Selecting Objects
Objects are a big part of playing PosChengband. Many commands (such as
quaffing potions or reading scrolls) require you to select an object to
use. Other commands allow you to view and inspect the objects you are
carrying or using. This helpfile explains the user interface for
viewing and selecting objects.
An Example
To view your gear, you press i for inventory or e for equipment. Both
keys bring up the same dialog but select the appropriate tab for you:
Inventory | Equipment | Quiver
a) Right Hand: a Broad Sword (2d5) (+0,+0) 15.0 lb LEVEL 1
b) Left Hand : a Small Leather Shield [3,+0] 5.0 lb EXP 10
c) Shooting : a Short Bow (x2.50) (+0,+0) 3.0 lb AU 5.31k
d) Quiver : a Quiver [25 of 100] 1.0 lb |)}~ ~[(]]
e) Right Ring: STR : 18/30
f) Left Ring : INT : 6
g) Neck : WIS : 6
h) Light : a Wooden Torch (with 2436 turns of light) 3.0 lb DEX : 18/10
i) Body : Chain Mail (-2) [14,+0] 22.0 lb CON : 17
j) Cloak : a Cloak [1,+0] 1.0 lb CHR : 10
k) Head : a Metal Cap [3,+0] 2.0 lb AC 28
l) Hands : a Set of Gauntlets [2,+0] 2.5 lb HP 56/ 56
m) Feet : a Pair of Hard Leather Boots [3,+0] 4.0 lb
58.5 lb
Carrying 113.9 pounds (81% capacity).
Examine which item (Esc to exit)?
####.........###+###..####+####...####+####..#######.........######
#####.......................................................#######
#####.......................................................+######
#####.......................................................#######
Outpost
The first thing you should notice is that your objects are grouped into
tabs depending on their location. The top line shows the available tabs
(Inventory, Equipment and Quiver in this case) and the active tab is
displayed in color while the inactive tabs are grayed out. You can
switch tabs by pressing /.
Inventory | Equipment | Quiver
a) 25 Arrows (3d4) (+0,+0) 5.0 lb LEVEL 1
5.0 lb EXP 10
Carrying 113.9 pounds (81% capacity). AU 5.31k
|)}~ ~[(]]
Examine which item (Esc to exit)? STR : 18/30
INT : 6
......#####..#######..#########...#########..#######..#####......## WIS : 6
......##+##..###9###..####3####...####6####..###4###..##+##......## DEX : 18/10
.................................................................## CON : 17
.................................................................## CHR : 10
.................................................................## AC 28
................................>.................................. HP 56/ 56
.................................................................##
..........................@......................................##
.................................................................##
......##1##..###7###..####2####...####5####..###8###..##+##......##
......#####..#######..#########...#########..#######..#####......##
#+#...#####..#######..#########...#########..#######..#####...#+###
####.........###+###..####+####...####+####..#######.........######
#####.......................................................#######
#####.......................................................+######
#####.......................................................#######
Outpost
To choose an object, simply press the indicated letter. What happens
next depends on the context of the object prompt and is indicated by
the bottom line on the dialog. In this case, you are simply browsing
your gear, so what could be more useful than letting you inspect
individual objects?
25 Arrows (3d4) (+0,+0)
A standard clothyard arrow, straight and cleanly fletched. LEVEL 1
EXP 10
Score: 2 AU 5.31k
|)}~ ~[(]]
[Press Any Key to Continue] STR : 18/30
INT : 6
You'll notice that selecting an object in this case did not dismiss the
dialog. This is both unusual and useful, since you might want to
inspect multiple objects before you are done. A few other game commands
behave this way, such as Inscribing ({) objects, but most dialogs are
dismissed by making a selection. For example, let's read a scroll
(Press r):
Inventory Fail
a) 9 Scrolls of Phase Door 8.3% LEVEL 1
b) 15 Scrolls of Teleportation 8.3% EXP 10
c) 6 Scrolls of Word of Recall 8.3% AU 5.31k
d) 10 Scrolls of Identify 8.3% |)}~ ~[(]]
STR : 18/30
Read which scroll? INT : 6
WIS : 6
......##+##..###9###..####3####...####6####..###4###..##+##......## DEX : 18/10
.................................................................## CON : 17
.................................................................## CHR : 10
.................................................................## AC 28
................................>.................................. HP 56/ 56
.................................................................##
..........................@......................................##
.................................................................##
......##1##..###7###..####2####...####5####..###8###..##+##......##
......#####..#######..#########...#########..#######..#####......##
#+#...#####..#######..#########...#########..#######..#####...#+###
####.........###+###..####+####...####+####..#######.........######
#####.......................................................#######
#####.......................................................+######
#####.......................................................#######
Outpost
Notice that the game only displays relevant objects and that choices
are labelled starting with a. Please take the time to read the object
dialogs as you play until you are used to this change. I think you will
find it more pleasant eventually, but it might take a bit for you to
adjust.
This time, when I make a selection, the dialog is dismissed and the
scroll is read.
Quick Reference
Selection
a-z Select Indicated Object
A-Z Inspect Indicated Object
Page Up Scroll Through Long Object Lists
Page Down
Esc Cancel the Prompt
Tab Navigation
/ Next Tab
\ Previous Tab
^P Switch to Pack (Inventory) Tab
^E Switch to Equipment Tab
^Q Switch to Quiver Tab
^F Switch to Floor Tab
- Switch to Floor Tab. Select the Floor Object if there is
only one.
Display Options
^W Toggle Weights (see [a])
^G Toggle Graphics (see [b])
^L Toggle Labels (see [c])