Warlocks
A Warlock is a magical class but, unlike normal spellcasters, they
derive their powers, stats, skills and bonuses by making a pact with a
given class of monsters. This pact is irrevocable and is made at the
outset of the Warlock's career. Depending on the class of monsters with
whom they ally, the warlock will gain unique bonuses, abilities and
magical powers. For example, alliance with the forces of the
netherworld grants resistances to poison and nether, enhanced
constitution and spells to control and conjure the unliving as well as
spells to access the damaging forces of the netherworld directly. Each
such alliance has thematic bonuses and powers, and you can read the
details in the respective help sections. On final comment: allying with
a given class of monsters dramatically reduces the warlock's ability to
fight these foes. Instead, the warlock seeks cooperation with their
brethren, or, perhaps, domination over them. But direct assaults are
rarely successful.
In addition to pact related spells, all warlocks gain access to the
unique power of the Eldritch Blast. Their primary spell stat is
Charisma since they seek dominion and alliance with their chosen kin,
and these monsters tend to have a strong will of their own, resisting
the binding forces which the warlock imposes to gain both mastery and
power.
Undead
Undead are tough creatures, each having survived death at least once.
Warlocks who make a pact with Undead will find themselves gaining
additional resistances such as cold, poison, darkness and nether. In
addition, they will be able to see their kind, which tend to be
invisible, and gain resistance to life draining forces. They will also
gain access to undeadly powers, which typically involve detection and
control over the forces of the netherworld. In the end, this pact will
allow its practitioners to destroy monsters with a single word, and,
perhaps, to even partially leave the world of the living altogether. Of
course, allying with the undead substantially reduces the warlock's
ability to fight these creatures.
Stats Skills
Strength -1 Disarming Poor
Intelligence +2 Device Superb
Wisdom -3 Save Excellent
Dexterity +0 Stealth Very Good
Constitution +2 Searching Poor
Charisma +4 Perception Fair
Life Rating 107% Melee Fair
Base HP 15 Bows Poor
Experience 135%
Dragons
The bond between a Dragonrider and a Dragon is one of the strongest and
most enduring ties seen the world over. Each draws strength, power, and
encouragement from the other, and together they make a formidable foe.
An alliance with Dragonkind enables this bond to form, and the Warlock
of this pact gains impressive powers for mounted combat. Indeed, they
are among the elite riders of the world, only slightly inferior to
Cavalry and Beastmasters. But where they have a slight deficiency in
skill (and perhaps in melee as well), they have a strong advantage in
riding techniques and magical enhancements. Dragonriders favor the
lance above all other weapons and seek continuously for the lengendary
'Dragonlance' which they view as their long lost birthright.
Stats Skills
Strength +2 Disarming Bad
Intelligence +0 Device Good
Wisdom +0 Save Fair
Dexterity -1 Stealth Fair
Constitution +1 Searching Poor
Charisma +3 Perception Poor
Life Rating 102% Melee Fair
Base HP 10 Bows Poor
Experience 130%
Angels
Angels are heavenly beings who use a variety of techniques to smite
those they view as evil. Warlocks who make pacts with Angels will also
find their saving throws significantly improved, and (eventually) their
body immune to bolt-like effects. Since Angels are strongly aligned
with the forces of good, making a pact with Angels will reduce damage
done to all good monsters by a substantial amount.
Stats Skills
Strength +1 Disarming Bad
Intelligence +1 Device Very Good
Wisdom +2 Save Superb
Dexterity +1 Stealth Fair
Constitution +1 Searching Poor
Charisma +3 Perception Bad
Life Rating 98% Melee Fair
Base HP 4 Bows Poor
Experience 150%
Demons
Demons are crafty creatures of the netherworld, using whatever means at
their disposal to bring down their enemies. Warlocks who make pacts
with Demons will find their abilities to use all magical devices
improved, and gain the ability to Recharge these devices at will.
Eventually, Demon Warlocks attain the ability to crush walls beneath
their footsteps. Making a pact with Demons will reduce damage done to
all demons by a substantial amount.
Stats Skills
Strength +3 Disarming Bad
Intelligence +1 Device Superb
Wisdom -10 Save Excellent
Dexterity +1 Stealth Poor
Constitution +1 Searching Poor
Charisma +3 Perception Bad
Life Rating 100% Melee Excellent
Base HP 15 Bows Poor
Experience 150%
Hounds
An alliance with hounds is one of the weaker pacts the warlock may
make. Hounds are fast, stealthy and nimble, and the warlock will gain
these attributes as well, in addition to basic elemental resistances.
They also gain decent melee, but other skills, especially device
skills, are somewhat lacking. Of course, they may call on their kin for
assistance, but this may not be enough against the more difficult foes
of the world. Still, hounds are very common and many consider them to
be annoying as well, so perhaps an alliance is in order?
Stats Skills
Strength +0 Disarming Bad
Intelligence -2 Device Fair
Wisdom -2 Save Fair
Dexterity +2 Stealth Excellent
Constitution +2 Searching Fair
Charisma +2 Perception Poor
Life Rating 102% Melee Excellent
Base HP 12 Bows Bad
Experience 110%
Spiders
Of all the icky, crawling things in the world, you have chosen to make
an alliance with spiders? Sure, they are stealthy, and fast, and very
adept at hiding. Able to extrude a fine sticky substance to ensnare the
unwary, the spider lurks nearby, or so you assume since you very seldom
see them. Moreover, many spiders are adept at the powers of
teleportation, able to jump quickly from one location to another, which
can be quite baffling to a would be predator. They are comfortable with
both poison and nexus. But, aside from all of this, they are a bit on
the squishy side. That is, if you can manage to catch one!
Stats Skills
Strength -1 Disarming Bad
Intelligence +0 Device Excellent
Wisdom -2 Save Fair
Dexterity +2 Stealth Superb
Constitution +0 Searching Poor
Charisma +2 Perception Bad
Life Rating 97% Melee Fair
Base HP 1 Bows Very Good
Experience 120%
Giants
An alliance with giants and titans grants impressive physical strength
and fortitude, but other stats will generally suffer. Later in life,
you will gain giant-like resistances including sound, shards and chaos.
Your combat will be impressive, but, like giants, you will favor heavy
weapons. Oh, and you won't mind tossing a boulder or two should the
need arise. Since this alliance offers so much in the way of physical
advantages, it offers very little in the way of magical abilities or
skill. Warlocks with this alliance are the best possible fighters being
nearly indistiguishable in skill from Warriors!
Stats Skills
Strength +2 Disarming Bad
Intelligence -4 Device Bad
Wisdom -4 Save Fair
Dexterity -3 Stealth Poor
Constitution +2 Searching Poor
Charisma +2 Perception Bad
Life Rating 112% Melee Superb
Base HP 25 Bows Very Good
Experience 140%
Table 1 - Warlock Statistic Bonus Table
STR INT WIS DEX CON CHR Life BHP Exp
Undead -1 +2 -3 +0 +2 +4 107% +15 135%
Dragons +2 +0 +0 -1 +1 +3 102% +10 130%
Angels +1 +1 +2 +1 +1 +3 98% +4 150%
Demons +3 +1 -10 +1 +1 +3 100% +15 150%
Hounds +0 -2 -2 +2 +2 +2 102% +12 110%
Spiders -1 +0 -2 +2 +0 +2 97% +1 120%
Giants +2 -4 -4 -3 +2 +2 112% +25 140%
Table 2 - Warlock Skill Bonus Table I
Disarming Device Save Stealth
Undead Poor Superb Excellent Very Good
Dragons Bad Good Fair Fair
Angels Bad Very Good Superb Fair
Demons Bad Superb Excellent Poor
Hounds Bad Fair Fair Excellent
Spiders Bad Excellent Fair Superb
Giants Bad Bad Fair Poor
Table 3 - Warlock Skill Bonus Table II
Searching Perception Melee Bows
Undead Poor Fair Fair Poor
Dragons Poor Poor Fair Poor
Angels Poor Bad Fair Poor
Demons Poor Bad Excellent Poor
Hounds Fair Poor Excellent Bad
Spiders Poor Bad Fair Very Good
Giants Poor Bad Superb Very Good
Automatically generated for PosChengband 6.0.3.