,20%)

Info    : Weird Mind, Suitable for Riding

Status  : Unique
Exp     : 5.66k at CL50
Drops   : Up to 6 Objects or Treasures

A gargantuan mutant whale, who has grown legs that enable it to walk on 
dry land as well.

=====================================================================
Name    : Meneldor the Swift (B)
Level   : 38        Speed: +30
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 65        Type : Natural, Good
HP      : 1300      
                    
Spells  : 50.00% 
Defense : Drop Monster
Summon  : Eagles

Attacks : Type    Effects
          Claw    Hurt (7d5)
          Claw    Hurt (7d5)
          Bite    Hurt (5d7)

Info    : Suitable for Riding

Status  : Unique
Exp     : 5.12k at CL50

An agent of supernatural beings, this creature looks like a huge eagle.

=====================================================================
Name    : Rolento (p)
Level   : 38        Speed: +40 Somewhat Erratic
Rarity  : 4         Alert: Observant (700')
AC      : 150       Type : Evil, Human, Male
HP      : 900       
                    
Resist  : Fire
Immune  : Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Fire Ball (1d133+10)
Defense : Haste Self
Summon  : Special

Attacks : Type    Effects
          Hit     Hurt (8d4)
          Kick    Hurt (8d4)

Status  : Unique
Exp     : 2.92k at CL50
Drops   : 1 or 2 Good Objects



=====================================================================
Name    : Beholder (e)
Level   : 38 to 80  Speed: +10
Rarity  : 4         Alert: Fairly Observant (300')
AC      : 80        Type : Evil
HP      : 1600      
                    
Resist  : Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 35.00% 
Offense : Gaze ()

Attacks : Type    Effects
          Gaze    Damage (2d4), Drain Mana (5d5), Confusion (40%)
          Gaze    Damage (2d4), Terrify, Sleep (35%)
          Gaze    Damage (2d4), Stun (3d3), Amnesia (25%)

Exp     : 2.92k at CL50

A disembodied eye, surrounded by twelve smaller eyes on stalks.

=====================================================================
Name    : Mother Hydra (u)
Level   : 38        Speed: +10
Rarity  : 3         Alert: Overlooks (120')
AC      : 80        Type : Sanity Blasting, Evil, Demon, Female
HP      : 1881      
                    
Resist  : Fire, Cold, Poison, Water
Immune  : Confusion, Sleep, Teleportation

Spells  : 14.00% 
Offense : Acid Ball (1d114+15), Whirlpool (1d38+50), Acid Bolt (7d8+12)
Annoy   : Create Darkness
Summon  : Hydras, Demons

Attacks : Type    Effects
          Claw    Hurt (5d4), Poison (3d4)
          Claw    Hurt (5d4), Poison (3d4)
          Bite    Hurt (8d8)

Status  : Unique
Exp     : 2.38k at CL50
Drops   : Up to 4 Good Objects

The queen of the deep ones. "Vast, Polyphemous-like, and loathsome, it 
darted like a stupendous monster of nightmares..."

=====================================================================
Name    : Father Dagon (u)
Level   : 38        Speed: +10
Rarity  : 3         Alert: Overlooks (120')
AC      : 80        Type : Sanity Blasting, Evil, Demon, Male
HP      : 1881      
                    
Resist  : Fire, Cold, Poison, Water
Immune  : Confusion, Sleep, Teleportation

Spells  : 14.00% 
Offense : Acid Ball (1d114+15), Whirlpool (1d38+50), Acid Bolt 
            (7d8+12), Water Bolt (10d10+38)
Summon  : Demons, Kin

Attacks : Type    Effects
          Claw    Hurt (5d4), Poison (3d4)
          Claw    Hurt (5d4), Poison (3d4)
          Bite    Hurt (8d8)

Status  : Unique
Exp     : 2.38k at CL50
Drops   : Up to 4 Good Objects

The king of the deep ones. "Vast, Polyphemous-like, and loathsome, it 
darted like a stupendous monster of nightmares..."

=====================================================================
Name    : Baron of hell (U)
Level   : 38 to 90  Speed: +0
Rarity  : 3         Alert: Unseeing (100')
AC      : 130       Type : Evil, Nonliving, Demon, Male
HP      : 1800      
                    
Resist  : Fire, Poison, Teleportation, Plasma
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Plasma Bolt (8d7+48)

Attacks : Type    Effects
          Claw    Hurt (11d2)
          Claw    Hurt (11d2)
          Claw    Hurt (22d1)

Exp     : 2.19k at CL50

A minor demon lord with a goat's head, tough to kill.

=====================================================================
Name    : Loge, Spirit of Fire (E)
Level   : 38        Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 50        Type : Evil, Nonliving, Male
HP      : 1500      
                    
Immune  : Fire, Poison, Confusion, Sleep

Spells  : 25.00% 
Offense : Fire Ball (1d266+20), Plasma Bolt (8d7+62)

Attacks : Type    Effects
          Hit     Fire (6d6)
          Hit     Fire (6d6)
          Hit     Fire (6d6)
          Hit     Fire (6d6)

Info    : Shining, Shielded from Telepathy
Auras   : Fire

Status  : Unique
Exp     : 2.19k at CL50

A towering fire elemental, Loge burns everything beyond recognition.

=====================================================================
Name    : Ar-Pharazon the Golden (p)
Level   : 38        Speed: +10
Rarity  : 6         Alert: Very Inattentive (300')
AC      : 90        Type : Human, Male
HP      : 1800      
                    
Spells  : 10.00% Intelligent
Defense : Haste Self, Heal Self (228), Teleport Away
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (4d12)
          Hit     Hurt (4d12)
          Hit     Hurt (4d12)
          Hit     Hurt (4d12)

Status  : Unique
Exp     : 1.83k at CL50
Drops   : Up to 6 Good Objects

Last and proudest king of ancient Numenor. Corrupted by power and 
avarice, he fell victim to Sauron's wiles, tried to fight the immortals 
themselves, and condemned Numenor to oblivion.

=====================================================================
Name    : Mature multi-hued dragon (d)
Level   : 38        Speed: +7
Rarity  : 2         Alert: Overlooks (200')
AC      : 65        Type : Evil, Dragon
HP      : 640       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 9.00% 
Breathe : Acid (128), Lightning (128), Fire (128), Frost (128), Poison 
            (108)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (1d10)
          Claw    Hurt (1d10)
          Bite    Hurt (2d12)

Info    : Shining, Suitable for Riding

Exp     : 1.46k at CL50
Drops   : Up to 14 Objects or Treasures

A large dragon, scales shimmering many colours.

=====================================================================
Name    : Seraph (A)
Level   : 38        Speed: +10
Rarity  : 4         Alert: Ignores Intruders (300')
AC      : 68        Type : Good
HP      : 500       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 9.00% Intelligent
Offense : Mana Bolt (1d133+50), Plasma Bolt (8d7+48)
Annoy   : Confuse
Defense : Haste Self, Heal Self (228), Teleport Away
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (4d6)

Info    : Reflection, Shining

Exp     : 1.32k at CL50
Drops   : Up to 6 Objects

It is an angel, fast and strong. You are stunned by its extreme 
holiness and try to resist all desires to obey it.

=====================================================================
Name    : Sky whale (l)
Level   : 38 to 70  Speed: +0
Rarity  : 6         Alert: Unseeing (200')
AC      : 75        Type : Good
HP      : 800       
                    
Resist  : Nexus, Disenchantment, Teleportation, Water
Immune  : Confusion, Sleep

Spells  : 11.00% Intelligent
Offense : Brain Smash (12d12)
Annoy   : Amnesia, Confuse, Terrify, Shriek, Teleport To
Defense : Teleport Away

Attacks : Type    Effects
          Crush   Hurt (20d2)
          Crush   Hurt (20d2)
          Crush   Hurt (20d2)

Info    : Suitable for Riding

Exp     : 1.28k at CL50
Drops   : Up to 6 Objects or Treasures

A vastly intelligent whale from the stars.

=====================================================================
Name    : Black wraith (W)
Level   : 38 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 55        Type : Evil, Undead
HP      : 500       
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 14.00% 
Offense : Nether Bolt (5d5+68), Cause Critical Wounds (10d15)
Annoy   : Blind, Paralyze, Terrify

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)
          Touch   Lower Experience (40d6)
          Touch   Lower Experience (40d6)

Info    : Cold Blooded

Exp     : 1.24k at CL50
Drops   : Up to 6 Objects

A figure that seems made of void, its strangely human shape is cloaked 
in shadow. It reaches out at you.

=====================================================================
Name    : Ancient bronze dragon (D)
Level   : 38        Speed: +10
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 100       Type : Dragon
HP      : 730       
                    
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Breathe : Confusion (219)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d8)
          Claw    Hurt (4d8)
          Bite    Hurt (5d10), Confusion

Info    : Suitable for Riding

Exp     : 1.24k at CL50
Drops   : Up to 14 Objects or Treasures

A huge draconic form enveloped in a cascade of colour.

=====================================================================
Name    : Emperor wight (W)
Level   : 38 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 40        Type : Evil, Undead
HP      : 380       
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 16.00% 
Offense : Nether Bolt (5d5+68), Cause Critical Wounds (10d15)
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)
          Touch   Unlife (1d12)
          Touch   Unlife (1d12)

Info    : Cold Blooded

Exp     : 1.17k at CL50
Drops   : Up to 9 Objects

Your life force is torn from your body as this powerful unearthly being 
approaches.

=====================================================================
Name    : Mandor, Master of the Logrus (p)
Level   : 38        Speed: +10
Rarity  : 5         Alert: Unseeing (200')
AC      : 90        Type : Evil, Human, Male
HP      : 968       
                    
Immune  : Teleportation

Spells  : 50.00% Intelligent
Offense : Invoke Logrus (10d10+38), Fire Bolt (9d8+12), Frost Bolt 
            (6d8+12), Mana Bolt (1d133+50), Plasma Bolt (8d7+48), Ice 
            Bolt (6d8+38)
Annoy   : Paralyze, Create Traps
Defense : Polymorph Other, Heal Self (228)
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (4d5), Chaos (1d5)
          Hit     Hurt (4d5), Chaos (1d5)
          Hit     Hurt (5d5), Drain Charges
          Hit     Hurt (5d5), Disenchantment

Status  : Unique
Exp     : 1.17k at CL50
Drops   : Up to 4 Good Objects

Mandor is one of the greatest Logrus Masters, a formidable magician.

=====================================================================
Name    : Ancient blue dragon (D)
Level   : 38        Speed: +10
Rarity  : 1         Alert: Inattentive (200')
AC      : 80        Type : Evil, Dragon
HP      : 700       
                    
Resist  : Electricity
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Breathe : Lightning (350)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (4d8)
          Claw    Hurt (4d8)
          Bite    Hurt (3d8), Lightning (2d8)

Info    : Shining, Suitable for Riding

Exp     : 1.10k at CL50
Drops   : Up to 10 Objects or Treasures

A huge draconic form. Lightning crackles along its length.

=====================================================================
Name    : Death knight (p)
Level   : 38        Speed: +10
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 100       Type : Evil, Human, Male
HP      : 600       
                    
Resist  : Cold, Nether

Spells  : 20.00% Intelligent
Offense : Nether Bolt (5d5+68), Cause Critical Wounds (10d15)
Annoy   : Blind, Terrify
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (6d6)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Lower Experience (20d6)

Info    : Cold Blooded

Exp     : 811 at CL50
Drops   : Up to 6 Objects

It is a humanoid form dressed in armour of an ancient form. From 
beneath its helmet, eyes glow a baleful red and seem to pierce you like 
lances of fire.

=====================================================================
Name    : Nightgaunt (U)
Level   : 38 to 80  Speed: +0
Rarity  : 2         Alert: Inattentive (200')
AC      : 50        Type : Sanity Blasting, Evil, Demon
HP      : 240       
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 14.00% 
Offense : Fire Bolt (18d8+24)
Annoy   : Blind, Confuse

Attacks : Type    Effects
          Sting   Hurt (1d5), Reduce Strength
          Touch   Hurt (3d4), Paralyze

Exp     : 730 at CL50
Drops   : 1 Object

"Shocking and uncouth black things with smooth, oily, whale-like 
surfaces, unpleasant horns that curved inward toward each other, bat 
wings whose beating made no sound, ugly prehensile paws, and barbed 
tails that lashed needlessly and disquietingly. And worst of all, they 
never spoke or laughed, and never smiled because they had no faces at 
all to smile with, but only to a suggestive blankness where a face 
ought to be."

=====================================================================
Name    : Time vortex (v)
Level   : 38        Speed: +20 Extremely Erratic
Rarity  : 6         Alert: Ever Vigilant (1000')
AC      : 40        Type : Nonliving
HP      : 32d10     
                    
Resist  : Time
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 8.00% 
Breathe : Time (58)

Attacks : Type    Effects
          Engulf  Hurt (5d5)

Info    : Shielded from Telepathy

Exp     : 657 at CL50

You haven't seen it yet.

=====================================================================
Name    : Shimmering vortex (v)
Level   : 38        Speed: +30 Extremely Erratic
Rarity  : 6         Alert: Ever Vigilant (1000')
AC      : 30        Type : Nonliving
HP      : 6d12      
                    
Resist  : Light, Teleportation
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 15.00% 
Breathe : Light (6)
Annoy   : Shriek

Attacks : None

Info    : Shining, Shielded from Telepathy

Exp     : 146 at CL50

A strange pillar of shining light that hurts your eyes. Its shape 
changes constantly as it cuts through the air towards you. It is like a 
beacon, waking monsters from their slumber.

=====================================================================
Name    : Hand grenade ({)
Level   : 38        Speed: +20 Extremely Erratic
Rarity  : 255       Alert: Ever Vigilant (2000')
AC      : 0         Type : Nonliving
HP      : 5         
                    
Resist  : Teleportation
Immune  : Fear, Stunning, Confusion, Sleep
Vuln    : Fire

Attacks : None

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 0 at CL50

It explodes after two turns. Beware!

=====================================================================
Name    : Crypt thing (L)
Level   : 37 to 80  Speed: +10
Rarity  : 3         Alert: Overlooks (200')
AC      : 60        Type : Evil, Undead
HP      : 800       
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 33.00% Intelligent
Offense : Drain Mana (19), Brain Smash (12d12), Cause Critical Wounds 
            (10d15)
Annoy   : Teleport Level, Teleport To
Defense : Teleport Away, Blink

Attacks : Type    Effects
          Touch   Unlife (2d10)
          Touch   Drain Charges
          Touch   Hurt (2d10), Unlife (2d10), Reduce Dexterity
          Touch   Hurt (2d10), Unlife (2d10), Reduce Dexterity

Info    : Cold Blooded

Exp     : 1.42k at CL50
Drops   : 1 or 2 Objects or Treasures

It is a skeletal form dressed in robes. It looks evil and devious...

=====================================================================
Name    : Mature gold dragon (d)
Level   : 37        Speed: +5
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 80        Type : Dragon
HP      : 560       
                    
Resist  : Sound
Immune  : Confusion, Sleep

Spells  : 9.00% 
Breathe : Sound (95)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d10)
          Bite    Hurt (2d12)

Info    : Suitable for Riding

Exp     : 1.28k at CL50
Drops   : Up to 10 Objects or Treasures

A large dragon with scales of gleaming gold.

=====================================================================
Name    : Bone dragon (D)
Level   : 37 to 70  Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 55        Type : Evil, Undead, Dragon
HP      : 120d10    
                    
Resist  : Cold, Poison, Nether, Nexus, Disenchantment, Plasma
Immune  : Stunning, Confusion, Sleep

Spells  : 5.00% 
Breathe : Nether (92)

Attacks : Type    Effects
          Claw    Hurt (1d20)
          Claw    Hurt (1d20)

Info    : Suitable for Riding

Exp     : 1.21k at CL50
Drops   : Up to 6 Objects or Treasures

An undead dragon skeleton.

=====================================================================
Name    : Mature red dragon (d)
Level   : 37        Speed: +5
Rarity  : 1         Alert: Unseeing (200')
AC      : 80        Type : Evil, Dragon
HP      : 480       
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 9.00% 
Breathe : Fire (96)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d10)
          Bite    Hurt (2d12)

Info    : Shining, Suitable for Riding

Exp     : 1.21k at CL50
Drops   : Up to 10 Objects or Treasures

A large dragon, scales tinted deep red.

=====================================================================
Name    : Mature black dragon (d)
Level   : 37        Speed: +5
Rarity  : 1         Alert: Unseeing (200')
AC      : 55        Type : Evil, Dragon
HP      : 460       
                    
Resist  : Acid
Immune  : Confusion, Sleep

Spells  : 9.00% 
Breathe : Acid (92)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d10)

Info    : Suitable for Riding

Exp     : 1.14k at CL50
Drops   : Up to 6 Objects or Treasures

A large dragon, with scales of deepest black.

=====================================================================
Name    : Crystal drake (d)
Level   : 37        Speed: +10
Rarity  : 2         Alert: Unseeing (250')
AC      : 100       Type : Evil, Dragon
HP      : 500       
                    
Resist  : Cold, Shards
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Shards (85)
Annoy   : Blind, Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (1d10)
          Claw    Hurt (1d10)
          Bite    Hurt (2d12)

Info    : Reflection, Invisible, Suitable for Riding

Exp     : 1.07k at CL50
Drops   : Up to 8 Objects

A dragon of strange crystalline form. Light shines through it, dazzling 
your eyes with spectrums of colour.

=====================================================================
Name    : Fire angel (d)
Level   : 37 to 70  Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (100')
AC      : 100       Type : Evil, Dragon
HP      : 500       
                    
Resist  : Fire, Plasma
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Breathe : Plasma (85)

Attacks : Type    Effects
          Claw    Hurt (3d8)
          Claw    Hurt (3d8)
          Bite    Hurt (5d5)
          Bite    Hurt (5d5)

Info    : Shining, Suitable for Riding

Exp     : 1.07k at CL50
Drops   : Up to 8 Objects or Treasures

It is a fast, deadly dragonoid creature. It was bred and trained in the 
Courts of Chaos for assassination.

=====================================================================
Name    : The Queen Ant (a)
Level   : 37        Speed: +10
Rarity  : 2         Alert: Fairly Observant (300')
AC      : 100       Type : Natural, Good, Female
HP      : 1500      
                    
Immune  : Confusion, Sleep

Spells  : 30.00% 
Summon  : Ants

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d8)
          Bite    Hurt (2d8)

Info    : Weird Mind

Status  : Unique
Exp     : 711 at CL50
Drops   : Up to 4 Good Objects

She's upset because you hurt her children.

=====================================================================
Name    : Flying polyp (l)
Level   : 37 to 70  Speed: +10
Rarity  : 5         Alert: Fairly Observant (900')
AC      : 70        Type : Sanity Blasting, Evil
HP      : 350       
                    
Resist  : Acid, Cold, Poison, Disenchantment, Force
Immune  : Confusion, Sleep

Spells  : 8.00% 
Breathe : Force (115)

Attacks : Type    Effects
          Crush   Hurt (8d4), Paralyze (50%)
          Crush   Hurt (8d4), Paralyze (50%)
          Crush   Hurt (8d4), Paralyze (50%)

Info    : Passes through Walls, Invisible

Exp     : 711 at CL50

"They were only partly material and had the power of aerial motion, 
despite the absence of wings... Suggestions of monstrous plasticity and 
of temporary lapses of visibility..."

=====================================================================
Name    : Time elemental (E)
Level   : 37        Speed: +10 Somewhat Erratic
Rarity  : 2         Alert: Fairly Observant (900')
AC      : 70        Type : Evil, Nonliving
HP      : 35d10     
                    
Resist  : Electricity, Fire, Poison, Time
Immune  : Confusion, Sleep

Spells  : 5.00% 
Breathe : Time (63)
Annoy   : Slow

Attacks : Type    Effects
          Touch   Time (3d4)
          Touch   Time (3d4)

Info    : Passes through Walls, Shielded from Telepathy

Exp     : 711 at CL50

You have not seen it yet.

=====================================================================
Name    : Chaos butterfly (I)
Level   : 37 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Observant (400')
AC      : 60        Type : Evil
HP      : 60d10     
                    
Resist  : Chaos
Immune  : Confusion, Sleep

Spells  : 5.00% 
Breathe : Confusion (56), Chaos (56)

Attacks : Type    Effects
          Claw    Hurt (3d7)
          Claw    Hurt (3d7)
          Crush   Hurt (10d5)

Info    : Weird Mind

Exp     : 711 at CL50

"It had the appearance of a butterfly, but but a butterfly with wings 
so huge they blotted out the sun... it had a man's body, covered with 
hairs or feathers hued like a peacocks..."

=====================================================================
Name    : Magma elemental (E)
Level   : 37        Speed: +0
Rarity  : 2         Alert: Inattentive (100')
AC      : 70        Type : Evil, Nonliving
HP      : 35d10     
                    
Resist  : Electricity, Fire, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 14.00% 
Offense : Fire Ball (1d129+10), Plasma Bolt (8d7+47)

Attacks : Type    Effects
          Hit     Fire (3d7)
          Hit     Hurt (4d6)
          Hit     Fire (3d7)

Info    : Passes through Walls, Shielded from Telepathy
Auras   : Fire

Exp     : 675 at CL50

It is a towering glowing form of molten hate.

=====================================================================
Name    : Killer iridescent beetle (K)
Level   : 37 to 60  Speed: +0
Rarity  : 2         Alert: Unseeing (160')
AC      : 60        Type : Natural
HP      : 250       
                    
Resist  : Electricity

Attacks : Type    Effects
          Claw    Lightning (1d12)
          Claw    Lightning (1d12)
          Gaze    Paralyze

Info    : Weird Mind
Auras   : Electricity

Exp     : 604 at CL50

It is a giant beetle, whose carapace shimmers with vibrant energies.

=====================================================================
Name    : Plasma vortex (v)
Level   : 37        Speed: +10 Extremely Erratic
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 40        Type : Nonliving
HP      : 32d10     
                    
Resist  : Electricity, Fire, Plasma
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 16.00% 
Breathe : Plasma (29)

Attacks : Type    Effects
          Engulf  Fire (8d8)

Info    : Shining, Shielded from Telepathy
Auras   : Fire, Electricity

Exp     : 569 at CL50

A whirlpool of intense flame, charring the stones at your feet.

=====================================================================
Name    : Nexus vortex (v)
Level   : 37        Speed: +10 Extremely Erratic
Rarity  : 3         Alert: Ever Vigilant (1000')
AC      : 40        Type : Nonliving
HP      : 32d10     
                    
Resist  : Nexus, Teleportation
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 16.00% 
Breathe : Nexus (58)

Attacks : Type    Effects
          Engulf  Hurt (5d5)

Info    : Shielded from Telepathy

Exp     : 569 at CL50

A maelstrom of potent magical energy.

=====================================================================
Name    : Will o' the wisp (E)
Level   : 37 to 70  Speed: +20 Somewhat Erratic
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 150       Type : Nonliving
HP      : 200       
                    
Resist  : Acid, Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 50.00% Intelligent
Offense : Cause Serious Wounds (8d8)
Annoy   : Confuse
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (1d9)
          Hit     Hurt (1d9)
          Hit     Hurt (1d9)
          Hit     Hurt (1d9)

Info    : Passes through Walls, Shining, Invisible, Shielded from 
            Telepathy

Exp     : 355 at CL50

A strange ball of glowing light. It disappears and reappears and seems 
to draw you to it. You seem somehow compelled to stand still and watch 
its strange dancing motion.

=====================================================================
Name    : Mummified troll (z)
Level   : 37 to 80  Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Evil, Undead, Troll
HP      : 190       
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d6)
          Hit     Hurt (2d6)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 298 at CL50
Drops   : 1 Object or Treasure

It is a massive figure clothed in wrappings. You are wary of its 
massive fists.

=====================================================================
Name    : Shan (I)
Level   : 37 to 70  Speed: +10
Rarity  : 4         Alert: Fairly Unseeing (200')
AC      : 120       Type : Natural, Evil
HP      : 20d10     
                    
Resist  : Cold, Poison
Immune  : Confusion, Sleep

Spells  : 50.00% 
Offense : Drain Mana (19), Mind Blast (7d7)
Annoy   : Amnesia, Confuse, Paralyze, Shriek

Attacks : None

Info    : Cold Blooded

Exp     : 177 at CL50

"Those huge lidless eyes which stared with hate at me, the jointed 
tendrils which seemed to twist from the head in cosmic rhythms, the ten 
legs, covered with black shining tentacles and folded into the pallid 
underbelly, and the semi-circular ridged wings covered with triangular 
scales -- all this cannot convey the soul-ripping horror of the shape 
which darted at me. I saw the three mouths of the thing move moistly, 
and then it was upon me."

=====================================================================
Name    : Black pudding (j)
Level   : 37 to 70  Speed: +0
Rarity  : 5         Alert: Vigilant (120')
AC      : 18        Type : 
HP      : 400       
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Acid, Fear, Confusion, Sleep

Attacks : Type    Effects
          Touch   Acid (1d10)
          Touch   Acid (1d10)
          Touch   Acid (1d10)
          Touch   Acid (1d10)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 25 at CL50
Drops   : Up to 4 Objects or Treasures

A lump of rotting black flesh that slurrrrrrrps across the dungeon 
floor.

=====================================================================
Name    : Rogrog the Black Troll (T)
Level   : 36        Speed: +10
Rarity  : 5         Alert: Overlooks (200')
AC      : 70        Type : Evil, Troll, Male
HP      : 1500      
                    
Resist  : Cold, Poison

Attacks : Type    Effects
          Hit     Hurt (6d6)
          Bite    Hurt (2d10)
          Bite    Hurt (2d3)
          Spit    Acid (3d8)

Info    : Regeneration

Status  : Unique
Exp     : 3.46k at CL50
Drops   : Up to 4 Good Objects

A massive and cruel troll of great power, drool slides caustically down 
his muscular frame. Despite his bulk, he strikes with stunning speed.

=====================================================================
Name    : Colossus (g)
Level   : 36        Speed: -5
Rarity  : 4         Alert: Fairly Observant (150')
AC      : 150       Type : Nonliving
HP      : 1500      
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (14d14), Shatter (8d8), Stun (2d8,40%)

Info    : Reflection, Cold Blooded, Shielded from Telepathy

Exp     : 2.08k at CL50

An enormous construct resembling a titan made from stone. It strides 
purposefully towards you, swinging its slow fists with earth-shattering 
power.

=====================================================================
Name    : Botei-Building, the Emperor (P)
Level   : 36        Speed: +10
Rarity  : 2         Alert: Unseeing (250')
AC      : 130       Type : Human, Male
HP      : 1200      
                    
Spells  : 10.00% 
Breathe : Shards (204)
Annoy   : Teleport To

Attacks : Type    Effects
          Punch   Hurt (4d12), Stun (2d3,20%)
          Punch   Hurt (5d12), Stun (2d3,20%)
          Punch   Hurt (6d6), Blind
          Kick    Hurt (8d8), Stun (2d3,20%)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 1.73k at CL50
Drops   : Up to 3 Good Objects



=====================================================================
Name    : The Greater Hell Magic Mushroom Were-Quylthulg (Q)
Level   : 36        Speed: +10
Rarity  : 3         Alert: Overlooks (500')
AC      : 80        Type : Sanity Blasting, Natural, Evil, Nonliving, 
HP      : 1881               Demon
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Light, Dark, Nether, 
            Nexus, Sound, Shards, Chaos, Disenchantment, Time, Water, 
            Plasma, Force, Gravity
Immune  : Stunning, Confusion, Sleep, Teleportation

Spells  : 33.00% Intelligent
Offense : Drain Mana (19)
Annoy   : Animate Dead, Create Darkness, Terrify, Slow
Defense : Haste Self, Heal Self (216), Teleport, Teleport Away, Blink, 
            Blink Away
Summon  : Monsters, Demons, Undead, Dragons, Kin

Attacks : Type    Effects
          Gaze    Vampiric (4d8)
          Gaze    Vampiric (4d8)
          Crush   Acid (8d8)
          Crush   Acid (8d8)

Info    : Destroys Walls, Cold Blooded

Status  : Unique
Exp     : 1.73k at CL50
Drops   : Up to 4 Exceptional Objects

This unholy abomination will crush you too. Flee while you can!

=====================================================================
Name    : Mature bronze dragon (d)
Level   : 36        Speed: +5
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 70        Type : Dragon
HP      : 440       
                    
Immune  : Confusion, Sleep

Spells  : 9.00% 
Breathe : Confusion (74)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d10)

Info    : Suitable for Riding

Exp     : 1.04k at CL50
Drops   : Up to 10 Objects or Treasures

A large dragon with scales of rich bronze.

=====================================================================
Name    : Raal's Tome of Destruction (?)
Level   : 36        Speed: +10, Stationary
Rarity  : 4         Alert: Fairly Unseeing (200')
AC      : 150       Type : Evil, Nonliving
HP      : 500       
                    
Resist  : Acid, Electricity, Cold, Nether, Teleportation
Immune  : Poison, Fear, Confusion, Sleep
Vuln    : Fire

Spells  : 50.00% 
Breathe : Fire (100), Frost (100), Poison (85), Nether (70)
Offense : Stinking Cloud (12d2), Acid Bolt (7d8+12), Mana Bolt 
            (1d126+50), Water Bolt (10d10+36)

Attacks : None

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 1.04k at CL50

A sentient arcane tome casting spells with malevolent intent.

=====================================================================
Name    : Young multi-hued dragon (d)
Level   : 36        Speed: +3
Rarity  : 1         Alert: Overlooks (200')
AC      : 60        Type : Evil, Dragon
HP      : 320       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 7.00% 
Breathe : Acid (64), Lightning (64), Fire (64), Frost (64), Poison (54)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d9)
          Claw    Hurt (1d9)
          Bite    Hurt (2d10)

Info    : Shining, Suitable for Riding

Exp     : 1.04k at CL50
Drops   : Up to 10 Objects or Treasures

It has a form that legends are made of. Beautiful scales of shimmering 
and magical colours cover it.

=====================================================================
Name    : Mature blue dragon (d)
Level   : 36        Speed: +5
Rarity  : 1         Alert: Overlooks (200')
AC      : 75        Type : Evil, Dragon
HP      : 400       
                    
Resist  : Electricity
Immune  : Confusion, Sleep

Spells  : 9.00% 
Breathe : Lightning (80)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d10)

Info    : Shining, Suitable for Riding

Exp     : 969 at CL50
Drops   : Up to 6 Objects or Treasures

A large dragon, scales tinted deep blue.

=====================================================================
Name    : Mature green dragon (d)
Level   : 36        Speed: +5
Rarity  : 1         Alert: Overlooks (200')
AC      : 70        Type : Evil, Dragon
HP      : 400       
                    
Resist  : Poison
Immune  : Confusion, Sleep

Spells  : 9.00% 
Breathe : Poison (68)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d10)

Info    : Suitable for Riding

Exp     : 900 at CL50
Drops   : Up to 6 Objects or Treasures

A large dragon, scales tinted deep green.

=====================================================================
Name    : Lord Borel of Hendrake (p)
Level   : 36        Speed: +10
Rarity  : 2         Alert: Fairly Observant (250')
AC      : 100       Type : Evil, Human, Male
HP      : 1800      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Annoy   : Teleport To
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (6d6)
          Hit     Hurt (6d6)
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)

Status  : Unique
Exp     : 830 at CL50
Drops   : Up to 4 Good Objects

A Lord of Chaos famous for his skill at arms.

=====================================================================
Name    : Ebony monk (p)
Level   : 36 to 90  Speed: +10
Rarity  : 3         Alert: Observant (200')
AC      : 57        Type : Human, Male
HP      : 63d11     
                    
Resist  : Cold, Poison, Nether
Immune  : Confusion, Sleep

Spells  : 11.00% 
Offense : Nether Bolt (5d5+66)

Attacks : Type    Effects
          Kick    Hurt (3d10), Stun (3d4,30%)
          Kick    Hurt (3d10), Stun (3d4,30%)
          Punch   Hurt (3d7), Lower Experience (20d6)
          Punch   Hurt (3d7), Lower Experience (20d6)

Auras   : Retaliation

Exp     : 761 at CL50
Drops   : Up to 3 Objects or Treasures

A monk in dusky robes trained in the most lethal martial arts.

=====================================================================
Name    : Young gold dragon (d)
Level   : 36        Speed: +2
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 63        Type : Dragon
HP      : 300       
                    
Resist  : Sound

Spells  : 7.00% 
Breathe : Sound (51)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d8)

Info    : Suitable for Riding

Exp     : 726 at CL50
Drops   : Up to 6 Objects or Treasures

It has a form that legends are made of. Its still-tender scales are a 
tarnished gold hue, and light is reflected from its form.

=====================================================================
Name    : Sky golem (g)
Level   : 36        Speed: +0
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 116       Type : Nonliving
HP      : 800       
                    
Resist  : Cold, Light, Time
Immune  : Fear, Confusion, Sleep

Spells  : 10.00% 
Breathe : Frost (160), Light (136), Time (150)
Offense : Frost Ball (1d54+10), Frost Bolt (6d8+12), Ice Bolt (6d8+36)

Attacks : Type    Effects
          Hit     Hurt (10d10), Frost (7d7), Stun (2d8,35%)

Info    : Shielded from Telepathy

Exp     : 623 at CL50

Obsidian eyes stare at you as you bend before the shower of heavenly 
powers and spells...

=====================================================================
Name    : Seahorse (l)
Level   : 36 to 80  Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 60        Type : Natural, Good
HP      : 111d11    
                    
Resist  : Electricity, Fire, Cold, Poison, Water

Spells  : 20.00% 
Offense : Frost Bolt (6d8+12), Mana Bolt (1d126+50), Ice Bolt (6d8+36), 
            Water Bolt (10d10+36)

Attacks : Type    Effects
          Bite    Hurt (4d5), Paralyze
          Bite    Hurt (4d5), Reduce Dexterity
          Bite    Hurt (4d5), Reduce Constitution

Exp     : 595 at CL50

Your mind is filled with admiration as you view this wondrous, magical 
seahorse.

=====================================================================
Name    : Elder thing (u)
Level   : 36 to 70  Speed: +0
Rarity  : 3         Alert: Overlooks (100')
AC      : 70        Type : Nonliving, Demon
HP      : 35d13     
                    
Resist  : Acid, Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Stinking Cloud (12d2), Radiation Ball (10d6+36), Cause 
            Critical Wounds (10d15)
Annoy   : Confuse, Terrify
Defense : Teleport Away
Summon  : Demons, Undead

Attacks : Type    Effects
          Crush   Hurt (4d6)
          Crush   Hurt (4d6)
          Crush   Hurt (4d6)
          Touch   Reduce Charisma

Exp     : 553 at CL50

"...some ridged barrel-shaped objects with thin horizontal arms 
radiating spoke-like from a central ring and with vertical knobs or 
bulbs projecting from the head and base of the barrel. Each of these 
knobs was the hub of a system of five long, flat, triangularly tapering 
arms arranged around it like the arms of a starfish."

=====================================================================
Name    : Revenant (W)
Level   : 36 to 70  Speed: +15
Rarity  : 1         Alert: Observant (300')
AC      : 70        Type : Evil, Undead
HP      : 222       
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 25.00% 
Offense : Fire Bolt (9d8+12)

Attacks : Type    Effects
          Hit     Hurt (2d10)
          Hit     Hurt (2d10)

Info    : Cold Blooded, Regeneration

Exp     : 553 at CL50
Drops   : 1 or 2 Objects or Treasures

Back from the grave, to wreak vengeance upon the living. A gaunt, tall, 
skeletal figure wearing a ruined plate mail.

=====================================================================
Name    : Mezzodaemon (u)
Level   : 36        Speed: +0
Rarity  : 2         Alert: Inattentive (100')
AC      : 68        Type : Evil, Nonliving, Demon
HP      : 40d13     
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Annoy   : Create Darkness
Defense : Blink
Summon  : Demons

Attacks : Type    Effects
          Claw    Hurt (5d6)
          Claw    Hurt (5d6)

Info    : Passes through Walls, Invisible

Exp     : 519 at CL50

An ugly demon with insect-like extremities and large bulbous eyes.

=====================================================================
Name    : Bodak (u)
Level   : 36        Speed: +0
Rarity  : 2         Alert: Inattentive (100')
AC      : 68        Type : Evil, Nonliving, Demon
HP      : 35d10     
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Fire Ball (1d126+10), Fire Bolt (9d8+12)
Summon  : Demons

Attacks : Type    Effects
          Hit     Fire (4d6)
          Hit     Fire (4d6)
          Gaze    Lower Experience (20d6)

Auras   : Fire

Exp     : 519 at CL50

It is a humanoid form composed of flames and hatred.

=====================================================================
Name    : Demonologist (p)
Level   : 36 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 50        Type : Evil, Human, Male
HP      : 280       
                    
Spells  : 30.00% Intelligent
Annoy   : Paralyze
Defense : Teleport
Summon  : Demons

Attacks : Type    Effects
          Hit     Hurt (2d6)
          Hit     Hurt (2d6)
          Hit     Hurt (2d5)

Exp     : 484 at CL50
Drops   : 1 or 2 Objects

A figure twisted by evil standing in robes of deepest crimson.

=====================================================================
Name    : Young red dragon (d)
Level   : 36        Speed: +2
Rarity  : 1         Alert: Overlooks (200')
AC      : 63        Type : Evil, Dragon
HP      : 290       
                    
Resist  : Fire

Spells  : 7.00% 
Breathe : Fire (58)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d8)

Info    : Shining, Suitable for Riding

Exp     : 484 at CL50
Drops   : Up to 4 Objects or Treasures

It has a form that legends are made of. Its still-tender scales are a 
deepest red hue. Heat radiates from its form.

=====================================================================
Name    : Grey wraith (W)
Level   : 36 to 70  Speed: +0
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 50        Type : Evil, Undead
HP      : 190       
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 14.00% 
Offense : Cause Critical Wounds (10d15)
Annoy   : Create Darkness, Paralyze, Terrify

Attacks : Type    Effects
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)
          Touch   Lower Experience (40d6)

Info    : Cold Blooded

Exp     : 484 at CL50
Drops   : 1 or 2 Objects or Treasures

A tangible but ghostly form, made of grey fog. The air around it feels 
deathly cold.

=====================================================================
Name    : Ipsissimus (p)
Level   : 36        Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 50        Type : Evil, Human, Male
HP      : 364       
                    
Spells  : 33.00% Intelligent
Offense : Mind Blast (7d7), Nether Bolt (5d5+66), Cause Critical Wounds 
            (10d15)
Annoy   : Amnesia, Animate Dead, Blind, Paralyze, Terrify, Teleport To
Defense : Haste Self, Teleport
Summon  : Demons, Undead

Attacks : Type    Effects
          Hit     Hurt (2d6)
          Hit     Hurt (2d6)

Exp     : 461 at CL50
Drops   : 1 or 2 Objects

A gaunt figure, clothed in black robes.

=====================================================================
Name    : Ice elemental (E)
Level   : 36        Speed: +0
Rarity  : 2         Alert: Inattentive (100')
AC      : 60        Type : Evil, Nonliving
HP      : 35d10     
                    
Resist  : Electricity, Poison
Immune  : Cold, Fear, Confusion, Sleep
Vuln    : Fire

Spells  : 20.00% 
Offense : Frost Ball (1d54+10), Ice Bolt (6d8+36)

Attacks : Type    Effects
          Bite    Frost (1d3)
          Hit     Hurt (4d6)
          Bite    Frost (1d3)

Info    : Cold Blooded, Shielded from Telepathy
Auras   : Cold

Exp     : 450 at CL50

It is a towering glacier of ice.

=====================================================================
Name    : Xorn (X)
Level   : 36 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 80        Type : 
HP      : 160       
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)

Info    : Passes through Walls, Cold Blooded, Shielded from Telepathy

Exp     : 450 at CL50

A huge creature of the element Earth. Able to merge with its element, 
it has four huge arms protruding from its enormous torso.

=====================================================================
Name    : Chaos spawn (e)
Level   : 36 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 50        Type : Evil
HP      : 676       
                    
Resist  : Chaos

Attacks : Type    Effects
          Gaze    Hurt (10d10)
          Gaze    Disenchantment (5d2)
          Gaze    Vampiric (5d2)
          Gaze    Hurt (5d2), Paralyze

Exp     : 415 at CL50

It has two eyestalks and a large central eye. Its gaze can kill.

=====================================================================
Name    : Trapper (.)
Level   : 36        Speed: +10, Stationary
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 75        Type : 
HP      : 600       
                    
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)
          Hit     Hurt (15d1), Paralyze
          Hit     Hurt (15d1), Paralyze

Info    : Invisible, Cold Blooded, Shielded from Telepathy

Exp     : 401 at CL50

This creature traps unsuspecting victims and paralyzes them, to be 
slowly digested later.

=====================================================================
Name    : Mist giant (#)
Level   : 36        Speed: +10
Rarity  : 2         Alert: Overlooks (200')
AC      : 50        Type : Evil, Giant
HP      : 700       
                    
Resist  : Poison

Attacks : Type    Effects
          Crush   Hurt (4d8)
          Crush   Hurt (4d8)
          Crush   Hurt (4d8)
          Bite    Hurt (3d9), Lower Experience (40d6)

Exp     : 311 at CL50
Drops   : 1 Object or Treasure

"Two eyes, the colour of a thin, yellow wine, were set high in the 
thing's body; though it had no separate head. A mouthing, obscene slit, 
filled with fangs lay just beneath the eyes. It had no nose or ears... 
Four appendages sprang from its upper parts and its lower body 
slithered along the ground, unsupported by any limbs... incredibly 
disgusting to behold and its amorphous body gave off a stench of death 
and decay..."

=====================================================================
Name    : Pattern ghost (G)
Level   : 36        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 30        Type : Evil, Undead
HP      : 20d25     
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 20.00% 
Offense : Mind Blast (7d7)
Annoy   : Amnesia

Attacks : Type    Effects
          Touch   Lower Experience (80d6)
          Touch   Drain Mana (2d10)
          Claw    Hurt (1d10), Reduce Intelligence
          Claw    Hurt (1d10), Reduce Wisdom

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 276 at CL50
Drops   : 1 or 2 Objects

An almost life-like creature which is nothing more than a phantom 
created by the Pattern.

=====================================================================
Name    : Exploding ant (a)
Level   : 36 to 90  Speed: +5
Rarity  : 1         Alert: Unseeing (140')
AC      : 49        Type : Natural
HP      : 200       
                    
Resist  : Acid

Attacks : Type    Effects
          Explode Acid (30d5)

Info    : Weird Mind

Exp     : 242 at CL50

A giant ant with a greatly enlarged mandibular gland.

=====================================================================
Name    : Nightblade (h)
Level   : 36        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Male
HP      : 19d13     
                    
Resist  : Dark
Immune  : Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (3d4), Poison (3d4)
          Hit     Hurt (3d4), Poison (3d4)
          Hit     Hurt (3d4), Reduce Constitution

Info    : Invisible

Exp     : 218 at CL50
Drops   : 1 or 2 Objects or Treasures

A dark elven assassin, so stealthy that he is almost impossible to see.

=====================================================================
Name    : Time bomb (.)
Level   : 36        Speed: +20, Stationary
Rarity  : 5         Alert: Ever Vigilant (300')
AC      : 40        Type : 
HP      : 144       
                    
Resist  : Time
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Time (30d2)

Info    : Invisible, Cold Blooded, Shielded from Telepathy

Exp     : 34 at CL50

It was left here to be used against intruders.

=====================================================================
Name    : Storm giant (P)
Level   : 35        Speed: +3
Rarity  : 5         Alert: Unseeing (200')
AC      : 60        Type : Evil, Giant, Male
HP      : 700       
                    
Resist  : Electricity, Cold

Spells  : 15.00% 
Offense : Lightning Ball (1d52+8), Throw Boulder (105), Lightning Bolt 
            (4d8+11)
Annoy   : Teleport To
Defense : Blink

Attacks : Type    Effects
          Hit     Hurt (2d15), Lightning (1d15)
          Hit     Hurt (2d15), Lightning (1d15)
          Hit     Hurt (2d15), Lightning (1d15)

Info    : Shining
Auras   : Electricity

Exp     : 1.82k at CL50
Drops   : Up to 6 Good Objects

It is a twenty-five foot tall giant wreathed in lighting.

=====================================================================
Name    : The Questing Beast (q)
Level   : 35        Speed: +15
Rarity  : 7         Alert: Vigilant (770')
AC      : 90        Type : Evil, Good, Nonliving, Female
HP      : 1000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% Intelligent
Breathe : Nexus (250), Chaos (170)
Offense : Mind Blast (7d7)
Annoy   : Blind, Confuse, Terrify, Shriek
Defense : Heal Self (210), Blink

Attacks : Type    Effects
          Kick    Hurt (6d6), Confusion
          Kick    Hurt (6d6), Terrify
          Drool   Poison (5d5)

Info    : Regeneration, Suitable for Riding

Status  : Unique
Exp     : 1.68k at CL50
Drops   : Up to 4 Exceptional Objects

Beast Glatisant, the Barking Beast, is a strange creature indeed. It 
has the head of a snake, the body of a leopard, the haunches of a lion, 
and the feet of a deer. A great noise rumbles from its belly, a barking 
like "thirty couple hounds questing."

=====================================================================
Name    : Morgana Le Fay (p)
Level   : 35        Speed: +12
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 90        Type : Evil, Good, Human, Female
HP      : 700       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Whirlpool (1d70+50), Mana Bolt (1d122+50)
Defense : Haste Self, Heal Self (210), Teleport

Attacks : Type    Effects
          Hit     Hurt (2d6), Confusion
          Hit     Hurt (1d12), Disenchantment
          Hit     Hurt (1d10), Paralyze
          Hit     Hurt (1d8), Reduce Constitution

Info    : Shrouded in Darkness, Regeneration
Auras   : Fear

Status  : Unique
Exp     : 1.68k at CL50
Drops   : Up to 4 Exceptional Objects

The great keeper of Pagan traditions, Morgana Le Fay is seen as a 
savior by some, and a witch by many. She refused to let her lands be 
invaded by Christianity, and took to arms against her brother and 
lover.

=====================================================================
Name    : Mumak (q)
Level   : 35 to 90  Speed: +0
Rarity  : 3         Alert: Very Inattentive (200')
AC      : 55        Type : Natural
HP      : 90d10     
                    
Attacks : Type    Effects
          Butt    Hurt (4d6)
          Butt    Hurt (4d6)
          Crush   Hurt (4d6), Hurt (4d6,20%)

Info    : Suitable for Riding

Exp     : 1.41k at CL50

A massive elephantine form with eyes twisted by madness.

=====================================================================
Name    : Pip, the Braver from Another World (p)
Level   : 35        Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 80        Type : Good, Human, Male
HP      : 960       
                    
Immune  : Confusion, Sleep

Spells  : 20.00% 
Offense : Fire Ball (1d122+10), Fire Bolt (9d8+11)
Annoy   : Paralyze
Defense : Heal Self (210)

Attacks : Type    Effects
          Hit     Hurt (4d5)
          Hit     Hurt (4d5)
          Hit     Hurt (4d5)

Status  : Unique
Exp     : 1.21k at CL50
Drops   : 1 or 2 Good Objects



=====================================================================
Name    : Bazooker (h)
Level   : 35 to 80  Speed: +0
Rarity  : 2         Alert: Overlooks (400')
AC      : 60        Type : Male
HP      : 320       
                    
Spells  : 10.00% Intelligent
Offense : Rocket (150)

Attacks : Type    Effects
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)

Exp     : 1.01k at CL50
Drops   : 1 or 2 Objects or Treasures

You watch in horror as he aims his massive weapon at you.

=====================================================================
Name    : Mature white dragon (d)
Level   : 35        Speed: +5
Rarity  : 1         Alert: Overlooks (200')
AC      : 65        Type : Evil, Dragon
HP      : 400       
                    
Resist  : Cold
Immune  : Confusion, Sleep

Spells  : 9.00% 
Breathe : Frost (80)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d8)

Info    : Suitable for Riding

Exp     : 807 at CL50
Drops   : Up to 4 Objects or Treasures

A large dragon, scales gleaming bright white.

=====================================================================
Name    : Eog golem (g)
Level   : 35        Speed: +0
Rarity  : 4         Alert: Fairly Observant (120')
AC      : 125       Type : Nonliving
HP      : 100d20    
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (14d14), Stun (2d6,35%)

Info    : Reflection, Cold Blooded, Shielded from Telepathy

Exp     : 807 at CL50
Drops   : Up to 4 Treasures

It is a massive deep brown statue, striding towards you with an 
all-too-familiar purpose. Your magic surprisingly feels much less 
powerful now.

=====================================================================
Name    : Topaz monk (p)
Level   : 35        Speed: +10
Rarity  : 2         Alert: Fairly Observant (300')
AC      : 46        Type : Human, Male
HP      : 59d11     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 11.00% 
Defense : Haste Self

Attacks : Type    Effects
          Kick    Hurt (3d10), Stun (3d4,30%)
          Kick    Hurt (3d10), Stun (3d4,30%)
          Punch   Hurt (3d7), Stun (2d3,30%)
          Punch   Hurt (3d7), Stun (2d3,30%)

Auras   : Retaliation

Exp     : 538 at CL50
Drops   : Up to 3 Objects or Treasures

A yellow-garbed monk, trained in martial arts.

=====================================================================
Name    : Star vampire (V)
Level   : 35        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 40        Type : Sanity Blasting, Evil, Nonliving
HP      : 30d25     
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Stunning, Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (4d4), Reduce Strength
          Bite    Vampiric (4d4), Unlife (4d4)
          Claw    Hurt (4d4), Reduce Strength
          Bite    Vampiric (4d4), Unlife (4d4)

Exp     : 471 at CL50

"It was red and dripping; an immensity of pulsing, moving jelly; a 
scarlet blob with myriad tentacular trunks that waved and waved. There 
were suckers on the tips of the appendages, and these were opening and 
closing with ghoulish lust... the thing was bloated and obscene; a 
headless, faceless, eyeless bulk, with the ravenous maw and titanic 
talons of a star-born monster."

=====================================================================
Name    : Young black dragon (d)
Level   : 35        Speed: +2
Rarity  : 1         Alert: Overlooks (200')
AC      : 60        Type : Evil, Dragon
HP      : 250       
                    
Resist  : Acid

Spells  : 7.00% 
Breathe : Acid (50)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d5)
          Claw    Hurt (1d5)
          Bite    Hurt (1d6)

Info    : Suitable for Riding

Exp     : 457 at CL50
Drops   : Up to 4 Objects or Treasures

It has a form that legends are made of. Its still-tender scales are a 
darkest black hue. Acid drips from its body.

=====================================================================
Name    : Shard vortex (v)
Level   : 35        Speed: +10 Somewhat Erratic
Rarity  : 4         Alert: Ever Vigilant (1000')
AC      : 28        Type : Nonliving
HP      : 24d10     
                    
Resist  : Shards
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 16.00% 
Breathe : Shards (22)

Attacks : Type    Effects
          Engulf  Hurt (6d6)
          Engulf  Hurt (6d6)
          Engulf  Hurt (6d6)

Info    : Shielded from Telepathy

Exp     : 424 at CL50

A howling blast of razor-sharp mountain fragments, kept intact by 
perilous magics.

=====================================================================
Name    : The Minotaur of the Labyrinth (H)
Level   : 35        Speed: +15
Rarity  : 3         Alert: Fairly Observant (130')
AC      : 25        Type : Evil
HP      : 500       
                    
Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Butt    Hurt (2d6)
          Butt    Hurt (2d6)

Status  : Unique
Exp     : 403 at CL50

It is a cross between a human and a bull.

=====================================================================
Name    : Dread (G)
Level   : 35        Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 30        Type : Evil, Undead
HP      : 25d20     
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 6.00% 
Offense : Drain Mana (18), Nether Bolt (5d5+65)
Annoy   : Blind, Confuse, Paralyze

Attacks : Type    Effects
          Hit     Hurt (6d6)
          Hit     Hurt (6d6)
          Hit     Hurt (3d4), Reduce Strength

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 403 at CL50
Drops   : Up to 5 Objects

It is a form that screams its presence against the eye. Death 
incarnate, its hideous black body seems to struggle against reality as 
the universe itself struggles to banish it.

=====================================================================
Name    : Headless ghost (G)
Level   : 35 to 80  Speed: +10 A Bit Erratic
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 30        Type : Evil, Undead
HP      : 20d25     
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 6.00% 
Offense : Drain Mana (18), Frost Bolt (6d8+11)
Annoy   : Amnesia, Blind, Terrify

Attacks : Type    Effects
          Touch   Terrify
          Touch   Lower Experience (40d6)
          Claw    Hurt (5d5), Reduce Intelligence
          Claw    Hurt (5d5), Reduce Wisdom

Info    : Passes through Walls, Cold Blooded

Exp     : 370 at CL50
Drops   : Up to 5 Objects

A phantasmal apparition with no head

=====================================================================
Name    : Impact hound (Z)
Level   : 35        Speed: +0
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 35d10     
                    
Resist  : Force
Immune  : Confusion, Sleep

Spells  : 8.00% 
Breathe : Force (63)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Exp     : 336 at CL50

A deep brown shape is visible before you, its canine form strikes you 
with an almost physical force. The dungeon floor buckles as if struck 
by a powerful blow as it stalks towards you.

=====================================================================
Name    : Inertia hound (Z)
Level   : 35        Speed: +0
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 35d10     
                    
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Inertia (32)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Exp     : 336 at CL50

Bizarrely, this hound seems to be hardly moving at all, yet it 
approaches you with deadly menace. It makes you tired just to look at 
it.

=====================================================================
Name    : Gravity hound (Z)
Level   : 35        Speed: +0
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 35d10     
                    
Resist  : Gravity
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Gravity (63)

Attacks : Type    Effects
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Claw    Hurt (3d3)

Exp     : 336 at CL50

Unfettered by the usual constraints of gravity, these unnatural 
creatures are walking on the walls and even the ceiling! The earth 
suddenly feels rather less solid as you see gravity warp all round the 
monsters.

=====================================================================
Name    : Dagashi (p)
Level   : 35 to 80  Speed: +10
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 70        Type : Evil, Human, Male
HP      : 13d25     
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d4), Poison (1d4)
          Hit     Hurt (3d4), Reduce Strength
          Hit     Hurt (3d4), Reduce Strength
          Hit     Hurt (2d4), Poison (1d4)

Exp     : 336 at CL50
Drops   : 1 or 2 Objects or Treasures

A human warrior, moving with lightning speed.

=====================================================================
Name    : Olog (T)
Level   : 35        Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Evil, Troll
HP      : 420       
                    
Resist  : Poison

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)
          Bite    Hurt (2d3)
          Bite    Hurt (2d3)

Info    : Regeneration

Exp     : 302 at CL50
Drops   : 1 Object or Treasure

It is a massive intelligent troll with needle sharp fangs.

=====================================================================
Name    : Great eagle (B)
Level   : 35 to 70  Speed: +25
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 65        Type : Natural, Good
HP      : 5d100     
                    
Spells  : 33.00% 
Defense : Drop Monster

Attacks : Type    Effects
          Claw    Hurt (6d3)
          Claw    Hurt (6d3)
          Bite    Hurt (3d6)

Info    : Suitable for Riding

Exp     : 302 at CL50

An agent of supernatural beings, this creature looks like a huge eagle.

=====================================================================
Name    : Sea troll (T)
Level   : 35        Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Evil, Troll, Male
HP      : 410       
                    
Resist  : Cold, Poison, Water
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)
          Hit     Hurt (3d2)
          Hit     Hurt (3d2)

Info    : Regeneration

Exp     : 296 at CL50
Drops   : 1 Object or Treasure

He is a troll that reeks of brine, close relative to water trolls.

=====================================================================
Name    : Smoke elemental (E)
Level   : 35 to 90  Speed: +10
Rarity  : 3         Alert: Inattentive (100')
AC      : 80        Type : Evil, Nonliving
HP      : 15d10     
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 20.00% 
Offense : Fire Bolt (9d8+11)
Annoy   : Create Darkness

Attacks : Type    Effects
          Bite    Hurt (2d6)
          Bite    Hurt (2d6)

Info    : Shielded from Telepathy

Exp     : 252 at CL50

It is a towering blackened form, crackling with heat.

=====================================================================
Name    : Giant fire ant (a)
Level   : 35 to 90  Speed: +0
Rarity  : 1         Alert: Unseeing (140')
AC      : 49        Type : Natural
HP      : 200       
                    
Resist  : Fire

Attacks : Type    Effects
          Bite    Hurt (2d12), Fire (1d12)
          Bite    Hurt (2d12), Fire (1d12)

Info    : Weird Mind

Exp     : 235 at CL50

A giant ant covered in shaggy fur. Its powerful jaws glow with heat.

=====================================================================
Name    : Halfling slinger (h)
Level   : 35 to 80  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 40        Type : Evil, Male
HP      : 270       
                    
Resist  : Cold, Poison

Spells  : 15.00% Intelligent
Offense : Shoot (6d6)

Attacks : Type    Effects
          Hit     Hurt (2d6)
          Hit     Hurt (2d6)

Exp     : 222 at CL50
Drops   : 1 Object or Treasure

A rebel halfling who has rejected the halfling tradition of archery.

=====================================================================
Name    : Ooze elemental (E)
Level   : 35 to 80  Speed: +0
Rarity  : 3         Alert: Inattentive (100')
AC      : 80        Type : Evil, Nonliving
HP      : 13d10     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 20.00% 
Offense : Acid Ball (1d105+15), Acid Bolt (7d8+11)

Attacks : Type    Effects
          Touch   Acid (1d10)
          Touch   Acid (1d10)
          Touch   Acid (1d10)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 201 at CL50

It is a towering mass of filth, an eyesore of ooze.

=====================================================================
Name    : Leng spider (S)
Level   : 35        Speed: +10
Rarity  : 4         Alert: Unseeing (120')
AC      : 50        Type : Sanity Blasting, Natural, Evil
HP      : 26d20     
                    
Attacks : Type    Effects
          Bite    Hurt (1d6), Poison (1d6)
          Sting   Poison (1d6)

Info    : Weird Mind

Exp     : 168 at CL50

Bloated purple spiders with long, bristly legs.

=====================================================================
Name    : Sheer Heart Attack, the Bomb Hand ({)
Level   : 35        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (100')
AC      : 150       Type : Nonliving
HP      : 144       
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep, Teleportation

Attacks : Type    Effects
          Explode Damage (100d2)

Info    : Reflection, Cold Blooded, Shielded from Telepathy

Status  : Unique
Exp     : 134 at CL50



=====================================================================
Name    : Malicious leprechaun (h)
Level   : 35 to 80  Speed: +10 A Bit Erratic
Rarity  : 4         Alert: Fairly Observant (80')
AC      : 13        Type : Evil, Thief, Male
HP      : 4d5       
                    
Vuln    : Light

Spells  : 16.00% 
Offense : Cause Light Wounds (3d8)
Annoy   : Teleport To
Defense : Teleport, Blink

Attacks : Type    Effects
          Touch   Steal Gold
          Touch   Steal Item

Info    : Invisible, Cold Blooded, Breeds Explosively

Exp     : 57 at CL50

This little creature has a fiendish gleam in its eyes.

=====================================================================
Name    : Quantum dot (,)
Level   : 35 to 70  Speed: +0, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 100       Type : Sanity Blasting
HP      : 4d2       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Stunning, Confusion, Sleep

Spells  : 50.00% 
Offense : Mind Blast (7d7)
Defense : Blink

Attacks : Type    Effects
          Spores  Damage (2d4), Reduce All Stats
          Spores  Disenchantment (2d4)
          Spores  Confusion (2d4)
          Spores  Damage (2d4), Terrify

Info    : Weird Mind, Breeds Explosively

Exp     : 33 at CL50

It is there and it is not.

=====================================================================
Name    : Acidic cytoplasm (j)
Level   : 35 to 70  Speed: +10
Rarity  : 5         Alert: Vigilant (120')
AC      : 18        Type : 
HP      : 400       
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Acid, Fear, Confusion, Sleep

Attacks : Type    Effects
          Touch   Acid (1d10)
          Touch   Acid (1d10)
          Touch   Acid (1d10)
          Touch   Acid (1d10)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 24 at CL50
Drops   : Up to 10 Objects or Treasures

A disgusting animated blob of destruction. Flee its gruesome hunger!

=====================================================================
Name    : King Koopa (D)
Level   : 34        Speed: +0
Rarity  : 4         Alert: Unseeing (200')
AC      : 120       Type : Evil, Male
HP      : 1500      
                    
Spells  : 20.00% 
Breathe : Fire (300)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d5), Poison (1d5)
          Claw    Hurt (1d5), Poison (1d5)
          Bite    Hurt (2d4), Fire (1d4)
          Crush   Hurt (8d8)

Status  : Unique
Exp     : 1.96k at CL50
Drops   : Up to 6 Good Objects

He is a huge fire spitting turtle of disreputable character. He is 
plotting to conquer the Mushroom Kingdom.

=====================================================================
Name    : Ulfang the Black (p)
Level   : 34        Speed: +10
Rarity  : 5         Alert: Unseeing (200')
AC      : 90        Type : Evil, Human, Male
HP      : 1000      
                    
Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Status  : Unique
Exp     : 784 at CL50
Drops   : Up to 4 Good Objects

A short and swarthy Easterling dressed in Black.

=====================================================================
Name    : Jurt the Living Trump (p)
Level   : 34        Speed: +10
Rarity  : 5         Alert: Unseeing (200')
AC      : 90        Type : Evil, Human, Male
HP      : 1000      
                    
Spells  : 16.00% 
Offense : Invoke Logrus (10d10+34)
Defense : Teleport

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Status  : Unique
Exp     : 784 at CL50
Drops   : Up to 4 Good Objects

A magical treatment has turned Jurt, an adept of Logrus, into a Living 
Trump.

=====================================================================
Name    : Greater mummy (z)
Level   : 34        Speed: +0
Rarity  : 3         Alert: Ignores Intruders (300')
AC      : 68        Type : Evil, Undead
HP      : 702       
                    
Resist  : Acid, Electricity, Fire, Cold, Nether, Teleportation
Immune  : Poison, Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Frost Ball (1d51+10), Stinking Cloud (12d2), Nether Ball 
            (10d10+84), Drain Mana (18), Mind Blast (7d7), Cause 
            Critical Wounds (10d15)
Annoy   : Amnesia, Animate Dead, Blind, Create Darkness, Terrify
Defense : Haste Self, Heal Self (204)
Summon  : Undead

Attacks : Type    Effects
          Claw    Hurt (1d6), Reduce Constitution
          Claw    Disease (1d6), Unlife (3d6)
          Gaze    Vampiric (3d4)
          Gaze    Damage (1d4), Terrify

Info    : Cold Blooded
Auras   : Cause Serious Wounds (1d3)

Exp     : 523 at CL50
Drops   : Up to 6 Objects

Once a powerful ruler, now an even more powerful undead menace.

=====================================================================
Name    : Lich (L)
Level   : 34 to 80  Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 60        Type : Evil, Undead
HP      : 300       
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 25.00% Intelligent
Offense : Drain Mana (18), Brain Smash (12d12), Cause Critical Wounds 
            (10d15)
Annoy   : Blind, Paralyze, Terrify, Slow, Teleport To
Defense : Teleport Away, Blink

Attacks : Type    Effects
          Touch   Unlife (3d6)
          Touch   Drain Charges, Unlife (3d6)
          Touch   Hurt (2d8), Reduce Dexterity
          Touch   Hurt (2d8), Reduce Dexterity

Info    : Cold Blooded

Exp     : 523 at CL50
Drops   : 1 or 2 Objects or Treasures

It is a skeletal form dressed in robes. It radiates vastly evil power.

=====================================================================
Name    : Oriental vampire (V)
Level   : 34 to 70  Speed: +0
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Undead
HP      : 360       
                    
Resist  : Cold, Dark, Nether, Teleportation
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 16.00% 
Offense : Mind Blast (7d7), Nether Bolt (5d5+64), Cause Critical Wounds 
            (10d15)
Annoy   : Amnesia, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Bite    Vampiric (1d8), Unlife (1d8)
          Touch   Drain Mana (2d9), Unlife (2d9)

Info    : Passes through Walls, Invisible, Cold Blooded, Regeneration

Exp     : 490 at CL50
Drops   : Up to 8 Objects or Treasures

The oriental vampire is a mist-like creature.

=====================================================================
Name    : Master vampire (V)
Level   : 34 to 80  Speed: +0
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Undead
HP      : 340       
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 16.00% 
Offense : Mind Blast (7d7), Nether Bolt (5d5+64), Cause Critical Wounds 
            (10d15)
Annoy   : Amnesia, Confuse, Create Darkness, Paralyze, Terrify, 
            Teleport To

Attacks : Type    Effects
          Hit     Hurt (1d10)
          Bite    Vampiric (1d11), Unlife (1d11)
          Bite    Vampiric (1d11), Unlife (1d11)
          Touch   Drain Mana (2d8), Unlife (2d8)

Info    : Cold Blooded, Regeneration

Exp     : 490 at CL50
Drops   : Up to 8 Objects or Treasures

It is a humanoid form dressed in robes. Power emanates from its 
chilling frame.

=====================================================================
Name    : Pegasus (q)
Level   : 34        Speed: +5
Rarity  : 6         Alert: Overlooks (300')
AC      : 100       Type : Natural
HP      : 30d20     
                    
Immune  : Sleep

Attacks : Type    Effects
          Bite    Hurt (3d8)
          Bite    Hurt (3d8)
          Kick    Hurt (4d10)
          Kick    Hurt (4d10)

Info    : Suitable for Riding

Exp     : 457 at CL50
Drops   : Up to 4 Objects or Treasures



=====================================================================
Name    : Doom drake (d)
Level   : 34        Speed: +5
Rarity  : 3         Alert: Unseeing (250')
AC      : 100       Type : Evil, Dragon
HP      : 440       
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Fire (88)

Attacks : Type    Effects
          Claw    Hurt (1d5)
          Claw    Hurt (1d5)
          Bite    Hurt (2d6)

Info    : Shining, Suitable for Riding

Exp     : 294 at CL50
Drops   : 1 or 2 Objects

Doom drakes are trained firedrakes, always moving in pairs, looking for 
a battle.

=====================================================================
Name    : Bloodletter of Khorne (U)
Level   : 34        Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 40        Type : Evil, Nonliving, Demon
HP      : 240       
                    
Resist  : Fire, Cold, Poison, Chaos

Attacks : Type    Effects
          Hit     Hurt (2d8), Lower Experience (20d6), Cut (3d5,50%)
          Hit     Hurt (2d8), Lower Experience (20d6), Cut (3d5,50%)
          Hit     Hurt (2d8), Reduce Charisma

Info    : Regeneration

Exp     : 294 at CL50
Drops   : 1 Object

Slender, red-skinned demons twisting in nightmarish shapes. They are 
armed with hellblades, which will suck the life from your body.

=====================================================================
Name    : Air elemental (E)
Level   : 34 to 80  Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 50        Type : Evil, Nonliving
HP      : 30d5      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 12.00% 
Offense : Lightning Bolt (4d8+11)

Attacks : Type    Effects
          Hit     Hurt (1d10)
          Hit     Confusion (1d4)
          Hit     Hurt (1d10)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 255 at CL50

It is a towering tornado of winds.

=====================================================================
Name    : Earth elemental (E)
Level   : 34 to 80  Speed: -10
Rarity  : 2         Alert: Inattentive (100')
AC      : 60        Type : Evil, Nonliving
HP      : 30d10     
                    
Resist  : Electricity, Fire, Cold, Poison, Shards
Immune  : Fear, Confusion, Sleep
Vuln    : Rock Remover

Spells  : 12.00% 
Offense : Acid Bolt (7d8+11)

Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)

Info    : Passes through Walls, Cold Blooded, Shielded from Telepathy

Exp     : 245 at CL50

It is a towering form composed of rock with fists of awesome power.

=====================================================================
Name    : Master thief (p)
Level   : 34 to 70  Speed: +20
Rarity  : 2         Alert: Unseeing (200')
AC      : 30        Type : Evil, Human, Thief, Male
HP      : 18d10     
                    
Attacks : Type    Effects
          Hit     Hurt (2d8)
          Hit     Hurt (3d4)
          Hit     Hurt (4d4), Steal Gold
          Hit     Hurt (4d5), Steal Item

Exp     : 228 at CL50
Drops   : Up to 5 Objects or Treasures

Cool and confident, fast and lithe; protect your possessions quickly!

=====================================================================
Name    : Night stalker (E)
Level   : 34 to 80  Speed: +20 Somewhat Erratic
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 46        Type : Evil, Undead, Nonliving
HP      : 20d13     
                    
Resist  : Electricity, Cold, Poison, Nether
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Gaze    Damage (6d6)
          Gaze    Damage (6d6)

Info    : Invisible, Cold Blooded, Shielded from Telepathy

Exp     : 202 at CL50

It is impossible to define its form but its violence is legendary.

=====================================================================
Name    : Giant grey scorpion (S)
Level   : 34 to 80  Speed: +10
Rarity  : 4         Alert: Unseeing (120')
AC      : 50        Type : Natural
HP      : 18d20     
                    
Attacks : Type    Effects
          Bite    Hurt (1d6)
          Sting   Poison (1d4)

Info    : Weird Mind

Exp     : 179 at CL50

It is a giant grey scorpion. It looks poisonous.

=====================================================================
Name    : Gargoyle (u)
Level   : 34 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (100')
AC      : 50        Type : Evil, Nonliving, Demon
HP      : 18d12     
                    
Resist  : Electricity, Fire, Cold, Poison
Vuln    : Light, Rock Remover

Spells  : 8.00% 
Breathe : Lightning (23), Fire (23)

Attacks : Type    Effects
          Claw    Hurt (2d6)
          Claw    Hurt (2d6)
          Bite    Hurt (1d6)

Exp     : 71 at CL50
Drops   : 1 Treasure

A weird demon creature with a stone-like skin.

=====================================================================
Name    : Gas spore (e)
Level   : 34 to 60  Speed: +0
Rarity  : 4         Alert: Observant (300')
AC      : 1         Type : 
HP      : 25d10     
                    
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Poison (40d2)

Info    : Shielded from Telepathy

Exp     : 65 at CL50

From a distance, this creature is often mistaken for the much more 
dangerous beholder.

=====================================================================
Name    : Carrion crawler (c)
Level   : 34 to 60  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (150')
AC      : 40        Type : Natural
HP      : 20d12     
                    
Resist  : Poison

Attacks : Type    Effects
          Sting   Hurt (2d6), Paralyze
          Sting   Hurt (2d6), Paralyze

Info    : Weird Mind

Exp     : 65 at CL50

A hideous centipede covered in slime and with glowing tentacles around 
its head.

=====================================================================
Name    : Fasolt the Giant (P)
Level   : 33        Speed: +2
Rarity  : 7         Alert: Overlooks (200')
AC      : 70        Type : Evil, Giant, Thief, Male
HP      : 1221      
                    
Resist  : Cold, Poison

Spells  : 10.00% 
Offense : Throw Boulder (99)

Attacks : Type    Effects
          Hit     Hurt (6d6)
          Bite    Hurt (3d10)
          Hit     Hurt (2d2), Steal Gold

Status  : Unique
Exp     : 1.59k at CL50
Drops   : Up to 4 Good Objects

Big, brawny, powerful and with a greed for gold.

=====================================================================
Name    : Biclops (P)
Level   : 33        Speed: +5
Rarity  : 5         Alert: Fairly Unseeing (200')
AC      : 90        Type : Evil, Giant
HP      : 60d12     
                    
Resist  : Acid, Poison

Spells  : 7.00% 
Offense : Throw Boulder (99)

Attacks : Type    Effects
          Hit     Hurt (11d8)
          Hit     Hurt (11d8)

Exp     : 1.52k at CL50
Drops   : Up to 4 Objects or Treasures

Oh, no! Aaargh! It is the most unnatural, most disgusting creature 
imaginable: a two-eyed cyclops! This perversion of nature must be 
exterminated!

=====================================================================
Name    : Groo the Wanderer (p)
Level   : 33        Speed: +10
Rarity  : 255       Alert: Overlooks (200')
AC      : 70        Type : Troll, Male
HP      : 1469      
                    
Resist  : Cold, Poison

Attacks : Type    Effects
          Hit     Hurt (9d1)
          Hit     Hurt (6d5)
          Hit     Hurt (25d1)
          Hit     Hurt (30d1)

Info    : Weird Mind

Status  : Unique
Exp     : 1.27k at CL50

He who laughs at Groo's brains will find there is nothing to laugh 
about... erm, nobody laughs at Groo and lives.

=====================================================================
Name    : Ishikawa Goemon (p)
Level   : 33        Speed: +10
Rarity  : 7         Alert: Overlooks (200')
AC      : 70        Type : Human, Male
HP      : 1469      
                    
Resist  : Cold, Poison

Attacks : Type    Effects
          Slash   Hurt (9d1)
          Slash   Hurt (6d5)
          Slash   Hurt (25d1)
          Slash   Hurt (30d1)

Status  : Unique
Exp     : 1.27k at CL50
Drops   : 1 or 2 Good Objects



=====================================================================
Name    : Tom the Stone Troll (T)
Level   : 33        Speed: +5
Rarity  : 7         Alert: Overlooks (200')
AC      : 70        Type : Evil, Troll, Male
HP      : 1100      
                    
Resist  : Cold, Poison
Vuln    : Light, Rock Remover

Attacks : Type    Effects
          Hit     Hurt (5d5), Hurt (5d5,20%)
          Bite    Hurt (2d10)
          Bite    Hurt (2d3)

Info    : Regeneration

Status  : Unique
Exp     : 1.27k at CL50
Drops   : 1 or 2 Good Objects

Big, brawny, powerful and with a taste for hobbit. He has friends 
called Bert and Bill.

=====================================================================
Name    : Bill the Stone Troll (T)
Level   : 33        Speed: +5
Rarity  : 7         Alert: Overlooks (200')
AC      : 70        Type : Evil, Troll, Male
HP      : 1100      
                    
Resist  : Cold, Poison
Vuln    : Light, Rock Remover

Attacks : Type    Effects
          Hit     Hurt (5d5), Hurt (5d5,20%)
          Bite    Hurt (2d10)
          Bite    Hurt (2d3)

Info    : Regeneration

Status  : Unique
Exp     : 1.27k at CL50
Drops   : 1 or 2 Good Objects

Big, brawny, powerful and with a taste for hobbit. He has friends 
called Bert and Tom.

=====================================================================
Name    : Bert the Stone Troll (T)
Level   : 33        Speed: +5
Rarity  : 7         Alert: Overlooks (200')
AC      : 70        Type : Evil, Troll, Male
HP      : 1100      
                    
Resist  : Cold, Poison
Vuln    : Light, Rock Remover

Attacks : Type    Effects
          Hit     Hurt (5d5), Hurt (5d5,20%)
          Bite    Hurt (2d10)
          Bite    Hurt (2d3)

Info    : Regeneration

Status  : Unique
Exp     : 1.27k at CL50
Drops   : 1 or 2 Good Objects

Big, brawny, powerful and with a taste for hobbit. He has friends 
called Bill and Tom.

=====================================================================
Name    : Bokrug (R)
Level   : 33        Speed: +0
Rarity  : 7         Alert: Overlooks (200')
AC      : 70        Type : Sanity Blasting, Evil, Nonliving, Demon
HP      : 990       
                    
Resist  : Cold, Poison

Spells  : 20.00% 
Offense : Mind Blast (7d7), Water Bolt (10d10+33), Cause Critical 
            Wounds (10d15)
Annoy   : Terrify
Summon  : Undead, Kin

Attacks : Type    Effects
          Bite    Hurt (5d5)
          Crush   Hurt (2d10)
          Crush   Hurt (2d10)

Status  : Unique
Exp     : 1.02k at CL50
Drops   : 1 or 2 Good Objects

A lizard-like Great Old One worshipped by the men of Sarnath.

=====================================================================
Name    : That @$^%& Black Bat (b)
Level   : 33        Speed: +20 Extremely Erratic
Rarity  : 4         Alert: Ever Vigilant (500')
AC      : 75        Type : Natural, Evil
HP      : 300       
                    
Immune  : Sleep

Spells  : 14.00% Intelligent
Summon  : Dragons

Attacks : Type    Effects
          Touch   Damage (1d1), Steal Food
          Touch   Damage (1d1), Steal Gold
          Touch   Damage (1d1), Steal Item
          Touch   Damage (1d1), Steal Item

Info    : Passes through Walls, Shielded from Telepathy

Status  : Unique
Exp     : 634 at CL50
Drops   : Up to 3 Good Objects or Treasures

This bat has been the death of many adventurers, taking their only 
weapon and leaving them to face a dragon.

=====================================================================
Name    : Ivory monk (p)
Level   : 33 to 80  Speed: +10
Rarity  : 1         Alert: Fairly Observant (250')
AC      : 51        Type : Human, Male
HP      : 42d13     
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 14.00% 
Defense : Heal Self (198)

Attacks : Type    Effects
          Kick    Hurt (3d10), Stun (3d4,25%)
          Kick    Hurt (3d10), Stun (3d4,25%)
          Punch   Hurt (3d7), Stun (2d3,25%)
          Punch   Hurt (3d7), Stun (2d3,25%)

Auras   : Retaliation

Exp     : 571 at CL50
Drops   : Up to 3 Objects or Treasures

A monk in white robes. He is skilled in martial arts.

=====================================================================
Name    : Ethereal drake (d)
Level   : 33 to 70  Speed: +5
Rarity  : 3         Alert: Fairly Unseeing (250')
AC      : 100       Type : Evil, Dragon
HP      : 450       
                    
Resist  : Light, Dark
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Light (76), Darkness (76)
Annoy   : Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d6)

Info    : Passes through Walls, Invisible, Suitable for Riding

Exp     : 444 at CL50
Drops   : Up to 4 Objects

A dragon of elemental power, with control over light and dark, the 
ethereal drake's eyes glare with white hatred from the shadows.

=====================================================================
Name    : Balance drake (d)
Level   : 33 to 80  Speed: +5
Rarity  : 3         Alert: Unseeing (250')
AC      : 100       Type : Dragon
HP      : 600       
                    
Resist  : Sound, Shards, Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Sound (102), Shards (102), Chaos (102), Disenchantment (102)
Annoy   : Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d6)

Info    : Suitable for Riding

Exp     : 444 at CL50
Drops   : Up to 4 Objects

A mighty dragon, the balance drake seeks to maintain the Cosmic 
Balance, and despises your feeble efforts to destroy evil.

=====================================================================
Name    : Law drake (d)
Level   : 33 to 80  Speed: +5
Rarity  : 3         Alert: Unseeing (250')
AC      : 100       Type : Good, Dragon
HP      : 550       
                    
Resist  : Sound, Shards
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Sound (93), Shards (93)
Annoy   : Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d6)

Info    : Suitable for Riding

Exp     : 444 at CL50
Drops   : Up to 4 Objects

This dragon is clever and cunning. It laughs at your puny efforts to 
disturb it.

=====================================================================
Name    : Chaos drake (d)
Level   : 33 to 80  Speed: +5
Rarity  : 3         Alert: Unseeing (250')
AC      : 100       Type : Evil, Dragon
HP      : 500       
                    
Resist  : Chaos, Disenchantment
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Chaos (85), Disenchantment (85)
Annoy   : Confuse, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d6)

Info    : Suitable for Riding

Exp     : 444 at CL50
Drops   : Up to 4 Objects

A dragon twisted by the forces of chaos. It seems first ugly, then 
fair, as its form shimmers and changes in front of your eyes.

=====================================================================
Name    : Shadow drake (d)
Level   : 33 to 70  Speed: +5
Rarity  : 3         Alert: Unseeing (250')
AC      : 50        Type : Evil, Dragon
HP      : 300       
                    
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Nether (42)
Annoy   : Confuse, Create Darkness, Terrify, Slow

Attacks : Type    Effects
          Claw    Hurt (2d4)
          Claw    Hurt (2d4)
          Bite    Hurt (3d6), Lower Experience (10d6)

Info    : Shrouded in Darkness, Invisible

Exp     : 444 at CL50
Drops   : Up to 4 Objects

It is a dragon-like form wrapped in shadow. Glowing red eyes shine out 
in the dark.

=====================================================================
Name    : Multi-hued hound (Z)
Level   : 33        Speed: +5
Rarity  : 4         Alert: Ever Vigilant (250')
AC      : 40        Type : Natural
HP      : 30d10     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Acid (33), Lightning (33), Fire (33), Frost (33), Poison (28)

Attacks : Type    Effects
          Claw    Hurt (3d6)
          Claw    Hurt (3d6)
          Bite    Hurt (4d4)
          Bite    Hurt (4d4)

Info    : Shining

Exp     : 380 at CL50

Shimmering in rainbow hues, this hound is beautiful and deadly.

=====================================================================
Name    : Logrus master (p)
Level   : 33 to 80  Speed: +10
Rarity  : 3         Alert: Observant (300')
AC      : 50        Type : Evil, Human, Male
HP      : 300       
                    
Resist  : Acid, Poison
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Invoke Logrus (10d10+33)
Defense : Heal Self (198)
Summon  : Spiders, Demons

Attacks : Type    Effects
          Kick    Hurt (3d10), Stun (3d4,30%)
          Kick    Hurt (3d10), Stun (3d4,30%)
          Punch   Hurt (3d7), Stun (2d3,30%)
          Punch   Hurt (3d7), Stun (2d3,30%)

Info    : Invisible
Auras   : Retaliation

Exp     : 349 at CL50
Drops   : 1 or 2 Objects

An adept of chaos, feared for his skill of invoking raw Logrus.

=====================================================================
Name    : Mystic (p)
Level   : 33        Speed: +10
Rarity  : 3         Alert: Observant (300')
AC      : 50        Type : Good, Human, Male
HP      : 350       
                    
Resist  : Acid, Poison
Immune  : Confusion, Sleep

Spells  : 16.00% 
Defense : Heal Self (198)
Summon  : Spiders

Attacks : Type    Effects
          Kick    Hurt (3d10), Stun (3d4,20%)
          Kick    Hurt (3d10), Stun (3d4,20%)
          Punch   Hurt (3d7), Stun (2d3,20%)
          Punch   Hurt (3d7), Stun (2d3,20%)

Info    : Invisible
Auras   : Retaliation

Exp     : 317 at CL50
Drops   : 1 or 2 Objects

An adept at unarmed combat, the mystic strikes with stunning power. He 
can summon help from nature and is able to focus his power to ease any 
pain.

=====================================================================
Name    : Anti-paladin (p)
Level   : 33 to 90  Speed: +10
Rarity  : 2         Alert: Unseeing (300')
AC      : 50        Type : Evil, Human, Male
HP      : 30d20     
                    
Resist  : Cold, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Hell Lance (66), Cause Critical Wounds (10d15)
Annoy   : Blind, Paralyze, Terrify
Defense : Haste Self

Attacks : Type    Effects
          Hit     Hurt (2d6)
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)

Exp     : 285 at CL50
Drops   : 1 or 2 Objects

An embodiment of all the cardinal vices, he beholds you scornfully.

=====================================================================
Name    : Water troll (T)
Level   : 33        Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Evil, Troll, Male
HP      : 360       
                    
Resist  : Cold, Poison, Water
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d9)
          Hit     Hurt (1d9)
          Hit     Hurt (2d2)
          Hit     Hurt (2d2)

Info    : Regeneration

Exp     : 266 at CL50
Drops   : 1 Object or Treasure

He is a troll that reeks of brine.

=====================================================================
Name    : Cherub (A)
Level   : 33        Speed: +10
Rarity  : 4         Alert: Ignores Intruders (300')
AC      : 68        Type : Good
HP      : 450       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Offense : Mind Blast (7d7), Fire Bolt (18d8+22)
Annoy   : Blind, Terrify
Defense : Haste Self, Heal Self (198)
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (4d3)
          Hit     Hurt (3d8)
          Hit     Hurt (4d3), Reduce Charisma
          Hit     Hurt (3d8)

Info    : Reflection, Shining

Exp     : 253 at CL50
Drops   : Up to 6 Objects

It is an angel moving very quickly, wielding a holy war hammer and 
casting a volley of powerful spells in your direction.

=====================================================================
Name    : Barrow wight (W)
Level   : 33 to 70  Speed: +0
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 40        Type : Evil, Undead
HP      : 15d10     
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 12.00% 
Offense : Cause Serious Wounds (8d8)
Annoy   : Create Darkness, Paralyze, Terrify

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)
          Touch   Lower Experience (40d6), Unlife (1d8)

Info    : Cold Blooded

Exp     : 237 at CL50
Drops   : 1 Object or Treasure

It is a ghostly nightmare of an entity.

=====================================================================
Name    : Fire elemental (E)
Level   : 33        Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 50        Type : Evil, Nonliving
HP      : 30d8      
                    
Resist  : Poison
Immune  : Fire, Fear, Confusion, Sleep
Vuln    : Cold

Spells  : 16.00% 
Offense : Fire Bolt (9d8+11)

Attacks : Type    Effects
          Hit     Fire (4d6)
          Hit     Fire (4d6)

Info    : Shining, Shielded from Telepathy
Auras   : Fire

Exp     : 222 at CL50

It is a towering inferno of flames.

=====================================================================
Name    : Spectre (G)
Level   : 33        Speed: +10 A Bit Erratic
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 30        Type : Evil, Undead
HP      : 14d20     
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 6.00% 
Offense : Drain Mana (17)
Annoy   : Amnesia, Blind, Paralyze

Attacks : Type    Effects
          Wail    Terrify
          Touch   Unlife (3d6), Lower Experience (40d6)
          Claw    Hurt (5d5), Reduce Wisdom
          Touch   Drain Mana (2d10)

Info    : Passes through Walls, Cold Blooded

Exp     : 222 at CL50
Drops   : Up to 5 Objects

A phantasmal shrieking spirit. Its wail drives the intense cold of pure 
evil deep within your body.

=====================================================================
Name    : Logrus ghost (G)
Level   : 33        Speed: +10 A Bit Erratic
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 30        Type : Evil, Undead
HP      : 14d20     
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 6.00% 
Offense : Drain Mana (17)
Annoy   : Amnesia, Blind, Paralyze

Attacks : Type    Effects
          Wail    Terrify
          Touch   Lower Experience (40d6)
          Claw    Hurt (1d10), Reduce Intelligence

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 222 at CL50
Drops   : Up to 5 Objects

An almost life-like creature which is nothing more than a phantom 
created by the Logrus.

=====================================================================
Name    : Cave troll (T)
Level   : 33 to 70  Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Evil, Troll, Male
HP      : 24d12     
                    
Resist  : Poison
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (3d5)
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)

Info    : Regeneration

Exp     : 222 at CL50
Drops   : 1 Object or Treasure

He is a vicious monster, feared for his ferocity.

=====================================================================
Name    : Water elemental (E)
Level   : 33        Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 40        Type : Evil, Nonliving
HP      : 25d8      
                    
Resist  : Poison, Water
Immune  : Fear, Confusion, Sleep

Spells  : 16.00% 
Offense : Frost Bolt (6d8+11)

Attacks : Type    Effects
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 206 at CL50

It is a towering tempest of water.

=====================================================================
Name    : Giant skeleton troll (s)
Level   : 33 to 80  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 50        Type : Evil, Undead, Troll
HP      : 450       
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d9)
          Hit     Hurt (1d9)
          Bite    Hurt (1d5)
          Bite    Hurt (1d5)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 206 at CL50

It is the animated form of a massive troll.

=====================================================================
Name    : Half-troll (T)
Level   : 33 to 80  Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 50        Type : Evil, Troll, Male
HP      : 25d14     
                    
Resist  : Poison

Attacks : Type    Effects
          Claw    Hurt (1d5)
          Claw    Hurt (1d5)
          Claw    Hurt (1d5)
          Bite    Hurt (2d6)

Info    : Regeneration

Exp     : 190 at CL50
Drops   : 1 Object

A huge, ugly, half-human in search of plunder.

=====================================================================
Name    : Arthur Pendragon (p)
Level   : 32        Speed: +10
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 90        Type : Good, Human, Male
HP      : 1200      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Offense : Acid Ball (1d192+30), Fire Bolt (18d8+20), Shoot (4d8)
Annoy   : Shriek, Teleport To
Defense : Haste Self, Heal Self (192), Teleport
Summon  : Camelot Knights

Attacks : Type    Effects
          Hit     Hurt (4d8)
          Hit     Hurt (4d8)
          Hit     Hurt (4d8), Blind (50%)
          Hit     Hurt (4d8), Confusion (50%)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 1.23k at CL50
Drops   : Up to 4 Exceptional Objects

Arthur Pendragon, who wields the Sword in the Stone and rules the 
Knights of Camelot. He charges at you with righteous vengeance for 
upsetting his realm.

=====================================================================
Name    : Mordred (p)
Level   : 32        Speed: +12
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 90        Type : Evil, Good, Human, Male
HP      : 1100      
                    
Resist  : Acid, Electricity, Cold
Immune  : Confusion, Sleep

Spells  : 16.00% Intelligent
Offense : Whirlpool (1d64+50), Mana Bolt (1d112+50)
Defense : Haste Self, Heal Self (192), Teleport

Attacks : Type    Effects
          Slash   Hurt (15d2), Terrify, Cut (3d3,30%)
          Hit     Hurt (4d8), Confusion
          Hit     Hurt (3d10), Paralyze

Info    : Shrouded in Darkness, Regeneration
Auras   : Retaliation

Status  : Unique
Exp     : 1.11k at CL50
Drops   : 1 or 2 Exceptional Objects

A mighty spellsword and the son of Morgana Le Fay, Mordred is 
prophesized to unite the lands after the fall of Camelot.

=====================================================================
Name    : Shelob, Spider of Darkness (S)
Level   : 32        Speed: +0
Rarity  : 3         Alert: Inattentive (80')
AC      : 80        Type : Natural, Evil, Female
HP      : 1200      
                    
Resist  : Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 30.00% Intelligent
Breathe : Darkness (204)
Offense : Cause Critical Wounds (10d15), Cause Mortal Wounds (15d15)
Annoy   : Blind, Confuse, Terrify, Slow, Create Traps
Defense : Heal Self (192)
Summon  : Spiders

Attacks : Type    Effects
          Bite    Hurt (2d10)
          Sting   Poison (2d5)
          Sting   Hurt (1d4), Reduce Strength
          Sting   Poison (2d5)

Status  : Unique
Exp     : 923 at CL50
Drops   : Up to 6 Good Objects

Shelob is an enormous bloated spider, rumoured to have been one of the 
brood of Ungoliant the Unlight. Her poison is legendary, as is her ego, 
which may be her downfall. She used to guard the pass through Cirith 
Ungol, but has not been seen there for many eons.

=====================================================================
Name    : Thunder bird (B)
Level   : 32        Speed: +10
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 30        Type : Natural
HP      : 20d25     
                    
Resist  : Electricity

Spells  : 20.00% 
Breathe : Lightning (52)
Offense : Lightning Ball (1d48+8)

Attacks : Type    Effects
          Crush   Hurt (2d5)
          Crush   Hurt (2d5), Lightning (1d5)
          Crush   Hurt (2d5), Lightning (1d5)
          Bite    Hurt (5d8), Lightning (3d8)

Info    : Shining, Suitable for Riding
Auras   : Electricity

Exp     : 553 at CL50



=====================================================================
Name    : Giant squid (l)
Level   : 32 to 70  Speed: +0
Rarity  : 3         Alert: Inattentive (80')
AC      : 80        Type : Natural
HP      : 800       
                    
Resist  : Acid, Cold, Water

Spells  : 5.00% 
Breathe : Acid (160), Lightning (160), Poison (136)

Attacks : Type    Effects
          Crush   Hurt (8d4)
          Crush   Hurt (8d4)
          Crush   Hurt (8d4)

Info    : Suitable for Riding

Exp     : 369 at CL50

Besides being capable of dragging whole ships underwater, this creature 
can also harm you with ranged attacks.

=====================================================================
Name    : Ghoulking (z)
Level   : 32 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Undead
HP      : 180       
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 14.00% 
Annoy   : Animate Dead, Create Darkness, Paralyze, Terrify
Summon  : Undead

Attacks : Type    Effects
          Claw    Hurt (3d4), Reduce Strength
          Claw    Disease (3d4), Unlife (3d4)
          Claw    Disease (3d4), Unlife (3d4)
          Bite    Hurt (3d5), Paralyze

Info    : Cold Blooded

Exp     : 209 at CL50
Drops   : Up to 3 Objects or Treasures

Flesh is falling off in chunks from this decaying abomination.

=====================================================================
Name    : Ninja (p)
Level   : 32 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Human, Male
HP      : 13d12     
                    
Immune  : Confusion, Sleep

Spells  : 30.00% 
Offense : Shoot (20d1)
Defense : Fire Jump (32), Poison Jump (32), Confusion Jump (32)

Attacks : Type    Effects
          Hit     Hurt (3d4), Poison (3d4)
          Hit     Hurt (3d4), Reduce Strength
          Hit     Hurt (3d4), Damage (1d50,10%)

Info    : Invisible

Exp     : 184 at CL50
Drops   : 1 or 2 Objects or Treasures

A humanoid clothed in black who moves with blinding speed.

=====================================================================
Name    : Nexus quylthulg (Q)
Level   : 32        Speed: +0, Stationary
Rarity  : 3         Alert: Ever Vigilant (100')
AC      : 1         Type : 
HP      : 10d12     
                    
Resist  : Nexus, Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 100.00% 
Defense : Teleport Away, Blink

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 184 at CL50

It is a very unstable, strange pulsing mound of flesh.

=====================================================================
Name    : Doombat (b)
Level   : 32 to 90  Speed: +10
Rarity  : 2         Alert: Unseeing (160')
AC      : 75        Type : Natural, Evil
HP      : 24d24     
                    
Resist  : Fire

Attacks : Type    Effects
          Bite    Fire (5d4)
          Bite    Fire (5d4)
          Bite    Fire (5d4)

Info    : Weird Mind
Auras   : Fire

Exp     : 153 at CL50

It is a fast moving creature of chaos, a gigantic black bat surrounded 
by flickering bright red flames.

=====================================================================
Name    : Ogre shaman (O)
Level   : 32 to 80  Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 55        Type : Evil, Giant
HP      : 14d10     
                    
Spells  : 20.00% 
Offense : Fire Bolt (9d8+10), Cause Serious Wounds (8d8)
Annoy   : Paralyze, Terrify, Create Traps
Defense : Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)

Exp     : 153 at CL50
Drops   : 1 Object

It is an ogre wrapped in furs and covered in grotesque body paints.

=====================================================================
Name    : Spectator (e)
Level   : 32 to 70  Speed: +0
Rarity  : 3         Alert: Observant (300')
AC      : 1         Type : 
HP      : 20d10     
                    
Immune  : Fear, Confusion, Sleep

Spells  : 16.00% 
Offense : Cause Serious Wounds (8d8)
Annoy   : Amnesia, Paralyze, Slow

Attacks : Type    Effects
          Gaze    Damage (1d4), Paralyze
          Gaze    Confusion (1d4)
          Gaze    Disenchantment
          Gaze    Drain Mana (1d10)

Info    : Shielded from Telepathy

Exp     : 92 at CL50

It has two small eyestalks and a large central eye.

=====================================================================
Name    : Memory moss (,)
Level   : 32        Speed: +0, Stationary
Rarity  : 3         Alert: Observant (300')
AC      : 1         Type : 
HP      : 1d2       
                    
Immune  : Fear, Confusion, Sleep

Spells  : 16.00% 
Annoy   : Amnesia

Attacks : Type    Effects
          Hit     Confusion (1d4)
          Hit     Confusion (1d4)

Info    : Shielded from Telepathy

Exp     : 92 at CL50

A mass of green vegetation. You don't remember seeing anything like it 
before.

=====================================================================
Name    : Luigi (p)
Level   : 31        Speed: +0
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 80        Type : Good, Human, Male
HP      : 800       
                    
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Fire Ball (1d108+10)
Defense : Haste Self, Fire Jump (31)

Attacks : Type    Effects
          Hit     Hurt (3d7)
          Hit     Hurt (3d7)
          Hit     Hurt (3d7)

Status  : Unique
Exp     : 1.49k at CL50
Drops   : Up to 4 Good Objects



=====================================================================
Name    : Mario (p)
Level   : 31        Speed: +0
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 80        Type : Good, Human, Male
HP      : 800       
                    
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Fire Ball (1d108+10)
Defense : Haste Self, Fire Jump (31)

Attacks : Type    Effects
          Hit     Hurt (3d7)
          Hit     Hurt (3d7)
          Hit     Hurt (3d7)

Status  : Unique
Exp     : 1.49k at CL50
Drops   : Up to 4 Good Objects

A happy plumber jumping up and down, his red mustache matches his red 
hat.

=====================================================================
Name    : Ghost (G)
Level   : 31 to 80  Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 30        Type : Evil, Undead
HP      : 13d8      
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 6.00% 
Offense : Drain Mana (16)
Annoy   : Blind, Paralyze

Attacks : Type    Effects
          Wail    Terrify
          Touch   Lower Experience (20d6)
          Claw    Hurt (1d10), Reduce Wisdom
          Touch   Drain Mana (2d8)

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 208 at CL50
Drops   : Up to 3 Objects or Treasures

You don't believe in them.

=====================================================================
Name    : Gorgon (H)
Level   : 31 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (120')
AC      : 88        Type : Natural, Evil
HP      : 30d20     
                    
Resist  : Acid, Poison

Spells  : 10.00% 
Breathe : Poison (53)

Attacks : Type    Effects
          Butt    Hurt (3d9)
          Butt    Hurt (3d9)
          Bite    Hurt (1d7), Poison (1d3)
          Kick    Hurt (2d4)

Info    : Suitable for Riding

Exp     : 163 at CL50

A bull whose skin is made of steel plates. Watch out for its deadly 
breath!

=====================================================================
Name    : Gug (P)
Level   : 31 to 60  Speed: +0
Rarity  : 2         Alert: Unseeing (140')
AC      : 60        Type : Evil, Giant
HP      : 22d15     
                    
Resist  : Acid, Poison

Attacks : Type    Effects
          Bite    Hurt (10d4)
          Claw    Hurt (2d7)
          Claw    Hurt (2d7)
          Claw    Hurt (2d7)

Exp     : 125 at CL50
Drops   : 1 or 2 Objects or Treasures

A hideous, beastly, four-armed unclean giant: "...large as a barrel... 
The eyes jutted two inches from each side, shaded by bony protuberances 
overgrown of the mouth. That mouth had great yellow fangs and ran from 
the top to the tally."

=====================================================================
Name    : Death watch beetle (K)
Level   : 31 to 70  Speed: +0
Rarity  : 3         Alert: Unseeing (160')
AC      : 60        Type : Natural
HP      : 25d12     
                    
Attacks : Type    Effects
          Bite    Hurt (5d4)
          Wail    Hurt (5d6), Terrify

Info    : Weird Mind

Exp     : 113 at CL50

It is a giant beetle that produces a chilling sound.

=====================================================================
Name    : Sir Lancelot (p)
Level   : 30        Speed: +15
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 120       Type : Good, Human, Male
HP      : 1300      
                    
Resist  : Acid, Electricity, Fire, Cold
Immune  : Fear, Confusion, Sleep

Spells  : 10.00% Intelligent
Annoy   : Teleport To
Defense : Heal Self (180)
Summon  : Camelot Knights

Attacks : Type    Effects
          Slash   Hurt (25d2), Terrify, Cut (5d5,70%)
          Slash   Hurt (25d2), Terrify, Cut (5d5,70%)

Info    : Regeneration
Auras   : Retaliation

Status  : Unique
Exp     : 1.04k at CL50
Drops   : Up to 4 Exceptional Objects

The strongest of the Knights, Lancelot is also the most handsome, and 
leaves a trail of broken hearts in his wake. Fated never to be with his 
true love Guinevere, Lancelot nevertheless protects her whenever he 
needs to, even if it means destroying Camelot

=====================================================================
Name    : The Hoard ($)
Level   : 30        Speed: +5
Rarity  : 5         Alert: Fairly Observant (200')
AC      : 80        Type : Evil
HP      : 1000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Summon  : Kin

Attacks : Type    Effects
          Crush   Hurt (3d7), Poison (3d7)
          Crush   Hurt (3d7), Poison (3d7)
          Crush   Hurt (3d7), Steal Item
          Crush   Hurt (3d7), Steal Gold

Info    : Reflection

Status  : Unique
Exp     : 576 at CL50
Drops   : Up to 16 Treasures

A massive pile of coins, wealth beyond your wildest dreams.

=====================================================================
Name    : Tsuchinoko (J)
Level   : 30        Speed: +0
Rarity  : 100       Alert: Fairly Unseeing (200')
AC      : 10        Type : Natural
HP      : 10d10     
                    
Attacks : Type    Effects
          Claw    Hurt (2d5)
          Claw    Hurt (2d5)
          Bite    Hurt (3d4)
          Crush   Hurt (5d8), Hurt (5d8,20%)

Exp     : 576 at CL50



=====================================================================
Name    : Behinder (.)
Level   : 30 to 70  Speed: +15
Rarity  : 100       Alert: Inattentive (100')
AC      : 45        Type : Sanity Blasting, Natural
HP      : 30d20     
                    
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Touch   Hurt (5d5), Terrify
          Bite    Hurt (8d4)

Info    : Invisible, Cold Blooded, Shielded from Telepathy

Exp     : 519 at CL50

"The Behinder flung itself on his shoulders. Then I knew why nobody's 
supposed to see one. I wish I hadn't. To this day I can see it, plain 
as a fence at noon, and forever I will be able to see it."

=====================================================================
Name    : Jade monk (p)
Level   : 30 to 80  Speed: +10
Rarity  : 2         Alert: Fairly Observant (300')
AC      : 46        Type : Human, Male
HP      : 54d12     
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 16.00% 
Offense : Lightning Bolt (4d8+10)

Attacks : Type    Effects
          Kick    Hurt (2d10), Stun (2d4,20%)
          Kick    Hurt (2d10), Stun (2d4,20%)
          Punch   Hurt (2d7), Stun (2d3,20%)
          Punch   Hurt (2d7), Stun (2d3,20%)

Auras   : Retaliation

Exp     : 461 at CL50
Drops   : Up to 3 Objects or Treasures

A green-garbed monk, trained in martial arts.

=====================================================================
Name    : The Multi-hued Centipede (c)
Level   : 30        Speed: +20 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (300')
AC      : 100       Type : Natural
HP      : 1000      
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Bite    Hurt (1d10)
          Sting   Hurt (1d15)
          Crawl   Hurt (1d10)
          Crawl   Hurt (1d10)

Info    : Weird Mind

Status  : Unique
Exp     : 432 at CL50
Drops   : Up to 4 Good Objects

Oh my god, it's changing colors! Run!!

=====================================================================
Name    : Cloud giant (P)
Level   : 30 to 80  Speed: +2
Rarity  : 3         Alert: Overlooks (200')
AC      : 60        Type : Evil, Giant, Male
HP      : 80d10     
                    
Resist  : Electricity

Spells  : 10.00% 
Offense : Lightning Ball (1d45+8), Throw Boulder (90), Lightning Bolt 
            (4d8+10)

Attacks : Type    Effects
          Hit     Hurt (2d13), Lightning (1d13)
          Hit     Hurt (2d13), Lightning (1d13)
          Hit     Hurt (2d13), Lightning (1d13)

Exp     : 403 at CL50
Drops   : Up to 4 Objects

It is a twenty foot tall giant wreathed in clouds.

=====================================================================
Name    : Kaku-san, the Mitsukuni's Warder (p)
Level   : 30        Speed: +5
Rarity  : 255       Alert: Ever Vigilant (200')
AC      : 80        Type : Human, Male
HP      : 600       
                    
Attacks : Type    Effects
          Hit     Hurt (4d8), Hurt (4d8,20%)
          Hit     Hurt (4d8), Hurt (4d8,20%)

Exp     : 288 at CL50

He is always traveling together with Mitsukuni of the Yellow Gate, 
Grand Duke of Mito

=====================================================================
Name    : Suke-san, the Mitsukuni's Warder (p)
Level   : 30        Speed: +5
Rarity  : 255       Alert: Ever Vigilant (200')
AC      : 80        Type : Human, Male
HP      : 600       
                    
Attacks : Type    Effects
          Hit     Hurt (4d8), Hurt (4d8,20%)
          Hit     Hurt (4d8), Hurt (4d8,20%)

Exp     : 288 at CL50

He is always traveling together with Mitsukuni of the Yellow Gate, 
Grand Duke of Mito

=====================================================================
Name    : Jaws (l)
Level   : 30        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (100')
AC      : 80        Type : Natural
HP      : 864       
                    
Resist  : Electricity, Cold, Poison, Water
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Bite    Hurt (11d2)
          Bite    Hurt (22d1)
          Bite    Hurt (11d2)
          Bite    Hurt (22d1)

Status  : Unique
Exp     : 288 at CL50
Drops   : 1 or 2 Objects or Treasures

The biggest white shark who has ever lived, it is hunting for you now!

=====================================================================
Name    : Mithril golem (g)
Level   : 30 to 80  Speed: +0
Rarity  : 4         Alert: Fairly Observant (120')
AC      : 100       Type : Nonliving
HP      : 80d15     
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (10d10), Stun (2d5,35%)

Info    : Reflection, Cold Blooded, Shielded from Telepathy

Exp     : 288 at CL50
Drops   : Up to 4 Treasures

It is a massive statue of purest mithril. It looks expensive!

=====================================================================
Name    : Granite wall (#)
Level   : 30 to 70  Speed: -10, Stationary
Rarity  : 2         Alert: Fairly Observant (150')
AC      : 120       Type : Natural
HP      : 15d15     
                    
Resist  : Electricity, Fire, Cold, Poison, Shards
Immune  : Fear, Stunning, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Touch   Acid (8d8)
          Touch   Hurt (3d3), Paralyze

Info    : Cold Blooded, Shielded from Telepathy, Breeds Explosively

Exp     : 201 at CL50
Drops   : 1 Treasure

Just a normal wall, boring gray rock. But wait! It seems to be 
growing...

=====================================================================
Name    : Grave wight (W)
Level   : 30 to 70  Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Unseeing (200')
AC      : 50        Type : Evil, Undead
HP      : 12d10     
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 12.00% 
Offense : Cause Critical Wounds (10d15)
Annoy   : Create Darkness, Terrify

Attacks : Type    Effects
          Hit     Hurt (1d7)
          Hit     Hurt (1d7)
          Touch   Lower Experience (20d6)

Info    : Cold Blooded

Exp     : 187 at CL50
Drops   : 1 or 2 Objects

It is a ghostly form with eyes that haunt you.

=====================================================================
Name    : Manticore (H)
Level   : 30 to 60  Speed: +10
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 15        Type : Evil
HP      : 250       
                    
Spells  : 10.00% 
Offense : Shoot (7d6)

Attacks : Type    Effects
          Hit     Hurt (4d4)
          Hit     Hurt (4d4)
          Hit     Hurt (4d4)

Info    : Suitable for Riding

Exp     : 173 at CL50

It is a winged lion's body with a human head and a tail covered in 
vicious spikes.

=====================================================================
Name    : Skeletal tyrannosaurus (R)
Level   : 30 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 55        Type : Natural, Evil, Undead
HP      : 50d10     
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (4d6), Reduce Constitution
          Gaze    Terrify

Info    : Cold Blooded, Shielded from Telepathy, Suitable for Riding

Exp     : 129 at CL50

It is the skeleton of a tyrannosaurus, animated by dark dweomers.

=====================================================================
Name    : Skeleton troll (s)
Level   : 30 to 90  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 55        Type : Evil, Undead, Troll
HP      : 20d10     
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Bite    Hurt (3d4)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 129 at CL50

It is a troll skeleton animated by dark dweomers.

=====================================================================
Name    : Killer slicer beetle (K)
Level   : 30 to 70  Speed: +0
Rarity  : 2         Alert: Unseeing (140')
AC      : 60        Type : Natural
HP      : 22d10     
                    
Attacks : Type    Effects
          Bite    Hurt (5d8)
          Bite    Hurt (5d8)

Info    : Weird Mind

Exp     : 115 at CL50

It is a beetle with deadly sharp cutting mandibles and a rock-hard 
carapace.

=====================================================================
Name    : Giant army ant (a)
Level   : 30 to 90  Speed: +10 A Bit Erratic
Rarity  : 3         Alert: Unseeing (100')
AC      : 40        Type : Natural
HP      : 19d6      
                    
Attacks : Type    Effects
          Bite    Hurt (2d12)

Info    : Weird Mind

Exp     : 51 at CL50

An armoured form moving with purpose. Powerful on its own, flee when 
hordes of them march.

=====================================================================
Name    : Giant blue ant (a)
Level   : 30 to 80  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Overlooks (100')
AC      : 50        Type : Natural
HP      : 8d8       
                    
Resist  : Electricity

Attacks : Type    Effects
          Bite    Lightning (5d5)

Info    : Weird Mind

Exp     : 46 at CL50

It is a giant ant that crackles with energy.

=====================================================================
Name    : Octopus of Kshitigarbha (l)
Level   : 30        Speed: +0
Rarity  : 100       Alert: Fairly Unseeing (100')
AC      : 30        Type : Natural
HP      : 10d20     
                    
Resist  : Poison, Dark, Water

Spells  : 15.00% 
Breathe : Darkness (17)

Attacks : Type    Effects
          Spit    Blind
          Touch   Confusion
          Crush   Hurt (6d6)
          Crawl   Poison (4d4)

Info    : Weird Mind

Exp     : 17 at CL50



=====================================================================
Name    : Silver Angel (A)
Level   : 30        Speed: +20
Rarity  : 30        Alert: Ignores Intruders (300')
AC      : 50        Type : 
HP      : 300       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Annoy   : Teleport Level
Defense : Haste Self, Teleport, Teleport Away, Blink

Attacks : Type    Effects
          Touch   Steal Gold

Exp     : 0 at CL50

Collect 5 marks of Silver Angel or 1 mark of Gold Angel! And you will 
win The Can of Toys!

=====================================================================
Name    : Sir Gawain (p)
Level   : 29        Speed: +12
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 90        Type : Good, Human, Male
HP      : 800       
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 20.00% Intelligent
Offense : Mana Bolt (1d101+50), Shoot (14d6)
Defense : Heal Self (174), Teleport, Blink
Summon  : Camelot Knights

Attacks : Type    Effects
          Hit     Hurt (14d6), Confusion (50%)

Info    : Regeneration

Status  : Unique
Exp     : 1.00k at CL50
Drops   : Up to 4 Exceptional Objects

The second strongest of the Round Table, Gawain is usually the voice of 
reason.

=====================================================================
Name    : Fearmaster (p)
Level   : 29 to 80  Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 80        Type : Human
HP      : 100d10    
                    
Immune  : Fear

Spells  : 30.00% Intelligent
Annoy   : Terrify

Attacks : Type    Effects
          Hit     Hurt (4d8), Terrify
          Hit     Hurt (4d8), Reduce Charisma

Auras   : Fear

Exp     : 557 at CL50
Drops   : Up to 4 Good Objects

A human, covered in bleached leather and decorated with bones of foes 
defeated. The sight of him puts fear into your heart.

=====================================================================
Name    : Rich, the Thief (p)
Level   : 29        Speed: +20
Rarity  : 3         Alert: Overlooks (200')
AC      : 80        Type : Evil, Human, Thief, Male
HP      : 500       
                    
Immune  : Confusion, Sleep

Spells  : 50.00% 
Annoy   : Amnesia, Blind, Confuse, Paralyze, Slow, Create Traps
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (2d6), Poison (2d6)
          Hit     Hurt (2d6), Poison (2d6)
          Touch   Steal Gold
          Touch   Steal Item

Status  : Unique
Exp     : 390 at CL50
Drops   : Up to 4 Good Objects



=====================================================================
Name    : Dhole (w)
Level   : 29 to 70  Speed: +0
Rarity  : 4         Alert: Fairly Unseeing (140')
AC      : 64        Type : Sanity Blasting, Natural, Evil
HP      : 780       
                    
Resist  : Acid

Spells  : 10.00% 
Breathe : Acid (156)

Attacks : Type    Effects
          Spit    Acid (1d8)
          Engulf  Acid (2d8)
          Crush   Hurt (4d8), Hurt (4d8,20%)

Info    : Destroys Walls

Exp     : 309 at CL50

A gigantic worm dripping with acid. "...even as he looked, one reared 
up several hundred feet and leveled a bleached, viscous end at him."

=====================================================================
Name    : Barney the Dinosaur (R)
Level   : 29        Speed: +10
Rarity  : 255       Alert: Fairly Unseeing (100')
AC      : 90        Type : Natural, Evil, Male
HP      : 990       
                    
Resist  : Poison, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Breathe : Chaos (168), Toxic Waste (168)
Offense : Stinking Cloud (12d2), Drain Mana (15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Shriek, Slow
Summon  : Hydras

Attacks : Type    Effects
          Sing    Reduce Intelligence
          Sing    Reduce Wisdom
          Charge  Steal Gold
          Charge  Steal Gold

Status  : Unique
Exp     : 278 at CL50

The lovable purple reptile is making a guest appearance here.

=====================================================================
Name    : Jaian, the Boss of the Kids (p)
Level   : 29        Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (160')
AC      : 100       Type : Human, Male
HP      : 1000      
                    
Resist  : Sound

Spells  : 10.00% 
Breathe : Sound (170)

Attacks : Type    Effects
          Sing    Confusion
          Sing    Confusion
          Hit     Hurt (4d5)
          Crush   Hurt (20d2)

Status  : Unique
Exp     : 278 at CL50
Drops   : Up to 4 Treasures



=====================================================================
Name    : Gachapin (R)
Level   : 29        Speed: +10
Rarity  : 255       Alert: Fairly Unseeing (100')
AC      : 90        Type : Natural, Evil, Male
HP      : 990       
                    
Resist  : Poison, Chaos
Immune  : Confusion, Sleep, Teleportation

Spells  : 20.00% Intelligent
Breathe : Chaos (168), Toxic Waste (168)
Offense : Stinking Cloud (12d2), Drain Mana (15)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Shriek, Slow
Summon  : Hydras

Attacks : Type    Effects
          Sing    Reduce Intelligence
          Sing    Reduce Wisdom
          Charge  Steal Gold
          Charge  Reduce Charisma

Status  : Unique
Exp     : 278 at CL50
Drops   : Up to 3 Exceptional Objects

The lovable green reptile is making a guest appearance here.

=====================================================================
Name    : Dimensional shambler (h)
Level   : 29 to 70  Speed: +10
Rarity  : 6         Alert: Ignores Intruders (300')
AC      : 68        Type : Good, Nonliving
HP      : 400       
                    
Resist  : Fire, Cold, Poison, Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 33.00% Intelligent
Annoy   : Blind, Confuse, Terrify
Defense : Haste Self, Heal Self (174), Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Exp     : 223 at CL50
Drops   : Up to 4 Objects

A shabby humanoid with a wrinkled skin. It seems to shift in and out of 
existence as you watch.

=====================================================================
Name    : Archangel (A)
Level   : 29        Speed: +0
Rarity  : 4         Alert: Ignores Intruders (300')
AC      : 68        Type : Good
HP      : 400       
                    
Resist  : Fire, Cold, Poison, Teleportation
Immune  : Confusion, Sleep

Spells  : 33.00% Intelligent
Annoy   : Blind, Confuse, Terrify
Defense : Haste Self, Heal Self (174)

Attacks : Type    Effects
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Info    : Shining

Exp     : 223 at CL50
Drops   : Up to 4 Objects

A lesser angel protected by an aura of holiness. Its muscular form 
looks extremely powerful next to your own frail body.

=====================================================================
Name    : Catoblepas (q)
Level   : 29 to 70  Speed: +0
Rarity  : 2         Alert: Unseeing (150')
AC      : 55        Type : Natural, Evil
HP      : 30d10     
                    
Resist  : Poison

Attacks : Type    Effects
          Gaze    Damage (2d4), Terrify
          Gaze    Damage (2d4), Blind
          Butt    Hurt (2d6)
          Bite    Hurt (2d12)

Info    : Suitable for Riding

Exp     : 223 at CL50
Drops   : Up to 4 Treasures

A strange ox-like form with a huge head but a thin, weak neck, it looks 
like the creation of some deranged alchemist.

=====================================================================
Name    : Giant purple worm (w)
Level   : 29 to 70  Speed: +0
Rarity  : 4         Alert: Unseeing (140')
AC      : 65        Type : Natural
HP      : 65d8      
                    
Resist  : Acid, Poison

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Bite    Hurt (1d8), Acid (1d8)
          Sting   Poison (1d8)

Exp     : 223 at CL50

It is a massive worm form, many feet in length. Its vast maw drips acid 
and poison.

=====================================================================
Name    : Young bronze dragon (d)
Level   : 29        Speed: +2
Rarity  : 3         Alert: Very Inattentive (200')
AC      : 63        Type : Dragon
HP      : 270       
                    
Immune  : Confusion, Sleep

Spells  : 7.00% 
Breathe : Confusion (45)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d6)

Info    : Suitable for Riding

Exp     : 189 at CL50
Drops   : Up to 6 Objects or Treasures

It has a form that legends are made of. Its still-tender scales are a 
rich bronze hue, and its shape masks its true form.

=====================================================================
Name    : Coatl (J)
Level   : 29        Speed: +5
Rarity  : 4         Alert: Overlooks (300')
AC      : 80        Type : Natural, Good
HP      : 30d20     
                    
Resist  : Acid, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Annoy   : Blind, Confuse, Paralyze, Terrify

Attacks : Type    Effects
          Hit     Hurt (3d7)
          Hit     Hurt (3d7)
          Hit     Hurt (3d7)

Exp     : 184 at CL50
Drops   : Up to 4 Objects



=====================================================================
Name    : Young blue dragon (d)
Level   : 29        Speed: +2
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Evil, Dragon
HP      : 270       
                    
Resist  : Electricity

Spells  : 7.00% 
Breathe : Lightning (54)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d6)

Info    : Shining, Suitable for Riding

Exp     : 184 at CL50
Drops   : Up to 4 Objects or Treasures

It has a form that legends are made of. Its still-tender scales are a 
deep blue in hue. Sparks crackle along its length.

=====================================================================
Name    : Young green dragon (d)
Level   : 29        Speed: +2
Rarity  : 1         Alert: Overlooks (200')
AC      : 60        Type : Evil, Dragon
HP      : 270       
                    
Resist  : Poison

Spells  : 7.00% 
Breathe : Poison (45)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d6)

Info    : Suitable for Riding

Exp     : 178 at CL50
Drops   : Up to 4 Objects or Treasures

It has a form that legends are made of. Its still-tender scales are a 
deep green in hue. Foul gas seeps through its scales.

=====================================================================
Name    : Aklash (T)
Level   : 29 to 80  Speed: +0
Rarity  : 4         Alert: Fairly Unseeing (140')
AC      : 64        Type : Evil, Troll
HP      : 30d9      
                    
Resist  : Acid, Poison

Spells  : 10.00% 
Breathe : Poison (25)

Attacks : Type    Effects
          Claw    Hurt (1d6)
          Claw    Hurt (1d6)
          Bite    Hurt (1d10), Poison (1d10)
          Crush   Hurt (2d9)

Info    : Regeneration

Exp     : 167 at CL50

Pale, bald, fat, hairless troll creatures. Ugly beyond description. Not 
to mention how bad their breath smells...

=====================================================================
Name    : Young white dragon (d)
Level   : 29        Speed: +2
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Evil, Dragon
HP      : 270       
                    
Resist  : Cold

Spells  : 7.00% 
Breathe : Frost (54)
Annoy   : Terrify

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d6)

Info    : Suitable for Riding

Exp     : 167 at CL50
Drops   : Up to 4 Objects or Treasures

It has a form that legends are made of. Its still-tender scales are a 
frosty white in hue. Icy blasts of cold air come from it as it 
breathes.

=====================================================================
Name    : Ring mimic (=)
Level   : 29        Speed: +10, Stationary
Rarity  : 4         Alert: Very Inattentive (300')
AC      : 60        Type : 
HP      : 10d35     
                    
Immune  : Fear, Confusion, Sleep

Spells  : 25.00% 
Offense : Acid Bolt (7d8+9), Lightning Bolt (4d8+9), Fire Bolt (9d8+9), 
            Frost Bolt (6d8+9), Cause Serious Wounds (8d8)
Annoy   : Amnesia, Blind, Confuse, Terrify
Summon  : Monsters

Attacks : Type    Effects
          Hit     Poison (3d4)
          Hit     Poison (3d4)
          Hit     Poison (3d4)
          Hit     Poison (3d4)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 111 at CL50

A strange creature that disguises itself as discarded objects to lure 
unsuspecting adventurers within reach of its venomous claws.

=====================================================================
Name    : Chaos tile (.)
Level   : 29        Speed: +10, Stationary
Rarity  : 6         Alert: Very Inattentive (300')
AC      : 60        Type : 
HP      : 3d5       
                    
Immune  : Fear, Confusion, Sleep

Spells  : 25.00% 
Offense : Cause Serious Wounds (8d8)
Annoy   : Blind, Confuse, Terrify
Defense : Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Poison (3d4)
          Hit     Confusion (3d4)

Info    : Cold Blooded, Shielded from Telepathy, Breeds Explosively

Exp     : 66 at CL50

It is a floor tile corrupted by chaos.

=====================================================================
Name    : Sir Gareth (p)
Level   : 28        Speed: +10
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 80        Type : Good, Human, Male
HP      : 1000      
                    
Resist  : Electricity, Fire, Cold
Immune  : Confusion, Sleep

Spells  : 15.00% Intelligent
Offense : Lightning Bolt (4d8+9), Shoot (6d8)
Annoy   : Teleport To
Defense : Haste Self, Heal Self (168), Teleport
Summon  : Camelot Knights

Attacks : Type    Effects
          Hit     Hurt (3d8), Blind (50%)
          Hit     Hurt (3d8), Blind (50%)
          Hit     Hurt (3d8)

Info    : Regeneration

Status  : Unique
Exp     : 969 at CL50
Drops   : 1 or 2 Exceptional Objects

The protege of Lancelot and the younger brother of Gawain, Gareth 
served as a Nexus of the Round Table, and after his death, Camelot 
itself soon dissolved.

=====================================================================
Name    : Sir Galahad (p)
Level   : 28        Speed: +14
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 110       Type : Good, Human, Male
HP      : 1000      
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 15.00% Intelligent
Offense : Shoot (6d8)
Annoy   : Teleport To
Defense : Heal Self (168), Teleport
Summon  : Camelot Knights

Attacks : Type    Effects
          Slash   Hurt (20d2), Terrify, Cut (3d3,40%)
          Hit     Hurt (3d6), Confusion (50%)
          Hit     Hurt (3d6), Blind (50%)

Info    : Reflection, Regeneration

Status  : Unique
Exp     : 969 at CL50
Drops   : 1 or 2 Exceptional Objects

Sir Galahad the Pure takes after his father Lancelot in his combat 
abilities and after his mother Elaine in his calm. He is the one who 
finally completed the Quest for the Holy Grail.

=====================================================================
Name    : Cyclops (P)
Level   : 28        Speed: +5
Rarity  : 5         Alert: Fairly Unseeing (200')
AC      : 90        Type : Evil, Giant
HP      : 66d12     
                    
Resist  : Acid, Poison

Spells  : 7.00% 
Offense : Throw Boulder (84)

Attacks : Type    Effects
          Hit     Hurt (9d8)
          Hit     Hurt (9d8)

Exp     : 673 at CL50
Drops   : Up to 4 Objects or Treasures

A gigantic humanoid with but one eye.

=====================================================================
Name    : The Ultimate Dungeon Cleaner (g)
Level   : 28        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (100')
AC      : 80        Type : Nonliving
HP      : 840       
                    
Resist  : Electricity, Fire, Cold, Shards
Immune  : Poison, Fear, Confusion, Sleep, Teleportation

Attacks : Type    Effects
          Crush   Hurt (2d10)
          Crush   Hurt (2d10)
          Crush   Hurt (2d10)
          Crush   Hurt (2d10), Hurt (2d10,20%)

Info    : Reflection, Cold Blooded, Shielded from Telepathy

Status  : Unique
Exp     : 298 at CL50

It looks like a huge spiked roller. It was designed to keep this 
dungeon clean, and you are the biggest spot of dirt in sight.

=====================================================================
Name    : Basilisk (R)
Level   : 28 to 70  Speed: +10
Rarity  : 3         Alert: Unseeing (150')
AC      : 90        Type : Natural, Evil
HP      : 20d30     
                    
Resist  : Poison
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Poison (52)

Attacks : Type    Effects
          Gaze    Paralyze
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)
          Bite    Hurt (2d12)

Exp     : 188 at CL50
Drops   : 1 or 2 Objects

An evil reptile whose eyes stare deeply at you and makes your soul 
wilt!

=====================================================================
Name    : 5-headed hydra (M)
Level   : 28        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 80        Type : Natural
HP      : 100d8     
                    
Resist  : Poison

Spells  : 20.00% 
Offense : Stinking Cloud (12d2)
Annoy   : Terrify

Attacks : Type    Effects
          Bite    Hurt (2d4), Poison (2d4)
          Bite    Hurt (2d4), Poison (2d4)
          Bite    Hurt (2d4), Poison (2d4)
          Bite    Hurt (2d4), Poison (2d4)

Info    : Suitable for Riding

Exp     : 188 at CL50
Drops   : Up to 10 Treasures

A strange reptilian hybrid with five heads dripping venom.

=====================================================================
Name    : Clairvoyant (p)
Level   : 28 to 80  Speed: +10
Rarity  : 3         Alert: Fairly Observant (1000')
AC      : 50        Type : Evil, Human, Male
HP      : 25d10     
                    
Spells  : 12.00% Intelligent
Offense : Mind Blast (7d7), Cause Critical Wounds (10d15)
Annoy   : Amnesia, Blind, Paralyze
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (5d5), Confusion
          Hit     Hurt (5d5), Terrify

Exp     : 134 at CL50
Drops   : 1 or 2 Objects or Treasures

He is using his supernatural talents to bring about your destruction.

=====================================================================
Name    : Trap master (p)
Level   : 28 to 70  Speed: +15
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 70        Type : Evil, Human, Male
HP      : 30d10     
                    
Spells  : 50.00% 
Annoy   : Create Traps
Defense : Blink

Attacks : None

Exp     : 129 at CL50
Drops   : 1 or 2 Objects or Treasures



=====================================================================
Name    : White knight (p)
Level   : 28 to 60  Speed: +10
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 70        Type : Good, Human, Male
HP      : 30d10     
                    
Spells  : 12.00% 
Offense : Cause Critical Wounds (10d15)
Annoy   : Confuse, Paralyze
Defense : Heal Self (168)

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Exp     : 129 at CL50
Drops   : 1 or 2 Objects or Treasures

A knight wrapped in plate armor of pure white. He stares at you 
menacingly.

=====================================================================
Name    : Black knight (p)
Level   : 28        Speed: +10
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 70        Type : Evil, Human, Male
HP      : 30d10     
                    
Spells  : 12.00% 
Offense : Cause Critical Wounds (10d15)
Annoy   : Blind, Create Darkness, Terrify

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Exp     : 129 at CL50
Drops   : 1 or 2 Objects or Treasures

He is a figure encased in deep black plate armour; he looks at you 
menacingly.

=====================================================================
Name    : Fiend of Slaanesh (S)
Level   : 28 to 70  Speed: +10
Rarity  : 4         Alert: Unseeing (120')
AC      : 50        Type : Evil, Demon
HP      : 25d20     
                    
Attacks : Type    Effects
          Sting   Poison (8d1)
          Sting   Hurt (8d1), Reduce Strength
          Wail    Hurt (1d4), Terrify

Exp     : 121 at CL50

Slaanesh's pet, a large scorpion-like creature with a human face and 
reptile skin.

=====================================================================
Name    : Bat of Gorgoroth (b)
Level   : 28 to 50  Speed: +10 A Bit Erratic
Rarity  : 3         Alert: Unseeing (200')
AC      : 60        Type : Natural
HP      : 30d10     
                    
Resist  : Poison, Dark

Spells  : 12.00% 
Breathe : Poison (28), Darkness (28)
Annoy   : Terrify

Attacks : Type    Effects
          Bite    Hurt (1d7), Poison (1d10)
          Claw    Hurt (1d4)

Exp     : 107 at CL50
Drops   : 1 Object or Treasure

Fed with horrid meats and grown to enormous size, this slavering 
creature seeks livelier prey.

=====================================================================
Name    : Mind flayer (h)
Level   : 28 to 80  Speed: +0
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 60        Type : Evil
HP      : 150       
                    
Immune  : Confusion, Sleep

Spells  : 12.00% 
Offense : Mind Blast (7d7), Brain Smash (12d12)
Annoy   : Amnesia, Blind, Paralyze, Terrify

Attacks : Type    Effects
          Gaze    Damage (2d6), Reduce Intelligence
          Gaze    Damage (2d6), Reduce Intelligence

Exp     : 107 at CL50
Drops   : Up to 3 Objects

A humanoid form with a gruesome head, tentacular mouth, and piercing 
eyes. Claws reach out for you and you feel a presence invade your mind.

=====================================================================
Name    : Ice troll (T)
Level   : 28 to 70  Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 56        Type : Evil, Troll, Male
HP      : 24d10     
                    
Resist  : Cold
Vuln    : Fire, Light

Attacks : Type    Effects
          Hit     Hurt (1d5)
          Hit     Hurt (1d5)
          Hit     Hurt (1d5)
          Bite    Hurt (2d6), Frost (1d6)

Info    : Regeneration

Exp     : 86 at CL50
Drops   : 1 Object or Treasure

He is a white troll with powerfully clawed hands.

=====================================================================
Name    : Deep one (u)
Level   : 28 to 70  Speed: +10 A Bit Erratic
Rarity  : 5         Alert: Fairly Unseeing (200')
AC      : 50        Type : Sanity Blasting, Evil, Demon
HP      : 35d12     
                    
Resist  : Fire, Cold, Poison, Teleportation, Water

Attacks : Type    Effects
          Claw    Hurt (1d4), Poison (1d4)
          Claw    Hurt (1d4), Poison (1d4)
          Bite    Hurt (4d4), Reduce Charisma

Exp     : 80 at CL50
Drops   : 1 or 2 Objects or Treasures

"I thought their predominant color was a greyish-green, though they had 
white bellies. They were mostly shiny and slippery, but the ridges of 
their backs were scaly. Their forms vaguely suggested the anthropoid, 
while their heads were the heads of fish, with prodigious bulging eyes 
that never closed. At the sides of their necks were palpitating gills 
and their long paws were webbed."

=====================================================================
Name    : Mage (p)
Level   : 28 to 70  Speed: +0
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 40        Type : Evil, Human, Male
HP      : 15d8      
                    
Spells  : 33.00% Intelligent
Offense : Lightning Bolt (4d8+9), Fire Bolt (9d8+9), Frost Bolt (6d8+9)
Annoy   : Blind, Confuse, Teleport To
Defense : Haste Self, Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (2d5)
          Hit     Hurt (2d5)
          Touch   Drain Mana (2d6)

Exp     : 80 at CL50
Drops   : 1 or 2 Objects

A fat mage with glasses.

=====================================================================
Name    : Stairway to hell (>)
Level   : 28        Speed: +10, Stationary
Rarity  : 5         Alert: Fairly Unseeing (900')
AC      : 40        Type : Evil, Undead, Nonliving
HP      : 120       
                    
Resist  : Acid, Electricity, Fire, Nether
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 6.00% 
Annoy   : Shriek
Summon  : Demons

Attacks : Type    Effects
          Wail    Disenchantment
          Wail    Lower Experience (20d6)
          Wail    Steal Gold
          Wail    Steal Item

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 67 at CL50

Often found in graveyards.

=====================================================================
Name    : Corpser (,)
Level   : 28 to 70  Speed: +2
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 75        Type : Evil
HP      : 30d15     
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Crush   Hurt (2d8)
          Crush   Hurt (2d8)
          Crush   Hurt (2d8)
          Crush   Hurt (2d8)

Info    : Invisible

Exp     : 35 at CL50

A creature who lives underground and eats surface dwellers whom it 
catches with its poisonous tentacle, which is the only part of the 
creature that is ever seen. Perhaps it is better not to see the part 
which remains underground...

=====================================================================
Name    : Lesser wall monster (#)
Level   : 28        Speed: +0 Somewhat Erratic
Rarity  : 4         Alert: Unseeing (200')
AC      : 75        Type : Nonliving
HP      : 13d8      
                    
Resist  : Acid, Electricity, Fire, Cold, Shards
Immune  : Poison, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (2d6)
          Hit     Hurt (2d6)
          Hit     Hurt (2d6)

Info    : Destroys Walls, Cold Blooded, Shielded from Telepathy, Breeds 
            Explosively

Exp     : 32 at CL50

A sentient, moving section of wall.

=====================================================================
Name    : Spirit naga (n)
Level   : 28 to 70  Speed: +0
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 75        Type : Evil, Female
HP      : 30d15     
                    
Immune  : Confusion, Sleep

Spells  : 25.00% 
Offense : Mind Blast (7d7)
Annoy   : Blind, Create Darkness
Defense : Heal Self (168)

Attacks : Type    Effects
          Crush   Hurt (2d8)
          Bite    Hurt (1d10)
          Bite    Hurt (1d10)
          Touch   Drain Mana (1d10)

Info    : Invisible

Exp     : 32 at CL50
Drops   : Up to 5 Objects

A wraithly snake-like form with the torso of a beautiful woman, it is 
the most powerful of its kind.

=====================================================================
Name    : Grendel (O)
Level   : 27        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 100       Type : Evil, Giant, Male
HP      : 1500      
                    
Resist  : Poison

Attacks : Type    Effects
          Hit     Hurt (5d6), Hurt (5d6,20%)
          Hit     Hurt (5d6), Hurt (5d6,20%)
          Hit     Hurt (5d6), Hurt (5d6,20%)

Auras   : Retaliation

Status  : Unique
Exp     : 778 at CL50
Drops   : Up to 4 Good Objects

An ogre renowned for acts of surpassing cruelty.

=====================================================================
Name    : Alberich the Nibelung King (h)
Level   : 27        Speed: +10
Rarity  : 4         Alert: Fairly Unseeing (200')
AC      : 80        Type : Evil, Thief, Male
HP      : 880       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison, Dark, Disenchantment
Immune  : Confusion, Sleep, Teleportation

Spells  : 16.00% 
Offense : Acid Ball (1d81+15), Acid Bolt (7d8+9)
Annoy   : Terrify
Defense : Heal Self (162), Teleport
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (3d12), Disenchantment
          Hit     Hurt (3d12), Disenchantment
          Touch   Steal Gold
          Touch   Steal Gold

Info    : Invisible

Status  : Unique
Exp     : 519 at CL50
Drops   : Up to 4 Good Objects

Made invisible with his magic cap, the greedy dwarf plots for world 
domination through his riches.

=====================================================================
Name    : Colbran (g)
Level   : 27 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 80        Type : Nonliving
HP      : 80d12     
                    
Resist  : Poison
Immune  : Electricity, Fear, Confusion, Sleep

Spells  : 33.00% 
Offense : Lightning Bolt (4d8+9)

Attacks : Type    Effects
          Hit     Lightning (3d8)
          Hit     Lightning (3d8)

Info    : Reflection, Shining, Cold Blooded, Shielded from Telepathy
Auras   : Electricity

Exp     : 467 at CL50

A man-shaped form of living lightning, sparks and shocks crackle all 
over this madly capering figure, as it leaps and whirls around and 
about you.

=====================================================================
Name    : Flamer of Tzeentch (,)
Level   : 27 to 80  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (100')
AC      : 70        Type : Evil, Nonliving, Demon
HP      : 60d15     
                    
Resist  : Fire, Poison, Plasma
Immune  : Confusion, Sleep

Spells  : 33.00% 
Offense : Fire Ball (1d94+10), Fire Bolt (9d8+9)

Attacks : Type    Effects
          Engulf  Fire (3d6)
          Engulf  Fire (3d6)

Auras   : Fire

Exp     : 259 at CL50

It looks like an inverted mushroom, with two flexible arms.

=====================================================================
Name    : Yukionna (p)
Level   : 27 to 60  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 20        Type : Nonliving, Female
HP      : 30d10     
                    
Resist  : Cold

Spells  : 20.00% 
Breathe : Frost (33)
Offense : Frost Ball (1d40+10), Frost Bolt (6d8+9)

Attacks : Type    Effects
          Touch   Frost (3d5)
          Touch   Frost (3d5)
          Touch   Frost (3d5)

Auras   : Cold

Exp     : 155 at CL50
Drops   : 1 or 2 Objects or Treasures



=====================================================================
Name    : Ogre mage (O)
Level   : 27        Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 40        Type : Evil, Giant
HP      : 30d12     
                    
Spells  : 25.00% 
Offense : Frost Ball (1d40+10)
Annoy   : Paralyze, Create Traps
Defense : Heal Self (162)
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)

Exp     : 155 at CL50
Drops   : 1 or 2 Objects or Treasures

A hideous ogre wrapped in black sorcerous robes.

=====================================================================
Name    : Shantak (B)
Level   : 27 to 80  Speed: +10
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 55        Type : Sanity Blasting, Natural, Evil
HP      : 25d20     
                    
Resist  : Acid

Spells  : 16.00% 
Annoy   : Terrify
Defense : Haste Self

Attacks : Type    Effects
          Bite    Hurt (1d6)
          Bite    Hurt (1d6)
          Bite    Hurt (1d6)

Info    : Suitable for Riding

Exp     : 145 at CL50

A scaly bird larger than an elephants, with a horse-like head.

=====================================================================
Name    : Nexus hound (Z)
Level   : 27        Speed: +0
Rarity  : 5         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 25d10     
                    
Resist  : Nexus
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Nexus (45)

Attacks : Type    Effects
          Bite    Hurt (2d8)
          Bite    Hurt (2d8)
          Claw    Hurt (3d3)
          Claw    Hurt (3d3)

Exp     : 129 at CL50

A locus of conflicting points coalesce to form the vague shape of a 
huge hound. Or is it just your imagination?

=====================================================================
Name    : Vibration hound (Z)
Level   : 27        Speed: +0
Rarity  : 5         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 25d10     
                    
Resist  : Sound
Immune  : Confusion, Sleep

Spells  : 10.00% 
Breathe : Sound (23)

Attacks : Type    Effects
          Bite    Hurt (2d6)
          Bite    Hurt (2d6)
          Claw    Hurt (3d3)
          Claw    Hurt (3d3)

Exp     : 129 at CL50

A blurry canine form which seems to be moving as fast as the eye can 
follow. You can feel the earth resonating beneath your feet.

=====================================================================
Name    : Roper (#)
Level   : 27 to 80  Speed: +5, Stationary
Rarity  : 5         Alert: Ignores Intruders (300')
AC      : 60        Type : Evil
HP      : 840       
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 20.00% 
Offense : Lightning Ball (1d40+8), Fire Ball (1d94+10), Stinking Cloud 
            (12d2)
Annoy   : Confuse, Paralyze, Shriek, Create Traps
Defense : Haste Self

Attacks : Type    Effects
          Crush   Hurt (3d5), Paralyze
          Crush   Hurt (3d5), Paralyze
          Crush   Hurt (3d5), Paralyze
          Crush   Hurt (3d5), Paralyze

Exp     : 122 at CL50
Drops   : Up to 7 Treasures

This creature look like a pillar of rock. However, a closer inspection 
reveals a glaring eye and powerful tentacles, which crush its prey and 
feed it to the creature's hungry mouth.

=====================================================================
Name    : Gorgimera (H)
Level   : 27 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 55        Type : 
HP      : 25d20     
                    
Resist  : Fire

Spells  : 12.00% 
Breathe : Fire (52)

Attacks : Type    Effects
          Bite    Fire (1d3)
          Bite    Fire (1d3)
          Bite    Hurt (1d10)
          Gaze    Damage (2d4), Paralyze

Info    : Suitable for Riding

Exp     : 103 at CL50

It has 3 heads - gorgon, goat and dragon - all attached to a lion's 
body.

=====================================================================
Name    : Vampire (V)
Level   : 27 to 70  Speed: +0
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 45        Type : Evil, Undead
HP      : 25d12     
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 11.00% 
Offense : Mind Blast (7d7), Cause Serious Wounds (8d8)
Annoy   : Amnesia, Create Darkness, Paralyze, Terrify, Teleport To

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Bite    Vampiric (1d8), Unlife (1d8)
          Touch   Drain Mana (1d10), Unlife (1d8)

Info    : Cold Blooded, Regeneration

Exp     : 90 at CL50
Drops   : Up to 3 Objects or Treasures

It is a humanoid with an aura of power. You notice a sharp set of front 
teeth.

=====================================================================
Name    : Headless (H)
Level   : 27 to 70  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 50        Type : Evil
HP      : 25d17     
                    
Spells  : 16.00% 
Annoy   : Terrify

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)

Exp     : 90 at CL50
Drops   : 1 Object or Treasure

Headless humanoid abominations created by a magical mutation.

=====================================================================
Name    : Algroth (T)
Level   : 27 to 80  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 60        Type : Evil, Troll
HP      : 21d12     
                    
Attacks : Type    Effects
          Claw    Hurt (2d3), Poison (1d3)
          Claw    Hurt (2d3), Poison (1d3)
          Bite    Hurt (1d6)

Info    : Regeneration

Exp     : 77 at CL50
Drops   : 1 Object or Treasure

A powerful troll form. Venom drips from its needlelike claws.

=====================================================================
Name    : Hellblade (|)
Level   : 27        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 40        Type : Evil, Nonliving
HP      : 169       
                    
Resist  : Cold, Chaos
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Slash   Hurt (2d13), Lower Experience (20d6), Cut (3d3,20%)
          Slash   Hurt (2d13), Lower Experience (20d6), Cut (3d3,20%)

Info    : Cold Blooded

Exp     : 67 at CL50

A deadly blade of chaos, moving of its own volition.

=====================================================================
Name    : Beast of Nurgle (q)
Level   : 27 to 70  Speed: +0
Rarity  : 2         Alert: Unseeing (140')
AC      : 50        Type : Evil, Demon
HP      : 15d10     
                    
Resist  : Acid, Fire, Poison

Attacks : Type    Effects
          Touch   Poison (3d3)
          Touch   Disease (3d3)
          Bite    Hurt (2d5), Acid (2d5)

Info    : Weird Mind

Exp     : 51 at CL50

It walks on four legs, but mostly resembles a slug-shaped jelly. It 
even has two disgusting antennae in its head. Yecch!

=====================================================================
Name    : Killer red beetle (K)
Level   : 27 to 70  Speed: +0
Rarity  : 1         Alert: Unseeing (140')
AC      : 45        Type : Natural
HP      : 13d8      
                    
Resist  : Fire

Attacks : Type    Effects
          Bite    Hurt (3d4)
          Spit    Fire (4d5)

Info    : Weird Mind

Exp     : 49 at CL50

It is a giant beetle wreathed in flames.

=====================================================================
Name    : Creeping adamantite coins ($)
Level   : 27        Speed: +10
Rarity  : 4         Alert: Fairly Observant (50')
AC      : 50        Type : Natural
HP      : 20d25     
                    
Immune  : Poison, Confusion, Sleep

Attacks : Type    Effects
          Bite    Hurt (2d4), Poison (1d4)
          Touch   Poison (3d5)
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)

Info    : Cold Blooded

Exp     : 23 at CL50
Drops   : Up to 5 Treasures

It is a pile of coins, slithering forward on thousands of tiny legs.

=====================================================================
Name    : Camelot Knight (p)
Level   : 26        Speed: +10
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 80        Type : Good, Human, Male
HP      : 70d20     
                    
Resist  : Acid, Fire
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Offense : Fire Bolt (9d8+8), Shoot (6d8)
Annoy   : Teleport To
Defense : Heal Self (156), Teleport, Blink
Summon  : Knights

Attacks : Type    Effects
          Hit     Hurt (3d8), Blind (30%)
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)

Info    : Regeneration

Exp     : 700 at CL50
Drops   : 1 or 2 Good Objects

A Knight of the Round Table of King Arthur's Court.

=====================================================================
Name    : Ulwarth, Son of Ulfang (p)
Level   : 26        Speed: +0
Rarity  : 4         Alert: Unseeing (200')
AC      : 40        Type : Evil, Human, Male
HP      : 850       
                    
Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)

Status  : Unique
Exp     : 250 at CL50
Drops   : 1 Good Object

A short and swarthy Easterling.

=====================================================================
Name    : Kharis the Powerslave (z)
Level   : 26        Speed: +0
Rarity  : 4         Alert: Unseeing (200')
AC      : 40        Type : Evil, Undead, Male
HP      : 935       
                    
Resist  : Cold, Nether
Immune  : Poison, Teleportation

Spells  : 20.00% 
Offense : Cause Critical Wounds (10d15)
Annoy   : Animate Dead, Create Darkness, Terrify, Slow, Create Traps
Summon  : Undead, Kin

Attacks : Type    Effects
          Gaze    Terrify
          Hit     Disease (6d6)
          Claw    Hurt (2d6), Reduce Constitution
          Claw    Hurt (2d6), Reduce Charisma

Info    : Cold Blooded
Auras   : Cause Serious Wounds (1d3)

Status  : Unique
Exp     : 250 at CL50
Drops   : 1 Good Object

He is out to have a revenge on you who have desecrated his tomb.

=====================================================================
Name    : Angel (A)
Level   : 26        Speed: +0
Rarity  : 4         Alert: Ignores Intruders (300')
AC      : 60        Type : Good
HP      : 300       
                    
Resist  : Acid, Poison
Immune  : Confusion, Sleep

Spells  : 33.00% 
Annoy   : Amnesia, Blind, Confuse, Terrify

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Info    : Shining

Exp     : 110 at CL50
Drops   : Up to 4 Objects

A lesser angel wearing little more than a loincloth - its steely skin 
provides all the protection it needs.

=====================================================================
Name    : White crocodile (R)
Level   : 26 to 70  Speed: +5
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 40        Type : Natural
HP      : 300       
                    
Resist  : Poison, Water

Attacks : Type    Effects
          Bite    Hurt (3d4)
          Bite    Hurt (3d4)
          Bite    Hurt (3d4)
          Bite    Hurt (3d4)

Exp     : 100 at CL50
Drops   : 1 or 2 Objects

This crocodile grew huge in the sewer. For him, an adventurer is only 
game.

=====================================================================
Name    : Living armor ([)
Level   : 26 to 70  Speed: -5, Stationary
Rarity  : 5         Alert: Ever Vigilant (300')
AC      : 120       Type : Evil, Nonliving
HP      : 500       
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Crush   Hurt (6d10), Hurt (6d10,20%)
          Crush   Hurt (6d10), Hurt (6d10,20%)
          Crush   Hurt (4d8)
          Crush   Hurt (4d8)

Info    : Cold Blooded

Exp     : 100 at CL50

It resembles a normal armor until some poor fool ventures too close!

=====================================================================
Name    : White wraith (W)
Level   : 26 to 70  Speed: +0
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 40        Type : Evil, Undead
HP      : 15d8      
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 12.00% 
Offense : Cause Serious Wounds (8d8)
Annoy   : Create Darkness, Terrify

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Touch   Lower Experience (20d6)

Info    : Cold Blooded

Exp     : 87 at CL50
Drops   : 1 or 2 Objects or Treasures

It is a tangible but ghostly form made of white fog.

=====================================================================
Name    : Vampiric ixitxachitl (l)
Level   : 26 to 70  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 50        Type : Natural, Evil
HP      : 22d22     
                    
Resist  : Poison, Nether, Water

Spells  : 16.00% 
Offense : Cause Critical Wounds (10d15)
Annoy   : Amnesia, Blind, Terrify
Defense : Haste Self, Heal Self (156)

Attacks : Type    Effects
          Sting   Poison (2d8)
          Sting   Hurt (1d8), Vampiric (1d8)

Exp     : 60 at CL50

A devil ray of the depths, with vampiric powers.

=====================================================================
Name    : Cave ogre (O)
Level   : 26        Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 33        Type : Evil, Giant
HP      : 30d9      
                    
Attacks : Type    Effects
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)

Exp     : 50 at CL50
Drops   : 1 Object or Treasure

A giant orc-like figure with an awesomely muscled frame.

=====================================================================
Name    : Agent of Benedict (p)
Level   : 26 to 60  Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (140')
AC      : 54        Type : Human, Male
HP      : 20d8      
                    
Spells  : 12.00% 
Annoy   : Blind, Confuse
Defense : Teleport

Attacks : Type    Effects
          Hit     Hurt (1d9)
          Hit     Hurt (1d9)

Exp     : 50 at CL50

A faithful servitor and a skilled warrior.

=====================================================================
Name    : Displacer beast (f)
Level   : 26 to 50  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (350')
AC      : 100       Type : Natural
HP      : 25d10     
                    
Attacks : Type    Effects
          Bite    Hurt (2d8)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)

Info    : Invisible

Exp     : 50 at CL50

It is a huge black panther, clubbed tentacles sprouting from its 
shoulders.

=====================================================================
Name    : Ghoul (z)
Level   : 26 to 80  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 30        Type : Evil, Undead
HP      : 15d9      
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 11.00% 
Annoy   : Paralyze, Terrify

Attacks : Type    Effects
          Claw    Disease (1d4)
          Claw    Disease (1d4)
          Bite    Hurt (1d5), Paralyze

Info    : Cold Blooded

Exp     : 47 at CL50
Drops   : 1 Object or Treasure

Flesh is falling off in chunks from this decaying abomination.

=====================================================================
Name    : Gnoph-Keh (q)
Level   : 26 to 80  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Fairly Unseeing (120')
AC      : 50        Type : Natural, Evil
HP      : 20d15     
                    
Resist  : Cold

Spells  : 12.00% 
Breathe : Frost (32)
Offense : Frost Ball (1d39+10), Frost Bolt (6d8+8), Ice Bolt (6d8+26)

Attacks : Type    Effects
          Claw    Frost (2d4)
          Claw    Frost (2d4)
          Butt    Hurt (2d9)

Info    : Suitable for Riding
Auras   : Cold

Exp     : 47 at CL50
Drops   : 1 or 2 Objects or Treasures

A creature with a sharp horn: "the hairy myth-thing of the Greenland 
ice, that walked sometimes on two legs, sometimes on four, and 
sometimes on six."

=====================================================================
Name    : Giant red tick (S)
Level   : 26 to 70  Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Fairly Unseeing (140')
AC      : 54        Type : Natural
HP      : 16d8      
                    
Resist  : Fire

Attacks : Type    Effects
          Bite    Fire (3d6)

Info    : Weird Mind

Exp     : 45 at CL50

It is smoking and burning with great heat.

=====================================================================
Name    : Giant grey ant (a)
Level   : 26 to 90  Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Unseeing (100')
AC      : 40        Type : Natural
HP      : 19d8      
                    
Attacks : Type    Effects
          Bite    Hurt (2d12)

Info    : Weird Mind

Exp     : 45 at CL50

It is an ant encased in shaggy grey fur.

=====================================================================
Name    : Aquatic naga (n)
Level   : 26 to 60  Speed: +0
Rarity  : 1         Alert: Fairly Observant (100')
AC      : 50        Type : Evil, Female
HP      : 30d10     
                    
Resist  : Water
Immune  : Confusion, Sleep

Spells  : 14.00% Intelligent
Offense : Ice Bolt (6d8+26), Cause Mortal Wounds (15d15)
Annoy   : Create Darkness

Attacks : Type    Effects
          Crush   Hurt (2d8)
          Crush   Hurt (2d8)
          Bite    Hurt (2d8), Poison (2d8)
          Bite    Hurt (1d8)

Exp     : 30 at CL50
Drops   : Up to 5 Objects

A naga adapted to underwater life. She has a fish-like tail and a pair 
of gills.

=====================================================================
Name    : Red Helm, the King of Bear (q)
Level   : 25        Speed: +10
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 100       Type : Natural, Evil, Male
HP      : 1000      
                    
Immune  : Sleep

Attacks : Type    Effects
          Claw    Hurt (3d6)
          Claw    Hurt (3d6)
          Bite    Hurt (3d10)
          Bite    Hurt (3d10)

Status  : Unique
Exp     : 576 at CL50

A king of mad bear. He had built his stronghold at Hutago mountain, and 
is reigning over there.

=====================================================================
Name    : Pukelman (g)
Level   : 25 to 60  Speed: +0
Rarity  : 3         Alert: Fairly Observant (120')
AC      : 80        Type : Nonliving
HP      : 80d12     
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep
Vuln    : Rock Remover

Spells  : 25.00% 
Offense : Acid Bolt (7d8+8)
Annoy   : Confuse, Slow

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (3d6)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 288 at CL50

A stumpy figure carved from stone, with glittering eyes.

=====================================================================
Name    : Silent watcher (g)
Level   : 25 to 70  Speed: +0, Stationary
Rarity  : 5         Alert: Fairly Observant (420')
AC      : 80        Type : Evil, Nonliving
HP      : 80d20     
                    
Resist  : Electricity, Fire, Cold, Teleportation
Immune  : Poison, Fear, Confusion, Sleep
Vuln    : Light, Rock Remover

Spells  : 16.00% 
Offense : Drain Mana (13), Mind Blast (7d7)
Annoy   : Confuse, Paralyze, Shriek
Summon  : Monsters

Attacks : Type    Effects
          Gaze    Terrify
          Gaze    Paralyze
          Gaze    Reduce Charisma

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 283 at CL50

A figure carved from stone, with three vulture faces. Their eyes glow a 
malevolent light...

=====================================================================
Name    : Elf lord (h)
Level   : 25 to 70  Speed: +11
Rarity  : 2         Alert: Fairly Observant (150')
AC      : 50        Type : Good, Male
HP      : 15d15     
                    
Immune  : Sleep

Spells  : 33.00% 
Offense : Fire Ball (1d87+10), Frost Ball (1d37+10), Shoot (7d6)
Defense : Heal Self (150), Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (1d9)
          Hit     Hurt (1d9)
          Hit     Hurt (4d8)

Exp     : 266 at CL50
Drops   : 1 or 2 Good Objects

A powerful elven leader who knows some magic as well.

=====================================================================
Name    : Poor, the Thief (p)
Level   : 25        Speed: -5
Rarity  : 3         Alert: Overlooks (200')
AC      : 50        Type : Evil, Human, Male
HP      : 800       
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (5d10)
          Hit     Hurt (5d10)
          Crush   Hurt (30d2), Hurt (30d2,20%)

Status  : Unique
Exp     : 240 at CL50
Drops   : Up to 3 Good Objects



=====================================================================
Name    : Small kraken (l)
Level   : 25        Speed: +0
Rarity  : 1         Alert: Inattentive (600')
AC      : 50        Type : Natural
HP      : 20d10     
                    
Resist  : Poison, Water
Immune  : Confusion, Sleep

Spells  : 25.00% Intelligent
Offense : Acid Bolt (7d8+8)
Annoy   : Create Darkness, Paralyze

Attacks : Type    Effects
          Engulf  Hurt (5d6)
          Engulf  Hurt (3d6), Poison (2d6)

Info    : Weird Mind

Exp     : 240 at CL50

A kraken with a tough, scaly hide.

=====================================================================
Name    : Dark elven druid (h)
Level   : 25 to 60  Speed: +10
Rarity  : 3         Alert: Fairly Observant (150')
AC      : 75        Type : Evil, Male
HP      : 20d20     
                    
Resist  : Poison, Dark
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 16.00% 
Offense : Magic Missile (2d6+8)
Annoy   : Confuse, Create Darkness
Defense : Heal Self (150)
Summon  : Monsters, Spiders

Attacks : Type    Effects
          Hit     Hurt (1d7)
          Hit     Hurt (1d7)
          Hit     Hurt (3d8)

Exp     : 240 at CL50
Drops   : 1 or 2 Objects

A powerful dark elf, with mighty nature-controlling enchantments.

=====================================================================
Name    : Samurai (p)
Level   : 25 to 60  Speed: +0
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 60        Type : Good, Human, Male
HP      : 40d10     
                    
Attacks : Type    Effects
          Slash   Hurt (2d6), Lightning (8d6,25%), Cut (1d4,50%)
          Slash   Hurt (2d6), Fire (4d6,50%), Cut (1d4,50%)

Exp     : 168 at CL50
Drops   : 1 Object

A warrior clad in ornate but effective armour, holding katana so sharp 
it can cut your throat and you won't notice till you nod.

=====================================================================
Name    : Boadile (S)
Level   : 25 to 50  Speed: +10
Rarity  : 40        Alert: Unseeing (200')
AC      : 25        Type : Natural
HP      : 300       
                    
Resist  : Water

Attacks : Type    Effects
          Bite    Hurt (2d5)
          Crush   Hurt (2d8)
          Crush   Hurt (2d8)

Info    : Cold Blooded

Exp     : 144 at CL50

"...Head something like a croc's, only bigger. Around forty feet long. 
Able to roll itself into a big beachball with teeth. Fast on land or in 
water - and a hell of a lot of little legs on each side."

=====================================================================
Name    : Wereworm (w)
Level   : 25 to 60  Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (150')
AC      : 70        Type : Natural, Evil
HP      : 100d11    
                    
Resist  : Acid

Attacks : Type    Effects
          Gaze    Lower Experience (20d6)
          Crawl   Acid (2d4)
          Bite    Hurt (1d10)
          Bite    Hurt (1d6), Poison (1d6)

Exp     : 144 at CL50

A huge wormlike shape dripping acid, twisted by evil sorcery into a 
foul monster that breeds on death.

=====================================================================
Name    : Black Chiokovo (B)
Level   : 25 to 50  Speed: +5
Rarity  : 7         Alert: Fairly Unseeing (200')
AC      : 45        Type : Natural
HP      : 25d20     
                    
Attacks : Type    Effects
          Claw    Hurt (2d6)
          Claw    Hurt (2d6)
          Bite    Hurt (2d6)

Info    : Suitable for Riding

Exp     : 120 at CL50



=====================================================================
Name    : Disenchanter beast (q)
Level   : 25 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (120')
AC      : 60        Type : 
HP      : 30d30     
                    
Resist  : Acid, Poison, Disenchantment
Immune  : Confusion

Spells  : 16.00% 
Offense : Drain Mana (13)

Attacks : Type    Effects
          Touch   Disenchantment (1d10)
          Touch   Disenchantment (1d10)
          Touch   Disenchantment (1d10)
          Touch   Disenchantment (1d10)

Info    : Weird Mind

Exp     : 120 at CL50

It looks like an anteater, and there is a static feeling crackling 
around its long trunk.

=====================================================================
Name    : Magma intrusion (%)
Level   : 25 to 60  Speed: -10, Stationary
Rarity  : 2         Alert: Fairly Observant (150')
AC      : 120       Type : Natural
HP      : 15d25     
                    
Resist  : Acid, Electricity, Fire, Poison, Shards
Immune  : Fear, Stunning, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Touch   Fire (5d5)
          Touch   Hurt (3d3), Paralyze

Info    : Shielded from Telepathy, Breeds Explosively

Exp     : 48 at CL50
Drops   : 1 or 2 Treasures

It's just a block of dark rock. But wait! It seems to be growing...

=====================================================================
Name    : Troll priest (T)
Level   : 25 to 60  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 50        Type : Evil, Troll, Male
HP      : 300       
                    
Immune  : Confusion, Sleep
Vuln    : Light

Spells  : 20.00% 
Offense : Magic Missile (2d6+8), Cause Light Wounds (3d8)
Annoy   : Create Darkness, Terrify
Defense : Blink

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)
          Bite    Hurt (3d4)

Info    : Regeneration

Exp     : 48 at CL50
Drops   : 1 Object or Treasure

A troll who is so bright he knows how to read.

=====================================================================
Name    : Fire troll (T)
Level   : 25 to 70  Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Evil, Troll, Male
HP      : 23d10     
                    
Resist  : Fire
Vuln    : Cold, Light

Attacks : Type    Effects
          Hit     Hurt (1d6), Fire (1d6)
          Hit     Hurt (1d6), Fire (1d6)
          Bite    Hurt (1d4), Fire (1d4)

Info    : Shining, Regeneration

Exp     : 43 at CL50
Drops   : 1 Object or Treasure

Fire trolls are believed to have been created by an evil wizard trying 
to make forest trolls immune to fire.

=====================================================================
Name    : Killer crimson beetle (K)
Level   : 25 to 60  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Unseeing (140')
AC      : 50        Type : Natural
HP      : 20d8      
                    
Attacks : Type    Effects
          Bite    Hurt (4d4), Reduce Strength

Info    : Weird Mind

Exp     : 40 at CL50

A giant beetle with poisonous mandibles.

=====================================================================
Name    : Stone troll (T)
Level   : 25 to 70  Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 40        Type : Evil, Troll, Male
HP      : 23d10     
                    
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Bite    Hurt (3d4)

Info    : Regeneration

Exp     : 40 at CL50
Drops   : 1 Object or Treasure

He is a giant troll with scabrous black skin.

=====================================================================
Name    : Xiclotlan (#)
Level   : 25 to 60  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (150')
AC      : 60        Type : 
HP      : 625       
                    
Resist  : Electricity
Immune  : Poison

Attacks : Type    Effects
          Crush   Hurt (6d4)
          Crush   Hurt (6d4)
          Bite    Hurt (3d2)

Info    : Shielded from Telepathy, Suitable for Riding

Exp     : 28 at CL50

"...a metallically grey tree... about sixteen feet high with very thick 
cylindrical branches... cylinders further divided into six flat 
circular extensions... and from the top of what I had taken for a trunk 
rose a featureless oval... an orifice gaping at the top."

=====================================================================
Name    : Carrion crawler (c)
Level   : 25 to 60  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (150')
AC      : 40        Type : Natural
HP      : 20d12     
                    
Resist  : Poison

Attacks : Type    Effects
          Sting   Hurt (2d6), Paralyze
          Sting   Hurt (2d6), Paralyze

Info    : Weird Mind

Exp     : 28 at CL50

A hideous centipede covered in slime and with glowing tentacles around 
its head.

=====================================================================
Name    : Green puyo (j)
Level   : 25 to 60  Speed: +10, Stationary
Rarity  : 8         Alert: Overlooks (150')
AC      : 20        Type : 
HP      : 3         
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Acid (10d2)

Info    : Shielded from Telepathy, Breeds Explosively

Exp     : 24 at CL50

A mysterious green jelly thing. It looks ready to explode.

=====================================================================
Name    : Yellow puyo (j)
Level   : 25 to 60  Speed: +10, Stationary
Rarity  : 8         Alert: Overlooks (150')
AC      : 20        Type : 
HP      : 3         
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Lightning (10d2)

Info    : Shielded from Telepathy, Breeds Explosively

Exp     : 24 at CL50

A mysterious yellow jelly thing. It looks ready to explode.

=====================================================================
Name    : Blue puyo (j)
Level   : 25 to 60  Speed: +10, Stationary
Rarity  : 8         Alert: Overlooks (150')
AC      : 20        Type : 
HP      : 3         
                    
Resist  : Acid, Electricity, Fire, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Frost (10d2)

Info    : Shielded from Telepathy, Breeds Explosively

Exp     : 24 at CL50

A mysterious blue jelly thing. It looks ready to explode.

=====================================================================
Name    : Red puyo (j)
Level   : 25 to 50  Speed: +10, Stationary
Rarity  : 8         Alert: Overlooks (150')
AC      : 20        Type : 
HP      : 3         
                    
Resist  : Acid, Electricity, Cold, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Fire (10d2)

Info    : Shielded from Telepathy, Breeds Explosively

Exp     : 24 at CL50

A mysterious red jelly thing. It looks ready to explode.

=====================================================================
Name    : Black (j)
Level   : 25 to 60  Speed: +1 A Bit Erratic
Rarity  : 3         Alert: Unseeing (120')
AC      : 65        Type : Evil
HP      : 14d14     
                    
Resist  : Acid, Cold, Nether
Immune  : Poison

Attacks : Type    Effects
          Engulf  Vampiric (2d6)
          Engulf  Vampiric (2d6)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 24 at CL50

The eldritch blood of Yibb-Tstll is know only as "the Black": it is an 
amorphous substance, who will suck your life and deliver it to 
Yibb-Tstll.

=====================================================================
Name    : Hammer of hell (\)
Level   : 24 to 70  Speed: -10
Rarity  : 5         Alert: Ever Vigilant (300')
AC      : 40        Type : Evil, Nonliving
HP      : 50d10     
                    
Resist  : Acid, Cold, Poison, Dark, Nether
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Crush   Hurt (5d8), Hurt (5d8,20%), Stun (2d3)

Info    : Cold Blooded

Exp     : 461 at CL50

A foul iron hammer forged with body and souls of victims on the 
infernal anvil.

=====================================================================
Name    : It (.)
Level   : 24        Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (250')
AC      : 80        Type : Evil, Thief
HP      : 847       
                    
Resist  : Electricity, Fire
Immune  : Confusion, Sleep, Teleportation

Spells  : 25.00% Intelligent
Offense : Drain Mana (13)
Annoy   : Amnesia, Blind, Confuse, Create Darkness, Terrify, Shriek, 
            Teleport To, Create Traps
Defense : Heal Self (144), Teleport Away, Blink
Summon  : Monsters, Hydras, Undead

Attacks : Type    Effects
          Gaze    Damage (8d8), Blind
          Touch   Terrify
          Gaze    Lower Experience (40d6)
          Touch   Steal Item

Info    : Reflection, Invisible, Cold Blooded, Shielded from Telepathy

Status  : Unique
Exp     : 184 at CL50
Drops   : Up to 3 Exceptional Objects

Nobody has ever seen It.

=====================================================================
Name    : Sangahyando of Umbar (p)
Level   : 24        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (250')
AC      : 80        Type : Evil, Human, Male
HP      : 800       
                    
Resist  : Electricity, Fire
Immune  : Confusion, Sleep

Spells  : 25.00% 
Annoy   : Amnesia, Slow

Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)

Status  : Unique
Exp     : 184 at CL50
Drops   : Up to 3 Good Objects

A Black Numenorean with a blacker heart.

=====================================================================
Name    : Lesser hell-beast (U)
Level   : 24        Speed: +5
Rarity  : 4         Alert: Overlooks (100')
AC      : 100       Type : Evil
HP      : 1500      
                    
Resist  : Acid, Electricity, Fire, Cold, Light, Dark, Nether, Nexus, 
            Sound, Shards, Chaos, Disenchantment, Time, Water, Plasma, 
            Force, Gravity
Immune  : Poison

Spells  : 11.00% 
Defense : Teleport, Teleport Away, Blink

Attacks : Type    Effects
          Gaze    Damage (1d4), Terrify
          Gaze    Damage (1d4), Reduce Charisma
          Crush   Hurt (33d1), Hurt (33d1,20%)

Info    : Destroys Walls

Exp     : 184 at CL50

This creature just might crush you.

=====================================================================
Name    : Angamaite of Umbar (p)
Level   : 24        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (250')
AC      : 80        Type : Evil, Human, Male
HP      : 800       
                    
Resist  : Electricity, Fire
Immune  : Confusion, Sleep

Spells  : 25.00% 
Annoy   : Amnesia, Slow

Attacks : Type    Effects
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)
          Hit     Hurt (4d6)

Status  : Unique
Exp     : 184 at CL50
Drops   : Up to 3 Good Objects

A Black Numenorean who hates the men of the west.

=====================================================================
Name    : Tyrannosaurus (R)
Level   : 24 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 70        Type : Natural
HP      : 200d3     
                    
Attacks : Type    Effects
          Claw    Hurt (1d6)
          Claw    Hurt (1d6)
          Bite    Hurt (3d6)
          Bite    Hurt (3d6)

Info    : Suitable for Riding

Exp     : 161 at CL50

A horror from prehistory, reawakened by chaos.

=====================================================================
Name    : 4-headed hydra (M)
Level   : 24        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 70        Type : Natural
HP      : 100d6     
                    
Spells  : 14.00% 
Annoy   : Terrify

Attacks : Type    Effects
          Bite    Hurt (2d6)
          Bite    Hurt (2d6)
          Bite    Hurt (2d6)
          Bite    Hurt (2d6)

Info    : Suitable for Riding

Exp     : 161 at CL50
Drops   : Up to 8 Treasures

A strange reptilian hybrid with four heads, guarding its hoard.

=====================================================================
Name    : Hagen, Son of Alberich (h)
Level   : 24        Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 80        Type : Evil, Male
HP      : 820       
                    
Resist  : Fire, Cold, Dark, Disenchantment
Immune  : Confusion, Sleep, Teleportation

Spells  : 12.00% 
Offense : Fire Bolt (9d8+8)
Defense : Haste Self, Heal Self (144)

Attacks : Type    Effects
          Hit     Hurt (3d7)
          Hit     Hurt (3d7)
          Hit     Hurt (3d7)
          Hit     Disenchantment

Status  : Unique
Exp     : 138 at CL50
Drops   : 1 or 2 Good Objects

Alberich's son, born of a mortal woman won with gold.

=====================================================================
Name    : Mime, the Nibelung (h)
Level   : 24        Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 80        Type : Evil, Thief, Male
HP      : 820       
                    
Resist  : Fire, Cold, Dark, Disenchantment
Immune  : Confusion, Sleep, Teleportation

Spells  : 12.00% 
Offense : Fire Bolt (9d8+8)
Defense : Haste Self, Heal Self (144)

Attacks : Type    Effects
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)
          Hit     Disenchantment
          Touch   Steal Gold

Status  : Unique
Exp     : 138 at CL50
Drops   : 1 or 2 Good Objects

This tiny night dwarf is as greedy for gold as his brother, Alberich.

=====================================================================
Name    : Great white shark (l)
Level   : 24 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 70        Type : Natural
HP      : 100d6     
                    
Resist  : Water

Attacks : Type    Effects
          Bite    Hurt (3d6)
          Bite    Hurt (3d6)
          Bite    Hurt (3d6)

Exp     : 115 at CL50

A very large carnivorous fish.

=====================================================================
Name    : Tanuki (q)
Level   : 24        Speed: +10 A Bit Erratic
Rarity  : 10        Alert: Unseeing (180')
AC      : 5         Type : Natural
HP      : 30d20     
                    
Attacks : Type    Effects
          Hit     Hurt (1d5)
          Crush   Hurt (1d6)

Exp     : 92 at CL50

Tanuki (raccoon dog) is thought to bewitch people in Japanese. Tanuki 
can disguise as human beings by putting a magic leaf on his/her head.

=====================================================================
Name    : Electric rat (r)
Level   : 24 to 50  Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 10        Type : Natural
HP      : 20d10     
                    
Resist  : Electricity

Spells  : 20.00% 
Breathe : Lightning (22)
Offense : Lightning Bolt (4d8+8)

Attacks : Type    Effects
          Claw    Lightning (1d5)
          Claw    Lightning (1d5)
          Bite    Lightning (1d4)

Info    : Shining
Auras   : Electricity

Exp     : 92 at CL50
Drops   : 1 or 2 Treasures



=====================================================================
Name    : Vampire bat (b)
Level   : 24 to 50  Speed: +10 Somewhat Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 40        Type : Natural, Evil, Undead
HP      : 9d10      
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Attacks : Type    Effects
          Bite    Nether (1d4), Lower Experience (40d6)
          Bite    Nether (1d4), Lower Experience (40d6)

Info    : Cold Blooded, Regeneration

Exp     : 69 at CL50

An undead bat that flies at your neck hungrily.

=====================================================================
Name    : Kouko (W)
Level   : 24 to 60  Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Unseeing (200')
AC      : 30        Type : Evil, Undead
HP      : 12d8      
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 10.00% 
Offense : Drain Mana (13)
Annoy   : Terrify

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Touch   Lower Experience (20d6)

Info    : Cold Blooded

Exp     : 64 at CL50
Drops   : 1 or 2 Objects or Treasures

It is a ghostly apparition with a humanoid form.

=====================================================================
Name    : Phantom beast (G)
Level   : 24 to 70  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 40        Type : Nonliving
HP      : 144       
                    
Resist  : Teleportation
Immune  : Fear, Sleep

Attacks : Type    Effects
          Hit     Hurt (44d2)
          Hit     Hurt (22d2), Reduce Charisma

Info    : Passes through Walls, Cold Blooded, Shielded from Telepathy

Exp     : 46 at CL50

A creature that is half real, half illusion.

=====================================================================
Name    : Mummified human (z)
Level   : 24 to 70  Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 34        Type : Evil, Undead
HP      : 17d9      
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 32 at CL50
Drops   : 1 Object

It is a human form encased in mouldy wrappings.

=====================================================================
Name    : Banshee (G)
Level   : 24 to 70  Speed: +10 Somewhat Erratic
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 24        Type : Evil, Undead, Female
HP      : 6d8       
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Spells  : 6.00% 
Offense : Drain Mana (13)
Defense : Teleport

Attacks : Type    Effects
          Wail    Terrify
          Touch   Lower Experience (20d6)
          Touch   Drain Mana (2d6)

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 27 at CL50
Drops   : 1 or 2 Objects or Treasures

It is a ghostly woman's form that wails mournfully.

=====================================================================
Name    : Azog, King of the Uruk-Hai (o)
Level   : 23        Speed: +10
Rarity  : 5         Alert: Fairly Unseeing (200')
AC      : 80        Type : Evil, Orc, Male
HP      : 900       
                    
Resist  : Poison, Dark

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)

Status  : Unique
Exp     : 491 at CL50
Drops   : Up to 4 Good Objects

He is also known as the King of Khazad-dum. His ego is renowned to be 
bigger than his head.

=====================================================================
Name    : Chaos mushroom (,)
Level   : 23 to 70  Speed: +10, Stationary
Rarity  : 3         Alert: Very Observant (100')
AC      : 4         Type : 
HP      : 16d6      
                    
Resist  : Poison, Disenchantment
Immune  : Fear, Confusion, Sleep

Spells  : 9.00% 
Breathe : Poison (9), Toxic Waste (9)

Attacks : Type    Effects
          Spores  Poison (3d4)
          Spores  Confusion (3d4)
          Spores  Damage (3d4), Blind

Info    : Shielded from Telepathy

Exp     : 159 at CL50

It is a massive mushroom that seems to have a huge mouth. The air is 
thick with miasma, and you notice to your horror that the fungus is 
sprouting everywhere!

=====================================================================
Name    : Fleshhound of Khorne (C)
Level   : 23        Speed: +10
Rarity  : 3         Alert: Overlooks (150')
AC      : 30        Type : Natural, Evil, Demon
HP      : 20d20     
                    
Resist  : Fire, Nether, Nexus, Disenchantment, Plasma
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (4d1)
          Claw    Hurt (4d1)
          Bite    Hurt (6d1)
          Bite    Hurt (6d1)

Exp     : 66 at CL50

A revolting canine creature, a huge demon hound with a somewhat 
reptilian head.

=====================================================================
Name    : Master rogue (p)
Level   : 23 to 60  Speed: +10
Rarity  : 2         Alert: Unseeing (200')
AC      : 30        Type : Evil, Human, Thief, Male
HP      : 15d9      
                    
Attacks : Type    Effects
          Hit     Hurt (2d8)
          Hit     Hurt (2d8)
          Hit     Hurt (4d4), Steal Gold

Exp     : 48 at CL50
Drops   : Up to 4 Objects or Treasures

A thief of great power and shifty speed.

=====================================================================
Name    : Killer white beetle (K)
Level   : 23 to 60  Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Unseeing (140')
AC      : 55        Type : Natural
HP      : 20d8      
                    
Attacks : Type    Effects
          Bite    Hurt (4d5)

Info    : Weird Mind

Exp     : 37 at CL50

It is looking for prey.

=====================================================================
Name    : Dark elven warlock (h)
Level   : 23        Speed: +10
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 16        Type : Evil, Male
HP      : 7d10      
                    
Resist  : Poison, Dark
Vuln    : Light

Spells  : 20.00% 
Offense : Mana Bolt (1d80+50), Magic Missile (2d6+7)
Annoy   : Confuse, Create Darkness

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)

Exp     : 33 at CL50
Drops   : 1 or 2 Objects

A dark elven mage with spells of frightening destructive power.

=====================================================================
Name    : Deep puddle (~)
Level   : 23 to 60  Speed: +15, Stationary
Rarity  : 6         Alert: Ever Vigilant (150')
AC      : 40        Type : Nonliving
HP      : 17d6      
                    
Resist  : Acid, Electricity, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Touch   Acid (4d3)
          Touch   Acid (3d3)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 30 at CL50

It is a large, rippling watery pool.

=====================================================================
Name    : Ice skeleton (s)
Level   : 23 to 50  Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 34        Type : Evil, Undead
HP      : 19d9      
                    
Resist  : Nether
Immune  : Cold, Poison, Confusion, Sleep

Attacks : Type    Effects
          Claw    Frost (2d3)
          Claw    Frost (2d3)

Info    : Cold Blooded

Exp     : 30 at CL50
Drops   : 1 Object

It is a skeleton covered in frost.

=====================================================================
Name    : Red dragon bat (b)
Level   : 23 to 70  Speed: +20 Somewhat Erratic
Rarity  : 1         Alert: Overlooks (120')
AC      : 28        Type : Natural
HP      : 3d8       
                    
Resist  : Fire

Spells  : 25.00% 
Breathe : Fire (2)

Attacks : Type    Effects
          Bite    Fire (1d3)

Info    : Shining

Exp     : 26 at CL50

It is a sharp-tailed bat, wreathed in fire.

=====================================================================
Name    : Hardened warrior (p)
Level   : 23 to 50  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 40        Type : Evil, Human, Male
HP      : 15d11     
                    
Attacks : Type    Effects
          Hit     Hurt (3d5)
          Hit     Hurt (3d5), Hurt (3d5,20%)

Exp     : 26 at CL50
Drops   : 1 or 2 Objects or Treasures

A scarred warrior who moves with confidence.

=====================================================================
Name    : Black ooze (j)
Level   : 23 to 50  Speed: -20 Somewhat Erratic
Rarity  : 1         Alert: Vigilant (100')
AC      : 6         Type : 
HP      : 6d8       
                    
Resist  : Poison
Immune  : Fear

Spells  : 9.00% 
Offense : Drain Mana (12)

Attacks : Type    Effects
          Touch   Acid (2d6)

Info    : Shielded from Telepathy, Breeds Explosively

Exp     : 3 at CL50
Drops   : 1 Object or Treasure

It is a strangely moving puddle.

=====================================================================
Name    : Sir Kay (p)
Level   : 22        Speed: +7
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 60        Type : Evil, Human, Male
HP      : 600       
                    
Resist  : Fire
Immune  : Confusion, Sleep

Spells  : 10.00% Intelligent
Offense : Fire Bolt (9d8+7)
Defense : Teleport, Blink
Summon  : Camelot Knights

Attacks : Type    Effects
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)
          Hit     Hurt (3d6)

Info    : Regeneration

Status  : Unique
Exp     : 423 at CL50
Drops   : 1 or 2 Exceptional Objects

The weakest and most petty of the knights, Kay is often bullying 
squires and pages, forcing them to do demeaning tasks. Several of the 
Knights in their youths suffered Kay.

=====================================================================
Name    : Hammer brother (h)
Level   : 22 to 50  Speed: +10 Somewhat Erratic
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 30        Type : Natural
HP      : 10d25     
                    
Spells  : 50.00% 
Offense : Shoot (4d6)

Attacks : Type    Effects
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)

Exp     : 126 at CL50

A large turtle creature walking on two legs, proudly throwing hammers 
from an unlimited supply.

=====================================================================
Name    : Auto-roller (g)
Level   : 22 to 70  Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (100')
AC      : 80        Type : Nonliving
HP      : 70d12     
                    
Resist  : Electricity, Fire, Cold, Teleportation
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Crush   Hurt (1d8)
          Crush   Hurt (1d8)
          Crush   Hurt (1d8)
          Crush   Hurt (1d8)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 97 at CL50

It looks like a huge spiked roller, moving on its own towards you.

=====================================================================
Name    : Iron golem (g)
Level   : 22 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 80        Type : Nonliving
HP      : 80d12     
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep

Spells  : 14.00% 
Annoy   : Slow

Attacks : Type    Effects
          Hit     Hurt (7d7), Stun (1d5,35%)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 67 at CL50

It is a massive metal statue that moves steadily towards you.

=====================================================================
Name    : Old Man Willow (#)
Level   : 22        Speed: +0, Stationary
Rarity  : 5         Alert: Fairly Unseeing (200')
AC      : 20        Type : Natural
HP      : 529       
                    
Resist  : Acid, Poison, Water
Vuln    : Fire

Spells  : 16.00% 
Annoy   : Teleport To

Attacks : Type    Effects
          Touch   Hurt (3d6), Paralyze
          Touch   Hurt (3d6), Paralyze
          Crush   Hurt (2d12)

Info    : Cold Blooded, Shielded from Telepathy

Status  : Unique
Exp     : 63 at CL50
Drops   : 1 Good Object

"...a huge willow-tree, old and hoary. Enormous it looked, its 
sprawling branches going up like racing arms with may long- lingered 
hands, its knotted and twisted trunk gaping in wide fissures that 
creaked faintly as the boughs moved."

=====================================================================
Name    : Wolf Chieftain (C)
Level   : 22 to 50  Speed: +10
Rarity  : 6         Alert: Observant (200')
AC      : 50        Type : Natural, Female
HP      : 120       
                    
Resist  : Acid, Cold

Spells  : 20.00% Intelligent
Annoy   : Create Darkness

Attacks : Type    Effects
          Claw    Hurt (2d6)
          Bite    Hurt (2d6)
          Wail    Terrify

Exp     : 50 at CL50

She commands a pack of wargs in the service of her dark master, and her 
eyes gleam redly with dreadful knowledge.

=====================================================================
Name    : Lava golem (g)
Level   : 22 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 40        Type : Nonliving
HP      : 25d15     
                    
Resist  : Fire
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (7d7), Fire (7d7), Stun (1d6,25%)

Info    : Shielded from Telepathy

Exp     : 50 at CL50

It burns everything in its path with the heat its magma-like body 
produces.

=====================================================================
Name    : Cloud golem (g)
Level   : 22 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 30        Type : Nonliving
HP      : 20d15     
                    
Resist  : Electricity, Cold
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (7d7), Lightning (7d7), Stun (1d6,25%)

Info    : Shielded from Telepathy

Exp     : 50 at CL50

Lightning crackles around this huge animated cloud entity, sending 
shivers down your spine.

=====================================================================
Name    : Killer whale (l)
Level   : 22 to 80  Speed: +5
Rarity  : 1         Alert: Unseeing (120')
AC      : 55        Type : Natural
HP      : 30d10     
                    
Resist  : Water

Attacks : Type    Effects
          Bite    Hurt (8d3)
          Bite    Hurt (8d3)

Exp     : 35 at CL50

An almost beautiful, deadly beast.

=====================================================================
Name    : Killer stag beetle (K)
Level   : 22 to 60  Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Unseeing (120')
AC      : 55        Type : Natural
HP      : 20d8      
                    
Attacks : Type    Effects
          Claw    Hurt (1d12)
          Claw    Hurt (1d12)

Info    : Weird Mind

Exp     : 33 at CL50

It is a giant beetle with vicious claws.

=====================================================================
Name    : Serpent man (J)
Level   : 22 to 70  Speed: +5
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 40        Type : Evil, Male
HP      : 15d10     
                    
Resist  : Acid, Poison

Spells  : 12.00% 
Offense : Stinking Cloud (12d2)
Annoy   : Paralyze, Terrify
Summon  : Monsters

Attacks : Type    Effects
          Bite    Hurt (3d5), Poison (2d5)
          Bite    Hurt (3d5), Poison (2d5)

Exp     : 31 at CL50
Drops   : Up to 3 Objects or Treasures

"They walked lithely and sinuously erect on pre-mammalian members, 
their pied and hairless bodies bending with great suppleness. There was 
a loud hissing of formulae as they went to and fro."

=====================================================================
Name    : Giant yellow scorpion (S)
Level   : 22 to 60  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (120')
AC      : 38        Type : Natural
HP      : 12d8      
                    
Attacks : Type    Effects
          Bite    Hurt (1d8)
          Sting   Poison (2d5)

Info    : Weird Mind

Exp     : 25 at CL50

It is a giant scorpion with a sharp stinger.

=====================================================================
Name    : Mindcrafter (p)
Level   : 22 to 60  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 30        Type : Evil, Human, Male
HP      : 12d11     
                    
Spells  : 25.00% 
Offense : Mind Blast (7d7)
Annoy   : Blind, Confuse, Paralyze, Slow
Defense : Blink

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Exp     : 21 at CL50
Drops   : 1 Object or Treasure

A master of the mental arts, able to damage or dominate the minds of 
others.

=====================================================================
Name    : Vampiric mist (#)
Level   : 22 to 60  Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Fairly Observant (120')
AC      : 55        Type : Evil, Nonliving
HP      : 10d8      
                    
Resist  : Acid, Cold, Nether
Immune  : Poison

Attacks : Type    Effects
          Engulf  Vampiric (2d6)

Info    : Passes through Walls, Cold Blooded, Shielded from Telepathy

Exp     : 16 at CL50

A cloud of evil, sentient mist.

=====================================================================
Name    : Lugdush, the Uruk (o)
Level   : 21        Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 95        Type : Evil, Orc, Male
HP      : 720       
                    
Resist  : Fire, Cold, Poison, Dark
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Status  : Unique
Exp     : 222 at CL50
Drops   : 1 or 2 Good Objects

A strong and cunning orc warrior, Lugdush sneers as he insults your 
mother.

=====================================================================
Name    : Fire giant (P)
Level   : 21 to 70  Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 60        Type : Evil, Giant, Male
HP      : 72d10     
                    
Resist  : Fire

Spells  : 10.00% 
Offense : Fire Ball (1d73+10), Throw Boulder (63), Fire Bolt (9d8+7)
Annoy   : Terrify

Attacks : Type    Effects
          Hit     Hurt (2d12), Fire (1d12)
          Hit     Hurt (2d12), Fire (1d12)
          Hit     Hurt (2d12), Fire (1d12)

Info    : Shining
Auras   : Fire

Exp     : 201 at CL50
Drops   : Up to 4 Objects

A glowing fourteen foot tall giant. Flames drip from its red skin.

=====================================================================
Name    : Arch-vile (u)
Level   : 21        Speed: +15 Somewhat Erratic
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 30        Type : Evil, Nonliving, Demon
HP      : 121       
                    
Resist  : Nether
Immune  : Fire, Confusion, Sleep

Spells  : 33.00% 
Offense : Fire Ball (1d73+10)
Annoy   : Animate Dead

Attacks : Type    Effects
          Claw    Hurt (3d9)
          Claw    Hurt (3d9)

Info    : Cold Blooded

Exp     : 121 at CL50

A pale, corpse-like lesser demon, who moves very fast and spawns evil 
everywhere.

=====================================================================
Name    : Globefish (l)
Level   : 21 to 60  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 30        Type : 
HP      : 200       
                    
Resist  : Poison, Water

Spells  : 10.00% 
Breathe : Poison (34)

Attacks : Type    Effects
          Bite    Hurt (3d5), Poison (2d5)
          Bite    Hurt (3d5), Poison (2d5)

Info    : Shielded from Telepathy

Exp     : 80 at CL50

This cute fish is among the most poisonous creatures there are.

=====================================================================
Name    : Energy vortex (v)
Level   : 21        Speed: +0 Somewhat Erratic
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 30        Type : Nonliving
HP      : 12d12     
                    
Immune  : Electricity, Fear, Stunning, Confusion, Sleep

Spells  : 16.00% 
Breathe : Lightning (15)

Attacks : Type    Effects
          Engulf  Lightning (5d5)

Info    : Shining, Shielded from Telepathy
Auras   : Electricity

Exp     : 52 at CL50

A shimmering tornado of air, sparks crackle along its length.

=====================================================================
Name    : Ogre warrior (O)
Level   : 21 to 70  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Overlooks (200')
AC      : 34        Type : Evil, Giant
HP      : 10d15     
                    
Attacks : Type    Effects
          Hit     Hurt (4d8), Hurt (4d8,20%)
          Hit     Hurt (4d8), Hurt (4d8,20%)

Exp     : 40 at CL50
Drops   : 1 Object or Treasure

It is a massive ogre in metal armour, a champion of its kind.

=====================================================================
Name    : Cold vortex (v)
Level   : 21        Speed: +0 Somewhat Erratic
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 30        Type : Nonliving
HP      : 9d9       
                    
Immune  : Cold, Fear, Stunning, Confusion, Sleep
Vuln    : Fire

Spells  : 16.00% 
Breathe : Frost (9)

Attacks : Type    Effects
          Engulf  Frost (3d3)

Info    : Cold Blooded, Shielded from Telepathy
Auras   : Cold

Exp     : 40 at CL50

A twisting whirlpool of frost.

=====================================================================
Name    : Water vortex (v)
Level   : 21        Speed: +0 Somewhat Erratic
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 30        Type : Nonliving
HP      : 9d9       
                    
Immune  : Acid, Fear, Stunning, Confusion, Sleep

Spells  : 16.00% 
Breathe : Acid (9)

Attacks : Type    Effects
          Engulf  Acid (3d3)

Info    : Shielded from Telepathy

Exp     : 40 at CL50

A caustic spinning whirlpool of water.

=====================================================================
Name    : Fire vortex (v)
Level   : 21        Speed: +0 Somewhat Erratic
Rarity  : 2         Alert: Ever Vigilant (1000')
AC      : 30        Type : Nonliving
HP      : 9d9       
                    
Immune  : Fire, Fear, Stunning, Confusion, Sleep
Vuln    : Cold

Spells  : 16.00% 
Breathe : Fire (9)

Attacks : Type    Effects
          Engulf  Fire (3d3)

Info    : Shining, Shielded from Telepathy
Auras   : Fire

Exp     : 40 at CL50

A whirling maelstrom of fire.

=====================================================================
Name    : Statue of Chest mimic mimic (`)
Level   : 21        Speed: +0, Stationary
Rarity  : 6         Alert: Ever Vigilant (300')
AC      : 40        Type : 
HP      : 10d14     
                    
Immune  : Fear, Confusion, Sleep

Spells  : 20.00% 
Offense : Stinking Cloud (12d2), Cause Serious Wounds (8d8)
Annoy   : Blind, Confuse, Terrify
Summon  : Monsters

Attacks : Type    Effects
          Gaze    Confusion (2d3)
          Claw    Poison (3d4)
          Claw    Poison (3d4)
          Spit    Damage (2d3), Blind

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 28 at CL50



=====================================================================
Name    : Chest mimic (&)
Level   : 21        Speed: +0, Stationary
Rarity  : 6         Alert: Ever Vigilant (300')
AC      : 40        Type : 
HP      : 10d14     
                    
Immune  : Fear, Confusion, Sleep

Spells  : 20.00% 
Offense : Stinking Cloud (12d2), Cause Serious Wounds (8d8)
Annoy   : Blind, Confuse, Terrify
Summon  : Monsters

Attacks : Type    Effects
          Gaze    Confusion (2d3)
          Claw    Poison (3d4)
          Claw    Poison (3d4)
          Spit    Damage (2d3), Blind

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 28 at CL50

A strange creature that disguises itself as a chest to lure 
unsuspecting adventurers within reach of its venomous claws.

=====================================================================
Name    : Pole axe of animated attack (/)
Level   : 21 to 80  Speed: +10
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 40        Type : Nonliving
HP      : 10d14     
                    
Immune  : Fear, Confusion, Sleep

Spells  : 16.00% 
Annoy   : Blind, Confuse, Terrify
Summon  : Monsters

Attacks : Type    Effects
          Crush   Hurt (2d5)
          Crush   Hurt (2d5)
          Crush   Hurt (2d6)
          Crush   Hurt (2d6)

Info    : Cold Blooded

Exp     : 24 at CL50

A powerful weapon from a time long past when heroes walked the earth, 
and magical weapons of power unmatched were created. Blood drips from 
its wicked blade.

=====================================================================
Name    : Scroll mimic (?)
Level   : 21        Speed: +0, Stationary
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 40        Type : 
HP      : 10d14     
                    
Immune  : Fear, Confusion, Sleep

Spells  : 20.00% 
Offense : Fire Bolt (9d8+7), Cause Serious Wounds (8d8)
Annoy   : Blind, Confuse, Terrify
Summon  : Monsters

Attacks : Type    Effects
          Hit     Poison (3d4)
          Hit     Poison (3d4)
          Hit     Hurt (2d3)
          Hit     Hurt (2d3)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 24 at CL50

A strange creature that disguises itself as discarded objects to lure 
unsuspecting adventurers within reach of its venomous claws.

=====================================================================
Name    : Mummified orc (z)
Level   : 21 to 70  Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 28        Type : Evil, Undead, Orc
HP      : 15d8      
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 22 at CL50
Drops   : 1 Object or Treasure

It is an orcish figure covered in wrappings.

=====================================================================
Name    : Blue dragon bat (b)
Level   : 21 to 70  Speed: +20 Somewhat Erratic
Rarity  : 1         Alert: Overlooks (120')
AC      : 26        Type : Natural
HP      : 4d4       
                    
Resist  : Electricity

Spells  : 25.00% 
Breathe : Lightning (2)

Attacks : Type    Effects
          Bite    Lightning (1d3)

Info    : Shining

Exp     : 21 at CL50

It is a glowing blue bat with a sharp tail.

=====================================================================
Name    : Bolg, Son of Azog (o)
Level   : 20        Speed: +5
Rarity  : 4         Alert: Fairly Unseeing (200')
AC      : 50        Type : Evil, Orc, Male
HP      : 500       
                    
Resist  : Poison, Dark

Attacks : Type    Effects
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)

Status  : Unique
Exp     : 307 at CL50
Drops   : Up to 4 Good Objects

A large and powerful orc. He looks just like his daddy. He is tall and 
fast, but fortunately blessed with orcish brains.

=====================================================================
Name    : Ugluk, the Uruk (o)
Level   : 20        Speed: +0
Rarity  : 4         Alert: Fairly Unseeing (200')
AC      : 90        Type : Evil, Orc, Male
HP      : 640       
                    
Resist  : Poison, Dark

Attacks : Type    Effects
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Status  : Unique
Exp     : 211 at CL50
Drops   : 1 or 2 Good Objects

Another of Morgoth's servants, this orc is strong and cunning. He is 
ugly and scarred from many power struggles.

=====================================================================
Name    : Dark elven lord (h)
Level   : 20 to 70  Speed: +10
Rarity  : 2         Alert: Unseeing (200')
AC      : 40        Type : Evil, Male
HP      : 18d15     
                    
Resist  : Dark
Vuln    : Light

Spells  : 20.00% 
Offense : Fire Bolt (9d8+6), Frost Bolt (6d8+6), Magic Missile (2d6+6)
Annoy   : Blind, Confuse, Create Darkness
Defense : Haste Self

Attacks : Type    Effects
          Hit     Hurt (3d8)
          Hit     Hurt (3d5)

Exp     : 192 at CL50
Drops   : Up to 4 Objects

A dark elven figure in armour and radiating evil power.

=====================================================================
Name    : Frost giant (P)
Level   : 20 to 70  Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 50        Type : Evil, Giant, Male
HP      : 64d10     
                    
Resist  : Cold

Spells  : 10.00% 
Offense : Frost Ball (1d30+10), Throw Boulder (60), Frost Bolt (6d8+6)

Attacks : Type    Effects
          Hit     Hurt (2d10), Frost (1d10)
          Hit     Hurt (2d10), Frost (1d10)
          Hit     Hurt (2d10), Frost (1d10)

Auras   : Cold

Exp     : 173 at CL50
Drops   : Up to 4 Objects

A twelve foot tall giant covered in furs.

=====================================================================
Name    : The Icky Queen (i)
Level   : 20        Speed: +10
Rarity  : 5         Alert: Fairly Observant (200')
AC      : 60        Type : Evil, Female
HP      : 600       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison

Spells  : 20.00% Intelligent
Offense : Drain Mana (11)
Annoy   : Blind, Confuse, Terrify
Summon  : Kin

Attacks : Type    Effects
          Crawl   Poison (3d4)
          Crawl   Hurt (3d4), Steal Food
          Touch   Acid (3d5)
          Hit     Hurt (3d5)

Info    : Weird Mind
Auras   : Poison (2d3), Acid (2d3)

Status  : Unique
Exp     : 153 at CL50
Drops   : 1 or 2 Good Objects

And you thought her offspring were icky!

=====================================================================
Name    : Wyvern (d)
Level   : 20        Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 65        Type : Natural, Evil, Dragon
HP      : 100d5     
                    
Resist  : Poison

Attacks : Type    Effects
          Bite    Hurt (2d6)
          Bite    Hurt (2d6)
          Bite    Hurt (2d6)
          Sting   Poison (1d6)

Info    : Suitable for Riding

Exp     : 138 at CL50
Drops   : 1 or 2 Treasures

A fast-moving and deadly dragonian animal. Beware its poisonous sting!

=====================================================================
Name    : Demonite (u)
Level   : 20 to 50  Speed: +5 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (300')
AC      : 50        Type : Evil, Nonliving, Demon
HP      : 20d10     
                    
Resist  : Fire, Cold, Poison

Spells  : 10.00% 
Breathe : Frost (22)

Attacks : Type    Effects
          Claw    Hurt (3d5)
          Claw    Hurt (3d5)

Exp     : 96 at CL50

A demon small in stature whose face you can't help but love.

=====================================================================
Name    : Quylthulg (Q)
Level   : 20        Speed: +0, Stationary
Rarity  : 2         Alert: Ever Vigilant (100')
AC      : 1         Type : 
HP      : 6d8       
                    
Immune  : Fear, Confusion, Sleep

Spells  : 25.00% 
Defense : Blink
Summon  : Monsters

Attacks : None

Info    : Invisible, Shielded from Telepathy

Exp     : 96 at CL50

It is a strange pulsing mound of flesh.

=====================================================================
Name    : Water hound (Z)
Level   : 20 to 90  Speed: +0
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 15d8      
                    
Resist  : Acid

Spells  : 5.00% 
Breathe : Acid (13)

Attacks : Type    Effects
          Bite    Acid (2d8)
          Bite    Acid (2d8)
          Claw    Hurt (3d3)
          Claw    Hurt (3d3)

Exp     : 76 at CL50

Liquid footprints follow this hound as it pads around the dungeon. An 
acrid smell of acid rises from the dog's pelt.

=====================================================================
Name    : Air hound (Z)
Level   : 20 to 90  Speed: +0
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 15d8      
                    
Resist  : Poison

Spells  : 5.00% 
Breathe : Poison (11)

Attacks : Type    Effects
          Bite    Hurt (1d8)
          Bite    Hurt (1d8)
          Claw    Hurt (3d3)
          Claw    Hurt (3d3)

Exp     : 76 at CL50

Swirling vapours surround this beast as it floats towards you, 
seemingly walking on air. Noxious gases sting your throat.

=====================================================================
Name    : Earth hound (Z)
Level   : 20 to 90  Speed: +0
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 15d8      
                    
Resist  : Shards
Vuln    : Rock Remover

Spells  : 5.00% 
Breathe : Shards (11)

Attacks : Type    Effects
          Bite    Hurt (1d8)
          Bite    Hurt (1d8)
          Claw    Hurt (3d3)
          Claw    Hurt (3d3)

Exp     : 76 at CL50

A beautiful crystalline shape does not disguise the danger this hound 
clearly presents. Your flesh tingles as it approaches.

=====================================================================
Name    : Sasquatch (Y)
Level   : 20 to 70  Speed: +10
Rarity  : 3         Alert: Fairly Observant (150')
AC      : 40        Type : Natural
HP      : 20d19     
                    
Resist  : Cold

Attacks : Type    Effects
          Claw    Hurt (1d10)
          Claw    Hurt (1d10)
          Bite    Hurt (2d8)

Exp     : 69 at CL50

A tall shaggy, furry humanoid, it could call the yeti brother.

=====================================================================
Name    : Whale (l)
Level   : 20 to 70  Speed: +0 A Bit Erratic
Rarity  : 4         Alert: Overlooks (150')
AC      : 50        Type : Natural
HP      : 660       
                    
Resist  : Water

Attacks : Type    Effects
          Crush   Hurt (1d20)
          Crush   Hurt (1d20)

Exp     : 67 at CL50

Although it looks like a fish and lives in water, it is in fact a 
mammal. And it is huge!

=====================================================================
Name    : Werewolf (C)
Level   : 20 to 60  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Overlooks (150')
AC      : 30        Type : Natural, Evil
HP      : 20d22     
                    
Attacks : Type    Effects
          Bite    Hurt (1d6)
          Bite    Hurt (1d6)
          Bite    Hurt (1d10)

Exp     : 57 at CL50

It is a huge wolf with eyes that glow with manly intelligence.

=====================================================================
Name    : Weir (C)
Level   : 20 to 70  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Unseeing (150')
AC      : 30        Type : Natural, Evil
HP      : 10d12     
                    
Attacks : Type    Effects
          Bite    Hurt (1d6)
          Bite    Hurt (1d6)

Exp     : 57 at CL50

It is a tracker; half human, half beast.

=====================================================================
Name    : Lizard king (h)
Level   : 20        Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 40        Type : Evil, Male
HP      : 198       
                    
Resist  : Acid, Poison

Attacks : Type    Effects
          Hit     Hurt (5d5)
          Hit     Hurt (5d5)
          Wail    Terrify

Exp     : 57 at CL50
Drops   : Up to 3 Objects or Treasures

A lizardman leader.

=====================================================================
Name    : Electric eel (J)
Level   : 20 to 70  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Overlooks (150')
AC      : 40        Type : Natural
HP      : 15d15     
                    
Resist  : Electricity, Water

Attacks : Type    Effects
          Touch   Lightning (2d7)
          Touch   Lightning (7d2)
          Touch   Lightning (2d7)

Exp     : 55 at CL50

This cute little serpentine creature can create a deadly voltage. 
Better watch out!

=====================================================================
Name    : Sabre-tooth tiger (f)
Level   : 20 to 70  Speed: +10
Rarity  : 2         Alert: Ever Vigilant (400')
AC      : 50        Type : Natural
HP      : 20d14     
                    
Attacks : Type    Effects
          Claw    Hurt (1d10)
          Claw    Hurt (1d10)
          Bite    Hurt (1d10)
          Bite    Hurt (1d10)

Exp     : 46 at CL50

A fierce and dangerous cat, its huge tusks and sharp claws would 
lacerate even the strongest armour.

=====================================================================
Name    : Nue (H)
Level   : 20 to 60  Speed: +0
Rarity  : 1         Alert: Fairly Observant (160')
AC      : 30        Type : Natural
HP      : 13d8      
                    
Attacks : Type    Effects
          Claw    Hurt (1d10)
          Claw    Hurt (1d10)
          Bite    Hurt (1d10), Poison (1d10)

Exp     : 38 at CL50



=====================================================================
Name    : Chimera (H)
Level   : 20 to 70  Speed: +0
Rarity  : 1         Alert: Fairly Observant (120')
AC      : 15        Type : 
HP      : 13d8      
                    
Resist  : Fire

Spells  : 10.00% 
Breathe : Fire (11)

Attacks : Type    Effects
          Bite    Hurt (1d10)
          Bite    Fire (1d3)
          Bite    Fire (1d3)

Info    : Suitable for Riding

Exp     : 38 at CL50

It is a strange concoction of lion, dragon and goat. It looks very odd 
but very avoidable.

=====================================================================
Name    : Phase spider (S)
Level   : 20        Speed: +10
Rarity  : 2         Alert: Inattentive (150')
AC      : 25        Type : Natural
HP      : 6d8       
                    
Resist  : Poison, Teleportation

Spells  : 20.00% 
Annoy   : Teleport To
Defense : Blink

Attacks : Type    Effects
          Bite    Hurt (1d8)
          Bite    Hurt (1d5), Poison (1d3)
          Bite    Hurt (1d5), Poison (1d3)

Info    : Weird Mind

Exp     : 23 at CL50

A spider that never seems quite there. Everywhere you look it is just 
half-seen in the corner of one eye.

=====================================================================
Name    : Ranger (p)
Level   : 20 to 80  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 40        Type : Human, Male
HP      : 15d11     
                    
Spells  : 25.00% 
Offense : Lightning Bolt (4d8+6), Shoot (5d6), Magic Missile (2d6+6)
Defense : Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (5d4)
          Hit     Hurt (5d4)

Exp     : 21 at CL50
Drops   : 1 or 2 Objects or Treasures

A warrior who is at one with nature. A master of both bow and sword, 
with minor spellcasting skills, and animals come to do his bidding.

=====================================================================
Name    : Paladin (p)
Level   : 20 to 80  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 40        Type : Good, Human, Male
HP      : 15d11     
                    
Spells  : 25.00% 
Offense : Cause Light Wounds (3d8), Cause Serious Wounds (8d8)
Annoy   : Blind, Terrify, Slow
Defense : Heal Self (120)

Attacks : Type    Effects
          Hit     Hurt (4d5)
          Hit     Hurt (4d5)

Exp     : 21 at CL50
Drops   : 1 or 2 Objects or Treasures

A warrior for a holy cause. Unfortunately, his god is not yours, and 
there is rivalry even between the various gods of Good, so he is your 
enemy.

=====================================================================
Name    : Landmine (.)
Level   : 20        Speed: +0, Stationary
Rarity  : 5         Alert: Fairly Observant (300')
AC      : 25        Type : 
HP      : 36        
                    
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Damage (25d2)

Info    : Invisible, Cold Blooded, Shielded from Telepathy

Exp     : 19 at CL50

It was left here to be used against intruders.

=====================================================================
Name    : Livingstone (#)
Level   : 20 to 70  Speed: +0, Stationary
Rarity  : 4         Alert: Fairly Unseeing (450')
AC      : 28        Type : 
HP      : 6d8       
                    
Resist  : Acid, Electricity, Fire, Cold, Shards
Immune  : Poison, Fear, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (2d5)
          Hit     Hurt (2d5)

Info    : Cold Blooded, Breeds Explosively

Exp     : 11 at CL50

A sentient section of wall.

=====================================================================
Name    : Noxious fume (#)
Level   : 20 to 50  Speed: -20 Extremely Erratic
Rarity  : 4         Alert: Unseeing (200')
AC      : 37        Type : Nonliving
HP      : 3d3       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Stunning, Confusion, Sleep

Attacks : Type    Effects
          Touch   Poison (3d3)

Info    : Passes through Walls, Invisible, Cold Blooded, Shielded from 
            Telepathy, Breeds Explosively

Exp     : 5 at CL50

It is a swirling cloud of yellowish gas.

=====================================================================
Name    : Spider bomb (S)
Level   : 20 to 50  Speed: +10
Rarity  : 4         Alert: Ever Vigilant (300')
AC      : 50        Type : Nonliving
HP      : 5d10      
                    
Resist  : Electricity, Fire, Cold, Poison, Teleportation
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Damage (30d2)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 3 at CL50

It is a small bomb of a form like a spider. It walks toward you!

=====================================================================
Name    : Chameleon (R)
Level   : 20        Speed: +0
Rarity  : 1         Alert: Ever Vigilant (200')
AC      : 0         Type : Natural
HP      : 10d100    
                    
Resist  : Acid, Electricity, Fire, Cold, Poison

Attacks : ?

Exp     : 0 at CL50
Drops   : 1 or 2 Objects or Treasures



=====================================================================
Name    : Aquatic golem (g)
Level   : 19 to 70  Speed: +0
Rarity  : 1         Alert: Fairly Observant (350')
AC      : 50        Type : Nonliving
HP      : 25d10     
                    
Resist  : Fire, Cold, Poison, Water
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (8d8), Stun (1d6,25%)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 36 at CL50

An ingenious gnomish invention -- a golem designed for underwater 
usage.

=====================================================================
Name    : Stone golem (g)
Level   : 19 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 75        Type : Nonliving
HP      : 28d8      
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (6d6), Stun (1d5,25%)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 36 at CL50

It is a massive animated statue.

=====================================================================
Name    : Ixitxachitl priest (l)
Level   : 19 to 80  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 40        Type : Natural, Evil
HP      : 10d10     
                    
Resist  : Poison, Water

Spells  : 16.00% 
Offense : Cause Serious Wounds (8d8)
Annoy   : Blind, Terrify, Teleport To
Defense : Heal Self (114)
Summon  : Monsters

Attacks : Type    Effects
          Sting   Poison (2d7)
          Sting   Poison (2d7)

Exp     : 29 at CL50

A devil ray of the depths, with priestly magic.

=====================================================================
Name    : Huorn (#)
Level   : 19 to 70  Speed: +0, Stationary
Rarity  : 1         Alert: Fairly Unseeing (400')
AC      : 45        Type : Natural, Evil
HP      : 50d10     
                    
Resist  : Cold, Water
Immune  : Confusion, Sleep
Vuln    : Fire

Spells  : 11.00% 
Annoy   : Teleport To
Defense : Blink

Attacks : Type    Effects
          Crush   Hurt (3d6)
          Crush   Hurt (3d6)
          Crush   Hurt (3d6)
          Crush   Hurt (3d6)

Info    : Weird Mind

Exp     : 27 at CL50
Drops   : 1 Object or Treasure

A very strong near-sentient tree, which has become hostile to humanoid 
forms of life.

=====================================================================
Name    : Ghast (z)
Level   : 19 to 70  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (400')
AC      : 40        Type : Sanity Blasting, Evil, Undead
HP      : 12d10     
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Kick    Hurt (3d3)
          Kick    Hurt (9d1)
          Bite    Hurt (6d2)

Info    : Cold Blooded

Exp     : 27 at CL50
Drops   : 1 Object or Treasure

A repulsive being which leaps on long hind legs like a kangaroo. Its 
face is curiously human despite the absence of a nose, a forehead, and 
"other important particulars".

=====================================================================
Name    : Red mold (m)
Level   : 19 to 40  Speed: +0, Stationary
Rarity  : 1         Alert: Overlooks (20')
AC      : 16        Type : 
HP      : 17d8      
                    
Resist  : Fire, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Touch   Fire (4d4)

Info    : Shielded from Telepathy

Exp     : 23 at CL50

It is a strange red growth on the dungeon floor; it seems to burn with 
flame.

=====================================================================
Name    : Orc digger (o)
Level   : 19 to 50  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 32        Type : Evil, Orc, Male
HP      : 20d9      
                    
Resist  : Dark
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d11)
          Hit     Hurt (1d11)

Info    : Destroys Walls

Exp     : 18 at CL50
Drops   : 1 Object or Treasure

He is a hardy orc with a pick in hand.

=====================================================================
Name    : Gorbag, the Orc Captain (o)
Level   : 18        Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 60        Type : Evil, Orc, Male
HP      : 400       
                    
Resist  : Poison, Dark

Attacks : Type    Effects
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Status  : Unique
Exp     : 138 at CL50
Drops   : 1 or 2 Good Objects

A gruesomely ugly but cunning orc, his eyes regard you with hatred. His 
powerful arms flex menacingly as he advances.

=====================================================================
Name    : Shagrat, the Orc Captain (o)
Level   : 18        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 60        Type : Evil, Orc, Male
HP      : 400       
                    
Resist  : Poison, Dark

Attacks : Type    Effects
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Status  : Unique
Exp     : 138 at CL50
Drops   : 1 or 2 Good Objects

He is an Uruk of power and great cunning.

=====================================================================
Name    : Stone giant (P)
Level   : 18 to 70  Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 75        Type : Evil, Giant, Male
HP      : 50d10     
                    
Spells  : 5.00% 
Offense : Throw Boulder (54)

Attacks : Type    Effects
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)
          Hit     Hurt (3d8)

Exp     : 121 at CL50
Drops   : 1 or 2 Objects

It is eighteen feet tall and looking at you.

=====================================================================
Name    : Meng Huo, the King of Southerings (p)
Level   : 18        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 50        Type : Evil, Human, Male
HP      : 380       
                    
Spells  : 10.00% 
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (1d15)
          Hit     Hurt (1d15)
          Hit     Hurt (1d15)
          Hit     Hurt (1d15)

Status  : Unique
Exp     : 86 at CL50
Drops   : Up to 4 Good Objects

He is the king of Nanman. He was arrested by Zhuge Liang 7 times.

=====================================================================
Name    : Giant gold dragon fly (F)
Level   : 18        Speed: +10 Extremely Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 20        Type : Natural
HP      : 3d8       
                    
Resist  : Fire, Sound

Spells  : 11.00% 
Breathe : Sound (2)

Attacks : Type    Effects
          Bite    Hurt (1d3)

Info    : Weird Mind

Exp     : 27 at CL50

Large beating wings support this dazzling insect. A loud buzzing noise 
pervades the air.

=====================================================================
Name    : Daemonette of Slaanesh (u)
Level   : 18        Speed: +10
Rarity  : 2         Alert: Unseeing (200')
AC      : 50        Type : Evil, Demon, Female
HP      : 96        
                    
Resist  : Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 12.00% 
Offense : Fire Bolt (9d8+6), Frost Bolt (6d8+6), Cause Serious Wounds 
            (8d8)
Annoy   : Confuse, Terrify
Summon  : Demons

Attacks : Type    Effects
          Claw    Hurt (3d5), Confusion
          Claw    Hurt (3d5), Confusion

Exp     : 25 at CL50
Drops   : 1 Object or Treasure

It is minor female demon, vaguely human-like, but with crab-like 
pincers instead of hands. She wears a rather indecent skimpy leather 
bikini, moves quickly and casts deadly spells!

=====================================================================
Name    : Chaos beastman (H)
Level   : 18        Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 50        Type : Evil
HP      : 20d8      
                    
Resist  : Fire, Poison
Immune  : Confusion, Sleep

Spells  : 12.00% 
Offense : Fire Bolt (9d8+6), Magic Missile (2d6+6)
Annoy   : Confuse
Defense : Teleport

Attacks : Type    Effects
          Hit     Hurt (3d5), Confusion
          Hit     Hurt (3d5), Lower Experience (20d6)

Exp     : 25 at CL50
Drops   : 1 or 2 Objects or Treasures

A truly loathsome thing, twisted by chaos, it is a mixture of several 
different kinds of creature.

=====================================================================
Name    : Shambling mound (,)
Level   : 18        Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 16        Type : Evil
HP      : 20d6      
                    
Immune  : Fear, Confusion, Sleep

Spells  : 25.00% 
Annoy   : Shriek

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)

Info    : Shielded from Telepathy

Exp     : 25 at CL50
Drops   : 1 Treasure

A pile of rotting vegetation that slides towards you with a disgusting 
stench, waking all it nears.

=====================================================================
Name    : Fire spirit (E)
Level   : 18 to 80  Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Fairly Unseeing (160')
AC      : 30        Type : Evil, Nonliving
HP      : 10d9      
                    
Resist  : Fire, Poison
Immune  : Fear, Confusion, Sleep
Vuln    : Cold

Attacks : Type    Effects
          Hit     Fire (2d6)
          Hit     Fire (2d6)

Info    : Shining, Shielded from Telepathy
Auras   : Fire

Exp     : 25 at CL50

A whirlwind of sentient flame.

=====================================================================
Name    : Giant bronze dragon fly (F)
Level   : 18        Speed: +10 Extremely Erratic
Rarity  : 1         Alert: Overlooks (120')
AC      : 20        Type : Natural
HP      : 3d8       
                    
Immune  : Confusion, Sleep

Spells  : 11.00% 
Breathe : Confusion (2)

Attacks : None

Info    : Weird Mind

Exp     : 24 at CL50

This vast gleaming bronze fly has wings which beat mesmerically fast.

=====================================================================
Name    : Door mimic (+)
Level   : 18 to 80  Speed: +0, Stationary
Rarity  : 6         Alert: Ever Vigilant (250')
AC      : 30        Type : 
HP      : 10d10     
                    
Immune  : Fear, Confusion, Sleep

Spells  : 16.00% 
Offense : Frost Bolt (6d8+6), Cause Serious Wounds (8d8)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Hit     Poison (3d4)
          Hit     Confusion (2d3)
          Hit     Hurt (2d3), Paralyze

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 24 at CL50

A strange creature that disguises itself as a door to lure unsuspecting 
adventurers within reach of its venomous claws.

=====================================================================
Name    : Energy hound (Z)
Level   : 18 to 70  Speed: +0
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 10d6      
                    
Resist  : Electricity

Spells  : 5.00% 
Breathe : Lightning (7)

Attacks : Type    Effects
          Bite    Hurt (2d3)
          Bite    Hurt (2d3)
          Bite    Lightning (2d3)

Info    : Shining

Exp     : 24 at CL50

Saint Elmo's Fire forms a ghostly halo around this hound, and sparks 
sting your fingers as energy builds up in the air around you.

=====================================================================
Name    : Cold hound (Z)
Level   : 18 to 70  Speed: +0
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 10d6      
                    
Resist  : Cold
Vuln    : Fire

Spells  : 5.00% 
Breathe : Frost (7)

Attacks : Type    Effects
          Bite    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Frost (1d6)

Exp     : 24 at CL50

A hound as tall as a man, this creature appears to be composed of 
angular planes of ice. Cold radiates from it and freezes your breath in 
the air.

=====================================================================
Name    : Fire hound (Z)
Level   : 18 to 70  Speed: +0
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 10d6      
                    
Resist  : Fire
Vuln    : Cold

Spells  : 5.00% 
Breathe : Fire (7)

Attacks : Type    Effects
          Bite    Hurt (2d3)
          Bite    Hurt (2d3)
          Bite    Fire (2d3)

Info    : Shining

Exp     : 24 at CL50

Flames lick at its feet and its tongue is a blade of fire. You can feel 
a furnace heat radiating from the creature.

=====================================================================
Name    : Giant black dragon fly (F)
Level   : 18        Speed: +10 Extremely Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 20        Type : Natural
HP      : 3d8       
                    
Resist  : Acid

Spells  : 11.00% 
Breathe : Acid (2)

Attacks : None

Info    : Weird Mind

Exp     : 23 at CL50

The size of a large bird, this fly drips caustic acid.

=====================================================================
Name    : White shark (l)
Level   : 18        Speed: +10
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 50        Type : Natural
HP      : 10d10     
                    
Resist  : Water

Attacks : Type    Effects
          Bite    Hurt (3d5)
          Bite    Hurt (3d5)

Exp     : 23 at CL50

Fast moving hunter of the depths, when this creature moves, everybody 
in water is in danger!

=====================================================================
Name    : Uruk (o)
Level   : 18 to 60  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 50        Type : Evil, Orc, Male
HP      : 80        
                    
Resist  : Poison, Dark

Spells  : 8.00% 
Offense : Shoot (3d5)

Attacks : Type    Effects
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Exp     : 23 at CL50
Drops   : 1 Object or Treasure

He is a cunning orc of power, as tall as a man, and stronger. It fears 
little.

=====================================================================
Name    : Potion mimic (!)
Level   : 18 to 80  Speed: +0, Stationary
Rarity  : 3         Alert: Ever Vigilant (250')
AC      : 30        Type : 
HP      : 10d10     
                    
Immune  : Fear, Confusion, Sleep

Spells  : 16.00% 
Offense : Frost Bolt (6d8+6), Cause Serious Wounds (8d8)
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Hit     Poison (3d4)
          Hit     Hurt (2d5)
          Hit     Drain Mana (2d5)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 20 at CL50

A strange creature that disguises itself as discarded objects to lure 
unsuspecting adventurers within reach of its venomous claws.

=====================================================================
Name    : Monkey of Nikko (Y)
Level   : 18 to 40  Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 30        Type : Natural
HP      : 20d8      
                    
Attacks : Type    Effects
          Hit     Hurt (2d7)
          Hit     Hurt (2d7)

Exp     : 17 at CL50
Drops   : 1 Treasure



=====================================================================
Name    : Stunwall (#)
Level   : 18 to 50  Speed: +0, Stationary
Rarity  : 5         Alert: Ever Vigilant (450')
AC      : 25        Type : 
HP      : 4d8       
                    
Resist  : Acid, Electricity, Fire, Cold, Shards
Immune  : Poison, Fear, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Touch   Hurt (10d1), Paralyze
          Touch   Hurt (10d1), Paralyze

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 17 at CL50

A sentient section of wall.

=====================================================================
Name    : Blink dog (C)
Level   : 18 to 70  Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 20        Type : Natural
HP      : 8d8       
                    
Resist  : Teleportation

Spells  : 25.00% 
Annoy   : Teleport To
Defense : Blink

Attacks : Type    Effects
          Bite    Hurt (1d8)

Exp     : 17 at CL50

A strange magical member of the canine race, its form seems to shimmer 
and fade in front of your very eyes.

=====================================================================
Name    : Quartz vein (%)
Level   : 18 to 60  Speed: -10, Stationary
Rarity  : 2         Alert: Fairly Observant (150')
AC      : 30        Type : Natural
HP      : 15d11     
                    
Resist  : Acid, Fire, Cold, Poison, Shards
Immune  : Fear, Stunning, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Touch   Lightning (3d3)
          Touch   Hurt (3d3), Paralyze

Info    : Cold Blooded, Shielded from Telepathy, Breeds Explosively

Exp     : 13 at CL50
Drops   : Up to 3 Treasures

Look! A nice vein of rock to dig in for gold! Wait a minute...

=====================================================================
Name    : Wutugu, the Chief of Southerings (P)
Level   : 17        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 60        Type : Evil, Human, Male
HP      : 350       
                    
Resist  : Acid, Electricity, Poison
Vuln    : Fire

Attacks : Type    Effects
          Hit     Hurt (2d20)
          Hit     Hurt (2d20)

Status  : Unique
Exp     : 81 at CL50
Drops   : 1 or 2 Good Objects

This giant man is the king of southern Nanman. It is said that he is 
about 10 feet tall. His army has hard rattan armor.

=====================================================================
Name    : Nar, the Dwarf (h)
Level   : 17        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (250')
AC      : 70        Type : Male
HP      : 450       
                    
Resist  : Fire, Cold, Poison
Immune  : Confusion, Sleep

Spells  : 16.00% Intelligent
Offense : Mind Blast (7d7), Cause Serious Wounds (8d8)
Annoy   : Blind, Confuse
Defense : Heal Self (102)

Attacks : Type    Effects
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Status  : Unique
Exp     : 81 at CL50
Drops   : 1 or 2 Good Objects

This dwarf became so obsessed by gold that Morgoth tricked him into 
betraying his friends.

=====================================================================
Name    : Hill giant (P)
Level   : 17 to 60  Speed: +0
Rarity  : 3         Alert: Overlooks (200')
AC      : 45        Type : Evil, Giant, Male
HP      : 32d10     
                    
Spells  : 5.00% 
Offense : Throw Boulder (51)

Attacks : Type    Effects
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)

Exp     : 81 at CL50
Drops   : 1 or 2 Objects

A ten foot tall humanoid with powerful muscles.

=====================================================================
Name    : Swamp thing (H)
Level   : 17 to 70  Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 60        Type : 
HP      : 10d20     
                    
Attacks : Type    Effects
          Claw    Hurt (2d5), Terrify
          Claw    Hurt (5d2), Terrify

Exp     : 26 at CL50

A creature that was once human, but is now as green as moss.

=====================================================================
Name    : 2-headed hydra (M)
Level   : 17 to 70  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 60        Type : Natural
HP      : 100d3     
                    
Spells  : 9.00% 
Annoy   : Terrify

Attacks : Type    Effects
          Bite    Hurt (2d6)
          Bite    Hurt (2d6)

Info    : Suitable for Riding

Exp     : 26 at CL50
Drops   : 1 or 2 Treasures

A strange reptilian hybrid with two heads, guarding its hoard.

=====================================================================
Name    : Sphinx (H)
Level   : 17 to 50  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 80        Type : Natural
HP      : 60d5      
                    
Spells  : 9.00% 
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (2d6)
          Claw    Hurt (2d6), Reduce Charisma

Info    : Suitable for Riding

Exp     : 26 at CL50
Drops   : 1 or 2 Treasures

It will eat you if you cannot answer its riddle.

=====================================================================
Name    : Forest troll (T)
Level   : 17 to 80  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 50        Type : Evil, Troll, Male
HP      : 20d10     
                    
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d4)
          Hit     Hurt (1d4)
          Bite    Hurt (1d6)

Info    : Regeneration

Exp     : 22 at CL50
Drops   : 1 Object or Treasure

He is green skinned and ugly.

=====================================================================
Name    : Earth spirit (E)
Level   : 17 to 80  Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Overlooks (100')
AC      : 40        Type : Evil, Nonliving
HP      : 13d8      
                    
Resist  : Electricity, Fire, Cold, Poison, Shards
Immune  : Fear, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)

Info    : Passes through Walls, Cold Blooded, Shielded from Telepathy

Exp     : 20 at CL50

A whirling form of sentient rock.

=====================================================================
Name    : Giant red scorpion (S)
Level   : 17 to 80  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (120')
AC      : 44        Type : Natural
HP      : 11d8      
                    
Attacks : Type    Effects
          Bite    Hurt (2d4)
          Sting   Hurt (1d7), Reduce Strength

Info    : Weird Mind

Exp     : 20 at CL50

It is fast and poisonous.

=====================================================================
Name    : Nekomata (f)
Level   : 17 to 40  Speed: +0
Rarity  : 3         Alert: Unseeing (200')
AC      : 32        Type : Natural, Evil, Male
HP      : 12d16     
                    
Spells  : 33.00% Intelligent
Offense : Cause Serious Wounds (8d8)
Annoy   : Terrify
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (2d5)
          Hit     Hurt (2d5)

Exp     : 19 at CL50
Drops   : 1 or 2 Objects or Treasures



=====================================================================
Name    : Water spirit (E)
Level   : 17 to 70  Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Unseeing (120')
AC      : 28        Type : Evil, Nonliving
HP      : 9d8       
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 18 at CL50

A whirlpool of sentient liquid.

=====================================================================
Name    : Imp (u)
Level   : 17 to 80  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 30        Type : Evil, Demon
HP      : 6d8       
                    
Resist  : Fire, Teleportation

Spells  : 10.00% Intelligent
Offense : Fire Bolt (9d8+5)
Annoy   : Blind, Confuse, Terrify, Teleport Level, Teleport To
Defense : Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (2d4), Poison (1d4)
          Hit     Hurt (2d4), Poison (1d4)

Info    : Invisible, Cold Blooded

Exp     : 17 at CL50
Drops   : 1 or 2 Objects

The lawful evil master's favourite pet.

=====================================================================
Name    : Ball lightning (*)
Level   : 17 to 60  Speed: +10
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 30        Type : Nonliving
HP      : 6d6       
                    
Immune  : Electricity, Fear, Confusion, Sleep

Attacks : Type    Effects
          Explode Lightning (8d8)

Info    : Shining, Shielded from Telepathy
Auras   : Electricity

Exp     : 16 at CL50

A crackling ball of energy.

=====================================================================
Name    : Jumping fireball (*)
Level   : 17 to 50  Speed: +10
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 30        Type : Nonliving
HP      : 6d6       
                    
Immune  : Fire, Fear, Confusion, Sleep
Vuln    : Cold

Attacks : Type    Effects
          Explode Fire (8d8)

Info    : Shining, Shielded from Telepathy
Auras   : Fire

Exp     : 16 at CL50

The embodiment of heat.

=====================================================================
Name    : Freezing sphere (*)
Level   : 17 to 50  Speed: +10
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 30        Type : Nonliving
HP      : 6d6       
                    
Immune  : Cold, Fear, Confusion, Sleep
Vuln    : Fire

Attacks : Type    Effects
          Explode Frost (8d8)

Info    : Cold Blooded, Shielded from Telepathy
Auras   : Cold

Exp     : 16 at CL50

The embodiment of cold.

=====================================================================
Name    : King Mulu, the Chief of Southerings (p)
Level   : 16        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 45        Type : Evil, Human, Male
HP      : 350       
                    
Spells  : 16.00% 
Summon  : Ants, Spiders

Attacks : Type    Effects
          Hit     Hurt (1d13)
          Hit     Hurt (1d13)
          Hit     Hurt (1d15)
          Hit     Hurt (1d15)

Status  : Unique
Exp     : 76 at CL50
Drops   : 1 or 2 Good Objects

He is one of chiefs of Nanman. He is also good beast master.

=====================================================================
Name    : Ulfast, Son of Ulfang (p)
Level   : 16        Speed: +0
Rarity  : 3         Alert: Unseeing (200')
AC      : 40        Type : Evil, Human, Male
HP      : 340       
                    
Attacks : Type    Effects
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)
          Hit     Hurt (3d5)

Status  : Unique
Exp     : 61 at CL50
Drops   : 1 Good Object

A short and swarthy Easterling.

=====================================================================
Name    : Gelatinous cube (j)
Level   : 16 to 50  Speed: +0
Rarity  : 4         Alert: Vigilant (120')
AC      : 18        Type : 
HP      : 360       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Touch   Acid (1d10)
          Touch   Acid (1d10)
          Touch   Acid (1d10)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 24 at CL50
Drops   : Up to 10 Objects or Treasures

It is a strange, vast gelatinous structure that assumes cubic 
proportions as it lines all four walls of the corridors it patrols. 
Through its transparent jelly structure you can see treasures it has 
engulfed, and a few corpses as well.

=====================================================================
Name    : Ogrillon (O)
Level   : 16 to 60  Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 33        Type : Evil, Giant, Orc
HP      : 22d9      
                    
Resist  : Dark

Attacks : Type    Effects
          Hit     Hurt (2d10)
          Hit     Hurt (2d10)

Exp     : 23 at CL50
Drops   : 1 Object or Treasure

An unholy hybrid of ogre and orc.

=====================================================================
Name    : Umber hulk (X)
Level   : 16 to 50  Speed: +0
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 50        Type : Natural, Evil
HP      : 20d10     
                    
Resist  : Poison
Immune  : Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Gaze    Confusion
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Bite    Hurt (2d6)

Info    : Destroys Walls, Cold Blooded, Shielded from Telepathy

Exp     : 23 at CL50

This bizarre creature has glaring eyes and large mandibles capable of 
slicing through rock.

=====================================================================
Name    : Giant green dragon fly (F)
Level   : 16 to 50  Speed: +0 Extremely Erratic
Rarity  : 2         Alert: Overlooks (120')
AC      : 20        Type : Natural
HP      : 3d8       
                    
Resist  : Poison

Spells  : 10.00% 
Breathe : Poison (2)

Attacks : Type    Effects
          Bite    Hurt (1d4), Poison (1d6)

Info    : Weird Mind

Exp     : 21 at CL50

A vast, foul-smelling dragonfly.

=====================================================================
Name    : Pink horror (u)
Level   : 16 to 50  Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 35        Type : Evil, Demon
HP      : 15d9      
                    
Resist  : Fire
Immune  : Confusion

Spells  : 12.00% 
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (1d8), Terrify
          Claw    Hurt (1d8), Terrify
          Bite    Confusion (1d6)

Exp     : 19 at CL50

An ugly screaming little demon servant of Tzeentch.

=====================================================================
Name    : Lizardman (h)
Level   : 16 to 50  Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 40        Type : Evil, Male
HP      : 16d10     
                    
Resist  : Acid

Attacks : Type    Effects
          Hit     Hurt (4d4)
          Hit     Hurt (4d4)

Exp     : 16 at CL50
Drops   : 1 Object or Treasure

Intelligent lizard beings from the depths.

=====================================================================
Name    : Quasit (u)
Level   : 16 to 50  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 30        Type : Evil, Nonliving, Demon
HP      : 6d8       
                    
Resist  : Fire

Spells  : 10.00% Intelligent
Annoy   : Blind, Confuse, Terrify, Teleport Level, Teleport To
Defense : Teleport, Blink

Attacks : Type    Effects
          Bite    Hurt (1d6), Reduce Dexterity
          Claw    Hurt (1d3)
          Claw    Hurt (1d3)

Info    : Invisible

Exp     : 15 at CL50
Drops   : 1 or 2 Objects

The chaotic evil master's favourite pet.

=====================================================================
Name    : Berserker (p)
Level   : 16 to 80  Speed: +3
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 68        Type : Human, Male
HP      : 22d10     
                    
Immune  : Fear

Attacks : Type    Effects
          Hit     Hurt (4d4), Hurt (4d4,20%)
          Hit     Hurt (4d4), Hurt (4d4,20%)
          Hit     Hurt (4d4), Hurt (4d4,20%)

Exp     : 15 at CL50
Drops   : 1 or 2 Objects or Treasures

A warrior in a battle-frenzy; he'll stop only when he drops.

=====================================================================
Name    : Rust monster (q)
Level   : 16 to 50  Speed: +0
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 55        Type : 
HP      : 240       
                    
Resist  : Acid, Poison
Immune  : Confusion

Attacks : Type    Effects
          Touch   Acid (1d10)
          Touch   Acid (1d10)
          Touch   Acid (1d10)
          Touch   Acid (1d10)

Info    : Weird Mind

Exp     : 15 at CL50

It is a weird, small animal with two antennae popping forth from its 
forehead. It looks hungry.

=====================================================================
Name    : Hammerhead (l)
Level   : 16 to 50  Speed: +5
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 59        Type : Natural
HP      : 16d10     
                    
Resist  : Water

Attacks : Type    Effects
          Bite    Hurt (4d4)
          Butt    Hurt (4d4)
          Bite    Hurt (4d4)

Exp     : 12 at CL50

A hungry shark with a strange head.

=====================================================================
Name    : Orc captain (o)
Level   : 16 to 50  Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 59        Type : Evil, Orc, Male
HP      : 20d10     
                    
Resist  : Dark

Spells  : 6.00% 
Offense : Shoot (3d6)

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Exp     : 12 at CL50
Drops   : 1 Object or Treasure

An armoured orc with an air of authority.

=====================================================================
Name    : Hummerhorn (I)
Level   : 16 to 50  Speed: +10 Extremely Erratic
Rarity  : 5         Alert: Fairly Observant (80')
AC      : 14        Type : Natural
HP      : 2d2       
                    
Attacks : Type    Effects
          Bite    Confusion (2d2)

Info    : Weird Mind, Breeds Explosively

Exp     : 1 at CL50

A giant buzzing wasp, its stinger drips venom.

=====================================================================
Name    : The Ghost 'Q' (G)
Level   : 15        Speed: +30 Extremely Erratic
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 30        Type : Undead, Male
HP      : 200       
                    
Resist  : Nether
Immune  : Sleep

Attacks : Type    Effects
          Touch   Damage (1d1), Steal Food
          Touch   Damage (1d1), Steal Food
          Touch   Damage (1d1), Steal Food
          Touch   Damage (1d1), Steal Food

Info    : Passes through Walls, Invisible, Cold Blooded

Status  : Unique
Exp     : 43 at CL50
Drops   : 1 Good Object

He has only three hair. He is careless, but kind, and always a bit 
hungry.

=====================================================================
Name    : Griffon (H)
Level   : 15 to 50  Speed: +5
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Natural
HP      : 300       
                    
Resist  : Acid, Electricity, Cold

Spells  : 10.00% 
Offense : Shoot (4d5)

Attacks : Type    Effects
          Claw    Hurt (2d3)
          Claw    Hurt (2d3)
          Bite    Hurt (2d3)

Info    : Suitable for Riding

Exp     : 43 at CL50

It is half lion, half eagle. It flies menacingly towards you.

=====================================================================
Name    : Hippogriff (H)
Level   : 15 to 40  Speed: +5
Rarity  : 1         Alert: Overlooks (200')
AC      : 60        Type : Natural
HP      : 400       
                    
Resist  : Electricity, Cold, Poison, Chaos

Attacks : Type    Effects
          Kick    Hurt (4d2)
          Kick    Hurt (4d2)
          Bite    Hurt (4d2)

Info    : Suitable for Riding

Exp     : 43 at CL50

A strange hybrid of eagle, lion and horse. It looks weird.

=====================================================================
Name    : Radiant Kavu (q)
Level   : 15 to 50  Speed: +5
Rarity  : 1         Alert: Overlooks (200')
AC      : 60        Type : Natural
HP      : 300       
                    
Resist  : Fire, Cold, Poison, Light, Dark

Spells  : 10.00% 
Defense : Heal Self (90)

Attacks : Type    Effects
          Claw    Hurt (4d2)
          Claw    Hurt (4d2)
          Bite    Hurt (4d2)

Info    : Shining, Suitable for Riding

Exp     : 28 at CL50

When angered or frightened, it protects itself with a burst of blinding 
light.

=====================================================================
Name    : Trench Wurm (w)
Level   : 15 to 50  Speed: +5
Rarity  : 1         Alert: Very Inattentive (200')
AC      : 50        Type : Natural, Evil
HP      : 300       
                    
Resist  : Acid, Electricity, Fire, Dark, Nether

Attacks : Type    Effects
          Bite    Hurt (4d2)
          Bite    Hurt (4d2)
          Bite    Hurt (4d2)

Info    : Destroys Walls, Cold Blooded, Suitable for Riding

Exp     : 28 at CL50

Their arrival marks the end of Yawgmoth's subtlety.

=====================================================================
Name    : Carrion (B)
Level   : 15 to 70  Speed: +5
Rarity  : 1         Alert: Overlooks (200')
AC      : 50        Type : Natural, Evil, Undead
HP      : 300       
                    
Resist  : Acid, Fire, Nether
Immune  : Poison, Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (4d3)
          Claw    Hurt (4d3)
          Bite    Hurt (4d3)

Info    : Cold Blooded, Suitable for Riding

Exp     : 28 at CL50

A mummified, undead great avian creature, who now serves as a steed for 
mighty undead creatures.

=====================================================================
Name    : Dark naga (n)
Level   : 15 to 50  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Overlooks (600')
AC      : 65        Type : Evil, Female
HP      : 22d11     
                    
Resist  : Cold, Poison, Water

Spells  : 25.00% 
Offense : Frost Bolt (6d8+5)
Annoy   : Confuse, Create Darkness, Paralyze
Defense : Heal Self (90)

Attacks : Type    Effects
          Sting   Hurt (1d10)
          Bite    Hurt (1d10)

Info    : Shielded from Telepathy

Exp     : 25 at CL50
Drops   : Up to 3 Objects or Treasures

A giant snake-like figure with a woman's torso. Not as strong as other 
nagas, but more talented in magic.

=====================================================================
Name    : Mi-Go (I)
Level   : 15 to 50  Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 30        Type : Natural, Evil
HP      : 13d8      
                    
Resist  : Cold, Poison
Immune  : Confusion, Sleep

Spells  : 16.00% 
Annoy   : Confuse
Summon  : Monsters, Demons

Attacks : Type    Effects
          Sting   Poison (1d4)
          Bite    Hurt (1d2), Reduce Strength

Info    : Cold Blooded

Exp     : 23 at CL50

"They were pinkish things about five feet long; with crustaceous bodies 
bearing vast pairs of dorsal fins or membranous wings and several sets 
of articulate limbs, and with a sort of convoluted ellipsoid, covered 
with multitudes of very short antenna, where a head would ordinarily 
be..."

=====================================================================
Name    : Guardian naga (n)
Level   : 15 to 50  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 65        Type : Evil, Female
HP      : 24d11     
                    
Attacks : Type    Effects
          Crush   Hurt (2d8)
          Bite    Hurt (1d8)
          Bite    Hurt (1d8)

Exp     : 23 at CL50
Drops   : Up to 3 Objects or Treasures

A giant snake-like figure with a woman's torso.

=====================================================================
Name    : Undead devilfish (l)
Level   : 15 to 50  Speed: -5
Rarity  : 4         Alert: Observant (100')
AC      : 20        Type : Evil, Undead
HP      : 15d5      
                    
Resist  : Nether, Time, Water
Immune  : Confusion

Spells  : 10.00% 
Breathe : Poison (7), Nether (6), Nexus (14), Disenchantment (7), Time 
            (14)

Attacks : None

Info    : Invisible

Exp     : 21 at CL50

A devilfish brought back from the dead.

=====================================================================
Name    : Plaguebearer of Nurgle (z)
Level   : 15 to 50  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 50        Type : Evil, Undead, Nonliving, Demon
HP      : 110       
                    
Resist  : Cold, Nether
Immune  : Poison

Spells  : 12.00% 
Offense : Cause Serious Wounds (8d8)
Annoy   : Terrify, Slow
Summon  : Ants

Attacks : Type    Effects
          Claw    Disease (2d5)
          Claw    Disease (2d5)
          Butt    Hurt (3d5)

Exp     : 21 at CL50
Drops   : 1 Object or Treasure

An unfortunate individual, who was killed by the incurable disease 
known as Nurgle's Rot, and was transformed into a rotting demon zombie. 
It has but one eye, and a single pale horn in its forehead.

=====================================================================
Name    : Black ogre (O)
Level   : 15 to 60  Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Unseeing (200')
AC      : 33        Type : Evil, Giant
HP      : 20d9      
                    
Attacks : Type    Effects
          Hit     Hurt (2d8)
          Hit     Hurt (2d8)

Exp     : 21 at CL50
Drops   : 1 Object or Treasure

A massive orc-like figure with black skin and powerful arms.

=====================================================================
Name    : Mad bear (q)
Level   : 15 to 40  Speed: +0
Rarity  : 1         Alert: Fairly Observant (100')
AC      : 35        Type : Natural, Evil
HP      : 18d10     
                    
Attacks : Type    Effects
          Claw    Hurt (2d5)
          Claw    Hurt (2d5)
          Bite    Hurt (3d6)

Info    : Weird Mind

Exp     : 20 at CL50

These bears are followers of Red Helm.

=====================================================================
Name    : Giant tarantula (S)
Level   : 15 to 60  Speed: +10
Rarity  : 3         Alert: Inattentive (80')
AC      : 32        Type : Natural
HP      : 10d15     
                    
Resist  : Poison

Attacks : Type    Effects
          Bite    Hurt (1d3), Poison (1d3)
          Bite    Hurt (1d3), Poison (1d3)
          Bite    Hurt (1d3), Poison (1d3)

Info    : Weird Mind

Exp     : 20 at CL50

A giant spider with hairy black and red legs.

=====================================================================
Name    : Buzzy beetle (R)
Level   : 15 to 60  Speed: -10
Rarity  : 4         Alert: Fairly Observant (200')
AC      : 90        Type : Nonliving
HP      : 15d15     
                    
Resist  : Acid, Electricity, Fire, Cold, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d5)
          Hit     Hurt (2d5)
          Hit     Hurt (2d5)
          Hit     Hurt (2d5)

Info    : Reflection, Shielded from Telepathy

Exp     : 17 at CL50
Drops   : 1 Treasure



=====================================================================
Name    : Giant octopus (l)
Level   : 15 to 50  Speed: -5 A Bit Erratic
Rarity  : 2         Alert: Overlooks (600')
AC      : 60        Type : Natural
HP      : 30d11     
                    
Resist  : Cold, Water

Attacks : Type    Effects
          Spit    Damage (1d3), Blind
          Crush   Hurt (8d3), Hurt (8d3,20%)
          Crush   Hurt (8d3), Hurt (8d3,20%)
          Crush   Hurt (8d3), Hurt (8d3,20%)

Info    : Suitable for Riding

Exp     : 17 at CL50

It doesn't move very fast, but when it does - watch out!

=====================================================================
Name    : Wererat (r)
Level   : 15 to 50  Speed: +0
Rarity  : 2         Alert: Fairly Observant (100')
AC      : 10        Type : Natural, Evil
HP      : 20d8      
                    
Spells  : 11.00% 
Offense : Stinking Cloud (12d2), Frost Bolt (6d8+5), Cause Serious 
            Wounds (8d8)
Defense : Blink
Summon  : Kin

Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (2d6)

Exp     : 15 at CL50
Drops   : 1 Treasure

A large rat with glowing red eyes. The wererat is a disgusting 
creature, relishing in filth and disease.

=====================================================================
Name    : Time Initiate (p)
Level   : 15 to 40  Speed: +6
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 10        Type : Human
HP      : 7d8       
                    
Spells  : 20.00% 
Annoy   : Slow
Defense : Haste Self

Attacks : Type    Effects
          Hit     Hurt (1d4)
          Hit     Hurt (1d4)
          Hit     Hurt (1d4)

Exp     : 14 at CL50
Drops   : 1 Object or Treasure

A human, clothed in a blue robe, moving with speed uncanny.

=====================================================================
Name    : Floating orb (*)
Level   : 15 to 50  Speed: +10, Stationary
Rarity  : 2         Alert: Observant (250')
AC      : 25        Type : Nonliving
HP      : 10d7      
                    
Resist  : Acid, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 100.00% 
Offense : Magic Missile (2d6+5)

Attacks : None

Exp     : 14 at CL50
Drops   : 1 Object

A metallic ball floating in the air, that turns to track you with evil 
intent.

=====================================================================
Name    : Clear hound (Z)
Level   : 15 to 50  Speed: +0
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 10d6      
                    
Attacks : Type    Effects
          Bite    Hurt (1d6)
          Bite    Hurt (1d6)
          Bite    Hurt (1d6)

Info    : Invisible

Exp     : 14 at CL50

A completely translucent hound.

=====================================================================
Name    : Flying skull (s)
Level   : 15 to 50  Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 30        Type : Evil, Undead
HP      : 10d10     
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep

Attacks : Type    Effects
          Bite    Hurt (1d3), Poison (1d3)
          Bite    Hurt (1d4), Reduce Strength

Info    : Cold Blooded, Weird Mind

Exp     : 14 at CL50
Drops   : 1 Object or Treasure

A skullpack animated by necromantic spells.

=====================================================================
Name    : Shadow hound (Z)
Level   : 15 to 60  Speed: +0
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 6d6       
                    
Resist  : Dark
Vuln    : Light

Spells  : 8.00% 
Breathe : Darkness (3)

Attacks : Type    Effects
          Bite    Hurt (1d6)

Exp     : 14 at CL50

A hole in the air in the shape of a huge hound. No light falls upon its 
form.

=====================================================================
Name    : Light hound (Z)
Level   : 15 to 60  Speed: +0
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 6d6       
                    
Resist  : Light

Spells  : 8.00% 
Breathe : Light (3)

Attacks : Type    Effects
          Bite    Hurt (1d6)

Info    : Shining

Exp     : 14 at CL50

A brilliant canine form whose light hurts your eyes, even at this 
distance.

=====================================================================
Name    : Half-orc (o)
Level   : 15 to 50  Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 40        Type : Evil, Orc, Male
HP      : 16d10     
                    
Resist  : Dark

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Exp     : 14 at CL50
Drops   : 1 Object or Treasure

He is a hideous deformed cross-breed with man and orc, combining man's 
strength and cunning with orcish evil.

=====================================================================
Name    : Dweller on the threshold (Y)
Level   : 15 to 50  Speed: +0, Stationary
Rarity  : 5         Alert: Fairly Unseeing (300')
AC      : 30        Type : Evil, Demon
HP      : 30d8      
                    
Resist  : Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Spells  : 16.00% 
Offense : Drain Mana (8), Acid Bolt (7d8+5)
Annoy   : Terrify
Summon  : Monsters

Attacks : Type    Effects
          Gaze    Paralyze
          Gaze    Terrify
          Gaze    Confusion

Exp     : 14 at CL50
Drops   : 1 Object or Treasure

A creature like a giant purple Buddha with lots of teeth. It cleans 
them with the bones of sorcerers.

=====================================================================
Name    : Clay golem (g)
Level   : 15 to 50  Speed: +0
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 30        Type : Nonliving
HP      : 14d8      
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep
Vuln    : Rock Remover

Attacks : Type    Effects
          Hit     Hurt (4d4), Stun (1d4,20%)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 14 at CL50

It is a massive animated statue made out of hardened clay.

=====================================================================
Name    : Illusionist (p)
Level   : 15 to 50  Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 10        Type : Evil, Human, Male
HP      : 12d8      
                    
Spells  : 33.00% Intelligent
Annoy   : Blind, Confuse, Create Darkness, Paralyze, Slow
Defense : Haste Self, Teleport, Blink

Attacks : Type    Effects
          Hit     Hurt (2d2)

Exp     : 14 at CL50
Drops   : 1 or 2 Objects or Treasures

A deceptive spell caster.

=====================================================================
Name    : Gnome mage (h)
Level   : 15 to 60  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 20        Type : Evil, Male
HP      : 7d8       
                    
Spells  : 25.00% 
Offense : Frost Bolt (6d8+5)
Annoy   : Create Darkness
Defense : Blink, Blink Away
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (1d5)

Exp     : 11 at CL50
Drops   : 1 Object or Treasure

A mage of short stature.

=====================================================================
Name    : Homonculus (u)
Level   : 15 to 50  Speed: +0
Rarity  : 3         Alert: Unseeing (200')
AC      : 32        Type : Evil, Nonliving, Demon
HP      : 8d8       
                    
Resist  : Fire

Attacks : Type    Effects
          Hit     Hurt (1d2), Paralyze
          Hit     Hurt (1d10)

Exp     : 11 at CL50

It is a small demonic spirit full of malevolence.

=====================================================================
Name    : Giant clear centipede (c)
Level   : 15 to 30  Speed: +0
Rarity  : 2         Alert: Unseeing (120')
AC      : 30        Type : Natural
HP      : 5d8       
                    
Attacks : Type    Effects
          Bite    Hurt (2d4)
          Sting   Hurt (2d4)

Info    : Invisible, Weird Mind

Exp     : 8 at CL50

It is about four feet long and carnivorous.

=====================================================================
Name    : Mirkwood spider (S)
Level   : 15 to 50  Speed: +10
Rarity  : 2         Alert: Inattentive (150')
AC      : 25        Type : Natural, Evil
HP      : 9d8       
                    
Resist  : Poison, Dark
Vuln    : Light

Attacks : Type    Effects
          Bite    Hurt (1d8)
          Bite    Hurt (1d3), Poison (1d3)
          Bite    Hurt (1d3), Poison (1d3)

Info    : Weird Mind

Exp     : 7 at CL50

A strong and powerful spider from Mirkwood forest. Cunning and evil, it 
seeks to taste your juicy insides.

=====================================================================
Name    : Magic mushroom patch (,)
Level   : 15 to 50  Speed: +20, Stationary
Rarity  : 2         Alert: Ever Vigilant (400')
AC      : 10        Type : 
HP      : 1         
                    
Resist  : Teleportation
Immune  : Fear, Confusion, Sleep

Spells  : 100.00% 
Annoy   : Create Darkness, Terrify, Slow
Defense : Anti-Magic, Polymorph Other, Blink

Attacks : None

Info    : Shining

Exp     : 2 at CL50

Yum! It looks quite tasty. It seems to glow with an unusual light.

=====================================================================
Name    : Unstable worm mass (w)
Level   : 15 to 50  Speed: -10 Extremely Erratic
Rarity  : 4         Alert: Observant (100')
AC      : 10        Type : Natural
HP      : 3d10      
                    
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Explode Fire (5d5)

Info    : Weird Mind, Breeds Explosively

Exp     : 2 at CL50

A seething mass of thick, glowing worms.

=====================================================================
Name    : The Variant Maintainer (p)
Level   : 14        Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Ever Vigilant (1000')
AC      : 20        Type : Human, Male
HP      : 225       
                    
Spells  : 33.00% 
Defense : Polymorph Other
Summon  : Software Bugs

Attacks : Type    Effects
          Hit     Confusion (1d5)
          Hit     Confusion (1d5)

Info    : Weird Mind

Status  : Unique
Exp     : 80 at CL50
Drops   : 1 or 2 Exceptional Objects

A frazzled stumbling pathetic shadow of a man. He seems steeped in 
confusion while mumbling something about memory corruption in cmd2.c.

=====================================================================
Name    : Ufthak of Cirith Ungol (o)
Level   : 14        Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 50        Type : Evil, Orc, Male
HP      : 320       
                    
Resist  : Cold, Poison, Dark

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Status  : Unique
Exp     : 53 at CL50
Drops   : 1 or 2 Good Objects

A strong orc guarding the pass of Cirith Ungol. He is mortally afraid 
of spiders.

=====================================================================
Name    : Lady Zhurong, the Avatar of Flame Spirit (p)
Level   : 14        Speed: +5
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 45        Type : Evil, Human, Female
HP      : 264       
                    
Resist  : Fire

Spells  : 11.00% 
Annoy   : Shriek

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)
          Hit     Hurt (1d7), Fire (1d7)

Auras   : Fire

Status  : Unique
Exp     : 40 at CL50
Drops   : 1 or 2 Good Objects

She is the wife of king Meng Huo. She is called as the avatar of flame 
spirit.

=====================================================================
Name    : Lurker (.)
Level   : 14 to 50  Speed: +0, Stationary
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 25        Type : 
HP      : 200       
                    
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)

Info    : Invisible, Cold Blooded, Shielded from Telepathy

Exp     : 21 at CL50

A strange creature that merges with the dungeon floor, trapping its 
victims by enveloping them within its perfectly disguised form.

=====================================================================
Name    : Giant white dragon fly (F)
Level   : 14 to 50  Speed: +0 Somewhat Erratic
Rarity  : 3         Alert: Overlooks (200')
AC      : 20        Type : Natural
HP      : 5d8       
                    
Resist  : Cold

Spells  : 10.00% 
Breathe : Frost (4)

Attacks : Type    Effects
          Bite    Frost (1d6)

Info    : Weird Mind

Exp     : 16 at CL50

It is a large fly that drips frost.

=====================================================================
Name    : Nixie (h)
Level   : 14 to 50  Speed: +0
Rarity  : 1         Alert: Overlooks (200')
AC      : 45        Type : Male
HP      : 16d10     
                    
Resist  : Water

Attacks : Type    Effects
          Hit     Hurt (6d3)
          Hit     Hurt (6d3)

Exp     : 16 at CL50

A race of fair yet belligerent sea elves.

=====================================================================
Name    : Flesh golem (g)
Level   : 14 to 50  Speed: +0
Rarity  : 1         Alert: Fairly Observant (120')
AC      : 30        Type : Nonliving
HP      : 12d8      
                    
Resist  : Electricity, Cold
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (3d3), Stun (1d3,20%)

Info    : Shielded from Telepathy

Exp     : 13 at CL50

A shambling humanoid monster with long scars.

=====================================================================
Name    : Orcish Artillery (o)
Level   : 14 to 40  Speed: +0
Rarity  : 3         Alert: Overlooks (400')
AC      : 20        Type : Evil, Orc
HP      : 10d10     
                    
Resist  : Dark
Vuln    : Light

Spells  : 30.00% Intelligent
Offense : Shoot (3d6)

Attacks : Type    Effects
          Hit     Hurt (1d5)
          Hit     Hurt (1d5)

Exp     : 10 at CL50
Drops   : 1 or 2 Objects or Treasures

In a rare display of ingenuity, the Orcs invented an incredibly 
destructive weapon. Most Orcish artillerists are those who dared 
criticize its effectiveness.

=====================================================================
Name    : Warg (C)
Level   : 14 to 50  Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Unseeing (200')
AC      : 20        Type : Natural, Evil
HP      : 8d8       
                    
Attacks : Type    Effects
          Bite    Hurt (1d10)

Exp     : 10 at CL50

It is a large wolf with eyes full of cunning.

=====================================================================
Name    : Irish wolfhound of Flora (C)
Level   : 14 to 50  Speed: +10
Rarity  : 2         Alert: Ever Vigilant (200')
AC      : 20        Type : Natural
HP      : 9d9       
                    
Attacks : Type    Effects
          Bite    Hurt (1d5)
          Bite    Hurt (1d5)

Exp     : 10 at CL50

Well-trained watchdogs, obedient to death.

=====================================================================
Name    : Vlasta (R)
Level   : 14 to 50  Speed: +10
Rarity  : 3         Alert: Fairly Unseeing (120')
AC      : 20        Type : 
HP      : 12d6      
                    
Attacks : Type    Effects
          Bite    Hurt (1d10), Blind
          Bite    Hurt (1d10), Blind

Exp     : 10 at CL50

This strange creature looks like a miniature tyrannosaurus. It has 
empty, pale eyes and a sharp beak, which it aims at your eyes as it 
jumps at you!

=====================================================================
Name    : Hibagon (Y)
Level   : 14 to 30  Speed: +0
Rarity  : 10        Alert: Overlooks (200')
AC      : 30        Type : Natural
HP      : 11d15     
                    
Attacks : Type    Effects
          Claw    Hurt (1d7)
          Claw    Hurt (1d7)
          Bite    Hurt (2d7)

Exp     : 8 at CL50



=====================================================================
Name    : Cheerful leprechaun (h)
Level   : 14 to 50  Speed: +10 Somewhat Erratic
Rarity  : 2         Alert: Fairly Observant (80')
AC      : 6         Type : Good, Male
HP      : 2d5       
                    
Spells  : 16.00% 
Defense : Blink

Attacks : Type    Effects
          Touch   Steal Gold
          Touch   Steal Food

Info    : Breeds Explosively

Exp     : 6 at CL50
Drops   : 1 Treasure

A merry little gnome.

=====================================================================
Name    : Gibbering mouther (j)
Level   : 14 to 50  Speed: +0, Stationary
Rarity  : 4         Alert: Fairly Unseeing (150')
AC      : 20        Type : Evil
HP      : 8d6       
                    
Resist  : Poison, Light
Immune  : Fear

Spells  : 14.00% 
Breathe : Light (4)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Crawl   Poison (1d4)

Info    : Shielded from Telepathy, Breeds Explosively

Exp     : 5 at CL50

A chaotic mass of pulsating flesh, mouths and eyes.

=====================================================================
Name    : Blue icky thing (i)
Level   : 14 to 50  Speed: -10 Somewhat Erratic
Rarity  : 4         Alert: Fairly Unseeing (150')
AC      : 20        Type : Evil
HP      : 10d6      
                    
Resist  : Poison

Spells  : 12.00% 
Annoy   : Blind, Confuse, Terrify

Attacks : Type    Effects
          Crawl   Poison (1d4)
          Crawl   Steal Food
          Hit     Hurt (1d4)
          Hit     Hurt (1d4)

Info    : Breeds Explosively

Exp     : 5 at CL50

It is a strange, slimy, icky creature, with rudimentary intelligence, 
but evil cunning. It hungers for food, and you look tasty.

=====================================================================
Name    : Snaga sapper (o)
Level   : 14 to 50  Speed: +1
Rarity  : 1         Alert: Unseeing (200')
AC      : 32        Type : Evil, Orc, Male
HP      : 8d8       
                    
Resist  : Dark
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Explode Damage (20d2)

Exp     : 4 at CL50

He is one of the many weaker 'slave' orcs, often mistakenly known as a 
goblin. He is equipped with an explosive charge.

=====================================================================
Name    : Giant cockroach (I)
Level   : 14 to 40  Speed: +10 Extremely Erratic
Rarity  : 2         Alert: Fairly Observant (80')
AC      : 25        Type : Natural
HP      : 2d2       
                    
Resist  : Poison, Disenchantment

Attacks : Type    Effects
          Bite    Hurt (1d2)

Info    : Weird Mind, Breeds Explosively

Exp     : 1 at CL50

Oh no! They are everywhere!

=====================================================================
Name    : Software bug (I)
Level   : 14 to 90  Speed: +10 Extremely Erratic
Rarity  : 2         Alert: Fairly Observant (80')
AC      : 25        Type : Natural
HP      : 2d2       
                    
Attacks : Type    Effects
          Bite    Hurt (1d2)

Info    : Weird Mind, Breeds Explosively

Exp     : 1 at CL50

Oh no! They are everywhere!

=====================================================================
Name    : Giant flea (I)
Level   : 14 to 50  Speed: +10 Somewhat Erratic
Rarity  : 1         Alert: Fairly Observant (60')
AC      : 7         Type : Natural
HP      : 1d2       
                    
Attacks : Type    Effects
          Bite    Hurt (1d2)

Info    : Weird Mind, Breeds Explosively

Exp     : 0 at CL50

It makes you itch just to look at it.

=====================================================================
Name    : Boldor, King of the Yeeks (y)
Level   : 13        Speed: +10
Rarity  : 3         Alert: Fairly Observant (180')
AC      : 24        Type : Natural, Evil, Male
HP      : 180       
                    
Immune  : Acid

Spells  : 33.00% Intelligent
Annoy   : Blind, Slow
Defense : Heal Self (78), Teleport, Blink
Summon  : Kin

Attacks : Type    Effects
          Hit     Hurt (1d9)
          Hit     Hurt (1d9)
          Hit     Hurt (1d8)

Status  : Unique
Exp     : 50 at CL50
Drops   : Up to 3 Good Objects

A great yeek, powerful in magic and sorcery, but a yeek all the same.

=====================================================================
Name    : Mongbat (b)
Level   : 13 to 50  Speed: +3
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 80        Type : Natural, Evil
HP      : 121       
                    
Resist  : Electricity, Cold, Poison

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d5), Poison (1d5)

Info    : Weird Mind

Exp     : 16 at CL50

Devil-bats, notoriously difficult to kill.

=====================================================================
Name    : Drider (S)
Level   : 13 to 50  Speed: +0
Rarity  : 2         Alert: Inattentive (80')
AC      : 30        Type : Evil
HP      : 10d13     
                    
Resist  : Poison

Spells  : 12.00% 
Offense : Shoot (3d6), Magic Missile (2d6+4), Cause Light Wounds (3d8)
Annoy   : Confuse, Create Darkness

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)
          Bite    Hurt (1d6), Poison (1d6)

Exp     : 13 at CL50

A dark elven torso merged with the bloated form of a giant spider.

=====================================================================
Name    : Druid (p)
Level   : 13 to 50  Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 10        Type : Human, Male
HP      : 12d12     
                    
Spells  : 33.00% Intelligent
Offense : Lightning Bolt (4d8+4), Fire Bolt (9d8+4)
Annoy   : Blind, Paralyze, Slow
Defense : Haste Self, Blink

Attacks : Type    Effects
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)

Exp     : 12 at CL50
Drops   : 1 or 2 Objects or Treasures

A mystic at one with nature. Om.

=====================================================================
Name    : Ogre (O)
Level   : 13 to 50  Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 33        Type : Evil, Giant
HP      : 13d9      
                    
Attacks : Type    Effects
          Hit     Hurt (2d8)

Exp     : 12 at CL50
Drops   : 1 Object or Treasure

A hideous, smallish giant that is often found near or with orcs.

=====================================================================
Name    : Black orc (o)
Level   : 13 to 50  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 36        Type : Evil, Orc, Male
HP      : 12d10     
                    
Resist  : Dark
Vuln    : Light

Spells  : 6.00% 
Offense : Shoot (2d7)

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Exp     : 11 at CL50
Drops   : 1 Object or Treasure

He is a large orc with powerful arms and deep black skin.

=====================================================================
Name    : Creeping mithril coins ($)
Level   : 13 to 50  Speed: +0
Rarity  : 4         Alert: Fairly Observant (50')
AC      : 50        Type : Natural
HP      : 20d8      
                    
Immune  : Poison, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d5)
          Touch   Poison (3d5)

Info    : Cold Blooded

Exp     : 11 at CL50
Drops   : Up to 5 Treasures

It is a pile of coins, shambling forward on thousands of tiny legs.

=====================================================================
Name    : Ochre jelly (j)
Level   : 13 to 50  Speed: +10
Rarity  : 3         Alert: Vigilant (120')
AC      : 18        Type : 
HP      : 13d8      
                    
Resist  : Acid, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Touch   Acid (1d10)
          Touch   Acid (2d6)
          Touch   Acid (2d6)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 10 at CL50

A fast moving highly acidic jelly thing, that is eating away the floor 
it rests on.

=====================================================================
Name    : Killer brown beetle (K)
Level   : 13 to 50  Speed: +0
Rarity  : 2         Alert: Unseeing (100')
AC      : 40        Type : Natural
HP      : 13d8      
                    
Attacks : Type    Effects
          Bite    Hurt (3d4)

Info    : Weird Mind

Exp     : 9 at CL50

It is a vicious insect with a tough carapace.

=====================================================================
Name    : Cloaker (()
Level   : 13 to 50  Speed: +20, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 40        Type : Evil, Nonliving
HP      : 49        
                    
Resist  : Electricity, Cold
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (5d5), Paralyze
          Hit     Hurt (5d5), Terrify

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 7 at CL50

It resembles a normal cloak until some poor fool ventures too close!

=====================================================================
Name    : Golfimbul, the Hill Orc Chief (o)
Level   : 12        Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 60        Type : Evil, Orc, Male
HP      : 240       
                    
Resist  : Electricity, Fire, Cold, Poison, Dark

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)

Status  : Unique
Exp     : 53 at CL50
Drops   : Up to 4 Good Objects

A leader of a band of raiding orcs, he picks on hobbits.

=====================================================================
Name    : Mauhur, the Orc Captain (o)
Level   : 12        Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 60        Type : Evil, Orc, Male
HP      : 240       
                    
Resist  : Poison, Dark

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)

Status  : Unique
Exp     : 36 at CL50
Drops   : 1 or 2 Good Objects



=====================================================================
Name    : Meng You, the Brother of Meng Huo (p)
Level   : 12        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 25        Type : Evil, Human, Male
HP      : 250       
                    
Attacks : Type    Effects
          Hit     Hurt (1d15)
          Hit     Hurt (1d15)
          Hit     Hurt (1d15)
          Hit     Hurt (1d15)

Status  : Unique
Exp     : 23 at CL50
Drops   : 1 or 2 Good Objects

He is a junior brother of king of southerings Meng Huo.

=====================================================================
Name    : Devilfish (l)
Level   : 12 to 50  Speed: -5
Rarity  : 4         Alert: Observant (100')
AC      : 16        Type : 
HP      : 11d5      
                    
Resist  : Light, Dark, Sound, Chaos, Time, Water
Immune  : Confusion

Spells  : 5.00% 
Breathe : Light (5), Darkness (5), Sound (5), Chaos (5), Disenchantment 
            (5), Time (10)

Attacks : None

Exp     : 13 at CL50

A disgusting fish, it has a large gaping mouth and a small lantern 
dangling from an outgrowth on its head.

=====================================================================
Name    : Grape jelly (j)
Level   : 12 to 40  Speed: +0, Stationary
Rarity  : 3         Alert: Very Inattentive (20')
AC      : 1         Type : 
HP      : 52d8      
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep
Vuln    : Light

Spells  : 9.00% 
Offense : Drain Mana (7)

Attacks : Type    Effects
          Touch   Lower Experience (10d6)

Info    : Shining, Shielded from Telepathy

Exp     : 13 at CL50

It is a pulsing mound of glowing flesh.

=====================================================================
Name    : Moon beast (q)
Level   : 12 to 50  Speed: +10
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 30        Type : Natural, Evil
HP      : 9d10      
                    
Resist  : Fire

Spells  : 16.00% 
Offense : Cause Serious Wounds (8d8)
Annoy   : Blind, Confuse, Create Darkness
Defense : Heal Self (72)

Attacks : Type    Effects
          Claw    Hurt (1d3)
          Claw    Hurt (1d3)
          Butt    Hurt (1d6)

Exp     : 13 at CL50
Drops   : 1 or 2 Objects

"Great greyish-white slippery things which could expand and contract at 
will, and whose principle shape... was that of a sort of toad without 
any eyes, but with a curious vibrating mass of short pink tentacles on 
the end of its blunt, vague snout."

=====================================================================
Name    : Dark elven priest (h)
Level   : 12 to 50  Speed: +5
Rarity  : 1         Alert: Unseeing (200')
AC      : 30        Type : Evil, Male
HP      : 7d10      
                    
Resist  : Dark
Vuln    : Light

Spells  : 20.00% Intelligent
Offense : Magic Missile (2d6+4), Cause Serious Wounds (8d8)
Annoy   : Blind, Confuse, Create Darkness
Defense : Heal Self (72)

Attacks : Type    Effects
          Hit     Hurt (1d9)
          Hit     Hurt (1d10)

Exp     : 11 at CL50
Drops   : 1 or 2 Objects

A dark elven figure, dressed all in black, chanting curses and waiting 
to deliver your soul to hell.

=====================================================================
Name    : Moaning spirit (G)
Level   : 12 to 50  Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Fairly Observant (140')
AC      : 20        Type : Evil, Undead
HP      : 5d8       
                    
Resist  : Cold, Nether
Immune  : Confusion, Sleep

Spells  : 6.00% 
Annoy   : Terrify
Defense : Teleport

Attacks : Type    Effects
          Wail    Terrify
          Touch   Hurt (1d8), Reduce Dexterity
          Touch   Drain Mana (1d8)

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 10 at CL50
Drops   : 1 or 2 Objects or Treasures

A ghostly apparition that shrieks horribly.

=====================================================================
Name    : Frumious bandersnatch (c)
Level   : 12 to 50  Speed: +10
Rarity  : 2         Alert: Unseeing (120')
AC      : 30        Type : Natural
HP      : 13d8      
                    
Attacks : Type    Effects
          Bite    Hurt (2d4)
          Bite    Hurt (2d4)
          Sting   Hurt (2d4)

Info    : Weird Mind

Exp     : 9 at CL50

It is a vast armoured centipede with massive mandibles and a spiked 
tail.

=====================================================================
Name    : Tiger (f)
Level   : 12 to 50  Speed: +10
Rarity  : 2         Alert: Ever Vigilant (400')
AC      : 40        Type : Natural
HP      : 12d10     
                    
Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)
          Bite    Hurt (1d6)

Exp     : 9 at CL50

One of the largest of its species, a sleek orange and black shape 
creeps towards you, ready to pounce.

=====================================================================
Name    : Air spirit (E)
Level   : 12 to 50  Speed: +20 Extremely Erratic
Rarity  : 2         Alert: Fairly Unseeing (120')
AC      : 40        Type : Evil, Nonliving
HP      : 8d8       
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d3)

Info    : Invisible, Cold Blooded, Shielded from Telepathy

Exp     : 9 at CL50

A whirlwind of sentient air.

=====================================================================
Name    : Hellcat (f)
Level   : 12 to 50  Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Unseeing (200')
AC      : 30        Type : Natural, Evil
HP      : 9d8       
                    
Resist  : Fire

Attacks : Type    Effects
          Claw    Hurt (1d5)
          Claw    Hurt (1d5)
          Bite    Hurt (1d8)

Info    : Weird Mind

Exp     : 9 at CL50

It is as large as a tiger, its yellow eyes are pupilless.

=====================================================================
Name    : Mine-dog (C)
Level   : 12 to 50  Speed: +10 Somewhat Erratic
Rarity  : 4         Alert: Fairly Unseeing (300')
AC      : 30        Type : Natural
HP      : 6d6       
                    
Attacks : Type    Effects
          Explode Damage (6d6)

Exp     : 9 at CL50

An explosive charge has been attached to this poor animal, who has been 
trained to search for its target and detonate.

=====================================================================
Name    : Ixitxachitl (l)
Level   : 12 to 50  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 30        Type : Natural, Evil
HP      : 12d8      
                    
Resist  : Poison, Water

Attacks : Type    Effects
          Sting   Poison (2d5)
          Sting   Poison (2d5)

Exp     : 9 at CL50

A devil ray of the depths.

=====================================================================
Name    : Knight archer (p)
Level   : 12 to 50  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 40        Type : Human, Male
HP      : 11d10     
                    
Spells  : 12.00% 
Offense : Shoot (4d6)

Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4)

Exp     : 9 at CL50
Drops   : 1 or 2 Objects or Treasures

A warrior trained in melee as well as missile weapons.

=====================================================================
Name    : Gazer (e)
Level   : 12 to 50  Speed: +0
Rarity  : 1         Alert: Unseeing (150')
AC      : 18        Type : Evil
HP      : 9d9       
                    
Resist  : Poison

Spells  : 12.00% 
Annoy   : Confuse, Paralyze

Attacks : Type    Effects
          Gaze    Damage (1d2), Paralyze
          Gaze    Confusion (1d2)
          Gaze    Drain Mana (1d6)

Exp     : 9 at CL50

A floating eye surrounded by number of smaller eyestalks. Its gaze 
seems mesmerizing.

=====================================================================
Name    : Swordsman (p)
Level   : 12 to 50  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 34        Type : Human, Male
HP      : 12d8      
                    
Attacks : Type    Effects
          Hit     Hurt (3d6)
          Hit     Hurt (3d6)

Exp     : 9 at CL50
Drops   : 1 or 2 Objects or Treasures

A warrior of considerable skill.

=====================================================================
Name    : Black mamba (J)
Level   : 12 to 40  Speed: +10 Somewhat Erratic
Rarity  : 3         Alert: Vigilant (100')
AC      : 32        Type : Natural
HP      : 10d8      
                    
Resist  : Poison

Attacks : Type    Effects
          Bite    Hurt (2d4), Poison (4d4)

Exp     : 9 at CL50

It has glistening black skin, a sleek body and highly venomous fangs.

=====================================================================
Name    : Skeleton human (s)
Level   : 12 to 50  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 30        Type : Evil, Undead
HP      : 10d8      
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d8)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 8 at CL50

It is an animated human skeleton.

=====================================================================
Name    : Priest (p)
Level   : 12 to 50  Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 22        Type : Good, Human, Male
HP      : 12d8      
                    
Spells  : 33.00% Intelligent
Offense : Cause Serious Wounds (8d8)
Annoy   : Terrify
Defense : Heal Self (72)
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (2d3)
          Hit     Hurt (2d3)

Exp     : 8 at CL50
Drops   : 1 or 2 Objects or Treasures

A robed humanoid dedicated to his god.

=====================================================================
Name    : Zombified human (z)
Level   : 12 to 50  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 24        Type : Evil, Undead
HP      : 12d8      
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d4)
          Hit     Hurt (1d4)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 7 at CL50

It is a shambling human corpse dropping chunks of flesh behind it.

=====================================================================
Name    : Spotted jelly (j)
Level   : 12 to 50  Speed: +10, Stationary
Rarity  : 3         Alert: Vigilant (120')
AC      : 18        Type : 
HP      : 13d8      
                    
Resist  : Acid, Poison
Immune  : Fear, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Touch   Acid (1d10)
          Touch   Acid (2d6)
          Touch   Acid (2d6)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 7 at CL50

A jelly thing.

=====================================================================
Name    : White wolf (C)
Level   : 12 to 40  Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 30        Type : Natural
HP      : 7d7       
                    
Resist  : Cold

Attacks : Type    Effects
          Bite    Hurt (1d4)
          Bite    Hurt (1d4)

Exp     : 6 at CL50

A large and muscled wolf from the northern wastes. Its breath is cold 
and icy and its fur coated in frost.

=====================================================================
Name    : Master yeek (y)
Level   : 12 to 40  Speed: +0
Rarity  : 2         Alert: Fairly Observant (180')
AC      : 24        Type : Natural, Evil
HP      : 12d9      
                    
Immune  : Acid

Spells  : 25.00% 
Offense : Stinking Cloud (12d2)
Annoy   : Blind, Slow
Defense : Teleport, Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (1d8)

Exp     : 6 at CL50
Drops   : 1 Object or Treasure

A small humanoid that radiates some power.

=====================================================================
Name    : Slime Mold (,)
Level   : 12 to 30  Speed: -5
Rarity  : 4         Alert: Fairly Observant (10')
AC      : 0         Type : Natural, Good, Nonliving
HP      : 2d8       
                    
Resist  : Teleportation

Spells  : 10.00% Intelligent
Offense : Mind Blast (7d7)
Annoy   : Shriek

Attacks : Type    Effects
          Touch   Poison (2d5)
          Touch   Poison (2d5)

Info    : Cold Blooded, Weird Mind, Breeds Explosively, Regeneration

Exp     : 2 at CL50

It`s a slime colony. If you so much as DARE to touch it.

=====================================================================
Name    : Abyss worm mass (w)
Level   : 12 to 40  Speed: -10 Extremely Erratic
Rarity  : 4         Alert: Very Observant (100')
AC      : 15        Type : Natural, Evil
HP      : 5d8       
                    
Resist  : Dark
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Crawl   Lower Experience (10d6)

Info    : Destroys Walls, Invisible, Cold Blooded, Weird Mind, Breeds 
            Explosively

Exp     : 1 at CL50

Even more disgusting dark worms, their essence that of unbeing.

=====================================================================
Name    : Nether worm mass (w)
Level   : 12 to 40  Speed: -10 Extremely Erratic
Rarity  : 4         Alert: Very Observant (100')
AC      : 15        Type : Natural
HP      : 5d8       
                    
Resist  : Nether
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Touch   Lower Experience (10d6)

Info    : Weird Mind, Breeds Explosively

Exp     : 1 at CL50

It is a disgusting mass of dark worms, eating each other, the floor, 
the air, you....

=====================================================================
Name    : King Duosi, the Chief of Southerings (p)
Level   : 11        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 45        Type : Evil, Human, Male
HP      : 250       
                    
Spells  : 20.00% 
Offense : Stinking Cloud (12d2)
Defense : Blink

Attacks : Type    Effects
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)

Status  : Unique
Exp     : 31 at CL50
Drops   : 1 or 2 Good Objects

He is the best wise man of Nanman. His intelligence afflicted the 
enemy.

=====================================================================
Name    : Shallow puddle (~)
Level   : 11 to 30  Speed: +5, Stationary
Rarity  : 6         Alert: Ever Vigilant (100')
AC      : 17        Type : Nonliving
HP      : 9d6       
                    
Resist  : Acid, Electricity, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Touch   Acid (2d3)
          Touch   Acid (2d3)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 14 at CL50

It is a placid watery pool.

=====================================================================
Name    : Baby multi-hued dragon (d)
Level   : 11 to 40  Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 30        Type : Evil, Dragon
HP      : 130       
                    
Resist  : Acid, Electricity, Fire, Cold, Poison

Spells  : 5.00% 
Breathe : Acid (26), Lightning (26), Fire (26), Frost (26), Poison (22)

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d5)

Exp     : 9 at CL50
Drops   : Up to 3 Treasures

This hatchling dragon is still soft, its eyes unaccustomed to light and 
its scales shimmering with a hint of colour.

=====================================================================
Name    : Vorpal bunny (r)
Level   : 11 to 40  Speed: +10
Rarity  : 3         Alert: Ever Vigilant (400')
AC      : 40        Type : Natural
HP      : 10d10     
                    
Spells  : 12.00% 
Defense : Blink

Attacks : Type    Effects
          Bite    Hurt (6d1)
          Bite    Hurt (7d1)

Exp     : 8 at CL50

It looks very cute, except for the razor sharp teeth. It moans 
ominously as it jumps at your throat!

=====================================================================
Name    : Chaos shapechanger (H)
Level   : 11 to 40  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (100')
AC      : 14        Type : Evil
HP      : 20d9      
                    
Spells  : 20.00% 
Offense : Fire Bolt (9d8+3), Frost Bolt (6d8+3)
Annoy   : Confuse

Attacks : Type    Effects
          Hit     Hurt (1d5)
          Hit     Hurt (1d5)
          Hit     Hurt (1d3), Confusion

Exp     : 8 at CL50
Drops   : 1 Object or Treasure

A vaguely humanoid form constantly changing its appearance.

=====================================================================
Name    : Zombified orc (z)
Level   : 11 to 40  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 24        Type : Evil, Undead, Orc
HP      : 11d8      
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d4)
          Hit     Hurt (1d4)
          Hit     Hurt (1d4)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 6 at CL50

It is a shambling orcish corpse leaving behind a trail of flesh.

=====================================================================
Name    : Hippocampus (H)
Level   : 11 to 40  Speed: +0
Rarity  : 1         Alert: Fairly Observant (120')
AC      : 14        Type : Natural
HP      : 20d9      
                    
Resist  : Water

Attacks : Type    Effects
          Bite    Hurt (2d5)
          Bite    Hurt (2d5)

Info    : Suitable for Riding

Exp     : 6 at CL50

A truly strange hybrid of a horse and a fish.

=====================================================================
Name    : Grishnakh, the Hill Orc (o)
Level   : 10        Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 20        Type : Evil, Orc, Male
HP      : 230       
                    
Resist  : Poison, Dark

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d10)
          Hit     Hurt (1d12)
          Hit     Hurt (1d10)

Status  : Unique
Exp     : 30 at CL50
Drops   : 1 or 2 Good Objects

He is a cunning and devious orc. "Grishnakh [was] a short crook-legged 
creature, very broad and with long arms that hung almost to the 
ground."

=====================================================================
Name    : Pseudo dragon (d)
Level   : 10 to 50  Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 30        Type : Dragon
HP      : 200       
                    
Resist  : Light, Dark

Spells  : 5.00% 
Breathe : Light (34), Darkness (34)
Annoy   : Confuse, Terrify

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d5)

Exp     : 28 at CL50
Drops   : 1 Object or Treasure

A small relative of the dragon that inhabits dark caves.

=====================================================================
Name    : Dailai Dongzhu, Captain of Southerings (p)
Level   : 10        Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 35        Type : Evil, Human, Male
HP      : 220       
                    
Spells  : 10.00% 
Offense : Shoot (1d10)

Attacks : Type    Effects
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)

Status  : Unique
Exp     : 19 at CL50
Drops   : 1 or 2 Good Objects

He is one of the captains of Nanman. He comes to help his sister and 
her husband Meng Huo.

=====================================================================
Name    : Orfax, Son of Boldor (y)
Level   : 10        Speed: +10
Rarity  : 3         Alert: Fairly Observant (180')
AC      : 20        Type : Natural, Evil, Male
HP      : 120       
                    
Immune  : Acid

Spells  : 25.00% Intelligent
Annoy   : Confuse, Slow, Teleport To
Defense : Heal Self (60), Blink
Summon  : Monsters

Attacks : Type    Effects
          Hit     Hurt (1d9)
          Hit     Hurt (1d8)
          Insult 
          Insult 

Status  : Unique
Exp     : 15 at CL50
Drops   : 1 Good Object

He's just like daddy! He knows mighty spells, but fortunately he is a 
yeek.

=====================================================================
Name    : Dark elven warrior (h)
Level   : 10 to 40  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 16        Type : Evil, Male
HP      : 10d11     
                    
Resist  : Dark
Vuln    : Light

Spells  : 8.00% 
Offense : Magic Missile (2d6+3)

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)

Exp     : 9 at CL50
Drops   : 1 or 2 Objects or Treasures

A dark elven figure in armour and ready with his sword.

=====================================================================
Name    : Dark elven mage (h)
Level   : 10 to 40  Speed: +10
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 16        Type : Evil, Male
HP      : 7d10      
                    
Resist  : Poison, Dark
Vuln    : Light

Spells  : 20.00% 
Offense : Stinking Cloud (12d2), Frost Bolt (6d8+3), Magic Missile 
            (2d6+3)
Annoy   : Blind, Confuse, Create Darkness

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)

Exp     : 9 at CL50
Drops   : 1 or 2 Objects

A dark elven figure, dressed all in black, hurling spells at you.

=====================================================================
Name    : Hobbes the Tiger (f)
Level   : 10        Speed: +10
Rarity  : 2         Alert: Ever Vigilant (400')
AC      : 30        Type : Natural, Male
HP      : 100       
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (1d11)
          Claw    Hurt (1d11)
          Bite    Hurt (1d4)

Status  : Unique
Exp     : 8 at CL50

Fast-moving, with a taste for tuna sandwiches.

=====================================================================
Name    : The Borshin (g)
Level   : 10        Speed: +0
Rarity  : 2         Alert: Ever Vigilant (400')
AC      : 30        Type : 
HP      : 200       
                    
Resist  : Cold, Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d13)
          Crush   Hurt (2d15)
          Touch   Terrify

Status  : Unique
Exp     : 8 at CL50

Pallid and twisted, this creature hates the very sight of you. "It 
looked like something that had started out to be a man but had never 
quite made it. It had been stepped on, twisted, had holes poked into 
the sickly dough of its head-bulge. Bones showed through the 
transparent flesh of its torso and its short legs were as thick as 
trees, terminating in disk-shaped pads from which dozens of long toes 
hung like roots or worms. Its arms were longer than its entire body. It 
was a crushed slug, a thing that had been frozen and thawed before it 
was fully baked. It was - 'It is the Borshin', said the Lord of Bats."

=====================================================================
Name    : Tengu (u)
Level   : 10 to 40  Speed: +10
Rarity  : 1         Alert: Unseeing (200')
AC      : 32        Type : Evil, Demon
HP      : 16d9      
                    
Resist  : Fire, Teleportation

Spells  : 33.00% 
Annoy   : Teleport To
Defense : Teleport, Teleport Away, Blink

Attacks : Type    Effects
          Hit     Hurt (1d8)

Exp     : 7 at CL50

It is a fast-moving demon that blinks quickly in and out of existence; 
no other demon matches its teleporting mastery.

=====================================================================
Name    : Disenchanter mold (m)
Level   : 10 to 40  Speed: +0, Stationary
Rarity  : 2         Alert: Overlooks (20')
AC      : 20        Type : 
HP      : 16d8      
                    
Resist  : Poison, Disenchantment
Immune  : Fear, Confusion, Sleep

Spells  : 9.00% 
Offense : Drain Mana (6)

Attacks : Type    Effects
          Touch   Disenchantment (1d6)

Info    : Shining, Shielded from Telepathy

Exp     : 7 at CL50

It is a strange glowing growth on the dungeon floor.

=====================================================================
Name    : Giant piranha (l)
Level   : 10 to 90  Speed: +10
Rarity  : 2         Alert: Fairly Observant (300')
AC      : 30        Type : Natural
HP      : 6d9       
                    
Resist  : Water
Immune  : Sleep

Attacks : Type    Effects
          Bite    Hurt (9d1)
          Bite    Hurt (9d1)

Exp     : 7 at CL50

A very large and bloodthirsty fish.

=====================================================================
Name    : Shadow Creature of Fiona (h)
Level   : 10 to 40  Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (120')
AC      : 12        Type : Male
HP      : 9d8       
                    
Resist  : Poison
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d7)
          Hit     Hurt (1d7)

Exp     : 6 at CL50
Drops   : 1 Object or Treasure

"There was something unusual about their appearance... For one thing, 
all had uniformly bloodshot eyes. Very, very bloodshot eyes. With them, 
though, the condition seemed normal. For another, all had an extra 
joint to each finger and thumb, and sharp, forward-curving spurs on the 
backs of their hands. All of them had prominent jaws (and) forty-four 
teeth, most of them longer than human teeth, and several looking to be 
much sharper. Their flesh was grayish and hard and shiny. There were 
undoubtedly other differences also, but those were sufficient to prove 
a point of some sort."

=====================================================================
Name    : Tax collector (p)
Level   : 10 to 40  Speed: +0
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 32        Type : Evil, Human, Thief, Male
HP      : 9d8       
                    
Attacks : Type    Effects
          Touch   Steal Gold
          Touch   Steal Item

Exp     : 6 at CL50
Drops   : 1 or 2 Objects or Treasures

He is eyeing your purse suspiciously.

=====================================================================
Name    : Owlbear (H)
Level   : 10 to 40  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 20        Type : Natural, Evil
HP      : 15d8      
                    
Attacks : Type    Effects
          Claw    Hurt (1d3)
          Claw    Hurt (1d3)
          Crush   Hurt (1d10)

Exp     : 6 at CL50

A bizarre bear-creature with the claws and the face of an owl.

=====================================================================
Name    : Giant spider (S)
Level   : 10 to 40  Speed: +0
Rarity  : 2         Alert: Inattentive (80')
AC      : 16        Type : Natural
HP      : 10d10     
                    
Resist  : Poison

Attacks : Type    Effects
          Bite    Hurt (1d10)
          Bite    Hurt (1d7), Poison (1d7)
          Bite    Hurt (1d7), Poison (1d7)
          Bite    Hurt (1d10)

Info    : Weird Mind

Exp     : 6 at CL50

It is a vast black spider whose bulbous body is bloated with poison.

=====================================================================
Name    : Undead mass (j)
Level   : 10 to 40  Speed: +0, Stationary
Rarity  : 2         Alert: Observant (700')
AC      : 12        Type : Evil, Undead
HP      : 8d8       
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Touch   Disease (1d6)
          Touch   Hurt (1d6), Reduce Constitution

Info    : Cold Blooded, Shielded from Telepathy, Breeds Explosively

Exp     : 6 at CL50

A sickening mound of decaying flesh, bones, hands and so on. It seems 
to be growing.

=====================================================================
Name    : Creeping gold coins ($)
Level   : 10 to 40  Speed: -10
Rarity  : 3         Alert: Fairly Observant (50')
AC      : 36        Type : Natural
HP      : 18d8      
                    
Immune  : Poison, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d5)
          Touch   Poison (3d5)

Info    : Cold Blooded

Exp     : 6 at CL50
Drops   : Up to 3 Treasures

It is a pile of coins, crawling forward on thousands of tiny legs.

=====================================================================
Name    : Hairy mold (m)
Level   : 10 to 40  Speed: +0, Stationary
Rarity  : 2         Alert: Overlooks (20')
AC      : 15        Type : 
HP      : 15d8      
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d3), Poison (1d3)

Info    : Shielded from Telepathy

Exp     : 6 at CL50

It is a strange hairy growth on the dungeon floor.

=====================================================================
Name    : Wolf (C)
Level   : 10 to 40  Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 30        Type : Natural
HP      : 6d6       
                    
Attacks : Type    Effects
          Bite    Hurt (1d7)

Exp     : 5 at CL50

It howls and snaps at you.

=====================================================================
Name    : Sand-dweller (u)
Level   : 10 to 40  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 20        Type : Evil, Male
HP      : 9d10      
                    
Vuln    : Light

Attacks : Type    Effects
          Claw    Hurt (1d6)
          Claw    Hurt (1d6)

Exp     : 5 at CL50
Drops   : 1 or 2 Objects or Treasures

"Rough-skinned, large-eyed, large-eared, with a horrible, distorted 
resemblance to the koala bear facially, though his body had an 
appearance of emaciation."

=====================================================================
Name    : Giant white tick (S)
Level   : 10 to 40  Speed: -10
Rarity  : 2         Alert: Fairly Unseeing (120')
AC      : 40        Type : Natural
HP      : 12d8      
                    
Resist  : Poison

Attacks : Type    Effects
          Bite    Hurt (1d6), Poison (2d6)

Info    : Weird Mind

Exp     : 5 at CL50

It is moving slowly towards you.

=====================================================================
Name    : Panther (f)
Level   : 10 to 40  Speed: +10
Rarity  : 2         Alert: Ever Vigilant (400')
AC      : 30        Type : Natural
HP      : 10d8      
                    
Attacks : Type    Effects
          Claw    Hurt (1d8)
          Claw    Hurt (1d8)

Exp     : 4 at CL50

A large black cat, stalking you with intent. It thinks you're its next 
meal.

=====================================================================
Name    : Grizzly bear (q)
Level   : 10 to 40  Speed: +0
Rarity  : 1         Alert: Fairly Observant (100')
AC      : 35        Type : Natural
HP      : 12d12     
                    
Attacks : Type    Effects
          Claw    Hurt (1d5)
          Claw    Hurt (1d5)
          Bite    Hurt (1d10)

Exp     : 4 at CL50

A huge, beastly bear.

=====================================================================
Name    : Blue horror (u)
Level   : 10 to 40  Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 35        Type : Evil, Demon
HP      : 14d9      
                    
Resist  : Fire
Immune  : Confusion

Attacks : Type    Effects
          Claw    Hurt (1d8), Terrify
          Claw    Hurt (1d8), Terrify

Exp     : 4 at CL50

An ugly screaming little demon servant of Tzeentch.

=====================================================================
Name    : Servant of Glaaki (z)
Level   : 10 to 40  Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 20        Type : Evil, Undead
HP      : 9d11      
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 8.00% 
Offense : Cause Light Wounds (3d8)
Annoy   : Terrify

Attacks : Type    Effects
          Crush   Hurt (1d8)
          Claw    Disease (1d3)

Info    : Cold Blooded

Exp     : 4 at CL50

"...the hand of a corpse -- bloodless and skeletal, and with impossibly 
long, cracked nails."

=====================================================================
Name    : Kamikaze yeek (y)
Level   : 10 to 40  Speed: +3
Rarity  : 1         Alert: Fairly Observant (180')
AC      : 18        Type : Natural
HP      : 4d8       
                    
Resist  : Acid
Immune  : Fear

Attacks : Type    Effects
          Explode Damage (15d2)

Exp     : 1 at CL50

The evil wizard Bruce has trained them to be living weapons.

=====================================================================
Name    : Giant fruit fly (I)
Level   : 10 to 40  Speed: +10 Extremely Erratic
Rarity  : 6         Alert: Fairly Observant (80')
AC      : 14        Type : Natural
HP      : 2d2       
                    
Attacks : Type    Effects
          Bite    Hurt (1d2)

Info    : Weird Mind, Breeds Explosively

Exp     : 0 at CL50

A fast-breeding, annoying pest.

=====================================================================
Name    : Quiver slot (,)
Level   : 10 to 40  Speed: +10, Stationary
Rarity  : 2         Alert: Ever Vigilant (40')
AC      : 1         Type : 
HP      : 1         
                    
Immune  : Fear, Confusion, Sleep

Spells  : 20.00% 
Offense : Shoot (2d5)

Attacks : Type    Effects
          Spores  Confusion (1d1)

Info    : Cold Blooded, Shielded from Telepathy, Breeds Explosively

Exp     : 0 at CL50

It looks weird.

=====================================================================
Name    : Clear mushroom patch (,)
Level   : 10 to 40  Speed: +5, Stationary
Rarity  : 2         Alert: Ever Vigilant (40')
AC      : 1         Type : 
HP      : 1         
                    
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Spores  Damage (1d1)

Info    : Invisible, Cold Blooded, Shielded from Telepathy, Breeds 
            Explosively

Exp     : 0 at CL50

Yum! It looks quite tasty.

=====================================================================
Name    : Lousy, the King of Louses (I)
Level   : 9         Speed: +20 Extremely Erratic
Rarity  : 3         Alert: Fairly Observant (80')
AC      : 10        Type : Natural, Human, Male
HP      : 121       
                    
Spells  : 16.00% 
Summon  : Lice

Attacks : Type    Effects
          Sting   Hurt (1d5)
          Sting   Hurt (1d5)
          Bite    Hurt (1d5)
          Bite    Hurt (1d5), Reduce Charisma

Info    : Weird Mind

Status  : Unique
Exp     : 17 at CL50
Drops   : 1 or 2 Good Objects

This huge louse is the ruin of the sad man who had become a louse just 
because he loves louses.

=====================================================================
Name    : Brodda, the Easterling (p)
Level   : 9         Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 25        Type : Evil, Human, Male
HP      : 210       
                    
Attacks : Type    Effects
          Hit     Hurt (1d13)
          Hit     Hurt (1d13)
          Hit     Hurt (1d13)
          Hit     Hurt (1d13)

Status  : Unique
Exp     : 17 at CL50
Drops   : 1 or 2 Good Objects

A nasty piece of work, Brodda picks on defenseless women and children. 
"And Morwen was gone. Empty stood her house, broken and cold. It was 
more than a year since she departed to Doriath. Brodda the Easterling 
(who had wedded Morwen's kinswoman Airin) had plundered her house, and 
taken all that was left of her goods."

=====================================================================
Name    : Skaven shaman (r)
Level   : 9 to 50   Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 15        Type : Evil, Male
HP      : 10d8      
                    
Spells  : 12.00% 
Offense : Magic Missile (2d6+3), Cause Light Wounds (3d8)
Annoy   : Confuse, Terrify
Defense : Blink

Attacks : Type    Effects
          Hit     Hurt (1d7)
          Hit     Hurt (1d7)

Exp     : 6 at CL50
Drops   : 1 Object or Treasure

The shaman of a skaven tribe gets his powers from a mystic stone 
corrupted by chaos, called a Warp Stone.

=====================================================================
Name    : Unruly horse (q)
Level   : 9 to 30   Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Ever Vigilant (200')
AC      : 30        Type : Natural
HP      : 12d10     
                    
Attacks : Type    Effects
          Bite    Hurt (1d8)
          Kick    Hurt (2d4)
          Kick    Hurt (2d4)

Info    : Suitable for Riding

Exp     : 6 at CL50

This creature is gentle and submissive until you try to ride it. Watch 
out for its reckless kicking.

=====================================================================
Name    : Baby red dragon (d)
Level   : 9 to 40   Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 30        Type : Evil, Dragon
HP      : 110       
                    
Resist  : Fire

Spells  : 5.00% 
Breathe : Fire (22)

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d5)

Exp     : 6 at CL50
Drops   : Up to 3 Treasures

This hatchling dragon is still soft, its eyes unaccustomed to light and 
its scales a pale red.

=====================================================================
Name    : Baby black dragon (d)
Level   : 9 to 40   Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 30        Type : Evil, Dragon
HP      : 100       
                    
Resist  : Acid

Spells  : 5.00% 
Breathe : Acid (20)

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d5)

Exp     : 6 at CL50
Drops   : Up to 3 Treasures

This hatchling dragon is still soft, its eyes unaccustomed to light and 
its scales a dull black.

=====================================================================
Name    : Baby green dragon (d)
Level   : 9 to 40   Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 30        Type : Evil, Dragon
HP      : 100       
                    
Resist  : Poison

Spells  : 5.00% 
Breathe : Poison (17)

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d5)

Exp     : 6 at CL50
Drops   : Up to 3 Treasures

This hatchling dragon is still soft, its eyes unaccustomed to light and 
its scales a sickly green.

=====================================================================
Name    : Baby white dragon (d)
Level   : 9 to 40   Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 30        Type : Evil, Dragon
HP      : 100       
                    
Resist  : Cold

Spells  : 5.00% 
Breathe : Frost (20)

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d5)

Exp     : 6 at CL50
Drops   : Up to 3 Treasures

This hatchling dragon is still soft, its eyes unaccustomed to light and 
its scales a pale white.

=====================================================================
Name    : Baby blue dragon (d)
Level   : 9 to 40   Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 30        Type : Evil, Dragon
HP      : 100       
                    
Resist  : Electricity

Spells  : 5.00% 
Breathe : Lightning (20)

Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d5)

Exp     : 6 at CL50
Drops   : Up to 3 Treasures

This hatchling dragon is still soft, its eyes unaccustomed to light and 
its scales a pale blue.

=====================================================================
Name    : Bloodfang the Wolf (C)
Level   : 9         Speed: +10
Rarity  : 1         Alert: Fairly Unseeing (300')
AC      : 30        Type : Natural
HP      : 36        
                    
Attacks : Type    Effects
          Bite    Hurt (1d11)
          Bite    Hurt (1d11)

Status  : Unique
Exp     : 5 at CL50

It has been terrorizing the nearby villages.

=====================================================================
Name    : Orc shaman (o)
Level   : 9 to 40   Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 15        Type : Evil, Orc, Male
HP      : 9d8       
                    
Resist  : Dark
Vuln    : Light

Spells  : 12.00% 
Offense : Magic Missile (2d6+3), Cause Light Wounds (3d8)
Defense : Blink

Attacks : Type    Effects
          Hit     Hurt (1d7)
          Hit     Hurt (1d7)

Exp     : 5 at CL50
Drops   : 1 Object or Treasure

An orc dressed in skins who gestures wildly.

=====================================================================
Name    : Yeti (Y)
Level   : 9 to 40   Speed: +0
Rarity  : 3         Alert: Fairly Observant (200')
AC      : 24        Type : Natural
HP      : 11d9      
                    
Resist  : Cold

Attacks : Type    Effects
          Claw    Hurt (1d3)
          Claw    Hurt (1d3)
          Bite    Hurt (1d5)

Exp     : 5 at CL50

A large white figure covered in shaggy fur.

=====================================================================
Name    : King cobra (J)
Level   : 9 to 40   Speed: +0 Somewhat Erratic
Rarity  : 2         Alert: Vigilant (80')
AC      : 30        Type : Natural
HP      : 8d10      
                    
Resist  : Poison

Attacks : Type    Effects
          Spit    Damage (1d5), Blind
          Bite    Hurt (1d5), Poison (3d4)

Exp     : 4 at CL50

It is a large snake with a hooded face.

=====================================================================
Name    : War bear (q)
Level   : 9 to 40   Speed: +0
Rarity  : 1         Alert: Fairly Observant (100')
AC      : 35        Type : Natural
HP      : 10d10     
                    
Attacks : Type    Effects
          Claw    Hurt (1d5)
          Claw    Hurt (1d5)
          Bite    Hurt (1d6)

Info    : Weird Mind

Exp     : 4 at CL50

Bears with tusks, trained to kill.

=====================================================================
Name    : Rock mole (r)
Level   : 9 to 40   Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 30        Type : Natural
HP      : 11d11     
                    
Attacks : Type    Effects
          Bite    Hurt (1d11)
          Bite    Hurt (1d11)

Info    : Destroys Walls, Weird Mind

Exp     : 4 at CL50

Despite its minuscule size, this mole creature has fangs powerful 
enough to bore through solid rock.

=====================================================================
Name    : Portuguese man-o-war (j)
Level   : 9 to 40   Speed: +0
Rarity  : 2         Alert: Overlooks (200')
AC      : 30        Type : Natural
HP      : 10d10     
                    
Resist  : Poison, Water

Attacks : Type    Effects
          Touch   Hurt (1d7), Paralyze
          Touch   Hurt (1d7), Paralyze

Exp     : 4 at CL50

A strange water creature, whose touch can be deadly.

=====================================================================
Name    : The Wounded Bear (q)
Level   : 9         Speed: +0
Rarity  : 1         Alert: Fairly Observant (100')
AC      : 35        Type : Natural
HP      : 100       
                    
Attacks : Type    Effects
          Claw    Hurt (1d7)
          Claw    Hurt (1d7)
          Bite    Hurt (1d10)

Status  : Unique
Exp     : 4 at CL50

A wounded bear, who has occasionally attacked humans.

=====================================================================
Name    : Bloodshot icky thing (i)
Level   : 9 to 40   Speed: +0 Somewhat Erratic
Rarity  : 3         Alert: Fairly Unseeing (140')
AC      : 18        Type : 
HP      : 7d8       
                    
Resist  : Poison

Spells  : 9.00% 
Offense : Drain Mana (5)

Attacks : Type    Effects
          Touch   Hurt (1d4)
          Crawl   Acid (2d5)

Info    : Shielded from Telepathy

Exp     : 4 at CL50

It is a strange, slimy, icky creature.

=====================================================================
Name    : Killer bee (I)
Level   : 9 to 40   Speed: +10
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 34        Type : Natural
HP      : 2d4       
                    
Attacks : Type    Effects
          Sting   Poison (1d5)
          Sting   Hurt (1d4), Reduce Strength

Info    : Weird Mind

Exp     : 3 at CL50

It is poisonous and aggressive.

=====================================================================
Name    : Eagle (B)
Level   : 9 to 40   Speed: +10
Rarity  : 2         Alert: Fairly Observant (300')
AC      : 25        Type : Natural
HP      : 9d9       
                    
Attacks : Type    Effects
          Claw    Hurt (1d4)
          Claw    Hurt (1d4)
          Bite    Hurt (1d6)

Exp     : 3 at CL50

A magnificent huge predatory bird.

=====================================================================
Name    : Giant red ant (a)
Level   : 9 to 80   Speed: +0
Rarity  : 2         Alert: Overlooks (120')
AC      : 34        Type : Natural
HP      : 4d8       
                    
Attacks : Type    Effects
          Bite    Hurt (1d5)
          Sting   Hurt (1d4), Reduce Strength

Info    : Weird Mind

Exp     : 3 at CL50

It is large and has venomous mandibles.

=====================================================================
Name    : Skaven (r)
Level   : 9 to 40   Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (150')
AC      : 25        Type : Evil, Male
HP      : 11d9      
                    
Attacks : Type    Effects
          Hit     Hurt (1d5)
          Hit     Hurt (1d5)

Exp     : 3 at CL50
Drops   : 1 or 2 Objects or Treasures

A mutated rat-creature from the great waste, it is vaguely humanoid in 
appearance and walks on its hind legs. This race serves chaos fervently 
and is greatly feared by others.

=====================================================================
Name    : Black harpy (H)
Level   : 9 to 40   Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Fairly Observant (160')
AC      : 22        Type : Natural, Evil, Female
HP      : 3d8       
                    
Attacks : Type    Effects
          Claw    Hurt (1d3)
          Claw    Hurt (1d3)
          Bite    Hurt (1d3)

Exp     : 3 at CL50

A woman's face on the body of a vicious black bird.

=====================================================================
Name    : Giant grey rat (r)
Level   : 9 to 40   Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Fairly Unseeing (80')
AC      : 12        Type : Natural
HP      : 2d3       
                    
Resist  : Poison

Attacks : Type    Effects
          Bite    Hurt (1d2), Poison (1d5)

Info    : Breeds Explosively

Exp     : 0 at CL50

It is a rodent of unusual size.

=====================================================================
Name    : Nami, the Mate (p)
Level   : 8         Speed: +10
Rarity  : 4         Alert: Fairly Unseeing (200')
AC      : 30        Type : Human, Female
HP      : 156       
                    
Spells  : 33.00% 
Annoy   : Create Traps
Defense : Heal Self (48)

Attacks : Type    Effects
          Hit     Hurt (1d9), Steal Gold
          Hit     Hurt (1d9), Steal Gold
          Touch   Steal Item
          Touch   Steal Item

Status  : Unique
Exp     : 23 at CL50
Drops   : 1 or 2 Exceptional Objects



=====================================================================
Name    : Robin Hood, the Outlaw (p)
Level   : 8         Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 30        Type : Evil, Human, Thief, Male
HP      : 168       
                    
Spells  : 20.00% 
Offense : Shoot (3d6)
Annoy   : Create Traps
Defense : Heal Self (48)

Attacks : Type    Effects
          Hit     Hurt (2d6)
          Touch   Steal Gold
          Touch   Steal Item

Status  : Unique
Exp     : 23 at CL50
Drops   : 1 or 2 Exceptional Objects

The legendary archer steals from the rich (you qualify).

=====================================================================
Name    : Wormtongue, Agent of Saruman (p)
Level   : 8         Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 30        Type : Evil, Human, Thief, Male
HP      : 250       
                    
Immune  : Teleportation

Spells  : 20.00% 
Offense : Stinking Cloud (12d2), Frost Bolt (6d8+2)
Annoy   : Slow, Create Traps
Defense : Heal Self (48)

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)
          Touch   Steal Gold

Status  : Unique
Exp     : 23 at CL50
Drops   : 1 or 2 Exceptional Objects

He's been spying for Saruman. He is a snivelling wretch with no morals. 
"At [Theoden's] feet upon the steps sat a wizened figure of a man, with 
a pale wise face and heavy-lidded eyes...he laughed grimly, as he 
lifted his heavy lids for a moment and gazed on the strangers with dark 
eyes."

=====================================================================
Name    : Lagduf, the Snaga (o)
Level   : 8         Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 32        Type : Evil, Orc, Male
HP      : 190       
                    
Resist  : Dark

Attacks : Type    Effects
          Hit     Hurt (2d6)
          Hit     Hurt (2d6)
          Hit     Hurt (1d9)
          Hit     Hurt (1d9)

Status  : Unique
Exp     : 12 at CL50
Drops   : 1 or 2 Good Objects

A captain of a regiment of weaker orcs, Lagduf keeps his troop in order 
with displays of excessive violence. "I've told you twice that Gorbag's 
swine got to the gate first, and none of ours got out. Lagduf and 
Muzgash ran through, but they were shot."

=====================================================================
Name    : Giant salamander (R)
Level   : 8 to 40   Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Vigilant (60')
AC      : 40        Type : Natural
HP      : 6d7       
                    
Resist  : Fire

Spells  : 11.00% 
Breathe : Fire (4)

Attacks : Type    Effects
          Bite    Fire (3d7)

Info    : Shining

Exp     : 7 at CL50

A large black and yellow lizard. You'd better run away!

=====================================================================
Name    : Carnivorous flying monkey (H)
Level   : 8 to 40   Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 20        Type : Natural
HP      : 22d9      
                    
Attacks : Type    Effects
          Claw    Hurt (2d5)
          Claw    Hurt (2d5)
          Bite    Hurt (7d1)

Exp     : 4 at CL50

It looks fantastic, yet frightening.

=====================================================================
Name    : Death sword (|)
Level   : 8 to 40   Speed: +20, Stationary
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 40        Type : Evil, Nonliving
HP      : 36        
                    
Resist  : Electricity, Fire, Cold
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Slash   Hurt (5d5)
          Slash   Hurt (5d5)
          Slash   Hurt (20d1), Terrify, Cut (2d3,30%)
          Slash   Hurt (10d1), Poison (10d1), Cut (2d3,30%)

Info    : Cold Blooded

Exp     : 4 at CL50

A bloodthirsty blade lurking for prey. Beware!

=====================================================================
Name    : Green mold (m)
Level   : 8 to 40   Speed: +0, Stationary
Rarity  : 2         Alert: Overlooks (20')
AC      : 14        Type : 
HP      : 21d8      
                    
Resist  : Acid, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d5), Terrify

Info    : Shielded from Telepathy

Exp     : 4 at CL50

It is a strange growth on the dungeon floor.

=====================================================================
Name    : Space monster (.)
Level   : 8 to 40   Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 14        Type : Nonliving
HP      : 21d8      
                    
Resist  : Acid, Dark
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d5), Terrify

Info    : Passes through Walls

Exp     : 4 at CL50

A black hole in the fabric of reality.

=====================================================================
Name    : Bandit (p)
Level   : 8 to 40   Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 24        Type : Evil, Human, Thief, Male
HP      : 8d8       
                    
Attacks : Type    Effects
          Hit     Hurt (2d6)
          Touch   Steal Gold

Exp     : 4 at CL50
Drops   : 1 or 2 Objects or Treasures

He is after your cash!

=====================================================================
Name    : Skeleton orc (s)
Level   : 8 to 40   Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 36        Type : Evil, Undead, Orc
HP      : 10d8      
                    
Resist  : Cold, Dark, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d6)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 4 at CL50

It is an animated orc skeleton.

=====================================================================
Name    : Culverin (I)
Level   : 8 to 50   Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Unseeing (200')
AC      : 13        Type : Natural
HP      : 8d5       
                    
Spells  : 100.00% 
Offense : Shoot (4d6)

Attacks : None

Exp     : 3 at CL50

A many legged scuttling thing, it spits pebbles with deadly force.

=====================================================================
Name    : Hill orc (o)
Level   : 8 to 40   Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 32        Type : Evil, Orc, Male
HP      : 13d9      
                    
Resist  : Dark
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d11)

Exp     : 3 at CL50
Drops   : 1 Object or Treasure

He is a hardy well-weathered survivor.

=====================================================================
Name    : Hunting hawk of Julian (B)
Level   : 8 to 40   Speed: +10
Rarity  : 2         Alert: Fairly Observant (300')
AC      : 25        Type : Natural
HP      : 8d8       
                    
Attacks : Type    Effects
          Claw    Hurt (1d3)
          Claw    Hurt (1d4)
          Bite    Hurt (1d5)

Exp     : 3 at CL50

Trained to hunt and kill without fear.

=====================================================================
Name    : Jibaku ghost (G)
Level   : 8 to 40   Speed: +0, Stationary
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 10        Type : Evil, Undead
HP      : 20d5      
                    
Resist  : Cold, Poison, Nether
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (2d5)
          Touch   Reduce Wisdom

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 3 at CL50

A lost soul of an adventurer still lingering in this world.

=====================================================================
Name    : Chiokovo (B)
Level   : 8 to 30   Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (130')
AC      : 35        Type : Natural
HP      : 8d8       
                    
Attacks : Type    Effects
          Kick    Hurt (1d3)
          Kick    Hurt (1d4)
          Bite    Hurt (1d5)

Info    : Suitable for Riding

Exp     : 3 at CL50



=====================================================================
Name    : Novice paladin (p)
Level   : 8 to 40   Speed: +0
Rarity  : 2         Alert: Observant (200')
AC      : 16        Type : Good, Human, Male
HP      : 6d8       
                    
Spells  : 11.00% 
Offense : Cause Light Wounds (3d8)
Annoy   : Terrify

Attacks : Type    Effects
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)

Exp     : 3 at CL50
Drops   : 1 Object or Treasure

He thinks you are an agent of the devil.

=====================================================================
Name    : Nurgling (u)
Level   : 8 to 40   Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 32        Type : Evil, Demon
HP      : 9d9       
                    
Resist  : Fire
Immune  : Poison

Attacks : Type    Effects
          Bite    Disease (1d9)

Exp     : 2 at CL50

It is a minor demon servitor of Nurgle. It looks like a hairless teddy 
bear, with twisted eyes and rotting, ghoulish skin.

=====================================================================
Name    : Novice mindcrafter (p)
Level   : 8 to 50   Speed: +0
Rarity  : 1         Alert: Observant (200')
AC      : 10        Type : Human, Male
HP      : 6d8       
                    
Immune  : Confusion, Sleep

Spells  : 8.00% 
Annoy   : Blind, Confuse, Terrify, Slow

Attacks : Type    Effects
          Hit     Hurt (1d6)

Exp     : 2 at CL50
Drops   : 1 Object or Treasure

A novice in the arts of mind over matter.

=====================================================================
Name    : Novice ranger (p)
Level   : 8 to 40   Speed: +0
Rarity  : 1         Alert: Observant (200')
AC      : 6         Type : Human, Male
HP      : 6d8       
                    
Spells  : 11.00% 
Offense : Shoot (2d7), Magic Missile (2d6+2)

Attacks : Type    Effects
          Hit     Hurt (1d7)
          Hit     Hurt (1d7)

Exp     : 2 at CL50
Drops   : 1 Object or Treasure

An agile hunter, ready and relaxed.

=====================================================================
Name    : Lemure (u)
Level   : 8 to 40   Speed: +0
Rarity  : 3         Alert: Unseeing (200')
AC      : 32        Type : Evil, Demon
HP      : 13d9      
                    
Resist  : Fire

Attacks : Type    Effects
          Hit     Hurt (1d9)

Exp     : 2 at CL50

It is the larval form of a major demon.

=====================================================================
Name    : Phantom warrior (G)
Level   : 8 to 40   Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 10        Type : Nonliving
HP      : 5d5       
                    
Immune  : Fear, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d12)
          Hit     Hurt (1d12)

Info    : Passes through Walls, Cold Blooded, Shielded from Telepathy

Exp     : 2 at CL50

Creatures that are half real, half illusion.

=====================================================================
Name    : Brown yeek (y)
Level   : 8 to 40   Speed: +0
Rarity  : 1         Alert: Fairly Observant (180')
AC      : 18        Type : Natural
HP      : 4d8       
                    
Resist  : Acid

Attacks : Type    Effects
          Hit     Hurt (1d7)

Exp     : 1 at CL50
Drops   : 1 Object or Treasure

It is a strange small humanoid.

=====================================================================
Name    : Gremlin (u)
Level   : 8 to 40   Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (300')
AC      : 30        Type : Evil, Demon
HP      : 5d5       
                    
Resist  : Poison, Dark
Vuln    : Light

Attacks : Type    Effects
          Claw    Hurt (1d2), Steal Food
          Claw    Hurt (1d2), Steal Food
          Bite    Hurt (1d4), Steal Food

Info    : Breeds Explosively

Exp     : 0 at CL50

Don't splash water on them, and don't feed them after midnight!

=====================================================================
Name    : Mughash the Kobold Lord (k)
Level   : 7         Speed: +0
Rarity  : 3         Alert: Fairly Unseeing (200')
AC      : 20        Type : Evil, Male
HP      : 150       
                    
Resist  : Poison

Attacks : Type    Effects
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)
          Hit     Hurt (1d10)

Status  : Unique
Exp     : 13 at CL50
Drops   : 1 or 2 Good Objects

Strong and powerful, for a kobold.

=====================================================================
Name    : Red naga (n)
Level   : 7 to 40   Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Very Inattentive (200')
AC      : 40        Type : Evil, Female
HP      : 11d8      
                    
Attacks : Type    Effects
          Crush   Hurt (2d6)
          Bite    Hurt (1d5), Reduce Strength

Exp     : 5 at CL50
Drops   : 1 Object or Treasure

A large red snake with a woman's torso.

=====================================================================
Name    : Night lizard (R)
Level   : 7 to 40   Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 16        Type : Natural
HP      : 4d8       
                    
Attacks : Type    Effects
          Bite    Hurt (1d8)
          Bite    Hurt (1d8)

Exp     : 4 at CL50

It is a black lizard with overlapping scales and a powerful jaw.

=====================================================================
Name    : Red jelly (j)
Level   : 7 to 40   Speed: +0, Stationary
Rarity  : 1         Alert: Very Inattentive (20')
AC      : 1         Type : 
HP      : 26d8      
                    
Immune  : Fear, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Touch   Hurt (1d6), Reduce Strength

Info    : Shielded from Telepathy

Exp     : 3 at CL50

It is a large pulsating mound of red flesh.

=====================================================================
Name    : Crypt Creep (s)
Level   : 7 to 40   Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 12        Type : Evil, Undead
HP      : 6d8       
                    
Resist  : Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 10.00% 
Offense : Cause Light Wounds (3d8)
Summon  : Undead

Attacks : Type    Effects
          Claw    Hurt (1d3)
          Claw    Hurt (1d3)
          Bite    Hurt (1d3), Poison (1d3)

Info    : Cold Blooded

Exp     : 3 at CL50

Frightening skeletal figures in black robes.

=====================================================================
Name    : Dark elf (h)
Level   : 7 to 40   Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 16        Type : Evil, Male
HP      : 7d10      
                    
Resist  : Dark
Vuln    : Light

Spells  : 10.00% 
Offense : Magic Missile (2d6+2)
Annoy   : Confuse, Create Darkness

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)

Exp     : 3 at CL50
Drops   : 1 Object or Treasure

An elven figure with jet black skin and white hair, his eyes are large 
and twisted with evil.

=====================================================================
Name    : Cave orc (o)
Level   : 7 to 40   Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 32        Type : Evil, Orc, Male
HP      : 11d9      
                    
Resist  : Dark
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d9)

Exp     : 2 at CL50
Drops   : 1 Object or Treasure

He is often found in huge numbers in deep caves.

=====================================================================
Name    : Lost soul (G)
Level   : 7 to 40   Speed: +0 Somewhat Erratic
Rarity  : 2         Alert: Fairly Observant (120')
AC      : 10        Type : Evil, Undead
HP      : 2d8       
                    
Resist  : Cold, Nether
Immune  : Confusion, Sleep

Spells  : 6.00% 
Offense : Drain Mana (4)
Defense : Teleport

Attacks : Type    Effects
          Hit     Hurt (2d3)
          Touch   Reduce Wisdom
          Touch   Drain Mana (1d6)

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 2 at CL50
Drops   : 1 or 2 Objects or Treasures

It is almost insubstantial.

=====================================================================
Name    : Green icky thing (i)
Level   : 7 to 40   Speed: +0 Somewhat Erratic
Rarity  : 2         Alert: Fairly Unseeing (140')
AC      : 12        Type : 
HP      : 5d8       
                    
Resist  : Acid

Attacks : Type    Effects
          Touch   Acid (2d6)

Info    : Shining, Shielded from Telepathy

Exp     : 2 at CL50

It is a smallish, slimy, icky, acidic creature.

=====================================================================
Name    : Manes (u)
Level   : 7 to 40   Speed: +0
Rarity  : 2         Alert: Unseeing (200')
AC      : 32        Type : Evil, Demon
HP      : 8d8       
                    
Resist  : Fire

Attacks : Type    Effects
          Hit     Hurt (1d10)

Exp     : 2 at CL50

It is a minor but aggressive demon.

=====================================================================
Name    : Giant pink frog (R)
Level   : 7 to 40   Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Overlooks (120')
AC      : 16        Type : Natural
HP      : 5d8       
                    
Attacks : Type    Effects
          Bite    Hurt (2d5), Reduce Strength

Exp     : 2 at CL50

It looks poisonous.

=====================================================================
Name    : Bloodshot eye (e)
Level   : 7 to 40   Speed: +0, Stationary
Rarity  : 3         Alert: Fairly Observant (20')
AC      : 6         Type : 
HP      : 5d8       
                    
Immune  : Fear
Vuln    : Light

Spells  : 14.00% 
Offense : Drain Mana (4)

Attacks : Type    Effects
          Gaze    Damage (2d7), Blind

Exp     : 2 at CL50

A disembodied eye, bloodshot and nasty.

=====================================================================
Name    : Wood spider (S)
Level   : 7 to 40   Speed: +10
Rarity  : 3         Alert: Inattentive (80')
AC      : 16        Type : Natural
HP      : 3d6       
                    
Resist  : Poison

Attacks : Type    Effects
          Bite    Hurt (1d4)
          Sting   Poison (1d5)

Info    : Weird Mind

Exp     : 2 at CL50

It scuttles towards you.

=====================================================================
Name    : Rotting corpse (z)
Level   : 7 to 40   Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 20        Type : Evil, Undead
HP      : 8d8       
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (1d3), Poison (1d3)
          Claw    Hurt (1d3), Poison (1d3)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 2 at CL50

Corpses awakened from their sleep by dark sorceries.

=====================================================================
Name    : Zombified kobold (z)
Level   : 7 to 40   Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 14        Type : Evil, Undead
HP      : 6d8       
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d3)
          Hit     Hurt (1d3)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 1 at CL50

It is an animated kobold corpse. Flesh falls off in large chunks as it 
shambles forward.

=====================================================================
Name    : Giant slug (w)
Level   : 6 to 40   Speed: -10
Rarity  : 1         Alert: Fairly Unseeing (100')
AC      : 25        Type : Natural
HP      : 12d9      
                    
Spells  : 5.00% 
Breathe : Acid (12)

Attacks : Type    Effects
          Bite    Acid (2d5)
          Bite    Acid (2d7)

Info    : Shielded from Telepathy

Exp     : 2 at CL50

It is slowly making its way towards you, eating everything in its 
path...

=====================================================================
Name    : Rattlesnake (J)
Level   : 6 to 40   Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Vigilant (60')
AC      : 24        Type : Natural
HP      : 6d7       
                    
Resist  : Poison

Attacks : Type    Effects
          Bite    Hurt (1d6), Poison (2d6)

Exp     : 2 at CL50

It is recognized by the hard-scaled end of its body that is often 
rattled to frighten its prey.

=====================================================================
Name    : Novice archer (p)
Level   : 6 to 40   Speed: +10
Rarity  : 2         Alert: Observant (200')
AC      : 10        Type : Human, Male
HP      : 6d8       
                    
Spells  : 20.00% 
Offense : Shoot (2d5)

Attacks : Type    Effects
          Hit     Hurt (1d5)
          Hit     Hurt (1d5)

Exp     : 2 at CL50
Drops   : 1 or 2 Objects

A nasty little fellow with a bow and arrow.

=====================================================================
Name    : Brown mold (m)
Level   : 6 to 40   Speed: +0, Stationary
Rarity  : 1         Alert: Very Inattentive (20')
AC      : 12        Type : 
HP      : 15d8      
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d5), Confusion

Info    : Shielded from Telepathy

Exp     : 2 at CL50

A strange brown growth on the dungeon floor.

=====================================================================
Name    : Disembodied hand that strangled people (z)
Level   : 6 to 40   Speed: +20
Rarity  : 2         Alert: Fairly Unseeing (300')
AC      : 15        Type : Evil, Undead
HP      : 7d8       
                    
Resist  : Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Crush   Hurt (1d10)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 2 at CL50

Even today, nobody knows where it lurks...

=====================================================================
Name    : Creeping silver coins ($)
Level   : 6 to 40   Speed: -10
Rarity  : 2         Alert: Fairly Observant (40')
AC      : 30        Type : Natural
HP      : 12d8      
                    
Immune  : Poison, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d7)
          Touch   Poison (2d7)

Info    : Cold Blooded

Exp     : 2 at CL50
Drops   : Up to 3 Treasures

It is a pile of coins, crawling forward on thousands of tiny legs.

=====================================================================
Name    : Snaga (o)
Level   : 6 to 40   Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 32        Type : Evil, Orc, Male
HP      : 8d8       
                    
Resist  : Dark
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d9)

Exp     : 1 at CL50
Drops   : 1 Object or Treasure

He is one of the many weaker 'slave' orcs, often mistakenly known as a 
goblin.

=====================================================================
Name    : Purple mushroom patch (,)
Level   : 6 to 40   Speed: +0, Stationary
Rarity  : 2         Alert: Ever Vigilant (20')
AC      : 1         Type : 
HP      : 1         
                    
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Spores  Damage (1d3), Reduce Constitution
          Spores  Damage (1d3), Reduce Constitution
          Spores  Damage (1d3), Reduce Constitution

Info    : Shielded from Telepathy

Exp     : 1 at CL50

Yum! It looks quite tasty.

=====================================================================
Name    : Rat-thing (r)
Level   : 6 to 40   Speed: +10
Rarity  : 1         Alert: Fairly Unseeing (120')
AC      : 20        Type : Natural, Evil
HP      : 9d10      
                    
Spells  : 11.00% 
Annoy   : Terrify

Attacks : Type    Effects
          Bite    Hurt (3d3)
          Bite    Hurt (3d2)

Exp     : 1 at CL50

A ratlike creature with a humanlike face. "The bones of the tiny paws, 
it is rumoured, imply prehensile characteristics more typical of a 
diminutive monkey than a of a rat; while the small skull with its 
savage yellow fangs is of the utmost anomalousness, appearing from 
certain angles like a miniature, monstrously degrade parody of a human 
skull."

=====================================================================
Name    : Giant brown bat (b)
Level   : 6 to 40   Speed: +20 Somewhat Erratic
Rarity  : 1         Alert: Unseeing (100')
AC      : 15        Type : Natural
HP      : 3d8       
                    
Attacks : Type    Effects
          Bite    Hurt (1d4)

Exp     : 1 at CL50

It screeches as it attacks.

=====================================================================
Name    : Novice priest (p)
Level   : 6 to 40   Speed: +0
Rarity  : 2         Alert: Observant (200')
AC      : 10        Type : Good, Human, Male
HP      : 7d4       
                    
Spells  : 8.00% 
Offense : Cause Light Wounds (3d8)
Annoy   : Terrify
Defense : Heal Self (36)

Attacks : Type    Effects
          Hit     Hurt (1d9)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

He is tripping over his priestly robes.

=====================================================================
Name    : Nibelung (h)
Level   : 6 to 40   Speed: +0
Rarity  : 1         Alert: Observant (200')
AC      : 12        Type : Thief, Male
HP      : 8d4       
                    
Resist  : Dark, Disenchantment
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Touch   Steal Gold

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

Night dwarfs collecting new riches for their master, Alberich.

=====================================================================
Name    : Novice warrior (p)
Level   : 6 to 40   Speed: +0
Rarity  : 2         Alert: Observant (200')
AC      : 16        Type : Human, Male
HP      : 9d4       
                    
Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)
          Hit     Hurt (1d7)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

He looks inexperienced but tough.

=====================================================================
Name    : Bullroarer the Hobbit (h)
Level   : 5         Speed: +10
Rarity  : 3         Alert: Fairly Observant (160')
AC      : 8         Type : Thief, Male
HP      : 60        
                    
Attacks : Type    Effects
          Hit     Hurt (2d6)
          Touch   Steal Item
          Touch   Steal Gold

Status  : Unique
Exp     : 8 at CL50
Drops   : Up to 4 Good Objects

He is a sturdy hobbit who is renowned for his unusual strength and 
vigour. He can prove a troublesome opponent.

=====================================================================
Name    : Barracuda (l)
Level   : 5 to 40   Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 45        Type : Natural
HP      : 6d12      
                    
Resist  : Water

Attacks : Type    Effects
          Bite    Hurt (13d1)
          Bite    Hurt (2d7)

Exp     : 2 at CL50

A predatory fish with razor-sharp teeth.

=====================================================================
Name    : Green naga (n)
Level   : 5 to 40   Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Very Inattentive (180')
AC      : 40        Type : Evil, Female
HP      : 9d8       
                    
Resist  : Acid

Attacks : Type    Effects
          Crush   Hurt (2d6)
          Spit    Acid (2d8)

Exp     : 2 at CL50
Drops   : 1 Object or Treasure

A large green serpent with a female's torso. Her green skin glistens 
with acid.

=====================================================================
Name    : Horse (q)
Level   : 5 to 20   Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 30        Type : Natural
HP      : 11d8      
                    
Attacks : Type    Effects
          Bite    Hurt (1d8)
          Kick    Hurt (2d4)

Info    : Suitable for Riding

Exp     : 2 at CL50

As for the horse with the animal of four feet which can run fast, it 
was utilized for a long time as the vehicle of the human.

=====================================================================
Name    : Large kobold (k)
Level   : 5 to 40   Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 32        Type : Evil
HP      : 13d9      
                    
Resist  : Poison

Attacks : Type    Effects
          Hit     Hurt (2d6)

Exp     : 2 at CL50
Drops   : 1 Object or Treasure

It a man-sized figure with the all too recognizable face of a kobold.

=====================================================================
Name    : Zog (h)
Level   : 5 to 40   Speed: +0
Rarity  : 2         Alert: Fairly Unseeing (200')
AC      : 20        Type : Evil
HP      : 13d9      
                    
Attacks : Type    Effects
          Hit     Hurt (2d5)
          Hit     Hurt (2d5)
          Drool  

Exp     : 2 at CL50
Drops   : 1 Object or Treasure

Drooling, insectoid aliens with disgusting habits.

=====================================================================
Name    : Kutar (h)
Level   : 5 to 30   Speed: +0
Rarity  : 4         Alert: Fairly Observant (100')
AC      : 10        Type : 
HP      : 3d5       
                    
Attacks : Type    Effects
          Hit     Hurt (3d4)
          Hit     Hurt (3d4), Steal Food

Exp     : 1 at CL50
Drops   : 1 Object or Treasure

It is a biped living thing like the bear. It pounces on you 
expressionlessly.

=====================================================================
Name    : Disenchanter eye (e)
Level   : 5 to 40   Speed: -10, Stationary
Rarity  : 2         Alert: Fairly Observant (20')
AC      : 10        Type : 
HP      : 7d8       
                    
Resist  : Disenchantment
Immune  : Fear
Vuln    : Light

Spells  : 11.00% 
Offense : Drain Mana (3)

Attacks : Type    Effects
          Gaze    Disenchantment

Exp     : 1 at CL50

A disembodied eye, crackling with magic.

=====================================================================
Name    : Giant leech (w)
Level   : 5 to 40   Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Overlooks (100')
AC      : 20        Type : Natural
HP      : 6d8       
                    
Resist  : Water

Attacks : Type    Effects
          Bite    Hurt (4d1)
          Bite    Hurt (4d1)

Info    : Weird Mind

Exp     : 1 at CL50

Yech! The disgusting thing only wants your blood!

=====================================================================
Name    : Ewok (h)
Level   : 5 to 40   Speed: +0
Rarity  : 2         Alert: Fairly Observant (100')
AC      : 10        Type : 
HP      : 3d5       
                    
Spells  : 7.00% 
Offense : Shoot (2d5)

Attacks : Type    Effects
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)

Exp     : 1 at CL50
Drops   : 1 Object or Treasure

A cute, furry little animal, full of merchandising potential.

=====================================================================
Name    : Green jelly (j)
Level   : 5 to 40   Speed: +10, Stationary
Rarity  : 1         Alert: Very Inattentive (20')
AC      : 1         Type : 
HP      : 22d8      
                    
Resist  : Acid
Immune  : Fear, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Touch   Acid (1d4)

Info    : Shielded from Telepathy

Exp     : 1 at CL50

It is a large pile of pulsing green flesh.

=====================================================================
Name    : Copperhead snake (J)
Level   : 5 to 40   Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Vigilant (60')
AC      : 20        Type : Natural
HP      : 4d6       
                    
Resist  : Poison

Attacks : Type    Effects
          Bite    Hurt (1d3), Poison (2d6)

Exp     : 1 at CL50

It has a copper head and sharp venomous fangs.

=====================================================================
Name    : Green glutton ghost (G)
Level   : 5 to 40   Speed: +20 Extremely Erratic
Rarity  : 1         Alert: Fairly Observant (100')
AC      : 20        Type : Evil, Undead
HP      : 3d4       
                    
Resist  : Nether
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Touch   Damage (1d1), Steal Food

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 1 at CL50
Drops   : 1 or 2 Objects or Treasures

It is a very ugly green ghost with a voracious appetite.

=====================================================================
Name    : Skeleton kobold (s)
Level   : 5 to 40   Speed: +0
Rarity  : 1         Alert: Unseeing (200')
AC      : 26        Type : Evil, Undead
HP      : 5d8       
                    
Resist  : Cold, Nether
Immune  : Poison, Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d10)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 1 at CL50

It is a small animated kobold skeleton.

=====================================================================
Name    : Grey icky thing (i)
Level   : 5 to 40   Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Fairly Unseeing (140')
AC      : 12        Type : 
HP      : 4d8       
                    
Attacks : Type    Effects
          Touch   Hurt (1d8)

Info    : Shielded from Telepathy

Exp     : 0 at CL50

It is a smallish, slimy, icky, nasty creature.

=====================================================================
Name    : Blue ooze (j)
Level   : 5 to 40   Speed: +0 Extremely Erratic
Rarity  : 1         Alert: Inattentive (80')
AC      : 16        Type : 
HP      : 3d4       
                    
Resist  : Cold
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Crawl   Frost (1d8)

Info    : Shielded from Telepathy

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

It's blue and it's oozing.

=====================================================================
Name    : Novice mage (p)
Level   : 5 to 40   Speed: +0
Rarity  : 2         Alert: Fairly Observant (200')
AC      : 6         Type : Human, Male
HP      : 6d4       
                    
Spells  : 8.00% 
Offense : Magic Missile (2d6+1)
Annoy   : Blind, Confuse
Defense : Blink

Attacks : Type    Effects
          Hit     Hurt (1d8)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

He is leaving behind a trail of dropped spell components.

=====================================================================
Name    : Red worm mass (w)
Level   : 5 to 40   Speed: -10 Extremely Erratic
Rarity  : 1         Alert: Fairly Observant (70')
AC      : 12        Type : Natural
HP      : 5d8       
                    
Resist  : Fire
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Crawl   Fire (1d9)

Info    : Shielded from Telepathy, Breeds Explosively

Exp     : 0 at CL50

It is a large slimy mass of worms.

=====================================================================
Name    : Novice paladin (p)
Level   : 4 to 40   Speed: +0
Rarity  : 1         Alert: Observant (200')
AC      : 16        Type : Good, Human, Male
HP      : 6d8       
                    
Spells  : 11.00% 
Offense : Cause Light Wounds (3d8)
Annoy   : Terrify

Attacks : Type    Effects
          Hit     Hurt (2d4)
          Hit     Hurt (2d4)

Exp     : 1 at CL50
Drops   : 1 Object or Treasure

An adventurer both devoutly religious and skillful in combat. He seems 
to consider you an agent of the devil.

=====================================================================
Name    : Novice mindcrafter (p)
Level   : 4 to 30   Speed: +0
Rarity  : 1         Alert: Observant (200')
AC      : 10        Type : Human, Male
HP      : 6d8       
                    
Immune  : Confusion, Sleep

Spells  : 8.00% 
Annoy   : Blind, Confuse, Terrify, Slow

Attacks : Type    Effects
          Hit     Hurt (1d9)

Exp     : 1 at CL50
Drops   : 1 Object or Treasure

A novice in the arts of mind over matter.

=====================================================================
Name    : Novice ranger (p)
Level   : 4 to 40   Speed: +0
Rarity  : 1         Alert: Observant (200')
AC      : 6         Type : Human, Male
HP      : 6d8       
                    
Spells  : 11.00% 
Offense : Shoot (2d7), Magic Missile (2d6+1)

Attacks : Type    Effects
          Hit     Hurt (1d7)
          Hit     Hurt (1d7)

Exp     : 1 at CL50
Drops   : 1 Object or Treasure

An agile hunter, ready and relaxed.

=====================================================================
Name    : Broken death sword (|)
Level   : 4 to 40   Speed: +10
Rarity  : 5         Alert: Ever Vigilant (200')
AC      : 20        Type : Evil, Nonliving
HP      : 6d3       
                    
Resist  : Electricity, Fire, Cold, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d2)
          Hit     Hurt (1d2)
          Hit     Hurt (1d1), Terrify
          Hit     Poison (1d1)

Info    : Cold Blooded

Exp     : 1 at CL50



=====================================================================
Name    : Swordfish (l)
Level   : 4 to 40   Speed: +10
Rarity  : 2         Alert: Fairly Unseeing (140')
AC      : 10        Type : Natural
HP      : 5d12      
                    
Resist  : Water

Attacks : Type    Effects
          Sting   Hurt (7d1)
          Sting   Hurt (7d1)

Exp     : 1 at CL50

An animal with a swordlike "beak".

=====================================================================
Name    : Snotling (o)
Level   : 4 to 40   Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Unseeing (200')
AC      : 32        Type : Evil, Orc, Male
HP      : 5d5       
                    
Resist  : Dark
Vuln    : Light

Attacks : Type    Effects
          Hit     Hurt (1d9)

Exp     : 1 at CL50
Drops   : 1 Object or Treasure

A pathetic breed of tiny snaga-like creatures. They are running wild 
and screaming all the time!

=====================================================================
Name    : Large grey snake (J)
Level   : 4 to 40   Speed: -10 A Bit Erratic
Rarity  : 1         Alert: Overlooks (60')
AC      : 41        Type : Natural
HP      : 6d8       
                    
Attacks : Type    Effects
          Bite    Hurt (1d8)
          Crush   Hurt (1d10)

Exp     : 1 at CL50

It is about ten feet long.

=====================================================================
Name    : Blue jelly (j)
Level   : 4 to 40   Speed: +0, Stationary
Rarity  : 1         Alert: Very Inattentive (20')
AC      : 1         Type : 
HP      : 12d8      
                    
Resist  : Cold
Immune  : Fear, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Touch   Frost (2d5)

Info    : Cold Blooded, Shielded from Telepathy

Exp     : 1 at CL50

It's a large pile of pulsing blue flesh.

=====================================================================
Name    : Creeping copper coins ($)
Level   : 4 to 40   Speed: -10
Rarity  : 2         Alert: Fairly Observant (30')
AC      : 24        Type : Natural
HP      : 7d8       
                    
Immune  : Poison, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d7)
          Touch   Poison (2d5)

Info    : Cold Blooded

Exp     : 0 at CL50
Drops   : 1 or 2 Treasures

It is a pile of coins.

=====================================================================
Name    : Cave lizard (R)
Level   : 4 to 30   Speed: +0
Rarity  : 1         Alert: Inattentive (80')
AC      : 16        Type : Natural
HP      : 3d6       
                    
Attacks : Type    Effects
          Bite    Hurt (1d10)

Exp     : 0 at CL50

It is an armoured lizard with a powerful bite.

=====================================================================
Name    : Blue worm mass (w)
Level   : 4 to 40   Speed: -10 Extremely Erratic
Rarity  : 1         Alert: Fairly Observant (70')
AC      : 12        Type : Natural
HP      : 5d8       
                    
Resist  : Cold
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Crawl   Frost (1d7)

Info    : Cold Blooded, Weird Mind, Breeds Explosively

Exp     : 0 at CL50

It is a large slimy mass of worms.

=====================================================================
Name    : Yellow light (*)
Level   : 4 to 30   Speed: +10
Rarity  : 1         Alert: Unseeing (80')
AC      : 12        Type : Nonliving
HP      : 2d6       
                    
Resist  : Light

Attacks : Type    Effects
          Explode Light (1d2)

Info    : Shining, Shielded from Telepathy

Exp     : 0 at CL50

A fast-moving bright light.

=====================================================================
Name    : Giant white rat (r)
Level   : 4 to 40   Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Unseeing (80')
AC      : 7         Type : Natural
HP      : 2d2       
                    
Attacks : Type    Effects
          Bite    Poison (1d6)

Info    : Breeds Explosively

Exp     : 0 at CL50

It is a very vicious rodent.

=====================================================================
Name    : Black naga (n)
Level   : 3 to 30   Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Very Inattentive (160')
AC      : 40        Type : Evil, Female
HP      : 6d8       
                    
Attacks : Type    Effects
          Crush   Hurt (2d6)

Exp     : 1 at CL50
Drops   : 1 Object or Treasure

A large black serpent's body with a female torso.

=====================================================================
Name    : Smeagol (h)
Level   : 3         Speed: +20 Extremely Erratic
Rarity  : 2         Alert: Observant (200')
AC      : 12        Type : Evil, Male
HP      : 400       
                    
Attacks : Type    Effects
          Touch   Steal Gold

Info    : Invisible

Status  : Unique
Exp     : 1 at CL50
Drops   : 1 Exceptional Object

"Down the face of a precipice, sheer and almost smooth it seemed in the 
pale moonlight, a small black shape was moving with its thin limbs 
splayed out. Maybe its soft clinging hands and toes were used, but it 
looked as if it was just creeping down on sticky pads, like some large 
prowling thing of insect-kind. And it was coming down head first, as if 
it was smelling its way. Now and again it lifted its head slowly, 
turning it right back on its long skinny neck, and the hobbits caught a 
glimpse of two small pale gleaming lights, its eyes that blinked at the 
moon for a moment and then were quickly lidded again."

=====================================================================
Name    : Metallic red centipede (c)
Level   : 3 to 30   Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Fairly Unseeing (80')
AC      : 9         Type : Natural
HP      : 4d8       
                    
Attacks : Type    Effects
          Crawl   Hurt (1d4)

Info    : Weird Mind

Exp     : 0 at CL50

It is about four feet long and carnivorous.

=====================================================================
Name    : Silver jelly (j)
Level   : 3 to 30   Speed: +10, Stationary
Rarity  : 2         Alert: Very Inattentive (20')
AC      : 1         Type : 
HP      : 10d8      
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Spells  : 6.00% 
Offense : Drain Mana (2)

Attacks : Type    Effects
          Touch   Damage (1d6), Absorb Light
          Touch   Damage (1d6), Absorb Light

Info    : Shielded from Telepathy

Exp     : 0 at CL50

It is a large pile of silver flesh that sucks all light from its 
surroundings.

=====================================================================
Name    : Yellow jelly (j)
Level   : 3 to 30   Speed: +10, Stationary
Rarity  : 1         Alert: Very Inattentive (20')
AC      : 1         Type : 
HP      : 10d8      
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep
Vuln    : Light

Spells  : 6.00% 
Offense : Drain Mana (2)

Attacks : Type    Effects
          Touch   Poison (1d7)

Info    : Shielded from Telepathy

Exp     : 0 at CL50

It's a large pile of yellow flesh.

=====================================================================
Name    : Yellow mold (m)
Level   : 3 to 30   Speed: +0, Stationary
Rarity  : 1         Alert: Very Inattentive (20')
AC      : 10        Type : 
HP      : 8d8       
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d8)

Info    : Shielded from Telepathy

Exp     : 0 at CL50

It is a strange growth on the dungeon floor.

=====================================================================
Name    : Giant white ant (a)
Level   : 3 to 30   Speed: +0
Rarity  : 1         Alert: Inattentive (80')
AC      : 16        Type : Natural
HP      : 3d6       
                    
Attacks : Type    Effects
          Bite    Hurt (1d7)

Info    : Weird Mind

Exp     : 0 at CL50

It is about two feet long and has sharp pincers.

=====================================================================
Name    : Piranha (l)
Level   : 3 to 60   Speed: +10
Rarity  : 1         Alert: Observant (200')
AC      : 8         Type : Natural
HP      : 2d6       
                    
Resist  : Water

Attacks : Type    Effects
          Bite    Hurt (13d1)

Exp     : 0 at CL50

Bloodthirsty fish who can smell your blood from a great distance.

=====================================================================
Name    : Raven (B)
Level   : 3 to 30   Speed: +10
Rarity  : 2         Alert: Ever Vigilant (400')
AC      : 12        Type : Natural
HP      : 20        
                    
Attacks : Type    Effects
          Bite    Hurt (1d7)
          Bite    Hurt (1d7)

Exp     : 0 at CL50

Larger than a crow, pitch black.

=====================================================================
Name    : Poltergeist (G)
Level   : 3 to 30   Speed: +20 Extremely Erratic
Rarity  : 1         Alert: Fairly Observant (80')
AC      : 15        Type : Evil, Undead
HP      : 2d5       
                    
Resist  : Cold, Nether
Immune  : Poison, Confusion, Sleep
Vuln    : Light

Spells  : 6.00% 
Defense : Blink

Attacks : Type    Effects
          Touch   Terrify

Info    : Passes through Walls, Invisible, Cold Blooded

Exp     : 0 at CL50
Drops   : 1 or 2 Objects or Treasures

It is a ghastly, ghostly form.

=====================================================================
Name    : Metallic blue centipede (c)
Level   : 3 to 30   Speed: +10 Somewhat Erratic
Rarity  : 1         Alert: Fairly Unseeing (60')
AC      : 6         Type : Natural
HP      : 4d5       
                    
Attacks : Type    Effects
          Crawl   Hurt (1d4)

Info    : Weird Mind

Exp     : 0 at CL50

It is about four feet long and carnivorous.

=====================================================================
Name    : Radiation eye (e)
Level   : 3 to 30   Speed: +0, Stationary
Rarity  : 1         Alert: Fairly Observant (20')
AC      : 6         Type : 
HP      : 3d6       
                    
Immune  : Fear
Vuln    : Light

Spells  : 9.00% 
Offense : Drain Mana (2)

Attacks : Type    Effects
          Gaze    Damage (1d10), Reduce Strength

Info    : Shining

Exp     : 0 at CL50

A disembodied eye, crackling with energy.

=====================================================================
Name    : Clear worm mass (w)
Level   : 3 to 30   Speed: -10 Extremely Erratic
Rarity  : 2         Alert: Fairly Observant (70')
AC      : 1         Type : Natural
HP      : 4d4       
                    
Resist  : Poison
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Crawl   Poison (1d4)

Info    : Invisible, Weird Mind, Breeds Explosively

Exp     : 0 at CL50

It is a disgusting mass of poisonous worms.

=====================================================================
Name    : Yellow worm mass (w)
Level   : 3 to 30   Speed: -10 Extremely Erratic
Rarity  : 2         Alert: Fairly Observant (70')
AC      : 4         Type : Natural
HP      : 4d8       
                    
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Crawl   Hurt (1d5), Reduce Dexterity

Info    : Weird Mind, Breeds Explosively

Exp     : 0 at CL50

It is a large slimy mass of worms.

=====================================================================
Name    : Scruffy looking hobbit (h)
Level   : 3 to 30   Speed: +0
Rarity  : 1         Alert: Fairly Observant (160')
AC      : 8         Type : Evil, Thief, Male
HP      : 3d5       
                    
Attacks : Type    Effects
          Hit     Hurt (1d7)
          Touch   Steal Gold

Exp     : 0 at CL50
Drops   : 1 or 2 Objects

A short little guy, in bedraggled clothes. He appears to be looking for 
a good tavern as he mutters something about missing second breakfast.

=====================================================================
Name    : Green ooze (j)
Level   : 3 to 30   Speed: +10 Extremely Erratic
Rarity  : 2         Alert: Inattentive (80')
AC      : 16        Type : 
HP      : 3d4       
                    
Resist  : Acid, Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Crawl   Acid (1d7)

Info    : Shielded from Telepathy

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

It's green and it's oozing.

=====================================================================
Name    : Kobold (k)
Level   : 3 to 30   Speed: +0
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 16        Type : Evil
HP      : 5d5       
                    
Resist  : Poison

Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

It is a small, dog-headed humanoid.

=====================================================================
Name    : Spotted mushroom patch (,)
Level   : 3 to 30   Speed: +0, Stationary
Rarity  : 1         Alert: Ever Vigilant (20')
AC      : 1         Type : 
HP      : 1         
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Spores  Poison (2d8)

Info    : Shielded from Telepathy

Exp     : 0 at CL50

Yum! It looks quite tasty.

=====================================================================
Name    : Giant white louse (I)
Level   : 3 to 30   Speed: +10 Extremely Erratic
Rarity  : 1         Alert: Fairly Observant (60')
AC      : 5         Type : Natural
HP      : 1         
                    
Attacks : Type    Effects
          Bite    Hurt (1d3)

Info    : Weird Mind, Breeds Explosively

Exp     : 0 at CL50

It is six inches long.

=====================================================================
Name    : Freesia (f)
Level   : 2         Speed: +10
Rarity  : 1         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 25        
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Claw    Hurt (2d2)
          Claw    Hurt (2d3)

Status  : Unique
Exp     : 1 at CL50

A striped housecat who enjoys hunting.

=====================================================================
Name    : Fang, Farmer Maggot's dog (C)
Level   : 2         Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 25        
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Bite    Hurt (2d4)

Status  : Unique
Exp     : 1 at CL50

A rather vicious dog belonging to Farmer Maggot. It thinks you are 
stealing mushrooms.

=====================================================================
Name    : Wolf, Farmer Maggot's dog (C)
Level   : 2         Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 25        
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Bite    Hurt (2d4)

Status  : Unique
Exp     : 1 at CL50

A rather vicious dog belonging to Farmer Maggot. It thinks you are 
stealing mushrooms.

=====================================================================
Name    : Grip, Farmer Maggot's dog (C)
Level   : 2         Speed: +10 A Bit Erratic
Rarity  : 2         Alert: Ever Vigilant (300')
AC      : 30        Type : Natural
HP      : 25        
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Bite    Hurt (2d4)

Status  : Unique
Exp     : 1 at CL50

A rather vicious dog belonging to Farmer Maggot. It thinks you are 
stealing mushrooms.

=====================================================================
Name    : Salamander (R)
Level   : 2 to 20   Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Inattentive (80')
AC      : 20        Type : Natural
HP      : 4d6       
                    
Resist  : Fire

Attacks : Type    Effects
          Bite    Fire (1d7)

Exp     : 0 at CL50

A small black and orange lizard.

=====================================================================
Name    : White jelly (j)
Level   : 2 to 20   Speed: +10, Stationary
Rarity  : 1         Alert: Very Inattentive (20')
AC      : 1         Type : 
HP      : 8d8       
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep
Vuln    : Light

Attacks : Type    Effects
          Touch   Drain Mana (1d3)

Info    : Shielded from Telepathy

Exp     : 0 at CL50

It's a large pile of white flesh.

=====================================================================
Name    : Large yellow snake (J)
Level   : 2 to 20   Speed: -10 A Bit Erratic
Rarity  : 1         Alert: Overlooks (50')
AC      : 38        Type : Natural
HP      : 4d8       
                    
Attacks : Type    Effects
          Bite    Hurt (1d7)
          Crush   Hurt (2d5)

Exp     : 0 at CL50

It is about ten feet long.

=====================================================================
Name    : Wild cat (f)
Level   : 2 to 20   Speed: +10
Rarity  : 2         Alert: Ever Vigilant (400')
AC      : 12        Type : Natural
HP      : 3d5       
                    
Attacks : Type    Effects
          Claw    Hurt (1d6)
          Claw    Hurt (1d6)

Exp     : 0 at CL50

A larger than normal feline, hissing loudly. Its velvet paws conceal a 
fistful of needles.

=====================================================================
Name    : Crow (B)
Level   : 2 to 20   Speed: +10
Rarity  : 2         Alert: Ever Vigilant (400')
AC      : 12        Type : Natural
HP      : 15        
                    
Attacks : Type    Effects
          Bite    Hurt (1d6)
          Bite    Hurt (1d6)

Exp     : 0 at CL50

It is a hooded crow, gray except for the black wings and head.

=====================================================================
Name    : Giant black ant (a)
Level   : 2 to 20   Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Inattentive (80')
AC      : 20        Type : Natural
HP      : 3d6       
                    
Attacks : Type    Effects
          Bite    Hurt (1d8)

Info    : Weird Mind

Exp     : 0 at CL50

It is about three feet long.

=====================================================================
Name    : Cave spider (S)
Level   : 2 to 30   Speed: +10
Rarity  : 1         Alert: Inattentive (80')
AC      : 16        Type : Natural
HP      : 2d6       
                    
Vuln    : Light

Attacks : Type    Effects
          Bite    Hurt (1d5)

Info    : Weird Mind

Exp     : 0 at CL50

It is a black spider that moves in fits and starts.

=====================================================================
Name    : Novice mage (p)
Level   : 2 to 30   Speed: +0
Rarity  : 1         Alert: Observant (200')
AC      : 6         Type : Human, Male
HP      : 6d4       
                    
Spells  : 10.00% 
Offense : Magic Missile (2d6)
Annoy   : Blind, Confuse
Defense : Blink

Attacks : Type    Effects
          Hit     Hurt (1d8)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

He is leaving behind a trail of dropped spell components.

=====================================================================
Name    : Novice priest (p)
Level   : 2 to 30   Speed: +0
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 10        Type : Good, Human, Male
HP      : 7d4       
                    
Spells  : 10.00% 
Offense : Cause Light Wounds (3d8)
Annoy   : Terrify
Defense : Heal Self (12)

Attacks : Type    Effects
          Hit     Hurt (1d9)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

He is tripping over his priestly robes.

=====================================================================
Name    : Giant green frog (R)
Level   : 2 to 20   Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Unseeing (120')
AC      : 8         Type : Natural
HP      : 2d8       
                    
Attacks : Type    Effects
          Bite    Hurt (1d7)

Exp     : 0 at CL50

It is as big as a wolf.

=====================================================================
Name    : Novice rogue (p)
Level   : 2 to 30   Speed: +0
Rarity  : 1         Alert: Observant (200')
AC      : 12        Type : Evil, Human, Thief, Male
HP      : 8d4       
                    
Attacks : Type    Effects
          Hit     Hurt (1d5)
          Hit     Hurt (1d5)
          Touch   Steal Gold

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

A rather shifty individual.

=====================================================================
Name    : Novice warrior (p)
Level   : 2 to 30   Speed: +0
Rarity  : 1         Alert: Observant (200')
AC      : 16        Type : Human, Male
HP      : 9d4       
                    
Attacks : Type    Effects
          Hit     Hurt (1d8)
          Hit     Hurt (1d8)
          Hit     Hurt (1d7)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

He looks inexperienced but tough.

=====================================================================
Name    : Blubbering icky thing (i)
Level   : 2 to 20   Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Fairly Observant (140')
AC      : 4         Type : 
HP      : 5d6       
                    
Resist  : Poison

Attacks : Type    Effects
          Crawl   Poison (1d10)
          Crawl   Steal Food
          Drool  
          Drool  

Info    : Shielded from Telepathy
Auras   : Poison (1d1)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

It is a smallish, slimy, icky, hungry creature.

=====================================================================
Name    : White harpy (H)
Level   : 2 to 20   Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Fairly Observant (160')
AC      : 17        Type : Natural, Evil, Female
HP      : 2d5       
                    
Attacks : Type    Effects
          Claw    Hurt (1d2)
          Claw    Hurt (1d2)
          Bite    Hurt (1d3)

Exp     : 0 at CL50

A flying, screeching bird with a woman's face.

=====================================================================
Name    : Blue yeek (y)
Level   : 2 to 20   Speed: +0
Rarity  : 1         Alert: Fairly Observant (180')
AC      : 14        Type : Natural
HP      : 2d6       
                    
Resist  : Acid

Attacks : Type    Effects
          Hit     Hurt (2d4)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

A small humanoid figure.

=====================================================================
Name    : Goomba (,)
Level   : 2 to 20   Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 20        Type : 
HP      : 4d4       
                    
Attacks : Type    Effects
          Bite    Hurt (1d8)

Info    : Weird Mind

Exp     : 0 at CL50

A renegade mushroom from the Mushroom Kingdom that has been corrupted 
by chaos. It is quite angry and it marches towards you.

=====================================================================
Name    : Green worm mass (w)
Level   : 2 to 20   Speed: -10 Extremely Erratic
Rarity  : 1         Alert: Fairly Observant (70')
AC      : 3         Type : Natural
HP      : 6d4       
                    
Resist  : Acid
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Crawl   Acid (1d6)

Info    : Weird Mind, Breeds Explosively

Exp     : 0 at CL50

It is a large slimy mass of worms.

=====================================================================
Name    : Metallic green centipede (c)
Level   : 2 to 20   Speed: +10 Somewhat Erratic
Rarity  : 1         Alert: Fairly Observant (50')
AC      : 4         Type : Natural
HP      : 4d4       
                    
Attacks : Type    Effects
          Crawl   Hurt (1d3)

Info    : Weird Mind

Exp     : 0 at CL50

It is about four feet long and carnivorous.

=====================================================================
Name    : Yellow mushroom patch (,)
Level   : 2 to 20   Speed: +0, Stationary
Rarity  : 1         Alert: Ever Vigilant (20')
AC      : 1         Type : 
HP      : 1         
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Spores  Damage (2d5), Terrify

Info    : Shielded from Telepathy

Exp     : 0 at CL50

Yum! It looks quite tasty.

=====================================================================
Name    : Shrieker mushroom patch (,)
Level   : 2 to 50   Speed: +0, Stationary
Rarity  : 1         Alert: Ever Vigilant (40')
AC      : 1         Type : 
HP      : 1         
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Spells  : 25.00% 
Annoy   : Shriek

Attacks : None

Info    : Shielded from Telepathy

Exp     : 0 at CL50

Yum! These look quite tasty.

=====================================================================
Name    : Clear icky thing (i)
Level   : 2 to 10   Speed: +0 Extremely Erratic
Rarity  : 1         Alert: Fairly Observant (120')
AC      : 6         Type : 
HP      : 3d5       
                    
Attacks : Type    Effects
          Touch   Hurt (1d5)

Info    : Invisible, Shielded from Telepathy

Exp     : 0 at CL50

It is a smallish, slimy, icky, blobby creature.

=====================================================================
Name    : Small kobold (k)
Level   : 1 to 30   Speed: +0
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 16        Type : Evil
HP      : 2d7       
                    
Resist  : Poison

Attacks : Type    Effects
          Hit     Hurt (1d9)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

It is a squat and ugly humanoid figure.

=====================================================================
Name    : Soldier ant (a)
Level   : 1 to 10   Speed: +0
Rarity  : 1         Alert: Fairly Observant (100')
AC      : 3         Type : Natural
HP      : 2d5       
                    
Attacks : Type    Effects
          Bite    Hurt (1d5)

Info    : Weird Mind

Exp     : 0 at CL50

A large ant with powerful mandibles.

=====================================================================
Name    : Large brown snake (J)
Level   : 1 to 10   Speed: -10 A Bit Erratic
Rarity  : 1         Alert: Very Inattentive (40')
AC      : 35        Type : Natural
HP      : 4d6       
                    
Attacks : Type    Effects
          Bite    Hurt (1d7)
          Crush   Hurt (1d9)

Exp     : 0 at CL50

It is about eight feet long.

=====================================================================
Name    : Grey mold (m)
Level   : 1 to 10   Speed: +0, Stationary
Rarity  : 1         Alert: Ever Vigilant (20')
AC      : 1         Type : 
HP      : 1d2       
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)

Info    : Shielded from Telepathy

Exp     : 0 at CL50

A small strange growth.

=====================================================================
Name    : Grid bug (I)
Level   : 1 to 20   Speed: +0 A Bit Erratic
Rarity  : 3         Alert: Fairly Observant (100')
AC      : 2         Type : Natural
HP      : 2d4       
                    
Resist  : Electricity

Attacks : Type    Effects
          Bite    Lightning (1d7)

Info    : Shining, Weird Mind

Exp     : 0 at CL50

A strange electric bug.

=====================================================================
Name    : Rock lizard (R)
Level   : 1 to 10   Speed: +0
Rarity  : 1         Alert: Fairly Unseeing (200')
AC      : 4         Type : Natural
HP      : 3d4       
                    
Attacks : Type    Effects
          Bite    Hurt (1d3)

Exp     : 0 at CL50

It is a small lizard with a hardened hide.

=====================================================================
Name    : White worm mass (w)
Level   : 1 to 10   Speed: -10 Extremely Erratic
Rarity  : 1         Alert: Fairly Observant (70')
AC      : 1         Type : Natural
HP      : 4d4       
                    
Resist  : Poison
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Crawl   Poison (1d5)

Info    : Weird Mind, Breeds Explosively

Exp     : 0 at CL50

It is a large slimy mass of worms.

=====================================================================
Name    : Giant white centipede (c)
Level   : 1 to 10   Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Unseeing (70')
AC      : 10        Type : Natural
HP      : 3d5       
                    
Attacks : Type    Effects
          Bite    Hurt (1d5)
          Sting   Hurt (1d5)

Info    : Weird Mind

Exp     : 0 at CL50

It is about four feet long and carnivorous.

=====================================================================
Name    : Newt (R)
Level   : 1 to 10   Speed: +0
Rarity  : 1         Alert: Unseeing (80')
AC      : 12        Type : Natural
HP      : 2d6       
                    
Attacks : Type    Effects
          Bite    Hurt (1d7)
          Bite    Hurt (1d7)

Info    : Weird Mind

Exp     : 0 at CL50

A small, harmless lizard.

=====================================================================
Name    : Large white snake (J)
Level   : 1 to 10   Speed: -10 Somewhat Erratic
Rarity  : 1         Alert: Very Inattentive (40')
AC      : 30        Type : Natural
HP      : 3d6       
                    
Attacks : Type    Effects
          Bite    Hurt (1d3)
          Crush   Hurt (1d3)

Exp     : 0 at CL50

It is about eight feet long.

=====================================================================
Name    : Bomb mosquito (I)
Level   : 1 to 20   Speed: +10 Somewhat Erratic
Rarity  : 3         Alert: Ever Vigilant (300')
AC      : 50        Type : Natural
HP      : 1         
                    
Attacks : Type    Effects
          Explode Damage (1d2)

Info    : Weird Mind

Exp     : 0 at CL50



=====================================================================
Name    : Insect swarm (I)
Level   : 1 to 10   Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 4         Type : Natural
HP      : 2d2       
                    
Attacks : Type    Effects
          Bite    Hurt (1d5)
          Sting   Hurt (1d5)

Info    : Weird Mind

Exp     : 0 at CL50

A lone insect may be harmless, but there's a whole swarm of them here!

=====================================================================
Name    : Fruit bat (b)
Level   : 1 to 10   Speed: +10
Rarity  : 1         Alert: Fairly Observant (200')
AC      : 3         Type : Natural
HP      : 1d6       
                    
Attacks : Type    Effects
          Bite    Hurt (1d3)

Exp     : 0 at CL50

A fast-moving pest.

=====================================================================
Name    : Jackal (C)
Level   : 1 to 5    Speed: +0
Rarity  : 1         Alert: Fairly Observant (100')
AC      : 3         Type : Natural
HP      : 1d4       
                    
Attacks : Type    Effects
          Bite    Hurt (1d3)

Exp     : 0 at CL50

It is a yapping snarling dog, dangerous when in a pack.

=====================================================================
Name    : Floating eye (e)
Level   : 1 to 10   Speed: +0, Stationary
Rarity  : 1         Alert: Fairly Observant (20')
AC      : 6         Type : 
HP      : 3d6       
                    
Immune  : Fear
Vuln    : Light

Attacks : Type    Effects
          Gaze    Paralyze

Exp     : 0 at CL50

A disembodied eye, floating a few feet above the ground.

=====================================================================
Name    : Giant white mouse (r)
Level   : 1 to 10   Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Fairly Unseeing (80')
AC      : 4         Type : Natural
HP      : 1d3       
                    
Attacks : Type    Effects
          Bite    Hurt (1d5)

Info    : Breeds Explosively

Exp     : 0 at CL50

It is about three feet long with large teeth.

=====================================================================
Name    : White icky thing (i)
Level   : 1 to 10   Speed: +0 Extremely Erratic
Rarity  : 1         Alert: Fairly Observant (120')
AC      : 7         Type : 
HP      : 2d5       
                    
Attacks : Type    Effects
          Touch   Hurt (1d5)

Info    : Shielded from Telepathy

Exp     : 0 at CL50

It is a smallish, slimy, icky creature.

=====================================================================
Name    : Blinking dot (,)
Level   : 1 to 10   Speed: +0, Stationary
Rarity  : 1         Alert: Ever Vigilant (20')
AC      : 1         Type : 
HP      : 1d2       
                    
Resist  : Poison
Immune  : Fear, Confusion, Sleep

Spells  : 50.00% 
Defense : Blink

Attacks : Type    Effects
          Spores  Confusion (1d6)

Info    : Shielded from Telepathy

Exp     : 0 at CL50

Is it there or is it not?

=====================================================================
Name    : Mori Troll (T)
Level   : Town      Speed: -1
Rarity  : 255       Alert: Observant (500')
AC      : 15        Type : Giant, Human, Male
HP      : 700       
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d3)

Status  : Unique
Exp     : 0 at CL50

Brazen faced this creature is more impudent than normal troll.

=====================================================================
Name    : Noborta Kesyta, the Yeek President (y)
Level   : Town      Speed: -1
Rarity  : 255       Alert: Observant (500')
AC      : 15        Type : Undead, Male
HP      : 200       
                    
Resist  : Nether
Immune  : Confusion, Sleep

Spells  : 25.00% 
Defense : Teleport Away

Attacks : Type    Effects
          Hit     Hurt (1d3), Steal Gold

Status  : Unique
Exp     : 0 at CL50

He weighs 127 kg. He is the president of some remote country.

=====================================================================
Name    : Scrawny horse (q)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Unseeing (200')
AC      : 5         Type : Natural
HP      : 4d5       
                    
Attacks : Type    Effects
          Bite    Hurt (1d2)
          Kick    Hurt (1d3)

Info    : Suitable for Riding

Exp     : 0 at CL50

This pitiful horse has not been well fed, it walks unsteadily.

=====================================================================
Name    : Lion Heart (t)
Level   : Town      Speed: +1
Rarity  : 4         Alert: Observant (500')
AC      : 15        Type : Natural, Human, Male
HP      : 400       
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Hit     Hurt (1d3)

Status  : Unique
Exp     : 0 at CL50
Drops   : 1 Good Object



=====================================================================
Name    : Battle scarred veteran (t)
Level   : Town      Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Ignores Intruders (100')
AC      : 30        Type : Human, Male
HP      : 7d8       
                    
Attacks : Type    Effects
          Hit     Hurt (2d6)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

He doesn't take to strangers kindly.

=====================================================================
Name    : Mean looking mercenary (t)
Level   : Town      Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Ignores Intruders (100')
AC      : 20        Type : Evil, Human, Male
HP      : 5d8       
                    
Attacks : Type    Effects
          Hit     Hurt (1d10)

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

No job is too low for him.

=====================================================================
Name    : Aimless looking merchant (t)
Level   : Town      Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Ignores Intruders (100')
AC      : 1         Type : Human, Male
HP      : 3d3       
                    
Attacks : Type    Effects
          Hit     Hurt (1d5)

Exp     : 0 at CL50
Drops   : 1 Treasure

The typical ponce around town, with purse jingling, and looking for 
more amulets of adornment to buy.

=====================================================================
Name    : Singing, happy drunk (t)
Level   : Town      Speed: +0 Somewhat Erratic
Rarity  : 1         Alert: Ever Vigilant (100')
AC      : 1         Type : Human, Male
HP      : 2d3       
                    
Attacks : Type    Effects
          Beg    

Exp     : 0 at CL50
Drops   : 1 Treasure

He makes you glad to be sober.

=====================================================================
Name    : Agent of black market (t)
Level   : Town      Speed: +0
Rarity  : 1         Alert: Very Inattentive (100')
AC      : 8         Type : Evil, Human, Thief, Male
HP      : 2d8       
                    
Attacks : Type    Effects
          Hit     Hurt (1d6)
          Touch   Steal Item

Exp     : 0 at CL50
Drops   : 1 Object or Treasure

He 'finds' new wares for the Black Market. From unwary adventurers...

=====================================================================
Name    : Mangy looking leper (t)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Overlooks (100')
AC      : 1         Type : Human, Male
HP      : 1         
                    
Attacks : Type    Effects
          Beg    
          Touch   Disease

Exp     : 0 at CL50

You feel it isn't safe to touch him.

=====================================================================
Name    : Pitiful looking beggar (t)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Unseeing (100')
AC      : 1         Type : Human, Male
HP      : 1d4       
                    
Attacks : Type    Effects
          Beg    

Exp     : 0 at CL50

You just can't help feeling sorry for him.

=====================================================================
Name    : Raving lunatic (t)
Level   : Town      Speed: +10 A Bit Erratic
Rarity  : 1         Alert: Ever Vigilant (60')
AC      : 1         Type : Human, Male
HP      : 4d4       
                    
Attacks : Type    Effects
          Drool  

Exp     : 0 at CL50

Drooling and comical, but then, what do you expect?

=====================================================================
Name    : Hobo (t)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Ever Vigilant (60')
AC      : 1         Type : Human, Male
HP      : 1d2       
                    
Attacks : Type    Effects
          Drool  

Exp     : 0 at CL50

Ugly doesn't begin to describe him.

=====================================================================
Name    : Blubbering idiot (t)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Ever Vigilant (60')
AC      : 1         Type : Human, Male
HP      : 1d2       
                    
Attacks : Type    Effects
          Drool  

Exp     : 0 at CL50

He tends to blubber a lot.

=====================================================================
Name    : Farmer Maggot (h)
Level   : Town      Speed: +0
Rarity  : 3         Alert: Very Observant (400')
AC      : 10        Type : Male
HP      : 350       
                    
Immune  : Confusion, Sleep

Attacks : Type    Effects
          Moan   
          Moan   
          Hit     Hurt (1d5)

Status  : Unique
Exp     : 0 at CL50
Drops   : 1 Exceptional Object

Before you appears a broad thick-set hobbit with a round red face. 
"What's wrong with old Maggot?" asked Pippin. "He's a good friend to 
all the Brandybucks. Of course he's a terror to trespassers, and keeps 
ferocious dogs -- but after all, folk down here are near the border and 
have to be more on their guard."

=====================================================================
Name    : Scruffy little dog (C)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 3         Alert: Observant (200')
AC      : 1         Type : Natural
HP      : 1d3       
                    
Attacks : Type    Effects
          Bite    Hurt (1d3)

Exp     : 0 at CL50

A thin flea-ridden mutt, growling as you get close.

=====================================================================
Name    : Woodsman (p)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 1         Alert: Ignores Intruders (100')
AC      : 1         Type : Human, Male
HP      : 3d3       
                    
Attacks : Type    Effects
          Hit     Hurt (1d6)
          Hit     Hurt (1d6)

Exp     : 0 at CL50
Drops   : 1 Treasure

He has an axe with a sharp and strong edge.

=====================================================================
Name    : Wild rabbit (r)
Level   : Town      Speed: +0 Somewhat Erratic
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 1         Type : Natural
HP      : 1d2       
                    
Attacks : Type    Effects
          Bite    Hurt (1d3)

Exp     : 0 at CL50

It is not a carnivore, but will defend itself if you stray too close.

=====================================================================
Name    : Chaffinch (B)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 1         Type : Natural
HP      : 1         
                    
Attacks : Type    Effects
          Bite    Hurt (1d3)

Exp     : 0 at CL50

Utterly harmless, except when angry.

=====================================================================
Name    : Sparrow (B)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 1         Type : Natural
HP      : 1         
                    
Attacks : Type    Effects
          Bite    Hurt (1d3)

Exp     : 0 at CL50

Utterly harmless, except when angry.

=====================================================================
Name    : Scrawny cat (f)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 3         Alert: Fairly Observant (300')
AC      : 1         Type : Natural
HP      : 1d2       
                    
Attacks : Type    Effects
          Claw    Hurt (1d3)

Exp     : 0 at CL50

A skinny little furball with sharp claws and a menacing look.

=====================================================================
Name    : Filthy street urchin (t)
Level   : Town      Speed: +0 A Bit Erratic
Rarity  : 2         Alert: Unseeing (40')
AC      : 1         Type : Evil, Human, Thief, Male
HP      : 1d4       
                    
Attacks : Type    Effects
          Beg    
          Touch   Steal Gold

Exp     : 0 at CL50

He looks squalid and thoroughly revolting.